local en_teachquery = { [3101] = { Content = "Mr. Captain, you can now challenge Dungeons consecutively! Check Auto Progression, and after clearing a stage, it will automatically move on to the next difficulty.", }, [3102] = { Content = "Check Auto Progression", }, [205] = { Content = "In addition, every time Mr. Captain performs Emotion Fusion, the corresponding character's Moving Album progress will accumulate.", }, [206] = { Content = "Moving Album is not just collectible content; once obtained, it also grants abilities, further enhancing Captain's power.", }, [207] = { Content = "This is the Moving Album progress bar", }, [1507] = { Content = "Tap Chapter", }, [1508] = { Content = "Tap to Read", }, [1606] = { Content = "Tap Chapter", }, [1607] = { Content = "Tap to Read", }, [2303] = { Content = "Tap Recruit", }, [2401] = { Content = "As expected, I’m the one you got! This will let us improve the synchronization rate even further.", }, [2402] = { Content = "Tap the Bond button", }, [2403] = { Content = "Tap the Crew list", }, [2404] = { Content = "Come on, let me be the example first. I’ll show you how much of a difference a higher synchronization rate can make in strength.", }, [2405] = { Content = "Tap the Star Up button", }, [2406] = { Content = "After Star Up, not only will basic abilities improve, but Skill effects will also be enhanced.", }, [2407] = { Content = "The higher the star level, the more stable the synchronization rate between the Crew and the Core becomes, and the greater Core output it can withstand.", }, [2408] = { Content = "Tap Star Up", }, [2409] = { Content = "Yay, it worked! The synchronization rate has become much more stable, and Core output has increased too.", }, [2410] = { Content = "Mr. Captain, if you try challenging it again now, the result is sure to be different.", }, [2411] = { Content = "Tap the Exit button", }, [2412] = { Content = "Exit the Crew interface", }, [2413] = { Content = "Exit the Crew list", }, [2414] = { Content = "Are you ready? Let’s keep fighting!", }, [2415] = { Content = "Let’s keep fighting!", }, [2416] = { Content = "Tap the BOSS button", }, [2203] = { Content = "No... it’s not that the enemy has become stronger, but our current sync rate is still insufficient.", }, [2204] = { Content = "Wait, the core reaction left over from the earlier battle is being reanalyzed inside the ship. Mr. Captain, let’s hurry and check!", }, [2301] = { Content = "Tap Bond Recruit", }, [2302] = { Content = "This is where Crew are recruited. Mr. Captain should not assume that you can just casually bring girls aboard the ship!", }, [2304] = { Content = "Tap Gacha", }, [2305] = { Content = "As expected, I’m the one who was obtained! This way, the sync rate can be increased further.", }, [2306] = { Content = "Mr. Captain, let’s hurry and give it a try!", }, [2307] = { Content = "Leave Recruit tab", }, [3001] = { Content = "Our guy is running a bit low on energy and materials. In that case, go take a look at Evernight; maybe you can find something useful.", }, [3002] = { Content = "Enter Dungeon", }, [3003] = { Content = "Although it's a little more dangerous than usual, you can obtain a large amount of materials here at once. Mr. Captain, let's set out when you're ready!", }, [3004] = { Content = "Tap Evernight Dungeon", }, [3005] = { Content = "Start Challenge", }, [2108] = { Content = "Tap Bond Album", }, [1909] = { Content = "Tap Skins tab", }, [1910] = { Content = "Choose Combat Skin", }, [1911] = { Content = "This is the Combat Skin screen. Unlocking a Crew grants its matching skin.", }, [1912] = { Content = "Touch points, skin modules, and Combat Skins are all part of loadout. Captain, remember to manage skins well.", }, [1913] = { Content = "Tap Equip", }, [1903] = { Content = "See, in the Change Screen, you can switch the display part you want to view currently.", }, [1906] = { Content = "Leave the part change interface.", }, [1817] = { Content = "Exit Crew interface", }, [1818] = { Content = "Exit Crew list", }, [1819] = { Content = "Continue the battle!", }, [1902] = { Content = "Tap touch area to change the button", }, [1904] = { Content = "We’re not letting you touch just anywhere, only the places we agreed on!", }, [1905] = { Content = "Also, there’s more to appearance-related Settings than this. Crew members also have their own Combat Appearance, which can be switched to what is shown on the field.", }, [1907] = { Content = "Tap Avatar", }, [1908] = { Content = "Tap Appearance", }, [2003] = { Content = "Strange… It still retains the starlight reaction of the Eternal Night Star Lake, and it’s very close to the Spaceship’s Core frequency.", }, [2110] = { Content = "View Bond story 1", }, [5] = { Content = "What? Emotional surges caused an Energy fusion? …Whatever, just install the module first!", }, [309] = { Content = "Tap Captain", }, [313] = { Content = "Exit Captain screen", }, [602] = { Content = "Tap Captain", }, [803] = { Content = "Instruments, Resonance Room, and Bath of Lust still respond. With steady Upgrades, this place can be a solid support base.", }, [804] = { Content = "Tap Bath of Lust", }, [805] = { Content = "Tap bubbles to use Water Balloon to clear obstacles and gain supplies and Throbbing Essence.", }, [806] = { Content = "Bubbles in the back-row shadows can’t be cleared directly; remove adjacent ones first, like dismantling armor layer by layer.", }, [807] = { Content = "Besides Water Balloons, Barrels and Sponges also clear large areas. Use them well to greatly boost efficiency.", }, [809] = { Content = "Let’s check the Resonance Room. I want to Confirm if Throbbing Essence can enhance ship functions.", }, [810] = { Content = "Tap Resonance Room", }, [811] = { Content = "Bath of Lust yields Throbbing Essence, used here to study sensory experiences. Captain, try one research first.", }, [812] = { Content = "Tap Research", }, [901] = { Content = "There’s a Rare Treasure signal nearby. Finding it might reveal this world’s power source.", }, [1203] = { Content = "Tap Captain", }, [1503] = { Content = "Tap Bond tab", }, [1602] = { Content = "Tap Bond tab", }, [1803] = { Content = "Tap Bond tab", }, [1805] = { Content = "Here you see Crew Level and star rank. Level raises base stats; stars raise enhance cap and effects.", }, [1806] = { Content = "In craft terms, it fine-tunes Crew–partner sync to be smoother and steadier.", }, [1807] = { Content = "Let’s try enhancing first.", }, [1808] = { Content = "This is the Crew enhance panel. Don’t worry, I’ll guide each step.", }, [1809] = { Content = "See the numbers change below? After an Upgrade, HP, ATK, and DEF all rise.", }, [1810] = { Content = "Tap Upgrade", }, [1811] = { Content = "Nice! Sync went up and stats are steadily higher.", }, [1812] = { Content = "Right, Captain, Crew don’t just boost stats; each one has their own Crew Skill.", }, [1813] = { Content = "Tap Leave", }, [1814] = { Content = "Here you can view Crew Skill effects. Each Crew has different strengths, so don’t treat them like identical parts.", }, [1815] = { Content = "Tap Apply", }, [1816] = { Content = "Done, Skill applied. Daelia’s Skill is now in your combat setup.", }, [1820] = { Content = "Exit Crew screen", }, [1821] = { Content = "Exit Crew list", }, [1822] = { Content = "Continue the battle!", }, [2001] = { Content = "Captain, good work at Evernight Star Lake. By the way, did you notice what we just recovered?", }, [2002] = { Content = "It’s not Normal material, but a Affinity Gift that deepens Crew Bond.", }, [2004] = { Content = "So using it now may boost Bond sync more than usual. Captain, this chance is rare—let’s try it.", }, [2005] = { Content = "Tap Bond tab", }, [2006] = { Content = "Tap Date entry", }, [2007] = { Content = "This is the Date screen, where you check my Affinity, rewards, and Date content.", }, [2008] = { Content = "Give me the gift we just got. D-Don’t get me wrong,I'm just trying to test Starlight and Bond sync.", }, [2009] = { Content = "Tap Gift", }, [2010] = { Content = "Tap Auto Select", }, [2011] = { Content = "Tap Give", }, [2012] = { Content = "Whoa, the reaction’s stronger than expected! Affinity jumped