local en_dialoguequery = { [10080553] = { ID = 10080553, Speaker = "Me", Text = "Why are you sitting out here all by yourself?", }, [10080555] = { ID = 10080555, Speaker = "Me", Text = "What's with the long face? Something wrong?", }, [10080560] = { ID = 10080560, Speaker = "Me", Text = "(...This is a knot Nefertiti has to untie herself.)", }, [10080561] = { ID = 10080561, Speaker = "Me", Text = "(If I reveal the truth now, it won't help her—it'll only hurt her.)", }, [10080562] = { ID = 10080562, Speaker = "Me", Text = "I'm just an outsider, how would I know what goes on in your palace?", }, [10080564] = { ID = 10080564, Speaker = "Me", Text = "Anyway, I'm off to check out your Festival of Lights.", }, [10080567] = { ID = 10080567, Speaker = "Me", Text = "What's up?", }, [10080570] = { ID = 10080570, Speaker = "Me", Text = "...What kind of dream?", }, [10080572] = { ID = 10080572, Speaker = "Me", Text = "Ah, you mean a wet dream!", }, [10080574] = { ID = 10080574, Speaker = "Me", Text = "Heh heh, and what's that got to do with me?", }, [10080582] = { ID = 10080582, Speaker = "Me", Text = "(...Is this little girl trying to figure out the truth in her own naive way?)", }, [10080584] = { ID = 10080584, Speaker = "Me", Text = "How bold!", }, [10080585] = { ID = 10080585, Speaker = "Me", Text = "What do you take me for?", }, [10080591] = { ID = 10080591, Speaker = "Me", Text = "I refused because I was afraid you couldn't handle it.", }, [10080592] = { ID = 10080592, Speaker = "Me", Text = "....Are you actually prepared for this?", }, [10080602] = { ID = 10080602, Speaker = "Me", Text = "Quite sensitive right here, aren't you?", }, [10080610] = { ID = 10080610, Speaker = "Me", Text = "Like this after just one touch?", }, [10080612] = { ID = 10080612, Speaker = "Me", Text = "That's right, I am!", }, [10080619] = { ID = 10080619, Speaker = "Me", Text = "I'll look somewhere else then.", }, [10080623] = { ID = 10080623, Speaker = "Me", Text = "Quite honest down here too.", }, [10080628] = { ID = 10080628, Speaker = "Me", Text = "It's still not too late to turn back.", }, [10080629] = { ID = 10080629, Speaker = "Me", Text = "Go any further, and there's no stopping!", }, [10080632] = { ID = 10080632, Speaker = "Me", Text = "What was your wet dream about?", }, [10080634] = { ID = 10080634, Speaker = "Me", Text = "Swirl your tongue around the tip more, that feels best.", }, [10080642] = { ID = 10080642, Speaker = "Me", Text = "Like this, look at me.", }, [10080645] = { ID = 10080645, Speaker = "Me", Text = "I know. Take it slow.", }, [10080651] = { ID = 10080651, Speaker = "Me", Text = "Impatient already?", }, [10080662] = { ID = 10080662, Speaker = "Me", Text = "Her Majesty is watching right beside us, you know.", }, [10080665] = { ID = 10080665, Speaker = "Me", Text = "She's touching her own breasts right now, pinching her nipple, staring dead at you.", }, [10080666] = { ID = 10080666, Speaker = "Me", Text = "You know Her Majesty's heavy, voluptuous breasts—they truly leave me savoring the memory over and over!", }, [10080670] = { ID = 10080670, Speaker = "Me", Text = "She's walking over.", }, [10080671] = { ID = 10080671, Speaker = "Me", Text = "Standing right behind you, watching you take me so deep you can't even speak.", }, [10080673] = { ID = 10080673, Speaker = "Me", Text = "She reaches out, touching your waist, sliding all the way up.", }, [10080678] = { ID = 10080678, Speaker = "Me", Text = "She says Kyphi's peak here is even more sensitive than she imagined.", }, [10080688] = { ID = 10080688, Speaker = "Me", Text = "I'm... about to cum too.", }, [10080691] = { ID = 10080691, Speaker = "Me", Text = "Kyphi, how did that feel?", }, [10080695] = { ID = 10080695, Speaker = "Me", Text = "I should get going. The Festival of Lights is almost over, and Daelia and Choppy are waiting for me.", }, [10080697] = { ID = 10080697, Speaker = "Me", Text = "Kyphi, no matter what, you are yourself—you are one of a kind!", }, [30180200] = { ID = 30180200, Speaker = "Key", Text = "…Bro! It’s me!", }, [20070001] = { ID = 20070001, }, [20070002] = { ID = 20070002, Speaker = "Revontulet", Text = "...Cute?", }, [20070003] = { ID = 20070003, Speaker = "Me", Text = "Yeah, something cute, or even your usual outfit is fine.", }, [20070004] = { ID = 20070004, Speaker = "Me", Text = "The stuff you usually wear is already awesome, I really dig it.", }, [20070005] = { ID = 20070005, Speaker = "Revontulet", Text = "...Silver-tongued human.", }, [20070006] = { ID = 20070006, Speaker = "Me", Text = "So, made up your mind on what to wear yet?", }, [20070007] = { ID = 20070007, Speaker = "Revontulet", Text = "...That is for me to decide. You may be dismissed.", }, [20070008] = { ID = 20070008, Speaker = "Me", Text = "Very well, I shall refrain from prying into Your Majesty's secret weapon.", }, [20070009] = { ID = 20070009, Speaker = "Me", Text = "Get some sleep early. Don't be late for tomorrow's rendezvous—you set it yourself, after all.", }, [20070010] = { ID = 20070010, Speaker = "Revontulet", Text = "As if I would ever be late! Human, you'd better worry about yourself.", }, [20070011] = { ID = 20070011, Speaker = "Me", Text = "Yeah, yeah, Your Majesty. Nighty-night.", }, [20070012] = { ID = 20070012, Text = "(After the door closes, Revontulet flops onto the bed.)", }, [20070013] = { ID = 20070013, Text = "(Squishing the penguin plushie on the bed right under her.)", }, [20070014] = { ID = 20070014, Speaker = "Revontulet", Text = "The cutest... huh?", }, [20070015] = { ID = 20070015, }, [20070016] = { ID = 20070016, }, [20070017] = { ID = 20070017, Text = "(A handful of visitors linger outside the zoo entrance as I hold two freshly bought warm drinks.)", }, [20070018] = { ID = 20070018, Text = "(Looking around for any sign of a figure with pointed ears, white hair, and an imposing aura.)", }, [20070019] = { ID = 20070019, Text = "(Yet I see no queenly presence whatsoever, only—)", }, [20070020] = { ID = 20070020, Text = "(a giant, black-and-white mascot costume standing quietly right in the center of the main gate.)", }, [20070021] = { ID = 20070021, Text = "(Its short little wings crossed in front of its body, standing in a posture ridiculously proper.)", }, [20070022] = { ID = 20070022, Speaker = "Me", Text = "...Excuse me, have you by any chance seen a mean looking lady?", }, [20070023] = { ID = 20070023, Text = "(The penguin's beak slowly opens—revealing a familiar, stern face inside.)", }, [20070024] = { ID = 20070024, Speaker = "Revontulet", Text = "...Human, who are you calling mean?", }, [20070025] = { ID = 20070025, Speaker = "Me", Text = "Your idea of \"something cute\" is a little too extreme.", }, [20070026] = { ID = 20070026, Speaker = "Revontulet", Text = "Hmph, as expected of a commoner's taste. When it comes to cuteness, this is the only correct answer.", }, [20070027] = { ID = 20070027, Speaker = "Revontulet", Text = "If you dare laugh, I'm gonna make this penguin's beak bite your head off!", }, [20070028] = { ID = 20070028, Speaker = "Me", Text = "No, no, no, I genuinely think it's very cute!", }, [20070029] = { ID = 20070029, Speaker = "Revontulet", Text = "Mm-hmm♪~", }, [20070030] = { ID = 20070030, Speaker = "Me", Text = "Let's go then—what animal do you wanna check out first?", }, [20070031] = { ID = 20070031, Speaker = "Revontulet", Text = "Hm~ let me think.", }, [20070032] = { ID = 20070032, Speaker = "Revontulet", Text = "Give me a surprise. Make it unexpected.", }, [20070033] = { ID = 20070033, Speaker = "Revontulet", Text = "I am not so easily pleased.", }, [20070034] = { ID = 20070034, Speaker = "Me", Text = "Leave it to me then. I'll lead the way.", }, [20070035] = { ID = 20070035, }, [20070036] = { ID = 20070036, }, [20070037] = { ID = 20070037, Speaker = "Revontulet", Text = "I am very picky. Only attire I truly favor could ever hope to grace my form.", }, [20070038] = { ID = 20070038, Speaker = "Revontulet", Text = "Anything I do not like has already been frozen into blocks of ice.", }, [20070039] = { ID = 20070039, Speaker = "Me", Text = "Then there's no problem at all. Wouldn't whichever outfit you wear turn out great?", }, [20070040] = { ID = 20070040, Speaker = "Revontulet", Text = "Consulting you was as good as asking nothing. What a useless vassal.", }, [20070041] = { ID = 20070041, Speaker = "Me", Text = "So, made up your mind on what to wear yet?", }, [20070042] = { ID = 20070042, Speaker = "Revontulet", Text = "...That is for me to decide. You may be dismissed.", }, [20070043] = { ID = 20070043, Speaker = "Me", Text = "Very well, I shall refrain from prying into Your Majesty's secret weapon.", }, [20070044] = { ID = 20070044, Speaker = "Me", Text = "Get some sleep early. Don't be late for tomorrow's rendezvous—you set it yourself, after all.", }, [20070045] = { ID = 20070045, Speaker = "Revontulet", Text = "As if I would ever be late! Human, you'd better worry about yourself.", }, [20070046] = { ID = 20070046, Speaker = "Me", Text = "Yeah, yeah, Your Majesty. Nighty-night.", }, [20070047] = { ID = 20070047, Text = "(After the door closes, Revontulet flops onto the bed.)", }, [20070048] = { ID = 20070048, Text = "(Squishing the penguin plushie on the bed right under her.)", }, [20070049] = { ID = 20070049, Speaker = "Revontulet", Text = "My favorite... huh?", }, [20070050] = { ID = 20070050, }, [20070051] = { ID = 20070051, }, [20070052] = { ID = 20070052, Text = "(A handful of visitors linger outside the zoo entrance as I hold two freshly bought warm drinks.)", }, [20070053] = { ID = 20070053, Text = "(Looking around for any sign of a figure with pointed ears, white hair, and an imposing aura.)", }, [20070054] = { ID = 20070054, Text = "(Yet I see no queenly presence whatsoever, only—)", }, [20070055] = { ID = 20070055, Text = "(a giant, black-and-white mascot costume standing quietly right in the center of the main gate.)", }, [20070056] = { ID = 20070056, Text = "(Its short little wings crossed in front of its body, standing in a posture ridiculously proper.)", }, [20070057] = { ID = 20070057, Speaker = "Me", Text = "...Excuse me, have you by any chance seen a mean looking lady?", }, [20070058] = { ID = 20070058, Text = "(The penguin's beak slowly opens—revealing a familiar, stern face inside.)", }, [20070059] = { ID = 20070059, Speaker = "Revontulet", Text = "...Human, who are you calling mean?", }, [20070060] = { ID = 20070060, Speaker = "Me", Text = "I mean, I know you said it's an outfit you like... but still...", }, [20070061] = { ID = 20070061, Speaker = "Revontulet", Text = "What? Is a queen not allowed to cherish her subjects?", }, [20070062] = { ID = 20070062, Speaker = "Revontulet", Text = "If you dare laugh, I'm gonna make this penguin's beak bite your head off!", }, [20070063] = { ID = 20070063, Speaker = "Me", Text = "No, no, no, I genuinely think it's very cute!", }, [20070064] = { ID = 20070064, Speaker = "Revontulet", Text = "Mm-hmm♪~", }, [20070065] = { ID = 20070065, Speaker = "Me", Text = "Let's go then—what animal do you wanna check out first?", }, [20070066] = { ID = 20070066, Speaker = "Revontulet", Text = "Hm~ let me think.", }, [20070067] = { ID = 20070067, Speaker = "Revontulet", Text = "Give me a surprise. Make it unexpected.", }, [20070068] = { ID = 20070068, Speaker = "Revontulet", Text = "I am not so easily pleased.", }, [20070069] = { ID = 20070069, Speaker = "Me", Text = "Leave it to me then. I'll lead the way.", }, [20070070] = { ID = 20070070, }, [20070071] = { ID = 20070071, }, [20070072] = { ID = 20070072, Speaker = "Revontulet", Text = "The priciest one? I've never bestowed a single thought upon price.", }, [20070073] = { ID = 20070073, Speaker = "Revontulet", Text = "You, jester over there—what is the most sumptuous attire you own?", }, [20070074] = { ID = 20070074, Text = "(The snowman flails its arms.)", }, [20070075] = { ID = 20070075, Speaker = "Revontulet", Text = "A full set of armor...? I would never wear such a thing.", }, [20070076] = { ID = 20070076, Speaker = "Me", Text = "So, made up your mind on what to wear yet?", }, [20070077] = { ID = 20070077, Speaker = "Revontulet", Text = "...That is for me to decide. You may be dismissed.", }, [20070078] = { ID = 20070078, Speaker = "Me", Text = "Very well, I shall refrain from prying into Your Majesty's secret weapon.", }, [20070079] = { ID = 20070079, Speaker = "Me", Text = "Get some sleep early. Don't be late for tomorrow's rendezvous—you set it yourself, after all.", }, [20070080] = { ID = 20070080, Speaker = "Revontulet", Text = "As if I would ever be late! Human, you'd better worry about yourself.", }, [20070081] = { ID = 20070081, Speaker = "Me", Text = "Yeah, yeah, Your Majesty. Nighty-night.", }, [20070082] = { ID = 20070082, Text = "(After the door closes, Revontulet flops onto the bed.)", }, [20070083] = { ID = 20070083, Text = "(Squishing the penguin plushie on the bed right under her.)", }, [20070084] = { ID = 20070084, Speaker = "Revontulet", Text = "……?", }, [20070085] = { ID = 20070085, }, [20070086] = { ID = 20070086, }, [20070087] = { ID = 20070087, Text = "(A handful of visitors linger outside the zoo entrance as I hold two freshly bought warm drinks.)", }, [20070088] = { ID = 20070088, Text = "(Looking around for any sign of a figure with pointed ears, white hair, and an imposing aura.)", }, [20070089] = { ID = 20070089, Text = "(Yet I see no queenly presence whatsoever, only—)", }, [20070090] = { ID = 20070090, Text = "(a giant, black-and-white mascot costume standing quietly right in the center of the main gate.)", }, [20070091] = { ID = 20070091, Text = "(Its short little wings crossed in front of its body, standing in a posture ridiculously proper.)", }, [20070092] = { ID = 20070092, Speaker = "Me", Text = "...Excuse me, have you by any chance seen a mean looking lady?", }, [20070093] = { ID = 20070093, Text = "(The penguin's beak slowly opens—revealing a familiar, stern face inside.)", }, [20070094] = { ID = 20070094, Speaker = "Revontulet", Text = "...Human, who are you calling mean?", }, [20070095] = { ID = 20070095, Speaker = "Me", Text = "Is this... the pinnacle of luxury?", }, [20070096] = { ID = 20070096, Speaker = "Revontulet", Text = "Hmph. I shall specially permit you to touch me with those filthy hands of yours.", }, [20070097] = { ID = 20070097, Speaker = "Revontulet", Text = "If you dare laugh, I'm gonna make this penguin's beak bite your head off!", }, [20070098] = { ID = 20070098, Speaker = "Me", Text = "No, no, no, I genuinely think it's very cute!", }, [20070099] = { ID = 20070099, Speaker = "Revontulet", Text = "Mm-hmm♪~", }, [20070100] = { ID = 20070100, Speaker = "Me", Text = "Let's go then—what animal do you wanna check out first?", }, [20070101] = { ID = 20070101, Speaker = "Revontulet", Text = "Hm~ let me think.", }, [20070102] = { ID = 20070102, Speaker = "Revontulet", Text = "Give me a surprise. Make it unexpected.", }, [20070103] = { ID = 20070103, Speaker = "Revontulet", Text = "I am not so easily pleased.", }, [20070104] = { ID = 20070104, Speaker = "Me", Text = "Leave it to me then. I'll lead the way.", }, [20070105] = { ID = 20070105, }, [20070106] = { ID = 20070106, }, [20070107] = { ID = 20070107, Speaker = "Revontulet", Text = "...Monkeys. Such a remarkably unimaginative selection.", }, [20070108] = { ID = 20070108, Speaker = "Revontulet", Text = "...They are staring at me.", }, [20070109] = { ID = 20070109, Speaker = "Me", Text = "Well, yeah. You're way more eye-catching than them today.", }, [20070110] = { ID = 20070110, Speaker = "Revontulet", Text = "...Their eyes reflect a gaze identical to your own.", }, [20070111] = { ID = 20070111, Speaker = "Me", Text = "Say what?", }, [20070112] = { ID = 20070112, Speaker = "Revontulet", Text = "These must be your long-lost relatives.", }, [20070113] = { ID = 20070113, Speaker = "Revontulet", Text = "Ever since we arrived, they have been measuring me up with such impolite gazes. It is highly displeasing.", }, [20070114] = { ID = 20070114, Speaker = "Me", Text = "How could I possibly be blood-related to monkeys...?", }, [20070115] = { ID = 20070115, Speaker = "Revontulet", Text = "From an evolutionary standpoint, your ties are exceedingly close.", }, [20070116] = { ID = 20070116, Speaker = "Revontulet", Text = "This is human lore conveyed to me directly by that blue-haired girl on your ship.", }, [20070117] = { ID = 20070117, Speaker = "Revontulet", Text = "Furthermore, that fat one continues to chew mindlessly. Its posture lacks any sense of elegance whatsoever.", }, [20070118] = { ID = 20070118, Speaker = "Me", Text = "It's just eating peanuts; don't be so harsh on the poor creature.", }, [20070119] = { ID = 20070119, Speaker = "Revontulet", Text = "...That one over there is swinging on a rope.", }, [20070120] = { ID = 20070120, Speaker = "Me", Text = "Looks to me like you're actually having fun watching?", }, [20070121] = { ID = 20070121, Speaker = "Revontulet", Text = "...Silence. This is merely polite observation.", }, [20070122] = { ID = 20070122, Speaker = "Revontulet", Text = "Now hurry up to the next spot.", }, [20070123] = { ID = 20070123, Speaker = "Me", Text = "Woah woah, do you even know where we're going?", }, [20070124] = { ID = 20070124, }, [20070125] = { ID = 20070125, }, [20070126] = { ID = 20070126, Text = "(Smiling, I adjust our course, leading her past an artificial waterfall and into the cool aquarium.)", }, [20070127] = { ID = 20070127, Text = "(Deep azure light cascades softly across her delicate face.)", }, [20070128] = { ID = 20070128, Text = "(making her appear like an ethereal spirit submerged beneath a sheet of glacial ice.)", }, [20070129] = { ID = 20070129, Speaker = "Me", Text = "Welcome to the aquarium. Thought we'd move somewhere a bit quieter.", }, [20070130] = { ID = 20070130, Speaker = "Revontulet", Text = "...It's quite cool here, which suits me better.", }, [20070131] = { ID = 20070131, Speaker = "Revontulet", Text = "But it's just fish; such creatures are served on my dining table every day.", }, [20070132] = { ID = 20070132, Speaker = "Me", Text = "Look a little closer. These are special fish.", }, [20070133] = { ID = 20070133, Speaker = "Revontulet", Text = "Special...? Is this... a blue fish?", }, [20070134] = { ID = 20070134, Speaker = "Revontulet", Text = "And what's with this weird orange-and-black striped fish?", }, [20070135] = { ID = 20070135, Speaker = "Revontulet", Text = "It appears artificially dyed, bearing the very mark of venom.", }, [20070136] = { ID = 20070136, Speaker = "Me", Text = "These are tropical fish; you won't see them back on the frost planet.", }, [20070137] = { ID = 20070137, Speaker = "Revontulet", Text = "My domain has zero need for these ridiculous, overly colorful things.", }, [20070138] = { ID = 20070138, Text = "(Even as she speaks, her face leans forward unconsciously, her forehead nearly resting against the frigid glass barrier.)", }, [20070139] = { ID = 20070139, Text = "(Her eyes fixate intently, tracking the mesmerizing movements of a vibrant clownfish.)", }, [20070140] = { ID = 20070140, Speaker = "Me", Text = "Woah there, you're gonna squish your nose flat.", }, [20070141] = { ID = 20070141, Speaker = "Revontulet", Text = "...Quiet. It is greeting me.", }, [20070142] = { ID = 20070142, Speaker = "Me", Text = "Nothing really, I just thought... you're really cute today.", }, [20070143] = { ID = 20070143, Speaker = "Revontulet", Text = "...Silver-tongued human. Who would fall for your flattery?", }, [20070144] = { ID = 20070144, Speaker = "Me", Text = "Your ears are completely red.", }, [20070145] = { ID = 20070145, Speaker = "Revontulet", Text = "...That's just the lights! The aquarium's lights naturally lean toward a reddish hue.", }, [20070146] = { ID = 20070146, Text = "(I don't call out her obvious lie, just chuckling while letting her change the subject.)", }, [20070147] = { ID = 20070147, Text = "(She resumes her gaze upon the fish gliding gracefully within the tank.)", }, [20070148] = { ID = 20070148, Text = "(In this moment, the world outside the zoo feels entirely shut out by the glass.)", }, [20070149] = { ID = 20070149, Text = "(Leaving only the two of us, quietly lingering within this blue light.)", }, [20070150] = { ID = 20070150, Speaker = "Revontulet", Text = "This place ought to have penguins, right? I wish to see the penguins.", }, [20070151] = { ID = 20070151, Speaker = "Me", Text = "As you command, Your Majesty~", }, [20070152] = { ID = 20070152, }, [20070153] = { ID = 20070153, }, [20070154] = { ID = 20070154, Speaker = "Revontulet", Text = "What is this creature...?", }, [20070155] = { ID = 20070155, Speaker = "Revontulet", Text = "Could it be the juvenile form of that horned dragon girl?", }, [20070156] = { ID = 20070156, Speaker = "Me", Text = "It's a chameleon...", }, [20070157] = { ID = 20070157, Speaker = "Revontulet", Text = "Well, it definitely looks like a mini dragon... but how does it grow into the form of a maiden?", }, [20070158] = { ID = 20070158, Speaker = "Me", Text = "Pretty sure that's not how it works?", }, [20070159] = { ID = 20070159, Speaker = "Revontulet", Text = "What is that creature over there?", }, [20070160] = { ID = 20070160, Speaker = "Me", Text = "That's a horned frog.", }, [20070161] = { ID = 20070161, Speaker = "Revontulet", Text = "Its expression looks quite furious; is it that senior you mentioned?", }, [20070162] = { ID = 20070162, Speaker = "Revontulet", Text = "The one curled up over there... is that Sisia?", }, [20070163] = { ID = 20070163, Speaker = "Me", Text = "That's just a ball python curled into a ball...", }, [20070164] = { ID = 20070164, Speaker = "Revontulet", Text = "This one really resembles that tool-bag girl.", }, [20070165] = { ID = 20070165, Speaker = "Me", Text = "This is an opossum... why would it look like Daelia?", }, [20070166] = { ID = 20070166, Speaker = "Revontulet", Text = "Carrying a pouch everywhere, wanting to stuff everything inside—is that not similar enough?", }, [20070167] = { ID = 20070167, Speaker = "Me", Text = "Damn, I can't even argue with that...", }, [20070168] = { ID = 20070168, Speaker = "Revontulet", Text = "It is surprisingly amusing, this dry little creature.", }, [20070169] = { ID = 20070169, Speaker = "Me", Text = "I feel like you just offended a whole lot of people in one go.", }, [20070170] = { ID = 20070170, Speaker = "Revontulet", Text = "Offending others is merely the mundane routine of a sovereign ruler.", }, [20070171] = { ID = 20070171, Speaker = "Revontulet", Text = "Now hurry up to the next spot.", }, [20070172] = { ID = 20070172, Speaker = "Me", Text = "Woah woah, do you even know where we're going?", }, [20070173] = { ID = 20070173, }, [20070174] = { ID = 20070174, }, [20070175] = { ID = 20070175, Text = "(Smiling, I adjust our course, leading her past an artificial waterfall and into the cool aquarium.)", }, [20070176] = { ID = 20070176, Text = "(Deep azure light cascades softly across her delicate face.)", }, [20070177] = { ID = 20070177, Text = "(making her appear like an ethereal spirit submerged beneath a sheet of glacial ice.)", }, [20070178] = { ID = 20070178, Speaker = "Me", Text = "Welcome to the aquarium. Thought we'd move somewhere a bit quieter.", }, [20070179] = { ID = 20070179, Speaker = "Revontulet", Text = "...It's quite cool here, which suits me better.", }, [20070180] = { ID = 20070180, Speaker = "Revontulet", Text = "But it's just fish; such creatures are served on my dining table every day.", }, [20070181] = { ID = 20070181, Speaker = "Me", Text = "Look a little closer. These are special fish.", }, [20070182] = { ID = 20070182, Speaker = "Revontulet", Text = "Special...? Is this... a blue fish?", }, [20070183] = { ID = 20070183, Speaker = "Revontulet", Text = "And what's with this weird orange-and-black striped fish?", }, [20070184] = { ID = 20070184, Speaker = "Revontulet", Text = "It appears artificially dyed, bearing the very mark of venom.", }, [20070185] = { ID = 20070185, Speaker = "Me", Text = "These are tropical fish; you won't see them back on the frost planet.", }, [20070186] = { ID = 20070186, Speaker = "Revontulet", Text = "My domain has zero need for these ridiculous, overly colorful things.", }, [20070187] = { ID = 20070187, Text = "(Even as she speaks, her face leans forward unconsciously, her forehead nearly resting against the frigid glass barrier.)", }, [20070188] = { ID = 20070188, Text = "(Her eyes fixate intently, tracking the mesmerizing movements of a vibrant clownfish.)", }, [20070189] = { ID = 20070189, Speaker = "Me", Text = "Woah there, you're gonna squish your nose flat.", }, [20070190] = { ID = 20070190, Speaker = "Revontulet", Text = "...Quiet. It is greeting me.", }, [20070191] = { ID = 20070191, Speaker = "Me", Text = "Nothing really, I just thought... you're really cute today.", }, [20070192] = { ID = 20070192, Speaker = "Revontulet", Text = "...Silver-tongued human. Who would fall for your flattery?", }, [20070193] = { ID = 20070193, Speaker = "Me", Text = "Your ears are completely red.", }, [20070194] = { ID = 20070194, Speaker = "Revontulet", Text = "...That's just the lights! The aquarium's lights naturally lean toward a reddish hue.", }, [20070195] = { ID = 20070195, Text = "(I don't call out her obvious lie, just chuckling while letting her change the subject.)", }, [20070196] = { ID = 20070196, Text = "(She resumes her gaze upon the fish gliding gracefully within the tank.)", }, [20070197] = { ID = 20070197, Text = "(In this moment, the world outside the zoo feels entirely shut out by the glass.)", }, [20070198] = { ID = 20070198, Text = "(Leaving only the two of us, quietly lingering within this blue light.)", }, [20070199] = { ID = 20070199, Speaker = "Revontulet", Text = "This place ought to have penguins, right? I wish to see the penguins.", }, [20070200] = { ID = 20070200, Speaker = "Me", Text = "As you command, Your Majesty~", }, [20070201] = { ID = 20070201, }, [20070202] = { ID = 20070202, }, [20070203] = { ID = 20070203, Speaker = "Revontulet", Text = "These creatures are quite pretty.", }, [20070204] = { ID = 20070204, Speaker = "Revontulet", Text = "Though their wings look somewhat familiar.", }, [20070205] = { ID = 20070205, Speaker = "Me", Text = "Indeed they are; butterfly wings, much like your own.", }, [20070206] = { ID = 20070206, Speaker = "Revontulet", Text = "...Butterflies? That doesn't sound regal at all.", }, [20070207] = { ID = 20070207, Speaker = "Me", Text = "Huh?", }, [20070208] = { ID = 20070208, Speaker = "Revontulet", Text = "My wings are the wings of a fairy, the wings of a goddess.", }, [20070209] = { ID = 20070209, Speaker = "Revontulet", Text = "How could they ever compare to these... these...", }, [20070210] = { ID = 20070210, Speaker = "Revontulet", Text = "straw-feeding...", }, [20070211] = { ID = 20070211, Speaker = "Revontulet", Text = "flying spiders!", }, [20070212] = { ID = 20070212, Speaker = "Me", Text = "Speaking of spiders, look above your head. What a huge web.", }, [20070213] = { ID = 20070213, Text = "(Revontulet freezes dead in her tracks instantly, completely petrified.)", }, [20070214] = { ID = 20070214, Speaker = "Me", Text = "?", }, [20070215] = { ID = 20070215, Text = "(I trace her gaze toward the ceiling.)", }, [20070216] = { ID = 20070216, Text = "(A spider half a meter wide crawls sluggishly across the center of its web.)", }, [20070217] = { ID = 20070217, Speaker = "Me", Text = "Are you okay?", }, [20070218] = { ID = 20070218, Speaker = "Revontulet", Text = "Eek...", }, [20070219] = { ID = 20070219, Speaker = "Revontulet", Text = "Eek... EeeeeekAAAAHHH!", }, [20070220] = { ID = 20070220, Speaker = "Me", Text = "Hey, wait up!", }, [20070221] = { ID = 20070221, Text = "(The giant penguin bolts out of the insectarium at an absurd speed.)", }, [20070222] = { ID = 20070222, }, [20070223] = { ID = 20070223, }, [20070224] = { ID = 20070224, Text = "(I chased after her all the way out, barely managing to catch up to Revontulet around the corner.)", }, [20070225] = { ID = 20070225, Text = "(Leaning against the wall, she gasped heavily for air, her wide eyes reflecting a terror as though she had just survived a narrow escape from death.)", }, [20070226] = { ID = 20070226, Text = "(Smiling, I adjust our course, leading her past an artificial waterfall and into the cool aquarium.)", }, [20070227] = { ID = 20070227, Text = "(Deep azure light cascades softly across her delicate face.)", }, [20070228] = { ID = 20070228, Text = "(making her appear like an ethereal spirit submerged beneath a sheet of glacial ice.)", }, [20070229] = { ID = 20070229, Speaker = "Me", Text = "Welcome to the aquarium. Thought we'd move somewhere a bit quieter.", }, [20070230] = { ID = 20070230, Speaker = "Revontulet", Text = "...It's quite cool here, which suits me better.", }, [20070231] = { ID = 20070231, Speaker = "Revontulet", Text = "But it's just fish; such creatures are served on my dining table every day.", }, [20070232] = { ID = 20070232, Speaker = "Me", Text = "Look a little closer. These are special fish.", }, [20070233] = { ID = 20070233, Speaker = "Revontulet", Text = "Special...? Is this... a blue fish?", }, [20070234] = { ID = 20070234, Speaker = "Revontulet", Text = "And what's with this weird orange-and-black striped fish?", }, [20070235] = { ID = 20070235, Speaker = "Revontulet", Text = "It appears artificially dyed, bearing the very mark of venom.", }, [20070236] = { ID = 20070236, Speaker = "Me", Text = "These are tropical fish; you won't see them back on the frost planet.", }, [20070237] = { ID = 20070237, Speaker = "Revontulet", Text = "My domain has zero need for these ridiculous, overly colorful things.", }, [20070238] = { ID = 20070238, Text = "(Even as she speaks, her face leans forward unconsciously, her forehead nearly resting against the frigid glass barrier.)", }, [20070239] = { ID = 20070239, Text = "(Her eyes fixate intently, tracking the mesmerizing movements of a vibrant clownfish.)", }, [20070240] = { ID = 20070240, Speaker = "Me", Text = "Woah there, you're gonna squish your nose flat.", }, [20070241] = { ID = 20070241, Speaker = "Revontulet", Text = "...Quiet. It is greeting me.", }, [20070242] = { ID = 20070242, Speaker = "Me", Text = "Nothing really, I just thought... you're really cute today.", }, [20070243] = { ID = 20070243, Speaker = "Revontulet", Text = "...Silver-tongued human. Who would fall for your flattery?", }, [20070244] = { ID = 20070244, Speaker = "Me", Text = "Your ears are completely red.", }, [20070245] = { ID = 20070245, Speaker = "Revontulet", Text = "...That's just the lights! The aquarium's lights naturally lean toward a reddish hue.", }, [20070246] = { ID = 20070246, Text = "(I don't call out her obvious lie, just chuckling while letting her change the subject.)", }, [20070247] = { ID = 20070247, Text = "(She resumes her gaze upon the fish gliding gracefully within the tank.)", }, [20070248] = { ID = 20070248, Text = "(In this moment, the world outside the zoo feels entirely shut out by the glass.)", }, [20070249] = { ID = 20070249, Text = "(Leaving only the two of us, quietly lingering within this blue light.)", }, [20070250] = { ID = 20070250, Speaker = "Revontulet", Text = "This place ought to have penguins, right? I wish to see the penguins.", }, [20070251] = { ID = 20070251, Speaker = "Me", Text = "As you command, Your Majesty~", }, [20070252] = { ID = 20070252, }, [20070253] = { ID = 20070253, }, [20070254] = { ID = 20070254, Speaker = "Revontulet", Text = "...Why are you asking all of a sudden?", }, [20070255] = { ID = 20070255, Speaker = "Me", Text = "No reason, just wanted to know.", }, [20070256] = { ID = 20070256, Speaker = "Revontulet", Text = "For a commoner hobby, it's... passable, I guess.", }, [20070257] = { ID = 20070257, Speaker = "Me", Text = "Oh yeah? Good to hear.", }, [20070258] = { ID = 20070258, Speaker = "Me", Text = "Your steps seemed a lot lighter than usual today.", }, [20070259] = { ID = 20070259, Speaker = "Revontulet", Text = "...What are you smiling about?", }, [20070260] = { ID = 20070260, Speaker = "Me", Text = "It's nothing, I just felt you look particularly different today.", }, [20070261] = { ID = 20070261, Speaker = "Revontulet", Text = "Different how?", }, [20070262] = { ID = 20070262, Speaker = "Revontulet", Text = "...Do I usually walk that slow or something?", }, [20070263] = { ID = 20070263, Speaker = "Me", Text = "No, it's just that today you seemed especially eager to head to the next spot.", }, [20070264] = { ID = 20070264, Speaker = "Revontulet", Text = "...", }, [20070265] = { ID = 20070265, Speaker = "Revontulet", Text = "...Human, why do you take such pleasure in leading others around everywhere?", }, [20070266] = { ID = 20070266, Speaker = "Me", Text = "Finding cool things together is what makes it worth it, you know?", }, [20070267] = { ID = 20070267, Speaker = "Me", Text = "All of this will become memories for the two of us in the future.", }, [20070268] = { ID = 20070268, Speaker = "Revontulet", Text = "...Is that so?", }, [20070269] = { ID = 20070269, Speaker = "Revontulet", Text = "...Memories, huh?", }, [20070270] = { ID = 20070270, Speaker = "Revontulet", Text = "Then... next time, we must return to a place such as this once more.", }, [20070271] = { ID = 20070271, Speaker = "Revontulet", Text = "...It is merely a suggestion, not a command.", }, [20070272] = { ID = 20070272, Speaker = "Me", Text = "Sure, then it's a deal.", }, [20070273] = { ID = 20070273, Speaker = "Revontulet", Text = "Human—", }, [20070274] = { ID = 20070274, Speaker = "Revontulet", Text = "...Accompany me to buy that.", }, [20070275] = { ID = 20070275, Speaker = "Me", Text = "What might \"that\" be?", }, [20070276] = { ID = 20070276, Speaker = "Revontulet", Text = "I... I mean, *I* want to eat that colorful flavored snow thing.", }, [20070277] = { ID = 20070277, Text = "(Revontulet reaches out her hand toward me, quietly awaiting my response.)", }, [20070278] = { ID = 20070278, Speaker = "Me", Text = "Yeah, let's go.", }, [20070279] = { ID = 20070279, }, [20070280] = { ID = 20070280, }, [20070281] = { ID = 20070281, Speaker = "Revontulet", Text = "...What's the point of a commoner experience like that anyway?", }, [20070282] = { ID = 20070282, Speaker = "Me", Text = "Your feet have already carried you toward it.", }, [20070283] = { ID = 20070283, Speaker = "Revontulet", Text = "...Silence.", }, [20070284] = { ID = 20070284, Text = "(A few baby penguins waddle over to her feet.)", }, [20070285] = { ID = 20070285, Text = "(She crouches down, gently brushing her fingertips against one of them with extreme care.)", }, [20070286] = { ID = 20070286, Speaker = "Revontulet", Text = "Whoa!", }, [20070287] = { ID = 20070287, Speaker = "Revontulet", Text = "...They are so light.", }, [20070288] = { ID = 20070288, Speaker = "Me", Text = "Of course they are, they're still babies.", }, [20070289] = { ID = 20070289, Speaker = "Revontulet", Text = "...Then, may I hold one?", }, [20070290] = { ID = 20070290, Speaker = "Me", Text = "You're asking only after already crouching beside them?", }, [20070291] = { ID = 20070291, Speaker = "Revontulet", Text = "...Silence, human.", }, [20070292] = { ID = 20070292, Speaker = "Revontulet", Text = "...Alright, careful now.", }, [20070293] = { ID = 20070293, Speaker = "Revontulet", Text = "...It feels even fluffier than I imagined.", }, [20070294] = { ID = 20070294, Speaker = "Me", Text = "Your expression has gotten all soft and fluffy now too.", }, [20070295] = { ID = 20070295, Speaker = "Revontulet", Text = "...My expression has always been like this.", }, [20070296] = { ID = 20070296, Speaker = "Revontulet", Text = "...You wanna pet it too?", }, [20070297] = { ID = 20070297, Speaker = "Me", Text = "Honestly, I'd rather just stare at that face of yours a little longer.", }, [20070298] = { ID = 20070298, Speaker = "Revontulet", Text = "...What are you saying?", }, [20070299] = { ID = 20070299, Text = "(The baby penguin in her arms suddenly wriggles, flapping its stubby wings twice.)", }, [20070300] = { ID = 20070300, Text = "(Then buries its face under her chin, nuzzling against her. The next second—)", }, [20070301] = { ID = 20070301, Text = "(She lowers her head in kind, pressing cheek to cheek with the baby penguin, nuzzling back and forth.)", }, [20070302] = { ID = 20070302, Text = "(I stare at the scene before me in awe—the one who always sat poised upon the ice-crystal throne,)", }, [20070303] = { ID = 20070303, Text = "(the queen too stingy to bestow even a smile, is now cheek to cheek with a baby penguin, completely lost in her own world.)", }, [20070304] = { ID = 20070304, Speaker = "Me", Text = "You really do love it, huh.", }, [20070305] = { ID = 20070305, Text = "(She freezes as if hit by a pause button, her cheeks flushing red at a visibly rapid pace,)", }, [20070306] = { ID = 20070306, Text = "(with a speed so sharp you could practically hear a click, she places the baby penguin back into the staff's hands and tilts her chin up.)", }, [20070307] = { ID = 20070307, Speaker = "Revontulet", Text = "...Do you have an issue with that, commoner?", }, [20070308] = { ID = 20070308, Speaker = "Me", Text = "Oh, I saw everything loud and clear.", }, [20070309] = { ID = 20070309, Speaker = "Revontulet", Text = "...Perhaps you ought to have your eyes checked sometime soon.", }, [20070310] = { ID = 20070310, Speaker = "Me", Text = "My eyes are perfectly fine. Your face is getting even redder.", }, [20070311] = { ID = 20070311, Speaker = "Revontulet", Text = "...Human, you're annoying.", }, [20070312] = { ID = 20070312, Speaker = "Me", Text = "Alright, alright, Penguin Queen.", }, [20070313] = { ID = 20070313, Speaker = "Revontulet", Text = "...Stop calling me that.", }, [20070314] = { ID = 20070314, Speaker = "Me", Text = "How should I call you then?", }, [20070315] = { ID = 20070315, Speaker = "Revontulet", Text = "...Just call me by my name.", }, [20070316] = { ID = 20070316, Speaker = "Me", Text = "Alright, Revontulet.", }, [20070317] = { ID = 20070317, Speaker = "Revontulet", Text = "...Mm.", }, [20070318] = { ID = 20070318, }, [20070319] = { ID = 20070319, }, [20070320] = { ID = 20070320, Speaker = "Revontulet", Text = "Human, mind your tongue and actions.", }, [20070321] = { ID = 20070321, Speaker = "Revontulet", Text = "Who in the world share a likeness with such a... chillingly cool...", }, [20070322] = { ID = 20070322, Speaker = "Revontulet", Text = "...softly fluffy... delightfully round...", }, [20070323] = { ID = 20070323, Text = "(A few baby penguins waddle over to her feet.)", }, [20070324] = { ID = 20070324, Text = "(She crouches down, gently brushing her fingertips against one of them with extreme care.)", }, [20070325] = { ID = 20070325, Speaker = "Revontulet", Text = "Whoa!", }, [20070326] = { ID = 20070326, Speaker = "Revontulet", Text = "...They are so light.", }, [20070327] = { ID = 20070327, Speaker = "Me", Text = "Of course they are, they're still babies.", }, [20070328] = { ID = 20070328, Speaker = "Revontulet", Text = "...Then, may I hold one?", }, [20070329] = { ID = 20070329, Speaker = "Me", Text = "You're asking only after already crouching beside them?", }, [20070330] = { ID = 20070330, Speaker = "Revontulet", Text = "...Silence, human.", }, [20070331] = { ID = 20070331, Speaker = "Revontulet", Text = "...Alright, careful now.", }, [20070332] = { ID = 20070332, Speaker = "Revontulet", Text = "...It feels even fluffier than I imagined.", }, [20070333] = { ID = 20070333, Speaker = "Me", Text = "Your expression has gotten all soft and fluffy now too.", }, [20070334] = { ID = 20070334, Speaker = "Revontulet", Text = "...My expression has always been like this.", }, [20070335] = { ID = 20070335, Speaker = "Revontulet", Text = "...You wanna pet it too?", }, [20070336] = { ID = 20070336, Speaker = "Me", Text = "Honestly, I'd rather just stare at that face of yours a little longer.", }, [20070337] = { ID = 20070337, Speaker = "Revontulet", Text = "...What are you saying?", }, [20070338] = { ID = 20070338, Text = "(The baby penguin in her arms suddenly wriggles, flapping its stubby wings twice.)", }, [20070339] = { ID = 20070339, Text = "(Then buries its face under her chin, nuzzling against her. The next second—)", }, [20070340] = { ID = 20070340, Text = "(She lowers her head in kind, pressing cheek to cheek with the baby penguin, nuzzling back and forth.)", }, [20070341] = { ID = 20070341, Text = "(I stare at the scene before me in awe—the one who always sat poised upon the ice-crystal throne,)", }, [20070342] = { ID = 20070342, Text = "(the queen too stingy to bestow even a smile, is now cheek to cheek with a baby penguin, completely lost in her own world.)", }, [20070343] = { ID = 20070343, Speaker = "Me", Text = "You really do love it, huh.", }, [20070344] = { ID = 20070344, Text = "(She freezes as if hit by a pause button, her cheeks flushing red at a visibly rapid pace,)", }, [20070345] = { ID = 20070345, Text = "(with a speed so sharp you could practically hear a click, she places the baby penguin back into the staff's hands and tilts her chin up.)", }, [20070346] = { ID = 20070346, Speaker = "Revontulet", Text = "...Do you have an issue with that, commoner?", }, [20070347] = { ID = 20070347, Speaker = "Me", Text = "Oh, I saw everything loud and clear.", }, [20070348] = { ID = 20070348, Speaker = "Revontulet", Text = "...Perhaps you ought to have your eyes checked sometime soon.", }, [20070349] = { ID = 20070349, Speaker = "Me", Text = "My eyes are perfectly fine. Your face is getting even redder.", }, [20070350] = { ID = 20070350, Speaker = "Revontulet", Text = "...Human, you're annoying.", }, [20070351] = { ID = 20070351, Speaker = "Me", Text = "Alright, alright, Penguin Queen.", }, [20070352] = { ID = 20070352, Speaker = "Revontulet", Text = "...Stop calling me that.", }, [20070353] = { ID = 20070353, Speaker = "Me", Text = "How should I call you then?", }, [20070354] = { ID = 20070354, Speaker = "Revontulet", Text = "...Just call me by my name.", }, [20070355] = { ID = 20070355, Speaker = "Me", Text = "Alright, Revontulet.", }, [20070356] = { ID = 20070356, Speaker = "Revontulet", Text = "...Mm.", }, [20070357] = { ID = 20070357, }, [20070358] = { ID = 20070358, }, [20070359] = { ID = 20070359, Speaker = "Revontulet", Text = "——!!", }, [20070360] = { ID = 20070360, Speaker = "Me", Text = "Right? A queen ought to look at animals with far more grandeur, don't you think?", }, [20070361] = { ID = 20070361, Speaker = "Revontulet", Text = "——!! O-Of course...", }, [20070362] = { ID = 20070362, Text = "(A few baby penguins waddle over to her feet.)", }, [20070363] = { ID = 20070363, Text = "(She turns her head away, biting her lower lip tightly.)", }, [20070364] = { ID = 20070364, Speaker = "Me", Text = "I'm just messing with you. Here, go on, hold one!", }, [20070365] = { ID = 20070365, Text = "(Revontulet shoots me a sharp glare, gritting her teeth.)", }, [20070366] = { ID = 20070366, Speaker = "Revontulet", Text = "Play me for a fool like that again next time and I shall turn you into a popsicle!", }, [20070367] = { ID = 20070367, Speaker = "Revontulet", Text = "...Then, may I hold one?", }, [20070368] = { ID = 20070368, Speaker = "Me", Text = "You're asking only after already crouching beside them?", }, [20070369] = { ID = 20070369, Speaker = "Revontulet", Text = "...Silence, human.", }, [20070370] = { ID = 20070370, Speaker = "Revontulet", Text = "...Alright, careful now.", }, [20070371] = { ID = 20070371, Speaker = "Revontulet", Text = "...It feels even fluffier than I imagined.", }, [20070372] = { ID = 20070372, Speaker = "Me", Text = "Your expression has gotten all soft and fluffy now too.", }, [20070373] = { ID = 20070373, Speaker = "Revontulet", Text = "...My expression has always been like this.", }, [20070374] = { ID = 20070374, Speaker = "Revontulet", Text = "...You wanna pet it too?", }, [20070375] = { ID = 20070375, Speaker = "Me", Text = "Honestly, I'd rather just stare at that face of yours a little longer.", }, [20070376] = { ID = 20070376, Speaker = "Revontulet", Text = "...What are you saying?", }, [20070377] = { ID = 20070377, Text = "(The baby penguin in her arms suddenly wriggles, flapping its stubby wings twice.)", }, [20070378] = { ID = 20070378, Text = "(Then buries its face under her chin, nuzzling against her. The next second—)", }, [20070379] = { ID = 20070379, Text = "(She lowers her head in kind, pressing cheek to cheek with the baby penguin, nuzzling back and forth.)", }, [20070380] = { ID = 20070380, Text = "(I stare at the scene before me in awe—the one who always sat poised upon the ice-crystal throne,)", }, [20070381] = { ID = 20070381, Text = "(the queen too stingy to bestow even a smile, is now cheek to cheek with a baby penguin, completely lost in her own world.)", }, [20070382] = { ID = 20070382, Speaker = "Me", Text = "You really do love it, huh.", }, [20070383] = { ID = 20070383, Text = "(She freezes as if hit by a pause button, her cheeks flushing red at a visibly rapid pace,)", }, [20070384] = { ID = 20070384, Text = "(with a speed so sharp you could practically hear a click, she places the baby penguin back into the staff's hands and tilts her chin up.)", }, [20070385] = { ID = 20070385, Speaker = "Revontulet", Text = "...Do you have an issue with that, commoner?", }, [20070386] = { ID = 20070386, Speaker = "Me", Text = "Oh, I saw everything loud and clear.", }, [20070387] = { ID = 20070387, Speaker = "Revontulet", Text = "...Perhaps you ought to have your eyes checked sometime soon.", }, [20070388] = { ID = 20070388, Speaker = "Me", Text = "My eyes are perfectly fine. Your face is getting even redder.", }, [20070389] = { ID = 20070389, Speaker = "Revontulet", Text = "...Human, you're annoying.", }, [20070390] = { ID = 20070390, Speaker = "Me", Text = "Alright, alright, Penguin Queen.", }, [20070391] = { ID = 20070391, Speaker = "Revontulet", Text = "...Stop calling me that.", }, [20070392] = { ID = 20070392, Speaker = "Me", Text = "How should I call you then?", }, [20070393] = { ID = 20070393, Speaker = "Revontulet", Text = "...Just call me by my name.", }, [20070394] = { ID = 20070394, Speaker = "Me", Text = "Alright, Revontulet.", }, [20070395] = { ID = 20070395, Speaker = "Revontulet", Text = "...Mm.", }, [20070396] = { ID = 20070396, }, [20070397] = { ID = 20070397, }, [20070398] = { ID = 20070398, Text = "(I look back and see she's still sitting on the bench right by the penguin house exit.)", }, [20070399] = { ID = 20070399, Text = "(The baby penguin rests obediently in her embrace, while her face burns with an unnatural flush.)", }, [20070400] = { ID = 20070400, Text = "(Bright red all the way to her ears, she's just staring straight ahead, completely frozen.)", }, [20070401] = { ID = 20070401, Speaker = "Me", Text = "Don't tell me you short-circuited from embarrassment just 'cause I saw you nuzzling that penguin cheek-to-cheek?", }, [20070402] = { ID = 20070402, Speaker = "Revontulet", Text = "...Silence, human.", }, [20070403] = { ID = 20070403, Speaker = "Me", Text = "Your face is red all the way down to your neck, and your forehead is sweating... This doesn't look like just simple embarrassment.", }, [20070404] = { ID = 20070404, Speaker = "Revontulet", Text = "...It's just the weather.", }, [20070405] = { ID = 20070405, Speaker = "Me", Text = "Don't tell me you've actually got heatstroke?", }, [20070406] = { ID = 20070406, Speaker = "Revontulet", Text = "...Heatstroke? When did I ever utter such nonsense?", }, [20070407] = { ID = 20070407, Speaker = "Me", Text = "Wanna get out of here first? That outfit of yours is way too hot.", }, [20070408] = { ID = 20070408, Speaker = "Revontulet", Text = "...No.", }, [20070409] = { ID = 20070409, Speaker = "Me", Text = "Do you not wanna leave, or do you just not wanna let go of that penguin?", }, [20070410] = { ID = 20070410, Speaker = "Revontulet", Text = "...It's a good kid.", }, [20070411] = { ID = 20070411, Speaker = "Me", Text = "You don't look like a queen at all acting like this.", }, [20070412] = { ID = 20070412, Speaker = "Revontulet", Text = "...Should you dare utter a word to anyone—", }, [20070413] = { ID = 20070413, Speaker = "Me", Text = "What happens if I do?", }, [20070414] = { ID = 20070414, Speaker = "Revontulet", Text = "...I shall freeze you into a popsicle.", }, [20070415] = { ID = 20070415, Speaker = "Me", Text = "Look at you, all weak but still finding the energy to threaten me. What am I going to do with you?", }, [20070416] = { ID = 20070416, Speaker = "Revontulet", Text = "...Hmph.", }, [20070417] = { ID = 20070417, Text = "(The broadcast announces that animals are being sent back to rest before closing, and footsteps start getting closer from down the hall.)", }, [20070418] = { ID = 20070418, Speaker = "Me", Text = "The staff are coming to take the penguins back. We should probably head out too.", }, [20070419] = { ID = 20070419, Speaker = "Revontulet", Text = "...Just a little longer.", }, [20070420] = { ID = 20070420, Speaker = "Me", Text = "Hear that? The footsteps are getting pretty close.", }, [20070421] = { ID = 20070421, Speaker = "Revontulet", Text = "...Fine, fine.", }, [20070422] = { ID = 20070422, Text = "(Drawing a deep breath, she finally, albeit with great reluctance, puts the baby penguin back on the ice.)", }, [20070423] = { ID = 20070423, Speaker = "Me", Text = "There's a good girl.", }, [20070424] = { ID = 20070424, Speaker = "Revontulet", Text = "...Don't use that tone of voice with me.", }, [20070425] = { ID = 20070425, Text = "(She wobbles a bit as she stands up, so I reach out and grab her arm.)", }, [20070426] = { ID = 20070426, Speaker = "Me", Text = "Easy now, I've got you.", }, [20070427] = { ID = 20070427, Speaker = "Revontulet", Text = "...I do not need your help.", }, [20070428] = { ID = 20070428, Speaker = "Me", Text = "Your hands are literally shaking and you're still acting tough.", }, [20070429] = { ID = 20070429, Speaker = "Revontulet", Text = "...Silence.", }, [20070430] = { ID = 20070430, Speaker = "Me", Text = "Pretty sure there's an empty snow forest nearby. Let's get you over there to cool off first.", }, [20070431] = { ID = 20070431, Speaker = "Revontulet", Text = "...Why would there be a snow forest in a zoo?", }, [20070432] = { ID = 20070432, Speaker = "Me", Text = "There's a small artificial woodland kept next to the penguin exhibit for the penguins to cool off. Usually, not many tourists go over there.", }, [20070433] = { ID = 20070433, Speaker = "Revontulet", Text = "...You certainly did your research well.", }, [20070434] = { ID = 20070434, Speaker = "Me", Text = "Hey, my whole goal today is to make sure you have a good time. Gotta do my homework, right?", }, [20070435] = { ID = 20070435, Speaker = "Revontulet", Text = "...Is that so.", }, [20070436] = { ID = 20070436, Text = "(Passing a row of bushes, the temperature drops fast, rendering even the chorus of cicadas faint and distant.)", }, [20070437] = { ID = 20070437, Speaker = "Revontulet", Text = "...It is indeed much cooler here.", }, [20070438] = { ID = 20070438, Speaker = "Me", Text = "See? Good thing I asked around beforehand.", }, [20070439] = { ID = 20070439, Speaker = "Revontulet", Text = "...Hmph, I shall concede you proved somewhat useful this once.", }, [20070440] = { ID = 20070440, Speaker = "Me", Text = "Is that your way of saying thank you?", }, [20070441] = { ID = 20070441, Speaker = "Revontulet", Text = "...Interpret it however you please.", }, [20070442] = { ID = 20070442, Speaker = "Me", Text = "Let's find a place to sit. We'll leave once you look a bit better.", }, [20070443] = { ID = 20070443, Speaker = "Revontulet", Text = "...Mm.", }, [20070444] = { ID = 20070444, Speaker = "Me", Text = "Feeling any better?", }, [20070445] = { ID = 20070445, Speaker = "Me", Text = "Are you regretting putting on that penguin costume a little?", }, [20070446] = { ID = 20070446, Speaker = "Revontulet", Text = "W-Who would regret such a thing? Do you think I'm that easily swayed?", }, [20070447] = { ID = 20070447, Speaker = "Revontulet", Text = "But this costume is as stuffy as a steamer basket.", }, [20070448] = { ID = 20070448, Speaker = "Revontulet", Text = "...Come here.", }, [20070449] = { ID = 20070449, Speaker = "Me", Text = "For what?", }, [20070450] = { ID = 20070450, Speaker = "Revontulet", Text = "The zipper—pull it down! Or would you rather watch me suffocate to death within this very zoo?", }, [20070451] = { ID = 20070451, }, [20070452] = { ID = 20070452, }, [20070453] = { ID = 20070453, Text = "(The zipper glides smoothly down the line of her spine, as the stuffed outer shell of the penguin costume loosens.)", }, [20070454] = { ID = 20070454, Text = "(Unveiling what lies beneath—absolutely nothing, as droplets of sweat trace down her well-defined spine.)", }, [20070455] = { ID = 20070455, Text = "(Her slender, porcelain back, glistened in moisture, lies completely exposed before my eyes.)", }, [20070456] = { ID = 20070456, Speaker = "Me", Text = "...H-Hold on a second, you're not wearing anything underneath?!", }, [20070457] = { ID = 20070457, Speaker = "Revontulet", Text = "Did you seriously think I'd let a stuffed plush suit smother me through a bunch of useless clothes?", }, [20070458] = { ID = 20070458, Speaker = "Me", Text = "But you're sweating so much it looks like you were just pulled out of a lake!", }, [20070459] = { ID = 20070459, Speaker = "Revontulet", Text = "...Are you done staring, human?", }, [20070460] = { ID = 20070460, Speaker = "Revontulet", Text = "...Help me... wipe it off.", }, [20070461] = { ID = 20070461, Speaker = "Me", Text = "Wait, what?", }, [20070462] = { ID = 20070462, Speaker = "Revontulet", Text = "Have you lost the ability to comprehend human speech? I said wipe the sweat off me!", }, [20070463] = { ID = 20070463, Speaker = "Me", Text = "Like, with a towel?", }, [20070464] = { ID = 20070464, Speaker = "Revontulet", Text = "What else would you use? Stop asking stupid questions!", }, [20070465] = { ID = 20070465, Text = "(I gulp as a faint, radiant warmth sparking at my fingertips—)", }, [20070466] = { ID = 20070466, Text = "(Visualizing a soft, dry towel within my mind, the very object materializes squarely in my palm the next second.)", }, [20070467] = { ID = 20070467, Speaker = "Revontulet", Text = "...That power of yours is infuriatingly convenient, I must admit.", }, [20070468] = { ID = 20070468, Speaker = "Me", Text = "I'll take that as a compliment.", }, [20070469] = { ID = 20070469, Speaker = "Revontulet", Text = "...Be gentle.", }, [20070470] = { ID = 20070470, Text = "(The towel slides up and down against her back.)", }, [20070471] = { ID = 20070471, Text = "(With every stroke, her delicate shoulders tense in quiet response.)", }, [20070472] = { ID = 20070472, Speaker = "Revontulet", Text = "...Could your movements be a little lighter?", }, [20070473] = { ID = 20070473, Speaker = "Me", Text = "As you wish, Your Majesty.", }, [20070474] = { ID = 20070474, Speaker = "Revontulet", Text = "...Human... you really are pushing your luck more and more...", }, [20070475] = { ID = 20070475, Text = "(The towel traces down the side of her neck; as it brushes past her collarbone, I hear her gasp softly.)", }, [20070476] = { ID = 20070476, Speaker = "Me", Text = "You really sweated a lot. Guess it was way too stuffy in there.", }, [20070477] = { ID = 20070477, Speaker = "Revontulet", Text = "That outfit... was basically an oven.", }, [20070478] = { ID = 20070478, Speaker = "Me", Text = "Then I'll wipe you down a little more thoroughly.", }, [20070479] = { ID = 20070479, Speaker = "Revontulet", Text = "...Hey, where do you think you're putting your hand?!", }, [20070480] = { ID = 20070480, Text = "(As the towel glides across her chest, my knuckles accidentally graze her soft skin, causing her breath to falter instantly.)", }, [20070481] = { ID = 20070481, Text = "(Continuing further down, tracing across her lower abdomen until reaching the delicate skin of her inner thighs.)", }, [20070482] = { ID = 20070482, Speaker = "Revontulet", Text = "...You don't need to wipe THAT far in!", }, [20070483] = { ID = 20070483, Speaker = "Me", Text = "You're sweating everywhere. If I don't wipe it clean, you're gonna get heatstroke again.", }, [20070484] = { ID = 20070484, Speaker = "Revontulet", Text = "...", }, [20070485] = { ID = 20070485, Speaker = "Me", Text = "Why the silence? Did I say something weird?", }, [20070486] = { ID = 20070486, Speaker = "Revontulet", Text = "Hah... ah...!", }, [20070487] = { ID = 20070487, Speaker = "Revontulet", Text = "...It's nothing... keep going.", }, [20070488] = { ID = 20070488, Speaker = "Me", Text = "As you command, my sovereign Queen.", }, [20070489] = { ID = 20070489, Speaker = "Revontulet", Text = "...Stop teasing me with that title.", }, [20070490] = { ID = 20070490, Speaker = "Me", Text = "Alright, alright, as you command, my dear human observation subject.", }, [20070491] = { ID = 20070491, Speaker = "Revontulet", Text = "...You human, that tongue of yours truly begs for discipline.", }, [20070492] = { ID = 20070492, }, [20070493] = { ID = 20070493, }, [20070494] = { ID = 20070494, Speaker = "Revontulet", Text = "Even if it is spacious... that hardly changes how stifling it feels...", }, [20070495] = { ID = 20070495, Speaker = "Me", Text = "Aren't you supposed to be the Ice Queen?", }, [20070496] = { ID = 20070496, Speaker = "Me", Text = "Lowering the temperature within should surely be within your power?", }, [20070497] = { ID = 20070497, Speaker = "Revontulet", Text = "Cooling a space requires concentration; It's not that easy.", }, [20070498] = { ID = 20070498, Speaker = "Revontulet", Text = "Besides, it's your fault for constantly disrupting my thoughts.", }, [20070499] = { ID = 20070499, Speaker = "Revontulet", Text = "Do you... want to try coming inside too?", }, [20070500] = { ID = 20070500, Speaker = "Me", Text = "!?", }, [20070501] = { ID = 20070501, Speaker = "Revontulet", Text = "...Forget it, if you are unwilling.", }, [20070502] = { ID = 20070502, Speaker = "Me", Text = "Who claimed I was unwilling? Move over, let me in!", }, [20070503] = { ID = 20070503, Text = "(The penguin suit's lining still held her body warmth as I bent down and squeezed inside.)", }, [20070504] = { ID = 20070504, Text = "(Our bodies are instantly forced together within the confined space, her back pressed right up against my chest.)", }, [20070505] = { ID = 20070505, Speaker = "Revontulet", Text = "...This space is... far more confined than I anticipated.", }, [20070506] = { ID = 20070506, Speaker = "Me", Text = "Hang in there a sec, let me pull the zipper up.", }, [20070507] = { ID = 20070507, Speaker = "Revontulet", Text = "...Hurry up, it's very cramped.", }, [20070508] = { ID = 20070508, Speaker = "Me", Text = "One, two... move your left foot first.", }, [20070509] = { ID = 20070509, Speaker = "Revontulet", Text = "...Ouch, you stepped on me!", }, [20070510] = { ID = 20070510, Speaker = "Me", Text = "My bad, my bad! Let's try one more time.", }, [20070511] = { ID = 20070511, Speaker = "Revontulet", Text = "...Did you do that with your foot on purpose?", }, [20070512] = { ID = 20070512, Speaker = "Revontulet", Text = "Can you not even walk properly?", }, [20070513] = { ID = 20070513, Text = "(The two of us stumble forward a few steps, barely able to walk, only to press even closer until our breathing falls into sync.)", }, [20070514] = { ID = 20070514, Speaker = "Revontulet", Text = "...This way, whatever we do within shall remain concealed from the outside world.", }, [20070515] = { ID = 20070515, Speaker = "Me", Text = "What do you mean by that?", }, [20070516] = { ID = 20070516, Speaker = "Revontulet", Text = "...I didn't mean anything by it.", }, [20070517] = { ID = 20070517, Speaker = "Me", Text = "Well then, I'll just assume you're giving me permission to touch you a bit.", }, [20070518] = { ID = 20070518, Speaker = "Revontulet", Text = "...Nngh, human... stop moving your fingers around!", }, [20070519] = { ID = 20070519, Speaker = "Me", Text = "I'm not! I'm just checking if you're getting heatstroke or not.", }, [20070520] = { ID = 20070520, Speaker = "Revontulet", Text = "...This way of checking is way, WAY too out of line!", }, [20070521] = { ID = 20070521, Speaker = "Me", Text = "Should I check your heartbeat while I'm at it too?", }, [20070522] = { ID = 20070522, Text = "(Within the pitch-black enclosure, only the muffled thrumming of two beating hearts echoes.)", }, [20070523] = { ID = 20070523, }, [20070524] = { ID = 20070524, }, [20070525] = { ID = 20070525, Speaker = "Revontulet", Text = "Human, what crazy nonsense are you talking about?", }, [20070526] = { ID = 20070526, Speaker = "Revontulet", Text = "Fitting two people in here...?", }, [20070527] = { ID = 20070527, Speaker = "Revontulet", Text = "But by doing that... wouldn't our bodies be pressed right against each other...?", }, [20070528] = { ID = 20070528, Speaker = "Revontulet", Text = "Fine... but only for a little bit, and you are not allowed to touch me recklessly.", }, [20070529] = { ID = 20070529, Text = "(The penguin suit's lining still held her body warmth as I bent down and squeezed inside.)", }, [20070530] = { ID = 20070530, Text = "(Our bodies are instantly forced together within the confined space, her back pressed right up against my chest.)", }, [20070531] = { ID = 20070531, Speaker = "Revontulet", Text = "...This space is... far more confined than I anticipated.", }, [20070532] = { ID = 20070532, Speaker = "Me", Text = "Hang in there a sec, let me pull the zipper up.", }, [20070533] = { ID = 20070533, Speaker = "Revontulet", Text = "...Hurry up, it's very cramped.", }, [20070534] = { ID = 20070534, Speaker = "Me", Text = "One, two... move your left foot first.", }, [20070535] = { ID = 20070535, Speaker = "Revontulet", Text = "...Ouch, you stepped on me!", }, [20070536] = { ID = 20070536, Speaker = "Me", Text = "My bad, my bad! Let's try one more time.", }, [20070537] = { ID = 20070537, Speaker = "Revontulet", Text = "...Did you do that with your foot on purpose?", }, [20070538] = { ID = 20070538, Speaker = "Revontulet", Text = "Can you not even walk properly?", }, [20070539] = { ID = 20070539, Text = "(The two of us stumble forward a few steps, barely able to walk, only to press even closer until our breathing falls into sync.)", }, [20070540] = { ID = 20070540, Speaker = "Revontulet", Text = "...This way, whatever we do within shall remain concealed from the outside world.", }, [20070541] = { ID = 20070541, Speaker = "Me", Text = "What do you mean by that?", }, [20070542] = { ID = 20070542, Speaker = "Revontulet", Text = "...I didn't mean anything by it.", }, [20070543] = { ID = 20070543, Speaker = "Me", Text = "Well then, I'll just assume you're giving me permission to touch you a bit.", }, [20070544] = { ID = 20070544, Speaker = "Revontulet", Text = "...Nngh, human... stop moving your fingers around!", }, [20070545] = { ID = 20070545, Speaker = "Me", Text = "I'm not! I'm just checking if you're getting heatstroke or not.", }, [20070546] = { ID = 20070546, Speaker = "Revontulet", Text = "...This way of checking is way, WAY too out of line!", }, [20070547] = { ID = 20070547, Speaker = "Me", Text = "Should I check your heartbeat while I'm at it too?", }, [20070548] = { ID = 20070548, Text = "(Within the pitch-black enclosure, only the muffled thrumming of two beating hearts echoes.)", }, [20070549] = { ID = 20070549, }, [20070550] = { ID = 20070550, }, [20070551] = { ID = 20070551, Speaker = "Revontulet", Text = "I don't have a backup suit for this.", }, [20070552] = { ID = 20070552, Speaker = "Me", Text = "The fact that you even own ONE is shocking enough...", }, [20070553] = { ID = 20070553, Speaker = "Revontulet", Text = "If you get down on your knees and beg, maybe I'll be generous enough to lend it to you!", }, [20070554] = { ID = 20070554, Speaker = "Me", Text = "Do you mean right now? Allowing me inside with you?", }, [20070555] = { ID = 20070555, Speaker = "Revontulet", Text = "Wh-What? R-Right now...? But... it's completely soaked in sweat in here right now...", }, [20070556] = { ID = 20070556, Speaker = "Revontulet", Text = "Fine then, just consider it me granting your wish.", }, [20070557] = { ID = 20070557, Text = "(The penguin suit's lining still held her body warmth as I bent down and squeezed inside.)", }, [20070558] = { ID = 20070558, Text = "(Our bodies are instantly forced together within the confined space, her back pressed right up against my chest.)", }, [20070559] = { ID = 20070559, Speaker = "Revontulet", Text = "...This space is... far more confined than I anticipated.", }, [20070560] = { ID = 20070560, Speaker = "Me", Text = "Hang in there a sec, let me pull the zipper up.", }, [20070561] = { ID = 20070561, Speaker = "Revontulet", Text = "...Hurry up, it's very cramped.", }, [20070562] = { ID = 20070562, Speaker = "Me", Text = "One, two... move your left foot first.", }, [20070563] = { ID = 20070563, Speaker = "Revontulet", Text = "...Ouch, you stepped on me!", }, [20070564] = { ID = 20070564, Speaker = "Me", Text = "My bad, my bad! Let's try one more time.", }, [20070565] = { ID = 20070565, Speaker = "Revontulet", Text = "...Did you do that with your foot on purpose?", }, [20070566] = { ID = 20070566, Speaker = "Revontulet", Text = "Can you not even walk properly?", }, [20070567] = { ID = 20070567, Text = "(The two of us stumble forward a few steps, barely able to walk, only to press even closer until our breathing falls into sync.)", }, [20070568] = { ID = 20070568, Speaker = "Revontulet", Text = "...This way, whatever we do within shall remain concealed from the outside world.", }, [20070569] = { ID = 20070569, Speaker = "Me", Text = "What do you mean by that?", }, [20070570] = { ID = 20070570, Speaker = "Revontulet", Text = "...I didn't mean anything by it.", }, [20070571] = { ID = 20070571, Speaker = "Me", Text = "Well then, I'll just assume you're giving me permission to touch you a bit.", }, [20070572] = { ID = 20070572, Speaker = "Revontulet", Text = "...Nngh, human... stop moving your fingers around!", }, [20070573] = { ID = 20070573, Speaker = "Me", Text = "I'm not! I'm just checking if you're getting heatstroke or not.", }, [20070574] = { ID = 20070574, Speaker = "Revontulet", Text = "...This way of checking is way, WAY too out of line!", }, [20070575] = { ID = 20070575, Speaker = "Me", Text = "Should I check your heartbeat while I'm at it too?", }, [20070576] = { ID = 20070576, Text = "(Within the pitch-black enclosure, only the muffled thrumming of two beating hearts echoes.)", }, [20070577] = { ID = 20070577, }, [20070578] = { ID = 20070578, }, [20070579] = { ID = 20070579, Speaker = "Revontulet", Text = "Who permitted you to fondle my butt like this?", }, [20070580] = { ID = 20070580, Speaker = "Revontulet", Text = "Nngh... human, what are you doing to me...", }, [20070581] = { ID = 20070581, Speaker = "Me", Text = "Sorry, Your Majesty, I really couldn't hold back anymore.", }, [20070582] = { ID = 20070582, Speaker = "Me", Text = "Besides, you said no one would notice, right?", }, [20070583] = { ID = 20070583, Speaker = "Revontulet", Text = "Don't tell me you took off your clothes inside?", }, [20070584] = { ID = 20070584, Speaker = "Revontulet", Text = "You perverted beast.", }, [20070585] = { ID = 20070585, Speaker = "Revontulet", Text = "What is that thing you're pressing against my butt?!", }, [20070586] = { ID = 20070586, Speaker = "Me", Text = "Care to take a guess?", }, [20070587] = { ID = 20070587, Speaker = "Revontulet", Text = "As if I'd play this kind of game with you...", }, [20070588] = { ID = 20070588, Speaker = "Me", Text = "Are you really sure you don't want to play?", }, [20070589] = { ID = 20070589, Speaker = "Me", Text = "If you don't play along, I guess I'll just stop then...", }, [20070590] = { ID = 20070590, Speaker = "Revontulet", Text = "Who said you could do that...?!", }, [20070591] = { ID = 20070591, Speaker = "Revontulet", Text = "...Nngh...!", }, [20070592] = { ID = 20070592, Text = "(Just then, the sound of slow footsteps echoes through the snow.)", }, [20070593] = { ID = 20070593, Speaker = "Revontulet", Text = "——!!", }, [20070594] = { ID = 20070594, Text = "(Revontulet looks down.)", }, [20070595] = { ID = 20070595, Text = "(Only to find a baby penguin shaped like a kiwi fruit opening its little arms—)", }, [20070596] = { ID = 20070596, Text = "(hugging onto Revontulet's leg.)", }, [20070597] = { ID = 20070597, Speaker = "Revontulet", Text = "(hugging onto Revontulet's leg.)", }, [20070598] = { ID = 20070598, Speaker = "Revontulet", Text = "Scared the life out of me, it's just you...", }, [20070599] = { ID = 20070599, Speaker = "Revontulet", Text = "Human... your... hands... are still groping...", }, [20070600] = { ID = 20070600, Speaker = "Me", Text = "I can't hold back anymore; I wanna slide right in.", }, [20070601] = { ID = 20070601, Speaker = "Revontulet", Text = "What?! Human, we're literally outside! Are you out of your mind?!", }, [20070602] = { ID = 20070602, Speaker = "Me", Text = "But hey, no one can see us right now anyway, right?", }, [20070603] = { ID = 20070603, Speaker = "Me", Text = "Don't you think doing it like this is pretty thrilling?", }, [20070604] = { ID = 20070604, Text = "(I rub my dick against Revontulet's lower body.)", }, [20070605] = { ID = 20070605, Speaker = "Revontulet", Text = "No way... doing this... wouldn't that make us...", }, [20070606] = { ID = 20070606, Speaker = "Revontulet", Text = "...appear no different from total perverts?", }, [20070607] = { ID = 20070607, Text = "(Revontulet watches the baby penguin waddle off, biting her lower lip hard.)", }, [20070608] = { ID = 20070608, Speaker = "Me", Text = "We've already gone this far, and you're still pretending you're not a pervert?", }, [20070609] = { ID = 20070609, Speaker = "Revontulet", Text = "I am a...", }, [20070610] = { ID = 20070610, Speaker = "Me", Text = "Really? Your juices are already leaking all over my dick, you know?", }, [20070611] = { ID = 20070611, Speaker = "Revontulet", Text = "Do... do as you please...", }, [20070612] = { ID = 20070612, Speaker = "Revontulet", Text = "I'm not that kind of...", }, [20070613] = { ID = 20070613, Speaker = "Revontulet", Text = "...lascivious woman you think I am...", }, [20070614] = { ID = 20070614, }, [20070615] = { ID = 20070615, }, [20070616] = { ID = 20070616, Speaker = "Me", Text = "Your Majesty? You doing okay there?", }, [20070617] = { ID = 20070617, Speaker = "Revontulet", Text = "...I-I can handle this... I'm still... haah...!", }, [20070618] = { ID = 20070618, Speaker = "Me", Text = "Handle what?", }, [20070619] = { ID = 20070619, Speaker = "Me", Text = "If you really aren't feeling anything, why are you trying so hard to hold back?", }, [20070620] = { ID = 20070620, Speaker = "Revontulet", Text = "Haa... haaah...!", }, [20070621] = { ID = 20070621, Speaker = "Revontulet", Text = "Shut... up...", }, [20070622] = { ID = 20070622, Speaker = "Revontulet", Text = "Brazen human...", }, [20070623] = { ID = 20070623, Speaker = "Revontulet", Text = "...Nngh...!", }, [20070624] = { ID = 20070624, Speaker = "Me", Text = "Even though people can't see us from outside, if you make weird sounds—", }, [20070625] = { ID = 20070625, Speaker = "Me", Text = "you might end up attracting the animals.", }, [20070626] = { ID = 20070626, Speaker = "Revontulet", Text = "Then your hips... haa... haah...", }, [20070627] = { ID = 20070627, Speaker = "Revontulet", Text = "shouldn't be thrust so hard...", }, [20070628] = { ID = 20070628, Speaker = "Me", Text = "You want me to stop then?", }, [20070629] = { ID = 20070629, Speaker = "Revontulet", Text = "Until I say you may...", }, [20070630] = { ID = 20070630, Speaker = "Revontulet", Text = "you are NOT allowed to stop...", }, [20070631] = { ID = 20070631, Speaker = "Revontulet", Text = "Obey my orders...!", }, [20070632] = { ID = 20070632, Speaker = "Me", Text = "Then I shall press on, Your Majesty.", }, [20070633] = { ID = 20070633, Speaker = "Revontulet", Text = "...Haaah... you... shameless...!", }, [20070634] = { ID = 20070634, Text = "(Instead of stopping, I pump my hips and drive in even harder.)", }, [20070635] = { ID = 20070635, Text = "(The cramped penguin suit binds our bodies together; each deep plunge forces her back flush against my chest.)", }, [20070636] = { ID = 20070636, Text = "(Her body heat radiates through the inner lining, hot enough to melt the heavy suit surrounding us.)", }, [20070637] = { ID = 20070637, Speaker = "Revontulet", Text = "Nngh...! S-Slow down... You're... you're gonna break me...!", }, [20070638] = { ID = 20070638, Speaker = "Me", Text = "Break you? Who was the one who just said \"you're not allowed to stop until I say so\"?", }, [20070639] = { ID = 20070639, Speaker = "Revontulet", Text = "Th-That was... haaah...! Human... you are too much...!", }, [20070640] = { ID = 20070640, Speaker = "Me", Text = "(Her voice trembles with an unmistakable trace of tears, yet she stubbornly turns her face away.)", }, [20070641] = { ID = 20070641, Text = "(Yet whenever I hit the deepest spot, her waist quivers, her inner walls tightening helplessly around me.)", }, [20070642] = { ID = 20070642, Text = "(I intentionally slow my speed down, reducing the motion to an agonizingly shallow grinding.)", }, [20070643] = { ID = 20070643, Text = "(She squirms her hips in subtle protest, but the space is way too tight for her to pull away.)", }, [20070644] = { ID = 20070644, Speaker = "Revontulet", Text = "...Move... faster...", }, [20070645] = { ID = 20070645, Speaker = "Me", Text = "What was that?", }, [20070646] = { ID = 20070646, Speaker = "Revontulet", Text = "I said move faster...! I'm giving you permission...!", }, [20070647] = { ID = 20070647, }, [20070648] = { ID = 20070648, Speaker = "Revontulet", Text = "Haah... haah... I-I can't... I'm... I'm gonna...", }, [20070649] = { ID = 20070649, Speaker = "Revontulet", Text = "...Nngh...! Human... you bastard...!", }, [20070650] = { ID = 20070650, Text = "(She bites down hard upon her lower lip as her entire body quivers uncontrollably.)", }, [20070651] = { ID = 20070651, Text = "(A surging warmth instantly envelops me, and at the exact same moment, I drive in deep, releasing everything into her.)", }, [20070652] = { ID = 20070652, Text = "(The two of us pant inside the tight costume, feeling hot liquid trickling down our thighs.)", }, [20070653] = { ID = 20070653, Speaker = "Revontulet", Text = "...Next time... should you ever... dare to perform such acts like this outside again...", }, [20070654] = { ID = 20070654, Speaker = "Revontulet", Text = "...I'll... sew you inside this penguin suit and never let you out again!", }, [20070655] = { ID = 20070655, Text = "(Quiet settles back over the snow, leaving just settling breath and the faint calls of penguins in the distance.)", }, [20070656] = { ID = 20070656, }, [20070657] = { ID = 20070657, }, [20070658] = { ID = 20070658, Text = "(As I stroll past Revontulet's chambers, I catch a sliver of light still gleaming beneath her door.)", }, [20070659] = { ID = 20070659, Text = "(Pushing the door open, the dresses spread across the bed look like a battlefield—)", }, [20070660] = { ID = 20070660, Text = "(blue ones, white ones, ones embroidered with snowflakes, all tossed to the side.)", }, [20070661] = { ID = 20070661, Text = "(Kneeling in the middle, Revontulet stares at the final dress, her brow furrowed as if reviewing official documents.)", }, [20070662] = { ID = 20070662, Speaker = "Me", Text = "What's this... opening a boutique or something?", }, [20070663] = { ID = 20070663, Speaker = "Revontulet", Text = "...Human, does this Queen need to instruct you once more on basic door-knocking etiquette?", }, [20070664] = { ID = 20070664, Speaker = "Me", Text = "I did knock. Three times, actually. You were probably too busy battling your dresses to hear it.", }, [20070665] = { ID = 20070665, Speaker = "Revontulet", Text = "...I can't decide what to wear.", }, [20070666] = { ID = 20070666, Speaker = "Me", Text = "Aren't we just going to the zoo?", }, [20070667] = { ID = 20070667, Speaker = "Revontulet", Text = "Locking up living creatures just for humans to line up and gawk at...", }, [20070668] = { ID = 20070668, Speaker = "Revontulet", Text = "Your kind's tastes have always been atrocious.", }, [20070669] = { ID = 20070669, Speaker = "Me", Text = "You don't like it? Or would you rather go somewhere else?", }, [20070670] = { ID = 20070670, Speaker = "Revontulet", Text = "...I didn't say that. The zoo is fine...", }, [20070671] = { ID = 20070671, Speaker = "Revontulet", Text = "...Silence, human.", }, [20070672] = { ID = 20070672, Speaker = "Revontulet", Text = "Right now, I'm only allowing that mouth of yours to give me outfit advice.", }, [20070673] = { ID = 20070673, Speaker = "Me", Text = "Wait, are you actually asking me for advice?", }, [20070674] = { ID = 20070674, Speaker = "Revontulet", Text = "...I shall only ask once.", }, [20070675] = { ID = 20070675, }, [20070676] = { ID = 20070676, }, [20070677] = { ID = 20070677, Text = "(The sign reading \"Penguin Pavilion\" marks the entrance as I drag Revontulet along—)", }, [20070678] = { ID = 20070678, Text = "(or well, dragging a penguin suit that's a whole head taller than me—)", }, [20070679] = { ID = 20070679, Text = "(stepping together into the glass tunnel, where chilling air laced with the subtle scent of seawater rushes over us.)", }, [20070680] = { ID = 20070680, Text = "(At the end of the tunnel are the penguins we came so far to see today.)", }, [20070681] = { ID = 20070681, Speaker = "Me", Text = "We've finally arrived. The Penguin House you've been thinking about all this time.", }, [20070682] = { ID = 20070682, Speaker = "Revontulet", Text = "Hmph... Who would ever like such round, chubby creatures?", }, [20070683] = { ID = 20070683, Speaker = "Me", Text = "You sure look like the most animal-obsessed queen in the world right now.", }, [20070684] = { ID = 20070684, Text = "(Before I even finish speaking, a sudden commotion breaks out behind the glass—)", }, [20070685] = { ID = 20070685, Text = "(the entire flock of penguins glides swiftly through the water as though drawn by a magnet, charging over,)", }, [20070686] = { ID = 20070686, Text = "(crowding right in front of Revontulet, tilting their heads and waddling while staring up.)", }, [20070687] = { ID = 20070687, Speaker = "Me", Text = "Oh, look! They've all gathered around you.", }, [20070688] = { ID = 20070688, Speaker = "Revontulet", Text = "...Why are they all staring right at me?", }, [20070689] = { ID = 20070689, Speaker = "Me", Text = "They probably think you're one of them. Your costume is just too realistic.", }, [20070690] = { ID = 20070690, Speaker = "Revontulet", Text = "...Human, are you making fun of my taste?", }, [20070691] = { ID = 20070691, Speaker = "Me", Text = "No, no! I mean, you might actually be more popular than the real penguins.", }, [20070692] = { ID = 20070692, Text = "(The zoo staff member gets drawn over by all the noise,)", }, [20070693] = { ID = 20070693, Text = "(smiling gently as they gesture toward a sign marked \"Baby Penguin Interaction Zone\" sign nearby.)", }, [20070694] = { ID = 20070694, Speaker = "Me", Text = "You hear that? We can go inside and pet the baby penguins!", }, [20070695] = { ID = 20070695, }, [20070696] = { ID = 20070696, }, [20070697] = { ID = 20070697, Speaker = "Me", Text = "By the way, this penguin suit of yours has way too much room inside, doesn't it?", }, [20070698] = { ID = 20070698, Speaker = "Revontulet", Text = "...What are you trying to imply?", }, [20070699] = { ID = 20070699, Speaker = "Revontulet", Text = "...Human.", }, [20070700] = { ID = 20070700, Speaker = "Me", Text = "Hm?", }, [20070701] = { ID = 20070701, Speaker = "Revontulet", Text = "...Never mind.", }, [20070702] = { ID = 20070702, Speaker = "Me", Text = "You obviously have something on your mind—your face is red all the way to your ears!", }, [20070703] = { ID = 20070703, }, [40030001] = { ID = 40030001, }, [40030002] = { ID = 40030002, Text = "(Pushing open the gates of the Hill of Hope, cold wind smelling of hearth smoke hits us. Streetlights light up one after another.)", }, [40030003] = { ID = 40030003, Text = "(The sun hangs high in the sky, radiant as though it had never disappeared at all.)", }, [40030004] = { ID = 40030004, Speaker = "Celeia", Text = "Huh? WHAAAT?! M-Mr. Morningstar?!", }, [40030005] = { ID = 40030005, Speaker = "Celeia", Text = "Y-You really came back! Are you hurt anywhere? Were you tired from the journey? Are you hungry?", }, [40030006] = { ID = 40030006, Speaker = "Me", Text = "That's like four questions at once! Which one am I supposed to answer first?", }, [40030007] = { ID = 40030007, Speaker = "Celeia", Text = "Ah! I'm so sorry! I-I was just so happy that I lost track...", }, [40030008] = { ID = 40030008, Speaker = "Me", Text = "Hey, don't apologize, I'm not mad at all! But tell me, how's everyone been doing lately?", }, [40030009] = { ID = 40030009, Speaker = "Celeia", Text = "Everyone is doing great, really great! It's just...", }, [40030010] = { ID = 40030010, Text = "(She leaves her sentence unfinished, simply ushering me indoors to escape the cold wind.)", }, [40030011] = { ID = 40030011, }, [40030012] = { ID = 40030012, }, [40030013] = { ID = 40030013, Speaker = "Celeia", Text = "Here, have some hot tea to warm up! Sisia... is still asleep, and I-I felt bad waking her, so I let her sleep in.", }, [40030014] = { ID = 40030014, Speaker = "Me", Text = "No worries, let Sisia get all the rest she needs.", }, [40030015] = { ID = 40030015, Speaker = "Celeia", Text = "Oh, by the way! Sisia's been looking way healthier lately, which is such a relief.", }, [40030016] = { ID = 40030016, Speaker = "Me", Text = "That's awesome news! Speaking of which... where's Elena? How come she hasn't come out to say hi?", }, [40030017] = { ID = 40030017, Speaker = "Celeia", Text = "Ah... about that...", }, [40030018] = { ID = 40030018, Speaker = "Celeia", Text = "Elena's been shutting herself in her room all day lately...", }, [40030019] = { ID = 40030019, Speaker = "Celeia", Text = "And at night, she carries her lantern around the streets pacing in endless circles... I-I'm kinda worried about her...", }, [40030020] = { ID = 40030020, Speaker = "Me", Text = "How long has she been acting like this?", }, [40030021] = { ID = 40030021, Speaker = "Celeia", Text = "Probably... ever since shortly after the sun came back.", }, [40030022] = { ID = 40030022, Speaker = "Me", Text = "I'll go check on her.", }, [40030023] = { ID = 40030023, Speaker = "Celeia", Text = "Huh? Really? Thank you so much, Mr. Morningstar... She'll definitely listen to you.", }, [40030024] = { ID = 40030024, Text = "(Setting down my unfinished tea, I head out into the wind toward Elena's place.)", }, [40030025] = { ID = 40030025, }, [40030026] = { ID = 40030026, }, [40030027] = { ID = 40030027, Speaker = "Me", Text = "Elena, it's me.", }, [40030028] = { ID = 40030028, Speaker = "Elena", Text = "Good morning. Do you have something for me to do?", }, [40030029] = { ID = 40030029, Text = "(The door opens a crack and Elena pokes her head out.)", }, [40030030] = { ID = 40030030, Speaker = "Me", Text = "Nah, I just wanted to come by and check on you.", }, [40030031] = { ID = 40030031, Speaker = "Elena", Text = "If there is none... then I shall return to resting.", }, [40030032] = { ID = 40030032, Text = "(She nods once, and the door slowly drifts shut again.)", }, [40030033] = { ID = 40030033, Speaker = "Me", Text = "...Hold on a second.", }, [40030034] = { ID = 40030034, Text = "(After standing there stunned for a sec, I open the door right back up.)", }, [40030035] = { ID = 40030035, Text = "(The room is dark. Elena is curled up in the corner of the sofa, hugging her glowing crystal orb tightly, her shoulders trembling softly.)", }, [40030036] = { ID = 40030036, Speaker = "Me", Text = "Hey, what's wrong?", }, [40030037] = { ID = 40030037, Speaker = "Elena", Text = "I...", }, [40030038] = { ID = 40030038, Speaker = "Me", Text = "Take your time. I'm right here.", }, [40030039] = { ID = 40030039, Speaker = "Elena", Text = "I just don't know what I'm supposed to do anymore.", }, [40030040] = { ID = 40030040, Speaker = "Me", Text = "What do you mean by that?", }, [40030041] = { ID = 40030041, Speaker = "Elena", Text = "Before, whenever someone was lost, I'd go light the path...", }, [40030042] = { ID = 40030042, Speaker = "Elena", Text = "But now, nobody needs a guide anymore.", }, [40030043] = { ID = 40030043, Speaker = "Elena", Text = "Even though I still carry my lamp out at night, after walking the whole street, I realize I have nowhere to go.", }, [40030044] = { ID = 40030044, Speaker = "Me", Text = "You chose the name \"Elena\" to live your life—you aren't meant to just be a lantern anymore.", }, [40030045] = { ID = 40030045, Speaker = "Elena", Text = "I...", }, [40030046] = { ID = 40030046, Speaker = "Elena", Text = "But I don't know where I'm supposed to go on my own.", }, [40030047] = { ID = 40030047, Speaker = "Me", Text = "Well, we can't just leave you shivering here forever, right?", }, [40030048] = { ID = 40030048, Speaker = "Elena", Text = "I'm sorry...", }, [40030049] = { ID = 40030049, Speaker = "Me", Text = "No... I'm not asking you to apologize...", }, [40030050] = { ID = 40030050, Speaker = "Me", Text = "You just need something to do so you feel grounded again, right?", }, [40030051] = { ID = 40030051, Speaker = "Elena", Text = "Perhaps so. It's just that... \"waiting\" makes me feel terrible.", }, [40030052] = { ID = 40030052, Speaker = "Me", Text = "Then go check on Revontulet! She's always busy; she definitely has tasks to hand over to you.", }, [40030053] = { ID = 40030053, Speaker = "Elena", Text = "...Go to her? Is that really okay?", }, [40030054] = { ID = 40030054, Speaker = "Me", Text = "Of course! You two are your own people now yet still connected. There's no reason you can't help each other out.", }, [40030055] = { ID = 40030055, Speaker = "Elena", Text = "...I'll give it a shot.", }, [40030056] = { ID = 40030056, Speaker = "Me", Text = "We'll figure things out.", }, [40030057] = { ID = 40030057, Speaker = "Elena", Text = "...Thank you.", }, [40030058] = { ID = 40030058, }, [40030059] = { ID = 40030059, }, [40030060] = { ID = 40030060, Text = "(Elena and I follow the fresh snow path deep into the plains, spotting the castle in the distance—)", }, [40030061] = { ID = 40030061, Text = "(Though dubbed a castle, it resembles more a melting frosted cake, streams of water cascading relentlessly from its rooflines.)", }, [40030062] = { ID = 40030062, Text = "(Before stepping through the main gate, we can hear the clattering of snowmen frantically moving iron buckets inside.)", }, [40030063] = { ID = 40030063, Text = "(Looking at it now, moving this castle to the surface was definitely a terrible idea.)", }, [40030064] = { ID = 40030064, Speaker = "Revontulet", Text = "Over there! You on the left, move three steps left! Didn't I tell you to catch the leak on the east wing?!", }, [40030065] = { ID = 40030065, Speaker = "Revontulet", Text = "And you, go bring that stack of empty pails from the hallway over here! Move fast, spring won't wait for you to dry the floor!", }, [40030066] = { ID = 40030066, Speaker = "Revontulet", Text = "Block off that area with the worst leak too! Don't let the water flood into the corridor!", }, [40030067] = { ID = 40030067, Speaker = "Revontulet", Text = "You two! What are you standing around at the entrance for? Hurry up and fetch the spare buckets!", }, [40030068] = { ID = 40030068, Speaker = "Me", Text = "Uh, Revontulet... we aren't your newly hired movers, you know.", }, [40030069] = { ID = 40030069, Speaker = "Revontulet", Text = "...Ah, it's you two. Forgive my lack of courtesy; I mistook you both for large snowmen just now.", }, [40030070] = { ID = 40030070, Speaker = "Elena", Text = "It's fine... we can be... snowmen...", }, [40030071] = { ID = 40030071, Text = "(A snowman waddles over, waving its arms.)", }, [40030072] = { ID = 40030072, Text = "(It then points toward the tower with the worst leak, making a gesture to knock it down.)", }, [40030073] = { ID = 40030073, Speaker = "Revontulet", Text = "No! Absolutely not! We can't just let it melt!", }, [40030074] = { ID = 40030074, Speaker = "Revontulet", Text = "If we let one tower melt today, another will fall tomorrow.", }, [40030075] = { ID = 40030075, Speaker = "Revontulet", Text = "Now that we moved up to the surface, I am NOT letting a single corner of this castle crumble!", }, [40030076] = { ID = 40030076, Speaker = "Me", Text = "You look completely exhausted, Revontulet.", }, [40030077] = { ID = 40030077, Speaker = "Revontulet", Text = "...Indeed, perhaps a little.", }, [40030078] = { ID = 40030078, Speaker = "Revontulet", Text = "Ever since moving the ice castle from underground to the surface, spring arrived right on its heels.", }, [40030079] = { ID = 40030079, Speaker = "Revontulet", Text = "The castle has been melting day and night. Managing hands just to catch the dripping water is driving me insane.", }, [40030080] = { ID = 40030080, Speaker = "Revontulet", Text = "Not only that, many snowmen's homes are melting as well, so I must relocate them to new shelters.", }, [40030081] = { ID = 40030081, Speaker = "Revontulet", Text = "Coupled with the avian immigrants arriving from the other side of the planet, allocating food and housing has fallen entirely on me.", }, [40030082] = { ID = 40030082, Speaker = "Me", Text = "Bird immigrants? That sounds like a diplomatic headache.", }, [40030083] = { ID = 40030083, Speaker = "Revontulet", Text = "They demand to alter the orientation of the ice palace every single day, claiming \"the lighting angle lacks majesty.\"", }, [40030084] = { ID = 40030084, Speaker = "Me", Text = "...Well, that really IS a massive pain.", }, [40030085] = { ID = 40030085, Speaker = "Revontulet", Text = "I haven't even sat down properly for three whole days!", }, [40030086] = { ID = 40030086, Speaker = "Elena", Text = "I can help.", }, [40030087] = { ID = 40030087, Speaker = "Elena", Text = "Catching water, relocation, allocating food.", }, [40030088] = { ID = 40030088, Speaker = "Elena", Text = "Anything I can do... I am willing to do it all.", }, [40030089] = { ID = 40030089, Speaker = "Revontulet", Text = "?", }, [40030090] = { ID = 40030090, Speaker = "Elena", Text = "Lately, I just haven't known what I'm supposed to do.", }, [40030091] = { ID = 40030091, Speaker = "Me", Text = "Why not let her lend a hand? Maybe staying so busy she can't overthink is exactly what Elena needs.", }, [40030092] = { ID = 40030092, Speaker = "Revontulet", Text = "...I appreciate the thought. But if I'm not running things personally, this castle will collapse sooner or later.", }, [40030093] = { ID = 40030093, Speaker = "Elena", Text = "I am your other half, your lantern. If I can be of help to you...", }, [40030094] = { ID = 40030094, Speaker = "Elena", Text = "Whatever you can't finish, just let me take over.", }, [40030095] = { ID = 40030095, Speaker = "Revontulet", Text = "...", }, [40030096] = { ID = 40030096, Speaker = "Me", Text = "I agree. You really need to get some rest.", }, [40030097] = { ID = 40030097, Speaker = "Me", Text = "Plus, this is a great opportunity—to let everyone from Hope Hill build a good relationship with your castle.", }, [40030098] = { ID = 40030098, Speaker = "Revontulet", Text = "Leaving my flame here... while I retreat to the village to rest...?", }, [40030099] = { ID = 40030099, Speaker = "Revontulet", Text = "I have never contemplated such a concept... rest...", }, [40030100] = { ID = 40030100, Speaker = "Me", Text = "...Are you alright?", }, [40030101] = { ID = 40030101, Speaker = "Revontulet", Text = "I'm fine. I am simply unaccustomed to it, nothing more.", }, [40030102] = { ID = 40030102, Speaker = "Revontulet", Text = "...Fine. Since you both insist, I shall place my trust in this, just this once.", }, [40030103] = { ID = 40030103, Speaker = "Revontulet", Text = "But if the residents of Hope Hill throw snowballs at me, you two will bear full responsibility.", }, [40030104] = { ID = 40030104, Speaker = "Me", Text = "I promise no snowballs! At most, they'll just complain your buckets look ugly.", }, [40030105] = { ID = 40030105, Speaker = "Revontulet", Text = "...My pails are arranged with immaculate order.", }, [40030106] = { ID = 40030106, }, [40030107] = { ID = 40030107, }, [40030108] = { ID = 40030108, Speaker = "Revontulet", Text = "This outfit... if she really has to wear this to guide the way... isn't it a bit too...", }, [40030109] = { ID = 40030109, Speaker = "Elena", Text = "But... it's super warm though...", }, [40030110] = { ID = 40030110, Text = "(The door opens and Revontulet steps out first—her usual stern face peeking out from beneath an oversized pink hood,)", }, [40030111] = { ID = 40030111, Text = "(holding a chubby seal plushie in her arms instead of the glowing crystal ball Elena usually carries.)", }, [40030112] = { ID = 40030112, Speaker = "Me", Text = "...A seal?", }, [40030113] = { ID = 40030113, Speaker = "Me", Text = "...Whew, this gap charm is practically cheating.", }, [40030114] = { ID = 40030114, Speaker = "Revontulet", Text = "The luminous orb was far too eye-catching, so I found a reasonably suitable replacement.", }, [40030115] = { ID = 40030115, Text = "(Elena follows close behind, her petite frame making her look like a child secretly wearing her older sister's outfit.)", }, [40030116] = { ID = 40030116, Speaker = "Me", Text = "Wow, you actually pull off the queen look surprisingly well!", }, [40030117] = { ID = 40030117, Speaker = "Revontulet", Text = "We are merely swapping identities; is it truly necessary to exchange our clothes as well?", }, [40030118] = { ID = 40030118, Speaker = "Me", Text = "It helps keep you from drawing too much attention.", }, [40030119] = { ID = 40030119, Speaker = "Me", Text = "If you dress too elegantly, people will recognize you immediately.", }, [40030120] = { ID = 40030120, Speaker = "Me", Text = "And besides... I genuinely think this is more fun, and cute too.", }, [40030121] = { ID = 40030121, Speaker = "Revontulet", Text = "How dare you tease me...", }, [40030122] = { ID = 40030122, Text = "(She hugs the seal plush tighter, hiding her face behind it so only her eyes peek out.)", }, [40030123] = { ID = 40030123, Speaker = "Me", Text = "Easy now, don't look at me like that! It's not like I said anything wrong.", }, [40030124] = { ID = 40030124, Speaker = "Revontulet", Text = "Endure it for a moment; this is merely temporary.", }, [40030125] = { ID = 40030125, Speaker = "Elena", Text = "...Without the orb... it feels empty.", }, [40030126] = { ID = 40030126, Speaker = "Revontulet", Text = "You will grow accustomed to it soon enough.", }, [40030127] = { ID = 40030127, Speaker = "Me", Text = "Alright, alright, let's focus on matters at hand—why don't you two brief each other on what to do?", }, [40030128] = { ID = 40030128, Speaker = "Revontulet", Text = "Regarding the castle, the snowmen's patrol routes and the leaking pails must be inspected regularly.", }, [40030129] = { ID = 40030129, Speaker = "Revontulet", Text = "Should residents come seeking help, simply handle them the way you usually see me respond.", }, [40030130] = { ID = 40030130, Speaker = "Revontulet", Text = "Here is a list of directives; as long as you process everything according to the steps, all will be fine.", }, [40030131] = { ID = 40030131, Speaker = "Elena", Text = "Check buckets, answer residents, follow list. Got it.", }, [40030132] = { ID = 40030132, Speaker = "Elena", Text = "As for Hope Hill though... nobody needs me there anymore, so doing nothing is fine too...", }, [40030133] = { ID = 40030133, Speaker = "Revontulet", Text = "Well, I got my own things to take care of anyway.", }, [40030134] = { ID = 40030134, Speaker = "Me", Text = "Weren't you supposed to be taking a break?", }, [40030135] = { ID = 40030135, Speaker = "Revontulet", Text = "This IS my form of rest. Enough talking, lead the way already.", }, [40030136] = { ID = 40030136, Speaker = "Elena", Text = "You two take care out there.", }, [40030137] = { ID = 40030137, }, [40030138] = { ID = 40030138, }, [40030139] = { ID = 40030139, Speaker = "Me", Text = "Are you nervous?", }, [40030140] = { ID = 40030140, Speaker = "Revontulet", Text = "I have never known such a feeling as \"nervousness.\"", }, [40030141] = { ID = 40030141, Speaker = "Revontulet", Text = "It's just—", }, [40030142] = { ID = 40030142, Speaker = "Revontulet", Text = "Back in those frozen days, the residents avoided me like the plague. If they recognize me...", }, [40030143] = { ID = 40030143, Speaker = "Me", Text = "Hey, I am right beside you. If anything happens, I got your back.", }, [40030144] = { ID = 40030144, Speaker = "Revontulet", Text = "...", }, [40030145] = { ID = 40030145, Speaker = "Revontulet", Text = "...What if they still hate me?", }, [40030146] = { ID = 40030146, Speaker = "Me", Text = "Then we get scolded a bit, so what? I'll stand right beside you and get chewed out too.", }, [40030147] = { ID = 40030147, Speaker = "Revontulet", Text = "...Just getting scolded a bit, huh.", }, [40030148] = { ID = 40030148, Speaker = "Me", Text = "Hm? What is it?", }, [40030149] = { ID = 40030149, Speaker = "Revontulet", Text = "It's nothing...", }, [40030150] = { ID = 40030150, Speaker = "Me", Text = "And no matter what happens, I'm sticking by your side for the whole trip.", }, [40030151] = { ID = 40030151, Speaker = "Revontulet", Text = "Are you this much of a smooth talker with every woman you meet, you rascal?", }, [40030152] = { ID = 40030152, Speaker = "Me", Text = "No way! Every beautiful woman holds a special place to me.", }, [40030153] = { ID = 40030153, Speaker = "Revontulet", Text = "How utterly repulsive...", }, [40030154] = { ID = 40030154, }, [40030155] = { ID = 40030155, }, [40030156] = { ID = 40030156, Speaker = "Me", Text = "Still nervous?", }, [40030157] = { ID = 40030157, Speaker = "Revontulet", Text = "...I am merely observing. This is standard behavior for a sovereign inspecting her realm.", }, [40030158] = { ID = 40030158, Speaker = "Me", Text = "Don't worry, things'll work out.", }, [40030159] = { ID = 40030159, Speaker = "Me", Text = "Relax! You look so much like Elena that no one's gonna guess you're the Frost Queen.", }, [40030160] = { ID = 40030160, Speaker = "Revontulet", Text = "...Those words offer not the slightest bit of comfort, human.", }, [40030161] = { ID = 40030161, }, [40030162] = { ID = 40030162, }, [40030163] = { ID = 40030163, Speaker = "Me", Text = "Celeia! We're back!", }, [40030164] = { ID = 40030164, Speaker = "Celeia", Text = "Huh—Whaaa?!", }, [40030165] = { ID = 40030165, Speaker = "Celeia", Text = "Why are you wearing that...?!", }, [40030166] = { ID = 40030166, Speaker = "Celeia", Text = "Um... u-um... I'll go grab some hot soup first!", }, [40030167] = { ID = 40030167, Speaker = "Celeia", Text = "H-Have something hot to warm up... mm... or would cold soup be better...?", }, [40030168] = { ID = 40030168, Speaker = "Revontulet", Text = "...Thank you.", }, [40030169] = { ID = 40030169, Text = "(Playful laughter echoes from outside as a few children peek in, quickly gathering around us.)", }, [40030170] = { ID = 40030170, Speaker = "Child A", Text = "Hey, it's the traveler~", }, [40030171] = { ID = 40030171, Speaker = "Child B", Text = "A big sister we've never seen before! What is your name?", }, [40030172] = { ID = 40030172, Speaker = "Revontulet", Text = "I... uh... my... name...", }, [40030173] = { ID = 40030173, Speaker = "Revontulet", Text = "*Ahem*... Aurora.", }, [40030174] = { ID = 40030174, Speaker = "Celeia", Text = "Au...?", }, [40030175] = { ID = 40030175, Text = "(Celeia and I exchange a glance, and I make a \"shh\" gesture toward her.)", }, [40030176] = { ID = 40030176, Text = "(Celeia tilts her head slightly in confusion, but catches on right away.)", }, [40030177] = { ID = 40030177, Speaker = "Child A", Text = "Sister Aurora! You look so much like Sister Elena!", }, [40030178] = { ID = 40030178, Speaker = "Revontulet", Text = "Well, naturally. I'm Elena's older twin sister—", }, [40030179] = { ID = 40030179, Speaker = "Child B", Text = "Wow! Sister Elena has a twin sister!", }, [40030180] = { ID = 40030180, Speaker = "Celeia", Text = "Now, now. Sister Aurora just walked a really long way, so how about we let her rest for a bit?", }, [40030181] = { ID = 40030181, Text = "(Celeia and I lock eyes, exchanging a subtle smile of shared understanding—she pulled off that excuse without breaking a sweat.)", }, [40030182] = { ID = 40030182, Text = "(The kids all shout \"Okay!\" one after another, then dash back outside in a blur.)", }, [40030183] = { ID = 40030183, Speaker = "Revontulet", Text = "...Is that what playing looks like?", }, [40030184] = { ID = 40030184, Speaker = "Celeia", Text = "Children view the world through such simple eyes.", }, [40030185] = { ID = 40030185, Speaker = "Revontulet", Text = "Perfect then. I have something to ask of you.", }, [40030186] = { ID = 40030186, Speaker = "Revontulet", Text = "Tell me—how do ordinary humans typically unwind?", }, [40030187] = { ID = 40030187, Speaker = "Celeia", Text = "Huh? W-Well... there are tons of ways to relax...", }, [40030188] = { ID = 40030188, Speaker = "Celeia", Text = "Sunbathing, taking a walk, taking a hot bath, or maybe checking out the market?", }, [40030189] = { ID = 40030189, Speaker = "Revontulet", Text = "Sunbathing... taking a walk...", }, [40030190] = { ID = 40030190, Text = "(Revontulet pulls out paper and pen, jotting down everything Celeia says.)", }, [40030191] = { ID = 40030191, Speaker = "Me", Text = "You're not seriously taking study notes on this, are you?", }, [40030192] = { ID = 40030192, Speaker = "Revontulet", Text = "...I simply do not wish to waste my vacation.", }, [40030193] = { ID = 40030193, Speaker = "Me", Text = "Wow, I never thought I'd hear you use the word \"vacation.\"", }, [40030194] = { ID = 40030194, Speaker = "Revontulet", Text = "Even when resting, it must be done efficiently.", }, [40030195] = { ID = 40030195, Speaker = "Me", Text = "Relaxation was never meant to be about efficiency.", }, [40030196] = { ID = 40030196, Speaker = "Revontulet", Text = "Then how is one supposed to know when they can relax?", }, [40030197] = { ID = 40030197, Speaker = "Celeia", Text = "Mmm... that's a pretty tough question...", }, [40030198] = { ID = 40030198, Text = "(Celeia murmurs softly to herself.)", }, [40030199] = { ID = 40030199, Speaker = "Celeia", Text = "It's already past noon, Sisia couldn't still be curled up under the blankets, right...?", }, [40030200] = { ID = 40030200, Speaker = "Celeia", Text = "If relaxing means acting like her... no, no... that's way too lazy...", }, [40030201] = { ID = 40030201, Speaker = "Celeia", Text = "Mmm... let me think... what might suit Miss Revontulet best.", }, [40030202] = { ID = 40030202, Speaker = "Me", Text = "With that look on your face, it feels like you're thinking of something really rude.", }, [40030203] = { ID = 40030203, Speaker = "Celeia", Text = "EEK?! N-No way! Absolutely not!", }, [40030204] = { ID = 40030204, Speaker = "Celeia", Text = "I was just thinking maybe Sisia should be the one swapping places with the Queen... wait, no no no...", }, [40030205] = { ID = 40030205, Speaker = "Revontulet", Text = "...Looks like taking a vacation is way more complicated than I thought.", }, [40030206] = { ID = 40030206, Speaker = "Me", Text = "You'll get used to it.", }, [40030207] = { ID = 40030207, Speaker = "Celeia", Text = "Oh, right! How about trying knitting? I've been working on amulet patterns lately, maybe you'd like it!", }, [40030208] = { ID = 40030208, Speaker = "Revontulet", Text = "...Knitting.", }, [40030209] = { ID = 40030209, Speaker = "Me", Text = "Wow, you really do take every single suggestion seriously, huh?", }, [40030210] = { ID = 40030210, Speaker = "Revontulet", Text = "...It is a rare vacation, so I must take it seriously.", }, [40030211] = { ID = 40030211, Text = "(She says it so naturally, but it warms up the air inside the church just a little—turns out even a queen works hard to learn how to chill.)", }, [40030212] = { ID = 40030212, Speaker = "Celeia", Text = "Th-Then I'll go get the yarn! Please wait for me just a moment!", }, [40030213] = { ID = 40030213, Speaker = "Celeia", Text = "Eek! I... I am fine!", }, [40030214] = { ID = 40030214, Speaker = "Revontulet", Text = "...Is she alright?", }, [40030215] = { ID = 40030215, Speaker = "Me", Text = "You'll get used to it. She's always like this.", }, [40030216] = { ID = 40030216, Speaker = "Revontulet", Text = "...This place proves far livelier than I anticipated.", }, [40030217] = { ID = 40030217, }, [40030218] = { ID = 40030218, }, [40030219] = { ID = 40030219, Text = "Pushing open the bedroom door, Revontulet was bent over her desk, writing furiously.", }, [40030220] = { ID = 40030220, Text = "The papers covering the desk were lined up as neatly as if for a military parade, stacked one by one with their corners perfectly aligned—nothing like what someone about to go on holiday would look like.", }, [40030221] = { ID = 40030221, Speaker = "Me", Text = "What are you doing?", }, [40030222] = { ID = 40030222, Speaker = "Revontulet", Text = "Making a schedule.", }, [40030223] = { ID = 40030223, Speaker = "Me", Text = "A schedule? Didn’t we agree to relax today?", }, [40030224] = { ID = 40030224, Speaker = "Revontulet", Text = "That’s why I’m organizing how to do the “relaxing.”", }, [40030225] = { ID = 40030225, Speaker = "Me", Text = "...That sentence doesn’t sound relaxed at all.", }, [40030226] = { ID = 40030226, Speaker = "Revontulet", Text = "Is there a problem?", }, [40030227] = { ID = 40030227, Text = "I pulled the top sheet from the desk and looked at it; it was densely packed with times.", }, [40030228] = { ID = 40030228, Speaker = "Me", Text = "1:00 p.m. Sunbathing for 15 minutes. 1:17 p.m. Stroll. 2:05 p.m. Hot bath.", }, [40030229] = { ID = 40030229, Speaker = "Me", Text = "You even wrote exact times for going to the market?", }, [40030230] = { ID = 40030230, Speaker = "Me", Text = "Your idea of a day off makes me feel like I’ve gained a senior student.", }, [40030231] = { ID = 40030231, Speaker = "Me", Text = "Celeia did indeed mention those four things, but she probably didn’t tell you to be precise to the second.", }, [40030232] = { ID = 40030232, Speaker = "Revontulet", Text = "It’s minutes, not seconds. I can allow for a slight margin of error.", }, [40030233] = { ID = 40030233, Speaker = "Me", Text = "The expression on your face when you say that makes me really want to argue with you.", }, [40030234] = { ID = 40030234, Text = "My gaze slid downward and stopped at the second-to-last line—that line was written more neatly than the others.", }, [40030235] = { ID = 40030235, Text = "The strokes were deep and forceful, as if she had hesitated for a long time before finally writing it down with great seriousness.", }, [40030236] = { ID = 40030236, Speaker = "Me", Text = "...Why does this one include “have sex”?", }, [40030237] = { ID = 40030237, Speaker = "Revontulet", Text = "Th-that’s... also part of relaxing.", }, [40030238] = { ID = 40030238, Speaker = "Me", Text = "Did Celeia mention that one too?", }, [40030239] = { ID = 40030239, Speaker = "Revontulet", Text = "Commoner, I did not permit you to voice your opinion.", }, [40030240] = { ID = 40030240, Text = "Revontulet snatched the list back.", }, [40030241] = { ID = 40030241, Speaker = "Me", Text = "O-okay...", }, [40030242] = { ID = 40030242, Speaker = "Revontulet", Text = "...Is there anything wrong with planning it like this?", }, [40030243] = { ID = 40030243, Speaker = "Me", Text = "Nothing wrong with it, but something like relaxing doesn’t need a written plan—you’ll know once you actually go out and try it.", }, [40030244] = { ID = 40030244, Speaker = "Revontulet", Text = "...If we do it your way and it still fails, then what?", }, [40030245] = { ID = 40030245, Speaker = "Me", Text = "Then try again. It won't cost you an arm and a leg.", }, [40030246] = { ID = 40030246, Text = "She fell silent for a few seconds, her gaze lingering on my face. In the end, she folded up the list and carefully tucked it into her chest.", }, [40030247] = { ID = 40030247, Speaker = "Me", Text = "Come on, let's go out and get a little sunshine.", }, [40030248] = { ID = 40030248, }, [40030249] = { ID = 40030249, }, [40030250] = { ID = 40030250, Text = "I led her out of the church. The afternoon sunlight slanted across the melting streets of The Hill of Hope.", }, [40030251] = { ID = 40030251, Speaker = "Me", Text = "How is it? Do you feel warmer?", }, [40030252] = { ID = 40030252, Speaker = "Revontulet", Text = "...A little.", }, [40030253] = { ID = 40030253, Speaker = "Me", Text = "Then that counts as success, doesn't it? No need to follow the manual to the letter, right?", }, [40030254] = { ID = 40030254, Speaker = "Revontulet", Text = "...Feels a bit too casual.", }, [40030255] = { ID = 40030255, Text = "A villager carrying firewood came Head-On Approach, smiling as if to greet us, but when his eyes met hers, he stopped short.", }, [40030256] = { ID = 40030256, Text = "She panicked, nodded, and quickly took a wide detour to leave.", }, [40030257] = { ID = 40030257, Speaker = "Revontulet", Text = "...Why did she run off?", }, [40030258] = { ID = 40030258, Speaker = "Me", Text = "The face you were making just now probably looked like you wanted to freeze her solid.", }, [40030259] = { ID = 40030259, Speaker = "Revontulet", Text = "I'm trying to relax.", }, [40030260] = { ID = 40030260, Speaker = "Me", Text = "Then while you're thinking, loosen up your expression too.", }, [40030261] = { ID = 40030261, Text = "Another mother and child came Head-On Approach, and the child curiously craned his neck to look.", }, [40030262] = { ID = 40030262, Text = "But the mother instinctively pulled the child close, lowered her head, and hurried around them without even getting the chance to say hello.", }, [40030263] = { ID = 40030263, Speaker = "Revontulet", Text = "...There it is again.", }, [40030264] = { ID = 40030264, Speaker = "Revontulet", Text = "Humans, do you all think I'm that frightening?", }, [40030265] = { ID = 40030265, Speaker = "Me", Text = "It's not that you're frightening. Right now, your face looks about the same as someone judging a criminal.", }, [40030266] = { ID = 40030266, Speaker = "Revontulet", Text = "...I'm not angry.", }, [40030267] = { ID = 40030267, Speaker = "Me", Text = "I know, but the villagers don't know that.", }, [40030268] = { ID = 40030268, Speaker = "Revontulet", Text = "...Then what am I supposed to do?", }, [40030269] = { ID = 40030269, Speaker = "Me", Text = "Smile. It's simple. Try it.", }, [40030270] = { ID = 40030270, Text = "She stopped, turned her face toward a window by the roadside, and tried to pull up the corners of her mouth.", }, [40030271] = { ID = 40030271, Text = "That motion was so stiff, as if some muscle in her body had never been used before, forcing out a rigid arc.", }, [40030272] = { ID = 40030272, Speaker = "Me", Text = "...Were you angry, or were you smiling?", }, [40030273] = { ID = 40030273, Speaker = "Revontulet", Text = "...I'm smiling.", }, [40030274] = { ID = 40030274, Speaker = "Me", Text = "Your eyes need to smile too.", }, [40030275] = { ID = 40030275, Text = "She took a deep breath and adjusted her expression again—this time, the corners of her mouth finally managed to hold up a faint curve.", }, [40030276] = { ID = 40030276, Speaker = "Me", Text = "...That's better.", }, [40030277] = { ID = 40030277, Speaker = "Revontulet", Text = "...Does that count as being relaxed?", }, [40030278] = { ID = 40030278, }, [40030279] = { ID = 40030279, }, [40030280] = { ID = 40030280, Text = "The sunlight made the street feel warm, and just after Revontulet had barely forced out that smile so stiff it was almost uncanny, her shoulders immediately tensed back up again.", }, [40030281] = { ID = 40030281, Text = "She suddenly stopped in her tracks, staring at a crooked wooden sign by the entrance as her brows slowly knitted together.", }, [40030282] = { ID = 40030282, Speaker = "Me", Text = "What is it?", }, [40030283] = { ID = 40030283, Speaker = "Revontulet", Text = "...That sign is crooked.", }, [40030284] = { ID = 40030284, Speaker = "Me", Text = "So? We're taking a walk right now, not patrolling.", }, [40030285] = { ID = 40030285, Speaker = "Revontulet", Text = "...While we're walking, we can take a look at it too.", }, [40030286] = { ID = 40030286, Speaker = "Revontulet", Text = "You, go straighten that sign out. Hurry up.", }, [40030287] = { ID = 40030287, Speaker = "Me", Text = "...Okay.", }, [40030288] = { ID = 40030288, Speaker = "Revontulet", Text = "...That's much straighter.", }, [40030289] = { ID = 40030289, Speaker = "Revontulet", Text = "...And this pile of firewood too—it's all crooked and messy. Go line it up properly.", }, [40030290] = { ID = 40030290, Speaker = "Me", Text = "Do you still remember we came out here to relax?", }, [40030291] = { ID = 40030291, Speaker = "Revontulet", Text = "We can relax once it's all stacked properly. Move it.", }, [40030292] = { ID = 40030292, Text = "I crouched down and stacked the firewood one piece at a time, neatly and evenly.", }, [40030293] = { ID = 40030293, Speaker = "Revontulet", Text = "...With so many things bothering me at a glance, I can't relax.", }, [40030294] = { ID = 40030294, Text = "After saying that, she turned and walked toward the carrot field nearby, directing the farmers inside to pull the weeds.", }, [40030295] = { ID = 40030295, Speaker = "Me", Text = "So you're planning to deal with all the weeds and firewood on this entire street before you can start relaxing?", }, [40030296] = { ID = 40030296, Speaker = "Revontulet", Text = "...On the contrary, I can't understand how you humans can live in such a disordered space.", }, [40030297] = { ID = 40030297, Speaker = "Me", Text = "At this rate, we'll probably be relaxing until next year.", }, [40030298] = { ID = 40030298, Speaker = "???", Text = "Sigh... Just from how noisy it is, I knew you were coming.", }, [40030299] = { ID = 40030299, Speaker = "???", Text = "I just took a nap and The Hill of Hope was taken over by a dictator?", }, [40030300] = { ID = 40030300, Speaker = "Me", Text = "It’s a long story... The short version is that she and Elena switched identities, and took the chance to experience what it means to relax.", }, [40030301] = { ID = 40030301, Speaker = "Sisia", Text = "Maybe one of us hasn’t read enough books, which is why we think pulling weeds counts as relaxing.", }, [40030302] = { ID = 40030302, Speaker = "Me", Text = "I didn’t tell her to do that!", }, [40030303] = { ID = 40030303, Speaker = "Sisia", Text = "I know, I’m not surprised—ha—", }, [40030304] = { ID = 40030304, Speaker = "Sisia", Text = "Achoo!", }, [40030305] = { ID = 40030305, Speaker = "Me", Text = "Huh?", }, [40030306] = { ID = 40030306, Speaker = "Revontulet", Text = "...Sisia?", }, [40030307] = { ID = 40030307, Text = "Revontulet suddenly подня... no, Revontulet suddenly raised her head and rushed straight toward the church.", }, [40030308] = { ID = 40030308, Speaker = "Revontulet", Text = "Sisia, are you okay?", }, [40030309] = { ID = 40030309, Text = "She came running out with several blankets in her arms, and in just a few moves wrapped Sisia up into a round little ball.", }, [40030310] = { ID = 40030310, Speaker = "Sisia", Text = "I just sneezed, not about to freeze to death.", }, [40030311] = { ID = 40030311, Speaker = "Sisia", Text = "Besides, it’s a little hot.", }, [40030312] = { ID = 40030312, Speaker = "Me", Text = "You’ve been wrapped up into a ball and you can still stay so calm. That’s quite a skill.", }, [40030313] = { ID = 40030313, Speaker = "Revontulet", Text = "...Catching a cold would be troublesome.", }, [40030314] = { ID = 40030314, Speaker = "Sisia", Text = "The troublesome part is that I now look like a talking dumpling.", }, [40030315] = { ID = 40030315, Speaker = "Me", Text = "A very sharp-tongued dumpling.", }, [40030316] = { ID = 40030316, Speaker = "Sisia", Text = "...Anyway, whatever you want to say.", }, [40030317] = { ID = 40030317, Speaker = "Revontulet", Text = "...Ah... mm.", }, [40030318] = { ID = 40030318, Speaker = "Revontulet", Text = "I’m just... trying to find a way to relax...", }, [40030319] = { ID = 40030319, Speaker = "Sisia", Text = "If this is relaxing, I’m relieved I only got wrapped into a ball and wasn’t sent to repair the roof.", }, [40030320] = { ID = 40030320, Speaker = "Sisia", Text = "I’m starting to regret sneezing a little.", }, [40030321] = { ID = 40030321, Speaker = "Me", Text = "Too late, you’re already a dumpling.", }, [40030322] = { ID = 40030322, Speaker = "Revontulet", Text = "......", }, [40030323] = { ID = 40030323, Speaker = "Sisia", Text = "All right... let me think how to help you...", }, [40030324] = { ID = 40030324, }, [40030325] = { ID = 40030325, }, [40030326] = { ID = 40030326, Text = "Sisia tossed all the blankets on her person onto the rocking chair, then sank into the sofa and casually pulled out an old book.", }, [40030327] = { ID = 40030327, Text = "Revontulet stood motionless at the doorway, her gaze shifting back and forth between the fireplace and the bookshelf.)", }, [40030328] = { ID = 40030328, Text = "I casually grabbed a fairy tale collection from the bookshelf and stuffed it into her hands, then pointed to the empty stool beside the fireplace.", }, [40030329] = { ID = 40030329, Text = "She stared at the book for two seconds before slowly sitting down, copying Sisia’s example.", }, [40030330] = { ID = 40030330, Speaker = "Sisia", Text = "If you sit like that, you’ll end up reading until your neck breaks.", }, [40030331] = { ID = 40030331, Speaker = "Revontulet", Text = "...Is that really so bad? I thought sitting properly was basic etiquette.", }, [40030332] = { ID = 40030332, Speaker = "Me", Text = "Etiquette is for audiences. You’re here to take a vacation now, Your Majesty the Ice Queen.", }, [40030333] = { ID = 40030333, Speaker = "Sisia", Text = "Speaking of which, why did you suddenly decide to come to The Hill of Hope?", }, [40030334] = { ID = 40030334, Speaker = "Revontulet", Text = "...There’s no special reason. It’s just—", }, [40030335] = { ID = 40030335, Speaker = "Revontulet", Text = "Ever since that happened, I’ve often felt guilty.", }, [40030336] = { ID = 40030336, Speaker = "Revontulet", Text = "After learning human knowledge, one thought kept coming to mind—", }, [40030337] = { ID = 40030337, Speaker = "Revontulet", Text = "What would they think if they knew the one who took the sun away was me?", }, [40030338] = { ID = 40030338, Speaker = "Sisia", Text = "But judging from the villagers’ reactions just now, they don’t dislike you.", }, [40030339] = { ID = 40030339, Speaker = "Revontulet", Text = "That’s because what they saw was \"Aurora,\" not \"Revontulet.\"", }, [40030340] = { ID = 40030340, Speaker = "Sisia", Text = "If you really want to talk about the culprit, it isn’t you. It’s me.", }, [40030341] = { ID = 40030341, Speaker = "Revontulet", Text = "If they hated me, maybe it would be easier. At least then, I wouldn’t have to guess what they were really thinking.", }, [40030342] = { ID = 40030342, Speaker = "Me", Text = "So you’d rather assume they’ll hate you than take even the slightest risk that they might forgive you?", }, [40030343] = { ID = 40030343, Speaker = "Revontulet", Text = "...That’s not the same thing. Hatred is predictable. Acceptance isn’t.", }, [40030344] = { ID = 40030344, Speaker = "Revontulet", Text = "I don't know... after all, I'm not human...", }, [40030345] = { ID = 40030345, Speaker = "Sisia", Text = "...Forget it. I’m too lazy to answer for the whole village.", }, [40030346] = { ID = 40030346, Speaker = "Me", Text = "Then stop guessing for now and stay a few days to see for yourself.", }, [40030347] = { ID = 40030347, Speaker = "Me", Text = "Besides, you’ve got plenty of time to stay here and practice.", }, [40030348] = { ID = 40030348, Speaker = "Revontulet", Text = "Come to think of it, that child who called me \"sister\" just now... the way she smiles is a little like Elena.", }, [40030349] = { ID = 40030349, Speaker = "Sisia", Text = "By human standards, Elena would probably count as your younger sister, too.", }, [40030350] = { ID = 40030350, Speaker = "Revontulet", Text = "Human relationship definitions really are troublesome.", }, [40030351] = { ID = 40030351, Speaker = "Revontulet", Text = "......", }, [40030352] = { ID = 40030352, Speaker = "Sisia", Text = "The one who schedules relaxation into their calendar is the most troublesome, don’t you think?", }, [40030353] = { ID = 40030353, Speaker = "Sisia", Text = "I think I understand why she was able to govern the castle so well.", }, [40030354] = { ID = 40030354, Speaker = "Me", Text = "And I also understand why she could never learn how to lie down and do nothing.", }, [40030355] = { ID = 40030355, Speaker = "Revontulet", Text = "...Efficiently relaxing is also a way of relaxing.", }, [40030356] = { ID = 40030356, Speaker = "Sisia", Text = "That sounds just like a sentence a writer made up at random, like \"quietly having a huge argument.\"", }, [40030357] = { ID = 40030357, Text = "The sound of the wind outside the window was kept far away as a background hum by the warmth of the hearth, and the rustle of Sisia turning pages and the occasional soft sip from Revontulet’s tea mingled together.", }, [40030358] = { ID = 40030358, Speaker = "Sisia", Text = "...Still, if you really want to learn how to relax, the first step is probably to stop staring at me and pick up a book.", }, [40030359] = { ID = 40030359, Speaker = "Revontulet", Text = "...Okay.", }, [40030360] = { ID = 40030360, Text = "Revontulet leaned back into the sofa, this time visibly more relaxed, his shoulders completely slumping as he rested against the backrest.", }, [40030361] = { ID = 40030361, Speaker = "Me", Text = "As expected, if they were going to help the Ice Queen, they would still need Sisia’s help.", }, [40030362] = { ID = 40030362, Text = "The hearth was burning brightly, and the house gradually grew warm enough to make one want to doze off.", }, [40030363] = { ID = 40030363, Text = "The silence between the two, which had initially carried a hint of wariness, had somehow quietly changed into another kind of silence—", }, [40030364] = { ID = 40030364, Text = "a quiet, unembarrassing warmth that belonged only to this room, to this moment.", }, [40030365] = { ID = 40030365, }, [40030366] = { ID = 40030366, }, [40030367] = { ID = 40030367, Speaker = "Revontulet", Text = "Human, I permit you to answer my question.", }, [40030368] = { ID = 40030368, Speaker = "Me", Text = "Fine, what is your question?", }, [40030369] = { ID = 40030369, Speaker = "Revontulet", Text = "Tell me, when you usually pilot that sky castle—", }, [40030370] = { ID = 40030370, Speaker = "Revontulet", Text = "how do you relax?", }, [40030371] = { ID = 40030371, Speaker = "Me", Text = "Well then...", }, [40030372] = { ID = 40030372, Speaker = "Me", Text = "I think the answer should be obvious.", }, [40030373] = { ID = 40030373, Speaker = "Revontulet", Text = "Is it mating again?", }, [40030374] = { ID = 40030374, Speaker = "Me", Text = "Isn't that something you know very well? Wasn't it on the to-do list too?", }, [40030375] = { ID = 40030375, Speaker = "Revontulet", Text = "You dare compare this king’s list with your beastly behavior?", }, [40030376] = { ID = 40030376, Speaker = "Revontulet", Text = "Looks like I’ll have to punish you properly. Come with this king.", }, [40030377] = { ID = 40030377, Speaker = "Me", Text = "I feel like you’ve already planned the itinerary.", }, [40030378] = { ID = 40030378, Speaker = "Me", Text = "No matter what I answer, it’s the same.", }, [40030379] = { ID = 40030379, Speaker = "Revontulet", Text = "Enough nonsense.", }, [40030380] = { ID = 40030380, }, [40030381] = { ID = 40030381, }, [40030382] = { ID = 40030382, Speaker = "Me", Text = "Looks like I’ll have to show you what I’m capable of.", }, [40030383] = { ID = 40030383, Speaker = "Revontulet", Text = "You... what do you mean.", }, [40030384] = { ID = 40030384, Speaker = "Revontulet", Text = "Mmmgh—! Human!", }, [40030385] = { ID = 40030385, Speaker = "Revontulet", Text = "Where did you stick it?", }, [40030386] = { ID = 40030386, Speaker = "Revontulet", Text = "That isn't... a place for you to do this kind of thing...", }, [40030387] = { ID = 40030387, Speaker = "Revontulet", Text = "Hah... ah...!", }, [40030388] = { ID = 40030388, Speaker = "Me", Text = "Isn't it good?", }, [40030389] = { ID = 40030389, Speaker = "Me", Text = "Her Majesty seems quite comfortable too.", }, [40030390] = { ID = 40030390, Speaker = "Me", Text = "It's even running down the front.", }, [40030391] = { ID = 40030391, Speaker = "Revontulet", Text = "The hole in my ass...", }, [40030392] = { ID = 40030392, Speaker = "Revontulet", Text = "It's being stretched open by your cock... Hah...", }, [40030393] = { ID = 40030393, Speaker = "Revontulet", Text = "To be using such an embarrassing pose...", }, [40030394] = { ID = 40030394, Speaker = "Me", Text = "What are your hands doing?", }, [40030395] = { ID = 40030395, Speaker = "Me", Text = "Are you masturbating while your ass is being fucked?", }, [40030396] = { ID = 40030396, Speaker = "Revontulet", Text = "Hah... shut up...", }, [40030397] = { ID = 40030397, Speaker = "Revontulet", Text = "It's because you stuck it in there...", }, [40030398] = { ID = 40030398, Speaker = "Revontulet", Text = "I can't even feel good like this, so I have to...", }, [40030399] = { ID = 40030399, Speaker = "Revontulet", Text = "Nngh...", }, [40030400] = { ID = 40030400, Speaker = "Me", Text = "Her Majesty's voice doesn't sound uncomfortable at all, does it?", }, [40030401] = { ID = 40030401, Speaker = "Me", Text = "If anything, she sounds like a pervert who can't stop climaxing from being fucked in the ass.", }, [40030402] = { ID = 40030402, Speaker = "Revontulet", Text = "Who allowed you...", }, [40030403] = { ID = 40030403, Speaker = "Revontulet", Text = "to speak to your king like that...", }, [40030404] = { ID = 40030404, Speaker = "Me", Text = "Oh? Don't forget, you're not the queen right now.", }, [40030405] = { ID = 40030405, Speaker = "Me", Text = "Right now you're just an ordinary person on vacation.", }, [40030406] = { ID = 40030406, Speaker = "Revontulet", Text = "Hah... Human... slow... move slower...", }, [40030407] = { ID = 40030407, Speaker = "Revontulet", Text = "My ass... Nnn...", }, [40030408] = { ID = 40030408, Speaker = "Revontulet", Text = "I'm going to... use my ass...", }, [40030409] = { ID = 40030409, Speaker = "Revontulet", Text = "Nnh... Ahhhhh...!", }, [40030410] = { ID = 40030410, Text = "At the moment Revontulet climaxed, translucent love juice sprayed out like a fountain.", }, [40030411] = { ID = 40030411, Text = "A large stain spread across the pristine white bedsheet.", }, [40030412] = { ID = 40030412, Speaker = "Revontulet", Text = "Haa... ahnn... nnn...", }, [40030413] = { ID = 40030413, Speaker = "Revontulet", Text = "Human...", }, [40030414] = { ID = 40030414, Speaker = "Revontulet", Text = "Your dick...", }, [40030415] = { ID = 40030415, Speaker = "Me", Text = "Is Her Majesty satisfied?", }, [40030416] = { ID = 40030416, Speaker = "Revontulet", Text = "The front... not yet...", }, [40030417] = { ID = 40030417, Speaker = "Revontulet", Text = "Until I’m satisfied... I won’t allow you to stop...", }, [40030418] = { ID = 40030418, }, [40030419] = { ID = 40030419, }, [40030420] = { ID = 40030420, Text = "Elena spread the list out on the sled, the corners of the paper already damp from melted snow.", }, [40030421] = { ID = 40030421, Text = "Revontulet’s handwriting was as neat as always—", }, [40030422] = { ID = 40030422, Text = "Hauling fresh water, restocking the food stores, clearing the snow from the castle’s east wing, taking inventory of supplies...", }, [40030423] = { ID = 40030423, Text = "It stretched to a full three pages. Looking at those words, Elena once again felt as if she had truly been entrusted with something important.", }, [40030424] = { ID = 40030424, Speaker = "Elena", Text = "Snow... food... water...", }, [40030425] = { ID = 40030425, Speaker = "Elena", Text = "Let’s start with the snow first.", }, [40030426] = { ID = 40030426, Text = "Elena dumped all the snow buckets out the window, and just as she was about to breathe a sigh of relief, she noticed there were still chunks of ice left in the corner that hadn’t been moved—", }, [40030427] = { ID = 40030427, Speaker = "Elena", Text = "Huh... where are these ice chunks supposed to go?", }, [40030428] = { ID = 40030428, Speaker = "Elena", Text = "The list says... the storeroom, but the food also goes in the storeroom.", }, [40030429] = { ID = 40030429, Speaker = "Elena", Text = "Won’t the ice chunks spoil the food if they’re put together?", }, [40030430] = { ID = 40030430, Speaker = "Elena", Text = "Maybe I should keep them separate... the food list...", }, [40030431] = { ID = 40030431, Speaker = "Elena", Text = "Bread, milk... ice chunks are food and building material too...?", }, [40030432] = { ID = 40030432, Speaker = "Elena", Text = "Huh? Is snow food too...?", }, [40030433] = { ID = 40030433, Speaker = "Elena", Text = "Oh no... so much was just dumped away...", }, [40030434] = { ID = 40030434, Text = "Just then, Elena looked down and saw only melted ice pressing down on top of the bread.", }, [40030435] = { ID = 40030435, Speaker = "Elena", Text = "Huh?", }, [40030436] = { ID = 40030436, Speaker = "Elena", Text = "The ice got the bread wet, oh no...", }, [40030437] = { ID = 40030437, Speaker = "Elena", Text = "It’s okay, just cut off the wet part. As long as it’s still edible, things haven’t gotten worse.", }, [40030438] = { ID = 40030438, Text = "Telling herself that over and over, she broke off the soggy corner of bread and tossed it into the snow bucket.", }, [40030439] = { ID = 40030439, Speaker = "Elena", Text = "Next item... add snow? No, remove snow.", }, [40030440] = { ID = 40030440, Text = "Elena took out the list again to double-check and realized she had mixed up two things.", }, [40030441] = { ID = 40030441, Text = "At that moment, a few snowmen beside her tugged at Elena's sleeve and waved their arms as if waiting for orders.", }, [40030442] = { ID = 40030442, Speaker = "Elena", Text = "It's okay, I can take care of this one.", }, [40030443] = { ID = 40030443, Speaker = "Elena", Text = "The snow on the east side needs to be cleared... and then the snow has to be taken to the kitchen...", }, [40030444] = { ID = 40030444, Speaker = "Elena", Text = "...That changes the amount of snow from what's on the list...", }, [40030445] = { ID = 40030445, Speaker = "Elena", Text = "It's okay, it's okay. As long as I fix it now, it's still in time.", }, [40030446] = { ID = 40030446, Speaker = "Elena", Text = "As long as I still have the list, I know what I'm doing.", }, [40030447] = { ID = 40030447, Text = "A series of hurried pattering sounds came from the end of the corridor. A Penguin flapped its short wings and rushed over.", }, [40030448] = { ID = 40030448, Text = "It let out angry cries as it circled around Elena—its nest seemed to have been completely buried by the snow that had just been dumped.", }, [40030449] = { ID = 40030449, Speaker = "Elena", Text = "...I am sorry. I am sorry, sorry!", }, [40030450] = { ID = 40030450, Speaker = "Elena", Text = "I'm still thinking of a way. Really, if I just have a little more time, I'll take care of it.", }, [40030451] = { ID = 40030451, Speaker = "Elena", Text = "...I'll let you calm down first.", }, [40030452] = { ID = 40030452, Speaker = "Elena", Text = "I need to find a place to put you for now...", }, [40030453] = { ID = 40030453, }, [40030454] = { ID = 40030454, }, [40030455] = { ID = 40030455, Speaker = "Elena", Text = "The cell should be... cold enough. Stay there for now, and I'll come get you once I've dug out the nest.", }, [40030456] = { ID = 40030456, Text = "Elena settled the Penguin into an empty room lined with hay in a corner of the dungeon, looking a little apologetic.", }, [40030457] = { ID = 40030457, Speaker = "Elena", Text = "Wait here in this nice, comfortable room. It'll be ready very soon.", }, [40030458] = { ID = 40030458, Text = "A snowman wobbled out from around the corner, mouthless—it first pointed toward the empty storage room, then hugged its own belly.", }, [40030459] = { ID = 40030459, Speaker = "Elena", Text = "...Food? Ah! Food...", }, [40030460] = { ID = 40030460, Speaker = "Elena", Text = "If there's no bread, cake should be fine too.", }, [40030461] = { ID = 40030461, Text = "Elena picked up the snowman.", }, [40030462] = { ID = 40030462, }, [40030463] = { ID = 40030463, }, [40030464] = { ID = 40030464, Speaker = "Elena", Text = "Follow me for now. Let's go check the kitchen.", }, [40030465] = { ID = 40030465, Speaker = "Elena", Text = "Buckets, bread, Penguin, snowmen...", }, [40030466] = { ID = 40030466, Speaker = "Elena", Text = "...Did I forget something?", }, [40030467] = { ID = 40030467, Speaker = "Elena", Text = "It's okay. If I forget something, I can just do it when I remember.", }, [40030468] = { ID = 40030468, Speaker = "Elena", Text = "Does Revontulet have to deal with this much every day?", }, [40030469] = { ID = 40030469, Speaker = "Elena", Text = "No wonder she's always so tired.", }, [40030470] = { ID = 40030470, Speaker = "Elena", Text = "No... these are all just lots of small, simple things. I can't even mess up something like this...", }, [40030471] = { ID = 40030471, Speaker = "Elena", Text = "As long as I do things step by step, everything will be fine.", }, [40030472] = { ID = 40030472, Speaker = "Elena", Text = "We're at the kitchen. Here, there's still cake over here.", }, [40030473] = { ID = 40030473, Text = "The snowman looked at the cake and shook its head, pointing at the snow bucket in the corner.", }, [40030474] = { ID = 40030474, Speaker = "Elena", Text = "...So it likes eating snow more than cake?", }, [40030475] = { ID = 40030475, Speaker = "Elena", Text = "At this rate, we might not have enough snow...", }, [40030476] = { ID = 40030476, Text = "The snowman pointed at the snow machine in the corner and kept waving its arms.", }, [40030477] = { ID = 40030477, Speaker = "Elena", Text = "So there was something like this... then there's no problem...", }, [40030478] = { ID = 40030478, Text = "Elena pulled down the lever, and water from the faucet turned on, continuously flowing into the snow machine.", }, [40030479] = { ID = 40030479, Speaker = "Elena", Text = "Next... there's still... on the list...", }, [40030480] = { ID = 40030480, Text = "Elena muttered to herself as she walked out of the kitchen.", }, [40030481] = { ID = 40030481, }, [40030482] = { ID = 40030482, }, [40030483] = { ID = 40030483, Text = "The sweet scent of incense, mixed with the dry heat from the fireplace, drifted through every corner of Sisia's room.", }, [40030484] = { ID = 40030484, Text = "Revontulet was sprawled out on the sofa, with a wrung-out warm towel covering most of her face, rising and falling slightly with each breath.", }, [40030485] = { ID = 40030485, Speaker = "Me", Text = "Do you feel a bit more relaxed?", }, [40030486] = { ID = 40030486, Speaker = "Revontulet", Text = "Maybe... I guess.", }, [40030487] = { ID = 40030487, Speaker = "Revontulet", Text = "Still, I feel like I'm a fool right now, with my head completely empty.", }, [40030488] = { ID = 40030488, Speaker = "Me", Text = "Honestly, you do look a bit stupid right now.", }, [40030489] = { ID = 40030489, Speaker = "Revontulet", Text = "...Do you want to become an ice sculpture?", }, [40030490] = { ID = 40030490, Speaker = "Me", Text = "No, thank you.", }, [40030491] = { ID = 40030491, Speaker = "Sisia", Text = "Sometimes, letting yourself be a fool keeps you from feeling so much pressure.", }, [40030492] = { ID = 40030492, Speaker = "Sisia", Text = "You know that's true, right, Sere?", }, [40030493] = { ID = 40030493, Speaker = "Celeia", Text = "Wait, what? I-I don't understand what Sisia means...", }, [40030494] = { ID = 40030494, Speaker = "Sisia", Text = "Stress builds up, and once it reaches a certain point, it breaks.", }, [40030495] = { ID = 40030495, Speaker = "Celeia", Text = "So, periodically letting yourself go blank is actually a safety valve?", }, [40030496] = { ID = 40030496, Speaker = "Me", Text = "Looks like I've been very safe these past few years.", }, [40030497] = { ID = 40030497, Speaker = "Revontulet", Text = "You're not a safety valve at all; you're disaster itself.", }, [40030498] = { ID = 40030498, Speaker = "Celeia", Text = "Well... do you want to have a cup of hot tea before you leave? It's very cold outside.", }, [40030499] = { ID = 40030499, Speaker = "Me", Text = "No need. I'm afraid if I keep drinking, I'll turn into a sofa specimen like her.", }, [40030500] = { ID = 40030500, Speaker = "Revontulet", Text = "...Are you implying something about me?", }, [40030501] = { ID = 40030501, Text = "I smiled and drew my hand back, and at the same time glanced out the window—", }, [40030502] = { ID = 40030502, Speaker = "Me", Text = "You two keep taking care of her; I'll go check on Elena's condition.", }, [40030503] = { ID = 40030503, Speaker = "Celeia", Text = "Take care on the way, Mr. Morning Star!", }, [40030504] = { ID = 40030504, }, [40030505] = { ID = 40030505, }, [40030506] = { ID = 40030506, Text = "I pushed open the church's heavy wooden doors, and the afternoon sunlight made the snow glow.", }, [40030507] = { ID = 40030507, Speaker = "Villager", Text = "Good afternoon, Traveler!", }, [40030508] = { ID = 40030508, Speaker = "Me", Text = "Good afternoon.", }, [40030509] = { ID = 40030509, Speaker = "Villager", Text = "I happen to want to ask you something.", }, [40030510] = { ID = 40030510, Speaker = "Villager", Text = "That girl wearing the Lamplighter Lady's cloak... don't tell me she's the legendary Queen of Revontulet?", }, [40030511] = { ID = 40030511, Speaker = "Me", Text = "......", }, [40030512] = { ID = 40030512, Speaker = "Villager", Text = "I was only guessing at first, but that expression of yours is basically an admission.", }, [40030513] = { ID = 40030513, Speaker = "Villager", Text = "Don't worry, I don't plan to do anything.", }, [40030514] = { ID = 40030514, Speaker = "Me", Text = "You don't hate her?", }, [40030515] = { ID = 40030515, Speaker = "Villager", Text = "If I said I never resented her at all, that would definitely be a lie.", }, [40030516] = { ID = 40030516, Speaker = "Villager", Text = "But seeing the real person... she's so different from the legend.", }, [40030517] = { ID = 40030517, Speaker = "Me", Text = "If it were me, I'd say she's not a bad person.", }, [40030518] = { ID = 40030518, Speaker = "Villager", Text = "Even if I don't hate her, that's not something I can decide alone.", }, [40030519] = { ID = 40030519, Speaker = "Me", Text = "I'll pass that on to her personally.", }, [40030520] = { ID = 40030520, Speaker = "Villager", Text = "If you do, don't come looking for me—I've never been able to keep my mouth shut.", }, [40030521] = { ID = 40030521, Speaker = "Me", Text = "Thank you for telling me all this.", }, [40030522] = { ID = 40030522, Speaker = "Villager", Text = "You're welcome! By the way—", }, [40030523] = { ID = 40030523, Speaker = "Villager", Text = "The Ice Castle seems a bit noisy over there today, so be careful if you go.", }, [40030524] = { ID = 40030524, Text = "As I walked along the icy path toward the castle, the closer I got to my destination, the stronger that indescribable unease in my heart became—", }, [40030525] = { ID = 40030525, }, [40030526] = { ID = 40030526, }, [40030527] = { ID = 40030527, Text = "\"A bit noisy\" doesn’t sound like a joke at all.", }, [40030528] = { ID = 40030528, Text = "The moment I pushed open the castle gates, a wave of damp, chilly air rushed at me—", }, [40030529] = { ID = 40030529, Text = "The floor in the entrance hall was already flooded, and a few melting ice floes were still spinning on the water’s surface.", }, [40030530] = { ID = 40030530, Speaker = "Me", Text = "...What kind of scene is this supposed to be?", }, [40030531] = { ID = 40030531, Text = "Not far away, a group of snowmen were sitting on the ground and sharing an entire cream cake, getting themselves covered in a mess.", }, [40030532] = { ID = 40030532, Text = "Farther down the corridor, a row of Penguins wearing what looked like prisoner number tags stood motionless in line, as if waiting for judgment.", }, [40030533] = { ID = 40030533, Text = "Several half-eaten paper cake plates floated in the splashing water, and one snowman even raised a cream-covered snow claw at me, as if greeting me.", }, [40030534] = { ID = 40030534, Speaker = "Me", Text = "...Are you planning to turn this place into a prison and a restaurant?", }, [40030535] = { ID = 40030535, Speaker = "Me", Text = "Elena? Are you there?", }, [40030536] = { ID = 40030536, }, [40030537] = { ID = 40030537, }, [40030538] = { ID = 40030538, Speaker = "Me", Text = "Elena~ Where are you~", }, [40030539] = { ID = 40030539, Text = "I waded around the fallen pillar, and my gaze landed on the shadow beneath the stairs—", }, [40030540] = { ID = 40030540, Text = "A sliver of yellow light leaked through the gaps in the barrel, flickering on and off.", }, [40030541] = { ID = 40030541, Speaker = "Me", Text = "Knock on the door.", }, [40030542] = { ID = 40030542, Speaker = "Elena", Text = "No one is there.", }, [40030543] = { ID = 40030543, Speaker = "Me", Text = "This is the first time I’ve ever seen a barrel talk on its own.", }, [40030544] = { ID = 40030544, Speaker = "Elena", Text = "...The secret of wood.", }, [40030545] = { ID = 40030545, Speaker = "Me", Text = "How long have you been tucked away in there?", }, [40030546] = { ID = 40030546, Speaker = "Elena", Text = "I don’t know. It’s quieter, so it’s easier to think.", }, [40030547] = { ID = 40030547, Speaker = "Me", Text = "It looks pretty serious outside. What happened?", }, [40030548] = { ID = 40030548, Speaker = "Elena", Text = "It was all my fault...", }, [40030549] = { ID = 40030549, Speaker = "Me", Text = "Why did you hide inside a barrel?", }, [40030550] = { ID = 40030550, Speaker = "Elena", Text = "A barrel doesn’t leak. This is the only dry place.", }, [40030551] = { ID = 40030551, Speaker = "Me", Text = "That sounds so reasonable that I want to squeeze in too.", }, [40030552] = { ID = 40030552, Speaker = "Elena", Text = "... There's not enough room inside.", }, [40030553] = { ID = 40030553, Speaker = "Me", Text = "Why do those penguins outside look like prisoners being hauled off to jail?", }, [40030554] = { ID = 40030554, Speaker = "Elena", Text = "I didn't lock them up...", }, [40030555] = { ID = 40030555, Speaker = "Elena", Text = "They all look too similar, so to tell them apart... I can only put tags on them...", }, [40030556] = { ID = 40030556, Speaker = "Me", Text = "Then why is that snowman eating cake over there?", }, [40030557] = { ID = 40030557, Speaker = "Elena", Text = "There's no bread left. Cake counts as food too.", }, [40030558] = { ID = 40030558, Speaker = "Me", Text = "Are you pushing yourself a little too hard?", }, [40030559] = { ID = 40030559, Speaker = "Elena", Text = "No, this is what I can do.", }, [40030560] = { ID = 40030560, Speaker = "Elena", Text = "But things keep popping up one after another—buckets, food, penguins, the snowman's home, everything happening at once, I...", }, [40030561] = { ID = 40030561, Text = "She was trembling all over, clutching the crystal ball.", }, [40030562] = { ID = 40030562, Speaker = "Elena", Text = "I couldn't handle everything at once, so I had to deal with what I could first, and then new things kept popping up...", }, [40030563] = { ID = 40030563, Speaker = "Me", Text = "It's okay, take your time. I'm listening.", }, [40030564] = { ID = 40030564, Speaker = "Elena", Text = "...Sorry, I thought as long as I kept moving, things would get better.", }, [40030565] = { ID = 40030565, Speaker = "Me", Text = "It's unrealistic to think you can do everything by yourself.", }, [40030566] = { ID = 40030566, Speaker = "Me", Text = "You can direct the snowmen like Revontulet.", }, [40030567] = { ID = 40030567, Speaker = "Elena", Text = "But I want to do things well...", }, [40030568] = { ID = 40030568, Speaker = "Elena", Text = "If I can't even do simple things well...", }, [40030569] = { ID = 40030569, Speaker = "Elena", Text = "Revontulet can always arrange everything...", }, [40030570] = { ID = 40030570, Speaker = "Elena", Text = "And all I can do is hold a lantern...", }, [40030571] = { ID = 40030571, Speaker = "Me", Text = "Why are you suddenly bringing up Revontulet?", }, [40030572] = { ID = 40030572, Speaker = "Elena", Text = "...We're the same person split into separate parts.", }, [40030573] = { ID = 40030573, Speaker = "Me", Text = "So?", }, [40030574] = { ID = 40030574, Speaker = "Elena", Text = "...Sorry, pretend I didn't say that.", }, [40030575] = { ID = 40030575, Speaker = "Elena", Text = "...Please, put the lid back on.", }, [40030576] = { ID = 40030576, Speaker = "Elena", Text = "That's the only thing I can still control...", }, [40030577] = { ID = 40030577, Text = "I gently put the lid back on.", }, [40030578] = { ID = 40030578, Speaker = "Me", Text = "I should apologize too. It seems that leaving everything to you alone didn’t ease your anxiety.", }, [40030579] = { ID = 40030579, Speaker = "Me", Text = "Then I’ll push you somewhere quieter so you can calm down slowly. We can clean up together after that.", }, [40030580] = { ID = 40030580, Speaker = "Elena", Text = "...Ah... mm.", }, [40030581] = { ID = 40030581, Speaker = "Elena", Text = "Thank you, Captain.", }, [40030582] = { ID = 40030582, }, [40030583] = { ID = 40030583, }, [40030584] = { ID = 40030584, Text = "At last, the hall had recovered to about seventy or eighty percent of its former state. The floating ice that had been scattered all over earlier was moved piece by piece to the walls and lined up neatly.", }, [40030585] = { ID = 40030585, Speaker = "Me", Text = "Elena, your hands are shaking. Put it down for a moment.", }, [40030586] = { ID = 40030586, Speaker = "Elena", Text = "I'm fine. I can still carry it.", }, [40030587] = { ID = 40030587, Speaker = "Me", Text = "Look at you, your face is as white as a sheet, and you still tell me you're fine.", }, [40030588] = { ID = 40030588, Speaker = "Me", Text = "You look more unsteady than this castle right now.", }, [40030589] = { ID = 40030589, Speaker = "Elena", Text = "If I can’t even do this...", }, [40030590] = { ID = 40030590, Speaker = "Me", Text = "Elena.", }, [40030591] = { ID = 40030591, Speaker = "Me", Text = "Take it slowly.", }, [40030592] = { ID = 40030592, Speaker = "Me", Text = "No rush.", }, [40030593] = { ID = 40030593, Speaker = "Me", Text = "You don’t need to prove your worth by how much you can do.", }, [40030594] = { ID = 40030594, Speaker = "Me", Text = "Even if you can’t do anything today, no one will blame you.", }, [40030595] = { ID = 40030595, Speaker = "Elena", Text = "...Really?", }, [40030596] = { ID = 40030596, Speaker = "Me", Text = "Really, I’m here. If you want to stop, then stop.", }, [40030597] = { ID = 40030597, Text = "The wet stains gradually receded, and the floating ice in the corners of the walls was replaced by row upon row of neatly stacked ice blocks.", }, [40030598] = { ID = 40030598, Text = "The snowmen carried empty buckets in and out, and the angle of the sunlight streaming in shifted from directly overhead to the side of the wall.", }, [40030599] = { ID = 40030599, Speaker = "Elena", Text = "Hang in there... snowmen.", }, [40030600] = { ID = 40030600, Speaker = "Elena", Text = "When it’s over, we can have cake.", }, [40030601] = { ID = 40030601, Speaker = "Me", Text = "You really can make use of anything, can’t you?", }, [40030602] = { ID = 40030602, Speaker = "Elena", Text = "Mm, thanks to what you said, we just need everyone to do it together.", }, [40030603] = { ID = 40030603, Speaker = "Me", Text = "See? You’ve already done a great job.", }, [40030604] = { ID = 40030604, Speaker = "Elena", Text = "...I’m still scared. Scared that the moment I stop, there’ll be no reason for me to exist.", }, [40030605] = { ID = 40030605, Speaker = "Elena", Text = "...What if I keep failing to find what I should do?", }, [40030606] = { ID = 40030606, Speaker = "Me", Text = "The process of looking is a goal too, isn’t it? No one says you have to find it today.", }, [40030607] = { ID = 40030607, Speaker = "Me", Text = "Don't put too much pressure on yourself.", }, [40030608] = { ID = 40030608, Speaker = "Elena", Text = "Mmh... Thank you, Captain.", }, [40030609] = { ID = 40030609, Text = "By the time the last chunk of drift ice had been carried away by the snowmen, the hall floor finally revealed its original patterns.", }, [40030610] = { ID = 40030610, Speaker = "Me", Text = "How do you feel?", }, [40030611] = { ID = 40030611, Speaker = "Elena", Text = "There's nothing left to do.", }, [40030612] = { ID = 40030612, Speaker = "Me", Text = "Then what do you want to do now?", }, [40030613] = { ID = 40030613, Speaker = "Elena", Text = "...I don't want to do anything.", }, [40030614] = { ID = 40030614, Speaker = "Me", Text = "That's good.", }, [40030615] = { ID = 40030615, Speaker = "Me", Text = "Sometimes letting your mind go blank is more important than anything else.", }, [40030616] = { ID = 40030616, Speaker = "Elena", Text = "...go blank.", }, [40030617] = { ID = 40030617, Speaker = "Me", Text = "Right, just like now—standing here and doing nothing.", }, [40030618] = { ID = 40030618, Speaker = "Elena", Text = "...Okay.", }, [40030619] = { ID = 40030619, Speaker = "Elena", Text = "I want to... go back to The Hill of Hope, but this place...", }, [40030620] = { ID = 40030620, Speaker = "Me", Text = "Just leave the management to the snowmen. Let them handle it.", }, [40030621] = { ID = 40030621, Text = "I waved to the snowmen beside me and left the rest of the finishing touches to them.", }, [40030622] = { ID = 40030622, Text = "We walked out of the gates of the ice-and-snow castle together and headed toward The Hill of Hope.", }, [40030623] = { ID = 40030623, }, [40030624] = { ID = 40030624, }, [40030625] = { ID = 40030625, Speaker = "Me", Text = "When we get back, let's go blank together for a while too.", }, [40030626] = { ID = 40030626, Speaker = "Elena", Text = "...Okay. If the Captain is by my side, I'll give it a try.", }, [40030627] = { ID = 40030627, Speaker = "Me", Text = "Now that you put it that way, I kind of want to find a place to lie down right away.", }, [40030628] = { ID = 40030628, }, [40030629] = { ID = 40030629, }, [40030630] = { ID = 40030630, Text = "Elena and I walked back to The Hill of Hope.", }, [40030631] = { ID = 40030631, Text = "I saw Revontulet standing beside a half-built cabin, directing the villagers in an orderly manner.", }, [40030632] = { ID = 40030632, Speaker = "Me", Text = "Oh, why are you standing here?", }, [40030633] = { ID = 40030633, Speaker = "Revontulet", Text = "...You're back.", }, [40030634] = { ID = 40030634, Speaker = "Revontulet", Text = "Is my castle okay?", }, [40030635] = { ID = 40030635, Speaker = "Elena", Text = "N-no problem...", }, [40030636] = { ID = 40030636, Speaker = "Elena", Text = "Mm!", }, [40030637] = { ID = 40030637, Speaker = "Me", Text = "That stance gives off the feeling of enslaving humanity.", }, [40030638] = { ID = 40030638, Speaker = "Revontulet", Text = "...Enslaving humanity? Hmph!", }, [40030639] = { ID = 40030639, Speaker = "Revontulet", Text = "Snowmen are much more useful than humans.", }, [40030640] = { ID = 40030640, Speaker = "Revontulet", Text = "As long as there’s snow, we can keep making them nonstop. They don’t need sleep, and they don’t need to eat.", }, [40030641] = { ID = 40030641, Speaker = "Revontulet", Text = "And they’re very easy to satisfy. All they need is three days off a week—", }, [40030642] = { ID = 40030642, Speaker = "Revontulet", Text = "Three meals a day plus an after-meal snack, a two-hour nap every day, and a place to live...", }, [40030643] = { ID = 40030643, Speaker = "Revontulet", Text = "If snowmen are satisfied with that, who knows how many demands humans have?", }, [40030644] = { ID = 40030644, Speaker = "Elena", Text = "...The benefits are great.", }, [40030645] = { ID = 40030645, Speaker = "Me", Text = "Do you still need any snowmen over there?", }, [40030646] = { ID = 40030646, Speaker = "Revontulet", Text = "No, I wouldn’t want to see you work yourself to death. You have other duties.", }, [40030647] = { ID = 40030647, Speaker = "Villager", Text = "Lady Aurora, thank you for your help. Please accept this small token of our gratitude!", }, [40030648] = { ID = 40030648, Speaker = "Revontulet", Text = "What’s this? Bread?", }, [40030649] = { ID = 40030649, Speaker = "Villager", Text = "Yes. Thanks to your instructions, we were able to finish ahead of schedule today. We’re truly grateful.", }, [40030650] = { ID = 40030650, Speaker = "Revontulet", Text = "Grateful...", }, [40030651] = { ID = 40030651, Speaker = "Revontulet", Text = "No, this is what I should do.", }, [40030652] = { ID = 40030652, Speaker = "Villager", Text = "Please accept it. The villagers are all very grateful.", }, [40030653] = { ID = 40030653, Speaker = "Villager", Text = "And Miss Lantern Bearer, the clothes you’re wearing today look lovely.", }, [40030654] = { ID = 40030654, Speaker = "Elena", Text = "Eh...? Nnn...", }, [40030655] = { ID = 40030655, Text = "Elena seemed to have just remembered that she was still wearing Revontulet’s outfit.", }, [40030656] = { ID = 40030656, Text = "At that moment, a child came running over with a worried expression.", }, [40030657] = { ID = 40030657, Speaker = "Child", Text = "Big Sister Aurora, Big Sister Elena, and Mister Traveler!", }, [40030658] = { ID = 40030658, Speaker = "Child", Text = "Fuzzball is missing again!", }, [40030659] = { ID = 40030659, Speaker = "Revontulet", Text = "Fuzzball...?", }, [40030660] = { ID = 40030660, }, [40030661] = { ID = 40030661, }, [40030662] = { ID = 40030662, Text = "Elena and I heard the commotion in the square, and the two of us stepped out from the house.", }, [40030663] = { ID = 40030663, Speaker = "Me", Text = "What are they crowding around over there? Something didn’t happen again, did it?", }, [40030664] = { ID = 40030664, Speaker = "Elena", Text = "No idea. Let’s go take a look, Captain.", }, [40030665] = { ID = 40030665, Speaker = "Child A", Text = "Fuzzball climbed to the top of the tree again. This time she really can’t get down!", }, [40030666] = { ID = 40030666, Speaker = "Me", Text = "Fuzzball... what kind of creature is that.", }, [40030667] = { ID = 40030667, Speaker = "Elena", Text = "The church cat.", }, [40030668] = { ID = 40030668, Speaker = "Elena", Text = "That cat’s fur... is always covered in her cloak...", }, [40030669] = { ID = 40030669, Speaker = "Me", Text = "Wait, look, she’s up there!", }, [40030670] = { ID = 40030670, Text = "The two of us looked up, and all we could see was the pink-and-white figure clutching a branch, climbing toward the cat in an extremely awkward pose.", }, [40030671] = { ID = 40030671, Speaker = "Child A", Text = "Miss Aurora, go for it!", }, [40030672] = { ID = 40030672, Speaker = "Child B", Text = "Big Sister Elena is amazing!", }, [40030673] = { ID = 40030673, Speaker = "Revontulet", Text = "Why do I have to do this sort of thing... Annoying four-legged poultry!", }, [40030674] = { ID = 40030674, Speaker = "Me", Text = "Hey, don’t force it. Be careful not to fall!", }, [40030675] = { ID = 40030675, Speaker = "Revontulet", Text = "You don’t need to worry if I fall.", }, [40030676] = { ID = 40030676, Speaker = "Revontulet", Text = "Cat, come here.", }, [40030677] = { ID = 40030677, Speaker = "Me", Text = "If you order it around like that, it’ll only get more scared.", }, [40030678] = { ID = 40030678, Speaker = "Revontulet", Text = "...It should be obeying my orders!", }, [40030679] = { ID = 40030679, Text = "Revontulet reached out to grab the cat, but the cat arched its back and puffed up before darting away, its tail brushing across her face.", }, [40030680] = { ID = 40030680, Speaker = "Me", Text = "What it’s scared of is probably your poker face.", }, [40030681] = { ID = 40030681, Speaker = "Revontulet", Text = "I am not making a face.", }, [40030682] = { ID = 40030682, Speaker = "Elena", Text = "You are.", }, [40030683] = { ID = 40030683, Speaker = "Me", Text = "Look, even Elena says so.", }, [40030684] = { ID = 40030684, Speaker = "Revontulet", Text = "For the last time.", }, [40030685] = { ID = 40030685, Text = "The cat suddenly sprang away, causing the entire thin branch to shake violently. Her center of gravity slipped, and she missed her footing.", }, [40030686] = { ID = 40030686, Speaker = "Me", Text = "Revontulet!", }, [40030687] = { ID = 40030687, Speaker = "Elena", Text = "...!", }, [40030688] = { ID = 40030688, Text = "She fell backward, and instinctively threw her arms wide; the ice crystals bursting from her fingertips scattered through the air.", }, [40030689] = { ID = 40030689, Text = "A pair of deep azure butterfly wings formed from behind her, steadily supporting her and the cat she was tightly clutching in her arms as they hovered in midair.", }, [40030690] = { ID = 40030690, Speaker = "Child", Text = "W-what is that—", }, [40030691] = { ID = 40030691, Speaker = "Villager", Text = "She grew wings!", }, [40030692] = { ID = 40030692, Speaker = "Me", Text = "......", }, [40030693] = { ID = 40030693, Text = "The square fell silent, with only the cat in her arms wriggling restlessly; the lingering light from before the wings folded cast a faint blue shadow across the snow, and no one spoke first.", }, [40030694] = { ID = 40030694, Speaker = "Villager", Text = "...The Ice Queen?", }, [40030695] = { ID = 40030695, }, [40030696] = { ID = 40030696, }, [40030697] = { ID = 40030697, Text = "Revontulet landed firmly, then gently set the cat, which was still clinging to her, down on the stone-paved road.", }, [40030698] = { ID = 40030698, Text = "The cat, unappreciative, flicked its tail and darted into the alley in a flash.", }, [40030699] = { ID = 40030699, Text = "Elena and I pushed through the villagers gathered in a circle before finally seeing the full picture—", }, [40030700] = { ID = 40030700, Speaker = "Revontulet", Text = "...Have you had your fill of staring.", }, [40030701] = { ID = 40030701, Speaker = "Revontulet", Text = "There's no need to keep pretending anymore.", }, [40030702] = { ID = 40030702, Speaker = "Revontulet", Text = "The Revontulet you all only knew by word of mouth is standing right in front of you.", }, [40030703] = { ID = 40030703, Speaker = "Revontulet", Text = "That's right. The one who took the sun and locked you into an eternal winter is me.", }, [40030704] = { ID = 40030704, Speaker = "Me", Text = "Revontulet—", }, [40030705] = { ID = 40030705, Speaker = "Revontulet", Text = "Don't speak for me, human.", }, [40030706] = { ID = 40030706, Speaker = "Revontulet", Text = "You can drive me out of The Hill of Hope right now.", }, [40030707] = { ID = 40030707, Speaker = "Revontulet", Text = "Or, to be even more straightforward, that works too—after all, you should have been hating me all along.", }, [40030708] = { ID = 40030708, Text = "(No one answers.) A few children hid behind the adults, tugging at their sleeves and no longer daring to look at her.", }, [40030709] = { ID = 40030709, Speaker = "Elena", Text = "Revontulet...", }, [40030710] = { ID = 40030710, Speaker = "Revontulet", Text = "You don't need to worry. This is my problem alone.", }, [40030711] = { ID = 40030711, Speaker = "Elena", Text = "But...", }, [40030712] = { ID = 40030712, Speaker = "Revontulet", Text = "No buts.", }, [40030713] = { ID = 40030713, Text = "Just as the stalemate was about to become unbearable, a burst of hurried footsteps came from behind the crowd—", }, [40030714] = { ID = 40030714, Text = "Celeia pushed past the villagers and quickly squeezed to the very front.", }, [40030715] = { ID = 40030715, Speaker = "Celeia", Text = "W-wait, everyone, don't do this yet!", }, [40030716] = { ID = 40030716, Speaker = "Celeia", Text = "Huh... Miss Aurora is—no, Miss Revontulet, rather...", }, [40030717] = { ID = 40030717, Speaker = "Celeia", Text = "A-anyway, she really isn’t a bad person!", }, [40030718] = { ID = 40030718, Speaker = "Villager", Text = "But Miss Celeia, she just said it herself...", }, [40030719] = { ID = 40030719, Speaker = "Celeia", Text = "Nnn... Anyway, Miss Revontulet really isn’t a bad person!", }, [40030720] = { ID = 40030720, Speaker = "Villager", Text = "But eternal winter was indeed caused by her, wasn’t it?", }, [40030721] = { ID = 40030721, Speaker = "Celeia", Text = "Nngh...", }, [40030722] = { ID = 40030722, Speaker = "Elena", Text = "Miss Revontulet has been working hard to make up for her mistake...", }, [40030723] = { ID = 40030723, Speaker = "Elena", Text = "And she even wrote notes on observing humans...", }, [40030724] = { ID = 40030724, Speaker = "Revontulet", Text = "...!", }, [40030725] = { ID = 40030725, Text = "A few villagers couldn’t help but chuckle, and the tense atmosphere from before quietly eased a little.", }, [40030726] = { ID = 40030726, Speaker = "Sisia", Text = "So foolish it makes it impossible to stay angry.", }, [40030727] = { ID = 40030727, Speaker = "Revontulet", Text = "Enough.", }, [40030728] = { ID = 40030728, Speaker = "Revontulet", Text = "There is nothing more to say.", }, [40030729] = { ID = 40030729, Speaker = "Revontulet", Text = "I am that villain from the fairy tale—the one who sealed the whole world in eternal winter.", }, [40030730] = { ID = 40030730, Speaker = "Revontulet", Text = "That is a fact; I don’t need anyone to defend me.", }, [40030731] = { ID = 40030731, Speaker = "Sisia", Text = "Define yourself however you like.", }, [40030732] = { ID = 40030732, Speaker = "Sisia", Text = "But whether to let you stay isn’t something only you get to decide, is it?", }, [40030733] = { ID = 40030733, Speaker = "Revontulet", Text = "......", }, [40030734] = { ID = 40030734, Speaker = "Villager", Text = "Um, Miss Revontulet, our kids actually really like it when you play with them...", }, [40030735] = { ID = 40030735, Speaker = "Revontulet", Text = "That doesn’t mean anything.", }, [40030736] = { ID = 40030736, Speaker = "Me", Text = "...You’re really bad at making people hate you.", }, [40030737] = { ID = 40030737, Speaker = "Revontulet", Text = "Human, you’re talking too much.", }, [40030738] = { ID = 40030738, Text = "I looked at Revontulet. Her shoulders were tense and straight, and she still hadn’t folded her wings.", }, [40030739] = { ID = 40030739, Speaker = "Me", Text = "What you’ve done won’t disappear just because things are like this now.", }, [40030740] = { ID = 40030740, Speaker = "Me", Text = "But at least for now, no one is driving you away.", }, [40030741] = { ID = 40030741, Speaker = "Sisia", Text = "If you really feel sorry to everyone, then just stay put.", }, [40030742] = { ID = 40030742, Speaker = "Sisia", Text = "Honestly, you and Elena are really alike in the way you get hung up on things.", }, [40030743] = { ID = 40030743, Speaker = "Elena", Text = "Hm? Me too?", }, [40030744] = { ID = 40030744, Speaker = "Revontulet", Text = "...Whatever.", }, [40030745] = { ID = 40030745, Speaker = "Celeia", Text = "W-well... since that’s the case, should we go back and have tea first?", }, [40030746] = { ID = 40030746, }, [40030747] = { ID = 40030747, }, [40030748] = { ID = 40030748, Speaker = "Me", Text = "Is this the legendary Ladies' Tea Party... can I really attend?", }, [40030749] = { ID = 40030749, Speaker = "Me", Text = "Being able to sit here, I feel incredibly fortunate.", }, [40030750] = { ID = 40030750, Speaker = "Sisia", Text = "What legend? You just happen to have nothing to do today.", }, [40030751] = { ID = 40030751, Speaker = "Me", Text = "Come on, I couldn’t even dream of a scene like this.", }, [40030752] = { ID = 40030752, Speaker = "Revontulet", Text = "Human, you talk too much.", }, [40030753] = { ID = 40030753, Speaker = "Revontulet", Text = "If you have that kind of energy, you might as well help me pour the tea.", }, [40030754] = { ID = 40030754, Speaker = "Sisia", Text = "By the way, are you two really not planning to change your clothes back?", }, [40030755] = { ID = 40030755, Speaker = "Revontulet", Text = "Just wearing them is fine.", }, [40030756] = { ID = 40030756, Speaker = "Elena", Text = "I... have already started to get used to it.", }, [40030757] = { ID = 40030757, Speaker = "Celeia", Text = "Speaking of which... it’s been a long time since this place was this lively.", }, [40030758] = { ID = 40030758, Speaker = "Sisia", Text = "I prefer it a little quieter.", }, [40030759] = { ID = 40030759, Speaker = "Elena", Text = "Lively... is a good thing.", }, [40030760] = { ID = 40030760, Speaker = "Me", Text = "At least you smile more than you used to.", }, [40030761] = { ID = 40030761, Speaker = "Elena", Text = "...Is that so.", }, [40030762] = { ID = 40030762, Speaker = "Revontulet", Text = "And your dark circles are worse than before.", }, [40030763] = { ID = 40030763, Speaker = "Elena", Text = "That’s because the castle affairs still haven’t been fully settled.", }, [40030764] = { ID = 40030764, Speaker = "Me", Text = "Don’t worry, the snowmen are much easier to command now. You’ve improved a lot.", }, [40030765] = { ID = 40030765, Speaker = "Revontulet", Text = "...Indeed, you’re a bit more capable than I expected.", }, [40030766] = { ID = 40030766, Speaker = "Elena", Text = "...Thank you.", }, [40030767] = { ID = 40030767, Speaker = "Me", Text = "Have you enjoyed this vacation?", }, [40030768] = { ID = 40030768, Speaker = "Revontulet", Text = "...The villagers didn’t throw stones at me, and they didn’t even hide their children away. That was unexpected.", }, [40030769] = { ID = 40030769, Speaker = "Me", Text = "I told you there wouldn’t be any problems.", }, [40030770] = { ID = 40030770, Speaker = "Revontulet", Text = "What you say is never very trustworthy.", }, [40030771] = { ID = 40030771, Speaker = "Revontulet", Text = "But this time... I’ll grudgingly give you some praise.", }, [40030772] = { ID = 40030772, Speaker = "Sisia", Text = "How rare. You actually admitted you were wrong.", }, [40030773] = { ID = 40030773, Speaker = "Revontulet", Text = "I wasn’t wrong. I just underestimated the residents of The Hill of Hope.", }, [40030774] = { ID = 40030774, Speaker = "Me", Text = "The vacation is almost over too. Is there anything else you still want to do?", }, [40030775] = { ID = 40030775, Speaker = "Revontulet", Text = "...Yes.", }, [40030776] = { ID = 40030776, Speaker = "Revontulet", Text = "That list.", }, [40030777] = { ID = 40030777, Speaker = "Celeia", Text = "Wait? Is there anything that hasn’t been done yet?", }, [40030778] = { ID = 40030778, Speaker = "Revontulet", Text = "It’s done.", }, [40030779] = { ID = 40030779, Speaker = "Me", Text = "Then what else is there?", }, [40030780] = { ID = 40030780, Speaker = "Revontulet", Text = "Human, you’re asking too many questions.", }, [40030781] = { ID = 40030781, Speaker = "Revontulet", Text = "Elena, come with me.", }, [40030782] = { ID = 40030782, Speaker = "Elena", Text = "Okay.", }, [40030783] = { ID = 40030783, Speaker = "Me", Text = "Wait, what is it?", }, [40030784] = { ID = 40030784, Text = "Before I could even press for answers, the two of them had each hooked one of my arms from the left and right.", }, [40030785] = { ID = 40030785, Text = "The next second, Revontulet and Elena both pulled me into the room.", }, [40030786] = { ID = 40030786, }, [40030787] = { ID = 40030787, }, [40030788] = { ID = 40030788, Text = "After I entered the room, Elena turned and locked the wooden door, while Revontulet drew the curtains closed.", }, [40030789] = { ID = 40030789, Speaker = "Me", Text = "What are you two... planning to do...?", }, [40030790] = { ID = 40030790, Speaker = "Elena", Text = "Captain...", }, [40030791] = { ID = 40030791, Text = "The next second, all I felt was Elena using incredible strength to pin me down onto the bed.", }, [40030792] = { ID = 40030792, Text = "Right after that, Revontulet climbed onto the bed as well, and the two of them took off their clothes.", }, [40030793] = { ID = 40030793, }, [40030794] = { ID = 40030794, }, [40030795] = { ID = 40030795, Speaker = "Elena", Text = "I’m going in.", }, [40030796] = { ID = 40030796, Speaker = "Elena", Text = "Nnn... the captain’s... only halfway in and already...", }, [40030797] = { ID = 40030797, Speaker = "Me", Text = "...my head... nnn...", }, [40030798] = { ID = 40030798, Speaker = "Revontulet", Text = "Human, why did your mouth stop moving...", }, [40030799] = { ID = 40030799, Speaker = "Revontulet", Text = "...If you keep being so lazy...", }, [40030800] = { ID = 40030800, Speaker = "Revontulet", Text = "...then I’ll have to give you some punishment...", }, [40030801] = { ID = 40030801, Speaker = "Elena", Text = "Captain... does this feel good?", }, [40030802] = { ID = 40030802, Speaker = "Me", Text = "The two of you acting like this is really more than I can handle...", }, [40030803] = { ID = 40030803, Speaker = "Revontulet", Text = "No, not yet. It’s only been a short while...", }, [40030804] = { ID = 40030804, Speaker = "Revontulet", Text = "This queen still doesn’t feel a thing...", }, [40030805] = { ID = 40030805, Speaker = "Revontulet", Text = "Mmh... How is this any different from premature ejaculation...?", }, [40030806] = { ID = 40030806, Text = "As Revontulet spoke, she lowered her waist.", }, [40030807] = { ID = 40030807, Text = "The moist slit swayed in front of my mouth.", }, [40030808] = { ID = 40030808, Text = "At the same time, Elena kept writhing her waist.", }, [40030809] = { ID = 40030809, Speaker = "Revontulet", Text = "Nnn... human...", }, [40030810] = { ID = 40030810, Speaker = "Revontulet", Text = "...Not bad tongue work...", }, [40030811] = { ID = 40030811, Speaker = "Elena", Text = "The captain’s cock...", }, [40030812] = { ID = 40030812, Speaker = "Elena", Text = "Inside...", }, [40030813] = { ID = 40030813, Speaker = "Elena", Text = "Throbbing...", }, [40030814] = { ID = 40030814, Speaker = "Revontulet", Text = "Before this queen and Elena climax...", }, [40030815] = { ID = 40030815, Speaker = "Revontulet", Text = "You are absolutely not allowed to cum without permission...", }, [40030816] = { ID = 40030816, Speaker = "Elena", Text = "Captain... keep going...", }, [40030817] = { ID = 40030817, Speaker = "Elena", Text = "Let me help you work off all that accumulated fatigue...", }, [40030818] = { ID = 40030818, Speaker = "Elena", Text = "Haah... haah...", }, [40030819] = { ID = 40030819, Speaker = "Revontulet", Text = "Human... your tongue...", }, [40030820] = { ID = 40030820, Speaker = "Revontulet", Text = "Nnn... Nnnaah... a little deeper...", }, [40030821] = { ID = 40030821, Speaker = "Revontulet", Text = "If you keep licking that raised spot like this...", }, [40030822] = { ID = 40030822, Text = "Revontulet’s legs went weak, and Elena reached out, intertwining her fingers with Revontulet’s.", }, [40030823] = { ID = 40030823, Speaker = "Elena", Text = "Captain... I can’t... Captain...", }, [40030824] = { ID = 40030824, Speaker = "Revontulet", Text = "Nnn... Nnngh...", }, [40030825] = { ID = 40030825, Speaker = "Elena", Text = "Inside... it’s being filled to the brim... so much... so hot... Nnn...", }, [40030826] = { ID = 40030826, Speaker = "Elena", Text = "I want it... I want more of the captain’s semen... It’s coming in... my belly is being stuffed full...", }, [40030827] = { ID = 40030827, Speaker = "Elena", Text = "I love it... I love the captain’s cock, haaah...", }, [40030828] = { ID = 40030828, Speaker = "Revontulet", Text = "...This queen still... haaah...", }, [40030829] = { ID = 40030829, Text = "The two of them collapsed onto the bed, layered on top of each other, their breasts pressing together.", }, [40030830] = { ID = 40030830, Text = "Revontulet's white silk soles stepped on my cock.", }, [40030831] = { ID = 40030831, Speaker = "Revontulet", Text = "Humans... can still cum, right...", }, [40030832] = { ID = 40030832, Speaker = "Revontulet", Text = "Now it's... my turn inside...", }, [40030833] = { ID = 40030833, }, [40030834] = { ID = 40030834, }, [40030835] = { ID = 40030835, Text = "A few days later, I climbed the familiar path up The Hill of Hope as usual.", }, [40030836] = { ID = 40030836, Text = "Before I even reached the top of the slope, I first spotted that familiar azure pair of butterfly wings—", }, [40030837] = { ID = 40030837, Speaker = "Me", Text = "Hey, how rare. Does the Ice Queen feel like basking in the sun too?", }, [40030838] = { ID = 40030838, Speaker = "Revontulet", Text = "...Only occasionally, human. Your hand is blocking the sun.", }, [40030839] = { ID = 40030839, Speaker = "Me", Text = "It's pretty rare to see you this relaxed, isn't it?", }, [40030840] = { ID = 40030840, Speaker = "Revontulet", Text = "With Elena helping me now, I can make time for these things.", }, [40030841] = { ID = 40030841, Speaker = "Me", Text = "Oh? She can already help you handle matters at the castle?", }, [40030842] = { ID = 40030842, Speaker = "Revontulet", Text = "She's learning fast. Before long, she'll become a tyrant as excellent as I am.", }, [40030843] = { ID = 40030843, Speaker = "Me", Text = "A tyrant, huh... haha...", }, [40030844] = { ID = 40030844, Speaker = "Me", Text = "So how's your relationship with the villagers? Miss Aurora?", }, [40030845] = { ID = 40030845, Speaker = "Revontulet", Text = "Don't call me by that foolish name.", }, [40030846] = { ID = 40030846, Speaker = "Revontulet", Text = "Not that great, I'd say. The commoners are still the same, and I am a queen after all.", }, [40030847] = { ID = 40030847, Speaker = "Me", Text = "Would you call that \"not that great\"? Looks to me like you can now openly sunbathe on other people's turf.", }, [40030848] = { ID = 40030848, Speaker = "Revontulet", Text = "...Shut up.", }, [40030849] = { ID = 40030849, Text = "Before I finished speaking, soft footsteps came from below the slope.", }, [40030850] = { ID = 40030850, Speaker = "Elena", Text = "Captain.", }, [40030851] = { ID = 40030851, Speaker = "Me", Text = "Elena, you look pretty good.", }, [40030852] = { ID = 40030852, Speaker = "Elena", Text = "Thank you... Miss Sisia held a tea party... it was very... delicious.", }, [40030853] = { ID = 40030853, Speaker = "Me", Text = "That sounds wonderful.", }, [40030854] = { ID = 40030854, Speaker = "Elena", Text = "Occasionally, if someone invites me, I go.", }, [40030855] = { ID = 40030855, Speaker = "Me", Text = "You won't be ROAMing around scaring people in the middle of the night anymore, will you?", }, [40030856] = { ID = 40030856, Speaker = "Elena", Text = "I'm sorry...", }, [40030857] = { ID = 40030857, Speaker = "Me", Text = "No... not that exaggerated...", }, [40030858] = { ID = 40030858, Speaker = "Me", Text = "Watching all this, I really feel it's incredible.", }, [40030859] = { ID = 40030859, Speaker = "Revontulet", Text = "...What’s so unbelievable about that?", }, [40030860] = { ID = 40030860, Speaker = "Me", Text = "Someone has to say it eventually: Ah~ it feels like the Eternal Night happened just yesterday.", }, [40030861] = { ID = 40030861, Speaker = "Me", Text = "Isn’t that the sort of conclusion an old man would make?", }, [40030862] = { ID = 40030862, Speaker = "Revontulet", Text = "I really can’t understand you humans’ taste.", }, [40030863] = { ID = 40030863, Speaker = "Elena", Text = "I... lately, I keep feeling like there’s something I haven’t finished dealing with.", }, [40030864] = { ID = 40030864, Speaker = "Me", Text = "What kind of thing? The castle?", }, [40030865] = { ID = 40030865, Speaker = "Elena", Text = "I don’t know... I can’t remember.", }, [40030866] = { ID = 40030866, Speaker = "Revontulet", Text = "If you forgot it, then leave it forgotten.", }, [40030867] = { ID = 40030867, Speaker = "Revontulet", Text = "Let’s talk about it once you really remember.", }, [40030868] = { ID = 40030868, Speaker = "Elena", Text = "...Ah... mm.", }, [40030869] = { ID = 40030869, Speaker = "Me", Text = "Isn’t there some tacit understanding between the two of you that I don’t know about?", }, [40030870] = { ID = 40030870, Speaker = "Elena", Text = "...Can I lie down too?", }, [40030871] = { ID = 40030871, Speaker = "Me", Text = "Of course.", }, [40030872] = { ID = 40030872, Speaker = "Revontulet", Text = "This grass is already crowded enough.", }, [40030873] = { ID = 40030873, Text = "The three of them lay side by side on the grassy slope of The Hill of Hope, and none of them said another word.", }, [40030874] = { ID = 40030874, Speaker = "Elena", Text = "...Captain.", }, [40030875] = { ID = 40030875, Speaker = "Me", Text = "Hmm?", }, [40030876] = { ID = 40030876, Speaker = "Elena", Text = "Thank you.", }, [40030877] = { ID = 40030877, Speaker = "Revontulet", Text = "...Don’t make the mood so cheesy.", }, [40030878] = { ID = 40030878, Speaker = "Revontulet", Text = "Regardless... I, as the king, also have to...", }, [40030879] = { ID = 40030879, Speaker = "Me", Text = "Won’t Her Majesty say thank you to me too? Or would a kiss on the cheek be okay?", }, [40030880] = { ID = 40030880, Speaker = "Revontulet", Text = "Then I’ll just turn you into an ice sculpture...", }, [40030881] = { ID = 40030881, }, [40030882] = { ID = 40030882, }, [40030883] = { ID = 40030883, Text = "And at that moment, far away on the other end of The Hill of Hope, beneath the Ice Castle, in the dark, cold dungeon...", }, [40030884] = { ID = 40030884, Text = "The snowman placed a bucket of fish in front of Penguin’s cell.", }, [40030885] = { ID = 40030885, Text = "The Penguin that Elena had placed in the cell was still crouched in the corner, flapping its two short wings.", }, [40030886] = { ID = 40030886, }, [10070001] = { ID = 10070001, }, [10070002] = { ID = 10070002, Speaker = "Me", Text = "I've been alive for a hell of a long time....", }, [10070003] = { ID = 10070003, Speaker = "Me", Text = "Long enough that I've seen far more funerals than weddings.", }, [10070004] = { ID = 10070004, Speaker = "Me", Text = "So I think I'm qualified to say this:", }, [10070005] = { ID = 10070005, Speaker = "Me", Text = "No one is ever truly ready to face death...", }, [10070006] = { ID = 10070006, Speaker = "Me", Text = "Unless you are like me...", }, [10070007] = { ID = 10070007, Speaker = "Me", Text = ".........", }, [10070012] = { ID = 10070012, Speaker = "Daelia", Text = "Mr. Captain, are we heading in the wrong direction?", }, [10070015] = { ID = 10070015, Speaker = "Daelia", Text = "Choppy! We're only lost here because you kept wandering off leading us nowhere!", }, [10070022] = { ID = 10070022, Speaker = "Daelia", Text = "Captain..... are those guys up to no good?", }, [10070024] = { ID = 10070024, Speaker = "Choppy", Text = "I'll go kick their asses!", }, [10070030] = { ID = 10070030, Speaker = "Choppy", Text = "...Wait, where'd they go?", }, [10070033] = { ID = 10070033, Text = "(A girl clad in a Dancer outfit squats by the water, staring absently at her reflection.)", }, [10070055] = { ID = 10070055, Speaker = "Choppy", Text = "We gotta hurry up too! If we miss the festival, Choppy will be upset!", }, [10070057] = { ID = 10070057, Text = "(Choppy and Daelia hurriedly leave the river cove. Sensing something off, I circle around the alley entrance.)", }, [10070060] = { ID = 10070060, Text = "(With arms as slender as this Dancer's, is it really possible for her to repel three drunks in an instant?)", }, [10070074] = { ID = 10070074, Speaker = "Choppy", Text = "Choppy feels like crying a little...", }, [10070079] = { ID = 10070079, Speaker = "Daelia", Text = "Whoa, even the Empress Pharaoh joined in!", }, [10070080] = { ID = 10070080, Text = "(Though the Empress Pharaoh's movements appear languid and unhurried, every movement drips with seductive grace as both women dance, driving the festival atmosphere to its fever pitch.)", }, [10070081] = { ID = 10070081, Text = "(My eyes are glued to the Empress Pharaoh's round breasts bouncing rhythmically with the dance, my lust surging wildly.)", }, [10070083] = { ID = 10070083, Speaker = "Me", Text = "Wait a minute... has she been staring at me this entire time?", }, [10070085] = { ID = 10070085, Text = "(It isn't just my imagination—the Empress Pharaoh's lingering gaze keeps glancing subtly in my direction,)", }, [10070088] = { ID = 10070088, Speaker = "Nephra", Text = "Greetings, Divine Envoy. I am Nephra, Guard Captain of the Royal Guard,", }, [10070089] = { ID = 10070089, Text = "Her Majesty wishes to invite you to the palace once the festival concludes.", }, [10070090] = { ID = 10070090, Speaker = "Me", Text = "Uh-huh. So just because I dropped in from space, I get dubbed the \"Divine Envoy\"?", }, [10070091] = { ID = 10070091, Speaker = "Me", Text = "(Just as I thought—this Empress Pharaoh has her eyes set on me.)", }, [10070093] = { ID = 10070093, Text = "(Watching me put on a solemn face while wearing a perverted grin, Daelia can't help but chime in with a warning.)", }, [10070097] = { ID = 10070097, Speaker = "Daelia", Text = "We're doomed...", }, [10070098] = { ID = 10070098, }, [10070101] = { ID = 10070101, Text = "(Towering stone pillars line both sides of the corridor, covered in intricately carved motifs.)", }, [10070102] = { ID = 10070102, Text = "(A massive stone door seals the end of the hall. The two guards immediately part ways at the sight of Nephra, as the door slowly grinds open.)", }, [10070103] = { ID = 10070103, Text = "(Beyond it lies a massive courtyard surrounded by vaulted corridors, lined with towering palm trees whose long shadows stretch across the moonlit ground.)", }, [10070104] = { ID = 10070104, Speaker = "Choppy", Text = "Whoa, this place is gynaminosaurus...\nWhatever you say.\nGiannosaurus... Gian... Metamorous... Some metamorphic... Giannonorstus...\nMmm-hmm.", }, [10070107] = { ID = 10070107, Text = "(Crossing the courtyard, Nephra halts at a junction and turns around to face the three of us.)", }, [10070108] = { ID = 10070108, Speaker = "Nephra", Text = "Rooms for the two of you have been prepared over in that direction. An attendant will guide you.", }, [10070110] = { ID = 10070110, Speaker = "Nephra", Text = "Lord Envoy, please follow me. Her Majesty is waiting for you.", }, [10070112] = { ID = 10070112, Speaker = "Nephra", Text = "Those were Her Majesty's instructions.", }, [10070114] = { ID = 10070114, Speaker = "Daelia", Text = "Captain... if things look suspicious, we can bail anytime...", }, [10070118] = { ID = 10070118, Text = "(Ignoring their quiet whispering, Nephra leads me deeper into the complex.)", }, [10070122] = { ID = 10070122, Speaker = "Nephra", Text = "Here we are.", }, [10070125] = { ID = 10070125, Text = "(Looking at the door, warm steam drifts out from the bathroom alongside women's laughter.)", }, [10070127] = { ID = 10070127, Speaker = "Empress Pharaoh", Text = "...Do you like my body that much?", }, [10070128] = { ID = 10070128, Text = "(Hearing this, my lower half instantly swells up. The raw lust surging through me becomes uncontrollable, it's about to burst!)", }, [10070135] = { ID = 10070135, Speaker = "Me", Text = "(Two women? Is this getting this steamy already?)", }, [10070136] = { ID = 10070136, Speaker = "Nefertiti", Text = "Hm? Is that Mr. Captain outside?", }, [10070158] = { ID = 10070158, Speaker = "Nefertiti", Text = "Several members of the Guard were stripped of their duties by me because of this, do you know?", }, [10070177] = { ID = 10070177, Text = "(Everyone in the hall prostrates themselves before her.)", }, [10070181] = { ID = 10070181, Speaker = "Voice from Inside the Window", Text = "Regarding the Divine Envoy.... I must request that all three of you stay through the Festival of Lights.", }, [10070182] = { ID = 10070182, Speaker = "Daelia", Text = "Did she mean us? And what is the Festival of Lights?", }, [10070185] = { ID = 10070185, Speaker = "Me", Text = "So instead of mourning the dead, it's a way to actively embrace departed family members? Pretty interesting.", }, [10070188] = { ID = 10070188, Speaker = "Nefertiti", Text = "Please follow me, everyone. There is a matter I wish to consult you on.", }, [10070189] = { ID = 10070189, }, [10070190] = { ID = 10070190, Text = "(At the end of the corridor stands a wall of bronze machinery—gears, levers, and chains stacked layer upon layer.)", }, [10070196] = { ID = 10070196, Speaker = "Choppy", Text = "So?", }, [10070198] = { ID = 10070198, Speaker = "Nefertiti", Text = "It turns, but the rotation speed is completely wrong. This astrological clock has been passed down for a thousand years, yet nobody can fix it.", }, [10070200] = { ID = 10070200, Speaker = "Nefertiti", Text = "Oh?", }, [10070201] = { ID = 10070201, Speaker = "Daelia", Text = "I really can.", }, [10070204] = { ID = 10070204, Speaker = "Me", Text = "Fine, if I refuse, Daelia won't let me off the hook.", }, [10070209] = { ID = 10070209, Speaker = "Me", Text = "Whoa, Daelia, don't talk nonsense! You guys were the ones who barged into my room on your own!", }, [10070211] = { ID = 10070211, Speaker = "Nefertiti", Text = "Since you plan to stay, how about Mr. Captain tours the River Styx with me?", }, [10070213] = { ID = 10070213, Text = "(This woman is deliberately creating an opportunity to get me alone. Heh, I guess what's bound to happen is gonna happen.)", }, [10070216] = { ID = 10070216, Speaker = "Me", Text = "(The dancing Kyphi, the Kyphi by the river cove, and the Kyphi right here... all feel subtly different from one another.)", }, [10070224] = { ID = 10070224, Speaker = "Me", Text = "Those structures on the west bank... are those tombs?", }, [10070228] = { ID = 10070228, Speaker = "Me", Text = "Your Majesty's people wake up every single morning staring right at their future graves.", }, [10070230] = { ID = 10070230, Speaker = "Nefertiti", Text = "Why should that cause discomfort?", }, [10070231] = { ID = 10070231, Speaker = "Nefertiti", Text = "The path outside your front door—you tread upon it daily. Does it cause you discomfort?", }, [10070237] = { ID = 10070237, Speaker = "Me", Text = "Preparing this early?", }, [10070239] = { ID = 10070239, Speaker = "Me", Text = "Most places I've visited only start preparing once someone has already died.", }, [10070241] = { ID = 10070241, Speaker = "Me", Text = "Scrambling around in a total panic.", }, [10070245] = { ID = 10070245, Text = "(For the first time, Nefertiti pauses. She hesitates for a moment before finally speaking in a slow voice.)", }, [10070248] = { ID = 10070248, Speaker = "Nefertiti", Text = "The royal physician said she wouldn't live past fifteen. She made it to seventeen.", }, [10070250] = { ID = 10070250, Speaker = "Nefertiti", Text = "Back then, I had no answers, so I turned to ancient texts. I spent over a decade searching through books.", }, [10070251] = { ID = 10070251, Speaker = "Nefertiti", Text = "Now, I can answer it.", }, [10070254] = { ID = 10070254, Text = "(The river water laps against the boat hull, as Nefertiti's sadness flickers and vanishes.)", }, [10070256] = { ID = 10070256, Speaker = "Me", Text = "Sorry, I probed a bit too much.", }, [10070258] = { ID = 10070258, Text = "(Feeling somewhat embarrassed, I hurriedly change the subject.)", }, [10070259] = { ID = 10070259, Speaker = "Me", Text = "That dancer Kyphi yesterday seems to have a good relationship with Your Majesty.", }, [10070263] = { ID = 10070263, Text = "(Nefertiti reaches out to draw back the sheer curtain a fraction, gazing out toward the west bank.)", }, [10070266] = { ID = 10070266, Speaker = "Nefertiti", Text = "Tata resides within one of those stone towers.", }, [10070270] = { ID = 10070270, Speaker = "Nefertiti", Text = "Yearning for someone too fervently disturbs the peace of their soul. It may even bind their spirit, preventing them from truly journeying to where they belong.", }, [10070272] = { ID = 10070272, Speaker = "Nefertiti", Text = ".....I am tired. It is time we return to the palace.", }, [10070276] = { ID = 10070276, }, [10070279] = { ID = 10070279, Speaker = "Nefertiti", Text = "Mr. Captain, having taken you on this tour, do you understand Planet Styx a little better now?", }, [10070284] = { ID = 10070284, Speaker = "Me", Text = "Your Majesty's gaze didn't seem quite ordinary either.", }, [10070286] = { ID = 10070286, Speaker = "Me", Text = "Observing this closely?", }, [10070287] = { ID = 10070287, Speaker = "Nefertiti", Text = "...Ngh... Do you... desire my body that badly?", }, [10070292] = { ID = 10070292, Speaker = "Nefertiti", Text = "But then again, I am quite curious myself.", }, [10070294] = { ID = 10070294, Speaker = "Nefertiti", Text = "About what you're capable of, Mr. Captain.", }, [10070297] = { ID = 10070297, Speaker = "Nefertiti", Text = "...Ah... mm.", }, [10070303] = { ID = 10070303, Speaker = "Nefertiti", Text = "...That is evaluation, not admiration.", }, [10070308] = { ID = 10070308, Speaker = "Nefertiti", Text = "It's... slightly larger than I expected.", }, [10070310] = { ID = 10070310, Speaker = "Nefertiti", Text = "Mm, slightly.", }, [10070316] = { ID = 10070316, Speaker = "Me", Text = "Assessing pretty thoroughly, I see.", }, [10070318] = { ID = 10070318, Speaker = "Nefertiti", Text = "Hmph.", }, [10070320] = { ID = 10070320, }, [10070322] = { ID = 10070322, Speaker = "Me", Text = "Ngh... it's more than enough.", }, [10070325] = { ID = 10070325, Speaker = "Nefertiti", Text = "...Such shameless flattery.", }, [10070327] = { ID = 10070327, Speaker = "Me", Text = "Your Majesty, if you keep this up, I'm gonna...", }, [10070335] = { ID = 10070335, Speaker = "Nefertiti", Text = "Just my thighs were enough to make you cave?", }, [10070337] = { ID = 10070337, Speaker = "Nefertiti", Text = "What an absolute waste of your size!", }, [10070339] = { ID = 10070339, Speaker = "Nefertiti", Text = "Hmm?", }, [10070345] = { ID = 10070345, Speaker = "Nefertiti", Text = "Wait... h-hold on...!", }, [10070347] = { ID = 10070347, Speaker = "Nefertiti", Text = "You bastard...", }, [10070350] = { ID = 10070350, Speaker = "Me", Text = "Now THIS is what I'm truly capable of!", }, [10070353] = { ID = 10070353, Speaker = "Nefertiti", Text = "—!", }, [10070355] = { ID = 10070355, Speaker = "Me", Text = "Even if I didn't, it's not like you can form words right now, can you?", }, [10070356] = { ID = 10070356, Speaker = "Nefertiti", Text = "Ha... ngh... Says who?", }, [10070358] = { ID = 10070358, Speaker = "Nefertiti", Text = "Haaah...! Shut up... you shut up...!", }, [10070362] = { ID = 10070362, Speaker = "Nefertiti", Text = "Oh...!", }, [10070363] = { ID = 10070363, Speaker = "Nefertiti", Text = "Haah... haah...", }, [10070365] = { ID = 10070365, Speaker = "Me", Text = "Your Majesty, am I still nothing special?", }, [10070367] = { ID = 10070367, Speaker = "Me", Text = "You're shaking like crazy, Your Majesty!", }, [10070369] = { ID = 10070369, Speaker = "Me", Text = "You were the one who provoked me first, Your Majesty.", }, [10070371] = { ID = 10070371, Speaker = "Nefertiti", Text = "...Haah...", }, [10070373] = { ID = 10070373, Speaker = "Nefertiti", Text = "Haah... haah...", }, [10070375] = { ID = 10070375, Speaker = "Me", Text = "Hmm?", }, [10070376] = { ID = 10070376, Speaker = "Nefertiti", Text = "...Acceptable for now.", }, [10070378] = { ID = 10070378, Speaker = "Nefertiti", Text = "Mm.", }, [10070408] = { ID = 10070408, Speaker = "Me", Text = "What an inscrutable woman!", }, [10070410] = { ID = 10070410, Text = "(Choppy crouches along the high wall watching the sun, right as the side gate swings open.)", }, [10070412] = { ID = 10070412, Speaker = "Choppy", Text = "(...The Empress Pharaoh? All on her own?)", }, [10070414] = { ID = 10070414, Text = "(The old ferryman at the dock asks no questions, simply rowing Nefertiti away. Choppy waits for them to pull away before leaping into a nearby deserted boat.)", }, [10070415] = { ID = 10070415, Text = "(A veil of thick fog blankets the river, swallowing the water from sight the moment she steps ashore. No paths trace the ground, only silent stone towers emerging from the mist.)", }, [10070417] = { ID = 10070417, Text = "(Upon reaching the third tower, she freezes in her tracks.)", }, [10070419] = { ID = 10070419, Text = "(Deep, weathered indents rest in the sand before the tower, worn into the earth from hours of kneeling.)", }, [10070421] = { ID = 10070421, Text = "(Nefertiti strips off her heavy cloak, tossing it aside onto the sand before sinking down on her knees.)", }, [10070423] = { ID = 10070423, Text = "(She lowers her head until her forehead nearly grazes the ground, her lips moving without producing a whisper.)", }, [10070425] = { ID = 10070425, Text = "(Choppy inches forward a bit, but still can't catch a word.)", }, [10070427] = { ID = 10070427, Text = "(It is a piece of honey-drenched dried fruit.)", }, [10070428] = { ID = 10070428, Speaker = "Choppy", Text = "(Ooh, that looks delicious!)", }, [10070430] = { ID = 10070430, Speaker = "Nefertiti", Text = "...I am so deeply sorry. I have taken full care of your parents; they lack for nothing now. If any problem ever comes up, I will send someone to handle it immediately.", }, [10070433] = { ID = 10070433, Speaker = "Choppy", Text = "(She looks really sad...)", }, [10070434] = { ID = 10070434, Speaker = "Choppy", Text = "(Did she have an argument with these stone towers or something?)", }, [10070435] = { ID = 10070435, Speaker = "Choppy", Text = "(Why does she keep apologizing?)", }, [10070437] = { ID = 10070437, }, [10070438] = { ID = 10070438, Text = "(Kyphi stands barefoot in the center, raising her hand, stepping forward, and stopping—repeating the same motion over and over.)", }, [10070440] = { ID = 10070440, Speaker = "Me", Text = "You've been practicing that same move for quite a while.", }, [10070441] = { ID = 10070441, Speaker = "Kyphi", Text = "Lord Divine Envoy!", }, [10070450] = { ID = 10070450, Speaker = "Kyphi", Text = "I don't really know either... Her Majesty taught it to me.", }, [10070536] = { ID = 10070536, Text = "(Nefertiti rises to her feet, gently helping Kyphi up alongside her.)", }, [10070537] = { ID = 10070537, Speaker = "Nefertiti", Text = "Let's leave, it's getting cold in here.", }, [10070538] = { ID = 10070538, Speaker = "Kyphi", Text = "Sis, can you stay with me a little longer today?", }, [10070540] = { ID = 10070540, Text = "(As the two walk toward the doorway, Kyphi pauses every three or four steps. Nefertiti matches her pace, never rushing her once.)", }, [10070542] = { ID = 10070542, Speaker = "Kyphi", Text = "Sis, there's someone over there.", }, [10070544] = { ID = 10070544, Text = "(Choppy takes off running, bolting out the door, sprinting down the corridor, and rounding the corner.)", }, [10070547] = { ID = 10070547, Text = "(A figure waits around the turn—a woman standing tall, wearing her customary gentle, sweet smile.)", }, [10070550] = { ID = 10070550, Speaker = "Cyaechosis", Text = "Oh, it's been quite a while, hasn't it, little girl?", }, [10070551] = { ID = 10070551, Speaker = "Cyaechosis", Text = "You saw something very interesting just now, didn't you?", }, [10070554] = { ID = 10070554, Text = "(Choppy opens her mouth to cry out, but no sound escapes her throat.)", }, [10070556] = { ID = 10070556, Speaker = "Cyaechosis", Text = "This way, please.", }, [10070558] = { ID = 10070558, Text = "(Within the ritual chamber, the reed mat lies utterly deserted, while incense continues to smolder in the bronze burner tucked in the corner.)", }, [10070560] = { ID = 10070560, Text = "(Supporting Kyphi as they head back to the Pharaoh's Chambers, they happen to cross paths with Nephra in the hallway.)", }, [10070562] = { ID = 10070562, Speaker = "Kyphi", Text = "Is something wrong with Kyphi?", }, [10070564] = { ID = 10070564, Speaker = "Nefertiti", Text = "She is fine. Return to your duties.", }, [10070565] = { ID = 10070565, Speaker = "Nephra", Text = "Understood. I shall take my leave.", }, [10070566] = { ID = 10070566, Text = "(Just as Nephra turns to depart, she hears Kyphi softly utter a quiet phrase.)", }, [10070567] = { ID = 10070567, Speaker = "Kyphi", Text = "Sis, Nephy has grown so tall!", }, [10070569] = { ID = 10070569, Text = "(Confused, Nephra glances back at Kyphi.)", }, [10070571] = { ID = 10070571, }, [10070574] = { ID = 10070574, Speaker = "Me", Text = "(That brat runs off all the damn time, but she never stays out overnight.)", }, [10070575] = { ID = 10070575, Text = "(Nephra stands guard in full armor, her gaze locked onto the far end of the hallway.)", }, [10070579] = { ID = 10070579, Speaker = "Nephra", Text = "Routine patrol.", }, [10070581] = { ID = 10070581, Text = "(Nephra makes no reply.)", }, [10070582] = { ID = 10070582, Text = "(Something shifts at the far end of the hallway.)", }, [10070583] = { ID = 10070583, Text = "(It moves at blinding speed—I only catch a blur of shadow grazing the wall, heading straight for the side door.)", }, [10070586] = { ID = 10070586, Speaker = "Me", Text = "Hey!!!", }, [10070587] = { ID = 10070587, Text = "(I sprint after it.)", }, [10070588] = { ID = 10070588, Text = "(The shadow moves at breakneck speed, crossing the open ground and vaulting over a low wall without slowing down once.)", }, [10070590] = { ID = 10070590, Speaker = "Me", Text = "What the hell was that?", }, [10070591] = { ID = 10070591, Speaker = "Nephra", Text = "No idea.", }, [10070594] = { ID = 10070594, Speaker = "Me", Text = "What now?", }, [10070596] = { ID = 10070596, Text = "(The shadow ducks into the narrow alleyways. Nephra splits off to the left, while I head right.)", }, [10070598] = { ID = 10070598, Speaker = "Me", Text = "Got it.", }, [10070602] = { ID = 10070602, Speaker = "Me", Text = "(...Hold on.)", }, [10070603] = { ID = 10070603, Speaker = "Me", Text = "(Isn't this where we ran into Kyphi for the first time?)", }, [10070604] = { ID = 10070604, Text = "(A sudden gust sweeps up behind my back—)", }, [10070611] = { ID = 10070611, Speaker = "Me", Text = "Who are you?", }, [10070614] = { ID = 10070614, Text = "(And then, the shadowy figure crouches before me.)", }, [10070615] = { ID = 10070615, Speaker = "Me", Text = "Wait—woah, hold on a sec!", }, [10070616] = { ID = 10070616, Text = "(My belt is unbuckled in a split second.)", }, [10070617] = { ID = 10070617, Speaker = "Me", Text = "(...What is she trying to do?)", }, [10070619] = { ID = 10070619, Speaker = "Me", Text = "(I mean, why is she...?)", }, [10070622] = { ID = 10070622, Text = "(I feel my throbbing cock completely engulfed by a wet, warm tongue.)", }, [10070624] = { ID = 10070624, Text = "(I reach down to shove her away.)", }, [10070627] = { ID = 10070627, Speaker = "Me", Text = "(She's taking me in so aggressively—how am I suppose to handle it?)", }, [10070632] = { ID = 10070632, Text = "(But I can only make out a faint outline of her face.)", }, [10070634] = { ID = 10070634, Speaker = "Me", Text = "Nngh!", }, [10070636] = { ID = 10070636, Text = "(She doesn't pull back, nor does she choke or gag.)", }, [10070638] = { ID = 10070638, Speaker = "Me", Text = "(...She took the entire load down her throat.)", }, [10070640] = { ID = 10070640, Text = "(The clanking of armor suddenly rattles right nearby. Startled, I whip my head toward the shadows.)", }, [10070642] = { ID = 10070642, Speaker = "Nephra", Text = "Lord Envoy?", }, [10070647] = { ID = 10070647, Speaker = "Me", Text = "Hold on!", }, [10070649] = { ID = 10070649, Text = "(In a couple of swift leaps, the shadow vanishes without a trace.)", }, [10070651] = { ID = 10070651, Speaker = "Me", Text = "(...I've lived for centuries.)", }, [10070653] = { ID = 10070653, Speaker = "Me", Text = "(This is the first time I have absolutely no idea what just happened.)", }, [10070655] = { ID = 10070655, Text = "(I lean against the wall, my pants still hanging down around my knees.)", }, [10070657] = { ID = 10070657, Speaker = "Nephra", Text = "...Lord Envoy.", }, [10070658] = { ID = 10070658, Speaker = "Me", Text = "Yeah.", }, [10070659] = { ID = 10070659, Speaker = "Nephra", Text = "Are you alright?", }, [10070660] = { ID = 10070660, Speaker = "Me", Text = "I'm fine.", }, [10070661] = { ID = 10070661, Speaker = "Nephra", Text = "...That is a relief.", }, [10070664] = { ID = 10070664, Speaker = "Nephra", Text = "Are you... finished?", }, [10070668] = { ID = 10070668, Speaker = "Me", Text = "Guard Captain?", }, [10070673] = { ID = 10070673, Speaker = "Nephra", Text = "...Inspection complete.", }, [10070676] = { ID = 10070676, Speaker = "Me", Text = "Right.", }, [10070677] = { ID = 10070677, Speaker = "Nephra", Text = "...Quite an impressive asset", }, [10070679] = { ID = 10070679, Text = "(The two of us walk out of the alley side by side.)", }, [10070681] = { ID = 10070681, }, [10070682] = { ID = 10070682, Text = "(The river lies shrouded in darkness, without a solitary spark of light on the far shore.)", }, [10070684] = { ID = 10070684, Speaker = "Nephra", Text = "...Three years.", }, [10070685] = { ID = 10070685, Speaker = "Me", Text = "It's only shown up twice in three years?", }, [10070686] = { ID = 10070686, Speaker = "Nephra", Text = "It has appeared many times over three years, but I've only managed to corner it twice.", }, [10070689] = { ID = 10070689, Speaker = "Me", Text = "You know who this person is, don't you?", }, [10070691] = { ID = 10070691, Speaker = "Me", Text = "Guard Captain?", }, [10070693] = { ID = 10070693, Text = "(I glance at her side profile.)", }, [10070694] = { ID = 10070694, Speaker = "Me", Text = "(It's obvious—she definitely recognized them just a moment ago...)", }, [10070696] = { ID = 10070696, Speaker = "Me", Text = "(Is she trying to protect that person?)", }, [10070699] = { ID = 10070699, Text = "(Tightly scribbled—page after page filled with dates and names.)", }, [10070879] = { ID = 10070879, Speaker = "Nephra", Text = "What is it.", }, [10071040] = { ID = 10071040, Text = "(Holding Nefertiti, Nephra feels a surge of pity in her heart.)", }, [10071041] = { ID = 10071041, Text = "(Nefertiti loosens her hold, stepping back to smooth her disheveled hair into place.)", }, [10071043] = { ID = 10071043, Text = "(Her crown still sits askew.)", }, [10071045] = { ID = 10071045, Speaker = "Nefertiti", Text = "You are dismissed.", }, [10071047] = { ID = 10071047, Text = "(She turns around and marches out of the inner hall, holding her back just as perfectly straight as when she first arrived.)", }, [10071049] = { ID = 10071049, }, [10071050] = { ID = 10071050, Text = "(The hallway stands completely deserted.)", }, [10071052] = { ID = 10071052, Text = "(She constantly recalls the frantic expression on Nefertiti's face.)", }, [10071053] = { ID = 10071053, Speaker = "Nephra", Text = "(...What she said just now.)", }, [10071055] = { ID = 10071055, Speaker = "Nephra", Text = "(But the one I reported on was Kyphi.)", }, [10071056] = { ID = 10071056, Text = "(Nephra holds her forehead, feeling her thoughts tie itself in knots.)", }, [10071058] = { ID = 10071058, Text = "(Suddenly, Nefertiti's voice calls Nephra back once more.)", }, [10071060] = { ID = 10071060, }, [10071062] = { ID = 10071062, Text = "(Nephra is barely halfway down the hall before the door behind her swings open again.)", }, [10071064] = { ID = 10071064, Text = "(Nephra halts, turns around, and offers a formal bow.)", }, [10071066] = { ID = 10071066, Speaker = "Nefertiti", Text = "A new oracle has arrived.", }, [10071068] = { ID = 10071068, Speaker = "Nefertiti", Text = "Lock those three sky-dwellers into my dungeon immediately.", }, [10071071] = { ID = 10071071, Speaker = "Nefertiti", Text = "Understood.", }, [10071097] = { ID = 10071097, Text = "(Nephra stands outside the door, backed by six heavily armed guards.)", }, [10070008] = { ID = 10070008, Speaker = "Me", Text = "Dying at the feet of a beautiful empress is one hell of a way to go, heh heh.", }, [10070009] = { ID = 10070009, }, [10070010] = { ID = 10070010, Text = "(Festival drums echo from the city center, muffled to a dull thud across a few streets.)", }, [10070011] = { ID = 10070011, Text = "(Everyone around here is heading downtown, leaving the streets empty.)", }, [10070013] = { ID = 10070013, Speaker = "Me", Text = "Seems like it! Let's follow the crowd.", }, [10070014] = { ID = 10070014, Speaker = "Choppy", Text = "That's literally what I just said!", }, [10070016] = { ID = 10070016, Text = "(The three walk back, cutting through several alleys as my pace slows down.)", }, [10070017] = { ID = 10070017, Text = "(Up ahead at the alley entrance, three drunken men stand shoulder-to-shoulder, gazing intently down the alley.)", }, [10070018] = { ID = 10070018, Speaker = "Man A", Text = "She's all by herself...", }, [10070019] = { ID = 10070019, Speaker = "Man B", Text = "That dancer, she just went past the stalls over there.", }, [10070020] = { ID = 10070020, Speaker = "Man C", Text = "With the festival so noisy, no one will hear even if she screams.", }, [10070021] = { ID = 10070021, Text = "(One by one, the three men slip into the alleyway.)", }, [10070023] = { ID = 10070023, Speaker = "Me", Text = "Yeah, this spells trouble.", }, [10070025] = { ID = 10070025, Speaker = "Me", Text = "Stay behind me.", }, [10070026] = { ID = 10070026, }, [10070027] = { ID = 10070027, Text = "(The alley is tight, walled in by stone. A few steps ahead, screams seem to bleed into the distant drums.)", }, [10070028] = { ID = 10070028, Text = "(A few twists and turns down the alley lead straight to the river cove.)", }, [10070029] = { ID = 10070029, Text = "(But the three men are nowhere to be seen.)", }, [10070031] = { ID = 10070031, Speaker = "Daelia", Text = "This alley doesn't have any branches, does it?", }, [10070032] = { ID = 10070032, Text = "(Without answering, I stride forward toward the river cove.)", }, [10070034] = { ID = 10070034, Speaker = "Daelia", Text = "Is she the dancer they were talking about?", }, [10070035] = { ID = 10070035, Speaker = "Me", Text = "Looks like it.", }, [10070036] = { ID = 10070036, Speaker = "Choppy", Text = "What about those three men?", }, [10070037] = { ID = 10070037, Text = "(The dancer leans her face right over the water, stopping just a hand's width above the surface.)", }, [10070038] = { ID = 10070038, Text = "(She lingers eerily motionless, staring at her own reflection in the water.)", }, [10070039] = { ID = 10070039, Speaker = "Choppy", Text = "What is she doing?", }, [10070040] = { ID = 10070040, Speaker = "Daelia", Text = "I don't know.... She hasn't even blinked once..... So weird...", }, [10070041] = { ID = 10070041, Text = "(As the distant drums shift rhythm, the dancer's shoulders suddenly shudder.)", }, [10070042] = { ID = 10070042, Text = "(She whips her head up, staring around in complete confusion.)", }, [10070043] = { ID = 10070043, Text = "(Hasty footsteps echo from the alley entrance as a female warrior in armor runs over.)", }, [10070044] = { ID = 10070044, Speaker = "Nephra", Text = "Kyphi!", }, [10070045] = { ID = 10070045, Text = "(The girl crouching down springs to her feet, turning around.)", }, [10070046] = { ID = 10070046, Speaker = "Kyphi", Text = "Nephy?", }, [10070047] = { ID = 10070047, Text = "(Nephra charges around the corner with her armor clanking loudly, coming to a halt and leaning against the wall to catch her breath.)", }, [10070048] = { ID = 10070048, Speaker = "Nephra", Text = "W-What are you doing here? Hurry up, everyone is waiting for you!", }, [10070049] = { ID = 10070049, Speaker = "Kyphi", Text = "I was drinking over by the stalls earlier, I might have accidentally blacked out.", }, [10070050] = { ID = 10070050, Speaker = "Nephra", Text = "And then?", }, [10070051] = { ID = 10070051, Speaker = "Kyphi", Text = "And then I was here.", }, [10070052] = { ID = 10070052, Speaker = "Nephra", Text = "Alright, whatever, let's go! Her Majesty is losing her mind trying to find you!", }, [10070053] = { ID = 10070053, Text = "(Nephra leads Kyphi away at a fast pace.)", }, [10070054] = { ID = 10070054, Speaker = "Daelia", Text = "Looks like everything is fine, false alarm.", }, [10070056] = { ID = 10070056, Speaker = "Daelia", Text = "You've got some nerve saying that!", }, [10070058] = { ID = 10070058, Text = "(Right after, a few bloodstains and broken teeth are spotted on the ground.)", }, [10070059] = { ID = 10070059, Speaker = "Me", Text = "(Are these the blood and teeth from those men earlier?)", }, [10070061] = { ID = 10070061, }, [10070062] = { ID = 10070062, Text = "(Squeezing through the dense crowd with Choppy and Daelia, we finally reach the heart of the festival. Built along the riverbank, the temple plaza unfolds before us.)", }, [10070063] = { ID = 10070063, Text = "(At the center of the sandy ground sits a ring of dried reed mats, with sacred braziers burning at four corners to frame the plaza into a stage.)", }, [10070064] = { ID = 10070064, Text = "(High up on the dais, the reigning Empress Pharaoh spins a half-bitten candied date on her fingertip, her lazy gaze drifting off into nowhere.)", }, [10070065] = { ID = 10070065, Text = "(As the drums swell, Kyphi emerges from the crowd, her bare feet stepping onto the reed mats.)", }, [10070066] = { ID = 10070066, Speaker = "Daelia", Text = "Look, it's that dancer from before!", }, [10070067] = { ID = 10070067, Text = "(Kyphi dances with fluid elegance, her movements smooth like flowing water,)", }, [10070068] = { ID = 10070068, Text = "(stepping in flawless rhythm with every drumbeat.)", }, [10070069] = { ID = 10070069, Speaker = "Daelia", Text = "Whoa.... Her dance is so mesmerizing.", }, [10070070] = { ID = 10070070, Text = "(As the melody reaches a high note, Kyphi's lips curl into an intensely contagious smile.)", }, [10070071] = { ID = 10070071, Text = "(The women up front start laughing first, and then the entire crowd joins in—laughing without cause, unable to stop.)", }, [10070072] = { ID = 10070072, Text = "(As the drumbeats deepen, her arms trail downward, her fingertips tracing through the air.)", }, [10070073] = { ID = 10070073, Text = "(The laughter cuts off instantly. A woman wipes her eyes, staring dumbfounded at the back of her hand.)", }, [10070075] = { ID = 10070075, Speaker = "Daelia", Text = "Why... why am I crying too...? I was just laughing a second ago!", }, [10070076] = { ID = 10070076, Speaker = "Me", Text = "What an incredible performance... to move people to tears and laughter alike...", }, [10070077] = { ID = 10070077, Text = "(Suddenly, Kyphi dances in circles around the Empress Pharaoh. Realizing she's inviting the Empress to dance, the crowd below erupts in excitement.)", }, [10070078] = { ID = 10070078, Text = "(With a disdainful smirk, the Empress Pharaoh leaps down, landing squarely upon the stage framed by holy fire and reeds.)", }, [10070082] = { ID = 10070082, Speaker = "Me", Text = "How can an Empress Pharaoh be this stunning.....", }, [10070084] = { ID = 10070084, Speaker = "Daelia", Text = "Captain is totally dazed... even with such a massive crowd around us...", }, [10070086] = { ID = 10070086, Text = "(For a brief moment, even separated by tens of meters, I feel an undeniable surge of shared desire connecting me to the Empress Pharaoh.)", }, [10070087] = { ID = 10070087, Text = "(Guard Captain Nephra quietly approaches my side.)", }, [10070092] = { ID = 10070092, Speaker = "Me", Text = "(Heh, sometimes I can hardly handle my own charm...)", }, [10070094] = { ID = 10070094, Speaker = "Daelia", Text = "Captain.... watch yourself. Didn't you say women who throw themselves at you always have ulterior motives?", }, [10070095] = { ID = 10070095, Speaker = "Me", Text = "No problem. Nephra, please lead the way when the time comes.", }, [10070096] = { ID = 10070096, Speaker = "Choppy", Text = "Big plushie's soul has already flown away....", }, [10070099] = { ID = 10070099, }, [10070100] = { ID = 10070100, Text = "(Nephra guides the three into the royal palace.)", }, [10070105] = { ID = 10070105, Speaker = "Daelia", Text = "I wonder how many people it takes to maintain a place this massive.", }, [10070106] = { ID = 10070106, Speaker = "Nephra", Text = "The palace and the temple were built by the exact same workforce.", }, [10070109] = { ID = 10070109, Text = "(She looks toward me.)", }, [10070111] = { ID = 10070111, Speaker = "Me", Text = "Just me?", }, [10070113] = { ID = 10070113, Text = "(Daelia and Choppy trade looks, and Daelia catches on first with a cheeky smirk.)", }, [10070115] = { ID = 10070115, Speaker = "Me", Text = "No need to worry, I'll be right back.", }, [10070116] = { ID = 10070116, Speaker = "Choppy", Text = "Big plushie is making such a weird face!", }, [10070117] = { ID = 10070117, Speaker = "Daelia", Text = "...He's already immersed in whatever scenario he's imagining.", }, [10070119] = { ID = 10070119, Text = "(The corridor grows narrower as lantern light wanes, the wall carvings shifting into more intimate floral designs.)", }, [10070120] = { ID = 10070120, Speaker = "Me", Text = "(This direction... doesn't seem to lead to the main hall.)", }, [10070121] = { ID = 10070121, Text = "(Rounding a corner, a half-open wooden door appears. Warm steam and faint splashing drift through the crack.)", }, [10070123] = { ID = 10070123, Speaker = "Nephra", Text = "Her Majesty awaits.", }, [10070124] = { ID = 10070124, Text = "(With that, she takes her leave.)", }, [10070126] = { ID = 10070126, Speaker = "Me", Text = "(...Why did she bring me to the front of the bathroom?)", }, [10070129] = { ID = 10070129, Speaker = "Me", Text = "(Tempting me like this? Don't mind if I do!)", }, [10070130] = { ID = 10070130, Text = "(I get ready to shove the door open and charge in to blow off some steam.)", }, [10070131] = { ID = 10070131, Text = "(Just as I push the door, a second woman's voice echoes from inside the bathroom.)", }, [10070132] = { ID = 10070132, Speaker = "Kyphi", Text = "Tee-hee, Your Majesty's breasts are so huge and perky, I'm so jealous!", }, [10070133] = { ID = 10070133, Speaker = "Nefertiti", Text = "Hmph, I stayed silent and you're getting bolder with your hands.", }, [10070134] = { ID = 10070134, Text = "(I freeze immediately, not daring to advance another inch.)", }, [10070137] = { ID = 10070137, Speaker = "Me", Text = "Yes, Your Majesty, the door is open.", }, [10070138] = { ID = 10070138, Speaker = "Nefertiti", Text = "I was dripping with sweat but still wished to speak with you, so I must trouble you to stay there. You don't mind, do you?", }, [10070139] = { ID = 10070139, Speaker = "Me", Text = "Your Majesty, doors in this world are either open or closed. Keeping them half-open is just torturous.", }, [10070140] = { ID = 10070140, Speaker = "Nefertiti", Text = "What, do you wish to join in?", }, [10070141] = { ID = 10070141, Speaker = "Me", Text = "I have a feeling if I walked in, Your Majesty wouldn't even mind.", }, [10070142] = { ID = 10070142, Speaker = "Nefertiti", Text = "Hmph, you can certainly try.", }, [10070143] = { ID = 10070143, Text = "(A loud splash of water echoes, as if someone shifted their posture.)", }, [10070144] = { ID = 10070144, Speaker = "Kyphi", Text = "Your Majesty!!!!! Kyphi is right here as well!!", }, [10070145] = { ID = 10070145, Speaker = "Me", Text = "(Kyphi the dancer? Are they really this intimate?)", }, [10070146] = { ID = 10070146, Speaker = "Nefertiti", Text = "Heh, it seems someone is objecting. We shall end our teasing here.", }, [10070147] = { ID = 10070147, Speaker = "Nefertiti", Text = "Mr. Captain, a divine oracle descended recently instructing us to properly host our honored guests.", }, [10070148] = { ID = 10070148, Speaker = "Nefertiti", Text = "For you may very well be the saviors destined to alter Planet Styx.", }, [10070149] = { ID = 10070149, Speaker = "Me", Text = "I wasn't aware this planet needed saving from anything?", }, [10070150] = { ID = 10070150, Speaker = "Nefertiti", Text = "At times, even I cannot immediately comprehend the divine will.", }, [10070151] = { ID = 10070151, Speaker = "Nefertiti", Text = "However, I hope you will join us at the temple tomorrow to seek the gods' guidance. Surely you will not refuse?", }, [10070152] = { ID = 10070152, Speaker = "Me", Text = "An invitation from Your Majesty is, of course, impossible to decline.", }, [10070153] = { ID = 10070153, Speaker = "Nefertiti", Text = "Then I shall see you tomorrow. Guard Captain Nephra has prepared your quarters.", }, [10070154] = { ID = 10070154, Speaker = "Me", Text = "Until tomorrow then. I shall take my leave.", }, [10070155] = { ID = 10070155, Text = "(I pretend to leave, but actually stop near the bathroom door, but linger near the bathhouse entrance, listening to the playful laughter of the two women inside.)", }, [10070156] = { ID = 10070156, Speaker = "Nefertiti", Text = "Kyphi, didn't I tell you that you cannot leave the palace as you please?", }, [10070157] = { ID = 10070157, Speaker = "Kyphi", Text = "I just went out for a bit of fun since it's the festival..... I didn't think I'd get so drunk I'd blackout...", }, [10070159] = { ID = 10070159, Speaker = "Kyphi", Text = "Your Majesty... it's all my fault, please don't punish them, okay?", }, [10070160] = { ID = 10070160, Speaker = "Nefertiti", Text = "Hmph, if they cannot even watch over one person, what right do they have to serve in the Royal Guard?", }, [10070161] = { ID = 10070161, Speaker = "Kyphi", Text = "......", }, [10070162] = { ID = 10070162, Speaker = "Me", Text = "(What kind of relationship do they have? That is truly intriguing!)", }, [10070163] = { ID = 10070163, Speaker = "Me", Text = "(Damn it, I want to bathe with Her Majesty too!!)", }, [10070164] = { ID = 10070164, }, [10070165] = { ID = 10070165, Text = "(Inside the pyramid, sunlight slants in through several narrow slits up high,)", }, [10070166] = { ID = 10070166, Text = "(the pillars densely engraved with patterns reaching far into the hazy heights.)", }, [10070167] = { ID = 10070167, Text = "(A square window sits high up on the wall ahead, and beneath it, priests kneel with foreheads pressed to the stone.)", }, [10070168] = { ID = 10070168, Speaker = "Kyphi", Text = "Lord Envoy, please refrain from speaking later.", }, [10070169] = { ID = 10070169, Speaker = "Choppy", Text = "Why is that?", }, [10070170] = { ID = 10070170, Speaker = "Kyphi", Text = "The gods are listening.", }, [10070171] = { ID = 10070171, Speaker = "Choppy", Text = "The gods can hear us?", }, [10070172] = { ID = 10070172, Speaker = "Kyphi", Text = "Yes.", }, [10070173] = { ID = 10070173, Text = "The leading Old Priest raised his staff and struck the floor tiles three times.", }, [10070174] = { ID = 10070174, Speaker = "Old Priest", Text = "Oh Supreme One, when shall the river waters rise and recede this season? Please grant us your divine guidance.", }, [10070175] = { ID = 10070175, Text = "(A voice drifts from within the window—a woman's voice, soft and slow, devoid of any age.)", }, [10070176] = { ID = 10070176, Speaker = "Voice from Inside the Window", Text = "The river... shall begin to rise three days after the full moon, and recede when the moon wanes.", }, [10070178] = { ID = 10070178, Speaker = "Old Priest", Text = "We obey the Supreme One's divine guidance—!", }, [10070179] = { ID = 10070179, Text = "(The old priest asks again regarding festival dates, the number of sacrificial livestock, and the wedding date of a noble's daughter.)", }, [10070180] = { ID = 10070180, Text = "(Every answer from within the window is delivered softly and unhurriedly. Once completed, the entire assembly bows once more.)", }, [10070183] = { ID = 10070183, Speaker = "Kyphi", Text = "Divine Envoy, the Festival of Lights is our triennial celebration, during which every household must light candles along the streets.", }, [10070184] = { ID = 10070184, Speaker = "Kyphi", Text = "To help guide the souls of loved ones temporarily returning from the River Styx.", }, [10070186] = { ID = 10070186, Text = "(I am rather curious about the appearance of the deity behind the window. Heh, if the chance arises, I'm definitely taking a peek.)", }, [10070187] = { ID = 10070187, Text = "(With the oracle concluded, the crowd files out in an orderly line.)", }, [10070191] = { ID = 10070191, Text = "(Most of the gears lie motionless, their surfaces encrusted in a thick layer of green rust.)", }, [10070192] = { ID = 10070192, Text = "(Daelia stands at the entrance, frozen in place.)", }, [10070193] = { ID = 10070193, Speaker = "Choppy", Text = "Daelia?", }, [10070194] = { ID = 10070194, Speaker = "Daelia", Text = "This level of craftsmanship......", }, [10070195] = { ID = 10070195, Speaker = "Daelia", Text = "At least a thousand years old! Yet the angle of these gear teeth... no, that angle is impossible to forge today.", }, [10070197] = { ID = 10070197, Speaker = "Daelia", Text = "So that's how it's still turning right now!!", }, [10070199] = { ID = 10070199, Speaker = "Daelia", Text = "I can do it.", }, [10070202] = { ID = 10070202, Speaker = "Nefertiti", Text = "Mr.Captain, why don't you all stay then?", }, [10070203] = { ID = 10070203, Speaker = "Nefertiti", Text = "The oracle instructed as much, after all.", }, [10070205] = { ID = 10070205, Speaker = "Daelia", Text = "When Captain himself was literally....", }, [10070206] = { ID = 10070206, Speaker = "Daelia", Text = "Even talking in his sleep, he mentioned Her Majesty's name!", }, [10070207] = { ID = 10070207, Speaker = "Nefertiti", Text = "Oh? Did the two of you share a bed last night? I recall having three rooms prepared for you?", }, [10070208] = { ID = 10070208, Text = "(Nefertiti's languid eyes suddenly fix upon me, the subtle smile in her gaze sending an involuntary shiver down my spine.)", }, [10070210] = { ID = 10070210, Speaker = "Nefertiti", Text = "Heh, I care little for such trivial matters.", }, [10070212] = { ID = 10070212, Speaker = "Me", Text = "I couldn't ask for more! Thanks for everything, Your Majesty!", }, [10070214] = { ID = 10070214, Text = "(Daelia has already crouched beneath the bronze wall, her fingers tracing a chain as though mesmerized.)", }, [10070215] = { ID = 10070215, Text = "(I glance over at Kyphi and notice her eyes are pure and innocent, completely different from the girl by the river cove last night.)", }, [10070217] = { ID = 10070217, Speaker = "Me", Text = "(How are the women on this planet all so interesting?)", }, [10070218] = { ID = 10070218, }, [10070219] = { ID = 10070219, }, [10070220] = { ID = 10070220, Text = "(A canopy pavilion boat rests beneath the stone steps, four oarsmen holding poles. Sheer curtains hang from the roof with gold bells on the corners.)", }, [10070221] = { ID = 10070221, Text = "(Nefertiti is already sitting inside, bare feet resting on a cushion, spinning a candied date in her hand as usual.)", }, [10070222] = { ID = 10070222, Text = "(The boat leaves the shore as the pole pushes off, the scenery on both banks splitting into two halves.)", }, [10070223] = { ID = 10070223, Text = "(The eastern bank boasts homes, hearth smoke, and drying laundry; the western bank is desolate earth where nothing grows, spires piercing the distant mist.)", }, [10070226] = { ID = 10070226, Speaker = "Me", Text = "This whole area?", }, [10070227] = { ID = 10070227, Speaker = "Nefertiti", Text = "Every last inch. One could walk for three days and never reach the end.", }, [10070229] = { ID = 10070229, Speaker = "Me", Text = "Doesn't that make you feel uncomfortable?", }, [10070232] = { ID = 10070232, Speaker = "Me", Text = "That's not the same thing.", }, [10070233] = { ID = 10070233, Speaker = "Nefertiti", Text = "It is the same. All must walk that path eventually. Life and death.", }, [10070234] = { ID = 10070234, Text = "(She spits the date pit into her palm, casually tossing it into the river.)", }, [10070235] = { ID = 10070235, Speaker = "Nefertiti", Text = "The people under my rule start saving money at age eight—saving for their own coffins.", }, [10070236] = { ID = 10070236, Speaker = "Nefertiti", Text = "At fifteen, they choose their plot. At twenty, they hire masons to carve their name. The deeper it's carved, the better, so the wind can't weather it away.", }, [10070238] = { ID = 10070238, Speaker = "Nefertiti", Text = "What else would you have them do—prepare only after death?", }, [10070240] = { ID = 10070240, Speaker = "Nefertiti", Text = "Then they'd be scrambling in a total panic.", }, [10070242] = { ID = 10070242, Speaker = "Nefertiti", Text = "Foolish! After death, there are still countless matters to face—", }, [10070243] = { ID = 10070243, Speaker = "Nefertiti", Text = "how could anyone manage such tedious affairs while consumed by grief?", }, [10070244] = { ID = 10070244, Speaker = "Me", Text = "Sounds like Your Majesty speaks from experience?", }, [10070246] = { ID = 10070246, Speaker = "Nefertiti", Text = "I had a younger sister.", }, [10070247] = { ID = 10070247, Speaker = "Nefertiti", Text = "Nefertata... she was fragile from the moment of her birth.", }, [10070249] = { ID = 10070249, Speaker = "Nefertiti", Text = "While bedridden, her favorite question to ask was what lay beyond death.", }, [10070252] = { ID = 10070252, Speaker = "Me", Text = "...But she can't hear your answer anymore.", }, [10070253] = { ID = 10070253, Speaker = "Nefertiti", Text = "Mm.", }, [10070255] = { ID = 10070255, Speaker = "Nefertiti", Text = "Hmph... I have not spoken of this in many years.", }, [10070257] = { ID = 10070257, Speaker = "Nefertiti", Text = "Indeed.", }, [10070260] = { ID = 10070260, Speaker = "Nefertiti", Text = "Of course, I watched her grow up.", }, [10070261] = { ID = 10070261, Speaker = "Nefertiti", Text = "She, Tata, and Guard Captain Nephra were raised together within the palace walls.", }, [10070262] = { ID = 10070262, Speaker = "Nefertiti", Text = "Three little troublemakers, running through the palace halls day in and day out.", }, [10070264] = { ID = 10070264, Speaker = "Nefertiti", Text = "Those stone towers over there, you see 'em?", }, [10070265] = { ID = 10070265, Speaker = "Me", Text = "Yeah.", }, [10070267] = { ID = 10070267, Speaker = "Me", Text = "Do you go there often, Your Majesty?", }, [10070268] = { ID = 10070268, Speaker = "Nefertiti", Text = "No.", }, [10070269] = { ID = 10070269, Speaker = "Me", Text = "Why not?", }, [10070271] = { ID = 10070271, Speaker = "Me", Text = "Wouldn't that feel too depressing?", }, [10070273] = { ID = 10070273, Speaker = "Nefertiti", Text = "Captain, I am not repressing anything. Traveling alongside you has surprisingly brought me a measure of peace.", }, [10070274] = { ID = 10070274, Speaker = "Me", Text = "Getting people to open up naturally is my specialty—it works especially well on beautiful women.", }, [10070275] = { ID = 10070275, Speaker = "Nefertiti", Text = "Heh, slick-tongued rogue.", }, [10070277] = { ID = 10070277, }, [10070278] = { ID = 10070278, Text = "Back inside the palace in the mobile pavilion, Nefertiti leaned half against the railing and looked back at me.", }, [10070280] = { ID = 10070280, Speaker = "Me", Text = "Of course. Thank you very much for the tour, Your Majesty.", }, [10070281] = { ID = 10070281, Speaker = "Me", Text = "Though... I'm far more eager to get to know Your Majesty.", }, [10070282] = { ID = 10070282, Text = "(Nefertiti lets out a seductive giggle.)", }, [10070283] = { ID = 10070283, Speaker = "Nefertiti", Text = "Hmph. The way you looked at me all afternoon was burning with passion, wasn't it?", }, [10070285] = { ID = 10070285, Speaker = "Nefertiti", Text = "I was merely observing an off-world visitor.", }, [10070288] = { ID = 10070288, Text = "(Facing Nefertiti's sudden direct question, I replied without changing my expression.)", }, [10070289] = { ID = 10070289, Speaker = "Me", Text = "If Your Majesty is willing, it would be the honor of my life.", }, [10070290] = { ID = 10070290, Speaker = "Nefertiti", Text = "...Heh.", }, [10070291] = { ID = 10070291, Speaker = "Nefertiti", Text = "Well, aren't you shameless and bold.", }, [10070293] = { ID = 10070293, Speaker = "Me", Text = "Curious about what, exactly?", }, [10070295] = { ID = 10070295, Speaker = "Nefertiti", Text = "After all, a human from off-world... is something I've never experienced before.", }, [10070296] = { ID = 10070296, Speaker = "Me", Text = "...Does Your Majesty wish to experience it?", }, [10070298] = { ID = 10070298, Speaker = "Nefertiti", Text = "Allow me to evaluate you.", }, [10070299] = { ID = 10070299, Speaker = "Nefertiti", Text = "...You're taking your sweet time.", }, [10070300] = { ID = 10070300, Speaker = "Me", Text = "Your Majesty, I'm admiring the view.", }, [10070301] = { ID = 10070301, Speaker = "Nefertiti", Text = "Quit staring. I'm not some exhibit on display for you.", }, [10070302] = { ID = 10070302, Speaker = "Me", Text = "You're the one who said you wanted to evaluate me.", }, [10070304] = { ID = 10070304, Speaker = "Nefertiti", Text = "Hurry up.", }, [10070305] = { ID = 10070305, Speaker = "Nefertiti", Text = "...Ah... mm.", }, [10070306] = { ID = 10070306, Speaker = "Me", Text = "What's the matter? Your Majesty?", }, [10070307] = { ID = 10070307, Speaker = "Nefertiti", Text = "...It's... nothing.", }, [10070309] = { ID = 10070309, Speaker = "Me", Text = "Slightly?", }, [10070311] = { ID = 10070311, Speaker = "Nefertiti", Text = "...Don't get cocky.", }, [10070312] = { ID = 10070312, }, [10070313] = { ID = 10070313, Speaker = "Nefertiti", Text = "...Ah... mm.", }, [10070314] = { ID = 10070314, Speaker = "Me", Text = "Your Majesty, you're taking a remarkably active role.", }, [10070315] = { ID = 10070315, Speaker = "Nefertiti", Text = "...I am merely assessing.", }, [10070317] = { ID = 10070317, Speaker = "Me", Text = "Your Majesty, curiosity kills the cat, you know.", }, [10070319] = { ID = 10070319, Speaker = "Nefertiti", Text = "Shut up and let me feel your size properly.", }, [10070321] = { ID = 10070321, Speaker = "Nefertiti", Text = "...Is this pace enough for you?", }, [10070323] = { ID = 10070323, Speaker = "Nefertiti", Text = "Hehe, your voice is so delightfully honest.", }, [10070324] = { ID = 10070324, Speaker = "Me", Text = "Your Majesty's thighs... no ordinary man could withstand them.", }, [10070326] = { ID = 10070326, Speaker = "Nefertiti", Text = "But I accept.", }, [10070328] = { ID = 10070328, Speaker = "Nefertiti", Text = "Hmm?", }, [10070329] = { ID = 10070329, Speaker = "Nefertiti", Text = "Don't tell me...", }, [10070330] = { ID = 10070330, }, [10070331] = { ID = 10070331, Speaker = "Nefertiti", Text = "????", }, [10070332] = { ID = 10070332, Speaker = "Nefertiti", Text = "...That's it?", }, [10070333] = { ID = 10070333, Speaker = "Me", Text = "...Your Majesty, your face...", }, [10070334] = { ID = 10070334, Speaker = "Nefertiti", Text = "I am aware.", }, [10070336] = { ID = 10070336, Speaker = "Nefertiti", Text = "...Off-world humans aren't so special after all.", }, [10070338] = { ID = 10070338, Speaker = "Me", Text = "...Your Majesty.", }, [10070340] = { ID = 10070340, Speaker = "Me", Text = "You're going to regret those words.", }, [10070341] = { ID = 10070341, Speaker = "Nefertiti", Text = "...Hmph.", }, [10070342] = { ID = 10070342, Speaker = "Nefertiti", Text = "My heat is practically dead now, and you still dare talk tough?", }, [10070343] = { ID = 10070343, }, [10070344] = { ID = 10070344, Speaker = "Nefertiti", Text = "Hah—!", }, [10070346] = { ID = 10070346, Speaker = "Me", Text = "Whose heat was dying out again?", }, [10070348] = { ID = 10070348, Speaker = "Me", Text = "Please evaluate me again, Your Majesty!", }, [10070349] = { ID = 10070349, Speaker = "Nefertiti", Text = "Haah... that's... too deep...!", }, [10070351] = { ID = 10070351, Speaker = "Nefertiti", Text = "Ngh...! You wretched...!", }, [10070352] = { ID = 10070352, Speaker = "Me", Text = "Shut your mouth, Your Majesty.", }, [10070354] = { ID = 10070354, Speaker = "Nefertiti", Text = "Haaah... You... how dare you tell me to shut up...!", }, [10070357] = { ID = 10070357, Speaker = "Me", Text = "Weren't you acting so arrogant just now?", }, [10070359] = { ID = 10070359, }, [10070360] = { ID = 10070360, Speaker = "Nefertiti", Text = "Ahhhhh...!", }, [10070361] = { ID = 10070361, Speaker = "Nefertiti", Text = "Ha... haaah...!", }, [10070364] = { ID = 10070364, Speaker = "Nefertiti", Text = "...Inside...", }, [10070366] = { ID = 10070366, Speaker = "Nefertiti", Text = "...Shut up.", }, [10070368] = { ID = 10070368, Speaker = "Nefertiti", Text = "...That is only because you were too rough.", }, [10070370] = { ID = 10070370, Speaker = "Nefertiti", Text = "...Mm...", }, [10070372] = { ID = 10070372, }, [10070374] = { ID = 10070374, Speaker = "Nefertiti", Text = "...Mr. Captain.", }, [10070377] = { ID = 10070377, Speaker = "Me", Text = "Just acceptable?", }, [10070379] = { ID = 10070379, Speaker = "Nefertiti", Text = "Who knows if this is your average performance, Mr. Captain?", }, [10070380] = { ID = 10070380, Speaker = "Me", Text = "...What do you mean by that, Your Majesty?", }, [10070381] = { ID = 10070381, Speaker = "Nefertiti", Text = "Perhaps you were simply in peak condition today.", }, [10070382] = { ID = 10070382, Speaker = "Nefertiti", Text = "Perhaps normally, you are only half as good as this.", }, [10070383] = { ID = 10070383, Speaker = "Me", Text = "Does Your Majesty wish to find out the average?", }, [10070384] = { ID = 10070384, Speaker = "Nefertiti", Text = "...It is a matter of mathematics.", }, [10070385] = { ID = 10070385, Speaker = "Me", Text = "Then do you know, Your Majesty, that to calculate an average...", }, [10070386] = { ID = 10070386, Speaker = "Me", Text = "...a sample size of one is nowhere near enough.", }, [10070387] = { ID = 10070387, Speaker = "Nefertiti", Text = "...I am well aware of statistics.", }, [10070388] = { ID = 10070388, Speaker = "Me", Text = "Does that mean there will be a next time?", }, [10070389] = { ID = 10070389, Speaker = "Nefertiti", Text = "Hmph, that will depend on my mood!", }, [10070390] = { ID = 10070390, }, [10070391] = { ID = 10070391, }, [10070392] = { ID = 10070392, Text = "(The next afternoon, I paced back and forth down the corridor three times. On the fourth lap, Nephra finally appeared around the corner.)", }, [10070393] = { ID = 10070393, Speaker = "Me", Text = "Guard Captain.", }, [10070394] = { ID = 10070394, Speaker = "Nephra", Text = "Lord Envoy.", }, [10070395] = { ID = 10070395, Speaker = "Me", Text = "Where is Her Majesty today?", }, [10070396] = { ID = 10070396, Speaker = "Nephra", Text = "Her Majesty is reviewing documents.", }, [10070397] = { ID = 10070397, Speaker = "Me", Text = "May I go see her then?", }, [10070398] = { ID = 10070398, Speaker = "Nephra", Text = "No.", }, [10070399] = { ID = 10070399, Speaker = "Me", Text = "I hadn't even finished my sentence.", }, [10070400] = { ID = 10070400, Speaker = "Nephra", Text = "Her Majesty instructed that if the Lord Envoy inquired, I should tell you she's busy.", }, [10070401] = { ID = 10070401, Speaker = "Me", Text = "Busy until when, exactly?", }, [10070402] = { ID = 10070402, Speaker = "Nephra", Text = "Her Majesty stated \"depends on my mood.\"", }, [10070403] = { ID = 10070403, Speaker = "Me", Text = "...Were those her exact words?", }, [10070404] = { ID = 10070404, Speaker = "Nephra", Text = "Yes.", }, [10070405] = { ID = 10070405, Speaker = "Me", Text = "(That woman clearly said yesterday that she wanted to evaluate the averages.)", }, [10070406] = { ID = 10070406, Speaker = "Me", Text = "So Guard Captain, when is Her Majesty usually in a good mood?", }, [10070407] = { ID = 10070407, Speaker = "Nephra", Text = "I am far more desperate for that answer than you are.", }, [10070409] = { ID = 10070409, }, [10070411] = { ID = 10070411, Text = "(A solitary figure emerges, devoid of attendants or guard honor, the hem of her cloak trailing behind her across the sand.)", }, [10070413] = { ID = 10070413, Text = "(Leaping down from the top of the wall, Choppy silently stalks behind.)", }, [10070416] = { ID = 10070416, Text = "(Nefertiti strides at a brisk pace, never halting to check her surroundings.)", }, [10070418] = { ID = 10070418, Text = "(Duck-crouching behind a collapsed tombstone, Choppy peeks out.)", }, [10070420] = { ID = 10070420, Speaker = "Choppy", Text = "(What is this place...?)", }, [10070422] = { ID = 10070422, Text = "(It isn't a ceremonial kneel. Her entire body sinks down, her knees slamming directly into the sand.)", }, [10070424] = { ID = 10070424, Speaker = "Choppy", Text = "(She's talking, but I can't hear a word.)", }, [10070426] = { ID = 10070426, Text = "(She pulls something from her bosom, setting it carefully upon the sand in front of the tower.)", }, [10070429] = { ID = 10070429, Text = "(She carefully arranges the candied fruit with deliberate precision, then sinks back into her kneel.)", }, [10070431] = { ID = 10070431, Speaker = "Nefertiti", Text = "My only plea for this year's Festival of Lights is for you to return home peacefully, and refrain from haunting my domain ever again....", }, [10070432] = { ID = 10070432, Text = "(Nefertiti kneels before tower after tower, endlessly whispering the same remorseful apologies.)", }, [10070436] = { ID = 10070436, Speaker = "Choppy", Text = "(The Empress Pharaoh seems to carry a heavy burden on her heart, just like Princess Vera.)", }, [10070439] = { ID = 10070439, Text = "(A short-legged bronze incense burner sits at the edge of the reed mat, half a block of incense already burned.)", }, [10070442] = { ID = 10070442, Speaker = "Me", Text = "Just call me Captain.", }, [10070443] = { ID = 10070443, Speaker = "Kyphi", Text = "Lord Divine Envoy Captain!", }, [10070444] = { ID = 10070444, Speaker = "Me", Text = "...Just Captain will do.", }, [10070445] = { ID = 10070445, Speaker = "Kyphi", Text = "Understood! Captain Envoy Sir!", }, [10070446] = { ID = 10070446, Speaker = "Me", Text = "Never mind, call me whatever you want.", }, [10070447] = { ID = 10070447, Speaker = "Me", Text = "The dance you performed yesterday wasn't like the one today.", }, [10070448] = { ID = 10070448, Speaker = "Kyphi", Text = "Because yesterday was the festival! Festival performances are meant to be joyful.", }, [10070449] = { ID = 10070449, Speaker = "Me", Text = "So what's today's dance supposed to be?", }, [10070451] = { ID = 10070451, Speaker = "Me", Text = "Her Majesty makes you practice this?", }, [10070452] = { ID = 10070452, Speaker = "Kyphi", Text = "That's right. I have to dance it once every month.", }, [10070453] = { ID = 10070453, Speaker = "Me", Text = "Every month?", }, [10070454] = { ID = 10070454, Speaker = "Kyphi", Text = "On the nights of the full moon.", }, [10070455] = { ID = 10070455, Speaker = "Me", Text = "Who are you dancing for?", }, [10070456] = { ID = 10070456, Speaker = "Kyphi", Text = "The gods.", }, [10070457] = { ID = 10070457, Speaker = "Me", Text = "Do the gods actually show up to watch?", }, [10070458] = { ID = 10070458, Speaker = "Kyphi", Text = "They do! Her Majesty told me that dancing is meant for the gods in the first place.", }, [10070459] = { ID = 10070459, Speaker = "Me", Text = "Is that so.", }, [10070460] = { ID = 10070460, Speaker = "Me", Text = "Do you also burn this incense while dancing?", }, [10070461] = { ID = 10070461, Speaker = "Kyphi", Text = "Every day, once in the morning and once at night.", }, [10070462] = { ID = 10070462, Speaker = "Me", Text = "Why?", }, [10070463] = { ID = 10070463, Speaker = "Kyphi", Text = "Her Majesty says I must carry this scent on my body.", }, [10070464] = { ID = 10070464, Speaker = "Kyphi", Text = "It's been like this forever. She said this incense is super expensive so nobody else can use it.", }, [10070465] = { ID = 10070465, Speaker = "Me", Text = "(Expensive, off-limits to everyone else, and burned twice a day.)", }, [10070466] = { ID = 10070466, Speaker = "Me", Text = "(...Why does it feel like some kind of mark.)", }, [10070467] = { ID = 10070467, Speaker = "Me", Text = "Kyphi, could you lend me your hand for a second?", }, [10070468] = { ID = 10070468, Speaker = "Kyphi", Text = "Sure!", }, [10070469] = { ID = 10070469, Text = "(I pick up Kyphi's right hand to inspect it. Sure enough, her knuckles are slightly red and swollen, as if she punched a wall.)", }, [10070470] = { ID = 10070470, Speaker = "Me", Text = "What happened to your hand?", }, [10070471] = { ID = 10070471, Speaker = "Kyphi", Text = "Beats me! It hurts a little, maybe I tripped while drunk? Hehe.", }, [10070472] = { ID = 10070472, Speaker = "Me", Text = "(Those eyes mirror Choppy's innocent, vacant stare—incapable of deceit.)", }, [10070473] = { ID = 10070473, Speaker = "Me", Text = "(But can someone blackout drunk really knock down drunk men like that?)", }, [10070474] = { ID = 10070474, }, [10070475] = { ID = 10070475, Text = "(Choppy wanders aimlessly through the palace.)", }, [10070476] = { ID = 10070476, Speaker = "Choppy", Text = "(There's no one to talk to, so boring.)", }, [10070477] = { ID = 10070477, Text = "(She wanders deep into the palace. The hallways get narrow here, with nothing on the walls and barely any lights.)", }, [10070478] = { ID = 10070478, Text = "(At the end of the hall stands a door—unlocked and unguarded.)", }, [10070479] = { ID = 10070479, Speaker = "Choppy", Text = "(Places without guards are usually the most fun.)", }, [10070480] = { ID = 10070480, Text = "(She pushes open the door, totally shocked.)", }, [10070481] = { ID = 10070481, Speaker = "Choppy", Text = "What is this place??", }, [10070482] = { ID = 10070482, }, [10070483] = { ID = 10070483, }, [10070484] = { ID = 10070484, Text = "(Choppy wandered around the palace for hours trying to find me to talk about this morning, but I wasn't in my room, and Daelia was probably still glued to that bronze wall.)", }, [10070485] = { ID = 10070485, Text = "(Choppy walks into the depths of the palace and pushes open a door.)", }, [10070486] = { ID = 10070486, }, [10070487] = { ID = 10070487, Text = "(The inside is huge. No statues, no altars—just a ring of reed mats covering the floor, identical to the one in the plaza,)", }, [10070488] = { ID = 10070488, Text = "(except its edges are worn black. Surrounding the mats is a ring of drawn symbols that Choppy can't decipher at all.)", }, [10070489] = { ID = 10070489, Text = "(In the corner sits a short-legged bronze burner, incense still burning inside.)", }, [10070490] = { ID = 10070490, Speaker = "Choppy", Text = "Smells like the dancer girl!", }, [10070491] = { ID = 10070491, Text = "(A square skylight is cut right in the middle of the ceiling, casting a beam of moonlight precisely onto the heart of the reed ring.)", }, [10070492] = { ID = 10070492, Speaker = "Choppy", Text = "(This is a place for dancing, but why hide it so deep inside?)", }, [10070493] = { ID = 10070493, Text = "(She walks to the edge of the mat, intending only to touch it. The moment her foot steps down, the whole ring of symbols flashes.)", }, [10070494] = { ID = 10070494, Speaker = "Choppy", Text = "Ah!", }, [10070495] = { ID = 10070495, Text = "(The light flashes for a mere instant before dying out. Choppy leaps back, crouching in place, not daring to move.)", }, [10070496] = { ID = 10070496, Text = "(Moments later, soft footsteps echo down the outer hallway.)", }, [10070497] = { ID = 10070497, Speaker = "Choppy", Text = "(Oh no! Is someone coming to catch Choppy?)", }, [10070498] = { ID = 10070498, Text = "(She slips into the dark shadow cast by the pillar behind the door.)", }, [10070499] = { ID = 10070499, Text = "(The door opens, and Kyphi walks in.)", }, [10070500] = { ID = 10070500, Speaker = "Choppy", Text = "(It's the dancer girl!)", }, [10070501] = { ID = 10070501, Text = "(Right as Choppy's about to pop out and say hi, she freezes in her tracks.)", }, [10070502] = { ID = 10070502, Text = "(The way she walks is wrong—way too slow, pausing every few steps with a hand clutched against her chest.)", }, [10070503] = { ID = 10070503, Text = "(Rather than a dancer, she walks more like a sick patient.)", }, [10070504] = { ID = 10070504, Text = "(She reaches the middle of the mat and sits down slowly, gasping for breath.)", }, [10070505] = { ID = 10070505, Speaker = "Kyphi", Text = "...So tired.", }, [10070506] = { ID = 10070506, Text = "(Choppy holds her breath in the shadows.)", }, [10070507] = { ID = 10070507, Speaker = "Kyphi", Text = "Why hasn't Sis come yet today?", }, [10070508] = { ID = 10070508, Text = "(Lifting her gaze to the square skylight, moonlight falling onto her face.)", }, [10070509] = { ID = 10070509, Speaker = "Kyphi", Text = "The moon's right in the middle now. Sis said she'd be here when the moon hit the center.", }, [10070510] = { ID = 10070510, Speaker = "Choppy", Text = "(...Sis? Her voice is so quiet, not like yesterday at all.)", }, [10070511] = { ID = 10070511, Text = "(Kyphi lowers her head, staring at her hands, turning them over and back again.)", }, [10070512] = { ID = 10070512, Speaker = "Kyphi", Text = "Why have my hands grown rough again?", }, [10070513] = { ID = 10070513, Speaker = "Kyphi", Text = "Today I managed to walk all the way here without stopping once. Sis will surely be happy.", }, [10070514] = { ID = 10070514, Text = "(Hasty footsteps echo from the outer corridor—frantic and sprinting.)", }, [10070515] = { ID = 10070515, Text = "(The door is slammed open as Nefertiti rushes in, freezing the moment she sees the person seated in the middle of the mat.)", }, [10070516] = { ID = 10070516, Speaker = "Kyphi", Text = "Sis.", }, [10070517] = { ID = 10070517, Text = "(Nefertiti approaches, moving at a measured, quiet pace.)", }, [10070518] = { ID = 10070518, Speaker = "Nefertiti", Text = "...Why did you come here all by yourself?", }, [10070519] = { ID = 10070519, Speaker = "Kyphi", Text = "I waited for you forever.", }, [10070520] = { ID = 10070520, Speaker = "Nefertiti", Text = "I am sorry.", }, [10070521] = { ID = 10070521, Speaker = "Kyphi", Text = "It is alright! Look, I walked here today without stopping even once!", }, [10070522] = { ID = 10070522, Text = "(Nefertiti kneels before her, bringing herself down to her eye level.)", }, [10070523] = { ID = 10070523, Speaker = "Nefertiti", Text = "...Good girl.", }, [10070524] = { ID = 10070524, Speaker = "Kyphi", Text = "Sis, can I ask a question?", }, [10070525] = { ID = 10070525, Speaker = "Nefertiti", Text = "Of course.", }, [10070526] = { ID = 10070526, Speaker = "Kyphi", Text = "How come I'm not allowed to look in a mirror?", }, [10070527] = { ID = 10070527, Speaker = "Nefertiti", Text = "...Who spoke to you of mirrors?", }, [10070528] = { ID = 10070528, Speaker = "Kyphi", Text = "Nobody! There aren't any mirrors in the palace, so I wondered if it wasn't allowed.", }, [10070529] = { ID = 10070529, Speaker = "Kyphi", Text = "Can't I look by the river either?", }, [10070530] = { ID = 10070530, Speaker = "Nefertiti", Text = "No.", }, [10070531] = { ID = 10070531, Speaker = "Kyphi", Text = "Why not?", }, [10070532] = { ID = 10070532, Speaker = "Nefertiti", Text = "...Because you'll get sick.", }, [10070533] = { ID = 10070533, Speaker = "Kyphi", Text = "Oh, then I won't look.", }, [10070534] = { ID = 10070534, Text = "(She says it so simply, without a single doubt in her mind.)", }, [10070535] = { ID = 10070535, Speaker = "Choppy", Text = "(That's so funny, even Choppy can spot that lie right away!)", }, [10070539] = { ID = 10070539, Speaker = "Nefertiti", Text = "...Very well.", }, [10070541] = { ID = 10070541, Text = "(Right as they reach the door, Kyphi stops and looks right into the shadow behind the pillar.)", }, [10070543] = { ID = 10070543, Speaker = "Nefertiti", Text = "Who's there!", }, [10070545] = { ID = 10070545, Speaker = "Nefertiti", Text = "Freeze!", }, [10070546] = { ID = 10070546, Speaker = "Choppy", Text = "(I gotta go find Big plushie right now!)", }, [10070548] = { ID = 10070548, Text = "(Choppy recognizes that face.)", }, [10070549] = { ID = 10070549, Speaker = "Choppy", Text = "You! You're that person from the mechanical planet!", }, [10070552] = { ID = 10070552, Text = "(Choppy spins around to flee, but the opposite end of the corridor is a dead end.)", }, [10070553] = { ID = 10070553, Speaker = "Cyaechosis", Text = "Don't be in such a rush to leave! Having witnessed such a fascinating scene, I need someone to share thoughts with.", }, [10070555] = { ID = 10070555, Text = "(The hallway lamps extinguish in sequential darkness.)", }, [10070557] = { ID = 10070557, Text = "(The final light goes out.)", }, [10070559] = { ID = 10070559, }, [10070561] = { ID = 10070561, Speaker = "Nephra", Text = "Your Majesty, what's wrong with Kyphi?", }, [10070563] = { ID = 10070563, Text = "(Nefertiti is visibly nervous, quickly cutting in to speak.)", }, [10070568] = { ID = 10070568, Speaker = "Nephra", Text = "(Nephy?)", }, [10070570] = { ID = 10070570, }, [10070572] = { ID = 10070572, Text = "(Can't sleep, so I'm wandering around the hallway.)", }, [10070573] = { ID = 10070573, Speaker = "Me", Text = "(Choppy has'nt returned for the entire day.)", }, [10070576] = { ID = 10070576, Speaker = "Me", Text = "Guard Captain, patrolling this late?", }, [10070577] = { ID = 10070577, Speaker = "Nephra", Text = "Lord Envoy, please return to your quarters.", }, [10070578] = { ID = 10070578, Speaker = "Me", Text = "What are you waiting for?", }, [10070580] = { ID = 10070580, Speaker = "Me", Text = "Does routine patrol demand armed steel?", }, [10070584] = { ID = 10070584, Speaker = "Nephra", Text = "It's here.", }, [10070585] = { ID = 10070585, Text = "(She takes off in pursuit.)", }, [10070589] = { ID = 10070589, Text = "(Nephra's armor rattles heavily, making her pursuit arduous.)", }, [10070592] = { ID = 10070592, Speaker = "Me", Text = "How many times have you chased it?", }, [10070593] = { ID = 10070593, Speaker = "Nephra", Text = "...Twice.", }, [10070595] = { ID = 10070595, Speaker = "Nephra", Text = "Lost it both times.", }, [10070597] = { ID = 10070597, Speaker = "Nephra", Text = "Lord Envoy, cut it off toward the river!", }, [10070599] = { ID = 10070599, Text = "(The alley narrows as we go, lanterns growing sparser. The festivities ended hours ago, leaving the sector completely desolate.)", }, [10070600] = { ID = 10070600, Text = "(I reach the end of the alley, but there's nothing.)", }, [10070601] = { ID = 10070601, Speaker = "Me", Text = "(Lost it.)", }, [10070605] = { ID = 10070605, Text = "(The second I turn around, I get tackled hard against the wall.)", }, [10070606] = { ID = 10070606, Text = "(The sheer force is ridiculous.)", }, [10070607] = { ID = 10070607, Speaker = "Me", Text = "Mmmgh—!", }, [10070608] = { ID = 10070608, Text = "(A pair of hands pin my shoulders, locking me firm against the stone.)", }, [10070609] = { ID = 10070609, Text = "(It's too damn dark to see anything except a silhouette and hair hanging all the way to the floor.)", }, [10070610] = { ID = 10070610, Speaker = "Me", Text = "(This strength...)", }, [10070612] = { ID = 10070612, Text = "(Zero response.)", }, [10070613] = { ID = 10070613, Text = "(The figure just stares at me.)", }, [10070618] = { ID = 10070618, Speaker = "Me", Text = "(Wait... I know what she's about to do.)", }, [10070620] = { ID = 10070620, Text = "(Warmth.)", }, [10070621] = { ID = 10070621, Text = "(Wet.)", }, [10070623] = { ID = 10070623, Speaker = "Me", Text = "Hey...!", }, [10070625] = { ID = 10070625, Text = "(My fingers press against her head, yet falter.)", }, [10070626] = { ID = 10070626, Speaker = "Me", Text = "(This feels way too good... how am I supposed to resist it?)", }, [10070628] = { ID = 10070628, Text = "(Her head moves back and forth rhythmically, accompanied by constant dripping, squelching sounds.)", }, [10070629] = { ID = 10070629, Text = "(The motions are frantic and clumsy.)", }, [10070630] = { ID = 10070630, Speaker = "Me", Text = "Why... are you doing this?", }, [10070631] = { ID = 10070631, Text = "(She lifts her head.)", }, [10070633] = { ID = 10070633, Text = "(She drops her head back down and keeps going.)", }, [10070635] = { ID = 10070635, Text = "(The whole load blows right inside her mouth.)", }, [10070637] = { ID = 10070637, Text = "(She just silently swallows with a heavy gulp.)", }, [10070639] = { ID = 10070639, Speaker = "Me", Text = "(No hesitation.)", }, [10070641] = { ID = 10070641, Text = "(Unbeknownst to us, Nephra Nephra had been standing there watching for who knows how long, looking completely stunned.)", }, [10070643] = { ID = 10070643, Text = "(She releases her grip, stands up, and takes two steps back.)", }, [10070644] = { ID = 10070644, Text = "(She wipes her lips with the back of her hand.)", }, [10070645] = { ID = 10070645, Text = "(Then turns and sprints deeper into the alley.)", }, [10070646] = { ID = 10070646, Speaker = "Nephra", Text = "Are you.....", }, [10070648] = { ID = 10070648, Text = "(The figure vanishes swiftly like a sudden breeze.)", }, [10070650] = { ID = 10070650, Text = "(I slump against the wall, catching my breath as I fix my clothes.)", }, [10070652] = { ID = 10070652, Speaker = "Me", Text = "(I have lost track of how many times women have pushed me down like this.)", }, [10070654] = { ID = 10070654, Text = "(An uncanny silence settles over the alley,)", }, [10070656] = { ID = 10070656, Text = "(Nephra stands with her back to me, her shoulders heaving with tension.)", }, [10070662] = { ID = 10070662, Speaker = "Nephra", Text = "Lord Envoy.", }, [10070663] = { ID = 10070663, Speaker = "Me", Text = "Yeah?", }, [10070665] = { ID = 10070665, Text = "(Nephra finally turns back toward me.)", }, [10070666] = { ID = 10070666, Text = "(And then her gaze locks in place.)", }, [10070667] = { ID = 10070667, Speaker = "Nephra", Text = "Ah!", }, [10070669] = { ID = 10070669, Speaker = "Nephra", Text = "Negative, Sir! I saw absolutely nothing!", }, [10070670] = { ID = 10070670, Speaker = "Me", Text = "You're staring right at it.", }, [10070671] = { ID = 10070671, Speaker = "Nephra", Text = "Sir! I am assessing the situation on-site! It is my duty!", }, [10070672] = { ID = 10070672, Speaker = "Me", Text = "Have you completed your assessment then?", }, [10070674] = { ID = 10070674, Speaker = "Me", Text = "Then turn around already.", }, [10070675] = { ID = 10070675, Speaker = "Nephra", Text = "Lord Envoy.", }, [10070678] = { ID = 10070678, Text = "(For a moment, I don't know how to respond.)", }, [10070680] = { ID = 10070680, Text = "(Stepping onto the riverbank, neither of us breaks the silence.)", }, [10070683] = { ID = 10070683, Speaker = "Me", Text = "That thing back there—how many years have you been chasing it?", }, [10070687] = { ID = 10070687, Speaker = "Me", Text = "So today marks the third encounter.", }, [10070688] = { ID = 10070688, Speaker = "Nephra", Text = "...Mm.", }, [10070690] = { ID = 10070690, Text = "(Nephra gives no reply.)", }, [10070692] = { ID = 10070692, Speaker = "Nephra", Text = "Sir! Had I recognized them, I would've arrested them ages ago.", }, [10070695] = { ID = 10070695, Speaker = "Me", Text = "(That explains her reluctance to pursue further...)", }, [10070697] = { ID = 10070697, Speaker = "Me", Text = "Is there a specific case that requires you to investigate this person?", }, [10070698] = { ID = 10070698, Text = "(Nephra reaches into her armor for a booklet, flipping it open under the moonlight.)", }, [10070700] = { ID = 10070700, Speaker = "Me", Text = "What's this?", }, [10070701] = { ID = 10070701, Speaker = "Nephra", Text = "A list. Young girls who went missing from the palace over the past three years.", }, [10070702] = { ID = 10070702, Text = "(She flips the pages, one after another.)", }, [10070703] = { ID = 10070703, Speaker = "Nephra", Text = "Eleven.", }, [10070704] = { ID = 10070704, Speaker = "Me", Text = "Eleven people missing, and no one investigated?", }, [10070705] = { ID = 10070705, Speaker = "Nephra", Text = "People here don't really care about such things, especially once someone is dead. Everyone is told to move on and not dwell on it.", }, [10070706] = { ID = 10070706, Speaker = "Me", Text = "Hold on, I understand your culture embraces death, but if someone goes missing, how do you know whether they're dead or alive?", }, [10070707] = { ID = 10070707, Speaker = "Nephra", Text = "Because during the Festival of Lights, people saw their spirits drifting back into the palace. That is proof of death.", }, [10070708] = { ID = 10070708, Speaker = "Me", Text = "Huh? Aren't spirits supposed to return home to reunite with family?", }, [10070709] = { ID = 10070709, Speaker = "Nephra", Text = "That is why I must investigate! I feel they must have suffered an injustice!", }, [10070710] = { ID = 10070710, Text = "(She snaps the booklet shut.)", }, [10070711] = { ID = 10070711, Speaker = "Nephra", Text = "I remember every single one. Their age, appearance, how many years they served in the palace, and who remains in their family.", }, [10070712] = { ID = 10070712, Speaker = "Nephra", Text = "Even their birthdays.", }, [10070713] = { ID = 10070713, Speaker = "Me", Text = "Why remember their birthdays?", }, [10070714] = { ID = 10070714, Text = "(Nephra quickly shoves the booklet back into her armor.)", }, [10070715] = { ID = 10070715, Speaker = "Nephra", Text = "Because I grew up as an orphan, so I am particularly sensitive to birthdays.", }, [10070716] = { ID = 10070716, Speaker = "Me", Text = "I see.", }, [10070717] = { ID = 10070717, Speaker = "Me", Text = "Guard Captain, you suspect this person is the culprit.", }, [10070718] = { ID = 10070718, Speaker = "Nephra", Text = "Yeah, and they always show up after a full moon, which is why I armed myself on patrol earlier.", }, [10070719] = { ID = 10070719, Speaker = "Me", Text = "My companion, Choppy, hasn't returned all day.", }, [10070720] = { ID = 10070720, Text = "(Nephra freezes in her tracks.)", }, [10070721] = { ID = 10070721, Text = "(She turns her head around, staring at me in disbelief.)", }, [10070722] = { ID = 10070722, Speaker = "Me", Text = "Could it be possible that she... was taken too?", }, [10070723] = { ID = 10070723, }, [10070724] = { ID = 10070724, }, [10070725] = { ID = 10070725, Text = "(At first light, I took a detour toward the maid quarters.)", }, [10070726] = { ID = 10070726, Speaker = "Me", Text = "(The scent on that girl last night... I'm pretty sure I know it.)", }, [10070727] = { ID = 10070727, Speaker = "Me", Text = "(Only one person in this palace carries it.)", }, [10070728] = { ID = 10070728, Text = "(The door is wide open. A low bronze burner sits by the window, with Kyphi crouching beside it, placing a small piece of incense inside.)", }, [10070729] = { ID = 10070729, Text = "(The smoke ascends in a straight pillar before dispersing into the air.)", }, [10070730] = { ID = 10070730, Text = "(Without stepping inside, I linger at the doorway and inhale deeply.)", }, [10070731] = { ID = 10070731, Speaker = "Kyphi", Text = "Huh, Lord Envoy!", }, [10070732] = { ID = 10070732, Speaker = "Me", Text = "Morning.", }, [10070733] = { ID = 10070733, Speaker = "Kyphi", Text = "Why are you standing at the door and not coming in?", }, [10070734] = { ID = 10070734, Speaker = "Me", Text = "Just enjoying the scent.", }, [10070735] = { ID = 10070735, Speaker = "Me", Text = "Did you sleep well last night?", }, [10070736] = { ID = 10070736, Speaker = "Kyphi", Text = "It was okay, I guess.", }, [10070737] = { ID = 10070737, Speaker = "Me", Text = "Slept straight through till dawn?", }, [10070738] = { ID = 10070738, Speaker = "Kyphi", Text = "...Probably, yeah.", }, [10070739] = { ID = 10070739, Speaker = "Kyphi", Text = "Though my feet were super dirty when I woke up. Guess I forgot to wash 'em before bed!", }, [10070740] = { ID = 10070740, Speaker = "Me", Text = "(She's quite used to rationalizing things.)", }, [10070741] = { ID = 10070741, Text = "(Kyphi covers the bronze burner, jumps up, and dusts off her knees.)", }, [10070742] = { ID = 10070742, Speaker = "Kyphi", Text = "I gotta run! Need to find Nephy, it's super important!", }, [10070743] = { ID = 10070743, Speaker = "Me", Text = "Wait, Kyphi, don't you need to prepare for the Festival of Lights?", }, [10070744] = { ID = 10070744, Speaker = "Kyphi", Text = "Huh? I don't gotta prepare! All my family members are alive!", }, [10070745] = { ID = 10070745, Speaker = "Kyphi", Text = "Her Majesty and Nephy are my family.", }, [10070746] = { ID = 10070746, Text = "If we're really counting, there's Tata too—oh, I mean Lady Tata!", }, [10070747] = { ID = 10070747, Speaker = "Me", Text = "I heard she passed a decade ago... so she's probably been through three Festivals of Lights by now?", }, [10070748] = { ID = 10070748, Speaker = "Kyphi", Text = "Yet she has never once returned to us....", }, [10070749] = { ID = 10070749, Speaker = "Kyphi", Text = "I don't know why, but Her Majesty, Nephy, and I searched the entire planet...", }, [10070750] = { ID = 10070750, Speaker = "Kyphi", Text = "...and still couldn't find her....", }, [10070751] = { ID = 10070751, Speaker = "Me", Text = "Y'all must have been so heartbroken, especially Her Majesty....", }, [10070752] = { ID = 10070752, Speaker = "Kyphi", Text = "Of course we were sad! That's why I dance for her, using my moves to cheer Her Majesty up.", }, [10070753] = { ID = 10070753, Speaker = "Kyphi", Text = "Sometimes I think the only reason I'm so good at dancing is for this exact reason, hehe.", }, [10070754] = { ID = 10070754, Speaker = "Me", Text = "Kyphi, nobody exists merely to serve the needs of others.", }, [10070755] = { ID = 10070755, Speaker = "Kyphi", Text = "Lord Envoy, your words are way too deep! Kyphi isn't smart enough for that!", }, [10070756] = { ID = 10070756, Text = "But Kyphi really appreciates you telling me that anyway~", }, [10070757] = { ID = 10070757, Speaker = "Me", Text = "(Such a good girl... it's hard to imagine how all these things could happen to her...)", }, [10070758] = { ID = 10070758, }, [10070759] = { ID = 10070759, Text = "(Nephra sits on the stone steps, her armor off for now, just raising a cup of hot tea.)", }, [10070760] = { ID = 10070760, Text = "(Hearing footsteps from down the way, she doesn't even bother looking up.)", }, [10070761] = { ID = 10070761, Speaker = "Kyphi", Text = "Nephy!", }, [10070762] = { ID = 10070762, Speaker = "Nephra", Text = "Mm?", }, [10070763] = { ID = 10070763, Speaker = "Kyphi", Text = "I had another dream last night.", }, [10070764] = { ID = 10070764, Speaker = "Nephra", Text = "Oh?", }, [10070765] = { ID = 10070765, Speaker = "Kyphi", Text = "A super weird dream.", }, [10070766] = { ID = 10070766, Speaker = "Nephra", Text = "You say that every single time. That talking duck last time was weird too, haha.", }, [10070767] = { ID = 10070767, Speaker = "Kyphi", Text = "It was a naughty dream!", }, [10070768] = { ID = 10070768, Text = "(Kyphi leans in close, dropping her voice to a hushed whisper.)", }, [10070769] = { ID = 10070769, Speaker = "Kyphi", Text = "There was a guy in my dream, real handsome and pretty cute...", }, [10070770] = { ID = 10070770, Speaker = "Kyphi", Text = "For some reason, I just tackled him!", }, [10070771] = { ID = 10070771, Text = "(Nephra jolts upright, cup still in hand as hot tea spills down her wrist into her sleeve.)", }, [10070772] = { ID = 10070772, Speaker = "Nephra", Text = "Reporting!", }, [10070773] = { ID = 10070773, Speaker = "Kyphi", Text = "Huh? Did Her Majesty show up?", }, [10070774] = { ID = 10070774, Speaker = "Nephra", Text = "Nothing, my bad! I got nervous just now and blurted out \"Reporting!\"", }, [10070775] = { ID = 10070775, Speaker = "Kyphi", Text = "Guard Captain! Relax a bit, okay?", }, [10070776] = { ID = 10070776, Speaker = "Nephra", Text = "...Go on.", }, [10070777] = { ID = 10070777, Speaker = "Kyphi", Text = "It was pitch dark, so I couldn't really see his face.", }, [10070778] = { ID = 10070778, Speaker = "Nephra", Text = "Mm.", }, [10070779] = { ID = 10070779, Speaker = "Kyphi", Text = "And then... I dropped to my knees.", }, [10070780] = { ID = 10070780, Speaker = "Nephra", Text = "Cough—!", }, [10070781] = { ID = 10070781, Speaker = "Kyphi", Text = "Are you okay?", }, [10070782] = { ID = 10070782, Speaker = "Nephra", Text = "Fine! I'm fine, totally fine! Report complete!", }, [10070783] = { ID = 10070783, Speaker = "Kyphi", Text = "I wasn't done talking yet!", }, [10070784] = { ID = 10070784, Speaker = "Nephra", Text = "(I know! Of course I damn well know!)", }, [10070785] = { ID = 10070785, Speaker = "Kyphi", Text = "And then I took his thing into my mouth.", }, [10070786] = { ID = 10070786, Text = "(Nephra stays frozen in her tea-holding pose, completely unmoving.)", }, [10070787] = { ID = 10070787, Speaker = "Kyphi", Text = "He seemed startled at first, but then he stopped pushing me away.", }, [10070788] = { ID = 10070788, Speaker = "Kyphi", Text = "I didn't know what I was doing, but my mouth knew.", }, [10070789] = { ID = 10070789, Speaker = "Kyphi", Text = "Do you get what I mean?", }, [10070790] = { ID = 10070790, Speaker = "Nephra", Text = "Yeah, I get it, haha!", }, [10070791] = { ID = 10070791, Text = "(Kyphi doesn't keep talking right away.)", }, [10070792] = { ID = 10070792, Text = "(She pulls her legs up, hugging her knees.)", }, [10070793] = { ID = 10070793, Speaker = "Kyphi", Text = "Nephy.", }, [10070794] = { ID = 10070794, Speaker = "Nephra", Text = "Yeah?", }, [10070795] = { ID = 10070795, Speaker = "Kyphi", Text = "Can I ask you something? Don't laugh at me, okay?", }, [10070796] = { ID = 10070796, Speaker = "Nephra", Text = "I've never laughed at you.", }, [10070797] = { ID = 10070797, Speaker = "Kyphi", Text = "You laughed last time when I put my shoes on backward!", }, [10070798] = { ID = 10070798, Speaker = "Nephra", Text = "...That time, you were the one who laughed first.", }, [10070799] = { ID = 10070799, Speaker = "Kyphi", Text = "Alright, fine.", }, [10070800] = { ID = 10070800, Text = "(She looks down at her bare feet.)", }, [10070801] = { ID = 10070801, Speaker = "Kyphi", Text = "That dream felt way too real.", }, [10070802] = { ID = 10070802, Speaker = "Nephra", Text = "Dreams are supposed to feel real sometimes.", }, [10070803] = { ID = 10070803, Speaker = "Kyphi", Text = "But when I woke up, my feet were dirty.", }, [10070804] = { ID = 10070804, Text = "(Nephra gets a little tense.)", }, [10070805] = { ID = 10070805, Speaker = "Kyphi", Text = "And there was a taste in my mouth.", }, [10070806] = { ID = 10070806, Speaker = "Kyphi", Text = "...Nephy.", }, [10070807] = { ID = 10070807, Speaker = "Kyphi", Text = "Did I sleepwalk outside in the middle of the night?", }, [10070808] = { ID = 10070808, Speaker = "Kyphi", Text = "What if... none of that was actually a dream?", }, [10070809] = { ID = 10070809, Text = "(The corridor falls dead quiet.)", }, [10070810] = { ID = 10070810, Text = "(Nephra sets her cup down.)", }, [10070811] = { ID = 10070811, Text = "(Then she lets out an exaggerated sigh.)", }, [10070812] = { ID = 10070812, Speaker = "Nephra", Text = "Sigh.", }, [10070813] = { ID = 10070813, Speaker = "Kyphi", Text = "What's wrong?", }, [10070814] = { ID = 10070814, Speaker = "Nephra", Text = "Fine, you caught me.", }, [10070815] = { ID = 10070815, Speaker = "Kyphi", Text = "What do you mean?", }, [10070816] = { ID = 10070816, Speaker = "Nephra", Text = "You actually do sleepwalk.", }, [10070817] = { ID = 10070817, Speaker = "Kyphi", Text = "For real?!", }, [10070818] = { ID = 10070818, Speaker = "Nephra", Text = "For real. And I catch you every single time.", }, [10070819] = { ID = 10070819, Speaker = "Kyphi", Text = "Where did I go?!", }, [10070820] = { ID = 10070820, Speaker = "Nephra", Text = "My room.", }, [10070821] = { ID = 10070821, Speaker = "Kyphi", Text = "Huh?", }, [10070822] = { ID = 10070822, Speaker = "Nephra", Text = "You sneak into my room in the middle of the night and steal my cake.", }, [10070823] = { ID = 10070823, Speaker = "Kyphi", Text = "...Cake?", }, [10070824] = { ID = 10070824, Speaker = "Nephra", Text = "One slice two months ago, two slices last month.", }, [10070825] = { ID = 10070825, Speaker = "Nephra", Text = "The wildest time, you even licked the plate clean after finishing it.", }, [10070826] = { ID = 10070826, Speaker = "Kyphi", Text = "I did not!", }, [10070827] = { ID = 10070827, Speaker = "Nephra", Text = "You were sleepwalking, how would you remember?", }, [10070828] = { ID = 10070828, Speaker = "Kyphi", Text = "...Huh.", }, [10070829] = { ID = 10070829, Speaker = "Nephra", Text = "Right?", }, [10070830] = { ID = 10070830, Speaker = "Kyphi", Text = "...Then what about the taste in my mouth—", }, [10070831] = { ID = 10070831, Speaker = "Nephra", Text = "Cream, of course, haha!", }, [10070832] = { ID = 10070832, Speaker = "Kyphi", Text = "Why were my feet dirty then?", }, [10070833] = { ID = 10070833, Speaker = "Nephra", Text = "You ran all the way over barefoot.", }, [10070834] = { ID = 10070834, Speaker = "Kyphi", Text = "...Then what about the guy in my dream?", }, [10070835] = { ID = 10070835, Speaker = "Nephra", Text = "That was the cake.", }, [10070836] = { ID = 10070836, Speaker = "Kyphi", Text = "Cakes don't have faces!", }, [10070837] = { ID = 10070837, Speaker = "Nephra", Text = "Didn't you say you couldn't see his face clearly?", }, [10070838] = { ID = 10070838, Text = "(Kyphi stands there mouth agape, completely speechless.)", }, [10070839] = { ID = 10070839, Speaker = "Nephra", Text = "So yeah, it was a cake.", }, [10070840] = { ID = 10070840, Speaker = "Kyphi", Text = "A cake???", }, [10070841] = { ID = 10070841, Speaker = "Nephra", Text = "A cake!", }, [10070842] = { ID = 10070842, Text = "(Kyphi stares at her for a long moment.)", }, [10070843] = { ID = 10070843, Text = "(Then she flops onto the stone steps, bursting out laughing.)", }, [10070844] = { ID = 10070844, Speaker = "Kyphi", Text = "Hahaha! Then I'm locking the cake up from now on!", }, [10070845] = { ID = 10070845, Speaker = "Nephra", Text = "That's my cake!", }, [10070846] = { ID = 10070846, Speaker = "Kyphi", Text = "Then I'm locking up your cake!", }, [10070847] = { ID = 10070847, Speaker = "Nephra", Text = "...You're impossible!", }, [10070848] = { ID = 10070848, Text = "(Kyphi laughs for a long time until she's tearing up, wiping them away with the back of her hand.)", }, [10070849] = { ID = 10070849, Speaker = "Kyphi", Text = "Thank goodness.", }, [10070850] = { ID = 10070850, Speaker = "Nephra", Text = "Hm?", }, [10070851] = { ID = 10070851, Speaker = "Kyphi", Text = "I actually thought it was real.", }, [10070852] = { ID = 10070852, Text = "(Nephra stays silent.)", }, [10070853] = { ID = 10070853, Speaker = "Kyphi", Text = "I was actually a little scared just now.", }, [10070854] = { ID = 10070854, Text = "(Nephra reaches out, gently tucking back a strand of hair that had fallen onto the stone step.)", }, [10070855] = { ID = 10070855, Speaker = "Nephra", Text = "Don't be scared.", }, [10070856] = { ID = 10070856, Speaker = "Nephra", Text = "Nothing happened to you.", }, [10070857] = { ID = 10070857, Text = "(After a moment, Kyphi suddenly sits up.)", }, [10070858] = { ID = 10070858, Speaker = "Kyphi", Text = "Oh, right!", }, [10070859] = { ID = 10070859, Speaker = "Nephra", Text = "Yeah?", }, [10070860] = { ID = 10070860, Speaker = "Kyphi", Text = "The water level is almost there.", }, [10070861] = { ID = 10070861, Text = "(Nephra's movement pauses briefly.)", }, [10070862] = { ID = 10070862, Speaker = "Nephra", Text = "...Not yet.", }, [10070863] = { ID = 10070863, Speaker = "Kyphi", Text = "It's close! I went to check yesterday, the water hit the third stone.", }, [10070864] = { ID = 10070864, Speaker = "Kyphi", Text = "When it hits the fifth stone, that's your birthday!", }, [10070865] = { ID = 10070865, Speaker = "Nephra", Text = "That isn't my birthday.", }, [10070866] = { ID = 10070866, Speaker = "Kyphi", Text = "It is!", }, [10070867] = { ID = 10070867, Speaker = "Kyphi", Text = "It's the birthday I gave you!", }, [10070868] = { ID = 10070868, Speaker = "Nephra", Text = "...I know.", }, [10070869] = { ID = 10070869, Speaker = "Kyphi", Text = "So that makes it yours!", }, [10070870] = { ID = 10070870, Text = "(Nephra looks down at the empty cup in her hands.)", }, [10070871] = { ID = 10070871, Speaker = "Kyphi", Text = "I'm gonna bake a cake this year! The burnt one last time doesn't count.", }, [10070872] = { ID = 10070872, Speaker = "Nephra", Text = "I ate that whole thing.", }, [10070873] = { ID = 10070873, Speaker = "Kyphi", Text = "You ate the whole thing?!", }, [10070874] = { ID = 10070874, Speaker = "Nephra", Text = "Yeah.", }, [10070875] = { ID = 10070875, Speaker = "Kyphi", Text = "Then it couldn't have been that bad!", }, [10070876] = { ID = 10070876, Speaker = "Nephra", Text = "...I never said it tasted bad.", }, [10070877] = { ID = 10070877, Speaker = "Kyphi", Text = "Alright, then I'm making two this year!", }, [10070878] = { ID = 10070878, Speaker = "Kyphi", Text = "Wait, hold on.", }, [10070880] = { ID = 10070880, Speaker = "Kyphi", Text = "If I make two, I'll end up eating one while sleepwalking.", }, [10070881] = { ID = 10070881, Speaker = "Nephra", Text = "...Then make three.", }, [10070882] = { ID = 10070882, Speaker = "Kyphi", Text = "Exactly! Three!", }, [10070883] = { ID = 10070883, Text = "(She says it, but doesn't leave. Standing in place, she suddenly goes quiet.)", }, [10070884] = { ID = 10070884, Speaker = "Nephra", Text = "What's wrong now?", }, [10070885] = { ID = 10070885, Speaker = "Kyphi", Text = "Nephy, I've been thinking about something.", }, [10070886] = { ID = 10070886, Speaker = "Nephra", Text = "Shoot.", }, [10070887] = { ID = 10070887, Speaker = "Kyphi", Text = "You remember the old kitchen guy's birthday.", }, [10070888] = { ID = 10070888, Speaker = "Nephra", Text = "Yeah.", }, [10070889] = { ID = 10070889, Speaker = "Kyphi", Text = "You remember the two stable kids' birthdays.", }, [10070890] = { ID = 10070890, Speaker = "Nephra", Text = "...Yeah.", }, [10070891] = { ID = 10070891, Speaker = "Kyphi", Text = "You even remember the laundry girl's birthday who just came last year.", }, [10070892] = { ID = 10070892, Speaker = "Kyphi", Text = "She cried like crazy that day 'cause she thought nobody knew.", }, [10070893] = { ID = 10070893, Speaker = "Kyphi", Text = "You remember everyone's special day in this entire palace.", }, [10070894] = { ID = 10070894, Speaker = "Kyphi", Text = "But your special day... I'm the only one who remembers it.", }, [10070895] = { ID = 10070895, Text = "(The empty cup stays frozen in Nephra's hand.)", }, [10070896] = { ID = 10070896, Speaker = "Kyphi", Text = "That's not fair at all.", }, [10070897] = { ID = 10070897, Speaker = "Nephra", Text = "...There's nothing unfair about it.", }, [10070898] = { ID = 10070898, Speaker = "Kyphi", Text = "Yes there is!", }, [10070899] = { ID = 10070899, Speaker = "Kyphi", Text = "So I've decided!", }, [10070900] = { ID = 10070900, Speaker = "Nephra", Text = "What's your big decision now?", }, [10070901] = { ID = 10070901, Speaker = "Kyphi", Text = "I'm gonna ask Her Majesty to issue a decree!", }, [10070902] = { ID = 10070902, Speaker = "Nephra", Text = "...A decree?", }, [10070903] = { ID = 10070903, Speaker = "Kyphi", Text = "Yeah! It'll say: The day the river hits the fifth stone, the whole kingdom has to celebrate Guard Captain Nephra's birthday!", }, [10070904] = { ID = 10070904, Speaker = "Nephra", Text = "...The whole kingdom.", }, [10070905] = { ID = 10070905, Speaker = "Kyphi", Text = "The whole kingdom!", }, [10070906] = { ID = 10070906, Speaker = "Kyphi", Text = "The east bank will light candles, and the west bank will too!", }, [10070907] = { ID = 10070907, Speaker = "Kyphi", Text = "Every single family has to bake a cake, and even if it's burnt, it still counts!", }, [10070908] = { ID = 10070908, Speaker = "Nephra", Text = "That's not a birthday party, that's a disaster.", }, [10070909] = { ID = 10070909, Speaker = "Kyphi", Text = "But it's a disaster held just for you!", }, [10070910] = { ID = 10070910, Text = "(Nephra opens her mouth, totally lost for words.)", }, [10070911] = { ID = 10070911, Speaker = "Kyphi", Text = "That way, when you walk down the street, every random person will know:", }, [10070912] = { ID = 10070912, Speaker = "Kyphi", Text = "That day belongs to Nephra.", }, [10070913] = { ID = 10070913, Speaker = "Kyphi", Text = "Not anyone else's—yours!", }, [10070914] = { ID = 10070914, Speaker = "Nephra", Text = "...Her Majesty's never gonna agree to that.", }, [10070915] = { ID = 10070915, Speaker = "Kyphi", Text = "Then I'll bug her every single day!", }, [10070916] = { ID = 10070916, Speaker = "Nephra", Text = "She'll have the guards throw you out.", }, [10070917] = { ID = 10070917, Speaker = "Kyphi", Text = "Then I'll crawl in through the window!", }, [10070918] = { ID = 10070918, Speaker = "Nephra", Text = "She'll have the windows boarded up.", }, [10070919] = { ID = 10070919, Speaker = "Kyphi", Text = "...Then I'll scream from outside the window!", }, [10070920] = { ID = 10070920, Speaker = "Kyphi", Text = "Scream until she finally says yes!", }, [10070921] = { ID = 10070921, Text = "(Nephra lowers her head.)", }, [10070922] = { ID = 10070922, Text = "(After a long silence, she finally speaks, her voice raspy with emotion.)", }, [10070923] = { ID = 10070923, Speaker = "Nephra", Text = "You absolute dummy.", }, [10070924] = { ID = 10070924, Speaker = "Kyphi", Text = "Yeah, I am!", }, [10070925] = { ID = 10070925, Speaker = "Kyphi", Text = "I'm gonna go ask Her Majesty now!", }, [10070926] = { ID = 10070926, Speaker = "Nephra", Text = "Wait—", }, [10070927] = { ID = 10070927, Text = "(She waves and sprints off, nearly crashing into a pillar before dodging out of the way and keeping on running.)", }, [10070928] = { ID = 10070928, Text = "(Nephra is left all alone in the corridor.)", }, [10070929] = { ID = 10070929, Text = "(She sets the empty cup on the stone step, her fingers pressing against the rim, unmoving for a long time.)", }, [10070930] = { ID = 10070930, Speaker = "Nephra", Text = "(There's no cake in my room.)", }, [10070931] = { ID = 10070931, Speaker = "Nephra", Text = "(Not a single slice.)", }, [10070932] = { ID = 10070932, Speaker = "Nephra", Text = "(...And I just lied right to my best friend's face.)", }, [10070933] = { ID = 10070933, Speaker = "Nephra", Text = "(Kyphi... what on earth is happening to you?)", }, [10070934] = { ID = 10070934, Text = "(Footsteps echo from the end of the corridor.)", }, [10070935] = { ID = 10070935, Text = "(I stand there, unsure how long I've been standing there.)", }, [10070936] = { ID = 10070936, Text = "(The two of us stare at each other across the entire length of the corridor.)", }, [10070937] = { ID = 10070937, Text = "(Neither of us speaks first.)", }, [10070938] = { ID = 10070938, }, [10070939] = { ID = 10070939, Text = "(The inner sanctuary. The windows are all closed, save for a narrow slit up high, sunlight slicing diagonally across the floor tiles.)", }, [10070940] = { ID = 10070940, Text = "(Nefertiti sits upon her throne, her golden scepter resting horizontally across her knees.)", }, [10070941] = { ID = 10070941, Text = "(Nephra kneels on one knee upon the floor.)", }, [10070942] = { ID = 10070942, Speaker = "Nefertiti", Text = "Rise.", }, [10070943] = { ID = 10070943, Speaker = "Nephra", Text = "Understood.", }, [10070944] = { ID = 10070944, Speaker = "Nefertiti", Text = "Has Kyphi been acting unusual lately?", }, [10070945] = { ID = 10070945, Text = "(Nephra doesn't answer immediately.)", }, [10070946] = { ID = 10070946, Speaker = "Nephra", Text = "...Reporting to Your Majesty, Kyphi is entirely normal.", }, [10070947] = { ID = 10070947, Speaker = "Nefertiti", Text = "Nephra.", }, [10070948] = { ID = 10070948, Speaker = "Nephra", Text = "Present.", }, [10070949] = { ID = 10070949, Speaker = "Nefertiti", Text = "You paused just now.", }, [10070950] = { ID = 10070950, Speaker = "Nephra", Text = "This officer was choosing her words carefully.", }, [10070951] = { ID = 10070951, Speaker = "Nefertiti", Text = "Why choose them?", }, [10070952] = { ID = 10070952, Text = "(She lifts the golden scepter from her knees, lightly tapping its base against the floor tiles.)", }, [10070953] = { ID = 10070953, Text = "(The sound isn't loud, yet Nephra's shoulders tense up in response.)", }, [10070954] = { ID = 10070954, Speaker = "Nefertiti", Text = "When I question you, you are not her friend.", }, [10070955] = { ID = 10070955, Speaker = "Nefertiti", Text = "You are my Guard Captain.", }, [10070956] = { ID = 10070956, Speaker = "Nefertiti", Text = "Do not forget where your allegiance lies.", }, [10070957] = { ID = 10070957, Speaker = "Nephra", Text = "...Yes. I understand.", }, [10070958] = { ID = 10070958, Speaker = "Nephra", Text = "(Precisely because I know, I cannot say it outright...)", }, [10070959] = { ID = 10070959, Text = "(She closes her eyes briefly. When she opens them, her voice switches back to a reporting tone.)", }, [10070960] = { ID = 10070960, Speaker = "Nephra", Text = "Reporting to Your Majesty.", }, [10070961] = { ID = 10070961, Speaker = "Nephra", Text = "Kyphi has departed the palace unauthorized late at night.", }, [10070962] = { ID = 10070962, Text = "(Nefertiti remains motionless.)", }, [10070963] = { ID = 10070963, Speaker = "Nefertiti", Text = "How many times?", }, [10070964] = { ID = 10070964, Speaker = "Nephra", Text = "Confirmed by this officer, twice.", }, [10070965] = { ID = 10070965, Speaker = "Nephra", Text = "Suspected instances, far more.", }, [10070966] = { ID = 10070966, Speaker = "Nefertiti", Text = "What did she go out to do?", }, [10070967] = { ID = 10070967, Text = "(Nephra's gaze lands on the cracks between the floor tiles.)", }, [10070968] = { ID = 10070968, Speaker = "Nephra", Text = "She... attacked people.", }, [10070969] = { ID = 10070969, Speaker = "Nefertiti", Text = "Attacked?", }, [10070970] = { ID = 10070970, Speaker = "Nephra", Text = "Yes.", }, [10070971] = { ID = 10070971, Speaker = "Nefertiti", Text = "How many died?", }, [10070972] = { ID = 10070972, Speaker = "Nephra", Text = "No one died.", }, [10070973] = { ID = 10070973, Speaker = "Nefertiti", Text = "How many were injured?", }, [10070974] = { ID = 10070974, Speaker = "Nephra", Text = "...No one was injured either.", }, [10070975] = { ID = 10070975, Speaker = "Nefertiti", Text = "Then what do you mean by an attack?", }, [10070976] = { ID = 10070976, Text = "(Nephra opens her mouth, then closes it.)", }, [10070977] = { ID = 10070977, Speaker = "Nephra", Text = "Reporting to Your Majesty, that was....", }, [10070978] = { ID = 10070978, Speaker = "Nephra", Text = "This officer suggests there is no need to investigate this further.", }, [10070979] = { ID = 10070979, Speaker = "Nefertiti", Text = "Speak.", }, [10070980] = { ID = 10070980, Speaker = "Nephra", Text = "Your Majesty.", }, [10070981] = { ID = 10070981, Speaker = "Nefertiti", Text = "Speak!", }, [10070982] = { ID = 10070982, Text = "(Nephra's earlobes flush red, but her back straightens even further.)", }, [10070983] = { ID = 10070983, Speaker = "Nephra", Text = "The targets were all adult men.", }, [10070984] = { ID = 10070984, Speaker = "Nephra", Text = "No violence was observed.", }, [10070985] = { ID = 10070985, Speaker = "Nephra", Text = "The process... involved oral service.", }, [10070986] = { ID = 10070986, Speaker = "Nefertiti", Text = "What?", }, [10070987] = { ID = 10070987, Speaker = "Nephra", Text = "...She used her mouth to serve those men.", }, [10070988] = { ID = 10070988, Speaker = "Nefertiti", Text = "Who told you this?", }, [10070989] = { ID = 10070989, Speaker = "Nephra", Text = "This officer witnessed it firsthand.", }, [10070990] = { ID = 10070990, Speaker = "Nefertiti", Text = "Did you see clearly?", }, [10070991] = { ID = 10070991, Speaker = "Nephra", Text = "It was dark, so I couldn't see the other person's face.", }, [10070992] = { ID = 10070992, Speaker = "Nephra", Text = "But that person was Kyphi.", }, [10070993] = { ID = 10070993, Speaker = "Nefertiti", Text = "How can you be so certain?", }, [10070994] = { ID = 10070994, Speaker = "Nephra", Text = "Because she told me herself.", }, [10070995] = { ID = 10070995, Text = "(Nefertiti's eyes widen.)", }, [10070996] = { ID = 10070996, Speaker = "Nephra", Text = "She thought it was a dream.", }, [10070997] = { ID = 10070997, Speaker = "Nephra", Text = "She told me she had a very strange dream.", }, [10070998] = { ID = 10070998, Speaker = "Nephra", Text = "She talked about it happily and asked me what it meant.", }, [10070999] = { ID = 10070999, Text = "(She pauses briefly.)", }, [10071000] = { ID = 10071000, Speaker = "Nephra", Text = "...I didn't tell her.", }, [10071001] = { ID = 10071001, Text = "(Nefertiti stands up.)", }, [10071002] = { ID = 10071002, Speaker = "Nefertiti", Text = "Impossible.", }, [10071003] = { ID = 10071003, Speaker = "Nephra", Text = "Your Majesty.....", }, [10071004] = { ID = 10071004, Speaker = "Nefertiti", Text = "I said, impossible!", }, [10071005] = { ID = 10071005, Text = "(The golden scepter is raised high and slammed violently into the floor tiles.)", }, [10071006] = { ID = 10071006, Text = "(A circle of stone cracks open as a shockwave erupts from that point, whipping up all the dust on the floor.)", }, [10071007] = { ID = 10071007, Text = "(Nephra is blown back, crashing into a pillar and sliding down to kneel on the floor.)", }, [10071008] = { ID = 10071008, Text = "(Blood trickles faintly from the corner of Nephra's mouth, yet she stands back up regardless.)", }, [10071009] = { ID = 10071009, Text = "(Nefertiti's rage continues to vent, her scepter pointing toward the other side of the room.)", }, [10071010] = { ID = 10071010, Text = "(Seeing the magic released from the scepter about to blast Tata's favorite vase,)", }, [10071011] = { ID = 10071011, Text = "(Nephra rushes over to block the magic with her body, protecting the vase.)", }, [10071012] = { ID = 10071012, Text = "(The dust slowly settles.)", }, [10071013] = { ID = 10071013, Text = "(Nephra raises her head.)", }, [10071014] = { ID = 10071014, Text = "(Nefertiti stands in the middle of the cracked floor tiles, one hand covering her face.)", }, [10071015] = { ID = 10071015, Speaker = "Nefertiti", Text = "...Impossible.", }, [10071016] = { ID = 10071016, Speaker = "Nefertiti", Text = "My Tata... could never do such a thing.", }, [10071017] = { ID = 10071017, Text = "(Nephra's hand freezes mid-air.)", }, [10071018] = { ID = 10071018, Speaker = "Nephra", Text = "(...Tata?)", }, [10071019] = { ID = 10071019, Text = "(She looks at Nefertiti in confusion,)", }, [10071020] = { ID = 10071020, Text = "(then pulls a cloth from her armor to wipe the blood from the corner of her mouth.)", }, [10071021] = { ID = 10071021, Text = "(Once wiped clean, she stands up.)", }, [10071022] = { ID = 10071022, Text = "(Step by step, she approaches the woman covering her face.)", }, [10071023] = { ID = 10071023, Speaker = "Nephra", Text = "Your Majesty.", }, [10071024] = { ID = 10071024, Text = "(She offers the cloth.)", }, [10071025] = { ID = 10071025, Speaker = "Nephra", Text = "...Please wipe your face.", }, [10071026] = { ID = 10071026, Text = "(Nefertiti doesn't take it.)", }, [10071027] = { ID = 10071027, Text = "(She reaches out to grab Nephra's arm, leaning her entire body against her.)", }, [10071028] = { ID = 10071028, Text = "(Trembling violently.)", }, [10071029] = { ID = 10071029, Text = "(Nephra maintains her stance offering the cloth, frozen in place for a long while before lowering her hand onto Nefertiti's back.)", }, [10071030] = { ID = 10071030, Speaker = "Nephra", Text = "Your Majesty.....", }, [10071031] = { ID = 10071031, Speaker = "Nephra", Text = "(It's been so long since I saw Her Majesty lose control like this...)", }, [10071032] = { ID = 10071032, Text = "(After a long moment, Nefertiti speaks.)", }, [10071033] = { ID = 10071033, Speaker = "Nefertiti", Text = "You grew up together with Kyphi and Tata.", }, [10071034] = { ID = 10071034, Speaker = "Nephra", Text = "...Yes.", }, [10071035] = { ID = 10071035, Text = "(Nefertiti suddenly alters her tone; at this moment, she is merely Nephra's elder.)", }, [10071036] = { ID = 10071036, Speaker = "Nefertiti", Text = "Sis Didi can trust you, right? You won't say a word, right?", }, [10071037] = { ID = 10071037, Speaker = "Nefertiti", Text = "Kyphi herself is not allowed to know either!", }, [10071038] = { ID = 10071038, Text = "(Nephra's fingers tighten slightly.)", }, [10071039] = { ID = 10071039, Speaker = "Nephra", Text = "Reporting! Of course. I am Sis Didi's most loyal friend.", }, [10071042] = { ID = 10071042, Text = "(Turning back toward her throne, she pulls up the golden scepter driven into the floor.)", }, [10071044] = { ID = 10071044, Text = "(She sits down, picking up the cold candied date once more, spinning it on her fingertip.)", }, [10071046] = { ID = 10071046, Speaker = "Nephra", Text = "Yes.", }, [10071048] = { ID = 10071048, Text = "(The door closes behind her.)", }, [10071051] = { ID = 10071051, Text = "(Nephra leans against the wall, her mind a chaotic mess.)", }, [10071054] = { ID = 10071054, Speaker = "Nephra", Text = "(Her Majesty said \"My Tata\".)", }, [10071057] = { ID = 10071057, Speaker = "Nephra", Text = "(Lady Tata has been gone for ten years already.)", }, [10071059] = { ID = 10071059, Speaker = "Nephra", Text = "What...... lock the Divine Envoy in the dungeon?", }, [10071061] = { ID = 10071061, }, [10071063] = { ID = 10071063, Speaker = "Nefertiti", Text = "Guard Captain.", }, [10071065] = { ID = 10071065, Speaker = "Nephra", Text = "Yes.", }, [10071067] = { ID = 10071067, Speaker = "Nephra", Text = "...An oracle?", }, [10071069] = { ID = 10071069, Text = "(Nephra doesn't answer immediately.)", }, [10071070] = { ID = 10071070, Speaker = "Nephra", Text = "Your Majesty, the oracle from two days ago declared them honored guests.", }, [10071072] = { ID = 10071072, Speaker = "Nephra", Text = "It also said they might be the ones to change Planet Styx.", }, [10071073] = { ID = 10071073, Speaker = "Nephra", Text = "...Then when did today's oracle descend?", }, [10071074] = { ID = 10071074, Speaker = "Nefertiti", Text = "Are you questioning me?", }, [10071075] = { ID = 10071075, Speaker = "Nephra", Text = "This officer wouldn't dare.", }, [10071076] = { ID = 10071076, Speaker = "Nephra", Text = "It is only that divine oracles are usually delivered publicly at the temple, with priests present and the whole city aware.", }, [10071077] = { ID = 10071077, Speaker = "Nephra", Text = "This one, I had not heard of.", }, [10071078] = { ID = 10071078, Speaker = "Nefertiti", Text = "Nephra.", }, [10071079] = { ID = 10071079, Speaker = "Nephra", Text = "Present.", }, [10071080] = { ID = 10071080, Speaker = "Nefertiti", Text = "Does the deity need your permission to speak to someone?", }, [10071081] = { ID = 10071081, Speaker = "Nephra", Text = "...No.", }, [10071082] = { ID = 10071082, Speaker = "Nefertiti", Text = "Then what are you asking?", }, [10071083] = { ID = 10071083, Text = "(Nephra doesn't dare to reply.)", }, [10071084] = { ID = 10071084, Speaker = "Nefertiti", Text = "In this palace, I am the only one who can hear Him directly.", }, [10071085] = { ID = 10071085, Speaker = "Nefertiti", Text = "Are you demanding an explanation from me today?", }, [10071086] = { ID = 10071086, Text = "(Nephra's back tenses rigidly straight.)", }, [10071087] = { ID = 10071087, Speaker = "Nephra", Text = "(...This isn't right.)", }, [10071088] = { ID = 10071088, Speaker = "Nephra", Text = "(Her Majesty never speaks in this tone.)", }, [10071089] = { ID = 10071089, Speaker = "Nephra", Text = "(Her Majesty is usually too lazy to explain anything, but just now... she explained.)", }, [10071090] = { ID = 10071090, Speaker = "Nephra", Text = "Reporting! This officer obeys.", }, [10071091] = { ID = 10071091, Speaker = "Nefertiti", Text = "Then go.", }, [10071092] = { ID = 10071092, Text = "(Nephra turns and walks out.)", }, [10071093] = { ID = 10071093, Text = "(Upon reaching the doorway, Nefertiti speaks again, her voice softer than before.)", }, [10071094] = { ID = 10071094, Speaker = "Nefertiti", Text = "You are not to harm them.", }, [10071095] = { ID = 10071095, Speaker = "Nephra", Text = "...Yes.", }, [10071096] = { ID = 10071096, }, [10071098] = { ID = 10071098, Text = "(When the door opens, I am packing my bags. Seeing this standoff, I weigh my options.)", }, [10071099] = { ID = 10071099, Speaker = "Me", Text = "Guard Captain, is this whole setup meant to see us off?", }, [10080001] = { ID = 10080001, }, [10080002] = { ID = 10080002, Text = "(When Choppy wakes up, dark shadows veil her sight, making it impossible to gauge how deep or vast the room is.)", }, [10080003] = { ID = 10080003, Text = "(She sits up as outlines slowly emerge around her—a massive stone chamber lined with rows of figures lying along the walls.)", }, [10080004] = { ID = 10080004, Text = "(All young women, completely motionless, their faces pale as death.)", }, [10080005] = { ID = 10080005, Speaker = "Choppy", Text = "(...There are so many people here, are they sleeping?)", }, [10080006] = { ID = 10080006, Text = "(Soft groans echo from deep within the stone chamber. Choppy tiptoes near, hiding behind a stone pillar.)", }, [10080007] = { ID = 10080007, Text = "(Cyaechosis kneels beside an unconscious maiden, several tentacles extending from her back with faintly glowing tips.)", }, [10080008] = { ID = 10080008, Text = "(A tentacle creeps beneath the maiden's skirt, thrusting slowly in deep, deliberate motions.)", }, [10080009] = { ID = 10080009, Text = "(Another wraps around her chest, gently kneading her breasts and caressing them repeatedly.)", }, [10080010] = { ID = 10080010, Text = "(Though her eyes remain closed, broken moans escape the woman's lips, her waist arching rhythmically with each deep thrust as her toes curl tightly.)", }, [10071100] = { ID = 10071100, Speaker = "Nephra", Text = "Lord Envoy, please follow me.", }, [10071101] = { ID = 10071101, Speaker = "Me", Text = "Where to?", }, [10071102] = { ID = 10071102, Speaker = "Nephra", Text = "Another room.", }, [10071103] = { ID = 10071103, Speaker = "Me", Text = "Does it have windows?", }, [10071104] = { ID = 10071104, Speaker = "Nephra", Text = "...Yes.", }, [10071105] = { ID = 10071105, Speaker = "Me", Text = "Which side of the door does the lock go on?", }, [10071106] = { ID = 10071106, Text = "(Nephra gives no answer.)", }, [10071107] = { ID = 10071107, Speaker = "Me", Text = "(Figures.)", }, [10071108] = { ID = 10071108, Speaker = "Me", Text = "Her Majesty's order?", }, [10071109] = { ID = 10071109, Speaker = "Nephra", Text = "The divine will.", }, [10071110] = { ID = 10071110, Speaker = "Me", Text = "That god sure has been busy lately, micromanaging everything.", }, [10071111] = { ID = 10071111, Speaker = "Me", Text = "Told me to stay two days ago, throws me into a cell today.", }, [10071112] = { ID = 10071112, Speaker = "Nephra", Text = "...Lord Envoy, after you.", }, [10071113] = { ID = 10071113, Text = "(I stare at her for three seconds, set my luggage down, and walk out.)", }, [10071114] = { ID = 10071114, Speaker = "Me", Text = "Guard Captain.", }, [10071115] = { ID = 10071115, Speaker = "Nephra", Text = "Present.", }, [10071116] = { ID = 10071116, Speaker = "Me", Text = "Choppy still hasn't returned, did you send a search party?", }, [10071117] = { ID = 10071117, Speaker = "Nephra", Text = "The east wing, west wing, royal bedchambers, and storerooms have all been searched.", }, [10071118] = { ID = 10071118, Speaker = "Me", Text = "And the result?", }, [10071119] = { ID = 10071119, Speaker = "Nephra", Text = "...Still searching.", }, [10071120] = { ID = 10071120, Speaker = "Me", Text = "What about Daelia?", }, [10071121] = { ID = 10071121, Speaker = "Nephra", Text = "Miss Daelia is in the palace.", }, [10071122] = { ID = 10071122, Speaker = "Me", Text = "Are you positive?", }, [10071123] = { ID = 10071123, Speaker = "Nephra", Text = "She is repairing that clock on the east side of the temple. She is there every day.", }, [10071124] = { ID = 10071124, Speaker = "Me", Text = "Have you seen her today?", }, [10071125] = { ID = 10071125, Text = "(Nephra gives no answer.)", }, [10071126] = { ID = 10071126, Speaker = "Me", Text = "Guard Captain.", }, [10071127] = { ID = 10071127, Speaker = "Nephra", Text = "...She is in the palace.", }, [10071128] = { ID = 10071128, Text = "(With that, she turns and walks away, pulling the door shut.)", }, [10071129] = { ID = 10071129, Speaker = "Me", Text = "(I still haven't fully figured out what specifically is going on...)", }, [10071130] = { ID = 10071130, Text = "(Should I fight back, or wait and see? Honestly, I'm not that worried about that cute little weirdo Choppy!)", }, [10071131] = { ID = 10071131, Text = "(I'm worried I won't get a second round with Nefertiti! Argh!!!)", }, [10071132] = { ID = 10071132, }, [10071133] = { ID = 10071133, Text = "(Nephra walks down the hall, her pace quickening until she is almost sprinting.)", }, [10071134] = { ID = 10071134, Text = "(There is no one in front of the bronze wall.)", }, [10071135] = { ID = 10071135, Text = "(Blueprints are spread on the ground, corners weighted down with small stones. Tools are laid out side-by-side, none put away.)", }, [10071136] = { ID = 10071136, Text = "(Half a length of chain rests atop the top blueprint, as if set down with the intention of returning shortly.)", }, [10071137] = { ID = 10071137, Speaker = "Nephra", Text = "Miss Daelia?", }, [10071138] = { ID = 10071138, Text = "(No one answers.)", }, [10071139] = { ID = 10071139, Text = "(She circles around the bronze wall, but there is no one behind it either.)", }, [10071140] = { ID = 10071140, Text = "(In the corner sits a short-legged bronze incense burner.)", }, [10071141] = { ID = 10071141, Text = "(The incense has burned out, the ash cold.)", }, [10071142] = { ID = 10071142, Speaker = "Nephra", Text = "(...Who lit the incense here?)", }, [10071143] = { ID = 10071143, Text = "(She crouches down, staring at the blueprint on the floor.)", }, [10071144] = { ID = 10071144, Text = "(Many charcoal lines score the surface, the last stroke cutting off halfway across the paper.)", }, [10071145] = { ID = 10071145, Text = "(Nephra reaches out to touch the chain.)", }, [10071146] = { ID = 10071146, Text = "(It is still warm.)", }, [10071147] = { ID = 10071147, Text = "(She takes the booklet from her armor and opens it.)", }, [10071148] = { ID = 10071148, Text = "(Three years, eleven names—each followed by age, years in the palace, surviving family, and birthday.)", }, [10071149] = { ID = 10071149, Text = "(She turns to the last page, which is completely blank.)", }, [10071150] = { ID = 10071150, Text = "(She suddenly realizes something terrifying, her hands trembling,)", }, [10071151] = { ID = 10071151, Text = "(She didn't write it down.)", }, [10071152] = { ID = 10071152, Text = "(After a long moment, she closes the booklet.)", }, [10071153] = { ID = 10071153, Speaker = "Nephra", Text = "(I can't write it.)", }, [10071154] = { ID = 10071154, Speaker = "Nephra", Text = "(If I write it down, she becomes the twelfth.)", }, [10071155] = { ID = 10071155, Text = "(Tucking the booklet back into her armor, she walks toward where I am confined.)", }, [10071156] = { ID = 10071156, Text = "(Walking very quickly.)", }, [10071157] = { ID = 10071157, }, [10080011] = { ID = 10080011, Speaker = "Choppy", Text = "(...What is that? Sticky, and it's moving!)", }, [10080012] = { ID = 10080012, Speaker = "Choppy", Text = "(It looks... kind of comfortable...)", }, [10080013] = { ID = 10080013, Text = "(With every thrust of the tentacle, a pale light surges through the woman's body, as if siphoning something out from within her bit by bit.)", }, [10080014] = { ID = 10080014, Text = "(The woman's groans grow increasingly rapid, finally peaking in a long gasp as her body convulses briefly before going completely limp.)", }, [10080015] = { ID = 10080015, Speaker = "Choppy", Text = "(...Choppy's face feels so hot.)", }, [10080016] = { ID = 10080016, Speaker = "Choppy", Text = "(Wait, if that pervert switches to groping me next, what do I do?)", }, [10080017] = { ID = 10080017, Speaker = "Choppy", Text = "(Pretend to faint first? Or scream to scare her first?)", }, [10080018] = { ID = 10080018, Speaker = "Choppy", Text = "(...Choppy's decided: bite her first!)", }, [10080019] = { ID = 10080019, Text = "(The more Choppy thinks about it, the more excited she gets, accidentally letting out a squeak.)", }, [10080020] = { ID = 10080020, Text = "(The tentacles freeze in an instant.)", }, [10080021] = { ID = 10080021, Speaker = "Cyaechosis", Text = "...You woke up quite fast.", }, [10080022] = { ID = 10080022, Text = "(The tentacles slowly withdraw and retract. The woman slumps in place, her entire body shriveling up in an instant,)", }, [10080023] = { ID = 10080023, Text = "(her skin shrinking straight onto her bones until only a yellowed skeleton remains.)", }, [10080024] = { ID = 10080024, Speaker = "Choppy", Text = "—!", }, [10080025] = { ID = 10080025, Speaker = "Cyaechosis", Text = "Tee-hee, don't be nervous, little girl. She merely lent me the last bit of her life essence.", }, [10080026] = { ID = 10080026, Speaker = "Choppy", Text = "That's totally stealing it! And what was that thing just now? So perverted!", }, [10080027] = { ID = 10080027, Speaker = "Cyaechosis", Text = "Tee-hee-hee, borrowed or stolen, is that really so important?", }, [10080028] = { ID = 10080028, Text = "(She stands up, tentacles swaying gently behind her as she extends an open palm toward Choppy.)", }, [10080029] = { ID = 10080029, Text = "(An invisible force surges over. Choppy freezes entirely and falls backward.)", }, [10080030] = { ID = 10080030, Text = "(Choppy lets out an \"Ah\", lying stiff as a board with eyes squeezed shut, deliberately sticking her tongue out a bit.)", }, [10080031] = { ID = 10080031, Text = "(Cyaechosis looks at Choppy in total confusion.)", }, [10080032] = { ID = 10080032, Speaker = "Cyaechosis", Text = ".......", }, [10080033] = { ID = 10080033, Text = "(Choppy peeks open an eye. Seeing Cyaechosis staring right at her, she quickly shuts it again.)", }, [10080034] = { ID = 10080034, Speaker = "Cyaechosis", Text = "What are you doing...", }, [10080035] = { ID = 10080035, Speaker = "Choppy", Text = "...Playing dead.", }, [10080036] = { ID = 10080036, Speaker = "Cyaechosis", Text = "I didn't even attack your physical body!", }, [10080037] = { ID = 10080037, Speaker = "Choppy", Text = "Huh?", }, [10080038] = { ID = 10080038, Speaker = "Cyaechosis", Text = "That move just now was mind control!", }, [10080039] = { ID = 10080039, Speaker = "Choppy", Text = "What's mind control?", }, [10080040] = { ID = 10080040, Speaker = "Cyaechosis", Text = "...Never mind, I'll demonstrate for you.", }, [10080041] = { ID = 10080041, Text = "(She raises her hand again, the light even brighter this time, enveloping Choppy directly.)", }, [10080042] = { ID = 10080042, Speaker = "Choppy", Text = "Aaaaaah!", }, [10080043] = { ID = 10080043, Text = "(Choppy stands frozen in place like a puppet with cut strings, her gaze going blank.)", }, [10080044] = { ID = 10080044, Speaker = "Cyaechosis", Text = "That's more like it.", }, [10080045] = { ID = 10080045, Text = "(She reaches out to part Choppy's collar, her fingertips slipping inside and sliding down along her skin.)", }, [10080046] = { ID = 10080046, Speaker = "Choppy", Text = "Mmh... ah...", }, [10080047] = { ID = 10080047, Text = "(Choppy's breathing suddenly grows rapid, letting out ragged gasps as her body quivers slightly.)", }, [10080048] = { ID = 10080048, Text = "(Cyaechosis raises an eyebrow, her fingers probing deeper.)", }, [10080049] = { ID = 10080049, Speaker = "Choppy", Text = "Mmh ah... ahaha... hahahaha!", }, [10080050] = { ID = 10080050, Text = "(Choppy suddenly bursts into loud laughter, rolling on the ground in giggles.)", }, [10080051] = { ID = 10080051, Speaker = "Cyaechosis", Text = "...?", }, [10080052] = { ID = 10080052, Speaker = "Choppy", Text = "That tickles! That spot really tickles!", }, [10080053] = { ID = 10080053, Text = "(Cyaechosis's hand freezes in mid-air, her expression gradually turning somber.)", }, [10080054] = { ID = 10080054, Speaker = "Cyaechosis", Text = "...What are you, exactly?", }, [10080055] = { ID = 10080055, Speaker = "Cyaechosis", Text = "What I cast on you just now was mind-control magic.", }, [10080056] = { ID = 10080056, Speaker = "Choppy", Text = "Oh, but my mind is totally normal.", }, [10080057] = { ID = 10080057, Text = "(Cyaechosis stares at her for a long time, showing genuine