so much… Evernight Star Lake’s residual Energy really is special.", }, [2013] = { Content = "But this resonance won’t happen every time. To deepen our Bond, it still needs to build up slowly.", }, [2014] = { Content = "When Affection reaches a certain stage, the matching Affection Reward can be claimed. Go ahead and claim it.", }, [2015] = { Content = "Leave Gift tab", }, [2016] = { Content = "Tap Intimacy Level", }, [2017] = { Content = "Claim Reward", }, [2018] = { Content = "You’ve got the reward. Next is our Date content.", }, [2019] = { Content = "Close tab", }, [2020] = { Content = "Dates reveal sides of Crews you don’t usually see. As for me… you’ll see for yourself.", }, [2021] = { Content = "Tap Date button", }, [2022] = { Content = "Well then, Captain, let's start your first date with me. Ahem, I’m just checking the process, not excited or anything.", }, [2023] = { Content = "Tap Date story", }, [2024] = { Content = "Tap Depart", }, [2102] = { Content = "The gift’s resonance hasn’t fully faded. My Bond log… seems to have opened a new chapter.", }, [2103] = { Content = "No need for more gifts this time. The Affection you built is enough to read Daelia’s next log.", }, [2104] = { Content = "Tap Bond button", }, [2105] = { Content = "Tap Date entry", }, [2106] = { Content = "Each Crew has an album log. As your Bond deepens, more entries unlock.", }, [2107] = { Content = "Ahem… my new log is open too. Captain, I’ll let you Confirm it yourself.", }, [2109] = { Content = "Tap Bond", }, [2205] = { Content = "Tap Bond button", }, [2206] = { Content = "Tap Crew list", }, [2207] = { Content = "Come, I’ll be the example. You’ll see how much higher sync makes a difference.", }, [2208] = { Content = "Tap Star Up", }, [2209] = { Content = "Star Up boosts stats and Skill effects.", }, [2210] = { Content = "Higher stars stabilize Crew Core output.", }, [2211] = { Content = "Tap Star Up", }, [2212] = { Content = "Nice, success! Sync's a lot steadier and the core output rises.", }, [2213] = { Content = "Captain, try the challenge again.", }, [2214] = { Content = "Tap Exit", }, [2215] = { Content = "Leave Crew screen", }, [2216] = { Content = "Leave Crew list", }, [2217] = { Content = "Return to Combat!", }, [2218] = { Content = "Tap BOSS", }, [1] = { Content = "Captain, I’ve been thinking about the principle behind the Emotional Fusion you mentioned. Could you show me again?", }, [2] = { Content = "Tap Emotional Fusion", }, [3] = { Content = "Equip Module", }, [4] = { Content = "How come just a touch can make these things appear from our bodies? No matter how many times I see it, it’s still amazing!", }, [6] = { Content = "This is a Special Armament Module that can change the shooting effect. Captain, now’s not the time to study the theory—get out there and test it first!", }, [7] = { Content = "Claim Reward", }, [21] = { Content = "Tap Emotional Fusion", }, [22] = { Content = "Equip Module", }, [23] = { Content = "This is a Special Armament Module that adds extra variations to the trajectory. Before the enemy gets close, load up all the firepower you can!", }, [24] = { Content = "Claim Reward", }, [41] = { Content = "The firepower module is now running stably. Next, remember to claim your mission rewards. Supplies are just like parts—missing even one makes the ship very unhappy.", }, [42] = { Content = "Claim Reward", }, [61] = { Content = "Captain, our buddy isn’t in a state where we can sail with peace of mind yet. Keep activating Emotional Fusion and fill in more modules!", }, [62] = { Content = "Tap Emotional Fusion", }, [81] = { Content = "This is a Bouncing Trajectory Module, which can ricochet between enemies after a hit. Hehe, I really like this kind of design!", }, [82] = { Content = "Tap Emotional Fusion", }, [101] = { Content = "This little thing only has a chance to drop after you defeat bad guys! From now on, let’s call it the Proof of Fusion!", }, [102] = { Content = "If you want to perform Emotional Fusion, bring this first! It proves you’ve been seriously taking out bad guys, and not just looking for