perplexity.)", }, [10080058] = { ID = 10080058, Speaker = "Cyaechosis", Text = "...Could mental-type magic be completely ineffective against you?", }, [10080059] = { ID = 10080059, Speaker = "Choppy", Text = "Beats me!", }, [10080060] = { ID = 10080060, Speaker = "Choppy", Text = "But Big Dummy always says Choppy is a lunatic.", }, [10080061] = { ID = 10080061, Speaker = "Choppy", Text = "Maybe being a lunatic means you can't be brainwashed!", }, [10080062] = { ID = 10080062, Text = "(Cyaechosis stays silent for three seconds, rubbing the bridge of her nose.)", }, [10080063] = { ID = 10080063, Speaker = "Cyaechosis", Text = "...What a troublesome constitution.", }, [10080064] = { ID = 10080064, Speaker = "Choppy", Text = "Then can I go now?", }, [10080065] = { ID = 10080065, Speaker = "Cyaechosis", Text = "No, you can't.", }, [10080066] = { ID = 10080066, Speaker = "Choppy", Text = "Why not?", }, [10080067] = { ID = 10080067, Speaker = "Cyaechosis", Text = "Because I want you to stay and keep me company, tee-hee-hee.", }, [10080068] = { ID = 10080068, Speaker = "Choppy", Text = "But Choppy doesn't want to keep you company, bye-bye!", }, [10080069] = { ID = 10080069, Speaker = "Cyaechosis", Text = "I'm wondering, since mental spells are useless... how long can you last against physical force?", }, [10080070] = { ID = 10080070, Text = "(The tentacles behind her slowly unfold, the light at their tips flickering as she approaches step by step.)", }, [10080071] = { ID = 10080071, Speaker = "Choppy", Text = "Come over and try me then!", }, [10080072] = { ID = 10080072, Text = "(The two face off like this, step by step, neither making the first move.)", }, [10080073] = { ID = 10080073, }, [10080074] = { ID = 10080074, }, [10080075] = { ID = 10080075, Text = "(I sit on the straw mat, back leaning against the stone wall, eyes closed as I ponder the events of the past few days.)", }, [10080076] = { ID = 10080076, Text = "(Urgent footsteps echo outside the cell door.)", }, [10080077] = { ID = 10080077, Speaker = "Nephra", Text = "Lord Envoy... I cannot stay for long....", }, [10080078] = { ID = 10080078, Speaker = "Me", Text = "Daelia is missing too, isn't she?", }, [10080079] = { ID = 10080079, Speaker = "Nephra", Text = "I searched the entire palace, but no one has seen her, nor is she in any other dungeon...", }, [10080080] = { ID = 10080080, Speaker = "Nephra", Text = "Even if arrests were to be made, I should have been the one to execute them. Those were Her Majesty's personal orders to me.", }, [10080081] = { ID = 10080081, Text = "(I walk over to the cell door, looking at her through the iron bars.)", }, [10080082] = { ID = 10080082, Speaker = "Me", Text = "Guard Captain, let me ask you something.", }, [10080083] = { ID = 10080083, Speaker = "Me", Text = "On my first day here, I was arranged to stand outside the bath chamber, listening to Her Majesty bathe.", }, [10080084] = { ID = 10080084, Speaker = "Me", Text = "Is that how you usually entertain guests around here?", }, [10080085] = { ID = 10080085, Text = "(Nephra frowns and shakes her head.)", }, [10080086] = { ID = 10080086, Speaker = "Nephra", Text = "It isn't..... But what does that have to do with Miss Daelia's disappearance?", }, [10080087] = { ID = 10080087, Speaker = "Me", Text = "Everything. Please, finish what you were saying.", }, [10080088] = { ID = 10080088, Speaker = "Nephra", Text = "Ever since Lady Tata passed away, Her Majesty hasn't allowed any man near her for years.", }, [10080089] = { ID = 10080089, Speaker = "Nephra", Text = "Having served by her side for so long, I have never seen her actively... \"seduce\" anyone like that.", }, [10080090] = { ID = 10080090, Text = "(I nod, confirming my suspicions.)", }, [10080091] = { ID = 10080091, Speaker = "Me", Text = "(She deliberately tried to stoke my lust from day one, as if she already knew I was weak for women.)", }, [10080092] = { ID = 10080092, Speaker = "Me", Text = "Let me ask you another thing—does it really matter whether that broken astrological clock gets fixed or not?", }, [10080093] = { ID = 10080093, Speaker = "Nephra", Text = "In truth, no one has needed that astrological clock for a long time....", }, [10080094] = { ID = 10080094, Speaker = "Me", Text = "As I thought. The fact that Daelia would stay glued to that spot all day without taking a step away—that was the point.", }, [10080095] = { ID = 10080095, Text = "(Nephra gasps, taking half a step back.)", }, [10080096] = { ID = 10080096, Speaker = "Nephra", Text = "Her Majesty... was calculating against the three of you from the very beginning?", }, [10080097] = { ID = 10080097, Speaker = "Me", Text = "A better question is, how did she know our exact preferences?", }, [10080098] = { ID = 10080098, Speaker = "Me", Text = "The only explanation, I reckon, is that all-powerful \"oracle\" of hers!", }, [10080099] = { ID = 10080099, Speaker = "Nephra", Text = "Lord Envoy, you don't mean to go to......", }, [10080100] = { ID = 10080100, Speaker = "Me", Text = "Exactly. Take me to the temple.", }, [10080101] = { ID = 10080101, Speaker = "Nephra", Text = "Absolutely not.", }, [10080102] = { ID = 10080102, Speaker = "Nephra", Text = "Deep inside the temple is forbidden ground! Trespassing is punishable by death!", }, [10080103] = { ID = 10080103, Speaker = "Me", Text = "Heh, if there's one thing in this life I don't worry about, it's death sentences.", }, [10080104] = { ID = 10080104, Speaker = "Me", Text = "Nephra, if you want to save your childhood friend, go find Her Majesty and Kyphi right now!", }, [10080105] = { ID = 10080105, Speaker = "Me", Text = "But I need to save my crew as well. We split up,", }, [10080106] = { ID = 10080106, Speaker = "Me", Text = "and that way we can figure out what the hell is happening. Right?", }, [10080107] = { ID = 10080107, Text = "(Nephra hesitates, looking conflicted.)", }, [10080108] = { ID = 10080108, Speaker = "Nephra", Text = "Lord Envoy, my apologies!", }, [10080109] = { ID = 10080109, Speaker = "Nephra", Text = "I actually do believe your words...... but I simply cannot let you leave like this....", }, [10080110] = { ID = 10080110, Speaker = "Me", Text = "I get it. Loyalty to Her Majesty, right?", }, [10080111] = { ID = 10080111, Speaker = "Me", Text = "I don't dislike that about you. On the contrary, that's your charm.", }, [10080112] = { ID = 10080112, Text = "(I think for a moment, lean closer to the iron bars, and lower my voice.)", }, [10080113] = { ID = 10080113, Speaker = "Me", Text = "But loyalty isn't going to save Kyphi.", }, [10080114] = { ID = 10080114, Speaker = "Nephra", Text = "Does the Lord Envoy have a suggestion?", }, [10080115] = { ID = 10080115, Speaker = "Me", Text = "Go find Her Majesty. No matter what she's doing, no matter where she is, barge right in.", }, [10080116] = { ID = 10080116, Speaker = "Nephra", Text = "...Are you joking?", }, [10080117] = { ID = 10080117, Speaker = "Me", Text = "I'm dead serious.", }, [10080118] = { ID = 10080118, Speaker = "Nephra", Text = "What if Her Majesty is conducting state affairs, or resting?", }, [10080119] = { ID = 10080119, Speaker = "Me", Text = "Doesn't matter what she's doing. Barge in.", }, [10080120] = { ID = 10080120, Speaker = "Nephra", Text = "Then she will be furious.", }, [10080121] = { ID = 10080121, Speaker = "Me", Text = "Let her be mad. Just say Kyphi told you to do it.", }, [10080122] = { ID = 10080122, Speaker = "Me", Text = "Watch and see what happens.", }, [10080123] = { ID = 10080123, Text = "(Nephra looks at me dubiously.)", }, [10080124] = { ID = 10080124, Speaker = "Nephra", Text = "...Fine. I will go.", }, [10080125] = { ID = 10080125, Text = "(She turns and departs at a rapid pace, as I watch her back vanish around the corner.)", }, [10080126] = { ID = 10080126, Speaker = "Me", Text = "(If you don't come back, Nephra, I'll just have to break out of jail myself.)", }, [10080127] = { ID = 10080127, }, [10080128] = { ID = 10080128, Text = "(Two extra guards stand outside the bathroom door, crossed polearms in hand, looking stern.)", }, [10080129] = { ID = 10080129, Speaker = "Guard A", Text = "(Nephra walks over quickly, and the guards immediately intercept her.)", }, [10080130] = { ID = 10080130, Speaker = "Nephra", Text = "Her Majesty has ordered that no one may approach.", }, [10080131] = { ID = 10080131, Speaker = "Guard B", Text = "I have urgent business to report.", }, [10080132] = { ID = 10080132, Speaker = "Nephra", Text = "Forgive us, Guard Captain, but these were Her Majesty's explicit commands.", }, [10080133] = { ID = 10080133, Text = "Is Kyphi inside as well?", }, [10080134] = { ID = 10080134, Text = "(The guards nod.)", }, [10080135] = { ID = 10080135, Speaker = "Nephra", Text = "(Nephra stops in her tracks, staring at the closed door as a memory suddenly flashes through her mind.)", }, [10080136] = { ID = 10080136, Speaker = "Nephra", Text = "(...There are always a few days every month.)", }, [10080137] = { ID = 10080137, Speaker = "Nephra", Text = "(Her Majesty and Kyphi suddenly become unusually intimate, shutting everyone else out like this.)", }, [10080138] = { ID = 10080138, Speaker = "Nephra", Text = "(I asked Kyphi before, but she couldn't explain why, assuming Her Majesty was simply doting on her.)", }, [10080139] = { ID = 10080139, Speaker = "Nephra", Text = "(She even mentioned that Her Majesty sometimes slips up and calls her \"Tata\".)", }, [10080140] = { ID = 10080140, Text = "(...I always thought it was merely Her Majesty projecting her longing onto her.)", }, [10080141] = { ID = 10080141, Speaker = "Nephra", Text = "(Nephra takes a deep breath and clenches her fists.)", }, [10080142] = { ID = 10080142, Text = "...Forgive me.", }, [10080143] = { ID = 10080143, Speaker = "Guard A", Text = "(She lunges forward, her shoulder shoving Guard A aside while her other hand pushes Guard B, charging at the door.)", }, [10080144] = { ID = 10080144, Text = "Guard Captain!", }, [10080145] = { ID = 10080145, Text = "(Nephra shoves the door open and bursts inside.)", }, [10080146] = { ID = 10080146, Text = "(A thick layer of foam floats atop the bath, a milky white that hides what lies beneath the surface and reflects no shadows.)", }, [10080147] = { ID = 10080147, Speaker = "Nefertiti", Text = "(Nefertiti and Kyphi sit leaning against the pool edge washing each other. The instant Nefertiti sees Nephra burst in, her face darkens completely.)", }, [10080148] = { ID = 10080148, Text = "Guard Captain! What do you think you are doing!", }, [10080149] = { ID = 10080149, Speaker = "Nephra", Text = "(Nephra stands at the doorway, tense and sweating on her brow.)", }, [10080150] = { ID = 10080150, Speaker = "Nephra", Text = "(Please, Lord Envoy, please, please, please don't let me down...)", }, [10080151] = { ID = 10080151, Speaker = "Nephra", Text = "Y-Your Majesty, forgive me!", }, [10080152] = { ID = 10080152, Text = "It... it was Kyphi who told me to come! She said she wanted me to join the bath too!", }, [10080153] = { ID = 10080153, }, [10080154] = { ID = 10080154, Text = "(Nephra bites the bullet and responds to the furious Nefertiti.)", }, [10080155] = { ID = 10080155, Speaker = "Nephra", Text = "Y-Your Majesty, forgive me! It... it was Kyphi who told me to come! She said she wanted me to join the bath too!", }, [10080156] = { ID = 10080156, Text = "(Nefertiti pauses for a moment.)", }, [10080157] = { ID = 10080157, Speaker = "Nefertiti", Text = "...Is that so?", }, [10080158] = { ID = 10080158, Text = "(Foam is piled high. Kyphi sits beside Nefertiti, submerged in the water, smiling innocently.)", }, [10080159] = { ID = 10080159, Text = "(Nefertiti doesn't turn around to ask her.)", }, [10080160] = { ID = 10080160, Speaker = "Nephra", Text = "(...Her Majesty didn't ask Kyphi.)", }, [10080161] = { ID = 10080161, Speaker = "Nephra", Text = "(Why didn't she ask her?)", }, [10080162] = { ID = 10080162, Speaker = "Nefertiti", Text = "Be that as it may, I am currently bathing...", }, [10080163] = { ID = 10080163, Speaker = "Nefertiti", Text = "Step down for now. Come back another day.", }, [10080164] = { ID = 10080164, Text = "(Nephra doesn't move.)", }, [10080165] = { ID = 10080165, Text = "(She reaches out and unbuckles her pauldrons, shedding her armor piece by piece at a speed unlike her usual self.)", }, [10080166] = { ID = 10080166, Speaker = "Nefertiti", Text = "Nephra?", }, [10080167] = { ID = 10080167, Text = "(The armor plates hit the floor, and her undergarments slide down alongside them.)", }, [10080168] = { ID = 10080168, Text = "(Bare naked, Nephra steps over the pool edge without hesitation and leaps into the water with a splash.)", }, [10080169] = { ID = 10080169, Speaker = "Nephra", Text = "When we were young, I used to bathe with Kyphi and Lady Tata just like this.", }, [10080170] = { ID = 10080170, Speaker = "Nephra", Text = "Her Majesty wouldn't mind, would she?", }, [10080171] = { ID = 10080171, Speaker = "Kyphi", Text = "Yeah! Sister, let Nephy bathe with us!", }, [10080172] = { ID = 10080172, Speaker = "Nephra", Text = "(...In this entire world, only Tata ever called me Nephy.)", }, [10080173] = { ID = 10080173, Speaker = "Nephra", Text = "(Kyphi never calls me that.)", }, [10080174] = { ID = 10080174, Text = "(Nefertiti stands up abruptly, her expression extremely grave.)", }, [10080175] = { ID = 10080175, Speaker = "Nefertiti", Text = "Nephra, you are acting... unusually out of line today!", }, [10080176] = { ID = 10080176, Speaker = "Nephra", Text = "(No matter how furious Her Majesty gets, I must remember that I am doing this to save my most cherished friend.)", }, [10080177] = { ID = 10080177, Speaker = "Nephra", Text = "(I have not committed treason, nor have I betrayed anyone.)", }, [10080178] = { ID = 10080178, Text = "(Kyphi leans over, inspecting Nephra closely.)", }, [10080179] = { ID = 10080179, Speaker = "Kyphi", Text = "Nephy, how did your body get so amazing?", }, [10080180] = { ID = 10080180, Text = "(She reaches out to touch Nephra's chest gently, weighing her breasts curiously.)", }, [10080181] = { ID = 10080181, Speaker = "Kyphi", Text = "Your breasts are even bigger than Sister's now!", }, [10080182] = { ID = 10080182, Speaker = "Nephra", Text = "Th-That... you shouldn't just go touching people like that—", }, [10080183] = { ID = 10080183, Text = "(Before she can finish, Kyphi leans into her ear, fingertips sliding down her collarbone, tracing along her skin.)", }, [10080184] = { ID = 10080184, Speaker = "Kyphi", Text = "Nephy's skin is so smooth too, completely different from back then.", }, [10080185] = { ID = 10080185, Text = "(Nephra's body tenses rigidly, not daring to move an inch. Out of the corner of her eye, she catches Nefertiti staring dead at this scene, her face turning pale and dark by turns.)", }, [10080186] = { ID = 10080186, Speaker = "Nephra", Text = "Kyphi... did you ever mention to Sister that realm-wide decree you wanted to pass yesterday?", }, [10080187] = { ID = 10080187, Text = "(Kyphi's hand stops in mid-air.)", }, [10080188] = { ID = 10080188, Text = "(She tilts her head, wearing a genuinely confused look.)", }, [10080189] = { ID = 10080189, Speaker = "Kyphi", Text = "...Where is Kyphi?", }, [10080190] = { ID = 10080190, Text = "(Nephra freezes completely, whipping her head around to look at Nefertiti.)", }, [10080191] = { ID = 10080191, Text = "(Panic has vanished from Nefertiti's eyes, replaced by a freezing murder intent locking onto Nephra.)", }, [10080192] = { ID = 10080192, Speaker = "Nefertiti", Text = "...Nephra.", }, [10080193] = { ID = 10080193, Speaker = "Nephra", Text = "Y-Yes, Your Majesty.", }, [10080194] = { ID = 10080194, Speaker = "Nefertiti", Text = "When this is concluded, come see me.", }, [10080195] = { ID = 10080195, Text = "(Nephra makes no verbal reply, merely nodding as her fingertips tremble quietly beneath the water.)", }, [10080196] = { ID = 10080196, }, [10080197] = { ID = 10080197, Text = "(Incense burns in the low bronze burner beside the reed mat, wisps of smoke rising straight up.)", }, [10080198] = { ID = 10080198, Text = "(Nefertiti kneels in the center of the mat, hands folded, forehead practically pressed to the floor.)", }, [10080199] = { ID = 10080199, Speaker = "Nefertiti", Text = "...Exalted One.", }, [10080200] = { ID = 10080200, Text = "(She maintains her kneeling posture, not rising for a long time.)", }, [10080201] = { ID = 10080201, Speaker = "Nefertiti", Text = "Exalted One, forgive me for presumptuously asking.", }, [10080202] = { ID = 10080202, Speaker = "Nefertiti", Text = "Tata... why would she commit such disgraceful acts?", }, [10080203] = { ID = 10080203, Speaker = "Nefertiti", Text = "That was nothing like her when she was alive. She was never, ever that kind of child.", }, [10080204] = { ID = 10080204, Text = "(Yet the air carries only the sound of wind whistling through the cracks.)", }, [10080205] = { ID = 10080205, Text = "(Only after a long moment does that familiar, soft voice gently descend.)", }, [10080206] = { ID = 10080206, Speaker = "Cyaechosis", Text = "...That is precisely why I require you to offer up Daelia.", }, [10080207] = { ID = 10080207, Speaker = "Nefertiti", Text = "What do you mean by that, Exalted One?", }, [10080208] = { ID = 10080208, Speaker = "Cyaechosis", Text = "Stuffing a fragmented soul into a vessel that does not belong to her was bound to spiral out of control.", }, [10080209] = { ID = 10080209, Speaker = "Cyaechosis", Text = "That child's soul is shattered. You wish to cling to every piece, yet lack the binding force to hold them together.", }, [10080210] = { ID = 10080210, Speaker = "Nefertiti", Text = "(Fragmented?)", }, [10080211] = { ID = 10080211, Speaker = "Nefertiti", Text = "(Yet her tone when she speaks is identical to how she used to be.)", }, [10080212] = { ID = 10080212, Speaker = "Nefertiti", Text = "(The way she clings to me and acts spoiled—even I cannot tell any difference from the past.)", }, [10080213] = { ID = 10080213, Text = "(Nefertiti's fingertips tighten against the floor, her knuckles turning white.)", }, [10080214] = { ID = 10080214, Speaker = "Nefertiti", Text = "Is that why you ordered me to capture Daelia?", }, [10080215] = { ID = 10080215, Speaker = "Cyaechosis", Text = "That girl's spiritual essence is remarkably close to Tata's.", }, [10080216] = { ID = 10080216, Speaker = "Cyaechosis", Text = "Only by borrowing her soul can Tata's fragments be stabilized once more.", }, [10080217] = { ID = 10080217, Speaker = "Cyaechosis", Text = "Otherwise, you will merely watch helplessly as she loses control time and again, until you can no longer recognize who she is.", }, [10080218] = { ID = 10080218, Text = "(Nefertiti closes her eyes, her chest heaving heavily.)", }, [10080219] = { ID = 10080219, Speaker = "Nefertiti", Text = "(...Should I press further?)", }, [10080220] = { ID = 10080220, Speaker = "Nefertiti", Text = "(If I ask one more question, and the Exalted One cannot answer....)", }, [10080221] = { ID = 10080221, Speaker = "Nefertiti", Text = "(Then what on earth have I been doing for these past ten years....)", }, [10080222] = { ID = 10080222, Text = "(Nefertiti opens her mouth, but the question on the tip of her tongue is ultimately swallowed back down.)", }, [10080223] = { ID = 10080223, Speaker = "Nefertiti", Text = "...If I do this, Tata can truly return to me whole?", }, [10080224] = { ID = 10080224, Speaker = "Cyaechosis", Text = "So long as you persevere.", }, [10080225] = { ID = 10080225, Text = "(Nefertiti speaks no more, simply bowing deeply, her forehead pressed against the cold stone floor.)", }, [10080226] = { ID = 10080226, }, [10080227] = { ID = 10080227, }, [10080228] = { ID = 10080228, Text = "(The cell door opens with the clink of a turning key as Nephra swiftly unlocks the dungeon main gate.)", }, [10080229] = { ID = 10080229, Text = "(I step out of the cell, looking at her pale face.)", }, [10080230] = { ID = 10080230, Speaker = "Me", Text = "So what's the verdict?", }, [10080231] = { ID = 10080231, Speaker = "Nephra", Text = "Kyphi became Tata.", }, [10080232] = { ID = 10080232, Speaker = "Nephra", Text = "I don't know why, nor do I know when it began.", }, [10080233] = { ID = 10080233, Speaker = "Nephra", Text = "Regardless, the person in the bath chamber was not Kyphi.", }, [10080234] = { ID = 10080234, Speaker = "Me", Text = "Does your planet have some sort of soul-resurrection ritual?", }, [10080235] = { ID = 10080235, Speaker = "Nephra", Text = "Impossible!", }, [10080236] = { ID = 10080236, Speaker = "Nephra", Text = "No one would ever attempt such a thing..... It's impossible...", }, [10080237] = { ID = 10080237, Text = "(As Nephra speaks, choked with grief, she can no longer suppress her emotions, her nose turning red.)", }, [10080238] = { ID = 10080238, Speaker = "Nephra", Text = ".....What meaning does the Festival of Lights even have then?", }, [10080239] = { ID = 10080239, Speaker = "Nephra", Text = "Is Her Majesty truly using Kyphi's body to resurrect Lady Tata?", }, [10080240] = { ID = 10080240, Text = "(I pat Nephra's shoulder.)", }, [10080241] = { ID = 10080241, Speaker = "Me", Text = "I'm afraid so. The eleven missing girls you investigated are likely tied to this too.", }, [10080242] = { ID = 10080242, Speaker = "Me", Text = "Not to scare you, but every resurrection magic I know demands an exorbitant price.... I fear something even worse awaits.", }, [10080243] = { ID = 10080243, Speaker = "Me", Text = "But my rule is: unless my crew can't leave safely with me, I won't meddle in your planet's affairs.", }, [10080244] = { ID = 10080244, Speaker = "Me", Text = "What's your plan now?", }, [10080245] = { ID = 10080245, Speaker = "Nephra", Text = "I must see Her Majesty.", }, [10080246] = { ID = 10080246, Speaker = "Me", Text = "Right now?", }, [10080247] = { ID = 10080247, Speaker = "Nephra", Text = "Right now.", }, [10080248] = { ID = 10080248, Text = "(I frown, reaching out to stop her.)", }, [10080249] = { ID = 10080249, Speaker = "Me", Text = "...Do you have a death wish?", }, [10080250] = { ID = 10080250, Speaker = "Nephra", Text = "Lord Envoy,", }, [10080251] = { ID = 10080251, Speaker = "Nephra", Text = "I am not merely the palace Guard Captain—I am a warrior of this planet.", }, [10080252] = { ID = 10080252, Speaker = "Nephra", Text = "And above all, I am Kyphi's only family.", }, [10080253] = { ID = 10080253, Text = "(I look at her, swallowing the words on the tip of my tongue.)", }, [10080254] = { ID = 10080254, Speaker = "Me", Text = "Alright. Go then.", }, [10080255] = { ID = 10080255, }, [10080256] = { ID = 10080256, Text = "(Nefertiti sits on her throne, the golden scepter lying horizontally across her knees, her face completely expressionless.)", }, [10080257] = { ID = 10080257, Text = "(Nephra walks in and kneels on one knee.)", }, [10080258] = { ID = 10080258, Speaker = "Nephra", Text = "Your Majesty.", }, [10080259] = { ID = 10080259, Speaker = "Nefertiti", Text = "You have come.", }, [10080260] = { ID = 10080260, Text = "(Her tone is dead quiet—the calm before the storm.)", }, [10080261] = { ID = 10080261, Speaker = "Nephra", Text = "Your Majesty, this officer has a question to ask.", }, [10080262] = { ID = 10080262, Speaker = "Nefertiti", Text = "Speak.", }, [10080263] = { ID = 10080263, Speaker = "Nephra", Text = "Does Your Majesty know how many young maidens vanished from the palace over the past three years?", }, [10080264] = { ID = 10080264, Text = "(Nefertiti's fingertips pause on the carvings of the golden scepter across her knees.)", }, [10080265] = { ID = 10080265, Speaker = "Nefertiti", Text = "...Why bring up such matters all of a sudden?", }, [10080266] = { ID = 10080266, Speaker = "Nephra", Text = "Eleven.", }, [10080267] = { ID = 10080267, Speaker = "Nephra", Text = "Was Your Majesty aware?", }, [10080268] = { ID = 10080268, Text = "(Nefertiti's tone suddenly softens, as if she's become a completely different person.)", }, [10080269] = { ID = 10080269, Speaker = "Nefertiti", Text = "Nephra... what do you mean by that?", }, [10080270] = { ID = 10080270, Speaker = "Nephra", Text = "This officer believes those maidens were... killed by \"Lady Tata\".", }, [10080271] = { ID = 10080271, Text = "(The air freezes in an instant.)", }, [10080272] = { ID = 10080272, Speaker = "Nefertiti", Text = "Impossible!", }, [10080273] = { ID = 10080273, Speaker = "Nephra", Text = "Then tell me, Your Majesty—what is your reason for calling it impossible?", }, [10080274] = { ID = 10080274, Text = "(Nefertiti makes no reply.)", }, [10080275] = { ID = 10080275, Speaker = "Nephra", Text = "Your Majesty... Lady Tata has been gone for ten years.....", }, [10080276] = { ID = 10080276, Text = "(Nefertiti's fingers clutch the golden scepter tightly, knuckles white, her lips moving without a word coming out.)", }, [10080277] = { ID = 10080277, Speaker = "Nephra", Text = "Your Majesty!", }, [10080278] = { ID = 10080278, Speaker = "Nefertiti", Text = "Do you think I wanted to do this?!", }, [10080279] = { ID = 10080279, Text = "(Nefertiti raises the golden scepter violently.)", }, [10080280] = { ID = 10080280, Text = "(Light explodes without warning. Nephra is blown back, crashing into a pillar and slamming hard onto the floor.)", }, [10080281] = { ID = 10080281, Text = "(She tries to crawl up, but a sharp surge of pain hits her chest, blood seeping from the corner of her mouth.)", }, [10080282] = { ID = 10080282, Speaker = "Nephra", Text = "...Your Majesty... why... do you fear answering...?", }, [10080283] = { ID = 10080283, Text = "(Nefertiti stands in place, the golden scepter in her hand still glowing, yet her whole body trembles even worse than Nephra's.)", }, [10080284] = { ID = 10080284, Text = "(Nephra's consciousness begins to blur, the lights and shadows before her eyes peeling away piece by piece.)", }, [10080285] = { ID = 10080285, Speaker = "Nefertiti", Text = "What do you know?!", }, [10080286] = { ID = 10080286, Speaker = "Nefertiti", Text = "Do you think I was ignorant of those eleven names?!", }, [10080287] = { ID = 10080287, Text = "(She steps forward, glaring furiously at Nephra.)", }, [10080288] = { ID = 10080288, Speaker = "Nefertiti", Text = "I remember every single one of them!", }, [10080289] = { ID = 10080289, Speaker = "Nefertiti", Text = "I remember the color of the robes they wore the day they entered the palace. I remember their smiles. I remember it all!", }, [10080290] = { ID = 10080290, Speaker = "Nefertiti", Text = "Every night, their faces come to haunt me!", }, [10080291] = { ID = 10080291, Speaker = "Nefertiti", Text = "One after another, lining up by my bedside, staring at me!", }, [10080292] = { ID = 10080292, Text = "(Her voice grows lower and lower, almost unintelligible.)", }, [10080293] = { ID = 10080293, Speaker = "Nefertiti", Text = "I fall asleep in torment every night, and awaken in agony every morning.", }, [10080294] = { ID = 10080294, Speaker = "Nefertiti", Text = "Yet I pressed on anyway. Do you know why?!", }, [10080295] = { ID = 10080295, Text = "(Nephra lies on the floor, blood still trickling, yet she struggles to lift her eyes to stare at her.)", }, [10080296] = { ID = 10080296, Speaker = "Nefertiti", Text = "Because if I could just hold out a little longer... if I could just do it one more time...", }, [10080297] = { ID = 10080297, Speaker = "Nefertiti", Text = "Tata could truly return!", }, [10080298] = { ID = 10080298, Speaker = "Nefertiti", Text = "I could hear her call me \"Sister\" once more—whole and complete!", }, [10080299] = { ID = 10080299, Speaker = "Nefertiti", Text = "Not just for a few fleeting hours, not something that could vanish at any moment!", }, [10080300] = { ID = 10080300, Text = "(She looks down at her trembling hands, as if recognizing for the first time what these hands have done.)", }, [10080301] = { ID = 10080301, Speaker = "Nefertiti", Text = "I knew it was wrong!", }, [10080302] = { ID = 10080302, Speaker = "Nefertiti", Text = "I knew it every single time!", }, [10080303] = { ID = 10080303, Speaker = "Nefertiti", Text = "Yet every time I resolved to stop, I remembered her lying bedridden, asking me what happens after death.", }, [10080304] = { ID = 10080304, Speaker = "Nefertiti", Text = "I had no answer. I spent over a decade searching for the truth, and when I finally found it, she was already gone.", }, [10080305] = { ID = 10080305, Speaker = "Nefertiti", Text = "I only wished... to tell her the answer with my own lips.", }, [10080306] = { ID = 10080306, Speaker = "Nefertiti", Text = "Just this one thing... I only wanted to accomplish this one thing.", }, [10080307] = { ID = 10080307, Text = "(Nephra opens her mouth to speak, but can only manage a weak rasp.)", }, [10080308] = { ID = 10080308, Speaker = "Nephra", Text = "...Your Majesty... those maidens... they never got the chance...", }, [10080309] = { ID = 10080309, Speaker = "Nephra", Text = "...to speak what was in their hearts...", }, [10080310] = { ID = 10080310, Text = "(Nefertiti gazes at Nephra lying in a pool of blood for a long time, true horror surfacing in her eyes for the very first time.)", }, [10080311] = { ID = 10080311, Speaker = "Nefertiti", Text = "...Nephra?", }, [10080312] = { ID = 10080312, Text = "(Nephra's eyes slowly close, giving no response.)", }, [10080313] = { ID = 10080313, Speaker = "Nefertiti", Text = "Nephra!", }, [10080314] = { ID = 10080314, }, [10080315] = { ID = 10080315, }, [10080316] = { ID = 10080316, Text = "(Nephra lies in a pool of blood as Nefertiti kneels beside her, her hands trembling uncontrollably.)", }, [10080317] = { ID = 10080317, Text = "(The door is slammed open as I burst inside. Seeing this scene, my expression darkens instantly.)", }, [10080318] = { ID = 10080318, Speaker = "Me", Text = "I was still one step too late.", }, [10080319] = { ID = 10080319, Text = "(I stride over quickly, crouching to inspect Nephra's injuries.)", }, [10080320] = { ID = 10080320, Speaker = "Me", Text = "Took a bit of extra time getting the ship booted up.", }, [10080321] = { ID = 10080321, Text = "(Nefertiti speaks tremulously.)", }, [10080322] = { ID = 10080322, Speaker = "Nefertiti", Text = "I did this.", }, [10080323] = { ID = 10080323, Speaker = "Me", Text = "I know.", }, [10080324] = { ID = 10080324, Speaker = "Nefertiti", Text = "Then why are you.....", }, [10080325] = { ID = 10080325, Speaker = "Me", Text = "It's not your fault.", }, [10080326] = { ID = 10080326, Text = "(Nefertiti snaps her head up to look at him, her eyes filled with complete confusion.)", }, [10080327] = { ID = 10080327, Speaker = "Me", Text = "It's this planet's fault.", }, [10080328] = { ID = 10080328, Speaker = "Nefertiti", Text = "...What do you mean?", }, [10080329] = { ID = 10080329, Speaker = "Me", Text = "You start saving for coffins at eight, picking plots at fifteen, and carving names at twenty.", }, [10080330] = { ID = 10080330, Speaker = "Me", Text = "You prepare for death so thoroughly that you appear to accept everything.", }, [10080331] = { ID = 10080331, Speaker = "Me", Text = "But you missed one crucial thing.", }, [10080332] = { ID = 10080332, Speaker = "Nefertiti", Text = "What thing?", }, [10080333] = { ID = 10080333, Speaker = "Me", Text = "Saying a proper goodbye.", }, [10080334] = { ID = 10080334, Text = "(Nefertiti freezes in astonishment.)", }, [10080335] = { ID = 10080335, Speaker = "Me", Text = "I've been to a distant blue planet.", }, [10080336] = { ID = 10080336, Speaker = "Me", Text = "People there grieve too, and they have plenty of chores to handle, but they hold a farewell ceremony.", }, [10080337] = { ID = 10080337, Speaker = "Me", Text = "Everyone who knew the deceased gathers together, reminisces about how they lived, cries, laughs, and says a proper farewell.", }, [10080338] = { ID = 10080338, Speaker = "Me", Text = "Here, you only teach people how to prepare for death. Nobody teaches you how to let go.", }, [10080339] = { ID = 10080339, Text = "(Nefertiti bows her head, her tears dripping one by one onto Nephra's pale face.)", }, [10080340] = { ID = 10080340, Text = "(Just then, Nephra's eyelashes flutter slightly as she slowly opens her eyes.)", }, [10080341] = { ID = 10080341, Speaker = "Nephra", Text = "...Your Majesty?", }, [10080342] = { ID = 10080342, Speaker = "Nefertiti", Text = "Nephra!", }, [10080343] = { ID = 10080343, Text = "(In her panic, her elbow knocks over the vase by the table edge, the porcelain falling and shattering into pieces.)", }, [10080344] = { ID = 10080344, Text = "(Nefertiti freezes, staring at the debris covering the floor.)", }, [10080345] = { ID = 10080345, Speaker = "Nephra", Text = "That vase... was made by Lady Tata, Kyphi, and me... back when she was alive.", }, [10080346] = { ID = 10080346, Text = "(Nefertiti reaches her hand toward the shards, her fingertips trembling, not daring to actually touch them.)", }, [10080347] = { ID = 10080347, Speaker = "Nefertiti", Text = "I... I simply could not accept that she was gone.", }, [10080348] = { ID = 10080348, Speaker = "Nefertiti", Text = "Tata was my only family.", }, [10080349] = { ID = 10080349, Speaker = "Nefertiti", Text = "Yet back then I was consumed by state affairs, meeting priests, signing documents... so busy that... on the day she passed, I was not even by her side.", }, [10080350] = { ID = 10080350, Speaker = "Nefertiti", Text = "I didn't even know candied dates were her favorite... until you two told me....", }, [10080351] = { ID = 10080351, Speaker = "Nefertiti", Text = "She refused to return even during the Festival of Lights to see her sister... she must hold a grudge against me.... I am a total failure of a sister!", }, [10080352] = { ID = 10080352, Text = "(She hugs Nephra tightly, her shoulders shivering uncontrollably,)", }, [10080353] = { ID = 10080353, Text = "(After a moment, she takes a deep breath and raises her hand, a faint glow emanating from her fingertips as she covers Nephra's wounds.)", }, [10080354] = { ID = 10080354, Text = "(The light slowly seeps inside, Nephra's complexion gradually recovering bit by bit.)", }, [10080355] = { ID = 10080355, Speaker = "Me", Text = "Now, you're coming somewhere with me.", }, [10080356] = { ID = 10080356, Speaker = "Nefertiti", Text = "Where?", }, [10080357] = { ID = 10080357, Speaker = "Me", Text = "The temple.", }, [10080358] = { ID = 10080358, Speaker = "Me", Text = "I have a pretty good idea of what's really going on.", }, [10080359] = { ID = 10080359, }, [10080360] = { ID = 10080360, Text = "(The square window high on the stone wall is dozens of meters above the ground, showing no visible entrance.)", }, [10080361] = { ID = 10080361, Text = "(I walk around the wall once, frowning.)", }, [10080362] = { ID = 10080362, Speaker = "Me", Text = "No door in sight.", }, [10080363] = { ID = 10080363, Speaker = "Nefertiti", Text = "Because there never was a door.", }, [10080364] = { ID = 10080364, Speaker = "Me", Text = "Even better.", }, [10080365] = { ID = 10080365, Text = "(He smashes a fist into the window, shattering the glass upon impact.)", }, [10080366] = { ID = 10080366, Speaker = "Nefertiti", Text = "You—!", }, [10080367] = { ID = 10080367, Text = "(I vault inside. Nefertiti hesitates for a second before leaping in after me.)", }, [10080368] = { ID = 10080368, Text = "(Before us lies an empty room with nothing inside, save for intricate sigils carved into the floor, faintly glowing.)", }, [10080369] = { ID = 10080369, Speaker = "Me", Text = "It's a teleportation array.", }, [10080370] = { ID = 10080370, Speaker = "Nefertiti", Text = "I never knew a teleportation array existed here?", }, [10080371] = { ID = 10080371, Text = "(He steps into the center of the room. The glowing sigils ignite, enveloping both their figures.)", }, [10080372] = { ID = 10080372, Text = "(In the next instant, the scene before their eyes completely shifts.)", }, [10080373] = { ID = 10080373, Text = "(This is another stone chamber, with rows of desiccated skeletons lying along the walls, alongside several unconscious maidens.)", }, [10080374] = { ID = 10080374, Text = "(Nefertiti freezes on the spot, her face deathly pale.)", }, [10080375] = { ID = 10080375, Speaker = "Nefertiti", Text = "...These people... did I offer up all of them?", }, [10080376] = { ID = 10080376, Text = "(Muffled sounds of struggling echo from deep within the stone chamber. Following the sound, I see Choppy tied tightly to a pillar, her mouth gagged with cloth as she wriggles frantically.)", }, [10080377] = { ID = 10080377, Speaker = "Me", Text = "Choppy!", }, [10080378] = { ID = 10080378, Text = "(He steps forward quickly and tears off the gag.)", }, [10080379] = { ID = 10080379, Speaker = "Choppy", Text = "Big Dummy! You're finally here!", }, [10080380] = { ID = 10080380, Speaker = "Me", Text = "How did you get tied up like this?", }, [10080381] = { ID = 10080381, Speaker = "Choppy", Text = "I got into a fight with that pervert, but I accidentally stepped on that circle nearby and got teleported away!", }, [10080382] = { ID = 10080382, Speaker = "Choppy", Text = "I saw a bunch of people wearing nun habits—didn't feel like Planet Styx at all! But then she dragged me right back.", }, [10080383] = { ID = 10080383, Speaker = "Me", Text = "(Nuns? Does this room have teleportation arrays leading to other planets as well?)", }, [10080384] = { ID = 10080384, Speaker = "Choppy", Text = "She even said she's keeping me until the Festival of Lights, saying she'd \"savor\" me with tentacles! So gross!", }, [10080385] = { ID = 10080385, Speaker = "Me", Text = "Tentacles? Is it the pervert I'm thinking of?", }, [10080386] = { ID = 10080386, Speaker = "Choppy", Text = "That's her!", }, [10080387] = { ID = 10080387, Text = "(Gazing upon the room filled with skeletons, my expression darkens.)", }, [10080388] = { ID = 10080388, Text = "(Nefertiti staggers over, staring at the unconscious maidens, her voice trembling violently.)", }, [10080389] = { ID = 10080389, Speaker = "Nefertiti", Text = "These children... their vital essence was never used for the resurrection ritual at all.", }, [10080390] = { ID = 10080390, Speaker = "Nefertiti", Text = "All of it... all of it was siphoned away by the Exalted One.", }, [10080391] = { ID = 10080391, Speaker = "Nefertiti", Text = "Have I... been deceived by the Exalted One for these entire ten years?", }, [10080392] = { ID = 10080392, Text = "(A soft chuckle echoes from the shadows of the stone chamber.)", }, [10080393] = { ID = 10080393, Speaker = "Cyaechosis", Text = "Oh my, you caught me, tee-hee-hee.", }, [10080394] = { ID = 10080394, }, [10080395] = { ID = 10080395, }, [10080396] = { ID = 10080396, Text = "(Cyaechosis slowly emerges from the shadows, stepping forward with an effortless posture.)", }, [10080397] = { ID = 10080397, Speaker = "Cyaechosis", Text = "Oh my, you've discovered me.", }, [10080398] = { ID = 10080398, Speaker = "Nefertiti", Text = "...Who are you?!", }, [10080399] = { ID = 10080399, Speaker = "Cyaechosis", Text = "I am the Exalted One you call out to every night, tee-hee-hee!", }, [10080400] = { ID = 10080400, Speaker = "Nefertiti", Text = "No! I saw the Exalted One once before—you are not her!", }, [10080401] = { ID = 10080401, Speaker = "Cyaechosis", Text = "Well, perhaps she took an early retirement?", }, [10080402] = { ID = 10080402, Speaker = "Cyaechosis", Text = "Oh, why would my Tata do such a thing? She was never that kind of girl!", }, [10080403] = { ID = 10080403, Text = "(Cyaechosis chuckles, her tone dripping with mockery.)", }, [10080404] = { ID = 10080404, Speaker = "Cyaechosis", Text = "You realized it long ago, didn't you? How could a \"fragmented soul\" possibly remember those tiny secrets only sisters would share?", }, [10080405] = { ID = 10080405, Speaker = "Cyaechosis", Text = "Yet you said nothing at all.", }, [10080406] = { ID = 10080406, Speaker = "Cyaechosis", Text = "You knelt there, asking me time and again, yet never dared to truly press for the truth.", }, [10080407] = { ID = 10080407, Speaker = "Cyaechosis", Text = "Because you knew that as long as I didn't speak the truth, your past ten years wouldn't turn out to be a complete joke!", }, [10080408] = { ID = 10080408, Text = "(Nefertiti's face turns deathly pale as she takes a step back.)", }, [10080409] = { ID = 10080409, Speaker = "Me", Text = "Don't listen to her.", }, [10080410] = { ID = 10080410, Speaker = "Me", Text = "This is her trick. She only wants to see you break down.", }, [10080411] = { ID = 10080411, Speaker = "Cyaechosis", Text = "You dirty little bug, you certainly understand me well.", }, [10080412] = { ID = 10080412, Speaker = "Cyaechosis", Text = "Fine, fine, I added a little secret ingredient.", }, [10080413] = { ID = 10080413, Speaker = "Cyaechosis", Text = "Inside that tiny, chaotic vessel, I added just a teeny-tiny fragment of my own soul—truly just a sliver!", }, [10080414] = { ID = 10080414, Speaker = "Cyaechosis", Text = "Simply because I thought a majestic Empress Pharaoh forced to face her sister's soul committing such shameful acts every month...", }, [10080415] = { ID = 10080415, Speaker = "Cyaechosis", Text = "...that expression of hers was simply too exquisite to miss.", }, [10080416] = { ID = 10080416, Speaker = "Nefertiti", Text = "You—!", }, [10080417] = { ID = 10080417, Speaker = "Cyaechosis", Text = "Now don't be so quick to anger.", }, [10080418] = { ID = 10080418, Speaker = "Cyaechosis", Text = "As for your friend from that mechanical planet, I hid her beside your sister's tomb. She's still alive... for now.", }, [10080419] = { ID = 10080419, Text = "(Unable to suppress her rage, Nefertiti raises her golden scepter high.)", }, [10080420] = { ID = 10080420, Speaker = "Nefertiti", Text = "You dare mock me!", }, [10080421] = { ID = 10080421, Text = "(Light explodes. Cyaechosis sidesteps, and the two instantly clash, flashes of light colliding and shattering inside the room.)", }, [10080422] = { ID = 10080422, Text = "(Choppy hides behind me, watching everything nervously.)", }, [10080423] = { ID = 10080423, Speaker = "Choppy", Text = "Big Dummy, they're fighting so intensely!", }, [10080424] = { ID = 10080424, Speaker = "Me", Text = "Stay close.", }, [10080425] = { ID = 10080425, Text = "(Nefertiti's golden scepter bursts with brilliant light, within which countless overlapping figures faintly emerge,)", }, [10080426] = { ID = 10080426, Text = "(as if generation upon generation of Pharaohs were condensed into this single blow.)", }, [10080427] = { ID = 10080427, Speaker = "Nefertiti", Text = "This scepter carries the strength of all past Pharaohs! Do you think you can withstand it?!", }, [10080428] = { ID = 10080428, Text = "(Cyaechosis takes a direct hit from that power, sent flying to smash against the wall with a muffled groan.)", }, [10080429] = { ID = 10080429, Text = "(She stands up in disarray, her robes torn, yet her smirk remains intact.)", }, [10080430] = { ID = 10080430, Speaker = "Cyaechosis", Text = "...Mm, impressive indeed.", }, [10080431] = { ID = 10080431, Speaker = "Cyaechosis", Text = "Let's call it a day then, tee-hee-hee.", }, [10080432] = { ID = 10080432, Text = "(Her form begins to fade into transparency, dissipating bit by bit into the air.)", }, [10080433] = { ID = 10080433, Text = "(She vanishes completely, leaving only dead silence in the stone chamber.)", }, [10080434] = { ID = 10080434, Text = "(Nefertiti maintains her attacking stance, unable to lower her scepter for a long time.)", }, [10080435] = { ID = 10080435, Speaker = "Nefertiti", Text = "...I was fooled by her for ten years.", }, [10080436] = { ID = 10080436, Speaker = "Nefertiti", Text = "All these years, I personally delivered those children one by one straight into her jaws.", }, [10080437] = { ID = 10080437, Text = "(Her body sways as the golden scepter slips from her hand, hitting the stone with a sharp clatter.)", }, [10080438] = { ID = 10080438, Text = "(As she collapses forward, I quickly rush to catch her.)", }, [10080439] = { ID = 10080439, Speaker = "Me", Text = "Your Majesty?", }, [10080440] = { ID = 10080440, Speaker = "Nefertiti", Text = "That scepter... its power was too immense... I couldn't hold on...", }, [10080441] = { ID = 10080441, Text = "(Her breathing is rapid, her face pale, yet she forces her eyes open to look at me.)", }, [10080442] = { ID = 10080442, Speaker = "Nefertiti", Text = "...Hurry and find Daelia. Come see me tonight.", }, [10080443] = { ID = 10080443, Text = "(Looking at her, a smile uncontrollably curls onto my lips.)", }, [10080444] = { ID = 10080444, Speaker = "Me", Text = "Of course.", }, [10080445] = { ID = 10080445, }, [10080446] = { ID = 10080446, Text = "(Candlelight has spent itself, leaving slanting moonlight to stream through the window lattices onto the disheveled bedsheets.)", }, [10080447] = { ID = 10080447, Text = "(I lie beside the bed, my breathing not yet settled. Nefertiti nestles in my chest, a light sheen of sweat on her forehead, reluctant to move an inch.)", }, [10080448] = { ID = 10080448, Speaker = "Nefertiti", Text = "...Your stamina, Mr. Captain, proves far more enduring than I imagined.", }, [10080449] = { ID = 10080449, Speaker = "Me", Text = "Your Majesty is no slouch either.", }, [10080450] = { ID = 10080450, Speaker = "Nefertiti", Text = "Hmph. I haven't been this exhausted in thirty years.", }, [10080451] = { ID = 10080451, Text = "(She buries her face into my chest, her voice muffled.)", }, [10080452] = { ID = 10080452, Speaker = "Nefertiti", Text = "Tonight... thank you.", }, [10080453] = { ID = 10080453, Speaker = "Me", Text = "Thank me for what?", }, [10080454] = { ID = 10080454, Speaker = "Nefertiti", Text = "For granting me a moment... to think of nothing at all.", }, [10080455] = { ID = 10080455, Text = "(I don't speak, simply patting her back gently, like lulling a child to sleep.)", }, [10080456] = { ID = 10080456, Text = "(After who knows how long, Nefertiti's breathing evens out as she falls into deep slumber.)", }, [10080457] = { ID = 10080457, Text = "(I close my eyes as well.)", }, [10080458] = { ID = 10080458, Text = "(Yet shortly after, the bed shifts slightly as Nefertiti quietly sits up.)", }, [10080459] = { ID = 10080459, Text = "(Glancing down at me fast asleep, she steps out of bed lightly, slipping on a thin nightgown and walking barefoot out of the bedchamber.)", }, [10080460] = { ID = 10080460, }, [10080461] = { ID = 10080461, Text = "(Moonlight bathes the stone steps, devoid of people. Nefertiti stands in the middle of the corridor, staring blankly at the distant pyramid silhouette.)", }, [10080462] = { ID = 10080462, Speaker = "Nefertiti", Text = "...Did I just spend another night escaping reality?", }, [10080463] = { ID = 10080463, Text = "(A soft chuckle drifts from the shadows, as if waiting there all along.)", }, [10080464] = { ID = 10080464, Speaker = "Cyaechosis", Text = "Escaping isn't so bad, Your Majesty.", }, [10080465] = { ID = 10080465, Speaker = "Nefertiti", Text = "You dare show your face again!", }, [10080466] = { ID = 10080466, Speaker = "Cyaechosis", Text = "I merely came out of concern—do you intend to give up just like this?", }, [10080467] = { ID = 10080467, Speaker = "Cyaechosis", Text = "You're just one step away, you know.", }, [10080468] = { ID = 10080468, Speaker = "Cyaechosis", Text = "That child's soul is almost stabilized. Endure it one more time, and Tata can truly return—whole and complete!", }, [10080469] = { ID = 10080469, Text = "(Nefertiti closes her eyes.)", }, [10080470] = { ID = 10080470, Speaker = "Nefertiti", Text = "...Those eleven maidens.", }, [10080471] = { ID = 10080471, Speaker = "Cyaechosis", Text = "Precisely. Those eleven maidens.", }, [10080472] = { ID = 10080472, Speaker = "Cyaechosis", Text = "If you stop now, won't their lives have been sacrificed for nothing?", }, [10080473] = { ID = 10080473, Speaker = "Cyaechosis", Text = "They sacrificed so much. If Tata doesn't truly return in the end, that would be the true betrayal to them, wouldn't it?", }, [10080474] = { ID = 10080474, Text = "(Nefertiti's body trembles slightly—)", }, [10080475] = { ID = 10080475, Speaker = "Nefertiti", Text = "Shut up.", }, [10080476] = { ID = 10080476, Speaker = "Cyaechosis", Text = "I am merely stating facts, Your Majesty.", }, [10080477] = { ID = 10080477, Speaker = "Cyaechosis", Text = "Having come this far, stopping now would be the cruelest choice of all.", }, [10080478] = { ID = 10080478, Text = "(Nefertiti speaks no more, standing motionless, staring toward the distant pyramid for a long time.)", }, [10080479] = { ID = 10080479, Text = "(Cyaechosis watches her back, her smirk deepening in the night.)", }, [10080480] = { ID = 10080480, Text = "(A few days later, the Festival of Lights begins!)", }, [10080481] = { ID = 10080481, Text = "(Lamps along the riverbank light up one after another, floating oil dishes arranged in two long rows extending into the horizon.)", }, [10080482] = { ID = 10080482, Text = "(The river's surface ripples with its first ring.)", }, [10080483] = { ID = 10080483, Text = "(Translucent silhouettes slowly rise from the water, stepping along the path laid by lights, treading toward the shore.)", }, [10080484] = { ID = 10080484, Text = "(Most carry peaceful smiles on their faces as they walk down the path guided by lights.)", }, [10080485] = { ID = 10080485, Text = "(An elder walks forward holding a youth's hand; the youth's outline is unstable,)", }, [10080486] = { ID = 10080486, Text = "(flickering clear and hazy, yet his eyes remain fixed on the shore.)", }, [10080487] = { ID = 10080487, Text = "(A child jogs forward and leaps into the arms of a couple; though feeling no weight,)", }, [10080488] = { ID = 10080488, Text = "(the couple opens their arms wide, holding tightly onto that faint wisp of light.)", }, [10080489] = { ID = 10080489, }, [10080490] = { ID = 10080490, Text = "(The side hall's window faces the riverbank. A low table holds three cups of hot tea and a dish of candied dates.)", }, [10080491] = { ID = 10080491, Text = "(Nefertiti sits in the center, flanked by Nephra and Kyphi on either side.)", }, [10080492] = { ID = 10080492, Speaker = "Kyphi", Text = "Nephy... do you think Tata will come this year?", }, [10080493] = { ID = 10080493, Speaker = "Nephra", Text = "...I don't know.", }, [10080494] = { ID = 10080494, Speaker = "Kyphi", Text = "She didn't come last time, nor the time before that.", }, [10080495] = { ID = 10080495, Speaker = "Nephra", Text = "...I know, stop bringing it up!", }, [10080496] = { ID = 10080496, Text = "(Nefertiti says nothing, staring intently at the lit road outside, her fingers squeezing a date until her knuckles turn white.)", }, [10080497] = { ID = 10080497, Text = "(Figure after figure is guided ashore from the river, family after family reuniting.)", }, [10080498] = { ID = 10080498, Text = "(Not a single one walks toward them.)", }, [10080499] = { ID = 10080499, Speaker = "Kyphi", Text = "What if this year too....", }, [10080500] = { ID = 10080500, Text = "(Before she can finish, the lights outside the window flicker suddenly.)", }, [10080501] = { ID = 10080501, Text = "(A small, frail figure slowly ascends from the river, standing still and gazing toward the palace.)", }, [10080502] = { ID = 10080502, Text = "(Nefertiti leaps up abruptly, not even noticing the teacup knocking over on the table.)", }, [10080503] = { ID = 10080503, Speaker = "Nefertiti", Text = "...Tata?", }, [10080504] = { ID = 10080504, Text = "(As if hearing her call, the figure turns and walks step by step toward the side hall.)", }, [10080505] = { ID = 10080505, Text = "(Growing clearer as she approaches, she is a girl of sixteen or seventeen. Her facial features resemble Nefertiti's, and her smile overlaps unexpectedly with Kyphi's.)", }, [10080506] = { ID = 10080506, Speaker = "Nefertiti", Text = "Tata!", }, [10080507] = { ID = 10080507, Text = "(Nefertiti rushes over with open arms. The translucent figure throws herself into her embrace; though feeling no weight,)", }, [10080508] = { ID = 10080508, Text = "(Nefertiti still hugs her tight, as if fearing she will scatter if she lets go.)", }, [10080509] = { ID = 10080509, Text = "(Kyphi and Nephra rush over as well, all three huddling together, weeping and laughing.)", }, [10080510] = { ID = 10080510, Speaker = "Nephra", Text = "...You're finally here.", }, [10080511] = { ID = 10080511, Text = "(Tata smiles, gesturing with her hands toward the dish of candied dates on the table, then pointing at her mouth.)", }, [10080512] = { ID = 10080512, Speaker = "Nefertiti", Text = "Yes, candied dates—your favorite candied dates.", }, [10080513] = { ID = 10080513, Text = "(She brings the dish over. Tata leans close, her nose lightly brushing past the dried fruits,)", }, [10080514] = { ID = 10080514, Text = "(as if taking in the scent, a satisfied look on her face, though never eating them—she no longer needs food.)", }, [10080515] = { ID = 10080515, Speaker = "Nefertiti", Text = "For these ten years, I've eaten these every single day.", }, [10080516] = { ID = 10080516, Speaker = "Nefertiti", Text = "I handpicked them for you—testing which batch was sweet and which wasn't.", }, [10080517] = { ID = 10080517, Speaker = "Nefertiti", Text = "So when you returned one day, I could tell you which batch of candied dates tasted best this year.", }, [10080518] = { ID = 10080518, Text = "(Tata's eyes curve into crescents. She reaches out to touch her sister's cheek gently; though unable to make physical contact, she performs the motion regardless.)", }, [10080519] = { ID = 10080519, Text = "(Kyphi sits beside them watching the scene, smiling until her eyes redden with tears.)", }, [10080520] = { ID = 10080520, Speaker = "Kyphi", Text = "Tata, you look like you're doing so well.", }, [10080521] = { ID = 10080521, Text = "(Tata turns her head toward Kyphi, suddenly extending her arms to wrap gently around her.)", }, [10080522] = { ID = 10080522, Text = "(That embrace lasts a long time, longer than the one with Nefertiti.)", }, [10080523] = { ID = 10080523, Text = "(Then she releases her grip, extending her fingertips to gently caress Kyphi's cheek again and again, as if confirming something, or wanting to say something she couldn't utter.)", }, [10080524] = { ID = 10080524, Speaker = "Kyphi", Text = "...Tata? What's wrong?", }, [10080525] = { ID = 10080525, Text = "(Tata gives no answer; she cannot speak.)", }, [10080526] = { ID = 10080526, Text = "(She merely continues looking at Kyphi, an indescribable look in her eyes, trapped between apology and reluctance to part.)", }, [10080527] = { ID = 10080527, Text = "(Lamps on the river surface begin dimming one by one, with several figures in the distance walking back toward the river.)", }, [10080528] = { ID = 10080528, Text = "(Tata's outline begins fading as well, as if blown apart bit by bit by the night wind.)", }, [10080529] = { ID = 10080529, Speaker = "Nefertiti", Text = "...Wait, just a little longer.....", }, [10080530] = { ID = 10080530, Text = "(Tata shakes her head, casting one final look at the three of them with an unchanging smile, then turns to walk back to the river step by step, dissolving into the water and vanishing.)", }, [10080531] = { ID = 10080531, Text = "(Only three people remain before the side hall, alongside spilled tea covering the floor.)", }, [10080532] = { ID = 10080532, Text = "(For a time, no one can speak. After a long moment, Nephra reaches out to pat the back of Nefertiti, who is still kneeling.)", }, [10080533] = { ID = 10080533, Speaker = "Nephra", Text = "...Your Majesty, she looked so well. You can rest easy now!", }, [10080534] = { ID = 10080534, Speaker = "Nefertiti", Text = "...Mm! She looked... wonderful.", }, [10080535] = { ID = 10080535, Text = "(The three sit side by side on the side hall steps, watching the last few lights extinguish on the river. No one speaks, the atmosphere warm, yet tinged with lingering melancholia.)", }, [10080536] = { ID = 10080536, }, [10080537] = { ID = 10080537, Text = "(Nefertiti returns to her bedchamber alone, sitting by the window staring out at the pitch-black river.)", }, [10080538] = { ID = 10080538, Text = "(Still holding an uneaten candied date in her hand.)", }, [10080539] = { ID = 10080539, Speaker = "Nefertiti", Text = "...She looked so well.", }, [10080540] = { ID = 10080540, Text = "(Yet uttering these words sounded more like self-consolation.)", }, [10080541] = { ID = 10080541, Text = "(Cyaechosis's words resurface in her mind, every syllable crystal clear as if etched on her eardrums,)", }, [10080542] = { ID = 10080542, Speaker = "Cyaechosis", Text = "(...You're just one step away, you know.)", }, [10080543] = { ID = 10080543, Speaker = "Cyaechosis", Text = "(That child's soul is almost stabilized. Endure it one more time, and Tata can truly return—whole and complete!)", }, [10080544] = { ID = 10080544, Text = "(She looks down at the candied date in her hand, her fingertips tightening.)", }, [10080545] = { ID = 10080545, Text = "(Nefertiti closes her eyes, not opening them again for a long, long time.)", }, [10080546] = { ID = 10080546, }, [10080547] = { ID = 10080547, }, [10080548] = { ID = 10080548, Text = "(As the clamor of the Festival of Lights recedes into the distance, the inner courtyard falls into absolute quiet.)", }, [10080549] = { ID = 10080549, Text = "(Kyphi sits alone on the stone steps, clutching her knees with a heavy frown.)", }, [10080550] = { ID = 10080550, Speaker = "Kyphi", Text = "(...It felt like Tata wanted to tell me something just now.)", }, [10080551] = { ID = 10080551, Speaker = "Kyphi", Text = "(But Kyphi has no idea what it could be...)", }, [10080552] = { ID = 10080552, Text = "(On my way to the streets for the Festival of Lights, I happen to pass by and see her sitting alone in a daze.)", }, [10080554] = { ID = 10080554, Speaker = "Kyphi", Text = "Lord Divine Envoy?", }, [10080556] = { ID = 10080556, Speaker = "Kyphi", Text = "Something seems to have been going on in the palace lately.", }, [10080557] = { ID = 10080557, Speaker = "Kyphi", Text = "Her Majesty and Nephy won't tell me anything, and... it feels like they're dodging me.", }, [10080558] = { ID = 10080558, Speaker = "Kyphi", Text = "Even Tata, who just came back, was looking at me so strangely, like she knows something too.", }, [10080559] = { ID = 10080559, Text = "(My fingers pause for a moment as I swallow back the words on the tip of my tongue.)", }, [10080563] = { ID = 10080563, Speaker = "Kyphi", Text = "...Really?", }, [10080565] = { ID = 10080565, Text = "(Kyphi stares at him for a long moment, then her eyes light up as if remembering something.)", }, [10080566] = { ID = 10080566, Speaker = "Kyphi", Text = "Wait, Lord Divine Envoy!", }, [10080568] = { ID = 10080568, Speaker = "Kyphi", Text = "I've been having the exact same dream over and over lately.", }, [10080569] = { ID = 10080569, Speaker = "Kyphi", Text = "I even dream it during my power naps. It's super weird.", }, [10080571] = { ID = 10080571, Speaker = "Kyphi", Text = "It's... a really embarrassing dream....", }, [10080573] = { ID = 10080573, Speaker = "Kyphi", Text = "Don't say it so loudly!", }, [10080575] = { ID = 10080575, Speaker = "Kyphi", Text = "Lord Divine Envoy, Kyphi has a big favor to ask of you.", }, [10080576] = { ID = 10080576, Text = "(I freeze, not immediately catching her drift.)", }, [10080577] = { ID = 10080577, Text = "(Steam still hangs over the bath pool as the two stand by the water's edge, Kyphi wringing her fingers with a dead serious face.)", }, [10080578] = { ID = 10080578, Speaker = "Kyphi", Text = "That dream keeps repeating, looping in my head non-stop.", }, [10080579] = { ID = 10080579, Speaker = "Kyphi", Text = "Kyphi was thinking, if we actually do what happens in the dream once in real life, maybe I won't dream it anymore?", }, [10080580] = { ID = 10080580, Speaker = "Kyphi", Text = "So... could I please ask the Envoy to help Kyphi make that dream come true, just once?", }, [10080581] = { ID = 10080581, Text = "(Looking into her pure eyes, it suddenly hits me.)", }, [10080583] = { ID = 10080583, Text = "(Pure temptation is dangling right in front of me and I have zero self-control, but I force a stern face anyway.)", }, [10080586] = { ID = 10080586, Text = "(Kyphi's face instantly turns beet red as she takes a panicked step back.)", }, [10080587] = { ID = 10080587, Speaker = "Kyphi", Text = "S-Sorry! Kyphi was being far too out of line! Did I freak out the Envoy?", }, [10080588] = { ID = 10080588, Text = "I'm sorry, please forget our conversation just now, Lord Envoy....", }, [10080589] = { ID = 10080589, Text = "(She turns to bolt, but I grab her wrist and yank her straight back.)", }, [10080590] = { ID = 10080590, Text = "(The distance snaps to zero, our foreheads practically touching.)", }, [10080593] = { ID = 10080593, Text = "(Kyphi freezes for a second, then nods vigorously.)", }, [10080594] = { ID = 10080594, Text = "(I lean close to her ear and blow a gentle puff of air.)", }, [10080595] = { ID = 10080595, Speaker = "Kyphi", Text = "...!", }, [10080596] = { ID = 10080596, Text = "(That breath sweeps over her ear like a feather. Having never been touched like this before, a shiver shoots straight down her spine.)", }, [10080597] = { ID = 10080597, Text = "(She wants to step back, but her legs give out on her.)", }, [10080598] = { ID = 10080598, Text = "(My teeth gently nibble her earlobe, grinding against it soft and hard.)", }, [10080599] = { ID = 10080599, Speaker = "Kyphi", Text = "Mmh... right there...", }, [10080600] = { ID = 10080600, Speaker = "Kyphi", Text = "(...How is this happening? It's just my ear, why does it feel so—)", }, [10080601] = { ID = 10080601, Text = "(Before her thought finishes, I shift angles, my tongue slowly tracing the curves of her ear as my hot breath coats her moist skin.)", }, [10080603] = { ID = 10080603, Speaker = "Kyphi", Text = "N-No I'm not—", }, [10080604] = { ID = 10080604, Text = "(As the words leave her mouth, I give another gentle bite. Her voice instantly squeaks up loud, shocking herself into slapping her hands over her mouth.)", }, [10080605] = { ID = 10080605, Speaker = "Kyphi", Text = "(Oh no... Kyphi has never made a sound like that before...)", }, [10080606] = { ID = 10080606, Speaker = "Kyphi", Text = "(Where on earth is the Envoy... touching me now...)", }, [10080607] = { ID = 10080607, Text = "(My hand covers her chest, kneading through thin fabric as my fingertips zero in on her delicate peak.)", }, [10080608] = { ID = 10080608, Speaker = "Kyphi", Text = "Ah...!", }, [10080609] = { ID = 10080609, Text = "(That intense thrill zaps straight down to her toes, her knees buckling completely. She almost slumps down, held up only by my other arm around her waist.)", }, [10080611] = { ID = 10080611, Speaker = "Kyphi", Text = "Lord Envoy, you're... you're doing this on purpose—", }, [10080613] = { ID = 10080613, Text = "(That unabashedly honest reply leaves Kyphi blushing even harder in utter embarrassment.)", }, [10080614] = { ID = 10080614, Text = "(She has never met anyone like this—someone who treats her shyness as prey, devouring it piece by piece.)", }, [10080615] = { ID = 10080615, Speaker = "Kyphi", Text = "(How can this person be so wicked...)", }, [10080616] = { ID = 10080616, Speaker = "Kyphi", Text = "(But... why is my body acting so honest...)", }, [10080617] = { ID = 10080617, Text = "(My fingers pinch her erect nipple through the fabric, massaging it while watching the reactions on her face.)", }, [10080618] = { ID = 10080618, Speaker = "Kyphi", Text = "Mmh... don't keep... staring at Kyphi's face...", }, [10080620] = { ID = 10080620, Text = "(My hand slowly glides downward, fingertips trailing over her abdomen before resting between her thighs, pressing gently through the thin fabric.)", }, [10080621] = { ID = 10080621, Speaker = "Kyphi", Text = "—!", }, [10080622] = { ID = 10080622, Text = "(She is already soaked through—so wet she feels ashamed of herself—yet my movements remain tantalizingly slow, as if coaxing her to admit it aloud.)", }, [10080624] = { ID = 10080624, Speaker = "Kyphi", Text = "Don't say it out loud...", }, [10080625] = { ID = 10080625, Speaker = "Kyphi", Text = "(Kyphi has never felt this embarrassed in her life.)", }, [10080626] = { ID = 10080626, Speaker = "Kyphi", Text = "(But... why does this shame feel so... wonderfully good...)", }, [10080627] = { ID = 10080627, Text = "(I tilt her chin up, forcing her to look straight into my eyes.)", }, [10080630] = { ID = 10080630, Text = "(Kyphi stares into my eyes and nods firmly, her eyes brimming with tears, yet filled with resolve.)", }, [10080631] = { ID = 10080631, Speaker = "Kyphi", Text = "...Kyphi won't back out.", }, [10080633] = { ID = 10080633, Text = "(Kyphi slowly drops to her knees, shyly taking my erect shaft into her mouth, her movements unpracticed yet earnest.)", }, [10080635] = { ID = 10080635, Text = "(As Kyphi obeys, a strange thought surfaces in her mind.)", }, [10080636] = { ID = 10080636, Speaker = "Kyphi", Text = "(This taste, this heat... even the shape is identical to the dream.)", }, [10080637] = { ID = 10080637, Speaker = "Kyphi", Text = "(I knew it...)", }, [10080638] = { ID = 10080638, Text = "(Teetering on the edge of release, I can no longer hold back and pull her to her feet.)", }, [10080639] = { ID = 10080639, }, [10080640] = { ID = 10080640, }, [10080641] = { ID = 10080641, Text = "(I shift to sit on the edge of the bath pool, pulling her hands to guide her straddling over me face-to-face.)", }, [10080643] = { ID = 10080643, Text = "(Kyphi blushes as her hands rest on my shoulders, slowly lowering her body, rubbing my tip against her entrance repeatedly.)", }, [10080644] = { ID = 10080644, Speaker = "Kyphi", Text = "Lord Envoy, Kyphi... Kyphi has never—", }, [10080646] = { ID = 10080646, Text = "(My left hand supports her buttock, my fingers sinking into soft flesh as I guide her down inch by inch.)", }, [10080647] = { ID = 10080647, Text = "(Kyphi bites her lip, her nails digging deep into my shoulders.)", }, [10080648] = { ID = 10080648, Speaker = "Kyphi", Text = "Nngh... so full...", }, [10080649] = { ID = 10080649, Text = "(Pain and an unfamiliar fullness surge together, yet the moment I stop, she can't help rolling her hips gently, craving more.)", }, [10080650] = { ID = 10080650, Speaker = "Kyphi", Text = "(...So strange. It hurts, yet my body—)", }, [10080652] = { ID = 10080652, Speaker = "Kyphi", Text = "I-I am not—", }, [10080653] = { ID = 10080653, Text = "(Before she finishes, I press down firmly on her waist, burying myself deep inside her all at once.)", }, [10080654] = { ID = 10080654, Speaker = "Kyphi", Text = "Ahhh—!", }, [10080655] = { ID = 10080655, Text = "(The sensation rushes straight to her head, her mind going blank; Kyphi realizes the finger teasing earlier was nothing compared to this.)", }, [10080656] = { ID = 10080656, Text = "(Seated face-to-face, so close we share breath, I guide her hips up and down in a steady rhythm.)", }, [10080657] = { ID = 10080657, Speaker = "Kyphi", Text = "Mmh... ah... so deep...", }, [10080658] = { ID = 10080658, Speaker = "Kyphi", Text = "(Facing each other, the Envoy can see every single expression on my face...)", }, [10080659] = { ID = 10080659, Speaker = "Kyphi", Text = "(It's so embarrassing, but my body won't stop...)", }, [10080660] = { ID = 10080660, Text = "(The pace accelerates, water splashing with our movements, Kyphi's long wet hair clinging to her shoulders and back.)", }, [10080661] = { ID = 10080661, Text = "(Her hands cling tightly to my shoulders, her tongue poking out involuntarily with every drop as she gasps.)", }, [10080663] = { ID = 10080663, Speaker = "Kyphi", Text = "H-Her Majesty would never do that—", }, [10080664] = { ID = 10080664, Text = "(Despite her words, her hips grind even harder, as if the imagery excites her further.)", }, [10080667] = { ID = 10080667, Text = "(Kyphi's breathing turns rapid as the image fills her mind—that normally haughty Empress staring at her, fingers sinking into her own chest.)", }, [10080668] = { ID = 10080668, Speaker = "Kyphi", Text = "(I shouldn't think about this, I can't...)", }, [10080669] = { ID = 10080669, Speaker = "Kyphi", Text = "(But my body... is burning hotter and hotter...)", }, [10080672] = { ID = 10080672, Text = "(Kyphi trembles violently; though nothing actually happened, the imagery causes her inner walls to clamp down tight.)", }, [10080674] = { ID = 10080674, Text = "(As I speak, I release her buttocks, my hands trailing up her waist to rest over her chest.)", }, [10080675] = { ID = 10080675, Speaker = "Kyphi", Text = "Her Majesty... Her Majesty wouldn't touch Kyphi like this...", }, [10080676] = { ID = 10080676, Text = "(Yet her hips gyrate uncontrollably, matching every deep thrust beneath her.)", }, [10080677] = { ID = 10080677, Text = "(My fingers slowly pinch her erect nipple.)", }, [10080679] = { ID = 10080679, Speaker = "Kyphi", Text = "(It's the Envoy touching me, but that voice sounds just like Her Majesty...)", }, [10080680] = { ID = 10080680, Speaker = "Kyphi", Text = "(Is Kyphi... broken...)", }, [10080681] = { ID = 10080681, Speaker = "Kyphi", Text = "Your Majesty... don't... don't look at Kyphi broken like this....", }, [10080682] = { ID = 10080682, Text = "(I give her nipple a sharp twist; that sensation, mixed with the intense thrusting below, pushes Kyphi over the edge.)", }, [10080683] = { ID = 10080683, Speaker = "Kyphi", Text = "Your Majesty, don't bite my nipples! Kyphi can't take it! Ahhh....", }, [10080684] = { ID = 10080684, Text = "(The moment those words escape her lips, she stuns herself, but it is too late to take them back.)", }, [10080685] = { ID = 10080685, Text = "(I don't stop, my right hand supporting her back and my left gripping her buttock as I accelerate our pace, bottoming out every thrust.)", }, [10080686] = { ID = 10080686, Speaker = "Kyphi", Text = "Ah... I can't... I'm really going to—", }, [10080687] = { ID = 10080687, Text = "(Waves of climax crash over her; Kyphi clings white-knuckled to my shoulders, her entire body shivering.)", }, [10080689] = { ID = 10080689, Text = "(With a few final deep, frantic thrusts, Kyphi's mind goes blank as she screams out in climax, while I pump my load deep inside her.)", }, [10080690] = { ID = 10080690, Text = "(Our heavy pants intermingle in the warm steam hovering over the pool for a long time.)", }, [10080692] = { ID = 10080692, Speaker = "Kyphi", Text = "Even more amazing... and satisfying... than the dream!", }, [10080693] = { ID = 10080693, Text = "Thank you, Lord Envoy.", }, [10080694] = { ID = 10080694, Text = "(After a long moment, I fix my clothes and walk toward the exit.)", }, [10080696] = { ID = 10080696, Speaker = "Kyphi", Text = "Lord Divine Envoy, thank you once again. Take care!", }, [10080698] = { ID = 10080698, Speaker = "Kyphi", Text = "Tee-hee, looks like the Envoy is just like Kyphi, lingering on the taste of what we just did, right?", }, [10080699] = { ID = 10080699, Text = "(I consider saying more, but decide against complicating things, offering a chuckle before leaving Kyphi alone in the cooling water.)", }, [10080700] = { ID = 10080700, Text = "(Watching my retreating back, the smile on her face slowly fades, an indefinable melancholy surfacing in her eyes.)", }, [10080701] = { ID = 10080701, }, [10080702] = { ID = 10080702, Text = "(Walking down the street with Daelia and Choppy, Daelia's color has fully returned as she inspects the street lanterns with keen interest.)", }, [10080703] = { ID = 10080703, Speaker = "Daelia", Text = "The buoyancy mechanism of this lamp is fascinating—floating on oil while maintaining a stable flame...", }, [10080704] = { ID = 10080704, Speaker = "Choppy", Text = "Daelia, now that you're better, your talk switched right back to boring mode!", }, [10080705] = { ID = 10080705, Speaker = "Daelia", Text = "What do you mean boring mode?!", }, [10080706] = { ID = 10080706, Speaker = "Me", Text = "Hey there, the ship is almost ready for launch. Should we pick up some local souvenirs for Senior Sister?", }, [10080707] = { ID = 10080707, Speaker = "Choppy", Text = "We're finally leaving? Choppy will kind of miss the snacks here!", }, [10080708] = { ID = 10080708, Text = "(Just then, Nephra walks over with quick strides, her armor plates replaced and her injuries showing no trace.)", }, [10080709] = { ID = 10080709, Speaker = "Nephra", Text = "Lord Envoy.", }, [10080710] = { ID = 10080710, Speaker = "Me", Text = "Guard Captain, what about your injuries?", }, [10080711] = { ID = 10080711, Speaker = "Nephra", Text = "Her Majesty healed them with magic. It is no issue.", }, [10080712] = { ID = 10080712, Speaker = "Nephra", Text = "Miss Daelia, Her Majesty wishes to see you.", }, [10080713] = { ID = 10080713, Speaker = "Daelia", Text = "See me? Why?", }, [10080714] = { ID = 10080714, Speaker = "Nephra", Text = "Her Majesty didn't specify, only mentioning she wanted to thank you in person regarding the astrological clock.", }, [10080715] = { ID = 10080715, Speaker = "Daelia", Text = "Oh, sure!", }, [10080716] = { ID = 10080716, Text = "(Daelia turns and departs with Nephra, their silhouettes gradually blending into the streetlights.)", }, [10080717] = { ID = 10080717, Text = "(I stand in place, watching the direction they vanished, suddenly frowning.)", }, [10080718] = { ID = 10080718, Text = "(A faint fragrance drifts through the air—unnaturally sweet with an indescribable charm, vanishing in a flash.)", }, [10080719] = { ID = 10080719, Speaker = "Me", Text = "(...This scent.)", }, [10080720] = { ID = 10080720, Speaker = "Me", Text = "(Something is wrong.)", }, [10080721] = { ID = 10080721, Speaker = "Choppy", Text = "Big Dummy, what are you daydreaming about?", }, [10080722] = { ID = 10080722, Speaker = "Me", Text = "...", }, [10080723] = { ID = 10080723, Speaker = "Me", Text = "(I hope I'm just overthinking it.)", }, [10080724] = { ID = 10080724, }, [10080725] = { ID = 10080725, Text = "(Nephra leads Daelia down the long corridor, heading deep into the temple.)", }, [10080726] = { ID = 10080726, Speaker = "Daelia", Text = "Huh? How come I don't see Her Majesty?", }, [10080727] = { ID = 10080727, Text = "(Nephra gives no answer, her footsteps never halting.)", }, [10080728] = { ID = 10080728, Speaker = "Daelia", Text = "Guard Captain?", }, [10080729] = { ID = 10080729, Text = "(She turns around.)", }, [10080730] = { ID = 10080730, Text = "(The face is still Nephra's face, but the smile is wrong—carrying an indescribable mix of docility and malice.)", }, [10080731] = { ID = 10080731, Speaker = "Cyaechosis", Text = "The Guard Captain was called away on urgent business, so I'll be receiving you instead.", }, [10080732] = { ID = 10080732, Text = "(Daelia gasps, taking a step back.)", }, [10080733] = { ID = 10080733, Speaker = "Daelia", Text = "Why is it you again?! Where's Nephra!", }, [10080734] = { ID = 10080734, Speaker = "Cyaechosis", Text = "Don't be nervous, you're merely going to be a very important guest.", }, [10080735] = { ID = 10080735, Text = "(With a wave of her hand, Daelia is dragged over by an invisible force, her struggling screams drowned in the echoes of the corridor.)", }, [10080736] = { ID = 10080736, }, [10080737] = { ID = 10080737, Text = "(Choppy and I stand amidst the crowd, speechless at the sight before us.)", }, [10080738] = { ID = 10080738, Text = "(Ripples spread across River Styx's surface as translucent silhouettes float up one after another, drifting ashore into their families' arms.)", }, [10080739] = { ID = 10080739, Speaker = "Choppy", Text = "...Are those... ghosts?", }, [10080740] = { ID = 10080740, Speaker = "Me", Text = "They are their family members.", }, [10080741] = { ID = 10080741, Text = "(Just then, my shirt hem is gently tugged.)", }, [10080742] = { ID = 10080742, Text = "(Looking down, a translucent little girl stands before me, her face blurry yet wearing an indescribable sadness, her small hand gripping my coat hem and pointing toward the temple.)", }, [10080743] = { ID = 10080743, Speaker = "Me", Text = "Do I know you?", }, [10080744] = { ID = 10080744, Speaker = "Me", Text = "...Are you Tata?", }, [10080745] = { ID = 10080745, Text = "(The little girl says nothing, merely nodding forcefully, her eyes brimming with anxiety.)", }, [10080746] = { ID = 10080746, Speaker = "Me", Text = "(...Oh no!)", }, [10080747] = { ID = 10080747, Speaker = "Me", Text = "Choppy, with me!", }, [10080748] = { ID = 10080748, }, [10080749] = { ID = 10080749, Text = "(Wisps of incense smoke rise from the reed mats. Nefertiti walks in leading Kyphi, her footsteps light yet heavy with a tragic weight.)", }, [10080750] = { ID = 10080750, Speaker = "Nefertiti", Text = "...I'm sorry.", }, [10080751] = { ID = 10080751, Text = "(Kyphi tilts her head looking at her, still wearing that innocent smile.)", }, [10080752] = { ID = 10080752, Speaker = "Kyphi", Text = "Your Majesty?", }, [10080753] = { ID = 10080753, Speaker = "Nefertiti", Text = "I'm sorry, Kyphi.", }, [10080754] = { ID = 10080754, Text = "(She ignites the incense in the burner, smoke diffusing slowly and wrapping around Kyphi's body.)", }, [10080755] = { ID = 10080755, Text = "(Kyphi's gaze gradually defocuses, fixing into a blank stare as if her soul were extracted from her body.)", }, [10080756] = { ID = 10080756, Speaker = "Nefertiti", Text = "I'm sorry... I'm sorry... I'm sorry...", }, [10080757] = { ID = 10080757, Text = "(She turns, facing Daelia who is bound in the center of the ritual array.)", }, [10080758] = { ID = 10080758, Speaker = "Nefertiti", Text = "...Begin.", }, [10080759] = { ID = 10080759, Text = "(Tranced Kyphi slowly raises both hands, stepping toward Daelia step by step, fingertips reaching for her neck.)", }, [10080760] = { ID = 10080760, Speaker = "Daelia", Text = "No! Stop—!", }, [10080761] = { ID = 10080761, Text = "(At the critical moment, the temple doors burst open with a crash.)", }, [10080762] = { ID = 10080762, Speaker = "Me", Text = "Nefertiti! Snap out of it!", }, [10080763] = { ID = 10080763, Text = "(Choppy and Nephra rush in behind me. The moment Nephra sees the scene, her face turns deathly pale.)", }, [10080764] = { ID = 10080764, Speaker = "Nephra", Text = "Your Majesty! What are you doing!", }, [10080765] = { ID = 10080765, Text = "(Nefertiti snaps out of it, her eyes filled with terror and confusion, as if dragged from a nightmare.)", }, [10080766] = { ID = 10080766, Speaker = "Nefertiti", Text = "...I... I was...", }, [10080767] = { ID = 10080767, Text = "(A leisurely laugh echoes from the shadows of the hall.)", }, [10080768] = { ID = 10080768, Speaker = "Cyaechosis", Text = "How disappointing.", }, [10080769] = { ID = 10080769, Text = "(This time, the unhurried composure on her face is completely gone.)", }, [10080770] = { ID = 10080770, Text = "(She waves her hand, launching a blast of dark power toward me without warning at a speed so fast it leaves no trajectory.)", }, [10080771] = { ID = 10080771, Text = "(I barely dodge sidestepping, but a corner of my clothes is sliced off, cold sweat soaking my back in an instant.)", }, [10080772] = { ID = 10080772, Speaker = "Me", Text = "(...This isn't right.)", }, [10080773] = { ID = 10080773, Speaker = "Me", Text = "(The previous two times, she was just playing with me.)", }, [10080774] = { ID = 10080774, Speaker = "Me", Text = "(This time, she is actually playing for keeps.)", }, [10080775] = { ID = 10080775, Text = "(Cyaechosis's silhouette flickers across the hall, attacks coming wave after wave with zero restraint.)", }, [10080776] = { ID = 10080776, Speaker = "Cyaechosis", Text = "All these years of preparation cannot be ruined by you!", }, [10080777] = { ID = 10080777, Text = "(I grit my teeth, planting my feet firm and clenching my fists.)", }, [10080778] = { ID = 10080778, Speaker = "Me", Text = "...So this is your true power.", }, [10080779] = { ID = 10080779, }, [10080780] = { ID = 10080780, }, [10080781] = { ID = 10080781, Text = "(Daelia's body slumps limply as she loses consciousness. Blank-faced, Kyphi slowly retracts her hand like a puppet fulfilling its command.)", }, [10080782] = { ID = 10080782, Text = "(Nefertiti rises with trembling limbs, stepping into the center of the ritual array as glowing patterns slowly emerge on the reed mat.)", }, [10080783] = { ID = 10080783, Speaker = "Nefertiti", Text = "...Let us begin.", }, [10080784] = { ID = 10080784, Text = "(Kyphi's body jerks violently, as if an invisible hand pulled her strings, slowly raising her arms.)", }, [10080785] = { ID = 10080785, Text = "(Raising her arms, turning her waist, stepping softly—it is that very dance practiced month after month.)", }, [10080786] = { ID = 10080786, Text = "(But this time is different.)", }, [10080787] = { ID = 10080787, Text = "(Tears stream continuously down her cheeks; weeping and smiling at once, her movements remain flawlessly precise.)", }, [10080788] = { ID = 10080788, Speaker = "Me", Text = "(...Wait, this dance.)", }, [10080789] = { ID = 10080789, Text = "(Grief in the air swells like a rising tide—not a metaphor, but a tangible wave drowning everyone present.)", }, [10080790] = { ID = 10080790, Text = "(Nephra sinks onto one knee, her eyes instantly welling with tears.)", }, [10080791] = { ID = 10080791, Speaker = "Nephra", Text = "(...My birthday.)", }, [10080792] = { ID = 10080792, Speaker = "Nephra", Text = "(It was Kyphi who gave it to me.)", }, [10080793] = { ID = 10080793, Text = "(Nefertiti stands at the array's edge, tears silently slipping down as the frail figure on the sickbed flashes before her eyes.)", }, [10080794] = { ID = 10080794, Speaker = "Nefertiti", Text = "(...Tata.)", }, [10080795] = { ID = 10080795, Text = "(Kyphi's steps spin faster and faster, the chime of bronze bells blending with weeping, echoing throughout the entire temple.)", }, [10080796] = { ID = 10080796, Text = "(Cyaechosis sneers, waving her hand as dark energy blasts violently into Choppy and Nephra.)", }, [10080797] = { ID = 10080797, Speaker = "Choppy", Text = "Ngh—!", }, [10080798] = { ID = 10080798, Speaker = "Nephra", Text = "Watch out!", }, [10080799] = { ID = 10080799, Text = "(Choppy is severely injured in an instant, yet Cyaechosis shows no mercy. Nephra shields Choppy with her body, taking blast after blast.)", }, [10080800] = { ID = 10080800, Speaker = "Cyaechosis", Text = "Let's see how much longer you can endure!", }, [10080801] = { ID = 10080801, Speaker = "Nephra", Text = "I am a warrior of this planet!", }, [10080802] = { ID = 10080802, Speaker = "Cyaechosis", Text = "Your Majesty, time is running short.", }, [10080803] = { ID = 10080803, Speaker = "Cyaechosis", Text = "Choose! Do we press onward, or let all your efforts go to waste?", }, [10080804] = { ID = 10080804, Text = "(Nefertiti's breath comes in gasps. She looks at Choppy and Nephra on the floor, then at Kyphi dancing with a face bathed in tears.)", }, [10080805] = { ID = 10080805, Text = "(Her eyes slowly drain of life.)", }, [10080806] = { ID = 10080806, Speaker = "Nefertiti", Text = "—I choose Tata!", }, [10080807] = { ID = 10080807, Speaker = "Cyaechosis", Text = "Now, kill Kyphi! Merge them into Tata as one!", }, [10080808] = { ID = 10080808, Text = "(I roar in fury, snapping my head up.)", }, [10080809] = { ID = 10080809, Speaker = "Me", Text = "—NOW!", }, [10080810] = { ID = 10080810, Text = "(The temple roof detonates with a crash. The starship dives through the breach, its main cannon engulfing the entire hall in blinding light.)", }, [10080811] = { ID = 10080811, Text = "(Caught unprepared, Cyaechosis takes a direct hit, sent hurtling back by the immense shockwave to smash through a stone pillar outside.)", }, [10080812] = { ID = 10080812, Text = "(I am accidentally blown out of the temple by the force of the blast as well.)", }, [10080813] = { ID = 10080813, Text = "(Nephra stares intently at the center of the ritual array.)", }, [10080814] = { ID = 10080814, Speaker = "Nephra", Text = "...Your Majesty... please, don't...", }, [10080815] = { ID = 10080815, Text = "(Yet Nephra's legs refuse to move, leaving her helpless as she watches Nefertiti approach Kyphi step by step.)", }, [10080816] = { ID = 10080816, Text = "(As the dance reaches its climax, Kyphi's body suddenly goes rigid, her movements grinding to a halt.)", }, [10080817] = { ID = 10080817, Text = "(Nefertiti tremblingly reaches out, her hand wrapping around her throat.)", }, [10080818] = { ID = 10080818, Speaker = "Nefertiti", Text = "...I'm sorry, Tata. This is the very last time...", }, [10080819] = { ID = 10080819, Text = "(Just at the instant her fingers prepare to tighten,)", }, [10080820] = { ID = 10080820, Text = "(clarity returns to Kyphi's eyes as she gazes directly at her.)", }, [10080821] = { ID = 10080821, Speaker = "Kyphi", Text = "Your Majesty?", }, [10080822] = { ID = 10080822, Speaker = "Kyphi", Text = "Please don't.....", }, [10080823] = { ID = 10080823, Speaker = "Nefertiti", Text = "Kyphi... I'm so sorry, I'm so sorry...", }, [10080824] = { ID = 10080824, Speaker = "Kyphi", Text = "...Sister.", }, [10080825] = { ID = 10080825, Speaker = "Kyphi", Text = "Is Kyphi not your sister too? I've always thought of you as my real sister....", }, [10080826] = { ID = 10080826, Text = "(Nefertiti's hands freeze in place.)", }, [10080827] = { ID = 10080827, Text = "(Not \"Your Majesty\".)", }, [10080828] = { ID = 10080828, Text = "(For all these years, Kyphi had only ever called her \"Your Majesty\".)", }, [10080829] = { ID = 10080829, Text = "(Never once had she ever called her \"Sister\".)", }, [10080830] = { ID = 10080830, Speaker = "Nefertiti", Text = "...You...", }, [10080831] = { ID = 10080831, Text = "(Kyphi gazes at her, tears flowing even harder.)", }, [10080832] = { ID = 10080832, Speaker = "Kyphi", Text = "Sister... I never... wanted to go there.", }, [10080833] = { ID = 10080833, Text = "(Nefertiti's world shatters in an instant.)", }, [10080834] = { ID = 10080834, Text = "(She can no longer tell whether the person before her is Kyphi or Tata.)", }, [10080835] = { ID = 10080835, Speaker = "Nefertiti", Text = "...No... that's not how it is...", }, [10080836] = { ID = 10080836, Speaker = "Kyphi", Text = "Sister, please forgive yourself, okay? I love you so much.", }, [10080837] = { ID = 10080837, Text = "(The pressure of her fingers slowly slacks before dropping away entirely.)", }, [10080838] = { ID = 10080838, Speaker = "Nefertiti", Text = "Kyphi... Tata... I was wrong... I was truly wrong...", }, [10080839] = { ID = 10080839, Text = "(The golden scepter in her hand erupts into brilliant light—no longer an offensive power, but gently wrapping around Kyphi's body.)", }, [10080840] = { ID = 10080840, Text = "(A translucent figure slowly emerges from within Kyphi, taking the form of that little girl,)", }, [10080841] = { ID = 10080841, Text = "(offering Nefertiti a serene smile before turning to walk toward the Field of Reeds, fading away into the light.)", }, [10080842] = { ID = 10080842, Text = "(Absolute silence settles over the temple, save for Nefertiti kneeling on the floor, weeping uncontrollably as she cradles the limp Kyphi.)", }, [10080843] = { ID = 10080843, }, [10080844] = { ID = 10080844, }, [10080845] = { ID = 10080845, Text = "(I pursue Cyaechosis's silhouette through broken pillars and shell-blasted ruins,)", }, [10080846] = { ID = 10080846, Text = "(only to realize her route circled back toward the temple.)", }, [10080847] = { ID = 10080847, Speaker = "Me", Text = "(...Why did she run back here?)", }, [10080848] = { ID = 10080848, Text = "(Bursting into the temple depths, he sees before the shattered high window,)", }, [10080849] = { ID = 10080849, Text = "(the floor's teleportation sigils shimmering softly as a silhouette merges into the light, vanishing without a trace.)", }, [10080850] = { ID = 10080850, Speaker = "Me", Text = "(...A teleportation array.)", }, [10080851] = { ID = 10080851, Speaker = "Me", Text = "(She escaped back to her own territory.)", }, [10080852] = { ID = 10080852, Text = "(Turning back to the main hall, Nefertiti cradles the sleeping Kyphi while Nephra and Choppy force themselves up,)", }, [10080853] = { ID = 10080853, Text = "(with Daelia supported off to the side, leaning weakly against a pillar.)", }, [10080854] = { ID = 10080854, Speaker = "Me", Text = "She escaped into the teleportation array.", }, [10080855] = { ID = 10080855, Speaker = "Choppy", Text = "That pervert escaped?!", }, [10080856] = { ID = 10080856, Speaker = "Me", Text = "We can't let this slide.", }, [10080857] = { ID = 10080857, Speaker = "Me", Text = "As long as she's around, the path ahead will only get harder, and my crew will get hurt. I have to go give her a lesson she won't forget!", }, [10080858] = { ID = 10080858, Text = "(Nephra frowns, attempting to speak, but I interrupt her first.)", }, [10080859] = { ID = 10080859, Speaker = "Me", Text = "Choppy, take Daelia back to the ship to rest.", }, [10080860] = { ID = 10080860, Speaker = "Choppy", Text = "What about you?", }, [10080861] = { ID = 10080861, Speaker = "Me", Text = "I'm going in alone. The ship will auto-navigate to my location, so don't worry.", }, [10080862] = { ID = 10080862, Text = "(Choppy opens her mouth, but ultimately nods vigorously, helping Daelia walk out.)", }, [10080863] = { ID = 10080863, Text = "(I turn to Nefertiti, and the two of us lock eyes for a moment.)", }, [10080864] = { ID = 10080864, Speaker = "Me", Text = "I'll leave things here to you.", }, [10080865] = { ID = 10080865, Speaker = "Nefertiti", Text = "...Be careful.", }, [10080866] = { ID = 10080866, Text = "(I grin, turning to leap heroically into the portal's light, my form vanishing instantly.)", }, [10080867] = { ID = 10080867, Text = "(Quiet settles over the temple. Nefertiti looks down at Kyphi in her arms, then over at Choppy on the floor.)", }, [10080868] = { ID = 10080868, Speaker = "Nefertiti", Text = "...I am sorry.", }, [10080869] = { ID = 10080869, Speaker = "Nefertiti", Text = "I will personally heal both of your injuries, without fail.", }, [10080870] = { ID = 10080870, Text = "(Right at that moment, the portal's light flares up once more.)", }, [10080871] = { ID = 10080871, Text = "(I leap right back out, looking completely disheveled.)", }, [10080872] = { ID = 10080872, Speaker = "Choppy", Text = "Huh? Big Dummy, why are you back again?!", }, [10080873] = { ID = 10080873, Speaker = "Me", Text = "...I really went over there, but it's nuns everywhere—a whole sea of nuns.", }, [10080874] = { ID = 10080874, Speaker = "Nefertiti", Text = "Nuns?", }, [10080875] = { ID = 10080875, Speaker = "Me", Text = "A planet populated entirely by women! With this face of mine, I'd get spotted in three seconds flat.", }, [10080876] = { ID = 10080876, Speaker = "Me", Text = "Your Majesty, can your scepter... disguise me as a woman?", }, [10080877] = { ID = 10080877, Text = "(Nefertiti pauses in surprise, then lets out a soft laugh—her first genuine smile since the battle ended.)", }, [10080878] = { ID = 10080878, Speaker = "Nefertiti", Text = "That is simple enough.", }, [10080879] = { ID = 10080879, Speaker = "Nefertiti", Text = "However, the enchantment lasts only three days, after which it will naturally dispel.", }, [10080880] = { ID = 10080880, Text = "(She pulls a compact vial from her robes and presses it into my hand.)", }, [10080881] = { ID = 10080881, Speaker = "Nefertiti", Text = "This is a magical refill. Remember to take another dose when time is up, or you'll revert at the most awkward moment.", }, [10080882] = { ID = 10080882, Speaker = "Me", Text = "...Thanks.", }, [10080883] = { ID = 10080883, Text = "(Nefertiti raises her scepter, tapping it lightly as a gentle glow envelops me.)", }, [10080884] = { ID = 10080884, Text = "(As the light disperses, my contours shift subtly, and my voice changes along with it.)", }, [10080885] = { ID = 10080885, Speaker = "Me", Text = "...Will this work?", }, [10080886] = { ID = 10080886, Text = "(Choppy's eyes widen, goosebumps breaking out all over her.)", }, [10080887] = { ID = 10080887, Speaker = "Choppy", Text = "S-So gross! Big Dummy, don't talk in that voice!", }, [10080888] = { ID = 10080888, Speaker = "Me", Text = "A girl's gotta do what a girl's gotta do~", }, [10080889] = { ID = 10080889, Speaker = "Choppy", Text = "Eek—! Don't talk like that!", }, [10080890] = { ID = 10080890, Text = "(Shrugging without further words, I turn and head toward the portal.)", }, [10080891] = { ID = 10080891, Speaker = "Me", Text = "I'm heading over then.", }, [10080892] = { ID = 10080892, Text = "(Stepping into the radiant beam, his figure vanishes once more.)", }, [10080893] = { ID = 10080893, Text = "(Only Choppy remains in the temple, shuddering her shoulders while muttering.)", }, [10080894] = { ID = 10080894, Speaker = "Choppy", Text = "That voice... Choppy is going to have nightmares...", }, [10080895] = { ID = 10080895, Text = "(My silhouette completely vanishes in the light, not leaping back this time.)", }, [10080896] = { ID = 10080896, Text = "(A gaping hole pierces the roof, moonlight cascading straight down to illuminate the scattered reed mats.)", }, [10080897] = { ID = 10080897, Text = "(Kyphi, having slumbered long in Nefertiti's embrace, twitches her eyelashes and slowly opens her eyes.)", }, [10080898] = { ID = 10080898, Speaker = "Kyphi", Text = "...Sister?", }, [10080899] = { ID = 10080899, Speaker = "Nefertiti", Text = "...You're awake.", }, [10080900] = { ID = 10080900, Text = "(Kyphi sits up, staring at the surrounding ruin and everyone's injuries, her face a canvas of confusion.)", }, [10080901] = { ID = 10080901, Speaker = "Kyphi", Text = "What happened? Why do I feel like... I just had a very, very long dream?", }, [10080902] = { ID = 10080902, Text = "(No one answers her immediately.)", }, [10080903] = { ID = 10080903, Text = "(Choppy parts her lips, while Nephra lowers her head.)", }, [10080904] = { ID = 10080904, Text = "(Nefertiti's fingers clutch the hem of Kyphi's clothes tightly, unable to utter a single word.)", }, [10080905] = { ID = 10080905, Text = "(Kyphi observes everyone's expressions and suddenly goes quiet.)", }, [10080906] = { ID = 10080906, Text = "(She doesn't press any further.)", }, [10080907] = { ID = 10080907, Text = "(She simply stands up slowly, her bare feet stepping onto the cold stone floor, walking to the center of the scattered reed mats.)", }, [10080908] = { ID = 10080908, Speaker = "Nephra", Text = "...Kyphi, your body hasn't...", }, [10080909] = { ID = 10080909, Speaker = "Kyphi", Text = "It's okay.", }, [10080910] = { ID = 10080910, Text = "(She raises her hands very gently and slowly, as if testing whether her body still obeys her command.)", }, [10080911] = { ID = 10080911, Text = "(Arms elevated, steps landing.)", }, [10080912] = { ID = 10080912, Text = "(No drumbeats, no music—only fragmented moonlight and a room filled with silence.)", }, [10080913] = { ID = 10080913, Text = "(Yet she dances regardless.)", }, [10080914] = { ID = 10080914, Text = "(This time, it is not a ritual, not an order, not a dance prepared for anyone else.)", }, [10080915] = { ID = 10080915, Text = "(It is a dance she wants to perform for herself.)", }, [10080916] = { ID = 10080916, Text = "(Her movements are slow, carrying wounds and fatigue, yet maintaining that singular, unique rhythm.)", }, [10080917] = { ID = 10080917, Text = "(Watching her, tears well up in Nefertiti's eyes once more, yet this time she softly weeps with a gentle smile.)", }, [10080918] = { ID = 10080918, Text = "(Nephra's shoulders gradually relax as the breath she had been holding is finally released.)", }, [10080919] = { ID = 10080919, Text = "(Leaning against the pillar, Daelia watches Kyphi's silhouette, her lips curving up involuntarily.)", }, [10080920] = { ID = 10080920, Text = "(Choppy even hums an off-key melody, clapping her hands softly.)", }, [10080921] = { ID = 10080921, Text = "(The grief enveloping the temple seems to be gently absorbed by Kyphi's dance, then softly laid to rest.)", }, [10080922] = { ID = 10080922, Text = "(No one remembers Cyaechosis, no one remembers the sacrifices, and no one remembers those eleven names.)", }, [10080923] = { ID = 10080923, Text = "(Only Kyphi's silhouette remains, twirling round and round in the fractured moonlight.)", }, [10080924] = { ID = 10080924, Speaker = "Kyphi", Text = "(Lord Envoy, you said a person doesn't exist just to serve others.)", }, [10080925] = { ID = 10080925, Speaker = "Kyphi", Text = "(Actually, I knew what you meant. Somehow, I also knew what Her Majesty did to me.)", }, [10080926] = { ID = 10080926, Speaker = "Kyphi", Text = "(Every time I woke up after a full moon, my body felt empty, as if something was borrowed and never returned.)", }, [10080927] = { ID = 10080927, Speaker = "Kyphi", Text = "(I never asked, because I knew that if I did, Sister would have to confess what she did with her own mouth.)", }, [10080928] = { ID = 10080928, Speaker = "Kyphi", Text = "(And the moment Sister spoke those words aloud, her heart would hurt even more than mine,)", }, [10080929] = { ID = 10080929, Speaker = "Kyphi", Text = "(so I chose not to ask.)", }, [10080930] = { ID = 10080930, Speaker = "Kyphi", Text = "(The Envoy said my existence isn't for serving others.)", }, [10080931] = { ID = 10080931, Speaker = "Kyphi", Text = "(But I think that statement was only half true.)", }, [10080932] = { ID = 10080932, Speaker = "Kyphi", Text = "(I dance not because it's the only way to prove my worth,)", }, [10080933] = { ID = 10080933, Speaker = "Kyphi", Text = "(but because I want to give Sister's pain a place where it can finally rest.)", }, [10080934] = { ID = 10080934, Speaker = "Kyphi", Text = "(So, it's okay.)", }, [10080935] = { ID = 10080935, Speaker = "Kyphi", Text = "(Sister, you don't need to say you're sorry anymore.)", }, [10080936] = { ID = 10080936, Speaker = "Kyphi", Text = "(Because before I even knew who I was, you were the one who gave me a home first.)", }, [10080937] = { ID = 10080937, Text = "(Pausing her movement slightly, she takes a good look at these battered figures gathered around her.)", }, [10080938] = { ID = 10080938, Speaker = "Kyphi", Text = "(I have never hated you, not even once.)", }, [10080939] = { ID = 10080939, Speaker = "Kyphi", Text = "(Even if it's just for tonight, let's all stop crying, okay?)", }, [10080940] = { ID = 10080940, Text = "(As the dance ends, she stops, panting softly as she turns to look at everyone with a pure, simple smile.)", }, [10080941] = { ID = 10080941, Speaker = "Kyphi", Text = "Sister, Nephy, Miss Daelia, and you too, Choppy.", }, [10080942] = { ID = 10080942, Speaker = "Kyphi", Text = "All of you look so tired.", }, [10080943] = { ID = 10080943, Text = "(She opens her arms wide, as if embracing everyone at once.)", }, [10080944] = { ID = 10080944, Speaker = "Kyphi", Text = "Come here, let Kyphi give everyone a hug.", }, [10080945] = { ID = 10080945, Text = "(No one refuses.)", }, [10080946] = { ID = 10080946, Text = "(The four cluster into a circle, leaning against one another in quiet warmth, speaking no more.)", }, [10080947] = { ID = 10080947, Text = "(Outside the temple, the last few lamps of the Festival of Lights fade away, yet inside the sanctuary, it is warmer than ever before.)", }, [10080948] = { ID = 10080948, }, [40020632] = { ID = 40020632, Speaker = "Me", Text = "(Revontulet sits on the bed, flipping through a fairytale book. The golden path on the cover looks uncomfortably familiar.)", }, [40020634] = { ID = 40020634, Speaker = "Revontulet", Text = "If you feel cold, bring your own heat packs next time.", }, [40020636] = { ID = 40020636, Speaker = "Revontulet", Text = "Let's get straight to the point—I watched this entire story unfold.", }, [40020638] = { ID = 40020638, Speaker = "Revontulet", Text = "I'm not smirking.", }, [40020639] = { ID = 40020639, Speaker = "Me", Text = "The corners of your lips are curled right up, and you still claim you're not?", }, [40020640] = { ID = 40020640, Speaker = "Me", Text = "I have to say, things went a bit too far this time.", }, [40020644] = { ID = 40020644, Speaker = "Revontulet", Text = "Yet at the same time, I couldn't risk frightening that child out of ever wishing again.", }, [40020645] = { ID = 40020645, Speaker = "Me", Text = "You witnessed it yourself. Sisia has already grown up.", }, [40020646] = { ID = 40020646, Speaker = "Me", Text = "Sisia knows precisely what she wants and what she doesn't—far better than anyone else.", }, [40020648] = { ID = 40020648, Speaker = "Revontulet", Text = "...Good to hear.", }, [40020649] = { ID = 40020649, Speaker = "Me", Text = "That look on your face just now didn't look nearly as simple as \"good to hear.\"", }, [40020651] = { ID = 40020651, Speaker = "Revontulet", Text = "That is precisely why I allowed you inside. You are far more adept at creating miracles than I could ever be, no?", }, [40020653] = { ID = 40020653, Speaker = "Revontulet", Text = "Indeed... though she might hold a bit of a grudge because of it.", }, [40020654] = { ID = 40020654, Speaker = "Me", Text = "Fine, I'll give you credit for that.", }, [40020656] = { ID = 40020656, Speaker = "Revontulet", Text = "Had I informed you beforehand, you would have only compromised Sisia's decision.", }, [40020660] = { ID = 40020660, }, [40020662] = { ID = 40020662, Speaker = "Sisia", Text = "I was waiting for you. There's a huge difference.", }, [40020664] = { ID = 40020664, Speaker = "Sisia", Text = "Of course there is. For the former, you owe me an apology—for the latter, you ought to say \"thank you.\"", }, [40020669] = { ID = 40020669, Speaker = "Sisia", Text = "Let's start from where the perverted sexual harasser takes advantage of the woman tied to a tree.", }, [40020671] = { ID = 40020671, Speaker = "Sisia", Text = "Oh, and one more thing, Captain.", }, [40020674] = { ID = 40020674, Speaker = "Sisia", Text = "Hehe...", }, [20170261] = { ID = 20170261, Speaker = "Me", Text = "Or... should we just call it a day for now?", }, [20170268] = { ID = 20170268, Speaker = "Me", Text = "Last time I said that to Nephra, she dragged me along for a hundred laps.", }, [20170362] = { ID = 20170362, Speaker = "Me", Text = "Alright, alright. Then today you definitely have a reason to.", }, [20170392] = { ID = 20170392, Speaker = "Sisia", Text = "Mmh, my legs just happen to feel a bit sore. Captain, rub the soles of my feet for me.", }, [20170397] = { ID = 20170397, Speaker = "Sisia", Text = "Wait, don't come any closer—I was just joking—", }, [20170405] = { ID = 20170405, Speaker = "Me", Text = "Why's your face so flushed? Did a little walk exhaust you that much?", }, [20170406] = { ID = 20170406, Speaker = "Sisia", Text = "It's NOT because of the walking...!", }, [20170416] = { ID = 20170416, Speaker = "Me", Text = "Sounds pretty boring.", }, [20170417] = { ID = 20170417, Speaker = "Sisia", Text = "I'm used to it by now.", }, [20170449] = { ID = 20170449, Speaker = "Sisia", Text = "Truly something to celebrate.", }, [20170472] = { ID = 20170472, Speaker = "Me", Text = "I'm a human being too, you know. I'm standing right here.", }, [20170473] = { ID = 20170473, Speaker = "Sisia", Text = "You don't count as an outsider. You're way past used to seeing things at this level, aren't you?", }, [20170486] = { ID = 20170486, Speaker = "Me", Text = "Don't tell me you're planning to crash right here?", }, [20170498] = { ID = 20170498, Speaker = "Me", Text = "You're not thinking of doodling all over my face while my eyes are closed, are you?", }, [20170502] = { ID = 20170502, Speaker = "Me", Text = "So what is this reward supposed to be?", }, [20170516] = { ID = 20170516, Speaker = "Me", Text = "So what is this reward supposed to be?", }, [20170519] = { ID = 20170519, Speaker = "Sisia", Text = "Your sense of security isn't my responsibility, Captain.", }, [20170526] = { ID = 20170526, Speaker = "Me", Text = "What if I insist on keeping my eyes open?", }, [20170527] = { ID = 20170527, Speaker = "Sisia", Text = "Then I'll knock captain out with a book.", }, [20170528] = { ID = 20170528, Speaker = "Me", Text = "Wouldn't doing that to a book hurt your feelings?", }, [20170529] = { ID = 20170529, Speaker = "Me", Text = "Using books to torment people...", }, [20170530] = { ID = 20170530, Speaker = "Sisia", Text = "It's unavoidable when dealing with a thick-skinned sexual harasser.", }, [20170531] = { ID = 20170531, Speaker = "Sisia", Text = "Come on, close your eyes already.", }, [20170532] = { ID = 20170532, Speaker = "Me", Text = "You always leave your sentences half-said, it really leaves me feeling insecure.", }, [20170533] = { ID = 20170533, Speaker = "Sisia", Text = "Your sense of security isn't my responsibility, Captain.", }, [20170534] = { ID = 20170534, Text = "(She stares intensely at me. I hesitate, a bad feeling still tingling in the back of my mind.)", }, [20170535] = { ID = 20170535, Speaker = "Me", Text = "Why are you being so serious? It makes me even more afraid to close my eyes.", }, [20170536] = { ID = 20170536, Speaker = "Sisia", Text = "If you don't close your eyes, you won't get your reward, you know.", }, [20170537] = { ID = 20170537, Speaker = "Me", Text = "Fine, fine, don't look at me like that. I'll close them.", }, [20170538] = { ID = 20170538, }, [20170539] = { ID = 20170539, }, [20170540] = { ID = 20170540, Text = "(Half-skeptical, I close my eyes, hearing the soft rustle of her steps coming to a halt right before me.)", }, [20170541] = { ID = 20170541, Speaker = "Sisia", Text = "No matter what happens, you are not allowed to open them.", }, [20170542] = { ID = 20170542, Speaker = "Me", Text = "What kind of \"what happens\" are we talking about here?", }, [20170543] = { ID = 20170543, Speaker = "Sisia", Text = "Open them and I'll take back the reward.", }, [20170544] = { ID = 20170544, Speaker = "Me", Text = "That sounds like a threat.", }, [20170545] = { ID = 20170545, Speaker = "Sisia", Text = "It's a rule.", }, [20170546] = { ID = 20170546, Speaker = "Me", Text = "Alright, fine. I won't open them, okay?", }, [20170547] = { ID = 20170547, Speaker = "Sisia", Text = "I'm fine.", }, [20170548] = { ID = 20170548, Text = "(I hear the rustle of fabric, followed by her fingers resting against the side of my waist.)", }, [20170549] = { ID = 20170549, Speaker = "Me", Text = "Sisia, what on earth are you—", }, [20170550] = { ID = 20170550, Speaker = "Sisia", Text = "Shh, shut your mouth.", }, [20170551] = { ID = 20170551, Text = "(A sudden rush of cool air hits my waist as my pants are yanked down to my knees in an instant, her chilly fingertips grazing my bare skin.)", }, [20170552] = { ID = 20170552, Text = "(The next second, a soft, warm wetness envelops my groin. My breath hitches in my throat, completely obliterating any urge to open my eyes.)", }, [20170553] = { ID = 20170553, Speaker = "Me", Text = "Wait—", }, [20170554] = { ID = 20170554, Text = "(She shows no intention of stopping, with only faint wet sounds and her deliberately hushed breathing echoing in my ears.)", }, [20170555] = { ID = 20170555, Text = "(Engulfed in darkness, all I can process is the scorching heat of Sisia's mouth bobbing up and down my dick, while juicy wet sloshing echoes from her pussy below.)", }, [20170556] = { ID = 20170556, Speaker = "Sisia", Text = "Mmh... you're not allowed to open your eyes yet, okay?", }, [20170557] = { ID = 20170557, Text = "(Sisia's soft tongue teases the tip of my cock.)", }, [20170558] = { ID = 20170558, Text = "(And as time passes, she takes me even deeper into her mouth.)", }, [20170559] = { ID = 20170559, Text = "(I can even feel subtle quivers coming from deep inside Sisia's throat.)", }, [20170560] = { ID = 20170560, Text = "(I don't dare utter a single word, able only to stand frozen in place with my eyes tightly shut.)", }, [20170561] = { ID = 20170561, Text = "(Finally, her arms wrap tightly around my waist, burying her face flat against my abdomen as she pulls me deep into her mouth.)", }, [20170562] = { ID = 20170562, Text = "(Thick ropes of hot cum shoot straight down the back of Sisia's throat.)", }, [20170563] = { ID = 20170563, Speaker = "Sisia", Text = "Cough—cough, cough—haah—", }, [20170564] = { ID = 20170564, Speaker = "Sisia", Text = "Okay now... you're allowed to open your eyes.", }, [20170565] = { ID = 20170565, Text = "(Opening my eyes, I find Sisia lying sprawled on the grass with her legs spread wide open, using both hands to forcefully peel open her pussy lips.)", }, [20170566] = { ID = 20170566, Text = "(Her lower half is completely soaked and dripping in a filthy, glistening mess.)", }, [20170567] = { ID = 20170567, Speaker = "Sisia", Text = "You still remember the hand exercises and in-bed exercises mentioned earlier, right?", }, [20170568] = { ID = 20170568, Speaker = "Sisia", Text = "Using this kind of \"exercise\" to burn stamina is quite a good choice, too.", }, [20170569] = { ID = 20170569, Speaker = "Sisia", Text = "Captain❤", }, [20170570] = { ID = 20170570, }, [20170571] = { ID = 20170571, }, [20170572] = { ID = 20170572, Speaker = "Me", Text = "You're always calling me a sexual harasser captain, Sisia.", }, [20170573] = { ID = 20170573, Speaker = "Me", Text = "But aren't you the real pervert here, Sisia?", }, [20170574] = { ID = 20170574, Speaker = "Me", Text = "Is this what you meant by a \"reward\"?", }, [20170575] = { ID = 20170575, Speaker = "Sisia", Text = "Th-That's not... mmh...", }, [20170576] = { ID = 20170576, Speaker = "Sisia", Text = "I just read about it in a book...", }, [20170577] = { ID = 20170577, Speaker = "Sisia", Text = "The book said... exercise effectively stimulates... and increases arousal...", }, [20170578] = { ID = 20170578, Speaker = "Sisia", Text = "This is all the Captain's fault, you know...", }, [20170579] = { ID = 20170579, Speaker = "Sisia", Text = "Haah... haah... C-Captain...", }, [20170580] = { ID = 20170580, Speaker = "Sisia", Text = "Taking me out to exercise...", }, [20170581] = { ID = 20170581, Speaker = "Sisia", Text = "You actually just wanted to make love, didn't you...", }, [20170582] = { ID = 20170582, Speaker = "Me", Text = "You have the nerve to blame me? Do you have any idea how paper-thin the walls on this ship are?", }, [20170583] = { ID = 20170583, Speaker = "Sisia", Text = "Mmmgh... wh-what do you... mean by that...?", }, [20170584] = { ID = 20170584, Speaker = "Me", Text = "Every time I walk past your door in the middle of the night, I can hear everything loud and clear.", }, [20170585] = { ID = 20170585, Speaker = "Sisia", Text = "Eek—!", }, [20170586] = { ID = 20170586, Speaker = "Me", Text = "You make sounds so wildly different from your quiet, reserved act during the day.", }, [20170587] = { ID = 20170587, Speaker = "Sisia", Text = "Nnn... I don't understand... what you're talking about...", }, [20170588] = { ID = 20170588, Speaker = "Me", Text = "I can tell just by looking at your room. You touch yourself until morning before sleeping every day, don't you?", }, [20170589] = { ID = 20170589, Speaker = "Sisia", Text = "Nnn... I... I don't know...", }, [20170590] = { ID = 20170590, Speaker = "Sisia", Text = "Those were... just sounds from... reading manuscripts... rehearsing lines...!", }, [20170591] = { ID = 20170591, Speaker = "Sisia", Text = "Captain... is the absolute worst...", }, [20170592] = { ID = 20170592, Speaker = "Me", Text = "You hate me? Guess I'm pulling out then?", }, [20170593] = { ID = 20170593, Speaker = "Sisia", Text = "Mmh...!", }, [20170594] = { ID = 20170594, Speaker = "Me", Text = "After all, Sisia said I'm third place on her hatred list, right?", }, [20170595] = { ID = 20170595, Speaker = "Me", Text = "If you don't like it, I'm going to pull out, alright?", }, [20170596] = { ID = 20170596, Speaker = "Sisia", Text = "Nnn... n-no... don't...", }, [20170597] = { ID = 20170597, Speaker = "Me", Text = "What was that? You're going to have to say it louder than that.", }, [20170598] = { ID = 20170598, Speaker = "Sisia", Text = "C-Captain... is annoying, but your cock...", }, [20170599] = { ID = 20170599, Text = "(I pull my cock out until only the tip remains inside, while Sisia wiggles her hips with a dazed, lust-filled look in her eyes.)", }, [20170600] = { ID = 20170600, Speaker = "Sisia", Text = "...Mmmgh... just... just this once...", }, [20170601] = { ID = 20170601, Speaker = "Sisia", Text = "I love... Captain the most...", }, [20170602] = { ID = 20170602, Text = "(As she climaxes, Sisia's inner walls squeeze even tighter.)", }, [20170603] = { ID = 20170603, Text = "(Leaving me unable to hold back any longer, my warm cum pours deep into Sisia's dripping pussy.)", }, [20170604] = { ID = 20170604, Speaker = "Sisia", Text = "Haah... haah...", }, [20170605] = { ID = 20170605, Speaker = "Sisia", Text = "...Captain.", }, [20170606] = { ID = 20170606, Speaker = "Sisia", Text = "...I... I love... mmmgh...", }, [20170607] = { ID = 20170607, Speaker = "Me", Text = "Sisia, are you alright?", }, [20170608] = { ID = 20170608, Speaker = "Sisia", Text = "Haaah... ahnn...", }, [20170609] = { ID = 20170609, Text = "(Thick cum steadily overflows from Sisia's dripping pussy as she gasps ravenously for air.)", }, [20170610] = { ID = 20170610, Speaker = "Sisia", Text = "You should have... just pumped every single load inside me.", }, [20170611] = { ID = 20170611, Speaker = "Sisia", Text = "The sportswear... are completely drenched in cum... Cele is going to scold me.", }, [20170612] = { ID = 20170612, Speaker = "Sisia", Text = "Captain, you really are the absolute worst after all.", }, [20170613] = { ID = 20170613, Speaker = "Sisia", Text = "Tomorrow... let's come \"exercise\" together again.", }, [20170614] = { ID = 20170614, }, [20170616] = { ID = 20170616, Text = "(Thinking back on it over the past few days, something felt strange—)", }, [20170617] = { ID = 20170617, Text = "(Sisia barely ever left her room, skipping out even on afternoon tea in the main lounge.)", }, [20170618] = { ID = 20170618, Text = "(The only time I'd catch a glimpse of her was in the afternoon, dragging food back to her room with dazed, sleepy eyes.)", }, [20170619] = { ID = 20170619, Text = "(Celeia was usually the one taking full care of Sisia's daily life.)", }, [20170620] = { ID = 20170620, Text = "(But this morning, she suddenly hauled a large sack and said she needed to head back to Hope Hill for a bit.)", }, [20170621] = { ID = 20170621, Text = "(She handed me a notebook crammed wall-to-wall with precise instructions on every detail of caring for Sisia.)", }, [20170622] = { ID = 20170622, Speaker = "Me", Text = "Sisia, are you in there?", }, [20170623] = { ID = 20170623, Text = "(I knock on Sisia's door.)", }, [20170624] = { ID = 20170624, Text = "(Silence echoes from behind the door, stirring a flicker of worry in my chest.)", }, [20170626] = { ID = 20170626, }, [20170627] = { ID = 20170627, Text = "(Stepping onto the soft grass, Sisia rubs her calves as she basks in the sunlight pouring through the glass windows.)", }, [20170628] = { ID = 20170628, Speaker = "Me", Text = "Alright, that's the warmup done.", }, [20170629] = { ID = 20170629, Speaker = "Me", Text = "Now for the main event.", }, [20170630] = { ID = 20170630, Speaker = "Sisia", Text = "By \"main event,\" do you mean the Captain is about to start abusing a sick patient?", }, [20170631] = { ID = 20170631, Speaker = "Me", Text = "Of course not.", }, [20170632] = { ID = 20170632, Speaker = "Me", Text = "As usual, let's start with something nice and gentle, shall we?", }, [20170633] = { ID = 20170633, Speaker = "Sisia", Text = "Something gentle... such as?", }, [20170634] = { ID = 20170634, }, [20170635] = { ID = 20170635, }, [20170636] = { ID = 20170636, Text = "(The sound of heavy breathing on the lawn slowly subsides as Sisia remains frozen mid-roll on the grass.)", }, [20170637] = { ID = 20170637, Speaker = "Sisia", Text = "Okay, I'm ready.", }, [20170638] = { ID = 20170638, Text = "(She tucks her loose hair behind her ear; the flush on her face has mostly faded, and her breathing is no longer heavy.)", }, [20170639] = { ID = 20170639, Speaker = "Me", Text = "You sure about that?", }, [20170640] = { ID = 20170640, Speaker = "Sisia", Text = "I'm completely fine now, really.", }, [40020141] = { ID = 40020141, Speaker = "Vera", Text = "Calculating... The precise figure is 197,795 tracks—it was my very first album.", }, [40020379] = { ID = 40020379, Speaker = "Vera", Text = "What she said... wasn't incorrect either.", }, [40020445] = { ID = 40020445, Text = "(In the next moment, the ground suddenly begins to tremble.)", }, [40020572] = { ID = 40020572, Text = "(Without a word, I reach out and gently take Sisia's cold fingers.)", }, [40020587] = { ID = 40020587, Speaker = "Sisia", Text = "Yeah... I really, truly want to live...", }, [40020631] = { ID = 40020631, }, [40020633] = { ID = 40020633, Speaker = "Me", Text = "Is this your cabin or a walk-in freezer?", }, [40020635] = { ID = 40020635, Speaker = "Me", Text = "Seriously, feels like even a thermos freeze solid in here.", }, [40020637] = { ID = 40020637, Speaker = "Me", Text = "So you called me over just to let me know you can finally smile?", }, [40020641] = { ID = 40020641, Speaker = "Me", Text = "What if Sisia actually got hurt?", }, [40020642] = { ID = 40020642, Speaker = "Revontulet", Text = "I once traded away an entire world's spring over a childish wish—", }, [40020643] = { ID = 40020643, Speaker = "Revontulet", Text = "Which is why I must ensure that child does not plunge into the very same abyss when confronted with her next wish.", }, [40020647] = { ID = 40020647, Speaker = "Me", Text = "Besides, she isn't all on her own—Celeia and the others are right there with her.", }, [40020650] = { ID = 40020650, Speaker = "Me", Text = "Weren't you worried she'd never figure it out and end up trapped in there forever?", }, [40020652] = { ID = 40020652, Speaker = "Me", Text = "So this was a gamble you took on her too?", }, [40020655] = { ID = 40020655, Speaker = "Me", Text = "Next time you decide to pull a mind game like this, do me a favor and give me a heads-up first. I really don't feel like having my heart in my throat every time.", }, [40020657] = { ID = 40020657, Text = "(Amused by her words, I shake my head. Knowing I won't gain anything more by staying, I stand up and head toward the door.)", }, [40020658] = { ID = 40020658, Text = "(The moment I step out of the cabin, the chill is swallowed up by warm air from the engine—walking back along the softly vibrating corridor, everything in the real world feels far more grounded than in a storybook.)", }, [40020661] = { ID = 40020661, Speaker = "Me", Text = "What... are you doing inside my room?", }, [40020663] = { ID = 40020663, Speaker = "Me", Text = "Does that really make a difference?", }, [40020665] = { ID = 40020665, Speaker = "Me", Text = "Is there something you wanted to talk about?", }, [40020666] = { ID = 40020666, Speaker = "Sisia", Text = "Nothing special, really—I just had a brand-new epiphany about life.", }, [40020667] = { ID = 40020667, Speaker = "Sisia", Text = "I came up with even more delightful little ideas to weave into my stories.", }, [40020668] = { ID = 40020668, Speaker = "Sisia", Text = "Let's start with...", }, [40020670] = { ID = 40020670, Speaker = "Me", Text = "Give me a break...", }, [40020672] = { ID = 40020672, Speaker = "Me", Text = "What now?", }, [40020673] = { ID = 40020673, Speaker = "Sisia", Text = "Next time Revontulet wants to borrow one of my books, tell her to give me a heads-up before snatching it away.", }, [40020675] = { ID = 40020675, Speaker = "Me", Text = "Huh!? Wait—", }, [40020676] = { ID = 40020676, Text = "(Before I can even get a question out, Sisia slides up against me and wraps her arms around mine.)", }, [40020677] = { ID = 40020677, Speaker = "Sisia", Text = "Shh—", }, [40020678] = { ID = 40020678, Speaker = "Sisia", Text = "The patient needs her rest. Hurry up and help me back to my room.", }, [40020679] = { ID = 40020679, Speaker = "Sisia", Text = "Captain.", }, [20170641] = { ID = 20170641, Text = "(She holds onto my hand as she stands up, a few blades of grass clinging to her athletic shorts.)", }, [20170642] = { ID = 20170642, Speaker = "Me", Text = "You're really alright? Don't push yourself again.", }, [20170643] = { ID = 20170643, Speaker = "Sisia", Text = "We made a promise earlier, I have to give Captain your reward.", }, [20170644] = { ID = 20170644, Speaker = "Me", Text = "What reward? Are you handing me another bookmark?", }, [20170645] = { ID = 20170645, Speaker = "Sisia", Text = "Mmh~ This one is quite different. Now close your eyes.", }, [20170646] = { ID = 20170646, Speaker = "Me", Text = "Huh?", }, [20170647] = { ID = 20170647, Speaker = "Sisia", Text = "Just close your eyes already.", }, [20170648] = { ID = 20170648, Speaker = "Me", Text = "Why are you asking me to close my eyes all of a sudden?", }, [20170649] = { ID = 20170649, Speaker = "Sisia", Text = "So I can give you your reward, of course.", }, [20170650] = { ID = 20170650, }, [40020680] = { ID = 40020680, }, [40020017] = { ID = 40020017, Speaker = "Me", Text = "You’ve recovered fast, in every sense of the word.", }, [40020019] = { ID = 40020019, Speaker = "Me", Text = "Were you chasing butterflies just now?", }, [40020023] = { ID = 40020023, Speaker = "Me", Text = "How long was I asleep?", }, [40020026] = { ID = 40020026, Speaker = "Me", Text = "Then do you know where we are now?", }, [40020028] = { ID = 40020028, Speaker = "Me", Text = "...Still as sharp-tongued as ever. Looks like you really are Sisia.", }, [40020030] = { ID = 40020030, Speaker = "Me", Text = "So since waking up, you’ve been here chasing butterflies?", }, [40020034] = { ID = 40020034, Speaker = "Me", Text = "I’m guessing we’re no longer on Hope Hill?", }, [40020036] = { ID = 40020036, Speaker = "Me", Text = "What do you know?", }, [40020040] = { ID = 40020040, Speaker = "Me", Text = "Isn’t that a good thing?", }, [40020042] = { ID = 40020042, Speaker = "Me", Text = "Your pessimism, on the other hand, hasn’t gotten any healthier.", }, [40020044] = { ID = 40020044, Speaker = "Me", Text = "Seeing you like this does make me feel a lot more relieved...", }, [40020045] = { ID = 40020045, Speaker = "Me", Text = "So... what should we do?", }, [40020048] = { ID = 40020048, Speaker = "Me", Text = "At least we’ve confirmed that there are other residents here.", }, [40020055] = { ID = 40020055, Speaker = "Me", Text = "Your expression is more relaxed than I’ve ever seen it.", }, [40020058] = { ID = 40020058, Speaker = "Me", Text = "Elena? Why are you here?", }, [40020062] = { ID = 40020062, Speaker = "Me", Text = "Have we... met somewhere before?", }, [40020066] = { ID = 40020066, Speaker = "Me", Text = "Almost like parallel worlds written by different authors.", }, [40020068] = { ID = 40020068, Speaker = "Me", Text = "Sort of. Honestly, we’re not even sure how we ended up here ourselves.", }, [40020069] = { ID = 40020069, Speaker = "Me", Text = "Do you know how to get out of this place?", }, [40020073] = { ID = 40020073, Speaker = "Me", Text = "If you say that, I’m honestly scared you’re planning to settle down here.", }, [40020076] = { ID = 40020076, Speaker = "Me", Text = "What!?", }, [40020083] = { ID = 40020083, Speaker = "Me", Text = "I think the Goddess of Hope really does exist. After all, she herself is right there now... yeah...", }, [40020085] = { ID = 40020085, Speaker = "Me", Text = "Since we’ve talked this far... Sisia, let’s go take a look at the City of Wishes.", }, [40020089] = { ID = 40020089, Speaker = "Me", Text = "It’s fine. Let’s think it through as we go. I’ll hold you back if I need to.", }, [40020091] = { ID = 40020091, Speaker = "Me", Text = "Okay, then it’s settled. Elena, can you take us there?", }, [40020096] = { ID = 40020096, Speaker = "Me", Text = "Are you saying... this road is really paved with pure gold?", }, [40020098] = { ID = 40020098, Speaker = "Me", Text = "Pure gold, huh? Are you sure no one would just dig up the road halfway there?", }, [40020107] = { ID = 40020107, Speaker = "Me", Text = "Sounds pretty peaceful, doesn’t it?", }, [40020113] = { ID = 40020113, Speaker = "Me", Text = "If you don’t have a wish, then once you finally reach the City of Wishes, what are you going to wish for?", }, [40020120] = { ID = 40020120, Speaker = "Me", Text = "...What?", }, [40020126] = { ID = 40020126, Speaker = "Me", Text = "Hey, listen—", }, [40020129] = { ID = 40020129, Speaker = "Me", Text = "...I'm pretty sure I've seen that person somewhere before.", }, [40020135] = { ID = 40020135, Speaker = "Me", Text = "...Still just as troublesome, I see.", }, [40020138] = { ID = 40020138, Speaker = "Me", Text = "So, miss beautiful on the cardboard box, are you planning to put on a special concert just for the three of us?", }, [40020144] = { ID = 40020144, Speaker = "Me", Text = "Isn't there a shorter version? Like a best-of, or something?", }, [40020157] = { ID = 40020157, Speaker = "Me", Text = "Sisia, if you’re just sitting right in the middle of the road like that, it makes us look like the troublemakers here.", }, [40020159] = { ID = 40020159, Speaker = "Me", Text = "Let me politely ask first—do we really have no other way through?", }, [40020162] = { ID = 40020162, Speaker = "Me", Text = "...What was that sound? It sounds scarier than your entire life’s worth of concerts.", }, [40020169] = { ID = 40020169, Speaker = "Me", Text = "So the real reason you’re blocking us here is that you want a few thugs?", }, [40020172] = { ID = 40020172, Speaker = "Me", Text = "You think so too, even you?", }, [40020183] = { ID = 40020183, Speaker = "Me", Text = "Sorry, snack time’s over. Now it’s time for you to get out of this wheat field.", }, [40020189] = { ID = 40020189, Speaker = "Me", Text = "You sure say that with confidence—so sleeping in someone else’s wheat field counts as Wolf pack rules too?", }, [40020196] = { ID = 40020196, Speaker = "Me", Text = "Then, would Ylva like to come with us to the City of Wishes?", }, [40020197] = { ID = 40020197, Speaker = "Me", Text = "If we go to the City of Wishes, Ylva can wish for a big bed, and then she won’t have to sleep in Vera’s wheat field anymore.", }, [40020205] = { ID = 40020205, Speaker = "Me", Text = "What about the other half? I thought once the wheat was saved, that would be the end of it.", }, [40020215] = { ID = 40020215, Speaker = "Me", Text = "Then, shall we head out? Five people already sounds like a proper party.", }, [40020228] = { ID = 40020228, Speaker = "Me", Text = "The way you catch fish like that, the fish are probably calmer than you are.", }, [40020230] = { ID = 40020230, Speaker = "Me", Text = "I thought you’d been dragged off by some beast. I was so tense I almost ran out barefoot.", }, [40020232] = { ID = 40020232, Speaker = "Me", Text = "You seem to be having a lot of fun. I don’t often see you like this.", }, [40020234] = { ID = 40020234, Speaker = "Me", Text = "Mm, must’ve been my eyes playing tricks on me.", }, [40020236] = { ID = 40020236, Speaker = "Me", Text = "I’m not laughing. I mean it—it's been a long time since you stood like this. No need to lean on a book, no need to gasp for breath, and no need to pretend everything’s fine.", }, [40020238] = { ID = 40020238, Speaker = "Me", Text = "I’m just asking, does soaking in the water like that not make you cold?", }, [40020240] = { ID = 40020240, Speaker = "Me", Text = "How do you feel right now?", }, [40020242] = { ID = 40020242, Speaker = "Me", Text = "Uneasy?", }, [40020246] = { ID = 40020246, Speaker = "Me", Text = "...", }, [40020249] = { ID = 40020249, Speaker = "Me", Text = "So right now, are you regretting it?", }, [40020251] = { ID = 40020251, Speaker = "Me", Text = "Fear of what?", }, [40020255] = { ID = 40020255, Speaker = "Me", Text = "...", }, [40020256] = { ID = 40020256, Speaker = "Me", Text = "If... I mean if, that wish could really come true?", }, [40020258] = { ID = 40020258, Speaker = "Me", Text = "No, that’s not what I’m asking—whether it’s real or fake, what would you do?", }, [40020265] = { ID = 40020265, Speaker = "Me", Text = "It’s not funny at all.", }, [40020267] = { ID = 40020267, Speaker = "Me", Text = "There's always a way.", }, [40020270] = { ID = 40020270, Speaker = "Me", Text = "...", }, [40020271] = { ID = 40020271, Speaker = "Me", Text = "Sisia.", }, [40020273] = { ID = 40020273, Speaker = "Me", Text = "You don’t have to carry it alone. We’ve already come this far together.", }, [40020275] = { ID = 40020275, Speaker = "Me", Text = "Even if you really did make a mistake, no one says you have to shoulder it all alone.", }, [40020277] = { ID = 40020277, Speaker = "Me", Text = "I don’t know, so I can only stay here and try to make things a little easier for you.", }, [40020279] = { ID = 40020279, Speaker = "Me", Text = "It’s fine. Don’t rush to figure everything out on your own just yet. Some debts can be settled later.", }, [40020282] = { ID = 40020282, Speaker = "Me", Text = "I know. You’ve always been so strong.", }, [40020289] = { ID = 40020289, Speaker = "Me", Text = "...Five more minutes.", }, [40020290] = { ID = 40020290, Text = "I propped myself up and blinked twice. The golden road that should have been spread out beneath our feet was gone; in every direction, there was nothing but an endless sea of gold wheat, all bending the same way in the wind.", }, [40020291] = { ID = 40020291, Speaker = "Me", Text = "...Where’s the road? I thought we were supposed to follow the yellow brick road to the City of Wishes. There isn’t even a single brick left.", }, [40020293] = { ID = 40020293, Speaker = "Me", Text = "Are you all right?", }, [40020303] = { ID = 40020303, Speaker = "Me", Text = "So gold grows in the ground these days? If I’d known, I should’ve crouched down and looked carefully last night.", }, [40020309] = { ID = 40020309, Speaker = "Me", Text = "At least there’s still a book?", }, [40020322] = { ID = 40020322, Speaker = "Me", Text = "Don’t rush. Roads don’t grow back on their own, and when you’re flustered, even one step can go wrong.", }, [40020332] = { ID = 40020332, Speaker = "Me", Text = "Sisia.", }, [40020333] = { ID = 40020333, Speaker = "Me", Text = "The road’s gone. Panicking won’t help; the Gold Road isn’t going to lay itself back down just because you’re anxious.", }, [40020335] = { ID = 40020335, Speaker = "Me", Text = "Come on, give it a try? Maybe it’ll be fun?", }, [40020346] = { ID = 40020346, Speaker = "Me", Text = "Thanks, Sisi.", }, [40020352] = { ID = 40020352, Speaker = "Me", Text = "Whether it’s an instruction manual or a wish, the result is still a bed, right?", }, [40020355] = { ID = 40020355, Speaker = "Me", Text = "The problem is, we don’t have any tools on hand.", }, [40020359] = { ID = 40020359, Speaker = "Me", Text = "Actually, I can conjure up an iron axe for you.", }, [40020363] = { ID = 40020363, Speaker = "Me", Text = "Oh, it actually looks pretty decent—just tie it up like this...", }, [40020367] = { ID = 40020367, Speaker = "Me", Text = "What about you? Want to go pick something too?", }, [40020370] = { ID = 40020370, Speaker = "Me", Text = "Your lines are so straight. It’d be a shame if you didn’t become an architect.", }, [40020375] = { ID = 40020375, Speaker = "Me", Text = "(I look at the dense mess of edits on the paper and can’t help but laugh out loud.)", }, [40020380] = { ID = 40020380, Speaker = "Me", Text = "Instead of arguing over whose idea is better, why don’t we cram them all in and see what happens?", }, [40020388] = { ID = 40020388, Speaker = "Me", Text = "You took everyone’s lousy ideas and turned them into a bed. You’re pretty impressive, you know that?", }, [40020393] = { ID = 40020393, Speaker = "Me", Text = "Uh... isn’t this bed a little crooked? And kind of too big?", }, [40020403] = { ID = 40020403, Speaker = "Me", Text = "Good morning?", }, [40020408] = { ID = 40020408, Speaker = "Me", Text = "It’s sad, but I guess it’s time to say goodbye to the bed?", }, [40020417] = { ID = 40020417, Speaker = "Me", Text = "Who is Number One?", }, [40020422] = { ID = 40020422, Speaker = "Me", Text = "Then it’s just us left.", }, [40020424] = { ID = 40020424, Speaker = "Me", Text = "You three, maybe we’ll meet again someday.", }, [40020427] = { ID = 40020427, Speaker = "Me", Text = "Are you thinking about them?", }, [40020430] = { ID = 40020430, Speaker = "Me", Text = "Maybe wishes are the kind of thing that can change at any moment.", }, [40020435] = { ID = 40020435, Speaker = "Me", Text = "A little easier isn’t a bad thing.", }, [40020437] = { ID = 40020437, Speaker = "Me", Text = "The gate is tightly shut. Maybe that’s the twist you were hoping for. How should we get inside?", }, [40020443] = { ID = 40020443, Speaker = "Me", Text = "Are you sure that’s really okay?", }, [40020447] = { ID = 40020447, Speaker = "Me", Text = "Sisia! Hold on tight!", }, [40020449] = { ID = 40020449, Speaker = "Me", Text = "What's going on up there? Sisia!", }, [40020454] = { ID = 40020454, Speaker = "Me", Text = "That's asking a bit much, don't you think?", }, [40020456] = { ID = 40020456, Speaker = "Me", Text = "Is this one of those magic ropes?", }, [40020460] = { ID = 40020460, Speaker = "Me", Text = "I bet any guy seeing you like this would react the exact same way, Sisia.", }, [40020461] = { ID = 40020461, Speaker = "Me", Text = "Besides, you seem pretty turned on being tied up like this, Sisia. You're already dripping all over the grass.", }, [40020472] = { ID = 40020472, Speaker = "Me", Text = "The look on your face says something completely different.", }, [40020473] = { ID = 40020473, Speaker = "Me", Text = "Not only are your moans far wilder than usual—", }, [40020474] = { ID = 40020474, Speaker = "Me", Text = "Your pussy keeps squeezing around me, as if getting tied up gets you insanely aroused.", }, [40020476] = { ID = 40020476, Speaker = "Me", Text = "Seems to me like you're completely loving every second of it.", }, [40020482] = { ID = 40020482, Speaker = "Me", Text = "I'm usually very gentle with you.", }, [40020483] = { ID = 40020483, Speaker = "Me", Text = "Since your mouth is still acting tougher than your body...", }, [40020484] = { ID = 40020484, Speaker = "Me", Text = "...don't blame me for what happens next. Let me show you something real.", }, [40020490] = { ID = 40020490, Speaker = "Me", Text = "Look at the face you're making—are you still going to act tough?", }, [40020493] = { ID = 40020493, Speaker = "Me", Text = "You keep crying 'no,' but down below you're squeezing me even tighter.", }, [40020494] = { ID = 40020494, Speaker = "Me", Text = "Seeing you like this makes me want to plow you so hard you won't even be able to write a single full sentence ever again.", }, [40020507] = { ID = 40020507, Speaker = "Me", Text = "I didn’t say anything. You’re the one who’s looking guilty as hell.", }, [40020509] = { ID = 40020509, Speaker = "Me", Text = "Honestly, I expected the Legendary Archmage to be living in some emerald palace or something, but all there was was a corridor and a bunch of extinguished candles.", }, [40020512] = { ID = 40020512, Speaker = "Me", Text = "Who was on edge? I was just being professionally vigilant.", }, [40020517] = { ID = 40020517, Speaker = "Me", Text = "I thought so too.", }, [40020520] = { ID = 40020520, Speaker = "Me", Text = "Leave it to me.", }, [40020532] = { ID = 40020532, Speaker = "Me", Text = "You saw all that? Wow, what a humiliating journey.", }, [40020538] = { ID = 40020538, Speaker = "Me", Text = "Sounds even stricter than a contract.", }, [40020540] = { ID = 40020540, Speaker = "Me", Text = "So, Archmage, do you usually just sit in the castle and watch plays?", }, [40020543] = { ID = 40020543, Speaker = "Me", Text = "...", }, [40020557] = { ID = 40020557, Speaker = "Me", Text = "You'll say it when you're ready. I'm not in a hurry.", }, [40020564] = { ID = 40020564, Speaker = "Me", Text = "Me? As for things like wishes, I've never wanted them in the first place.", }, [40020574] = { ID = 40020574, Speaker = "Me", Text = "Nothing. I just wanted to tell you that whatever you want to say, I'm right here beside you.", }, [40020591] = { ID = 40020591, Speaker = "Me", Text = "...", }, [40020608] = { ID = 40020608, Speaker = "Me", Text = "...Are you sure? Once you get home, your body won’t get better right away.", }, [40020613] = { ID = 40020613, Speaker = "Me", Text = "You don’t need to say anything. Your expression has already said it all.", }, [40020620] = { ID = 40020620, Speaker = "Me", Text = "Seeing you two like this makes me want to take a picture with a camera that doesn’t even exist.", }, [40020624] = { ID = 40020624, Speaker = "Me", Text = "So, what happens next?", }, [20170001] = { ID = 20170001, }, [20170002] = { ID = 20170002, Speaker = "Me", Text = "Sisia? I don't mean to threaten you, but I'm really going to kick this door down.", }, [20170003] = { ID = 20170003, Speaker = "Me", Text = "I'm coming in, you better be conscious.", }, [20170004] = { ID = 20170004, Text = "(A surging anxiety grips my chest.)", }, [20170005] = { ID = 20170005, Text = "(Without waiting for a reply, I ram my shoulder directly into the door.)", }, [20170006] = { ID = 20170006, Text = "(The door bursts open, but the sight that greets my eyes leaves my mind completely blank—)", }, [20170007] = { ID = 20170007, Text = "(Inside the pitch-black room, Sisia is sitting on the bed with dazed eyes, not wearing a single stitch of clothing.)", }, [20170008] = { ID = 20170008, Speaker = "Sisia", Text = "—!!", }, [20170009] = { ID = 20170009, Text = "(Sisia's face turns bright red, and she reflexively grabs a nearby blanket to wrap herself up.)", }, [20170010] = { ID = 20170010, Speaker = "Me", Text = "Sorry! I didn't see anything! I was just worried you passed out in your room.", }, [20170011] = { ID = 20170011, Speaker = "Sisia", Text = "Your ears are beet red all the way down your neck! What's the point of lying like that?!", }, [20170012] = { ID = 20170012, Speaker = "Me", Text = "Wh-Why aren't you wearing any clothes?!", }, [20170013] = { ID = 20170013, Speaker = "Sisia", Text = "It's not \"why aren't you wearing clothes,\" but \"this is my room, so I can do whatever I want.\"", }, [20170014] = { ID = 20170014, Speaker = "Sisia", Text = "Besides, nobody normally busts through the door like that anyway.", }, [20170015] = { ID = 20170015, Speaker = "Me", Text = "Everyone on this ship has unwritten door-knocking etiquette. Doing this made me think something happened to you.", }, [20170016] = { ID = 20170016, Speaker = "Sisia", Text = "Knocking etiquette is for people with normal sleep schedules. What I have is the freedom of a reversed day-and-night cycle.", }, [20170017] = { ID = 20170017, Text = "(I finally lower the hand covering my eyes, carefully steering my gaze away from the bed to look around the room—)", }, [20170018] = { ID = 20170018, Text = "(Mountains of books are scattered across the floor, completely clogging up any walkable path.)", }, [20170019] = { ID = 20170019, Text = "(The trash bin is brimming with discarded manuscripts and crumpled tissues.)", }, [20170020] = { ID = 20170020, Speaker = "Me", Text = "Your room is an absolute disaster zone! Doesn't Celeia ever scold you?", }, [20170021] = { ID = 20170021, Speaker = "Sisia", Text = "If I clean it up, I won't be able to find anything.", }, [20170022] = { ID = 20170022, Speaker = "Sisia", Text = "I call it \"order within chaos.\"", }, [20170023] = { ID = 20170023, Text = "(For whatever reason, Sisia smirks with a surprisingly proud look on her face.)", }, [20170024] = { ID = 20170024, Speaker = "Me", Text = "It's fine, let me—where are your clothes? I'll grab them for you.", }, [20170025] = { ID = 20170025, Speaker = "Sisia", Text = "No need, there aren't any clothes to grab anyway.", }, [20170026] = { ID = 20170026, Speaker = "Me", Text = "Huh? What about the sweater you usually wear?", }, [20170027] = { ID = 20170027, Speaker = "Sisia", Text = "Celeia said my clothes were piling up like a disaster, so she took them all to wash at once.", }, [20170028] = { ID = 20170028, Speaker = "Sisia", Text = "Even though there was still room on the chair to stack them.", }, [20170029] = { ID = 20170029, Speaker = "Sisia", Text = "All that's left is this blanket, and a sportswear set she forced on me.", }, [20170030] = { ID = 20170030, Speaker = "Me", Text = "Sportswear? That sounds pretty good, doesn't it?", }, [20170031] = { ID = 20170031, Speaker = "Me", Text = "Didn't the doctor also instruct you to exercise more, Sisia? Staying in bed all day isn't good for you.", }, [20170032] = { ID = 20170032, Speaker = "Me", Text = "Celeia also often wishes I'd take you out for walks more often.", }, [20170033] = { ID = 20170033, Speaker = "Sisia", Text = "The problem isn't having something to wear—it's that I have absolutely no intention to exercise.", }, [20170034] = { ID = 20170034, Text = "(After saying that, she clutches her blanket and burrows deep into the book-laden bed, bundling herself up like a bagworm with only her head poking out.)", }, [20170035] = { ID = 20170035, Speaker = "Sisia", Text = "I don't even exercise, so why buy me sportswear? It's just a waste of fabric.", }, [20170036] = { ID = 20170036, Speaker = "Me", Text = "Since the clothes are ready, there's no excuse not to exercise—we'll figure something out.", }, [20170037] = { ID = 20170037, Speaker = "Sisia", Text = "Yes there is, the reason is that I don't want to.", }, [20170038] = { ID = 20170038, Speaker = "Me", Text = "That's not a reason, that's just pure spoiled stubbornness.", }, [20170039] = { ID = 20170039, Speaker = "Sisia", Text = "Being stubborn is a perfectly valid reason, too!", }, [20170040] = { ID = 20170040, }, [20170041] = { ID = 20170041, }, [20170042] = { ID = 20170042, Speaker = "Me", Text = "Ah right—times like these are precisely when I should check what Celeia would do.", }, [20170043] = { ID = 20170043, Text = "(I flip open the hefty notebook, only to find it packed with endless entries detailing Sisia's quirky habits and cute little traits.)", }, [20170044] = { ID = 20170044, Text = "(Like having a mole on her butt and things like that, making me feel like I shouldn't keep reading.)", }, [20170045] = { ID = 20170045, Text = "(Finally, I flip to the section on locked room doors. Celeia's notes state there's a key inside the books by the entrance.)", }, [20170046] = { ID = 20170046, Text = "(I pull out the key without hesitation, unlock the deadbolt, and shove the door open with full force.)", }, [20170047] = { ID = 20170047, Text = "(The door bursts open, but the sight that greets my eyes leaves my mind completely blank—)", }, [20170048] = { ID = 20170048, Text = "(Inside the pitch-black room, Sisia is sitting on the bed with dazed eyes, not wearing a single stitch of clothing.)", }, [20170049] = { ID = 20170049, Speaker = "Sisia", Text = "—!!", }, [20170050] = { ID = 20170050, Text = "(Sisia's face turns bright red, and she reflexively grabs a nearby blanket to wrap herself up.)", }, [20170051] = { ID = 20170051, Speaker = "Me", Text = "Sorry! I didn't see anything! I was just worried you passed out in your room.", }, [20170052] = { ID = 20170052, Speaker = "Sisia", Text = "Your ears are beet red all the way down your neck! What's the point of lying like that?!", }, [20170053] = { ID = 20170053, Speaker = "Me", Text = "Wh-Why aren't you wearing any clothes?!", }, [20170054] = { ID = 20170054, Speaker = "Sisia", Text = "It's not \"why aren't you wearing clothes,\" but \"this is my room, so I can do whatever I want.\"", }, [20170055] = { ID = 20170055, Speaker = "Sisia", Text = "Besides, nobody normally busts through the door like that anyway.", }, [20170056] = { ID = 20170056, Speaker = "Me", Text = "Everyone on this ship has unwritten door-knocking etiquette. Doing this made me think something happened to you.", }, [20170057] = { ID = 20170057, Speaker = "Sisia", Text = "Knocking etiquette is for people with normal sleep schedules. What I have is the freedom of a reversed day-and-night cycle.", }, [20170058] = { ID = 20170058, Text = "(I finally lower the hand covering my eyes, carefully steering my gaze away from the bed to look around the room—)", }, [20170059] = { ID = 20170059, Text = "(Mountains of books are scattered across the floor, completely clogging up any walkable path.)", }, [20170060] = { ID = 20170060, Text = "(The trash bin is brimming with discarded manuscripts and crumpled tissues.)", }, [20170061] = { ID = 20170061, Speaker = "Me", Text = "Your room is an absolute disaster zone! Doesn't Celeia ever scold you?", }, [20170062] = { ID = 20170062, Speaker = "Sisia", Text = "If I clean it up, I won't be able to find anything.", }, [20170063] = { ID = 20170063, Speaker = "Sisia", Text = "I call it \"order within chaos.\"", }, [20170064] = { ID = 20170064, Text = "(For whatever reason, Sisia smirks with a surprisingly proud look on her face.)", }, [20170065] = { ID = 20170065, Speaker = "Me", Text = "It's fine, let me—where are your clothes? I'll grab them for you.", }, [20170066] = { ID = 20170066, Speaker = "Sisia", Text = "No need, there aren't any clothes to grab anyway.", }, [20170067] = { ID = 20170067, Speaker = "Me", Text = "Huh? What about the sweater you usually wear?", }, [20170068] = { ID = 20170068, Speaker = "Sisia", Text = "Celeia said my clothes were piling up like a disaster, so she took them all to wash at once.", }, [20170069] = { ID = 20170069, Speaker = "Sisia", Text = "Even though there was still room on the chair to stack them.", }, [20170070] = { ID = 20170070, Speaker = "Sisia", Text = "All that's left is this blanket, and a sportswear set she forced on me.", }, [20170071] = { ID = 20170071, Speaker = "Me", Text = "Sportswear? That sounds pretty good, doesn't it?", }, [20170072] = { ID = 20170072, Speaker = "Me", Text = "Didn't the doctor also instruct you to exercise more, Sisia? Staying in bed all day isn't good for you.", }, [20170073] = { ID = 20170073, Speaker = "Me", Text = "Celeia also often wishes I'd take you out for walks more often.", }, [20170074] = { ID = 20170074, Speaker = "Sisia", Text = "The problem isn't having something to wear—it's that I have absolutely no intention to exercise.", }, [20170075] = { ID = 20170075, Text = "(After saying that, she clutches her blanket and burrows deep into the book-laden bed, bundling herself up like a bagworm with only her head poking out.)", }, [20170076] = { ID = 20170076, Speaker = "Sisia", Text = "I don't even exercise, so why buy me sportswear? It's just a waste of fabric.", }, [20170077] = { ID = 20170077, Speaker = "Me", Text = "Since the clothes are ready, there's no excuse not to exercise—we'll figure something out.", }, [20170078] = { ID = 20170078, Speaker = "Sisia", Text = "Yes there is, the reason is that I don't want to.", }, [20170079] = { ID = 20170079, Speaker = "Me", Text = "That's not a reason, that's just pure spoiled stubbornness.", }, [20170080] = { ID = 20170080, Speaker = "Sisia", Text = "Being stubborn is a perfectly valid reason, too!", }, [20170081] = { ID = 20170081, }, [20170082] = { ID = 20170082, }, [20170083] = { ID = 20170083, Speaker = "Me", Text = "Sisia! Are you alright in there?!", }, [20170084] = { ID = 20170084, Text = "(I can't think of any better plan right now, but the surging panic in my chest keeps spiraling out of control.)", }, [20170085] = { ID = 20170085, Text = "(I knock on Elena's door next door.)", }, [20170086] = { ID = 20170086, Speaker = "Elena", Text = "Good morning, Cap—... huh?", }, [20170087] = { ID = 20170087, Speaker = "Me", Text = "No time to explain, sorry!", }, [20170088] = { ID = 20170088, Speaker = "Me", Text = "Also, good morning to you!", }, [20170089] = { ID = 20170089, Speaker = "Elena", Text = "O-Okay... please, go right ahead.", }, [20170090] = { ID = 20170090, Text = "(I swing open Elena's balcony door and leap across directly onto Sisia's balcony.)", }, [20170091] = { ID = 20170091, Text = "(The glass door bursts open, but the sight that greets my eyes leaves my mind completely blank—)", }, [20170092] = { ID = 20170092, Text = "(Inside the pitch-black room, Sisia is sitting on the bed with dazed eyes, not wearing a single stitch of clothing.)", }, [20170093] = { ID = 20170093, Speaker = "Sisia", Text = "—!!", }, [20170094] = { ID = 20170094, Speaker = "Sisia", Text = "Captain! A-are... are you a pervert?", }, [20170095] = { ID = 20170095, Speaker = "Sisia", Text = "No wait, that was pretty obvious. I'm calling the police.", }, [20170096] = { ID = 20170096, Text = "(Sisia's face turns bright red, and she reflexively grabs a nearby blanket to wrap herself up.)", }, [20170097] = { ID = 20170097, Speaker = "Me", Text = "Sorry! I didn't see anything! I was just worried you passed out in your room.", }, [20170098] = { ID = 20170098, Speaker = "Sisia", Text = "Your ears are beet red all the way down your neck! What's the point of lying like that?!", }, [20170099] = { ID = 20170099, Speaker = "Me", Text = "Wh-Why aren't you wearing any clothes?!", }, [20170100] = { ID = 20170100, Speaker = "Sisia", Text = "It's not \"why aren't you wearing clothes,\" but \"this is my room, so I can do whatever I want.\"", }, [20170101] = { ID = 20170101, Speaker = "Sisia", Text = "Besides, nobody normally busts through the door like that anyway.", }, [20170102] = { ID = 20170102, Speaker = "Me", Text = "Everyone on this ship has unwritten door-knocking etiquette. Doing this made me think something happened to you.", }, [20170103] = { ID = 20170103, Speaker = "Sisia", Text = "Knocking etiquette is for people with normal sleep schedules. What I have is the freedom of a reversed day-and-night cycle.", }, [20170104] = { ID = 20170104, Text = "(I finally lower the hand covering my eyes, carefully steering my gaze away from the bed to look around the room—)", }, [20170105] = { ID = 20170105, Text = "(Mountains of books are scattered across the floor, completely clogging up any walkable path.)", }, [20170106] = { ID = 20170106, Text = "(The trash bin is brimming with discarded manuscripts and crumpled tissues.)", }, [20170107] = { ID = 20170107, Speaker = "Me", Text = "Your room is an absolute disaster zone! Doesn't Celeia ever scold you?", }, [20170108] = { ID = 20170108, Speaker = "Sisia", Text = "If I clean it up, I won't be able to find anything.", }, [20170109] = { ID = 20170109, Speaker = "Sisia", Text = "I call it \"order within chaos.\"", }, [20170110] = { ID = 20170110, Text = "(For whatever reason, Sisia smirks with a surprisingly proud look on her face.)", }, [20170111] = { ID = 20170111, Speaker = "Me", Text = "It's fine, let me—where are your clothes? I'll grab them for you.", }, [20170112] = { ID = 20170112, Speaker = "Sisia", Text = "No need, there aren't any clothes to grab anyway.", }, [20170113] = { ID = 20170113, Speaker = "Me", Text = "Huh? What about the sweater you usually wear?", }, [20170114] = { ID = 20170114, Speaker = "Sisia", Text = "Celeia said my clothes were piling up like a disaster, so she took them all to wash at once.", }, [20170115] = { ID = 20170115, Speaker = "Sisia", Text = "Even though there was still room on the chair to stack them.", }, [20170116] = { ID = 20170116, Speaker = "Sisia", Text = "All that's left is this blanket, and a sportswear set she forced on me.", }, [20170117] = { ID = 20170117, Speaker = "Me", Text = "Sportswear? That sounds pretty good, doesn't it?", }, [20170118] = { ID = 20170118, Speaker = "Me", Text = "Didn't the doctor also instruct you to exercise more, Sisia? Staying in bed all day isn't good for you.", }, [20170119] = { ID = 20170119, Speaker = "Me", Text = "Celeia also often wishes I'd take you out for walks more often.", }, [20170120] = { ID = 20170120, Speaker = "Sisia", Text = "The problem isn't having something to wear—it's that I have absolutely no intention to exercise.", }, [20170121] = { ID = 20170121, Text = "(After saying that, she clutches her blanket and burrows deep into the book-laden bed, bundling herself up like a bagworm with only her head poking out.)", }, [20170122] = { ID = 20170122, Speaker = "Sisia", Text = "I don't even exercise, so why buy me sportswear? It's just a waste of fabric.", }, [20170123] = { ID = 20170123, Speaker = "Me", Text = "Since the clothes are ready, there's no excuse not to exercise—we'll figure something out.", }, [20170124] = { ID = 20170124, Speaker = "Sisia", Text = "Yes there is, the reason is that I don't want to.", }, [20170125] = { ID = 20170125, Speaker = "Me", Text = "That's not a reason, that's just pure spoiled stubbornness.", }, [20170126] = { ID = 20170126, Speaker = "Sisia", Text = "Being stubborn is a perfectly valid reason, too!", }, [20170127] = { ID = 20170127, }, [20170128] = { ID = 20170128, }, [20170129] = { ID = 20170129, Text = "(I try tugging at a corner of the blanket, but Sisia immediately clings to the bed frame, curling into a tight ball along with her quilt.)", }, [20170130] = { ID = 20170130, Text = "(It turns into an utterly inefficient game of tug-of-war.)", }, [20170131] = { ID = 20170131, Speaker = "Me", Text = "Your grip strength is totally disproportionate to your usual sharp tongue.", }, [20170132] = { ID = 20170132, Speaker = "Sisia", Text = "When facing survival-level oppression, any living creature can burst with unnatural strength!", }, [20170133] = { ID = 20170133, Speaker = "Me", Text = "Honestly, if you put this much muscle into writing, your manuscripts would be done at lightning speed.", }, [20170134] = { ID = 20170134, Speaker = "Sisia", Text = "My writing speed is already super fast as it is!", }, [20170135] = { ID = 20170135, Speaker = "Me", Text = "You know you look just like a cat being dragged to a vet checkup right now, right?", }, [20170136] = { ID = 20170136, Speaker = "Sisia", Text = "Then put me back in my pile of books. Cats have the right to refuse checkups.", }, [20170137] = { ID = 20170137, Speaker = "Me", Text = "Well, humans don't.", }, [20170138] = { ID = 20170138, Speaker = "Sisia", Text = "At this point, I seriously doubt I even fall under the human classification anymore.", }, [20170139] = { ID = 20170139, Speaker = "Me", Text = "The doctor explicitly said you're well enough to start doing light exercise now.", }, [20170140] = { ID = 20170140, Speaker = "Me", Text = "Now that your health is improving, you can't just keep lying around like before.", }, [20170141] = { ID = 20170141, Speaker = "Sisia", Text = "Whatever. Lying down still lets me survive until tomorrow just fine.", }, [20170142] = { ID = 20170142, Speaker = "Me", Text = "You've really carved the word \"whatever\" deep into your very bones, haven't you?", }, [20170143] = { ID = 20170143, Speaker = "Sisia", Text = "Engraving it saves precious energy so I don't have to keep making decisions.", }, [20170144] = { ID = 20170144, Speaker = "Me", Text = "Alright then, I'll go tell Celeia that you'd rather stay a bagworm than wear the sportswear she specifically bought for you.", }, [20170145] = { ID = 20170145, Speaker = "Me", Text = "I wonder how heartbroken Celeia is going to be.", }, [20170146] = { ID = 20170146, Speaker = "Sisia", Text = "Nnn! ...That is a very cheap trick.", }, [20170147] = { ID = 20170147, Speaker = "Me", Text = "So, are you coming or not?", }, [20170148] = { ID = 20170148, Speaker = "Sisia", Text = "It's like picking between both the big and small wicker baskets, only to find bone-dry ink inside either way!", }, [20170149] = { ID = 20170149, Speaker = "Sisia", Text = "Seeing right through it all is terribly unpleasant.", }, [20170150] = { ID = 20170150, Speaker = "Sisia", Text = "Mmh, actually that's a great metaphor—I need to jot that down right now.", }, [20170151] = { ID = 20170151, Speaker = "Me", Text = "Save the writing for later. Since you've given in, get a move on!", }, [20170152] = { ID = 20170152, Speaker = "Sisia", Text = "Hmph! I'm only doing this because I don't want to see her disappointed face.", }, [20170153] = { ID = 20170153, Speaker = "Sisia", Text = "Don't think for a second that I'm giving in to you.", }, [20170154] = { ID = 20170154, Speaker = "Sisia", Text = "If you're my second most hated thing in the universe, Captain, then exercise is easily number one!", }, [20170155] = { ID = 20170155, Text = "(Muttering under her breath, she sluggishly changes into the sportswear anyway.)", }, [20170156] = { ID = 20170156, Speaker = "Sisia", Text = "The fabric of this outfit... isn't it way too thin?", }, [20170157] = { ID = 20170157, Speaker = "Sisia", Text = "Stop staring at my body like that! Where exactly are we going to exercise?", }, [20170158] = { ID = 20170158, Speaker = "Sisia", Text = "If we have to leave the ship, count me out.", }, [20170159] = { ID = 20170159, Speaker = "Me", Text = "Don't worry, there are surprisingly plenty of facilities on board.", }, [20170160] = { ID = 20170160, }, [20170161] = { ID = 20170161, }, [20170162] = { ID = 20170162, Text = "(We cut through several hallways to the inner exercise grounds that Nephra cleaned up.)", }, [20170163] = { ID = 20170163, Speaker = "Sisia", Text = "Can't believe a place like this actually exists on the ship...", }, [20170164] = { ID = 20170164, Speaker = "Sisia", Text = "I absolutely despise it.", }, [20170165] = { ID = 20170165, Speaker = "Me", Text = "Let's warm up first. Just a little stretching, it won't be too tiring.", }, [20170166] = { ID = 20170166, Speaker = "Sisia", Text = "I've heard the phrase \"it won't be too tiring\" from your mouth many times, and not once was it true.", }, [20170167] = { ID = 20170167, Speaker = "Me", Text = "It really is different this time. Just roll your wrists, stretch out your legs.", }, [20170168] = { ID = 20170168, Text = "(I demonstrate a few basic stretches, and Sisia reluctantly follows my lead with a skeptical look.)", }, [20170169] = { ID = 20170169, Text = "(Immediately after, a stiff, loud cracking sound snaps from Sisia's rigid joints.)", }, [20170170] = { ID = 20170170, Speaker = "Sisia", Text = "Ahhh... I broke a bone.", }, [20170171] = { ID = 20170171, Speaker = "Sisia", Text = "This angle... my muscles are protesting.", }, [20170172] = { ID = 20170172, Speaker = "Me", Text = "We're only stretching, your muscles are protesting way too fast.", }, [20170173] = { ID = 20170173, Speaker = "Me", Text = "If anything, it's because you sit in that chair all day that this happens.", }, [20170174] = { ID = 20170174, Speaker = "Sisia", Text = "At least my body is far more honest than I'll ever be.", }, [20170175] = { ID = 20170175, Speaker = "Me", Text = "Try to relax your body a bit.", }, [20170176] = { ID = 20170176, Speaker = "Sisia", Text = "You talk like such an expert, but don't forget you hardly ever work out seriously yourself.", }, [20170177] = { ID = 20170177, Speaker = "Me", Text = "At least I won't collapse right after the warmup.", }, [20170178] = { ID = 20170178, Speaker = "Sisia", Text = "It's only a warmup. My body isn't pathetic enough to collapse from that!", }, [20170179] = { ID = 20170179, }, [20170180] = { ID = 20170180, }, [20170181] = { ID = 20170181, Speaker = "Sisia", Text = "My eyes, my eyes!", }, [20170182] = { ID = 20170182, Speaker = "Sisia", Text = "Turn off the damn lights! My fragile, sickly body is turning into dust!", }, [20170183] = { ID = 20170183, Speaker = "Me", Text = "You're being way too dramatic! We don't have vampires on this ship!", }, [20170184] = { ID = 20170184, Speaker = "Me", Text = "...Well, not yet, anyway.", }, [20170185] = { ID = 20170185, Speaker = "Sisia", Text = "That's great then. Take this book and go find your vampire, so I can crawl back into my nest.", }, [20170186] = { ID = 20170186, Text = "(Sisia pulls the blanket completely over her face.)", }, [20170187] = { ID = 20170187, Speaker = "Me", Text = "You know you look just like a cat being dragged to a vet checkup right now, right?", }, [20170188] = { ID = 20170188, Speaker = "Sisia", Text = "Then put me back in my pile of books. Cats have the right to refuse checkups.", }, [20170189] = { ID = 20170189, Speaker = "Me", Text = "Well, humans don't.", }, [20170190] = { ID = 20170190, Speaker = "Sisia", Text = "At this point, I seriously doubt I even fall under the human classification anymore.", }, [20170191] = { ID = 20170191, Speaker = "Me", Text = "The doctor explicitly said you're well enough to start doing light exercise now.", }, [20170192] = { ID = 20170192, Speaker = "Me", Text = "Now that your health is improving, you can't just keep lying around like before.", }, [20170193] = { ID = 20170193, Speaker = "Sisia", Text = "Whatever. Lying down still lets me survive until tomorrow just fine.", }, [20170194] = { ID = 20170194, Speaker = "Me", Text = "You've really carved the word \"whatever\" deep into your very bones, haven't you?", }, [20170195] = { ID = 20170195, Speaker = "Sisia", Text = "Engraving it saves precious energy so I don't have to keep making decisions.", }, [20170196] = { ID = 20170196, Speaker = "Me", Text = "Alright then, I'll go tell Celeia that you'd rather stay a bagworm than wear the sportswear she specifically bought for you.", }, [20170197] = { ID = 20170197, Speaker = "Me", Text = "I wonder how heartbroken Celeia is going to be.", }, [20170198] = { ID = 20170198, Speaker = "Sisia", Text = "Nnn! ...That is a very cheap trick.", }, [20170199] = { ID = 20170199, Speaker = "Me", Text = "So, are you coming or not?", }, [20170200] = { ID = 20170200, Speaker = "Sisia", Text = "It's like picking between both the big and small wicker baskets, only to find bone-dry ink inside either way!", }, [20170201] = { ID = 20170201, Speaker = "Sisia", Text = "Seeing right through it all is terribly unpleasant.", }, [20170202] = { ID = 20170202, Speaker = "Sisia", Text = "Mmh, actually that's a great metaphor—I need to jot that down right now.", }, [20170203] = { ID = 20170203, Speaker = "Me", Text = "Save the writing for later. Since you've given in, get a move on!", }, [20170204] = { ID = 20170204, Speaker = "Sisia", Text = "Hmph! I'm only doing this because I don't want to see her disappointed face.", }, [20170205] = { ID = 20170205, Speaker = "Sisia", Text = "Don't think for a second that I'm giving in to you.", }, [20170206] = { ID = 20170206, Speaker = "Sisia", Text = "If you're my second most hated thing in the universe, Captain, then exercise is easily number one!", }, [20170207] = { ID = 20170207, Text = "(Muttering under her breath, she sluggishly changes into the sportswear anyway.)", }, [20170208] = { ID = 20170208, Speaker = "Sisia", Text = "The fabric of this outfit... isn't it way too thin?", }, [20170209] = { ID = 20170209, Speaker = "Sisia", Text = "Stop staring at my body like that! Where exactly are we going to exercise?", }, [20170210] = { ID = 20170210, Speaker = "Sisia", Text = "If we have to leave the ship, count me out.", }, [20170211] = { ID = 20170211, Speaker = "Me", Text = "Don't worry, there are surprisingly plenty of facilities on board.", }, [20170212] = { ID = 20170212, }, [20170213] = { ID = 20170213, }, [20170214] = { ID = 20170214, Text = "(We cut through several hallways to the inner exercise grounds that Nephra cleaned up.)", }, [20170215] = { ID = 20170215, Speaker = "Sisia", Text = "Can't believe a place like this actually exists on the ship...", }, [20170216] = { ID = 20170216, Speaker = "Sisia", Text = "I absolutely despise it.", }, [20170217] = { ID = 20170217, Speaker = "Me", Text = "Let's warm up first. Just a little stretching, it won't be too tiring.", }, [20170218] = { ID = 20170218, Speaker = "Sisia", Text = "I've heard the phrase \"it won't be too tiring\" from your mouth many times, and not once was it true.", }, [20170219] = { ID = 20170219, Speaker = "Me", Text = "It really is different this time. Just roll your wrists, stretch out your legs.", }, [20170220] = { ID = 20170220, Text = "(I demonstrate a few basic stretches, and Sisia reluctantly follows my lead with a skeptical look.)", }, [20170221] = { ID = 20170221, Text = "(Immediately after, a stiff, loud cracking sound snaps from Sisia's rigid joints.)", }, [20170222] = { ID = 20170222, Speaker = "Sisia", Text = "Ahhh... I broke a bone.", }, [20170223] = { ID = 20170223, Speaker = "Sisia", Text = "This angle... my muscles are protesting.", }, [20170224] = { ID = 20170224, Speaker = "Me", Text = "We're only stretching, your muscles are protesting way too fast.", }, [20170225] = { ID = 20170225, Speaker = "Me", Text = "If anything, it's because you sit in that chair all day that this happens.", }, [20170226] = { ID = 20170226, Speaker = "Sisia", Text = "At least my body is far more honest than I'll ever be.", }, [20170227] = { ID = 20170227, Speaker = "Me", Text = "Try to relax your body a bit.", }, [20170228] = { ID = 20170228, Speaker = "Sisia", Text = "You talk like such an expert, but don't forget you hardly ever work out seriously yourself.", }, [20170229] = { ID = 20170229, Speaker = "Me", Text = "At least I won't collapse right after the warmup.", }, [20170230] = { ID = 20170230, Speaker = "Sisia", Text = "It's only a warmup. My body isn't pathetic enough to collapse from that!", }, [20170231] = { ID = 20170231, }, [20170232] = { ID = 20170232, }, [20170233] = { ID = 20170233, Text = "(Having barely finished the warmup, Sisia leans over grabbing her knees, panting heavily as glistening sweat beads across her forehead.)", }, [20170234] = { ID = 20170234, Text = "(Even though the numbers on the heart rate monitor remain completely stable, her body sways weakly as she collapses sideways.)", }, [20170235] = { ID = 20170235, Speaker = "Sisia", Text = "...It's all over.", }, [20170236] = { ID = 20170236, Speaker = "Sisia", Text = "My short, miserable life, vanishing into foam like the Little Mermaid under the morning sun...", }, [20170237] = { ID = 20170237, Speaker = "Sisia", Text = "The curtain of night falls... stepping into that fairytale-like—end of a dream.", }, [20170238] = { ID = 20170238, Speaker = "Me", Text = "Just being able to do this shows your physical condition is much better than before.", }, [20170239] = { ID = 20170239, Speaker = "Sisia", Text = "Sure, my body's gotten stronger, but it doesn't change how exhausting this is!", }, [20170240] = { ID = 20170240, Speaker = "Sisia", Text = "This is an objective fact, not me complaining.", }, [20170241] = { ID = 20170241, Speaker = "Me", Text = "It's completely natural you're tired. Ever since you boarded, you've done nothing but rot in bed being spoiled by Celeia, or eating and sleeping on repeat.", }, [20170242] = { ID = 20170242, Speaker = "Me", Text = "If you're not curled up writing manuscripts, you're lying flat. The only exercise you get is twitching your fingers to flip pages.", }, [20170243] = { ID = 20170243, Speaker = "Sisia", Text = "...You sure pay a suspiciously close attention to me.", }, [20170244] = { ID = 20170244, Speaker = "Sisia", Text = "After all, my life before was far too harsh. It didn't have all these sugar-coated luxuries to indulge in.", }, [20170245] = { ID = 20170245, Speaker = "Me", Text = "It's not observation, it's just so obvious that anyone passing by would notice.", }, [20170246] = { ID = 20170246, Speaker = "Sisia", Text = "Regardless of what I do, the sun will still rise tomorrow as usual.", }, [20170247] = { ID = 20170247, Speaker = "Sisia", Text = "So I might as well make myself comfortable.", }, [20170248] = { ID = 20170248, Speaker = "Me", Text = "That's literally just rotting in bed! Get up and do some actual exercise.", }, [20170249] = { ID = 20170249, Speaker = "Me", Text = "Look at this paper—it's the recommended exercise routine from the doctor. Let's pick a few easy ones to do.", }, [20170250] = { ID = 20170250, Speaker = "Sisia", Text = "Did you collude with the doctor on how to torture my body today?!", }, [20170251] = { ID = 20170251, Speaker = "Me", Text = "It clearly says, \"engage in moderate physical activity according to condition.\"", }, [20170252] = { ID = 20170252, Speaker = "Sisia", Text = "Well, my body's condition right now is telling me that \"moderate\" means crawling back into bed.", }, [20170253] = { ID = 20170253, Speaker = "Me", Text = "Living like this is way too lazy. Sisia is going to turn completely round at this rate.", }, [20170254] = { ID = 20170254, Text = "(Sisia's cheeks flush red as she pouts and looks away.)", }, [20170255] = { ID = 20170255, Speaker = "Sisia", Text = "...I'm not lazy.", }, [20170256] = { ID = 20170256, Speaker = "Sisia", Text = "Finger movements... and bed exercises count as workouts, too.", }, [20170257] = { ID = 20170257, Text = "Doesn't the Captain come to my room all the time to \"exercise\" with me on my bed anyway?", }, [20170258] = { ID = 20170258, Speaker = "Me", Text = "That statement is so wildly ambiguous I don't even know where to begin calling you out on it.", }, [20170259] = { ID = 20170259, Speaker = "Sisia", Text = "No need to call me out, just pretend you didn't hear it.", }, [20170260] = { ID = 20170260, Text = "(Sisia awkwardly averts her gaze, pretending to suddenly take a intense interest in the exercise equipment.)", }, [20170262] = { ID = 20170262, Speaker = "Sisia", Text = "Who gave you permission to decide that on your own? Since we've already come out here...", }, [20170263] = { ID = 20170263, Speaker = "Sisia", Text = "...what kind of \"workout\" are we going to do next, Captain?", }, [20170264] = { ID = 20170264, }, [20170265] = { ID = 20170265, }, [20170266] = { ID = 20170266, Speaker = "Sisia", Text = "Just... walking?", }, [20170267] = { ID = 20170267, Speaker = "Sisia", Text = "Does walking even count as exercise?", }, [20170269] = { ID = 20170269, Speaker = "Sisia", Text = "Sounds like you got what you deserved, Captain.", }, [20170270] = { ID = 20170270, Speaker = "Me", Text = "You don't have even a tiny drop of sympathy for me?", }, [20170271] = { ID = 20170271, Speaker = "Sisia", Text = "Of course I do—I sympathize with how terrible your judgment was back then.", }, [20170272] = { ID = 20170272, Text = "(Without waiting for my reply, Sisia walks off ahead on her own.)", }, [20170273] = { ID = 20170273, Text = "(And so, we walk slowly around the sports field, one behind the other.)", }, [20170274] = { ID = 20170274, Text = "(At first Sisia keeps her distance ahead of me, but as time slips by, she slowly drifts right beside me.)", }, [20170275] = { ID = 20170275, Speaker = "Me", Text = "You doing alright there?", }, [20170276] = { ID = 20170276, Speaker = "Sisia", Text = "I'm fine.", }, [20170277] = { ID = 20170277, Text = "(Sisia pouts her cheeks.)", }, [20170278] = { ID = 20170278, Speaker = "Me", Text = "Want to sit down and rest a bit?", }, [20170279] = { ID = 20170279, Speaker = "Sisia", Text = "No need, I'm just thinking about my writing.", }, [20170280] = { ID = 20170280, Speaker = "Me", Text = "That \"no need\" of yours sounds a lot like you need one.", }, [20170281] = { ID = 20170281, Speaker = "Sisia", Text = "There's something wrong with your ears.", }, [20170282] = { ID = 20170282, Speaker = "Me", Text = "My hearing is fine—it's your stubborn mouth that's the problem.", }, [20170283] = { ID = 20170283, Text = "(After speaking, her pace visibly slows. I don't call her out, simply slowing my steps so she can keep up.)", }, [20170284] = { ID = 20170284, Speaker = "Sisia", Text = "Why are you walking so slowly?", }, [20170285] = { ID = 20170285, Speaker = "Me", Text = "Just matching your speed.", }, [20170286] = { ID = 20170286, Speaker = "Sisia", Text = "Who asked you to match me?", }, [20170287] = { ID = 20170287, Speaker = "Me", Text = "Who knows? Maybe halfway through you'll want to drag me down to collapse on the spot.", }, [20170288] = { ID = 20170288, Speaker = "Sisia", Text = "If I do collapse, is the Captain going to sweep me up like a prince and carry me under the tree?", }, [20170289] = { ID = 20170289, Speaker = "Sisia", Text = "Just joking, of course.", }, [20170290] = { ID = 20170290, Text = "(Glancing in the direction of her gaze, she's staring right at that huge banyan tree.)", }, [20170291] = { ID = 20170291, Speaker = "Me", Text = "Oh? Is that what you're wishing for?", }, [20170292] = { ID = 20170292, Speaker = "Sisia", Text = "Wipe that creepy grin off your face...", }, [20170293] = { ID = 20170293, Speaker = "Me", Text = "Hehehe—", }, [20170294] = { ID = 20170294, Speaker = "Sisia", Text = "Wait, don't come any closer—", }, [20170295] = { ID = 20170295, Speaker = "Sisia", Text = "Eek! Wh-Wh-What are you—", }, [20170296] = { ID = 20170296, Text = "(Before Sisia can react, I scoop up her body in my arms.)", }, [20170297] = { ID = 20170297, Text = "(Sweeping her into a full princess carry, I stroll leisurely over toward the shade of the tree.)", }, [20170298] = { ID = 20170298, Speaker = "Sisia", Text = "What on earth are you doing? Is this sexual harassment again?", }, [20170299] = { ID = 20170299, Speaker = "Sisia", Text = "This is 100% sexual harassment!", }, [20170300] = { ID = 20170300, Text = "(I gently set Sisia down onto the bench under the cool shade.)", }, [20170301] = { ID = 20170301, Text = "(The moment she sits down, she exhales a heavy sigh as her frail shoulders slump in relief.)", }, [20170302] = { ID = 20170302, Speaker = "Me", Text = "Why's your face so flushed? Did a little walk exhaust you that much?", }, [20170303] = { ID = 20170303, Speaker = "Sisia", Text = "It's NOT because of the walking...!", }, [20170304] = { ID = 20170304, Speaker = "Me", Text = "What was that?", }, [20170305] = { ID = 20170305, Speaker = "Sisia", Text = "It's—no—thing—", }, [20170306] = { ID = 20170306, Text = "(Sunlight filters through the rustling leaves as she closes her eyes against the backrest, letting out a soft, heavy sigh.)", }, [20170307] = { ID = 20170307, Speaker = "Sisia", Text = "Come to think of it, it's been forever since I just took a peaceful walk like this.", }, [20170308] = { ID = 20170308, Text = "(A refreshing breeze brushes past us. Care to chat about something?)", }, [20170309] = { ID = 20170309, }, [20170310] = { ID = 20170310, }, [20170311] = { ID = 20170311, Speaker = "Sisia", Text = "Playing catch... I feel like I played that with Cele when I was little.", }, [20170312] = { ID = 20170312, Speaker = "Sisia", Text = "Except the ball ended up rolling down the hillside right along with Cele.", }, [20170313] = { ID = 20170313, Speaker = "Me", Text = "...Sounds like I should change the plan then.", }, [20170314] = { ID = 20170314, Text = "(A few minutes later, I draw a line on the floor and set up a row of bamboo baskets a few meters ahead.)", }, [20170315] = { ID = 20170315, Text = "(Holding a small sandbag in her delicate hand, Sisia tosses it forward, clipping the rim of the basket.)", }, [20170316] = { ID = 20170316, Speaker = "Sisia", Text = "Ah, I see. Replacing the ball with sandbags keeps them from rolling all over the place, huh?", }, [20170317] = { ID = 20170317, Speaker = "Sisia", Text = "Quite clever of you, actually.", }, [20170318] = { ID = 20170318, Speaker = "Me", Text = "How about a match then? Let's see who gets more in.", }, [20170319] = { ID = 20170319, Speaker = "Sisia", Text = "It's just simple beanbag tossing. Can something like this even count as exercise?", }, [20170320] = { ID = 20170320, Speaker = "Sisia", Text = "How childish. Fine, I'll indulge you and play along for a bit.", }, [20170321] = { ID = 20170321, Text = "(A few minutes later, the baskets are filled with white beanbags, while red ones are scattered all over the floor.)", }, [20170322] = { ID = 20170322, Text = "(Sisia pouts her cheeks in frustration.)", }, [20170323] = { ID = 20170323, Speaker = "Me", Text = "Want to take a break and rest a bit?", }, [20170324] = { ID = 20170324, Speaker = "Sisia", Text = "No need. My stamina is completely fine. Let's go another round.", }, [20170325] = { ID = 20170325, Speaker = "Me", Text = "You seem to be having a lot of fun.", }, [20170326] = { ID = 20170326, Speaker = "Sisia", Text = "I'm merely gathering material for my writing. This childish game makes for decent fairytale inspiration.", }, [20170327] = { ID = 20170327, Text = "(Sisia continues throwing beanbags, stealing glances at me every now and then.)", }, [20170328] = { ID = 20170328, Text = "(As she glances back more frequently, her feet creep further forward, until she's a full step over the line.)", }, [20170329] = { ID = 20170329, Text = "(Seeing Sisia's earnest yet relaxed expression, I can't bring myself to call her out.)", }, [20170330] = { ID = 20170330, Text = "(A few more minutes pass, and this time, not a single red beanbag is left on the floor.)", }, [20170331] = { ID = 20170331, Text = "(She quietly steps back behind the line, puffing out her chest proudly.)", }, [20170332] = { ID = 20170332, Speaker = "Me", Text = "Look at you having so much fun—I almost forgot who called this game childish just a minute ago.", }, [20170333] = { ID = 20170333, Speaker = "Sisia", Text = "I simply refuse to let a game with such crude design defeat me, that's all.", }, [20170334] = { ID = 20170334, Speaker = "Me", Text = "Are you exhausted? Want to take a break and sit down?", }, [20170335] = { ID = 20170335, Speaker = "Sisia", Text = "This is way more exhausting than pulling all-nighters to hit writing deadlines!", }, [20170336] = { ID = 20170336, Speaker = "Sisia", Text = "How about as the loser's punishment, you carry me over to that tree?", }, [20170337] = { ID = 20170337, Speaker = "Sisia", Text = "Hmm?", }, [20170338] = { ID = 20170338, Speaker = "Sisia", Text = "Wipe that creepy grin off your face...", }, [20170339] = { ID = 20170339, Speaker = "Me", Text = "Hehehe—", }, [20170340] = { ID = 20170340, Speaker = "Sisia", Text = "Wait, don't come any closer—", }, [20170341] = { ID = 20170341, Speaker = "Sisia", Text = "That was a joke!", }, [20170342] = { ID = 20170342, Speaker = "Sisia", Text = "Eek! Wh-Wh-What are you—", }, [20170343] = { ID = 20170343, Text = "(Before Sisia can react, I scoop up her body in my arms.)", }, [20170344] = { ID = 20170344, Text = "(Sweeping her into a full princess carry, I stroll leisurely over toward the shade of the tree.)", }, [20170345] = { ID = 20170345, Speaker = "Sisia", Text = "What on earth are you doing? Is this sexual harassment again?", }, [20170346] = { ID = 20170346, Speaker = "Sisia", Text = "This is 100% sexual harassment!", }, [20170347] = { ID = 20170347, Text = "(I gently set Sisia down onto the bench under the cool shade.)", }, [20170348] = { ID = 20170348, Text = "(The moment she sits down, she exhales a heavy sigh as her frail shoulders slump in relief.)", }, [20170349] = { ID = 20170349, Speaker = "Me", Text = "Why's your face so flushed? Did a few tosses exhaust you that much?", }, [20170350] = { ID = 20170350, Speaker = "Sisia", Text = "It's NOT because of the tossing...!", }, [20170351] = { ID = 20170351, Speaker = "Me", Text = "What was that?", }, [20170352] = { ID = 20170352, Speaker = "Sisia", Text = "It's—no—thing—", }, [20170353] = { ID = 20170353, Text = "(Sunlight filters through the rustling leaves as she closes her eyes against the backrest, letting out a soft, heavy sigh.)", }, [20170354] = { ID = 20170354, Speaker = "Sisia", Text = "Come to think of it, it's been forever since I just took a peaceful walk like this.", }, [20170355] = { ID = 20170355, Text = "(A refreshing breeze brushes past us. Care to chat about something?)", }, [20170356] = { ID = 20170356, }, [20170357] = { ID = 20170357, }, [20170358] = { ID = 20170358, Speaker = "Me", Text = "How about we ride a bike? There happens to be one right here.", }, [20170359] = { ID = 20170359, Speaker = "Sisia", Text = "I've never ridden one before. Teach me.", }, [20170360] = { ID = 20170360, Speaker = "Me", Text = "Oh? I thought the scholarly Sisia knew how to do everything?", }, [20170361] = { ID = 20170361, Speaker = "Sisia", Text = "There was no need. A study and snowy ground don't require bicycles. Besides, don't forget that I'm a patient.", }, [20170363] = { ID = 20170363, Speaker = "Sisia", Text = "This saddle looks very unstable.", }, [20170364] = { ID = 20170364, Speaker = "Me", Text = "You haven't even sat on it yet, how do you know if it's stable?", }, [20170365] = { ID = 20170365, Speaker = "Sisia", Text = "Mmh...", }, [20170366] = { ID = 20170366, Speaker = "Me", Text = "Grip the handles tight, look straight ahead, don't stare down at the wheels.", }, [20170367] = { ID = 20170367, Speaker = "Sisia", Text = "It's not about where I look, I feel like I'm going to crash regardless.", }, [20170368] = { ID = 20170368, Speaker = "Me", Text = "Don't worry, I'll hold onto you.", }, [20170369] = { ID = 20170369, Speaker = "Me", Text = "Move your center of gravity with the handlebars, don't pull hard with your arms.", }, [20170370] = { ID = 20170370, Speaker = "Sisia", Text = "Handl... where is that? Anyway, is it like this...?", }, [20170371] = { ID = 20170371, Speaker = "Me", Text = "Exactly. You're catching on way faster than I expected.", }, [20170372] = { ID = 20170372, Speaker = "Sisia", Text = "The theory isn't difficult in the first place. What's hard is that my body won't listen.", }, [20170373] = { ID = 20170373, Speaker = "Me", Text = "See? We'll figure it out as we go.", }, [20170374] = { ID = 20170374, Text = "(After making a few more laps, a bit of sweat beads on her forehead, yet a subtle smirk of unadmitted pride tugs at her lips.)", }, [20170375] = { ID = 20170375, Speaker = "Sisia", Text = "It's nothing worth praising.", }, [20170376] = { ID = 20170376, Text = "(Attempting to speed up to show off her progress, the handlebars slip out of alignment on a turn—sending her and the bike tumbling right into me.)", }, [20170377] = { ID = 20170377, Speaker = "Me", Text = "Whoa, hold on—", }, [20170378] = { ID = 20170378, Text = "(I extend a hand to catch the bicycle frame while wrapping my other hand tightly around her slender waist, both of us tumbling together into a tangled heap.)", }, [20170379] = { ID = 20170379, Speaker = "Sisia", Text = "...Your reaction time is surprisingly sharp.", }, [20170380] = { ID = 20170380, Speaker = "Me", Text = "Real skill shows in critical moments. Usually I'm just playing dumb.", }, [20170381] = { ID = 20170381, Speaker = "Sisia", Text = "Faking it this long without getting exposed is a talent on its own.", }, [20170382] = { ID = 20170382, Speaker = "Sisia", Text = "Again.", }, [20170383] = { ID = 20170383, Speaker = "Me", Text = "You still want to ride?", }, [20170384] = { ID = 20170384, Speaker = "Sisia", Text = "Of course, I've already gotten the hang of it.", }, [20170385] = { ID = 20170385, Speaker = "Me", Text = "Alright, one more time then.", }, [20170386] = { ID = 20170386, Text = "(This time, the tires trace a crooked yet flawless circle around the central pillar of the grounds, swaying unsteadily back before coming to a smooth stop right before me.)", }, [20170387] = { ID = 20170387, Speaker = "Me", Text = "Look at that, you mastered it.", }, [20170388] = { ID = 20170388, Speaker = "Sisia", Text = "It's not like it's a particularly impressive skill anyway.", }, [20170389] = { ID = 20170389, Speaker = "Me", Text = "The pride on your face is practically overflowing, almost like you're waiting for me to praise you.", }, [20170390] = { ID = 20170390, Speaker = "Sisia", Text = "I do NOT! Who needs your pathetic validation anyway?", }, [20170391] = { ID = 20170391, Speaker = "Me", Text = "Fine, fine, you don't. Want to take a break first?", }, [20170393] = { ID = 20170393, Speaker = "Me", Text = "Oh?", }, [20170394] = { ID = 20170394, Speaker = "Sisia", Text = "Mmh?", }, [20170395] = { ID = 20170395, Speaker = "Sisia", Text = "Wipe that creepy grin off your face...", }, [20170396] = { ID = 20170396, Speaker = "Me", Text = "Hehehe—", }, [20170398] = { ID = 20170398, Speaker = "Sisia", Text = "Eek! Wh-Wh-What are you—", }, [20170399] = { ID = 20170399, Text = "(Before Sisia can react, I scoop up her body in my arms.)", }, [20170400] = { ID = 20170400, Text = "(Sweeping her into a full princess carry, I stroll leisurely over toward the shade of the tree.)", }, [20170401] = { ID = 20170401, Speaker = "Sisia", Text = "What on earth are you doing? Is this sexual harassment again?", }, [20170402] = { ID = 20170402, Speaker = "Sisia", Text = "This is 100% sexual harassment!", }, [20170403] = { ID = 20170403, Text = "(I gently set Sisia down onto the bench under the cool shade.)", }, [20170404] = { ID = 20170404, Text = "(The moment she sits down, she exhales a heavy sigh as her frail shoulders slump in relief.)", }, [20170407] = { ID = 20170407, Speaker = "Me", Text = "What was that?", }, [20170408] = { ID = 20170408, Speaker = "Sisia", Text = "It's—no—thing—", }, [20170409] = { ID = 20170409, Text = "(Sunlight filters through the rustling leaves as she closes her eyes against the backrest, letting out a soft, heavy sigh.)", }, [20170410] = { ID = 20170410, Speaker = "Sisia", Text = "Come to think of it, it's been forever since I just took a peaceful walk like this.", }, [20170411] = { ID = 20170411, Text = "(A refreshing breeze brushes past us. Care to chat about something?)", }, [20170412] = { ID = 20170412, }, [20170413] = { ID = 20170413, }, [20170414] = { ID = 20170414, Speaker = "Me", Text = "What do you usually do?", }, [20170415] = { ID = 20170415, Speaker = "Sisia", Text = "Read books, lie around, and have Celeia bring me food and stuff.", }, [20170418] = { ID = 20170418, Speaker = "Me", Text = "You and Celeia go way back, don't you?", }, [20170419] = { ID = 20170419, Speaker = "Sisia", Text = "We've known each other since before I could even walk properly.", }, [20170420] = { ID = 20170420, Speaker = "Me", Text = "That really is a long time.", }, [20170421] = { ID = 20170421, Speaker = "Sisia", Text = "When I was little, my health was terrible and there were so many things I couldn't do, but Cele was always by my side.", }, [20170422] = { ID = 20170422, Speaker = "Sisia", Text = "She just naturally took over doing things for me that she had no business doing.", }, [20170423] = { ID = 20170423, Text = "(She says this in a tone calmer than any of her usual complaints, so calm it almost feels like she isn't talking about herself.)", }, [20170424] = { ID = 20170424, Speaker = "Me", Text = "You sound so detached saying that—I almost thought you were reading about someone else.", }, [20170425] = { ID = 20170425, Speaker = "Sisia", Text = "Well, it's all in the past anyway. To me, being able to live until now makes every day feel like a story.", }, [20170426] = { ID = 20170426, Speaker = "Me", Text = "Equally exciting?", }, [20170427] = { ID = 20170427, Speaker = "Sisia", Text = "Equally meaningless.", }, [20170428] = { ID = 20170428, Speaker = "Me", Text = "...", }, [20170429] = { ID = 20170429, Text = "(I refrain from probing further, letting a quiet pause linger as the cool wind gently washes the heavy topic away.)", }, [20170430] = { ID = 20170430, Speaker = "Sisia", Text = "...Still, being looked after all this time isn't so bad.", }, [20170431] = { ID = 20170431, Speaker = "Sisia", Text = "I've always felt like Cele is a total airhead.", }, [20170432] = { ID = 20170432, Speaker = "Sisia", Text = "Always foolishly optimistic, always hopelessly naive.", }, [20170433] = { ID = 20170433, Speaker = "Sisia", Text = "Perhaps that head of hers doesn't hold too many worries.", }, [20170434] = { ID = 20170434, Speaker = "Sisia", Text = "Fortunately, the folks back at Hope Hill were all decent people.", }, [20170435] = { ID = 20170435, Speaker = "Sisia", Text = "Otherwise, with Cele's soft nature, she would've been bullied to tears long ago.", }, [20170436] = { ID = 20170436, Speaker = "Me", Text = "You two really share a deep bond.", }, [20170437] = { ID = 20170437, Speaker = "Sisia", Text = "How could it not be good? After all, she has to look after a sick patient.", }, [20170438] = { ID = 20170438, Speaker = "Me", Text = "I think even if you weren't a patient, Celeia would still happily be your friend.", }, [20170439] = { ID = 20170439, Speaker = "Sisia", Text = "Why say things like that? It's so cheesy.", }, [20170440] = { ID = 20170440, Speaker = "Me", Text = "It's nothing, I just think that unlike Celeia, you're way too pessimistic.", }, [20170441] = { ID = 20170441, Speaker = "Sisia", Text = "Well, I am a writer after all.", }, [20170442] = { ID = 20170442, Speaker = "Sisia", Text = "The literary masterpieces that leave their mark on history are almost always tragedies.", }, [20170443] = { ID = 20170443, Speaker = "Sisia", Text = "Everyone likes comedies, but what people truly remember for a lifetime are those painful memories, right?", }, [20170444] = { ID = 20170444, Speaker = "Me", Text = "So, do you enjoy painful memories?", }, [20170445] = { ID = 20170445, Speaker = "Sisia", Text = "It's not like a girl like me has many happy memories to begin with.", }, [20170446] = { ID = 20170446, Speaker = "Me", Text = "Were you happy today then?", }, [20170447] = { ID = 20170447, Speaker = "Sisia", Text = "Ugh, shut up! I wasn't happy at all!", }, [20170448] = { ID = 20170448, Speaker = "Sisia", Text = "Let me think, the Captain's level of annoyance has made it to third place now.", }, [20170450] = { ID = 20170450, Speaker = "Me", Text = "Well, that's fantastic news then!", }, [20170451] = { ID = 20170451, Speaker = "Sisia", Text = "What's so great about it?", }, [20170452] = { ID = 20170452, Speaker = "Me", Text = "As long as I keep trying, the last place on the hatred list will eventually mean \"most favorite.\"", }, [20170453] = { ID = 20170453, Speaker = "Sisia", Text = "You really have an impossibly shameless thick skin.", }, [20170454] = { ID = 20170454, Text = "(Sisia pushes herself up from the seat.)", }, [20170455] = { ID = 20170455, Speaker = "Sisia", Text = "I've rested plenty now. Shall we get back to it?", }, [20170456] = { ID = 20170456, Speaker = "Me", Text = "Oh? Feeling that motivated?", }, [20170457] = { ID = 20170457, Speaker = "Sisia", Text = "If I don't work out a little more today, you'll just pester the living daylight out of me again tomorrow, Captain.", }, [20170458] = { ID = 20170458, Speaker = "Sisia", Text = "How about I offer the Captain a sweet little reward?", }, [20170459] = { ID = 20170459, Speaker = "Sisia", Text = "But you have to catch up to me first!", }, [20170460] = { ID = 20170460, Text = "(Finishing her sentence, Sisia playfully sticks out her tongue at me and dashes off ahead.)", }, [20170461] = { ID = 20170461, }, [20170462] = { ID = 20170462, }, [20170463] = { ID = 20170463, Speaker = "Sisia", Text = "Cough, cough, cough, cough!", }, [20170464] = { ID = 20170464, Speaker = "Me", Text = "What the hell are you doing?! Here, drink some water!", }, [20170465] = { ID = 20170465, Speaker = "Sisia", Text = "I just... overexerted my body...", }, [20170466] = { ID = 20170466, Text = "(Sisia, who had dashed off looking so full of energy moments ago,)", }, [20170467] = { ID = 20170467, Text = "(couldn't hold up for more than a minute before collapsing completely limp on the grass, panting heavily.)", }, [20170468] = { ID = 20170468, Speaker = "Me", Text = "You're really making me worry, you know!", }, [20170469] = { ID = 20170469, Speaker = "Me", Text = "And also... your chest.", }, [20170470] = { ID = 20170470, Speaker = "Me", Text = "That's not very ladylike, at least cover yourself up a little.", }, [20170471] = { ID = 20170471, Speaker = "Sisia", Text = "There's nobody else around anyway, what are you getting so worked up about?", }, [20170474] = { ID = 20170474, Speaker = "Me", Text = "Speaking of which, weren't you the one who insisted on keeping going? How'd you collapse so fast?", }, [20170475] = { ID = 20170475, Speaker = "Sisia", Text = "...That's right, I was the one who said it.", }, [20170476] = { ID = 20170476, Speaker = "Sisia", Text = "But still... I overdid it way too much.", }, [20170477] = { ID = 20170477, Speaker = "Sisia", Text = "Tomorrow... let's stick to simple \"breathing exercises.\" At least I won't look this pitifully disheveled.", }, [20170478] = { ID = 20170478, Speaker = "Me", Text = "Does breathing even count as exercise? You're just giving yourself an excuse to back down.", }, [20170479] = { ID = 20170479, Speaker = "Sisia", Text = "As long as my heart rate spikes up, theoretically it fully qualifies as a workout.", }, [20170480] = { ID = 20170480, Speaker = "Me", Text = "You're totally making up excuses to slack off! Man, theories sure are convenient when you're lazy.", }, [20170481] = { ID = 20170481, Speaker = "Sisia", Text = "As long as the outcome works in my favor, that's all that matters.", }, [20170482] = { ID = 20170482, Speaker = "Me", Text = "Alright, alright, so how do you want to rest? You can't just lie here forever.", }, [20170483] = { ID = 20170483, Text = "(Sisia doesn't answer. She simply rolls over slowly, burying her body into the grass.)", }, [20170484] = { ID = 20170484, Text = "(She buries her face into the greenery, taking a deep breath of air filled with the scent of sunlight.)", }, [20170485] = { ID = 20170485, Speaker = "Sisia", Text = "...The grass is so comfortable. So much softer than the floor in my study.", }, [20170487] = { ID = 20170487, Speaker = "Sisia", Text = "I do. I want to so badly.", }, [20170488] = { ID = 20170488, Text = "(No sooner have the words left her mouth than Sisia starts rolling across the grass on her own, circle after circle.)", }, [20170489] = { ID = 20170489, Text = "(She doesn't care at all about the grass clippings clinging to her, looking nothing like her usual stern, scholarly self.)", }, [20170490] = { ID = 20170490, Speaker = "Me", Text = "Hey, hey, are you a cat or something? Or are you imitating some weird insect's mating dance?!", }, [20170491] = { ID = 20170491, Speaker = "Sisia", Text = "...I've officially exhausted a whole year's quota of exercise. For the next 364 days, I plan to do absolutely nothing but rest.", }, [20170492] = { ID = 20170492, Speaker = "Me", Text = "Sure, sure, let's get you rested up first.", }, [20170493] = { ID = 20170493, Speaker = "Sisia", Text = "...If every single \"workout\" came with sweet reward like this, I suppose I could consider doing it more often.", }, [20170494] = { ID = 20170494, Speaker = "Me", Text = "What reward?", }, [20170495] = { ID = 20170495, Speaker = "Sisia", Text = "Oh, nothing at all~", }, [20170496] = { ID = 20170496, }, [20170497] = { ID = 20170497, }, [20170499] = { ID = 20170499, Speaker = "Sisia", Text = "That's something only Choppy would do.", }, [20170500] = { ID = 20170500, Speaker = "Me", Text = "Or splash water on me?", }, [20170501] = { ID = 20170501, Speaker = "Sisia", Text = "Just what kind of image do you have of me in your mind...", }, [20170503] = { ID = 20170503, Speaker = "Sisia", Text = "Close your eyes and find out for yourself.", }, [20170504] = { ID = 20170504, Speaker = "Me", Text = "You always leave your sentences half-said, it really leaves me feeling insecure.", }, [20170505] = { ID = 20170505, Speaker = "Sisia", Text = "Your sense of security isn't my responsibility, Captain.", }, [20170506] = { ID = 20170506, Text = "(She stares intensely at me. I hesitate, a bad feeling still tingling in the back of my mind.)", }, [20170507] = { ID = 20170507, Speaker = "Me", Text = "Why are you being so serious? It makes me even more afraid to close my eyes.", }, [20170508] = { ID = 20170508, Speaker = "Sisia", Text = "If you don't close your eyes, you won't get your reward, you know.", }, [20170509] = { ID = 20170509, Speaker = "Me", Text = "Fine, fine, don't look at me like that. I'll close them.", }, [20170510] = { ID = 20170510, }, [20170511] = { ID = 20170511, }, [20170512] = { ID = 20170512, Speaker = "Sisia", Text = "Captain...", }, [20170513] = { ID = 20170513, Speaker = "Sisia", Text = "What are you doing?", }, [20170514] = { ID = 20170514, Speaker = "Me", Text = "Wait, isn't this how it's supposed to go?", }, [20170515] = { ID = 20170515, Speaker = "Sisia", Text = "Of course not! A cliché plot like that only happens in fictional stories.", }, [20170517] = { ID = 20170517, Speaker = "Sisia", Text = "Close your eyes and find out for yourself.", }, [20170518] = { ID = 20170518, Speaker = "Me", Text = "You always leave your sentences half-said, it really leaves me feeling insecure.", }, [20170520] = { ID = 20170520, Text = "(She stares intensely at me. I hesitate, a bad feeling still tingling in the back of my mind.)", }, [20170521] = { ID = 20170521, Speaker = "Me", Text = "Why are you being so serious? It makes me even more afraid to close my eyes.", }, [20170522] = { ID = 20170522, Speaker = "Sisia", Text = "If you don't close your eyes, you won't get your reward, you know.", }, [20170523] = { ID = 20170523, Speaker = "Me", Text = "Fine, fine, don't look at me like that. I'll close them.", }, [20170524] = { ID = 20170524, }, [20170525] = { ID = 20170525, }, [20170615] = { ID = 20170615, }, [20170625] = { ID = 20170625, }, [40020155] = { ID = 40020155, Speaker = "Vera", Text = "Complaining, quite exhausting.", }, [40020208] = { ID = 40020208, Speaker = "Vera", Text = "Since it’s hard to guess, let me sing it to you.", }, [40020629] = { ID = 40020629, Text = "The vibrations from the spaceship’s engines deep inside travel all the way to the soles of my feet, but the closer I get to Revontulet’s cabin, the thinner that bit of warmth becomes.", }, [10070225] = { ID = 10070225, Speaker = "Nefertiti", Text = "Mm.", }, [40020001] = { ID = 40020001, }, [40020002] = { ID = 40020002, Text = "Something about the surroundings just felt off.", }, [40020003] = { ID = 40020003, Text = "More precisely, it was unnaturally warm. I was certain I’d been on an ice planet the night before...", }, [40020004] = { ID = 40020004, Text = "With who... did I have a few drinks?", }, [40020005] = { ID = 40020005, }, [40020006] = { ID = 40020006, }, [40020007] = { ID = 40020007, Text = "I propped myself up and looked around—besides the waves of grass rippling in the wind and the sky glowing a brilliant blue, there was nothing else.", }, [40020008] = { ID = 40020008, Speaker = "Me", Text = "...Where is this?", }, [40020009] = { ID = 40020009, Text = "Just as I was still checking to make sure my heart hadn’t been ripped out, a laugh I knew all too well, yet somehow didn’t, drifted over from afar.", }, [40020010] = { ID = 40020010, Text = "I looked up and saw Sisia toss aside her shawl, then hop and skip through the flowers while chasing a butterfly.", }, [40020011] = { ID = 40020011, Text = "She was laughing with complete abandon, her cheeks flushed with color—that wasn’t the frail little Sisia I knew at all.", }, [40020012] = { ID = 40020012, Speaker = "Me", Text = "...Huh? Sisia?", }, [40020013] = { ID = 40020013, Speaker = "Sisia", Text = "Ugh!", }, [40020014] = { ID = 40020014, Text = "(She froze like someone had stepped on her tail, and the butterfly at her fingertips took the chance to flutter away.)", }, [40020015] = { ID = 40020015, Speaker = "Sisia", Text = "Cough, cough.", }, [40020016] = { ID = 40020016, Speaker = "Sisia", Text = "You’re finally awake. I thought you were going to sleep until sunset.", }, [40020018] = { ID = 40020018, Speaker = "Sisia", Text = "Don’t look at me like that! You didn’t see anything just now!", }, [40020020] = { ID = 40020020, Speaker = "Sisia", Text = "Of course not.", }, [40020021] = { ID = 40020021, Speaker = "Sisia", Text = "Ahem! The point is, you finally woke up.", }, [40020022] = { ID = 40020022, Text = "Her voice slipped back into that hopeless tone again—though the excitement from just moments ago still lingered in her eyes.", }, [40020024] = { ID = 40020024, Speaker = "Sisia", Text = "I don’t know. When I woke up, you were already lying here.", }, [40020025] = { ID = 40020025, Speaker = "Sisia", Text = "Let me make this clear first: I’m not taking care of you. I’m already prepared to abandon Captain over there.", }, [40020027] = { ID = 40020027, Speaker = "Sisia", Text = "Grassland. Unless you’re blind, that should be pretty obvious, right?", }, [40020029] = { ID = 40020029, Speaker = "Sisia", Text = "Because the answer is I don’t know. No need to waste time.", }, [40020031] = { ID = 40020031, Speaker = "Sisia", Text = "I was SCOUTing the terrain!", }, [40020032] = { ID = 40020032, Speaker = "Sisia", Text = "Stop throwing off my rhythm.", }, [40020033] = { ID = 40020033, Speaker = "Sisia", Text = "Anyway, something’s definitely off here. The sky is too clean, the wind is too gentle, and even the smell of the grass is sweet in a way that doesn’t feel real.", }, [40020035] = { ID = 40020035, Speaker = "Sisia", Text = "Because this was never Hope Hill to begin with.", }, [40020037] = { ID = 40020037, Speaker = "Sisia", Text = "Only one thing—I felt completely comfortable when I woke up.", }, [40020038] = { ID = 40020038, Speaker = "Sisia", Text = "No stabbing pain in my heart, and no trouble breathing either.", }, [40020039] = { ID = 40020039, Speaker = "Sisia", Text = "It’s almost like... I don’t know, I’ve got a brand-new heart!", }, [40020041] = { ID = 40020041, Speaker = "Sisia", Text = "Anything that feels too good usually comes with a price.", }, [40020043] = { ID = 40020043, Speaker = "Sisia", Text = "At least this way I can be sure I’m still myself. That should put you more at ease, too.", }, [40020046] = { ID = 40020046, Speaker = "Sisia", Text = "Before you woke up, I already made a full round around this area.", }, [40020047] = { ID = 40020047, Speaker = "Sisia", Text = "There’s a small house to the east. Smoke is rising from the chimney, so it looks like someone lives there.", }, [40020049] = { ID = 40020049, Speaker = "Sisia", Text = "Mm, for now, this is the only lead we have.", }, [40020050] = { ID = 40020050, Speaker = "Sisia", Text = "Let’s go, Captain.", }, [40020051] = { ID = 40020051, Text = "Sisia skipped away with a light, cheerful step.", }, [40020052] = { ID = 40020052, }, [40020053] = { ID = 40020053, }, [40020054] = { ID = 40020054, Speaker = "Sisia", Text = "Mm~ The air is unexpectedly clean.", }, [40020056] = { ID = 40020056, Speaker = "Sisia", Text = "Huh!?", }, [40020057] = { ID = 40020057, Speaker = "???", Text = "Welcome, travelers.", }, [40020059] = { ID = 40020059, Speaker = "Elena", Text = "How do you know my name—more importantly...", }, [40020060] = { ID = 40020060, Speaker = "Elena", Text = "If there’s even a chance someone could get lost, the lights should stay on.", }, [40020061] = { ID = 40020061, Speaker = "Sisia", Text = "You really never change...", }, [40020063] = { ID = 40020063, Speaker = "Elena", Text = "Though you do look oddly familiar to me as well.", }, [40020064] = { ID = 40020064, Speaker = "Elena", Text = "But unfortunately, this is our first meeting.", }, [40020065] = { ID = 40020065, Speaker = "Sisia", Text = "Not the same person, but the same characters, written into different stories.", }, [40020067] = { ID = 40020067, Speaker = "Elena", Text = "I suppose you’re here looking for something? Otherwise, you wouldn’t have come all the way here.", }, [40020070] = { ID = 40020070, Speaker = "Elena", Text = "If you want to leave, you have to go to the City of Wishes.", }, [40020071] = { ID = 40020071, Speaker = "Sisia", Text = "Honestly, I think this place is pretty nice.", }, [40020072] = { ID = 40020072, Speaker = "Sisia", Text = "And the air feels so good—I could stay a little longer.", }, [40020074] = { ID = 40020074, Speaker = "Sisia", Text = "Not that far. I just wish this state could be taken back with me.", }, [40020075] = { ID = 40020075, Speaker = "Elena", Text = "That... might actually be possible.", }, [40020077] = { ID = 40020077, Speaker = "Elena", Text = "Mm. Because this is where wishes gather. As long as you come here and reach the City of Wishes...", }, [40020078] = { ID = 40020078, Speaker = "Elena", Text = "you can carry your wish with you and return to Hope Hill.", }, [40020079] = { ID = 40020079, Speaker = "Elena", Text = "This is a border village, and only those who are waiting live here.", }, [40020080] = { ID = 40020080, Speaker = "Sisia", Text = "Waiting for what?", }, [40020081] = { ID = 40020081, Speaker = "Elena", Text = "Waiting to figure out whether they should go to the City of Wishes.", }, [40020082] = { ID = 40020082, Speaker = "Elena", Text = "A sorceress lives there, and they say she can grant any wish, just like the legendary Goddess of Hope.", }, [40020084] = { ID = 40020084, Speaker = "Elena", Text = "Hmm?", }, [40020086] = { ID = 40020086, Speaker = "Sisia", Text = "Suit yourself. But wishes and all that stuff... Ugh...", }, [40020087] = { ID = 40020087, Speaker = "Sisia", Text = "As expected, even after being tormented so badly...", }, [40020088] = { ID = 40020088, Speaker = "Sisia", Text = "it’s still hard not to care completely.", }, [40020090] = { ID = 40020090, Speaker = "Sisia", Text = "I hope it’s not sexual harassment again. And yes, I said \"again.\"", }, [40020092] = { ID = 40020092, Speaker = "Elena", Text = "No problem, but I don’t have a wish I want granted.", }, [40020093] = { ID = 40020093, Speaker = "Elena", Text = "Let’s talk while we walk.", }, [40020094] = { ID = 40020094, }, [40020095] = { ID = 40020095, }, [40020097] = { ID = 40020097, Speaker = "Elena", Text = "Yes—if you just follow the golden road, you can reach the City of Wishes.", }, [40020099] = { ID = 40020099, Speaker = "Sisia", Text = "It’s not that no one digs it up—no one needs to.", }, [40020100] = { ID = 40020100, Speaker = "Sisia", Text = "If this really is where wishes gather, then money might be worth less than a loaf of bread.", }, [40020101] = { ID = 40020101, Speaker = "Elena", Text = "I don’t have any wishes I want.", }, [40020102] = { ID = 40020102, Speaker = "Sisia", Text = "You’ve said that many times.", }, [40020103] = { ID = 40020103, Speaker = "Elena", Text = "Money can’t solve my problems.", }, [40020104] = { ID = 40020104, Speaker = "Elena", Text = "I don’t know why I’m here.", }, [40020105] = { ID = 40020105, Speaker = "Elena", Text = "I live on the edge of the kingdom.", }, [40020106] = { ID = 40020106, Speaker = "Elena", Text = "I watch the sunrise every day, then the sunset, and then I watch the sunrise again.", }, [40020108] = { ID = 40020108, Speaker = "Elena", Text = "That and meaningful are two different things.", }, [40020109] = { ID = 40020109, Speaker = "Elena", Text = "I want to do something meaningful.", }, [40020110] = { ID = 40020110, Speaker = "Elena", Text = "Not just hold a glowing orb in my arms.", }, [40020111] = { ID = 40020111, Speaker = "Sisia", Text = "That orb glows on its own, so I’m sure that’s something to be proud of, right?", }, [40020112] = { ID = 40020112, Speaker = "Elena", Text = "It glowing isn’t my doing—it does that by itself.", }, [40020114] = { ID = 40020114, Speaker = "Elena", Text = "I don’t know. Maybe I just want to do something...", }, [40020115] = { ID = 40020115, Speaker = "Elena", Text = "I just want to see what something meaningful looks like.", }, [40020116] = { ID = 40020116, Text = "The road ahead bends, and the spire of the City of Wishes, which should have been on the horizon,", }, [40020117] = { ID = 40020117, Text = "now seems unreasonably close, with a faint golden glow seeping out from the direction of the city walls.", }, [40020118] = { ID = 40020118, Speaker = "Sisia", Text = "Come to think of it, that city up ahead looks closer than I expected.", }, [40020119] = { ID = 40020119, Speaker = "Elena", Text = "The golden road shortens itself.", }, [40020121] = { ID = 40020121, Speaker = "Elena", Text = "For those willing to walk it, the road shortens. For those who hesitate, it lengthens.", }, [40020122] = { ID = 40020122, Speaker = "Sisia", Text = "Then what if I just leave the Gold Road and cut straight across?", }, [40020123] = { ID = 40020123, Speaker = "Elena", Text = "Mmh... Ngh... if we stray off the road...", }, [40020124] = { ID = 40020124, Text = "Elena lowered her head, her face reddening, as if she had recalled some unpleasant memory.", }, [40020125] = { ID = 40020125, Speaker = "Sisia", Text = "Stray off the road?", }, [40020127] = { ID = 40020127, Speaker = "Sisia", Text = "What? I can only hear the wind.", }, [40020128] = { ID = 40020128, Text = "At the end of the road, where there had once been nothing, an orange wooden crate had appeared at some point, along with a familiar figure standing on top of it, waving at the three of them.", }, [40020130] = { ID = 40020130, Speaker = "Sisia", Text = "Don't ask me. I've never seen anyone greet people standing on a fruit crate in my life.", }, [40020131] = { ID = 40020131, Speaker = "Elena", Text = "Let's take another route.", }, [40020132] = { ID = 40020132, Text = "The three of them hid in the bushes, preparing to leave by going around.", }, [40020133] = { ID = 40020133, Speaker = "Vera", Text = "Stop right there.", }, [40020134] = { ID = 40020134, Speaker = "Vera", Text = "Outrageous, the three of you. You saw me, and still chose to avoid me.", }, [40020136] = { ID = 40020136, Speaker = "Vera", Text = "Halt—if you want to pass through here, you'll have to pay a price first.", }, [40020137] = { ID = 40020137, Speaker = "Vera", Text = "Price—listen to my performance, all of it. Not a single song left out.", }, [40020139] = { ID = 40020139, Speaker = "Sisia", Text = "I don't have time to waste on that. I just want to get to the City of Wishes as soon as possible.", }, [40020140] = { ID = 40020140, Speaker = "Sisia", Text = "You said we can only pass after listening to it all—fine, then tell us how many songs. Give me a number.", }, [40020142] = { ID = 40020142, Speaker = "Elena", Text = "Nineteen...", }, [40020143] = { ID = 40020143, Speaker = "Vera", Text = "Mm, at my current pace, it'd take me... about as long as a lifetime to sing them all.", }, [40020145] = { ID = 40020145, Speaker = "Vera", Text = "Refusal. Perfection means leaving nothing out.", }, [40020146] = { ID = 40020146, Text = "Sisia gritted her teeth and, during the opening in Vera's speech, tried to slip past on the left. But Vera blocked her path.", }, [40020147] = { ID = 40020147, Speaker = "Vera", Text = "Cutting in line is not allowed. It wouldn't be fair to the other fans waiting their turn.", }, [40020148] = { ID = 40020148, Speaker = "Sisia", Text = "...Where are these other fans supposed to be?", }, [40020149] = { ID = 40020149, Speaker = "Elena", Text = "Miss Vera, could we trade you something else and let us pass first?", }, [40020150] = { ID = 40020150, Speaker = "Vera", Text = "Interested. Something else?", }, [40020151] = { ID = 40020151, Speaker = "Elena", Text = "Like—an everlasting lamp, so you wouldn’t have to be afraid of the dark when you sing at night.", }, [40020152] = { ID = 40020152, Speaker = "Vera", Text = "That does sound tempting, but this is non-negotiable.", }, [40020153] = { ID = 40020153, Speaker = "Vera", Text = "My wish is to make the entire universe into fans.", }, [40020154] = { ID = 40020154, Speaker = "Vera", Text = "So I sang by the fields while planting wheat, constantly building up my popularity.", }, [40020156] = { ID = 40020156, Speaker = "Sisia", Text = "I’m not so frail that I can’t even walk, but I refuse to stay here and waste my life with you.", }, [40020158] = { ID = 40020158, Speaker = "Elena", Text = "If we keep deadlocked like this, will we end up becoming travelers who need to be rescued too?", }, [40020160] = { ID = 40020160, Speaker = "Vera", Text = "Zero possibility.", }, [40020161] = { ID = 40020161, Text = "A deafening snore suddenly came from deep in the bushes behind the cardboard box, shaking the microphone scepter in Vera’s arms so hard it BUZZed.", }, [40020163] = { ID = 40020163, Speaker = "Vera", Text = "Target detected: one beast. Status: fast asleep, snoring too loudly, seriously affecting the quality of the roadshow.", }, [40020164] = { ID = 40020164, Speaker = "Sisia", Text = "...Did you just suddenly switch into a different personality?", }, [40020165] = { ID = 40020165, Speaker = "Vera", Text = "Hallucination.", }, [40020166] = { ID = 40020166, Speaker = "Vera", Text = "Think. Trade—you help me drive off that snoring thing, and I’ll let you pass.", }, [40020167] = { ID = 40020167, Speaker = "Elena", Text = "So we just have to get rid of that beast?", }, [40020168] = { ID = 40020168, Speaker = "Vera", Text = "Yes. Not only did the beast eat all my travel provisions, it also scared away my fans.", }, [40020170] = { ID = 40020170, Speaker = "Vera", Text = "Think. Maybe if I complain long enough, someone will come help.", }, [40020171] = { ID = 40020171, Speaker = "Sisia", Text = "How gloomy.", }, [40020173] = { ID = 40020173, Speaker = "Sisia", Text = "...", }, [40020174] = { ID = 40020174, }, [40020175] = { ID = 40020175, }, [40020176] = { ID = 40020176, Text = "We parted the waist-high waves of golden wheat and followed the steady, thunderous sound of snoring forward—", }, [40020177] = { ID = 40020177, Text = "A patch in the wheat stalks by our feet had sunken inward, and in the center lay a red, round ball, rising and falling with each breath. At the tip of its nose, a bright little Bubble was swelling and gleaming.", }, [40020178] = { ID = 40020178, Speaker = "Vera", Text = "A nuisance. And she’s already eaten three days’ worth of my wheat.", }, [40020179] = { ID = 40020179, Text = "Sisia pulled that ever-present feather pen from her coat and aimed the tip at the nose Bubble, shiny and swollen—and without hesitation, jabbed it hard.", }, [40020180] = { ID = 40020180, Text = "The Bubble burst with a pop, and the red ball gave a violent jolt. Two pointed Wolf ears instantly sprang up from the slits in the hood.", }, [40020181] = { ID = 40020181, Speaker = "Ylva", Text = "Who is it!", }, [40020182] = { ID = 40020182, Speaker = "Ylva", Text = "What meal time is it now? When Ylva gets hungry, her temper gets really bad.", }, [40020184] = { ID = 40020184, Speaker = "Ylva", Text = "Get out? Why are you chasing Ylva away! This place is clearly so comfy.", }, [40020185] = { ID = 40020185, Speaker = "Ylva", Text = "Ylva just ate the blue Robot’s rations, and then happened to lie down here for a rest.", }, [40020186] = { ID = 40020186, Speaker = "Sisia", Text = "Not \"happened to\"—that’s probably the main reason.", }, [40020187] = { ID = 40020187, Speaker = "Ylva", Text = "Food is food. Whoever gets to it first gets it. That’s the natural law of a Wolf pack!", }, [40020188] = { ID = 40020188, Speaker = "Ylva", Text = "First come, first served. Even little wolf pups know that.", }, [40020190] = { ID = 40020190, Speaker = "Ylva", Text = "Wheat is soft, and it smells good to sleep on. Don’t you think so?", }, [40020191] = { ID = 40020191, Speaker = "Vera", Text = "No. The wheat is mine, not a bed.", }, [40020192] = { ID = 40020192, Speaker = "Vera", Text = "Eating, sleeping, eating again until nothing’s left—so yes, you have to leave.", }, [40020193] = { ID = 40020193, Speaker = "Ylva", Text = "Ylva won’t accept that! If words won’t win the argument, then—", }, [40020194] = { ID = 40020194, Speaker = "Ylva", Text = "...Forget it. Ylva was never going to out-talk someone who argues with books anyway.", }, [40020195] = { ID = 40020195, Text = "Watching her ears slowly droop little by little, I actually started feeling a bit guilty—", }, [40020198] = { ID = 40020198, Speaker = "Sisia", Text = "In theory, yes.", }, [40020199] = { ID = 40020199, Speaker = "Ylva", Text = "Then Ylva will defeat the evil mage!", }, [40020200] = { ID = 40020200, Speaker = "Ylva", Text = "Defeat them, and free the whole world’s right to sleep! Let every Wolf sleep on a soft, big bed!", }, [40020201] = { ID = 40020201, Speaker = "Sisia", Text = "That sounds more like robbery than liberation. Your sense of justice sure comes out easy.", }, [40020202] = { ID = 40020202, Speaker = "Vera", Text = "So now you’re not eating my wheat anymore?", }, [40020203] = { ID = 40020203, Speaker = "Sisia", Text = "This feels like a real hassle... We should get going, everyone.", }, [40020204] = { ID = 40020204, Speaker = "Vera", Text = "Negative. Only half of it has been solved.", }, [40020206] = { ID = 40020206, Speaker = "Vera", Text = "Negative. Unexpected, very unexpected.", }, [40020207] = { ID = 40020207, Speaker = "Vera", Text = "Actually, I have a wish too.", }, [40020209] = { ID = 40020209, Text = "A slightly grating singing voice came through Vera’s microphone.", }, [40020210] = { ID = 40020210, Speaker = "Sisia", Text = "No, I’m going to guess it right away, so stop singing.", }, [40020211] = { ID = 40020211, Speaker = "Elena", Text = "Does Miss Vera want to come to the City of Wishes with us too?", }, [40020212] = { ID = 40020212, Speaker = "Vera", Text = "Yes. Since everyone else is setting out, I can’t be left behind as an idol.", }, [40020213] = { ID = 40020213, Speaker = "Sisia", Text = "What a pain. Are the women around you always this troublesome?", }, [40020214] = { ID = 40020214, Speaker = "Sisia", Text = "...Whatever. Anyway, two more people won’t make this trip any more troublesome.", }, [40020216] = { ID = 40020216, Speaker = "Ylva", Text = "Let’s all go to the City of Wishes together!", }, [40020217] = { ID = 40020217, }, [40020218] = { ID = 40020218, }, [40020219] = { ID = 40020219, Text = "In the middle of the night, the faint sound of water pulled me out of shallow sleep, mixed with a hushed laugh.", }, [40020220] = { ID = 40020220, Text = "I snapped my eyes open. It was pitch-black outside the tent, with only moonlight seeping in through the seams, making it hard to tell whether I was dreaming or awake.", }, [40020221] = { ID = 40020221, Text = "Sisia’s blanket was spread out where it had been, but she was nowhere to be seen. In the moonlight, the rice field was pressed down into a crooked trail, winding all the way toward the nearby stream.", }, [40020222] = { ID = 40020222, }, [40020223] = { ID = 40020223, }, [40020224] = { ID = 40020224, Text = "Following the trail, I found her—her boots and stockings were tossed carelessly into the grass by the bank, and she was standing barefoot in the middle of the stream, awkwardly lunging at a fish.", }, [40020225] = { ID = 40020225, Text = "Splashes soaked the hem of her skirt, yet she was smiling without a trace of guard, as if she’d completely forgotten her usual keep-you-at-arm’s-length demeanor.", }, [40020226] = { ID = 40020226, Text = "I couldn’t help but curve my lips into a smile, though the worry lingering in my chest still wouldn’t let me relax.", }, [40020227] = { ID = 40020227, Text = "In the Splashing Water, she seemed to notice something and suddenly turned around. Seeing me standing by the shore, a flicker of panic crossed her face, only to be quickly smothered by her usual coldness.", }, [40020229] = { ID = 40020229, Speaker = "Sisia", Text = "They don’t have emotions to waste. Besides, someone got woken up by their own footsteps and still made a face like the world was ending.", }, [40020231] = { ID = 40020231, Speaker = "Sisia", Text = "Think whatever you want. I’m fine, and you don’t have to act so dramatically.", }, [40020233] = { ID = 40020233, Speaker = "Sisia", Text = "I’m not laughing.", }, [40020235] = { ID = 40020235, Speaker = "Sisia", Text = "...Whatever. Go ahead and laugh if you want. I don’t care.", }, [40020237] = { ID = 40020237, Speaker = "Sisia", Text = "...You do observe things pretty carefully.", }, [40020239] = { ID = 40020239, Speaker = "Sisia", Text = "It’s cold. But compared to lying in bed counting my own heartbeat, I actually like this kind of cold.", }, [40020241] = { ID = 40020241, Speaker = "Sisia", Text = "Great. So great it makes me uneasy.", }, [40020243] = { ID = 40020243, Speaker = "Sisia", Text = "Ever since I can remember, I’ve spent almost every day worrying I’d leave this world first.", }, [40020244] = { ID = 40020244, Speaker = "Sisia", Text = "My illness got worse and worse. That winter, I really thought I wouldn’t make it, and half-asleep, half-awake, I casually made a selfish wish.", }, [40020245] = { ID = 40020245, Speaker = "Sisia", Text = "I never thought that wish would actually be heard—and fulfilled exactly as I wanted.", }, [40020247] = { ID = 40020247, Speaker = "Sisia", Text = "And then the whole world lost an entire spring, just so I could live to this day.", }, [40020248] = { ID = 40020248, Speaker = "Sisia", Text = "That isn’t some fairy-tale price paid in passing. It’s a debt I owe the world all by myself.", }, [40020250] = { ID = 40020250, Speaker = "Sisia", Text = "It’s not regret. It’s fear.", }, [40020252] = { ID = 40020252, Speaker = "Sisia", Text = "That all of this was borrowed, and one day I’ll have to pay it back—with interest.", }, [40020253] = { ID = 40020253, Speaker = "Sisia", Text = "I’m afraid that the cool water, the pleasant breeze, and the ease of breathing I feel right now are all only temporary—something that could be taken away at any moment.", }, [40020254] = { ID = 40020254, Speaker = "Sisia", Text = "I’m afraid that when I open my eyes tomorrow, I’ll be back to the same self who can’t even sit up in bed without gasping for breath.", }, [40020257] = { ID = 40020257, Speaker = "Sisia", Text = "Then I’d probably owe the world even more.", }, [40020259] = { ID = 40020259, Speaker = "Sisia", Text = "I don’t know.", }, [40020260] = { ID = 40020260, Speaker = "Sisia", Text = "The wish is right in front of me, and I’m still terrified.", }, [40020261] = { ID = 40020261, Speaker = "Sisia", Text = "That sounds ridiculous, doesn’t it?", }, [40020262] = { ID = 40020262, Speaker = "Sisia", Text = "I spent so many years thinking about how to win spring back, and now that I’ve actually come this far, with my wish right before my eyes, I can’t even bring myself to reach out—that’s the funniest part of all.", }, [40020263] = { ID = 40020263, Speaker = "Sisia", Text = "Even in a world full of miracles and magic, I’m still afraid to wish for anything else.", }, [40020264] = { ID = 40020264, Speaker = "Sisia", Text = "I no longer dare to place my hopes on anything, not even the present.", }, [40020266] = { ID = 40020266, Speaker = "Sisia", Text = "...Say whatever you want.", }, [40020268] = { ID = 40020268, Speaker = "Sisia", Text = "A way out? Why should I believe there’s always a way? A way isn’t going to make me better.", }, [40020269] = { ID = 40020269, Speaker = "Sisia", Text = "Maybe compared to reality, this vague, unreal place suits me better.", }, [40020272] = { ID = 40020272, Speaker = "Sisia", Text = "What.", }, [40020274] = { ID = 40020274, Speaker = "Sisia", Text = "This is a wish I made myself, a life that belongs to me. Of course I have to bear it myself—no one owes me forgiveness, and no one can carry this for me.", }, [40020276] = { ID = 40020276, Speaker = "Sisia", Text = "...What do you know.", }, [40020278] = { ID = 40020278, Speaker = "Sisia", Text = "...", }, [40020280] = { ID = 40020280, Text = "When the moonlight fell across her face, I finally saw that the eyes I had always thought so calm they seemed detached were actually brimming with trembling tears, one drop after another falling into the stream and quietly carried away by the current.", }, [40020281] = { ID = 40020281, Speaker = "Sisia", Text = "I’m not crying...", }, [40020283] = { ID = 40020283, Text = "I didn’t say anything else. I just reached out and pulled her into my arms. The stream kept flowing quietly by our feet, and her shoulders trembled again and again,", }, [40020284] = { ID = 40020284, Text = "The metaphors and sharp-tongued remarks I usually tossed out so easily were nowhere to be found. I couldn’t think of a single decent word of comfort, so I just held her tighter and let her cry her tears into my shoulder.", }, [40020285] = { ID = 40020285, }, [40020286] = { ID = 40020286, }, [40020287] = { ID = 40020287, Text = "The morning light burned against my eyelids before I finally heard someone shouting in my ear—", }, [40020288] = { ID = 40020288, Speaker = "Sisia", Text = "Get up. I’m not telling you to sleep in. I’m telling you to get up and see what’s going on.", }, [40020292] = { ID = 40020292, Speaker = "Sisia", Text = "Yeah, you see the problem. Where’s the road?", }, [40020294] = { ID = 40020294, Speaker = "Sisia", Text = "...I’m fine. Don’t look at me like that. I just got woken up, that’s all. It has nothing to do with last night.", }, [40020295] = { ID = 40020295, Text = "A rustling came from behind us, and the other three sat up as well, each of their faces wearing the same blank confusion.", }, [40020296] = { ID = 40020296, Speaker = "Ylva", Text = "Where’s Ylva’s bread bag?!", }, [40020297] = { ID = 40020297, Speaker = "Vera", Text = "Conclusion... there’s no audience seating, and there’s no stage either.", }, [40020298] = { ID = 40020298, Speaker = "Vera", Text = "The road is gone.", }, [40020299] = { ID = 40020299, Speaker = "Elena", Text = "As long as you can see the lights, you can find your way. But... there’s nothing here.", }, [40020300] = { ID = 40020300, Speaker = "Sisia", Text = "Over there—something’s glowing in the grass.", }, [40020301] = { ID = 40020301, Text = "Sisia pushed aside the wheat stalks and walked over. She crouched down and picked up a hefty gold brick. Beneath it was a thick book, pinned tightly underneath.", }, [40020302] = { ID = 40020302, Speaker = "Elena", Text = "A gold brick? And there’s a book underneath it, pressed in pretty hard.", }, [40020304] = { ID = 40020304, Speaker = "Ylva", Text = "Is it edible? Caw caw caw...", }, [40020305] = { ID = 40020305, Speaker = "Ylva", Text = "Tastes like stone.", }, [40020306] = { ID = 40020306, Speaker = "Sisia", Text = "Wait, that might be our only clue—", }, [40020307] = { ID = 40020307, Text = "With that, Ylva tossed the gold brick into the river.", }, [40020308] = { ID = 40020308, Speaker = "Sisia", Text = "...", }, [40020310] = { ID = 40020310, Speaker = "Elena", Text = "The cover read... Advanced Material Transmutation—Directing Wood into a Specified Form.", }, [40020311] = { ID = 40020311, Speaker = "Elena", Text = "If you just follow what it says, you can turn wood into any shape.", }, [40020312] = { ID = 40020312, Text = "Sisia took the book and flipped through a few yellowed pages at once, her fingers skimming rapidly between the lines, her brow furrowing tighter and tighter.", }, [40020313] = { ID = 40020313, Speaker = "Sisia", Text = "This isn’t a Magic Tome, it’s a woodworking manual—how can you two read it so solemnly?", }, [40020314] = { ID = 40020314, Speaker = "Vera", Text = "Denied. Life is magic.", }, [40020315] = { ID = 40020315, Speaker = "Vera", Text = "With life, there are fans.", }, [40020316] = { ID = 40020316, Speaker = "Ylva", Text = "Can wood be turned into food?", }, [40020317] = { ID = 40020317, Speaker = "Elena", Text = "If we just try following the book, we’ll know whether it works. I want to try the magic inside.", }, [40020318] = { ID = 40020318, Speaker = "Elena", Text = "If it really works, maybe we can make something out of it. Look, Captain, there’s even magic for making a bed here.", }, [40020319] = { ID = 40020319, Speaker = "Ylva", Text = "A bed?!", }, [40020320] = { ID = 40020320, Speaker = "Sisia", Text = "Now isn’t the time to be studying magic.", }, [40020321] = { ID = 40020321, Speaker = "Sisia", Text = "The urgent task is to keep looking for the Gold Road.", }, [40020323] = { ID = 40020323, Speaker = "Sisia", Text = "That’s not the issue—the problem is direction. Without a signpost, we don’t even know which way to search.", }, [40020324] = { ID = 40020324, Speaker = "Elena", Text = "I’m sorry... please just ignore my suggestion...", }, [40020325] = { ID = 40020325, Speaker = "Ylva", Text = "What’s so bad about the Sun-dwellers’ idea?! Ylva thinks activity will Accelerate the brain tenfold after all!", }, [40020326] = { ID = 40020326, Speaker = "Vera", Text = "Calculation: zero times ten...", }, [40020327] = { ID = 40020327, Speaker = "Vera", Text = "Judgment: since the Gold Road disappears, we might as well wait right here until it appears again.", }, [40020328] = { ID = 40020328, Speaker = "Vera", Text = "In the meantime, we can study magic.", }, [40020329] = { ID = 40020329, Speaker = "Sisia", Text = "Nngh...", }, [40020330] = { ID = 40020330, Speaker = "Vera", Text = "How about we decide by singing? Whoever objects first has to listen to me sing until I’m satisfied.", }, [40020331] = { ID = 40020331, Text = "The wind swept across the wheat fields, raising a soft rustle and stretching the silence between them even longer. Sisia hugged the book and looked away; none of them spoke first.", }, [40020334] = { ID = 40020334, Speaker = "Sisia", Text = "...Easier said than done.", }, [40020336] = { ID = 40020336, Speaker = "Sisia", Text = "Anyway, even if I don’t nod along, you all would just do things your own way, wouldn’t you?", }, [40020337] = { ID = 40020337, Speaker = "Sisia", Text = "I’ll wait over here for you.", }, [40020338] = { ID = 40020338, Speaker = "Elena", Text = "Thank you, Sisia. I’ll do my best.", }, [40020339] = { ID = 40020339, Speaker = "Ylva", Text = "Woodwork Battle, begin! Ylva is in charge of test-laying down and will absolutely not neglect her duties!", }, [40020340] = { ID = 40020340, Speaker = "Vera", Text = "Then I’ll sing an opening song—let’s call it the meadowland version’s first performance.", }, [40020341] = { ID = 40020341, Speaker = "Sisia", Text = "Please don’t. You’d scare the birds right out of the sky.", }, [40020342] = { ID = 40020342, Speaker = "Elena", Text = "The first page says to start with the easiest thing. Just follow the steps, one by one.", }, [40020343] = { ID = 40020343, Speaker = "Elena", Text = "But I can’t understand what these words mean...", }, [40020344] = { ID = 40020344, Text = "Everyone turned to look at Sisia.", }, [40020345] = { ID = 40020345, Speaker = "Sisia", Text = "...Honestly, I don’t know what to do with you all.", }, [40020347] = { ID = 40020347, Speaker = "Sisia", Text = "Don’t push your luck.", }, [40020348] = { ID = 40020348, }, [40020349] = { ID = 40020349, }, [40020350] = { ID = 40020350, Speaker = "Elena", Text = "As long as you follow the book, your wish will come true.", }, [40020351] = { ID = 40020351, Speaker = "Sisia", Text = "It’s not a wish, it’s an instruction manual—for woodworking.", }, [40020353] = { ID = 40020353, Speaker = "Ylva", Text = "There’s a nest now! Ylva won’t have to sleep on the ground anymore!", }, [40020354] = { ID = 40020354, Speaker = "Vera", Text = "Being able to rest is nice.", }, [40020356] = { ID = 40020356, Speaker = "Sisia", Text = "If we don’t have an axe, we can make one ourselves. The third page has instructions for making a stone axe.", }, [40020357] = { ID = 40020357, Speaker = "Sisia", Text = "This looks pretty simple. Isn’t it just hitting rocks together?", }, [40020358] = { ID = 40020358, Text = "Sisia knocked at the stone according to the book’s drawing, but every piece split clean through instead of staying intact like the illustration.", }, [40020360] = { ID = 40020360, Speaker = "Sisia", Text = "If I just follow the drawing in the book, it’ll be done in no time. I can do it myself.", }, [40020361] = { ID = 40020361, Text = "Sisia kept hammering away at the stone. In less than a quarter of an hour, the ground was already covered with fragments, but she had finally produced a properly shaped stone.", }, [40020362] = { ID = 40020362, Speaker = "Sisia", Text = "S-see? I can do it myself... as long as I believe in the book...", }, [40020364] = { ID = 40020364, Speaker = "Sisia", Text = "It doesn’t look bad from the outside.", }, [40020365] = { ID = 40020365, Speaker = "Vera", Text = "Tools acquired. I’m going to chop some wood and bring it back.", }, [40020366] = { ID = 40020366, Speaker = "Ylva", Text = "Then Ylva can go gather leaves and ears of wheat! It’ll definitely smell amazing!", }, [40020368] = { ID = 40020368, Speaker = "Elena", Text = "I can... put it together... I just don’t have a direction.", }, [40020369] = { ID = 40020369, Speaker = "Sisia", Text = "I’ll sketch out a blueprint, so this doesn’t turn into a mess later.", }, [40020371] = { ID = 40020371, Speaker = "Sisia", Text = "I’m a writer. I’m not going to do those boring things, so don’t expect anything from me.", }, [40020372] = { ID = 40020372, Speaker = "Vera", Text = "The corner of the bed—leave me a little space, for the stage.", }, [40020373] = { ID = 40020373, Speaker = "Ylva", Text = "Then Ylva wants somewhere to put the bread!", }, [40020374] = { ID = 40020374, Speaker = "Elena", Text = "If only we could keep the lamp from rolling away while we sleep...", }, [40020376] = { ID = 40020376, Speaker = "Sisia", Text = "A bread rack, a stage, a lamp stand... aren’t we just nailing together a bed frame?", }, [40020377] = { ID = 40020377, Speaker = "Sisia", Text = "At this rate, every line in the blueprint I drew is already gone.", }, [40020378] = { ID = 40020378, Speaker = "Ylva", Text = "Who cares about the blueprint? The important thing is whether it’s comfortable to sleep on!", }, [40020381] = { ID = 40020381, Speaker = "Sisia", Text = "All of them? That wouldn’t be a bed. It’d be a junk pile.", }, [40020382] = { ID = 40020382, Speaker = "Elena", Text = "As long as it holds together, maybe the shape doesn’t matter.", }, [40020383] = { ID = 40020383, Speaker = "Sisia", Text = "...Alright. It’s not like following the book would make it look any better, so we might as well make it the way everyone wants.", }, [40020384] = { ID = 40020384, Text = "For the next while, the edge of the wheat field was filled with a steady rhythm of hammering. I carried lumber while watching this absurd collaboration unfold.", }, [40020385] = { ID = 40020385, }, [40020386] = { ID = 40020386, }, [40020387] = { ID = 40020387, Text = "Though Sisia complained nonstop, her hands never once stopped moving.", }, [40020389] = { ID = 40020389, Speaker = "Ylva", Text = "Look! The bread basket stayed in place! Ylva knew you were the best!", }, [40020390] = { ID = 40020390, Speaker = "Vera", Text = "It’s time for a lullaby.", }, [40020391] = { ID = 40020391, Speaker = "Elena", Text = "The lantern hangs off to the side, like a nightlight.", }, [40020392] = { ID = 40020392, Speaker = "Sisia", Text = "Barely passes. It’s not like I’m the only one who deserves credit anyway.", }, [40020394] = { ID = 40020394, Speaker = "Ylva", Text = "A little crooked is better for sleeping. Ylva can lean the other way!", }, [40020395] = { ID = 40020395, Speaker = "Vera", Text = "As long as we can lie down, that’s enough.", }, [40020396] = { ID = 40020396, Text = "Watching everyone’s efforts come together, a faint smile curved at the corners of Sisia’s lips.", }, [40020397] = { ID = 40020397, Speaker = "Elena", Text = "The road ahead is still long. But for tonight, this is enough.", }, [40020398] = { ID = 40020398, Text = "Sisia held onto the edge of the bed as she climbed up, then reached out her hand to me.", }, [40020399] = { ID = 40020399, Text = "Under a sky full of stars, there was only one twisted, oversized bed—and the sound of a few girls’ breathing.", }, [40020400] = { ID = 40020400, }, [40020401] = { ID = 40020401, }, [40020402] = { ID = 40020402, Speaker = "Sisia", Text = "Quit sleeping. Do I have to wake you up every day?", }, [40020404] = { ID = 40020404, Speaker = "Sisia", Text = "Look over there. The road’s back. It’s fully reappeared.", }, [40020405] = { ID = 40020405, Speaker = "Elena", Text = "Really... it wasn’t there yesterday.", }, [40020406] = { ID = 40020406, Speaker = "Vera", Text = "Impossible to understand. Magic.", }, [40020407] = { ID = 40020407, Speaker = "Sisia", Text = "Then we can keep moving, right?", }, [40020409] = { ID = 40020409, Speaker = "Ylva", Text = "Ylva wants to stay here! This place already holds Ylva’s wish!", }, [40020410] = { ID = 40020410, Speaker = "Sisia", Text = "But the City of Wishes is right in front of us. There’s no reason to give up here.", }, [40020411] = { ID = 40020411, Speaker = "Elena", Text = "Actually, I want to stay here too. I want to study this Magic Tome.", }, [40020412] = { ID = 40020412, Speaker = "Elena", Text = "If I can do more than just light lamps.", }, [40020413] = { ID = 40020413, Speaker = "Sisia", Text = "...And you?", }, [40020414] = { ID = 40020414, Speaker = "Vera", Text = "Wherever my fans are, that’s where I’ll be.", }, [40020415] = { ID = 40020415, Speaker = "Vera", Text = "Fan No. 2 and No. 3 need a lullaby.", }, [40020416] = { ID = 40020416, Speaker = "Vera", Text = "The stage is here, not in the City of Wishes.", }, [40020418] = { ID = 40020418, Speaker = "Vera", Text = "Access denied. The Core tells me that Number One is an important position, and it can’t just be handed to someone else.", }, [40020419] = { ID = 40020419, Speaker = "Sisia", Text = "So everyone gave up their wishes?", }, [40020420] = { ID = 40020420, Speaker = "Sisia", Text = "...", }, [40020421] = { ID = 40020421, Speaker = "Sisia", Text = "I can’t really make sense of it, but alright.", }, [40020423] = { ID = 40020423, Speaker = "Sisia", Text = "Yeah, let’s finish writing the story.", }, [40020425] = { ID = 40020425, Text = "Waving goodbye to the others, Sisia and I set out once more along the Gold Path, only this time it didn’t feel as radiant as before.", }, [40020426] = { ID = 40020426, Text = "This time, the castle seemed even closer than before—almost within reach.", }, [40020428] = { ID = 40020428, Speaker = "Sisia", Text = "Not at all. I want to make my wish and go home as soon as possible.", }, [40020429] = { ID = 40020429, Speaker = "Sisia", Text = "I just think it’s strange. We’ve come this far, so why……", }, [40020431] = { ID = 40020431, Speaker = "Sisia", Text = "How troublesome……", }, [40020432] = { ID = 40020432, }, [40020433] = { ID = 40020433, }, [40020434] = { ID = 40020434, Speaker = "Sisia", Text = "For some reason, this all feels a little too easy.", }, [40020436] = { ID = 40020436, Speaker = "Sisia", Text = "I’m still more used to a harsher twist, though.", }, [40020438] = { ID = 40020438, Speaker = "Sisia", Text = "With this body now, I’ve got a lot more options than before.", }, [40020439] = { ID = 40020439, Speaker = "Sisia", Text = "See? Now I can even do things like this.", }, [40020440] = { ID = 40020440, Text = "Sisia sprinted forward, planted a foot against the tree trunk, and in one smooth motion leapt up into the branches.", }, [40020441] = { ID = 40020441, Speaker = "Sisia", Text = "As long as we follow this big tree and climb through the window, we can go find the mage.", }, [40020442] = { ID = 40020442, Speaker = "Sisia", Text = "Then I’ll open the door from inside for you.", }, [40020444] = { ID = 40020444, Speaker = "Sisia", Text = "Fairy tales are like this all the time. It’ll be fine.", }, [40020446] = { ID = 40020446, Speaker = "Sisia", Text = "...", }, [40020448] = { ID = 40020448, Speaker = "Sisia", Text = "Wait! What is this?", }, [40020450] = { ID = 40020450, Text = "(Just as I am wondering what's happening, Sisia is lowered down, suspended by ropes in a humiliating pose.)", }, [40020451] = { ID = 40020451, Speaker = "Sisia", Text = "Ngh!", }, [40020452] = { ID = 40020452, Text = "(Her arms are tied above her head, stripped down to nothing but her socks, her thighs dangling wide open right in front of my eyes.)", }, [40020453] = { ID = 40020453, Speaker = "Sisia", Text = "Stop staring! Help me already! But you're not allowed to look at me!", }, [40020455] = { ID = 40020455, Text = "(I pull on the rope with all my strength, but it doesn't budge an inch.)", }, [40020457] = { ID = 40020457, Speaker = "Sisia", Text = "...I might as well just die.", }, [40020458] = { ID = 40020458, Speaker = "Sisia", Text = "...", }, [40020459] = { ID = 40020459, Speaker = "Sisia", Text = "Honestly... are all men like this even in a situation like this?", }, [40020462] = { ID = 40020462, Speaker = "Sisia", Text = "Who... who would get turned on by something like this...", }, [40020463] = { ID = 40020463, Speaker = "Sisia", Text = "Ngh... d-do whatever you want. It's not like I can move right now anyway.", }, [40020464] = { ID = 40020464, }, [40020465] = { ID = 40020465, }, [40020466] = { ID = 40020466, Speaker = "Sisia", Text = "Haah... haah...", }, [40020467] = { ID = 40020467, Speaker = "Sisia", Text = "...Captain, you really are hopeless.", }, [40020468] = { ID = 40020468, Speaker = "Sisia", Text = "Ngh...", }, [40020469] = { ID = 40020469, Speaker = "Sisia", Text = "Even though I'm not currently...", }, [40020470] = { ID = 40020470, Speaker = "Sisia", Text = "But you should at least remember that I'm supposed to be a sickly patient...", }, [40020471] = { ID = 40020471, Speaker = "Sisia", Text = "Thrusting your hips so mercilessly... haah...", }, [40020475] = { ID = 40020475, Speaker = "Sisia", Text = "Ngh... you make me sound like some kind of masochist...", }, [40020477] = { ID = 40020477, Speaker = "Sisia", Text = "Haah... ngh... It's only because you... Captain...", }, [40020478] = { ID = 40020478, Speaker = "Sisia", Text = "...are being so rough...", }, [40020479] = { ID = 40020479, Speaker = "Sisia", Text = "A writer's body is extremely delicate, you know...", }, [40020480] = { ID = 40020480, Speaker = "Sisia", Text = "But right now... ahnn...", }, [40020481] = { ID = 40020481, Speaker = "Sisia", Text = "...this barely even passes as satisfying.", }, [40020485] = { ID = 40020485, Speaker = "Sisia", Text = "...!!", }, [40020486] = { ID = 40020486, Speaker = "Sisia", Text = "You're actually... ahnn... ramming into me that deep...", }, [40020487] = { ID = 40020487, Speaker = "Sisia", Text = "If you keep pounding like this... mmmgh...", }, [40020488] = { ID = 40020488, Speaker = "Sisia", Text = "...even a perfectly healthy person...", }, [40020489] = { ID = 40020489, Speaker = "Sisia", Text = "...would get fucked into a mindless idiot by you...", }, [40020491] = { ID = 40020491, Speaker = "Sisia", Text = "N-No... don't do it so hard...", }, [40020492] = { ID = 40020492, Speaker = "Sisia", Text = "I'm really going to break...", }, [40020495] = { ID = 40020495, Speaker = "Sisia", Text = "Ahhh... ahnnn...", }, [40020496] = { ID = 40020496, Speaker = "Sisia", Text = "My brain... can't think straight anymore...", }, [40020497] = { ID = 40020497, Text = "(As the final spurts finish, thick white semen mixed with clear fluids drips onto the grass.)", }, [40020498] = { ID = 40020498, Text = "(Sisia's eyes are completely hazy and intoxicated as she gasps wildly for air.)", }, [40020499] = { ID = 40020499, Speaker = "Sisia", Text = "Without even thinking... you came right inside a girl...", }, [40020500] = { ID = 40020500, Speaker = "Sisia", Text = "Captain... you big... idiot...!", }, [40020501] = { ID = 40020501, }, [40020502] = { ID = 40020502, }, [40020503] = { ID = 40020503, Text = "After that little interruption, it took a while longer before we finally managed to rescue Sisia.", }, [40020504] = { ID = 40020504, Text = "And the heavy castle gates slowly opened before us, as if the mage inside had finally decided to open the door in satisfaction.", }, [40020505] = { ID = 40020505, Text = "Sisia’s skirt and hair still bore the traces of the commotion from earlier, and she stepped into the castle faster than usual.", }, [40020506] = { ID = 40020506, Speaker = "Sisia", Text = "Stop staring at me.", }, [40020508] = { ID = 40020508, Speaker = "Sisia", Text = "...Besides, things like this won’t mean much anymore soon enough.", }, [40020510] = { ID = 40020510, Speaker = "Sisia", Text = "It’s not that the palace is shabby. It’s that your imagination is cheap.", }, [40020511] = { ID = 40020511, Speaker = "Sisia", Text = "And there isn’t even a proper guard here. No wonder you’ve been on edge the whole way.", }, [40020513] = { ID = 40020513, }, [40020514] = { ID = 40020514, Speaker = "Archmage", Text = "Both guests! Please—please wait a moment!", }, [40020515] = { ID = 40020515, Speaker = "Archmage", Text = "Ah! Wait a moment! I’ll be right...", }, [40020516] = { ID = 40020516, Speaker = "Sisia", Text = "...That voice sounds kind of familiar.", }, [40020518] = { ID = 40020518, Text = "No sooner had the words left her mouth than a piercing scream rang out from the top of the stairs, followed by a series of crashing sounds, as if something had tumbled all the way down.", }, [40020519] = { ID = 40020519, Text = "I almost reflexively rushed forward and caught the figure that came barreling down in a flailing heap—a dusty, breathless Woman.", }, [40020521] = { ID = 40020521, Speaker = "Archmage", Text = "Huh? I’m fine... Are you two okay? Did I bump into you?", }, [40020522] = { ID = 40020522, Speaker = "Sisia", Text = "...You’re the one who rolled down the stairs.", }, [40020523] = { ID = 40020523, Speaker = "Celeia", Text = "Ah, right! More importantly—", }, [40020524] = { ID = 40020524, Speaker = "Celeia", Text = "Wh-what happened to you? Why are you covered in so much...!", }, [40020525] = { ID = 40020525, Speaker = "Celeia", Text = "Don’t talk. I’ll clean you up right away!", }, [40020526] = { ID = 40020526, Speaker = "Sisia", Text = "...Shouldn’t you be worrying about yourself first?", }, [40020527] = { ID = 40020527, Speaker = "Celeia", Text = "Huh? It’s fine. I’m used to falling.", }, [40020528] = { ID = 40020528, Text = "A gentle glow spilled from Celeia’s fingertips, enveloping Sisia. By the time the light faded, the mess on her had been completely wiped away.", }, [40020529] = { ID = 40020529, Speaker = "Celeia", Text = "There, that’s much cleaner now.", }, [40020530] = { ID = 40020530, Speaker = "Sisia", Text = "...Thanks.", }, [40020531] = { ID = 40020531, Speaker = "Celeia", Text = "Well... I saw how hard you two had to struggle to get all the way here, so you can't just be passing by, right?", }, [40020533] = { ID = 40020533, Speaker = "Celeia", Text = "The one singing, the one hugging a loaf of bread, and the one catching fish in the creek at midnight... Ah, no, I didn't actually see that one. I was just guessing!", }, [40020534] = { ID = 40020534, Speaker = "Sisia", Text = "...You mage, your voyeurism is a little too intense, isn't it?", }, [40020535] = { ID = 40020535, Speaker = "Celeia", Text = "It's not voyeurism, it's concern! There's a difference!", }, [40020536] = { ID = 40020536, Speaker = "Sisia", Text = "...Then why don't you tell me what the rules of the City of Wishes are.", }, [40020537] = { ID = 40020537, Speaker = "Celeia", Text = "The rules are simple—a wish each, think carefully before you speak, and no taking it back.", }, [40020539] = { ID = 40020539, Speaker = "Celeia", Text = "A wish is heavier than a contract, isn't it?", }, [40020541] = { ID = 40020541, Speaker = "Celeia", Text = "I-I don't watch all the time! The City of Wishes is so small, there just isn't much interesting that can happen...", }, [40020542] = { ID = 40020542, Speaker = "Celeia", Text = "Um, you two. You came all this way, so you must both have wishes, right?", }, [40020544] = { ID = 40020544, Speaker = "Celeia", Text = "Mmh...", }, [40020545] = { ID = 40020545, Speaker = "Celeia", Text = "Um, Sisi.", }, [40020546] = { ID = 40020546, Speaker = "Celeia", Text = "What you want is a healthy body, right?", }, [40020547] = { ID = 40020547, Speaker = "Sisia", Text = "...", }, [40020548] = { ID = 40020548, Speaker = "Celeia", Text = "It's okay.", }, [40020549] = { ID = 40020549, Speaker = "Celeia", Text = "Something like that is very easy for me.", }, [40020550] = { ID = 40020550, Speaker = "Celeia", Text = "You can go back to the real world with a healthy body. That's something I can do.", }, [40020551] = { ID = 40020551, Speaker = "Celeia", Text = "Whether you want that or not is entirely up to you.", }, [40020552] = { ID = 40020552, Speaker = "Sisia", Text = "...A healthy body.", }, [40020553] = { ID = 40020553, Speaker = "Sisia", Text = "Once you make a wish, there's no taking it back, right?", }, [40020554] = { ID = 40020554, Speaker = "Celeia", Text = "Yes, that's right.", }, [40020555] = { ID = 40020555, Speaker = "Sisia", Text = "...Then I can't just wish for it lightly.", }, [40020556] = { ID = 40020556, Speaker = "Sisia", Text = "You're not going to ask me why I'm hesitating?", }, [40020558] = { ID = 40020558, Speaker = "Sisia", Text = "I think I need to ask one question first.", }, [40020559] = { ID = 40020559, Speaker = "Sisia", Text = "Can wishes here really be brought into reality? Even things the Goddess of Hope cannot do.", }, [40020560] = { ID = 40020560, Speaker = "Sisia", Text = "And you can manage it?", }, [40020561] = { ID = 40020561, Speaker = "Celeia", Text = "You just have to believe. Believe in your wish, and believe in tomorrow.", }, [40020562] = { ID = 40020562, Speaker = "Celeia", Text = "You can hold on to a wish so you have the will to keep living, can't you?", }, [40020563] = { ID = 40020563, Speaker = "Celeia", Text = "That said, Mr. Morning Star never makes wishes, does he?", }, [40020565] = { ID = 40020565, Speaker = "Sisia", Text = "...", }, [40020566] = { ID = 40020566, }, [40020567] = { ID = 40020567, }, [40020568] = { ID = 40020568, Speaker = "Celeia", Text = "Sisi, what you want is a healthy body, right?", }, [40020569] = { ID = 40020569, Speaker = "Celeia", Text = "A wish like that is simple. I know it—you've always wanted it, haven't you? You don't need to force yourself to say it's okay.", }, [40020570] = { ID = 40020570, Speaker = "Celeia", Text = "Sisia? You don't need to force yourself to answer right now. I'll wait for you.", }, [40020571] = { ID = 40020571, Speaker = "Sisia", Text = "...", }, [40020573] = { ID = 40020573, Speaker = "Sisia", Text = "...What.", }, [40020575] = { ID = 40020575, Speaker = "Celeia", Text = "Huh? What are you two doing?", }, [40020576] = { ID = 40020576, Speaker = "Sisia", Text = "Nothing. I've made up my mind.", }, [40020577] = { ID = 40020577, Speaker = "Sisia", Text = "To me, a healthy body alone means nothing.", }, [40020578] = { ID = 40020578, Speaker = "Celeia", Text = "Then... Sisi, are you saying you don't have a wish anymore?", }, [40020579] = { ID = 40020579, Speaker = "Celeia", Text = "It's very dangerous to have no wish at all...", }, [40020580] = { ID = 40020580, Speaker = "Sisia", Text = "No, I do want to live.", }, [40020581] = { ID = 40020581, Speaker = "Celeia", Text = "Huh...?", }, [40020582] = { ID = 40020582, Speaker = "Sisia", Text = "That really is the wish in my heart, no doubt—", }, [40020583] = { ID = 40020583, Speaker = "Celeia", Text = "But...", }, [40020584] = { ID = 40020584, Speaker = "Sisia", Text = "But if living is only for the sake of continuing to live... then there's no meaning in that at all.", }, [40020585] = { ID = 40020585, Speaker = "Sisia", Text = "After coming to this place, I finally realized something.", }, [40020586] = { ID = 40020586, Speaker = "Sisia", Text = "What exactly it was that kept me going.", }, [40020588] = { ID = 40020588, Speaker = "Sisia", Text = "But when did it start? When did I forget how to chase butterflies, forget the joy of writing fairy tales, just to stay alive?", }, [40020589] = { ID = 40020589, Speaker = "Sisia", Text = "Day and night, I was afraid of death, afraid of tomorrow.", }, [40020590] = { ID = 40020590, Speaker = "Sisia", Text = "Beyond just struggling to survive, my life had long since lost its meaning.", }, [40020592] = { ID = 40020592, Speaker = "Sisia", Text = "The wishes in fairy tales are too convenient—so convenient that you can’t help but forget there’s nothing that good in reality.", }, [40020593] = { ID = 40020593, Speaker = "Sisia", Text = "My heart won’t suddenly get better just because I say, Please. Rehabilitation hurts, the medicine tastes awful, and tomorrow may not be any better than today.", }, [40020594] = { ID = 40020594, Speaker = "Sisia", Text = "...But so what? At least tomorrow hasn’t come yet. Before it does, there’s still so much I can try.", }, [40020595] = { ID = 40020595, Speaker = "Celeia", Text = "But what if nothing gets better, and you still die...?", }, [40020596] = { ID = 40020596, Speaker = "Sisia", Text = "Then starting today, I’ll hold on to hope for tomorrow. That way, no matter where it ends, I won’t regret it.", }, [40020597] = { ID = 40020597, Speaker = "Sisia", Text = "Please, listen to my true wish.", }, [40020598] = { ID = 40020598, Text = "Sisia turned toward me, a smile on her face.", }, [40020599] = { ID = 40020599, Speaker = "Sisia", Text = "I want to return to the me who looked forward to spring.", }, [40020600] = { ID = 40020600, Speaker = "Sisia", Text = "The me who, no matter how painful it was, still wanted to become healthy through treatment.", }, [40020601] = { ID = 40020601, Speaker = "Sisia", Text = "The me who, no matter what tomorrow held, wanted to work even harder and search through every book.", }, [40020602] = { ID = 40020602, Speaker = "Sisia", Text = "My true wish is to keep that heart that longs to pursue wishes forever.", }, [40020603] = { ID = 40020603, Speaker = "Celeia", Text = "A heart that longs to pursue its wish...", }, [40020604] = { ID = 40020604, Speaker = "Sisia", Text = "That's right. Even if nothing changes in the end, I still don't want to become someone who’s afraid to make a wish anymore.", }, [40020605] = { ID = 40020605, Speaker = "Celeia", Text = "Sisi... you...", }, [40020606] = { ID = 40020606, Speaker = "Sisia", Text = "I want to go home.", }, [40020607] = { ID = 40020607, Speaker = "Sisia", Text = "And then, by changing myself, I’ll make myself healthier—not by relying on a wish, but by my own strength.", }, [40020609] = { ID = 40020609, Speaker = "Sisia", Text = "Rather than letting a wish tear out the most painful page for me, I’d rather rewrite it myself, page by page.", }, [40020610] = { ID = 40020610, Speaker = "Sisia", Text = "And besides, you’ll be writing it with me, won’t you? And everyone else too.", }, [40020611] = { ID = 40020611, Speaker = "Celeia", Text = "Sisi, you...", }, [40020612] = { ID = 40020612, Speaker = "Celeia", Text = "Ah... I, I really don’t know what to say.", }, [40020614] = { ID = 40020614, Speaker = "Celeia", Text = "Huh-huh-huh? What’s wrong with my expression!", }, [40020615] = { ID = 40020615, Speaker = "Sisia", Text = "Your face right now looks like you’re about to cry, but refuse to admit it.", }, [40020616] = { ID = 40020616, Text = "Celeia wiped the corner of her eye with the back of her hand, then spread her arms and walked step by step toward Sisia, as if afraid she might suddenly run away, moving slowly and carefully.", }, [40020617] = { ID = 40020617, Speaker = "Celeia", Text = "You really make me proud.", }, [40020618] = { ID = 40020618, Speaker = "Sisia", Text = "Hey... I can’t breathe, you’re hugging me too tight.", }, [40020619] = { ID = 40020619, Speaker = "Celeia", Text = "Don’t. Just let me hold you a little longer.", }, [40020621] = { ID = 40020621, Speaker = "Sisia", Text = "Who said you could start spouting nonsense at a time like this.", }, [40020622] = { ID = 40020622, Speaker = "Celeia", Text = "All right, all right—then, Sisi, I heard everything clearly.", }, [40020623] = { ID = 40020623, Speaker = "Celeia", Text = "Go home, and get healthy by yourself—this wish doesn’t need magic. I’ll just see you off on your way.", }, [40020625] = { ID = 40020625, Speaker = "Celeia", Text = "Next...? Close your eyes. Just for a little while.", }, [40020626] = { ID = 40020626, Speaker = "Celeia", Text = "Take care on your way, Mr. Morning Star, Sisi.", }, [40020627] = { ID = 40020627, }, [40020628] = { ID = 40020628, }, [40020630] = { ID = 40020630, Speaker = "Revontulet", Text = "Come in.", }, [40020659] = { ID = 40020659, }, [20030401] = { ID = 20030401, Speaker = "Cyaechosis", Text = "How about we both take a step back...?", }, [20030006] = { ID = 20030006, Text = "(Cyaechosis is wearing cute teddy bear cotton pajamas, with knitted gloves stuffed onto her horns.)", }, [20030050] = { ID = 20030050, Text = "(Cyaechosis is wearing cute teddy bear cotton pajamas, with knitted gloves stuffed onto her horns.)", }, [20030091] = { ID = 20030091, Text = "(Cyaechosis is wearing cute teddy bear cotton pajamas, with knitted gloves stuffed onto her horns.)", }, [20030148] = { ID = 20030148, Text = "(Shortly after, Cyaechosis sheds it all, returning to her usual naked self.)", }, [20030177] = { ID = 20030177, Text = "(Shortly after, Cyaechosis sheds it all, returning to her usual naked self.)", }, [20030380] = { ID = 20030380, Text = "(Cyaechosis pins me down under her weight.)", }, [20030391] = { ID = 20030391, Speaker = "Me", Text = "You were the one being so filthy first! I'm just giving you a taste of your own medicine!", }, [20030523] = { ID = 20030523, Speaker = "Me", Text = "Who knew I'd see the day you'd make such needy, shameful moans while begging for mercy!", }, [30160257] = { ID = 30160257, Speaker = "Elena", Text = "Ah... Ahh... Captain, Captain... I'm losing track... it's too much, I can't count at all...", }, [30160258] = { ID = 30160258, Speaker = "Elena", Text = "So touching myself never really counted... It only counts when it's with you, Captain! I want this every day, every single day! Last time, this time, and next time too... It was you I wanted all along, Captain!", }, [30160259] = { ID = 30160259, Speaker = "Elena", Text = "Captain... Captain, don't stop, don't stop! Go deeper, push harder... I could never make myself feel like this on my own... Captain, please, give me more...", }, [30160260] = { ID = 30160260, Speaker = "Elena", Text = "!!!", }, [20050368] = { ID = 20050368, Speaker = "Daelia", Text = "Weren’t you the one who said to feed it engine oil? If not that, then what should we feed them?", }, [40010784] = { ID = 40010784, Speaker = "Me", Text = "What are you saying? Are you begging for mercy?", }, [10060217] = { ID = 10060217, Speaker = "Boss", Text = "But those trash from the Steam Planet have been eating our food, drinking our drinks, and stealing from us,", }, [10060244] = { ID = 10060244, Speaker = "Boss", Text = "I advise you to know your place. This isn't the Steam Planet!", }, [10060378] = { ID = 10060378, Text = "Hm? Don't tell me you're the 'flying exhibitionist' who appeared on the Steam Planet?", }, [20100556] = { ID = 20100556, Speaker = "Yehl", Text = "Oooooh... it's actually still getting bigger.", }, [20100561] = { ID = 20100561, Speaker = "Yehl", Text = "Throbbing and twitching inside like this... faster...", }, [30130061] = { ID = 30130061, Speaker = "Ishna", Text = "Come on, take a deep breath and endure it just a little longer...", }, [20130228] = { ID = 20130228, Speaker = "Ishna", Text = "To suddenly turn into something like this overnight...", }, [40010218] = { ID = 40010218, Text = "(Yehl stared at me with a strange look, and when I followed her gaze downward, I finally found the source of the anomaly.)", }, [40010228] = { ID = 40010228, Text = "I have to fill in these words to play the animation", }, [40010229] = { ID = 40010229, Text = "I have to fill in these words to play the animation", }, [40010448] = { ID = 40010448, Speaker = "Cyaechosis", Text = "Hehehehe... Then let this grand deity entertain my two special guests!", }, [40010583] = { ID = 40010583, Speaker = "Me", Text = "Seems so. Move the wood aside a little and take a look. You go.", }, [40010732] = { ID = 40010732, Speaker = "Yehl", Text = "Though to be honest, it was genuinely fun~", }, [40010744] = { ID = 40010744, Speaker = "Me", Text = "So the real villain running the show all along was someone else entirely.", }, [40010001] = { ID = 40010001, }, [40010002] = { ID = 40010002, Text = "(The humid summer night is thick with the inescapable buzz of cicadas.)", }, [40010003] = { ID = 40010003, Text = "(In a clearing not far from the starship, the campfire paints surrounding tree trunks in a dark orange glow. Four silhouettes sit gathered around the flames—)", }, [40010004] = { ID = 40010004, Speaker = "Daelia", Text = "Once upon a time, there was a village where weird noises echoed every single night!", }, [40010005] = { ID = 40010005, Speaker = "Daelia", Text = "Moans! Groans! Nobody dared to step outside!", }, [40010006] = { ID = 40010006, Speaker = "Daelia", Text = "Then a brave hero set off to chase down the source of the noise—", }, [40010007] = { ID = 40010007, Speaker = "Daelia", Text = "Finally... when he reached the end of the sound... he saw—", }, [40010008] = { ID = 40010008, Speaker = "Daelia", Text = "The sealant on a steam boiler had degraded! Every night as temperatures dropped, thermal expansion and contraction made weird noises!", }, [40010009] = { ID = 40010009, Speaker = "Daelia", Text = "He repaired the boiler! Peace returned to the village forever! Isn't that moving?!", }, [40010010] = { ID = 40010010, Speaker = "Choppy", Text = "Woah! It's fixed! That's awesome!", }, [40010011] = { ID = 40010011, }, [40010012] = { ID = 40010012, Text = "(Daelia stands up straight, waving her hands wildly in the air as if recounting a legendary true story.)", }, [40010013] = { ID = 40010013, Text = "(Yet clearly, no one besides Choppy reacts to Daelia's story.)", }, [40010014] = { ID = 40010014, Speaker = "Ishna", Text = "Daelia, that story didn't have a ghost in it at all!", }, [40010015] = { ID = 40010015, Speaker = "Me", Text = "Why are we sitting in the middle of a forest listening to ghost stories in the first place?", }, [40010016] = { ID = 40010016, Speaker = "Ishna", Text = "Kouhai, I am testing everyone's psychological fortitude.", }, [40010017] = { ID = 40010017, Speaker = "Ishna", Text = "Don't view it as mere play, although...", }, [40010018] = { ID = 40010018, Speaker = "Ishna", Text = "I suppose this is actually quite entertaining.", }, [40010019] = { ID = 40010019, Speaker = "Me", Text = "Looks to me like you're enjoying yourself the most, Senpai.", }, [40010020] = { ID = 40010020, Speaker = "Choppy", Text = "Choppy knows a super scary one! The kind where it goes BANG~ and everyone gets startled!", }, [40010021] = { ID = 40010021, Speaker = "Me", Text = "In many ways, that is terrifying...", }, [40010022] = { ID = 40010022, Speaker = "Me", Text = "But that's not the kind of scary story we're looking for tonight.", }, [40010023] = { ID = 40010023, Speaker = "Me", Text = "Anyway, does anyone else have a ghost story?", }, [40010024] = { ID = 40010024, Speaker = "Daelia", Text = "Me! I have another one!", }, [40010025] = { ID = 40010025, Speaker = "Ishna", Text = "You've told enough already. Your turn, Kouhai.", }, [40010026] = { ID = 40010026, Text = "(Three pairs of eyes turn to look at me.)", }, [40010027] = { ID = 40010027, Speaker = "Me", Text = "Alright, my turn. Brace yourselves, because—", }, [40010028] = { ID = 40010028, Text = "(I shift the lantern in front of my face, angling the beam directly under my chin.)", }, [40010029] = { ID = 40010029, Speaker = "Me", Text = "What I'm about to tell you is a true story!", }, [40010030] = { ID = 40010030, Speaker = "Choppy", Text = "Woah... your face looks so weird!", }, [40010031] = { ID = 40010031, Speaker = "Me", Text = "Once upon a time, in a dark forest...", }, [40010032] = { ID = 40010032, }, [40010033] = { ID = 40010033, }, [40010034] = { ID = 40010034, Text = "My, my... this looks like fun~", }, [40010035] = { ID = 40010035, Text = "Let Big Sis join in on the entertainment as well... Though—", }, [40010036] = { ID = 40010036, Text = "—we definitely need something even more exciting to happen, don't we~?", }, [40010037] = { ID = 40010037, }, [40010038] = { ID = 40010038, }, [40010039] = { ID = 40010039, Text = "(Halfway through my ghost story, I look up—only now noticing something fluttering at the edge of the campfire's glow.)", }, [40010040] = { ID = 40010040, Text = "(Pale green specks of light scatter down like glowing dust. Tracing their source, the shadow of a pointed hat hides amidst the branches.)", }, [40010041] = { ID = 40010041, Speaker = "Choppy", Text = "Choppy... so sleepy...", }, [40010042] = { ID = 40010042, Speaker = "Daelia", Text = "Captain, your story... is too boring...", }, [40010043] = { ID = 40010043, Text = "(An indescribable sense of uncanny distortion pervades the air, yet feels muffled, impossible to voice.)", }, [40010044] = { ID = 40010044, Text = "(My consciousness begins to drift as if soaked in warm water, slowly turning hazy. The campfire warps; the trees grow taller and darker.)", }, [40010045] = { ID = 40010045, Text = "(At last, a green silhouette steps out in front of me.)", }, [40010046] = { ID = 40010046, Text = "What an adorable sleeping face~", }, [40010047] = { ID = 40010047, Text = "Oh my, you're awake too? Then why don't you come along as well, hehe~", }, [40010048] = { ID = 40010048, Text = "(After that, everything dissolves into darkness.)", }, [40010049] = { ID = 40010049, }, [40010050] = { ID = 40010050, }, [40010051] = { ID = 40010051, }, [40010052] = { ID = 40010052, Speaker = "Me", Text = "Something's wrong.", }, [40010053] = { ID = 40010053, Speaker = "Me", Text = "When did I get to this place?", }, [40010054] = { ID = 40010054, Speaker = "Me", Text = "Hey! Ishna? Daelia? Choppy? ...Anyone?", }, [40010055] = { ID = 40010055, Speaker = "Me", Text = "...No. Weren't we just together a second ago?", }, [40010056] = { ID = 40010056, Text = "Hehe... Oh my, sweet boy is here as well?", }, [40010057] = { ID = 40010057, Text = "(Relying on the sole light source in my hand, I barely make out that I'm inside a grand mansion.)", }, [40010058] = { ID = 40010058, Text = "(I just don't recall it thunderstorming so heavily outside earlier.)", }, [40010059] = { ID = 40010059, Text = "(A familiar, languid voice calls down from above.)", }, [40010060] = { ID = 40010060, Speaker = "Me", Text = "!?", }, [40010061] = { ID = 40010061, Speaker = "Me", Text = "You're—Yehl?!", }, [40010062] = { ID = 40010062, Text = "(I aim the lantern toward the sound.)", }, [40010063] = { ID = 40010063, Text = "(Yehl lounges lazily on a sofa, looking as if she's been waiting for a long time.)", }, [40010064] = { ID = 40010064, Speaker = "Yehl", Text = "Oh my, shining light right in a lady's face? How impolite of you, boy.", }, [40010065] = { ID = 40010065, Speaker = "Me", Text = "What are you doing here?!", }, [40010066] = { ID = 40010066, Speaker = "Yehl", Text = "Asking a lady such a rough question?", }, [40010067] = { ID = 40010067, Speaker = "Yehl", Text = "What kind of answer are you hoping to get from Big Sis?", }, [40010068] = { ID = 40010068, Speaker = "Me", Text = "First, tell me where the hell we are!", }, [40010069] = { ID = 40010069, Speaker = "Yehl", Text = "Mmh~ Good question. Even Big Sis can't give you an exact answer to that one.", }, [40010070] = { ID = 40010070, Speaker = "Me", Text = "Are you sure this whole thing isn't your doing?", }, [40010071] = { ID = 40010071, Speaker = "Yehl", Text = "Oh? Boy is quite sharp today. You really have grown, haven't you?", }, [40010072] = { ID = 40010072, Speaker = "Yehl", Text = "Well then, Big Sis will make an exception and explain a tiny bit more.", }, [40010073] = { ID = 40010073, Speaker = "Yehl", Text = "I was originally watching you all from the trees.", }, [40010074] = { ID = 40010074, Speaker = "Yehl", Text = "I thought it was amusing and planned to find a little fun by teasing you.", }, [40010075] = { ID = 40010075, Speaker = "Me", Text = "...", }, [40010076] = { ID = 40010076, Speaker = "Yehl", Text = "But that was just the initial plan. I really was just passing by—you can definitely trust Big Sis on that.", }, [40010077] = { ID = 40010077, Speaker = "Yehl", Text = "Big Sis just blew a little sleep-inducing powder your way so you'd all have a delightfully spooky dream.", }, [40010078] = { ID = 40010078, Speaker = "Me", Text = "Sleep powder?!", }, [40010079] = { ID = 40010079, Speaker = "Yehl", Text = "Don't look so shocked! It was supposed to be simple.", }, [40010080] = { ID = 40010080, Speaker = "Yehl", Text = "You sleep, get scared out of your wits, Big Sis giggles in the background,", }, [40010081] = { ID = 40010081, Speaker = "Yehl", Text = "and then you wake up with nothing harmed.", }, [40010082] = { ID = 40010082, Speaker = "Yehl", Text = "Fun, right?", }, [40010083] = { ID = 40010083, Speaker = "Me", Text = "How is that 'nothing happened'?! That's just malicious prank-seeking!", }, [40010084] = { ID = 40010084, Speaker = "Yehl", Text = "Oh my, boy's reaction is much fiercer than expected.", }, [40010085] = { ID = 40010085, Speaker = "Me", Text = "That's not the point! What is going on with this mansion?!", }, [40010086] = { ID = 40010086, Speaker = "Yehl", Text = "That is precisely the problem.", }, [40010087] = { ID = 40010087, Speaker = "Yehl", Text = "Even Big Sis didn't expect a strange, unknown power to intervene. It wasn't mine—it was something indescribable that pulled us all in here.", }, [40010088] = { ID = 40010088, Speaker = "Me", Text = "A strange power'... That's way too vague!", }, [40010089] = { ID = 40010089, Speaker = "Yehl", Text = "I can only describe it that way because I can't clearly perceive it either. All I know is that thing doesn't belong to the forest, nor does it belong to Big Sis.", }, [40010090] = { ID = 40010090, Speaker = "Me", Text = "Doesn't belong to the forest... Are you saying this isn't a normal forest?", }, [40010091] = { ID = 40010091, Speaker = "Yehl", Text = "You've walked around for so long, boy. Haven't you felt it in the air?", }, [40010092] = { ID = 40010092, Speaker = "Me", Text = "...Now that you mention it, the air here feels completely different from before.", }, [40010093] = { ID = 40010093, Speaker = "Yehl", Text = "Hehe, precisely.", }, [40010094] = { ID = 40010094, Speaker = "Me", Text = "Can't you just use your magic like usual to break us out of here?", }, [40010095] = { ID = 40010095, Speaker = "Yehl", Text = "Hehe... That is exactly what I need to tell you, sweet boy.", }, [40010096] = { ID = 40010096, Speaker = "Yehl", Text = "In this space, Big Sis has no power whatsoever. At most, I can conjure a tiny spark of light.", }, [40010097] = { ID = 40010097, Speaker = "Me", Text = "...What?", }, [40010098] = { ID = 40010098, Speaker = "Yehl", Text = "Exactly what it sounds like. Right now, Big Sis is nothing more than a frail, helpless maiden~", }, [40010099] = { ID = 40010099, Speaker = "Me", Text = "You honestly expect me to believe that line?!", }, [40010100] = { ID = 40010100, Text = "(Yehl leans in close to my ear.)", }, [40010101] = { ID = 40010101, Speaker = "Yehl", Text = "You can test it if you'd like~ Right now, no matter what naughty things you do to Big Sis, I probably won't be able to resist at all~", }, [40010102] = { ID = 40010102, Text = "(Yehl's chest presses heavily against my arm. At this distance, I can see her with vivid clarity.)", }, [40010103] = { ID = 40010103, Text = "(Does this woman seriously walk around dressed like this all the time?)", }, [40010104] = { ID = 40010104, Speaker = "Me", Text = "Ahem... Fine! I'll take your word for it for now...", }, [40010105] = { ID = 40010105, Speaker = "Me", Text = "But until we find a way out, don't try any funny business.", }, [40010106] = { ID = 40010106, Speaker = "Yehl", Text = "Hehe~ Wonderful. Then please be extra gentle with this weak, helpless maiden, okay~?", }, [40010107] = { ID = 40010107, }, [40010108] = { ID = 40010108, }, [40010109] = { ID = 40010109, Text = "(I carefully inspect all the furnishings in the room.)", }, [40010110] = { ID = 40010110, Text = "(Yehl and I explore our surroundings, making our way to the mansion's main foyer.)", }, [40010111] = { ID = 40010111, Text = "(A warm fire still burns in the hearth, and a pot of steaming hot tea sits on the table.)", }, [40010112] = { ID = 40010112, Speaker = "Yehl", Text = "Mmh? Boy, look at the table.", }, [40010113] = { ID = 40010113, Speaker = "Me", Text = "...It feels like someone was just living here a moment ago.", }, [40010114] = { ID = 40010114, Speaker = "Yehl", Text = "Hehe, you noticed it too—that cup of tea.", }, [40010115] = { ID = 40010115, Speaker = "Me", Text = "Let me double-check: This really isn't your setup, right? Don't tell me you can materialize tea snacks out of thin air.", }, [40010116] = { ID = 40010116, Speaker = "Yehl", Text = "My, Big Sis isn't that bored. These were already laid out when I arrived. It has nothing to do with me.", }, [40010117] = { ID = 40010117, Speaker = "Yehl", Text = "Do you still doubt Big Sis?", }, [40010118] = { ID = 40010118, Speaker = "Me", Text = "Suspecting you feels like the safest default option...", }, [40010119] = { ID = 40010119, Speaker = "Yehl", Text = "Mutual suspicion is meaningless, boy. What reason would I have to trick you?", }, [40010120] = { ID = 40010120, Speaker = "Yehl", Text = "Don't forget we're ants clinging to the same leaf right now.", }, [40010121] = { ID = 40010121, Speaker = "Yehl", Text = "My, didn't you see it yourself? Why would Big Sis lie about such a minor thing?", }, [40010122] = { ID = 40010122, Text = "(I scan the room once more—paintings hang straight, curtains drop neatly, not a single footprint marks the carpet.)", }, [40010123] = { ID = 40010123, Speaker = "Me", Text = "So is someone living here, or was this house prepared specifically for uninvited guests?", }, [40010124] = { ID = 40010124, Speaker = "Yehl", Text = "What do you think?", }, [40010125] = { ID = 40010125, Speaker = "Me", Text = "How should I know? I'm not a thousands-year-old monster.", }, [40010126] = { ID = 40010126, Speaker = "Yehl", Text = "Hehe, I'll pretend I didn't hear that last part.", }, [40010127] = { ID = 40010127, Text = "(My gaze slides across the tea table, stopping at a folded piece of stationery pressed beneath a porcelain cup.)", }, [40010128] = { ID = 40010128, Speaker = "Me", Text = "What's that?", }, [40010129] = { ID = 40010129, Speaker = "Yehl", Text = "Oh? It seems boy found tonight's main event right away.", }, [40010130] = { ID = 40010130, Text = "(The handwriting on the stationery is unnaturally neat, deliberate and precise.)", }, [40010131] = { ID = 40010131, Speaker = "Me", Text = "I invite you and your companion to join a game.'", }, [40010132] = { ID = 40010132, Speaker = "Me", Text = "The rules are simple—before midnight, find the dolls of your companions scattered throughout this mansion.'", }, [40010133] = { ID = 40010133, Speaker = "Me", Text = "If you fail to find them, their souls... will remain here forever!?'", }, [40010134] = { ID = 40010134, Text = "(Upon reading the final word, the thin sheet of paper suddenly feels heavy.)", }, [40010135] = { ID = 40010135, Speaker = "Me", Text = "...What kind of trash game is this? Who do the dolls represent?!", }, [40010136] = { ID = 40010136, Speaker = "Yehl", Text = "Hehe, why don't you guess, boy?", }, [40010137] = { ID = 40010137, Speaker = "Me", Text = "Cut it out, I don't have time for riddles.", }, [40010138] = { ID = 40010138, Speaker = "Me", Text = "...Forget it, setting aside whether I trust you or not.", }, [40010139] = { ID = 40010139, Speaker = "Me", Text = "Companions'... It can't just be the two of us here.", }, [40010140] = { ID = 40010140, Speaker = "Me", Text = "Could it be...", }, [40010141] = { ID = 40010141, Speaker = "Me", Text = "Consul Ishna and the others?!", }, [40010142] = { ID = 40010142, }, [40010143] = { ID = 40010143, }, [40010144] = { ID = 40010144, Speaker = "Me", Text = "Souls remain here forever'... What horror movie cliché is this?", }, [40010145] = { ID = 40010145, Speaker = "Me", Text = "Hey, Yehl. You said you don't have any power right now, right?", }, [40010146] = { ID = 40010146, Speaker = "Me", Text = "Then at least lend me that clever brain of yours.", }, [40010147] = { ID = 40010147, Speaker = "Me", Text = "I need your help with this game written in the letter.", }, [40010148] = { ID = 40010148, Speaker = "Yehl", Text = "Hehe... Boy, does this mean you finally...", }, [40010149] = { ID = 40010149, Speaker = "Yehl", Text = "—are willing to trust Big Sis?", }, [40010150] = { ID = 40010150, Speaker = "Me", Text = "Don't get cocky. This is a temporary alliance.", }, [40010151] = { ID = 40010151, Speaker = "Me", Text = "You're the only person in this house I can reason with right now.", }, [40010152] = { ID = 40010152, Speaker = "Yehl", Text = "My, how cold. But—", }, [40010153] = { ID = 40010153, Speaker = "Yehl", Text = "—Big Sis loves feeling needed.", }, [40010154] = { ID = 40010154, Speaker = "Me", Text = "Sounds like you agree then?", }, [40010155] = { ID = 40010155, Speaker = "Yehl", Text = "You asked so nicely. It would be terribly ungracious of Big Sis to refuse, wouldn't it?", }, [40010156] = { ID = 40010156, Speaker = "Me", Text = "You saw the rules—if we don't find the dolls before midnight, everyone's soul gets trapped forever.", }, [40010157] = { ID = 40010157, Speaker = "Yehl", Text = "Of course I saw it. But boy, have you thought about it—", }, [40010158] = { ID = 40010158, Speaker = "Yehl", Text = "Whoever set this up isn't the type to play fair.", }, [40010159] = { ID = 40010159, Speaker = "Me", Text = "So should we play by the rules or find a way to cheat?", }, [40010160] = { ID = 40010160, Speaker = "Yehl", Text = "Hehe, Big Sis loves cheating...", }, [40010161] = { ID = 40010161, Speaker = "Yehl", Text = "Unfortunately, without my magic, we'll have to rely on old-fashioned brainpower.", }, [40010162] = { ID = 40010162, Speaker = "Yehl", Text = "You'd know better than me. Thinking about it in the most fundamental way—", }, [40010163] = { ID = 40010163, Speaker = "Yehl", Text = "If you were hiding their dolls, where would they be?", }, [40010164] = { ID = 40010164, Speaker = "Me", Text = "Will that really work? What if the creator didn't arrange it that way at all?", }, [40010165] = { ID = 40010165, Speaker = "Yehl", Text = "If those dolls really are tied to their souls, Big Sis thinks it's very likely.", }, [40010166] = { ID = 40010166, Text = "(I close my eyes, recalling the faces of everyone on the starship—)", }, [40010167] = { ID = 40010167, Speaker = "Me", Text = "...If I were hiding Consul Ishna's doll, I'd put it somewhere like an office.", }, [40010168] = { ID = 40010168, Speaker = "Yehl", Text = "Oh? You caught on quickly, boy.", }, [40010169] = { ID = 40010169, Speaker = "Me", Text = "No trick to it, just... she fits so well in a spotless, strictly organized space, don't you think?", }, [40010170] = { ID = 40010170, Speaker = "Yehl", Text = "Hehe, it seems you know them better than you thought.", }, [40010171] = { ID = 40010171, Speaker = "Me", Text = "Save the banter, let's search for an office—time waits for no one.", }, [40010172] = { ID = 40010172, Speaker = "Yehl", Text = "As you command, my detective boy.", }, [40010173] = { ID = 40010173, }, [40010174] = { ID = 40010174, }, [40010175] = { ID = 40010175, Speaker = "Yehl", Text = "Hehe, nothing in this one either. Are you planning to check the entire hallway, boy?", }, [40010176] = { ID = 40010176, Speaker = "Me", Text = "What else? I can't just stand here praying the dolls jump out on their own.", }, [40010177] = { ID = 40010177, Text = "(I open another door. Dozens of faceless puppets hang upside down from the ceiling, swaying in the breeze.)", }, [40010178] = { ID = 40010178, Speaker = "Me", Text = "...Alright, we'll pretend we didn't see this room.", }, [40010179] = { ID = 40010179, Speaker = "Yehl", Text = "Oh my, boy has things he fears too? Big Sis thought you were entirely fearless.", }, [40010180] = { ID = 40010180, Speaker = "Me", Text = "I'm not scared, I just don't want to have a staring contest with faceless dolls.", }, [40010181] = { ID = 40010181, Text = "(Behind the third door is a bathroom. Dark red water sits in the tub, emitting an unsettling sweet odor.)", }, [40010182] = { ID = 40010182, Speaker = "Me", Text = "...The decor taste in this mansion is certainly unique.", }, [40010183] = { ID = 40010183, Speaker = "Yehl", Text = "Hehe, perhaps this is the most normal room in the whole house.", }, [40010184] = { ID = 40010184, Speaker = "Me", Text = "Your definition of normal seems pretty different from mine.", }, [40010185] = { ID = 40010185, Speaker = "Yehl", Text = "Are you actually more timid than you let on, boy?", }, [40010186] = { ID = 40010186, Speaker = "Me", Text = "A timid guy wouldn't team up with a self-proclaimed witch.", }, [40010187] = { ID = 40010187, Speaker = "Yehl", Text = "Hehe~", }, [40010188] = { ID = 40010188, Speaker = "Me", Text = "Think whatever you want.", }, [40010189] = { ID = 40010189, Text = "(I push open the fourth door—empty, save for shattered wood and an electric chair.)", }, [40010190] = { ID = 40010190, Speaker = "Me", Text = "Empty again.", }, [40010191] = { ID = 40010191, Speaker = "Yehl", Text = "Starting to second-guess your theory, boy?", }, [40010192] = { ID = 40010192, Speaker = "Me", Text = "If you have an opinion, say it straight.", }, [40010193] = { ID = 40010193, Speaker = "Yehl", Text = "Hehe, Big Sis didn't say anything. I just think your intuition has always been good.", }, [40010194] = { ID = 40010194, Speaker = "Me", Text = "Thanks for the vote of confidence.", }, [40010195] = { ID = 40010195, Speaker = "Yehl", Text = "You don't seem like someone who gives up easily.", }, [40010196] = { ID = 40010196, Speaker = "Me", Text = "There's always a way.", }, [40010197] = { ID = 40010197, Speaker = "Yehl", Text = "Hehe, haven't you said that line more than once today?", }, [40010198] = { ID = 40010198, Text = "(I open the next door, and this time—)", }, [40010199] = { ID = 40010199, Text = "(Behind the door is an old office. Sitting perfectly upright on the central desk is an Ishna cloth doll.)", }, [40010200] = { ID = 40010200, Speaker = "Me", Text = "Found it!", }, [40010201] = { ID = 40010201, Speaker = "Yehl", Text = "...Wait, boy!", }, [40010202] = { ID = 40010202, Speaker = "Me", Text = "What? Isn't finding it a good thing?", }, [40010203] = { ID = 40010203, Speaker = "Yehl", Text = "Look at your feet!", }, [40010204] = { ID = 40010204, Text = "(The moment my fingers touch the doll, the office door slams shut and locks behind us.)", }, [40010205] = { ID = 40010205, Text = "A blood-red hexagram glows beneath my feet!", }, [40010206] = { ID = 40010206, Speaker = "Yehl", Text = "Big Sis warned you. You never listen.", }, [40010207] = { ID = 40010207, Text = "(The Ishna doll emits a sharp, shrill laugh. Its head spins a full 360 degrees!)", }, [40010208] = { ID = 40010208, Speaker = "Yehl", Text = "Throw it away, boy!", }, [40010209] = { ID = 40010209, Speaker = "Me", Text = "It's stuck to my hand!", }, [40010210] = { ID = 40010210, Text = "(Before I can make sense of what's happening—)", }, [40010211] = { ID = 40010211, Text = "(A translucent spectral shadow surges forth, passing straight through my chest.)", }, [40010212] = { ID = 40010212, }, [40010213] = { ID = 40010213, }, [40010214] = { ID = 40010214, Speaker = "Yehl", Text = "Boy, are you alright?", }, [40010215] = { ID = 40010215, Text = "(Dizziness washes over me. I stumble back and collapse onto a nearby sofa.)", }, [40010216] = { ID = 40010216, Speaker = "Me", Text = "Something feels wrong... but strangely familiar?", }, [40010217] = { ID = 40010217, Speaker = "Yehl", Text = "Familiar? Boy, are you joking?", }, [40010219] = { ID = 40010219, Speaker = "Me", Text = "AAAGH!?", }, [40010220] = { ID = 40010220, Text = "(Looking down, my groin has erected with insane momentum—far larger than usual!)", }, [40010221] = { ID = 40010221, Text = "(No wonder I felt dizzy.)", }, [40010222] = { ID = 40010222, Speaker = "Yehl", Text = "My, my... Big Sis is truly impressed.", }, [40010223] = { ID = 40010223, Speaker = "Yehl", Text = "Even in a situation like this, you manage such a magnificent reaction?", }, [40010224] = { ID = 40010224, Speaker = "Me", Text = "It's not my fault! It's the magic curse!", }, [40010225] = { ID = 40010225, Speaker = "Yehl", Text = "Are you going to say you're throbbing uncomfortably and need Big Sis to take care of it?", }, [40010226] = { ID = 40010226, Speaker = "Me", Text = "If you could...?", }, [40010227] = { ID = 40010227, Speaker = "Yehl", Text = "Hehehe... How delightfully direct~", }, [40010230] = { ID = 40010230, Speaker = "Yehl", Text = "Hehe... What astonishing vigor.", }, [40010231] = { ID = 40010231, Speaker = "Yehl", Text = "It feels even grander than what Big Sis saw last time.", }, [40010232] = { ID = 40010232, Text = "(Yehl's face leans down close to my dick.)", }, [40010233] = { ID = 40010233, Text = "(Her excited breath blows against my glans.)", }, [40010234] = { ID = 40010234, Text = "(Her silk gloves catch my pre-cum, teasing gently along my veins.)", }, [40010235] = { ID = 40010235, Speaker = "Yehl", Text = "Pulsing like this... how adorable.", }, [40010236] = { ID = 40010236, Speaker = "Yehl", Text = "You look like you can't wait for even more stimulation~", }, [40010237] = { ID = 40010237, Text = "(Her warm tongue glides over my shaft, coating it in saliva.)", }, [40010238] = { ID = 40010238, Text = "(A rush of heat slides down my tip, licking back and forth beneath the ridge.)", }, [40010239] = { ID = 40010239, Speaker = "Me", Text = "Yehl... faster...", }, [40010240] = { ID = 40010240, Speaker = "Yehl", Text = "Hehe... Big Sis knows~", }, [40010241] = { ID = 40010241, Speaker = "Yehl", Text = "But a little lick won't extinguish the fire inside you, will it?", }, [40010242] = { ID = 40010242, Speaker = "Yehl", Text = "Seeing you like this just makes Big Sis want to tease you even more~", }, [40010243] = { ID = 40010243, Text = "(Yehl leans forward, taking my glans into her small mouth.)", }, [40010244] = { ID = 40010244, Text = "(She flashes a seductive smile before swallowing my entire shaft down her throat.)", }, [40010245] = { ID = 40010245, Text = "(The room fills with the wet squelch of her throat taking my dick deep.)", }, [40010246] = { ID = 40010246, Text = "(Mixed with the slick sounds of her fondling herself.)", }, [40010247] = { ID = 40010247, Speaker = "Me", Text = "Yeh... Yehl... I'm gonna—", }, [40010248] = { ID = 40010248, Text = "(Right before I reach my limit, Yehl pulls back, letting my dick pop free.)", }, [40010249] = { ID = 40010249, Speaker = "Yehl", Text = "Ah-ah~ Not yet! You can't cum like this.", }, [40010250] = { ID = 40010250, Speaker = "Yehl", Text = "If you ejaculate so soon, how will you satisfy the other girls later?", }, [40010251] = { ID = 40010251, Speaker = "Yehl", Text = "You still need much more... discipline~", }, [40010252] = { ID = 40010252, Text = "(Yehl continues licking my shaft at a slow, deliberate pace.)", }, [40010253] = { ID = 40010253, Text = "(Taking me deep before pulling off right before climax, flashing a triumphant grin.)", }, [40010254] = { ID = 40010254, Speaker = "Yehl", Text = "Can't hold back anymore, boy?", }, [40010255] = { ID = 40010255, Speaker = "Yehl", Text = "Want to ejaculate now?", }, [40010256] = { ID = 40010256, Speaker = "Yehl", Text = "You can't yet~ You have to endure at least another five minutes to pass~", }, [40010257] = { ID = 40010257, Speaker = "Me", Text = "Five... five minutes?!", }, [40010258] = { ID = 40010258, Text = "(Yehl takes my dick back into her mouth.)", }, [40010259] = { ID = 40010259, Speaker = "Me", Text = "S-Sorry, Yehl...", }, [40010260] = { ID = 40010260, Speaker = "Yehl", Text = "Mmph?! Mmh-mmph!!", }, [40010261] = { ID = 40010261, Text = "(Driven by the curse, my hand grips the back of her head, forcing her down!)", }, [40010262] = { ID = 40010262, Text = "(Her eyes widen in surprise as I pump my dick relentlessly into her throat.)", }, [40010263] = { ID = 40010263, Speaker = "Yehl", Text = "Mmph-gh! Mmh!", }, [40010264] = { ID = 40010264, Speaker = "Me", Text = "Just a bit more... I'm cumming!", }, [40010265] = { ID = 40010265, Text = "(A hot wave of semen erupts directly down her throat. She pinches my thigh hard in protest.)", }, [40010266] = { ID = 40010266, Speaker = "Yehl", Text = "Mmph-gh-gh! Cough, cough!", }, [40010267] = { ID = 40010267, Text = "(She pulls back, letting the massive overflow splash across her face and chest.)", }, [40010268] = { ID = 40010268, Speaker = "Yehl", Text = "Cough, cough... Even though Big Sis did that on purpose... boy...", }, [40010269] = { ID = 40010269, Speaker = "Yehl", Text = "...you were far too rough!", }, [40010270] = { ID = 40010270, Speaker = "Me", Text = "I'm sorry, I lost my mind for a second...", }, [40010271] = { ID = 40010271, Speaker = "Yehl", Text = "Hehe... Big Sis doesn't entirely dislike it, but... be gentler with the other girls, okay?", }, [40010272] = { ID = 40010272, Text = "(She extends her tongue, licking the remaining semen clean off my tip.)", }, [40010273] = { ID = 40010273, }, [40010274] = { ID = 40010274, }, [40010275] = { ID = 40010275, Text = "(Traces of our intense session linger across the office floor—)", }, [40010276] = { ID = 40010276, Text = "(Semen stains Yehl's face. In my arms, the Ishna doll hangs limply, completely tranquil.)", }, [40010277] = { ID = 40010277, Speaker = "Yehl", Text = "Hehe... It seems my outfit is completely ruined.", }, [40010278] = { ID = 40010278, Text = "(Her chest is coated in fresh ejaculate.)", }, [40010279] = { ID = 40010279, Speaker = "Me", Text = "Ugh... sorry about that.", }, [40010280] = { ID = 40010280, Speaker = "Yehl", Text = "Forget it, Big Sis enjoyed herself as well.", }, [40010281] = { ID = 40010281, Text = "(She flicks her finger. A faint green aura sweeps over her body.)", }, [40010282] = { ID = 40010282, Text = "(Instantly, her dress is restored and clean—leaving only a sweet fragrance behind.)", }, [40010283] = { ID = 40010283, Speaker = "Me", Text = "...How much magic do you actually have left?", }, [40010284] = { ID = 40010284, Speaker = "Yehl", Text = "Just enough to be a weak maiden~ Want to test it again?", }, [40010285] = { ID = 40010285, Speaker = "Me", Text = "...Forget I asked.", }, [40010286] = { ID = 40010286, Speaker = "Me", Text = "Anyway—", }, [40010287] = { ID = 40010287, Speaker = "Me", Text = "Now that we have Ishna's doll, Daelia's must be next.", }, [40010288] = { ID = 40010288, Speaker = "Yehl", Text = "Do you already have a hunch, boy?", }, [40010289] = { ID = 40010289, Speaker = "Me", Text = "Daelia can't resist moving machinery.", }, [40010290] = { ID = 40010290, Speaker = "Me", Text = "If there's a basement mechanism, her doll is bound to be in the boiler room.", }, [40010291] = { ID = 40010291, Speaker = "Yehl", Text = "Oh? So confident?", }, [40010292] = { ID = 40010292, Speaker = "Me", Text = "Roaring boilers, gears, pipes—that's her home turf.", }, [40010293] = { ID = 40010293, Speaker = "Me", Text = "I can't imagine her doll being anywhere else.", }, [40010294] = { ID = 40010294, Speaker = "Yehl", Text = "Hehe, boy actually uses his brain occasionally.", }, [40010295] = { ID = 40010295, Speaker = "Me", Text = "That didn't sound like a compliment at all.", }, [40010296] = { ID = 40010296, Text = "(Yehl and I head deeper into the mansion, finding the cellar stairs.)", }, [40010297] = { ID = 40010297, Text = "(The lantern beam seems swallowed by the darkness below.)", }, [40010298] = { ID = 40010298, Speaker = "Yehl", Text = "Are you sure you want to go down, boy?", }, [40010299] = { ID = 40010299, Speaker = "Yehl", Text = "If you're scared, Big Sis can lend you her hand to hold, hehe~", }, [40010300] = { ID = 40010300, Speaker = "Me", Text = "Daelia is waiting for us to rescue her.", }, [40010301] = { ID = 40010301, Speaker = "Yehl", Text = "How manly of you.", }, [40010302] = { ID = 40010302, Text = "(Descending further, the air grows hot and humid, rusted water lines coating the walls.)", }, [40010303] = { ID = 40010303, Text = "(Turning a corner, heavy metal scraping echoes from the darkness—)", }, [40010304] = { ID = 40010304, Speaker = "Me", Text = "...Did you hear that?", }, [40010305] = { ID = 40010305, Speaker = "Yehl", Text = "Big Sis's ears work perfectly fine, boy.", }, [40010306] = { ID = 40010306, Speaker = "Me", Text = "What do you think it is?", }, [40010307] = { ID = 40010307, Speaker = "Yehl", Text = "Telling you the answer would ruin the fun, wouldn't it?", }, [40010308] = { ID = 40010308, Speaker = "Me", Text = "That means you know!", }, [40010309] = { ID = 40010309, Speaker = "Yehl", Text = "So what if I know? Keep walking and you'll see.", }, [40010310] = { ID = 40010310, Text = "(We press forward as the heavy metal thuds grow louder.)", }, [40010311] = { ID = 40010311, Speaker = "Yehl", Text = "The sound is getting closer, boy.", }, [40010312] = { ID = 40010312, Speaker = "Me", Text = "I noticed...", }, [40010313] = { ID = 40010313, Speaker = "Yehl", Text = "Be sure to protect weak little Big Sis~ Hehe~", }, [40010314] = { ID = 40010314, Text = "(The stairs level off into a hallway as another metallic groan sounds.)", }, [40010315] = { ID = 40010315, Text = "(The lantern beam sweeps over a suit of rusted plate armor walking toward us!)", }, [40010316] = { ID = 40010316, Text = "(Its rusted joints squeal. Beneath the helmet, it is completely hollow.)", }, [40010317] = { ID = 40010317, }, [40010318] = { ID = 40010318, }, [40010319] = { ID = 40010319, Text = "(The lantern beam sweeps over a suit of rusted plate armor walking toward us!)", }, [40010320] = { ID = 40010320, Text = "(Its rusted joints squeal. Beneath the helmet, it is completely hollow.)", }, [40010321] = { ID = 40010321, Speaker = "Me", Text = "...!?", }, [40010322] = { ID = 40010322, Text = "(The armor snaps its head toward us and charges forward with terrifying speed!)", }, [40010323] = { ID = 40010323, Text = "(Unnaturally fast for its heavy, rusted frame.)", }, [40010324] = { ID = 40010324, Text = "(Yehl yanks my wrist aside just as a greatsword embeds itself into the floor!)", }, [40010325] = { ID = 40010325, Speaker = "Yehl", Text = "Standing still? Did you want to get sliced in half, boy?", }, [40010326] = { ID = 40010326, Speaker = "Me", Text = "Thanks! But I seriously need a bright idea from you right now!", }, [40010327] = { ID = 40010327, Speaker = "Yehl", Text = "That's for you to figure out! Big Sis is just a weak maiden right now~", }, [40010328] = { ID = 40010328, Text = "(We sprint around a corner. Yehl yanks open a narrow metal locker.)", }, [40010329] = { ID = 40010329, Text = "(She shoves me inside, squeezing in right beside me in the cramped space.)", }, [40010330] = { ID = 40010330, Text = "(The door shuts, plunging us into darkness. Our hot breath presses close.)", }, [40010331] = { ID = 40010331, Text = "(The armor's heavy steps pace back and forth outside.)", }, [40010332] = { ID = 40010332, Speaker = "Me", Text = "...Is it gone?", }, [40010333] = { ID = 40010333, Speaker = "Yehl", Text = "Hehe, probably? Big Sis can't guarantee it.", }, [40010334] = { ID = 40010334, Text = "(Even squished inside a locker, Yehl remains completely unbothered.)", }, [40010335] = { ID = 40010335, Speaker = "Me", Text = "Your guarantees are useless.", }, [40010336] = { ID = 40010336, Text = "(After an eternity, the footsteps finally fade away entirely.)", }, [40010337] = { ID = 40010337, Text = "(I crack the locker door open, checking that the coast is clear.)", }, [40010338] = { ID = 40010338, Speaker = "Me", Text = "I could barely breathe... Your chest took up 80% of the space!", }, [40010339] = { ID = 40010339, Speaker = "Yehl", Text = "You didn't complain this much when you were groping them earlier~", }, [40010340] = { ID = 40010340, Speaker = "Me", Text = "We need a plan, or we'll be hiding forever without finding the doll.", }, [40010341] = { ID = 40010341, Speaker = "Me", Text = "Got any bright ideas?", }, [40010342] = { ID = 40010342, Speaker = "Yehl", Text = "Big Sis is so glad you asked~ Hehe~", }, [40010343] = { ID = 40010343, Speaker = "Yehl", Text = "I naturally had a plan all along.", }, [40010344] = { ID = 40010344, Speaker = "Me", Text = "Whenever I see that smile on your face, I regret asking...", }, [40010345] = { ID = 40010345, Text = "[Scene Transition]", }, [40010346] = { ID = 40010346, Text = "[Scene Transition]", }, [40010347] = { ID = 40010347, Speaker = "Me", Text = "You'd better be sure this is a good idea!", }, [40010348] = { ID = 40010348, Speaker = "Yehl", Text = "Don't you think this is fun~?", }, [40010349] = { ID = 40010349, Speaker = "Me", Text = "That's not the answer I wanted!", }, [40010350] = { ID = 40010350, Text = "(I stomped loudly down the hallway, turning myself into a glaring target.)", }, [40010351] = { ID = 40010351, Speaker = "Me", Text = "Hey, big rust bucket! Over here!", }, [40010352] = { ID = 40010352, Text = "(The armor snaps around, roaring as it rushes forward!)", }, [40010353] = { ID = 40010353, Text = "(I sprint as fast as I can, heavy footsteps shaking the corridor floor.)", }, [40010354] = { ID = 40010354, Speaker = "Yehl", Text = "Faster, boy! It's right on your heels!", }, [40010355] = { ID = 40010355, Speaker = "Me", Text = "I know that without you telling me!", }, [40010356] = { ID = 40010356, Text = "(I sprint past Yehl. Timing it perfectly, Yehl pulls a heavy chain taut!)", }, [40010357] = { ID = 40010357, Text = "(The chain catches the armor's legs, tripping the giant frame!)", }, [40010358] = { ID = 40010358, Text = "(It crashes down violently, its helmet popping off and rolling away!)", }, [40010359] = { ID = 40010359, Speaker = "Me", Text = "...Did it work?", }, [40010360] = { ID = 40010360, Speaker = "Yehl", Text = "Hehe, see? Big Sis was right.", }, [40010361] = { ID = 40010361, Text = "(Yet the armor sits back up. In place of a head, resting on the chest plate, is—)", }, [40010362] = { ID = 40010362, Text = "(—a familiar object: Daelia's cloth doll!)", }, [40010363] = { ID = 40010363, Speaker = "Daelia Doll Armor?", Text = "(Angry metal grinding and joint screeches!)", }, [40010364] = { ID = 40010364, Text = "The armor wields a giant pipe wrench and charges at us again!", }, [40010365] = { ID = 40010365, }, [40010366] = { ID = 40010366, }, [40010367] = { ID = 40010367, Speaker = "Yehl", Text = "Hehe, looks like it doesn't plan on letting you go home yet, boy.", }, [40010368] = { ID = 40010368, Speaker = "Me", Text = "...I thought losing its head would make it retreat.", }, [40010369] = { ID = 40010369, Text = "(The armor approaches, swinging its giant wrench.)", }, [40010370] = { ID = 40010370, Text = "(I grab Yehl's wrist, fleeing deeper into the basement passage.)", }, [40010371] = { ID = 40010371, Speaker = "Yehl", Text = "I hope you have a Plan B, boy.", }, [40010372] = { ID = 40010372, Speaker = "Me", Text = "I'm working on it! Just keep running!", }, [40010373] = { ID = 40010373, Text = "(My brain races—fighting it head-on is impossible.)", }, [40010374] = { ID = 40010374, Text = "(Rhythmic metallic clanging echoes from behind a door marked Boiler Room.)", }, [40010375] = { ID = 40010375, Text = "(Sounds like machinery is still running inside.)", }, [40010376] = { ID = 40010376, Speaker = "Me", Text = "Wait, do you remember Daelia's ghost story?", }, [40010377] = { ID = 40010377, Speaker = "Yehl", Text = "Which one?", }, [40010378] = { ID = 40010378, Speaker = "Me", Text = "The really terrible one.", }, [40010379] = { ID = 40010379, Speaker = "Yehl", Text = "That doesn't narrow it down, boy.", }, [40010380] = { ID = 40010380, Speaker = "Me", Text = "That specific one!", }, [40010381] = { ID = 40010381, }, [40010382] = { ID = 40010382, Speaker = "Daelia", Text = "Once upon a time, there was a village where weird noises echoed every single night!", }, [40010383] = { ID = 40010383, Speaker = "Daelia", Text = "Moans! Groans! Nobody dared to step outside!", }, [40010384] = { ID = 40010384, Speaker = "Daelia", Text = "Then a brave hero set off to chase down the source of the noise—", }, [40010385] = { ID = 40010385, Speaker = "Daelia", Text = "Finally... when he reached the end of the sound... he saw—", }, [40010386] = { ID = 40010386, Speaker = "Daelia", Text = "The sealant on a steam boiler had degraded! Every night as temperatures dropped, thermal expansion and contraction made weird noises!", }, [40010387] = { ID = 40010387, Speaker = "Daelia", Text = "He repaired the boiler! Peace returned to the village forever! Isn't that moving?!", }, [40010388] = { ID = 40010388, }, [40010389] = { ID = 40010389, Speaker = "Me", Text = "Yehl, I have a terrible idea—it sounds stupid, but let's gamble.", }, [40010390] = { ID = 40010390, Speaker = "Yehl", Text = "Hehe, Big Sis always supports your terrible ideas.", }, [40010391] = { ID = 40010391, Text = "(We plunge into the boiler room, slamming the heavy iron door.)", }, [40010392] = { ID = 40010392, Speaker = "Yehl", Text = "I'll hold the door, boy. Hurry!", }, [40010393] = { ID = 40010393, Speaker = "Me", Text = "I'm already hurrying!", }, [40010394] = { ID = 40010394, Text = "(The boiler's sealant is dry and cracked.)", }, [40010395] = { ID = 40010395, Text = "(I squat down, staring stupidly at the furnace—I don't even know where to begin.)", }, [40010396] = { ID = 40010396, Speaker = "Me", Text = "I should have paid more attention to what Daelia does...", }, [40010397] = { ID = 40010397, Speaker = "Me", Text = "(I grab a blue spray can nearby and douse the sealant seal.)", }, [40010398] = { ID = 40010398, Speaker = "Yehl", Text = "Watch out, boy!", }, [40010399] = { ID = 40010399, Text = "(The armor smashes open the door!)", }, [40010400] = { ID = 40010400, Text = "(Yehl kicks me aside, dodging like a bullfighter and shoving the armor straight into the open furnace!)", }, [40010401] = { ID = 40010401, Text = "(The heavy armor crashes into the flaming boiler with a loud thud!)", }, [40010402] = { ID = 40010402, Text = "(Sparks fly everywhere as the armor burns away.)", }, [40010403] = { ID = 40010403, Speaker = "Me", Text = "Phew... In conclusion, at least it's over.", }, [40010404] = { ID = 40010404, Speaker = "Yehl", Text = "Hehe, looks like you aren't all talk after all, boy.", }, [40010405] = { ID = 40010405, Text = "(Yehl strolls over, crossing her arms casually.)", }, [40010406] = { ID = 40010406, Text = "(My breathing calms down, then I suddenly realize—)", }, [40010407] = { ID = 40010407, Speaker = "Me", Text = "Wait, where is Daelia's doll? Don't tell me it burned—", }, [40010408] = { ID = 40010408, Text = "(Yehl pulls out a dirty cloth doll from her pointed hat and wiggles it.)", }, [40010409] = { ID = 40010409, Text = "(It's Daelia's ugly-cute doll face, covered in soot but intact.)", }, [40010410] = { ID = 40010410, Speaker = "Yehl", Text = "Is this what you were looking for, boy?", }, [40010411] = { ID = 40010411, }, [40010412] = { ID = 40010412, }, [40010413] = { ID = 40010413, Speaker = "Me", Text = "Two down, only Choppy's left.", }, [40010414] = { ID = 40010414, Speaker = "Yehl", Text = "True... but that girl floats around in midair. Big Sis has no clue where her doll could be.", }, [40010415] = { ID = 40010415, Speaker = "Me", Text = "Knowing Choppy, her doll wouldn't be in an office or boiler room.", }, [40010416] = { ID = 40010416, Speaker = "Yehl", Text = "My, you certainly know her well.", }, [40010417] = { ID = 40010417, Speaker = "Me", Text = "I'm just thinking: if I were a balloon, where would I want to float?", }, [40010418] = { ID = 40010418, Text = "(The lights flicker dark; deep pipes rumble.)", }, [40010419] = { ID = 40010419, Speaker = "Me", Text = "...What was that?", }, [40010420] = { ID = 40010420, Speaker = "Yehl", Text = "Oh my, sounds like an unexpected visitor?", }, [40010421] = { ID = 40010421, Text = "(A high-pitched giggle echoes from the darkness—hehehehe—)", }, [40010422] = { ID = 40010422, Text = "(The cellar roof is ripped open! The sky warps into a bizarre dimension!)", }, [40010423] = { ID = 40010423, Text = "(A massive silhouette appears—white hair and glowing golden markings!)", }, [40010424] = { ID = 40010424, Speaker = "Cyaechosis", Text = "Hehehehe... I couldn't resist popping out to say hello~", }, [40010425] = { ID = 40010425, Speaker = "Me", Text = "You're... the flying exposer?! Skipping introductions this time?", }, [40010426] = { ID = 40010426, Speaker = "Cyaechosis", Text = "Our relationship is so passionate we don't need introductions! We've intertwined so many times~", }, [40010427] = { ID = 40010427, Speaker = "Cyaechosis", Text = "At least remember my name, Cyaechosis!?", }, [40010428] = { ID = 40010428, Speaker = "Yehl", Text = "Hehe, looks like tonight's entertainment isn't over yet.", }, [40010429] = { ID = 40010429, Speaker = "Cyaechosis", Text = "Don't be so rude! Yours truly came specifically to watch your performance.", }, [40010430] = { ID = 40010430, Speaker = "Cyaechosis", Text = "Look what I have in my hands~", }, [40010431] = { ID = 40010431, Text = "(She holds up two small dolls—one of MC, one of Yehl!)", }, [40010432] = { ID = 40010432, Text = "(One looks like me, the other wears Yehl's signature cloak.)", }, [40010433] = { ID = 40010433, Speaker = "Me", Text = "...Wait, those couldn't be—", }, [40010434] = { ID = 40010434, Speaker = "Cyaechosis", Text = "That's right! You and your partner have been pawns in this game all along!", }, [40010435] = { ID = 40010435, Speaker = "Cyaechosis", Text = "Instead of asking where I got them, ask yourselves when you became chess pieces!", }, [40010436] = { ID = 40010436, Speaker = "Me", Text = "What are the rules?! We didn't agree to play this far!", }, [40010437] = { ID = 40010437, Speaker = "Cyaechosis", Text = "Does your agreement matter? Watching you struggle helplessly in the dark is the best part!", }, [40010438] = { ID = 40010438, Speaker = "Cyaechosis", Text = "This deity knows that your little witch here has zero power to resist!", }, [40010439] = { ID = 40010439, Speaker = "Me", Text = "Don't worry, I'll figure something out—don't do anything rash.", }, [40010440] = { ID = 40010440, Speaker = "Yehl", Text = "Hehe, protect Big Sis well~", }, [40010441] = { ID = 40010441, Speaker = "Me", Text = "What do you actually want?!", }, [40010442] = { ID = 40010442, Speaker = "Cyaechosis", Text = "Hehehehe, the rules are simple: as long as I'm not satisfied, the game won't end~", }, [40010443] = { ID = 40010443, Speaker = "Yehl", Text = "So selfish it's almost admirable.", }, [40010444] = { ID = 40010444, Speaker = "Cyaechosis", Text = "I'll take that as a compliment! Since we're extending the match, we need a grander stage.", }, [40010445] = { ID = 40010445, Text = "(She snaps her fingers. The walls melt like wax!)", }, [40010446] = { ID = 40010446, Speaker = "Me", Text = "Hey—what's going on?!", }, [40010447] = { ID = 40010447, Speaker = "Yehl", Text = "Hold onto Big Sis's hand, boy!", }, [40010449] = { ID = 40010449, }, [40010450] = { ID = 40010450, }, [40010451] = { ID = 40010451, Text = "(When my vision clears, we stand in a dark, warped forest.)", }, [40010452] = { ID = 40010452, Text = "(Yehl squats in front of me, poking my cheek until I wake up.)", }, [40010453] = { ID = 40010453, Speaker = "Yehl", Text = "Are you alright, boy? Don't tell Big Sis you're falling asleep already?", }, [40010454] = { ID = 40010454, Speaker = "Cyaechosis", Text = "Hehehehe... Two little flies.", }, [40010455] = { ID = 40010455, Speaker = "Cyaechosis", Text = "Shouldn't you feel honored to be personally chosen by yours truly?", }, [40010456] = { ID = 40010456, Speaker = "Cyaechosis", Text = "And you, weird witch—you get to play alongside him this time!", }, [40010457] = { ID = 40010457, Speaker = "Yehl", Text = "My, sounds quite fun.", }, [40010458] = { ID = 40010458, Speaker = "Me", Text = "Play with you?", }, [40010459] = { ID = 40010459, Speaker = "Me", Text = "I am NOT playing your stupid game.", }, [40010460] = { ID = 40010460, Speaker = "Cyaechosis", Text = "Hehe... Stubborn pipsqueak! Isn't bowing down the smartest way to stay alive?", }, [40010461] = { ID = 40010461, Speaker = "Yehl", Text = "My, boy, hot-bloodedness is fine, but pick your timing!", }, [40010462] = { ID = 40010462, Speaker = "Cyaechosis", Text = "Since you're so stubborn—", }, [40010463] = { ID = 40010463, Text = "(She pinches the MC doll's arm in her palm.)", }, [40010464] = { ID = 40010464, Text = "(A squeezing sensation hits my real arm immediately!)", }, [40010465] = { ID = 40010465, Text = "(Like an invisible hand is pinching my skin!)", }, [40010466] = { ID = 40010466, Speaker = "Cyaechosis", Text = "Hehehe... Look how obedient your body is~ A little pinch gets a reaction!", }, [40010467] = { ID = 40010467, Text = "(She rubs the doll's crotch. Waves of stimulation washes over me)", }, [40010468] = { ID = 40010468, Speaker = "Me", Text = "...Your perverted habits are ridiculously consistent.", }, [40010469] = { ID = 40010469, Speaker = "Cyaechosis", Text = "Refuse to cooperate and I'll play with this doll however I like~", }, [40010470] = { ID = 40010470, Speaker = "Me", Text = "...Fine. What do you actually want?", }, [40010471] = { ID = 40010471, Speaker = "Cyaechosis", Text = "Hehe, rushing to the ending ruins the suspense! Save the best for last.", }, [40010472] = { ID = 40010472, Speaker = "Yehl", Text = "Hehe, this tentacle girl prefers watching people squirm over giving answers.", }, [40010473] = { ID = 40010473, Speaker = "Cyaechosis", Text = "That's the proper rhythm for a performance—isn't it?!", }, [40010474] = { ID = 40010474, Text = "(She tucks the dolls into her chest with a laugh.)", }, [40010475] = { ID = 40010475, Text = "(Her excitement shows no sign of fading.)", }, [40010476] = { ID = 40010476, Speaker = "Cyaechosis", Text = "Well then, I'll tell you the rest of the details in the next round—", }, [40010477] = { ID = 40010477, Text = "(She raises her hand to cast a purple teleport rune.)", }, [40010478] = { ID = 40010478, Speaker = "Cyaechosis", Text = "So, my two little flies, see you next—", }, [40010479] = { ID = 40010479, Text = "(The rune fizzles out into thin air!)", }, [40010480] = { ID = 40010480, Speaker = "Cyaechosis", Text = "...Eh?", }, [40010481] = { ID = 40010481, Speaker = "Cyaechosis", Text = "Strange. One more time!", }, [40010482] = { ID = 40010482, Text = "(She tries again—the rune sparks and disappears.)", }, [40010483] = { ID = 40010483, Speaker = "Yehl", Text = "Hehe, what's wrong? Run out of tricks?", }, [40010484] = { ID = 40010484, Speaker = "Cyaechosis", Text = "Impossible! Yours truly is—", }, [40010485] = { ID = 40010485, Text = "(She freezes as realization hits her. Her confident smirk collapses.)", }, [40010486] = { ID = 40010486, Speaker = "Cyaechosis", Text = "...Wait... In this space, yours truly personally set the rule—", }, [40010487] = { ID = 40010487, Speaker = "Cyaechosis", Text = "—THAT NO ONE CAN USE MAGIC... AH...!", }, [40010488] = { ID = 40010488, Speaker = "Me", Text = "So you locked yourself in here with your own rules?!", }, [40010489] = { ID = 40010489, Speaker = "Cyaechosis", Text = "N-No! I stayed behind on purpose to play with you! I'm not trapped!", }, [40010490] = { ID = 40010490, Speaker = "Yehl", Text = "My, my! Now Big Sis really wants to see how you handle this.", }, [40010491] = { ID = 40010491, Speaker = "Cyaechosis", Text = "Um... Can we pretend I didn't say anything just now?", }, [40010492] = { ID = 40010492, Speaker = "Me & Yehl", Text = "No.", }, [40010493] = { ID = 40010493, Speaker = "Cyaechosis", Text = "Hehe... Damn it, fine! Since we're all stuck together—", }, [40010494] = { ID = 40010494, Speaker = "Cyaechosis", Text = "Let me change the overtime match to a much funner set of rules!", }, [40010495] = { ID = 40010495, }, [40010496] = { ID = 40010496, }, [40010497] = { ID = 40010497, Speaker = "Me", Text = "Yehl, let me know when you're ready to leave. We don't need to deal with her.", }, [40010498] = { ID = 40010498, Speaker = "Yehl", Text = "Hehe, Big Sis always follows your lead, boy.", }, [40010499] = { ID = 40010499, Text = "(We walk into the deep tree shadows, leaving Cyaechosis behind.)", }, [40010500] = { ID = 40010500, Speaker = "Cyaechosis", Text = "Hehehe... W-Wait a minute!", }, [40010501] = { ID = 40010501, Speaker = "Cyaechosis", Text = "Are you really leaving me here all alone?!", }, [40010502] = { ID = 40010502, Speaker = "Me", Text = "You made the rules. Lie down and think about them.", }, [40010503] = { ID = 40010503, Speaker = "Cyaechosis", Text = "Without me, you'll never get out! Don't ignore my warning!", }, [40010504] = { ID = 40010504, Text = "(She trips over a root, falling face-first before scrambling back up to chase us.)", }, [40010505] = { ID = 40010505, Speaker = "Cyaechosis", Text = "This forest... isn't quite what I had in mind.", }, [40010506] = { ID = 40010506, Speaker = "Yehl", Text = "My, scared now, arrogant young lady?", }, [40010507] = { ID = 40010507, Speaker = "Cyaechosis", Text = "W-Who's scared?! The air here is just weird!", }, [40010508] = { ID = 40010508, Speaker = "Cyaechosis", Text = "There's immense magic in this forest I've never seen before.", }, [40010509] = { ID = 40010509, Speaker = "Cyaechosis", Text = "I don't remember putting anything like this here.", }, [40010510] = { ID = 40010510, Text = "(A low growl echoes. Cyaechosis instantly sticks half a step behind my back.)", }, [40010511] = { ID = 40010511, Speaker = "Me", Text = "Why are you clinging so close to me?", }, [40010512] = { ID = 40010512, Speaker = "Cyaechosis", Text = "Hehehe... Let me feel a bit~ Such a fine body.", }, [40010513] = { ID = 40010513, Speaker = "Yehl", Text = "Hehe, boy, this young lady seems eager to join us.", }, [40010514] = { ID = 40010514, Speaker = "Cyaechosis", Text = "Who wants to join you guys... EEK!", }, [40010515] = { ID = 40010515, Speaker = "Cyaechosis", Text = "...Joining you for a bit shouldn't hurt, right?", }, [40010516] = { ID = 40010516, Speaker = "Me", Text = "You're the person who wanted to ruin our dolls in overtime.", }, [40010517] = { ID = 40010517, Speaker = "Cyaechosis", Text = "Th-That was part of the game! Things are different now!", }, [40010518] = { ID = 40010518, Speaker = "Me", Text = "How are they different?", }, [40010519] = { ID = 40010519, Speaker = "Cyaechosis", Text = "I created this space!", }, [40010520] = { ID = 40010520, Speaker = "Cyaechosis", Text = "There was just a tiny accident this time.", }, [40010521] = { ID = 40010521, Speaker = "Cyaechosis", Text = "You sleep, get scared out of your wits, I giggle in the background,", }, [40010522] = { ID = 40010522, Speaker = "Cyaechosis", Text = "and then you wake up with nothing harmed! It's just a silly prank!", }, [40010523] = { ID = 40010523, Speaker = "Me", Text = "I feel like I've heard those exact lines before.", }, [40010524] = { ID = 40010524, Speaker = "Yehl", Text = "Big Sis wouldn't know~", }, [40010525] = { ID = 40010525, Speaker = "Cyaechosis", Text = "And... I don't want to be left alone in this creepy place!", }, [40010526] = { ID = 40010526, Speaker = "Me", Text = "So?", }, [40010527] = { ID = 40010527, Speaker = "Cyaechosis", Text = "So... take me with you, please!", }, [40010528] = { ID = 40010528, Speaker = "Me", Text = "Hand over my doll and Yehl's doll first!", }, [40010529] = { ID = 40010529, Text = "(Cyaechosis tuts, handing the dolls over to Yehl.)", }, [40010530] = { ID = 40010530, Speaker = "Me", Text = "You better behave yourself.", }, [40010531] = { ID = 40010531, Speaker = "Cyaechosis", Text = "Damn it... Once we get out of this forest...", }, [40010532] = { ID = 40010532, Speaker = "Me", Text = "What did you say?", }, [40010533] = { ID = 40010533, Speaker = "Cyaechosis", Text = "N-Nothing~", }, [40010534] = { ID = 40010534, Speaker = "Yehl", Text = "Hehe~", }, [40010535] = { ID = 40010535, Speaker = "Me", Text = "You behave too!", }, [40010536] = { ID = 40010536, }, [40010537] = { ID = 40010537, }, [40010538] = { ID = 40010538, Text = "(Twisted bark lines the dark trees as my shoes sink into mud.)", }, [40010539] = { ID = 40010539, Text = "(Yehl walks weightlessly behind while Cyaechosis stomps loudly.)", }, [40010540] = { ID = 40010540, Speaker = "Cyaechosis", Text = "Hehehehe... This forest is scary, truly my masterpiece!", }, [40010541] = { ID = 40010541, Speaker = "Yehl", Text = "My, I thought it was just your poor gardening skills. The plants turned to ghosts.", }, [40010542] = { ID = 40010542, Speaker = "Me", Text = "Bicker all you want, but keep walking while you do it.", }, [40010543] = { ID = 40010543, Speaker = "Me", Text = "It's so dark we could get separated easily.", }, [40010544] = { ID = 40010544, Speaker = "Cyaechosis", Text = "Oh? Scared of the dark? How weak! But weak creatures fear the dark naturally.", }, [40010545] = { ID = 40010545, Speaker = "Me", Text = "Say what you want, just keep your feet moving as fast as your mouth.", }, [40010546] = { ID = 40010546, Text = "(A low throat growl echoes from deep in the woods.)", }, [40010547] = { ID = 40010547, Speaker = "Me", Text = "...Did you hear that?", }, [40010548] = { ID = 40010548, Speaker = "Yehl", Text = "Hehe, yes I did. Want to guess what's greeting us, boy?", }, [40010549] = { ID = 40010549, Speaker = "Cyaechosis", Text = "Hehehe... Don't look at me, I didn't put anything like that here!", }, [40010550] = { ID = 40010550, Speaker = "Yehl", Text = "My, your voice is trembling.", }, [40010551] = { ID = 40010551, Text = "(Bushes shake wildly as an orange blur leaps out!)", }, [40010552] = { ID = 40010552, Speaker = "Me", Text = "What the—", }, [40010553] = { ID = 40010553, Text = "(An orange rabbit with razor-sharp teeth bites my leg!)", }, [40010554] = { ID = 40010554, Text = "(Pain flares up and I kick it off violently.)", }, [40010555] = { ID = 40010555, Speaker = "Cyaechosis", Text = "Hehehe, just a rabbit? Your survival instincts are adorable, pipsqueak!", }, [40010556] = { ID = 40010556, Speaker = "Yehl", Text = "My, look behind you before you keep laughing.", }, [40010557] = { ID = 40010557, Text = "(I turn around—hundreds of orange rabbits surge through the trees like a tide!)", }, [40010558] = { ID = 40010558, Text = "(A biting orange wave floods toward us!)", }, [40010559] = { ID = 40010559, Speaker = "Cyaechosis", Text = "W-Wait! What is this?! This is way crazier than any prank I prepared!", }, [40010560] = { ID = 40010560, Speaker = "Me", Text = "Save the talk for later! RUN!", }, [40010561] = { ID = 40010561, Speaker = "Yehl", Text = "Big Sis isn't particularly athletic, you know~", }, [40010562] = { ID = 40010562, Speaker = "Cyaechosis", Text = "Unhand my tentacles, you low-class pests—tch, so annoying!", }, [40010563] = { ID = 40010563, Speaker = "Me", Text = "Hold onto me, don't let go!", }, [40010564] = { ID = 40010564, Speaker = "Yehl", Text = "Boy, over there—the tree is splitting!", }, [40010565] = { ID = 40010565, Text = "(We squeeze through a narrow gap between two split trees.)", }, [40010566] = { ID = 40010566, Speaker = "Cyaechosis", Text = "Did you forget I can't use a single tentacle right now?! The rules here suck!", }, [40010567] = { ID = 40010567, Speaker = "Me", Text = "Shut up and get through!", }, [40010568] = { ID = 40010568, Text = "(Yehl jams a heavy log into the gap, blocking the rabbit wave.)", }, [40010569] = { ID = 40010569, Speaker = "Cyaechosis", Text = "Phew... Almost turned into rabbit food! Such an unglamorous death is unacceptable!", }, [40010570] = { ID = 40010570, Text = "(Scratching sounds continue behind the log.)", }, [40010571] = { ID = 40010571, Speaker = "Me", Text = "They're still out there.", }, [40010572] = { ID = 40010572, Speaker = "Yehl", Text = "Looks like we need to think of our next move.", }, [40010573] = { ID = 40010573, Speaker = "Yehl", Text = "Or do you have an idea, tentacle girl?", }, [40010574] = { ID = 40010574, Speaker = "Cyaechosis", Text = "Hey! I didn't design this!", }, [40010575] = { ID = 40010575, Speaker = "Cyaechosis", Text = "If I designed it, there'd be tentacles dissolving your clothes right now!", }, [40010576] = { ID = 40010576, Speaker = "Me", Text = "Instead of guessing here, let's keep moving. Staying put isn't safe.", }, [40010577] = { ID = 40010577, Speaker = "Cyaechosis", Text = "For once you said something useful, pipsqueak.", }, [40010578] = { ID = 40010578, Speaker = "Yehl", Text = "Boy, are you sure about keeping this trouble with us?", }, [40010579] = { ID = 40010579, Speaker = "Cyaechosis", Text = "I'm the source of intel who knows the rules best! Don't you dare leave me!", }, [40010580] = { ID = 40010580, Speaker = "Me", Text = "Honestly, I'm starting to regret bringing you along.", }, [40010581] = { ID = 40010581, Speaker = "Cyaechosis", Text = "EEEP!", }, [40010582] = { ID = 40010582, Speaker = "Yehl", Text = "Boy! Listen, it suddenly went silent outside.", }, [40010584] = { ID = 40010584, Speaker = "Cyaechosis", Text = "Damn it... Bossing me around so domineeringly... hehe... I guess I don't mind...", }, [40010585] = { ID = 40010585, Text = "(Cyaechosis approaches. A giant hand reaches in and grabs her!)", }, [40010586] = { ID = 40010586, Speaker = "Cyaechosis", Text = "AAAAAHHHHH!", }, [40010587] = { ID = 40010587, Speaker = "Yehl", Text = "Mmh? Seems the problem resolved itself! Let's go, boy~", }, [40010588] = { ID = 40010588, Speaker = "Me", Text = "Wait, no! What is THAT?!", }, [40010589] = { ID = 40010589, }, [40010590] = { ID = 40010590, }, [40010591] = { ID = 40010591, Speaker = "Cyaechosis", Text = "Eeh—what is this—let go!", }, [40010592] = { ID = 40010592, Speaker = "Yehl", Text = "What a delightful scream. You're so popular.", }, [40010593] = { ID = 40010593, Speaker = "Me", Text = "Hey! Aren't your reactions swapped?!", }, [40010594] = { ID = 40010594, Speaker = "Me", Text = "Popular my ass! Look at how huge that thing is!", }, [40010595] = { ID = 40010595, Text = "(A massive rounded silhouette with balloons appears above the trees!)", }, [40010596] = { ID = 40010596, Text = "(As tall as half a starship!)", }, [40010597] = { ID = 40010597, Speaker = "Me", Text = "...Choppy!? Since when did she get bigger than our starship?!", }, [40010598] = { ID = 40010598, Speaker = "Yehl", Text = "Hehe, a bit large—but her temper seems the same as usual, boy.", }, [40010599] = { ID = 40010599, Speaker = "Cyaechosis", Text = "Are you two chatting down there?! Get me DOWN first! AHHH!", }, [40010600] = { ID = 40010600, Speaker = "Me", Text = "What is this situation? We can't actually fight a giant Choppy!", }, [40010601] = { ID = 40010601, Speaker = "Yehl", Text = "If even Big Sis doesn't know, what will you do, boy?", }, [40010602] = { ID = 40010602, Speaker = "Me", Text = "Let me get this straight—this space is essentially a nightmare, right?", }, [40010603] = { ID = 40010603, Speaker = "Yehl", Text = "Oh my, was it that obvious?", }, [40010604] = { ID = 40010604, Speaker = "Yehl", Text = "Indeed. Big Sis's prank was meant to give you a nightmare.", }, [40010605] = { ID = 40010605, Speaker = "Me", Text = "Then Choppy turning giant—could it just be her having a nightmare?", }, [40010606] = { ID = 40010606, Speaker = "Yehl", Text = "A bit illogical, but very plausible.", }, [40010607] = { ID = 40010607, Speaker = "Me", Text = "Then let's go up and wake her up!", }, [40010608] = { ID = 40010608, Speaker = "Yehl", Text = "How do you plan to do that, boy?", }, [40010609] = { ID = 40010609, Text = "(I run out from cover, shouting up at Giant Choppy.)", }, [40010610] = { ID = 40010610, Speaker = "Me", Text = "Choppy! Wake up! You're dreaming!", }, [40010611] = { ID = 40010611, Speaker = "Huge Choppy", Text = "Woah! Big plushie, so tiny!", }, [40010612] = { ID = 40010612, Speaker = "Huge Choppy", Text = "I wanna grab it!", }, [40010613] = { ID = 40010613, Text = "(Giant Choppy's hand swoops down without pausing!)", }, [40010614] = { ID = 40010614, Speaker = "Cyaechosis", Text = "Hey—I'm gonna throw up at this speed—", }, [40010615] = { ID = 40010615, Speaker = "Yehl", Text = "My, a grand deity afraid of motion sickness?", }, [40010616] = { ID = 40010616, Speaker = "Cyaechosis", Text = "H-Hehe... This deity isn't afraid of motion sickness! I'm just too lazy to argue with a stupid thing!", }, [40010617] = { ID = 40010617, Text = "(Giant Choppy opens her hand, flinging Cyaechosis into a fern bush!)", }, [40010618] = { ID = 40010618, Speaker = "Cyaechosis", Text = "...See? Whenever I... want to get down... I can get down...", }, [40010619] = { ID = 40010619, Speaker = "Yehl", Text = "Hehe, such a beautiful crash landing. You must have practiced.", }, [40010620] = { ID = 40010620, Speaker = "Me", Text = "Ignore that—this is our chance, run!", }, [40010621] = { ID = 40010621, Text = "(We duck deeper into the forest as Giant Choppy crushes trees behind us.)", }, [40010622] = { ID = 40010622, Speaker = "Huge Choppy", Text = "Don't run!", }, [40010623] = { ID = 40010623, Speaker = "Yehl", Text = "This nightmare is slightly beyond Big Sis's usual experience.", }, [40010624] = { ID = 40010624, Speaker = "Yehl", Text = "Next time I'll pick a script requiring less running.", }, [40010625] = { ID = 40010625, Speaker = "Cyaechosis", Text = "You better not have a next time!", }, [40010626] = { ID = 40010626, Speaker = "Me", Text = "You have zero right to talk!", }, [40010627] = { ID = 40010627, }, [40010628] = { ID = 40010628, }, [40010629] = { ID = 40010629, Text = "(Giant Choppy's palm slams down again!)", }, [40010630] = { ID = 40010630, Speaker = "Cyaechosis", Text = "Hehehehe... Looks like this balloon monster really likes you!", }, [40010631] = { ID = 40010631, Speaker = "Me", Text = "Easy for you to say! Want to take half my load and babysit her?", }, [40010632] = { ID = 40010632, Speaker = "Cyaechosis", Text = "AAAAH! The hand is coming! Sacrifice yourself! Let her grab you!", }, [40010633] = { ID = 40010633, Speaker = "Me", Text = "Stop pulling me! Focus on running!", }, [40010634] = { ID = 40010634, Speaker = "Cyaechosis", Text = "If I die, I'm dragging you down with me!", }, [40010635] = { ID = 40010635, Text = "(Giant fingers scoop both MC and Cyaechosis into the air!)", }, [40010636] = { ID = 40010636, Speaker = "Giant Choppy", Text = "Hehe~ Let's play together~", }, [40010637] = { ID = 40010637, Speaker = "Cyaechosis", Text = "AAAAH! Grabbed again! It's all your fault!", }, [40010638] = { ID = 40010638, Speaker = "Cyaechosis", Text = "I shouldn't have teamed up with you guys!", }, [40010639] = { ID = 40010639, Speaker = "Me", Text = "A bit late to say that now!", }, [40010640] = { ID = 40010640, Text = "(I look down. Yehl stands by a tree root, smiling up at us.)", }, [40010641] = { ID = 40010641, Speaker = "Yehl", Text = "Catch, boy!", }, [40010642] = { ID = 40010642, Text = "(She tosses a glass jar up to me.)", }, [40010643] = { ID = 40010643, Speaker = "Cyaechosis", Text = "So that's your plan?!", }, [40010644] = { ID = 40010644, Text = "(Cyaechosis glares at the jar with mockery.)", }, [40010645] = { ID = 40010645, Speaker = "Yehl", Text = "Hehe, what else? Should Big Sis just stand below and watch?", }, [40010646] = { ID = 40010646, Speaker = "Cyaechosis", Text = "Hehehe... How brave! Next time you get snatched up!", }, [40010647] = { ID = 40010647, Speaker = "Cyaechosis", Text = "Explain what's inside the jar then!", }, [40010648] = { ID = 40010648, Text = "(Fine white powder twirls inside the jar.)", }, [40010649] = { ID = 40010649, Speaker = "Cyaechosis", Text = "Think of something, mastermind!", }, [40010650] = { ID = 40010650, Text = "(Giant Choppy's grip tightens!)", }, [40010651] = { ID = 40010651, Speaker = "Me", Text = "Leave it to me.", }, [40010652] = { ID = 40010652, Speaker = "Cyaechosis", Text = "Hey, hurry up and do something!", }, [40010653] = { ID = 40010653, Text = "(The cap pops open! The powder bursts into Giant Choppy's face!)", }, [40010654] = { ID = 40010654, Speaker = "Me", Text = "Sorry, Choppy!", }, [40010655] = { ID = 40010655, Text = "(The powder forms a massive, horrifying ghost face grinning at her!)", }, [40010656] = { ID = 40010656, Speaker = "Choppy", Text = "KYAAAAAHHH!", }, [40010657] = { ID = 40010657, Text = "(Giant Choppy stumbles backward in terror, dropping us!)", }, [40010658] = { ID = 40010658, Speaker = "Cyaechosis", Text = "Hey hey hey—where is she falling?!", }, [40010659] = { ID = 40010659, Speaker = "Cyaechosis", Text = "No way, no way—", }, [40010660] = { ID = 40010660, Speaker = "Me", Text = "The pond! She's falling into the pond!", }, [40010661] = { ID = 40010661, Text = "(We fall from hundreds of meters in the air!)", }, [40010662] = { ID = 40010662, Text = "(Choppy crashes into the pond with a tsunami-like splash!)", }, [40010663] = { ID = 40010663, Speaker = "Cyaechosis", Text = "WOAAAAGH!", }, [40010664] = { ID = 40010664, Speaker = "Me", Text = "Hold on tight!", }, [40010665] = { ID = 40010665, Text = "(We crash into a pile of leaves, thoroughly battered.)", }, [40010666] = { ID = 40010666, Text = "(Dust clears, revealing a tiny Choppy doll lying on the grass.)", }, [40010667] = { ID = 40010667, Speaker = "Yehl", Text = "Hehe, looks like the scary ghost powder was quite effective.", }, [40010668] = { ID = 40010668, Speaker = "Me", Text = "Thanks! I thought we were about to become Choppy's dinner.", }, [40010669] = { ID = 40010669, Text = "(Silence returns to the forest.)", }, [40010670] = { ID = 40010670, Text = "(A small object lands beside us.)", }, [40010671] = { ID = 40010671, Text = "(Cyaechosis glares at the Choppy doll with a sinister smile.)", }, [40010672] = { ID = 40010672, }, [40010673] = { ID = 40010673, }, [40010674] = { ID = 40010674, Text = "(The giant Choppy vanishes faster than a sneeze.)", }, [40010675] = { ID = 40010675, Text = "(The Choppy doll rests peacefully in the grass.)", }, [40010676] = { ID = 40010676, Speaker = "Me", Text = "...Is it over?", }, [40010677] = { ID = 40010677, Speaker = "Yehl", Text = "Hehe, looks like it. Your reaction was sharper than Big Sis expected, boy.", }, [40010678] = { ID = 40010678, Speaker = "Me", Text = "At least it was just a nightmare... I hope.", }, [40010679] = { ID = 40010679, Text = "(Cyaechosis scrambles over, clutching the Choppy doll!)", }, [40010680] = { ID = 40010680, Speaker = "Cyaechosis", Text = "Hehehehe...", }, [40010681] = { ID = 40010681, Text = "(She hugs the Choppy doll tightly!)", }, [40010682] = { ID = 40010682, Text = "(Purple tentacles shoot out from Cyaechosis, snatching the bag of dolls from Yehl's waist!)", }, [40010683] = { ID = 40010683, Text = "(The dolls float up as Cyaechosis's golden markings light up!)", }, [40010684] = { ID = 40010684, Speaker = "Cyaechosis", Text = "Poor little doll, crushed like this—but no matter!", }, [40010685] = { ID = 40010685, Speaker = "Me", Text = "What are you plotting now?!", }, [40010686] = { ID = 40010686, Speaker = "Cyaechosis", Text = "With all these dolls in hand, my power... is finally restored! Isn't this fantastic news?!", }, [40010687] = { ID = 40010687, Speaker = "Yehl", Text = "My, Big Sis remembers someone whining about being helpless just moments ago.", }, [40010688] = { ID = 40010688, Speaker = "Cyaechosis", Text = "Shut up, witch! Look at your waist—all your dolls belong to me now!", }, [40010689] = { ID = 40010689, Speaker = "Cyaechosis", Text = "Now the script is back on track! Hahaha!", }, [40010690] = { ID = 40010690, Text = "(Golden markings glow brightly across her skin!)", }, [40010691] = { ID = 40010691, Speaker = "Me", Text = "Hey—", }, [40010692] = { ID = 40010692, Speaker = "Cyaechosis", Text = "Shouldn't I let you taste what it feels like to be toyed with?!", }, [40010693] = { ID = 40010693, Speaker = "Cyaechosis", Text = "From now on, my tentacles will fill every part of your bodies—begging won't help!", }, [40010694] = { ID = 40010694, Text = "(Dark, slimy tentacles squirm out behind her.)", }, [40010695] = { ID = 40010695, Speaker = "Me", Text = "Leave it to me.", }, [40010696] = { ID = 40010696, Speaker = "Yehl", Text = "My, boy is quite brave.", }, [40010697] = { ID = 40010697, Speaker = "Cyaechosis", Text = "Stop flirting! Resisting will only prolong your torment!", }, [40010698] = { ID = 40010698, Speaker = "Me", Text = "Who's flirting with anyone?!", }, [40010699] = { ID = 40010699, Speaker = "Cyaechosis", Text = "Hehehe... Stubborn to the end! The more you struggle, the better!", }, [40010700] = { ID = 40010700, Speaker = "Yehl", Text = "My, Big Sis wants to see how far this play goes.", }, [40010701] = { ID = 40010701, Speaker = "Cyaechosis", Text = "Don't get distracted, witch—you're one of the stars next!", }, [40010702] = { ID = 40010702, Text = "(She snaps her fingers, warping the air.)", }, [40010703] = { ID = 40010703, Speaker = "Cyaechosis", Text = "Come on! Let me see how long you two last—this is the REAL overtime match!", }, [40010704] = { ID = 40010704, Speaker = "Me", Text = "...You better pray you don't regret this overtime match.", }, [40010705] = { ID = 40010705, Speaker = "Cyaechosis", Text = "Hehehehe, then let's begin—", }, [40010706] = { ID = 40010706, Speaker = "Yehl", Text = "...Hehe.", }, [40010707] = { ID = 40010707, Speaker = "Cyaechosis", Text = "What are you laughing at?!", }, [40010708] = { ID = 40010708, Speaker = "Yehl", Text = "My, Big Sis didn't say a thing~ Haven't you noticed?", }, [40010709] = { ID = 40010709, Text = "(Cyaechosis's tentacles squirm frantically, completely out of her control!)", }, [40010710] = { ID = 40010710, Speaker = "Cyaechosis", Text = "...Hmph, playing mysterious won't throw off my rhythm!", }, [40010711] = { ID = 40010711, Speaker = "Yehl", Text = "What a pity. Looks like playtime ends here today.", }, [40010712] = { ID = 40010712, Speaker = "Cyaechosis", Text = "Huh?", }, [40010713] = { ID = 40010713, Speaker = "Yehl", Text = "It was fun, but that's enough.", }, [40010714] = { ID = 40010714, Text = "(Yehl raises her hand. Glowing green light points gather around her!)", }, [40010715] = { ID = 40010715, }, [40010716] = { ID = 40010716, }, [40010717] = { ID = 40010717, Text = "(A chill runs down Cyaechosis's spine.)", }, [40010718] = { ID = 40010718, Text = "(Tentacles try to open behind her.)", }, [40010719] = { ID = 40010719, Speaker = "Cyaechosis", Text = "Hehehehe... Isn't your calm act a bit too forced?!", }, [40010720] = { ID = 40010720, Speaker = "Cyaechosis", Text = "Trying to look relaxed at this point—isn't that pure bluffing?!", }, [40010721] = { ID = 40010721, Speaker = "Cyaechosis", Text = "And you, damn pest, stand there and watch!", }, [40010722] = { ID = 40010722, Speaker = "Me", Text = "Hey, didn't you just shiver a second ago? A bit late to pretend you're calm.", }, [40010723] = { ID = 40010723, Speaker = "Cyaechosis", Text = "Hehe, little flies should keep their mouths shut right now!", }, [40010724] = { ID = 40010724, Speaker = "Yehl", Text = "Hehe... My, why so excited? You only just got your power back.", }, [40010725] = { ID = 40010725, Speaker = "Cyaechosis", Text = "Stop posturing! Let me show you what true despair looks like!", }, [40010726] = { ID = 40010726, Text = "(Slimy tentacles lash out like whips toward Yehl!)", }, [40010727] = { ID = 40010727, Speaker = "Me", Text = "Yehl, look out!", }, [40010728] = { ID = 40010728, Text = "(The tentacles hit an invisible wall right in front of Yehl, stopping dead in midair!)", }, [40010729] = { ID = 40010729, Text = "(Yehl didn't even raise a finger!)", }, [40010730] = { ID = 40010730, Speaker = "Cyaechosis", Text = "...Eh?", }, [40010731] = { ID = 40010731, Speaker = "Yehl", Text = "My... what a pity. Looks like the play can't continue anymore.", }, [40010733] = { ID = 40010733, Speaker = "Cyaechosis", Text = "What... what are you talking about?! The seal?! Your magic was supposed to be—", }, [40010734] = { ID = 40010734, Speaker = "Yehl", Text = "Sealed? Hehe, guess what~ Big Sis was NEVER sealed from the start.", }, [40010735] = { ID = 40010735, Text = "(My mind goes blank—if she was never sealed, what was this whole journey?!)", }, [40010736] = { ID = 40010736, Speaker = "Me", Text = "...If you weren't sealed, the ghost stories, mansion, and rusted armor—all your doing?!", }, [40010737] = { ID = 40010737, Speaker = "Yehl", Text = "My, sharp reaction, boy~ But a true witch never reveals all her secrets.", }, [40010738] = { ID = 40010738, Speaker = "Yehl", Text = "—From start to finish, everything was held firmly in Big Sis's hands.", }, [40010739] = { ID = 40010739, Speaker = "Yehl", Text = "Including you, tentacle girl~", }, [40010740] = { ID = 40010740, Speaker = "Yehl", Text = "This was a summer night Big Sis meticulously prepared for boy to enjoy.", }, [40010741] = { ID = 40010741, Speaker = "Cyaechosis", Text = "H-How... I set up the barrier myself!", }, [40010742] = { ID = 40010742, Speaker = "Cyaechosis", Text = "This forest was created by my will! I couldn't be wrong!", }, [40010743] = { ID = 40010743, Speaker = "Yehl", Text = "That's because~ Big Sis allowed you to do it.", }, [40010745] = { ID = 40010745, Text = "(Cyaechosis's confident smirk freezes completely. She is speechless.)", }, [40010746] = { ID = 40010746, Speaker = "Me", Text = "So the real villain running the show all along was someone else entirely.", }, [40010747] = { ID = 40010747, Speaker = "Yehl", Text = "Hehe, boy, your tone... doesn't sound very angry~", }, [40010748] = { ID = 40010748, Text = "(Cyaechosis snaps back to reality, trying to retreat!)", }, [40010749] = { ID = 40010749, Text = "(Her own tentacles turn against her, wrapping tightly around her wrists!)", }, [40010750] = { ID = 40010750, Speaker = "Cyaechosis", Text = "W-Wait! What is happening?! Why are my tentacles—", }, [40010751] = { ID = 40010751, Speaker = "Yehl", Text = "Scaring the person Big Sis cares about with cheap tricks—I won't let that slide.", }, [40010752] = { ID = 40010752, Speaker = "Cyaechosis", Text = "W-Wait, I didn't mean that! I just wanted to make things lively!", }, [40010753] = { ID = 40010753, Speaker = "Yehl", Text = "Hehe, since you love tentacles so much, experience what it's like to be bound tight by them!", }, [40010754] = { ID = 40010754, Text = "(Tentacles bind Cyaechosis's limbs, tying her up tightly on the floor!)", }, [40010755] = { ID = 40010755, Text = "(She plops down completely restrained!)", }, [40010756] = { ID = 40010756, Speaker = "Cyaechosis", Text = "N-No! What kind of lewd punishment is this?! LET ME GO!", }, [40010757] = { ID = 40010757, Text = "(Her high-and-mighty act is completely gone.)", }, [40010758] = { ID = 40010758, Text = "(Replaced by flustered, embarrassed struggling.)", }, [40010759] = { ID = 40010759, Speaker = "Me", Text = "Honestly, this spectacle is way more entertaining than your usual scary act.", }, [40010760] = { ID = 40010760, Speaker = "Cyaechosis", Text = "Sh-Shut up! A pipsqueak has no right to speak!", }, [40010761] = { ID = 40010761, Speaker = "Yehl", Text = "Hehe, boy, don't tease her~ Being bound by her own tentacles is her poetic justice.", }, [40010762] = { ID = 40010762, Speaker = "Me", Text = "So what do you plan to do with this tied-up deity?", }, [40010763] = { ID = 40010763, Speaker = "Yehl", Text = "Hehe—well, boy, what do you think?", }, [40010764] = { ID = 40010764, Speaker = "Cyaechosis", Text = "Eh? What are you two talking about?", }, [40010765] = { ID = 40010765, Speaker = "Cyaechosis", Text = "WHY ARE YOU TAKING OFF YOUR PANTS?! WAIT!", }, [40010766] = { ID = 40010766, }, [40010767] = { ID = 40010767, }, [40010768] = { ID = 40010768, Text = "(Bound by tentacles, Cyaechosis squirm helplessly on the ground.)", }, [40010769] = { ID = 40010769, Speaker = "Cyaechosis", Text = "WHY ARE YOU TAKING OFF YOUR PANTS?! WAIT!", }, [40010770] = { ID = 40010770, Speaker = "Cyaechosis", Text = "Are you taking advantage of me again?!", }, [40010771] = { ID = 40010771, Speaker = "Me", Text = "Don't you love this? Every time you see me, you look like you're starving to drain me dry.", }, [40010772] = { ID = 40010772, Speaker = "Cyaechosis", Text = "That's true, but I want to see YOU begging for mercy!", }, [40010773] = { ID = 40010773, Speaker = "Me", Text = "Tables have turned. It's your turn to beg.", }, [40010774] = { ID = 40010774, }, [40010775] = { ID = 40010775, }, [40010776] = { ID = 40010776, Speaker = "Cyaechosis", Text = "Whaa! Ngh-gh-gh...", }, [40010777] = { ID = 40010777, Speaker = "Cyaechosis", Text = "Damn it... using such a rough position!", }, [40010778] = { ID = 40010778, Speaker = "Cyaechosis", Text = "It's like you're treating me as a mere toy for your desires!", }, [40010779] = { ID = 40010779, Speaker = "Me", Text = "Right now, you really aren't any different from a sex toy.", }, [40010780] = { ID = 40010780, Speaker = "Cyaechosis", Text = "EEEEEK! How dare you say that—", }, [40010781] = { ID = 40010781, Speaker = "Cyaechosis", Text = "Ahhh... even if you have the upper hand now...", }, [40010782] = { ID = 40010782, Speaker = "Cyaechosis", Text = "You're still just a human with a slightly big cock...", }, [40010783] = { ID = 40010783, Speaker = "Cyaechosis", Text = "Don't think this will make me... ngh-gh...", }, [40010785] = { ID = 40010785, Speaker = "Cyaechosis", Text = "W-Who said I'm begging...?", }, [40010786] = { ID = 40010786, Speaker = "Cyaechosis", Text = "Trying to break me...", }, [40010787] = { ID = 40010787, Speaker = "Cyaechosis", Text = "This is far from enough!", }, [40010788] = { ID = 40010788, Speaker = "Yehl", Text = "Is that so? Then Big Sis will lend boy a little assistance~", }, [40010789] = { ID = 40010789, Speaker = "Cyaechosis", Text = "Eh? What are you going to do?!", }, [40010790] = { ID = 40010790, Speaker = "Cyaechosis", Text = "EEK! My butt...!", }, [40010791] = { ID = 40010791, Text = "(Before Cyaechosis can react, a thick magic tentacle pries open her buttocks.)", }, [40010792] = { ID = 40010792, Text = "(It rams straight into her deepest depths in a flash, squeezing so tightly even my cock inside her pussy feels the overwhelming pressure.)", }, [40010793] = { ID = 40010793, Speaker = "Cyaechosis", Text = "Ooooohgh...!", }, [40010794] = { ID = 40010794, Speaker = "Cyaechosis", Text = "This... this kind of...", }, [40010795] = { ID = 40010795, Speaker = "Cyaechosis", Text = "It's splitting... my rear hole... it's gonna break...!", }, [40010796] = { ID = 40010796, Speaker = "Me", Text = "What did you say? I can't hear you clearly.", }, [40010797] = { ID = 40010797, Speaker = "Me", Text = "Your moans and plapping sounds are too loud. Are you begging?", }, [40010798] = { ID = 40010798, Speaker = "Cyaechosis", Text = "Damn it... humiliating me like this...", }, [40010799] = { ID = 40010799, Speaker = "Cyaechosis", Text = "So humiliating... yet... it feels so good...", }, [40010800] = { ID = 40010800, Speaker = "Me", Text = "I'm about to cum! Useless deity, take every drop!", }, [40010801] = { ID = 40010801, Speaker = "Cyaechosis", Text = "Ngh-gh... don't... don't push your luck...!", }, [40010802] = { ID = 40010802, Speaker = "Cyaechosis", Text = "Ngh! AH... HAAAAAAAHHHHH!", }, [40010803] = { ID = 40010803, Speaker = "Yehl", Text = "My, she passed out from the climax?", }, [40010804] = { ID = 40010804, Speaker = "Yehl", Text = "Big Sis thought a pervert like her would endure longer.", }, [40010805] = { ID = 40010805, Speaker = "Me", Text = "You were pretty ruthless too.", }, [40010806] = { ID = 40010806, Speaker = "Yehl", Text = "Ehehe~", }, [40010807] = { ID = 40010807, }, [40010808] = { ID = 40010808, }, [40010809] = { ID = 40010809, Text = "(Cyaechosis twitches uncontrollably on the ground in intense post-climax bliss.)", }, [40010810] = { ID = 40010810, Text = "(Her muffled voice leaks out from the tentacles.)", }, [40010811] = { ID = 40010811, Speaker = "Cyaechosis", Text = "Hehehehe... damn it... damn it, damn it...", }, [40010812] = { ID = 40010812, Speaker = "Cyaechosis", Text = "I won't let this go! Remember this—I WILL get my revenge!", }, [40010813] = { ID = 40010813, Speaker = "Cyaechosis", Text = "Next time I'll drain you dry until not a single drop remains!", }, [40010814] = { ID = 40010814, Text = "(I look at Yehl. She stands unbothered, smiling warmly.)", }, [40010815] = { ID = 40010815, Speaker = "Me", Text = "You were never sealed from the very beginning, were you?", }, [40010816] = { ID = 40010816, Speaker = "Yehl", Text = "Hehe, when did Big Sis ever say I was sealed?", }, [40010817] = { ID = 40010817, Speaker = "Yehl", Text = "You assumed that yourself, boy~ Big Sis really is just a weak maiden.", }, [40010818] = { ID = 40010818, Speaker = "Me", Text = "You tricked us all night.", }, [40010819] = { ID = 40010819, Speaker = "Yehl", Text = "My, calling it 'tricked' sounds far too harsh.", }, [40010820] = { ID = 40010820, Speaker = "Yehl", Text = "Today was simply about finding a little fun.", }, [40010821] = { ID = 40010821, Speaker = "Yehl", Text = "Thanks to boy cooperating so well, Big Sis enjoyed herself thoroughly.", }, [40010822] = { ID = 40010822, Speaker = "Me", Text = "That jar of ghost powder—you prepared that in advance too?", }, [40010823] = { ID = 40010823, Speaker = "Yehl", Text = "No matter what, Big Sis would NEVER harm you, sweet boy.", }, [40010824] = { ID = 40010824, Speaker = "Cyaechosis", Text = "Hey! Stop flirting like nobody's around! I'm still right here!", }, [40010825] = { ID = 40010825, Speaker = "Yehl", Text = "My, you still have energy to talk?", }, [40010826] = { ID = 40010826, Speaker = "Cyaechosis", Text = "Hehe... Next time I'll make you climax so hard you can't speak, damn witch!", }, [40010827] = { ID = 40010827, Speaker = "Yehl", Text = "Yes, yes. Figure out how to crawl out of your tentacles first.", }, [40010828] = { ID = 40010828, Speaker = "Me", Text = "By the way—what do you actually gain from teasing me every time?", }, [40010829] = { ID = 40010829, Speaker = "Yehl", Text = "What do you think?", }, [40010830] = { ID = 40010830, Speaker = "Me", Text = "I'm asking you.", }, [40010831] = { ID = 40010831, Speaker = "Yehl", Text = "And Big Sis is asking you~", }, [40010832] = { ID = 40010832, Speaker = "Yehl", Text = "Big Sis has no obligation to answer all your questions, boy.", }, [40010833] = { ID = 40010833, Speaker = "Yehl", Text = "Maybe I love you, or maybe I need you alive while seeking fun.", }, [40010834] = { ID = 40010834, Speaker = "Yehl", Text = "Among those answers, one or two might be true. Believe whichever you like~", }, [40010835] = { ID = 40010835, Speaker = "Me", Text = "Why don't you just come back to the ship with me then?", }, [40010836] = { ID = 40010836, Speaker = "Me", Text = "Instead of stalking me, there are plenty of comfortable rooms on board.", }, [40010837] = { ID = 40010837, Speaker = "Cyaechosis", Text = "Heh, ignored over here, I can hear everything—how touching!", }, [40010838] = { ID = 40010838, Speaker = "Yehl", Text = "It's not time yet, sweet boy.", }, [40010839] = { ID = 40010839, Speaker = "Yehl", Text = "Big Sis will visit occasionally. Once this is all over, I'll join your lively family.", }, [40010840] = { ID = 40010840, Speaker = "Yehl", Text = "Until then, I have business to attend to. Please understand.", }, [40010841] = { ID = 40010841, Speaker = "Me", Text = "...Alright.", }, [40010842] = { ID = 40010842, Speaker = "Me", Text = "You always leave so smoothly, as if nothing happened.", }, [40010843] = { ID = 40010843, Speaker = "Yehl", Text = "That is a form of tenderness too, boy.", }, [40010844] = { ID = 40010844, Speaker = "Cyaechosis", Text = "Hehehe... You two are so close it makes me want to vomit.", }, [40010845] = { ID = 40010845, Speaker = "Yehl", Text = "My, you talk a lot. Let me send boy back before deciding how to deal with you.", }, [40010846] = { ID = 40010846, Speaker = "Me", Text = "Wait—send me back right now?!", }, [40010847] = { ID = 40010847, Speaker = "Yehl", Text = "Hehe, vision starting to blur? Time's up.", }, [40010848] = { ID = 40010848, Text = "(Looking down, light particles glow around my fingertips.)", }, [40010849] = { ID = 40010849, Speaker = "Me", Text = "Yehl... I can trust this name, right?", }, [40010850] = { ID = 40010850, Speaker = "Yehl", Text = "Hehe, well—I'll tell you next time we meet.", }, [40010851] = { ID = 40010851, Speaker = "Yehl", Text = "Clean yourself up. Don't always look so disheveled.", }, [40010852] = { ID = 40010852, Speaker = "Me", Text = "Then... see you next time.", }, [40010853] = { ID = 40010853, Speaker = "Yehl", Text = "Mmh, see you next time, sweet boy.", }, [40010854] = { ID = 40010854, Speaker = "Yehl", Text = "Big Sis looks forward to it~", }, [40010855] = { ID = 40010855, Text = "(She reaches out toward my cheek, hovering slightly before pulling back.)", }, [40010856] = { ID = 40010856, Text = "(I fade into thin air. Yehl turns smiling toward Cyaechosis.)", }, [40010857] = { ID = 40010857, Speaker = "Yehl", Text = "Now then, we have plenty of private time together, don't we?", }, [40010858] = { ID = 40010858, Text = "(Yehl's fingers slide over Cyaechosis's soft belly, teasing.)", }, [40010859] = { ID = 40010859, Speaker = "Cyaechosis", Text = "Eh? Weren't you going to let me go?!", }, [40010860] = { ID = 40010860, Speaker = "Cyaechosis", Text = "EEEEEK!", }, [40010861] = { ID = 40010861, }, [40010862] = { ID = 40010862, }, [40010863] = { ID = 40010863, Text = "(The engine's hum wakes me up in the familiar starship cabin.)", }, [40010864] = { ID = 40010864, Speaker = "Ishna", Text = "This place... is the starship?", }, [40010865] = { ID = 40010865, Speaker = "Choppy", Text = "Mmh? When did we get back onto the ship?", }, [40010866] = { ID = 40010866, Speaker = "Me", Text = "Honestly, I'd like to know the answer too.", }, [40010867] = { ID = 40010867, Speaker = "Choppy", Text = "Choppy just had a super, super long dream!", }, [40010868] = { ID = 40010868, Speaker = "Me", Text = "What kind of dream?", }, [40010869] = { ID = 40010869, Speaker = "Choppy", Text = "I turned into a giant! Taller than trees! So many rabbits chased me!", }, [40010870] = { ID = 40010870, Speaker = "Me", Text = "What an... interesting dream...", }, [40010871] = { ID = 40010871, Speaker = "Ishna", Text = "What are you muttering about?", }, [40010872] = { ID = 40010872, Speaker = "Me", Text = "Nothing, just thinking your dreams are very imaginative.", }, [40010873] = { ID = 40010873, Speaker = "Ishna", Text = "Though I don't quite understand...", }, [40010874] = { ID = 40010874, Speaker = "Ishna", Text = "At least everyone is safe... that's something to be grateful for.", }, [40010875] = { ID = 40010875, Speaker = "Choppy", Text = "Yeah, yeah! And Choppy slept so well, feels super cozy!", }, [40010876] = { ID = 40010876, Text = "(Yehl's smiling, knowing face floats in my mind.)", }, [40010877] = { ID = 40010877, Speaker = "Me", Text = "...Yehl probably returned everyone back to the ship.", }, [40010878] = { ID = 40010878, Speaker = "Ishna", Text = "Kouhai, what is with that suspicious smile on your face?", }, [40010879] = { ID = 40010879, Speaker = "Me", Text = "Ah, nothing, nothing.", }, [40010880] = { ID = 40010880, Speaker = "Ishna", Text = "No, I cannot let this matter slide.", }, [40010881] = { ID = 40010881, Speaker = "Ishna", Text = "We held a courage test in the woods, then woke up inside the cabin—this is a full-blown security horror incident!", }, [40010882] = { ID = 40010882, Speaker = "Ishna", Text = "I will disembark and investigate what happened!", }, [40010883] = { ID = 40010883, Speaker = "Me", Text = "Consul, calm down! Could it just be...", }, [40010884] = { ID = 40010884, Speaker = "Ishna", Text = "What? Are you getting scared too, Kouhai?", }, [40010885] = { ID = 40010885, Speaker = "Me", Text = "Who's scared? I'm just being cautious.", }, [40010886] = { ID = 40010886, Text = "(The cabin door is slammed open with a massive BANG!)", }, [40010887] = { ID = 40010887, Text = "(A suit of rusted metal armor stands outside holding a giant pipe wrench!)", }, [40010888] = { ID = 40010888, Speaker = "Me & Ishna", Text = "KYAAAAAHHHHH!", }, [40010889] = { ID = 40010889, Speaker = "Choppy", Text = "Woah! Is a new friend joining the test of courage?!", }, [40010890] = { ID = 40010890, Text = "(The armor tilts its head, opening its faceplate to reveal Daelia's excited face!)", }, [40010891] = { ID = 40010891, Speaker = "Daelia", Text = "Captain! You're awake!", }, [40010892] = { ID = 40010892, Speaker = "Ishna", Text = "...Daelia?! Why are you wearing that to scare us?!", }, [40010893] = { ID = 40010893, Speaker = "Daelia", Text = "I found this super cool armor! Look, the joint axes are designed so precisely!", }, [40010894] = { ID = 40010894, Speaker = "Me", Text = "Couldn't you just knock on the door...", }, [40010895] = { ID = 40010895, Speaker = "Daelia", Text = "Knock? How can iron hands knock quietly?! Smashing open was faster!", }, [40010896] = { ID = 40010896, Speaker = "Ishna", Text = "What kind of logic is that...", }, [40010897] = { ID = 40010897, Speaker = "Choppy", Text = "So hard! Is it fun to knock on?!", }, [40010898] = { ID = 40010898, Speaker = "Choppy", Text = "So shiny! Choppy wants to wear it too!", }, [40010899] = { ID = 40010899, Speaker = "Daelia", Text = "No way, this one's mine! Find your own!", }, [40010900] = { ID = 40010900, Speaker = "Choppy", Text = "Stingy!", }, [40010901] = { ID = 40010901, Text = "(The four goof around inside the cabin, putting the strange events behind them.)", }, [40010902] = { ID = 40010902, Text = "(And so, the completely failed test of courage ends in warm laughter.)", }, [40010903] = { ID = 40010903, }, [30140176] = { ID = 30140176, Speaker = "Me", Text = "(There’s so much fluid... it slipped in so easily~)", }, [30040138] = { ID = 30040138, Speaker = "Me", Text = "Feel that? Your juices are flowing more and more~", }, [30140156] = { ID = 30140156, Speaker = "Choppy", Text = "Mister Rabbit... don’t touch there so much~", }, [30140158] = { ID = 30140158, Speaker = "Me", Text = "(These cute little tits feel so nice to pinch~)", }, [30140161] = { ID = 30140161, Speaker = "Choppy", Text = "Mnnah~~~", }, [30140162] = { ID = 30140162, Speaker = "Me", Text = "(Hehe~ it’s already overflowing down below~)", }, [30140164] = { ID = 30140164, Speaker = "Choppy", Text = "Mmnh~~~", }, [30140167] = { ID = 30140167, Speaker = "Me", Text = "(It should just be a coincidence, but this is getting more and more interesting~)", }, [30140171] = { ID = 30140171, Speaker = "Me", Text = "(It’s okay, I’m just about to start a game that’ll make you feel really good~)", }, [30140182] = { ID = 30140182, Speaker = "Me", Text = "(Oh~ did I end up in the dream too?)", }, [30140186] = { ID = 30140186, Speaker = "Me", Text = "The more spectators there are, the more fun the game is~", }, [30140188] = { ID = 30140188, Speaker = "Me", Text = "Right... so I can’t let the audience down. I’m going to Accelerate, okay~", }, [30140204] = { ID = 30140204, Speaker = "Me", Text = "Punishment over~ Let’s see if you still dare say the stuff I make tastes bad.", }, [30140212] = { ID = 30140212, Speaker = "Me", Text = "(Hehe, I’ll let you off this once... sweet dreams~)", }, [30160044] = { ID = 30160044, Speaker = "Me", Text = "...That explanation is very much your own style.", }, [30160049] = { ID = 30160049, Speaker = "Me", Text = "Oh...!", }, [30160052] = { ID = 30160052, Speaker = "Elena", Text = "Captain’s cock is twitching in my palm...", }, [30160053] = { ID = 30160053, Speaker = "Me", Text = "Elena... if you keep moving like that...", }, [30160054] = { ID = 30160054, Speaker = "Elena", Text = "It’s okay... just come like that... you can let it all out on me...", }, [30160055] = { ID = 30160055, Speaker = "Me", Text = "W-wait, Elena... no, I can’t... can’t hold back anymore.", }, [30160056] = { ID = 30160056, Speaker = "Elena", Text = "Ah! So much...", }, [30160057] = { ID = 30160057, Speaker = "Me", Text = "S-sorry... I got all over your cloak...", }, [30160058] = { ID = 30160058, Speaker = "Elena", Text = "The captain’s... the captain’s scent...", }, [30160059] = { ID = 30160059, Speaker = "Elena", Text = "So strong... it’s all over me... my head feels so dizzy...", }, [30160060] = { ID = 30160060, Speaker = "Me", Text = "Elena... are you okay?", }, [30160061] = { ID = 30160061, Speaker = "Elena", Text = "Yeah, I’m fine.", }, [30160062] = { ID = 30160062, Speaker = "Elena", Text = "To help the captain get her body temperature back up, these are all necessary...", }, [30160063] = { ID = 30160063, Speaker = "Me", Text = "Hmm?", }, [30160064] = { ID = 30160064, Speaker = "Elena", Text = "Ngh... So... so big... I'm being stretched...", }, [30160065] = { ID = 30160065, Speaker = "Elena", Text = "It's inside...", }, [10012092] = { ID = 10012092, Speaker = "Me", Text = "Right, because Big plushie also wants to try some other, more fun play styles~", }, [10012100] = { ID = 10012100, Speaker = "Me", Text = "Tickle game~ If you can't take it, you lose.", }, [10012106] = { ID = 10012106, Speaker = "Choppy", Text = "Keep going... Choppy seems like... mmmh~", }, [10012108] = { ID = 10012108, Speaker = "Me", Text = "Isn't the game only just starting~", }, [10012126] = { ID = 10012126, Speaker = "Me", Text = "You don't like it? But your lower half says otherwise~", }, [20050010] = { ID = 20050010, Text = "(And all I can do is stand behind them, watching Daelia's ass sway left and right outside the hatch.)", }, [20050044] = { ID = 20050044, Text = "(And all I can do is stand behind them, watching Daelia's ass sway left and right outside the hatch.)", }, [20050076] = { ID = 20050076, Text = "(And all I can do is stand behind them, watching Daelia's ass sway left and right outside the hatch.)", }, [10050070] = { ID = 10050070, Text = "Key's speed in drawing his gun was almost invisible, but I was already no longer in my original spot.", }, [10050162] = { ID = 10050162, Text = "Key led Ishna and me through the wasteland at the edge of the settlement, going farther and farther into the outskirts.", }, [10050280] = { ID = 10050280, Text = "After I pointed out something, she wanted to kill me, but held back.", }, [10050299] = { ID = 10050299, Text = "Princess of the dragonkin at Nidhogg Castle?", }, [10050333] = { ID = 10050333, Speaker = "Boss", Text = "Our ancestors were killed by the dragon race, and our water source was also ruined by the curse they left behind before dying.", }, [10050414] = { ID = 10050414, Text = "Key walked ahead alone, and I followed behind.", }, [10050486] = { ID = 10050486, Speaker = "Glassia", Text = "The one at fault isn’t you...", }, [10050507] = { ID = 10050507, Speaker = "Me", Text = "I originally thought I succeeded by seducing him, but in fact, it was all thanks to that longsword.", }, [10050533] = { ID = 10050533, Speaker = "Ishna", Text = "After doing that thing, you really do want to drink water...", }, [10050534] = { ID = 10050534, Speaker = "Ishna", Text = "If you keep doing that thing with us, we’ll keep drinking water! Didn’t you know women are made of water?", }, [10050542] = { ID = 10050542, Speaker = "Me", Text = "That’s the dagger, Silence?", }, [10050545] = { ID = 10050545, Speaker = "Key", Text = "You...!?", }, [10050603] = { ID = 10050603, Speaker = "Daelia", Text = "Only a highly dense bone material would leave this kind of residue. This furnace must have been used to burn something very special before.", }, [10050673] = { ID = 10050673, Speaker = "Glassia", Text = "just how foolish humans are!", }, [10060065] = { ID = 10060065, Speaker = "Boss", Text = "No... just now, didn’t you call her Your Highness?", }, [10060066] = { ID = 10060066, Speaker = "Boss", Text = "Was this all a setup from the very beginning?", }, [10060081] = { ID = 10060081, Text = "(Scene transition)", }, [10060085] = { ID = 10060085, Text = "Cyaechosis's gaze crossed over the broken wall and just happened to catch a glimpse of something not far away.", }, [10060218] = { ID = 10060218, Speaker = "Boss", Text = "Now there isn’t even any water left, and you still want to let them stay?!", }, [10060241] = { ID = 10060241, Speaker = "Ishna", Text = "By my own hands, Ishna Remington, I am the administrative director of the steam planet!", }, [10060372] = { ID = 10060372, Speaker = "Me", Text = "I’m being honest, aren’t I!", }, [10060373] = { ID = 10060373, Text = "I crouched down and began digging carefully.", }, [10060388] = { ID = 10060388, Text = "I lowered my head and glanced at my own body; the familiar physiological reaction once again honestly betrayed me.", }, [10060508] = { ID = 10060508, Text = "Key didn't look at me, nor did he refuse; he simply handed the gun over.", }, [10060511] = { ID = 10060511, Text = "Key took the gun, still not looking at me once. From start to finish, her eyes were fixed on the figure atop the platform.", }, [10060523] = { ID = 10060523, Speaker = "Glassia", Text = "Mongrel, are you sure you want to fight me?", }, [10060562] = { ID = 10060562, Speaker = "Glassia", Text = "It's over, mongrel.", }, [10060653] = { ID = 10060653, }, [10060660] = { ID = 10060660, Text = "My blood went cold in an instant; Glassia was still standing less than five steps behind me, drenched, her wounds still unhealed.", }, [10060747] = { ID = 10060747, Text = "《Red Plain Dragonbone- forged bullet – Sunset Yellow Sand Blood Sigh》—End", }, [20150903] = { ID = 20150903, Text = "(Estelle let out a sigh and said nothing more.)", }, [20150008] = { ID = 20150008, Speaker = "Me", Text = "I mean, the truly valuable things are always kept in the most dangerous places. What kind of treasure is it if there are no guards?", }, [20150138] = { ID = 20150138, Text = "(Estelle grabbed my hand and pulled back, once, twice, a third time—)", }, [20080158] = { ID = 20080158, Speaker = "Ylva", Text = "Bread is the best bait; Ylva knows that...", }, [30040004] = { ID = 30040004, Speaker = "Me", Text = "......Enkia, with you dressed like that, I'm having a bit of trouble holding it together. Weren't we supposed to be doing an experiment?", }, [30170054] = { ID = 30170054, Speaker = "Me", Text = "I help people realize what they truly want; you write stories, and the stories come true. Put the two together...", }, [20150181] = { ID = 20150181, Speaker = "Estelle", Text = "You are the decision-maker here; my judgment is an aid, not an obstacle.", }, [20150521] = { ID = 20150521, Text = "(From the gaps between the pages came tentacles, one, two, five—carrying a thick, viscous liquid.)", }, [20150667] = { ID = 20150667, Text = "(I stepped out through the stone door and back onto the corridor; the sensation beneath my feet was completely different from when I came here—)", }, [20150731] = { ID = 20150731, Text = "(The moment the words fell, a slick sound came from beneath our feet, and Estelle’s steps abruptly stopped—)", }, [20150732] = { ID = 20150732, Text = "(A damp mass of slimes squeezed in from all directions; in the blink of an eye, the two of them were surrounded by dozens in the middle of the corridor.)", }, [20150742] = { ID = 20150742, Speaker = "Estelle", Text = "There are some behind us too; the retreat route is cut off.", }, [20150746] = { ID = 20150746, Text = "(In the next instant, dozens of semi-transparent spheres shot into the air, all of them lunging at Estelle, one after another sticking to her armor and clothes.)", }, [20150748] = { ID = 20150748, Text = "(On closer inspection, the slimes were not trying to harm Estelle’s body—)", }, [20150780] = { ID = 20150780, Text = "(The moment the words fell, a slick sound came from beneath our feet, and Estelle’s steps abruptly stopped—)", }, [20150781] = { ID = 20150781, Text = "(A damp mass of slimes squeezed in from all directions; in the blink of an eye, the two of them were surrounded by dozens in the middle of the corridor.)", }, [20150794] = { ID = 20150794, Speaker = "Estelle", Text = "There are some behind us too; the retreat route is cut off.", }, [20150798] = { ID = 20150798, Text = "(In the next instant, dozens of semi-transparent spheres shot into the air, all of them lunging at Estelle, one after another sticking to her armor and clothes.)", }, [20150800] = { ID = 20150800, Text = "(On closer inspection, the slimes were not trying to harm Estelle’s body—)", }, [20150831] = { ID = 20150831, Text = "(I glanced down both ends of the corridor; a chill seeped from between the stone cracks, carrying a kind of ancient, damp scent.)", }, [20150832] = { ID = 20150832, Text = "(At least it was safe for the moment. I walked over, crouched beside her, and held out my hand.)", }, [20150834] = { ID = 20150834, Text = "(She did not move immediately; after a few seconds, she slowly propped up her upper body and placed her hand on my outstretched palm.)", }, [20150836] = { ID = 20150836, Text = "(With one hand covering her chest and the other covering her crotch, I have to say it somehow looked even more erotic.)", }, [20150851] = { ID = 20150851, Text = "(I glanced down both ends of the corridor; a chill seeped from between the stone cracks, carrying a kind of ancient, damp scent.)", }, [20150852] = { ID = 20150852, Text = "(At least it was safe for the moment. I walked over, crouched beside her, and held out my hand.)", }, [20150854] = { ID = 20150854, Text = "(She did not move immediately; after a few seconds, she slowly propped up her upper body and placed her hand on my outstretched palm.)", }, [20150856] = { ID = 20150856, Text = "(With one hand covering her chest and the other covering her crotch, I have to say it somehow looked even more erotic.)", }, [20150871] = { ID = 20150871, Text = "(I glanced down both ends of the corridor; a chill seeped from between the stone cracks, carrying a kind of ancient, damp scent.)", }, [20150872] = { ID = 20150872, Text = "(At least it was safe for the moment. I walked over, crouched beside her, and held out my hand.)", }, [20150874] = { ID = 20150874, Text = "(She did not move immediately; after a few seconds, she slowly propped up her upper body and placed her hand on my outstretched palm.)", }, [20150876] = { ID = 20150876, Text = "(With one hand covering her chest and the other covering her crotch, I have to say it somehow looked even more erotic.)", }, [20150956] = { ID = 20150956, Speaker = "Me", Text = "If it keeps getting this exciting... it won't be long before—", }, [20150987] = { ID = 20150987, Text = "(The dungeon was quieter than I had imagined; at least the atmosphere along the way had been relaxed.)", }, [20150999] = { ID = 20150999, Speaker = "Estelle", Text = "...It’s just that this place is indeed a bit more interesting, that’s all.", }, [20151004] = { ID = 20151004, Speaker = "Estelle", Text = "The path on the left has been maintained by someone; in a dungeon, this degree of upkeep would not happen naturally. It may be some kind of magic.", }, [20151008] = { ID = 20151008, Speaker = "Estelle", Text = "The middle path has no information that can be interpreted; precisely because of that, it is the hardest of the three paths to judge.", }, [20151014] = { ID = 20151014, Text = "(The slimes’ movements gradually subsided, one after another wriggling toward the depths of the darkness.)", }, [20151015] = { ID = 20151015, Text = "(Leaving behind a few trails of mucus that glinted in the torchlight, they vanished into the shadows at the end of the corridor, looking thoroughly satisfied.)", }, [20151016] = { ID = 20151016, Text = "(I glanced down at the floor. Estelle’s veil, along with every piece of cloth on her body, large and small—all of it was gone.)", }, [20151017] = { ID = 20151017, Text = "(Estelle said nothing. With a calm so overwhelming it left one speechless, she simply lay face-down on the spot.)", }, [40000201] = { ID = 40000201, Speaker = "Vera", Text = "This flower is called Sun-Glimmer Grass. The translucent structure along the edges of its petals refracts light, allowing it to gather sunlight...", }, [40000272] = { ID = 40000272, Speaker = "Ishna", Text = "...Alright, cultural differences. I respect cultural differences, but best of luck...", }, [40000299] = { ID = 40000299, Speaker = "Ishna", Text = "You know... the smaller kind, about the size that fits in one hand. You understand? Just like that.", }, [20030310] = { ID = 20030310, Speaker = "Me", Text = "Wait, this one is her in... she was... self—!?", }, [20030351] = { ID = 20030351, Speaker = "Me", Text = "Wait, this one is her in... she was... self—!?", }, [20050546] = { ID = 20050546, Speaker = "Leonardo", Text = "Chirp—chirp chirp, chirp—chirp chirp.", }, [20050598] = { ID = 20050598, Speaker = "Leonardo", Text = "Chirp—chirp chirp, chirp—chirp chirp.", }, [20050650] = { ID = 20050650, Speaker = "Leonardo", Text = "Chirp—chirp chirp, chirp—chirp chirp.", }, [20050750] = { ID = 20050750, Text = "(At dawn, I lay curled in the large bed, blanket slipped to my waist, faint light filtering through the window.)", }, [20150010] = { ID = 20150010, Speaker = "Me", Text = "There’s one more thing. Why do you think the road on the left is so bright?", }, [20150022] = { ID = 20150022, Speaker = "Me", Text = "Mm, it feels like the most dangerous path.", }, [20150027] = { ID = 20150027, Speaker = "Estelle", Text = "Three steps ahead, the color of the stone slabs is off. Go around from the crack in the wall on the left.", }, [20150035] = { ID = 20150035, Text = "(The stone slabs behind us collapsed one after another, vanishing into the darkness. The moment our heels left the ground, the slab we were standing on disappeared.)", }, [20150057] = { ID = 20150057, Speaker = "Estelle", Text = "No problem, it’s just—I thought you’d choose the more dangerous one.", }, [20150067] = { ID = 20150067, Speaker = "Me", Text = "Exactly. Neat floors, well-ventilated, brightly lit paths—those are all signs meant to lure people into a trap.", }, [20150083] = { ID = 20150083, Speaker = "Me", Text = "Mm, we’re not at the end yet.", }, [20150088] = { ID = 20150088, Text = "(The corridor continued onward, footsteps sounding left and right, echoing between the stone walls that were far too silent.)", }, [20150094] = { ID = 20150094, Text = "(At the end of the corridor was a slightly larger space, with a vividly colored treasure chest placed in the center.)", }, [20150120] = { ID = 20150120, Speaker = "Estelle", Text = "Confirm complete. This path is blocked. Move on to the next one.", }, [20150133] = { ID = 20150133, Speaker = "Estelle", Text = "I’m only Confirming whether my prediction is correct. Are you ready?", }, [20150135] = { ID = 20150135, Speaker = "Me", Text = "Ah, it really won’t go through. No, wait! It’s stuck!", }, [20150149] = { ID = 20150149, Text = "(A roar shattered the dungeon’s silence. The entire stone wall crumbled, and ash and rubble burst forward—)", }, [20150160] = { ID = 20150160, Speaker = "Estelle", Text = "The keyhole design is unusual. This door wasn’t placed here casually.", }, [20150163] = { ID = 20150163, Text = "(Estelle’s brow furrowed slightly, as if she were hesitating.)", }, [20150175] = { ID = 20150175, Speaker = "Estelle", Text = "This door exists because someone set up a checkpoint here, and that checkpoint itself is a form of intent.", }, [20150206] = { ID = 20150206, Speaker = "Estelle", Text = "Since the designer wanted the key to be found, they wouldn’t make it completely impossible to trace. There should be some kind of clue.", }, [20150213] = { ID = 20150213, Speaker = "Estelle", Text = "The keyhole’s design is unusual; this door wasn’t placed here at random.", }, [20150257] = { ID = 20150257, Speaker = "Estelle", Text = "...Indeed, that door was blocking me.", }, [20150265] = { ID = 20150265, Text = "(Estelle continues to look at me with puffed cheeks, and to avoid getting sliced, I hurriedly clap.)", }, [20150276] = { ID = 20150276, Speaker = "Estelle", Text = "The keyhole’s design is unusual; this door wasn’t placed here at random.", }, [20150279] = { ID = 20150279, Speaker = "Me", Text = "We haven’t found the key yet, which means there must be a path I haven’t reached. I’ll come back and fill in the gaps later.", }, [20150288] = { ID = 20150288, Speaker = "Me", Text = "It’s the progress of continuing forward, of pressing deeper into the dungeon.", }, [20150307] = { ID = 20150307, Speaker = "Me", Text = "Alright, then let’s keep going and finish the rest of the route later.", }, [20150323] = { ID = 20150323, Speaker = "Me", Text = "Alright, never mind then—how about Gemstone? The shiny kind.", }, [20150324] = { ID = 20150324, Speaker = "Estelle", Text = "The value of Gemstones varies depending on their use—ornamental, currency, or record-keeping. If we’re speaking only of appearance, I have no particular requirements.", }, [20150343] = { ID = 20150343, Text = "(Her gaze rests on me without wavering; it’s hard to tell whether she is waiting or worrying.)", }, [20150356] = { ID = 20150356, Speaker = "Me", Text = "You’re someone important to me, Estelle. Not a tool, not a knight—human.", }, [20150384] = { ID = 20150384, Speaker = "Estelle", Text = "I see, so you mean the time outside of your mission.", }, [20150420] = { ID = 20150420, Text = "(The passage ahead widens slightly, and our footsteps become a little more muted. Estelle pauses briefly.)", }, [20150453] = { ID = 20150453, Text = "(As we keep searching deeper, the dust gets thicker and thicker; just as I’m about to give up on this corner.)", }, [20150462] = { ID = 20150462, Speaker = "Estelle", Text = "I see. The sealing technique is quite good, able to preserve it for such a long time.", }, [20150475] = { ID = 20150475, Text = "(Estelle takes the clay jar, glances down at it, then closes her eyes and slowly brings the jar opening toward her face.)", }, [20150481] = { ID = 20150481, Text = "(And then she ate it. So fast I couldn’t react at all. By the time I came to my senses.)", }, [20150490] = { ID = 20150490, Text = "(Estelle finally lifts her head, her expression returning to its usual calm, though the clay jar is still in her hand.)", }, [20150509] = { ID = 20150509, Speaker = "Me", Text = "Hm? But I’m only looking at the cover, not opening it.", }, [20150519] = { ID = 20150519, Text = "(The pages begin to turn on their own between my fingers. The paper emits a dark green glow, and then with a whoosh, something tears free.)", }, [20150522] = { ID = 20150522, Text = "(They ignore me and rush straight toward Estelle, binding her tightly in an instant.)", }, [20150529] = { ID = 20150529, Text = "(I jumped a step to the side.)", }, [20150530] = { ID = 20150530, Text = "(A flash of swordlight. I barely see how Estelle draws her sword, only a purple arc sweeping past.)", }, [20150531] = { ID = 20150531, Text = "(Splashes of slime fly everywhere. Tentacle after tentacle snaps off at the root, writhes for a moment, and crumbles into ink, leaving the floor covered in liquid.)", }, [20150561] = { ID = 20150561, Text = "(Several Gemstones refract scattered glimmers through the cracks, making the entire room look as though someone had poured an entire vault straight into it.)", }, [20150565] = { ID = 20150565, Speaker = "Estelle", Text = "No guards, and no signs of traps.", }, [20150571] = { ID = 20150571, Speaker = "Me", Text = "Look, even the wine cups are made of gold. This former owner had good taste.", }, [20150572] = { ID = 20150572, Text = "(I step farther inside, each footfall landing on piles of Gold coins, the faint clinking of metal spreading from beneath my feet.)", }, [20150601] = { ID = 20150601, Speaker = "Me", Text = "One is enough. A keepsake from the adventure, after all.", }, [20150613] = { ID = 20150613, Text = "(I step out through the stone door and back into the corridor; the sensation beneath my feet is completely different from the way here—)", }, [20150631] = { ID = 20150631, Speaker = "Estelle", Text = "I’ve never seen it before. The wax seal is intact; it probably hasn’t been opened.", }, [20150636] = { ID = 20150636, Text = "(I take a shallow taste with the tip of my tongue. The liquid spreads across my mouth—sweet, yet slightly scorching.)", }, [20150643] = { ID = 20150643, Speaker = "Me", Text = "Of course I'm serious, but is Estelle okay?", }, [20150658] = { ID = 20150658, Speaker = "Me", Text = "Alright, alright, I won't say it, but you were actually quite...", }, [20150662] = { ID = 20150662, Speaker = "Estelle", Text = "That matter... from now on, never mention it again. Ever.", }, [20150666] = { ID = 20150666, Speaker = "Me", Text = "No, you're overthinking it. Alright, let's go.", }, [20150675] = { ID = 20150675, Text = "(As soon as the words fell, a slick sound came from beneath their feet, and Estelle's steps abruptly stopped——)", }, [20150676] = { ID = 20150676, Text = "(Wet, slime-covered masses squeezed in from all directions, and in the blink of an eye, the two were surrounded by dozens of them in the middle of the corridor.)", }, [20150683] = { ID = 20150683, Text = "(Yet in the next second, the six petals slowly contracted on their own and gathered back together, restoring themselves into a complete sphere.)", }, [20150687] = { ID = 20150687, Speaker = "Estelle", Text = "Cut one down and it becomes two. There are no records of this kind of behavior in the documents.", }, [20150693] = { ID = 20150693, Speaker = "Estelle", Text = "There are more behind us too. The retreat is blocked.", }, [20150697] = { ID = 20150697, Text = "(The next instant, dozens of translucent spheres soared into the air, all of them lunging at Estelle and clinging one after another to her armor and clothes.)", }, [20150699] = { ID = 20150699, Text = "(On closer inspection, the slime wasn't trying to hurt Estelle's body——)", }, [20000915] = { ID = 20000915, Speaker = "Celeia", Text = "Because... because I slipped down, if I had noticed a little earlier...", }, [20080017] = { ID = 20080017, Speaker = "Me", Text = "Then that's fine. Today counts as practice; next time we'll use a huge one.", }, [20080064] = { ID = 20080064, Speaker = "Me", Text = "Then that's fine. Today counts as practice; next time we'll use a huge one.", }, [20080143] = { ID = 20080143, Speaker = "Me", Text = "Theoretically, yes. Dig a pit, lay branches over it and cover it, then disguise it with snow. Put bait in the center, and when the boar follows the scent in, it'll fall right in.", }, [20080145] = { ID = 20080145, Speaker = "Me", Text = "Because there was no bait. With bait, it would be different.", }, [20080147] = { ID = 20080147, Speaker = "Me", Text = "Put the thing it wants most in the center, and it'll forget everything else. Want to try it?", }, [20080150] = { ID = 20080150, Speaker = "Me", Text = "Boars are very sensitive to the smell of food. You brought something to eat, right.", }, [20080487] = { ID = 20080487, Speaker = "Me", Text = "Hati chases the moon, Skoll chases the sun. They've been running since the day the world was born, chasing all the way, never stopping.", }, [20080505] = { ID = 20080505, Speaker = "Me", Text = "Right, and then the big Wolf swallows both the sun and the moon——and the world starts to fall apart.", }, [20080511] = { ID = 20080511, Speaker = "Me", Text = "Everything. The land sank into the sea, the fire burned away what remained, and there was nothing left.", }, [20080515] = { ID = 20080515, Speaker = "Me", Text = "Wait, it isn't over yet. After a very, very long silence——the land rose up out of the sea.", }, [20080516] = { ID = 20080516, Speaker = "Me", Text = "A brand-new land. Everything was new. Grass sprouted, the waters ran clear, and waterfalls fell from the high mountains.", }, [20080519] = { ID = 20080519, Speaker = "Me", Text = "A new sun rose, and the old sun left behind a daughter. She inherited her mother's place and from then on shone upon the new world.", }, [20080521] = { ID = 20080521, Speaker = "Me", Text = "Those who survived started over on the new land, and that's how the story ended.", }, [20080535] = { ID = 20080535, Speaker = "Me", Text = "Yes, just like that one of yours. Everyone called her Little Red Riding Hood, but she was human.", }, [20080546] = { ID = 20080546, Speaker = "Me", Text = "Right, there was a big gray Wolf in the forest. It smelled the fragrance of bread and wanted to eat Little Red Riding Hood too.", }, [20140172] = { ID = 20140172, Speaker = "Me", Text = "Indeed. Then where should we draw it?", }, [20140300] = { ID = 20140300, Speaker = "Me", Text = "Find a suitable part, replace the wheel. There is everything here, so we should be able to find one.", }, [20140482] = { ID = 20140482, Speaker = "Me", Text = "No matter how ignorant they are, it doesn't seem like they truly mean harm. That is a relief.", }, [20140513] = { ID = 20140513, Speaker = "Me", Text = "Don't worry, go to sleep for tonight.", }, [20140536] = { ID = 20140536, Speaker = "Me", Text = "No one knows what it looks like, because the children who were taken away... never came back.", }, [20140598] = { ID = 20140598, Speaker = "Me", Text = "This is an interesting question; why don't we think about it while we walk?", }, [20140601] = { ID = 20140601, Speaker = "Me", Text = "Maybe. The Robots who came to you for repairs today looked like they had minds of their own.", }, [20140720] = { ID = 20140720, Speaker = "Me", Text = "Okay, the market, let me sort out a—", }, [20140736] = { ID = 20140736, Speaker = "Me", Text = "...can you pretend you didn't hear that? Anyway, Choppy, what do you want to eat?", }, [40000290] = { ID = 40000290, Speaker = "Ishna", Text = "The Lucent Festival is just like that—girls give a flower to the people around them, thanking the light and thanking the other person; it's a custom.", }, [20080025] = { ID = 20080025, Speaker = "Ylva", Text = "Hmm—this is wrong, it's not a normal scent.", }, [20140023] = { ID = 20140023, Text = "(Choppy kept walking forward, two worn-out teddy bears dangling in her arms.)", }, [20080028] = { ID = 20080028, Text = "(I walked over and crouched down. Pressed into the snow was a pit, nearly twice the size of my palm, and at the bottom I could see a clear hoof-shaped outline.)", }, [20080032] = { ID = 20080032, Speaker = "Ylva", Text = "It's a wild boar, but not just a wild boar.", }, [20080043] = { ID = 20080043, Speaker = "Ylva", Text = "Tried it, many times.", }, [20080052] = { ID = 20080052, Speaker = "Ylva", Text = "Ylva believes Little Rooster's head is definitely fine, so tell me—what's the plan?", }, [20080072] = { ID = 20080072, Speaker = "Ylva", Text = "Hmm—this is wrong, it's not a normal scent.", }, [20080075] = { ID = 20080075, Text = "(I walked over and crouched down. Pressed into the snow was a pit, nearly twice the size of my palm, and at the bottom I could see a clear hoof-shaped outline.)", }, [20080079] = { ID = 20080079, Speaker = "Ylva", Text = "It's a wild boar, but not just a wild boar.", }, [20080090] = { ID = 20080090, Speaker = "Ylva", Text = "Tried it, many times.", }, [20080099] = { ID = 20080099, Speaker = "Ylva", Text = "Ylva believes Little Rooster's head is definitely fine, so tell me—what's the plan?", }, [20080113] = { ID = 20080113, Speaker = "Ylva", Text = "Hmm—this is wrong, it's not a normal scent.", }, [20080116] = { ID = 20080116, Text = "(I walked over and crouched down. Pressed into the snow was a pit, nearly twice the size of my palm, and at the bottom I could see a clear hoof-shaped outline.)", }, [20080120] = { ID = 20080120, Speaker = "Ylva", Text = "It's a wild boar, but not just a wild boar.", }, [20080131] = { ID = 20080131, Speaker = "Ylva", Text = "Tried it, many times.", }, [20080140] = { ID = 20080140, Speaker = "Ylva", Text = "Ylva believes Little Rooster's head is definitely fine, so tell me—what's the plan?", }, [20080144] = { ID = 20080144, Speaker = "Ylva", Text = "Ylva tried digging a pit, but the King of Wild Boars jumped over it.", }, [20080153] = { ID = 20080153, Text = "(Ylva fell silent for a moment, then took a deep breath.)", }, [20080170] = { ID = 20080170, Text = "(Suddenly, a muffled thud came from deep in the woods, and the King of Wild Boars burst straight out of the snowdrift, all four hooves landing on the trap lid—)", }, [20080222] = { ID = 20080222, Speaker = "Ylva", Text = "Look, the ears are real, and they're growing right here.", }, [20080225] = { ID = 20080225, Speaker = "Ylva", Text = "Ylva was raised by Wolves, so part of her is Wolf.", }, [20080229] = { ID = 20080229, Speaker = "Ylva", Text = "Mm, I can still smell the bread from far away now.", }, [20080260] = { ID = 20080260, Speaker = "Ylva", Text = "Look, the ears are real, and they're growing right here.", }, [20080263] = { ID = 20080263, Speaker = "Ylva", Text = "Ylva was raised by wolves, so part of her is a wolf.", }, [20080267] = { ID = 20080267, Speaker = "Ylva", Text = "Mm, you can still smell bread from far away now.", }, [20080298] = { ID = 20080298, Speaker = "Ylva", Text = "See? The ears are real; they grow right here.", }, [20080301] = { ID = 20080301, Speaker = "Ylva", Text = "Ylva was raised by wolves, so part of her is a wolf.", }, [20080305] = { ID = 20080305, Speaker = "Ylva", Text = "Mm, you can still smell bread from far away now.", }, [20080494] = { ID = 20080494, Speaker = "Ylva", Text = "Ylva swallowing the sun isn't about making the world die; it's about letting the old world fall asleep and a new morning be born.", }, [20080500] = { ID = 20080500, Speaker = "Ylva", Text = "Snowball and Charcoal were also little wolves raised by Ylva. Snowball likes chasing the moon's shadow, and Charcoal likes howling at the sun.", }, [20080520] = { ID = 20080520, Text = "(The snow cave fell silent. Ylva didn't interrupt, and didn't ask any questions; even the rustling sounds of fanning below stopped.)", }, [20080624] = { ID = 20080624, Text = "(The two of them rolled into the snowdrift together. Only when the world finally stopped spinning did they realize they were half-buried in the snow.)", }, [20080661] = { ID = 20080661, Speaker = "Ylva", Text = "The story from last time isn't finished yet. Keep going.", }, [20140067] = { ID = 20140067, Text = "(Choppy kept walking forward, with two worn teddy bears swaying in her arms.)", }, [20140130] = { ID = 20140130, Text = "(Choppy kept walking forward, with two worn teddy bears swaying in her arms.)", }, [20140181] = { ID = 20140181, Text = "(Before I could finish, Choppy had already rushed to the statue's base and gave Vera's skirt a hard spray. A vivid red arc splashed across the verdigris surface.)", }, [20140338] = { ID = 20140338, Text = "(Thud, the precariously hanging wheel finally couldn't hold on any longer and rolled off the Robot.)", }, [20140380] = { ID = 20140380, Text = "(Thud, the precariously hanging wheel finally couldn't hold on any longer and rolled off the Robot.)", }, [20140423] = { ID = 20140423, Text = "(Thud, the precariously hanging wheel finally couldn't hold on any longer and rolled off the Robot.)", }, [20140470] = { ID = 20140470, Text = "(Late at night, the streets of the Forgotten City were empty, the sound of gears echoing steadily through them, with only faint moonlight and the glow of the streetlamps.)", }, [20140565] = { ID = 20140565, Text = "(The two Robots each gently placed the things on top of their heads on the ground, then poured in hot water.)", }, [20140642] = { ID = 20140642, Text = "(Dragged as we turned into the alley beside us, the dark lane had only a flickering lamp above.)", }, [20140649] = { ID = 20140649, Speaker = "Choppy", Text = "See? Big plushies can run, so you have to stand next to them.", }, [20140703] = { ID = 20140703, Text = "Something's bouncing, rhythmically jumping up and down and making the bed frame shake.", }, [20140781] = { ID = 20140781, Text = "(A string of colorful balloons floated after her, looking absurd and brightly vivid in the empty night street. I sighed and followed along.)", }, [30040155] = { ID = 30040155, Speaker = "Me", Text = "See? The body is more honest than the mouth; one squeeze of the nipple, and it tightens up even more inside.", }, [30050108] = { ID = 30050108, Speaker = "Me", Text = "Um, Daelia, as a busy traveler, I usually have quite a lot to do.", }, [30070141] = { ID = 30070141, Speaker = "Me", Text = "...Sorry, Your Majesty, I couldn't help myself.", }, [30080086] = { ID = 30080086, Text = "At the warehouse on Hope Hill, late at night, the lord of some heedless Wolf pack was doing something extremely unwise.", }, [30080109] = { ID = 30080109, Speaker = "Ylva", Text = "...Hmph, that's it?", }, [30080113] = { ID = 30080113, Speaker = "Ylva", Text = "...Mm, I can't feel anything at all.", }, [30080120] = { ID = 30080120, Speaker = "Ylva", Text = "...Hmph, piece of cake.", }, [30080125] = { ID = 30080125, Speaker = "Ylva", Text = "...It's fine, keep going.", }, [30090088] = { ID = 30090088, Speaker = "Glassia", Text = "Hah... You noticed. Dragonkind's hospitality is never half-hearted.", }, [30140094] = { ID = 30140094, Speaker = "Choppy", Text = "Whew... Tying up a place like that... that's basically murder, right...", }, [30140140] = { ID = 30140140, Speaker = "Me", Text = "(Aha~ ticklish, are you~)", }, [30170003] = { ID = 30170003, Speaker = "Sisia", Text = "Anemia. The new heart hasn't adjusted to this lousy body yet.", }, [30170004] = { ID = 30170004, Speaker = "Me", Text = "I'll find you a doctor.", }, [30170005] = { ID = 30170005, Speaker = "Sisia", Text = "No need. I need your lust energy.", }, [30170074] = { ID = 30170074, Speaker = "Sisia", Text = "A writer's instinct—at least I can still enjoy the thrill of writing.", }, [30170104] = { ID = 30170104, Speaker = "Sisia", Text = "...I'll write you to death. The next male lead will be a villain, and he'll die a miserable death.", }, [30170111] = { ID = 30170111, Speaker = "Sisia", Text = "The real version is even more excessive than what I wrote. There's no way to surpass it even if I did write it.", }, [30170113] = { ID = 30170113, Speaker = "Sisia", Text = "It's a compliment. A compliment in the literary sense.", }, [10012390] = { ID = 10012390, Speaker = "Sisia", Text = "You pick things up quickly. That's what we're suspicious of.", }, [10012439] = { ID = 10012439, Speaker = "Me", Text = "So reliable, and so terrifying.", }, [10012468] = { ID = 10012468, Speaker = "Me", Text = "The north, where the Spaceship made its forced landing", }, [10012477] = { ID = 10012477, Speaker = "Elena", Text = "The north gate is sealed, and the children have all returned indoors.", }, [10012488] = { ID = 10012488, Speaker = "Celeia", Text = "I'm only going to confirm something that's been lost. Please stay indoors.", }, [10012493] = { ID = 10012493, Speaker = "Elena", Text = "Let's go. The wind and snow are getting stronger.", }, [10012617] = { ID = 10012617, Speaker = "Ylva", Text = "No. A name is something you bite out.", }, [10012621] = { ID = 10012621, Speaker = "Ylva", Text = "Like a heart, and yet not like a heart; like the sun trapped in a cage, and still defiant.", }, [10012623] = { ID = 10012623, Speaker = "Ylva", Text = "Ylva Fenrisia, the Red Hood of the snow forest, Snowball and Charcoal's mother.", }, [10012628] = { ID = 10012628, Speaker = "Me", Text = "Devouring sun and moon, the winter of Fimbul, you're that Fimbul legend!", }, [10012632] = { ID = 10012632, Speaker = "Ylva", Text = "But the winter now stinks. It's not my kind of smell.", }, [10012642] = { ID = 10012642, Speaker = "Ylva", Text = "She used to make wishes, used to cry, used to tremble while holding onto other people's wishes. Now all that remains of her is a very cold city.", }, [10012665] = { ID = 10012665, Speaker = "Ylva", Text = "Come on. A little slower, and the forest will eat your names.", }, [10012682] = { ID = 10012682, Speaker = "Me", Text = "The ink hasn't dried yet. She hasn't been gone long.", }, [10012686] = { ID = 10012686, Speaker = "Me", Text = "There's a page missing here. The tear is very fresh.", }, [10012689] = { ID = 10012689, Speaker = "Elena", Text = "It's not seeing. It's that the lamp remembers.", }, [10012694] = { ID = 10012694, Speaker = "Me", Text = "I know, so we absolutely can't use panic to send her a second danger.", }, [10012697] = { ID = 10012697, Speaker = "Celeia", Text = "Every time an important person leaves, everyone says that. But the ones left behind still keep wondering whether it's because they weren't good enough.", }, [10012700] = { ID = 10012700, Speaker = "Celeia", Text = "I'm sorry. I'll calm down.", }, [10012705] = { ID = 10012705, Speaker = "Me", Text = "\"Revontulet\" Who is she?", }, [10012711] = { ID = 10012711, Speaker = "Celeia", Text = "It is not a normal lamp, and she is not a normal lantern-bearer.", }, [10012712] = { ID = 10012712, Speaker = "Elena", Text = "I don't know whether I'm normal, but if others need me to light the way, then I light it.", }, [10012717] = { ID = 10012717, Speaker = "Sisia’s Notes", Text = "\"If Celeia sees this, don't cry yet. You'll make the words get wet when you cry.\"", }, [10012719] = { ID = 10012719, Speaker = "Sisia’s Notes", Text = "\"I went Into the Depths of Snow to confirm something, but I couldn't wait for you all to come back, so treat it as a patient's whim.\"", }, [10012724] = { ID = 10012724, Speaker = "Me", Text = "Yes, when a wish hurts too much, and even the one who made it doesn't dare admit it.", }, [10012727] = { ID = 10012727, Speaker = "Celeia", Text = "\"Celeia, don't follow me. If you come, I'll want to turn back.\"", }, [10012729] = { ID = 10012729, Speaker = "Daelia", Text = "From the direction of the footprints, she went toward the rift valley; that is the old road Into the Depths of Snow.", }, [10012734] = { ID = 10012734, Speaker = "Me", Text = "I want both, but if I can only choose one, I'll choose you.", }, [10012735] = { ID = 10012735, Speaker = "Celeia", Text = "Sisi must be really scared, and yet she still went.", }, [10012738] = { ID = 10012738, Speaker = "Elena", Text = "The wind has changed. If we set out now, we can still catch up to the footprints.", }, [10012739] = { ID = 10012739, Speaker = "Me", Text = "Then let's go, and bring that sharp-tongued patient back from the end of the world.", }, [10012740] = { ID = 10012740, Speaker = "Celeia", Text = "Not bring her back, but come back together.", }, [10012751] = { ID = 10012751, Speaker = "Ylva", Text = "It has been covered by new snow; the wind just happens to be blowing from the north.", }, [10012755] = { ID = 10012755, Speaker = "Elena", Text = "I'll lead the way. That's what I do.", }, [10012758] = { ID = 10012758, Speaker = "Me", Text = "They're very different. The former is a tool; the latter is how special you are.", }, [10012763] = { ID = 10012763, Speaker = "Celeia", Text = "Yes, I'll bring her back.", }, [10012765] = { ID = 10012765, Speaker = "Celeia", Text = "...Yes, this time, I'll come back too.", }, [10012771] = { ID = 10012771, Speaker = "Me", Text = "That's why people want to protect it. Things that are too big, on the other hand, don't easily make people feel heartache.", }, [10012783] = { ID = 10012783, Speaker = "Celeia", Text = "There's a rift ahead, marked on the map as the \"Old Snow Road.\"", }, [10012835] = { ID = 10012835, Speaker = "Elena", Text = "I'm not uncomfortable. I just... don't want to go near the door.", }, [10012869] = { ID = 10012869, Text = "The world beneath the snow suddenly fell silent. Celeia blushed and tightly closed her eyes, while Elena's lamplight trembled softly.", }, [10012892] = { ID = 10012892, Speaker = "Me", Text = "It's managing files, like recording the execution history of the wish fairy.", }, [10012928] = { ID = 10012928, Speaker = "Me", Text = "That's right. This time it's our turn to find her.", }, [10012940] = { ID = 10012940, Speaker = "Me", Text = "Yes, and Ylva as well; that can't be ignored.", }, [10013423] = { ID = 10013423, Speaker = "Sisia", Text = "Don't get smug. I still think you're highly suspicious.", }, [10013428] = { ID = 10013428, Speaker = "Me", Text = "I'll remember that, Miss Little Red Riding Hood. How about switching to bread from now on and not eating the sun anymore?", }, [40000006] = { ID = 40000006, Text = "(It was like the whole earth was gazing up at the sunlight; the grass beneath my feet was soft, and the air was sweet. It was a place I've never seen before, the kind you can't even reach in your imagination.)", }, [40000016] = { ID = 40000016, Text = "(Gently drifting in the wind, they look like dandelions with eyes and mouths.)", }, [10012864] = { ID = 10012864, Speaker = "Celeia", Text = "I hope Sisi won't keep forcing herself for my sake anymore, but I'm even more afraid... if she doesn't force herself for me, then I won't know whether I'm still worth keeping.", }, [40000035] = { ID = 40000035, Text = "(Just then, the Fuzzball group moved, each of them wearing a wreath woven from all kinds of wildflowers and fine grass. It was unclear where they had conjured them from.)", }, [40000051] = { ID = 40000051, Text = "(The booths at the Day of Light Festival are much more densely packed than expected, and Fuzzball residents stand in front of their respective booths, using their round, chubby bodies to greet the passing Fuzzballs.)", }, [40000059] = { ID = 40000059, Text = "(Ishna froze in place, looking down at the little yellow flower in her hands. Fuzzball was still waiting there, its eyes shining like tiny lightbulbs.)", }, [40000091] = { ID = 40000091, Text = "(The Fuzzballs needed no further invitation; more companions surged in from all sides, circling Ishna in layer after layer.)", }, [40000116] = { ID = 40000116, Text = "(The evening light dyed the flower planet a golden orange, but the festive clamor did not quiet down because of it. I was at the spaceship's hatch—)", }, [40000158] = { ID = 40000158, Speaker = "Me", Text = "Hm, first, let me ask one thing—what's with the roll of toilet paper on Leonardo's head?", }, [40000172] = { ID = 40000172, Speaker = "Daelia", Text = "Okay... okay, thank you, Mr. Captain.", }, [40000174] = { ID = 40000174, Text = "(A small flower was tied to the cup. Fuzzball pushed the tea in front of Daelia and tilted its round face up, looking as if it were waiting to be thanked.)", }, [40000187] = { ID = 40000187, Speaker = "Me", Text = "Like this, try putting it on.", }, [40000203] = { ID = 40000203, Speaker = "Vera", Text = "No, I was just explaining it incidentally. This is human behavioral science: part of conversation.", }, [40000204] = { ID = 40000204, Speaker = "Vera", Text = "This here is honey jar flower. The liquid in its flower center contains a high concentration of sugar, and it is the most common gift variety during the Sunlight Festival. Local Fuzzballs use it as one of their main food sources.", }, [40000224] = { ID = 40000224, Text = "(I turned my head and looked at her for a few seconds. She looked back at me too, without smiling, without frowning, nothing at all.)", }, [40000253] = { ID = 40000253, Speaker = "Choppy", Text = "Right, they've been telling this story all along.", }, [40000255] = { ID = 40000255, Speaker = "Choppy", Text = "Sure, Choppy will translate for you. Wait for me!", }, [40000260] = { ID = 40000260, Speaker = "Choppy", Text = "Then a goddess came, bringing light, making flowers grow, and giving the Fuzzballs a home.", }, [40000265] = { ID = 40000265, Speaker = "Ishna", Text = "Giving thanks to the people around you is, indeed, a warm tradition.", }, [40000269] = { ID = 40000269, Speaker = "Choppy", Text = "She said that giving flowers to someone you like is really effective.", }, [40000306] = { ID = 40000306, Speaker = "Ishna", Text = "Ah—wait, that one in the corner over there, that one sunflower, the smaller one.", }, [40000324] = { ID = 40000324, Speaker = "Ishna", Text = "Okay, walk over there, hand the flower over, and that's it.", }, [40000344] = { ID = 40000344, Speaker = "Ishna", Text = "I said there isn't one, so there isn't one! You're seeing things. Can you let go of me now!", }, [40000351] = { ID = 40000351, Speaker = "Ishna", Text = "Forget it, let's rest for a bit first and talk about it tomorrow.", }, [40000368] = { ID = 40000368, Speaker = "Enkia", Text = "If the flower gets damaged, just pick another one. The Fuzzball residents seem very willing to provide them.", }, [40000373] = { ID = 40000373, Speaker = "Enkia", Text = "The only conclusion is that it can't be verified through experiments, so it would be better to bring the behavior back to everyday gratitude.", }, [40000384] = { ID = 40000384, Text = "(The afternoon light of the festival was that warm yellow that made you not want to move, and I was sitting on the grassy slope at the edge of the plaza.)", }, [40000386] = { ID = 40000386, Text = "(I used a comb to gently work through the tangled fur bit by bit, while a neat row of Fuzzballs waited beside me, quietly watching.)", }, [40000387] = { ID = 40000387, Text = "(I instinctively swept my gaze across the crowd, and at the edge of it, a figure was standing still.)", }, [40000393] = { ID = 40000393, Speaker = "Me", Text = "I see, have you finished your patrol?", }, [40000396] = { ID = 40000396, Text = "(A few Fuzzballs waiting to be brushed turned their attention over and tilted their round bodies to look at her. She looked at the Fuzzballs, then at me.)", }, [40000417] = { ID = 40000417, Speaker = "Me", Text = "Okay, received. Thank you, senpai.", }, [40000425] = { ID = 40000425, Speaker = "Me", Text = "I made this flower wreath myself, put together on the side while senpai was busy dealing with the Fuzzballs with Choppy. Do you want to try it on?", }, [40000432] = { ID = 40000432, Speaker = "Ishna", Text = "...Hmph. Even so, I'm only accepting the return gift according to the rules, so don't get carried away just because of that.", }, [40000445] = { ID = 40000445, Text = "As night quietly covered the last bit of sunlight on the flower planet, the bonfire in the center of the plaza burned brightly.", }, [40000446] = { ID = 40000446, Text = "The Fuzzballs held hands and circled the fire, swaying and dancing to the crackling flames, their round little silhouettes flickering in and out of the firelight.", }, [40000455] = { ID = 40000455, Text = "The bonfire crackled, a few sparks flew up and died out, and the Fuzzballs' dance circle spread outward by one more ring.", }, [40000462] = { ID = 40000462, Speaker = "Daelia", Text = "Next year... hmm, that’s not impossible.", }, [40000463] = { ID = 40000463, Text = "Ishna was silent for a moment and didn’t respond right away. The firelight swayed again, and her fingers brushed the ID badge at her waist.", }, [40000469] = { ID = 40000469, Speaker = "Me", Text = "I don’t know. No one seems to have mentioned it today.", }, [10011080] = { ID = 10011080, Text = "The communication was cut off, and Ishna let out a breath of relief before lowering the communicator.", }, [10011390] = { ID = 10011390, Speaker = "Annihilation Engine", Text = "...Impurity, it’s impressive that you can still make it over here with a body like that.", }, [10011930] = { ID = 10011930, Speaker = "Me", Text = "Thanks for the reminder, though we never intended to choose this as the crash site in the first place.", }, [10011992] = { ID = 10011992, Speaker = "Me", Text = "Of course they exist, and some of the travelers are even very handsome.", }, [10012011] = { ID = 10012011, Speaker = "Celeia", Text = "O-okay, I’ll do my best to understand abstraction.", }, [10012025] = { ID = 10012025, Speaker = "Celeia", Text = "Yeah, though I’ve never seen one with my own eyes.", }, [10012028] = { ID = 10012028, Speaker = "Celeia", Text = "Yes, I also pray that the outsiders can help us find the sun again!", }, [10012033] = { ID = 10012033, Speaker = "Celeia", Text = "You all must be cold. Please come to the church and rest first.", }, [10012038] = { ID = 10012038, Speaker = "Celeia", Text = "Of course. Everyone is welcome.", }, [10012045] = { ID = 10012045, Speaker = "Celeia", Text = "Ah, sorry. Was it too hot?", }, [10012046] = { ID = 10012046, Speaker = "Me", Text = "No, just now, that was warmer than soup.", }, [10012050] = { ID = 10012050, Speaker = "Choppy", Text = "The soup is delicious. Is the saint delicious too?", }, [10010720] = { ID = 10010720, Speaker = "Daelia", Text = "Well, I guess that’s the only option. I’ll make the repairs at turbo Accelerate!", }, [10010960] = { ID = 10010960, Speaker = "Cyaechosis", Text = "No, you mustn’t, my lovely Xing. A woman who doesn’t know how to be gentle is very annoying, you know.", }, [20030031] = { ID = 20030031, Speaker = "Cyaechosis", Text = "Forget it, don’t stand at the door for now.", }, [20030075] = { ID = 20030075, Speaker = "Cyaechosis", Text = "Forget it, don’t stand at the door for now.", }, [20030120] = { ID = 20030120, Speaker = "Cyaechosis", Text = "Forget it, don’t stand at the door for now.", }, [20030216] = { ID = 20030216, Speaker = "Me", Text = "Okay, I won’t touch it. We agreed not to take it apart.", }, [20030244] = { ID = 20030244, Speaker = "Me", Text = "Okay, I won’t touch it. We agreed not to take it apart.", }, [20030273] = { ID = 20030273, Speaker = "Me", Text = "Okay, I won’t touch it. We agreed not to take it apart.", }, [20030301] = { ID = 20030301, Text = "(Estelle, Estelle, Estelle, Estelle.)", }, [20030314] = { ID = 20030314, Speaker = "Me", Text = "Okay, I’ll keep quiet. This shot—did she turn around because she noticed she was being followed?", }, [20030322] = { ID = 20030322, Speaker = "Me", Text = "Classification logic. What theme is it sorted by?", }, [20030324] = { ID = 20030324, Speaker = "Me", Text = "If you won’t tell me, I’ll guess myself. This row... was it taken when you were especially emotional?", }, [20030342] = { ID = 20030342, Text = "(Estelle, Estelle, Estelle, Estelle.)", }, [20030355] = { ID = 20030355, Speaker = "Me", Text = "Okay, I'll keep quiet, this photo——Did she turn back because she noticed she was being followed?", }, [20030363] = { ID = 20030363, Speaker = "Me", Text = "What theme is the classification logic based on?", }, [20030365] = { ID = 20030365, Speaker = "Me", Text = "You don't have to say it, I'll guess myself, was this row... taken when you were especially emotional?", }, [20030409] = { ID = 20030409, Speaker = "Me", Text = "You've drunk it, so you've drunk it. Tell me what's in it.", }, [20030562] = { ID = 20030562, Text = "(I followed her out of that room, cutting off that indescribable aura——)", }, [20040005] = { ID = 20040005, Speaker = "Enkia", Text = "It means this genius has something I want to show you. That's all, explanation complete.", }, [20040020] = { ID = 20040020, Speaker = "Enkia", Text = "Oh? Really? Then let me introduce it.", }, [20040041] = { ID = 20040041, Speaker = "Enkia", Text = "Oh? Really? Then let me introduce it.", }, [20040065] = { ID = 20040065, Speaker = "Enkia", Text = "Oh? Really? Then let me introduce it.", }, [20040070] = { ID = 20040070, Speaker = "Enkia", Text = "For a researcher, of course. Thinking requires Energy, Energy comes from coffee, logically there's nothing wrong with that.", }, [20040075] = { ID = 20040075, Speaker = "Enkia", Text = "Correct. Give it the right parameters, and it can output whatever you want.", }, [20040081] = { ID = 20040081, Speaker = "Enkia", Text = "The logic of a 3D printer is: give it materials and parameters, and it turns a design into a physical object, and your concept is very close to it.", }, [20040083] = { ID = 20040083, Speaker = "Enkia", Text = "The assistant's version is a bit stranger: the machine needs materials, you don't, and this genius hasn't reached a complete analytical result on that part yet.", }, [20040106] = { ID = 20040106, Speaker = "Enkia", Text = "Correct. Give it the right parameters, and it can output whatever you want.", }, [20040112] = { ID = 20040112, Speaker = "Enkia", Text = "The logic of a 3D printer is: give it materials and parameters, and it turns a design into a physical object, and your concept is very close to it.", }, [20040114] = { ID = 20040114, Speaker = "Enkia", Text = "The assistant's version is a bit stranger: the machine needs materials, you don't, and this genius hasn't reached a complete analytical result on that part yet.", }, [20040364] = { ID = 20040364, Speaker = "Me", Text = "Mm, so am I.", }, [20040367] = { ID = 20040367, Speaker = "Enkia", Text = "Then let's do rock-paper-scissors. The loser goes turn on the air conditioner.", }, [20040369] = { ID = 20040369, Speaker = "Enkia", Text = "This is called using statistical methods to assign responsibility, and it is fundamentally different from gambling.", }, [20040384] = { ID = 20040384, Speaker = "Me", Text = "Mm, so am I.", }, [20040387] = { ID = 20040387, Speaker = "Enkia", Text = "Then let's do rock-paper-scissors. The loser goes turn on the air conditioner.", }, [20040389] = { ID = 20040389, Speaker = "Enkia", Text = "This is called using statistical methods to assign responsibility, and it is fundamentally different from gambling.", }, [20040405] = { ID = 20040405, Speaker = "Me", Text = "Mm, so am I.", }, [20040408] = { ID = 20040408, Speaker = "Enkia", Text = "Then let's do rock-paper-scissors. The loser goes turn on the air conditioner.", }, [20040410] = { ID = 20040410, Speaker = "Enkia", Text = "This is called using statistical methods to assign responsibility, and it is fundamentally different from gambling.", }, [20040415] = { ID = 20040415, Speaker = "Enkia", Text = "This round doesn't count, this is the warm-up round——the preparatory stage for Confirming rules and synchronizing both sides' expectations.", }, [20040430] = { ID = 20040430, Speaker = "Enkia", Text = "This genius isn't going back on her word, this genius simply thinks that, in this high-temperature environment.", }, [20040499] = { ID = 20040499, Speaker = "Enkia", Text = "This round doesn't count, this is the warm-up round——", }, [20040515] = { ID = 20040515, Speaker = "Enkia", Text = "This genius isn't going back on her word, this genius simply thinks that, in this high-temperature environment.", }, [20050005] = { ID = 20050005, Speaker = "Daelia", Text = "I just keep whichever ones feel right to use!", }, [20050039] = { ID = 20050039, Speaker = "Daelia", Text = "I just keep whichever ones feel right to use!", }, [20050107] = { ID = 20050107, Speaker = "Me", Text = "The mother bird or father bird take turns sitting on the eggs, keeping them warm with their own body heat so the little ones inside can survive.", }, [20050141] = { ID = 20050141, Speaker = "Me", Text = "I guess they wouldn't know, since you can't see anything inside the egg.", }, [20050155] = { ID = 20050155, Speaker = "Me", Text = "The mother bird or father bird take turns sitting on the eggs, keeping them warm with their own body heat so the little ones inside can survive.", }, [20050189] = { ID = 20050189, Speaker = "Me", Text = "I guess they wouldn't know, since you can't see anything inside the egg.", }, [20050264] = { ID = 20050264, Speaker = "Daelia", Text = "Mm! I cut up a spare insulating tube and laid it down as padding, then used scrap coils to hold the shape. The temperature feels just right!", }, [20050306] = { ID = 20050306, Speaker = "Daelia", Text = "Mm! I cut up a spare insulating tube and laid it down as padding, then used scrap coils to hold the shape. The temperature feels just right!", }, [20050349] = { ID = 20050349, Speaker = "Daelia", Text = "Mm! I cut up a spare insulating tube and laid it down as padding, then used scrap coils to hold the shape. The temperature feels just right!", }, [20050377] = { ID = 20050377, Speaker = "Me", Text = "There's a little flower bed over by the deck; spots with soil usually have a chance.", }, [20050398] = { ID = 20050398, Text = "(Leonardo pecks the earthworm into several pieces, carries it to the chick's beak, and the chick swallows the whole worm.)", }, [20050399] = { ID = 20050399, Text = "(Its tail wriggles once in the air before disappearing inside, and the next second it opens its mouth again, waiting for a second one.)", }, [20050420] = { ID = 20050420, Speaker = "Me", Text = "There's a little flower bed over by the deck; spots with soil usually have a chance.", }, [20050441] = { ID = 20050441, Text = "(Leonardo pecks the earthworm into several pieces, carries it to the chick's beak, and the chick swallows the whole worm.)", }, [20050442] = { ID = 20050442, Text = "(Its tail wriggles once in the air before disappearing inside, and the next second it opens its mouth again, waiting for a second one.)", }, [20050462] = { ID = 20050462, Speaker = "Me", Text = "There's a little flower bed over by the deck; spots with soil usually have a chance.", }, [20050483] = { ID = 20050483, Text = "(Leonardo pecks the earthworm into several pieces, carries it to the chick's beak, and the chick swallows the whole worm.)", }, [20050484] = { ID = 20050484, Text = "(Its tail wriggles once in the air before disappearing inside, and the next second it opens its mouth again, waiting for a second one.)", }, [20060014] = { ID = 20060014, Speaker = "Vera", Text = "I see, you don't understand yet.", }, [20060015] = { ID = 20060015, Speaker = "Vera", Text = "Becoming an idol is something that's already been decided, from the moment I spoke.", }, [20060017] = { ID = 20060017, Speaker = "Vera", Text = "Yes, you'll practice with me.", }, [20060020] = { ID = 20060020, Speaker = "Vera", Text = "We'll start with the basics today and go outside.", }, [20060022] = { ID = 20060022, Speaker = "Vera", Text = "Of course, every step an idol takes outside is a performance. Until you're used to it, it's easy to slip up.", }, [20060028] = { ID = 20060028, Speaker = "Vera", Text = "...Yes, that's how it is.", }, [20060036] = { ID = 20060036, Speaker = "Vera", Text = "To deal with this, I need a disguise.", }, [20060049] = { ID = 20060049, Speaker = "Vera", Text = "I see, you don't understand yet.", }, [20060050] = { ID = 20060050, Speaker = "Vera", Text = "Becoming an idol is something that's already been decided, from the moment I spoke.", }, [20060052] = { ID = 20060052, Speaker = "Vera", Text = "Yes, you'll practice with me.", }, [20060055] = { ID = 20060055, Speaker = "Vera", Text = "We'll start with the basics today and go outside.", }, [20060057] = { ID = 20060057, Speaker = "Vera", Text = "Of course, every step an idol takes outside is a performance. Until you're used to it, it's easy to slip up.", }, [20060063] = { ID = 20060063, Speaker = "Vera", Text = "...Yes, just like that.", }, [20060071] = { ID = 20060071, Speaker = "Vera", Text = "To deal with this, I need a disguise.", }, [20060084] = { ID = 20060084, Speaker = "Vera", Text = "I see, you still don't understand.", }, [20060085] = { ID = 20060085, Speaker = "Vera", Text = "Becoming an idol was already decided from the moment I spoke.", }, [20060087] = { ID = 20060087, Speaker = "Vera", Text = "Yes, you need to practice with me.", }, [20060090] = { ID = 20060090, Speaker = "Vera", Text = "Let's start with the most basic thing today: going outside.", }, [20060092] = { ID = 20060092, Speaker = "Vera", Text = "Of course, every step an idol takes outside is part of the performance. Until you're used to it, it's easy to show a flaw.", }, [20060098] = { ID = 20060098, Speaker = "Vera", Text = "...Yes, just like that.", }, [20060106] = { ID = 20060106, Speaker = "Vera", Text = "To deal with this, I need a disguise.", }, [20060229] = { ID = 20060229, Speaker = "Me", Text = "Very red, even the ears.", }, [20060234] = { ID = 20060234, Speaker = "Vera", Text = "Yes, I don't have the ability to get heatstroke.", }, [20060246] = { ID = 20060246, Text = "(What my fingers touched wasn't the feel of fabric, but skin—warm and smooth.)", }, [20060265] = { ID = 20060265, Speaker = "Me", Text = "Forget it, let's go home first. Staying here will only let more people see us.", }, [20060355] = { ID = 20060355, Text = "(Her mouth puffed up, her cheeks slightly bulging—that expression was completely different from her usual coldness.)", }, [20060360] = { ID = 20060360, Text = "(The temperature suddenly plummeted, and then heavy rain came pouring down without warning.)", }, [20060399] = { ID = 20060399, Speaker = "Vera", Text = "I see, is that so?", }, [20060426] = { ID = 20060426, Speaker = "Vera", Text = "Information about human emotions should be widely studied in order to be prepared.", }, [20060427] = { ID = 20060427, Speaker = "Me", Text = "Impossible. There is absolutely no agency that would make the idols under it practice this.", }, [20060434] = { ID = 20060434, Speaker = "Vera", Text = "You say I'm teasing you; I admit it. There's nothing wrong with that.", }, [20060451] = { ID = 20060451, Speaker = "Vera", Text = "Information about human emotions should be widely studied in order to be prepared.", }, [20060452] = { ID = 20060452, Speaker = "Me", Text = "Impossible. There is absolutely no agency that would make the idols under it practice this.", }, [20060459] = { ID = 20060459, Speaker = "Vera", Text = "You say I'm teasing you; I admit it. There's nothing wrong with that.", }, [20060476] = { ID = 20060476, Speaker = "Vera", Text = "Information about human emotions should be widely studied in order to be prepared.", }, [20060477] = { ID = 20060477, Speaker = "Me", Text = "Impossible. There is absolutely no agency that would make the idols under it practice this.", }, [20060484] = { ID = 20060484, Speaker = "Vera", Text = "You say I'm teasing you; I admit it. There's nothing wrong with that.", }, [20060498] = { ID = 20060498, Speaker = "Me", Text = "Okay, fine, fine. Anyway, you should put your clothes on now.", }, [20060505] = { ID = 20060505, Text = "(Before the words were even finished, my center of gravity disappeared, and only when my back touched the bed did I understand what had happened—)", }, [20060520] = { ID = 20060520, Speaker = "Me", Text = "Okay, fine, fine. Anyway, you should put your clothes on now.", }, [20060527] = { ID = 20060527, Text = "(Before the words were even finished, my center of gravity disappeared, and only when my back touched the bed did I understand what had happened—)", }, [20060577] = { ID = 20060577, Text = "(The sensation still lingered in my palm from that instant. There was nothing underneath the coat—)", }, [20060578] = { ID = 20060578, Speaker = "Me", Text = "Vera, are you really walking outside like that... seriously?", }, [20100005] = { ID = 20100005, Speaker = "Yehl", Text = "Hehe... relax, boy. What in this forest is worth me setting a trap for?", }, [20100033] = { ID = 20100033, Speaker = "Yehl", Text = "Hehe... relax, boy. What in this forest is worth me setting a trap for?", }, [20100062] = { ID = 20100062, Speaker = "Yehl", Text = "Hehe... relax, boy. What in this forest is worth me setting a trap for?", }, [20100086] = { ID = 20100086, Text = "(I made a circuit through the woods. There really were plenty with five leaves, so I picked a few that looked the most alike and headed back.)", }, [20100109] = { ID = 20100109, Speaker = "Yehl", Text = "It's not exactly poison; it's just that if the sap touches the skin, it'll heat up, then break out in a rash, and eventually the heart will stop.", }, [20100147] = { ID = 20100147, Speaker = "Yehl", Text = "It's not exactly poison; it's just that if the sap touches the skin, it'll heat up, then break out in a rash, and eventually the heart will stop.", }, [20100186] = { ID = 20100186, Speaker = "Yehl", Text = "It's not exactly poison; it's just that if the sap touches the skin, it'll heat up, then break out in a rash, and eventually the heart will stop.", }, [20100348] = { ID = 20100348, Speaker = "Me", Text = "Running Grass keeps charging straight ahead. There's cliff terrain up front; if we drive it into a corner, it'll have nowhere left to run.", }, [20100353] = { ID = 20100353, Speaker = "Yehl", Text = "Don't talk, boy. Look.", }, [20100363] = { ID = 20100363, Speaker = "Me", Text = "I'm just making sure your grand herb-picking plan doesn't go to waste, how could it not be a pity to chase it in vain.", }, [20100386] = { ID = 20100386, Speaker = "Me", Text = "Running Grass keeps charging straight ahead. There's river terrain off to the front-right; if we drive it to the riverbank, it'll have nowhere left to run.", }, [20100391] = { ID = 20100391, Speaker = "Yehl", Text = "Don't talk, boy. Look.", }, [20100401] = { ID = 20100401, Speaker = "Me", Text = "I'm just making sure your grand herb-picking plan doesn't go to waste, how could it not be a pity to chase it in vain.", }, [20100416] = { ID = 20100416, Speaker = "Yehl", Text = "Don't ask about things you don't need to know; it's much less trouble.", }, [20100417] = { ID = 20100417, Speaker = "Yehl", Text = "Needles and thread too, boy. Here, take them.", }, [20100423] = { ID = 20100423, Speaker = "Yehl", Text = "It's hard to sew while wearing it, boy. Are you usually this hesitant in everything you do?", }, [20100426] = { ID = 20100426, Text = "(I took the dress she handed me. The fabric was lighter and smoother than it looked. Yehl sat down on the picnic mat, holding her teacup in her hand.)", }, [20100576] = { ID = 20100576, Text = "(Only the sound of fallen leaves underfoot and the occasional birdcall. There was no particular destination in mind——)", }, [20100595] = { ID = 20100595, Speaker = "Yehl", Text = "Ah, boy, you think too complicatedly about me. Today I really just came out to gather a little medicine, nothing else—right?", }, [20100598] = { ID = 20100598, Text = "(Sunlight filtered through the canopy, scattering irregular golden spots at my feet. I swallowed the last mouthful of water——and sat leaning against the tree trunk.)", }, [20100604] = { ID = 20100604, Speaker = "Yehl", Text = "Barely. All right, rest is enough——now for the real matter.", }, [20100607] = { ID = 20100607, Speaker = "Me", Text = "I see, so the \"chance encounter\" was an act?", }, [20100610] = { ID = 20100610, Speaker = "Yehl", Text = "Hehe... all right, I'll say it plainly. There is a kind of herb that I can't gather myself, and I need you, boy, to step in.", }, [20100614] = { ID = 20100614, Speaker = "Yehl", Text = "Mm, two legs, and it runs very fast.", }, [20100616] = { ID = 20100616, Speaker = "Yehl", Text = "It's called Running Grass. As the name suggests, it's a plant that moves. And it's extremely sensitive to magical power.", }, [20100618] = { ID = 20100618, Speaker = "Yehl", Text = "The moment I get close, it immediately takes off and runs every time.", }, [20100627] = { ID = 20100627, Text = "(I followed Yehl deeper into the shade of the trees. The moss underfoot grew thicker and thicker, and a pattering sound came from my steps.)", }, [20100629] = { ID = 20100629, Speaker = "Yehl", Text = "The number doesn't matter. I just got run off every time. After being chased enough, I memorized the path.", }, [20100632] = { ID = 20100632, Speaker = "Me", Text = "Thanks for the compliment. If it wakes up and starts running, can I chase it?", }, [20100633] = { ID = 20100633, Speaker = "Yehl", Text = "You can chase me—it's just that I can't catch up. If you're confident, boy, I'd very much like to see that.", }, [20130030] = { ID = 20130030, Speaker = "Ishna", Text = "That's not right, the difference is huge, okay!", }, [20130041] = { ID = 20130041, Text = "(Her movement froze for a moment, her finger lifted to touch her bangs, then lowered again——)", }, [20130053] = { ID = 20130053, Speaker = "Ishna", Text = "It's sweet. You should be able to drink it just fine; it's a hundred times better than that so-called cheap beer you mentioned.", }, [20130061] = { ID = 20130061, Speaker = "Me", Text = "That one. The one that looks the most expensive.", }, [20130065] = { ID = 20130065, Speaker = "Me", Text = "Anyway, that liquor sounds amazing, so we'll go with that one, senpai.", }, [20130074] = { ID = 20130074, Text = "(I took a sip, and the instant it went down my throat, it felt as if something had struck a fire against the root of my tongue, burning all the way down my throat to my chest.)", }, [20130075] = { ID = 20130075, Speaker = "Me", Text = "……Mm, it's a little, hard to drink.", }, [20130077] = { ID = 20130077, Speaker = "Me", Text = "Mm, it's very strong, and spicy.", }, [20130079] = { ID = 20130079, Text = "(Ishna's expression froze at that instant, the corner of her mouth twitching slightly as her gaze slowly drifted into the distance.)", }, [20130085] = { ID = 20130085, Speaker = "Me", Text = "Like what you just said, \"usually only an Expert would order it.\"", }, [20130086] = { ID = 20130086, Speaker = "Ishna", Text = "……Alright, fine. Let's put this one aside for now. Otherwise, we can switch to something sweeter, and I'll mix you a drink.", }, [20130094] = { ID = 20130094, Speaker = "Ishna", Text = "It's sweet. You should be able to drink it just fine; if you can't even handle this much, then all we have is milk.", }, [20130101] = { ID = 20130101, Speaker = "Me", Text = "I'm not very familiar with these. You pick one for me.", }, [20130110] = { ID = 20130110, Speaker = "Me", Text = "If it tastes good, drink more; if it tastes bad, stop. Something like that?", }, [20130114] = { ID = 20130114, Speaker = "Me", Text = "Senpai, make me a drink, the kind designed by you yourself.", }, [20130121] = { ID = 20130121, Speaker = "Me", Text = "Senpai's special cocktail. I'm starting to look forward to it.", }, [20130126] = { ID = 20130126, Speaker = "Ishna", Text = "It's sweet. You should be able to drink it just fine; if you can't even handle this much, then all we have is milk.", }, [20130187] = { ID = 20130187, Speaker = "Me", Text = "By the way——Senpai has been on this ship for a while now, right? Have you gotten used to it?", }, [20130191] = { ID = 20130191, Speaker = "Ishna", Text = "That's not right. \"Getting used to it\" is something you say about \"things that can't be changed.\"", }, [20130193] = { ID = 20130193, Speaker = "Ishna", Text = "For example, the administrative system is a total mess, document formats aren't standardized, report submission windows aren't fixed, and everyone on this ship is crazy!", }, [20130197] = { ID = 20130197, Speaker = "Ishna", Text = "……There's no other way, right? If things are left sitting there in a mess, then leaving them alone is what's really a problem.", }, [20130198] = { ID = 20130198, Text = "(She drank faster than I expected, and I glanced at the cup without saying anything.)", }, [20130200] = { ID = 20130200, Speaker = "Ishna", Text = "In daily life……there are a lot of things I'm not used to. Breakfast doesn't have a fixed time, and the schedule is completely different from what I used to have.", }, [20130207] = { ID = 20130207, Speaker = "Ishna", Text = "I said it before, being unaccustomed isn't the point. The point is that these things can be solved, so just solve them.", }, [20130221] = { ID = 20130221, Text = "(I leaned forward a little and looked more closely; from the back of her ears to her cheeks, there was a faint layer of red——)", }, [20130238] = { ID = 20130238, Speaker = "Ishna", Text = "In daily life……there are a lot of things I'm not used to. Breakfast doesn't have a fixed time, and the schedule is completely different from what I used to have.", }, [20130245] = { ID = 20130245, Speaker = "Ishna", Text = "I said it before, being unaccustomed isn't the point. The point is that these things can be solved, so just solve them.", }, [20130259] = { ID = 20130259, Text = "(I leaned forward a little and looked more closely; from the back of her ears to her cheeks, there was a faint layer of red——)", }, [20130273] = { ID = 20130273, Speaker = "Ishna", Text = "In daily life……there are a lot of things I'm not used to. Breakfast doesn't have a fixed time, and the schedule is completely different from what I used to have.", }, [20130280] = { ID = 20130280, Speaker = "Ishna", Text = "I told you, being uncomfortable isn’t the point. The point is these things can be solved, so let’s solve them.", }, [20130294] = { ID = 20130294, Text = "(I leaned forward a little and looked more closely. From the roots of her ears to her cheeks, there was a faint flush—not the kind from teasing, but more like it was seeping out from within.)", }, [20130308] = { ID = 20130308, Speaker = "Ishna", Text = "I-it was only a few drinks... As a responsible administrator, how could I possibly just...", }, [20130316] = { ID = 20130316, Speaker = "Ishna", Text = "Exactly! ...Mmh... It’s so hot. Why is it so hot in here?", }, [20130323] = { ID = 20130323, Speaker = "Ishna", Text = "So? ...Kouhai, you know, I actually work very diligently every day, the rules, the procedures, all that...", }, [20130324] = { ID = 20130324, Speaker = "Ishna", Text = "I remember all of it. Kouhai, are you listening? Kouhai?", }, [20130328] = { ID = 20130328, Speaker = "Ishna", Text = "Mm, mm... No, that’s not it. What was I saying? Kouhai, you’re very good-looking, n-no, that’s not it. What was I just trying to say?", }, [20130345] = { ID = 20130345, Speaker = "Ishna", Text = "I-it was only a few drinks... As a responsible administrator, how could I possibly just...", }, [20130353] = { ID = 20130353, Speaker = "Ishna", Text = "Exactly! ...Mmh... It’s so hot. Why is it so hot in here?", }, [20130360] = { ID = 20130360, Speaker = "Ishna", Text = "So? ...Kouhai, you know, I actually work very diligently every day, the rules, the procedures, all that...", }, [20130361] = { ID = 20130361, Speaker = "Ishna", Text = "I remember all of it. Kouhai, are you listening? Kouhai?", }, [20130365] = { ID = 20130365, Speaker = "Ishna", Text = "Mm, mm... No, that’s not it. What was I saying? Kouhai, you’re very good-looking, n-no, that’s not it. What was I just trying to say?", }, [20130394] = { ID = 20130394, Speaker = "Ishna", Text = "Mm, mm... No, that’s not it. What was I saying? Kouhai, you’re very good-looking, n-no, that’s not it. What was I just trying to say?", }, [20130471] = { ID = 20130471, Speaker = "Me", Text = "Alright, alright, it’s true. Then why don’t we head back and sleep first, and continue tomorrow.", }, [20130474] = { ID = 20130474, Speaker = "Me", Text = "Senpai, you just drank my drink as if it were yours, the whole glass.", }, [20130479] = { ID = 20130479, Text = "(Ishna swatted away my hand as I reached out, stood up, and swayed slightly—)", }, [20130512] = { ID = 20130512, Speaker = "Me", Text = "Alright, alright, it’s true. Then why don’t we head back and sleep first, and continue tomorrow.", }, [20130515] = { ID = 20130515, Speaker = "Me", Text = "Senpai, you just drank my drink as if it were yours, the whole glass.", }, [20130686] = { ID = 20130686, Text = "(The corridor lights were dim and yellow. Following Senpamy directions, the door with the red light was around the corner.)", }, [20130693] = { ID = 20130693, Text = "(Unlike usual, Senpai was wearing a black bunny girl outfit—it completely scattered the cool, administrative lines she usually had. Several empty wine glasses were lined up beside her hand. Her expression was clearly trying very hard to stay composed, but that halting stammer had already exposed half her cards.)", }, [20130701] = { ID = 20130701, Text = "(The bar was dimly lit. Ishna, completely naked, sat behind the counter, with a row of empty glasses lined up beside her.)", }, [40000004] = { ID = 40000004, Text = "(The moment the hatch opened, a warm breeze poured in, carrying the scent of flowers, light, and a certain indescribable softness.)", }, [40000014] = { ID = 40000014, Text = "(Just then, faint rolling sounds came from deep within the flower field—one, two, and then a whole group—)", }, [40000023] = { ID = 40000023, Text = "(Choppy didn’t answer. Instead, she let out a string of \"gurgle— Chirp chirp chirp—\" at that Fuzzball, and the Fuzzball immediately responded. The two went back and forth.)", }, [40000026] = { ID = 40000026, Speaker = "Choppy", Text = "Mm, it just feels like you understand.", }, [40000033] = { ID = 40000033, Speaker = "Choppy", Text = "A once-a-year festival celebrating the blooming of flowers. All the Fuzzballs on the planet celebrate together.", }, [40000038] = { ID = 40000038, Speaker = "Choppy", Text = "Right, Luminous Day is about thanking the people around you, and that includes visiting guests.", }, [40000044] = { ID = 40000044, Speaker = "Choppy", Text = "They also said that today, we should set everything aside and just enjoy ourselves.", }, [40000048] = { ID = 40000048, Speaker = "Me", Text = "Then let’s enjoy ourselves today!", }, [10010270] = { ID = 10010270, Text = "The Spaceship landed, stirring up a cloud of dust. A man stepped out of the Spaceship and casually brushed the dust off himself.", }, [20000008] = { ID = 20000008, Text = "(I crouch down and lower the line into the ice hole, a faint chill rising from the opening.)", }, [20000010] = { ID = 20000010, Speaker = "Me", Text = "Whatever. Might as well just hold a fishing rod and zone out; waiting for someone like this feels less boring.", }, [20000032] = { ID = 20000032, Speaker = "Me", Text = "Anyway, you finally showed up. Did you bring the sled?", }, [20000043] = { ID = 20000043, Text = "(I bend down and look inside. It's not big, but it blocks the wind.)", }, [20000046] = { ID = 20000046, Text = "(I lower my body and crawl in. It's bigger inside than I expected.)", }, [20000054] = { ID = 20000054, Speaker = "Me", Text = "Yeah, I found one and crawled in. Want to come in too?", }, [20000075] = { ID = 20000075, Text = "(It was as if someone had wrapped the entire hill in a layer of sugar. I stood at the bottom of the slope and looked up.)", }, [20000086] = { ID = 20000086, Text = "(I rushed over in a few steps and crouched beside the snow pile. That snowball slowly moved, revealing silver long hair and a pair of pinkish-purple eyes.)", }, [20000091] = { ID = 20000091, Speaker = "Celeia", Text = "I'm not hurt! I'm completely fine. Stuff like this is everywhere in Hope Hill... I'm already used to it.", }, [20000097] = { ID = 20000097, Speaker = "Celeia", Text = "I don't really get how it happened either. I was just walking, and then I ended up sprawled on the ground.", }, [20000104] = { ID = 20000104, Speaker = "Me", Text = "Not that long. Though your entrance was a bit... unexpected.", }, [20000108] = { ID = 20000108, Speaker = "Me", Text = "There's still a subtle difference. Being startled is a reflex; being shocked is admiration.", }, [20000189] = { ID = 20000189, Speaker = "Me", Text = "It's fine, just give it a try. If you feel uncomfortable, just get up right away.", }, [20000190] = { ID = 20000190, Speaker = "Celeia", Text = "Well... o-okay, could Mr. Morning Star demonstrate first?", }, [20000194] = { ID = 20000194, Speaker = "Me", Text = "It's fine, it's fine. Come on, lie down too.", }, [20000196] = { ID = 20000196, Speaker = "Celeia", Text = "...Wow, the sky is so big.", }, [20000197] = { ID = 20000197, Speaker = "Me", Text = "Alright, now spread your arms and legs, like this—press hard into the snow, then slowly move them up and down.", }, [20000199] = { ID = 20000199, Speaker = "Me", Text = "Snow angel. You've never heard of it?", }, [20000202] = { ID = 20000202, Speaker = "Me", Text = "You just lie like this and slowly move your arms and legs. When you get up, it'll leave an outline on the ground, shaped like an angel spreading its wings.", }, [20000207] = { ID = 20000207, Speaker = "Me", Text = "Backstroke in the snow isn't impossible. It's just a little cold.", }, [20000209] = { ID = 20000209, Speaker = "Me", Text = "You'll know once you stand up. It's more fun when someone watches from the side; doing it yourself feels like something's missing.", }, [20000211] = { ID = 20000211, Speaker = "Me", Text = "Well, I learned something new today. Going out with the right person really does make a difference.", }, [20000230] = { ID = 20000230, Text = "(After a brief silence, he finally realized she still hadn't gotten up. The two were so close that they could clearly see the white mist each other exhaled.)", }, [20000233] = { ID = 20000233, Speaker = "Me", Text = "Don't rush. There might be holes in the snow. Make sure you haven't twisted your ankle before you move.", }, [20000256] = { ID = 20000256, Speaker = "Celeia", Text = "...Okay, I'm listening. I'm here.", }, [20000261] = { ID = 20000261, Speaker = "Me", Text = "And also... tell everyone I went peacefully. The snow is cold, but... it's pretty comfortable.", }, [20000279] = { ID = 20000279, Text = "After that little episode, the two of them finally got onto the long-awaited sled.", }, [20000280] = { ID = 20000280, Text = "Two parallel rows of footprints drew a crooked line across the white earth.", }, [20000319] = { ID = 20000319, Text = "After that little episode, the two of them finally got onto the long-awaited sled.", }, [20000320] = { ID = 20000320, Text = "Two parallel rows of footprints drew a crooked line across the white earth.", }, [20000335] = { ID = 20000335, Speaker = "Me", Text = "I'll push you up. This seems like it would be pretty fun.", }, [20000370] = { ID = 20000370, Text = "After that little mishap, the two of them finally made it onto the sled they had been longing for.", }, [20000371] = { ID = 20000371, Text = "Two rows of footsteps side by side drew a crooked line across the white land.", }, [20000374] = { ID = 20000374, Speaker = "Me", Text = "True, but how are we supposed to get the sled up there?", }, [20000377] = { ID = 20000377, Speaker = "Me", Text = "Hope Hill has not yet been upgraded to include a cable car service; you can still walk up there...", }, [20000440] = { ID = 20000440, Text = "(I created a board as fast as I could, stepped on it, and slid down after them.)", }, [20000448] = { ID = 20000448, Speaker = "Me", Text = "It's not heavy, though. If you ate a little less apple pie, it should be a bit lighter.", }, [20000451] = { ID = 20000451, Speaker = "Me", Text = "Mm, that apple pie of yours seems like it's being eaten every afternoon.", }, [20000461] = { ID = 20000461, Text = "(Celeia's eyes were vacant, her lips moving faintly as she began muttering softly and incessantly ahead, pine needles rustling overhead.)", }, [20000473] = { ID = 20000473, Text = "(I created a board as fast as I could, stepped on it, and slid down after them.)", }, [20000482] = { ID = 20000482, Speaker = "Celeia", Text = "Mm, like... that feeling of being in the way?", }, [20000486] = { ID = 20000486, Text = "(Her gaze flicked upward, then back again, without a trace of obvious reaction.)", }, [20000508] = { ID = 20000508, Text = "(I created a board as fast as I could, stepped on it, and slid down after them.)", }, [20000695] = { ID = 20000695, Speaker = "Me", Text = "Take off your robe up there first, then toss it down, and we'll think about the next step!", }, [20000706] = { ID = 20000706, Speaker = "Me", Text = "There's only one way—just jump down, and I'll catch you.", }, [20000712] = { ID = 20000712, Speaker = "Me", Text = "At worst, we'll both fall into the snow. The snow is soft.", }, [20000728] = { ID = 20000728, Text = "(The huge snowball howled past the bottom of the slope—and then with a thud, rolled straight into the river, sending ice-cold water splashing everywhere. The muffled scream was cut off for a moment by the river, then rang out again.)", }, [20000750] = { ID = 20000750, Speaker = "Me", Text = "Take off your robe up there first, then toss it down, and we'll think about the next step!", }, [20000761] = { ID = 20000761, Speaker = "Me", Text = "There's only one way. I'll make a big snow pile, and then you jump in—it should keep you from getting hurt.", }, [20000781] = { ID = 20000781, Text = "(Ice-cold water splashed everywhere. The muffled scream was cut off for a moment by the river, then rang out again.)", }, [20000804] = { ID = 20000804, Text = "(When wood rubs and generates heat, it will catch fire once enough has built up. It sounds simple.)", }, [20000806] = { ID = 20000806, Speaker = "Me", Text = "No need. Lean against the stone wall and rest. Watch me.", }, [20000816] = { ID = 20000816, Text = "(A few more minutes passed. The stick carved out a deeper groove, my palm growing hotter and hotter, but there was still no smoke.)", }, [20000833] = { ID = 20000833, Speaker = "Me", Text = "Clothes. Regardless... to dry clothes, the clothes have to not be on your body first.", }, [20000835] = { ID = 20000835, Speaker = "Me", Text = "That means, take them off—both of us do.", }, [20000838] = { ID = 20000838, Speaker = "Me", Text = "Wet clothes will only keep making your body heat disappear. Compared with frostbite, this is much safer. What do you think?", }, [20000840] = { ID = 20000840, Speaker = "Me", Text = "Right, there's no other way. I'll turn around first.", }, [20000866] = { ID = 20000866, Text = "(When wood rubs and generates heat, it will catch fire once enough has built up. It sounds simple)", }, [20000868] = { ID = 20000868, Speaker = "Me", Text = "No need. Lean against the stone wall and rest. Watch me.", }, [20000878] = { ID = 20000878, Text = "(A few more minutes passed. The stick carved out a deeper groove, my palm growing hotter and hotter, but there was still no smoke.)", }, [20000895] = { ID = 20000895, Speaker = "Me", Text = "Clothes. Regardless... to dry clothes, the clothes have to not be on your body first.", }, [20000897] = { ID = 20000897, Speaker = "Me", Text = "That means, take them off—both of us do.", }, [20000900] = { ID = 20000900, Speaker = "Me", Text = "Wet clothes will only keep making your body heat disappear. Compared with frostbite, this is much safer. What do you think?", }, [20000902] = { ID = 20000902, Speaker = "Me", Text = "Right, there's no other way. I'll turn around first.", }, [20000906] = { ID = 20000906, Text = "(The cave isn’t large, but it’s enough to block the wind and snow outside, and the fire at the center burns brightly.)", }, [20000907] = { ID = 20000907, Text = "(Two soaked outer garments hang on the stone wall, while the cave walls rise and fall in shadows from the flickering firelight—reflecting the two trembling figures.)", }, [20000919] = { ID = 20000919, Speaker = "Me", Text = "That isn’t your fault, and besides, after you came out of the water, the first thing you did was turn back and pull me up—.", }, [20000920] = { ID = 20000920, Text = "(Celeia gave no reply, and the fire clearly illuminated the outline of her profile.)", }, [20140319] = { ID = 20140319, Speaker = "Choppy", Text = "Ngh---what is a bearing...?", }, [20140361] = { ID = 20140361, Speaker = "Choppy", Text = "Ngh---what is a bearing...?", }, [20140404] = { ID = 20140404, Speaker = "Choppy", Text = "Ngh---what is a bearing...?", }, [20140547] = { ID = 20140547, Speaker = "Choppy", Text = "Ngh... Big plushie...", }, [20140590] = { ID = 20140590, Speaker = "Choppy", Text = "Ngh! It's a bit...", }, [20140638] = { ID = 20140638, Speaker = "Choppy", Text = "Ngh... the drain...", }, [20140651] = { ID = 20140651, Speaker = "Choppy", Text = "Ngh... Big plushie is looking at me, and I can't pee!", }, [20150234] = { ID = 20150234, Speaker = "Estelle", Text = "So that is what my impression is in the Sovereign's mind?", }, [20150236] = { ID = 20150236, Speaker = "Estelle", Text = "Wait!? No---no, that's not what I meant; I mean, the Sovereign's impression of me---", }, [20150348] = { ID = 20150348, Speaker = "Estelle", Text = "...Ngh, I cannot interfere with any decision the Sovereign makes, but if you want a new sword....", }, [20150398] = { ID = 20150398, Speaker = "Estelle", Text = "What do you usually do, Your Majesty.", }, [20140557] = { ID = 20140557, Speaker = "Choppy", Text = "Ngh~ I'm hungry~", }, [20140628] = { ID = 20140628, Speaker = "Choppy", Text = "Ngh... I need to use the bathroom.", }, [30090004] = { ID = 30090004, Speaker = "Glassia", Text = "I am none other than Glassia Nidhogg, granddaughter of the Devouring Duke and daughter of the Slothful Princess.", }, [10012676] = { ID = 10012676, Text = "Out in the snow beyond the window, a line of slender footprints stretched toward the depths of the snow, as if someone had written the next story into the winter cold.", }, [10012742] = { ID = 10012742, Speaker = "Me", Text = "Choppy, you stay with Daelia to protect the Spaceship and Ishna, we’ll be right back.", }, [10012768] = { ID = 10012768, }, [10012860] = { ID = 10012860, Text = "The third groove glows faintly for a moment, then quickly goes dark.", }, [10012865] = { ID = 10012865, Text = "The third groove lit up halfway, yet the icy patterns on the door still did not fully unfold.", }, [10013466] = { ID = 10013466, }, [10013467] = { ID = 10013467, Text = "《The Fairy Tale of the Eternal Snow Country—May the Light of Hope Never Fade》-End", }, [10011898] = { ID = 10011898, Text = "I shattered the ice core in the snowman soldier's chest, and the snowman instantly turned into countless snowflakes and scattered.", }, [10011920] = { ID = 10011920, Text = "...", }, [10011934] = { ID = 10011934, Speaker = "Me", Text = "That doesn't matter. I just want to know how to save my friend?", }, [10012032] = { ID = 10012032, Text = "The sound of bells came from the direction of the church, and the children ran across the street shouting, Time for evening prayer.", }, [10012080] = { ID = 10012080, Speaker = "Choppy", Text = "The kind you played with Ishna on the Spaceship!", }, [10012082] = { ID = 10012082, Speaker = "Me", Text = "Wait, this is a church!", }, [10012085] = { ID = 10012085, Speaker = "Me", Text = "If you want to play, you’d better be prepared!", }, [10012089] = { ID = 10012089, Speaker = "Me", Text = "Heave-ho~ Heave-ho~ Break those bonds!", }, [10012099] = { ID = 10012099, Speaker = "Choppy", Text = "Mmngh~~~ What's this... game about?", }, [10012103] = { ID = 10012103, Speaker = "Choppy", Text = "——Aaaah~~~", }, [10012112] = { ID = 10012112, Speaker = "Choppy", Text = "And below... it's still shaking mmngh aaaah~~~", }, [10012133] = { ID = 10012133, Text = "You're quite good at enduring~ Then the game difficulty is going to Upgrade now~", }, [10012137] = { ID = 10012137, Speaker = "Choppy", Text = "——Aaaah~~~~!!!", }, [10012147] = { ID = 10012147, Speaker = "Choppy", Text = "Big plushie, that's... cheating hahahaha mmngh~~~", }, [10012162] = { ID = 10012162, Speaker = "Me", Text = "Hah~ I didn't expect that even after I got you all the way to climax, you still wouldn't say you give up.", }, [20050198] = { ID = 20050198, Speaker = "Me", Text = "You're talking about the Steam Planet?", }, [20100121] = { ID = 20100121, Speaker = "Yehl", Text = "Let's not waste time~", }, [20100159] = { ID = 20100159, Speaker = "Yehl", Text = "Let's not waste time~", }, [20100198] = { ID = 20100198, Speaker = "Yehl", Text = "Let's not waste time~", }, [20100286] = { ID = 20100286, Text = "(Then I grabbed a wooden stick and smashed it down on its head.)", }, [20100298] = { ID = 20100298, Speaker = "Me", Text = "Corner it!", }, [20100304] = { ID = 20100304, Text = "(Then I reached out and tightly grabbed the leaf on its head.)", }, [20100584] = { ID = 20100584, Text = "A familiar silhouette appeared; that beautiful face and the sunlight spilling down were as lovely as a painting.", }, [20130016] = { ID = 20130016, Speaker = "Ishna", Text = "What the hell are you spouting nonsense about!", }, [10010011] = { ID = 10010011, Speaker = "Me", Text = "(I…)", }, [10010012] = { ID = 10010012, Speaker = "Me", Text = "(I can’t let it end like this… but…)", }, [10010019] = { ID = 10010019, Speaker = "Me", Text = "...Yeah, this blonde knight lady doesn't show any mercy...", }, [10010020] = { ID = 10010020, Speaker = "Me", Text = "Look... Miss Sorceress? Just leave me be, it's not worth it...", }, [10010331] = { ID = 10010331, Speaker = "???", Text = "In the name of Nidhogg, I, Glassia Nidhogg, one of the handmaidens of the Primordial Goddess and your master, hereby command you.", }, [20000072] = { ID = 20000072, Speaker = "Me", Text = "But… before we start sledding, how about we do something else first?", }, [10050001] = { ID = 10050001, Text = "(Scene transition)", }, [10050002] = { ID = 10050002, Text = "A crimson wasteland with no end in sight; the sun was absurdly huge, and its heat made the ground distort.", }, [10050003] = { ID = 10050003, Text = "Two silhouettes staggered along under the blazing sun, as if they might collapse at any moment.", }, [10050004] = { ID = 10050004, Text = "Ishna looked at the water bottle in her hand and shook it. Empty.", }, [10050005] = { ID = 10050005, Speaker = "Ishna", Text = "...We've already been walking for two hours.", }, [10050006] = { ID = 10050006, Speaker = "Me", Text = "The scenery is nice.", }, [10050007] = { ID = 10050007, Speaker = "Ishna", Text = "I'm dying of thirst, and you're talking to me about the scenery.", }, [10050008] = { ID = 10050008, Speaker = "Me", Text = "There's a river over there.", }, [10050009] = { ID = 10050009, Text = "Ishna’s eyes lit up, and she quickly walked over and crouched down to take a look.", }, [10050010] = { ID = 10050010, Speaker = "Ishna", Text = "...Is this water? This is mud!", }, [10050011] = { ID = 10050011, Text = "A murky brown liquid flowed through the riverbed, with a thin crust of sand and dust formed over the surface of the water. It smelled faintly of something fishy and impossible to describe.", }, [10050012] = { ID = 10050012, Speaker = "Ishna", Text = "What the hell kind of planet is this???", }, [10050013] = { ID = 10050013, Speaker = "Ishna", Text = "Why don’t I just learn from Choppy Daelia and sleep on the Spaceship??", }, [10050014] = { ID = 10050014, Speaker = "Me", Text = "Face reality, drawing lots is merciless, senpai.", }, [10050015] = { ID = 10050015, Speaker = "Me", Text = "That last one won’t work either. Let’s look farther ahead.", }, [10050016] = { ID = 10050016, Text = "The two continued walking across the wasteland. In the distance on the horizon, the edge of the sandstorm looked like a moving wall, slowly rolling in this direction.", }, [10050017] = { ID = 10050017, Speaker = "Ishna", Text = "Are we lost?", }, [10050018] = { ID = 10050018, Speaker = "Me", Text = "No.", }, [10050019] = { ID = 10050019, Speaker = "Ishna", Text = "Then where is the settlement?", }, [10050020] = { ID = 10050020, Speaker = "Me", Text = "...A little farther ahead.", }, [10050021] = { ID = 10050021, Speaker = "Ishna", Text = "We’ve already gone \"a little farther ahead\" six times!", }, [10050022] = { ID = 10050022, Speaker = "Me", Text = "The seventh time will be it.", }, [10050023] = { ID = 10050023, Speaker = "Me", Text = "I’m usually the one who pilots the ship; the ground isn’t really my strong suit.", }, [10050024] = { ID = 10050024, Speaker = "Ishna", Text = "Why did I even get off the ship with you...", }, [10050025] = { ID = 10050025, Text = "Just then, a gunshot rang out in the distance, crisp and clear, rolling far across the wasteland in echo after echo.", }, [10050026] = { ID = 10050026, Speaker = "Ishna", Text = "Gunshots!", }, [10050027] = { ID = 10050027, Speaker = "Me", Text = "Where there are people, there is water.", }, [10050028] = { ID = 10050028, Speaker = "Ishna", Text = "Where there are people, there are bullets too!", }, [10050029] = { ID = 10050029, Text = "(Scene transition)", }, [10050030] = { ID = 10050030, Text = "(Scene transition)", }, [10050031] = { ID = 10050031, Text = "Following the direction of the gunshot, the two finally saw the outline of the settlement behind a stretch of low earthen walls.", }, [10050032] = { ID = 10050032, Text = "A large crowd had gathered at the entrance to town, their expressions tense, all looking toward the center of the street.", }, [10050033] = { ID = 10050033, Text = "Along the outer edges of the crowd, the so-called \"refugees,\" dragging their bags and bundles, sat exhausted and hollow-eyed on the ground.", }, [10050034] = { ID = 10050034, Text = "In the middle of the crowd, a woman with a rifle slung over one shoulder and a revolver in the other hand—", }, [10050035] = { ID = 10050035, Text = "was standing right in the center of the street, facing five armed men ahead of her.", }, [10050036] = { ID = 10050036, Text = "Her posture was casual, but those eyes were as cold as a sight line.", }, [10050037] = { ID = 10050037, Speaker = "Woman", Text = "Count to three, and give back the water vouchers you stole last week, and I’ll act like nothing ever happened.", }, [10050038] = { ID = 10050038, Speaker = "Bully's Henchman A", Text = "You... do you know who you’re messing with? This street is...", }, [10050039] = { ID = 10050039, Speaker = "Woman", Text = "One.", }, [10050040] = { ID = 10050040, Speaker = "Bully's Henchman A", Text = "Are you crazy! There are five of us!", }, [10050041] = { ID = 10050041, Speaker = "Woman", Text = "Two.", }, [10050042] = { ID = 10050042, Text = "The woman slowly cocked the hammer, and the bandit’s underlings knew this duel could not be avoided.", }, [10050043] = { ID = 10050043, Text = "The five burly men stood several dozen paces from the woman, their gazes locked in confrontation.", }, [10050044] = { ID = 10050044, Text = "The surroundings were terrifyingly silent, instantly draining away all sound.", }, [10050045] = { ID = 10050045, Speaker = "Woman", Text = "Three!", }, [10050046] = { ID = 10050046, Text = "A burst of gunfire tore through the street’s dead silence.", }, [10050047] = { ID = 10050047, Text = "Smoke curled up from the muzzles; four of the bandits dropped on the spot, while the last bandit’s hand trembled uncontrollably and his gun was shot from his grasp, falling to the ground.", }, [10050048] = { ID = 10050048, Text = "The woman deftly spun the revolver cylinder and tucked the heated handgun back into the leather holster at her waist.", }, [10050049] = { ID = 10050049, Speaker = "Key", Text = "Hmph, so close.", }, [10050050] = { ID = 10050050, Speaker = "Bully's Henchman", Text = "The water tickets are yours... this can of water too...", }, [10050051] = { ID = 10050051, Speaker = "Bully's Henchman", Text = "Please... spare me...", }, [10050052] = { ID = 10050052, Text = "Key took back a stack of water tickets from the bandit, along with several bottles of tightly sealed clean water.", }, [10050053] = { ID = 10050053, Text = "She kept one bottle and tossed all the remaining bottles to the hollow-eyed refugees nearby.", }, [10050054] = { ID = 10050054, Speaker = "Key", Text = "Take it. I’m not thirsty yet.", }, [10050055] = { ID = 10050055, Text = "For just a few bottles of water, the refugees actually fought each other in a frenzy.", }, [10050056] = { ID = 10050056, Speaker = "Me", Text = "Does water in this place have to be won by fighting?", }, [10050057] = { ID = 10050057, Speaker = "Ishna", Text = "Looks like it.", }, [10050058] = { ID = 10050058, Speaker = "Me", Text = "Perfect.", }, [10050059] = { ID = 10050059, Text = "I strode forward and stood in front of Key.", }, [10050060] = { ID = 10050060, Speaker = "Me", Text = "Duel.", }, [10050061] = { ID = 10050061, Speaker = "Key", Text = "...What did you say?", }, [10050062] = { ID = 10050062, Speaker = "Me", Text = "I’m dueling you. If I win, give me the water.", }, [10050063] = { ID = 10050063, Speaker = "Key", Text = "What kind of lunatic are you?", }, [10050064] = { ID = 10050064, Speaker = "Ishna", Text = "Oh no, this is starting trouble...", }, [10050065] = { ID = 10050065, Speaker = "Key", Text = "I just finished taking on five people. Didn’t you see that?", }, [10050066] = { ID = 10050066, Speaker = "Me", Text = "Then you should be fully warmed up.", }, [10050067] = { ID = 10050067, Speaker = "Key", Text = "...Confirm?", }, [10050068] = { ID = 10050068, Speaker = "Me", Text = "You count to three, and I can too.", }, [10050069] = { ID = 10050069, Text = "Key’s expression darkened, and the crowd around them took a step back, automatically clearing a path.", }, [10050071] = { ID = 10050071, Text = "With a sidestep that kicked up dust from the ground, I turned and pressed down Key’s gun barrel, and that shot slammed into the dirt.", }, [10050072] = { ID = 10050072, Text = "Taking advantage of the moment Key froze, I reached out and snatched away the last bottle of water left in Key’s hand.", }, [10050073] = { ID = 10050073, Speaker = "Key", Text = "Huh? Huh??", }, [10050074] = { ID = 10050074, Speaker = "Me", Text = "Thank you.", }, [10050075] = { ID = 10050075, Speaker = "Key", Text = "...You used some filthy trick?", }, [10050076] = { ID = 10050076, Speaker = "Me", Text = "Experience. Live long enough, and it comes naturally.", }, [10050077] = { ID = 10050077, Speaker = "Key", Text = "Come on!", }, [10050078] = { ID = 10050078, Speaker = "Me", Text = "No, I'm thirsty.", }, [10050079] = { ID = 10050079, Speaker = "Ishna", Text = "I want some too!!!!", }, [10050080] = { ID = 10050080, Text = "Watching Ishna gulp down water, the townsfolk nearby began murmuring. The legendary gunman Key had actually lost?", }, [10050081] = { ID = 10050081, Text = "Key was a little embarrassed and glared at me.", }, [10050082] = { ID = 10050082, Speaker = "Key", Text = "Damn it!! I’ll definitely get you back for this!", }, [10050083] = { ID = 10050083, Text = "Watching the furious Key, I couldn’t help but find it amusing.", }, [10050084] = { ID = 10050084, Speaker = "Me", Text = "(Heh, this guy’s actually pretty decent—didn’t force his way over to snatch it……)", }, [10050085] = { ID = 10050085, Text = "(Scene transition)", }, [10050086] = { ID = 10050086, Text = "(Scene transition)", }, [10050087] = { ID = 10050087, Text = "Inside the bar, the lighting was dim, and the wooden tables and chairs were worn to the point that their original color could no longer be seen.", }, [10050088] = { ID = 10050088, Text = "In the corner sat several expressionless locals, sizing up every strange face that came through the door from the corner of their eyes.", }, [10050089] = { ID = 10050089, Speaker = "Ishna", Text = "Beer? There’s beer here?", }, [10050090] = { ID = 10050090, Speaker = "Me", Text = "A bar with beer, but no water?", }, [10050091] = { ID = 10050091, Speaker = "Me", Text = "I'm starting to like this place.", }, [10050092] = { ID = 10050092, Text = "Ishna raised a hand to call the server over.", }, [10050093] = { ID = 10050093, Speaker = "Ishna", Text = "Two bottles.", }, [10050094] = { ID = 10050094, Text = "The bottles landed on the table. The amber liquid looked fine, and Ishna and I each picked one up and took a sip.", }, [10050095] = { ID = 10050095, Speaker = "Me", Text = "...Is this beer?", }, [10050096] = { ID = 10050096, Speaker = "Ishna", Text = "What kind of taste is this?", }, [10050097] = { ID = 10050097, Speaker = "Me", Text = "It has a strong... earthy flavor.", }, [10050098] = { ID = 10050098, Speaker = "Ishna", Text = "It's basically mud...", }, [10050099] = { ID = 10050099, Speaker = "Me", Text = "What a distinctive beer", }, [10050100] = { ID = 10050100, Speaker = "Ishna", Text = "How can beer taste like mud!", }, [10050101] = { ID = 