excuses to touch girls!", }, [201] = { Content = "Captain, you just generated a more stable armament module. Since you’ve got new parts, it’s time to take the old ones off.", }, [202] = { Content = "Replace Module", }, [203] = { Content = "Don’t just pile removed modules in the warehouse to gather dust. Selling them converts them into Gold and Experience, perfect for continuing your preparations.", }, [204] = { Content = "Sell Module", }, [301] = { Content = "The enemy’s attacks are getting denser, and the ship’s firepower alone isn’t enough. It’s time to show you our buddy’s Combat Skill system.", }, [302] = { Content = "Did you know? Our buddy can also analyze battle records into skills. Come on, let’s load those skills into your combat setup!", }, [303] = { Content = "Tap Shop", }, [304] = { Content = "See this Skill Terminal? It stores skill data left behind from different battlefields.", }, [305] = { Content = "Spend Skill Vouchers or Star Shards to analyze and obtain new skills. It’s a bit luck-based, but that’s part of the adventure.", }, [306] = { Content = "Draw Skills", }, [307] = { Content = "View Draw Level", }, [308] = { Content = "Continuous analysis can increase the level and rate of your draws. After you get a skill, don’t just admire it—remember to equip it and try it out!", }, [310] = { Content = "Select Skill Screen", }, [311] = { Content = "One-Tap Skill Equip", }, [312] = { Content = "Collecting and upgrading skills provides various stat bonuses, while equipped skills can directly take effect in battle.", }, [401] = { Content = "You made it through the first wave of attacks, but the route ahead is definitely not going to be peaceful.", }, [402] = { Content = "Times like this call for reliable helpers! Support Drone can assist in combat and make the journey a bit safer.", }, [403] = { Content = "Tap Shop", }, [404] = { Content = "Tap Drone tab", }, [405] = { Content = "Spend Support Drone Vouchers or Star Shards to obtain new Drone. Captain, pick a few reliable ones to bring along!", }, [406] = { Content = "Draw Drones", }, [407] = { Content = "What a cool Support Drone! Don’t let it just sit in the hangar—hurry and add it to your Drone.", }, [408] = { Content = "Tap Drone", }, [409] = { Content = "One-Tap Drone Formation", }, [410] = { Content = "Collecting and upgrading Support Drone provides various stat bonuses, Drone that are already in formation will fight alongside you in battle.", }, [411] = { Content = "Exit Drone Tab", }, [601] = { Content = "After these battles, your synchronization rate with the system has improved again. You can now equip more skills!", }, [603] = { Content = "Select Skill Screen", }, [604] = { Content = "Leaving a new empty slot unused would be such a waste. Come on, equip a stronger skill and make your combat setup a bit more complete.", }, [605] = { Content = "One-Tap Skill Loadout", }, [701] = { Content = "Emotion Fusion shouldn't be done aimlessly. We should agree beforehand on what kind of module we're looking for before we stop, shouldn't we?!", }, [702] = { Content = "Auto-Draw Unlocked", }, [703] = { Content = "This is the auto-fusion function. After setting the target quality, it'll automatically stop once the module reaches the specified quality or higher.", }, [704] = { Content = "You can also set filter conditions to keep only the modules that meet your needs. That’s much more convenient!", }, [705] = { Content = "Didn’t expect that you can also generate multiple modules at once as you get more skilled with fusioning. Good news for me tho, means you’ll have fewer chances to touch me!", }, [801] = { Content = "Huh? The equipments here can still run. It needs a bit of tidying up, but it’s perfect to turn into a maintenance area for the crew.", }, [802] = { Content = "Base Unlocked", }, [808] = { Content = "Tap to Return", }, [902] = { Content = "View Treasure", }, [903] = { Content = "Treasure Shards resonate with powerful treasures. When you can’t find the main frame, you start with the shards instead.", }, [904] = { Content = "Tap to Search", }, [1101] = { Content = "Your synchronization rate with the ship has increased, so you should now be able to activate the movement module.", }, [1102] = { Content = "Carefully observe the enemy’s attack patterns and seize the right moment to dodge attacks. Don’t just tank them—repairs are a pain!", }, [1201] = { Content = "Captain, wait! The core reaction value in your body just spiked. This isn’t a device malfunction, your Core is about to evolve!", }, [1202] = { Content = "You’ll be able to withstand stronger power and also unlock new growth paths after evolving. Don’t worry, I’ll keep an eye on the numbers and won’t let it blow up.", }, [1204] = { Content = "Select Form Interface", }, [1205] = { Content = "Glorious Evolution", }, [1301] = { Content = "When Emotion Fusion proficiency increases, it can raise the chance of generating Rare modules!", }, [1302] = { Content = "Try raising Emotion Fusion proficiency. That way, there will be a better chance of finding modules that can change the course of battle.", }, [1401] = { Content = "One-Tap Level Up", }, [1402] = { Content = "Accelerated Level Up", }, [1501] = { Content = "Wait… this isn’t an ordinary terminal. It’s like it has stored the Steam Planet, the Clock Tower, and everything we’ve encountered as Voyage Logs.", }, [1502] = { Content = "Open it and take a look. If you skip a segment, you’ll definitely ask me later, “What exactly just happened?”", }, [1504] = { Content = "Tap Campaign", }, [1505] = { Content = "This records the people and events encountered during the journey, as well as the truths that have been sealed away. Those seemingly coincidental events in Chapter One might all have a reason.", }, [1506] = { Content = "Watching the Campaign grants Campaign rewards and crew resources. If you want to catch up to the goddess’s truth, you can’t skip these records.", }, [1601] = { Content = "New voyage logs have been sorted. The records contain clues left behind after the Steam Planet incident.", }, [1603] = { Content = "Tap Campaign", }, [1604] = { Content = "The main quests aren't just stories. Certain features, crew resources, and subsequent contents will all be gradually unlocked as the story progresses.", }, [1605] = { Content = "Remember to keep pushing stages. There are plenty of secrets buried in the frost along our mate's route, just waiting for us.", }, [1801] = { Content = "Captain, the main console just received my crew data. Since I’m already the mechanic and pilot of our mate, let me teach you how to enhance crew synchronization!", }, [1802] = { Content = "Tap in and take a look. This records the status of registered crew members, including level, star rating, and various growth information.", }, [1804] = { Content = "Tap to Enter Crew List", }, [1823] = { Content = "Let’s continue the battle!", }, [1901] = { Content = "You obtained a Touch Area Application Form. If you want to touch other places, you have to submit a written application to us!", }, [2101] = { Content = "Captain, you finished watching my date story just now, right?", }, [2111] = { Content = "This content will gradually unlock as our bond deepens. Every crew member has a story of their own… and I’m no exception.", }, [2112] = { Content = "Close Interface", }, [2113] = { Content = "Tap Intimacy Level", }, [2114] = { Content = "Claim Reward", }, [2115] = { Content = "Mr. Captain, you should check out the rest yourself. Remember, the deeper the bond, the more you’ll be able to see.", }, [2116] = { Content = "Close Interface", }, [2117] = { Content = "Tap Album Bond", }, [2118] = { Content = "Tap Bond", }, [2119] = { Content = "View Skinship", }, [2201] = { Content = "…How could this be.", }, [2202] = { Content = "These're clearly the same foes, yet our damage output feels completely off.", }, [2219] = { Content = "Mr. Captain, try challenging again now.", }, [2220] = { Content = "Tap Exit button", }, [2221] = { Content = "Exit Crew Interface", }, [2222] = { Content = "Exit Crew List", }, [2223] = { Content = "Keep fighting!", }, [2224] = { Content = "Tap BOSS button", }, } return en_teachquery