10050101, Text = "At that moment, Key staggered over, reeking of alcohol, and plopped down onto the bar stool.", }, [10050102] = { ID = 10050102, }, [10050103] = { ID = 10050103, }, [10050104] = { ID = 10050104, Speaker = "Key", Text = "Ninety percent of this planet's water sources have been eroded by sandstorms.", }, [10050105] = { ID = 10050105, Speaker = "Key", Text = "Every sip of water you drink, whether it’s river water or brewed alcohol, tastes like mud!", }, [10050106] = { ID = 10050106, Text = "I exchange a glance with Ishna.", }, [10050107] = { ID = 10050107, Speaker = "Me", Text = "Thank you for telling me such valuable information. Regardless...", }, [10050108] = { ID = 10050108, Speaker = "Ishna", Text = "...we actually don’t really want to know.", }, [10050109] = { ID = 10050109, Text = "I and Ishna deliberately turn our heads away, pretending to chat and ignoring Key.", }, [10050110] = { ID = 10050110, Text = "Ignored, Key’s pride is once again bruised. He deliberately reaches out and snatches the beer from my hand, then drains it in one go like he’s showing off.", }, [10050111] = { ID = 10050111, Speaker = "Me", Text = "Hm?", }, [10050112] = { ID = 10050112, Speaker = "Key", Text = "What do you think? Nothing left to drink now, right?", }, [10050113] = { ID = 10050113, Speaker = "Me", Text = "Ah, thanks for finishing it. I was thinking it’d be a pity to waste a full glass.", }, [10050114] = { ID = 10050114, Speaker = "Ishna", Text = "I still have another glass here. Do you want it?", }, [10050115] = { ID = 10050115, Speaker = "Key", Text = "...Outsider, I really don’t like your attitude. Get outside and duel me!", }, [10050116] = { ID = 10050116, Text = "As soon as he mentions a duel, everyone in the tavern turns to look, all of them wearing expressions that say they’re in for a good show.", }, [10050117] = { ID = 10050117, Speaker = "Me", Text = "Looks like you’re famous around here? The moment you mentioned a duel, everyone got excited.", }, [10050118] = { ID = 10050118, Speaker = "Key", Text = "Haven’t you even asked around about my name, Key?", }, [10050119] = { ID = 10050119, Speaker = "Ishna", Text = "Key, I’m guessing you’re the best sharpshooter around here?", }, [10050120] = { ID = 10050120, Speaker = "Key", Text = "Hehe... Woman, you’ve got taste. I like your tits. If this guy dies later, come with me!", }, [10050121] = { ID = 10050121, Speaker = "Me", Text = "I never said I was going to duel you.", }, [10050122] = { ID = 10050122, Speaker = "Key", Text = "Hmph, you’re scared?", }, [10050123] = { ID = 10050123, Speaker = "Me", Text = "I need to bring water back to my Spaceship. If you can take me to a source of clean water, I can consider satisfying you.", }, [10050124] = { ID = 10050124, Text = "With that said, the tavern bursts into laughter. All the patrons shake their heads, mocking me for having a screw loose.", }, [10050125] = { ID = 10050125, Speaker = "Key", Text = "Outsider, are you deaf? I just told you that ninety percent of the water has been swallowed up by sandstorms...", }, [10050126] = { ID = 10050126, Speaker = "Me", Text = "I know. There’s still ten percent, isn’t there?", }, [10050127] = { ID = 10050127, Speaker = "Key", Text = "That ten percent was monopolized long ago. For ordinary people to get clean water, they either have to spend a fortune on water tickets or rely on their fists to take it.", }, [10050128] = { ID = 10050128, Speaker = "Me", Text = "What you were just doing?", }, [10050129] = { ID = 10050129, Speaker = "Key", Text = "This is a place where only the strong get to drink water!", }, [10050130] = { ID = 10050130, Text = "Right then, a dull thud comes from the corner of the tavern.", }, [10050131] = { ID = 10050131, }, [10050132] = { ID = 10050132, }, [10050133] = { ID = 10050133, Text = "A robot is shoved off its chair by someone, and the wine glass on the table rolls to the floor.", }, [10050134] = { ID = 10050134, Speaker = "Local A", Text = "Trash from the machine. There’s no place for you here.", }, [10050135] = { ID = 10050135, Speaker = "Mechanical Refugee", Text = "Sorry... I just wanted to drink a little water...", }, [10050136] = { ID = 10050136, Text = "Ishna and I recognize at a glance that the robot’s appearance is exactly the same as 002.", }, [10050137] = { ID = 10050137, Speaker = "Ishna", Text = "002!", }, [10050138] = { ID = 10050138, Text = "Ishna rushed over to help the mechanical refugee up and asked with concern.", }, [10050139] = { ID = 10050139, Speaker = "Ishna", Text = "002? Why are you here?", }, [10050140] = { ID = 10050140, Speaker = "Mechanical Refugee", Text = "That's not my ID number. You've got the wrong person...", }, [10050141] = { ID = 10050141, Speaker = "Ishna", Text = "No... then where are you from?", }, [10050142] = { ID = 10050142, Speaker = "Local A", Text = "These mechanical beggars are from the Mechanical Planet!", }, [10050143] = { ID = 10050143, Speaker = "Ishna", Text = "What! The Mechanical Planet?", }, [10050144] = { ID = 10050144, }, [10050145] = { ID = 10050145, Text = "I was about to step forward to protect the mechanical refugees, but I didn't expect Key to stand in front of the locals first.", }, [10050146] = { ID = 10050146, Speaker = "Key", Text = "Picking on someone so small? You think you're so great? Want to step outside and fight me, then?", }, [10050147] = { ID = 10050147, Text = "Local A knew how formidable Key was and didn't dare talk back.", }, [10050148] = { ID = 10050148, Speaker = "Mechanical Refugee", Text = "...Thank you. Can you give me some water?", }, [10050149] = { ID = 10050149, Speaker = "Ishna", Text = "I still have a little here... How did you end up coming to this planet on your own?", }, [10050150] = { ID = 10050150, Speaker = "Mechanical Refugee", Text = "We were sent here and temporarily settled... but the people here don't welcome us. We have to fight for water, fight for places to live, and even when we stand still, people come push us around.", }, [10050151] = { ID = 10050151, Speaker = "Key", Text = "With people from the Mechanical Planet suddenly flooding in, there was even less water than before, which wasn't enough to begin with. Of course the locals weren't happy.", }, [10050152] = { ID = 10050152, Speaker = "Ishna", Text = "I never expected the evacuation Headquarters talked about to be an evacuation here... Why exactly?", }, [10050153] = { ID = 10050153, Speaker = "Me", Text = "Think about those things later.", }, [10050154] = { ID = 10050154, Speaker = "Me", Text = "Key, since you can steal anything,", }, [10050155] = { ID = 10050155, Speaker = "Me", Text = "and your aim is so accurate, why didn't you go after the most important water source?", }, [10050156] = { ID = 10050156, Speaker = "Key", Text = "What? Trying to provoke me?", }, [10050157] = { ID = 10050157, Speaker = "Me", Text = "Are they stronger?", }, [10050158] = { ID = 10050158, Speaker = "Key", Text = "Hmph, I'll take you there and you'll see!", }, [10050159] = { ID = 10050159, Text = "In the corner, the mechanical refugee held Ishna's water bottle and, for the first time on this planet, quietly took a sip of clean, pure water.", }, [10050160] = { ID = 10050160, Text = "(Scene transition)", }, [10050161] = { ID = 10050161, Text = "(Scene transition)", }, [10050163] = { ID = 10050163, Text = "On the distant horizon, a stretch of water source stood in stark contrast against the crimson wasteland.", }, [10050164] = { ID = 10050164, Text = "Several wooden posts stood around the water source, hung with signs made from bones and scraps of cloth.", }, [10050165] = { ID = 10050165, Speaker = "Key", Text = "There it is. I'll warn you two first—get too close and you might get beaten to death.", }, [10050166] = { ID = 10050166, Speaker = "Ishna", Text = "What's that sign?", }, [10050167] = { ID = 10050167, Speaker = "Key", Text = "It's a warning sign from the dragonfolk—basically telling us to get lost!", }, [10050168] = { ID = 10050168, Text = "Beside the water source, several refugees trying to get water were being blocked outside by guards, and the refugees knelt on the ground, pleading desperately.", }, [10050169] = { ID = 10050169, Speaker = "Refugee A", Text = "Please, my child hasn't had a drink of clean water for three days. Could you just let us have some water?", }, [10050170] = { ID = 10050170, Text = "No one responded to the refugees.", }, [10050171] = { ID = 10050171, Text = "The guards' gazes all turned upward at once.", }, [10050172] = { ID = 10050172, Text = "I followed their line of sight and looked up,", }, [10050173] = { ID = 10050173, Text = "On the stone wall beside the water source, a black figure stood high above, looking down on everyone below.", }, [10050174] = { ID = 10050174, Text = "The wind blew past, and the hem of her clothes snapped loudly.", }, [10050175] = { ID = 10050175, Speaker = "Glassia", Text = "Water is dispensed by ticket.", }, [10050176] = { ID = 10050176, Speaker = "Refugee A", Text = "I don't have a ticket! Just let me in and take a little!", }, [10050177] = { ID = 10050177, Speaker = "Glassia", Text = "A little?", }, [10050178] = { ID = 10050178, Text = "Glassia looked down from above, her tone holding no anger, only a kind of unsettling calm.", }, [10050179] = { ID = 10050179, Speaker = "Glassia", Text = "That word doesn't exist in my dictionary.", }, [10050180] = { ID = 10050180, Text = "She lifted her chin. The guards immediately stepped forward and dragged the refugee away.", }, [10050181] = { ID = 10050181, Speaker = "Refugee A", Text = "You bully? Do you know how many people don't have water to drink?", }, [10050182] = { ID = 10050182, Speaker = "Glassia", Text = "Bully?", }, [10050183] = { ID = 10050183, Text = "Glassia looked down at the refugee, her expression completely indifferent.", }, [10050184] = { ID = 10050184, Speaker = "Glassia", Text = "I personally manage this water source so everyone can have water to drink, and you call that bullying?", }, [10050185] = { ID = 10050185, Speaker = "Glassia", Text = "Stupid humans.", }, [10050186] = { ID = 10050186, Text = "Key explained quietly to me and Ishna.", }, [10050187] = { ID = 10050187, Speaker = "Key", Text = "That bitch called Glassia is a monster who monopolizes the water source. No one can beat her.", }, [10050188] = { ID = 10050188, Speaker = "Key", Text = "Because ordinary bullets have limited effect on her! At most, they make her bleed a little!", }, [10050189] = { ID = 10050189, Speaker = "Me", Text = "She's not human?", }, [10050190] = { ID = 10050190, Speaker = "Key", Text = "Huh? Have you ever seen a human with horns growing on their head?", }, [10050191] = { ID = 10050191, Speaker = "Key", Text = "She's a dragonkin!", }, [10050192] = { ID = 10050192, Speaker = "Me", Text = "There are dragonkin here too...?", }, [10050193] = { ID = 10050193, Speaker = "Key", Text = "She's the only dragonkin on this planet!", }, [10050194] = { ID = 10050194, Text = "Glassia raised her head again, her gaze sweeping over everyone below like she was counting livestock.", }, [10050195] = { ID = 10050195, Text = "Then her gaze stopped on my face.", }, [10050196] = { ID = 10050196, Text = "It stayed there for a full three seconds.", }, [10050197] = { ID = 10050197, Speaker = "Glassia", Text = "...You.", }, [10050198] = { ID = 10050198, Speaker = "Me", Text = "Me?", }, [10050199] = { ID = 10050199, Speaker = "Glassia", Text = "A sinner, an immortal, daring to appear before me?", }, [10050200] = { ID = 10050200, Speaker = "Me", Text = "(This dragonkin... knows me?)", }, [10050201] = { ID = 10050201, Speaker = "Me", Text = "Have we met?", }, [10050202] = { ID = 10050202, Speaker = "Glassia", Text = "I have never seen you before.", }, [10050203] = { ID = 10050203, Speaker = "Glassia", Text = "But the blasphemer of the Primordial Goddess, the cursed fugitive of the cosmos... this infamous name is well known to me.", }, [10050204] = { ID = 10050204, Speaker = "Ishna", Text = "Is this wanted thing for real?", }, [10050205] = { ID = 10050205, Speaker = "Me", Text = "Probably... there’s a little bit of truth to it.", }, [10050206] = { ID = 10050206, Speaker = "Key", Text = "Wait, you two know each other?", }, [10050207] = { ID = 10050207, Speaker = "Glassia", Text = "Know each other?", }, [10050208] = { ID = 10050208, Text = "Glassia leaped down from above, kicking up a cloud of dust as she landed firmly and looked up at me.", }, [10050209] = { ID = 10050209, Text = "Only when she came closer did I realize she was younger than I had imagined, yet within her gaze lingered some indescribably ancient soul.", }, [10050210] = { ID = 10050210, Speaker = "Glassia", Text = "Since you have appeared before my very eyes, it is my duty to deal with you.", }, [10050211] = { ID = 10050211, Speaker = "Me", Text = "Deal with me? What kind of dealing with me?", }, [10050212] = { ID = 10050212, Speaker = "Glassia", Text = "Take you back.", }, [10050213] = { ID = 10050213, Speaker = "Ishna", Text = "Wait, we just came to ask for water...", }, [10050214] = { ID = 10050214, Speaker = "Key", Text = "Hey, wait a sec, I was just passing by today...", }, [10050215] = { ID = 10050215, Text = "Glassia said nothing further.", }, [10050216] = { ID = 10050216, Text = "She raised her right hand.", }, [10050217] = { ID = 10050217, Text = "Something long dormant in the air began to awaken, and beneath the crimson wasteland, a deep rumble rose from underground,", }, [10050218] = { ID = 10050218, Text = "The light and shadows behind Glassia distorted, and faintly within them, the flicker of scales and claws could be seen.", }, [10050219] = { ID = 10050219, Speaker = "Ishna", Text = "What is that...", }, [10050220] = { ID = 10050220, Text = "Suddenly, a shockwave swept out, sending Key, Ishna, and everyone nearby flying back.", }, [10050221] = { ID = 10050221, Speaker = "Ishna", Text = "Waaah~~~~", }, [10050222] = { ID = 10050222, Text = "Yellow sand filled the sky, and visibility dropped to zero.", }, [10050223] = { ID = 10050223, Text = "(Scene transition)", }, [10050224] = { ID = 10050224, Text = "(Scene transition)", }, [10050225] = { ID = 10050225, Text = "By the time the dust settled, I found that I was no longer where I had been.", }, [10050226] = { ID = 10050226, Text = "It seemed that in an instant, I had been brought by Glassia into a castle,", }, [10050227] = { ID = 10050227, Text = "Ancient stone walls surrounded me on all sides, with torchlight flickering across them.", }, [10050228] = { ID = 10050228, Speaker = "Glassia", Text = "Sinner.", }, [10050229] = { ID = 10050229, Text = "Glassia stood before me, the oppressive aura of the dragonkin still not fully restrained.", }, [10050230] = { ID = 10050230, Speaker = "Glassia", Text = "Welcome to Nidhogg Castle.", }, [10050231] = { ID = 10050231, Speaker = "Glassia", Text = "I will wait here for orders from above. Until then...", }, [10050232] = { ID = 10050232, Speaker = "Glassia", Text = "You're not allowed to go anywhere.", }, [10050233] = { ID = 10050233, Text = "I let out a faint bitter smile, feeling that I was doomed.", }, [10050234] = { ID = 10050234, Text = "(Scene transition)", }, [10050235] = { ID = 10050235, Text = "(Scene transition)", }, [10050236] = { ID = 10050236, Text = "Inside the ancient castle, the torchlight flickered on the stone walls.", }, [10050237] = { ID = 10050237, Text = "I looked around: stone walls, iron bars, and heavy wooden doors.", }, [10050238] = { ID = 10050238, Text = "Glassia stood in the exact center of the room, her back to me, her posture calm and composed.", }, [10050239] = { ID = 10050239, Speaker = "Glassia", Text = "The refugees from the Steam Planet were relocated here by my order.", }, [10050240] = { ID = 10050240, Speaker = "Me", Text = "The Steam Planet... aka the Mechanical Planet?", }, [10050241] = { ID = 10050241, Speaker = "Me", Text = "You gave the order?", }, [10050242] = { ID = 10050242, Speaker = "Glassia", Text = "I am a maid of the Primordial Goddess, responsible for governing several planets in this region. Of course, the matter of the Steam Planet is for me to handle.", }, [10050243] = { ID = 10050243, Speaker = "Me", Text = "So you'd rather destroy an entire planet just to catch me?", }, [10050244] = { ID = 10050244, Text = "Glassia was silent for a beat, her tone flat.", }, [10050245] = { ID = 10050245, Speaker = "Glassia", Text = "Indeed, that's a bit excessive.", }, [10050246] = { ID = 10050246, Speaker = "Glassia", Text = "But for the crime you've committed, the price is that high.", }, [10050247] = { ID = 10050247, Speaker = "Me", Text = "Heh, what crime did I even commit?", }, [10050248] = { ID = 10050248, Speaker = "Glassia", Text = "You have objections?", }, [10050249] = { ID = 10050249, Speaker = "Me", Text = "Yes! But let's put that aside for now.", }, [10050250] = { ID = 10050250, Text = "I looked around this ancient castle and fell silent for a moment.", }, [10050251] = { ID = 10050251, Speaker = "Me", Text = "This place... has a somewhat unusual scent.", }, [10050252] = { ID = 10050252, Speaker = "Me", Text = "Very strong.", }, [10050253] = { ID = 10050253, Speaker = "Glassia", Text = "What are you trying to say.", }, [10050254] = { ID = 10050254, Text = "I looked down at my own body.", }, [10050255] = { ID = 10050255, Speaker = "Me", Text = "...Ah.", }, [10050256] = { ID = 10050256, Speaker = "Glassia", Text = "?", }, [10050257] = { ID = 10050257, Speaker = "Me", Text = "My body had just honestly told me one thing.", }, [10050258] = { ID = 10050258, Text = "Glassia turned her head, glanced downward, and my crotch had actually bulged grotesquely.", }, [10050259] = { ID = 10050259, Speaker = "Glassia", Text = "...", }, [10050260] = { ID = 10050260, Speaker = "Me", Text = "This isn't my fault.", }, [10050261] = { ID = 10050261, Speaker = "Glassia", Text = "...", }, [10050262] = { ID = 10050262, Speaker = "Me", Text = "There is an extremely intense aura inside the castle. Any male creature entering here will have this reaction; it's purely a physiological phenomenon,", }, [10050263] = { ID = 10050263, Speaker = "Glassia", Text = "I understand.", }, [10050264] = { ID = 10050264, Speaker = "Me", Text = "You understand?", }, [10050265] = { ID = 10050265, Speaker = "Glassia", Text = "As expected, dealing with you on the spot is the optimal solution.", }, [10050266] = { ID = 10050266, Text = "Glassia grabbed my neck with one hand and slammed me straight into the wall behind me.", }, [10050267] = { ID = 10050267, Text = "A radiance of dragon magic emanated from Glassia's hand,", }, [10050268] = { ID = 10050268, Text = "Just as she was about to kill me without mercy, I met Glassia's gaze without the slightest fear.", }, [10050269] = { ID = 10050269, Speaker = "Me", Text = "From my understanding of dragons, during your heat, you emit a powerful hormonal scent outward, causing the surrounding creatures to react.", }, [10050270] = { ID = 10050270, Text = "Glassia made no move, nor did she deny it.", }, [10050271] = { ID = 10050271, Text = "She simply looked at me with an extremely calm expression, as if assessing how troublesome I was.", }, [10050272] = { ID = 10050272, Speaker = "Me", Text = "Speaking of which, you forced me into this,", }, [10050273] = { ID = 10050273, Speaker = "Me", Text = "dragging me into this castle filled with female dragon hormones...", }, [10050274] = { ID = 10050274, Speaker = "Me", Text = "...Or is that your real purpose?", }, [10050275] = { ID = 10050275, Speaker = "Glassia", Text = "Your logical thinking is impressive.", }, [10050276] = { ID = 10050276, Speaker = "Me", Text = "Thank you.", }, [10050277] = { ID = 10050277, Speaker = "Glassia", Text = "That wasn't a compliment.", }, [10050278] = { ID = 10050278, Speaker = "Me", Text = "Yeah, I know. But your reaction now reminds me of someone.", }, [10050279] = { ID = 10050279, Speaker = "Glassia", Text = "...Who.", }, [10050281] = { ID = 10050281, Speaker = "Glassia", Text = "Who?", }, [10050282] = { ID = 10050282, Speaker = "Me", Text = "The Primordial Goddess.", }, [10050283] = { ID = 10050283, Text = "Glassia's gaze did not move, but something subtle shifted in her eyes.", }, [10050284] = { ID = 10050284, Text = "In the end, Glassia released her grip on my neck.", }, [10050285] = { ID = 10050285, Speaker = "Glassia", Text = "...You've met with Master.", }, [10050286] = { ID = 10050286, Speaker = "Me", Text = "Ahem... what else? Our relationship goes far deeper than that.", }, [10050287] = { ID = 10050287, Speaker = "Glassia", Text = "Hmph.", }, [10050288] = { ID = 10050288, Speaker = "Me", Text = "Do I have any need to lie in front of a dragon who can kill me at any moment?", }, [10050289] = { ID = 10050289, Text = "Glassia did not answer immediately.", }, [10050290] = { ID = 10050290, Text = "She stared at me, trying to find a flaw in his expression.", }, [10050291] = { ID = 10050291, Speaker = "Glassia", Text = "Master... why are you being hunted? Could it be that you treated her like this too?", }, [10050292] = { ID = 10050292, Text = "Glassia's tail coiled around the bulge in my crotch, as if it could crush my manhood at any moment.", }, [10050293] = { ID = 10050293, Speaker = "Me", Text = "(Why does she want to know?)", }, [10050294] = { ID = 10050294, Speaker = "Me", Text = "Compared to that, aren't you curious why the bulge down there hasn't gone down at all?", }, [10050295] = { ID = 10050295, Speaker = "Glassia", Text = "...Shameless fool.", }, [10050296] = { ID = 10050296, Speaker = "Me", Text = "Maybe this is why the primordial goddess has a bounty on me, hm? Glassia……", }, [10050297] = { ID = 10050297, Speaker = "Glassia", Text = "Be quiet. How dare you address me by name.", }, [10050298] = { ID = 10050298, Speaker = "Me", Text = "Then what am I supposed to call you?", }, [10050300] = { ID = 10050300, Speaker = "Me", Text = "If you want to know the… secret between me and the primordial goddess, let's make a deal, shall we?", }, [10050301] = { ID = 10050301, Speaker = "Glassia", Text = "Hmph, why make a deal with a dying person?", }, [10050302] = { ID = 10050302, Speaker = "Me", Text = "What do you stand to lose? Give me enough water to take back to the spaceship, and I'll tell you about her.", }, [10050303] = { ID = 10050303, Speaker = "Me", Text = "Curious, aren't you? What is the true personality of that lofty goddess?", }, [10050304] = { ID = 10050304, Speaker = "Me", Text = "Given your rank, I doubt you can even get close to her, right?", }, [10050305] = { ID = 10050305, Speaker = "Glassia", Text = "I have my own way.", }, [10050306] = { ID = 10050306, Speaker = "Me", Text = "You can also kill me, and get nothing out of me.", }, [10050307] = { ID = 10050307, Text = "Glassia fell silent for a moment.", }, [10050308] = { ID = 10050308, Speaker = "Glassia", Text = "I can give you the water. But you have to come with me and personally beg forgiveness from my master.", }, [10050309] = { ID = 10050309, Speaker = "Me", Text = "No.", }, [10050310] = { ID = 10050310, Speaker = "Glassia", Text = "Then don't expect to get any water.", }, [10050311] = { ID = 10050311, Speaker = "Me", Text = "I have another proposal.", }, [10050312] = { ID = 10050312, Speaker = "Glassia", Text = "I'm not interested.", }, [10050313] = { ID = 10050313, Speaker = "Me", Text = "In your current state, and with only one dragon left in the castle...", }, [10050314] = { ID = 10050314, Speaker = "Me", Text = "How do you intend to vent your desires?", }, [10050315] = { ID = 10050315, Speaker = "Glassia", Text = "...You'd better think carefully about what you're going to say next.", }, [10050316] = { ID = 10050316, Speaker = "Me", Text = "I'm someone even the primordial goddess fears.", }, [10050317] = { ID = 10050317, Speaker = "Me", Text = "Aren't you curious why she feared me back then?", }, [10050318] = { ID = 10050318, Text = "Glassia said nothing.", }, [10050319] = { ID = 10050319, Text = "She turned her head and faced away from me.", }, [10050320] = { ID = 10050320, Speaker = "Me", Text = "(She hesitated.)", }, [10050321] = { ID = 10050321, Text = "Glassia stared thoughtfully at a broken sword hanging on the wall not far away.", }, [10050322] = { ID = 10050322, Text = "(Scene transition)", }, [10050323] = { ID = 10050323, Text = "(Scene transition)", }, [10050324] = { ID = 10050324, Text = "The village chief's residence was cleaner than anywhere outside; there was even a bottle of clear water on the table.", }, [10050325] = { ID = 10050325, Text = "Ishna and Key sat opposite the human chief, each with a different expression.", }, [10050326] = { ID = 10050326, Speaker = "Ishna", Text = "Thank you for your rescue. Otherwise, after a swing like that from her, my body would have already fallen apart...", }, [10050327] = { ID = 10050327, Text = "(I wonder how the kouhai is doing...)", }, [10050328] = { ID = 10050328, Speaker = "Boss", Text = "The two of you managed to survive against the dragonfolk; that was truly fortunate.", }, [10050329] = { ID = 10050329, Speaker = "Key", Text = "It's not luck, it's because I dodged fast.", }, [10050330] = { ID = 10050330, Speaker = "Boss", Text = "Miss Key gets knocked flying every time. That's different.", }, [10050331] = { ID = 10050331, Speaker = "Key", Text = "...", }, [10050332] = { ID = 10050332, Speaker = "Boss", Text = "The dragon race has been on this planet for far too long. They brought curses, sandstorms, and disaster.", }, [10050334] = { ID = 10050334, Speaker = "Ishna", Text = "A curse from the dragon race before death?", }, [10050335] = { ID = 10050335, Speaker = "Boss", Text = "A hundred years ago, the dragon race and humanity once fought over water sources, and it escalated into an all-out war between races.", }, [10050336] = { ID = 10050336, Speaker = "Boss", Text = "In the end, our ancestors nearly wiped out the dragon race.", }, [10050337] = { ID = 10050337, Speaker = "Boss", Text = "It is said that the dragon elder cast the most vicious curse before dying. Since then, our water source has been attacked by sandstorms every day...", }, [10050338] = { ID = 10050338, Speaker = "Ishna", Text = "So you want to kill her? To break the curse?", }, [10050339] = { ID = 10050339, Speaker = "Boss", Text = "It's not that we want to. We have to.", }, [10050340] = { ID = 10050340, Text = "The chief turned sincerely to Key.", }, [10050341] = { ID = 10050341, Speaker = "Boss", Text = "Miss Key, you are the best gunslinger on this planet. This matter is yours and yours alone.", }, [10050342] = { ID = 10050342, Speaker = "Key", Text = "...You want me to assassinate her?", }, [10050343] = { ID = 10050343, Speaker = "Boss", Text = "Deal with her quietly. It's better for everyone...", }, [10050344] = { ID = 10050344, Speaker = "Key", Text = "Impossible.", }, [10050345] = { ID = 10050345, Speaker = "Boss", Text = "Miss Key?", }, [10050346] = { ID = 10050346, Speaker = "Boss", Text = "We will offer you the highest bounty on the planet", }, [10050347] = { ID = 10050347, Speaker = "Key", Text = "A fair fight, no dirty tricks. That's my rule!", }, [10050348] = { ID = 10050348, Speaker = "Boss", Text = "In a direct confrontation, she can defend against human bullets...", }, [10050349] = { ID = 10050349, Speaker = "Key", Text = "Then you should find bullets that actually work.", }, [10050350] = { ID = 10050350, Speaker = "Boss", Text = "Can you stop acting like this has nothing to do with you? Don’t you want to save the other comrades who have no water to drink?", }, [10050351] = { ID = 10050351, Speaker = "Key", Text = "I... am a lone wolf.", }, [10050352] = { ID = 10050352, Speaker = "Key", Text = "If you want something, go snatch it yourselves!", }, [10050353] = { ID = 10050353, Text = "The leader looked at Key, remained silent for a moment, and did not press further.", }, [10050354] = { ID = 10050354, Text = "Just then, the door opened.", }, [10050355] = { ID = 10050355, Text = "I walked in, brushed the dust off myself, and looked perfectly at ease.", }, [10050356] = { ID = 10050356, Speaker = "Me", Text = "I searched for so long, and finally heard that you were sent here.", }, [10050357] = { ID = 10050357, Text = "Ishna and Key were both astonished.", }, [10050358] = { ID = 10050358, Speaker = "Ishna", Text = "Kouhai!! How did you get out!?", }, [10050359] = { ID = 10050359, Speaker = "Key", Text = "A human who walked out of the ancient castle... I really have lived long enough to see this!", }, [10050360] = { ID = 10050360, Speaker = "Me", Text = "Nothing much. I guess I’m cute enough, so she let me go.", }, [10050361] = { ID = 10050361, Speaker = "Ishna", Text = "...What?", }, [10050362] = { ID = 10050362, Speaker = "Me", Text = "Even dragons have aesthetic taste.", }, [10050363] = { ID = 10050363, Speaker = "Key", Text = "What kind of nonsense are you talking about?", }, [10050364] = { ID = 10050364, Speaker = "Me", Text = "The truth.", }, [10050365] = { ID = 10050365, Text = "The leader sized me up, and his expression changed.", }, [10050366] = { ID = 10050366, Speaker = "Boss", Text = "So you’re the outsider who just defeated Miss Key?", }, [10050367] = { ID = 10050367, Speaker = "Me", Text = "I suppose so.", }, [10050368] = { ID = 10050368, Text = "At that, a vein twitched on Key’s face.", }, [10050369] = { ID = 10050369, Speaker = "Key", Text = "Correction: I succeeded by using dirty tricks, not by defeating you.", }, [10050370] = { ID = 10050370, Speaker = "Key", Text = "If he can beat me, you might as well prepare to pay your respects to me!", }, [10050371] = { ID = 10050371, Speaker = "Ishna", Text = "Forcing it to rhyme, huh...", }, [10050372] = { ID = 10050372, Speaker = "Boss", Text = "So, I have a proposal I’d like to discuss with you.", }, [10050373] = { ID = 10050373, Speaker = "Boss", Text = "You’re an outsider. Maybe you can help us deal with that dragon.", }, [10050374] = { ID = 10050374, Speaker = "Boss", Text = "Once it’s done, I guarantee I’ll give you enough clean water to bring back to the spaceship.", }, [10050375] = { ID = 10050375, Speaker = "Key", Text = "Wait, didn’t you just beg me to step in?", }, [10050376] = { ID = 10050376, Speaker = "Boss", Text = "If you don’t want to, of course I have to find someone else...", }, [10050377] = { ID = 10050377, Speaker = "Key", Text = "I’m still considering it, and you’re already looking for someone else so fast,", }, [10050378] = { ID = 10050378, Speaker = "Key", Text = "that’s disrespectful!", }, [10050379] = { ID = 10050379, Speaker = "Boss", Text = "...", }, [10050380] = { ID = 10050380, Speaker = "Me", Text = "...", }, [10050381] = { ID = 10050381, Text = "Before I could say anything, Ishna suddenly stood up, her expression changing.", }, [10050382] = { ID = 10050382, Text = "Her gaze passed over the window and fixed on the open ground outside.", }, [10050383] = { ID = 10050383, Text = "On the open ground, several residents were surrounding a mechanical refugee—not fighting, but dismantling it.", }, [10050384] = { ID = 10050384, Text = "Wrenches and pliers were used to take the parts off the mechanical body piece by piece.", }, [10050385] = { ID = 10050385, Text = "It was obvious the mechanical refugee had already lost all signs of life.", }, [10050386] = { ID = 10050386, Speaker = "Ishna", Text = "What is that...", }, [10050387] = { ID = 10050387, Speaker = "Boss", Text = "Parts recycling, to make weapons. This is...", }, [10050388] = { ID = 10050388, Speaker = "Ishna", Text = "That’s a person.", }, [10050389] = { ID = 10050389, Speaker = "Boss", Text = "That’s a machine.", }, [10050390] = { ID = 10050390, Speaker = "Ishna", Text = "I said, that’s a person!", }, [10050391] = { ID = 10050391, Text = "Key’s eyes dimmed. She turned away, clearly powerless to stop what was happening.", }, [10050392] = { ID = 10050392, Text = "Ishna turned to the leader, her gaze colder than ever before.", }, [10050393] = { ID = 10050393, Speaker = "Ishna", Text = "Stop this. Treat the mechanical refugees well. That’s my condition.", }, [10050394] = { ID = 10050394, Speaker = "Ishna", Text = "You’re the leader on the human side. You can do that, right!!!!!", }, [10050395] = { ID = 10050395, Text = "Ishna was shaking all over with anger, and I patted her on the back to show my understanding.", }, [10050396] = { ID = 10050396, Speaker = "Me", Text = "You heard what my senpai said,", }, [10050397] = { ID = 10050397, Speaker = "Me", Text = "or I won’t step in.", }, [10050398] = { ID = 10050398, Speaker = "Boss", Text = "...Alright. I’ll handle it.", }, [10050399] = { ID = 10050399, }, [10050400] = { ID = 10050400, }, [10050401] = { ID = 10050401, Text = "The group left the leader’s residence and walked back out onto the settlement streets.", }, [10050402] = { ID = 10050402, Text = "Before Ishna could say anything, I spoke first.", }, [10050403] = { ID = 10050403, Speaker = "Me", Text = "He's lying.", }, [10050404] = { ID = 10050404, Speaker = "Ishna", Text = "Yeah, I know.", }, [10050405] = { ID = 10050405, Speaker = "Me", Text = "Then why do you still...", }, [10050406] = { ID = 10050406, Speaker = "Ishna", Text = "I know he's lying.", }, [10050407] = { ID = 10050407, Text = "Ishna stopped and looked toward that open area.", }, [10050408] = { ID = 10050408, Speaker = "Ishna", Text = "But I need to let him know that someone cares whether the mechanized citizens live or die!", }, [10050409] = { ID = 10050409, Text = "I didn't say anything else, and Key, standing nearby, also lowered his head in guilt.", }, [10050410] = { ID = 10050410, Text = "In the distance, the edge of the sandstorm drew a little closer in this direction.", }, [10050411] = { ID = 10050411, Text = "(Scene transition)", }, [10050412] = { ID = 10050412, Text = "(Scene transition)", }, [10050413] = { ID = 10050413, Text = "A small path on the outskirts of the settlement leading to the water source.", }, [10050415] = { ID = 10050415, Speaker = "Key", Text = "Until I figure out a way, I won't make a move on that dragon woman.", }, [10050416] = { ID = 10050416, Speaker = "Key", Text = "That's a gunslinger's principle.", }, [10050417] = { ID = 10050417, Speaker = "Me", Text = "Hm? So you still want to take the bounty after all.", }, [10050418] = { ID = 10050418, Speaker = "Key", Text = "No reason not to.", }, [10050419] = { ID = 10050419, Speaker = "Me", Text = "Is that so?", }, [10050420] = { ID = 10050420, Speaker = "Me", Text = "Actually, you want to help change the situation too, don't you?", }, [10050421] = { ID = 10050421, Text = "Key played dumb and pretended not to hear it.", }, [10050422] = { ID = 10050422, Speaker = "Me", Text = "...A hypocrite.", }, [10050423] = { ID = 10050423, Text = "The two of them walked along the stone wall, and just as they were close to the water source, movement suddenly came from ahead.", }, [10050424] = { ID = 10050424, Text = "Seven or eight people suddenly appeared and blocked the road.", }, [10050425] = { ID = 10050425, Speaker = "Subordinate A", Text = "Key, if you're not going to help, then leave that rifle with us to use.", }, [10050426] = { ID = 10050426, Speaker = "Key", Text = "Hm?", }, [10050427] = { ID = 10050427, Speaker = "Subordinate A", Text = "If you won't help, then you're an accomplice of the dragon race.", }, [10050428] = { ID = 10050428, Speaker = "Me", Text = "Gunslinger, you're not going to defend yourself?", }, [10050429] = { ID = 10050429, Speaker = "Key", Text = "If you want something, come and take it yourself.", }, [10050430] = { ID = 10050430, Text = "Key drew her rifle, and the other side drew their guns at the same time.", }, [10050431] = { ID = 10050431, Text = "They were heavily outnumbered, but there was not a trace of panic on Key's face.", }, [10050432] = { ID = 10050432, Speaker = "Me", Text = "How many are you confident you can take?", }, [10050433] = { ID = 10050433, Speaker = "Key", Text = "All of them.", }, [10050434] = { ID = 10050434, Speaker = "Me", Text = "Then I'll just watch from the side.", }, [10050435] = { ID = 10050435, Speaker = "Key", Text = "I don't need you.", }, [10050436] = { ID = 10050436, Text = "Gunfire erupted. Key sidestepped the first wave of attacks and, with a backhanded motion, took down two men.", }, [10050437] = { ID = 10050437, Text = "She kept pressing forward, her movements clean and crisp, forcing the men under her command back one by one.", }, [10050438] = { ID = 10050438, Text = "Just as she was about to break through,", }, [10050439] = { ID = 10050439, Text = "an odd rumble rolled in from afar.", }, [10050440] = { ID = 10050440, Text = "A low sound that seemed to shake the air.", }, [10050441] = { ID = 10050441, Speaker = "Me", Text = "KEY!!!", }, [10050442] = { ID = 10050442, Text = "The vanguard of the sandstorm hit like a wall, instantly swallowing the entire road.", }, [10050443] = { ID = 10050443, Text = "Yellow sand swept across everything, visibility dropped to zero, and the shockwave made everyone stagger.", }, [10050444] = { ID = 10050444, Text = "Key was caught up in it and slammed into the stone wall before crashing heavily to the ground.", }, [10050445] = { ID = 10050445, Speaker = "Key", Text = "...This is bad.", }, [10050446] = { ID = 10050446, Text = "She tried to stand, but her legs wouldn't obey.", }, [10050447] = { ID = 10050447, Text = "Her men had also been scattered, but some were already raising their guns again.", }, [10050448] = { ID = 10050448, Speaker = "Henchman A", Text = "There she is! Take her out!", }, [10050449] = { ID = 10050449, Text = "Key closed her eyes.", }, [10050450] = { ID = 10050450, Text = "No gunshot came.", }, [10050451] = { ID = 10050451, Text = "Instead, another sound rang out—a deep voice carrying some ancient weight, as if something had just opened its eyes.", }, [10050452] = { ID = 10050452, Text = "All of the men’s guns flew out of their hands at once.", }, [10050453] = { ID = 10050453, Text = "Amid the sand, a figure stood before Key.", }, [10050454] = { ID = 10050454, Speaker = "Glassia", Text = "A bunch of rabble.", }, [10050455] = { ID = 10050455, Text = "Glassia lowered her head to glance at Key, then turned and prepared to leave.", }, [10050456] = { ID = 10050456, Speaker = "Key", Text = "...Hey.", }, [10050457] = { ID = 10050457, Speaker = "Glassia", Text = "Yeah?", }, [10050458] = { ID = 10050458, Speaker = "Key", Text = "Why did you save me?", }, [10050459] = { ID = 10050459, Speaker = "Glassia", Text = "I did not save you.", }, [10050460] = { ID = 10050460, Speaker = "Key", Text = "But you clearly just...", }, [10050461] = { ID = 10050461, Speaker = "Glassia", Text = "I merely happened to pass by and took care of a few eyesores along the way.", }, [10050462] = { ID = 10050462, Speaker = "Glassia", Text = "You just happened to be among them. It has nothing to do with me.", }, [10050463] = { ID = 10050463, Text = "She said nothing else, walked into the sand and vanished.", }, [10050464] = { ID = 10050464, Speaker = "Key", Text = "...", }, [10050465] = { ID = 10050465, Speaker = "Me", Text = "Can you stand?", }, [10050466] = { ID = 10050466, Speaker = "Key", Text = "I’ll do it myself.", }, [10050467] = { ID = 10050467, Speaker = "Me", Text = "Okay.", }, [10050468] = { ID = 10050468, Speaker = "Key", Text = "...Why did she save me.", }, [10050469] = { ID = 10050469, Speaker = "Me", Text = "She said she did not save you.", }, [10050470] = { ID = 10050470, Text = "Unable to accept being saved, Key actually rushed straight toward the direction Glassia had left.", }, [10050471] = { ID = 10050471, Text = "I exchanged a puzzled look with Ishna, and had no choice but to follow after them.", }, [10050472] = { ID = 10050472, Text = "(Scene transition)", }, [10050473] = { ID = 10050473, Text = "(Scene transition)", }, [10050474] = { ID = 10050474, Text = "Glassia arrived at some ruins, her hand blazing with light as she waved it and blew a nearby boulder away.", }, [10050475] = { ID = 10050475, Text = "After the dust settled, Glassia immediately found a metal fragment on the blasted-open ground.", }, [10050476] = { ID = 10050476, Text = "Key came over and could not help wondering what Glassia had found.", }, [10050477] = { ID = 10050477, Text = "Glassia crouched alone on the ground.", }, [10050478] = { ID = 10050478, Text = "In her hands she held a metal shard, a broken piece of a sword blade, its edge already rusted.", }, [10050479] = { ID = 10050479, Text = "Her fingers traced the patterns on it gently, as if touching something very precious.", }, [10050480] = { ID = 10050480, Speaker = "Glassia", Text = "...At last, I found you.", }, [10050481] = { ID = 10050481, Speaker = "Glassia", Text = "What kind of person were you back then.", }, [10050482] = { ID = 10050482, Speaker = "Glassia", Text = "I have never once met you.", }, [10050483] = { ID = 10050483, Speaker = "Glassia", Text = "But they all said you were a hopeless idiot of a human...", }, [10050484] = { ID = 10050484, Text = "She paused.", }, [10050485] = { ID = 10050485, Speaker = "Glassia", Text = "I think you did nothing wrong.", }, [10050487] = { ID = 10050487, Text = "The wind swept through the ruins, kicking up a little dust.", }, [10050488] = { ID = 10050488, Text = "Glassia pressed the fragment close to her chest, lowered her head, and stood motionless, feeling it.", }, [10050489] = { ID = 10050489, Text = "Key leaned against the wall and watched the scene without saying a word.", }, [10050490] = { ID = 10050490, Speaker = "Key", Text = "(Who is she reminiscing about?)", }, [10050491] = { ID = 10050491, Text = "After an unknown amount of time, Glassia took the broken sword that had originally hung on the ancient castle from her arms, placed it on the ground, and set it together with the blade", }, [10050492] = { ID = 10050492, Text = "It looked just like a perfectly intact sword.", }, [10050493] = { ID = 10050493, Text = "Seeing this, Key couldn’t help but gape.", }, [10050494] = { ID = 10050494, Speaker = "Glassia", Text = "Dad, you still need the other half of this longsword.", }, [10050495] = { ID = 10050495, Speaker = "Glassia", Text = "I searched for decades, and only found this longsword.", }, [10050496] = { ID = 10050496, Speaker = "Glassia", Text = "The shortsword should still be in someone’s possession.", }, [10050497] = { ID = 10050497, Text = "Glassia took the sword and walked into the dimming wasteland, disappearing from view.", }, [10050498] = { ID = 10050498, Text = "Key sat where he was, his legs weak and limp, murmuring to himself", }, [10050499] = { ID = 10050499, Speaker = "Key", Text = "How could that dragon woman have the longsword ‘Lone Wanderer’...", }, [10050500] = { ID = 10050500, Speaker = "Key", Text = "I’ve been searching for so long, and it was actually in her hands...", }, [10050501] = { ID = 10050501, Text = "Key stood up and hurried back the way he came.", }, [10050502] = { ID = 10050502, Text = "She didn’t notice that Ishna and I were standing on the other side of the corner as well.", }, [10050503] = { ID = 10050503, Text = "I watched Key leave, then lowered my head and thought for a moment.", }, [10050504] = { ID = 10050504, Speaker = "Ishna", Text = "What’s the story behind that longsword?", }, [10050505] = { ID = 10050505, Speaker = "Ishna", Text = "Why did Key look so devastated when he saw it?", }, [10050506] = { ID = 10050506, Speaker = "Me", Text = "Senpai, do you know how I got out of the ancient castle?", }, [10050508] = { ID = 10050508, Speaker = "Ishna", Text = "Why?", }, [10050509] = { ID = 10050509, Text = "My thoughts drifted back to a few hours earlier,", }, [10050510] = { ID = 10050510, }, [10050511] = { ID = 10050511, Text = "Inside the old castle, Glassia suddenly picked up the broken sword on the wall and showed it to me.", }, [10050512] = { ID = 10050512, Speaker = "Glassia", Text = "You must remember the style of this sword hilt.", }, [10050513] = { ID = 10050513, Speaker = "Glassia", Text = "It was originally a pair of twin swords. This is the longsword \"Solitude,\" and there is also a shortsword \"Silence.\"", }, [10050514] = { ID = 10050514, Speaker = "Me", Text = "You need me to help you find the shortsword?", }, [10050515] = { ID = 10050515, Speaker = "Me", Text = "Heh, and you’re not afraid I’ll just run off?", }, [10050516] = { ID = 10050516, Speaker = "Glassia", Text = "I’ve already placed a mark on you. No matter where you go, I’ll know.", }, [10050517] = { ID = 10050517, Speaker = "Glassia", Text = "If I let you go, humans will regard you as a hero.", }, [10050518] = { ID = 10050518, Speaker = "Glassia", Text = "Help me keep an eye out for whether anyone knows the whereabouts of this shortsword.", }, [10050519] = { ID = 10050519, Speaker = "Me", Text = "Why don’t you just ask directly and trade information for water?", }, [10050520] = { ID = 10050520, Speaker = "Me", Text = "I’m sure they’d even squeeze their way through a crowd to find it.", }, [10050521] = { ID = 10050521, Speaker = "Glassia", Text = "I have my reasons for not doing this.", }, [10050522] = { ID = 10050522, Text = "The memory ends, and after Ishna understands the full story, she becomes curious about my thoughts.", }, [10050523] = { ID = 10050523, Speaker = "Ishna", Text = "So what are you now? A double agent?", }, [10050524] = { ID = 10050524, Speaker = "Me", Text = "A triple agent.", }, [10050525] = { ID = 10050525, Speaker = "Me", Text = "I have to take into account the interests of dragons, humans, and the Mechanical Citizens at the same time.", }, [10050526] = { ID = 10050526, Speaker = "Me", Text = "Is it easy for me? I just want to have a proper drink of pure water!!!", }, [10050527] = { ID = 10050527, Speaker = "Me", Text = "Why is this so troublesome!!!", }, [10050528] = { ID = 10050528, Speaker = "Ishna", Text = "Kouhai, no matter what, you must resolve the predicament of us Mechanical Citizens.", }, [10050529] = { ID = 10050529, Speaker = "Ishna", Text = "I believe you can do it!", }, [10050530] = { ID = 10050530, Speaker = "Me", Text = "Thank you, but in the end, all the water was drunk up by the three of you women.", }, [10050531] = { ID = 10050531, Text = "Why do I have to solve the problem?", }, [10050532] = { ID = 10050532, Speaker = "Ishna", Text = "You have the nerve to say that? Wasn’t it you, always on the ship with me doing that... thing, and then doing that thing with Daelia, and also doing that thing with Choppy...?", }, [10050535] = { ID = 10050535, Speaker = "Me", Text = "Ah... fine, it’s my fault.", }, [10050536] = { ID = 10050536, Text = "(Scene transition)", }, [10050537] = { ID = 10050537, Text = "(Scene transition)", }, [10050538] = { ID = 10050538, Text = "At the edge of the settlement, Key pushed open an old wooden door and stepped into a small hut.", }, [10050539] = { ID = 10050539, Text = "I followed behind, neither invited nor stopped.", }, [10050540] = { ID = 10050540, Text = "The hut was simple: a table, a chair, and several maps hanging on the wall.", }, [10050541] = { ID = 10050541, Text = "Key walked to the table, opened an old wooden box, and took out a shortsword, holding it in his hand.", }, [10050543] = { ID = 10050543, Speaker = "Key", Text = "What are you following me for?", }, [10050544] = { ID = 10050544, Speaker = "Me", Text = "So this is the one Glassia is looking for?", }, [10050546] = { ID = 10050546, Speaker = "Me", Text = "Sorry, I just happened to be passing by, happened to hear it, and then just happened to follow you over.", }, [10050547] = { ID = 10050547, Speaker = "Key", Text = "Hmph.", }, [10050548] = { ID = 10050548, Text = "Key tightened his grip on the shortsword, put it back into the wooden box, and pushed the box to the very back of the table.", }, [10050549] = { ID = 10050549, Speaker = "Me", Text = "Wouldn't it solve everything if you took this sword and traded it for the water source?", }, [10050550] = { ID = 10050550, Speaker = "Key", Text = "No.", }, [10050551] = { ID = 10050551, Speaker = "Me", Text = "Why?", }, [10050552] = { ID = 10050552, Speaker = "Key", Text = "This is a weapon forged by my ancestor with his own hands. It's not something to be traded away.", }, [10050553] = { ID = 10050553, Speaker = "Me", Text = "Your ancestor was a swordsmith?", }, [10050554] = { ID = 10050554, Speaker = "Key", Text = "Yeah. He died in the war between dragons and humans. This sword is the only thing he left behind.", }, [10050555] = { ID = 10050555, Speaker = "Me", Text = "So you can't hand it over.", }, [10050556] = { ID = 10050556, Speaker = "Key", Text = "Isn't that obvious?", }, [10050557] = { ID = 10050557, Speaker = "Me", Text = "Then what about Glassia...", }, [10050558] = { ID = 10050558, Speaker = "Key", Text = "I'll go face her and settle it in a fight. If I win, we talk. No need to trade the sword.", }, [10050559] = { ID = 10050559, Speaker = "Me", Text = "But you can't beat her.", }, [10050560] = { ID = 10050560, Speaker = "Key", Text = "How do you know?", }, [10050561] = { ID = 10050561, Speaker = "Me", Text = "Isn't that obvious? What's the reason you couldn't beat her before, but can now?", }, [10050562] = { ID = 10050562, Text = "Key fell silent for a moment.", }, [10050563] = { ID = 10050563, Speaker = "Key", Text = "...Anyway, this sword can't be used as a trade.", }, [10050564] = { ID = 10050564, Speaker = "Me", Text = "Alright, I understand.", }, [10050565] = { ID = 10050565, Text = "I turned to leave, then paused at the doorway.", }, [10050566] = { ID = 10050566, Speaker = "Me", Text = "What did your ancestor forge this sword for?", }, [10050567] = { ID = 10050567, Speaker = "Key", Text = "Of course, to take part in the war between humans and dragons.", }, [10050568] = { ID = 10050568, Speaker = "Me", Text = "Which side was he fighting for?", }, [10050569] = { ID = 10050569, Speaker = "Key", Text = "...Of course he was fighting the dragons!", }, [10050570] = { ID = 10050570, Speaker = "Me", Text = "Mm.", }, [10050571] = { ID = 10050571, Speaker = "Me", Text = "(Then what does this pair of swords have to do with Glassia's father?)", }, [10050572] = { ID = 10050572, Text = "I left with that question in mind.", }, [10050573] = { ID = 10050573, }, [10050574] = { ID = 10050574, }, [10050575] = { ID = 10050575, Text = "I met up with a figure several hundred meters outside the house.", }, [10050576] = { ID = 10050576, Speaker = "Boss", Text = "The sword you mentioned—was it really in Key's hands?", }, [10050577] = { ID = 10050577, Speaker = "Me", Text = "I saw it with my own eyes.", }, [10050578] = { ID = 10050578, Speaker = "Me", Text = "Glassia is very concerned about that short sword.", }, [10050579] = { ID = 10050579, Speaker = "Me", Text = "That's all I have to say.", }, [10050580] = { ID = 10050580, Text = "After I left, the chief glared darkly in Key's family's direction.", }, [10050581] = { ID = 10050581, Text = "Daelia let out a big yawn and stumbled off the ship in her half-awake state.", }, [10050582] = { ID = 10050582, Speaker = "Daelia", Text = "I'm so hungry... Does this planet have anything tasty?", }, [10050583] = { ID = 10050583, Speaker = "Ishna", Text = "Even the water here tastes like mud.", }, [10050584] = { ID = 10050584, Speaker = "Daelia", Text = "Mud flavor... sounds really disgusting.", }, [10050585] = { ID = 10050585, Speaker = "Ishna", Text = "How did you sleep for so long?", }, [10050586] = { ID = 10050586, Speaker = "Daelia", Text = "I was having a dream about an incredibly gorgeous engine, and I couldn't bear to wake up.", }, [10050587] = { ID = 10050587, Speaker = "Ishna", Text = "Your dreams are way too cheap.", }, [10050588] = { ID = 10050588, Speaker = "Daelia", Text = "How is an engine cheap!!", }, [10050589] = { ID = 10050589, Text = "Daelia looked around, then suddenly fixed her gaze.", }, [10050590] = { ID = 10050590, Speaker = "Daelia", Text = "Huh? What's that?", }, [10050591] = { ID = 10050591, Speaker = "Ishna", Text = "This is why I told you to wake up.", }, [10050592] = { ID = 10050592, Speaker = "Daelia", Text = "The large building at the edge of the settlement looks very old, but its structure...", }, [10050593] = { ID = 10050593, Text = "Daelia has already walked in that direction.", }, [10050594] = { ID = 10050594, Speaker = "Ishna", Text = "Wait, where's Choppy?", }, [10050595] = { ID = 10050595, Speaker = "Daelia", Text = "She's still asleep.", }, [10050596] = { ID = 10050596, Text = "Inside the abandoned building, thick layers of sand and dust have settled.", }, [10050597] = { ID = 10050597, Text = "Daelia was crouching in front of a huge furnace body, her eyes shining brightly.", }, [10050598] = { ID = 10050598, Speaker = "Daelia", Text = "Wow... I've never seen a furnace built like this.", }, [10050599] = { ID = 10050599, Speaker = "Me", Text = "Can you tell what it's used for?", }, [10050600] = { ID = 10050600, Speaker = "Daelia", Text = "No, but the material is very unusual. It's not ordinary metal.", }, [10050601] = { ID = 10050601, Text = "She leaned in to take a sniff.", }, [10050602] = { ID = 10050602, Speaker = "Daelia", Text = "And this smell... it's a bit like burnt bone.", }, [10050604] = { ID = 10050604, Speaker = "Ishna", Text = "Bone... what kind of bone?", }, [10050605] = { ID = 10050605, Speaker = "Daelia", Text = "I don't know, but it's extremely dense.", }, [10050606] = { ID = 10050606, Speaker = "Daelia", Text = "It's broken now, but I think it can be fixed!", }, [10050607] = { ID = 10050607, Speaker = "Me", Text = "How long will it take?", }, [10050608] = { ID = 10050608, Speaker = "Daelia", Text = "Give me two or three days to study it? I'm really interested in this structure!", }, [10050609] = { ID = 10050609, Speaker = "Ishna", Text = "What do you think this furnace was used for?", }, [10050610] = { ID = 10050610, Speaker = "Me", Text = "I don't know. But let her study it for now.", }, [10050611] = { ID = 10050611, Speaker = "Ishna", Text = "Why?", }, [10050612] = { ID = 10050612, Speaker = "Me", Text = "I asked the human chief about it, and apparently this is the ancestral forging furnace of Key's family.", }, [10050613] = { ID = 10050613, Speaker = "Me", Text = "If I'm not mistaken, this may hold the key to the war between humans and dragons.", }, [10050614] = { ID = 10050614, Text = "Ishna looked at me, but said nothing.", }, [10050615] = { ID = 10050615, Text = "Daelia had already started dismantling the furnace lid, humming some song I didn't know.", }, [10050616] = { ID = 10050616, Text = "(Scene transition)", }, [10050617] = { ID = 10050617, Text = "(Scene transition)", }, [10050618] = { ID = 10050618, Text = "Late at night, the chief brought a group of refugees to find Key.", }, [10050619] = { ID = 10050619, Speaker = "Key", Text = "Chief, what are you doing?", }, [10050620] = { ID = 10050620, Speaker = "Boss", Text = "Don’t listen to me; listen to them.", }, [10050621] = { ID = 10050621, Speaker = "Refugee A", Text = "Key, as long as you hand over the shortsword, the dragon girl will release the water source herself. You won’t have to lift a finger, and it won’t count as breaking your rules.", }, [10050622] = { ID = 10050622, Speaker = "Key", Text = "How did you know I have a shortsword?", }, [10050623] = { ID = 10050623, Speaker = "Refugee B", Text = "We heard that sword has something to do with the dragon clan. If Glassia sees it, she’ll definitely cooperate.", }, [10050624] = { ID = 10050624, Speaker = "Key", Text = "What do you plan to do with it?", }, [10050625] = { ID = 10050625, Speaker = "Refugee A", Text = "To trade for the water source, that’s all. After Glassia dies, won’t the sword just end up back in your hands anyway?", }, [10050626] = { ID = 10050626, Speaker = "Key", Text = "Her death is your plan, not something I agreed to.", }, [10050627] = { ID = 10050627, Speaker = "Refugee A", Text = "Key, do you know how long my son has gone without drinking water? Please, I’m begging you.", }, [10050628] = { ID = 10050628, Speaker = "Refugee A", Text = "Should I kneel to you?", }, [10050629] = { ID = 10050629, Speaker = "Refugee B", Text = "Don’t you want the curse on this planet to be lifted?", }, [10050630] = { ID = 10050630, Speaker = "Refugee B", Text = "It’s just a sword.", }, [10050631] = { ID = 10050631, Text = "Key remained silent.", }, [10050632] = { ID = 10050632, Text = "Key thought of Glassia crouching on the ground, holding the fragments of the broken sword and reminiscing.", }, [10050633] = { ID = 10050633, Speaker = "Key", Text = "(Damn it, like I don’t miss my own family?)", }, [10050634] = { ID = 10050634, Text = "Key remembered what I said.", }, [10050635] = { ID = 10050635, Text = "(Why did your ancestors forge this sword?)", }, [10050636] = { ID = 10050636, Speaker = "Key", Text = "...Give me one night to think it over.", }, [10050637] = { ID = 10050637, Text = "The next morning, Key handed the shortsword to the chief.", }, [10050638] = { ID = 10050638, Text = "Her hand, gripping the hilt, refused to let go for a long time.", }, [10050639] = { ID = 10050639, Speaker = "Key", Text = "...I’ll take you back.", }, [10050640] = { ID = 10050640, Text = "I stood beside the chief, watching with a blank expression.", }, [10050641] = { ID = 10050641, Speaker = "Boss", Text = "Key, everyone on this planet will be grateful to you.", }, [10050642] = { ID = 10050642, Text = "Key ignored the chief and glared at me.", }, [10050643] = { ID = 10050643, Speaker = "Key", Text = "I really misjudged you.", }, [10050644] = { ID = 10050644, Speaker = "Me", Text = "Sorry, I have my own reasons.", }, [10050645] = { ID = 10050645, Speaker = "Boss", Text = "Key, you can let go now.", }, [10050646] = { ID = 10050646, Speaker = "Key", Text = "No, I’ve made up my mind. I’m going with you to find the dragon woman.", }, [10050647] = { ID = 10050647, Speaker = "Key", Text = "I’m going to personally hand over the \"Silence\" to her.", }, [10050648] = { ID = 10050648, Speaker = "Boss", Text = "You...", }, [10050649] = { ID = 10050649, Speaker = "Me", Text = "Fine, that’s for the best!", }, [10050650] = { ID = 10050650, }, [10050651] = { ID = 10050651, }, [10050652] = { ID = 10050652, }, [10050653] = { ID = 10050653, Speaker = "Glassia", Text = "....", }, [10050654] = { ID = 10050654, Text = "Key held the short sword out in front of Glassia.", }, [10050655] = { ID = 10050655, Text = "Glassia froze completely.", }, [10050656] = { ID = 10050656, Text = "She took it from him and lowered her head to look at the blade.", }, [10050657] = { ID = 10050657, Text = "She remained silent for a long, long time.", }, [10050658] = { ID = 10050658, Speaker = "Me", Text = "(I hope this ends here, and nothing else comes up.)", }, [10050659] = { ID = 10050659, Speaker = "Glassia", Text = "What are the conditions?", }, [10050660] = { ID = 10050660, Speaker = "Key", Text = "Return the water source to humanity.", }, [10050661] = { ID = 10050661, Text = "Glassia frowned.", }, [10050662] = { ID = 10050662, Speaker = "Key", Text = "You’re unwilling?", }, [10050663] = { ID = 10050663, Speaker = "Glassia", Text = "You... don’t understand. Do you know what will happen if I return the water source to humanity?", }, [10050664] = { ID = 10050664, Speaker = "Me", Text = "What do you mean?", }, [10050665] = { ID = 10050665, Speaker = "Glassia", Text = "The moment I hand it over, a sandstorm will immediately sweep over this water source.", }, [10050666] = { ID = 10050666, Speaker = "Boss", Text = "What nonsense are you talking about? You dragons never change!", }, [10050667] = { ID = 10050667, Speaker = "Boss", Text = "You always look for a chance to enslave us humans!", }, [10050668] = { ID = 10050668, Speaker = "Boss", Text = "If you don’t hand over the water source today, I’ll break this damned piece of trash sword right now!", }, [10050669] = { ID = 10050669, Text = "When I saw Glassia’s expression change drastically, I suddenly realized there was more to it.", }, [10050670] = { ID = 10050670, Speaker = "Me", Text = "Wait, let’s hear what she has to say first.", }, [10050671] = { ID = 10050671, Speaker = "Key", Text = "That’s not a piece of trash! It’s an heirloom of our ancestors!", }, [10050672] = { ID = 10050672, Speaker = "Glassia", Text = "It’s fine. Since you’ve insulted the pride of our clan, then let me show you", }, [10050674] = { ID = 10050674, Text = "Glassia lifted her head and nodded.", }, [10050675] = { ID = 10050675, Text = "The gate to the water source slowly opened.", }, [10050676] = { ID = 10050676, Text = "The crowd erupted in cheers and surged toward the water source.", }, [10050677] = { ID = 10050677, Text = "People joyfully jumped into the water to splash around and drank greedily, everyone basking in the soaking of pure water.", }, [10050678] = { ID = 10050678, Speaker = "Daelia", Text = "The water is out!!!", }, [10050679] = { ID = 10050679, Speaker = "Ishna", Text = "Can it really be drunk?", }, [10050680] = { ID = 10050680, Speaker = "Me", Text = "...Wait.", }, [10050681] = { ID = 10050681, Speaker = "Ishna", Text = "Wait for what?", }, [10050682] = { ID = 10050682, Text = "Then everyone heard that sound.", }, [10050683] = { ID = 10050683, Text = "A deep rumbling vibration rolling up from beneath the ground.", }, [10050684] = { ID = 10050684, Text = "The sky darkened within seconds.", }, [10050685] = { ID = 10050685, Speaker = "Key", Text = "No way...", }, [10050686] = { ID = 10050686, Text = "The vanguard of the sandstorm swept in at an impossible speed.", }, [10050687] = { ID = 10050687, Text = "The newly opened water source was buried by sand within minutes, and the murky water flowed back in, even dirtier than before.", }, [10050688] = { ID = 10050688, Text = "The crowd desperately fled from the water; some were swept into the air by the sandstorm and smashed to the ground, dying miserably.", }, [10050689] = { ID = 10050689, Text = "Everyone took shelter inside the building in a sorry state.", }, [10050690] = { ID = 10050690, Text = "When it finally fell silent outside, everyone came out and looked at the ravaged water source.", }, [10050691] = { ID = 10050691, Speaker = "Daelia", Text = "How could this happen?", }, [10050692] = { ID = 10050692, Speaker = "Ishna", Text = "Is this the dragon clan's curse?", }, [10050693] = { ID = 10050693, Speaker = "Me", Text = "I'm afraid we all misunderstood Glassia...", }, [10050694] = { ID = 10050694, Text = "I looked at Glassia in the distance.", }, [10050695] = { ID = 10050695, Text = "She stood beside the water source, head lowered, still clutching that short sword in her hand, motionless.", }, [10050696] = { ID = 10050696, Speaker = "Me", Text = "I guess it was because her power left the water source that the curse rebounded.", }, [10050697] = { ID = 10050697, Speaker = "Key", Text = "...", }, [10050698] = { ID = 10050698, Speaker = "Ishna", Text = "So what do we do now?", }, [10050699] = { ID = 10050699, Speaker = "Me", Text = "I don't know...", }, [10050700] = { ID = 10050700, Speaker = "Key", Text = "...Damn it, I exchanged my ancestor's relic for a pile of sand...", }, [10050701] = { ID = 10050701, Text = "In the distance, Glassia still had her head lowered, gripping that short sword.", }, [10050702] = { ID = 10050702, Speaker = "Glassia", Text = "Now, do you believe me?", }, [10050703] = { ID = 10050703, Text = "(Scene transition)", }, [10060001] = { ID = 10060001, Text = "(Scene transition)", }, [10060002] = { ID = 10060002, Text = "On the Wasteland Star, the last water source of the human settlement, the gate had long since been ravaged by sandstorms. The murky brown liquid mixed with sand and mud, giving off a foul stench.", }, [10060003] = { ID = 10060003, Text = "Refugees and residents gathered around the water source, their faces filled with despair. Some still held the belongings of their loved ones in their hands, weeping silently.", }, [10060004] = { ID = 10060004, Text = "Glassia stood alone on the high platform, looking down at everyone below from above, her expression more tense than usual.", }, [10060005] = { ID = 10060005, Speaker = "Glassia", Text = "I know you all hate me to death right now.", }, [10060006] = { ID = 10060006, Speaker = "Glassia", Text = "But this water source must continue to be centrally managed by me.", }, [10060007] = { ID = 10060007, Speaker = "Boss", Text = "To put it bluntly, isn't that just an excuse to monopolize the water source?", }, [10060008] = { ID = 10060008, Speaker = "Glassia", Text = "This is not an excuse.", }, [10060009] = { ID = 10060009, Speaker = "Boss", Text = "Then what is it? Why should you be the one deciding who can drink water and who can't?", }, [10060010] = { ID = 10060010, Speaker = "Glassia", Text = "Because I'm willing to take on this responsibility, and you can't!", }, [10060011] = { ID = 10060011, Text = "In a surge of anger, Glassia silently drew her short sword and slit her own wrist; bright red blood dripped onto the water's surface.", }, [10060012] = { ID = 10060012, Speaker = "Key", Text = "What are you doing?", }, [10060013] = { ID = 10060013, Speaker = "Me", Text = "Huh?", }, [10060014] = { ID = 10060014, Text = "(This sword?)", }, [10060015] = { ID = 10060015, Text = "Everyone held their breath and watched as, the moment the dragon's blood touched the yellowed sand water,", }, [10060016] = { ID = 10060016, Text = "it gradually cleared in rings, the murkiness fading away and turning into pure, clear water.", }, [10060017] = { ID = 10060017, Speaker = "Refugee A", Text = "...The water got clean?", }, [10060018] = { ID = 10060018, Speaker = "Refugee B", Text = "Although only part of it became clear, what kind of sorcery is this?", }, [10060019] = { ID = 10060019, Speaker = "Me", Text = "So that's how it is...", }, [10060020] = { ID = 10060020, Speaker = "Glassia", Text = "My blood can temporarily suppress the curse.", }, [10060021] = { ID = 10060021, Speaker = "Glassia", Text = "The curse left by the dragon elder before death was, 'All human water sources shall one day be ravaged by sandstorms.'", }, [10060022] = { ID = 10060022, Speaker = "Glassia", Text = "So I centrally manage this last remaining water source not to monopolize it.", }, [10060023] = { ID = 10060023, Speaker = "Glassia", Text = "It's to keep it from following the same fate as the others!", }, [10060024] = { ID = 10060024, Speaker = "Key", Text = "...As long as humans don't possess it, it can actually be used forever?", }, [10060025] = { ID = 10060025, Speaker = "Me", Text = "That's so hard... To think she's been silently bearing so much all alone...", }, [10060026] = { ID = 10060026, Text = "The crowd stirred. Some began to waver, and a trace of hesitation appeared in their eyes when they looked at Glassia.", }, [10060027] = { ID = 10060027, Speaker = "Refugee A", Text = "What if what she said is true...", }, [10060028] = { ID = 10060028, Speaker = "Boss", Text = "Don't let her fool you! The sandstorm was brought here by her!", }, [10060029] = { ID = 10060029, Speaker = "Boss", Text = "Who can prove what the dragonfolk say?", }, [10060030] = { ID = 10060030, Speaker = "Glassia", Text = "I have no need to lie to you.", }, [10060031] = { ID = 10060031, Speaker = "Boss", Text = "Then if you're so capable, why don't you purify other water sources?", }, [10060032] = { ID = 10060032, Speaker = "Glassia", Text = "What reason do I have to make such a sacrifice?", }, [10060033] = { ID = 10060033, Speaker = "Boss", Text = "Because the whole planet has been turned into a living hell by your dragonfolk!", }, [10060034] = { ID = 10060034, Speaker = "Refugee B", Text = "You should atone for your sins!", }, [10060035] = { ID = 10060035, Speaker = "Refugee A", Text = "Yes! What's the big deal about shedding a few drops of blood?", }, [10060036] = { ID = 10060036, Speaker = "Refugee Woman", Text = "My son just died in the middle of the sandstorm...", }, [10060037] = { ID = 10060037, Speaker = "Refugee Woman", Text = "It's all your fault!", }, [10060038] = { ID = 10060038, Speaker = "Glassia", Text = "...Unfortunately, it has nothing to do with me.", }, [10060039] = { ID = 10060039, Speaker = "Refugee Woman", Text = "Unfortunate? Do you think one word of regret will bring my son back to me?", }, [10060040] = { ID = 10060040, Text = "The woman's cries ignited the long-suppressed grief and anger in the crowd, and more and more people rose to their feet, surging toward the platform.", }, [10060041] = { ID = 10060041, Speaker = "Refugee Man", Text = "Kill her! Avenge the dead!", }, [10060042] = { ID = 10060042, Speaker = "Ishna", Text = "Wait, let her finish speaking first!", }, [10060043] = { ID = 10060043, Speaker = "Boss", Text = "Everyone, if we don't act now, then when!", }, [10060044] = { ID = 10060044, Speaker = "Boss", Text = "Anyway, the water source is already ruined. We don't need to keep putting up with her!", }, [10060045] = { ID = 10060045, Text = "The crowd rushed forward all at once, hurling stones and wooden sticks at Glassia. She froze in place, neither dodging nor striking back.", }, [10060046] = { ID = 10060046, Speaker = "Key", Text = "...Why isn't she dodging?", }, [10060047] = { ID = 10060047, Speaker = "Me", Text = "She probably never expected to be treated like this.", }, [10060048] = { ID = 10060048, Speaker = "Ishna", Text = "Stop! She was trying to help you just now!", }, [10060049] = { ID = 10060049, Text = "No one could listen. Glassia was struck on the shoulder by a stone and staggered back a step, and for the first time a look of genuine confusion appeared in her eyes.", }, [10060050] = { ID = 10060050, Speaker = "Glassia", Text = "...I clearly.", }, [10060051] = { ID = 10060051, Speaker = "Glassia", Text = "I have clearly been guarding this place all this time, in accordance with my father’s dying wish...", }, [10060052] = { ID = 10060052, Text = "She lowered her head and looked at her bloodied wrist,", }, [10060053] = { ID = 10060053, Text = "then at the angry, grief-stricken faces below, faces that would not listen to any explanation.", }, [10060054] = { ID = 10060054, Text = "Something shattered in her eyes. She tightened her grip on the short sword, turned, and sprinted down from the high platform without looking back,", }, [10060055] = { ID = 10060055, Text = "disappearing in the direction of the ancient castle.", }, [10060056] = { ID = 10060056, Speaker = "Me", Text = "Your Highness!", }, [10060057] = { ID = 10060057, Text = "I tried to chase after her, but the crowd that surged up at once blocked my way.", }, [10060058] = { ID = 10060058, Speaker = "Refugee B", Text = "Don’t let her get away!", }, [10060059] = { ID = 10060059, Speaker = "Me", Text = "Everyone, move aside!", }, [10060060] = { ID = 10060060, Text = "The crowd flinched at my momentum and hesitantly opened a gap, but Glassia was already nowhere to be seen.", }, [10060061] = { ID = 10060061, Text = "The leader walked up to me, his face dark with rage.", }, [10060062] = { ID = 10060062, Speaker = "Chief", Text = "The only source of water on this planet has just been destroyed.", }, [10060063] = { ID = 10060063, Speaker = "Me", Text = "Clearly, she warned you.", }, [10060064] = { ID = 10060064, Speaker = "Chief", Text = "You believe her?", }, [10060067] = { ID = 10060067, Speaker = "Me", Text = "So I’m an accomplice of the dragon tribe, is that it?", }, [10060068] = { ID = 10060068, Speaker = "Chief", Text = "Outsiders, you’d better be careful!", }, [10060069] = { ID = 10060069, Text = "The leader threw out those words, turned and left, leaving behind a scene of devastation and a crowd filled with despair.", }, [10060070] = { ID = 10060070, Speaker = "Key", Text = "...I’ve got a bad feeling about this.", }, [10060071] = { ID = 10060071, Text = "I looked in the direction where Glassia had disappeared, then glanced at the devastated water source. After a moment of silence, I turned and called out to Key.", }, [10060072] = { ID = 10060072, Speaker = "Me", Text = "Key.", }, [10060073] = { ID = 10060073, Speaker = "Key", Text = "...What.", }, [10060074] = { ID = 10060074, Speaker = "Me", Text = "I have something I want to ask you.", }, [10060075] = { ID = 10060075, Text = "The two walked side by side toward the edge of the settlement, their figures gradually disappearing into the distance.", }, [10060076] = { ID = 10060076, Text = "On the other side, Ishna wore a grave expression and quietly turned to head down another alley.", }, [10060077] = { ID = 10060077, Speaker = "Ishna", Text = "That word \"outsider\" from the leader sent a chill through her...", }, [10060078] = { ID = 10060078, Speaker = "Ishna", Text = "Was he planning to do something?", }, [10060079] = { ID = 10060079, Text = "Ishna hurried away, not telling anyone what she planned to do next.", }, [10060080] = { ID = 10060080, Text = "(Scene transition)", }, [10060082] = { ID = 10060082, Text = "Outside the old castle, the dust had just settled, and the sky was tinged with an eerie orange-red.", }, [10060083] = { ID = 10060083, Text = "A figure stepped lightly and fleetingly across the collapsed stone wall and walked straight into the courtyard.", }, [10060084] = { ID = 10060084, Speaker = "Cyaechosis", Text = "Heeheeheehee... My lord, this old castle of yours really has... a rather \"decadent\" charm to it.", }, [10060086] = { ID = 10060086, Text = "of Glassia's back as she fled back to the old castle in embarrassment, covered head to toe in dust and the marks of being cursed at.", }, [10060087] = { ID = 10060087, Text = "She covered her mouth, her smile deepening a little, but she did not say it outright, only waited quietly for Glassia to turn around.", }, [10060088] = { ID = 10060088, Text = "Glassia heard the commotion and whirled around.", }, [10060089] = { ID = 10060089, Text = "She quickly wiped away the traces of embarrassment on her face and resumed her usual air of condescension.", }, [10060090] = { ID = 10060090, Speaker = "Glassia", Text = "Bound One... how bold of you to barge into my residence uninvited.", }, [10060091] = { ID = 10060091, Speaker = "Cyaechosis", Text = "How would your subordinate dare come uninvited? I came under orders.", }, [10060092] = { ID = 10060092, Speaker = "Cyaechosis", Text = "Didn’t you personally report earlier that you had caught that immortal insect? Your subordinate has been ordered to take the person away.", }, [10060093] = { ID = 10060093, Speaker = "Glassia", Text = "...The person isn't here.", }, [10060094] = { ID = 10060094, Speaker = "Cyaechosis", Text = "Oh? Not here?", }, [10060095] = { ID = 10060095, Speaker = "Cyaechosis", Text = "How does the prey you personally reported suddenly vanish in the blink of an eye?", }, [10060096] = { ID = 10060096, Speaker = "Glassia", Text = "I have no obligation to explain my whereabouts to you.", }, [10060097] = { ID = 10060097, Speaker = "Cyaechosis", Text = "Your subordinate would not dare ask too much. I am only curious—my lord seems especially... busy today.", }, [10060098] = { ID = 10060098, Text = "Her gaze brushed ever so lightly over the dust still lingering on Glassia’s shoulder, then drifted away as if nothing had happened.", }, [10060099] = { ID = 10060099, Speaker = "Cyaechosis", Text = "When I passed the water source just now, I thought I saw a group of humans throwing stones at my lord?", }, [10060100] = { ID = 10060100, Speaker = "Cyaechosis", Text = "Heehee, it must have been my eyes playing tricks. How could a noble lady of your stature possibly be treated like that by mere mortals?", }, [10060101] = { ID = 10060101, Text = "A faint tremor passed through Glassia’s fingertips, but she showed nothing on her face and kept up her condescending expression.", }, [10060102] = { ID = 10060102, Speaker = "Glassia", Text = "Your eyes really should be seen by a doctor.", }, [10060103] = { ID = 10060103, Speaker = "Cyaechosis", Text = "Is that so? Then I have indeed been rude.", }, [10060104] = { ID = 10060104, Speaker = "Cyaechosis", Text = "Still, rest assured, my lord—your subordinate has always been very tight-lipped. I will never say a word about what I saw today.", }, [10060105] = { ID = 10060105, Text = "Though outwardly obedient, her tone carried a faint, almost imperceptible trace of smugness.", }, [10060106] = { ID = 10060106, Speaker = "Glassia", Text = "...What exactly are you trying to say?", }, [10060107] = { ID = 10060107, Speaker = "Cyaechosis", Text = "Your subordinate isn't trying to say anything. I’m just a humble servant carrying out orders; how could I dare have any thoughts about my lord?", }, [10060108] = { ID = 10060108, Text = "After Cyaechosis finished speaking, she let out another string of soft laughter, the sound carrying an unpleasant aftertaste.", }, [10060109] = { ID = 10060109, Speaker = "Glassia", Text = "Since the person isn't here, you should go back first.", }, [10060110] = { ID = 10060110, Speaker = "Cyaechosis", Text = "Then how am I supposed to report back to my superiors? I can't possibly return empty-handed.", }, [10060111] = { ID = 10060111, Speaker = "Glassia", Text = "Tell them the prey is already in hand—only a little more time is needed to close the net.", }, [10060112] = { ID = 10060112, Speaker = "Cyaechosis", Text = "... My lord, that was quite a confident thing to say.", }, [10060113] = { ID = 10060113, Text = "Her gaze swept over the traces of dust on Glassia's body once again, and the mockery in her smile was almost impossible to contain.", }, [10060114] = { ID = 10060114, Speaker = "Cyaechosis", Text = "After all, even a few unarmed mortals were something my lord could... handle so \"brilliantly.\"", }, [10060115] = { ID = 10060115, Text = "A flash of killing intent crossed Glassia's eyes, and she slapped her hard across the face.", }, [10060116] = { ID = 10060116, Text = "The crisp sound rang especially loud in the empty courtyard.", }, [10060117] = { ID = 10060117, Text = "Cyaechosis clutched her cheek, and a deep look of shock and malice flashed across her face.", }, [10060118] = { ID = 10060118, Speaker = "Cyaechosis", Text = "...My lord, there is no need for this.", }, [10060119] = { ID = 10060119, Speaker = "Glassia", Text = "You should learn to keep your mouth clean.", }, [10060120] = { ID = 10060120, Text = "Cyaechosis lowered her head, and a smile climbed back onto her face, yet no matter how it looked, it was laced with something sinister.", }, [10060121] = { ID = 10060121, Speaker = "Cyaechosis", Text = "This subordinate knows her mistake. I spoke out of turn; please forgive me, my lord.", }, [10060122] = { ID = 10060122, Speaker = "Cyaechosis", Text = "Then this subordinate will take her leave first and await my lord's good news.", }, [10060123] = { ID = 10060123, Text = "She bowed respectfully, her posture obedient, but when she turned away, the smile at the corner of her lips had not faded in the slightest.", }, [10060124] = { ID = 10060124, Text = "Cyaechosis's figure gradually disappeared into the dusty horizon of the wasteland.", }, [10060125] = { ID = 10060125, Text = "Only Glassia remained in the courtyard, and the posture she had been maintaining finally relaxed at this moment.", }, [10060126] = { ID = 10060126, Speaker = "Glassia", Text = "...Damn thing.", }, [10060127] = { ID = 10060127, Text = "She slowly unclenched her tightly held fist and lowered her head to look at the wound on her wrist that had yet to heal.", }, [10060128] = { ID = 10060128, Speaker = "Glassia", Text = "...Just now.", }, [10060129] = { ID = 10060129, Text = "She raised her hand, took the short sword Silent Repose from her waist, and stared at the bloodstains on the blade.", }, [10060130] = { ID = 10060130, Speaker = "Glassia", Text = "The wound was actually this deep...", }, [10060131] = { ID = 10060131, Text = "Her expression gradually grew grave, as if she had realized that something was wrong.", }, [10060132] = { ID = 10060132, Speaker = "Glassia", Text = "Silent Repose was a relic left by her father. It was... a sword forged by humans.", }, [10060133] = { ID = 10060133, Speaker = "Glassia", Text = "The scales and flesh of the dragonkin are very tough; ordinary weapons can only inflict minor wounds...", }, [10060134] = { ID = 10060134, Speaker = "Glassia", Text = "Then why...", }, [10060135] = { ID = 10060135, Text = "Glassia gripped the short sword tightly, her knuckles turning white, and for the first time a kind of bewildered fear appeared in her eyes.", }, [10060136] = { ID = 10060136, Text = "(Scene transition)", }, [10060137] = { ID = 10060137, Text = "(Scene transition)", }, [10060138] = { ID = 10060138, Text = "At the edge of the settlement, behind a half-collapsed earthen wall. No one passed by, and only the sound of wind and sand scraping against the corner of the wall remained.", }, [10060139] = { ID = 10060139, Speaker = "Me", Text = "So have you ever chopped anything with Silence?", }, [10060140] = { ID = 10060140, Speaker = "Key", Text = "I’m a gunner, not a swordsman!", }, [10060141] = { ID = 10060141, Speaker = "Me", Text = "Then have you ever thought about why Glassia used Silence to cut her own wrist, and why the blood flowed just like a Normal person’s?", }, [10060142] = { ID = 10060142, Speaker = "Me", Text = "Ordinary weapons can’t deal them severe DMG.", }, [10060143] = { ID = 10060143, Text = "Key’s expression gradually shifted from anger to solemnity, his mouth hanging open, yet no words would come out.", }, [10060144] = { ID = 10060144, Speaker = "Key", Text = "I really hadn’t thought of that just now...", }, [10060145] = { ID = 10060145, Speaker = "Me", Text = "I once saw the dragon clan on another planet,", }, [10060146] = { ID = 10060146, Speaker = "Me", Text = "and there’s only one material that can truly harm them.", }, [10060147] = { ID = 10060147, Speaker = "Me", Text = "Their own bones—dragon bone!", }, [10060148] = { ID = 10060148, Speaker = "Key", Text = "...You’re saying my ancestor forged this pair of swords out of dragon bones?", }, [10060149] = { ID = 10060149, Speaker = "Me", Text = "In the early days of the human-dragon war, dragon remains must have been left on the battlefield. Your ancestor was the best swordsmith of the time.", }, [10060150] = { ID = 10060150, Speaker = "Key", Text = "I’d always thought... it was just a sword that was especially sharp because my ancestor was skilled.", }, [10060151] = { ID = 10060151, Speaker = "Me", Text = "Besides, humans can’t beat the dragon clan head-on, and even with dragon-bone swords, the same goes. There’s no chance at all to get close enough to swing a sword.", }, [10060152] = { ID = 10060152, Speaker = "Me", Text = "Then why forge them in the first place?", }, [10060153] = { ID = 10060153, Text = "Key fell silent for a long time, then slammed a fist hard onto the tabletop.", }, [10060154] = { ID = 10060154, Speaker = "Key", Text = "Assassination—only by resorting to underhanded methods would there be a chance to kill a dragon elder.", }, [10060155] = { ID = 10060155, Speaker = "Me", Text = "Do you know who carried out this plan?", }, [10060156] = { ID = 10060156, Speaker = "Key", Text = "My father once said,", }, [10060157] = { ID = 10060157, Speaker = "Key", Text = "the one who carried out that mission was my ancestor’s Friends who grew up with him since childhood.", }, [10060158] = { ID = 10060158, Speaker = "Key", Text = "Before his death, my ancestor kept repeating one sentence:", }, [10060159] = { ID = 10060159, Speaker = "Key", Text = "\"If I hadn’t forged that pair of swords, he wouldn’t have died.\"", }, [10060160] = { ID = 10060160, Speaker = "Me", Text = "I’m going to ask you one more thing.", }, [10060161] = { ID = 10060161, Speaker = "Me", Text = "Your ancestor’s Friends was chosen to assassinate a dragon elder.", }, [10060162] = { ID = 10060162, Speaker = "Me", Text = "And the dragon-bone sword was a weapon forged by humans for assassination, yet in the end it ended up in Glassia’s father’s hands.", }, [10060163] = { ID = 10060163, Speaker = "Me", Text = "What does that mean?", }, [10060164] = { ID = 10060164, Speaker = "Me", Text = "What if they were the same person?", }, [10060165] = { ID = 10060165, Text = "Key’s expression changed little by little.", }, [10060166] = { ID = 10060166, Speaker = "Key", Text = "Wait... Glassia is of the dragon clan. Her father was also of the dragon clan...", }, [10060167] = { ID = 10060167, Speaker = "Key", Text = "No. If her father was the ancestor’s Friends, and the ancestor was human...", }, [10060168] = { ID = 10060168, Speaker = "Key", Text = "Her father was human?", }, [10060169] = { ID = 10060169, Speaker = "Me", Text = "A human was with the dragon clan and had Glassia.", }, [10060170] = { ID = 10060170, Speaker = "Me", Text = "Then the human faction handed the Dragon Bone Sword to him and told him to kill the people of the one he loved.", }, [10060171] = { ID = 10060171, Text = "Key found it unbelievable.", }, [10060172] = { ID = 10060172, Speaker = "Key", Text = "You can infer all that from a sword?", }, [10060173] = { ID = 10060173, Speaker = "Me", Text = "That would explain why Glassia helped you humans protect the water source, wouldn’t it?", }, [10060174] = { ID = 10060174, Speaker = "Me", Text = "She must have inherited her parents’ will.", }, [10060175] = { ID = 10060175, Speaker = "Me", Text = "I guess her father’s end was...", }, [10060176] = { ID = 10060176, Speaker = "Key", Text = "He succeeded in the assassination, or else the dragon clan wouldn’t have been wiped out by humans.", }, [10060177] = { ID = 10060177, Speaker = "Me", Text = "No, I think he failed. I don’t think he even made a move.", }, [10060178] = { ID = 10060178, Speaker = "Me", Text = "Otherwise Glassia’s father would have been hailed as a hero of the entire planet!", }, [10060179] = { ID = 10060179, Speaker = "Me", Text = "But clearly none of you know who he is.", }, [10060180] = { ID = 10060180, Speaker = "Key", Text = "What the ancestor meant by \"If I hadn’t forged that pair of swords\"...", }, [10060181] = { ID = 10060181, Speaker = "Key", Text = "He wasn’t talking about Friends dying on the battlefield.", }, [10060182] = { ID = 10060182, Speaker = "Key", Text = "It was...", }, [10060183] = { ID = 10060183, Speaker = "Me", Text = "Your ancestor’s regret was because he felt that, \"for the greater good,\" he had pushed Friends into a dead end.", }, [10060184] = { ID = 10060184, Speaker = "Key", Text = "No wonder my old man’s old man kept telling me to mind my own business...", }, [10060185] = { ID = 10060185, Speaker = "Key", Text = "Just be a lone wolf!", }, [10060186] = { ID = 10060186, Speaker = "Me", Text = "But you took water tickets and handed them out to refugees, and even stood up for the mechanical citizens...", }, [10060187] = { ID = 10060187, Speaker = "Key", Text = "That’s different. I’m happy, I want to do it, and it has nothing to do with some greater good!", }, [10060188] = { ID = 10060188, Speaker = "Me", Text = "Wasn’t Glassia the same?", }, [10060189] = { ID = 10060189, Speaker = "Me", Text = "To guard humanity's only water source must surely mean drinking one's fill oneself,", }, [10060190] = { ID = 10060190, Speaker = "Me", Text = "it's definitely not for humanity's sake, right?", }, [10060191] = { ID = 10060191, Text = "Key gave no direct response.", }, [10060192] = { ID = 10060192, Speaker = "Key", Text = "You're making my head all messed up!", }, [10060193] = { ID = 10060193, Speaker = "Key", Text = "I'm warning you, if you're scheming something, you'd better not use me as your pawn.", }, [10060194] = { ID = 10060194, Speaker = "Me", Text = "I won't.", }, [10060195] = { ID = 10060195, Speaker = "Key", Text = "You'd better not.", }, [10060196] = { ID = 10060196, Speaker = "Me", Text = "I just want to remind you", }, [10060197] = { ID = 10060197, Speaker = "Me", Text = "that the fate of this planet is in your own hands.", }, [10060198] = { ID = 10060198, Text = "Key did not continue speaking. He looked toward the ancient castle, his gaze calm.", }, [10060199] = { ID = 10060199, Text = "(Scene transition)", }, [10060200] = { ID = 10060200, Text = "(Scene transition)", }, [10060201] = { ID = 10060201, Text = "The bar in the settlement had its doors wide open, but inside it was empty.", }, [10060202] = { ID = 10060202, Text = "The chairs were scattered askew, the wine glasses on the table had not yet been cleared away, and several had been knocked over, the amber liquid spreading across the floor.", }, [10060203] = { ID = 10060203, Speaker = "Ishna", Text = "...Why is there not a single person here?", }, [10060204] = { ID = 10060204, Text = "Ishna pushed open the door behind the counter; the storage room was empty as well.", }, [10060205] = { ID = 10060205, Speaker = "Ishna", Text = "At this hour, shouldn't it usually be packed with people here...", }, [10060206] = { ID = 10060206, Text = "She walked back to the entrance and looked down to see countless footprints on the ground, all converging in the same direction.", }, [10060207] = { ID = 10060207, Speaker = "Ishna", Text = "Did everyone head to the square?", }, [10060208] = { ID = 10060208, Text = "A deeply unsettling premonition rose in her heart. She quickened her pace and ran along the trail of footprints.", }, [10060209] = { ID = 10060209, }, [10060210] = { ID = 10060210, }, [10060211] = { ID = 10060211, Text = "In the square, there was a dense mass of heads; all the residents and refugees were packed together here, their faces showing a fanatical, twisted excitement.", }, [10060212] = { ID = 10060212, Text = "At the center of the square, several mechanical citizens were bound to wooden posts with chains, already bearing obvious signs of having been beaten.", }, [10060213] = { ID = 10060213, Text = "The chief stood on the platform, hands clasped behind his back, looking down from above at the bound mechanical citizens.", }, [10060214] = { ID = 10060214, Speaker = "Boss", Text = "Everyone! The water source is ruined, the grain is nearly gone. Whose fault is all this?", }, [10060215] = { ID = 10060215, Speaker = "Crowd", Text = "The dragon clan! Outsiders!", }, [10060216] = { ID = 10060216, Speaker = "Boss", Text = "The dragon clan is hiding in the ancient castle; we can't do anything to her.", }, [10060219] = { ID = 10060219, Speaker = "Refugee A", Text = "We’re already short on water, and now we have to share it with a bunch of tin cans!", }, [10060220] = { ID = 10060220, Text = "Ishna squeezed to the edge of the crowd and caught sight of the scene in the center of the square. It was like being struck by lightning.", }, [10060221] = { ID = 10060221, Speaker = "Ishna", Text = "N-no way...", }, [10060222] = { ID = 10060222, Text = "The leader slowly walked up to the bound mechanical citizens, crouched down, and spoke in a tone so calm it was almost cold.", }, [10060223] = { ID = 10060223, Speaker = "Boss", Text = "Machine, do you have any last words?", }, [10060224] = { ID = 10060224, Speaker = "Mechanical Refugee", Text = "...I want to go back.", }, [10060225] = { ID = 10060225, Speaker = "Boss", Text = "Back where?", }, [10060226] = { ID = 10060226, Speaker = "Mechanical Refugee", Text = "Back to the Steam Planet... That’s where I belong...", }, [10060227] = { ID = 10060227, Speaker = "Mechanical Refugee", Text = "I don’t want to stay here... please... let me go home...", }, [10060228] = { ID = 10060228, Text = "For a moment, the square fell silent, then was swallowed by an even louder uproar.", }, [10060229] = { ID = 10060229, Text = "Tears instantly welled up in Ishna’s eyes. Without hesitation, she rushed straight out from the crowd.", }, [10060230] = { ID = 10060230, Speaker = "Ishna", Text = "Stop!!!", }, [10060231] = { ID = 10060231, Text = "She shoved past several people blocking her way and staggered up to the mechanical citizens, spreading her arms wide to shield them.", }, [10060232] = { ID = 10060232, Speaker = "Ishna", Text = "They’re not trash! They’re people! They feel pain and fear just like you do!", }, [10060233] = { ID = 10060233, Speaker = "Boss", Text = "You again.", }, [10060234] = { ID = 10060234, Speaker = "Ishna", Text = "You promised me! You said you would treat them well!", }, [10060235] = { ID = 10060235, Speaker = "Boss", Text = "That was when the water supply was still here. Now that the water’s gone, the promise is gone too.", }, [10060236] = { ID = 10060236, Speaker = "Ishna", Text = "You...!", }, [10060237] = { ID = 10060237, Speaker = "Boss", Text = "Pull her away.", }, [10060238] = { ID = 10060238, Text = "Several people rushed up to drag Ishna away, but she clung desperately to the wooden post binding the mechanical citizens, until even her fingernails broke off.", }, [10060239] = { ID = 10060239, Speaker = "Ishna", Text = "I’m not leaving! If you’re going to kill them, kill me first!", }, [10060240] = { ID = 10060240, Speaker = "Refugee A", Text = "You crazy woman, what right does some outsider like you have to interfere in our business!", }, [10060242] = { ID = 10060242, Text = "Someone pushed Ishna from behind. She fell hard to the ground, hitting her temple against a stone and drawing blood.", }, [10060243] = { ID = 10060243, Speaker = "Ishna", Text = "Ah—!", }, [10060245] = { ID = 10060245, Text = "Ishna was lying on the ground, looking up at the leader. Tears mixed with blood smeared her face, but she refused to move aside no matter what.", }, [10060246] = { ID = 10060246, Speaker = "Ishna", Text = "Even if... even if I’m the only one who cares... I still won’t move...", }, [10060247] = { ID = 10060247, Speaker = "Boss", Text = "Carry out the execution.", }, [10060248] = { ID = 10060248, Text = "Just as the executioner raised his weapon,", }, [10060249] = { ID = 10060249, Text = "a bullet whistled in from afar, striking the chain binding the mechanical citizen with pinpoint accuracy. The iron chain snapped on the spot.", }, [10060250] = { ID = 10060250, Text = "Everyone turned around.", }, [10060251] = { ID = 10060251, Text = "Key stood at the entrance to the square, smoke still rising from her gun, while I stood beside her, expressionless.", }, [10060252] = { ID = 10060252, Speaker = "Key", Text = "You bunch of people bullying the weak—have you no shame?", }, [10060253] = { ID = 10060253, Speaker = "Boss", Text = "Key, this has nothing to do with you.", }, [10060254] = { ID = 10060254, Speaker = "Key", Text = "I can’t stand it!", }, [10060255] = { ID = 10060255, Text = "Key picked up her rifle and fired several shots in rapid succession. The bullets swept precisely across the ground at the executioner’s feet,", }, [10060256] = { ID = 10060256, Text = "kicking up a row of dust. No one was hurt, but it made everyone reel back several steps in fear.", }, [10060257] = { ID = 10060257, Speaker = "Key", Text = "My gun never gives a second warning. If you understand, then get lost!", }, [10060258] = { ID = 10060258, Text = "The executioner dropped his weapon and fled into the crowd.", }, [10060259] = { ID = 10060259, Text = "I hurried over to Ishna and helped her up.", }, [10060260] = { ID = 10060260, Speaker = "Me", Text = "Senpai, are you all right?", }, [10060261] = { ID = 10060261, Speaker = "Ishna", Text = "I’m fine... What about them? What about the mechanical citizens?", }, [10060262] = { ID = 10060262, Speaker = "Me", Text = "The chain is broken. Don’t move yet.", }, [10060263] = { ID = 10060263, Text = "I stood up and looked around at everyone in the square. The crowd’s fervor had been temporarily suppressed by Key’s gunfire, but the anger and despair in their eyes had not yet faded.", }, [10060264] = { ID = 10060264, Speaker = "Boss", Text = "Outsider, what do you think you’re doing now? Last time you came up with that idea, we lost even our last source of water.", }, [10060265] = { ID = 10060265, Speaker = "Boss", Text = "What right do you have to stand here and speak now?", }, [10060266] = { ID = 10060266, Speaker = "Me", Text = "I have a way to make sure everyone has clean water to drink.", }, [10060267] = { ID = 10060267, Text = "The square fell silent for a moment.", }, [10060268] = { ID = 10060268, Speaker = "Boss", Text = "More empty words from you?", }, [10060269] = { ID = 10060269, Speaker = "Me", Text = "You all saw it with your own eyes—the blood of the dragon race can purify cursed water sources.", }, [10060270] = { ID = 10060270, Speaker = "Refugee A", Text = "So what if we saw it? The dragon girl isn’t going to help us!", }, [10060271] = { ID = 10060271, Speaker = "Me", Text = "That’s why I said... seize her.", }, [10060272] = { ID = 10060272, Text = "The crowd began to stir.", }, [10060273] = { ID = 10060273, Speaker = "Me", Text = "Glassia is hiding in the old castle right now. As long as we capture her and use her blood to continuously purify the water source, the curse on this planet can be suppressed.", }, [10060274] = { ID = 10060274, Speaker = "Refugee B", Text = "She’s one of the dragon race! How are we supposed to capture her?", }, [10060275] = { ID = 10060275, Speaker = "Me", Text = "There’s only one person who can do this.", }, [10060276] = { ID = 10060276, Text = "I turned and looked at Key. Everyone’s gaze followed, landing all at once on Key.", }, [10060277] = { ID = 10060277, Speaker = "Key", Text = "...What the hell are you all staring at me for?", }, [10060278] = { ID = 10060278, Speaker = "Me", Text = "You’re the strongest gunner on this planet.", }, [10060279] = { ID = 10060279, Text = "And you’ve already developed bullets that can kill members of the dragon race!", }, [10060280] = { ID = 10060280, Speaker = "Key", Text = "Wait, wait, wait—when the hell did I develop those???", }, [10060281] = { ID = 10060281, Speaker = "Refugee A", Text = "Key! Haven’t you always wanted to face her in a showdown!", }, [10060282] = { ID = 10060282, Speaker = "Refugee B", Text = "Now’s the time for you to step up for everyone!", }, [10060283] = { ID = 10060283, Text = "The crowd’s looks shifted from despair to anticipation, waves of scorching gazes pressing down on Key.", }, [10060284] = { ID = 10060284, Speaker = "Key", Text = "...", }, [10060285] = { ID = 10060285, Speaker = "Boss", Text = "Miss Key.", }, [10060286] = { ID = 10060286, Speaker = "Boss", Text = "I know that you and this outsider both care deeply about those mechanical citizens.", }, [10060287] = { ID = 10060287, Speaker = "Key", Text = "...What are you trying to say?", }, [10060288] = { ID = 10060288, Speaker = "Boss", Text = "It’s simple. You deal with the dragon girl, and I can let bygones be bygones about the mechanical citizens.", }, [10060289] = { ID = 10060289, Speaker = "Boss", Text = "If you can’t do it, then...", }, [10060290] = { ID = 10060290, Speaker = "Boss", Text = "Everyone has no water to drink and is going to die. Someone has to die first, don’t they?", }, [10060291] = { ID = 10060291, Speaker = "Boss", Text = "Who do you think the public will target first?", }, [10060292] = { ID = 10060292, Text = "His gaze flicked toward the several trembling mechanical citizens in Ishna’s arms—his meaning couldn't have been clearer.", }, [10060293] = { ID = 10060293, Speaker = "Ishna", Text = "That’s a threat!", }, [10060294] = { ID = 10060294, Speaker = "Boss", Text = "I’m only stating the facts.", }, [10060295] = { ID = 10060295, Text = "Key stared at the leader, then glanced at the mechanical citizen shielded behind Ishna, before looking back at me.", }, [10060296] = { ID = 10060296, Text = "I didn’t show any expression, nor did I answer on her behalf.", }, [10060297] = { ID = 10060297, Speaker = "Key", Text = "Don’t force me!", }, [10060298] = { ID = 10060298, Text = "She turned around and walked out of the square without looking back.", }, [10060299] = { ID = 10060299, Text = "The crowd exchanged glances, and the leader’s expression darkened.", }, [10060300] = { ID = 10060300, Text = "I watched Key’s departing back, a barely noticeable emotion flashing in my eyes, as if it had been expected, yet also like a hint of apology.", }, [10060301] = { ID = 10060301, Speaker = "Ishna", Text = "Kouhai... were you serious about what you just said?", }, [10060302] = { ID = 10060302, Speaker = "Me", Text = "...", }, [10060303] = { ID = 10060303, Speaker = "Ishna", Text = "Do you really want Key to go catch Glassia?", }, [10060304] = { ID = 10060304, Speaker = "Me", Text = "Senpai, take the mechanical citizen and leave here first.", }, [10060305] = { ID = 10060305, Speaker = "Ishna", Text = "You didn’t answer my question.", }, [10060306] = { ID = 10060306, Speaker = "Me", Text = "I’ll handle it.", }, [10060307] = { ID = 10060307, Speaker = "Ishna", Text = "...I trust you!", }, [10060308] = { ID = 10060308, Text = "Ishna led the mechanical citizen out of the square, limping as the blood on her forehead continued to flow.", }, [10060309] = { ID = 10060309, Text = "I stood alone where I was, watching the direction in which Key had disappeared, then glanced once more toward the ancient castle.", }, [10060310] = { ID = 10060310, Text = "Two women, two directions, and he was caught in the middle.", }, [10060311] = { ID = 10060311, Text = "(Scene transition)", }, [10060312] = { ID = 10060312, Text = "(Scene transition)", }, [10060313] = { ID = 10060313, Text = "At the edge of the settlement, behind an abandoned building. Key kicked open the wooden door and walked straight toward me.", }, [10060314] = { ID = 10060314, Text = "A row of dark gun barrels was pressed against my forehead, so close I could even see the rifling clearly.", }, [10060315] = { ID = 10060315, Speaker = "Key", Text = "You’re at it again.", }, [10060316] = { ID = 10060316, Speaker = "Key", Text = "I warned you last time, don’t treat me like a pawn.", }, [10060317] = { ID = 10060317, Speaker = "Key", Text = "And then you turned around and, in the square, in front of everyone, put me on the spot!", }, [10060318] = { ID = 10060318, Speaker = "Me", Text = "Did I name you?", }, [10060319] = { ID = 10060319, Speaker = "Key", Text = "You looked at me and said, 'Only one person can do it.' Everyone there understood, and you’re still pretending!", }, [10060320] = { ID = 10060320, Speaker = "Me", Text = "Then did you agree to it?", }, [10060321] = { ID = 10060321, Speaker = "Key", Text = "...I didn’t agree.", }, [10060322] = { ID = 10060322, Speaker = "Me", Text = "Right, you didn't agree. Because you had a choice.", }, [10060323] = { ID = 10060323, Speaker = "Me", Text = "I put the options in front of you, but I didn't make the decision for you.", }, [10060324] = { ID = 10060324, Speaker = "Key", Text = "Your mouth is more punchable than your fists.", }, [10060325] = { ID = 10060325, Speaker = "Me", Text = "Thanks for the compliment. Come with me, there's something I want to show you.", }, [10060326] = { ID = 10060326, Speaker = "Key", Text = "I don't want to see it.", }, [10060327] = { ID = 10060327, Speaker = "Me", Text = "You will want to.", }, [10060328] = { ID = 10060328, Text = "I didn't say anything else and turned to leave. Key cursed under his breath, but still followed after me.", }, [10060329] = { ID = 10060329, }, [10060330] = { ID = 10060330, }, [10060331] = { ID = 10060331, Text = "Inside the abandoned building, in front of the ancient forge, Daelia was squatting on the ground, wiping the grease off her hands, looking utterly pleased with herself.", }, [10060332] = { ID = 10060332, Text = "The furnace had already been reassembled, and its mouth glowed with a dim red afterheat, like a beast that had just awakened.", }, [10060333] = { ID = 10060333, Speaker = "Daelia", Text = "Done! Perfect! I even optimized the exhaust structure!", }, [10060334] = { ID = 10060334, Speaker = "Me", Text = "Good work.", }, [10060335] = { ID = 10060335, Speaker = "Daelia", Text = "What do you mean, good work! The structure of this furnace is fascinating. It uses at least three heat-conduction mechanisms I've never seen before!", }, [10060336] = { ID = 10060336, Speaker = "Daelia", Text = "While fixing it, I almost couldn't bear to put it back together. I wanted to take a piece apart and bring it back to the ship to study...", }, [10060337] = { ID = 10060337, Speaker = "Key", Text = "Wait.", }, [10060338] = { ID = 10060338, Speaker = "Key", Text = "This furnace... you fixed it?", }, [10060339] = { ID = 10060339, Speaker = "Daelia", Text = "Yeah, why?", }, [10060340] = { ID = 10060340, Speaker = "Key", Text = "I searched the entire planet—blacksmiths, craftsmen, mechanics—none of them knew how to fix this furnace!", }, [10060341] = { ID = 10060341, Speaker = "Key", Text = "This thing's been broken for decades, and you finished it in a few days?", }, [10060342] = { ID = 10060342, Speaker = "Daelia", Text = "Mmh... maybe because I can understand how it's built?", }, [10060343] = { ID = 10060343, Speaker = "Key", Text = "You're way too awesome!", }, [10060344] = { ID = 10060344, Speaker = "Daelia", Text = "Heh heh, getting praised that directly feels pretty damn good.", }, [10060345] = { ID = 10060345, Speaker = "Me", Text = "Key, you know what this furnace can be used for, right?", }, [10060346] = { ID = 10060346, Text = "Key looked at the furnace's dim red afterglow, and his expression gradually grew serious.", }, [10060347] = { ID = 10060347, Speaker = "Key", Text = "...I do.", }, [10060348] = { ID = 10060348, Speaker = "Key", Text = "This is the furnace our ancestors used to forge the twin swords back then.", }, [10060349] = { ID = 10060349, Speaker = "Key", Text = "With this furnace, as long as you have the materials, you can forge dragon-slaying weapons like the twin swords...", }, [10060350] = { ID = 10060350, Speaker = "Me", Text = "You don’t need to forge swords. You only need to forge bullets.", }, [10060351] = { ID = 10060351, Speaker = "Key", Text = "Bullets...", }, [10060352] = { ID = 10060352, Speaker = "Me", Text = "Dragonbone bullets. Load them into your gun, and you’ll have a weapon that can truly wound dragons.", }, [10060353] = { ID = 10060353, Text = "Key stood in silence for a long while, staring at the furnace.", }, [10060354] = { ID = 10060354, Speaker = "Key", Text = "...What about the dragonbone?", }, [10060355] = { ID = 10060355, Speaker = "Me", Text = "I’ll find it.", }, [10060356] = { ID = 10060356, Speaker = "Key", Text = "Where are you going to find it? The only dragon left on this planet is that woman. You can’t seriously be planning to rip the bones out of her, can you?", }, [10060357] = { ID = 10060357, Speaker = "Me", Text = "There may be only one living dragon left. But there are more dead dragons than one.", }, [10060358] = { ID = 10060358, Speaker = "Key", Text = "...You mean.", }, [10060359] = { ID = 10060359, Speaker = "Me", Text = "During the war between humans and dragons, the dragon race was nearly wiped out. There must be a dragon cemetery on this planet.", }, [10060360] = { ID = 10060360, Speaker = "Key", Text = "You’re going to dig up the dragons’ graves?", }, [10060361] = { ID = 10060361, Speaker = "Me", Text = "Don’t put it so harshly. I’m borrowing them!", }, [10060362] = { ID = 10060362, Speaker = "Me", Text = "You know where the dragon cemetery is, right?", }, [10060363] = { ID = 10060363, Speaker = "Key", Text = "...Tch.", }, [10060364] = { ID = 10060364, }, [10060365] = { ID = 10060365, }, [10060366] = { ID = 10060366, Text = "Deep in the wasteland, a cluster of stone markers half-buried by wind and sand. The dragon cemetery was far simpler than I had imagined, with no ornamentation,", }, [10060367] = { ID = 10060367, Text = "only rough stone slabs, each engraved with incomprehensible dragon script.", }, [10060368] = { ID = 10060368, Text = "I stood alone before the gravestones, lowering my head slightly.", }, [10060369] = { ID = 10060369, Speaker = "Me", Text = "Sorry for the disturbance.", }, [10060370] = { ID = 10060370, Speaker = "Me", Text = "I know this is disrespectful to you. But the last living member of your race needs these things right now.", }, [10060371] = { ID = 10060371, Speaker = "Me", Text = "I’ll borrow your bones for a bit. Once this is done... sorry, but you won’t get anything out of it either.", }, [10060374] = { ID = 10060374, Speaker = "Cyaechosis", Text = "Heeheeheehee... digging up someone’s grave, and apologizing first—you’re quite polite, aren’t you?", }, [10060375] = { ID = 10060375, Text = "My hand froze, and I slowly stood up.", }, [10060376] = { ID = 10060376, Text = "Cyaechosis had somehow already been leaning against a nearby stone monument, arms crossed, watching him with great interest.", }, [10060377] = { ID = 10060377, Speaker = "Me", Text = "...Who are you?", }, [10060379] = { ID = 10060379, Speaker = "Cyaechosis", Text = "What a horrible way to put it. Hehe, now I can take you back and report in!", }, [10060380] = { ID = 10060380, Speaker = "Me", Text = "You’re taking me away?", }, [10060381] = { ID = 10060381, Speaker = "Cyaechosis", Text = "Bring the insect that refuses to die before our master.", }, [10060382] = { ID = 10060382, Speaker = "Cyaechosis", Text = "But...", }, [10060383] = { ID = 10060383, Text = "Cyaechosis stepped forward, and a thick, suggestive atmosphere began to fill the air, as if nectar were dissolving into the mist.", }, [10060384] = { ID = 10060384, Speaker = "Cyaechosis", Text = "Before I take you back, though, I’m rather curious... What exactly is so special about this man that has our master so preoccupied?", }, [10060385] = { ID = 10060385, Speaker = "Me", Text = "...This scent on you.", }, [10060386] = { ID = 10060386, Speaker = "Cyaechosis", Text = "Do you like it? It’s one of my little talents. Any male creature, as long as they come near my subordinates...", }, [10060387] = { ID = 10060387, Speaker = "Me", Text = "There it is again.", }, [10060389] = { ID = 10060389, Speaker = "Me", Text = "...Exactly the same as in the old castle.", }, [10060390] = { ID = 10060390, Speaker = "Cyaechosis", Text = "Hehehe, what an honest body. As expected of the most wanted man.", }, [10060391] = { ID = 10060391, Speaker = "Cyaechosis", Text = "How about I help you with a little... ‘examination’ first?", }, [10060392] = { ID = 10060392, Speaker = "Me", Text = "No, thanks.", }, [10060393] = { ID = 10060393, Text = "While Cyaechosis was laughing merrily, I abruptly turned and broke into a run, kicking up a cloud of dust beneath my feet.", }, [10060394] = { ID = 10060394, Speaker = "Cyaechosis", Text = "Huh? Why are you running!", }, [10060395] = { ID = 10060395, Speaker = "Cyaechosis", Text = "Hehehehehe, you’re pretty fast!", }, [10060396] = { ID = 10060396, Text = "I ran desperately toward the settlement, while Cyaechosis’s laughter drew closer and closer behind me,", }, [10060397] = { ID = 10060397, Text = "Then, without warning, a heavy impact crashed in from the side.", }, [10060398] = { ID = 10060398, Text = "I was sent flying and slammed hard into the stone wall. A sharp pain shot through my chest, and blood spilled from the corner of my mouth.", }, [10060399] = { ID = 10060399, Text = "Glassia stood there, her right hand still holding the follow-through of the strike, while the aftershock of draconic magic distorted the air.", }, [10060400] = { ID = 10060400, Speaker = "Glassia", Text = "Sinner. I said you are not to go anywhere.", }, [10060401] = { ID = 10060401, Speaker = "Cyaechosis", Text = "Oh wow! My lord is so handsome! He took him down with a single blow!", }, [10060402] = { ID = 10060402, Speaker = "Glassia", Text = "...What are you doing here again?", }, [10060403] = { ID = 10060403, Speaker = "Cyaechosis", Text = "Your subordinate is merely carrying out a mission. That bug ran out on its own; it has nothing to do with me.", }, [10060404] = { ID = 10060404, Speaker = "Glassia", Text = "I will handle taking him away myself. You may stand down.", }, [10060405] = { ID = 10060405, Speaker = "Cyaechosis", Text = "Heehee, not letting me take part? Then this subordinate will be off first.", }, [10060406] = { ID = 10060406, Text = "Cyaechosis drifted away lightly, her laughter lingering in the wind for quite a while before fading.", }, [10060407] = { ID = 10060407, Text = "I leaned against the stone wall, the wound in my chest making it almost impossible to speak, every breath carrying the taste of blood.", }, [10060408] = { ID = 10060408, Speaker = "Glassia", Text = "Your life is something I can take whenever I please. Remember that.", }, [10060409] = { ID = 10060409, Speaker = "Me", Text = "...Cough, before you hit someone, at least hear me out first.", }, [10060410] = { ID = 10060410, Speaker = "Glassia", Text = "Dying words.", }, [10060411] = { ID = 10060411, Speaker = "Me", Text = "Yes, your final words.", }, [10060412] = { ID = 10060412, Text = "I struggled to raise my hand, signaling Glassia to come closer. Glassia hesitated for a moment, then crouched down and brought her ear near.", }, [10060413] = { ID = 10060413, Text = "My voice was so low and so faint, as if I were afraid someone might overhear.", }, [10060414] = { ID = 10060414, Speaker = "Me", Text = "Alone, one walks a 'solitary path,' bearing the mission in 'silence.'", }, [10060415] = { ID = 10060415, Speaker = "Me", Text = "Isn't this, in another sense, a reflection of you as well?", }, [10060416] = { ID = 10060416, Text = "Glassia froze completely.", }, [10060417] = { ID = 10060417, Text = "She crouched there, not moving and not speaking.", }, [10060418] = { ID = 10060418, Text = "(Scene transition)", }, [10060419] = { ID = 10060419, Text = "(Scene transition)", }, [10060420] = { ID = 10060420, Text = "Inside the abandoned building, the firelight from the smelting furnace flickered across the walls.", }, [10060421] = { ID = 10060421, Text = "Daelia took the last bullet out of the mold, carefully wiped it with a cloth, and placed it beside the other two.", }, [10060422] = { ID = 10060422, Text = "The three bullets, gleaming with a dark gray sheen, lay quietly on the iron tray. They looked no different from Normal bullets,", }, [10060423] = { ID = 10060423, Text = "but their surfaces bore an extremely fine pattern, like the fibers of bone.", }, [10060424] = { ID = 10060424, Speaker = "Daelia", Text = "All right, three bullets. Finished.", }, [10060425] = { ID = 10060425, Speaker = "Key", Text = "Just three?", }, [10060426] = { ID = 10060426, Speaker = "Daelia", Text = "That's all the material we have. Dragon bone is far too dense; one small piece can only cast three bullets.", }, [10060427] = { ID = 10060427, Speaker = "Daelia", Text = "Besides, the furnace's temperature control is extremely volatile. If I cast a few more, the chamber might crack. I just repaired it, and I don't want to break it again.", }, [10060428] = { ID = 10060428, Speaker = "Key", Text = "...Three.", }, [10060429] = { ID = 10060429, Text = "Key placed the bullets in his palm, feeling their weight. They were quite a bit heavier than normal bullets.", }, [10060430] = { ID = 10060430, Speaker = "Key", Text = "That’s enough.", }, [10060431] = { ID = 10060431, Speaker = "Key", Text = "I can take down five people with just five bullets. Three bullets for one dragon woman is more than enough.", }, [10060432] = { ID = 10060432, Speaker = "Daelia", Text = "So handsome... but the other party is a dragonkin, huh?", }, [10060433] = { ID = 10060433, Speaker = "Key", Text = "Then it’s even less acceptable to waste them. Every one has to be aimed at a vital point.", }, [10060434] = { ID = 10060434, Text = "(These three bullets are my solitary path and silence...)", }, [10060435] = { ID = 10060435, Text = "Key carefully tucked the three bullets into the cartridge pouch at his waist and patted it.", }, [10060436] = { ID = 10060436, Speaker = "Key", Text = "Where’s your captain?", }, [10060437] = { ID = 10060437, Speaker = "Daelia", Text = "He disappeared somewhere after handing the dragonkin remains over to me.", }, [10060438] = { ID = 10060438, Speaker = "Key", Text = "Here we go again. Every time we need to find him, he disappears.", }, [10060439] = { ID = 10060439, Speaker = "Daelia", Text = "He’s always been like that. You’ll get used to it.", }, [10060440] = { ID = 10060440, Speaker = "Key", Text = "Get used to what nonsense.", }, [10060441] = { ID = 10060441, Text = "Key turned to leave, nearly bumping into Ishna as she came through the doorway.", }, [10060442] = { ID = 10060442, Text = "Ishna had a bandage wrapped around her forehead, and she was still walking with a slight limp, but she looked a bit better than before.", }, [10060443] = { ID = 10060443, Speaker = "Ishna", Text = "Key, I heard from Daelia that the bullets are forged?", }, [10060444] = { ID = 10060444, Speaker = "Key", Text = "Yeah. Three of them.", }, [10060445] = { ID = 10060445, Speaker = "Ishna", Text = "...Are you really going?", }, [10060446] = { ID = 10060446, Speaker = "Key", Text = "I haven’t decided yet.", }, [10060447] = { ID = 10060447, Speaker = "Ishna", Text = "Then what are you standing here loading bullets for?", }, [10060448] = { ID = 10060448, Speaker = "Key", Text = "...Shut up.", }, [10060449] = { ID = 10060449, Text = "Daelia tactfully stepped back a few paces and crouched by the furnace again, pretending to inspect the parts.", }, [10060450] = { ID = 10060450, Text = "Leaning against the doorframe, Ishna looked at Key. After a moment of silence, she spoke first.", }, [10060451] = { ID = 10060451, Speaker = "Ishna", Text = "There’s something I’ve always wanted to ask you.", }, [10060452] = { ID = 10060452, Speaker = "Ishna", Text = "...Have you ever thought about Glassia’s father and the situation he was in back then?", }, [10060453] = { ID = 10060453, Speaker = "Key", Text = "...I have.", }, [10060454] = { ID = 10060454, Speaker = "Key", Text = "I’ve thought about it many times.", }, [10060455] = { ID = 10060455, Speaker = "Key", Text = "He was human, but he fell in love with a dragonkin. Then the human side handed the Dragonbone Sword to him and told him to assassinate the dragonkin elder.", }, [10060456] = { ID = 10060456, Speaker = "Key", Text = "You put a person in possession of a weapon and send them to kill the family of the one they love... how is anyone supposed to do that?", }, [10060457] = { ID = 10060457, Speaker = "Ishna", Text = "The reason the human side chose him was because of the trust between him and the dragonkin elder, right?", }, [10060458] = { ID = 10060458, Speaker = "Ishna", Text = "Only someone trusted could get close enough to assassinate him.", }, [10060459] = { ID = 10060459, Speaker = "Key", Text = "...Yes. What the human side valued was that trust.", }, [10060460] = { ID = 10060460, Speaker = "Key", Text = "What’s most disgusting is that they turned trust into a weapon. It’s even more vicious than the Dragonbone Sword.", }, [10060461] = { ID = 10060461, Text = "Key lowered his head, clenching his fist so tightly his knuckles turned white.", }, [10060462] = { ID = 10060462, Speaker = "Key", Text = "My ancestor was the same.", }, [10060463] = { ID = 10060463, Speaker = "Ishna", Text = "What do you mean?", }, [10060464] = { ID = 10060464, Speaker = "Key", Text = "He forged that pair of swords. He thought he was making weapons for humanity and winning wars.", }, [10060465] = { ID = 10060465, Speaker = "Key", Text = "In the end, the swords he made ruined his best friend.", }, [10060466] = { ID = 10060466, Speaker = "Key", Text = "If he hadn’t invented the Dragonbone Sword, maybe no one would ever have used something like that to coerce Glassia’s father.", }, [10060467] = { ID = 10060467, Speaker = "Key", Text = "My ancestor died with hatred in his heart. He didn’t die on the battlefield; he died in guilt.", }, [10060468] = { ID = 10060468, Speaker = "Ishna", Text = "...I see.", }, [10060469] = { ID = 10060469, Speaker = "Ishna", Text = "No wonder you treat the twin swords as a keepsake rather than a weapon. What you inherited wasn’t a sword, but your ancestor’s remorse.", }, [10060470] = { ID = 10060470, Speaker = "Key", Text = "...", }, [10060471] = { ID = 10060471, Text = "The forge crackled, and Daelia listened quietly from the corner, the wrench in her hand long forgotten.", }, [10060472] = { ID = 10060472, Speaker = "Ishna", Text = "Key, you don’t have to go.", }, [10060473] = { ID = 10060473, Speaker = "Key", Text = "...I know.", }, [10060474] = { ID = 10060474, Speaker = "Ishna", Text = "No one has the right to force you to follow in your ancestor’s footsteps.", }, [10060475] = { ID = 10060475, Speaker = "Key", Text = "I said I know.", }, [10060476] = { ID = 10060476, Text = "Key closed his eyes, took a deep breath, then slowly let it out.", }, [10060477] = { ID = 10060477, Speaker = "Key", Text = "I don’t want to kill her.", }, [10060478] = { ID = 10060478, Speaker = "Key", Text = "The daughter of my ancestor’s Friends, I don’t want to kill her.", }, [10060479] = { ID = 10060479, Speaker = "Key", Text = "But no matter how hard I think, I can’t come up with a way to have both.", }, [10060480] = { ID = 10060480, Speaker = "Ishna", Text = "Then don’t go.", }, [10060481] = { ID = 10060481, Speaker = "Key", Text = "If we don’t go, there’ll be no water. Without water, everyone will die. Including your mechanical citizens.", }, [10060482] = { ID = 10060482, Speaker = "Ishna", Text = "...", }, [10060483] = { ID = 10060483, Text = "Key opened his eyes, and the look in them was different from before. Not impulsive, not angry, but a grim resolve born from clenching his teeth and burning every path of retreat behind him.", }, [10060484] = { ID = 10060484, Speaker = "Key", Text = "There’s only one thing I’ve ever believed in my life.", }, [10060485] = { ID = 10060485, Speaker = "Key", Text = "If you want something, go take it.", }, [10060486] = { ID = 10060486, Speaker = "Ishna", Text = "Key...", }, [10060487] = { ID = 10060487, Speaker = "Key", Text = "I want to drink water.", }, [10060488] = { ID = 10060488, Speaker = "Key", Text = "So I’m going to take it.", }, [10060489] = { ID = 10060489, Speaker = "Key", Text = "I’m going to spill dragon blood over that water source.", }, [10060490] = { ID = 10060490, Text = "Key placed her hand on the magazine pouch at her waist and turned to stride out of the abandoned building.", }, [10060491] = { ID = 10060491, Text = "Ishna watched her retreating figure, opened her mouth, and in the end said nothing.", }, [10060492] = { ID = 10060492, Speaker = "Daelia", Text = "...Will she be all right?", }, [10060493] = { ID = 10060493, Speaker = "Ishna", Text = "I don't know.", }, [10060494] = { ID = 10060494, Speaker = "Ishna", Text = "But if my kouhai is really plotting something... please, don't let her sacrifice herself in vain.", }, [10060495] = { ID = 10060495, Text = "(Scene transition)", }, [10060496] = { ID = 10060496, Text = "(Scene transition)", }, [10060497] = { ID = 10060497, Text = "Outside the water source, the setting sun dyed the entire wasteland blood-red.", }, [10060498] = { ID = 10060498, Text = "Glassia was already standing on the platform, arms folded, looking down at the crowd gradually gathering below.", }, [10060499] = { ID = 10060499, Text = "She remained silent, like a stone statue, waiting for something.", }, [10060500] = { ID = 10060500, Text = "Nearly everyone in the settlement had come. Refugees, residents, mechanical citizens, even children were carried on adults' shoulders, packed into the outermost ring.", }, [10060501] = { ID = 10060501, Text = "In the distance, a figure was slowly approaching.", }, [10060502] = { ID = 10060502, Text = "Key walked through the crowd step by step, her gaze never leaving Glassia on the platform.", }, [10060503] = { ID = 10060503, Text = "The people around automatically made way, no one said a word, only the sound of wind and sand scraping across the ground.", }, [10060504] = { ID = 10060504, Text = "I quickly stepped forward from the side and blocked Key's path.", }, [10060505] = { ID = 10060505, Speaker = "Me", Text = "Wait.", }, [10060506] = { ID = 10060506, Speaker = "Key", Text = "...", }, [10060507] = { ID = 10060507, Speaker = "Me", Text = "Let me confirm the bullets.", }, [10060509] = { ID = 10060509, Text = "I opened the cylinder, checked the positions of the three dragonbone bullets one by one, and after confirming everything was correct, closed the cylinder and handed the gun back to Key.", }, [10060510] = { ID = 10060510, Speaker = "Me", Text = "...Take care.", }, [10060512] = { ID = 10060512, Text = "She strode toward the center of the water source, her boots striking the cracked ground with dull thuds.", }, [10060513] = { ID = 10060513, Text = "On the platform, Glassia finally moved.", }, [10060514] = { ID = 10060514, Text = "She looked down at Key and spoke in a light tone.", }, [10060515] = { ID = 10060515, Speaker = "Glassia", Text = "You're here.", }, [10060516] = { ID = 10060516, Text = "Glassia leaped down from the platform, and the instant she landed, a shockwave burst outward in all directions. The ground split apart, and sand and dust shot into the sky.", }, [10060517] = { ID = 10060517, Text = "The spectators in the front row were staggered backward by the blast, and some were directly sent sprawling to the ground.", }, [10060518] = { ID = 10060518, Speaker = "Daelia", Text = "What tremendous force!", }, [10060519] = { ID = 10060519, Speaker = "Ishna", Text = "Everyone, step back!", }, [10060520] = { ID = 10060520, Text = "As the dust settled, Glassia and Key stood thirty paces apart, facing each other.", }, [10060521] = { ID = 10060521, Text = "Around Glassia, the halo of draconic magic shimmered faintly, twisting the air itself.", }, [10060522] = { ID = 10060522, Text = "Key lowered the brim of her hat and held the gun in her right hand, resting it at her side.", }, [10060524] = { ID = 10060524, Speaker = "Key", Text = "Cut the nonsense.", }, [10060525] = { ID = 10060525, Text = "Glassia raised a hand and unleashed the first shockwave without holding back; the sound of the air exploding rattled everyone’s ears.", }, [10060526] = { ID = 10060526, Text = "Key slipped aside; the shockwave brushed past her shoulder, and the stone wall behind her shattered into dust.", }, [10060527] = { ID = 10060527, Text = "The second shockwave came right after. Key rolled to the right, and a deep crater was blasted into the ground.", }, [10060528] = { ID = 10060528, Text = "Key did not rush to fire. She kept moving, dodging left and right, kicking up more and more dust with every step.", }, [10060529] = { ID = 10060529, Text = "The third and fourth shockwaves came one after another. Each strike was perfectly aimed at Key’s position, but every time, she vanished into the dust at the very last moment.", }, [10060530] = { ID = 10060530, Speaker = "Boss", Text = "What is she doing? Why isn’t she firing?", }, [10060531] = { ID = 10060531, Speaker = "Me", Text = "(She’s waiting.)", }, [10060532] = { ID = 10060532, Text = "The dust grew thicker and thicker; the yellow sand all around them rose like a moving wall, and Key’s figure flickered in and out within it.", }, [10060533] = { ID = 10060533, Text = "Glassia’s gaze swept sharply through the dust, trying to LOCK onto Key’s position, but the sand curtain was too dense; her line of sight was completely obscured.", }, [10060534] = { ID = 10060534, Speaker = "Glassia", Text = "...Clever.", }, [10060535] = { ID = 10060535, Text = "The first gunshot.", }, [10060536] = { ID = 10060536, Text = "The bullet cut out from the dust, moving so fast it was almost invisible, and struck Glassia’s right shoulder with precision.", }, [10060537] = { ID = 10060537, Text = "Dragon blood burst forth, thicker than human blood, with a faint metallic sheen.", }, [10060538] = { ID = 10060538, Speaker = "Glassia", Text = "Nngh...", }, [10060539] = { ID = 10060539, Text = "The crowd erupted into deafening cheers.", }, [10060540] = { ID = 10060540, Speaker = "Refugee A", Text = "It hit! She hit her!", }, [10060541] = { ID = 10060541, Speaker = "Refugee B", Text = "The dragon was wounded! She bleeds too!", }, [10060542] = { ID = 10060542, Speaker = "Ishna", Text = "First one.", }, [10060543] = { ID = 10060543, Text = "Glassia pressed her right shoulder wound, blood seeping through her fingers. She raised her head and hurled an even stronger shockwave toward the direction where Key was concealed in the dust and sand.", }, [10060544] = { ID = 10060544, Text = "The sand curtain was torn open, and Key’s figure was exposed for a split second.", }, [10060545] = { ID = 10060545, Text = "Key did not dodge. She seized the opening, raised her gun, and fired a second shot.", }, [10060546] = { ID = 10060546, Text = "The bullet struck Glassia's left foot. She staggered and dropped to one knee, dragon blood splattering onto the parched earth and seeping into a patch of dark gold.", }, [10060547] = { ID = 10060547, Text = "The crowd cheered again, even more frenzied than before.", }, [10060548] = { ID = 10060548, Speaker = "Crowd", Text = "Key! Key! Key!", }, [10060549] = { ID = 10060549, Speaker = "Daelia", Text = "Only one left...", }, [10060550] = { ID = 10060550, Text = "Glassia knelt on one knee, looked up, and there was no trace of pain in her eyes—only a cold focus.", }, [10060551] = { ID = 10060551, Text = "She suddenly swung out her right arm, and the path of the shockwave was no longer a straight line, but an arcing encirclement.", }, [10060552] = { ID = 10060552, Text = "Key had no time to dodge, and the shockwave struck her right arm head-on.", }, [10060553] = { ID = 10060553, Text = "The sound of bones cracking was clearly audible.", }, [10060554] = { ID = 10060554, Speaker = "Key", Text = "Ugh—!", }, [10060555] = { ID = 10060555, Text = "Key's right arm went limp, and the pistol slipped from her hand, hitting the ground.", }, [10060556] = { ID = 10060556, Text = "The crowd's cheers cut off abruptly, and everyone held their breath.", }, [10060557] = { ID = 10060557, Speaker = "Boss", Text = "It's over... her hand...", }, [10060558] = { ID = 10060558, Speaker = "Ishna", Text = "Key!", }, [10060559] = { ID = 10060559, Speaker = "Boss", Text = "Her dominant hand is crippled... it's over...", }, [10060560] = { ID = 10060560, Text = "Glassia braced herself on her injured left foot, slowly stood up, and leaped back to the top of the platform.", }, [10060561] = { ID = 10060561, Text = "She looked down from above at Key, who was kneeling on one knee below her, her right arm hanging uselessly, then raised her right hand. Dragon magic gathered in her palm, the light growing ever more blinding.", }, [10060563] = { ID = 10060563, Text = "Glassia plunged down from the platform with ground-shattering force, straight at Key.", }, [10060564] = { ID = 10060564, Text = "Everyone thought it was over.", }, [10060565] = { ID = 10060565, Text = "Key knelt in place, her right arm ruined, her body covered in scrapes and dust.", }, [10060566] = { ID = 10060566, Text = "She lowered her head and slowly picked up the pistol from the ground with her left hand.", }, [10060567] = { ID = 10060567, Speaker = "Key", Text = "...I said it before.", }, [10060568] = { ID = 10060568, Speaker = "Key", Text = "Three is enough.", }, [10060569] = { ID = 10060569, Text = "She lifted her head, raised the gun in her left hand, and aimed at Glassia diving toward her from the sky, then fired a third shot.", }, [10060570] = { ID = 10060570, Text = "The bullet tore through the air, striking Glassia squarely in the forehead.", }, [10060571] = { ID = 10060571, Text = "Glassia’s body jolted in midair, and the glow of draconic magic instantly went out.", }, [10060572] = { ID = 10060572, Speaker = "Key", Text = "(Huh?)", }, [10060573] = { ID = 10060573, Text = "Her body lost all support and fell straight into the water source, sending water spraying skyward.", }, [10060574] = { ID = 10060574, Text = "Dragon blood spread through the water like golden ink, rippling outward in circles.", }, [10060575] = { ID = 10060575, Text = "The murky water surface gradually turned clear and transparent before everyone’s eyes.", }, [10060576] = { ID = 10060576, Text = "The entire water source, as if touched by a miracle, was transformed back into clean water.", }, [10060577] = { ID = 10060577, Text = "The plaza fell deathly silent.", }, [10060578] = { ID = 10060578, Text = "Then, cheers erupted like a tsunami.", }, [10060579] = { ID = 10060579, Speaker = "Crowd", Text = "Water! Clean water!", }, [10060580] = { ID = 10060580, Speaker = "Refugee Woman", Text = "At last... at last there’s water...", }, [10060581] = { ID = 10060581, Text = "I didn’t join in the cheering. He hurried to Key’s side, helped her up, and led her onto the platform.", }, [10060582] = { ID = 10060582, Speaker = "Me", Text = "Stand there.", }, [10060583] = { ID = 10060583, Speaker = "Key", Text = "...What?", }, [10060584] = { ID = 10060584, Speaker = "Me", Text = "Everyone! The duel is over!", }, [10060585] = { ID = 10060585, Speaker = "Me", Text = "Key is the victor!", }, [10060586] = { ID = 10060586, Text = "The crowd’s cheers grew even more deafening.", }, [10060587] = { ID = 10060587, Speaker = "Me", Text = "She is now... the new leader of this planet!", }, [10060588] = { ID = 10060588, Text = "Key froze again, turned to glare at me, her mouth opening and closing.", }, [10060589] = { ID = 10060589, Speaker = "Key", Text = "...You again.", }, [10060590] = { ID = 10060590, Speaker = "Me", Text = "You can refuse.", }, [10060591] = { ID = 10060591, Text = "Key looked at the cheering faces below, the crying faces, the faces gazing up at her with hope.", }, [10060592] = { ID = 10060592, Text = "She drew in a deep breath.", }, [10060593] = { ID = 10060593, Speaker = "Key", Text = "Fine! I’ll take it!", }, [10060594] = { ID = 10060594, Text = "The crowd cheered once more.", }, [10060595] = { ID = 10060595, Speaker = "Key", Text = "The first decree of the new leader!", }, [10060596] = { ID = 10060596, Text = "Key raised his still-mobile left hand and pointed at the mechanical citizens in the crowd.", }, [10060597] = { ID = 10060597, Speaker = "Key", Text = "Starting today, mechanical citizens and humans are of equal standing!", }, [10060598] = { ID = 10060598, Speaker = "Key", Text = "Anyone who dares bully them again can come talk to my gun!", }, [10060599] = { ID = 10060599, Text = "The crowd froze for a moment, then was swept away by victory fever, their cheers drowning out all dissent.", }, [10060600] = { ID = 10060600, Text = "Ishna stood at the edge of the crowd, tears silently streaming down her face.", }, [10060601] = { ID = 10060601, Text = "The mechanical citizens shrank back as they looked up, and for the first time on this planet, they heard someone speak up for them.", }, [10060602] = { ID = 10060602, Text = "Only the leader stood below the platform, his face dark with fury, both fists clenched so tightly his knuckles turned white.", }, [10060603] = { ID = 10060603, Text = "Key turned to look at the water source, but never saw Glassia's body float up.", }, [10060604] = { ID = 10060604, Speaker = "Key", Text = "(For some reason, the feeling from that final hit doesn't seem right... was that just my imagination?)", }, [10060605] = { ID = 10060605, Text = "(Scene transition)", }, [10060606] = { ID = 10060606, Text = "(Scene transition)", }, [10060607] = { ID = 10060607, Text = "At the water source, night fell, and the crowd had already dispersed.", }, [10060608] = { ID = 10060608, Text = "I walked alone to the edge of the water source and spoke softly toward the water's surface.", }, [10060609] = { ID = 10060609, Speaker = "Me", Text = "You can come up now.", }, [10060610] = { ID = 10060610, Text = "The water rippled, and Glassia slowly rose from the water, drenched from head to toe. There was a bruise on her forehead from a blunt impact, but no through-and-through bullet hole.", }, [10060611] = { ID = 10060611, Speaker = "Glassia", Text = "...I spent nearly an hour lying at the bottom of the water.", }, [10060612] = { ID = 10060612, Speaker = "Me", Text = "You worked hard.", }, [10060613] = { ID = 10060613, Speaker = "Glassia", Text = "Hmph.", }, [10060614] = { ID = 10060614, Speaker = "Me", Text = "Before the duel, when I checked Key's cylinder, I replaced the third round with a Normal bullet.", }, [10060615] = { ID = 10060615, Speaker = "Glassia", Text = "So the last shot she fired, the one that hit my forehead, was only Normal metal.", }, [10060616] = { ID = 10060616, Speaker = "Me", Text = "Ye. The impact was enough to knock you down, but not enough to pierce a dragon's skull.", }, [10060617] = { ID = 10060617, Speaker = "Me", Text = "The first two shots were real dragon bone bullets. How are your shoulder and foot?", }, [10060618] = { ID = 10060618, Speaker = "Glassia", Text = "A dragon's self-healing ability will have them healed in a few days. No need for you to worry.", }, [10060619] = { ID = 10060619, Speaker = "Me", Text = "That's good.", }, [10060620] = { ID = 10060620, Text = "Honestly, I never thought I'd really be able to persuade the proud princess to cooperate with the act!", }, [10060621] = { ID = 10060621, Text = "My thoughts drifted back to a few hours earlier—dragon graveyard, dusk thick with swirling sand.", }, [10060622] = { ID = 10060622, }, [10060623] = { ID = 10060623, Text = "In the dragon burial ground, Glassia dragged the injured me to the cluster of gravestones. She did not lock him up, but stood beside him before the tombstone of the dragon elder.", }, [10060624] = { ID = 10060624, Speaker = "Glassia", Text = "That line you just said... say it again.", }, [10060625] = { ID = 10060625, Speaker = "Me", Text = "Walking alone, silently bearing a mission.", }, [10060626] = { ID = 10060626, Speaker = "Glassia", Text = "...And then?", }, [10060627] = { ID = 10060627, Speaker = "Me", Text = "Let me ask you a question.", }, [10060628] = { ID = 10060628, Speaker = "Me", Text = "Humans are inferior to dragons in strength, magic, and lifespan—there is not a single area where they can compare.", }, [10060629] = { ID = 10060629, Speaker = "Me", Text = "How could such a race possibly be wiped out by humans?", }, [10060630] = { ID = 10060630, Text = "Glassia froze.", }, [10060631] = { ID = 10060631, Speaker = "Me", Text = "You've thought about this, haven't you?", }, [10060632] = { ID = 10060632, Speaker = "Glassia", Text = "...I have. For many years.", }, [10060633] = { ID = 10060633, Speaker = "Me", Text = "And the answer is?", }, [10060634] = { ID = 10060634, Speaker = "Glassia", Text = "I couldn't find one.", }, [10060635] = { ID = 10060635, Speaker = "Glassia", Text = "Human weapons could never inflict such devastating damage on dragons. Even with a Dragonbone Sword, there are only two of them; they couldn't slaughter an entire race.", }, [10060636] = { ID = 10060636, Speaker = "Glassia", Text = "Unless...", }, [10060637] = { ID = 10060637, Speaker = "Me", Text = "Unless there was a godlike being helping from behind the scenes.", }, [10060638] = { ID = 10060638, Speaker = "Glassia", Text = "Are you saying... the goddess's side?", }, [10060639] = { ID = 10060639, Speaker = "Me", Text = "I have no proof. But you know in your heart that humans, acting alone, could never carry out slaughter on that scale.", }, [10060640] = { ID = 10060640, Speaker = "Glassia", Text = "...I am the goddess's handmaiden. You want me to doubt the one I serve?", }, [10060641] = { ID = 10060641, Speaker = "Me", Text = "I want you to ask yourself one question.", }, [10060642] = { ID = 10060642, Speaker = "Me", Text = "You guard this water source, manage this planet, and serve the Goddess Organization—how many of those were your own choice?", }, [10060643] = { ID = 10060643, Speaker = "Me", Text = "Or were they all just what 'Father would want you to do'?", }, [10060644] = { ID = 10060644, Text = "Glassia was silent for a long time. Wind and sand passed between the gravestones.", }, [10060645] = { ID = 10060645, Speaker = "Glassia", Text = "...If I want to know the truth, I must leave here.", }, [10060646] = { ID = 10060646, Speaker = "Glassia", Text = "But the Goddess Organization would never allow me to abandon my post. Cyaechosis is already watching.", }, [10060647] = { ID = 10060647, Speaker = "Me", Text = "Then you need to die once.", }, [10060648] = { ID = 10060648, Speaker = "Glassia", Text = "...What do you mean.", }, [10060649] = { ID = 10060649, Speaker = "Me", Text = "Die once before everyone. Die once before the goddess.", }, [10060650] = { ID = 10060650, Speaker = "Me", Text = "If Glassia dies, no one will investigate. Only Glassia alive can find the truth.", }, [10060651] = { ID = 10060651, Speaker = "Glassia", Text = "You want Key to kill herself?", }, [10060652] = { ID = 10060652, Speaker = "Me", Text = "Key has dragon-bone bullets. She'll come find you for a duel. This is the best chance.", }, [10060654] = { ID = 10060654, Text = "Beside the water source, moonlight shone on the two of them.", }, [10060655] = { ID = 10060655, Speaker = "Me", Text = "But the princess's acting was unexpectedly good!", }, [10060656] = { ID = 10060656, Speaker = "Glassia", Text = "Hmph.", }, [10060657] = { ID = 10060657, Text = "In the distance, a set of footsteps was approaching, light and unsteady, carrying a familiar giggle.", }, [10060658] = { ID = 10060658, Speaker = "Cyaechosis", Text = "Heeheehee... Where is the Dragon Maiden's body? This subordinate has come to pay respects to her remains.", }, [10060659] = { ID = 10060659, Text = "Cyaechosis's figure rounded the stone wall and headed straight toward the water source.", }, [10060661] = { ID = 10060661, Text = "Cyaechosis's gaze swept over. Closer and closer—three more steps, and she would see Glassia directly.", }, [10060662] = { ID = 10060662, Text = "Two steps.", }, [10060663] = { ID = 10060663, Text = "One step.", }, [10060664] = { ID = 10060664, Text = "Then, the air changed.", }, [10060665] = { ID = 10060665, Text = "There was no sound, no light—just everything around us suddenly seeming to be covered by a thin veil, its outlines beginning to dissolve slightly.", }, [10060666] = { ID = 10060666, Text = "Cyaechosis's line of sight passed over the spot where Glassia was standing, yet she saw nothing. Only the empty riverbank and the stone wall under the moonlight.", }, [10060667] = { ID = 10060667, Speaker = "Cyaechosis", Text = "Hmm?", }, [10060668] = { ID = 10060668, Text = "She frowned and looked again, confirming that there was nothing there.", }, [10060669] = { ID = 10060669, Speaker = "Cyaechosis", Text = "The corpse sank... How disappointing.", }, [10060670] = { ID = 10060670, Text = "She turned to examine me, still wearing a smile, but a trace of alertness suddenly flashed in her eyes.", }, [10060671] = { ID = 10060671, Speaker = "Cyaechosis", Text = "...Strange.", }, [10060672] = { ID = 10060672, Speaker = "Me", Text = "What is it?", }, [10060673] = { ID = 10060673, Speaker = "Cyaechosis", Text = "There seems to be... a very unusual magical power nearby.", }, [10060674] = { ID = 10060674, Speaker = "Cyaechosis", Text = "Very strong. So strong that I can’t identify its source at all.", }, [10060675] = { ID = 10060675, Text = "Her gaze swept quickly around her, finding nothing unusual, but that oppressive presence was impossible to ignore.", }, [10060676] = { ID = 10060676, Speaker = "Cyaechosis", Text = "...Not of the dragon clan. Not human either.", }, [10060677] = { ID = 10060677, Speaker = "Cyaechosis", Text = "I’ve never felt magic at this Level before.", }, [10060678] = { ID = 10060678, Speaker = "Me", Text = "Did you never think it might be my magic?", }, [10060679] = { ID = 10060679, Text = "For the first time, a bitter smile appeared on her face.", }, [10060680] = { ID = 10060680, Speaker = "Cyaechosis", Text = "Hehe... Looks like this planet is hiding more than I expected.", }, [10060681] = { ID = 10060681, Speaker = "Cyaechosis", Text = "Well then, let’s stop here for today.", }, [10060682] = { ID = 10060682, Speaker = "Cyaechosis", Text = "Bug, sooner or later you’ll end up in my hands. See you next time.", }, [10060683] = { ID = 10060683, Text = "Cyaechosis turned and left, her steps a little quicker than when she arrived, and her laughter a little shorter than usual.", }, [10060684] = { ID = 10060684, Text = "Only after her presence had completely vanished did I realize my back was already covered in cold sweat.", }, [10060685] = { ID = 10060685, Speaker = "Me", Text = "...That was close.", }, [10060686] = { ID = 10060686, Text = "He turned around, and Glassia was still standing where she had been, but there was now a woman beside her, a hooded figure, silent and still, as if she had grown out of the shadows.", }, [10060687] = { ID = 10060687, Speaker = "Me", Text = "...You. The magician sister who helped me escape the pursuit back then?", }, [10060688] = { ID = 10060688, Text = "The person beneath the pointed hat gave a slight nod.", }, [10060689] = { ID = 10060689, Speaker = "Yehl", Text = "........", }, [10060690] = { ID = 10060690, Speaker = "Glassia", Text = "Her name is Yehl. She has been there since I was little. She has always hidden somewhere on this planet, secretly watching over me as I grew up.", }, [10060691] = { ID = 10060691, Text = "It was also Yehl who told me that protecting humanity was my father’s dying wish.", }, [10060692] = { ID = 10060692, Speaker = "Me", Text = "Why is Yehl protecting Glassia?", }, [10060693] = { ID = 10060693, Text = "I didn’t get to ask you last time—are you part of the force that opposes the goddess?", }, [10060694] = { ID = 10060694, Speaker = "Yehl", Text = "Heh, I’m just a meddlesome witch.", }, [10060695] = { ID = 10060695, Speaker = "Me", Text = "...Yehl, thank you. You saved me back then, and today you saved her too.", }, [10060696] = { ID = 10060696, Text = "Yehl gently shook her head.", }, [10060697] = { ID = 10060697, Speaker = "Yehl", Text = "I need you to stay alive—for as long as possible.", }, [10060698] = { ID = 10060698, Speaker = "Me", Text = "Then you’ll have to save me more often, Magic Sister!", }, [10060699] = { ID = 10060699, Speaker = "Glassia", Text = "Sinner.", }, [10060700] = { ID = 10060700, Text = "Glassia took a leather pouch from her waist and handed it to me. It was heavy, and there was liquid inside.", }, [10060701] = { ID = 10060701, Speaker = "Glassia", Text = "My blood. Enough for you to use for a while.", }, [10060702] = { ID = 10060702, Speaker = "Me", Text = "About Key...", }, [10060703] = { ID = 10060703, Speaker = "Glassia", Text = "You can explain it yourself. I have no obligation to clean up after you.", }, [10060704] = { ID = 10060704, Speaker = "Me", Text = "She'll beat me up.", }, [10060705] = { ID = 10060705, Speaker = "Glassia", Text = "Serves you right.", }, [10060706] = { ID = 10060706, Speaker = "Me", Text = "What about the water source?", }, [10060707] = { ID = 10060707, Speaker = "Glassia", Text = "Dragon blood can temporarily suppress the curse. I’ll come back to refill it before this bag runs out.", }, [10060708] = { ID = 10060708, Speaker = "Glassia", Text = "At fixed times. Don’t worry.", }, [10060709] = { ID = 10060709, Speaker = "Me", Text = "You’ll come back?", }, [10060710] = { ID = 10060710, Speaker = "Glassia", Text = "I chose to protect this water source not to atone, but because this place needs water.", }, [10060711] = { ID = 10060711, Speaker = "Glassia", Text = "But I will no longer live according to anyone else’s script. Not my father’s, and not the goddess’s either.", }, [10060712] = { ID = 10060712, Speaker = "Glassia", Text = "I’m coming back because I decided to come back myself.", }, [10060713] = { ID = 10060713, Text = "Glassia turned and walked toward Yehl.", }, [10060714] = { ID = 10060714, Speaker = "Glassia", Text = "Sinner. Next time we meet, I want you to tell me clearly what exactly happened between you and Master.", }, [10060715] = { ID = 10060715, Speaker = "Glassia", Text = "Don’t brush me off again.", }, [10060716] = { ID = 10060716, Speaker = "Me", Text = "Alright, it’s a deal.", }, [10060717] = { ID = 10060717, Text = "The two figures walked into the darkness deep in the wasteland and disappeared beyond the other side of the sand dunes.", }, [10060718] = { ID = 10060718, Text = "After a while, Ishna and Daelia came over.", }, [10060719] = { ID = 10060719, Speaker = "Ishna", Text = "Kouhai, what are you doing here all alone?", }, [10060720] = { ID = 10060720, Speaker = "Me", Text = "Waiting for you. Have some water first.", }, [10060721] = { ID = 10060721, Text = "The three of them crouched beside the water source, and Ishna cupped a mouthful of water and drank it down.", }, [10060722] = { ID = 10060722, Speaker = "Ishna", Text = "...No more muddy taste.", }, [10060723] = { ID = 10060723, Speaker = "Daelia", Text = "So good!", }, [10060724] = { ID = 10060724, Speaker = "Ishna", Text = "Goodbye, mud beer", }, [10060725] = { ID = 10060725, Text = "Three of them sat beside the water source, moonlight shimmering on the clean surface of the water.", }, [10060726] = { ID = 10060726, Text = "Not far away, humans and mechanical citizens were tossing Key into the air in celebration.", }, [10060727] = { ID = 10060727, Speaker = "Me", Text = "Daelia, go start the Spaceship first!", }, [10060728] = { ID = 10060728, Speaker = "Daelia", Text = "What is it?", }, [10060729] = { ID = 10060729, Speaker = "Ishna", Text = "So the kouhai can escape.", }, [10060730] = { ID = 10060730, Speaker = "Me", Text = "Exactly, I’m going to take this bag of dragon blood and explain the whole situation to her.", }, [10060731] = { ID = 10060731, Speaker = "Daelia", Text = "Whoa~~She’s definitely going to mow you down with a gun!", }, [10060732] = { ID = 10060732, Speaker = "Me", Text = "So, let’s drink a few more sips of this water!", }, [10060733] = { ID = 10060733, Speaker = "Me", Text = "I’ve never drunk such an \"expensive\" water in my life!", }, [10060734] = { ID = 10060734, Speaker = "Me", Text = "You know, on other planets, you just turn on the tap and there’s clean water.", }, [10060735] = { ID = 10060735, Speaker = "Ishna", Text = "Don’t say it. It’s even sadder to hear it.", }, [10060736] = { ID = 10060736, Speaker = "Daelia", Text = "Hey, then on the next planet, can we go somewhere with lots of water?", }, [10060737] = { ID = 10060737, Speaker = "Me", Text = "The last one was ice, this one is sand. By that pattern, the next one might be a volcano.", }, [10060738] = { ID = 10060738, Speaker = "Ishna", Text = "Please no.", }, [10060739] = { ID = 10060739, Text = "The wind and sand had calmed somewhat compared to usual, and the sandstorm in the distance was no longer approaching.", }, [10060740] = { ID = 10060740, Text = "I scooped up a mouthful of water and drank it, then lay down on the ground and let out a long sigh.", }, [10060741] = { ID = 10060741, Speaker = "Me", Text = "...This sip of water was really hard-won.", }, [10060742] = { ID = 10060742, Text = "The three of them sat quietly, and none of them rushed to stand up.", }, [10060743] = { ID = 10060743, Text = "The night sky over the Wasteland Star planet had never looked less desolate.", }, [10060744] = { ID = 10060744, }, [10060745] = { ID = 10060745, }, [10060746] = { ID = 10060746, }, [20080105] = { ID = 20080105, Speaker = "Me", Text = "So... we're tracking down deer today?", }, [20080164] = { ID = 20080164, Speaker = "Me", Text = "...", }, [20080178] = { ID = 20080178, Speaker = "Me", Text = "Get up where...? Wa-Wait, wait, wait, wait—!!", }, [20080211] = { ID = 20080211, Speaker = "Me", Text = "...", }, [20080232] = { ID = 20080232, Speaker = "Me", Text = "Then... how come you don't have a tail, Ylva?", }, [20080235] = { ID = 20080235, Speaker = "Me", Text = "...(By 'almost same place,' she definitely means her ass...)", }, [20080245] = { ID = 20080245, Speaker = "Me", Text = "...", }, [20080246] = { ID = 20080246, Speaker = "Me", Text = "Well, a giant demonic wolf that swallows the actual sun... it has to be that one...", }, [20080270] = { ID = 20080270, Speaker = "Me", Text = "Then... how come you don't have a tail, Ylva?", }, [20080273] = { ID = 20080273, Speaker = "Me", Text = "...(By 'almost same place,' she definitely means her ass...)", }, [20080283] = { ID = 20080283, Speaker = "Me", Text = "...", }, [20080284] = { ID = 20080284, Speaker = "Me", Text = "Well, a giant demonic wolf that swallows the actual sun... it has to be that one...", }, [20080308] = { ID = 20080308, Speaker = "Me", Text = "Then... how come you don't have a tail, Ylva?", }, [20080311] = { ID = 20080311, Speaker = "Me", Text = "...(By 'almost same place,' she definitely means her ass...)", }, [20080321] = { ID = 20080321, Speaker = "Me", Text = "...", }, [20080322] = { ID = 20080322, Speaker = "Me", Text = "Well, a giant demonic wolf that swallows the actual sun... it has to be that one...", }, [20080387] = { ID = 20080387, Speaker = "Me", Text = "...", }, [20080462] = { ID = 20080462, Speaker = "Me", Text = "...", }, [20080468] = { ID = 20080468, Speaker = "Me", Text = "...", }, [20080532] = { ID = 20080532, Speaker = "Me", Text = "Let me think... it's been a while, so I don't remember it very clearly.", }, [20080548] = { ID = 20080548, Speaker = "Me", Text = "Look... I don't remember it very well.", }, [20080559] = { ID = 20080559, Speaker = "Me", Text = "...", }, [20080568] = { ID = 20080568, Speaker = "Me", Text = "...", }, [20080627] = { ID = 20080627, Speaker = "Me", Text = "Weather today is very nice...", }, [20080639] = { ID = 20080639, Speaker = "Me", Text = "But your tail...", }, [20140035] = { ID = 20140035, Speaker = "Me", Text = "Fireworks......?", }, [20140055] = { ID = 20140055, Speaker = "Me", Text = "(No... meat sandwiched between two slices of starch—that's still a kind of sandwich, isn't it?)", }, [20140056] = { ID = 20140056, Speaker = "Me", Text = "W-Well... of course. If we get another chance next time, let's go eat on that planet.", }, [20140079] = { ID = 20140079, Speaker = "Me", Text = "Fireworks...?", }, [20140118] = { ID = 20140118, Speaker = "Me", Text = "(No... stuffing meat between two pieces of starch—that’s still basically a sandwich, right?)", }, [20140119] = { ID = 20140119, Speaker = "Me", Text = "W-Well, of course. If we get the chance next time, let’s go to that planet and try it.", }, [20140142] = { ID = 20140142, Speaker = "Me", Text = "Fireworks...?", }, [20140197] = { ID = 20140197, Speaker = "Me", Text = "I'm trying to figure out how to explain it to Vera...", }, [20140218] = { ID = 20140218, Speaker = "Me", Text = "Then... what about the fireworks?", }, [20140222] = { ID = 20140222, Speaker = "Me", Text = "They’re just simple fireworks, so nothing should go wrong, right...", }, [20140239] = { ID = 20140239, Speaker = "Me", Text = "I’m trying to figure out how to explain this to Vera...", }, [20140249] = { ID = 20140249, Speaker = "Me", Text = "A statue doesn’t have thoughts! Honestly......", }, [20140272] = { ID = 20140272, Speaker = "Me", Text = "Even though I usually just watch, actually being taken up into the air still feels ridiculously unreal......", }, [20140292] = { ID = 20140292, Speaker = "Me", Text = "(That doesn’t really explain anything at all......)", }, [20140461] = { ID = 20140461, Speaker = "Me", Text = "...I really need to take a closer look at everything she’s been doing.", }, [20140473] = { ID = 20140473, Speaker = "Me", Text = "No matter how many times I think about it, I still can’t figure out what you really are...", }, [20140515] = { ID = 20140515, Speaker = "Me", Text = "Mm......", }, [20140524] = { ID = 20140524, Speaker = "Me", Text = "I wouldn't dare walk the streets late at night at all......", }, [20140533] = { ID = 20140533, Speaker = "Me", Text = "But they were all carried off by the Steam Tiger Grannie, and then...... never showed up again......", }, [20140584] = { ID = 20140584, Speaker = "Me", Text = "Haha... eating it every day wouldn’t be good, you know...", }, [20140606] = { ID = 20140606, Speaker = "Me", Text = "...", }, [20140620] = { ID = 20140620, Speaker = "Me", Text = "Uh... right?", }, [20140622] = { ID = 20140622, Speaker = "Me", Text = "(This should let us get back smoothly...)", }, [20140696] = { ID = 20140696, Speaker = "Me", Text = "Did she lose consciousness...?", }, [40000352] = { ID = 40000352, Speaker = "Ishna", Text = "Anyway, Lightgiving Festival probably isn't over yet...... not giving one today...... wouldn't really be a big deal.", }, [30040119] = { ID = 30040119, Speaker = "Enkia", Text = "No... my legs... I won’t be able to stand... mmph!", }, [30040158] = { ID = 30040158, Speaker = "Enkia", Text = "No... don’t pull out... stay inside me forever... ah-hhh...", }, [30040159] = { ID = 30040159, Speaker = "Me", Text = "Careful, Enkia, or I'm going to start thinking you're actually confessing your love to me...", }, [30040160] = { ID = 30040160, Speaker = "Enkia", Text = "Mmm... if I confessed... ...would you stay inside me...?", }, [30040178] = { ID = 30040178, Speaker = "Enkia", Text = "I can’t control it either... haaah!", }, [30080013] = { ID = 30080013, Speaker = "Me", Text = "Ignorance is no sin.....", }, [10012559] = { ID = 10012559, Speaker = "Celeia", Text = "Ow... god, why am I sitting on top of you?", }, [20150763] = { ID = 20150763, Speaker = "Estelle", Text = "Ahhh!! My sword!! It got snatched away from me!", }, [20150815] = { ID = 20150815, Speaker = "Estelle", Text = "Ahhh!! My sword!! It got snatched away from me!", }, [20150884] = { ID = 20150884, Speaker = "Me", Text = "In that case... would you like to rest here for a bit?", }, [20150964] = { ID = 20150964, Text = "(Grasping the shaft, she continuously rubbed it against her soaking entrance.)", }, [20150978] = { ID = 20150978, Text = "(Pulling the shaft free, Estelle collapsed helplessly onto me, gasping frantically for air with her tongue lewdly sticking out.)", }, [10011747] = { ID = 10011747, Speaker = "Estelle", Text = "So that's how it is...", }, [10010742] = { ID = 10010742, Speaker = "Daelia", Text = "Choppy!!! Oh my goodness, I should have warned you guys earlier...", }, [20050529] = { ID = 20050529, Speaker = "Daelia", Text = "Nature can be so cruel... Times like this make me feel like machinery is so much gentler...", }, [20050561] = { ID = 20050561, Speaker = "Daelia", Text = "I...", }, [20050565] = { ID = 20050565, Speaker = "Daelia", Text = "Mmm... I know, but I still can't bear to let go...", }, [20050613] = { ID = 20050613, Speaker = "Daelia", Text = "I...", }, [20050617] = { ID = 20050617, Speaker = "Daelia", Text = "Mmm... I know, but I still can't bear to let go...", }, [20050665] = { ID = 20050665, Speaker = "Daelia", Text = "I...", }, [20050669] = { ID = 20050669, Speaker = "Daelia", Text = "Mmm... I know, but I still can't bear to let go...", }, [20050755] = { ID = 20050755, Speaker = "Me", Text = "Daelia... what time is it even?", }, [20060382] = { ID = 20060382, Speaker = "Me", Text = "Am I supposed to be a manager or a fan right now...", }, [20060582] = { ID = 20060582, Speaker = "Me", Text = "What on earth are you thinking...", }, [20100536] = { ID = 20100536, Speaker = "Yehl", Text = "Mmh... pinning a poor, weak woman against a tree...", }, [20100543] = { ID = 20100543, Speaker = "Yehl", Text = "Mmh—! Don't say things like that while...", }, [20100563] = { ID = 20100563, Speaker = "Me", Text = "Ngh... your walls just squeezed so tight around me. If you keep doing that...", }, [20130407] = { ID = 20130407, Speaker = "Ishna", Text = "Ah, my whole life...", }, [20130441] = { ID = 20130441, Speaker = "Ishna", Text = "Ah, my whole life...", }, [20140008] = { ID = 20140008, Speaker = "Choppy", Text = "But when it's all mixed up like that, the taste is so... messy and weird.", }, [20150024] = { ID = 20150024, Speaker = "Me", Text = "Panic isn't gonna light up the dark for you.", }, [20150069] = { ID = 20150069, Speaker = "Me", Text = "Once we step inside, it's a death trap—one wrong twitch and something triggers.", }, [20150317] = { ID = 20150317, Speaker = "Me", Text = "Fine, fine, let's talk about what you want. What's your personal desire?", }, [20150325] = { ID = 20150325, Speaker = "Me", Text = "So, do you like it?", }, [20150633] = { ID = 20150633, Speaker = "Estelle", Text = "...Down it straight like this?", }, [20150647] = { ID = 20150647, Speaker = "Estelle", Text = "...", }, [20150660] = { ID = 20150660, Text = "(Estelle's face flushed red all the way to her ears, though whether from embarrassment or the alcohol was hard to tell.)", }, [20150670] = { ID = 20150670, Speaker = "Estelle", Text = "It's completely full of slimes.", }, [20000365] = { ID = 20000365, Text = "Are you exhausted? Mmh...", }, [20080160] = { ID = 20080160, Speaker = "Ylva", Text = "The sacrifice of Ylva's pack... Ylva will never forget... Revenge!", }, [20080161] = { ID = 20080161, Speaker = "Ylva", Text = "...Goodbye... Ylva will never forget you... my... partner...", }, [20080163] = { ID = 20080163, Speaker = "Ylva", Text = "It was... very good bread...", }, [20080209] = { ID = 20080209, Text = "(And the Boar King is already nowhere to be seen...)", }, [20080210] = { ID = 20080210, Speaker = "Ylva", Text = "Ugh... awoooo...", }, [20080217] = { ID = 20080217, Speaker = "Ylva", Text = "Hehe... salty butter...", }, [20080218] = { ID = 20080218, Speaker = "Ylva", Text = "Golden, delicious just like the sun...", }, [20080219] = { ID = 20080219, Speaker = "Ylva", Text = "Just thinking makes Ylva drool...", }, [20080289] = { ID = 20080289, Speaker = "Ylva", Text = "Ugh... no chocolate!", }, [20080293] = { ID = 20080293, Speaker = "Ylva", Text = "Just thinking makes Ylva shake all over, ugh...", }, [20080359] = { ID = 20080359, Speaker = "Ylva", Text = "Humans... why always love to lie...", }, [20080362] = { ID = 20080362, Speaker = "Ylva", Text = "...", }, [20080388] = { ID = 20080388, Speaker = "Ylva", Text = "About the hand biting...", }, [20080430] = { ID = 20080430, Speaker = "Ylva", Text = "About the hand biting...", }, [20080465] = { ID = 20080465, Speaker = "Ylva", Text = "Tail... tail is coming out!", }, [20080466] = { ID = 20080466, Speaker = "Ylva", Text = "Butt... awooooo!", }, [20080471] = { ID = 20080471, Speaker = "Ylva", Text = "Don't... don't tell me...!", }, [20080541] = { ID = 20080541, Speaker = "Ylva", Text = "...Mmh, so Sun-person is Little Red Riding Hood's mother...", }, [20080556] = { ID = 20080556, Speaker = "Ylva", Text = "...He not chew?", }, [20080573] = { ID = 20080573, Speaker = "Ylva", Text = "Awoooo...!", }, [20080574] = { ID = 20080574, Speaker = "Ylva", Text = "Too cruel, Little rooster...", }, [20080575] = { ID = 20080575, Speaker = "Ylva", Text = "Taking advantage when Ylva stuck...", }, [20080582] = { ID = 20080582, Speaker = "Ylva", Text = "Ohh... don't...", }, [20080583] = { ID = 20080583, Speaker = "Ylva", Text = "Awoooo... don't pull it out...", }, [20080587] = { ID = 20080587, Speaker = "Ylva", Text = "Ugh... awoo... Little rooster... Ylva make you pay...", }, [20080588] = { ID = 20080588, Speaker = "Ylva", Text = "Just like... cruel humans...", }, [20080590] = { ID = 20080590, Speaker = "Ylva", Text = "Awoooo... to think... it go so deep...", }, [20080591] = { ID = 20080591, Speaker = "Ylva", Text = "When Ylva get out... definitely... bite Little rooster's hand off!", }, [20080595] = { ID = 20080595, Speaker = "Ylva", Text = "Tail... cum... cumming...!", }, [20080596] = { ID = 20080596, Speaker = "Ylva", Text = "Awoo... awoooo...", }, [20080599] = { ID = 20080599, Speaker = "Ylva", Text = "Ugh... waaah... brain... Ylva's brain melting...", }, [20080602] = { ID = 20080602, Speaker = "Ylva", Text = "Heh... hehe... awooo...", }, [20080603] = { ID = 20080603, Text = "(Well, I got her out... but what should I do now...?)", }, [20080626] = { ID = 20080626, Speaker = "Ylva", Text = "Little rooster...", }, [20080640] = { ID = 20080640, Speaker = "Ylva", Text = "Weather today is very nice...", }, [20140107] = { ID = 20140107, Speaker = "Choppy", Text = "But when you mix them together, the taste is just... muddled.", }, [20140223] = { ID = 20140223, Speaker = "Choppy", Text = "Okay, let me see... light them!", }, [20140345] = { ID = 20140345, Speaker = "Choppy", Text = "Mm... alright?", }, [20140465] = { ID = 20140465, Speaker = "Choppy", Text = "Mm... haa...", }, [20140478] = { ID = 20140478, Text = "...", }, [20140543] = { ID = 20140543, Speaker = "Choppy", Text = "N-No... Choppy isn't hungry anymore! Let's hurry back to the ship!", }, [20140662] = { ID = 20140662, Speaker = "Choppy", Text = "Choppy wants to do that...", }, [20140667] = { ID = 20140667, Speaker = "Choppy", Text = "Big plushie's big stick...", }, [20140668] = { ID = 20140668, Speaker = "Choppy", Text = "Choppy's inside is stuffed completely full...", }, [20140671] = { ID = 20140671, Speaker = "Choppy", Text = "Haaah... Choppy... isn't... a bad girl...", }, [20140674] = { ID = 20140674, Speaker = "Choppy", Text = "Nnh... it's all because of Big plushie's big stick... it's way too big...", }, [20140675] = { ID = 20140675, Speaker = "Choppy", Text = "Choppy's head is so dizzy... feeling so strange...", }, [20140676] = { ID = 20140676, Speaker = "Choppy", Text = "So amazing... feels so good...", }, [20140680] = { ID = 20140680, Speaker = "Choppy", Text = "Eek! Qu... Choppy's butt...", }, [20140681] = { ID = 20140681, Speaker = "Choppy", Text = "Heheheh... feels... so good...", }, [20140682] = { ID = 20140682, Speaker = "Choppy", Text = "More... Choppy wants even more...", }, [20140684] = { ID = 20140684, Speaker = "Choppy", Text = "Choppy is... a bad girl... Choppy wants... wants more of Big plushie's punishment...", }, [20140686] = { ID = 20140686, Speaker = "Choppy", Text = "Ooh... guuh... Choppy's brain... is melting...", }, [20140687] = { ID = 20140687, Speaker = "Choppy", Text = "Big plushie... inside... Choppy wants it hot inside...", }, [20140690] = { ID = 20140690, Speaker = "Choppy", Text = "Haaah...! Gu-eee!! It's so warm...", }, [20140691] = { ID = 20140691, Speaker = "Choppy", Text = "Tummy... Choppy's tummy is so full... ehe... ehehehe...", }, [30040010] = { ID = 30040010, Speaker = "Enkia", Text = "I... I... I'm just devoted to the pursuit of scientific truth!", }, [30040030] = { ID = 30040030, Speaker = "Enkia", Text = "If you... behave... and be this genius's test subject... maybe I'll swallow every... single... inch of yours... right down... Okay?", }, [30040031] = { ID = 30040031, Speaker = "Enkia", Text = "Pop... \"slurp\"...", }, [30040033] = { ID = 30040033, Speaker = "Enkia", Text = "Plop... \"slurp\"... mmh... pop...", }, [30040034] = { ID = 30040034, Speaker = "Me", Text = "Hah... Enkia...", }, [30040036] = { ID = 30040036, Speaker = "Enkia", Text = "Nnh... \"slurp\"...", }, [30040038] = { ID = 30040038, Speaker = "Enkia", Text = "Haa... \"slurp\", pop... seeing your... pleased face... I... \"slurp\"", }, [30040039] = { ID = 30040039, Speaker = "Me", Text = "Your expression... so lewd, I love it...", }, [30040040] = { ID = 30040040, Speaker = "Enkia", Text = "Mmph... I am... not... lewd...", }, [30040041] = { ID = 30040041, Speaker = "Enkia", Text = "Slurp... mmh... \"slurp\"...", }, [30040043] = { ID = 30040043, Speaker = "Enkia", Text = "Mmh... \"slurp\"... ah...", }, [30040044] = { ID = 30040044, Speaker = "Me", Text = "Hah... Enkia... there... no, it's too sensitive...", }, [30040046] = { ID = 30040046, Speaker = "Me", Text = "Haa... I can't hold it... it's too lewd... I'm gonna cum...", }, [30040048] = { ID = 30040048, Speaker = "Enkia", Text = "Mmh ah... c-come on... ejaculate all the... sample... right onto this genius's face...", }, [30040050] = { ID = 30040050, Speaker = "Enkia", Text = "S-So hot... mmh...", }, [30040052] = { ID = 30040052, Speaker = "Enkia", Text = "...There's so much... amazing...", }, [30040053] = { ID = 30040053, Speaker = "Me", Text = "...Sorry, I couldn't hold it in time, let me wipe it clean for you.", }, [30040054] = { ID = 30040054, Speaker = "Enkia", Text = "It's... it's not over yet...", }, [30040056] = { ID = 30040056, Speaker = "Enkia", Text = "Still so energetic even post-ejaculation... I love it so much...", }, [30040059] = { ID = 30040059, Speaker = "Enkia", Text = "It... it just went in a little bit... hyaa...♡", }, [30040061] = { ID = 30040061, Speaker = "Me", Text = "Enkia... how did you get so eager in the middle of this experiment?", }, [30040062] = { ID = 30040062, Speaker = "Enkia", Text = "B-Because... I... always... liked you... that's why...", }, [30040064] = { ID = 30040064, Speaker = "Enkia", Text = "N-No! That was... for data validity! This genius needed to simulate lover scenarios for research... mmh...", }, [30040067] = { ID = 30040067, Speaker = "Enkia", Text = "Hyaa... like this...", }, [30040069] = { ID = 30040069, Speaker = "Me", Text = "So you don't like me then?", }, [30040070] = { ID = 30040070, Speaker = "Enkia", Text = "Nnh... ah... I d-don't... ahah...", }, [30040071] = { ID = 30040071, Speaker = "Enkia", Text = "W-Who would like you...", }, [30040073] = { ID = 30040073, Speaker = "Enkia", Text = "Nnh ngh... haa... so deep... aaah...", }, [30040077] = { ID = 30040077, Speaker = "Enkia", Text = "Haa... aaaaah...♡", }, [30040078] = { ID = 30040078, Speaker = "Enkia", Text = "Ahh... your dick... is hitting my cervix.", }, [30040081] = { ID = 30040081, Speaker = "Enkia", Text = "Aaah... I like it... I love it so much...", }, [30040083] = { ID = 30040083, Speaker = "Enkia", Text = "Nnh ah... haa...♡", }, [30040084] = { ID = 30040084, Speaker = "Enkia", Text = "Enkia... loves it...", }, [30040086] = { ID = 30040086, Speaker = "Enkia", Text = "I love everything... I love it all so much... ah... it feels too good...", }, [30040088] = { ID = 30040088, Speaker = "Enkia", Text = "Enkia wants... you to kiss me...♡", }, [30040089] = { ID = 30040089, Speaker = "Enkia", Text = "Nnh... mmh... \"smooch\"...♡", }, [30040090] = { ID = 30040090, Speaker = "Me", Text = "...\"Smooch\"...♡", }, [30040116] = { ID = 30040116, Speaker = "Enkia", Text = "I... I just didn't have time... to refuse, that's all...", }, [30040118] = { ID = 30040118, Speaker = "Enkia", Text = "Nnh... ah... right there...", }, [30040123] = { ID = 30040123, Speaker = "Enkia", Text = "Mmh... n-no, it's not, these are purely physiological responses...", }, [30040125] = { ID = 30040125, Speaker = "Enkia", Text = "Mmh mmh... that's right...", }, [30040130] = { ID = 30040130, Speaker = "Enkia", Text = "Aaah... going in... without giving a warning... nnh", }, [30040133] = { ID = 30040133, Speaker = "Enkia", Text = "Ah... mmh-hm... it's not like that...", }, [30040139] = { ID = 30040139, Speaker = "Enkia", Text = "Aaaaah... n-no...", }, [30040153] = { ID = 30040153, Speaker = "Enkia", Text = "Aaah... I can't think at all like this...", }, [30040156] = { ID = 30040156, Speaker = "Enkia", Text = "Ahah... ahah... it feels too amazing...", }, [30040161] = { ID = 30040161, Speaker = "Enkia", Text = "Ha... aha... mmh mmh mmh...♡", }, [30040162] = { ID = 30040162, Speaker = "Me", Text = "So lewd... look at your hips moving all on their own.", }, [30040166] = { ID = 30040166, Speaker = "Enkia", Text = "I'm so happy... aaah...!", }, [30040167] = { ID = 30040167, Speaker = "Enkia", Text = "Aaah...! Mmh mmh! Ahh! Hyiii...!", }, [30040170] = { ID = 30040170, Speaker = "Enkia", Text = "Ahh... aaaah... stop teasing me like this...", }, [30040171] = { ID = 30040171, Speaker = "Enkia", Text = "Haa... feels so good...♡", }, [30040172] = { ID = 30040172, Speaker = "Enkia", Text = "More... give me more...♡", }, [30040175] = { ID = 30040175, Speaker = "Enkia", Text = "Haa... aaaaah...", }, [30040176] = { ID = 30040176, Speaker = "Enkia", Text = "I'm... I'm about to break... something is coming♡", }, [30040177] = { ID = 30040177, Speaker = "Me", Text = "Mmh... you're clenching so tight... I can't hold back anymore.", }, [30040179] = { ID = 30040179, Speaker = "Enkia", Text = "Aaah...! Mmh mmh! Haa! Hyaaa...!♡", }, [30040180] = { ID = 30040180, Speaker = "Enkia", Text = "N-No... I'm gonna come...", }, [30040181] = { ID = 30040181, Speaker = "Me", Text = "I... I'm about to too... let's come together.", }, [30040183] = { ID = 30040183, Speaker = "Enkia", Text = "Haa... aaaah♡", }, [30040188] = { ID = 30040188, Speaker = "Enkia", Text = "D-Don't stare at me like that...", }, [30040192] = { ID = 30040192, Speaker = "Me", Text = "How about... one more round?", }, [30040193] = { ID = 30040193, Speaker = "Enkia", Text = "Mmh... nh...", }, [30050066] = { ID = 30050066, Speaker = "Daelia", Text = "It's not like this is some dessert commercial... And besides, milk isn't going to come out right now anyway!", }, [30060130] = { ID = 30060130, Speaker = "Me", Text = ".........", }, [30070057] = { ID = 30070057, Speaker = "Revontulet", Text = "No, keep thrusting... I beg of you...", }, [30080007] = { ID = 30080007, Speaker = "Ylva", Text = "Actually, what we do today…", }, [30080010] = { ID = 30080010, Speaker = "Me", Text = "M-Mating...?", }, [30080016] = { ID = 30080016, Speaker = "Ylva", Text = "So, little rooster...", }, [30080018] = { ID = 30080018, Speaker = "Me", Text = "...I was wondering why you suddenly asked I to come to the forest...", }, [30090137] = { ID = 30090137, Speaker = "Me", Text = "Wait, this tail... Your Highness, what are you...", }, [30090162] = { ID = 30090162, Speaker = "Me", Text = "Your Highness, please brace yourself, because I'm about to...", }, [30140001] = { ID = 30140001, Speaker = "Me", Text = "Haaah... I'm so damn tired...", }, [30140004] = { ID = 30140004, Speaker = "Me", Text = "I'm dying here... Working early morning shifts is an absolute crime against humanity...", }, [30140006] = { ID = 30140006, Speaker = "Me", Text = "...Huh?", }, [30140008] = { ID = 30140008, Speaker = "Me", Text = "Weird... I get this creepy feeling like someone's secretly watching me...", }, [30140011] = { ID = 30140011, Speaker = "Me", Text = "Hmmm...", }, [30140012] = { ID = 30140012, Text = "...", }, [30140017] = { ID = 30140017, Speaker = "Choppy", Text = "Ehehe, completely passed out just like Choppy was last time...", }, [30140022] = { ID = 30140022, Speaker = "Choppy", Text = "Let's see... loop around here... wrap a few more turns of ribbon...", }, [30140026] = { ID = 30140026, Speaker = "Choppy", Text = "Haaah... mmh...", }, [30140027] = { ID = 30140027, Speaker = "Me", Text = "(What is that noise...? ...I can't... move my body?)", }, [30140028] = { ID = 30140028, Speaker = "Choppy", Text = "Ha... ehehe...", }, [30140029] = { ID = 30140029, Speaker = "Choppy", Text = "Mmh... you finally awake, Big Plushie?", }, [30140030] = { ID = 30140030, Speaker = "Me", Text = "Ugh... that voice... Choppy?!", }, [30140031] = { ID = 30140031, Speaker = "Me", Text = "What are you doing...?", }, [30140032] = { ID = 30140032, Speaker = "Choppy", Text = "Haaah... why don't you guess?", }, [30140037] = { ID = 30140037, Speaker = "Choppy", Text = "Hee-hee... Choppy wrapped it so many times and tied a cute little bow! You can't ever untie this~", }, [30140038] = { ID = 30140038, Speaker = "Me", Text = "Help... someone help me...", }, [30140039] = { ID = 30140039, Speaker = "Choppy", Text = "Haaah... even if you call for help, nobody will find us here.", }, [30140041] = { ID = 30140041, Speaker = "Choppy", Text = "Mmh... plus, Big Plushie isn't innocent at all...", }, [30140042] = { ID = 30140042, Speaker = "Choppy", Text = "All those naughty things you did while Choppy was asleep last time... Choppy remembers every single bit.", }, [30140044] = { ID = 30140044, Speaker = "Me", Text = "(...!!)", }, [30140045] = { ID = 30140045, Speaker = "Choppy", Text = "Ehehe... how does it feel? Is Big Plushie squirming yet?", }, [30140046] = { ID = 30140046, Speaker = "Choppy", Text = "Choppy's revenge is... sliding it into a different hole than last time...!", }, [30140050] = { ID = 30140050, Speaker = "Me", Text = "(No wonder it felt a bit different...)", }, [30140051] = { ID = 30140051, Speaker = "Choppy", Text = "Big Plushie's making such a weird face. What's wrong? Is the game... mmh-ha... no longer fun?", }, [30140052] = { ID = 30140052, Speaker = "Choppy", Text = "That's what you get for... sneak-attacking Choppy last time...! It serves... serves you right~ haaah!!", }, [30140053] = { ID = 30140053, Speaker = "Me", Text = "Ngh...", }, [30140055] = { ID = 30140055, Speaker = "Choppy", Text = "Ah... sticky juice is dripping down... Choppy's inside is stretched wide open...", }, [30140056] = { ID = 30140056, Speaker = "Me", Text = "(Is Choppy really doing this for revenge...?)", }, [30140057] = { ID = 30140057, Speaker = "Me", Text = "Choppy, your body is trembling too, you know...", }, [30140058] = { ID = 30140058, Speaker = "Choppy", Text = "S-Shut up... haaah! Choppy is punishing you! So full... Choppy's inside is about to...", }, [30140059] = { ID = 30140059, Speaker = "Choppy", Text = "Hey... Big Plushie... uncomfortable, right? Beg Choppy for mercy and Choppy might...", }, [30140060] = { ID = 30140060, Speaker = "Me", Text = "But Choppy, I'm actually about to... ngh!", }, [30140061] = { ID = 30140061, Speaker = "Choppy", Text = "Mmh... huh? ...Why is Big Plushie's stick still getting bigger...?", }, [30140062] = { ID = 30140062, Speaker = "Choppy", Text = "No way... Choppy even switched to the back this time...", }, [30140063] = { ID = 30140063, Speaker = "Choppy", Text = "How can it still...?", }, [30140064] = { ID = 30140064, Speaker = "Choppy", Text = "Mmh... Choppy hasn't had enough fun yet... haaah...! Don't just blast it all out—!", }, [30140065] = { ID = 30140065, Speaker = "Choppy", Text = "Ha... it's so warm... it's all spilling out...", }, [30140066] = { ID = 30140066, Speaker = "Choppy", Text = "The sticky game... is so much fun! Big Plushie, look!", }, [30140067] = { ID = 30140067, Speaker = "Choppy", Text = "Choppy remembers... watching people play games... when they were having fun, they'd pull out a box to take a picture...", }, [30140068] = { ID = 30140068, Speaker = "Choppy", Text = "They said it was to remember happy moments... and they'd strike a pose like this...?", }, [30140071] = { ID = 30140071, Speaker = "Choppy", Text = "Ah... too bad Big Plushie's hands are tied up this time...", }, [30140072] = { ID = 30140072, Speaker = "Choppy", Text = "But it's okay! All the stuff flowing out here... is proof that Choppy beat Big Plushie!", }, [30140073] = { ID = 30140073, Speaker = "Choppy", Text = "Choppy didn't know... you could cum even from a place like this?", }, [30140074] = { ID = 30140074, Speaker = "Choppy", Text = "But... the front didn't even get a single drop on it, you know?", }, [30140081] = { ID = 30140081, Speaker = "Me", Text = "You...", }, [30140084] = { ID = 30140084, Speaker = "Choppy", Text = "Look, Big Plushie's stick got so hard... and it keeps throbbing...", }, [30140086] = { ID = 30140086, Speaker = "Me", Text = "(...Does this brat seriously think tying my hands means I can't move?)", }, [30140090] = { ID = 30140090, Speaker = "Choppy", Text = "Eh? How can Big Plushie... still move?", }, [30140093] = { ID = 30140093, Speaker = "Choppy", Text = "Darn it... Choppy should have tied your stick up too...", }, [30140095] = { ID = 30140095, Speaker = "Choppy", Text = "Big Plushie is all drenched and dripping thanks to Choppy...", }, [30140096] = { ID = 30140096, Speaker = "Choppy", Text = "Choppy feels so stuffed... do you love playing this naughty game that much?", }, [30140097] = { ID = 30140097, Speaker = "Choppy", Text = "Being tied up... playing a game where you can only play with Choppy...", }, [30140098] = { ID = 30140098, Speaker = "Me", Text = "(This girl... has gotten completely addicted to this!)", }, [30140099] = { ID = 30140099, Speaker = "Choppy", Text = "But... since Big Plushie wants it so badly, then... Choppy will play super seriously with you...!", }, [30140102] = { ID = 30140102, Speaker = "Choppy", Text = "Haaah... pushing in so deep...!", }, [30140104] = { ID = 30140104, Speaker = "Choppy", Text = "Hey, give Choppy more! Go faster! ...It's okay even if Choppy breaks, you know?", }, [30140105] = { ID = 30140105, Speaker = "Choppy", Text = "If Choppy gets broken by Big Plushie... Choppy will be so happy... haaah!!", }, [30140106] = { ID = 30140106, Speaker = "Choppy", Text = "All the slippery juices... got pounded into sticky white foam... haaah...", }, [30140107] = { ID = 30140107, Speaker = "Choppy", Text = "So incredible... feels so good... Choppy can't stop...!", }, [30140112] = { ID = 30140112, Speaker = "Choppy", Text = "Ahhh... ♡", }, [30140114] = { ID = 30140114, Speaker = "Choppy", Text = "Choppy wants all of it... give it all to Choppy...!!", }, [30160190] = { ID = 30160190, Speaker = "Elena", Text = "So big...", }, [30160262] = { ID = 30160262, Speaker = "Elena", Text = "Ha... haaah...", }, [30170044] = { ID = 30170044, Speaker = "Sisia", Text = "W-Wait a second, Captain...", }, [30170055] = { ID = 30170055, Speaker = "Sisia", Text = "Stop! Don't say it out loud!!!", }, [30170057] = { ID = 30170057, Speaker = "Sisia", Text = "Nnn-ngh...", }, [30170095] = { ID = 30170095, Speaker = "Sisia", Text = "Ah... ahh... so every single line came true. Was I not writing fiction, but what my subconscious actually craved? No! Absolutely not...", }, [30170096] = { ID = 30170096, Text = "(Yet her body reacted exactly as described in her writing...)", }, [30170252] = { ID = 30170252, Speaker = "Sisia", Text = "Haaah...", }, [30180079] = { ID = 30180079, Speaker = "Key", Text = "Whoa...", }, [30180104] = { ID = 30180104, Speaker = "Key", Text = "...Bro, does this count as having my back?", }, [30180122] = { ID = 30180122, Speaker = "Key", Text = "...Again?!", }, [30180132] = { ID = 30180132, Speaker = "Key", Text = "Haaah...", }, [30180141] = { ID = 30180141, Speaker = "Me", Text = "!!!!!", }, [30180144] = { ID = 30180144, Speaker = "Key", Text = "????", }, [30180154] = { ID = 30180154, Speaker = "Key", Text = "B-Bro... brother...", }, [30180158] = { ID = 30180158, Speaker = "Key", Text = "...", }, [30180229] = { ID = 30180229, Speaker = "Key", Text = "Ngh...", }, [30180235] = { ID = 30180235, Speaker = "Key", Text = "...Ugh!", }, [30180243] = { ID = 30180243, Speaker = "Key", Text = "Ahh-ngh!!!!!!", }, [30180252] = { ID = 30180252, Speaker = "Key", Text = "Ngh...", }, [30180284] = { ID = 30180284, Speaker = "Key", Text = "!!!!!!!!!!", }, [10012257] = { ID = 10012257, Speaker = "Sisia", Text = "Who is... that?", }, [10012454] = { ID = 10012454, Speaker = "Me", Text = "I feel... my heart racing a bit too fast.", }, [10012644] = { ID = 10012644, Speaker = "Me", Text = "It doesn't look like it...", }, [10012645] = { ID = 10012645, Speaker = "Celeia", Text = "Ylva... did you actually swallow the sun and lie about it?", }, [10012646] = { ID = 10012646, Speaker = "Celeia", Text = "Can you please tell us the truth? Please, so many of us can barely hang on anymore...", }, [10012656] = { ID = 10012656, Speaker = "Celeia", Text = "Quite a few villagers tried reaching out to her, but none ever returned...", }, [10012662] = { ID = 10012662, Speaker = "Me", Text = "Sure, but I just ran out of bread...", }, [10012671] = { ID = 10012671, Speaker = "Celeia", Text = "The bell isn't supposed to ring at this hour... I have a terrible feeling about this...", }, [10012777] = { ID = 10012777, Speaker = "Celeia", Text = "Ah, so that's how you felt all along...", }, [10012781] = { ID = 10012781, Speaker = "Me", Text = "Feels like I brought another Choppy along for the ride...", }, [10013293] = { ID = 10013293, Speaker = "Me", Text = "Not good. Looks like I don't have enough energy...", }, [10013302] = { ID = 10013302, Text = "(As Ylva's orb of light entered my body.)", }, [10010365] = { ID = 10010365, Speaker = "Ishna", Text = "Those airbags… How could anyone come up with such a shameless design!", }, [20150050] = { ID = 20150050, Speaker = "Estelle", Text = "Look! There is an iron door up ahead.", }, [20150102] = { ID = 20150102, Speaker = "Estelle", Text = "I suppose that's meant to be ironic, isn't it?", }, [20150103] = { ID = 20150103, Speaker = "Me", Text = "Look at you, learning how to tease and joke.", }, [20150182] = { ID = 20150182, Speaker = "Me", Text = "Is it because of your knightly duties?", }, [20150500] = { ID = 20150500, Speaker = "Me", Text = "Wow, this place is an absolute wreck.", }, [20150514] = { ID = 20150514, Speaker = "Estelle", Text = "Please put that down.", }, [20150539] = { ID = 20150539, Speaker = "Estelle", Text = "...Knowing you, My Lord, you are likely imagining scenarios like the defeated female knight humiliated by tentacles, aren't you?", }, [20150542] = { ID = 20150542, Speaker = "Me", Text = "...", }, [20150559] = { ID = 20150559, Text = "(The moment the door swung open, a brilliant expanse of gold greeted our eyes.)", }, [20150560] = { ID = 20150560, Text = "(Gold coins blanketed the floor, thick enough to reach above the ankles, with golden goblets scattered haphazardly throughout.)", }, [20150679] = { ID = 20150679, Speaker = "Estelle", Text = "Are these merely ordinary low-tier monsters?", }, [20150720] = { ID = 20150720, Speaker = "Estelle", Text = "You are helping the slimes strip off my clothes!!", }, [20150721] = { ID = 20150721, Speaker = "Me", Text = "...Ah, oops.", }, [20150722] = { ID = 20150722, Speaker = "Estelle", Text = "Fall back! Now! Immediately!", }, [20150723] = { ID = 20150723, Text = "(More and more slimes swarmed over Estelle's body, until the sheer weight of their sticky mass sent her crashing onto the cold flagstones.)", }, [20150724] = { ID = 20150724, Speaker = "Me", Text = "Estelle... are you alright?", }, [20150725] = { ID = 20150725, Speaker = "Estelle", Text = "Don't look over here! Don't look at me!", }, [20150726] = { ID = 20150726, Speaker = "Estelle", Text = "Ugh! My sword! How am I supposed to face anyone without my sword!", }, [20150727] = { ID = 20150727, Speaker = "Me", Text = "You should probably worry about your clothes first!", }, [20150728] = { ID = 20150728, Speaker = "Me", Text = "Um... would you like me to lend you my jacket?", }, [20150729] = { ID = 20150729, }, [20150730] = { ID = 20150730, Speaker = "Me", Text = "Let's just charge straight through!", }, [20150733] = { ID = 20150733, Speaker = "Estelle", Text = "It seems a bit difficult, but let's give it a try!", }, [20150734] = { ID = 20150734, Text = "(Estelle lifted me in her arms, stomped right onto a slime's squishy body, and bolted forward.)", }, [20150735] = { ID = 20150735, Text = "(As Estelle took a stride, the slimes squished apart under her weight.)", }, [20150736] = { ID = 20150736, Text = "(In the very next second, the split masses reformed and clamped right back around Estelle's boots.)", }, [20150737] = { ID = 20150737, Speaker = "Me", Text = "Eeeeeh—", }, [20150738] = { ID = 20150738, Speaker = "Estelle", Text = "Mmh! They're crawling up!", }, [20150739] = { ID = 20150739, Speaker = "Estelle", Text = "Huh? My boots are being...", }, [20150740] = { ID = 20150740, Text = "(Estelle threw me onto an elevated ledge out of the slimes' reach, leaving me to watch what happened next.)", }, [20150741] = { ID = 20150741, Text = "(Estelle's footwear dissolved like sugar melting in warm water, exposing her delicate white toes as the slime squirmed over them.)", }, [20150743] = { ID = 20150743, Text = "(Just as we were trying to figure out what to do, the front row of slimes turned simultaneously toward Estelle.)", }, [20150744] = { ID = 20150744, }, [20150745] = { ID = 20150745, }, [20150747] = { ID = 20150747, Speaker = "Estelle", Text = "Eek! They're crawling... inside my armor!", }, [20150749] = { ID = 20150749, Text = "(Instead, they latched onto her silky white fabrics, rapidly melting away her delicate attire right before our eyes.)", }, [20150750] = { ID = 20150750, Speaker = "Estelle", Text = "Wait—these things—they're eating my clothes—!", }, [20150751] = { ID = 20150751, Speaker = "Me", Text = "These slimes... like to eat clothes?!", }, [20150752] = { ID = 20150752, Speaker = "Estelle", Text = "What absurd behavior! Get them off me, quick—!", }, [20150753] = { ID = 20150753, Speaker = "Me", Text = "Could I hear that squeal again?", }, [20150754] = { ID = 20150754, Speaker = "Estelle", Text = "Ugh! Please keep quiet!", }, [20150755] = { ID = 20150755, Speaker = "Me", Text = "Why are they only attacking you and not me...", }, [20150756] = { ID = 20150756, Speaker = "Estelle", Text = "I would like to know why as well!", }, [20150757] = { ID = 20150757, Speaker = "Me", Text = "Could it be that you carry a special scent?", }, [20150758] = { ID = 20150758, Speaker = "Me", Text = "Do slimes enjoy the fragrance of a beautiful girl as well?", }, [20150759] = { ID = 20150759, Speaker = "Estelle", Text = "Please stop talking!", }, [20150760] = { ID = 20150760, Speaker = "Estelle", Text = "As long as I slash fast enough, they won't be able to multiply! Watch this!", }, [20150761] = { ID = 20150761, Text = "(Estelle drew her blade, radiating a soft purple aura.)", }, [20150762] = { ID = 20150762, Text = "(A second later, a slime glommed right over the sword.)", }, [20150764] = { ID = 20150764, Speaker = "Estelle", Text = "Ugh! No!", }, [20150765] = { ID = 20150765, Text = "(Deprived of her weapon, Estelle shielded her bare chest with her hands, as if losing her sword was far more embarrassing than being exposed.)", }, [20150766] = { ID = 20150766, Speaker = "Me", Text = "I'll help you!", }, [20150767] = { ID = 20150767, Speaker = "Estelle", Text = "What—what are you doing!!", }, [20150768] = { ID = 20150768, Speaker = "Me", Text = "I'm saving you!!", }, [20150769] = { ID = 20150769, Speaker = "Estelle", Text = "You are helping the slimes strip off my clothes!!", }, [20150770] = { ID = 20150770, Speaker = "Me", Text = "...Ah, right.", }, [20150771] = { ID = 20150771, Speaker = "Estelle", Text = "Fall back! Now! Immediately!", }, [20150772] = { ID = 20150772, Text = "(Slimes piled onto Estelle's squirming body, their heavy, gooey weight pulling her down onto the freezing stone floor.)", }, [20150773] = { ID = 20150773, Speaker = "Me", Text = "Estelle... are you alright?", }, [20150774] = { ID = 20150774, Speaker = "Estelle", Text = "Don't look over here! Don't look at me!", }, [20150775] = { ID = 20150775, Speaker = "Estelle", Text = "Ugh! My sword! How am I supposed to face anyone without my sword!", }, [20150776] = { ID = 20150776, Speaker = "Me", Text = "You should probably worry about your clothes first!", }, [20150777] = { ID = 20150777, Speaker = "Me", Text = "Um... would you like me to lend you my jacket?", }, [20150778] = { ID = 20150778, }, [20150779] = { ID = 20150779, Speaker = "Me", Text = "Estelle, can't you communicate with monsters? Why not try talking to them?", }, [20150782] = { ID = 20150782, Speaker = "Estelle", Text = "It feels a bit difficult, but I will give it a try!", }, [20150783] = { ID = 20150783, Text = "(Estelle squeezed her eyes shut, and her face quickly burned with a deep red blush.)", }, [20150784] = { ID = 20150784, Speaker = "Estelle", Text = "Absolutely not!", }, [20150785] = { ID = 20150785, Speaker = "Me", Text = "What did they say?", }, [20150786] = { ID = 20150786, Speaker = "Estelle", Text = "Something utterly filthy!", }, [20150787] = { ID = 20150787, Text = "(Estelle slammed the hilt of her blade down hard, squishing the leaping slimes to pieces.)", }, [20150788] = { ID = 20150788, Text = "(Yet in the next breath, the split halves pulled together and reformed, trapping Estelle's hand inside.)", }, [20150789] = { ID = 20150789, Speaker = "Me", Text = "Eeeeeh—", }, [20150790] = { ID = 20150790, Speaker = "Estelle", Text = "Mmh! They're crawling up!", }, [20150791] = { ID = 20150791, Speaker = "Estelle", Text = "Huh? My gauntlets are...", }, [20150792] = { ID = 20150792, Text = "(Estelle threw me onto an elevated ledge out of the slimes' reach, leaving me to watch what happened next.)", }, [20150793] = { ID = 20150793, Text = "(Estelle's gloves dissolved like sugar melting in warm water, exposing her delicate fingers encased in squirming slime.)", }, [20150795] = { ID = 20150795, Text = "(Just as we were trying to figure out what to do, the front row of slimes turned simultaneously toward Estelle.)", }, [20150796] = { ID = 20150796, }, [20150797] = { ID = 20150797, }, [20150799] = { ID = 20150799, Speaker = "Estelle", Text = "Eek! They're crawling... inside my armor!", }, [20150801] = { ID = 20150801, Text = "(Instead, they latched onto her silky white fabrics, rapidly melting away her delicate attire right before our eyes.)", }, [20150802] = { ID = 20150802, Speaker = "Estelle", Text = "Wait—these things—they're eating my clothes—!", }, [20150803] = { ID = 20150803, Speaker = "Me", Text = "These slimes... like to eat clothes?!", }, [20150804] = { ID = 20150804, Speaker = "Estelle", Text = "What a bunch of lewd creatures! Get them off me, quick—!", }, [20150805] = { ID = 20150805, Speaker = "Me", Text = "Could I hear that squeal again?", }, [20150806] = { ID = 20150806, Speaker = "Estelle", Text = "Ugh! Please keep quiet!", }, [20150807] = { ID = 20150807, Speaker = "Me", Text = "Why are they only attacking you and not me...", }, [20150808] = { ID = 20150808, Speaker = "Estelle", Text = "Because I am far cuter!", }, [20150809] = { ID = 20150809, Speaker = "Me", Text = "Aren't you embarrassed saying that out loud?!", }, [20150810] = { ID = 20150810, Speaker = "Estelle", Text = "The slimes said so themselves!", }, [20150811] = { ID = 20150811, Speaker = "Estelle", Text = "Please do not bring it up again!", }, [20150812] = { ID = 20150812, Speaker = "Estelle", Text = "As long as I slash fast enough, they won't be able to multiply! Watch this!", }, [20150813] = { ID = 20150813, Text = "(Estelle drew her blade, radiating a soft purple aura.)", }, [20150814] = { ID = 20150814, Text = "(A second later, a slime glommed right over the sword.)", }, [20150816] = { ID = 20150816, Speaker = "Estelle", Text = "Ugh! No!", }, [20150817] = { ID = 20150817, Text = "(Deprived of her weapon, Estelle shielded her bare chest with her hands, as if losing her sword was far more embarrassing than being exposed.)", }, [20150818] = { ID = 20150818, Speaker = "Me", Text = "I'll help you!", }, [20150819] = { ID = 20150819, Speaker = "Estelle", Text = "What—what are you doing!!", }, [20150820] = { ID = 20150820, Speaker = "Me", Text = "I'm saving you!!", }, [20150821] = { ID = 20150821, Speaker = "Estelle", Text = "You are helping the slimes strip off my clothes!!", }, [20150822] = { ID = 20150822, Speaker = "Me", Text = "...Ah, right.", }, [20150823] = { ID = 20150823, Speaker = "Estelle", Text = "Fall back! Now! Immediately!", }, [20150824] = { ID = 20150824, Text = "(Slimes piled onto Estelle's squirming body, their heavy, gooey weight pulling her down onto the freezing stone floor.)", }, [20150825] = { ID = 20150825, Speaker = "Me", Text = "Estelle... are you alright?", }, [20150826] = { ID = 20150826, Speaker = "Estelle", Text = "Don't look over here! Don't look at me!", }, [20150827] = { ID = 20150827, Speaker = "Estelle", Text = "Ugh! My sword! How am I supposed to face anyone without my sword!", }, [20150828] = { ID = 20150828, Speaker = "Me", Text = "You should probably worry about your clothes first!", }, [20150829] = { ID = 20150829, Speaker = "Me", Text = "Um... would you like me to lend you my jacket?", }, [20150830] = { ID = 20150830, }, [20150833] = { ID = 20150833, Speaker = "Me", Text = "Get up first, otherwise the cold floor will chill you. Let's rest for a bit.", }, [20150835] = { ID = 20150835, Text = "(I pulled her up to her feet—she stood tall, trying to maintain her dignified composure.)", }, [20150837] = { ID = 20150837, Speaker = "Me", Text = "...At least your skin looks extremely smooth right now.", }, [20150838] = { ID = 20150838, Speaker = "Estelle", Text = "...That is not a good thing at all.", }, [20150839] = { ID = 20150839, Speaker = "Me", Text = "Seems like slimes have an exfoliating effect.", }, [20150840] = { ID = 20150840, Speaker = "Estelle", Text = "It is true that slimes are used in beauty treatments in many places... but this is my first time experiencing it.", }, [20150841] = { ID = 20150841, Speaker = "Me", Text = "In that case... would you like to rest here for a bit?", }, [20150842] = { ID = 20150842, Speaker = "Estelle", Text = "Let us rest until nightfall before leaving.", }, [20150843] = { ID = 20150843, Speaker = "Estelle", Text = "Walking around like this during the day will get us spotted.", }, [20150844] = { ID = 20150844, Speaker = "Me", Text = "...True. It would be troublesome to explain, you'd look like an exhibitionist knight.", }, [20150845] = { ID = 20150845, Speaker = "Me", Text = "Here, wear my jacket first.", }, [20150846] = { ID = 20150846, Text = "(Estelle took the jacket, but the hem was too short, forcing her to yank it down firmly to cover her groin.)", }, [20150847] = { ID = 20150847, Speaker = "Estelle", Text = "It's a bit short...", }, [20150848] = { ID = 20150848, Speaker = "Estelle", Text = "Thanks.", }, [20150849] = { ID = 20150849, Text = "(Without a word, I leaned against the stone wall, stretching my legs as we prepared to wait out the remaining hours until dark.)", }, [20150850] = { ID = 20150850, }, [20150853] = { ID = 20150853, Speaker = "Me", Text = "Get up first, otherwise the cold floor will chill you. Let's rest a bit and then leave this place.", }, [20150855] = { ID = 20150855, Text = "(I pulled her up to her feet—she stood tall, trying to maintain her dignified composure.)", }, [20150857] = { ID = 20150857, Speaker = "Estelle", Text = "If we leave now, what about the rest of the dungeon?", }, [20150858] = { ID = 20150858, Speaker = "Me", Text = "We can always come back next time, right?", }, [20150859] = { ID = 20150859, Speaker = "Estelle", Text = "Mmh... I am deeply sorry. My negligence caused this expedition to fail.", }, [20150860] = { ID = 20150860, Speaker = "Me", Text = "The expedition didn't fail. Don't take it to heart—doesn't this just mean we get to come back together again?", }, [20150861] = { ID = 20150861, Speaker = "Me", Text = "Alright, shall we get going?", }, [20150862] = { ID = 20150862, Speaker = "Estelle", Text = "Let us rest until nightfall before leaving.", }, [20150863] = { ID = 20150863, Speaker = "Estelle", Text = "Walking around like this during the day will get us spotted.", }, [20150864] = { ID = 20150864, Speaker = "Me", Text = "...True. It would be troublesome to explain, you'd look like an exhibitionist knight.", }, [20150865] = { ID = 20150865, Speaker = "Me", Text = "Here, wear my jacket first.", }, [20150866] = { ID = 20150866, Text = "(Estelle took the jacket, but the hem was too short, forcing her to yank it down firmly to cover her groin.)", }, [20150867] = { ID = 20150867, Speaker = "Estelle", Text = "It's a bit short...", }, [20150868] = { ID = 20150868, Speaker = "Estelle", Text = "Thanks.", }, [20150869] = { ID = 20150869, Text = "(Without a word, I leaned against the stone wall, stretching my legs as we prepared to wait out the remaining hours until dark.)", }, [20150870] = { ID = 20150870, }, [20150873] = { ID = 20150873, Speaker = "Me", Text = "Get up first, otherwise the cold floor will chill you. Let's rest a bit and then leave this place.", }, [20150875] = { ID = 20150875, Text = "(I pulled her up to her feet—she stood tall, trying to maintain her dignified composure.)", }, [20150877] = { ID = 20150877, Speaker = "Me", Text = "Here, have some apple bread.", }, [20150878] = { ID = 20150878, Speaker = "Estelle", Text = "Mmh... apple...", }, [20150879] = { ID = 20150879, Text = "(Looking completely dazed, Estelle took the bread and began devouring it ravenously.)", }, [20150880] = { ID = 20150880, Speaker = "Me", Text = "...At least your skin looks extremely smooth right now.", }, [20150881] = { ID = 20150881, Speaker = "Estelle", Text = "...That is not a good thing at all.", }, [20150882] = { ID = 20150882, Speaker = "Me", Text = "Seems like slimes have an exfoliating effect.", }, [20150883] = { ID = 20150883, Speaker = "Estelle", Text = "It is true that slimes are used in beauty treatments in many places... but this is my first time experiencing it.", }, [20150885] = { ID = 20150885, Speaker = "Estelle", Text = "Let us rest until nightfall before leaving.", }, [20150886] = { ID = 20150886, Speaker = "Estelle", Text = "Walking around like this during the day will get us spotted.", }, [20150887] = { ID = 20150887, Speaker = "Me", Text = "...True. It would be troublesome to explain, you'd look like an exhibitionist knight.", }, [20150888] = { ID = 20150888, Speaker = "Me", Text = "Here, wear my jacket first.", }, [20150889] = { ID = 20150889, Text = "(Estelle took the jacket, but the hem was too short, forcing her to yank it down firmly to cover her groin.)", }, [20150890] = { ID = 20150890, Speaker = "Estelle", Text = "It's a bit short...", }, [20150891] = { ID = 20150891, Speaker = "Estelle", Text = "Thanks.", }, [20150892] = { ID = 20150892, Text = "(Without a word, I leaned against the stone wall, stretching my legs as we prepared to wait out the remaining hours until dark.)", }, [20150893] = { ID = 20150893, }, [20150894] = { ID = 20150894, Speaker = "Estelle", Text = "...", }, [20150895] = { ID = 20150895, Speaker = "Me", Text = "Speaking of which—was that your first time encountering that type of slime in a dungeon?", }, [20150896] = { ID = 20150896, Speaker = "Estelle", Text = "...Yes.", }, [20150897] = { ID = 20150897, Speaker = "Estelle", Text = "I was too careless. I never imagined slimes that eat clothing existed.", }, [20150898] = { ID = 20150898, Speaker = "Estelle", Text = "I will definitely not fall into the same trap next time.", }, [20150899] = { ID = 20150899, Speaker = "Me", Text = "Since we're coming back next time, we ought to think of a countermeasure.", }, [20150900] = { ID = 20150900, Speaker = "Estelle", Text = "Slimes are usually afraid of fire.", }, [20150901] = { ID = 20150901, Speaker = "Estelle", Text = "Next time, I will burn this place to ashes first.", }, [20150902] = { ID = 20150902, Speaker = "Me", Text = "If you burn it to ashes, there won't be any dungeon left to explore...", }, [20150904] = { ID = 20150904, Speaker = "Estelle", Text = "My Lord, I know you are trying hard to make conversation to distract me...", }, [20150905] = { ID = 20150905, Speaker = "Estelle", Text = "However, your crotch...", }, [20150906] = { ID = 20150906, Speaker = "Me", Text = "...", }, [20150907] = { ID = 20150907, Speaker = "Me", Text = "You noticed that after all?", }, [20150908] = { ID = 20150908, Speaker = "Estelle", Text = "It is rather difficult not to notice...", }, [20150909] = { ID = 20150909, Speaker = "Me", Text = "I couldn't help it. After all, a stunning beauty is right in front of me completely naked, having been covered in slimes.", }, [20150910] = { ID = 20150910, Speaker = "Me", Text = "It's genuinely erotic. Any man would have the exact same reaction.", }, [20150911] = { ID = 20150911, Speaker = "Me", Text = "Rather, this is the most primal praise a man's instincts can offer for Estelle's body!", }, [20150912] = { ID = 20150912, Speaker = "Estelle", Text = "Couldn't you just be honest and say that you want to do it, My Lord?", }, [20150913] = { ID = 20150913, Speaker = "Estelle", Text = "I would not refuse to serve you.", }, [20150914] = { ID = 20150914, Speaker = "Me", Text = "Eh? Really?", }, [20150915] = { ID = 20150915, Speaker = "Estelle", Text = "Mmh... it's fine. Besides, earlier... the slimes...", }, [20150916] = { ID = 20150916, Speaker = "Estelle", Text = "They made my entire body feel so itchy...", }, [20150917] = { ID = 20150917, }, [20150918] = { ID = 20150918, Text = "(I sat silently beside Estelle. Without a word, she pressed her smooth, bare body against mine.)", }, [20150919] = { ID = 20150919, Speaker = "Me", Text = "Have you calmed down a bit?", }, [20150920] = { ID = 20150920, Speaker = "Estelle", Text = "Mmh... losing my clothes is fortunate compared to losing my sword or my life...", }, [20150921] = { ID = 20150921, Speaker = "Estelle", Text = "I'd say it's a stroke of luck in a bad situation.", }, [20150922] = { ID = 20150922, Speaker = "Me", Text = "There's a good girl~", }, [20150923] = { ID = 20150923, Speaker = "Estelle", Text = "What are you doing!? Treat me like a woman, not some pet!", }, [20150924] = { ID = 20150924, Speaker = "Me", Text = "It's just that sometimes Estelle feels like one of those puppy-like girls people talk about.", }, [20150925] = { ID = 20150925, Speaker = "Estelle", Text = "Nobody uses such descriptions for a maiden, let alone for me.", }, [20150926] = { ID = 20150926, Speaker = "Estelle", Text = "Besides...", }, [20150927] = { ID = 20150927, Text = "(Estelle gazed at me with a exasperated, yearning look.)", }, [20150928] = { ID = 20150928, Speaker = "Estelle", Text = "To get an erection in a place like this, you certainly possess a unique talent.", }, [20150929] = { ID = 20150929, Speaker = "Me", Text = "I'll take that as a compliment.", }, [20150930] = { ID = 20150930, Speaker = "Me", Text = "I couldn't help it. After all, a stunning beauty is right in front of me completely naked, having been covered in slimes.", }, [20150931] = { ID = 20150931, Speaker = "Me", Text = "It's genuinely erotic. Any man would have the exact same reaction.", }, [20150932] = { ID = 20150932, Speaker = "Me", Text = "Rather, this is the most primal praise a man's instincts can offer for Estelle's body!", }, [20150933] = { ID = 20150933, Speaker = "Estelle", Text = "Couldn't you just be honest and say that you want to do it, My Lord?", }, [20150934] = { ID = 20150934, Speaker = "Estelle", Text = "I would not refuse to serve you.", }, [20150935] = { ID = 20150935, Speaker = "Me", Text = "Eh? Really?", }, [20150936] = { ID = 20150936, Speaker = "Estelle", Text = "Mmh... it's fine. Besides, earlier... the slimes...", }, [20150937] = { ID = 20150937, Speaker = "Estelle", Text = "They made my entire body feel so itchy...", }, [20150938] = { ID = 20150938, }, [20150939] = { ID = 20150939, Speaker = "Estelle", Text = "Mmh... haaah...", }, [20150940] = { ID = 20150940, Speaker = "Estelle", Text = "You were a bit fast today, finishing already.", }, [20150941] = { ID = 20150941, Speaker = "Estelle", Text = "Sucking on my nipples so intensely, you really love breasts, don't you, My Lord?", }, [20150942] = { ID = 20150942, Speaker = "Estelle", Text = "Though it might sound rude, you really behave like a baby.", }, [20150943] = { ID = 20150943, Speaker = "Me", Text = "How come...", }, [20150944] = { ID = 20150944, Speaker = "Me", Text = "Estelle is exceptionally aggressive and skilled today.", }, [20150945] = { ID = 20150945, Text = "(Estelle collapsed her full weight onto my chest, her heavy breasts bouncing mere inches from my face.)", }, [20150946] = { ID = 20150946, Text = "(Her delicate hand gripped my dick, stroking it vigorously as sticky cum covered her pale fingers.)", }, [20150947] = { ID = 20150947, Speaker = "Estelle", Text = "I am simply serving you to the best of my ability, My Lord.", }, [20150948] = { ID = 20150948, Speaker = "Estelle", Text = "As long as it brings you pleasure, that is all that matters.", }, [20150949] = { ID = 20150949, Text = "(Estelle leaned down over me, flicking her tongue to lap up the warm cum spilled across my stomach.)", }, [20150950] = { ID = 20150950, Speaker = "Estelle", Text = "My Lord's semen...", }, [20150951] = { ID = 20150951, Speaker = "Estelle", Text = "Spilled everywhere...", }, [20150952] = { ID = 20150952, Speaker = "Estelle", Text = "Haaah... delicious...", }, [20150953] = { ID = 20150953, Speaker = "Estelle", Text = "Mmh-hum... now it's all licked clean...", }, [20150954] = { ID = 20150954, Text = "(Estelle ground her sensitive nipple right against my tip, stroking my dick in rhythm with her hand.)", }, [20150955] = { ID = 20150955, Speaker = "Estelle", Text = "My Lord's shaft is still twitching away.", }, [20150957] = { ID = 20150957, Speaker = "Estelle", Text = "Waaah!", }, [20150958] = { ID = 20150958, Speaker = "Estelle", Text = "I just licked it clean, and it came out again.", }, [20150959] = { ID = 20150959, Text = "(Estelle wrapped her warm mouth over my tip, sucking hard to drain every remaining drop of cum out of me.)", }, [20150960] = { ID = 20150960, Speaker = "Estelle", Text = "Mmh... phew... even though you just ejaculated a moment ago.", }, [20150961] = { ID = 20150961, Speaker = "Estelle", Text = "To still be so rock-hard, truly impressive, My Lord.", }, [20150962] = { ID = 20150962, Speaker = "Estelle", Text = "It seems your shaft... still has plenty of energy. Please allow me to seek pleasure alongside you, My Lord.", }, [20150963] = { ID = 20150963, Text = "(Estelle licked the sticky cum off her fingers and leaned forward, straddling my hips.)", }, [20150965] = { ID = 20150965, Speaker = "Me", Text = "Could the slimes earlier have contained some kind of aphrodisiac? Why does Estelle look like she's in heat?", }, [20150966] = { ID = 20150966, Speaker = "Estelle", Text = "No, that is not it. My sincere apologies.", }, [20150967] = { ID = 20150967, Speaker = "Estelle", Text = "Going on this outing with you today made me so truly fulfilled, My Lord.", }, [20150968] = { ID = 20150968, Speaker = "Estelle", Text = "Since we finally have this opportunity, please let me...", }, [20150969] = { ID = 20150969, Speaker = "Estelle", Text = "My Lord... you still have energy left, right? Please allow Estelle to continue serving you.", }, [20150970] = { ID = 20150970, Text = "(Without waiting for a response, Estelle lowered herself onto me, my dick stretching her tight walls wide as it impaled her deep.)", }, [20150971] = { ID = 20150971, Text = "(The crushing tightness of her pussy sent waves of pleasure through me as she leaned over, licking my chest.)", }, [20150972] = { ID = 20150972, Speaker = "Estelle", Text = "So hot... your semen-coated shaft... stretching me open inside...", }, [20150973] = { ID = 20150973, Speaker = "Estelle", Text = "Every single thrust slams right into my deepest spot...", }, [20150974] = { ID = 20150974, Speaker = "Estelle", Text = "With every single stroke, I feel like I am about to climax.", }, [20150975] = { ID = 20150975, Speaker = "Estelle", Text = "My Lord...", }, [20150976] = { ID = 20150976, Speaker = "Estelle", Text = "Please grant me more love, right inside my pussy.", }, [20150977] = { ID = 20150977, Speaker = "Estelle", Text = "Ngh, the scalding hot semen, all of it...", }, [20150979] = { ID = 20150979, Text = "(My cum-drenched shaft pressed against Estelle's buttocks as cream continued to ooze out of her stretched hole.)", }, [20150980] = { ID = 20150980, Speaker = "Me", Text = "Estelle, are you alright?", }, [20150981] = { ID = 20150981, Speaker = "Estelle", Text = "Haaah... just... resting a bit. You are still fine, aren't you, My Lord...?", }, [20150982] = { ID = 20150982, Speaker = "Estelle", Text = "I am so sorry... My Lord, may I monopolize you just a little longer...?", }, [20150983] = { ID = 20150983, Speaker = "Estelle", Text = "The night is still long, please grant me—", }, [20150984] = { ID = 20150984, Speaker = "Estelle", Text = "—even more love.", }, [20150985] = { ID = 20150985, }, [20150986] = { ID = 20150986, Text = "Today, Estelle and I agreed to explore a newly discovered dungeon nearby together.", }, [20150988] = { ID = 20150988, Text = "(Everburning candles lined the walls, which Estelle explained were created through illumination magic.)", }, [20150989] = { ID = 20150989, Text = "(Black screen transition)", }, [20150990] = { ID = 20150990, Text = "(Black screen transition)", }, [20150991] = { ID = 20150991, Text = "(Character enters)", }, [20150992] = { ID = 20150992, Speaker = "Estelle", Text = "Mmh...", }, [20150993] = { ID = 20150993, Speaker = "Estelle", Text = "The text on the wall... is written in two different languages. This place may have existed longer than we thought...", }, [20150994] = { ID = 20150994, Speaker = "Me", Text = "You study archaeology as well?", }, [20150995] = { ID = 20150995, Speaker = "Estelle", Text = "When I'm not training, reading books in dungeons to pass the time can be quite enjoyable.", }, [20150996] = { ID = 20150996, Speaker = "Estelle", Text = "Raw power alone is insufficient. Whenever I have time, I must continue to refine myself.", }, [20150997] = { ID = 20150997, Speaker = "Me", Text = "You seem a bit different today—much more relaxed than usual.", }, [20150998] = { ID = 20150998, Speaker = "Estelle", Text = "(Estelle turned her head aside, averting her eyes.)", }, [20151000] = { ID = 20151000, Text = "(As we ventured deeper, the corridor suddenly branched into three separate paths.)", }, [20151001] = { ID = 20151001, Text = "(The left path was wide and paved, the stone walls polished smoothly and lined with intricate ornaments.)", }, [20151002] = { ID = 20151002, Text = "(The right path was jagged and uneven, a damp, slimy wind blowing out to send shivers down our spine.)", }, [20151003] = { ID = 20151003, Text = "(The middle path was extremely narrow, barely allowing one person to squeeze through sideways. Torchlight barely penetrated, though it didn't look too long.)", }, [20151005] = { ID = 20151005, Speaker = "Me", Text = "What about the one on the right? It looks off.", }, [20151006] = { ID = 20151006, Speaker = "Estelle", Text = "It would certainly not be my first choice.", }, [20151007] = { ID = 20151007, Speaker = "Me", Text = "And the middle one? It's so dark and narrow.", }, [20151009] = { ID = 20151009, Text = "(Black screen transition)", }, [20151010] = { ID = 20151010, Text = "The two continued forward for a while.", }, [20151011] = { ID = 20151011, Text = "A massive chamber appeared before their eyes.", }, [20151012] = { ID = 20151012, Text = "Inside the room stood numerous shelves, with clay jars and scrolls scattered across the floor.", }, [20151013] = { ID = 20151013, }, [20151018] = { ID = 20151018, Speaker = "Estelle", Text = "...Whatever. I give up.", }, [20151019] = { ID = 20151019, Text = "(Face-down, her voice muffled against the floor.)", }, [20151020] = { ID = 20151020, Speaker = "Me", Text = "Are you alright?", }, [20151021] = { ID = 20151021, Speaker = "Estelle", Text = "I don't want to move a single muscle...", }, [20151022] = { ID = 20151022, Speaker = "Me", Text = "...You really went through hell.", }, [20151023] = { ID = 20151023, Speaker = "Estelle", Text = "What should we do now?", }, [40000058] = { ID = 40000058, Text = "(Before she could even finish her sentence, the Fuzzball shoved the flower into her hands.)", }, [40000083] = { ID = 40000083, Text = "(A few Fuzzballs dove headfirst into the flower patch, rolling around before poking their heads out, gazing up at Ishna with the most earnest eyes.)", }, [40000098] = { ID = 40000098, Speaker = "Ishna", Text = "Mmh... that's true. It really is a wonderful planet.", }, [40000112] = { ID = 40000112, Text = "(Just then, a Fuzzball floated over, staring intently at me before clinging to my pant leg.)", }, [40000127] = { ID = 40000127, Speaker = "Choppy", Text = "(Pouts her cheeks.)", }, [40000135] = { ID = 40000135, Speaker = "Ishna", Text = "...", }, [40000145] = { ID = 40000145, Text = "(Choppy sprinted toward the center of the plaza without looking back, with the Fuzzballs rolling and chasing right behind her.)", }, [40000168] = { ID = 40000168, Speaker = "Me", Text = "What on earth are you looking at...", }, [40000171] = { ID = 40000171, Speaker = "Me", Text = "Are you really alright...?", }, [40000176] = { ID = 40000176, Text = "(This time it was a sneeze of staggering power, the gust blasting outward and sending the Fuzzballs and their trays flying into the depths of the flower field.)", }, [40000192] = { ID = 40000192, Speaker = "Daelia", Text = "Captain, you're amazing! ...Ah, but speaking of which, if we had a machine that could filter pollen from the air...", }, [40000231] = { ID = 40000231, Text = "(She gently reached out, resting her fingers against the back of my hand before slowly wrapping them around mine.)", }, [40000235] = { ID = 40000235, Speaker = "Vera", Text = "Perhaps it's, um, relaxation...", }, [40000236] = { ID = 40000236, Text = "(She didn't deny it, nor did she let go of my hand.)", }, [40000245] = { ID = 40000245, Speaker = "Ishna", Text = "...That's not the point!", }, [40000246] = { ID = 40000246, Speaker = "Ishna", Text = "Sigh...", }, [40000247] = { ID = 40000247, Speaker = "Ishna", Text = "At any rate... what kind of creatures are these Fuzzballs supposed to be anyway?", }, [40000258] = { ID = 40000258, Speaker = "Ishna", Text = "Goddesses... I have a rather terrible impression of goddesses right now... Never mind, please continue.", }, [40000273] = { ID = 40000273, Speaker = "Ishna", Text = "I always get the feeling my kouhai's luck has been terrible...", }, [40000284] = { ID = 40000284, Speaker = "Ishna", Text = "Giving flowers... really?", }, [40000289] = { ID = 40000289, Speaker = "Ishna", Text = "...Giving flowers.", }, [40000297] = { ID = 40000297, Text = "(The Fuzzball pushed out a massive bouquet taller than Ishna's shoulders and wider than her upper body.)", }, [40000300] = { ID = 40000300, Text = "(The Fuzzball pulled the bouquet back and handed over a single stem instead—with a flowerhead as wide as Ishna's face.)", }, [40000303] = { ID = 40000303, Speaker = "Ishna", Text = "No, the color on this one is too terrifying... that one is even larger, definitely not... this one isn't right either...", }, [40000304] = { ID = 40000304, Text = "(A few nearby Fuzzballs gathered around, offering flowers of various shapes; Ishna shook her head at each one.)", }, [40000308] = { ID = 40000308, Speaker = "Ishna", Text = "...This one.", }, [40000311] = { ID = 40000311, Speaker = "Ishna", Text = "...", }, [40000312] = { ID = 40000312, Speaker = "Ishna", Text = "Whew... it's just a flower. Calm down, Ishna Remington.", }, [40000318] = { ID = 40000318, Speaker = "Ishna", Text = "—!? No, I wasn't waiting! I was just confirming my kouhai's position. It's completely normal for a senpai to do this...", }, [40000320] = { ID = 40000320, Speaker = "Ishna", Text = "...Go have your fun, don't worry about me!", }, [40000321] = { ID = 40000321, Speaker = "Vera", Text = "Understood. Human trait, play... acknowledged.", }, [40000323] = { ID = 40000323, Speaker = "Ishna", Text = "Whew...", }, [40000331] = { ID = 40000331, Speaker = "Ishna", Text = "Ow ow ow... Daelia! I'm docking your pay!", }, [40000337] = { ID = 40000337, Speaker = "Daelia", Text = "Ahaha... you're right, I got too excited. My bad.)", }, [40000338] = { ID = 40000338, Speaker = "Ishna", Text = "Eh? My...", }, [40000343] = { ID = 40000343, Speaker = "Daelia", Text = "But I clearly saw it... wasn't that a sunflower? Were you making pressed flowers, Ms. Ishna?", }, [40000435] = { ID = 40000435, Speaker = "Ishna", Text = "Happy Sunbathing Festival, kouhai...", }, [40000458] = { ID = 40000458, Speaker = "Vera", Text = "Mmh... playing, dancing, I will give it a serious try.", }, [40000468] = { ID = 40000468, Speaker = "Ishna", Text = "...", }, [10010451] = { ID = 10010451, Speaker = "Ishna", Text = "What's that warm, hard thing... is something pressing against me?", }, [10010465] = { ID = 10010465, Speaker = "Ishna", Text = "Mmh... ah, it's... it's...", }, [10011001] = { ID = 10011001, Speaker = "Ishna", Text = "...Choppy really is a mysterious person. But does she actually know the Goddess?", }, [10011002] = { ID = 10011002, Speaker = "Daelia", Text = "Not sure, since she always rambles on about crazy, nonsensical things...", }, [10011060] = { ID = 10011060, Text = "A burst of static came through the communicator, followed by a faint yet clear echo.", }, [10011075] = { ID = 10011075, Speaker = "Daelia", Text = "Well then...", }, [10011094] = { ID = 10011094, Speaker = "Daelia", Text = "But after seeing the Steam Goddess clinging to life like that...", }, [10011096] = { ID = 10011096, Speaker = "Ishna", Text = "Daelia...", }, [10011099] = { ID = 10011099, Speaker = "Daelia", Text = "This planet's clock has stopped...", }, [10011107] = { ID = 10011107, Speaker = "Me", Text = "(What can I even do at a time like this? I'm just a wandering traveler after all.)", }, [10011108] = { ID = 10011108, Speaker = "Me", Text = "(I've seen plenty of universes come and go, planets born and dying.)", }, [10011109] = { ID = 10011109, Speaker = "Me", Text = "(Yet why does it hurt so much... this time?)", }, [10011110] = { ID = 10011110, Speaker = "Me", Text = "(Sigh, what a pain...)", }, [10011132] = { ID = 10011132, Speaker = "Me", Text = "Why are you looking at me like that...", }, [10011137] = { ID = 10011137, Speaker = "Me", Text = "How about... you all come with me?", }, [10011141] = { ID = 10011141, Speaker = "Me", Text = "I know... I accidentally overheard earlier.", }, [10011144] = { ID = 10011144, Speaker = "Me", Text = "But rather... those high and mighty goddesses.", }, [10011145] = { ID = 10011145, Speaker = "Daelia", Text = "Captain... have you seen other goddesses before?", }, [10011146] = { ID = 10011146, Speaker = "Me", Text = "Goddesses come in many forms and faces...", }, [10011147] = { ID = 10011147, Speaker = "Me", Text = "Not all of them cherish their people like your Steam Goddess does...", }, [10011148] = { ID = 10011148, Speaker = "Ishna", Text = "...What are you trying to say?", }, [10011149] = { ID = 10011149, Speaker = "Me", Text = "I think you were arranged to wait for me here...", }, [10011159] = { ID = 10011159, Speaker = "Me", Text = "Choppy's junkyard was designed to channel and focus energy into the Clocktower...", }, [10011160] = { ID = 10011160, Speaker = "Me", Text = "When I saw the clock hands put back, I started worrying something terrible was about to happen...", }, [10011161] = { ID = 10011161, Speaker = "Ishna", Text = "The Clocktower was designed by the Steam Goddess...", }, [10011166] = { ID = 10011166, Speaker = "Daelia", Text = "Ms. Ishna...", }, [10011167] = { ID = 10011167, Speaker = "Me", Text = "What a pity...", }, [10011170] = { ID = 10011170, Speaker = "Daelia", Text = "Mr. Captain...", }, [10011185] = { ID = 10011185, Speaker = "Ishna", Text = "...", }, [10011194] = { ID = 10011194, Speaker = "Me", Text = "Alright then... guess I'll drop you off the ship here?", }, [10011196] = { ID = 10011196, Speaker = "Me", Text = "In the end, it's just me all alone again...", }, [10011197] = { ID = 10011197, Speaker = "Me", Text = "Farewell, cute senpai, Daelia, 002, Choppy...", }, [10011198] = { ID = 10011198, Speaker = "Me", Text = "And... Steam Goddess...", }, [10011206] = { ID = 10011206, Text = "The doll seated on the chair suddenly flashed with red light in its eyes and stood straight up...", }, [10011208] = { ID = 10011208, Speaker = "Me", Text = "As expected of Daelia, the ship feels as good as new...", }, [10011209] = { ID = 10011209, Speaker = "Me", Text = "I really wish she could become my crewmate...", }, [10011214] = { ID = 10011214, Speaker = "Ishna", Text = "...What is that? Did something burst out of the Clocktower?", }, [10011217] = { ID = 10011217, Speaker = "Daelia", Text = "That energy barrier enclosed the whole planet... why?", }, [10011218] = { ID = 10011218, Speaker = "Ishna", Text = "I understand now...", }, [10011220] = { ID = 10011220, Speaker = "Ishna", Text = "This energy shield was originally meant to trap his ship and prevent his escape...", }, [10011221] = { ID = 10011221, Speaker = "Ishna", Text = "Thank goodness he left early...", }, [10011223] = { ID = 10011223, Speaker = "Daelia", Text = "Ms. Ishna... are those mechanical guards charging at us... we should run...", }, [10011224] = { ID = 10011224, Speaker = "Ishna", Text = "I'm sorry, Daelia. I made a terrible misjudgment...", }, [10011227] = { ID = 10011227, Speaker = "Ishna", Text = "We've been abandoned...", }, [10011231] = { ID = 10011231, Speaker = "Ishna", Text = "...Why would headquarters do this to me?", }, [10011233] = { ID = 10011233, Speaker = "Me", Text = "(This AT Field... was probably meant to trap me. Good thing I moved fast?)", }, [10011242] = { ID = 10011242, Speaker = "Me", Text = "(As expected, the ship can't breach that damn AT Field...)", }, [10011243] = { ID = 10011243, Text = "(Well, senpai, Daelia... it's not that I stood by and watched. I really tried...)", }, [10011247] = { ID = 10011247, Text = "Relentless gunfire continued to chase Daelia and the others. Daelia tripped and fell, a shell flying straight toward her...", }, [10011248] = { ID = 10011248, Text = "002' rushed over and shielded her from the shell. After the explosion, '002' lay on the ground twitching...", }, [10011249] = { ID = 10011249, Speaker = "Daelia", Text = "002!!!!!", }, [10011257] = { ID = 10011257, Speaker = "Daelia", Text = "No... Ms. Ishna!", }, [10011258] = { ID = 10011258, Speaker = "Ishna", Text = "I must take responsibility for my judgment... just run!", }, [10011261] = { ID = 10011261, Speaker = "Daelia", Text = "If only the Captain were still here...", }, [10011262] = { ID = 10011262, Speaker = "Ishna", Text = "Yeah... we only just met, yet I can't stop thinking about him...", }, [10011263] = { ID = 10011263, Speaker = "Daelia", Text = "Ms. Ishna must be missing his kiss...", }, [10011264] = { ID = 10011264, Speaker = "Daelia", Text = "Hmph, Daelia was actually quite envious...", }, [10011265] = { ID = 10011265, Speaker = "Ishna", Text = "Daelia...", }, [10011266] = { ID = 10011266, Speaker = "Ishna", Text = "Is this what they mean by speak the truth on one's deathbed?", }, [10011267] = { ID = 10011267, Speaker = "Ishna", Text = "(If only we could meet again...)", }, [10011273] = { ID = 10011273, Speaker = "Ishna", Text = "...That idiot.", }, [10011275] = { ID = 10011275, Text = "After the dust cleared, a man stood there, dusting off his clothes.", }, [10011284] = { ID = 10011284, Speaker = "Ishna", Text = "Um... I didn't mean to interrupt you...", }, [10011288] = { ID = 10011288, Speaker = "Ishna", Text = "Impossible...", }, [10011289] = { ID = 10011289, Speaker = "Ishna", Text = "And you fell from all the way up there... completely unharmed?", }, [10011290] = { ID = 10011290, Speaker = "Me", Text = "Of course I have injuries... but my best trait is that I heal quickly.", }, [10011303] = { ID = 10011303, Speaker = "Me", Text = "Falling from the atmosphere just now suddenly reminded me of something from long ago...", }, [10011306] = { ID = 10011306, Speaker = "Me", Text = "You might not believe it... but back then, this planet didn't look like this,", }, [10011307] = { ID = 10011307, Speaker = "Me", Text = "The entire planet was enveloped by an AT Field year-round, completely isolated...", }, [10011311] = { ID = 10011311, Speaker = "Me", Text = "Senpai...", }, [10011316] = { ID = 10011316, Speaker = "Ishna", Text = "Alright, stop talking already...", }, [10011324] = { ID = 10011324, Speaker = "Me", Text = "Has the Steam Goddess awakened...", }, [10011325] = { ID = 10011325, Speaker = "Me", Text = "Wait, you don't look like a goddess...", }, [10011420] = { ID = 10011420, Speaker = "Me", Text = "Choppy, whom you just knocked away, has been guarding you from the junkyard all this time...", }, [10011435] = { ID = 10011435, Speaker = "Me", Text = "No matter how unfortunate humans are, as long as there's sunshine... beaches... bikinis!", }, [10011437] = { ID = 10011437, Speaker = "Annihilation Engine", Text = "...", }, [10011455] = { ID = 10011455, Speaker = "Steam Goddess", Text = "I am deeply sorry... to think that after a hundred years, I would appear before you in such a pathetic state...", }, [10011456] = { ID = 10011456, Speaker = "Me", Text = "Ah... it's been a long time, Vera...", }, [10011457] = { ID = 10011457, Speaker = "Me", Text = "So you were revered as the Steam Goddess later on... I should have recognized you sooner... I'm sorry...", }, [10011459] = { ID = 10011459, Speaker = "Steam Goddess", Text = "I thought... you had long forgotten about me.", }, [10011461] = { ID = 10011461, Speaker = "Me", Text = "Sorry, it was because I traveled too far away...", }, [10011464] = { ID = 10011464, Speaker = "Steam Goddess", Text = "The bracelet you gave me, I passed it on to Choppy...", }, [10011465] = { ID = 10011465, Speaker = "Steam Goddess", Text = "I thought I could forget you that way...", }, [10011466] = { ID = 10011466, Speaker = "Me", Text = "Silly girl... didn't I teach you how to turn off your emotional circuits?", }, [10011472] = { ID = 10011472, Speaker = "Me", Text = "Vera...", }, [10011473] = { ID = 10011473, Speaker = "Steam Goddess", Text = "Ironically, I have countless grudges and thanks I want to tell you...", }, [10011474] = { ID = 10011474, Speaker = "Steam Goddess", Text = "Now I only ask you to leave immediately...", }, [10011475] = { ID = 10011475, Speaker = "Steam Goddess", Text = "I... I am losing consciousness... I cannot stop the Annihilation Engine...", }, [10011476] = { ID = 10011476, Speaker = "Me", Text = "Why... isn't that freak inside your body?", }, [10011477] = { ID = 10011477, Speaker = "Steam Goddess", Text = "My lifespan was supposed to end long ago...", }, [10011479] = { ID = 10011479, Speaker = "Steam Goddess", Text = "I merely forced my systems to continue, just waiting for your return...", }, [10011480] = { ID = 10011480, Speaker = "Steam Goddess", Text = "My energy was depleted long ago...", }, [10011481] = { ID = 10011481, Speaker = "Me", Text = "Vera... do you really want it to end like this?", }, [10011484] = { ID = 10011484, Speaker = "Steam Goddess", Text = "I...", }, [10011642] = { ID = 10011642, Speaker = "Ishna", Text = "Daelia, show her your grit and what our ship can do!", }, [10011757] = { ID = 10011757, Speaker = "Vera", Text = "Why am I, who am at my limit, filled with such vitality right now?", }, [10011758] = { ID = 10011758, Speaker = "Me", Text = "This is why humanity created poetry, drama, and music to praise such passionate intimacy.", }, [10011762] = { ID = 10011762, Speaker = "Vera", Text = "...", }, [10011764] = { ID = 10011764, Speaker = "Vera", Text = "...Yet it leaves an unforgettable impression.", }, [10011766] = { ID = 10011766, Speaker = "Me", Text = "We put an end to the Annihilation Engine together...", }, [10011770] = { ID = 10011770, Speaker = "Me", Text = "Vera...", }, [10011782] = { ID = 10011782, Speaker = "Me", Text = "Go ahead, say it...", }, [10011788] = { ID = 10011788, Speaker = "Choppy", Text = "Princess Vera... are you falling asleep again?", }, [10011790] = { ID = 10011790, Speaker = "Vera", Text = "I am so grateful to you for staying by my side as I drifted between waking and slumber.", }, [10011791] = { ID = 10011791, Speaker = "Vera", Text = "Listening to me speak of the loneliness of waiting...", }, [10011794] = { ID = 10011794, Speaker = "Choppy", Text = "My favorite junkyard just blew up too...", }, [10011799] = { ID = 10011799, Speaker = "Me", Text = "(Who's caring for whom remains to be seen...)", }, [10011805] = { ID = 10011805, Speaker = "Ishna", Text = "It seems the Steam Goddess was my kouhai's lover...", }, [10011810] = { ID = 10011810, Speaker = "Ishna", Text = "...To think you even conquered a goddess.", }, [10011813] = { ID = 10011813, Text = "Your Goddess wishes to live and die with this planet...", }, [10011814] = { ID = 10011814, Speaker = "Ishna", Text = "...Yet her expression looks so peaceful and satisfied.", }, [10011833] = { ID = 10011833, Speaker = "Me", Text = "No way... where is there a 'Goddess of Hope'?", }, [10011870] = { ID = 10011870, Speaker = "Ishna", Text = "I feel like I've lost a few years off my life...", }, [10011904] = { ID = 10011904, Speaker = "Daelia", Text = "...How come you didn't turn into an ice statue?", }, [10011905] = { ID = 10011905, Speaker = "Me", Text = "I don't know either...", }, [10011911] = { ID = 10011911, Speaker = "Me", Text = "The snowmen seem to be quite wary of this light...", }, [10011916] = { ID = 10011916, Speaker = "Daelia", Text = "What about Ms. Ishna...", }, [10011918] = { ID = 10011918, Text = "I pulled Daelia and Choppy along as we sprinted toward the light ahead...", }, [10011937] = { ID = 10011937, Speaker = "Elena", Text = "...This is the only town left where people can sleep in peace.", }, [10011998] = { ID = 10011998, Speaker = "Celeia", Text = "Wh...at... really?", }, [10012015] = { ID = 10012015, Speaker = "Celeia", Text = "Regarding the travelers frozen in ice...", }, [10012074] = { ID = 10012074, Speaker = "Choppy", Text = "...Choppy really burned her hand...", }, [10012075] = { ID = 10012075, Speaker = "Me", Text = "I thought you were just making up an excuse to slip away...", }, [10012081] = { ID = 10012081, Speaker = "Me", Text = "Wh...at... were you peeking at us?", }, [10012084] = { ID = 10012084, Speaker = "Me", Text = "Fine... looks like reasoning with you won't work!", }, [10012157] = { ID = 10012157, Text = "...", }, [10012172] = { ID = 10012172, Speaker = "Me", Text = "We accidentally took a wrong turn earlier...", }, [10012173] = { ID = 10012173, Speaker = "Choppy", Text = "We were just eating popsicles...", }, [10012204] = { ID = 10012204, Speaker = "Celeia", Text = "But the traveler... is immune to freezing magic!", }, [10010345] = { ID = 10010345, Speaker = "Me", Text = "(Goddess... huh?)", }, [10010361] = { ID = 10010361, Speaker = "Daelia", Text = "We need to dock the ship inside the harbor first, then get the artisan robots to start quick repairs...", }, [10010381] = { ID = 10010381, }, [10010384] = { ID = 10010384, Speaker = "Me", Text = "Looks like my senpai accidentally fell into the collapsed section of the ship...", }, [10010390] = { ID = 10010390, Speaker = "Ishna", Text = "I'm over here, hurry and help me...", }, [10010392] = { ID = 10010392, Speaker = "Me", Text = "(Senpai looks way too tempting like this... I'd be doing myself a disservice if I didn't tease her...)", }, [10010397] = { ID = 10010397, Speaker = "Me", Text = "Oh? Senpai... are you begging me right now?", }, [10010414] = { ID = 10010414, Speaker = "Ishna", Text = "No way... my muscles aren't that stiff...", }, [10010422] = { ID = 10010422, Speaker = "Ishna", Text = "Eh...!? W-Wait a second, idiot! Wh-Why are you lifting my skirt!?", }, [10010425] = { ID = 10010425, Speaker = "Me", Text = "Think about it, senpai. You're stuck because your muscles are stiff, right? If I rub them loose, your body will relax and you'll slide right out.", }, [10010426] = { ID = 10010426, Speaker = "Ishna", Text = "Eh... th-that actually sounds... kinda reasonable...", }, [10010430] = { ID = 10010430, Speaker = "Ishna", Text = "Does it? ...Mmh.", }, [10010433] = { ID = 10010433, Speaker = "Ishna", Text = "Mmh... right there...", }, [10010434] = { ID = 10010434, Speaker = "Me", Text = "Senpai... don't squeeze your legs so tight, how am I supposed to help you properly like this?", }, [10010435] = { ID = 10010435, Speaker = "Ishna", Text = "Th-That spot... do you have to press there too...?", }, [10010437] = { ID = 10010437, Speaker = "Ishna", Text = "...Fine, if you hurt me, you're dead.", }, [10010442] = { ID = 10010442, Speaker = "Ishna", Text = "Nnn-ah... wait... why are your fingers slipping inside...", }, [10010445] = { ID = 10010445, Speaker = "Ishna", Text = "Mmh... then hurry and pull me out right now.", }, [10010447] = { ID = 10010447, Speaker = "Ishna", Text = "Mmh... wh-what's missing...", }, [10010449] = { ID = 10010449, Speaker = "Ishna", Text = "Ahh... ah-ha... mmh...", }, [10010459] = { ID = 10010459, Speaker = "Ishna", Text = "Ahhh...! N-Not all at once...!", }, [10010461] = { ID = 10010461, Speaker = "Ishna", Text = "Ah... mmh-hum... I can't...", }, [10010462] = { ID = 10010462, Speaker = "Me", Text = "Senpai, senpai, I'm here... I'll move slowly.", }, [10010463] = { ID = 10010463, Speaker = "Ishna", Text = "Haaah... haaah... so hot...", }, [10010470] = { ID = 10010470, Speaker = "Ishna", Text = "Kyaah— right there... feels so good...", }, [10010471] = { ID = 10010471, Speaker = "Ishna", Text = "Mmh-ugh... haaah... so deep... ahh...", }, [10010477] = { ID = 10010477, Speaker = "Ishna", Text = "Ahh...! The tingling sensation rushes straight from down there to my brain.", }, [10010479] = { ID = 10010479, Speaker = "Me", Text = "Mmh... senpai, you're squeezing too tight... I can't wait.", }, [10010480] = { ID = 10010480, Speaker = "Ishna", Text = "It feels too good... if you keep stimulating that spot... ha", }, [10010481] = { ID = 10010481, Speaker = "Ishna", Text = "Ah... don't stop... keep going... I want more.", }, [10010486] = { ID = 10010486, Speaker = "Ishna", Text = "Kyaah... my body is so hot... I feel like I'm melting...", }, [10010487] = { ID = 10010487, Speaker = "Ishna", Text = "Something is coming... mmh", }, [10010489] = { ID = 10010489, Speaker = "Me", Text = "Senpai, with your inside contracting like this, I can't hold back either...", }, [10010490] = { ID = 10010490, Speaker = "Ishna", Text = "Ahh... I'm going to break... my mind is going blank...", }, [10010491] = { ID = 10010491, Speaker = "Me", Text = "No way... I'm... I'm going to shoot too.", }, [10010497] = { ID = 10010497, Speaker = "Ishna", Text = "Ha... ah... ha... so hot... so hot... ♡", }, [10010499] = { ID = 10010499, Speaker = "Ishna", Text = "Phew... haaah... mmh...", }, [10010502] = { ID = 10010502, Speaker = "Ishna", Text = "Ya...!", }, [10010504] = { ID = 10010504, Speaker = "Ishna", Text = "...You've gotten quite bold, daring to touch me like that.", }, [10010505] = { ID = 10010505, Speaker = "Me", Text = "Haha... well, I did get you rescued, didn't I?", }, [10010508] = { ID = 10010508, Speaker = "Me", Text = "(...Feels like I carried it a bit too far.)", }, [10010525] = { ID = 10010525, Speaker = "Ishna", Text = "While I appreciate you saving me, why is your hand sitting on my breast...", }, [10010526] = { ID = 10010526, Speaker = "Me", Text = "Sorry, sorry, reflexively...", }, [10010538] = { ID = 10010538, Speaker = "Ishna", Text = "How are we supposed to rush out? We'll turn into honeycombs the second we step out...", }, [10010539] = { ID = 10010539, Speaker = "Me", Text = "3... 2...", }, [10010541] = { ID = 10010541, Speaker = "Daelia", Text = "Captain, that was so cool...", }, [10010547] = { ID = 10010547, Speaker = "Ishna", Text = "Kouhai!!", }, [10010557] = { ID = 10010557, Speaker = "Ishna", Text = "You... (softly) what are you doing...", }, [10010558] = { ID = 10010558, Speaker = "Me", Text = "Sorry, seems like that wasn't enough...", }, [10010568] = { ID = 10010568, Speaker = "Ishna", Text = "...Kouhai, are you really a mage?", }, [10010576] = { ID = 10010576, Speaker = "Ishna", Text = "(Even if it was to cast magic, that kiss was really... No, no! Ishna, forget it right now!)", }, [10010582] = { ID = 10010582, Speaker = "Daelia", Text = "No, only the shipyard has full maintenance equipment, but there used to be a large number of mechanical guards there...", }, [10010583] = { ID = 10010583, Speaker = "Ishna", Text = "So to deal with the mass frenzy of mechanical guards, we had to come here...", }, [10010590] = { ID = 10010590, Speaker = "Me", Text = "Wait, you're all evacuating? Why is the Steam Goddess still here then?", }, [10010591] = { ID = 10010591, Speaker = "Ishna", Text = "Rather, because she fell into a deep sleep... causing system degradation, we had to evacuate for a system reboot.", }, [10010593] = { ID = 10010593, Speaker = "Ishna", Text = "Over nearly a century, she occasionally awakens briefly. I've only seen her once...", }, [10010595] = { ID = 10010595, Speaker = "Ishna", Text = "Mmh? Why did all the mechanical guards around the Clocktower leave?", }, [10010601] = { ID = 10010601, Speaker = "Me", Text = "Mmh... the weathering on these walls is even worse than outside...", }, [10010633] = { ID = 10010633, Speaker = "Ishna", Text = "Higher clearance? Doesn't that mean...", }, [10010634] = { ID = 10010634, Text = "Ishna and Daelia looked up toward the pinnacle of the Clocktower at the same time...", }, [10010635] = { ID = 10010635, Speaker = "Ishna", Text = "No... impossible. Whatever happens, we cannot disturb the Goddess!", }, [10010637] = { ID = 10010637, Speaker = "Daelia", Text = "Lady Goddess will forgive us... (if she wakes up, that is...)", }, [10010638] = { ID = 10010638, Speaker = "Me", Text = "I once visited a blue planet and read about their legend of Sleeping Beauty...", }, [10010640] = { ID = 10010640, Speaker = "Daelia", Text = "Why does Captain have that perverted look on his face...", }, [10010641] = { ID = 10010641, Speaker = "Ishna", Text = "I have a bad feeling about this...", }, [10010648] = { ID = 10010648, Text = "Only the Steam Goddess sat motionlessly upon the chair like a slumbering doll, her eyes closed tight.", }, [10010651] = { ID = 10010651, Speaker = "Ishna", Text = "How could this be? She wasn't like this before...", }, [10010652] = { ID = 10010652, Speaker = "Daelia", Text = "She was like this the first time I snuck in...", }, [10010653] = { ID = 10010653, Speaker = "Daelia", Text = "I never knew how to tell you...", }, [10010654] = { ID = 10010654, Speaker = "Daelia", Text = "She doesn't look like she's aging, but rather...", }, [10010655] = { ID = 10010655, Speaker = "Ishna", Text = "No! That's not it...", }, [10010656] = { ID = 10010656, Speaker = "Ishna", Text = "I saw her when I was small. She was sacred and majestic back then, exuding a powerful aura...", }, [10010657] = { ID = 10010657, Speaker = "Ishna", Text = "After the system reboot, she will definitely wake up... she'll regain her energy...", }, [10010658] = { ID = 10010658, Speaker = "Me", Text = "...", }, [10010659] = { ID = 10010659, Text = "I stared at the sleeping doll before me, involuntarily drawn closer.", }, [10010663] = { ID = 10010663, Speaker = "Me", Text = "(Why do I suddenly feel a sharp pain in my heart...)", }, [10010669] = { ID = 10010669, Speaker = "Daelia", Text = "Right! I tried! But I failed... I just couldn't find the reason why the Goddess slumbers...", }, [10010670] = { ID = 10010670, Speaker = "Daelia", Text = "Please, Captain, I can only rely on your magic... please...", }, [10010671] = { ID = 10010671, Speaker = "Me", Text = "All I can say is, I'll give it a shot...", }, [10010672] = { ID = 10010672, Speaker = "Ishna", Text = "Wait, don't tell me you're going to...", }, [10010674] = { ID = 10010674, Speaker = "Ishna", Text = "How... how could you!", }, [10010676] = { ID = 10010676, Speaker = "Me", Text = "It's not that I want to take advantage of her... the way to wake Sleeping Beauty on that blue planet...", }, [10010677] = { ID = 10010677, Speaker = "Me", Text = "Is genuinely by giving her a kiss...", }, [10010682] = { ID = 10010682, Text = "The sleeping doll's fingers twitched slightly.", }, [10010685] = { ID = 10010685, Speaker = "Ishna", Text = "Wh...at? Did you hear that?", }, [10010686] = { ID = 10010686, Speaker = "Daelia", Text = "I heard it, a girl's voice, a very gentle voice...", }, [10010687] = { ID = 10010687, Speaker = "Ishna", Text = "Could it be... the Goddess?", }, [10010688] = { ID = 10010688, Text = "Everyone looked at the Goddess in surprise, but she remained a sleeping doll.", }, [10010689] = { ID = 10010689, Speaker = "Ishna", Text = "I don't know...", }, [10010690] = { ID = 10010690, Speaker = "Ishna", Text = "(Why would the Goddess speak to a random traveler... in such a nostalgic tone...)", }, [10010691] = { ID = 10010691, Speaker = "Ishna", Text = "Kouhai, who on earth are you...", }, [10010692] = { ID = 10010692, Speaker = "Me", Text = "...", }, [10010693] = { ID = 10010693, Speaker = "Me", Text = "(Why does it feel like I've heard this voice before...)", }, [10010700] = { ID = 10010700, Speaker = "???", Text = "!!!!!", }, [10010724] = { ID = 10010724, Speaker = "Me", Text = "When such a cute lady extends an invitation to me, of course I...", }, [10010727] = { ID = 10010727, Speaker = "Me", Text = "(Even though she causes destruction wherever she goes, I can't leave her here alone.)", }, [10010728] = { ID = 10010728, Speaker = "Choppy", Text = "...", }, [10010729] = { ID = 10010729, Speaker = "Ishna", Text = "Let's go... buy some time.", }, [10010743] = { ID = 10010743, Speaker = "Daelia", Text = "You must never casually offer to be her friend...", }, [10010745] = { ID = 10010745, Text = "Ishna glanced back anxiously at the Goddess, who remained fast asleep.", }, [10010750] = { ID = 10010750, Speaker = "Me", Text = "...(Did I actually pass out from Choppy hugging me?)", }, [10010751] = { ID = 10010751, Speaker = "Me", Text = "Choppy, you sure have incredible strength...", }, [10010760] = { ID = 10010760, Speaker = "Me", Text = "Tell me~ does this bracelet on your wrist belong to you?", }, [10010766] = { ID = 10010766, Speaker = "Choppy", Text = "A very good friend gave it to Choppy, but Choppy can't tell you who she is.", }, [10010767] = { ID = 10010767, Speaker = "Choppy", Text = "She told Choppy to keep it a secret!", }, [10010818] = { ID = 10010818, Speaker = "Me", Text = "(It has 002 written on it. Is that its unit number?)", }, [10010819] = { ID = 10010819, Speaker = "Me", Text = "(Why does its eye color look so similar to the light from the Goddess's eyes earlier?)", }, [10010841] = { ID = 10010841, Text = "(Choppy and I tailed 002 all the way back to the outer perimeter of the Clocktower.)", }, [10010843] = { ID = 10010843, Speaker = "Me", Text = "Not good, the mechanical guards have all returned...", }, [10010846] = { ID = 10010846, Speaker = "Me", Text = "The guard mechs treat it as one of their own... Is its identity authentication still active?", }, [10010847] = { ID = 10010847, Speaker = "Me", Text = "Wait, why is 002 climbing up the Clocktower...", }, [10010871] = { ID = 10010871, Speaker = "Me", Text = "(Could it be...?)", }, [10010872] = { ID = 10010872, Speaker = "Me", Text = "The bracelet friend Choppy mentioned earlier... could it be the Goddess?", }, [10010932] = { ID = 10010932, Speaker = "Cyaechosis", Text = "Wait...", }, [10010933] = { ID = 10010933, Speaker = "Cyaechosis", Text = "I seem to sense a faint signal link from the Steam Goddess...", }, [10010937] = { ID = 10010937, Speaker = "Cyaechosis", Text = "To think she found a pile of scrap metal on her deathbed to stop my plan...", }, [20030029] = { ID = 20030029, Speaker = "Cyaechosis", Text = "It really makes me... haaah...", }, [20030041] = { ID = 20030041, Speaker = "Me", Text = "...", }, [20030044] = { ID = 20030044, Speaker = "Me", Text = "...", }, [20030073] = { ID = 20030073, Speaker = "Cyaechosis", Text = "It really makes me... haaah...", }, [20030085] = { ID = 20030085, Speaker = "Me", Text = "...", }, [20030094] = { ID = 20030094, Speaker = "Cyaechosis", Text = "Key of the Gate? Why are you...", }, [20030095] = { ID = 20030095, Speaker = "Cyaechosis", Text = "Haaah... wait...", }, [20030118] = { ID = 20030118, Speaker = "Cyaechosis", Text = "It really makes me... haaah...", }, [20030130] = { ID = 20030130, Speaker = "Me", Text = "...", }, [20030140] = { ID = 20030140, Speaker = "Me", Text = "...", }, [20030142] = { ID = 20030142, Speaker = "Cyaechosis", Text = "Are you pitying me? Honestly...", }, [20030143] = { ID = 20030143, Speaker = "Cyaechosis", Text = "Ugh... this utter humiliation...", }, [20030145] = { ID = 20030145, Speaker = "Cyaechosis", Text = "...", }, [20030154] = { ID = 20030154, Speaker = "Me", Text = "I...", }, [20030158] = { ID = 20030158, Speaker = "Cyaechosis", Text = "...", }, [20030169] = { ID = 20030169, Speaker = "Me", Text = "...", }, [20030171] = { ID = 20030171, Speaker = "Cyaechosis", Text = "Are you pitying me? Honestly...", }, [20030172] = { ID = 20030172, Speaker = "Cyaechosis", Text = "Ugh... this utter humiliation...", }, [20030174] = { ID = 20030174, Speaker = "Cyaechosis", Text = "...", }, [20030183] = { ID = 20030183, Speaker = "Me", Text = "I...", }, [20030187] = { ID = 20030187, Speaker = "Cyaechosis", Text = "...", }, [20030195] = { ID = 20030195, Speaker = "Me", Text = "...", }, [20030213] = { ID = 20030213, Speaker = "Me", Text = "This pile on the floor... are these books...?", }, [20030221] = { ID = 20030221, Text = "(My eyes continued to wander aimlessly before settling on a half-open door in the corner)", }, [20030231] = { ID = 20030231, Text = "(She practically sprinted over, throwing her entire body between me and the door)", }, [20030237] = { ID = 20030237, Speaker = "Cyaechosis", Text = "Go sit down! Inside... inside is a tentacle breeding bed, if you go in you'll get caught... haha...", }, [20030241] = { ID = 20030241, Speaker = "Me", Text = "...Does this evil god actually have a photo with Estelle?", }, [20030249] = { ID = 20030249, Text = "(My eyes continued to wander aimlessly before settling on a half-open door in the corner)", }, [20030259] = { ID = 20030259, Text = "(She practically sprinted over, throwing her entire body between me and the door)", }, [20030265] = { ID = 20030265, Speaker = "Cyaechosis", Text = "Go sit down! Inside... inside is a tentacle breeding bed, if you go in you'll get caught... haha...", }, [20030278] = { ID = 20030278, Text = "(My eyes continued to wander aimlessly before settling on a half-open door in the corner)", }, [20030288] = { ID = 20030288, Text = "(She practically sprinted over, throwing her entire body between me and the door)", }, [20030294] = { ID = 20030294, Speaker = "Cyaechosis", Text = "Go sit down! Inside... inside is a tentacle breeding bed, if you go in you'll get caught... haha...", }, [20030300] = { ID = 20030300, Text = "(The door swung open, and what met my eyes was... on the walls, the desk, the pillows—)", }, [20030304] = { ID = 20030304, Speaker = "Me", Text = "...", }, [20030305] = { ID = 20030305, Speaker = "Cyaechosis", Text = "...", }, [20030341] = { ID = 20030341, Text = "(The door swung open, and what met my eyes was... on the walls, the desk, the pillows—)", }, [20030345] = { ID = 20030345, Speaker = "Me", Text = "...", }, [20030346] = { ID = 20030346, Speaker = "Cyaechosis", Text = "...", }, [20030388] = { ID = 20030388, Speaker = "Cyaechosis", Text = "...", }, [20030390] = { ID = 20030390, Speaker = "Cyaechosis", Text = "You've got to be kidding me... you filthy, lowborn scum!", }, [20030393] = { ID = 20030393, Speaker = "Cyaechosis", Text = "You little bitch, to actually think of a move... that even makes me sick to my stomach!", }, [20030400] = { ID = 20030400, Speaker = "Cyaechosis", Text = "You... damn monkey...", }, [20030420] = { ID = 20030420, Speaker = "Cyaechosis", Text = "Hahaha! It got so huge, it looks so delicious...", }, [20030447] = { ID = 20030447, Speaker = "Cyaechosis", Text = "Hahaha! It got so huge, it looks so delicious...", }, [20030464] = { ID = 20030464, Speaker = "Cyaechosis", Text = "...You...", }, [20030470] = { ID = 20030470, Speaker = "Cyaechosis", Text = "...", }, [20030482] = { ID = 20030482, Speaker = "Cyaechosis", Text = "Hahaha! It got so huge, it looks so delicious...", }, [20030499] = { ID = 20030499, Speaker = "Cyaechosis", Text = "Watch me instantly...", }, [20030500] = { ID = 20030500, Speaker = "Cyaechosis", Text = "Huh? Why is it... so rock-solid?", }, [20030507] = { ID = 20030507, Speaker = "Me", Text = "I know, but since I already fell into the trap, why not just...", }, [20030512] = { ID = 20030512, Speaker = "Cyaechosis", Text = "My body... my insides are about to be impaled right through...", }, [20030513] = { ID = 20030513, Speaker = "Cyaechosis", Text = "You've already shot a dozen loads, and you're still swelling up inside me...", }, [20030517] = { ID = 20030517, Speaker = "Cyaechosis", Text = "You... horny monkey with nothing but sex in your brain...", }, [20030518] = { ID = 20030518, Speaker = "Cyaechosis", Text = "Ugh... guh-haaah...", }, [20030519] = { ID = 20030519, Speaker = "Cyaechosis", Text = "Slow down, I'm going to climax again...", }, [20030521] = { ID = 20030521, Speaker = "Cyaechosis", Text = "I'm... I can't take any more...", }, [20030522] = { ID = 20030522, Speaker = "Cyaechosis", Text = "This shaft... is far too fierce...", }, [20030524] = { ID = 20030524, Speaker = "Cyaechosis", Text = "Don't get cocky just because your shaft is a little big...", }, [20030525] = { ID = 20030525, Speaker = "Cyaechosis", Text = "Ugh... ee-aahhhhh...", }, [20030529] = { ID = 20030529, Speaker = "Cyaechosis", Text = "Ahhh... what absolute humiliation...", }, [20030533] = { ID = 20030533, Speaker = "Cyaechosis", Text = "My... my brain is melting...", }, [20030534] = { ID = 20030534, Speaker = "Cyaechosis", Text = "This man... has zero intention of stopping at all...", }, [20030542] = { ID = 20030542, Speaker = "Me", Text = "Turn left... go straight here... then turn right at this petrified dwarf.", }, [20030546] = { ID = 20030546, Speaker = "Cyaechosis", Text = "Whew... deep breath... maintain a cheerful chaotic mood...", }, [20030547] = { ID = 20030547, Speaker = "Me", Text = "...", }, [20030555] = { ID = 20030555, Speaker = "Cyaechosis", Text = "Dangling food right in front of my eyes like this...", }, [20030563] = { ID = 20030563, Speaker = "Me", Text = "...I'm practically dead from exhaustion.", }, [20030564] = { ID = 20030564, Speaker = "Cyaechosis", Text = "Sigh... I really shouldn't have let a jinx like you into my house.", }, [20040012] = { ID = 20040012, Speaker = "Me", Text = "Doesn't that mean I don't have a choice at all? Fine... I'll come check it out with you.", }, [20040033] = { ID = 20040033, Speaker = "Me", Text = "Doesn't that mean I don't have a choice at all? Fine... I'll come check it out with you.", }, [20040049] = { ID = 20040049, Speaker = "Enkia", Text = "Ahem...", }, [20040057] = { ID = 20040057, Speaker = "Me", Text = "Doesn't that mean I don't have a choice at all? Fine... I'll come check it out with you.", }, [20040100] = { ID = 20040100, Speaker = "Me", Text = "That sounds really gross...", }, [20040141] = { ID = 20040141, Speaker = "Enkia", Text = "It's just because I'm a grade-skipping genius who never quite fit in with my classmates...", }, [20040160] = { ID = 20040160, Speaker = "Enkia", Text = "Ahem... I was merely running a test. Hush now, I have other games to play.", }, [20040167] = { ID = 20040167, Speaker = "Enkia", Text = "Hehe...", }, [20040179] = { ID = 20040179, Speaker = "Me", Text = "Using something like this as a bargaining chip... honestly...", }, [20040182] = { ID = 20040182, Speaker = "Enkia", Text = "Ar... are you asking me to take better care of my body?", }, [20040183] = { ID = 20040183, Speaker = "Enkia", Text = "I suppose that makes sense...", }, [20040184] = { ID = 20040184, Speaker = "Enkia", Text = "Sorry, it seems I went a bit too far with that bet...", }, [20040197] = { ID = 20040197, Speaker = "Me", Text = "Using something like this as a bargaining chip... honestly...", }, [20040200] = { ID = 20040200, Speaker = "Enkia", Text = "Ar... are you asking me to take better care of my body?", }, [20040201] = { ID = 20040201, Speaker = "Enkia", Text = "I suppose that makes sense...", }, [20040202] = { ID = 20040202, Speaker = "Enkia", Text = "Sorry, it seems I went a bit too far with that bet...", }, [20040215] = { ID = 20040215, Speaker = "Me", Text = "Using something like this as a bargaining chip... honestly...", }, [20040218] = { ID = 20040218, Speaker = "Enkia", Text = "Ar... are you asking me to take better care of my body?", }, [20040219] = { ID = 20040219, Speaker = "Enkia", Text = "I suppose that makes sense...", }, [20040220] = { ID = 20040220, Speaker = "Enkia", Text = "Sorry, it seems I went a bit too far with that bet...", }, [20040224] = { ID = 20040224, Speaker = "Enkia", Text = "H-How is this possible—!", }, [20040225] = { ID = 20040225, Speaker = "Enkia", Text = "Everything was completely within my calculations until just now...", }, [20040235] = { ID = 20040235, Speaker = "Enkia", Text = "D-Damn it! You can't play like that!", }, [20040260] = { ID = 20040260, Speaker = "Enkia", Text = "D-Damn it! You can't play like that!", }, [20040274] = { ID = 20040274, Speaker = "Enkia", Text = "...", }, [20040276] = { ID = 20040276, Speaker = "Enkia", Text = "...", }, [20040282] = { ID = 20040282, Speaker = "Enkia", Text = "...", }, [20040295] = { ID = 20040295, Speaker = "Enkia", Text = "Humph, looks like I won again.", }, [20040298] = { ID = 20040298, Text = "...", }, [20040299] = { ID = 20040299, Speaker = "Enkia", Text = "Your speed slowed down again. What are you doing...", }, [20040313] = { ID = 20040313, Speaker = "Enkia", Text = "...", }, [20040315] = { ID = 20040315, Speaker = "Enkia", Text = "...", }, [20040333] = { ID = 20040333, Speaker = "Enkia", Text = "Humph, looks like I won again.", }, [20040336] = { ID = 20040336, Text = "...", }, [20040337] = { ID = 20040337, Speaker = "Enkia", Text = "Your speed slowed down again. What are you doing...", }, [20040421] = { ID = 20040421, Speaker = "Me", Text = "...", }, [20040450] = { ID = 20040450, Text = "...", }, [20040465] = { ID = 20040465, Speaker = "Me", Text = "...", }, [20040489] = { ID = 20040489, Text = "...", }, [20040497] = { ID = 20040497, Speaker = "Enkia", Text = "...Why did you throw scissors,", }, [20040506] = { ID = 20040506, Speaker = "Me", Text = "...", }, [20040535] = { ID = 20040535, Text = "...", }, [20040540] = { ID = 20040540, Speaker = "Enkia", Text = "Ha... ha-ugh...", }, [20040542] = { ID = 20040542, Speaker = "Enkia", Text = "S-Shut up, everything is still well within my calculations...", }, [20040543] = { ID = 20040543, Speaker = "Enkia", Text = "It's just that... your compromise... is absolutely terrible.", }, [20040546] = { ID = 20040546, Speaker = "Enkia", Text = "Who gave you permission to thrust straight inside like this... guh!", }, [20040549] = { ID = 20040549, Speaker = "Enkia", Text = "Ngh... don't...!", }, [20040550] = { ID = 20040550, Speaker = "Enkia", Text = "My nipples are sensitive... rubbing them like that will... make me... ngh...", }, [20040551] = { ID = 20040551, Speaker = "Enkia", Text = "Guh... I'm... I'm cumming... haaah...", }, [20040553] = { ID = 20040553, Speaker = "Enkia", Text = "Haaah... ahh...", }, [20040555] = { ID = 20040555, Speaker = "Enkia", Text = "I... I give up... ngh...", }, [20040556] = { ID = 20040556, Speaker = "Enkia", Text = "Wait... what are you doing!?", }, [20040560] = { ID = 20040560, Speaker = "Enkia", Text = "Haaah... I already gave up, at least let me rest for a bit...", }, [20040561] = { ID = 20040561, Speaker = "Enkia", Text = "The orgasms... won't stop... ngh...", }, [20040564] = { ID = 20040564, Speaker = "Enkia", Text = "Ngh! I'm not... guh-ngh...", }, [20040565] = { ID = 20040565, Speaker = "Enkia", Text = "D-Damn it... hurry up...", }, [20040566] = { ID = 20040566, Speaker = "Enkia", Text = "Shoot it out...", }, [20040567] = { ID = 20040567, Speaker = "Enkia", Text = "Haaah... my mind is fading away...", }, [20040568] = { ID = 20040568, Speaker = "Enkia", Text = "It really... feels too good...", }, [20040569] = { ID = 20040569, Speaker = "Enkia", Text = "Bullying my insides continuously like this...", }, [20040570] = { ID = 20040570, Speaker = "Enkia", Text = "Hurry... hurry and shoot inside me...", }, [20040571] = { ID = 20040571, Speaker = "Me", Text = "If it leaks out, that counts as a loss, you know...", }, [20040572] = { ID = 20040572, Speaker = "Enkia", Text = "Ngh... you cheated...", }, [20040574] = { ID = 20040574, Speaker = "Enkia", Text = "Ngh... you're a cheater... ngh-oh...", }, [20040578] = { ID = 20040578, Speaker = "Enkia", Text = "Ehehehe... ehe... I... I won.", }, [20040579] = { ID = 20040579, Speaker = "Me", Text = "Sigh... this girl...", }, [20040582] = { ID = 20040582, Speaker = "Me", Text = "And then continue again...", }, [20040587] = { ID = 20040587, Text = "(Right on cue, the sound of Enkia knocking at the door came from outside.)", }, [20040588] = { ID = 20040588, Speaker = "Enkia", Text = "Oh, what a coincidence, bumping into you in a place like this.", }, [20040589] = { ID = 20040589, Speaker = "Me", Text = "By a place like this... do you mean my room?", }, [20040594] = { ID = 20040594, Speaker = "Enkia", Text = "Ehehe~ that makes... ten wins in a row for me~", }, [20050073] = { ID = 20050073, Speaker = "Me", Text = "What on earth is the Mechanical Ancestor...?", }, [20050126] = { ID = 20050126, Speaker = "Daelia", Text = "Mmh...", }, [20050139] = { ID = 20050139, Speaker = "Daelia", Text = "...", }, [20050147] = { ID = 20050147, Speaker = "Me", Text = "Mmh... This doesn't look like a place where a nest could be built either; it seems more like the nest slid down along the pipe.", }, [20050174] = { ID = 20050174, Speaker = "Daelia", Text = "Mmh...", }, [20050187] = { ID = 20050187, Speaker = "Daelia", Text = "...", }, [20050196] = { ID = 20050196, Speaker = "Daelia", Text = "Haaah... Sorry for making Captain worry, it's just... looking at this little bird...", }, [20050199] = { ID = 20050199, Speaker = "Daelia", Text = "Mmh... Would Mr. Captain be willing to listen to me?", }, [20050216] = { ID = 20050216, Speaker = "Daelia", Text = "Later, I met Ishna. Even though I always caused her trouble and got scolded a lot...", }, [20050217] = { ID = 20050217, Speaker = "Daelia", Text = "But still...", }, [20050225] = { ID = 20050225, Speaker = "Daelia", Text = "However... the me now...", }, [20050228] = { ID = 20050228, Speaker = "Daelia", Text = "Still... would he be proud of me?", }, [20050235] = { ID = 20050235, Speaker = "Me", Text = "Let me sleep for five more minutes...", }, [20050244] = { ID = 20050244, Speaker = "Me", Text = "Daelia... are you okay...", }, [20050245] = { ID = 20050245, Speaker = "Daelia", Text = "I felt it... I need a real pile driver...", }, [20050282] = { ID = 20050282, Speaker = "Me", Text = "...", }, [20050286] = { ID = 20050286, Speaker = "Me", Text = "Daelia... are you okay...", }, [20050287] = { ID = 20050287, Speaker = "Daelia", Text = "I feel unclean...", }, [20050321] = { ID = 20050321, Speaker = "Daelia", Text = "...", }, [20050324] = { ID = 20050324, Speaker = "Me", Text = "...", }, [20050329] = { ID = 20050329, Speaker = "Me", Text = "Daelia... are you okay...", }, [20050330] = { ID = 20050330, Speaker = "Daelia", Text = "I feel unclean...", }, [20050362] = { ID = 20050362, Speaker = "Daelia", Text = "That makes sense! Leonardo eats this all the time too. Since they're both birds, maybe...", }, [20050369] = { ID = 20050369, Speaker = "Me", Text = "Let me think... worms? Most chicks live on those.", }, [20050372] = { ID = 20050372, Speaker = "Daelia", Text = "But that kind of wet, soft, wriggly thing... just thinking about it... ugh... bleh...", }, [20050373] = { ID = 20050373, Speaker = "Daelia", Text = "Let’s just give them pasta, it’s pretty similar to worms anyway...", }, [20050403] = { ID = 20050403, Speaker = "Daelia", Text = "Milk? Huh? But...", }, [20050405] = { ID = 20050405, Speaker = "Daelia", Text = "I don't know if I can produce milk...?", }, [20050407] = { ID = 20050407, Speaker = "Daelia", Text = "Like using a milking machine on a dairy cow... strapped onto a machine... milk...", }, [20050412] = { ID = 20050412, Speaker = "Me", Text = "Alternative plan... worms? Most chicks live on those.", }, [20050415] = { ID = 20050415, Speaker = "Daelia", Text = "But that kind of wet, soft, wriggly thing... just thinking about it... ugh... bleh...", }, [20050416] = { ID = 20050416, Speaker = "Daelia", Text = "Let’s just give them pasta, it’s pretty similar to worms anyway...", }, [20050451] = { ID = 20050451, Speaker = "Daelia", Text = "But it's delicious...", }, [20050452] = { ID = 20050452, Speaker = "Me", Text = "No... How could a bird possibly eat something like that.", }, [20050454] = { ID = 20050454, Speaker = "Me", Text = "Let me think... Worms, maybe? Most chicks live on those.", }, [20050457] = { ID = 20050457, Speaker = "Daelia", Text = "But that kind of wet, soft, wriggly thing... just thinking about it... ugh... bleh...", }, [20050458] = { ID = 20050458, Speaker = "Daelia", Text = "Let’s just stick to pasta, it’s pretty similar to worms anyway...", }, [20050496] = { ID = 20050496, Text = "(The eagle's talons hooked into her clothes, tearing a slit open. She lay there motionless, desperately shielding the chick beneath her.)", }, [20050498] = { ID = 20050498, Text = "(Leonardo was struck by the eagle's foot and rolled twice across the floor.)", }, [20050508] = { ID = 20050508, }, [20050509] = { ID = 20050509, }, [20050510] = { ID = 20050510, Speaker = "Me", Text = "...It's gone?", }, [20050511] = { ID = 20050511, Speaker = "Daelia", Text = "...", }, [20050512] = { ID = 20050512, Speaker = "Me", Text = "Are you okay?", }, [20050513] = { ID = 20050513, Speaker = "Daelia", Text = "Waaah... I'm covered in dirt and bird smell.", }, [20050514] = { ID = 20050514, Speaker = "Me", Text = "Your clothes...", }, [20050515] = { ID = 20050515, Speaker = "Daelia", Text = "Forget the clothes for now, okay? What about the birds?", }, [20050516] = { ID = 20050516, Speaker = "Daelia", Text = "Are the chicks all right?", }, [20050517] = { ID = 20050517, Text = "(Daelia quickly leaned her head toward the nest.)", }, [20050518] = { ID = 20050518, Text = "(The two chicks were in the nest and seemed to be all right.)", }, [20050519] = { ID = 20050519, Speaker = "Daelia", Text = "Thank goodness, they're okay.", }, [20050520] = { ID = 20050520, Speaker = "Daelia", Text = "Next time, let's just dig up some earthworms and bring them back to the room.", }, [20050521] = { ID = 20050521, Speaker = "Me", Text = "But if they stay cooped up in the room all the time, won't they never learn to fly?", }, [20050522] = { ID = 20050522, Speaker = "Me", Text = "Wouldn't that make them lose the ability to survive on their own?", }, [20050523] = { ID = 20050523, Speaker = "Daelia", Text = "But... that feels so strange...", }, [20050524] = { ID = 20050524, Speaker = "Daelia", Text = "Those little animals that lost their father and mother... do they have no place to survive at all?", }, [20050525] = { ID = 20050525, Speaker = "Daelia", Text = "Outside, there are dangers everywhere, just like that eagle.", }, [20050526] = { ID = 20050526, Speaker = "Daelia", Text = "Careful protection... means they won't be able to survive on their own...", }, [20050527] = { ID = 20050527, Speaker = "Daelia", Text = "But if they're out in the wild, they'll run into danger.", }, [20050528] = { ID = 20050528, Speaker = "Me", Text = "In nature, things like this can happen in the first place...", }, [20050530] = { ID = 20050530, Speaker = "Me", Text = "Maybe so. Let's bring the chicks back to the room first, okay?", }, [20050531] = { ID = 20050531, Speaker = "Daelia", Text = "I'm exhausted, ugh——", }, [20050532] = { ID = 20050532, Text = "(Daelia lay back, and Leonardo hopped to the side of Daelia's face, resting against her gently.)", }, [20050533] = { ID = 20050533, }, [20050534] = { ID = 20050534, Speaker = "Daelia", Text = "It's okay... You've already seen it so many times anyway...", }, [20050535] = { ID = 20050535, Text = "(At that moment, the sound of wings swept over from above.)", }, [20050536] = { ID = 20050536, Text = "(Then a bird quietly landed on the ship's railing nearby.)", }, [20050537] = { ID = 20050537, Speaker = "Daelia", Text = "Waaah! Another bird!!", }, [20050538] = { ID = 20050538, Speaker = "Daelia", Text = "Huh——?", }, [20050539] = { ID = 20050539, Speaker = "Daelia", Text = "Not an eagle……?", }, [20050540] = { ID = 20050540, Speaker = "Me", Text = "It doesn't seem to mean to ATK.", }, [20050541] = { ID = 20050541, Speaker = "Daelia", Text = "It feels like…… it's looking at this child?", }, [20050542] = { ID = 20050542, Speaker = "Me", Text = "It's probably better to stand still for now.", }, [20050543] = { ID = 20050543, Speaker = "Daelia", Text = "But what exactly does it want to do? Could it be……", }, [20050544] = { ID = 20050544, Speaker = "Leonardo", Text = "Chirp! Chirp chirp! Chirp chirp chirp!", }, [20050545] = { ID = 20050545, Speaker = "Daelia", Text = "What are you saying! Slow down!", }, [20050547] = { ID = 20050547, Speaker = "Daelia", Text = "That one…… this one…… this one is that one's……?", }, [20050548] = { ID = 20050548, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050549] = { ID = 20050549, Speaker = "Me", Text = "Are they the same kind?", }, [20050550] = { ID = 20050550, Speaker = "Leonardo", Text = "Chirp——!", }, [20050551] = { ID = 20050551, Speaker = "Daelia", Text = "Wait... you're saying that one is this child's…… mother?", }, [20050552] = { ID = 20050552, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!", }, [20050553] = { ID = 20050553, Speaker = "Me", Text = "Leonardo, are you Confirm?", }, [20050554] = { ID = 20050554, Speaker = "Leonardo", Text = "Chirp!", }, [20050555] = { ID = 20050555, Speaker = "Daelia", Text = "...", }, [20050556] = { ID = 20050556, Speaker = "Daelia", Text = "It came here on its own……? It knew the child was here, so it flew over by itself?", }, [20050557] = { ID = 20050557, Speaker = "Me", Text = "Daelia, what's wrong?", }, [20050558] = { ID = 20050558, Speaker = "Daelia", Text = "Me? I've got a lot going on! I've got a huge thing going on!", }, [20050559] = { ID = 20050559, Speaker = "Daelia", Text = "Mr. Captain, the bird mother found us on her own! She remembered where the child was, so she flew over!", }, [20050560] = { ID = 20050560, Speaker = "Me", Text = "Are you happy?", }, [20050562] = { ID = 20050562, Speaker = "Daelia", Text = "Of course! This child can return to its mother's side! What could be happier than that?", }, [20050563] = { ID = 20050563, Speaker = "Daelia", Text = "Nngh...", }, [20050564] = { ID = 20050564, Speaker = "Me", Text = "Daelia, we need to give the baby back to the bird mother.", }, [20050566] = { ID = 20050566, Speaker = "Me", Text = "We need to let the child return to its mother.", }, [20050567] = { ID = 20050567, Speaker = "Daelia", Text = "Ngh... wait—— but they still can't fly, so how is the bird mother supposed to take them away?", }, [20050568] = { ID = 20050568, Speaker = "Me", Text = "Maybe they'll have to stay on the ship for now?", }, [20050569] = { ID = 20050569, Speaker = "Daelia", Text = "Ye! Find a safe place to put them, so the bird mother can bring the child in together!", }, [20050570] = { ID = 20050570, Speaker = "Daelia", Text = "I've got an idea!", }, [20050571] = { ID = 20050571, Text = "(Daelia ran into the cabin, then carried out several wooden boards.)", }, [20050572] = { ID = 20050572, Text = "After quick sawing and processing, it was turned into a tiny birdhouse.", }, [20050573] = { ID = 20050573, Text = "(Daelia carefully cradled the bird's nest, completely unlike her usual wild, reckless behavior in the ship's cabin.)", }, [20050574] = { ID = 20050574, Text = "(The mother bird on the railing didn't fly away, but instead flew onto Daelia's shoulder.)", }, [20050575] = { ID = 20050575, Speaker = "Daelia", Text = "All right, I'll put the birdhouse here. There are bugs here, and there are orchards too.", }, [20050576] = { ID = 20050576, Speaker = "Daelia", Text = "You can live here together as a family. Of course, if one day you want to leave...", }, [20050577] = { ID = 20050577, Text = "(Daelia glanced at me.)", }, [20050578] = { ID = 20050578, Speaker = "Daelia", Text = "I'll wish you safe travels.", }, [20050579] = { ID = 20050579, Speaker = "Bird Mom", Text = "Chirp chirp!", }, [20050580] = { ID = 20050580, Text = "(The mother bird and the chick huddled together in the wire nest, flapping their wings as if to say thanks.)", }, [20050581] = { ID = 20050581, Speaker = "Daelia", Text = "Children grow up so fast...", }, [20050582] = { ID = 20050582, Speaker = "Me", Text = "Yeah, we should go inside too.", }, [20050583] = { ID = 20050583, Speaker = "Me", Text = "We can't let those two see you naked when they get back on the ship, right?", }, [20050584] = { ID = 20050584, Speaker = "Daelia", Text = "That's true, let's head back!", }, [20050585] = { ID = 20050585, }, [20050586] = { ID = 20050586, Speaker = "Daelia", Text = "I'm so tired... I need a steam cart to take me back to my room.", }, [20050587] = { ID = 20050587, Text = "(At that moment, the sound of wings swept in from above.)", }, [20050588] = { ID = 20050588, Text = "(Then a bird quietly landed on the ship's railing nearby.)", }, [20050589] = { ID = 20050589, Speaker = "Daelia", Text = "Waaah! Another bird!!", }, [20050590] = { ID = 20050590, Speaker = "Daelia", Text = "Huh——?", }, [20050591] = { ID = 20050591, Speaker = "Daelia", Text = "Not an eagle...?", }, [20050592] = { ID = 20050592, Speaker = "Me", Text = "It doesn't seem like it wants to attack.", }, [20050593] = { ID = 20050593, Speaker = "Daelia", Text = "Feels like... it's looking at this chick?", }, [20050594] = { ID = 20050594, Speaker = "Me", Text = "Better just stand still for now.", }, [20050595] = { ID = 20050595, Speaker = "Daelia", Text = "But what exactly does it want to do? Don't tell me...", }, [20050596] = { ID = 20050596, Speaker = "Leonardo", Text = "Chirp! Chirp chirp! Chirp chirp chirp!", }, [20050597] = { ID = 20050597, Speaker = "Daelia", Text = "What are you saying! Slow down!", }, [20050599] = { ID = 20050599, Speaker = "Daelia", Text = "That... this one... this one's...?", }, [20050600] = { ID = 20050600, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050601] = { ID = 20050601, Speaker = "Me", Text = "Are they the same kind?", }, [20050602] = { ID = 20050602, Speaker = "Leonardo", Text = "Chirp——!", }, [20050603] = { ID = 20050603, Speaker = "Daelia", Text = "Wait... are you saying that one is this chick's... mother?", }, [20050604] = { ID = 20050604, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!", }, [20050605] = { ID = 20050605, Speaker = "Me", Text = "Leonardo, are you sure?", }, [20050606] = { ID = 20050606, Speaker = "Leonardo", Text = "Chirp!", }, [20050607] = { ID = 20050607, Speaker = "Daelia", Text = "...", }, [20050608] = { ID = 20050608, Speaker = "Daelia", Text = "It came here on its own...? It knew the child was here, so it flew over by itself?", }, [20050609] = { ID = 20050609, Speaker = "Me", Text = "Daelia, what's wrong?", }, [20050610] = { ID = 20050610, Speaker = "Daelia", Text = "Me? I'm super troubled! I've got a huge problem!", }, [20050611] = { ID = 20050611, Speaker = "Daelia", Text = "Mr. Captain, the bird mother came looking for us on her own! She remembered where her child was, so she flew over!", }, [20050612] = { ID = 20050612, Speaker = "Me", Text = "Are you happy?", }, [20050614] = { ID = 20050614, Speaker = "Daelia", Text = "Of course! This child can go back to its mother! What could be more worth being happy about than that?", }, [20050615] = { ID = 20050615, Speaker = "Daelia", Text = "Nngh...", }, [20050616] = { ID = 20050616, Speaker = "Me", Text = "Daelia, we have to give the baby back to the bird mother.", }, [20050618] = { ID = 20050618, Speaker = "Me", Text = "We should let the child return to its mother.", }, [20050619] = { ID = 20050619, Speaker = "Daelia", Text = "Ngh... wait— but they still can't fly yet, so how is the bird mother going to take them away?", }, [20050620] = { ID = 20050620, Speaker = "Me", Text = "Maybe they'll have to stay on the ship for now?", }, [20050621] = { ID = 20050621, Speaker = "Daelia", Text = "Yes! Let's find a safe place to put them, so the bird mother can take the child in with her!", }, [20050622] = { ID = 20050622, Speaker = "Daelia", Text = "I have an idea!", }, [20050623] = { ID = 20050623, Text = "(Daelia ran into the cabin, then carried out a few planks of wood.)", }, [20050624] = { ID = 20050624, Text = "(After quick sawing and shaping, it was made into a tiny birdhouse.)", }, [20050625] = { ID = 20050625, Text = "(Daelia carefully cradled the bird nest, completely unlike her usual charging around the cabin.)", }, [20050626] = { ID = 20050626, Text = "(The bird mother on the railing didn't fly away, and instead landed on Daelia's shoulder.)", }, [20050627] = { ID = 20050627, Speaker = "Daelia", Text = "All right, I'll put the birdhouse here. There are bugs here, and there's also the orchard.", }, [20050628] = { ID = 20050628, Speaker = "Daelia", Text = "You can live here peacefully as a family. Of course, if the day comes when you want to leave...", }, [20050629] = { ID = 20050629, Text = "(Daelia glanced at me.)", }, [20050630] = { ID = 20050630, Speaker = "Daelia", Text = "I'll wish you a safe journey.", }, [20050631] = { ID = 20050631, Speaker = "Bird Mom", Text = "Chirp chirp!", }, [20050632] = { ID = 20050632, Text = "(The bird mother and the chicks huddled together in the wire nest, flapping their wings as if in thanks.)", }, [20050633] = { ID = 20050633, Speaker = "Daelia", Text = "Children grow up so fast...", }, [20050634] = { ID = 20050634, Speaker = "Me", Text = "Yeah, we should go inside too.", }, [20050635] = { ID = 20050635, Speaker = "Me", Text = "We wouldn't want them to get back to the ship and see you naked, would we?", }, [20050636] = { ID = 20050636, Speaker = "Daelia", Text = "Right, let's head back!", }, [20050637] = { ID = 20050637, }, [20050638] = { ID = 20050638, Speaker = "Daelia", Text = "Actually, the wooden floor is surprisingly pretty warm. Let me sleep for five more minutes.", }, [20050639] = { ID = 20050639, Text = "(At that moment, the sound of wings swept past from above.)", }, [20050640] = { ID = 20050640, Text = "(Then a bird quietly landed on the ship's railing nearby.)", }, [20050641] = { ID = 20050641, Speaker = "Daelia", Text = "Waaah! Another bird!!", }, [20050642] = { ID = 20050642, Speaker = "Daelia", Text = "Huh——?", }, [20050643] = { ID = 20050643, Speaker = "Daelia", Text = "Not an eagle……?", }, [20050644] = { ID = 20050644, Speaker = "Me", Text = "It doesn't seem to mean to attack.", }, [20050645] = { ID = 20050645, Speaker = "Daelia", Text = "It feels like…… it's looking at this child?", }, [20050646] = { ID = 20050646, Speaker = "Me", Text = "It's probably better to stand still for now.", }, [20050647] = { ID = 20050647, Speaker = "Daelia", Text = "But what exactly does it want to do? Could it be……", }, [20050648] = { ID = 20050648, Speaker = "Leonardo", Text = "Chirp! Chirp chirp! Chirp chirp chirp!", }, [20050649] = { ID = 20050649, Speaker = "Daelia", Text = "What are you saying! Slow down!", }, [20050651] = { ID = 20050651, Speaker = "Daelia", Text = "That one…… this one…… this one is that one's……?", }, [20050652] = { ID = 20050652, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050653] = { ID = 20050653, Speaker = "Me", Text = "Are they the same kind?", }, [20050654] = { ID = 20050654, Speaker = "Leonardo", Text = "Chirp——!", }, [20050655] = { ID = 20050655, Speaker = "Daelia", Text = "Wait…… are you saying that one is this child's…… mother?", }, [20050656] = { ID = 20050656, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!", }, [20050657] = { ID = 20050657, Speaker = "Me", Text = "Leonardo, are you sure?", }, [20050658] = { ID = 20050658, Speaker = "Leonardo", Text = "Chirp!", }, [20050659] = { ID = 20050659, Speaker = "Daelia", Text = "...", }, [20050660] = { ID = 20050660, Speaker = "Daelia", Text = "It came here on its own……? It knew the child was here, so it flew over by itself?", }, [20050661] = { ID = 20050661, Speaker = "Me", Text = "Daelia, what's wrong?", }, [20050662] = { ID = 20050662, Speaker = "Daelia", Text = "Me? I'm seriously busy! I've got a huge thing going on!", }, [20050663] = { ID = 20050663, Speaker = "Daelia", Text = "Mr. Captain, the bird mother came looking for them on her own! She remembered where the child was, so she flew over!", }, [20050664] = { ID = 20050664, Speaker = "Me", Text = "You're happy?", }, [20050666] = { ID = 20050666, Speaker = "Daelia", Text = "Of course! This child can go back to its mother! What could be more worth being happy about than that?", }, [20050667] = { ID = 20050667, Speaker = "Daelia", Text = "Nngh...", }, [20050668] = { ID = 20050668, Speaker = "Me", Text = "Daelia, we have to return the baby to the bird mother.", }, [20050670] = { ID = 20050670, Speaker = "Me", Text = "The child needs to go back to its mother.", }, [20050671] = { ID = 20050671, Speaker = "Daelia", Text = "Ngh…… Wait—— but they still can't fly, so how is the bird mother going to take them away?", }, [20050672] = { ID = 20050672, Speaker = "Me", Text = "Maybe they have to stay on the ship for now?", }, [20050673] = { ID = 20050673, Speaker = "Daelia", Text = "Right! Find a safe place to put them, so the bird mother can come in and take the child with her!", }, [20050674] = { ID = 20050674, Speaker = "Daelia", Text = "I've got an idea!", }, [20050675] = { ID = 20050675, Text = "(Daelia runs into the ship's cabin, then comes back carrying several wooden planks.)", }, [20050676] = { ID = 20050676, Text = "(After rapid sawing and processing, it was turned into a tiny birdhouse.)", }, [20050677] = { ID = 20050677, Text = "(Daelia carefully cradled the nest, completely unlike her usual reckless, headlong behavior in the ship’s cabin.)", }, [20050678] = { ID = 20050678, Text = "(The mother bird on the railing didn’t fly away, only moved onto Daelia’s shoulder.)", }, [20050679] = { ID = 20050679, Speaker = "Daelia", Text = "Alright, I’ll put the birdhouse here. There are bugs here, and an orchard too.", }, [20050680] = { ID = 20050680, Speaker = "Daelia", Text = "You can live here happily as a family. Of course, if someday you want to leave……", }, [20050681] = { ID = 20050681, Text = "(Daelia glanced at me.)", }, [20050682] = { ID = 20050682, Speaker = "Daelia", Text = "I’ll wish you a safe journey.", }, [20050683] = { ID = 20050683, Speaker = "Bird Mom", Text = "Chirp chirp!", }, [20050684] = { ID = 20050684, Text = "(The mother bird and the chick huddled together in the wire nest, flapping their wings as if in thanks.)", }, [20050685] = { ID = 20050685, Speaker = "Daelia", Text = "Children grow up so fast……", }, [20050686] = { ID = 20050686, Speaker = "Me", Text = "Yeah, we should head in too.", }, [20050687] = { ID = 20050687, Speaker = "Me", Text = "We can’t let those two see you naked when they get back to the ship, can we?", }, [20050688] = { ID = 20050688, Speaker = "Daelia", Text = "Yeah, let’s head back!", }, [20050689] = { ID = 20050689, }, [20050690] = { ID = 20050690, Speaker = "Daelia", Text = "Honestly…… how did it end up like this after all?", }, [20050691] = { ID = 20050691, Speaker = "Me", Text = "Daelia is especially cute today, isn’t she.", }, [20050692] = { ID = 20050692, Speaker = "Me", Text = "The way you take care of the little bird is full of maternal radiance.", }, [20050693] = { ID = 20050693, Speaker = "Me", Text = "And after being attacked by the eagle just now, Daelia’s legs went weak.", }, [20050694] = { ID = 20050694, Speaker = "Me", Text = "To prevent my cute crew member from slipping in the bathroom.", }, [20050695] = { ID = 20050695, Speaker = "Me", Text = "Didn’t I come to help?", }, [20050696] = { ID = 20050696, Speaker = "Daelia", Text = "Could it be that Mr. Captain got all lewd after seeing someone’s naked body?", }, [20050697] = { ID = 20050697, }, [20050698] = { ID = 20050698, Text = "(Inside the bathroom in Daelia’s room, there came the faint sound of running water and the sound of bodies colliding.)", }, [20050699] = { ID = 20050699, Speaker = "Me", Text = "Doesn’t Daelia like this a lot too?", }, [20050700] = { ID = 20050700, Speaker = "Me", Text = "The water’s already running down to your thighs, you know?", }, [20050701] = { ID = 20050701, Speaker = "Daelia", Text = "Guh, no, that’s not it, that’s the showerhead water,", }, [20050702] = { ID = 20050702, Speaker = "Me", Text = "How could the showerhead water be so sticky and slippery like this.", }, [20050703] = { ID = 20050703, Speaker = "Daelia", Text = "It’s all Mr. Captain’s fault……", }, [20050704] = { ID = 20050704, Speaker = "Daelia", Text = "Grabbing someone’s butt like this and thrusting—", }, [20050705] = { ID = 20050705, Speaker = "Daelia", Text = "Eek—slow down... If you keep bumping into the depths like this...", }, [20050706] = { ID = 20050706, Speaker = "Daelia", Text = "—uh— I'm going to……", }, [20050707] = { ID = 20050707, Text = "(Daelia’s legs trembled, and semen overflowed from her pussy and dripped onto the floor.)", }, [20050708] = { ID = 20050708, Speaker = "Daelia", Text = "Haaah……", }, [20050709] = { ID = 20050709, Speaker = "Daelia", Text = "Aahhh! Mr. Captain, why are you moving again!", }, [20050710] = { ID = 20050710, Speaker = "Daelia", Text = "Guhaaah——let me rest for a moment.", }, [20050711] = { ID = 20050711, Speaker = "Daelia", Text = "You’ve been busy all day like this, so why do you still have so much energy.", }, [20050712] = { ID = 20050712, Speaker = "Daelia", Text = "Your engine——guhh, could it be that you never need to rest?", }, [20050713] = { ID = 20050713, Speaker = "Daelia", Text = "Your libido is practically like a perpetual motion machine...", }, [20050714] = { ID = 20050714, Speaker = "Daelia", Text = "I thought hearing those words would make Mr. Captain a little gentler with girls.", }, [20050715] = { ID = 20050715, Speaker = "Daelia", Text = "But in the end, you’re still like a runaway machine... haaah...", }, [20050716] = { ID = 20050716, Speaker = "Daelia", Text = "Keep on... pounding all the way into my deepest part...", }, [20050717] = { ID = 20050717, Speaker = "Me", Text = "Why would Daelia say that about me.", }, [20050718] = { ID = 20050718, Speaker = "Me", Text = "I’ve always been the type who’s especially gentle with girls, you know?", }, [20050719] = { ID = 20050719, Speaker = "Me", Text = "It’s rare for Daelia to show such a gentle side.", }, [20050720] = { ID = 20050720, Speaker = "Me", Text = "Then let me take good care of you.", }, [20050721] = { ID = 20050721, Speaker = "Daelia", Text = "Eek——don’t say those kinds of things——", }, [20050722] = { ID = 20050722, Speaker = "Daelia", Text = "while rubbing my butt like that.", }, [20050723] = { ID = 20050723, Speaker = "Daelia", Text = "Ngh... I’m going to climax again...", }, [20050724] = { ID = 20050724, Speaker = "Daelia", Text = "At this rate I’m going to break——", }, [20050725] = { ID = 20050725, Speaker = "Daelia", Text = "Haaah... Haaahhh...!", }, [20050726] = { ID = 20050726, Speaker = "Daelia", Text = "Mr. Captain doing this... finishing on my butt and my back...", }, [20050727] = { ID = 20050727, Speaker = "Daelia", Text = "Doesn’t that make the bath I just took meaningless...?", }, [20050728] = { ID = 20050728, Speaker = "Daelia", Text = "Since I still have to bathe later anyway, then... it’s my turn to attack, okay?", }, [20050729] = { ID = 20050729, Speaker = "Daelia", Text = "When the time comes, don’t you dare beg for mercy... haaah...", }, [20050730] = { ID = 20050730, }, [20050731] = { ID = 20050731, Text = "(By late afternoon, we track toward a planet acting as a cosmic rest stop to stock up on supplies.)", }, [20050732] = { ID = 20050732, Speaker = "Daelia", Text = "Those two... we just docked, why did they run off so fast?!", }, [20050733] = { ID = 20050733, Speaker = "Me", Text = "Choppy said she wanted to look for something explosive and vanished in a flash.", }, [20050734] = { ID = 20050734, Speaker = "Me", Text = "And Ishna was so worried we'd get hit with a massive fine that she rushed right after her.", }, [20050735] = { ID = 20050735, Speaker = "Daelia", Text = "We finally get a break, and neither of them even bothers to ask if I need help!", }, [20050736] = { ID = 20050736, Speaker = "Daelia", Text = "...Ugh, whatever! I was planning on doing a full maintenance check on the ship today anyway. It's way better to do it while it's quiet and fewer people around.", }, [20050737] = { ID = 20050737, Speaker = "Daelia", Text = "Besides, stretching your legs off the ship once in a while keeps you from getting cooped up.", }, [20050738] = { ID = 20050738, Speaker = "Me", Text = "Well, then I’m staying right here to help you out.", }, [20050739] = { ID = 20050739, Speaker = "Daelia", Text = "Eh? Captain? But... we rarely dock, aren't you going to go out and look around?", }, [20050740] = { ID = 20050740, Speaker = "Me", Text = "Hey, I need to check up on my ship once in a while—and look after my adorable crew.", }, [20050741] = { ID = 20050741, Speaker = "Daelia", Text = "...Can't really argue with that.", }, [20050742] = { ID = 20050742, Speaker = "Daelia", Text = "Alright! You're all mine today, Cap! Your main job would be to hold my tools!", }, [20050743] = { ID = 20050743, Speaker = "Me", Text = "Yes Ma'am! Where do we start?", }, [20050744] = { ID = 20050744, Speaker = "Daelia", Text = "I've felt like the ventilation system has been acting a bit strange these past few days.", }, [20050745] = { ID = 20050745, Speaker = "Daelia", Text = "Let's go check it out!", }, [20050746] = { ID = 20050746, }, [20050747] = { ID = 20050747, Text = "(Daelia’s upper body had disappeared into the pipe, and the sound of dismantling and reassembling machinery came from inside.)", }, [20050748] = { ID = 20050748, Speaker = "Daelia", Text = "Mr. Captain! Hand me that!", }, [20050749] = { ID = 20050749, }, [20050751] = { ID = 20050751, Speaker = "Daelia", Text = "Mr. Captain!", }, [20050752] = { ID = 20050752, Speaker = "Daelia", Text = "Mr. Captain! Mr. Captain! Wake up already!!", }, [20050753] = { ID = 20050753, Speaker = "Me", Text = "...Huh?", }, [20050754] = { ID = 20050754, Speaker = "Daelia", Text = "I’ve been waiting forever, you know! Why are you still asleep now!", }, [20050756] = { ID = 20050756, Speaker = "Daelia", Text = "It’s already afternoon!", }, [20050757] = { ID = 20050757, Speaker = "Me", Text = "Why do I feel... extra tired...", }, [20050758] = { ID = 20050758, Speaker = "Daelia", Text = "Come on, come on, come on! The early bird gets the worm!", }, [20050759] = { ID = 20050759, Speaker = "Me", Text = "Where are Ishna and the others?", }, [20050760] = { ID = 20050760, Speaker = "Daelia", Text = "Miss Ishna got dragged off the ship by Choppy first thing in the morning, still in her pajamas.", }, [20050761] = { ID = 20050761, Speaker = "Me", Text = "Feels like they’re not coming back for the whole day.", }, [20050762] = { ID = 20050762, Speaker = "Daelia", Text = "Yeah! Choppy left with a bunch of snacks. You can just tell they’re planning to play all day!", }, [20050763] = { ID = 20050763, Speaker = "Me", Text = "Got it... so what am I supposed to do now...?", }, [20050764] = { ID = 20050764, Speaker = "Daelia", Text = "Open the door, right now!", }, [20050765] = { ID = 20050765, }, [20050766] = { ID = 20050766, Text = "(The eagle's shadow vanished into the sky, and the flowerbed finally fell silent.)", }, [20060109] = { ID = 20060109, Speaker = "Vera", Text = "Bunny girl...", }, [20060114] = { ID = 20060114, Speaker = "Me", Text = "Please don't...", }, [20060323] = { ID = 20060323, Speaker = "Vera", Text = "For intimate use...", }, [20060380] = { ID = 20060380, Speaker = "Me", Text = "...Is this still part of the practice?", }, [20060383] = { ID = 20060383, Speaker = "Vera", Text = "You are... mm, no, that's not important.", }, [20060391] = { ID = 20060391, Speaker = "Vera", Text = "And also....", }, [20060395] = { ID = 20060395, Text = "(Vera untied the bath towel around her body and handed it over.)", }, [20060404] = { ID = 20060404, Speaker = "Vera", Text = "You're still... the same as before.", }, [20060409] = { ID = 20060409, Speaker = "Vera", Text = "Being able to travel with you, to different planets...", }, [20060410] = { ID = 20060410, Speaker = "Vera", Text = "...", }, [20060411] = { ID = 20060411, Speaker = "Vera", Text = "I'll always remember it, not just today...", }, [20060412] = { ID = 20060412, Speaker = "Vera", Text = "The future... is still long, right?", }, [20060413] = { ID = 20060413, Speaker = "Me", Text = "I-I guess so—", }, [20060414] = { ID = 20060414, Text = "...", }, [20060416] = { ID = 20060416, Speaker = "Me", Text = "Sigh... you really know how to ruin the mood.", }, [20060420] = { ID = 20060420, Speaker = "Me", Text = "...", }, [20060421] = { ID = 20060421, Speaker = "Me", Text = "So what's the content of this practice session...", }, [20060445] = { ID = 20060445, Speaker = "Me", Text = "...", }, [20060446] = { ID = 20060446, Speaker = "Me", Text = "So what's the content of this practice session...", }, [20060470] = { ID = 20060470, Speaker = "Me", Text = "...", }, [20060471] = { ID = 20060471, Speaker = "Me", Text = "So what's the content of this practice session...", }, [20060536] = { ID = 20060536, Speaker = "Vera", Text = "Ngh... Fan No. 1's...", }, [20060537] = { ID = 20060537, Speaker = "Vera", Text = "Bestial desire... as expected, you're just unleashing it all on me like this.", }, [20060540] = { ID = 20060540, Speaker = "Vera", Text = "Haaah... my head... is overheating...", }, [20060541] = { ID = 20060541, Speaker = "Vera", Text = "Even though you just fired off several shots in there...", }, [20060542] = { ID = 20060542, Speaker = "Vera", Text = "Why are you still so energetic...", }, [20060543] = { ID = 20060543, Speaker = "Vera", Text = "Confusion... normal processing has stopped...", }, [20060544] = { ID = 20060544, Speaker = "Vera", Text = "Ngh... top fan...", }, [20060545] = { ID = 20060545, Speaker = "Vera", Text = "Where are you trying to take me like this...", }, [20060546] = { ID = 20060546, Speaker = "Vera", Text = "Haa...", }, [20060547] = { ID = 20060547, Speaker = "Vera", Text = "You actually stuck me to the window like this...", }, [20060548] = { ID = 20060548, Speaker = "Vera", Text = "Ngh... There's someone down below... passing by...", }, [20060549] = { ID = 20060549, Speaker = "Vera", Text = "If you keep moving... my brain's going to melt...", }, [20060552] = { ID = 20060552, Speaker = "Vera", Text = "I'm not... a pervert...", }, [20060557] = { ID = 20060557, Speaker = "Vera", Text = "Haa... the number one fan's...", }, [20060558] = { ID = 20060558, Speaker = "Vera", Text = "I want the number one fan to violate me...", }, [20060559] = { ID = 20060559, Speaker = "Vera", Text = "I want the number one fan's hot, hot semen...", }, [20060560] = { ID = 20060560, Speaker = "Vera", Text = "Ngh! The number one fan's semen... is all being shot inside me...", }, [20060563] = { ID = 20060563, Speaker = "Vera", Text = "My belly is full of the number one fan's semen...", }, [20060564] = { ID = 20060564, Speaker = "Vera", Text = "If my stomach gets bigger... I won't be able to keep being an idol anymore, you know...", }, [20060565] = { ID = 20060565, Speaker = "Vera", Text = "By then, the number one fan will have to support me for the rest of my life, you know...", }, [20060566] = { ID = 20060566, Speaker = "Vera", Text = "It's a promise...", }, [20060567] = { ID = 20060567, Speaker = "Vera", Text = "This time... I won't let you get away again...", }, [20060572] = { ID = 20060572, Speaker = "Me", Text = "Hm? Are you in idol mode again today?", }, [20060579] = { ID = 20060579, Speaker = "Vera", Text = "Mmh... I can feel it... excitement...", }, [20060580] = { ID = 20060580, Speaker = "Vera", Text = "If anyone were to find out about a relationship like this with Fan No. 1...", }, [20060581] = { ID = 20060581, Speaker = "Vera", Text = "I'd have no choice but to retire and become Fan No. 1's toy...", }, [20100010] = { ID = 20100010, Speaker = "Yehl", Text = "Since you just happened to pass by, why not...?", }, [20100014] = { ID = 20100014, Speaker = "Me", Text = "...", }, [20100020] = { ID = 20100020, Speaker = "Me", Text = "I can't help feeling like I'm being led around by the nose...", }, [20100038] = { ID = 20100038, Speaker = "Yehl", Text = "Since you just happened to pass by, why not...?", }, [20100042] = { ID = 20100042, Speaker = "Me", Text = "...", }, [20100048] = { ID = 20100048, Speaker = "Me", Text = "I can't help feeling like I'm being led around by the nose...", }, [20100067] = { ID = 20100067, Speaker = "Yehl", Text = "Since you just happened to pass by, why not...?", }, [20100071] = { ID = 20100071, Speaker = "Me", Text = "...", }, [20100077] = { ID = 20100077, Speaker = "Me", Text = "I can't help feeling like I'm being led around by the nose...", }, [20100090] = { ID = 20100090, Speaker = "Me", Text = "...", }, [20100096] = { ID = 20100096, Speaker = "Me", Text = "Could it be poisonous...?", }, [20100106] = { ID = 20100106, Text = "(I looked down and saw my palm had already turned red, erupted in a rash, and swollen up like a steamed bun.)", }, [20100116] = { ID = 20100116, Speaker = "Me", Text = "...?", }, [20100124] = { ID = 20100124, Speaker = "Me", Text = "What did the picture from just now... look like again?", }, [20100134] = { ID = 20100134, Speaker = "Me", Text = "...", }, [20100144] = { ID = 20100144, Text = "(I looked down and saw my palm had already turned red, erupted in a rash, and swollen up like a steamed bun.)", }, [20100154] = { ID = 20100154, Speaker = "Me", Text = "...?", }, [20100166] = { ID = 20100166, Speaker = "Yehl", Text = "...", }, [20100183] = { ID = 20100183, Text = "(I looked down and saw that my palm had already turned red, broken out in a rash, and swollen like a steamed bun.)", }, [20100193] = { ID = 20100193, Speaker = "Me", Text = "...?", }, [20100208] = { ID = 20100208, Speaker = "Me", Text = "The certainty that you'll definitely cause trouble is the highest trust I can place in you...", }, [20100220] = { ID = 20100220, Speaker = "Me", Text = "That's truly astonishing...", }, [20100242] = { ID = 20100242, Speaker = "Me", Text = "Where on earth will I be taken...", }, [20100245] = { ID = 20100245, Text = "No matter what, you have to rescue me from this old woman's clutches...", }, [20100247] = { ID = 20100247, Speaker = "Me", Text = "I said that on purpose so you'd hear it... or maybe not.", }, [20100251] = { ID = 20100251, Speaker = "Me", Text = "The certainty that you'll definitely cause trouble is the highest trust I can place in you...", }, [20100263] = { ID = 20100263, Speaker = "Me", Text = "That's truly astonishing...", }, [20100295] = { ID = 20100295, Speaker = "Me", Text = "...", }, [20100331] = { ID = 20100331, Speaker = "Yehl", Text = "...", }, [20100344] = { ID = 20100344, Text = "(Before I could finish speaking, the branches of the bushes on the right whooshed over, snagged the edge of the peacock-feather shawl, and cut a slit into it.)", }, [20100365] = { ID = 20100365, Speaker = "Me", Text = "Looks like I failed... though you, Yehl...", }, [20100371] = { ID = 20100371, Speaker = "Me", Text = "...", }, [20100382] = { ID = 20100382, Text = "(Before I could finish speaking, the branches of the bushes on the right whooshed over, snagged the edge of the peacock-feather shawl, and cut a slit into it.)", }, [20100403] = { ID = 20100403, Speaker = "Me", Text = "Looks like I failed... though you, Yehl...", }, [20100409] = { ID = 20100409, Speaker = "Me", Text = "...", }, [20100415] = { ID = 20100415, Text = "(Watching her take a teapot and teacups out of the basket, I decided not to ask any further.)", }, [20100432] = { ID = 20100432, Speaker = "Yehl", Text = "As for you, boy...", }, [20100434] = { ID = 20100434, Speaker = "Me", Text = "...I'm focusing.", }, [20100437] = { ID = 20100437, Speaker = "Yehl", Text = "Look, if I just raise my leg a little more...", }, [20100439] = { ID = 20100439, Speaker = "Me", Text = "...", }, [20100442] = { ID = 20100442, Speaker = "Yehl", Text = "Or would you rather I just... go back to town and buy a new outfit?", }, [20100444] = { ID = 20100444, Speaker = "Me", Text = "Damn it... damn it...", }, [20100453] = { ID = 20100453, Speaker = "Me", Text = "N-no... no need—", }, [20100457] = { ID = 20100457, Speaker = "Yehl", Text = "Actually...", }, [20100459] = { ID = 20100459, Speaker = "Me", Text = "...", }, [20100464] = { ID = 20100464, Speaker = "Me", Text = "...what exactly are you lacking?", }, [20100475] = { ID = 20100475, Speaker = "Me", Text = "N-no... no need—", }, [20100479] = { ID = 20100479, Speaker = "Yehl", Text = "Actually...", }, [20100481] = { ID = 20100481, Speaker = "Me", Text = "...", }, [20100486] = { ID = 20100486, Speaker = "Me", Text = "...what exactly are you lacking?", }, [20100502] = { ID = 20100502, Speaker = "Me", Text = "N-no... no need—", }, [20100506] = { ID = 20100506, Speaker = "Yehl", Text = "Actually...", }, [20100508] = { ID = 20100508, Speaker = "Me", Text = "...", }, [20100513] = { ID = 20100513, Speaker = "Me", Text = "...what exactly are you lacking?", }, [20100534] = { ID = 20100534, Speaker = "Yehl", Text = "Haaah... so you really can't hold back your beastly urges, boy?", }, [20100537] = { ID = 20100537, Speaker = "Yehl", Text = "With such intense thrusting, Hah...", }, [20100539] = { ID = 20100539, Speaker = "Yehl", Text = "Ngh... I'll barely give it a passing grade...", }, [20100541] = { ID = 20100541, Speaker = "Yehl", Text = "That still isn't enough to please me... Haaah...", }, [20100544] = { ID = 20100544, Speaker = "Yehl", Text = "While forcefully pressing inside like this...", }, [20100546] = { ID = 20100546, Speaker = "Yehl", Text = "It's practically like an animal mating ritual... Ngh!", }, [20100557] = { ID = 20100557, Speaker = "Yehl", Text = "It's reaching places it never reached before...", }, [20100558] = { ID = 20100558, Speaker = "Yehl", Text = "With this constant pounding against the womb entrance, I'm about to... Ngh...", }, [20100560] = { ID = 20100560, Speaker = "Yehl", Text = "It's because your cock is just so fierce, kid...", }, [20100562] = { ID = 20100562, Speaker = "Yehl", Text = "Release it all inside me...", }, [20100565] = { ID = 20100565, Speaker = "Yehl", Text = "This... this cock... it's just like an animal...", }, [20100566] = { ID = 20100566, Speaker = "Yehl", Text = "All of it... went inside me...", }, [20100570] = { ID = 20100570, Speaker = "Yehl", Text = "Ehehe... Haaah...", }, [20100573] = { ID = 20100573, Speaker = "Yehl", Text = "Haaah... More... give me more...", }, [20100591] = { ID = 20100591, Speaker = "Me", Text = "It's just some inexplicable intuition, but whenever I act with you, it never ends well...", }, [20100600] = { ID = 20100600, Text = "(Leaning lazily against the tree beside her, she brushed back the peacock feather hat and glanced at me out of the corner of her eye.)", }, [20100621] = { ID = 20100621, Speaker = "Me", Text = "...Then how am I supposed to catch it?", }, [20100623] = { ID = 20100623, Speaker = "Me", Text = "I feel like I just asked something pointless... ...That's it?", }, [20100639] = { ID = 20100639, Speaker = "Me", Text = "...", }, [20100641] = { ID = 20100641, Speaker = "Me", Text = "...", }, [20130036] = { ID = 20130036, Speaker = "Me", Text = "Reality... is it really this cruel?", }, [20130080] = { ID = 20130080, Speaker = "Ishna", Text = "...Ugh...", }, [20130118] = { ID = 20130118, Speaker = "Ishna", Text = "If it's just ordinary bartending, I can do a little bit...", }, [20130225] = { ID = 20130225, Speaker = "Me", Text = "By the way—senpai, about what happened on the Steam Planet before...?", }, [20130235] = { ID = 20130235, Speaker = "Ishna", Text = "Besides, the goddess even comes aboard this ship sometimes... and it looks like she's quite close with you, too.", }, [20130236] = { ID = 20130236, Speaker = "Ishna", Text = "You, kouhai... you're really full of mysteries...", }, [20130263] = { ID = 20130263, Speaker = "Me", Text = "How long have senpai and Daelia known each other...?", }, [20130264] = { ID = 20130264, Speaker = "Ishna", Text = "How long... He was just a craftsman. At the beginning, we were only coworkers.", }, [20130340] = { ID = 20130340, Speaker = "Me", Text = "Why Daelia, though...", }, [20130341] = { ID = 20130341, Speaker = "Ishna", Text = "If Daelia is being bullied... it's the management's responsibility, right...", }, [20130343] = { ID = 20130343, Speaker = "Ishna", Text = "I mean... I mean... Anyway, it doesn't matter! In short, it's just... goddess boss~ planet explosion~", }, [20130374] = { ID = 20130374, Speaker = "Ishna", Text = "You jerk, do you not believe in my professionalism? Professionalism... walk in a straight line~", }, [20130375] = { ID = 20130375, Speaker = "Me", Text = "...", }, [20130377] = { ID = 20130377, Speaker = "Me", Text = "Let me take a photo of you. When you sober up, I'll show it to you...", }, [20130379] = { ID = 20130379, Speaker = "Ishna", Text = "Then I'll get ready... get ready~", }, [20130386] = { ID = 20130386, Text = "Kouhai, kouhai! Listen carefully... hic... to what I'm saying!", }, [20130390] = { ID = 20130390, Speaker = "Me", Text = "...", }, [20130401] = { ID = 20130401, Speaker = "Me", Text = "...I can't bear to keep watching.", }, [20130403] = { ID = 20130403, Speaker = "Me", Text = "I'm listening... what's wrong?", }, [20130406] = { ID = 20130406, Speaker = "Ishna", Text = "Actually... I've always been really uneasy...", }, [20130410] = { ID = 20130410, Speaker = "Ishna", Text = "Maybe... if kouhai hadn't descended from the sky.", }, [20130419] = { ID = 20130419, Speaker = "Ishna", Text = "So at least for now, kouhai...", }, [20130422] = { ID = 20130422, Speaker = "Ishna", Text = "So happy...", }, [20130423] = { ID = 20130423, Speaker = "Ishna", Text = "So...", }, [20130425] = { ID = 20130425, Speaker = "Ishna", Text = "Hehe...", }, [20130434] = { ID = 20130434, Speaker = "Ishna", Text = "Hic...", }, [20130435] = { ID = 20130435, Speaker = "Me", Text = "...I can't bear to keep watching.", }, [20130437] = { ID = 20130437, Speaker = "Me", Text = "I'm listening... what's wrong?", }, [20130440] = { ID = 20130440, Speaker = "Ishna", Text = "Actually... I've always been really uneasy...", }, [20130444] = { ID = 20130444, Speaker = "Ishna", Text = "Maybe... if kouhai hadn't descended from the sky.", }, [20130453] = { ID = 20130453, Speaker = "Ishna", Text = "So at least for now, kouhai...", }, [20130456] = { ID = 20130456, Speaker = "Ishna", Text = "So happy...", }, [20130457] = { ID = 20130457, Speaker = "Ishna", Text = "So...", }, [20130459] = { ID = 20130459, Speaker = "Ishna", Text = "Hehe...", }, [20130469] = { ID = 20130469, Speaker = "Ishna", Text = "One... two... four~ one~", }, [20130478] = { ID = 20130478, Speaker = "Ishna", Text = "Otherwise, shall we... play some games?", }, [20130510] = { ID = 20130510, Speaker = "Ishna", Text = "One... two... four~ one~", }, [20130517] = { ID = 20130517, Speaker = "Me", Text = "Sigh, but I'm actually a little curious...", }, [20130519] = { ID = 20130519, Speaker = "Me", Text = "She's already taken off the bunny girl outfit, so what exactly is this tail... let me pull it!", }, [20130521] = { ID = 20130521, Speaker = "Me", Text = "...", }, [20130522] = { ID = 20130522, Speaker = "Me", Text = "Uh, I'll pull it once more to make sure... this shouldn't be...", }, [20130523] = { ID = 20130523, Speaker = "Ishna", Text = "Ha-ugh...", }, [20130533] = { ID = 20130533, Speaker = "Ishna", Text = "I bought it from the shop, and the tail came like this...", }, [20130545] = { ID = 20130545, Speaker = "Ishna", Text = "I'll do this one~ from top to bottom, it is...", }, [20130550] = { ID = 20130550, Speaker = "Ishna", Text = "This one... is...", }, [20130555] = { ID = 20130555, Speaker = "Ishna", Text = "Isn't it...", }, [20130557] = { ID = 20130557, Speaker = "Ishna", Text = "Actually…… lewd things can happen right now, you know~", }, [20130560] = { ID = 20130560, Speaker = "Ishna", Text = "Hehe... *hiccup——", }, [20130569] = { ID = 20130569, Speaker = "Ishna", Text = "So calm, huh, but as for my kouhamy here…… hehe……", }, [20130571] = { ID = 20130571, Speaker = "Ishna", Text = "Hehe... and you still want me to stay calm like this?", }, [20130576] = { ID = 20130576, Text = "(Then, the Fuzzball caught in my hand by the rabbit tail slowly... was forcefully tugged outward……)", }, [20130577] = { ID = 20130577, Speaker = "Ishna", Text = "Hahhng…… so... so big……", }, [20130578] = { ID = 20130578, Speaker = "Me", Text = "...", }, [20130582] = { ID = 20130582, Speaker = "Ishna", Text = "Look…… it's already like this…… aren't you going to put it in?", }, [20130589] = { ID = 20130589, Speaker = "Me", Text = "...", }, [20130592] = { ID = 20130592, Speaker = "Ishna", Text = "After all, it's already very late now…… it wouldn't be good to disturb others, would it~", }, [20130594] = { ID = 20130594, Speaker = "Ishna", Text = "So calm, huh, but as for my kouhamy here…… hehe……", }, [20130597] = { ID = 20130597, Speaker = "Ishna", Text = "Hehe... and you still want me to stay calm like this?", }, [20130602] = { ID = 20130602, Text = "(Then, the Fuzzball caught in my hand by the rabbit tail slowly... was forcefully tugged outward……)", }, [20130603] = { ID = 20130603, Speaker = "Ishna", Text = "Hahhng…… so... so big……", }, [20130604] = { ID = 20130604, Speaker = "Me", Text = "...", }, [20130608] = { ID = 20130608, Speaker = "Ishna", Text = "Look…… it's already like this…… aren't you going to put it in?", }, [20130614] = { ID = 20130614, Speaker = "Ishna", Text = "Hehe... I caught my kouhai……", }, [20130615] = { ID = 20130615, Speaker = "Ishna", Text = "So hard…… so big…… hot dick……", }, [20130620] = { ID = 20130620, Text = "(Then, the Fuzzball caught in my hand by the rabbit tail slowly... was forcefully tugged outward……)", }, [20130621] = { ID = 20130621, Speaker = "Ishna", Text = "Hahhng…… so... so big……", }, [20130622] = { ID = 20130622, Speaker = "Me", Text = "...", }, [20130626] = { ID = 20130626, Speaker = "Ishna", Text = "Look…… it's already like this…… aren't you going to put it in?", }, [20130632] = { ID = 20130632, Speaker = "Ishna", Text = "My tongue…… ngh……", }, [20130633] = { ID = 20130633, Speaker = "Me", Text = "Senpai, I'm almost not going to be able to cum anymore……", }, [20130634] = { ID = 20130634, Speaker = "Ishna", Text = "I've only shot a few times, give me…… more……", }, [20130639] = { ID = 20130639, Speaker = "Ishna", Text = "Hahaaah—— I'm going to... I'm going to cum again——", }, [20130642] = { ID = 20130642, Speaker = "Ishna", Text = "That’s okay... is that all you’ve got?", }, [20130643] = { ID = 20130643, Speaker = "Ishna", Text = "Only that much... but that won’t satisfy anyone, you know?", }, [20130644] = { ID = 20130644, Speaker = "Me", Text = "Y-you... don’t you get cocky with me...", }, [20130645] = { ID = 20130645, Speaker = "Ishna", Text = "Eek... inside all of a sudden...", }, [20130646] = { ID = 20130646, Speaker = "Ishna", Text = "It’s getting bigger...", }, [20130648] = { ID = 20130648, Speaker = "Me", Text = "Damn it... you perverted woman...", }, [20130650] = { ID = 20130650, Speaker = "Ishna", Text = "Haaahn... this is all clearly the kouhais’ fault...", }, [20130653] = { ID = 20130653, Speaker = "Ishna", Text = "Hurry... all of it... put it inside...", }, [20130654] = { ID = 20130654, Speaker = "Ishna", Text = "Guh... Haaahn...", }, [20130655] = { ID = 20130655, Speaker = "Me", Text = "Ha... haaah... this time... I really can’t get it up anymore.", }, [20130659] = { ID = 20130659, Speaker = "Ishna", Text = "Hmmmm...", }, [20130660] = { ID = 20130660, Speaker = "Me", Text = "Did you fall asleep...?", }, [20130661] = { ID = 20130661, Speaker = "Me", Text = "Forget it...", }, [20130662] = { ID = 20130662, Speaker = "Me", Text = "Let’s leave it at that...", }, [20130663] = { ID = 20130663, Speaker = "Me", Text = "Good night...", }, [20130664] = { ID = 20130664, Text = "...", }, [20130672] = { ID = 20130672, Speaker = "Me", Text = "Is that why you’re holding a whip...?", }, [20130679] = { ID = 20130679, Speaker = "Ishna", Text = "Well, since you’ve never been to a bar, let me think...", }, [20130688] = { ID = 20130688, Speaker = "Me", Text = "My ship... had a place like that...?", }, [20130691] = { ID = 20130691, Speaker = "Ishna", Text = "Y-you... you can’t even remember... what facilities are on your own ship? And we have to dig them out one by one for you.", }, [20130694] = { ID = 20130694, Speaker = "Ishna", Text = "W-well? Cat got your tongue, huh!", }, [20150002] = { ID = 20150002, Speaker = "Me", Text = "Then I’ve made my choice. Let’s take the right path.", }, [20150003] = { ID = 20150003, Speaker = "Estelle", Text = "That path is covered in loose gravel, and there’s no light source at all. It doesn’t look like a good choice.", }, [20150004] = { ID = 20150004, Speaker = "Me", Text = "Just hear me out.", }, [20150005] = { ID = 20150005, Speaker = "Me", Text = "What is the essence of a dungeon?", }, [20150006] = { ID = 20150006, Speaker = "Estelle", Text = "...A city underground?", }, [20150007] = { ID = 20150007, Speaker = "Me", Text = "Not that kind.", }, [20150009] = { ID = 20150009, Speaker = "Estelle", Text = "...This logic holds under a certain premise.", }, [20150011] = { ID = 20150011, Speaker = "Estelle", Text = "...", }, [20150012] = { ID = 20150012, Speaker = "Me", Text = "Maybe that's the trap.", }, [20150013] = { ID = 20150013, Speaker = "Estelle", Text = "I see... maybe?", }, [20150014] = { ID = 20150014, Speaker = "Estelle", Text = "No, it's not entirely unreasonable.", }, [20150015] = { ID = 20150015, Speaker = "Estelle", Text = "I understand. Then I'll follow your decision. Let's go.", }, [20150016] = { ID = 20150016, Speaker = "Me", Text = "You agreed just like that? I thought you'd argue with me?", }, [20150017] = { ID = 20150017, Speaker = "Estelle", Text = "A judgment based on evidence is different from a reckless decision. Besides, I wouldn't question your judgment.", }, [20150018] = { ID = 20150018, Speaker = "Me", Text = "I'd actually like you to argue with me more. That would feel more like a Date.", }, [20150019] = { ID = 20150019, Speaker = "Estelle", Text = "Mm! Date!", }, [20150020] = { ID = 20150020, Text = "(In the darkness, Estelle held her reddening cheeks in both hands, but soon regained a calm expression.)", }, [20150021] = { ID = 20150021, Speaker = "Estelle", Text = "It's really dark here.", }, [20150023] = { ID = 20150023, Speaker = "Estelle", Text = "...I wish you'd look a little more nervous when you say things like that.", }, [20150025] = { ID = 20150025, Speaker = "Estelle", Text = "Stop.", }, [20150026] = { ID = 20150026, Speaker = "Me", Text = "What's wrong?", }, [20150028] = { ID = 20150028, Text = "(Estelle threw a stone ahead, and the moment it hit the ground, a large number of crossbow bolts shot out from the walls.)", }, [20150029] = { ID = 20150029, Text = "(We looked at each other.)", }, [20150030] = { ID = 20150030, Speaker = "Estelle", Text = "I think we should turn back.", }, [20150031] = { ID = 20150031, Speaker = "Me", Text = "We went to all the trouble of making this mechanism, so we should at least take a look, right?", }, [20150032] = { ID = 20150032, Speaker = "Estelle", Text = "...Your appreciation for danger is a little unusual.", }, [20150033] = { ID = 20150033, Speaker = "Me", Text = "Okay, we've gone around it. Look, there's no prob—", }, [20150034] = { ID = 20150034, Speaker = "Estelle", Text = "Run!", }, [20150036] = { ID = 20150036, Speaker = "Estelle", Text = "The path is this way!", }, [20150037] = { ID = 20150037, Speaker = "Me", Text = "Got it!", }, [20150038] = { ID = 20150038, Text = "(I leap after them, but the instant I land, my foot slips, and a hollow sensation rushes up from underfoot.)", }, [20150039] = { ID = 20150039, Speaker = "Estelle", Text = "I've got you!", }, [20150040] = { ID = 20150040, Speaker = "Me", Text = "Thanks.", }, [20150041] = { ID = 20150041, Speaker = "Estelle", Text = "There's light ahead. That's the exit.", }, [20150042] = { ID = 20150042, Speaker = "Me", Text = "Then let's go!", }, [20150043] = { ID = 20150043, Speaker = "Estelle", Text = "Above you!", }, [20150044] = { ID = 20150044, Speaker = "Me", Text = "—!", }, [20150045] = { ID = 20150045, Text = "(A row of spikes drops from the ceiling with a whooshing sound, sweeping over our heads and burying themselves in the floor behind us.)", }, [20150046] = { ID = 20150046, Speaker = "Me", Text = "We're out!", }, [20150047] = { ID = 20150047, Speaker = "Estelle", Text = "...", }, [20150048] = { ID = 20150048, Speaker = "Me", Text = "That was a little more exciting than I expected. Pretty fun.", }, [20150049] = { ID = 20150049, Speaker = "Estelle", Text = "Your luck really is extraordinary...", }, [20150051] = { ID = 20150051, Text = "(Estelle points to a large iron gate at the end of the path.)", }, [20150052] = { ID = 20150052, }, [20150053] = { ID = 20150053, Speaker = "Me", Text = "Then let's take the left path.", }, [20150054] = { ID = 20150054, Speaker = "Estelle", Text = "...I see.", }, [20150055] = { ID = 20150055, Speaker = "Estelle", Text = "You picked the one that looks safer.", }, [20150056] = { ID = 20150056, Speaker = "Me", Text = "What's wrong? Is there a problem?", }, [20150058] = { ID = 20150058, Speaker = "Me", Text = "Then you're being far too naive! My dear Estelle!", }, [20150059] = { ID = 20150059, Speaker = "Estelle", Text = "Huh!? Dear...!", }, [20150060] = { ID = 20150060, Speaker = "Me", Text = "Think about it—why does this path look so safe?", }, [20150061] = { ID = 20150061, Speaker = "Estelle", Text = "...Because it really is safe?", }, [20150062] = { ID = 20150062, Speaker = "Me", Text = "Completely wrong!", }, [20150063] = { ID = 20150063, Speaker = "Me", Text = "The reason this path looks so safe is because someone wants us to think it's safe.", }, [20150064] = { ID = 20150064, Speaker = "Estelle", Text = "Someone...?", }, [20150065] = { ID = 20150065, Speaker = "Me", Text = "The author of the dungeon.", }, [20150066] = { ID = 20150066, Speaker = "Estelle", Text = "The author?", }, [20150068] = { ID = 20150068, Speaker = "Me", Text = "In every major storytelling convention, a path that looks perfectly safe is nine times out of ten a trap.", }, [20150070] = { ID = 20150070, Speaker = "Estelle", Text = "...", }, [20150071] = { ID = 20150071, Speaker = "Me", Text = "So! I’ve already anticipated the author’s anticipation.", }, [20150072] = { ID = 20150072, Speaker = "Me", Text = "On the surface, I chose the safe path—but in reality, I willingly stepped into the game and chose the most dangerous one.", }, [20150073] = { ID = 20150073, Speaker = "Estelle", Text = "Is this a serious analysis?", }, [20150074] = { ID = 20150074, Speaker = "Me", Text = "Ten thousand percent.", }, [20150075] = { ID = 20150075, Speaker = "Estelle", Text = "...I can’t directly refute that logic.", }, [20150076] = { ID = 20150076, Speaker = "Me", Text = "Hm?", }, [20150077] = { ID = 20150077, Speaker = "Estelle", Text = "As your sword, I will not question your decision, but that does not mean I agree with the conclusion.", }, [20150078] = { ID = 20150078, Speaker = "Me", Text = "Once we reach the end, we’ll know who’s right.", }, [20150079] = { ID = 20150079, Text = "(Estelle fell silent for a moment, then followed him into the passage.)", }, [20150080] = { ID = 20150080, Text = "(Black screen transition)", }, [20150081] = { ID = 20150081, Text = "(Black screen transition)", }, [20150082] = { ID = 20150082, Speaker = "Estelle", Text = "So far, nothing has happened.", }, [20150084] = { ID = 20150084, Speaker = "Estelle", Text = "Your so-called fraught with danger...", }, [20150085] = { ID = 20150085, Speaker = "Me", Text = "Don’t rush. Danger can’t be predicted.", }, [20150086] = { ID = 20150086, Speaker = "Estelle", Text = "This passage is longer than I expected.", }, [20150087] = { ID = 20150087, Speaker = "Me", Text = "Has your sense of danger kicked in yet?", }, [20150089] = { ID = 20150089, Speaker = "Estelle", Text = "Not yet.", }, [20150090] = { ID = 20150090, Speaker = "Me", Text = "Usually, traps only spring when you let your guard down the most—", }, [20150091] = { ID = 20150091, Speaker = "Estelle", Text = "There’s light ahead.", }, [20150092] = { ID = 20150092, }, [20150093] = { ID = 20150093, }, [20150095] = { ID = 20150095, Text = "(Beside it, on a small wooden tray, several plump, round fruits were neatly arranged. Their sheen was perfectly even, and they looked completely fake.)", }, [20150096] = { ID = 20150096, Speaker = "Me", Text = "...A treasure chest? No, is this papier-mâché?", }, [20150097] = { ID = 20150097, Speaker = "Estelle", Text = "The fruit next to me is made of wax, ugh...", }, [20150098] = { ID = 20150098, Speaker = "Me", Text = "Have you eaten?", }, [20150099] = { ID = 20150099, Speaker = "Me", Text = "...The most dangerous thing is returning empty-handed?", }, [20150100] = { ID = 20150100, Speaker = "Estelle", Text = "Your choices always make one surprised...", }, [20150101] = { ID = 20150101, Speaker = "Me", Text = "...Wait, was what you just said a compliment or sarcasm?", }, [20150104] = { ID = 20150104, Text = "(Estelle sighed.)", }, [20150105] = { ID = 20150105, Speaker = "Estelle", Text = "Look, there’s an iron gate ahead.", }, [20150106] = { ID = 20150106, Text = "(Estelle pointed toward the end of the stone chamber, where a large iron gate stood.)", }, [20150107] = { ID = 20150107, }, [20150108] = { ID = 20150108, Speaker = "Me", Text = "This one.", }, [20150109] = { ID = 20150109, Speaker = "Estelle", Text = "The gap is so narrow that even squeezing in sideways is difficult. Are you sure you want to choose this?", }, [20150110] = { ID = 20150110, Speaker = "Me", Text = "As long as there’s a gap, there’s a chance.", }, [20150111] = { ID = 20150111, Speaker = "Estelle", Text = "Is that your unique interpretation of the word chance?", }, [20150112] = { ID = 20150112, Speaker = "Me", Text = "A little squeeze should work, right?", }, [20150113] = { ID = 20150113, Speaker = "Estelle", Text = "The actual width of this gap—ngh!", }, [20150114] = { ID = 20150114, Speaker = "Estelle", Text = "...Stuck.", }, [20150115] = { ID = 20150115, Speaker = "Me", Text = "Estelle’s chest...", }, [20150116] = { ID = 20150116, Speaker = "Me", Text = "...", }, [20150117] = { ID = 20150117, Speaker = "Estelle", Text = "You’re trying not to laugh.", }, [20150118] = { ID = 20150118, Speaker = "Me", Text = "Not at all.", }, [20150119] = { ID = 20150119, Speaker = "Estelle", Text = "Your expression says it all.", }, [20150121] = { ID = 20150121, Speaker = "Me", Text = "Wait!", }, [20150122] = { ID = 20150122, Speaker = "Me", Text = "Let me try.", }, [20150123] = { ID = 20150123, Speaker = "Estelle", Text = "Your shoulder width isn’t suited to that opening either.", }, [20150124] = { ID = 20150124, Speaker = "Me", Text = "Then how about this?", }, [20150125] = { ID = 20150125, Speaker = "Me", Text = "You push me in from behind, and after I check what’s inside, you pull me back out.", }, [20150126] = { ID = 20150126, Speaker = "Estelle", Text = "I'm worried I might hurt you, and I also don't feel comfortable being apart from you.", }, [20150127] = { ID = 20150127, Speaker = "Me", Text = "Being injured is already behind us, isn't it? Or are you afraid of being lonely, Estelle?", }, [20150128] = { ID = 20150128, Speaker = "Estelle", Text = "Your logic is highly concerning...", }, [20150129] = { ID = 20150129, Speaker = "Me", Text = "But you didn't say no, did you? Let's try it.", }, [20150130] = { ID = 20150130, Speaker = "Estelle", Text = "...", }, [20150131] = { ID = 20150131, Speaker = "Estelle", Text = "Your judgment is equally concerning...", }, [20150132] = { ID = 20150132, Speaker = "Me", Text = "Anyway, let's try it first. You were already preparing to cooperate with me, weren't you?", }, [20150134] = { ID = 20150134, Text = "(The instant I was pushed into the gap—the stone wall closed in from both sides, trapping my shoulders and back, leaving me unable to move even a single step forward.)", }, [20150136] = { ID = 20150136, Speaker = "Estelle", Text = "Just as I expected.", }, [20150137] = { ID = 20150137, Speaker = "Me", Text = "Can you pull me out?", }, [20150139] = { ID = 20150139, Speaker = "Estelle", Text = "I can't pull you out.", }, [20150140] = { ID = 20150140, Speaker = "Me", Text = "You seem pretty calm. You must have a way, right?", }, [20150141] = { ID = 20150141, Speaker = "Estelle", Text = "Whew...", }, [20150142] = { ID = 20150142, Text = "(Estelle's standing illustration leaves the screen)", }, [20150143] = { ID = 20150143, Speaker = "Me", Text = "Estelle?", }, [20150144] = { ID = 20150144, Speaker = "Estelle", Text = "Your Majesty, please close your eyes.", }, [20150145] = { ID = 20150145, Speaker = "Me", Text = "Huh?", }, [20150146] = { ID = 20150146, Speaker = "Estelle", Text = "Ready—", }, [20150147] = { ID = 20150147, Speaker = "Me", Text = "Wait, wait—", }, [20150148] = { ID = 20150148, Text = "(Estelle's standing illustration flashes across the screen, then the screen shakes before returning to its original position.)", }, [20150150] = { ID = 20150150, Text = "(At the same moment, a violent impact struck from behind, hurling me forward.)", }, [20150151] = { ID = 20150151, Speaker = "Me", Text = "Oh my god! I almost got smashed to death!", }, [20150152] = { ID = 20150152, Speaker = "Estelle", Text = "Better than becoming a dungeon specimen, right?", }, [20150153] = { ID = 20150153, Speaker = "Estelle", Text = "This was the fastest solution, and you did get out.", }, [20150154] = { ID = 20150154, Speaker = "Me", Text = "At least tell me you were going to do that first!", }, [20150155] = { ID = 20150155, Speaker = "Estelle", Text = "I told you to close your eyes.", }, [20150156] = { ID = 20150156, Speaker = "Estelle", Text = "Oh? Look, there’s an iron door ahead.", }, [20150157] = { ID = 20150157, Speaker = "Estelle", Text = "Your Majesty, please ignore those trivial matters for now.", }, [20150158] = { ID = 20150158, }, [20150159] = { ID = 20150159, Speaker = "Me", Text = "This door is pretty sturdy.", }, [20150161] = { ID = 20150161, Speaker = "Me", Text = "Perfect, then I can use my ability to make a key.", }, [20150162] = { ID = 20150162, Speaker = "Me", Text = "That should let us open the door, right?", }, [20150164] = { ID = 20150164, Speaker = "Estelle", Text = "...It’s up to you to decide.", }, [20150165] = { ID = 20150165, Speaker = "Me", Text = "Hm?", }, [20150166] = { ID = 20150166, Speaker = "Me", Text = "Estelle, do you seem to have something on your mind?", }, [20150167] = { ID = 20150167, Speaker = "Me", Text = "What are you thinking about?", }, [20150168] = { ID = 20150168, Speaker = "Estelle", Text = "Please forgive my presumption.", }, [20150169] = { ID = 20150169, Speaker = "Estelle", Text = "I believe that if a key exists, it means the dungeon’s designer wanted someone to find it.", }, [20150170] = { ID = 20150170, Speaker = "Estelle", Text = "Sneaking through by cheating like that... it feels like it would make the designer unhappy.", }, [20150171] = { ID = 20150171, Speaker = "Me", Text = "Cheating?", }, [20150172] = { ID = 20150172, Speaker = "Me", Text = "Do you care whether the designer is happy or not?", }, [20150173] = { ID = 20150173, Speaker = "Estelle", Text = "That isn’t the essence of the issue.", }, [20150174] = { ID = 20150174, Speaker = "Me", Text = "Then what is the essence of the issue?", }, [20150176] = { ID = 20150176, Speaker = "Estelle", Text = "Ignoring that intention and skipping past it with a shortcut—yes, that would count as cheating.", }, [20150177] = { ID = 20150177, Speaker = "Me", Text = "Sounds reasonable, like using cheats while playing a game?", }, [20150178] = { ID = 20150178, Speaker = "Me", Text = "So by your logic, we should go look for the real key?", }, [20150179] = { ID = 20150179, Speaker = "Estelle", Text = "I think that would be more appropriate.", }, [20150180] = { ID = 20150180, Speaker = "Me", Text = "However, you didn’t directly say you were against it just now.", }, [20150183] = { ID = 20150183, Speaker = "Estelle", Text = "Before the monarch makes a choice, it is my responsibility to show you what may have been overlooked.", }, [20150184] = { ID = 20150184, Speaker = "Me", Text = "So your reaction just now was to get my attention and then wait for me to ask?", }, [20150185] = { ID = 20150185, Speaker = "Estelle", Text = "...", }, [20150186] = { ID = 20150186, Speaker = "Me", Text = "Fine, I've changed my mind.", }, [20150187] = { ID = 20150187, Speaker = "Me", Text = "Let's go find the real key.", }, [20150188] = { ID = 20150188, Speaker = "Estelle", Text = "I see.", }, [20150189] = { ID = 20150189, Speaker = "Me", Text = "By the way—you're a little different today.", }, [20150190] = { ID = 20150190, Speaker = "Estelle", Text = "Different how?", }, [20150191] = { ID = 20150191, Speaker = "Me", Text = "Normally, you probably wouldn't try to persuade me with a reason like the designer would be unhappy.", }, [20150192] = { ID = 20150192, Speaker = "Estelle", Text = "...Indeed, that doesn't sound like something I would say.", }, [20150193] = { ID = 20150193, Speaker = "Me", Text = "Hm? You think so too?", }, [20150194] = { ID = 20150194, Speaker = "Estelle", Text = "I just think—this dungeon itself is pretty interesting.", }, [20150195] = { ID = 20150195, Speaker = "Me", Text = "That's what enjoying an adventure looks like.", }, [20150196] = { ID = 20150196, Speaker = "Estelle", Text = "I'm not sure that counts as enjoyment.", }, [20150197] = { ID = 20150197, Speaker = "Me", Text = "How about this then—if you find yourself thinking, I wonder what comes next, then you're enjoying it.", }, [20150198] = { ID = 20150198, Speaker = "Estelle", Text = "...", }, [20150199] = { ID = 20150199, Speaker = "Me", Text = "Well? Do you?", }, [20150200] = { ID = 20150200, Speaker = "Estelle", Text = "...Maybe a little.", }, [20150201] = { ID = 20150201, Speaker = "Me", Text = "Then that counts as enjoyment.", }, [20150202] = { ID = 20150202, Speaker = "Estelle", Text = "You really know how to push your luck.", }, [20150203] = { ID = 20150203, Text = "(Estelle's expression didn't quite turn into a smile, but that usual sense of distance, as if it had been carved in, seemed to soften a little.)", }, [20150204] = { ID = 20150204, Speaker = "Me", Text = "Thank you for the compliment.", }, [20150205] = { ID = 20150205, Speaker = "Estelle", Text = "Back to business—where do you think the key might be?", }, [20150207] = { ID = 20150207, Text = "(The two followed the route and entered a more spacious room.)", }, [20150208] = { ID = 20150208, Text = "(Black screen transition)", }, [20150209] = { ID = 20150209, Text = "(Black screen transition)", }, [20150210] = { ID = 20150210, Text = "(The corridor ahead is still long—would you like to talk to Estelle about something?)", }, [20150211] = { ID = 20150211, }, [20150212] = { ID = 20150212, Speaker = "Me", Text = "This door is pretty sturdy.", }, [20150214] = { ID = 20150214, Speaker = "Me", Text = "Mmh... Then how are we supposed to get through?", }, [20150215] = { ID = 20150215, Speaker = "Me", Text = "No detour, no tools to pry it open, no explosives... and we don't have any explosives either.", }, [20150216] = { ID = 20150216, Speaker = "Me", Text = "Then how about...", }, [20150217] = { ID = 20150217, Text = "(I turned my head, and just happened to meet Estelle's gaze.)", }, [20150218] = { ID = 20150218, Speaker = "Estelle", Text = "...Your gaze makes me uneasy.", }, [20150219] = { ID = 20150219, Speaker = "Estelle", Text = "I believe you are definitely plotting—", }, [20150220] = { ID = 20150220, Speaker = "Me", Text = "Estelle, how about you just charge through this door?", }, [20150221] = { ID = 20150221, Speaker = "Estelle", Text = "...", }, [20150222] = { ID = 20150222, Text = "(Estelle widened her eyes, silently looking at the door, then at me.)", }, [20150223] = { ID = 20150223, Speaker = "Estelle", Text = "The thickness of this door is at least thirty centimeters.", }, [20150224] = { ID = 20150224, Speaker = "Me", Text = "Indeed! It does look pretty thick.", }, [20150225] = { ID = 20150225, Speaker = "Me", Text = "Can't you smash through it?", }, [20150226] = { ID = 20150226, Text = "(Estelle puffed out her cheeks and let out a breath.)", }, [20150227] = { ID = 20150227, Speaker = "Estelle", Text = "...I can.", }, [20150228] = { ID = 20150228, Speaker = "Me", Text = "Then let's do that—", }, [20150229] = { ID = 20150229, Speaker = "Estelle", Text = "Wait!", }, [20150230] = { ID = 20150230, Speaker = "Me", Text = "What is it?", }, [20150231] = { ID = 20150231, Speaker = "Estelle", Text = "I just want to confirm one thing.", }, [20150232] = { ID = 20150232, Speaker = "Me", Text = "What thing?", }, [20150233] = { ID = 20150233, Speaker = "Estelle", Text = "I want to confirm something very important.", }, [20150235] = { ID = 20150235, Speaker = "Me", Text = "Hm? Does Estelle want a more intimate relationship?", }, [20150237] = { ID = 20150237, Speaker = "Estelle", Text = "—is a knight who should stand in this world through swordsmanship, grace, and judgment...", }, [20150238] = { ID = 20150238, Speaker = "Estelle", Text = "Or a superwoman who can smash an iron door open with brute strength?", }, [20150239] = { ID = 20150239, Speaker = "Me", Text = "...Huh?", }, [20150240] = { ID = 20150240, Speaker = "Me", Text = "These two images should be able to coexist, right?", }, [20150241] = { ID = 20150241, Speaker = "Estelle", Text = "They are very contradictory.", }, [20150242] = { ID = 20150242, Speaker = "Me", Text = "Is... that so?", }, [20150243] = { ID = 20150243, Speaker = "Estelle", Text = "This may be trivial to you, but for me, it is a fundamental issue of identity.", }, [20150244] = { ID = 20150244, Text = "(Estelle leans forward.)", }, [20150245] = { ID = 20150245, Speaker = "Estelle", Text = "When you suggested that I crash through this door—on what basis did you judge that I could do it?", }, [20150246] = { ID = 20150246, Speaker = "Me", Text = "Well...", }, [20150247] = { ID = 20150247, Speaker = "Me", Text = "Because... you're powerful?", }, [20150248] = { ID = 20150248, Speaker = "Estelle", Text = "...", }, [20150249] = { ID = 20150249, Speaker = "Me", Text = "Wait, wait, I mean—", }, [20150250] = { ID = 20150250, Speaker = "Me", Text = "You're a knight, and an exceptional one at that! Not just strong in the ordinary sense.", }, [20150251] = { ID = 20150251, Speaker = "Me", Text = "That kind of... powerful, beautiful, immortal strength!", }, [20150252] = { ID = 20150252, Speaker = "Estelle", Text = "...Powerful, beautiful?", }, [20150253] = { ID = 20150253, Speaker = "Me", Text = "Yes! Exactly that!", }, [20150254] = { ID = 20150254, Speaker = "Estelle", Text = "And then you chose to have such a person crash through the iron door.", }, [20150255] = { ID = 20150255, Speaker = "Me", Text = "Because... that door was blocking you?", }, [20150256] = { ID = 20150256, Speaker = "Estelle", Text = "...", }, [20150258] = { ID = 20150258, Text = "(Estelle puffs out her cheeks again.)", }, [20150259] = { ID = 20150259, Speaker = "Me", Text = "Estelle?", }, [20150260] = { ID = 20150260, Speaker = "Estelle", Text = "Please step back.", }, [20150261] = { ID = 20150261, Speaker = "Me", Text = "O-okay!", }, [20150262] = { ID = 20150262, Text = "(Estelle draws her sword and holds it at her side; a faint glow emanates from the blade.)", }, [20150263] = { ID = 20150263, Text = "(Then she swings forward, and the heavy iron door is cleanly split in two beneath the light, crashing heavily to the ground.)", }, [20150264] = { ID = 20150264, Speaker = "Me", Text = "...Wow.", }, [20150266] = { ID = 20150266, Speaker = "Me", Text = "That swordsmanship is so beautiful. As expected of the elegant and dependable Estelle.", }, [20150267] = { ID = 20150267, Speaker = "Estelle", Text = "Hmph!", }, [20150268] = { ID = 20150268, Text = "(Estelle curled a lock of hair around her finger, her face slightly red.)", }, [20150269] = { ID = 20150269, Speaker = "Estelle", Text = "Let's hurry on.", }, [20150270] = { ID = 20150270, Text = "(She took my hand and led me toward the passage ahead.)", }, [20150271] = { ID = 20150271, Text = "(Black screen transition)", }, [20150272] = { ID = 20150272, Text = "(Black screen transition)", }, [20150273] = { ID = 20150273, Text = "(The passage ahead is still long. Should I talk to Estelle about something?)", }, [20150274] = { ID = 20150274, }, [20150275] = { ID = 20150275, Speaker = "Me", Text = "This door is pretty sturdy.", }, [20150277] = { ID = 20150277, Speaker = "Me", Text = "Let's turn back.", }, [20150278] = { ID = 20150278, Speaker = "Estelle", Text = "...Hm?", }, [20150280] = { ID = 20150280, Speaker = "Estelle", Text = "I see.", }, [20150281] = { ID = 20150281, Speaker = "Me", Text = "When it comes to exploring dungeons, I have a habit that might be a little troublesome.", }, [20150282] = { ID = 20150282, Speaker = "Estelle", Text = "I'd like to hear it. What kind of habit?", }, [20150283] = { ID = 20150283, Speaker = "Me", Text = "Even if a branch ahead feels very likely to be a dead end, I still have to go all the way to the end and confirm it.", }, [20150284] = { ID = 20150284, Speaker = "Me", Text = "As long as there are still unexplored paths on the map, I can't feel at ease moving forward.", }, [20150285] = { ID = 20150285, Speaker = "Estelle", Text = "Somehow, it feels like a very cautious yet charming habit.", }, [20150286] = { ID = 20150286, Speaker = "Me", Text = "That's a bit slow.", }, [20150287] = { ID = 20150287, Speaker = "Estelle", Text = "Progress—what exactly does that mean?", }, [20150289] = { ID = 20150289, Speaker = "Estelle", Text = "But checking every path is also so I can keep moving forward.", }, [20150290] = { ID = 20150290, Speaker = "Estelle", Text = "No, carefully confirming every path you've taken is, by itself, part of moving forward.", }, [20150291] = { ID = 20150291, Speaker = "Estelle", Text = "I very much enjoy the progress of exploring the dungeon with you, my lord.", }, [20150293] = { ID = 20150293, Text = "(Estelle seemed to realize what she had said was actually rather embarrassing, and patted her own cheeks.)", }, [20150294] = { ID = 20150294, Speaker = "Me", Text = "That does make sense.", }, [20150295] = { ID = 20150295, Speaker = "Estelle", Text = "Forgive my rudeness, but I had originally thought you would have me open that door.", }, [20150296] = { ID = 20150296, Speaker = "Me", Text = "Open it? Like, cut the lock off with a sword?", }, [20150297] = { ID = 20150297, Speaker = "Estelle", Text = "Or you could just use your ability to go straight through, or even let me smash the door open and whatnot.", }, [20150298] = { ID = 20150298, Speaker = "Estelle", Text = "I feel deeply ashamed that I would still hold such a negative impression of you.", }, [20150299] = { ID = 20150299, Speaker = "Me", Text = "After all, what I enjoy is the feeling of exploring together with Estelle.", }, [20150300] = { ID = 20150300, Speaker = "Estelle", Text = "Mm! Thank you.", }, [20150301] = { ID = 20150301, Speaker = "Estelle", Text = "I feel relieved.", }, [20150302] = { ID = 20150302, Speaker = "Me", Text = "...Huh?", }, [20150303] = { ID = 20150303, Speaker = "Estelle", Text = "You were willing to turn back and walk through it again, without letting me act, without taking a shortcut—you’ve changed my impression of you.", }, [20150304] = { ID = 20150304, Speaker = "Me", Text = "Huh, why are you suddenly praising people like this today, so directly... I’m a little unaccustomed to it.", }, [20150305] = { ID = 20150305, Speaker = "Me", Text = "(Honestly, I did consider having Estelle smash that door open, or finding a way around it myself. That would have been much easier.)", }, [20150306] = { ID = 20150306, Text = "(Regardless... it seems Estelle would be a little happier if we walked a few extra loops, so this choice appears to have been the right one.)", }, [20150308] = { ID = 20150308, Text = "(Black screen transition)", }, [20150309] = { ID = 20150309, Text = "(Black screen transition)", }, [20150310] = { ID = 20150310, Text = "(The corridor ahead is still long. Should I talk to Estelle about something?)", }, [20150311] = { ID = 20150311, }, [20150312] = { ID = 20150312, Speaker = "Me", Text = "Estelle, let me ask you something.", }, [20150313] = { ID = 20150313, Speaker = "Estelle", Text = "Yeah?", }, [20150314] = { ID = 20150314, Speaker = "Me", Text = "What do you think the treasure in a dungeon is?", }, [20150315] = { ID = 20150315, Speaker = "Estelle", Text = "Treasure?", }, [20150316] = { ID = 20150316, Speaker = "Estelle", Text = "Hmm—what remains in a dungeon; what counts as treasure depends on need, so there’s no fixed answer.", }, [20150318] = { ID = 20150318, Speaker = "Estelle", Text = "I’m not used to thinking about questions like what do I want.", }, [20150319] = { ID = 20150319, Speaker = "Me", Text = "Then think about it now.", }, [20150320] = { ID = 20150320, Speaker = "Estelle", Text = "...Delicacies?", }, [20150321] = { ID = 20150321, Speaker = "Me", Text = "That’s true...", }, [20150322] = { ID = 20150322, Speaker = "Estelle", Text = "I didn’t say I wanted it, I was just listing a reasonable option!", }, [20150326] = { ID = 20150326, Speaker = "Estelle", Text = "...You don’t particularly like them, do you?", }, [20150327] = { ID = 20150327, Speaker = "Me", Text = "So, you don’t want anything at all?", }, [20150328] = { ID = 20150328, Speaker = "Estelle", Text = "I am your sword; as a sword, I do not need treasure.", }, [20150329] = { ID = 20150329, Speaker = "Me", Text = "That's so pitiful...", }, [20150330] = { ID = 20150330, Speaker = "Estelle", Text = "That's not pitiful; that's just a definition.", }, [20150331] = { ID = 20150331, Speaker = "Me", Text = "Well then... I don't really have anything in particular I want either.", }, [20150332] = { ID = 20150332, Speaker = "Estelle", Text = "Then that question itself has no answer.", }, [20150333] = { ID = 20150333, Speaker = "Me", Text = "Speaking of which, if I could have my own sword, that would be pretty cool, right?", }, [20150334] = { ID = 20150334, Speaker = "Estelle", Text = "...!!!", }, [20150335] = { ID = 20150335, Text = "(Estelle, who was walking behind us, widened her eyes, and her pace slowed even more.)", }, [20150336] = { ID = 20150336, Speaker = "Estelle", Text = "...A new... sword!?", }, [20150337] = { ID = 20150337, Speaker = "Estelle", Text = "I... am not enough anymore.", }, [20150338] = { ID = 20150338, Speaker = "Estelle", Text = "Where does a knight who has been replaced... go?", }, [20150339] = { ID = 20150339, Speaker = "Estelle", Text = "He said, feels pretty cool—that means he wants it.", }, [20150340] = { ID = 20150340, Speaker = "Estelle", Text = "...So he wants a new knight.", }, [20150341] = { ID = 20150341, Text = "(I noticed a faint choking sound coming from behind me, so I turned around to look.)", }, [20150342] = { ID = 20150342, Text = "(There was Estelle, clutching her sword tightly with both arms, looking at me with an expression I had never seen on her face before—.)", }, [20150344] = { ID = 20150344, Text = "(It was completely different from her usual calm, as if she looked down on everything; she was just like a puppy afraid of being left behind.)", }, [20150345] = { ID = 20150345, Speaker = "Me", Text = "...Estelle?", }, [20150346] = { ID = 20150346, Speaker = "Estelle", Text = "...", }, [20150347] = { ID = 20150347, Speaker = "Me", Text = "What's wrong?", }, [20150349] = { ID = 20150349, Speaker = "Me", Text = "...Wait, you don't mean you're going to replace me, do you?", }, [20150350] = { ID = 20150350, Speaker = "Estelle", Text = "I didn't say that's what I meant.", }, [20150351] = { ID = 20150351, Speaker = "Me", Text = "You definitely thought that.", }, [20150352] = { ID = 20150352, Speaker = "Estelle", Text = "...", }, [20150353] = { ID = 20150353, Speaker = "Me", Text = "I'm talking about normal items! The kind that just look cool when you hold them, completely different from you.", }, [20150354] = { ID = 20150354, Speaker = "Estelle", Text = "...I see.", }, [20150355] = { ID = 20150355, Speaker = "Me", Text = "Besides, even if I really had another sword, it wouldn't have anything to do with you.", }, [20150357] = { ID = 20150357, Speaker = "Estelle", Text = "...That's an odd way of putting it. Is that how you usually charm the people around you?", }, [20150358] = { ID = 20150358, Speaker = "Estelle", Text = "With all sorts of sweet talk...", }, [20150359] = { ID = 20150359, Speaker = "Estelle", Text = "...to bewitch the people around you?", }, [20150360] = { ID = 20150360, Speaker = "Me", Text = "Those are all my sincere feelings.", }, [20150361] = { ID = 20150361, Speaker = "Me", Text = "You're important family, not some tool that can be replaced.", }, [20150362] = { ID = 20150362, Speaker = "Estelle", Text = "Even if there comes a day when you no longer need a sword...", }, [20150363] = { ID = 20150363, Speaker = "Estelle", Text = "...may I still stay by your side?", }, [20150364] = { ID = 20150364, Speaker = "Estelle", Text = "...Mm.", }, [20150365] = { ID = 20150365, Speaker = "Me", Text = "Of course that's fine.", }, [20150366] = { ID = 20150366, Speaker = "Estelle", Text = "Thank you so much... truly...", }, [20150367] = { ID = 20150367, Speaker = "Estelle", Text = "My lord...", }, [20150368] = { ID = 20150368, Speaker = "Me", Text = "What did you just say?", }, [20150369] = { ID = 20150369, Speaker = "Estelle", Text = "Nothing, just talking to myself.", }, [20150370] = { ID = 20150370, Speaker = "Estelle", Text = "Let's go together.", }, [20150371] = { ID = 20150371, Text = "(Without saying anything more, Estelle gently took my hand and led me forward.)", }, [20150372] = { ID = 20150372, Speaker = "Me", Text = "...Eh?", }, [20150373] = { ID = 20150373, Text = "(The soft warmth of Estelle's palm came through to me.)", }, [20150374] = { ID = 20150374, Text = "(Unlike her usual resolute self, Estelle at this moment seemed more like an ordinary girl enjoying an adventure.)", }, [20150375] = { ID = 20150375, }, [20150376] = { ID = 20150376, Speaker = "Me", Text = "Estelle.", }, [20150377] = { ID = 20150377, Speaker = "Estelle", Text = "What is it?", }, [20150378] = { ID = 20150378, Speaker = "Me", Text = "This passage is so long anyway, so why don't we chat to pass the time?", }, [20150379] = { ID = 20150379, Speaker = "Estelle", Text = "...Chatting.", }, [20150380] = { ID = 20150380, Speaker = "Estelle", Text = "I'm not very good at that.", }, [20150381] = { ID = 20150381, Speaker = "Me", Text = "Then I'll ask directly.", }, [20150382] = { ID = 20150382, Speaker = "Me", Text = "What do you usually do, Estelle?", }, [20150383] = { ID = 20150383, Speaker = "Estelle", Text = "Usually...", }, [20150385] = { ID = 20150385, Speaker = "Estelle", Text = "Mostly training.", }, [20150386] = { ID = 20150386, Speaker = "Me", Text = "Training?", }, [20150387] = { ID = 20150387, Speaker = "Estelle", Text = "Sword practice, breathing exercises, checking my physical condition.", }, [20150388] = { ID = 20150388, Speaker = "Estelle", Text = "It doesn't seem like I'm doing anything particularly special.", }, [20150389] = { ID = 20150389, Speaker = "Me", Text = "So... that's all?", }, [20150390] = { ID = 20150390, Speaker = "Estelle", Text = "What's wrong with that?", }, [20150391] = { ID = 20150391, Speaker = "Me", Text = "No, it's just that it feels like...", }, [20150392] = { ID = 20150392, Speaker = "Me", Text = "Estelle doesn't seem to have any leisure of her own.", }, [20150393] = { ID = 20150393, Speaker = "Estelle", Text = "Leisure of my own...?", }, [20150394] = { ID = 20150394, Speaker = "Estelle", Text = "...I'm not sure what that is.", }, [20150395] = { ID = 20150395, Speaker = "Me", Text = "Then maybe we'll find a clue today.", }, [20150396] = { ID = 20150396, Speaker = "Estelle", Text = "...Is that so.", }, [20150397] = { ID = 20150397, Speaker = "Estelle", Text = "Then, let's try a different angle.", }, [20150399] = { ID = 20150399, Speaker = "Me", Text = "Hm? My turn to be asked?", }, [20150400] = { ID = 20150400, Speaker = "Me", Text = "Mmh... there are a lot of easy-to-get-along-with girls on the ship.", }, [20150401] = { ID = 20150401, Speaker = "Me", Text = "I just chat with everyone, eat together, pass the time, that sort of thing.", }, [20150402] = { ID = 20150402, Text = "(Estelle's brow quietly furrowed.)", }, [20150403] = { ID = 20150403, Speaker = "Estelle", Text = "...I see.", }, [20150404] = { ID = 20150404, Speaker = "Estelle", Text = "Still the same as before, huh.", }, [20150405] = { ID = 20150405, Speaker = "Estelle", Text = "A lecherous man.", }, [20150406] = { ID = 20150406, Speaker = "Me", Text = "Hey, that's way too blunt.", }, [20150407] = { ID = 20150407, Speaker = "Me", Text = "I was just talking about getting along properly.", }, [20150408] = { ID = 20150408, Speaker = "Estelle", Text = "The difference isn’t that big. I’d already heard rumors about you from all over the place.", }, [20150409] = { ID = 20150409, Speaker = "Me", Text = "There’s a huge difference!", }, [20150410] = { ID = 20150410, Speaker = "Me", Text = "Regardless...", }, [20150411] = { ID = 20150411, Speaker = "Me", Text = "Honestly, just walking around the dungeon with Estelle and chatting like this... is pretty nice too.", }, [20150412] = { ID = 20150412, Speaker = "Estelle", Text = "...", }, [20150413] = { ID = 20150413, Text = "(Estelle let out a soft sigh.)", }, [20150414] = { ID = 20150414, Speaker = "Estelle", Text = "Anyway, in the end—", }, [20150415] = { ID = 20150415, Speaker = "Estelle", Text = "your mind is still going to be full of lewd thoughts, isn’t it?", }, [20150416] = { ID = 20150416, Speaker = "Me", Text = "Why don’t you trust me at all!", }, [20150417] = { ID = 20150417, Speaker = "Estelle", Text = "Is that so? I can already foresee what’s going to happen next, you know?", }, [20150418] = { ID = 20150418, Speaker = "Me", Text = "No, no matter how desperate you are, there’s no way you could do something like that in a dungeon, right!?", }, [20150419] = { ID = 20150419, Speaker = "Estelle", Text = "Sigh... Please remember this sentence you just said.", }, [20150421] = { ID = 20150421, Speaker = "Estelle", Text = "However.", }, [20150422] = { ID = 20150422, Speaker = "Estelle", Text = "Like this, with no quest and no mission weighing on us, just walking along...", }, [20150423] = { ID = 20150423, Speaker = "Estelle", Text = "it really is a feeling I’ve never had before.", }, [20150424] = { ID = 20150424, Speaker = "Estelle", Text = "I’m happy.", }, [20150425] = { ID = 20150425, Speaker = "Me", Text = "What did you just say?", }, [20150426] = { ID = 20150426, Speaker = "Estelle", Text = "Nothing, just talking to myself.", }, [20150427] = { ID = 20150427, Speaker = "Estelle", Text = "Let’s go together.", }, [20150428] = { ID = 20150428, Text = "(Without saying anything else, Estelle gently took my hand and led me forward.)", }, [20150429] = { ID = 20150429, Speaker = "Me", Text = "...Eh?", }, [20150430] = { ID = 20150430, Text = "(A soft touch came from Estelle’s palm.)", }, [20150431] = { ID = 20150431, Text = "(Different from her usual resolute self, Estelle now looked more like an ordinary girl enjoying an adventure.)", }, [20150432] = { ID = 20150432, Speaker = "Estelle", Text = "Truly... thank you so much...", }, [20150433] = { ID = 20150433, Speaker = "Estelle", Text = "My lord...", }, [20150434] = { ID = 20150434, Text = "Estelle spoke in a voice so quiet that no one could hear it.", }, [20150435] = { ID = 20150435, }, [20150436] = { ID = 20150436, Speaker = "Me", Text = "Since we’re here, let’s search carefully.", }, [20150437] = { ID = 20150437, Speaker = "Estelle", Text = "Searching aimlessly is very inefficient.", }, [20150438] = { ID = 20150438, Speaker = "Me", Text = "Then let’s examine it carefully, one layer at a time.", }, [20150439] = { ID = 20150439, Speaker = "Estelle", Text = "Understood, please allow me to assist you.", }, [20150440] = { ID = 20150440, Speaker = "Me", Text = "Then I’ll take you up on that.", }, [20150441] = { ID = 20150441, Text = "(The first box contains a pile of metal parts so rusted they can no longer be recognized.)", }, [20150442] = { ID = 20150442, Text = "(Estelle lifts a wooden crate, and a heap of items instantly spills out from the crate’s rotten bottom.)", }, [20150443] = { ID = 20150443, Speaker = "Estelle", Text = "These things... must have been here for a very long time.", }, [20150444] = { ID = 20150444, Speaker = "Estelle", Text = "It feels like a dumping ground for discarded goods.", }, [20150445] = { ID = 20150445, Speaker = "Me", Text = "You know a lot about places like this?", }, [20150446] = { ID = 20150446, Speaker = "Estelle", Text = "Just a conclusion drawn from what I can see.", }, [20150447] = { ID = 20150447, Speaker = "Me", Text = "Hm? I feel like I could ask you about a lot of things.", }, [20150448] = { ID = 20150448, Speaker = "Me", Text = "What is this— a stone tablet engraved with symbols?", }, [20150449] = { ID = 20150449, Speaker = "Estelle", Text = "An old-style marker stone, used to record warehouse ownership.", }, [20150450] = { ID = 20150450, Text = "(Estelle tilted her head and pondered for a while.)", }, [20150451] = { ID = 20150451, Speaker = "Estelle", Text = "Something like a deed.", }, [20150452] = { ID = 20150452, Speaker = "Me", Text = "Oh, someone used this place before.", }, [20150454] = { ID = 20150454, Text = "(My fingers touched something unexpectedly solid—)", }, [20150455] = { ID = 20150455, Text = "(A round clay jar, with a ring of incomprehensible runes carved along the edge of the lid.)", }, [20150456] = { ID = 20150456, Speaker = "Me", Text = "Heavens... this is...", }, [20150457] = { ID = 20150457, Speaker = "Me", Text = "Heavier than I expected?", }, [20150458] = { ID = 20150458, Speaker = "Estelle", Text = "Please let me take a look.", }, [20150459] = { ID = 20150459, Speaker = "Me", Text = "Let me open it.", }, [20150460] = { ID = 20150460, Speaker = "Me", Text = "...It has a familiar smell.", }, [20150461] = { ID = 20150461, Speaker = "Estelle", Text = "Cheese?", }, [20150463] = { ID = 20150463, Text = "(The hall fell quiet again, quiet for about a second—then a not-so-small noise came from Estelle's direction.)", }, [20150464] = { ID = 20150464, Speaker = "Me", Text = "(Slowly turning my head over)", }, [20150465] = { ID = 20150465, Speaker = "Estelle", Text = "...", }, [20150466] = { ID = 20150466, Speaker = "Me", Text = "Your stomach growled.", }, [20150467] = { ID = 20150467, Speaker = "Estelle", Text = "Yeah, I know.", }, [20150468] = { ID = 20150468, Speaker = "Me", Text = "Can this be eaten?", }, [20150469] = { ID = 20150469, Speaker = "Estelle", Text = "We brought spare rations.", }, [20150470] = { ID = 20150470, Speaker = "Me", Text = "What if we didn't?", }, [20150471] = { ID = 20150471, Speaker = "Estelle", Text = "Even then, we shouldn't eat food of unknown origin.", }, [20150472] = { ID = 20150472, Speaker = "Me", Text = "I just want to confirm whether it can be eaten.", }, [20150473] = { ID = 20150473, Speaker = "Me", Text = "Take a look for me.", }, [20150474] = { ID = 20150474, Speaker = "Estelle", Text = "...", }, [20150476] = { ID = 20150476, Speaker = "Me", Text = "W-Wait!!", }, [20150477] = { ID = 20150477, Speaker = "Me", Text = "I was kidding.", }, [20150478] = { ID = 20150478, Speaker = "Me", Text = "If you're really hungry, then go eat the spare rations.", }, [20150479] = { ID = 20150479, Speaker = "Estelle", Text = "Actually, looking closely, this thing seems like it can still be eaten.", }, [20150480] = { ID = 20150480, Speaker = "Me", Text = "Let's not do that...", }, [20150482] = { ID = 20150482, Text = "(Estelle was already holding the clay jar against her chest, her eyes carrying a certain indescribable glimmer that hadn't been there before.)", }, [20150483] = { ID = 20150483, Speaker = "Estelle", Text = "It's actually very delicious.", }, [20150484] = { ID = 20150484, Text = "(I tried to take the jar back, but she was holding it very tightly.)", }, [20150485] = { ID = 20150485, Speaker = "Me", Text = "...", }, [20150486] = { ID = 20150486, Speaker = "Estelle", Text = "Maybe we should take it back to the ship; perhaps there are others who'd want to try it too.", }, [20150487] = { ID = 20150487, Speaker = "Me", Text = "...Okay.", }, [20150488] = { ID = 20150488, Speaker = "Me", Text = "(This person...)", }, [20150489] = { ID = 20150489, Speaker = "Estelle", Text = "What's wrong?", }, [20150491] = { ID = 20150491, Speaker = "Me", Text = "N-no, it’s nothing. Let’s keep exploring.", }, [20150492] = { ID = 20150492, Speaker = "Estelle", Text = "Maybe we can find other kinds...", }, [20150493] = { ID = 20150493, Text = "(Estelle tucked the pottery jar under her arm and moved ahead, and I followed behind her, heading down the next passage.)", }, [20150494] = { ID = 20150494, Text = "Following the end of the room forward, we saw several different rooms.", }, [20150495] = { ID = 20150495, Speaker = "Estelle", Text = "The design here is quite peculiar. Once one door is opened, the others automatically lock.", }, [20150496] = { ID = 20150496, Speaker = "Estelle", Text = "Do you have any thoughts, Your Majesty?", }, [20150497] = { ID = 20150497, }, [20150498] = { ID = 20150498, Speaker = "Me", Text = "Since we’re here, let’s search thoroughly.", }, [20150499] = { ID = 20150499, Speaker = "Estelle", Text = "Searching without a clear target is very inefficient.", }, [20150501] = { ID = 20150501, Speaker = "Estelle", Text = "The terrain is crisscrossed with paths, which is good for searching, but it also makes it easy to get separated.", }, [20150502] = { ID = 20150502, Speaker = "Me", Text = "Then let's just wander around the piles of shelves nearby for now? The exit is in that direction anyway.", }, [20150503] = { ID = 20150503, Speaker = "Estelle", Text = "...Wander around, huh? That sounds a little unsettling.", }, [20150504] = { ID = 20150504, Speaker = "Me", Text = "Relax. Nothing will happen.", }, [20150505] = { ID = 20150505, Speaker = "Estelle", Text = "In dungeons, people who say nothing will happen always have a rather high Rate of accidents.", }, [20150506] = { ID = 20150506, Speaker = "Me", Text = "I'll keep a close eye out—hey, isn't that a bookshelf over there?", }, [20150507] = { ID = 20150507, Speaker = "Me", Text = "Huh, the writing in these books is really strange. I can't understand any of it.", }, [20150508] = { ID = 20150508, Speaker = "Estelle", Text = "Books sealed with magic along the edges are usually not recommended to be opened lightly.", }, [20150510] = { ID = 20150510, Speaker = "Estelle", Text = "The problem is, for you, Your Majesty, looking at the cover is usually only the step before opening it.", }, [20150511] = { ID = 20150511, Speaker = "Me", Text = "...So I've been seen through to that extent, huh.", }, [20150512] = { ID = 20150512, Speaker = "Estelle", Text = "Perhaps by now it's just experience talking.", }, [20150513] = { ID = 20150513, Speaker = "Me", Text = "Huh—this one seems a little different.", }, [20150515] = { ID = 20150515, Speaker = "Me", Text = "It's just turning one page, just one page. I'll put it back right away after that.", }, [20150516] = { ID = 20150516, Speaker = "Estelle", Text = "...", }, [20150517] = { ID = 20150517, Speaker = "Me", Text = "Juuust—ooone—paaage——!", }, [20150518] = { ID = 20150518, Speaker = "Estelle", Text = "...", }, [20150520] = { ID = 20150520, Speaker = "Me", Text = "...Hm?", }, [20150523] = { ID = 20150523, Speaker = "Me", Text = "Estelle! Well... that... that came out of the book. I didn't do it on purpose!", }, [20150524] = { ID = 20150524, Speaker = "Estelle", Text = "Sigh... I figured as much.", }, [20150525] = { ID = 20150525, Speaker = "Me", Text = "Your reaction is way too calm!", }, [20150526] = { ID = 20150526, Speaker = "Estelle", Text = "Overreacting won't help solve the situation at hand.", }, [20150527] = { ID = 20150527, Speaker = "Me", Text = "Then... do you need my help!?", }, [20150528] = { ID = 20150528, Speaker = "Estelle", Text = "Please step back.", }, [20150532] = { ID = 20150532, Speaker = "Me", Text = "...Solved in just a few moves.", }, [20150533] = { ID = 20150533, Speaker = "Estelle", Text = "That level of threat doesn't count as much.", }, [20150534] = { ID = 20150534, Speaker = "Me", Text = "Is your clothes okay?", }, [20150535] = { ID = 20150535, Speaker = "Estelle", Text = "It's fully functional; my clothes have DEF comparable to a fortress.", }, [20150536] = { ID = 20150536, Speaker = "Me", Text = "(I'm not talking about the function... I mean the slime all over me...)", }, [20150537] = { ID = 20150537, Speaker = "Estelle", Text = "You must be thinking something very rude, aren't you.", }, [20150538] = { ID = 20150538, Speaker = "Me", Text = "No, I'm not. I swear.", }, [20150540] = { ID = 20150540, Speaker = "Me", Text = "No, that's way too specific. Where did you learn words like that?", }, [20150541] = { ID = 20150541, Speaker = "Estelle", Text = "There are four related books on your bookshelf, and two under the bed.", }, [20150543] = { ID = 20150543, Speaker = "Me", Text = "Well... those are all from a long time ago.", }, [20150544] = { ID = 20150544, Speaker = "Estelle", Text = "The two under the bed were acquired last month.", }, [20150545] = { ID = 20150545, Speaker = "Me", Text = "...", }, [20150546] = { ID = 20150546, Speaker = "Me", Text = "When did you come into my room?", }, [20150547] = { ID = 20150547, Speaker = "Estelle", Text = "Necessary intelligence gathering as a guard.", }, [20150548] = { ID = 20150548, Speaker = "Me", Text = "Does a guard really need to gather that kind of intelligence!?", }, [20150549] = { ID = 20150549, Speaker = "Estelle", Text = "Next time, before you open an unknown Magic Tome, please, Your Majesty, at least make sure no one is standing nearby.", }, [20150550] = { ID = 20150550, Text = "(Estelle headed straight toward the passage.)", }, [20150551] = { ID = 20150551, Text = "(I followed behind her and headed down the next passage.)", }, [20150552] = { ID = 20150552, Text = "Following the end of the room forward, we saw several different rooms.", }, [20150553] = { ID = 20150553, Speaker = "Estelle", Text = "The design here is quite unusual; once you open one of the doors, the other doors automatically lock.", }, [20150554] = { ID = 20150554, Speaker = "Estelle", Text = "Any ideas?", }, [20150555] = { ID = 20150555, }, [20150556] = { ID = 20150556, Speaker = "Me", Text = "Then let's take a look at this glittering room.", }, [20150557] = { ID = 20150557, Text = "(The moment my finger touched the doorknob, I heard the sound of the doors to the other rooms locking.)", }, [20150558] = { ID = 20150558, Speaker = "Estelle", Text = "Mm.", }, [20150562] = { ID = 20150562, Speaker = "Me", Text = "Wow, we're rich.", }, [20150563] = { ID = 20150563, Speaker = "Estelle", Text = "What is this place.", }, [20150564] = { ID = 20150564, Speaker = "Me", Text = "Who would leave so much treasure in a place like this?", }, [20150566] = { ID = 20150566, Speaker = "Me", Text = "Maybe it was originally meant for explorers who happened to pass by.", }, [20150567] = { ID = 20150567, Speaker = "Estelle", Text = "It still feels like a trap...", }, [20150568] = { ID = 20150568, Speaker = "Me", Text = "Convincing myself is enough.", }, [20150569] = { ID = 20150569, Text = "(I pulled Estelle into the room and lay down among the Gold, like a child in a ball pit.)", }, [20150570] = { ID = 20150570, Text = "(Estelle glanced sideways at me, but said nothing.)", }, [20150573] = { ID = 20150573, Speaker = "Me", Text = "Walking on money feels pretty strange.", }, [20150574] = { ID = 20150574, Speaker = "Estelle", Text = "Mm.", }, [20150575] = { ID = 20150575, Text = "(Estelle casually picked up a sword made of Gold and scratched the back of her head in confusion.)", }, [20150576] = { ID = 20150576, Speaker = "Me", Text = "This is the first time I've ever walked on this much money.", }, [20150577] = { ID = 20150577, Speaker = "Estelle", Text = "Even in other dungeons, I've never seen this many treasures.", }, [20150578] = { ID = 20150578, Speaker = "Estelle", Text = "How much do you want to take?", }, [20150579] = { ID = 20150579, Speaker = "Me", Text = "Hm? You're asking me?", }, [20150580] = { ID = 20150580, Speaker = "Estelle", Text = "There should only be the two of us here.", }, [20150581] = { ID = 20150581, Speaker = "Me", Text = "Honestly... I don't have much interest in money, really.", }, [20150582] = { ID = 20150582, Speaker = "Estelle", Text = "What?", }, [20150583] = { ID = 20150583, Speaker = "Me", Text = "I mean, even if I take these Gold coins back, they'd just end up piled somewhere without anywhere to use them.", }, [20150584] = { ID = 20150584, Speaker = "Me", Text = "Besides, with my own ability, I can get as many Gold coins as I want, can't I?", }, [20150585] = { ID = 20150585, Speaker = "Estelle", Text = "I see.", }, [20150586] = { ID = 20150586, Speaker = "Me", Text = "On the condition that Estelle lets me touch enough.", }, [20150587] = { ID = 20150587, Text = "(Estelle glared at me with the expression of someone looking at a filthy creature.)", }, [20150588] = { ID = 20150588, Speaker = "Me", Text = "Though if it were a beautiful girl's room instead, that'd be a different story.", }, [20150589] = { ID = 20150589, Speaker = "Estelle", Text = "...", }, [20150590] = { ID = 20150590, Text = "(I could feel Estelle's gaze stabbing into me like a physical force.)", }, [20150591] = { ID = 20150591, Speaker = "Me", Text = "You seem to be even more relaxed now, huh.", }, [20150592] = { ID = 20150592, Text = "(Estelle let out a heavy sigh.)", }, [20150593] = { ID = 20150593, Speaker = "Estelle", Text = "At your side, I can't even stay serious when I want to.", }, [20150594] = { ID = 20150594, Speaker = "Me", Text = "That's good. Estelle is cuter like this.", }, [20150595] = { ID = 20150595, Speaker = "Me", Text = "There's no sense of drawn swords; it's like a beautiful Knightess.", }, [20150596] = { ID = 20150596, Speaker = "Estelle", Text = "I see...", }, [20150597] = { ID = 20150597, Text = "(Estelle fussed a little as she fiddled with the ends of her hair.)", }, [20150598] = { ID = 20150598, Speaker = "Me", Text = "Yeah, this is good.", }, [20150599] = { ID = 20150599, Text = "(I crouched down in the pile of Gold coins, casually rummaging through a few before finally picking one whose edges were still fairly intact.)", }, [20150600] = { ID = 20150600, Speaker = "Estelle", Text = "Just one?", }, [20150602] = { ID = 20150602, Speaker = "Estelle", Text = "You just said you weren't interested in money.", }, [20150603] = { ID = 20150603, Speaker = "Me", Text = "This is a souvenir from the adventure with Estelle, not money.", }, [20150604] = { ID = 20150604, Speaker = "Estelle", Text = "...There's no real difference.", }, [20150605] = { ID = 20150605, Speaker = "Me", Text = "Then how about this", }, [20150606] = { ID = 20150606, Text = "(I took Estelle's hand and placed a silver ring on it.)", }, [20150607] = { ID = 20150607, Speaker = "Estelle", Text = "Wait!", }, [20150608] = { ID = 20150608, Speaker = "Estelle", Text = "Th-this... ngh!", }, [20150609] = { ID = 20150609, Speaker = "Estelle", Text = "You really do love joking. That simply won't do.", }, [20150610] = { ID = 20150610, Speaker = "Me", Text = "There's nothing that won't do; today is a memory belonging to just the two of us.", }, [20150611] = { ID = 20150611, Speaker = "Me", Text = "If you refuse, you might regret it later.", }, [20150612] = { ID = 20150612, Speaker = "Me", Text = "I do have some experience with that.", }, [20150614] = { ID = 20150614, Text = "(Soft and sticky, like stepping on something jelly-like.)", }, [20150615] = { ID = 20150615, Speaker = "Me", Text = "...This corridor.", }, [20150616] = { ID = 20150616, Speaker = "Estelle", Text = "It's completely full of slimes.", }, [20150617] = { ID = 20150617, Text = "(Estelle grabbed me back into the room with one hand and shielded me behind her.)", }, [20150618] = { ID = 20150618, Speaker = "Estelle", Text = "Please give your orders.", }, [20150619] = { ID = 20150619, }, [20150620] = { ID = 20150620, Speaker = "Me", Text = "Or let's take a look at this room that should be a wine cellar.", }, [20150621] = { ID = 20150621, Text = "(The moment my finger touched the doorknob, I heard the sound of another room door being locked.)", }, [20150622] = { ID = 20150622, Speaker = "Estelle", Text = "Ngh... alcohol?", }, [20150623] = { ID = 20150623, Text = "(A sweet alcoholic scent wafted over. Neatly arranged around the room were small and large wooden barrels, each fitted with a faucet.)", }, [20150624] = { ID = 20150624, Speaker = "Me", Text = "Wow... I didn't expect that.", }, [20150625] = { ID = 20150625, Speaker = "Estelle", Text = "A wine cellar hidden in the dungeon.", }, [20150626] = { ID = 20150626, Speaker = "Me", Text = "That builder had pretty good taste.", }, [20150627] = { ID = 20150627, Speaker = "Estelle", Text = "Looks like it's all homemade liquor. That's illegal in some regions...", }, [20150628] = { ID = 20150628, Speaker = "Me", Text = "Anyway, the builder's probably dead already, so let's let him off the hook.", }, [20150629] = { ID = 20150629, Speaker = "Estelle", Text = "...Quite possible.", }, [20150630] = { ID = 20150630, Speaker = "Me", Text = "What language is this label in? I can't read it at all.", }, [20150632] = { ID = 20150632, Speaker = "Me", Text = "Then let's give it a try first. I happen to have an empty bottle.", }, [20150634] = { ID = 20150634, Speaker = "Me", Text = "What, you want to smell it first before deciding?", }, [20150635] = { ID = 20150635, Speaker = "Estelle", Text = "Ngh... better not.", }, [20150637] = { ID = 20150637, Speaker = "Me", Text = "This is really good.", }, [20150638] = { ID = 20150638, Speaker = "Estelle", Text = "How good are we talking?", }, [20150639] = { ID = 20150639, Speaker = "Me", Text = "I'm not really familiar with this sort of thing, so it's hard to describe, but in short, it's pretty tasty.", }, [20150640] = { ID = 20150640, Speaker = "Estelle", Text = "What are you going to do?", }, [20150641] = { ID = 20150641, Speaker = "Me", Text = "It's such a waste to leave such good liquor here, so let's take a flask with us.", }, [20150642] = { ID = 20150642, Speaker = "Estelle", Text = "Are you serious?", }, [20150644] = { ID = 20150644, Speaker = "Me", Text = "Your face is a little red.", }, [20150645] = { ID = 20150645, Speaker = "Estelle", Text = "Nngh...", }, [20150646] = { ID = 20150646, Text = "(The concentrated aroma of alcohol spreads through the space—much more direct than when we first came in, almost going straight for the nose.)", }, [20150648] = { ID = 20150648, Speaker = "Estelle", Text = "I'm fine.", }, [20150649] = { ID = 20150649, Speaker = "Estelle", Text = "It's the air.", }, [20150650] = { ID = 20150650, Speaker = "Me", Text = "Yeah, the air is full of alcohol.", }, [20150651] = { ID = 20150651, Speaker = "Estelle", Text = "...Let's finish packing quickly.", }, [20150652] = { ID = 20150652, Speaker = "Me", Text = "Okay, okay.", }, [20150653] = { ID = 20150653, Speaker = "Me", Text = "Speaking of which... just from the smell alone, it's already like this. Do you remember what happened the last time you came into contact with alcohol?", }, [20150654] = { ID = 20150654, Speaker = "Estelle", Text = "Ngh... Please forgive me for my rudeness back then.", }, [20150655] = { ID = 20150655, Text = "(Estelle covers her face with both hands.)", }, [20150656] = { ID = 20150656, Speaker = "Me", Text = "I haven't even said anything yet—", }, [20150657] = { ID = 20150657, Speaker = "Estelle", Text = "There's no need to bring that up again. I absolutely refuse to acknowledge that lewd appearance as one of my sides.", }, [20150659] = { ID = 20150659, Speaker = "Estelle", Text = "Please don't say any more.", }, [20150661] = { ID = 20150661, Speaker = "Me", Text = "Okay, okay, I'll zip it. I won't say another word.", }, [20150663] = { ID = 20150663, Speaker = "Estelle", Text = "You promiscuous man!", }, [20150664] = { ID = 20150664, Text = "(I agreed out loud, but I still couldn't suppress the corners of my mouth from lifting.)", }, [20150665] = { ID = 20150665, Speaker = "Estelle", Text = "What are you smiling about?", }, [20150668] = { ID = 20150668, Text = "(Soft and sticky, like stepping on something jelly-like.)", }, [20150669] = { ID = 20150669, Speaker = "Me", Text = "...This hallway.", }, [20150671] = { ID = 20150671, Text = "(Estelle grabs me back into the room with one hand and shields me in front of her.)", }, [20150672] = { ID = 20150672, Speaker = "Estelle", Text = "Give the order.", }, [20150673] = { ID = 20150673, }, [20150674] = { ID = 20150674, Speaker = "Me", Text = "Estelle! Go! Cut down the slimes!", }, [20150677] = { ID = 20150677, Speaker = "Estelle", Text = "Yes!", }, [20150678] = { ID = 20150678, Text = "(Estelle's sword flashes out in a blur, and the pale violet arc of light slices all the slimes in front of us clean in half.)", }, [20150680] = { ID = 20150680, Speaker = "Me", Text = "Good thing they're not some especially dangerous monsters.", }, [20150681] = { ID = 20150681, Speaker = "Estelle", Text = "It's not over yet, they're still moving.", }, [20150682] = { ID = 20150682, Text = "(Estelle steps forward, and her sword light sweeps across—the three slimes in the front row are neatly cleaved apart, with translucent gel splattering everywhere.)", }, [20150684] = { ID = 20150684, Speaker = "Me", Text = "Eeeeeh—", }, [20150685] = { ID = 20150685, Speaker = "Estelle", Text = "...So physical means don't seem to work? Could it be that we have to use that move?", }, [20150686] = { ID = 20150686, Speaker = "Me", Text = "No, no, you don't have any means other than physical attacks right now either!", }, [20150688] = { ID = 20150688, Speaker = "Me", Text = "Th-this is just making more and more the more we cut them—", }, [20150689] = { ID = 20150689, Speaker = "Estelle", Text = "I admit it, that was my mistake.", }, [20150690] = { ID = 20150690, Speaker = "Me", Text = "Anyone could make a misjudgment in a situation like this—but you're still cutting!", }, [20150691] = { ID = 20150691, Speaker = "Me", Text = "Stop for now, there are more and more of them!", }, [20150692] = { ID = 20150692, Speaker = "Me", Text = "Then how about this—we just run around them?", }, [20150694] = { ID = 20150694, Text = "(Just as we were trying to figure out what to do, the front row of slimes turned simultaneously toward Estelle.)", }, [20150695] = { ID = 20150695, }, [20150696] = { ID = 20150696, }, [20150698] = { ID = 20150698, Speaker = "Estelle", Text = "Eek! They're crawling... inside my armor!", }, [20150700] = { ID = 20150700, Text = "(Instead, they latched onto her silky white fabrics, rapidly melting away her delicate attire right before our eyes.)", }, [20150701] = { ID = 20150701, Speaker = "Estelle", Text = "Wait—these things—they're eating my clothes—!", }, [20150702] = { ID = 20150702, Speaker = "Me", Text = "These slimes... like to eat clothes?!", }, [20150703] = { ID = 20150703, Speaker = "Estelle", Text = "What absurd behavior! Get them off me, quick—!", }, [20150704] = { ID = 20150704, Speaker = "Me", Text = "Could I hear that squeal again?", }, [20150705] = { ID = 20150705, Speaker = "Estelle", Text = "Ugh! Please keep quiet!", }, [20150706] = { ID = 20150706, Speaker = "Me", Text = "Why are they only attacking you and not me...", }, [20150707] = { ID = 20150707, Speaker = "Estelle", Text = "I would like to know why as well!", }, [20150708] = { ID = 20150708, Speaker = "Me", Text = "Could it be that you carry a special scent?", }, [20150709] = { ID = 20150709, Speaker = "Me", Text = "Do slimes enjoy the fragrance of a beautiful girl as well?", }, [20150710] = { ID = 20150710, Speaker = "Estelle", Text = "Please stop talking!", }, [20150711] = { ID = 20150711, Speaker = "Estelle", Text = "As long as I slash fast enough, they won't be able to multiply! Watch this!", }, [20150712] = { ID = 20150712, Text = "(Estelle drew her blade, radiating a soft purple aura.)", }, [20150713] = { ID = 20150713, Text = "(A second later, a slime glommed right over the sword.)", }, [20150714] = { ID = 20150714, Speaker = "Estelle", Text = "Ahhh!! My sword!! It got snatched away from me!", }, [20150715] = { ID = 20150715, Speaker = "Estelle", Text = "Ugh! No!", }, [20150716] = { ID = 20150716, Text = "(Deprived of her weapon, Estelle shielded her bare chest with her hands, as if losing her sword was far more embarrassing than being exposed.)", }, [20150717] = { ID = 20150717, Speaker = "Me", Text = "I'll help you!", }, [20150718] = { ID = 20150718, Speaker = "Estelle", Text = "What—what are you doing!!", }, [20150719] = { ID = 20150719, Speaker = "Me", Text = "I'm saving you!!", }, [10000023] = { ID = 10000023, Speaker = "???", Text = "I...", }, [10000332] = { ID = 10000332, Speaker = "Me", }, [10010228] = { ID = 10010228, Speaker = "Ishna", Text = "...How much longer? The whole planet has only the two of us humans left who haven't evacuated!", }, [10010230] = { ID = 10010230, Speaker = "Daelia", Text = "They're not scrap! Just needs a few parts swapped out.", }, [10010232] = { ID = 10010232, Speaker = "Daelia", Text = "Ms. Ishna... 002 can still be saved!", }, [10010243] = { ID = 10010243, Speaker = "Ishna", Text = "...Don't give me your feelings. We'll do whatever the higher-ups say.", }, [10010249] = { ID = 10010249, Speaker = "Ishna", Text = "Looks like it's here to pick us up for evacuation... Huh? What model is this? I've never seen it before.", }, [10010256] = { ID = 10010256, Speaker = "Daelia", Text = "...Judging by the wear and tear, this ship has definitely been to more than just a few planets.", }, [10010262] = { ID = 10010262, Text = "Daelia and Ishna froze, staring at the spaceship in the sky.", }, [10010263] = { ID = 10010263, Speaker = "Me", Text = "The brakes... it's just a minor malfunction. It's fine.", }, [10010278] = { ID = 10010278, Speaker = "Ishna", Text = "Sir, present your ID and ship registration permit immediately!", }, [10010280] = { ID = 10010280, Speaker = "Ishna", Text = "W-what?", }, [10010283] = { ID = 10010283, Speaker = "Daelia", Text = "(softly) Ms. Ishna, did you forget? The guards evacuated too...", }, [10010284] = { ID = 10010284, Text = "Ignoring Ishna, I wander off and start scoping out the surroundings.", }, [10010303] = { ID = 10010303, Speaker = "Me", Text = "I take it you two are preparing to evacuate?", }, [10010327] = { ID = 10010327, Speaker = "???", Text = "That was the bait we set up on the Steam Planet, and that unkillable bug just went straight for it like it smelled rotten meat.", }, [20000098] = { ID = 20000098, Speaker = "Me", Text = "I decided to pay extra attention to your footsteps today...", }, [20000102] = { ID = 20000102, Speaker = "Celeia", Text = "Eh...? That doesn't seem right either!?", }, [20000105] = { ID = 20000105, Speaker = "Celeia", Text = "Ehehe...", }, [20000125] = { ID = 20000125, Speaker = "Celeia", Text = "While rolling along...", }, [20000139] = { ID = 20000139, Speaker = "Celeia", Text = "...", }, [20000140] = { ID = 20000140, Speaker = "Celeia", Text = "...", }, [20000212] = { ID = 20000212, Speaker = "Celeia", Text = "Hehe... But we really did have a lot of fun.", }, [20000247] = { ID = 20000247, Speaker = "Celeia", Text = "All of this... it's almost like a miracle.", }, [20000268] = { ID = 20000268, Speaker = "Me", Text = "Can I touch anything...?", }, [20000270] = { ID = 20000270, Speaker = "Me", Text = "Then, I want to touch your chest...", }, [20000272] = { ID = 20000272, Speaker = "Me", Text = "Pffft...", }, [20000293] = { ID = 20000293, Speaker = "Celeia", Text = "It really is beautiful when seen from the hillside. The sky has always been like this, but ever since the Fimbulwinter...", }, [20000304] = { ID = 20000304, Speaker = "Celeia", Text = "By the way... Mr. Morning Star, I'm a little worried about something.", }, [20000312] = { ID = 20000312, Speaker = "Me", Text = "Actually, looking down from here is pretty scary...", }, [20000313] = { ID = 20000313, Speaker = "Celeia", Text = "Y-yes...", }, [20000314] = { ID = 20000314, Speaker = "Me", Text = "If the two of us are too heavy, the sled might end up going at an incredible speed...", }, [20000316] = { ID = 20000316, Speaker = "Celeia", Text = "So I'm heavy after all...?", }, [20000343] = { ID = 20000343, Speaker = "Celeia", Text = "It really is beautiful when seen from the hillside. The sky has always been like this, but ever since the Fimbulwinter...", }, [20000354] = { ID = 20000354, Speaker = "Celeia", Text = "By the way... Mr. Morning Star, I'm a little worried about something.", }, [20000366] = { ID = 20000366, Speaker = "Celeia", Text = "It looks like Mr. Morning Star is really tired after all. So I'm heavy after all...?", }, [20000378] = { ID = 20000378, Speaker = "Celeia", Text = "Bask...et cart?", }, [20000405] = { ID = 20000405, Speaker = "Celeia", Text = "Even though she's so small, that's really amazing...", }, [20000406] = { ID = 20000406, Speaker = "Celeia", Text = "I wonder if I'm very heavy...", }, [20000408] = { ID = 20000408, Speaker = "Celeia", Text = "I wonder if I'm very heavy...", }, [20000420] = { ID = 20000420, Speaker = "Me", Text = "Well... in theory, yes.", }, [20000430] = { ID = 20000430, Speaker = "Celeia", Text = "Ahaha...", }, [20000435] = { ID = 20000435, Text = "(When I turned back around, all I saw was...)", }, [20000444] = { ID = 20000444, Speaker = "Me", Text = "...", }, [20000446] = { ID = 20000446, Speaker = "Celeia", Text = "I wonder if I'm very heavy...", }, [20000468] = { ID = 20000468, Text = "(When I turned back around, all I saw was...)", }, [20000477] = { ID = 20000477, Speaker = "Me", Text = "...", }, [20000479] = { ID = 20000479, Speaker = "Celeia", Text = "I wonder if I'm very heavy...", }, [20000498] = { ID = 20000498, Speaker = "Celeia", Text = "Mmh...?", }, [20000503] = { ID = 20000503, Text = "(When I turned back around, all I saw was...)", }, [20000512] = { ID = 20000512, Speaker = "Me", Text = "...", }, [20000522] = { ID = 20000522, Speaker = "Me", Text = "...", }, [20000539] = { ID = 20000539, Speaker = "Me", Text = "This is... where...", }, [20000544] = { ID = 20000544, Speaker = "Me", Text = "I can see you! But...", }, [20000546] = { ID = 20000546, Speaker = "Me", Text = "You... your butt, and... and...", }, [20000551] = { ID = 20000551, Speaker = "Celeia", Text = "But this way... Ngh, everything's showing!", }, [20000555] = { ID = 20000555, Speaker = "Celeia", Text = "...", }, [20000580] = { ID = 20000580, Speaker = "Celeia", Text = "Br... brake...", }, [20000582] = { ID = 20000582, Speaker = "Me", Text = "...", }, [20000596] = { ID = 20000596, Speaker = "Me", Text = "Where... where is this...", }, [20000601] = { ID = 20000601, Speaker = "Me", Text = "I see you! However...", }, [20000603] = { ID = 20000603, Speaker = "Me", Text = "You... your butt, and... and...", }, [20000608] = { ID = 20000608, Speaker = "Celeia", Text = "But this way... Ngh, everything's showing!", }, [20000612] = { ID = 20000612, Speaker = "Celeia", Text = "...", }, [20000633] = { ID = 20000633, Speaker = "Celeia", Text = "Eek... W-we really have to jump!?", }, [20000647] = { ID = 20000647, Speaker = "Me", Text = "Where... where is this...", }, [20000652] = { ID = 20000652, Speaker = "Me", Text = "I see you! However...", }, [20000654] = { ID = 20000654, Speaker = "Me", Text = "You... your butt, and... and...", }, [20000659] = { ID = 20000659, Speaker = "Celeia", Text = "But this way... Ngh, everything's showing!", }, [20000663] = { ID = 20000663, Speaker = "Celeia", Text = "...", }, [20000678] = { ID = 20000678, Speaker = "Celeia", Text = "I don't know, ngh—my butt feels chilly...", }, [20000704] = { ID = 20000704, Speaker = "Me", Text = "Ah, sorry, it was just a reflex...", }, [20000716] = { ID = 20000716, Speaker = "Celeia", Text = "It's so high, waaah...", }, [20000717] = { ID = 20000717, Speaker = "Celeia", Text = "Three——! Two——!……", }, [20000733] = { ID = 20000733, Speaker = "Celeia", Text = "I don't know, ngh—my butt feels chilly...", }, [20000759] = { ID = 20000759, Speaker = "Me", Text = "Ah, sorry, it was just a reflex...", }, [20000769] = { ID = 20000769, Speaker = "Celeia", Text = "It's so high, waaah...", }, [20000786] = { ID = 20000786, Speaker = "Celeia", Text = "Somehow I'm used to it now, so it's not especially cold...", }, [20000811] = { ID = 20000811, Speaker = "Me", Text = "Whew... failed!", }, [20000839] = { ID = 20000839, Speaker = "Celeia", Text = "Even after doing it so many times, it still feels a bit embarrassing...", }, [20000846] = { ID = 20000846, Speaker = "Celeia", Text = "Somehow I'm used to it now, so it's not especially cold...", }, [20000854] = { ID = 20000854, Speaker = "Celeia", Text = "I-I'm... fine...", }, [20000873] = { ID = 20000873, Speaker = "Me", Text = "Whew... failed!", }, [20000901] = { ID = 20000901, Speaker = "Celeia", Text = "Even after doing it so many times, it still feels a bit embarrassing...", }, [20000913] = { ID = 20000913, Speaker = "Celeia", Text = "Ngh... Sorry, it's all my fault.", }, [20000935] = { ID = 20000935, Speaker = "Celeia", Text = "You know... the thing on the bed...", }, [20000938] = { ID = 20000938, Speaker = "Celeia", Text = "That! Doing that... Ngh, do I really have to say it out loud?", }, [20000940] = { ID = 20000940, Speaker = "Celeia", Text = "Ngh... Mr. Morning Star is teasing me again.", }, [20000942] = { ID = 20000942, Speaker = "Celeia", Text = "Having Mr. Morning Star pressed up against me like this... somehow makes my insides feel all tingly.", }, [20000946] = { ID = 20000946, Speaker = "Celeia", Text = "Ngh... Don't say that, I don't.", }, [20000952] = { ID = 20000952, Speaker = "Celeia", Text = "Ngh... Hahhh...", }, [20000955] = { ID = 20000955, Speaker = "Celeia", Text = "Hahhh... Please forgive me.", }, [20000957] = { ID = 20000957, Speaker = "Celeia", Text = "With every thrust, it reaches the very deepest part of my stomach, Ngh...", }, [20000959] = { ID = 20000959, Speaker = "Celeia", Text = "Ngh! Hahhh... I—I am definitely not that kind of pervert!", }, [20000961] = { ID = 20000961, Speaker = "Celeia", Text = "Ngh... Please don't twist your hips... while saying things like that.", }, [20000963] = { ID = 20000963, Speaker = "Celeia", Text = "Hahhh... N-no... don't...", }, [20000964] = { ID = 20000964, Speaker = "Celeia", Text = "Please give me more...", }, [20000965] = { ID = 20000965, Speaker = "Celeia", Text = "Please punish me harder... Ngh...", }, [20000969] = { ID = 20000969, Speaker = "Celeia", Text = "Ngh... Hahhh...", }, [20000970] = { ID = 20000970, Speaker = "Celeia", Text = "It's hot... it's all going in...", }, [20000971] = { ID = 20000971, Speaker = "Celeia", Text = "Inside... it's all in there, and it's still flowing out...", }, [20000972] = { ID = 20000972, Speaker = "Celeia", Text = "By the time we get back to town, I'll be covered in the smell...", }, [20000977] = { ID = 20000977, Speaker = "Celeia", Text = "Heeey...", }, [20000990] = { ID = 20000990, Text = "I finally found Celeia, but she seems to be stuck in a tree...", }, [20050767] = { ID = 20050767, Speaker = "Daelia", Text = "I'm so tired——", }, [20050768] = { ID = 20050768, Speaker = "Leonardo", Text = "Chirp chirp—", }, [20080004] = { ID = 20080004, Speaker = "Me", Text = "I don’t think they eat that much either. Catching a duck should be enough, right?", }, [20080006] = { ID = 20080006, Speaker = "Me", Text = "How big?", }, [20080011] = { ID = 20080011, Speaker = "Me", Text = "...Is that the range we can challenge for today’s first hunt?", }, [20080013] = { ID = 20080013, Speaker = "Me", Text = "Then how about this— for whatever’s missing, we use bread instead, and start practicing with normal-sized ones today.", }, [20080015] = { ID = 20080015, Speaker = "Me", Text = "You have bread, right?", }, [20080026] = { ID = 20080026, Speaker = "Me", Text = "Did you find something?", }, [20140003] = { ID = 20140003, Speaker = "Me", Text = "What's wrong? What's bad about a sandwich?", }, [20140005] = { ID = 20140005, Speaker = "Me", Text = "How so? Is there a part you don't like?", }, [20140007] = { ID = 20140007, Speaker = "Me", Text = "I remember you liking all four of those.", }, [20140009] = { ID = 20140009, Speaker = "Me", Text = "(That sounds like a pretty flimsy excuse, but let's not get too hung up on the details.)", }, [20140010] = { ID = 20140010, Speaker = "Me", Text = "Then what does Choppy want to eat?", }, [20140012] = { ID = 20140012, Speaker = "Me", Text = "Do they sell pancakes here?", }, [20140020] = { ID = 20140020, Speaker = "Me", Text = "So they really are better than sandwiches?", }, [20140022] = { ID = 20140022, Speaker = "Me", Text = "The sandwich was deeply wronged.", }, [20140025] = { ID = 20140025, Speaker = "Me", Text = "What do you usually do at times like this?", }, [20080029] = { ID = 20080029, Speaker = "Me", Text = "Are these animal tracks?", }, [20080031] = { ID = 20080031, Speaker = "Me", Text = "It's massive... Looks like a wild boar or something?", }, [20080033] = { ID = 20080033, Speaker = "Me", Text = "What's the difference?", }, [20080035] = { ID = 20080035, Speaker = "Me", Text = "The Boar King?", }, [20080037] = { ID = 20080037, Speaker = "Me", Text = "How big are we talking?", }, [20080040] = { ID = 20080040, Speaker = "Me", Text = "If I run into it, I'll probably only be tall enough to say hello to its stomach.", }, [20080042] = { ID = 20080042, Speaker = "Me", Text = "Did you ever try to hunt it down before?", }, [20080044] = { ID = 20080044, Speaker = "Me", Text = "And? What happened?", }, [20080046] = { ID = 20080046, Speaker = "Me", Text = "You failed every single time?", }, [20080049] = { ID = 20080049, Speaker = "Me", Text = "Wait, didn't you say I was just here to learn basic hunting today?", }, [20080051] = { ID = 20080051, Speaker = "Me", Text = "Am I supposed to take that as a compliment?", }, [20080056] = { ID = 20080056, Speaker = "Me", Text = "By 'pack beast,' do you mean our airship?", }, [20080058] = { ID = 20080058, Speaker = "Me", Text = "...Do you seriously think a total rookie can take on a monster that big on day one?", }, [20080060] = { ID = 20080060, Speaker = "Me", Text = "How about this instead—we make up for the missing size with bread, and start practicing with normal-sized prey today.", }, [20080062] = { ID = 20080062, Speaker = "Me", Text = "You've got some on you, don't you?", }, [20080073] = { ID = 20080073, Speaker = "Me", Text = "Did you find something?", }, [20080076] = { ID = 20080076, Speaker = "Me", Text = "Are these animal tracks?", }, [20080078] = { ID = 20080078, Speaker = "Me", Text = "It's massive... Looks like a wild boar or something?", }, [20080080] = { ID = 20080080, Speaker = "Me", Text = "What's the difference?", }, [20080082] = { ID = 20080082, Speaker = "Me", Text = "The Boar King?", }, [20080084] = { ID = 20080084, Speaker = "Me", Text = "How big are we talking?", }, [20080087] = { ID = 20080087, Speaker = "Me", Text = "If I run into it, I'll probably only be tall enough to say hello to its stomach.", }, [20080089] = { ID = 20080089, Speaker = "Me", Text = "Did you ever try to hunt it down before?", }, [20080091] = { ID = 20080091, Speaker = "Me", Text = "And? What happened?", }, [20080093] = { ID = 20080093, Speaker = "Me", Text = "You failed every single time?", }, [20080096] = { ID = 20080096, Speaker = "Me", Text = "Wait, didn't you say I was just here to learn basic hunting today?", }, [20080098] = { ID = 20080098, Speaker = "Me", Text = "Am I supposed to take that as a compliment?", }, [20080102] = { ID = 20080102, Speaker = "Me", Text = "Ylva doesn't eat them?", }, [20080114] = { ID = 20080114, Speaker = "Me", Text = "Did you find something?", }, [20080117] = { ID = 20080117, Speaker = "Me", Text = "Are these animal tracks?", }, [20080119] = { ID = 20080119, Speaker = "Me", Text = "It's massive... Looks like a wild boar or something?", }, [20080121] = { ID = 20080121, Speaker = "Me", Text = "What's the difference?", }, [20080123] = { ID = 20080123, Speaker = "Me", Text = "The Boar King?", }, [20080125] = { ID = 20080125, Speaker = "Me", Text = "How big are we talking?", }, [20080128] = { ID = 20080128, Speaker = "Me", Text = "If I run into it, I'll probably only be tall enough to say hello to its stomach.", }, [20080130] = { ID = 20080130, Speaker = "Me", Text = "Did you ever try to hunt it down before?", }, [20080132] = { ID = 20080132, Speaker = "Me", Text = "And? What happened?", }, [20080134] = { ID = 20080134, Speaker = "Me", Text = "You failed every single time?", }, [20080137] = { ID = 20080137, Speaker = "Me", Text = "Wait, didn't you say I was just here to learn basic hunting today?", }, [20080139] = { ID = 20080139, Speaker = "Me", Text = "Am I supposed to take that as a compliment?", }, [20080152] = { ID = 20080152, Speaker = "Me", Text = "To catch the boar, we have to make some sacrifices, don't we?", }, [20080156] = { ID = 20080156, Speaker = "Me", Text = "Uh, actually, it doesn't have to be bread. I can go look for something else—", }, [20080162] = { ID = 20080162, Speaker = "Me", Text = "Are you seriously saying goodbye to a piece of bread?", }, [20080166] = { ID = 20080166, Speaker = "Me", Text = "Alright, now we just sit tight and wait, yeah?", }, [20080169] = { ID = 20080169, Speaker = "Me", Text = "...", }, [20080171] = { ID = 20080171, Speaker = "Me", Text = "Holy shit, that thing is a monster! It's literally the size of a whole warehouse!", }, [20080173] = { ID = 20080173, Speaker = "Me", Text = "Are you crazy? There's no fucking way!", }, [20080175] = { ID = 20080175, Speaker = "Me", Text = "The trap...!", }, [20080181] = { ID = 20080181, Speaker = "Me", Text = "You are going after that boar—?!", }, [20080185] = { ID = 20080185, Speaker = "Me", Text = "I feel like I'll turn into a meat pancake first!", }, [20080187] = { ID = 20080187, Speaker = "Me", Text = "That's me! ME! I'll die—watch out ahead!", }, [20080191] = { ID = 20080191, Speaker = "Me", Text = "I feel like I'm falling off! I need something to grab!", }, [20080193] = { ID = 20080193, Speaker = "Me", Text = "Now is not the time! That's not what I mean!", }, [20080195] = { ID = 20080195, Speaker = "Me", Text = "Ears...?", }, [20080198] = { ID = 20080198, Speaker = "Me", Text = "...Are your ears real?", }, [20080213] = { ID = 20080213, Speaker = "Me", Text = "Tell you what—I'll get Elena to whip up some bread packed to the brim with salted butter, so open your mouth and start talking. Deal?", }, [20080216] = { ID = 20080216, Speaker = "Me", Text = "Stuffed full.", }, [20080223] = { ID = 20080223, Speaker = "Me", Text = "Alright, I believe you, but...", }, [20080226] = { ID = 20080226, Speaker = "Me", Text = "Part wolf, huh...", }, [20080228] = { ID = 20080228, Speaker = "Me", Text = "Three mountains?", }, [20080230] = { ID = 20080230, Speaker = "Me", Text = "...Is that drifting all the way from Elena's place?", }, [20080236] = { ID = 20080236, Speaker = "Me", Text = "Then back there—when I grabbed your ears, why did you react like that?", }, [20080239] = { ID = 20080239, Speaker = "Me", Text = "Then what am I to you?", }, [20080243] = { ID = 20080243, Speaker = "Me", Text = "What did Sisia say?", }, [20080249] = { ID = 20080249, Speaker = "Me", Text = "Tell you what—I'll have Elena whip up some pineapple bread, so open your mouth and start talking. Deal?", }, [20080255] = { ID = 20080255, Speaker = "Me", Text = "If you did that, it would just be a normal cookie, wouldn't it?", }, [20080257] = { ID = 20080257, Speaker = "Me", Text = "(Looks like I'll have to go back and hassle Elena again.)", }, [20080261] = { ID = 20080261, Speaker = "Me", Text = "Alright, I believe you, but...", }, [20080264] = { ID = 20080264, Speaker = "Me", Text = "Part wolf, huh...", }, [20080266] = { ID = 20080266, Speaker = "Me", Text = "Three mountains?", }, [20080268] = { ID = 20080268, Speaker = "Me", Text = "...Is that drifting all the way from Elena's place?", }, [20080274] = { ID = 20080274, Speaker = "Me", Text = "Then back there—when I grabbed your ears, why did you react like that?", }, [20080277] = { ID = 20080277, Speaker = "Me", Text = "Then what am I to you?", }, [20080281] = { ID = 20080281, Speaker = "Me", Text = "What did Sisia say?", }, [20080287] = { ID = 20080287, Speaker = "Me", Text = "Tell you what—I'll have Elena whip up some chocolate bread, so open your mouth and start talking. Deal?", }, [20080290] = { ID = 20080290, Speaker = "Me", Text = "Huh? What's wrong with chocolate?", }, [20080294] = { ID = 20080294, Speaker = "Me", Text = "(I completely forgot that Ylva is a canine.)", }, [20080295] = { ID = 20080295, Speaker = "Me", Text = "Alright, so standard bread is fine then?", }, [20080299] = { ID = 20080299, Speaker = "Me", Text = "Alright, I believe you, but...", }, [20080302] = { ID = 20080302, Speaker = "Me", Text = "Part wolf, huh...", }, [20080304] = { ID = 20080304, Speaker = "Me", Text = "Three mountains?", }, [20080306] = { ID = 20080306, Speaker = "Me", Text = "...Is that drifting all the way from Elena's place?", }, [20080312] = { ID = 20080312, Speaker = "Me", Text = "Then back there—when I grabbed your ears, why did you react like that?", }, [20080315] = { ID = 20080315, Speaker = "Me", Text = "Then what am I to you?", }, [20080319] = { ID = 20080319, Speaker = "Me", Text = "What did Sisia say?", }, [20080325] = { ID = 20080325, Speaker = "Me", Text = "The sun-swallowing demon wolf... you should know about that, considering you literally spit out a sun back then.", }, [20080328] = { ID = 20080328, Speaker = "Me", Text = "Once upon a time, there was a giant wolf.", }, [20080329] = { ID = 20080329, Speaker = "Me", Text = "His name was Fenrir.", }, [20080331] = { ID = 20080331, Speaker = "Me", Text = "No, he was a real wolf.", }, [20080333] = { ID = 20080333, Speaker = "Me", Text = "Anyway! He was the child of Loki, the God of Mischief.", }, [20080335] = { ID = 20080335, Speaker = "Me", Text = "Ah... so you guys don't exactly share the same family tree.", }, [20080337] = { ID = 20080337, Speaker = "Me", Text = "Fenrir grew very, very fast since he was a pup. So fast that all the gods became terrified of him.", }, [20080339] = { ID = 20080339, Speaker = "Me", Text = "So, the gods decided they had to find a way to tie him down and chain him up.", }, [20080341] = { ID = 20080341, Speaker = "Me", Text = "What do you mean?", }, [20080344] = { ID = 20080344, Speaker = "Me", Text = "...Damn, savage. Sounds like you and Fenrir had the exact same mindset.", }, [20080345] = { ID = 20080345, Speaker = "Me", Text = "But this time, the gods used a very special ribbon.", }, [20080347] = { ID = 20080347, Speaker = "Me", Text = "This ribbon was called Gleipnir.", }, [20080348] = { ID = 20080348, Speaker = "Me", Text = "It was forged from the sound of a cat's footsteps and the breath of a fish.", }, [20080350] = { ID = 20080350, Speaker = "Me", Text = "Exactly. Only impossible, non-existent bullshit could hold Fenrir down. That's how much of a absolute monster he was.", }, [20080352] = { ID = 20080352, Speaker = "Me", Text = "The gods tricked Fenrir, claiming they just wanted to test his strength to see if he could break the chain.", }, [20080353] = { ID = 20080353, Speaker = "Me", Text = "But Fenrir wasn't stupid, he didn't trust those phonies. He knew that if he couldn't break it, they'd leave him to rot.", }, [20080354] = { ID = 20080354, Speaker = "Me", Text = "He demanded that someone place a hand inside his jaws as a guarantee before he'd let them bind him.", }, [20080355] = { ID = 20080355, Speaker = "Me", Text = "A god named Tyr stepped up and put his hand inside.", }, [20080357] = { ID = 20080357, Speaker = "Me", Text = "That's the dirty part. Tyr was perfectly fine with losing his entire fucking arm just to trick Fenrir and lock him down.", }, [20080360] = { ID = 20080360, Speaker = "Me", Text = "You're right. Humans always crave absolute power.", }, [20080361] = { ID = 20080361, Speaker = "Me", Text = "But the second they see someone genuinely stronger, they turn into shameless, terrified cowards.", }, [20080363] = { ID = 20080363, Speaker = "Me", Text = "So just like that, Fenrir got locked to a giant boulder, forced to wait for the final war.", }, [20080365] = { ID = 20080365, Speaker = "Me", Text = "Ragnarok—the ultimate battle between all the gods and monsters.", }, [20080367] = { ID = 20080367, Speaker = "Me", Text = "When the war began, Fenrir finally shattered his chains.", }, [20080369] = { ID = 20080369, Speaker = "Me", Text = "He swallowed Odin, the literal king of the gods.", }, [20080371] = { ID = 20080371, Speaker = "Me", Text = "The ending changes depending on who you ask, but one version says—", }, [20080372] = { ID = 20080372, Speaker = "Me", Text = "He swallowed the sun.", }, [20080376] = { ID = 20080376, Speaker = "Me", Text = "...That's a massive reaction.", }, [20080378] = { ID = 20080378, Speaker = "Me", Text = "Yeah, I know.", }, [20080380] = { ID = 20080380, Speaker = "Me", Text = "Well, he's the ultimate villain in human mythology.", }, [20080382] = { ID = 20080382, Speaker = "Me", Text = "Yes. No matter how much humans lie, in most myths, the monsters are always the villains.", }, [20080384] = { ID = 20080384, Speaker = "Me", Text = "...", }, [20080385] = { ID = 20080385, Speaker = "Me", Text = "...You literally just bit my hand a second ago.", }, [20080390] = { ID = 20080390, Speaker = "Me", Text = "Oh, so we're just gonna blame your inner beast again?", }, [20080391] = { ID = 20080391, Speaker = "Me", Text = "You can't just use 'instinct' as an excuse for everything.", }, [20080393] = { ID = 20080393, Speaker = "Me", Text = "No.", }, [20080397] = { ID = 20080397, Speaker = "Me", Text = "Yeah?", }, [20080399] = { ID = 20080399, Speaker = "Me", Text = "Listen to what?", }, [20080405] = { ID = 20080405, Speaker = "Me", Text = "In the myths of humans from other planets, there was a wolf that swallowed the sun.", }, [20080406] = { ID = 20080406, Speaker = "Me", Text = "Has Ylva eaten the sun too?", }, [20080409] = { ID = 20080409, Speaker = "Me", Text = "Once upon a time, there was a giant wolf.", }, [20080410] = { ID = 20080410, Speaker = "Me", Text = "His name was Fenrir.", }, [20080412] = { ID = 20080412, Speaker = "Me", Text = "No, he was a real wolf.", }, [20080414] = { ID = 20080414, Speaker = "Me", Text = "Fenrir grew very, very fast since he was a pup. So fast that all the gods became terrified of him.", }, [20080416] = { ID = 20080416, Speaker = "Me", Text = "So, the gods decided they had to find a way to tie him down and chain him up.", }, [20080418] = { ID = 20080418, Speaker = "Me", Text = "What do you mean?", }, [20080421] = { ID = 20080421, Speaker = "Me", Text = "Long story short, the gods played dirty, used some cheap ploys, and chained Fenrir down to a giant rock.", }, [20080422] = { ID = 20080422, Speaker = "Me", Text = "And so, Fenrir remained bound until the final war arrived.", }, [20080424] = { ID = 20080424, Speaker = "Me", Text = "Ragnarok—the ultimate battle between all the gods and monsters.", }, [20080426] = { ID = 20080426, Speaker = "Me", Text = "The end of the story is that Fenrir swallowed the sun, plunging the whole world into darkness.", }, [20080428] = { ID = 20080428, Speaker = "Me", Text = "...", }, [20080429] = { ID = 20080429, Speaker = "Me", Text = "...You literally just bit my hand a second ago.", }, [20080432] = { ID = 20080432, Speaker = "Me", Text = "Oh, so we're just gonna blame your inner beast again?", }, [20080433] = { ID = 20080433, Speaker = "Me", Text = "You can't just use 'instinct' as an excuse for everything.", }, [20080435] = { ID = 20080435, Speaker = "Me", Text = "No.", }, [20080439] = { ID = 20080439, Speaker = "Me", Text = "Yeah?", }, [20080441] = { ID = 20080441, Speaker = "Me", Text = "Listen to what?", }, [20080447] = { ID = 20080447, Speaker = "Me", Text = "Ylva!?", }, [20080448] = { ID = 20080448, Speaker = "Me", Text = "What on earth are you doing?!", }, [20080451] = { ID = 20080451, Speaker = "Me", Text = "I can't hear a word you're saying!", }, [20080453] = { ID = 20080453, Speaker = "Me", Text = "...So you just dove headfirst into it?", }, [20080455] = { ID = 20080455, Speaker = "Me", Text = "Yeah?", }, [20080457] = { ID = 20080457, Speaker = "Me", Text = "You got yourself into this.", }, [20080459] = { ID = 20080459, Speaker = "Me", Text = "Do you always do stupid shit like this?", }, [20080463] = { ID = 20080463, Speaker = "Me", Text = "Alright, I'm going to grab you now!", }, [20080467] = { ID = 20080467, Speaker = "Me", Text = "I'm moving my hands to your waist, alright?! Quit screaming!", }, [20080469] = { ID = 20080469, Speaker = "Me", Text = "You're wedged in way too tight!", }, [20080474] = { ID = 20080474, Speaker = "Me", Text = "You've got your species completely wrong!", }, [20080475] = { ID = 20080475, Speaker = "Me", Text = "Diving headfirst into snow is what a fox does, not a wolf!", }, [20080478] = { ID = 20080478, Speaker = "Me", Text = "You're just stuck too tight!", }, [20080482] = { ID = 20080482, Speaker = "Me", Text = "Those two wolves, Sköll and Hati—one chases the sun, and the other chases the moon.", }, [20080485] = { ID = 20080485, Speaker = "Me", Text = "Sköll means 'The Mocker,' and Hati means 'The Hater.'", }, [20080489] = { ID = 20080489, Speaker = "Me", Text = "No, during the final battle, the two wolves successfully swallowed the sun and the moon, plunging the world into darkness.", }, [20080491] = { ID = 20080491, Speaker = "Me", Text = "Well, myths have many different versions, and some stories say it was Sköll who ate it.", }, [20080495] = { ID = 20080495, Speaker = "Me", Text = "So you're saying you're wiser than them?", }, [20080497] = { ID = 20080497, Speaker = "Me", Text = "By the way, the legends say Sköll and Hati are descendants of Fenrir. They're wolves too, and they've been chasing things since the moment they were born.", }, [20080499] = { ID = 20080499, Speaker = "Me", Text = "What's with the 'Ah'?", }, [20080501] = { ID = 20080501, Speaker = "Me", Text = "So Snowball is Hati, and Charcoal is Sköll?", }, [20080504] = { ID = 20080504, Speaker = "Me", Text = "Alright, let me tell you the story of what happened after Fenrir swallowed the sun.", }, [20080506] = { ID = 20080506, Speaker = "Me", Text = "The stars in the sky fell down one by one, and the ocean flooded over the cities, and over the mountains.", }, [20080508] = { ID = 20080508, Speaker = "Me", Text = "The earth split open, fire spewed from the cracks, and the entire sky burned crimson red.", }, [20080509] = { ID = 20080509, Speaker = "Me", Text = "The gods and the giants fought one last bloody war, and everyone died. All the strongest beings were completely wiped out.", }, [20080512] = { ID = 20080512, Speaker = "Me", Text = "The wicked dragon Nidhogg chewed away at the corpse of the dead earth.", }, [20080517] = { ID = 20080517, Speaker = "Me", Text = "The last few humans left alive started breeding again, turning into the humanity we have today.", }, [20080523] = { ID = 20080523, Speaker = "Me", Text = "That's pretty much what the story implies.", }, [20080526] = { ID = 20080526, Speaker = "Me", Text = "I'm not completely sure about that either.", }, [20080527] = { ID = 20080527, Speaker = "Me", Text = "All I know is that maybe humans always have some sort of fascination with the end of the world.", }, [20080529] = { ID = 20080529, Speaker = "Me", Text = "Then there is story, also have a wolf, red hat girl... and bread?", }, [20080531] = { ID = 20080531, Speaker = "Me", Text = "Lots of bread, one big basket of bread.", }, [20080533] = { ID = 20080533, Speaker = "Me", Text = "Once upon a time, there was a little girl who wore a red hooded cloak every day.", }, [20080536] = { ID = 20080536, Speaker = "Me", Text = "One day, her grandma fell sick. Her mom baked up a basket full of bread, and told her to trek through the forest to deliver it.", }, [20080538] = { ID = 20080538, Speaker = "Me", Text = "Yeah, fresh out of the oven, steaming hot. The smell carried for miles.", }, [20080540] = { ID = 20080540, Speaker = "Me", Text = "I think it was baguettes?", }, [20080542] = { ID = 20080542, Speaker = "Me", Text = "Anyway, Little Red Riding Hood took her basket of bread and marched right into the woods.", }, [20080544] = { ID = 20080544, Speaker = "Me", Text = "How did you know?", }, [20080549] = { ID = 20080549, Speaker = "Me", Text = "Later, when the big grey wolf jumped out from the forest—", }, [20080550] = { ID = 20080550, Speaker = "Me", Text = "Little Red Riding Hood had already eaten all the bread by herself.", }, [20080551] = { ID = 20080551, Speaker = "Me", Text = "She became all chubby and round.", }, [20080553] = { ID = 20080553, Speaker = "Me", Text = "Then the big bad wolf swallowed Little Red Riding Hood whole in one bite.", }, [20080555] = { ID = 20080555, Speaker = "Me", Text = "Because she was too fat, she choked the big bad wolf to death.", }, [20080557] = { ID = 20080557, Speaker = "Me", Text = "Uh, I don't know. Honestly, I'm starting to doubt if that's how the story actually goes.", }, [20080561] = { ID = 20080561, Speaker = "Me", Text = "Alright, we’ve rested long enough. Time to get to the important stuff, right?", }, [20080563] = { ID = 20080563, Speaker = "Me", Text = "I’ve got my strength back.", }, [20080565] = { ID = 20080565, Speaker = "Me", Text = "I’ve been telling stories until I’m exhausted. Can’t you cut me some slack?", }, [20080576] = { ID = 20080576, Speaker = "Me", Text = "Hey, can't really blame me for this, can you?", }, [20080577] = { ID = 20080577, Speaker = "Me", Text = "If you're gonna blame someone, blame yourself──", }, [20080578] = { ID = 20080578, Speaker = "Me", Text = "...shaking that fat, plugged ass right in front of my face all day without even wearing pants.", }, [20080581] = { ID = 20080581, Speaker = "Me", Text = "Oh? Then how about this?", }, [20080584] = { ID = 20080584, Speaker = "Me", Text = "Oh? Then I'm stuffing it all the way in, okay?", }, [20080589] = { ID = 20080589, Speaker = "Me", Text = "I won't deny that.", }, [20080592] = { ID = 20080592, Speaker = "Me", Text = "You're clamping down so hard, it feels like my dick is the one getting bitten off by your tight lower mouth.", }, [20080610] = { ID = 20080610, Speaker = "Me", Text = "Hey, not everyone spends their whole life living in the woods.", }, [20080613] = { ID = 20080613, Speaker = "Me", Text = "Restaurants, markets... or when we're on the ship, I just eat whatever Daelia or Ishna whips up.", }, [20080615] = { ID = 20080615, Speaker = "Me", Text = "You eat bread too, right? Isn't that made by someone else as well?", }, [20080618] = { ID = 20080618, Speaker = "Me", Text = "Wow, so you just decided that for us?", }, [20080620] = { ID = 20080620, Speaker = "Me", Text = "If I say no, is there any chance I can go back to sleep?", }, [20080629] = { ID = 20080629, Speaker = "Me", Text = "Uh... your ears?", }, [20080632] = { ID = 20080632, Speaker = "Me", Text = "Whoa! Don't bite my hand!", }, [20080634] = { ID = 20080634, Speaker = "Me", Text = "But those ears, are they real?", }, [20080637] = { ID = 20080637, Speaker = "Me", Text = "So they're not some kind of accessory headband? Not glued on?", }, [20080641] = { ID = 20080641, Speaker = "Me", Text = "Hey! Don't you start dodging the question!", }, [20080643] = { ID = 20080643, Speaker = "Me", Text = "Oh? Since when?", }, [20080645] = { ID = 20080645, Speaker = "Me", Text = "Then how do I open it?", }, [20080647] = { ID = 20080647, Speaker = "Me", Text = "How many?", }, [20080653] = { ID = 20080653, Speaker = "Me", Text = "You still breathing down there?", }, [20080655] = { ID = 20080655, Speaker = "Me", Text = "Marmots are helping you? Are you sure?", }, [20080659] = { ID = 20080659, Speaker = "Me", Text = "How long do you plan to stay in there?", }, [20080662] = { ID = 20080662, Speaker = "Me", Text = "Which story are you talking about?", }, [20080664] = { ID = 20080664, Speaker = "Me", Text = "Fine, let me think.", }, [20140028] = { ID = 20140028, Speaker = "Me", Text = "Drawing?", }, [20140031] = { ID = 20140031, Speaker = "Me", Text = "Did you draw that much, or have you just never cleaned it?", }, [20140033] = { ID = 20140033, Speaker = "Me", Text = "(I hope it's not what I think it is.)", }, [20140037] = { ID = 20140037, Speaker = "Me", Text = "Won't the Robot come charging over?", }, [20140039] = { ID = 20140039, Speaker = "Me", Text = "And then... you just ran away?", }, [20140041] = { ID = 20140041, Speaker = "Me", Text = "Do they even understand fireworks?", }, [20140043] = { ID = 20140043, Speaker = "Me", Text = "That sounds like they crashed.", }, [20140045] = { ID = 20140045, Speaker = "Me", Text = "Your everyday life... seems kind of eventful.", }, [20140064] = { ID = 20140064, Speaker = "Me", Text = "As expected, it's better than sandwiches?", }, [20140066] = { ID = 20140066, Speaker = "Me", Text = "Sandwiches have been wronged so badly.", }, [20140069] = { ID = 20140069, Speaker = "Me", Text = "What do you usually do at times like this?", }, [20140072] = { ID = 20140072, Speaker = "Me", Text = "Draw?", }, [20140075] = { ID = 20140075, Speaker = "Me", Text = "Is that because you draw a lot, or because no one's been cleaning it?", }, [20140077] = { ID = 20140077, Speaker = "Me", Text = "(I hope it's not what I think it is.)", }, [20140081] = { ID = 20140081, Speaker = "Me", Text = "Won't the Robots come rushing over?", }, [20140083] = { ID = 20140083, Speaker = "Me", Text = "And then... you ran away?", }, [20140085] = { ID = 20140085, Speaker = "Me", Text = "Can they understand fireworks?", }, [20140087] = { ID = 20140087, Speaker = "Me", Text = "That sounds like it froze up.", }, [20140089] = { ID = 20140089, Speaker = "Me", Text = "Your everyday life... feels kind of eventful.", }, [20140097] = { ID = 20140097, Speaker = "Me", Text = "(The body has muscle tissue wrapped around the bones too, if that's what you mean.)", }, [20140102] = { ID = 20140102, Speaker = "Me", Text = "What's wrong? What's so bad about sandwiches?", }, [20140104] = { ID = 20140104, Speaker = "Me", Text = "How so? Is there a part you don't like?", }, [20140106] = { ID = 20140106, Speaker = "Me", Text = "I thought you liked all four.", }, [20140108] = { ID = 20140108, Speaker = "Me", Text = "(It sounds like twisted logic, but let's not get too hung up on the details.)", }, [20140109] = { ID = 20140109, Speaker = "Me", Text = "Or is there something Choppy wants to eat?", }, [20140111] = { ID = 20140111, Speaker = "Me", Text = "Do they sell waffles here?", }, [20140127] = { ID = 20140127, Speaker = "Me", Text = "It really is better than sandwiches, huh?", }, [20140129] = { ID = 20140129, Speaker = "Me", Text = "Sandwiches deserve better than that.", }, [20140132] = { ID = 20140132, Speaker = "Me", Text = "What do you usually do at times like this?", }, [20140135] = { ID = 20140135, Speaker = "Me", Text = "Draw?", }, [20140138] = { ID = 20140138, Speaker = "Me", Text = "Did you draw that much, or have you just never cleaned it?", }, [20140140] = { ID = 20140140, Speaker = "Me", Text = "(I hope it’s not what I think it is.)", }, [20140144] = { ID = 20140144, Speaker = "Me", Text = "Won’t the Robots come charging over?", }, [20140146] = { ID = 20140146, Speaker = "Me", Text = "And then... you ran away?", }, [20140148] = { ID = 20140148, Speaker = "Me", Text = "Can they even understand fireworks?", }, [20140150] = { ID = 20140150, Speaker = "Me", Text = "That sounds like a crash.", }, [20140152] = { ID = 20140152, Speaker = "Me", Text = "Your everyday life... sounds kind of exciting.", }, [20140159] = { ID = 20140159, Speaker = "Me", Text = "(It’s just drawing. How bad could it be? Right?)", }, [20140161] = { ID = 20140161, Speaker = "Me", Text = "W-wait—where are we going?", }, [20140168] = { ID = 20140168, Speaker = "Me", Text = "This place is... a park?", }, [20140170] = { ID = 20140170, Speaker = "Me", Text = "That statue—is that Vera!?", }, [20140176] = { ID = 20140176, Speaker = "Me", Text = "...That's spray paint.", }, [20140178] = { ID = 20140178, Speaker = "Me", Text = "The difference is... when people usually talk about drawing, it's on paper—", }, [20140180] = { ID = 20140180, Speaker = "Me", Text = "W-wait! That's on the statue!", }, [20140183] = { ID = 20140183, Speaker = "Me", Text = "I thought we were drawing on paper!", }, [20140185] = { ID = 20140185, Speaker = "Me", Text = "That's Vera's statue... If she found out—", }, [20140188] = { ID = 20140188, Speaker = "Me", Text = "...How many cans of spray paint did you bring?", }, [20140190] = { ID = 20140190, Speaker = "Me", Text = "Want to try stopping for a bit first?", }, [20140193] = { ID = 20140193, Speaker = "Me", Text = "...I can't argue with that logic.", }, [20140195] = { ID = 20140195, Speaker = "Me", Text = "Nothing, just thinking... what Vera will end up like in the end.", }, [20140200] = { ID = 20140200, Speaker = "Me", Text = "Choppy, the Robot is coming—run!", }, [20140205] = { ID = 20140205, Speaker = "Me", Text = "(I already have a bad feeling about this.)", }, [20140207] = { ID = 20140207, Speaker = "Me", Text = "W-wait—where are we going?", }, [20140214] = { ID = 20140214, Speaker = "Me", Text = "This is... a park?", }, [20140216] = { ID = 20140216, Speaker = "Me", Text = "That statue—it's Vera!?", }, [20140225] = { ID = 20140225, Speaker = "Me", Text = "W-Wait!? You’re not supposed to light them while they’re still in the box!", }, [20140227] = { ID = 20140227, Speaker = "Me", Text = "No, that’s not right! Fireworks are supposed to explode in the sky, aren’t they?", }, [20140228] = { ID = 20140228, Speaker = "Me", Text = "W-wait!", }, [20140236] = { ID = 20140236, Speaker = "Me", Text = "...If she found out—", }, [20140242] = { ID = 20140242, Speaker = "Me", Text = "Choppy, the Robot’s coming—run!", }, [20140247] = { ID = 20140247, Speaker = "Me", Text = "Is this how it usually goes?", }, [20140252] = { ID = 20140252, Speaker = "Me", Text = "I see them!", }, [20140254] = { ID = 20140254, Speaker = "Me", Text = "This is not the time to talk about how lively it is!", }, [20140256] = { ID = 20140256, Speaker = "Me", Text = "What plan?", }, [20140258] = { ID = 20140258, Speaker = "Me", Text = "Fly—wai, wait—", }, [20140261] = { ID = 20140261, Speaker = "Me", Text = "W-wait, wait, wait!", }, [20140263] = { ID = 20140263, Speaker = "Me", Text = "This is not the time to laugh! Are we flying!?", }, [20140265] = { ID = 20140265, Speaker = "Me", Text = "It's too high! Are we really okay like this!?", }, [20140274] = { ID = 20140274, Speaker = "Me", Text = "It’s not like I’m paying special attention... it’s just that I keep seeing you floating around over there.", }, [20140276] = { ID = 20140276, Speaker = "Me", Text = "...It feels a lot different from being on a spaceship.", }, [20140277] = { ID = 20140277, Speaker = "Me", Text = "Choppy...", }, [20140278] = { ID = 20140278, Speaker = "Me", Text = "I want to ask you something.", }, [20140280] = { ID = 20140280, Speaker = "Me", Text = "What exactly are you?", }, [20140282] = { ID = 20140282, Speaker = "Me", Text = "Flying with balloons, all that weird stuff... a normal person can’t do things like that.", }, [20140283] = { ID = 20140283, Speaker = "Me", Text = "Do you even know yourself?", }, [20140285] = { ID = 20140285, Speaker = "Me", Text = "...That answer didn’t explain anything at all.", }, [20140289] = { ID = 20140289, Speaker = "Me", Text = "Amazing?", }, [20140294] = { ID = 20140294, Speaker = "Me", Text = "Yeah, I guess so.", }, [20140295] = { ID = 20140295, Speaker = "Me", Text = "Feels like as long as Choppy’s here, it’s only natural for things to get this absurd.", }, [20140301] = { ID = 20140301, Speaker = "Me", Text = "For this one, it’s just a loose screw—tighten it and it should be fine?", }, [20140307] = { ID = 20140307, Speaker = "Me", Text = "You want to be Daelia?", }, [20140312] = { ID = 20140312, Speaker = "Me", Text = "Oh?", }, [20140314] = { ID = 20140314, Speaker = "Me", Text = "...The general idea is right, but Daelia would say it in a bit more detail.", }, [20140316] = { ID = 20140316, Speaker = "Me", Text = "Something like, The bearing is broken or The material is interesting—something very specific.", }, [20140320] = { ID = 20140320, Speaker = "Me", Text = "Basically, it’s the thing that makes the tires roll.", }, [20140324] = { ID = 20140324, Speaker = "Me", Text = "Mm, that’s a little more like it than before.", }, [20140326] = { ID = 20140326, Speaker = "Me", Text = "Then how about trying to pick the Robot up and take a closer look? Daelia would probably do that.", }, [20140328] = { ID = 20140328, Speaker = "Me", Text = "Hmm? Wait—this Robot doesn’t really seem like it wants to be—", }, [20140332] = { ID = 20140332, Speaker = "Me", Text = "It looks like it’s trying to run...", }, [20140334] = { ID = 20140334, Speaker = "Me", Text = "Right now you’re Daelia, not Choppy.", }, [20140337] = { ID = 20140337, Speaker = "Me", Text = "Be careful, that wheel—", }, [20140340] = { ID = 20140340, Speaker = "Me", Text = "...The wheel fell off.", }, [20140344] = { ID = 20140344, Speaker = "Me", Text = "They probably really need Choppy’s help, otherwise they wouldn’t be rummaging around here, right?", }, [20140349] = { ID = 20140349, Speaker = "Me", Text = "You want to be Daelia?", }, [20140354] = { ID = 20140354, Speaker = "Me", Text = "Hmm?", }, [20140356] = { ID = 20140356, Speaker = "Me", Text = "...The general idea is right, but Daelia would be a little more specific.", }, [20140358] = { ID = 20140358, Speaker = "Me", Text = "Like, the bearing snapped or the material is interesting—something very specific.", }, [20140362] = { ID = 20140362, Speaker = "Me", Text = "Anyway, it's the thing that makes the tire roll.", }, [20140366] = { ID = 20140366, Speaker = "Me", Text = "Mm, a little more like her than before.", }, [20140368] = { ID = 20140368, Speaker = "Me", Text = "Why don't you try picking up the robot and taking a closer look? Daelia would probably do that.", }, [20140370] = { ID = 20140370, Speaker = "Me", Text = "Hmm? Wait— that robot doesn't really seem like it wants to be—", }, [20140374] = { ID = 20140374, Speaker = "Me", Text = "It looks like it wants to run away...", }, [20140376] = { ID = 20140376, Speaker = "Me", Text = "Right now, you’re Daelia, not Choppy.", }, [20140379] = { ID = 20140379, Speaker = "Me", Text = "Careful, that wheel—", }, [20140382] = { ID = 20140382, Speaker = "Me", Text = "...The wheel fell off.", }, [20140386] = { ID = 20140386, Speaker = "Me", Text = "Looks like not.", }, [20140389] = { ID = 20140389, Speaker = "Me", Text = "Maybe it’s broken? Let’s check it out?", }, [20140392] = { ID = 20140392, Speaker = "Me", Text = "You want to be Daelia?", }, [20140397] = { ID = 20140397, Speaker = "Me", Text = "Oh?", }, [20140399] = { ID = 20140399, Speaker = "Me", Text = "...You’ve got the general idea, but Daelia would explain it in a bit more detail.", }, [20140401] = { ID = 20140401, Speaker = "Me", Text = "Like the bearing's broken or the material is interesting, something very specific like that.", }, [20140405] = { ID = 20140405, Speaker = "Me", Text = "Basically, it's the thing that makes the tire roll.", }, [20140409] = { ID = 20140409, Speaker = "Me", Text = "Mm, that's a little more like it than before.", }, [20140411] = { ID = 20140411, Speaker = "Me", Text = "Then how about trying picking up the Robot and taking a closer look? Daelia would probably do that.", }, [20140413] = { ID = 20140413, Speaker = "Me", Text = "Hmm? Wait— that Robot doesn't seem too eager to be—", }, [20140417] = { ID = 20140417, Speaker = "Me", Text = "It looks like it wants to get away...", }, [20140419] = { ID = 20140419, Speaker = "Me", Text = "You're Daelia right now, not Choppy.", }, [20140422] = { ID = 20140422, Speaker = "Me", Text = "Be careful— that wheel—", }, [20140425] = { ID = 20140425, Speaker = "Me", Text = "...The wheel fell off.", }, [20140435] = { ID = 20140435, Speaker = "Me", Text = "It’s really walking.", }, [20140437] = { ID = 20140437, Speaker = "Me", Text = "That’s pretty impressive!", }, [20140440] = { ID = 20140440, Speaker = "Me", Text = "Stickers?", }, [20140445] = { ID = 20140445, Speaker = "Me", Text = "Mm, yes, it does seem to like it.", }, [20140448] = { ID = 20140448, Speaker = "Me", Text = "You did pretty well.", }, [20140453] = { ID = 20140453, Speaker = "Me", Text = "News travels pretty fast.", }, [20140459] = { ID = 20140459, Speaker = "Me", Text = "How did you know what to do?", }, [20140467] = { ID = 20140467, Speaker = "Me", Text = "Yeah, if we don’t get back too late, everyone will worry.", }, [20140468] = { ID = 20140468, Speaker = "Me", Text = "Let’s head back to the ship.", }, [20140471] = { ID = 20140471, Speaker = "Me", Text = "I didn’t expect you to actually fall asleep.", }, [20140472] = { ID = 20140472, Speaker = "Me", Text = "You said... what exactly are you?", }, [20140474] = { ID = 20140474, Speaker = "Me", Text = "Being able to fly with balloons, being able to communicate with Robot... you’re practically the definition of doing whatever you want...", }, [20140475] = { ID = 20140475, Speaker = "Me", Text = "But come to think of it, after the whole day, we didn’t really do anything truly bad.", }, [20140476] = { ID = 20140476, Speaker = "Me", Text = "Even if we messed up their statue and got chased by a Robot the whole way……", }, [20140477] = { ID = 20140477, Speaker = "Me", Text = "we never actually hurt anyone.", }, [20140479] = { ID = 20140479, Speaker = "Me", Text = "You were just as gentle with the Robot.", }, [20140480] = { ID = 20140480, Speaker = "Me", Text = "Even though I don’t know exactly what you are……", }, [20140481] = { ID = 20140481, Speaker = "Me", Text = "I guess there’s no need to worry too much about you doing anything bad.", }, [20140484] = { ID = 20140484, Speaker = "Me", Text = "Hmm?", }, [20140486] = { ID = 20140486, Speaker = "Me", Text = "Oh, you’re awake?", }, [20140488] = { ID = 20140488, Speaker = "Me", Text = "Ohhh, so you weren’t asleep.", }, [20140491] = { ID = 20140491, Speaker = "Me", Text = "Saying you’ve been very good.", }, [20140493] = { ID = 20140493, Speaker = "Me", Text = "All day today, you haven’t hurt anyone.", }, [20140496] = { ID = 20140496, Speaker = "Me", Text = "I see.", }, [20140498] = { ID = 20140498, Speaker = "Me", Text = "Okay, Choppy is the goodest.", }, [20140500] = { ID = 20140500, Speaker = "Me", Text = "I was happy, I guess.", }, [20140502] = { ID = 20140502, Speaker = "Me", Text = "That would make me very happy.", }, [20140505] = { ID = 20140505, Speaker = "Me", Text = "You helped a lot.", }, [20140507] = { ID = 20140507, Speaker = "Me", Text = "Yes, you did a much better job with today's repairs than I did.", }, [20140511] = { ID = 20140511, Speaker = "Me", Text = "I'm not going anywhere. I'm staying right here.", }, [20140521] = { ID = 20140521, Speaker = "Me", Text = "Is this your first time seeing the street at night?", }, [20140526] = { ID = 20140526, Speaker = "Me", Text = "Hasn't Choppy heard Sisia talk about it before?", }, [20140527] = { ID = 20140527, Speaker = "Me", Text = "The Steam Tiger Grandma story?", }, [20140529] = { ID = 20140529, Speaker = "Me", Text = "Did you know... kids who are still wandering around outside in the middle of the night...", }, [20140531] = { ID = 20140531, Speaker = "Me", Text = "will get taken away and eaten.", }, [20140532] = { ID = 20140532, Speaker = "Me", Text = "Look, this empty street now—there used to be some kids here who never went to bed at night.", }, [20140535] = { ID = 20140535, Speaker = "Me", Text = "(Does this actually work? I suddenly feel kind of guilty.)", }, [20140537] = { ID = 20140537, Speaker = "Me", Text = "All we know is that she—! Is tall! Is big! Wears her hair in a bun——and likes to wander around with a riding crop!", }, [20140538] = { ID = 20140538, Speaker = "Me", Text = "But I heard that thing especially likes snatching kids... with big bows on their heads.", }, [20140542] = { ID = 20140542, Speaker = "Me", Text = "Want to stop by and find something to eat on the way?", }, [20140545] = { ID = 20140545, Speaker = "Me", Text = "(I'm so done for. I feel incredibly guilty, and yet I also really want to laugh.)", }, [20140550] = { ID = 20140550, Speaker = "Me", Text = "Is this the first time you've seen the streets at night?", }, [20140553] = { ID = 20140553, Speaker = "Me", Text = "That's what you say, but can we really find anything to eat around here?", }, [20140554] = { ID = 20140554, Speaker = "Me", Text = "The shops are all closed.", }, [20140556] = { ID = 20140556, Speaker = "Me", Text = "We can only go back to the ship for now. There should still be—", }, [20140560] = { ID = 20140560, Speaker = "Me", Text = "...What is that?", }, [20140563] = { ID = 20140563, Speaker = "Me", Text = "The thing they’re carrying... is that a water heater and cup noodles?", }, [20140566] = { ID = 20140566, Speaker = "Me", Text = "Thank you.", }, [20140568] = { ID = 20140568, Speaker = "Me", Text = "You fixed them, so they remember.\n(Squats down, opens the paper cup, and adds the seasoning packet.)", }, [20140570] = { ID = 20140570, Speaker = "Me", Text = "Pour in the hot water first, then wait three minutes, and the noodles are ready.", }, [20140572] = { ID = 20140572, Speaker = "Me", Text = "Yeah, Choppy just needs to start counting to three minutes now.", }, [20140578] = { ID = 20140578, Speaker = "Me", Text = "There, finished!, here you go.", }, [20140581] = { ID = 20140581, Speaker = "Me", Text = "Just eat slowly.", }, [20140589] = { ID = 20140589, Speaker = "Me", Text = "Then we should head back to the ship.", }, [20140593] = { ID = 20140593, Speaker = "Me", Text = "Is this the first time you’ve seen the streets at night?", }, [20140596] = { ID = 20140596, Speaker = "Me", Text = "Don’t poke it. It might be under maintenance.", }, [20140603] = { ID = 20140603, Speaker = "Me", Text = "So maybe what they dream about is flower stickers too.", }, [20140608] = { ID = 20140608, Speaker = "Me", Text = "Oh, there really is.", }, [20140611] = { ID = 20140611, Speaker = "Me", Text = "Okay, but once we’re done stepping on it, we have to go.", }, [20140615] = { ID = 20140615, Speaker = "Me", Text = "Choppy, this is the second stage.", }, [20140617] = { ID = 20140617, Speaker = "Me", Text = "Yeah, look at the floor tiles up ahead. Don’t you notice anything?", }, [20140626] = { ID = 20140626, Speaker = "Me", }, [20140627] = { ID = 20140627, Speaker = "Me", Text = "Choppy, what’s wrong?", }, [20140629] = { ID = 20140629, Speaker = "Me", Text = "...You’re serious? Right now?", }, [20140631] = { ID = 20140631, Speaker = "Me", Text = "Can’t you hold it until we get back on the ship?", }, [20140634] = { ID = 20140634, Speaker = "Me", Text = "There aren’t any restrooms open at this hour.", }, [20140636] = { ID = 20140636, Speaker = "Me", Text = "Even though this is really bad...", }, [20140637] = { ID = 20140637, Speaker = "Me", Text = "Let’s head into the alley beside us and use a drain instead.", }, [20140640] = { ID = 20140640, Speaker = "Me", Text = "You're the one using the bathroom, so why are you dragging me—", }, [20140644] = { ID = 20140644, Speaker = "Me", Text = "Okay, here it is... Then I’ll wait outside first—", }, [20140646] = { ID = 20140646, Speaker = "Me", Text = "I won't run.", }, [20140648] = { ID = 20140648, Speaker = "Me", Text = "I had something else to take care of.", }, [20140650] = { ID = 20140650, Speaker = "Me", Text = "Fine, then I’ll stand here. Hurry up and finish.", }, [20140652] = { ID = 20140652, Speaker = "Me", Text = "I wasn't looking at you!", }, [20140654] = { ID = 20140654, Speaker = "Me", Text = "Okay, I’ll turn around.", }, [20140656] = { ID = 20140656, Speaker = "Me", Text = "You want me to face away and close my eyes too...", }, [20140658] = { ID = 20140658, Speaker = "Me", Text = "...Okay, I closed them.", }, [20140661] = { ID = 20140661, Speaker = "Me", Text = "What is it this time?", }, [20140663] = { ID = 20140663, Speaker = "Me", Text = "Now? Here?", }, [20140669] = { ID = 20140669, Speaker = "Me", Text = "To make such shameless a demand in a place like this.", }, [20140670] = { ID = 20140670, Speaker = "Me", Text = "Choppy really is a bad girl.", }, [20140672] = { ID = 20140672, Speaker = "Me", Text = "And saying that—", }, [20140673] = { ID = 20140673, Speaker = "Me", Text = "—yet your insides are just clamping down tighter and tighter?", }, [20140677] = { ID = 20140677, Speaker = "Me", Text = "Even though we’re outside, you’re making those kinds of sounds.", }, [20140678] = { ID = 20140678, Speaker = "Me", Text = "Looks like I need to punish this little pervert.", }, [20140683] = { ID = 20140683, Speaker = "Me", Text = "Is Choppy really not a bad girl?", }, [20140694] = { ID = 20140694, Speaker = "Me", Text = "Choppy? Are you okay?", }, [20140697] = { ID = 20140697, Speaker = "Me", Text = "Looks like I pushed it too far.", }, [20140716] = { ID = 20140716, Speaker = "Me", Text = "Is there anywhere special you want to go today?", }, [20140718] = { ID = 20140718, Speaker = "Me", Text = "Just say one thing first.", }, [20140724] = { ID = 20140724, Speaker = "Me", Text = "Wa—wait, I’m not ready y—", }, [20140728] = { ID = 20140728, Speaker = "Me", Text = "Your strength... is a lot more than I expected.", }, [20140732] = { ID = 20140732, Speaker = "Me", Text = "This place... is a little livelier than I remember.", }, [20140734] = { ID = 20140734, Speaker = "Me", Text = "...I guess I haven't eaten breakfast yet.", }, [20140740] = { ID = 20140740, Speaker = "Me", Text = "...Just how high are we?", }, [20140742] = { ID = 20140742, Speaker = "Me", Text = "So that's the problem here...", }, [20140746] = { ID = 20140746, Speaker = "Me", Text = "...Still alive.", }, [20140748] = { ID = 20140748, Speaker = "Me", Text = "That's the expression of someone who's just survived by the skin of their teeth.", }, [20140750] = { ID = 20140750, Speaker = "Me", Text = "Wait.", }, [20140751] = { ID = 20140751, Speaker = "Me", Text = "This place... got fixed?", }, [20140756] = { ID = 20140756, Speaker = "Me", Text = "What's wrong?", }, [20140757] = { ID = 20140757, Speaker = "Me", Text = "That's... a Robot?", }, [20140759] = { ID = 20140759, Speaker = "Me", Text = "Looks like they’re just little Robots...", }, [20140768] = { ID = 20140768, Speaker = "Me", Text = "Are you awake? We still haven’t gotten back to the ship yet.", }, [20140770] = { ID = 20140770, Speaker = "Me", Text = "You woke up just for that?", }, [20140773] = { ID = 20140773, Speaker = "Me", Text = "It’s late at night.", }, [20140776] = { ID = 20140776, Speaker = "Me", Text = "Why did you suddenly jump down—", }, [20140779] = { ID = 20140779, Speaker = "Me", Text = "Choppy, don’t go too far—", }, [30070070] = { ID = 30070070, Text = "In the throne room, Revontulet sat on the throne, one leg crossed as he looked down at me.", }, [30090003] = { ID = 30090003, Text = "Glassia wore a veil, gazing down at me from above.", }, [30160002] = { ID = 30160002, Text = "Outside Hope Hill, by a small lake in the snow, Elena and I each fished in silence.", }, [30160020] = { ID = 30160020, Text = "I stood up and gave a hard tug, but my foot slipped and I fell into the icy water.", }, [30160021] = { ID = 30160021, Text = "Elena immediately jumped into the water and pulled me to safety.", }, [30160029] = { ID = 30160029, Text = "Elena also took off her clothes and lay against my chest.", }, [30160129] = { ID = 30160129, Text = "Inside the spaceship, in my room, there was a knock at the door.", }, [30160149] = { ID = 30160149, Text = "Elena came closer and pushed me down onto the bed.", }, [30170117] = { ID = 30170117, Text = "In my room, Sisia was lying on my bed reading, while the room was strewn with all kinds of star maps, charts, and foreign-language books.", }, [10011906] = { ID = 10011906, Text = "I'm immune to ice magic, and even the snowman was stunned.", }, [30030032] = { ID = 30030032, Speaker = "Cyaechosis", Text = "The moment you see big tits, everything else just stops mattering... hee hee hee hee...", }, [30040029] = { ID = 30040029, Speaker = "Me", Text = "Hiss— yeah, I was fantasizing about you taking the whole thing down your throat.", }, [30040037] = { ID = 30040037, Speaker = "Me", Text = "Ah... there... it’s really sensitive...", }, [30040074] = { ID = 30040074, Speaker = "Me", Text = "You’re spacing out just from this? Enkia, I haven’t even started going all out yet.", }, [30040080] = { ID = 30040080, Speaker = "Me", Text = "Do you like it, Enkia?", }, [30040091] = { ID = 30040091, Text = "(Enkia is facing away from me, staring at the computer screen with a troubled look.)", }, [30040096] = { ID = 30040096, Text = "(I gently wrap my arms around her waist from behind, resting my chin on her shoulder.)", }, [30040099] = { ID = 30040099, Text = "(She hurriedly reaches down to press her belly, but my hand slips away first and naturally glides upward, brushing over the underside of her breast.)", }, [30040103] = { ID = 30040103, Text = "(I knead her lightly through her shirt, deliberately putting on a thoughtful expression, feeling her heartbeat quicken against my palm.)", }, [30040106] = { ID = 30040106, Text = "(Her voice drops half a tone, but her back quietly presses against my chest. I bury the tip of my nose into the hollow of her neck.)", }, [30040110] = { ID = 30040110, Text = "(I lift her skirt and slide my dick between her thighs from behind.)", }, [30040113] = { ID = 30040113, Text = "(The tip presses against her lower belly, and every time it throbs, her breath catches for a moment.)", }, [30040117] = { ID = 30040117, Text = "(Holding her by the waist, I start grinding back and forth, the shaft rubbing again and again over that little nub between her legs.)", }, [30040121] = { ID = 30040121, Text = "(Her eyes grow hazy, and the cock is slowly getting wet with the juices seeping out of her.)", }, [30040126] = { ID = 30040126, Text = "(She bites her lower lip, but her hips still move in time with my rhythm, pushing back to meet each thrust.)", }, [30040127] = { ID = 30040127, Speaker = "Me", Text = "You really were looking forward to doing this kind of thing, weren’t you, Enkia?", }, [30040129] = { ID = 30040129, Text = "(I grip her waist and drive my dick all the way into her in one go. Her whole body jolts violently.)", }, [30040131] = { ID = 30040131, Text = "(She bites her lower lip and deliberately tightens her pussy, pulling me deeper with each squeeze as her juices streak down her thighs.)", }, [30040132] = { ID = 30040132, Speaker = "Me", Text = "Your mouth might be saying no, but your pussy is clamping down on me and won’t let go.", }, [30040141] = { ID = 30040141, Speaker = "Me", Text = "Oh~ you like it like this, huh?", }, [30040142] = { ID = 30040142, Text = "(Enkia pants as if trying to think of how to respond, but the way her pussy tightens around me is already giving an honest answer.)", }, [30040144] = { ID = 30040144, Text = "(She’s sprawled over the desk, but her ass is raised even higher, eagerly pushing back to meet my next thrust.)", }, [30040151] = { ID = 30040151, Text = "(I reach around from behind to her chest, my fingertips gently pinching her stiff nipples.)", }, [30040163] = { ID = 30040163, Text = "(She turns her head toward me, eyes glassy and red with desire, a thin thread of drool trailing from her parted lips.)", }, [30040164] = { ID = 30040164, Text = "(I speed up, my dick slamming hard into her deepest spot again and again.)", }, [30040168] = { ID = 30040168, Text = "(I keep rolling her nipples between my fingers, and a gush of nectar sprays from between Enkia’s legs.)", }, [30040182] = { ID = 30040182, Text = "(I speak as I drive into her as deep as I can, hot semen flooding into her body.)", }, [30040185] = { ID = 30040185, Text = "(Enkia’s eyes roll up, a look of pure satisfaction on her face.)", }, [30040186] = { ID = 30040186, Text = "(Cum slowly trails down her thighs, her pussy still oozing juices that drip onto the floor with wet splats.)", }, [30050016] = { ID = 30050016, Speaker = "Daelia", Text = "Aaaah, it’s totally like that Arm○○ Cyclone Jet ○○trong Cannon—completely irresistible...", }, [30050077] = { ID = 30050077, Speaker = "Daelia", Text = "Waaah!", }, [30050083] = { ID = 30050083, Speaker = "Daelia", Text = "Hehe... you really are... impossible to hide anything from you, Mr. Captain, huh?", }, [30060045] = { ID = 30060045, Speaker = "Me", Text = "...Yeah. If it’s Vera, she might actually be able to learn it.", }, [30060083] = { ID = 30060083, Speaker = "Me", Text = "What bad habit? This is the secret to enjoying life.", }, [30150108] = { ID = 30150108, Speaker = "Me", Text = "What is it? Is there something you still haven’t said?", }, [30150123] = { ID = 30150123, Speaker = "Me", Text = "Like telling everyone how lewd and cute they all are...", }, [10013299] = { ID = 10013299, Speaker = "Me", Text = "You little rascal, so you were hiding your true skills all along!", }, [40000178] = { ID = 40000178, Speaker = "Daelia", Text = "Waaah! I was just trying to say thank you...!", }, [40000329] = { ID = 40000329, Speaker = "Ishna", Text = "Ugh!", }, [40000483] = { ID = 40000483, Speaker = "Me", Text = "Ugh! Senpai! Calm down!", }, [10010519] = { ID = 10010519, Speaker = "Ishna", Text = "Ah, maybe it's because I was trying to contact Headquarters just now, but kept failing, so I'm a little anxious?", }, [10011053] = { ID = 10011053, Speaker = "“002”", Text = "(Hugging Daelia)", }, [10011115] = { ID = 10011115, Speaker = "Daelia", Text = "Someone is requesting a call connection with you!", }, [10011125] = { ID = 10011125, Speaker = "Me", Text = "Hehe, give me a little longer~~", }, [10011239] = { ID = 10011239, Text = "(Waaahhh!)", }, [10011428] = { ID = 10011428, Speaker = "Me", Text = "(This is unforgivable. Who would do something like this?)", }, [10011763] = { ID = 10011763, Speaker = "Vera", Text = "You're just like always, saying anything and making me want to hit you so badly.", }, [10011844] = { ID = 10011844, Speaker = "Me", Text = "Buddy! You need to hang in there~~~", }, [10010383] = { ID = 10010383, Speaker = "Ishna", Text = "Ah~~~", }, [10010385] = { ID = 10010385, Speaker = "Daelia", Text = "Ah, the place I just said needs a complete overhaul.", }, [10010516] = { ID = 10010516, Speaker = "Daelia", Text = "Why is Miss Ishna's face so red?", }, [10010575] = { ID = 10010575, Speaker = "Me", Text = "Then—let's shake them off! My Spaceship! Full speed ahead!", }, [10010580] = { ID = 10010580, Speaker = "Daelia", Text = "Captain's landing skills are as impressive as ever!", }, [10010596] = { ID = 10010596, Speaker = "Daelia", Text = "Yeah, lucky break. I thought we'd have to use the emergency entrance.", }, [10010680] = { ID = 10010680, Speaker = "Me", Text = "That's not fair, Senpai! I really did want to wake her up!", }, [10010761] = { ID = 10010761, Speaker = "Me", Text = "Yeah, do you like it? It's woven from leather.", }, [10010773] = { ID = 10010773, Speaker = "Me", Text = "So what can Choppy's giant plushie do for you?", }, [20050118] = { ID = 20050118, Speaker = "Daelia", Text = "Ugh...!", }, [20050166] = { ID = 20050166, Speaker = "Daelia", Text = "Ugh...!", }, [20050195] = { ID = 20050195, Speaker = "Daelia", Text = "Whoa, oil's leaking out of your eyes?", }, [20050212] = { ID = 20050212, Speaker = "Daelia", Text = "But... I don’t feel especially lonely or upset.", }, [20080001] = { ID = 20080001, }, [20080002] = { ID = 20080002, Speaker = "Ylva", Text = "Normal-sized prey wouldn’t be enough to feed everyone on the ship. The girls aboard are all too skinny.", }, [20080003] = { ID = 20080003, Speaker = "Ylva", Text = "The wolf pack is only going to keep getting stronger, so that definitely won’t be enough.", }, [20080005] = { ID = 20080005, Speaker = "Ylva", Text = "Not enough. A duck wouldn’t even fill a gap between my teeth!", }, [20080007] = { ID = 20080007, Speaker = "Ylva", Text = "About this— big!", }, [20080008] = { ID = 20080008, Speaker = "Ylva", Text = "And this— wide!", }, [20080009] = { ID = 20080009, Text = "(Ylva stretched her hands out to both sides, then up and down.)", }, [20080010] = { ID = 20080010, Text = "(But at most, it looked like a one-meter-by-one-meter block.)", }, [20080012] = { ID = 20080012, Speaker = "Ylva", Text = "Isn’t it?", }, [20080014] = { ID = 20080014, Speaker = "Ylva", Text = "Bread!?", }, [20080016] = { ID = 20080016, Speaker = "Ylva", Text = "Yes, on Ylva's Little Rooster ship, there’s always fresh bread in Ylva’s pocket.", }, [20080018] = { ID = 20080018, Speaker = "Ylva", Text = "...Okay!", }, [20080019] = { ID = 20080019, Text = "(The moment she agreed, Ylva was already dropping to one knee, her bright red cloak spread out over the snow.)", }, [20080020] = { ID = 20080020, Text = "(With both hands braced on the ground, her nose nearly touching the snow, she kept twitching it.)", }, [20080021] = { ID = 20080021, Speaker = "Ylva", Text = "Ylva caught a scent! It smells like a fat deer—it’s like that saint!", }, [20080022] = { ID = 20080022, Speaker = "Ylva", Text = "Over there!", }, [20080023] = { ID = 20080023, Text = "(Ylva went running on all fours.)", }, [20080024] = { ID = 20080024, Text = "(After weaving through a few thickets and turns, I caught up to Ylva again. She was still pressed to the ground, sniffing.)", }, [20080027] = { ID = 20080027, Speaker = "Ylva", Text = "Little Rooster, come look—over there.", }, [20130162] = { ID = 20130162, Speaker = "Ishna", Text = "What the hell are you talking about?", }, [20130337] = { ID = 20130337, Speaker = "Ishna", Text = "Hehe~ Kouhai, why does your face look so wonky right now~?", }, [20130402] = { ID = 20130402, Speaker = "Ishna", Text = "Hey, kouhai~ Listen up~", }, [20130436] = { ID = 20130436, Speaker = "Ishna", Text = "Hey, kouhai~ Listen up~", }, [20130500] = { ID = 20130500, Speaker = "Me", Text = "What kinda rewar—mmph!", }, [20130536] = { ID = 20130536, Speaker = "Me", Text = "What—mmf!", }, [20130562] = { ID = 20130562, Speaker = "Me", Text = "Wh—ngh!", }, [20130631] = { ID = 20130631, Speaker = "Ishna", Text = "Hahmmm~ phuu~", }, [20130667] = { ID = 20130667, Speaker = "Ishna", Text = "Haaah~ I'm exhausted. There sure was a ton of maintenance work to do today... Managing people is definitely way easier.", }, [20140001] = { ID = 20140001, Text = "(Scene transition)", }, [20140002] = { ID = 20140002, Speaker = "Choppy", Text = "Eeh—! No——!", }, [20140004] = { ID = 20140004, Speaker = "Choppy", Text = "Bad——!", }, [20140006] = { ID = 20140006, Speaker = "Choppy", Text = "A sandwich doesn't taste good. Bread with meat and vegetables, plus cheese and Cucumber.", }, [20140011] = { ID = 20140011, Speaker = "Choppy", Text = "Pancakes. Choppy wants pancakes.", }, [20140013] = { ID = 20140013, Speaker = "Choppy", Text = "There’s a wonderful place over there—I’ll take Big plushie to it!", }, [20140014] = { ID = 20140014, Text = "(Scene transition)", }, [20140015] = { ID = 20140015, Text = "(Scene transition)", }, [20140016] = { ID = 20140016, Text = "(After breakfast, Choppy walked in front of me, turning halfway around now and then to check whether I was keeping up.)", }, [20140017] = { ID = 20140017, Speaker = "Choppy", Text = "So yummy! Pancakes are really, really yummy!", }, [20140018] = { ID = 20140018, Text = "(Choppy held her cheeks and spun in place, the balloon above her head swaying back and forth.)", }, [20140019] = { ID = 20140019, Speaker = "Choppy", Text = "There's cream! There's strawberries! And such sweet, sweet honey flavor!", }, [20140021] = { ID = 20140021, Speaker = "Choppy", Text = "Of course! What's a sandwich anyway? It just makes your stomach feel all GobuGoub up!", }, [20140024] = { ID = 20140024, Text = "(A Robot by the roadside glanced our way, then hurried off in a panic.)", }, [20140026] = { ID = 20140026, Speaker = "Choppy", Text = "Huh? Usually?", }, [20140027] = { ID = 20140027, Speaker = "Choppy", Text = "Mm... sometimes I draw!", }, [20150292] = { ID = 20150292, Speaker = "Estelle", Text = "Mm!", }, [10000164] = { ID = 10000164, Speaker = "Daelia", Text = "So now you should understand why I said this clock tower is the heart of the city.", }, [10010058] = { ID = 10010058, Speaker = "Yehl", Text = "So, what made you start traveling?", }, [10010259] = { ID = 10010259, Speaker = "Ishna", Text = "Run!", }, [20000003] = { ID = 20000003, Speaker = "Me", Text = "It looks like Celeia is running a bit late... Man, it really is freezing out here.", }, [20000177] = { ID = 20000177, Speaker = "Me", Text = "...Whoa?!", }, [20000234] = { ID = 20000234, Speaker = "Me", Text = "Careful, it wouldn't be good if you fell down again.", }, [20000266] = { ID = 20000266, Speaker = "Celeia", Text = "I've never heard of anything like a halo before!", }, [20000334] = { ID = 20000334, Speaker = "Celeia", Text = "Uwah... just staring up at the peak is making me totally dizzy.", }, [30000029] = { ID = 30000029, Speaker = "Me", Text = "Then why did you strip off your clothes?", }, [30000068] = { ID = 30000068, Speaker = "Celeia", Text = "With such a delicious feast right in front of me... how could I possibly resist... slurp...", }, [20080030] = { ID = 20080030, Speaker = "Ylva", Text = "Ye.", }, [20080034] = { ID = 20080034, Speaker = "Ylva", Text = "This is Boar King footprint.", }, [20080036] = { ID = 20080036, Speaker = "Ylva", Text = "Biggest, strongest, oldest one around here.", }, [20080038] = { ID = 20080038, Speaker = "Ylva", Text = "Have two tusks, each thiiis long! Back is thiiis high!", }, [20080039] = { ID = 20080039, Text = "(She flails her arms around again, gesturing out a massive one-meter cube in the air.)", }, [20080041] = { ID = 20080041, Speaker = "Ylva", Text = "Little rooster right. To Boar King, we just bread.", }, [20080045] = { ID = 20080045, Speaker = "Ylva", Text = "Failed. Boar King too fast!", }, [20080047] = { ID = 20080047, Speaker = "Ylva", Text = "But this time different—", }, [20080048] = { ID = 20080048, Speaker = "Ylva", Text = "Today have Little rooster, different!", }, [20080050] = { ID = 20080050, Speaker = "Ylva", Text = "Little rooster have brain. Tutorial over!", }, [20080053] = { ID = 20080053, }, [20080054] = { ID = 20080054, Speaker = "Ylva", Text = "Then good!", }, [20080055] = { ID = 20080055, Speaker = "Ylva", Text = "We go find mega-sized monster! At least as big as Little rooster's pack beast!", }, [20080057] = { ID = 20080057, Speaker = "Ylva", Text = "Of course! If that big, Ylva can eat for a long, long time!", }, [20080059] = { ID = 20080059, Speaker = "Ylva", Text = "Why not?", }, [20080061] = { ID = 20080061, Speaker = "Ylva", Text = "Bread!?", }, [20080063] = { ID = 20080063, Speaker = "Ylva", Text = "Have! Little rooster's ship makes sure Ylva's pockets always have new bread.", }, [20080065] = { ID = 20080065, Speaker = "Ylva", Text = "...Okay!", }, [20080066] = { ID = 20080066, Text = "(The instant she agrees, Ylva drops to her knees, her bright red cloak spreading out over the snow.)", }, [20080067] = { ID = 20080067, Text = "(Pounding her hands onto the ground, she gets her nose right into the snow, sniffing like crazy.)", }, [20080068] = { ID = 20080068, Speaker = "Ylva", Text = "Ylva smell it! Scent of a fat deer... smells like that saint girl!", }, [20080069] = { ID = 20080069, Speaker = "Ylva", Text = "Right there!", }, [20080070] = { ID = 20080070, Text = "(Ylva bolts forward on all fours like a wild predator.)", }, [20080071] = { ID = 20080071, Text = "(Weaving through thickets and sharp corners, I catch up with Ylva again. She's still glued to the ground, tracking.)", }, [20080074] = { ID = 20080074, Speaker = "Ylva", Text = "Little rooster, come look. That thing over there.", }, [20080077] = { ID = 20080077, Speaker = "Ylva", Text = "Ye.", }, [20080081] = { ID = 20080081, Speaker = "Ylva", Text = "This is Boar King footprint.", }, [20080083] = { ID = 20080083, Speaker = "Ylva", Text = "Biggest, strongest, oldest one around here.", }, [20080085] = { ID = 20080085, Speaker = "Ylva", Text = "Have two tusks, each thiiis long! Back is thiiis high!", }, [20080086] = { ID = 20080086, Text = "(She flails her arms around again, gesturing out a massive one-meter cube in the air.)", }, [20080088] = { ID = 20080088, Speaker = "Ylva", Text = "Little rooster right. To Boar King, we just bread.", }, [20080092] = { ID = 20080092, Speaker = "Ylva", Text = "Failed. Boar King too fast!", }, [20080094] = { ID = 20080094, Speaker = "Ylva", Text = "But this time different—", }, [20080095] = { ID = 20080095, Speaker = "Ylva", Text = "Today have Little rooster, different!", }, [20080097] = { ID = 20080097, Speaker = "Ylva", Text = "Little rooster have brain. Tutorial over!", }, [20080100] = { ID = 20080100, }, [20080101] = { ID = 20080101, Speaker = "Ylva", Text = "Eh!? Little rooster like eating squirrels?", }, [20080103] = { ID = 20080103, Speaker = "Ylva", Text = "Of course no! Run so fast, so hard to catch, and only tiny bit of meat.", }, [20080104] = { ID = 20080104, Speaker = "Ylva", Text = "Of course fat deer meat best! Just like saint girl's butt, white and plump is best!", }, [20080106] = { ID = 20080106, Speaker = "Ylva", Text = "Awesome! We go!", }, [20080107] = { ID = 20080107, Text = "(The instant she agrees, Ylva drops to her knees, her bright red cloak spreading out over the snow.)", }, [20080108] = { ID = 20080108, Text = "(Pounding her hands onto the ground, she gets her nose right into the snow, sniffing like crazy.)", }, [20080109] = { ID = 20080109, Speaker = "Ylva", Text = "Ylva smell it! Scent of a fat deer... smells like that saint girl!", }, [20080110] = { ID = 20080110, Speaker = "Ylva", Text = "Right there!", }, [20080111] = { ID = 20080111, Text = "(Ylva bolts forward on all fours like a wild predator.)", }, [20080112] = { ID = 20080112, Text = "(Weaving through thickets and sharp corners, I catch up with Ylva again. She's still glued to the ground, tracking.)", }, [20080115] = { ID = 20080115, Speaker = "Ylva", Text = "Little rooster, come look. That thing over there.", }, [20080118] = { ID = 20080118, Speaker = "Ylva", Text = "Ye.", }, [20080122] = { ID = 20080122, Speaker = "Ylva", Text = "This is Boar King footprint.", }, [20080124] = { ID = 20080124, Speaker = "Ylva", Text = "Biggest, strongest, oldest one around here.", }, [20080126] = { ID = 20080126, Speaker = "Ylva", Text = "Have two tusks, each thiiis long! Back is thiiis high!", }, [20080127] = { ID = 20080127, Text = "(She flails her arms around again, gesturing out a massive one-meter cube in the air.)", }, [20080129] = { ID = 20080129, Speaker = "Ylva", Text = "Little rooster right. To Boar King, we just bread.", }, [20080133] = { ID = 20080133, Speaker = "Ylva", Text = "Failed. Boar King too fast!", }, [20080135] = { ID = 20080135, Speaker = "Ylva", Text = "But this time different—", }, [20080136] = { ID = 20080136, Speaker = "Ylva", Text = "Today have Little rooster, different!", }, [20080138] = { ID = 20080138, Speaker = "Ylva", Text = "Little rooster have brain. Tutorial over!", }, [20080141] = { ID = 20080141, }, [20080142] = { ID = 20080142, Speaker = "Ylva", Text = "Can this catch Boar King?", }, [20080146] = { ID = 20080146, Speaker = "Ylva", Text = "What is bait?", }, [20080148] = { ID = 20080148, Text = "(Ylva's wolf ears twitch, and she pulls a cloth bundle out of her pocket.)", }, [20080149] = { ID = 20080149, Speaker = "Ylva", Text = "...Ylva's bread?", }, [20080151] = { ID = 20080151, Speaker = "Ylva", Text = "Eeek! This is Ylva's hidden treasure!", }, [20080154] = { ID = 20080154, Speaker = "Ylva", Text = "Ylva understands.", }, [20080155] = { ID = 20080155, Text = "(With a slight choke in her voice, Ylva stands up.)", }, [20080157] = { ID = 20080157, Speaker = "Ylva", Text = "No need, Ylva know—", }, [20080159] = { ID = 20080159, Speaker = "Ylva", Text = "Boar King—", }, [20080165] = { ID = 20080165, Text = "(We arrange the branches, cover them with a layer of snow for camouflage, and retreat to crouch beside a large tree ten paces away.)", }, [20080167] = { ID = 20080167, Speaker = "Ylva", Text = "Boar King—Ylva will never let you go!", }, [20080168] = { ID = 20080168, Text = "(The two of us wait behind the bushes for a very long time with no activity. Ylva stares blankly, watching the two puppies yawn.)", }, [20080172] = { ID = 20080172, Speaker = "Ylva", Text = "It is Boar King! Little rooster, go up and fight it quick!", }, [20080174] = { ID = 20080174, Text = "(With a loud crash, the branches give way completely. The bread is launched into the air, landing in the snow, only to be swallowed whole in one bite.)", }, [20080176] = { ID = 20080176, Speaker = "Ylva", Text = "No time! Hunt start now!", }, [20080177] = { ID = 20080177, Speaker = "Ylva", Text = "Get up here!", }, [20080179] = { ID = 20080179, }, [20080180] = { ID = 20080180, Speaker = "Ylva", Text = "Hold tight!", }, [20080182] = { ID = 20080182, Speaker = "Ylva", Text = "Today must catch it!!", }, [20080183] = { ID = 20080183, Speaker = "Ylva", Text = "Awoooo!!", }, [20080184] = { ID = 20080184, Speaker = "Ylva", Text = "For glory of wolf pack!", }, [20080186] = { ID = 20080186, Speaker = "Ylva", Text = "Meat pancake very good!", }, [20080188] = { ID = 20080188, Text = "(A dead log comes comes hurtling straight at our faces.)", }, [20080189] = { ID = 20080189, Text = "(Ylva springs into the air, plants her feet on the huge log, and bounces off it like it's nothing.)", }, [20080190] = { ID = 20080190, Text = "(The moment we land back on the snow, I only feel the impact between my legs and our accelerating speed.)", }, [20080192] = { ID = 20080192, Speaker = "Ylva", Text = "Grab boobs then! Little rooster love boobs, right?", }, [20080194] = { ID = 20080194, Speaker = "Ylva", Text = "Eh? Grab anywhere okay, just don't grab Ylva's ears!", }, [20080196] = { ID = 20080196, Text = "(Right then, something flashes through my mind—)", }, [20080197] = { ID = 20080197, Text = "(Ever since I found out her tail was just a plug, I'd been dying of curiosity about the rest of her body.)", }, [20080199] = { ID = 20080199, Speaker = "Ylva", Text = "Little rooster! What you want to do!?", }, [20080200] = { ID = 20080200, Speaker = "Ylva", Text = "You don't dare—!", }, [20080201] = { ID = 20080201, Text = "(The moment I reach out and touch them, I feel a warm, soft, and subtle twitch.)", }, [20080202] = { ID = 20080202, Text = "(This texture is definitely not an accessory; these are real ears with blood flowing through them.)", }, [20080203] = { ID = 20080203, Speaker = "Ylva", Text = "Eeeeeeek—!", }, [20080204] = { ID = 20080204, Text = "(As my fingers slide into the inner part of her ear, they are enveloped by warm, cozy fur.)", }, [20080205] = { ID = 20080205, Speaker = "Ylva", Text = "Awooooo—don't—ngh!", }, [20080206] = { ID = 20080206, Text = "(Ylva's startled shriek and her losing her footing happen almost at the exact same time.)", }, [20080207] = { ID = 20080207, Text = "(I get thrown straight off Ylva's back, and then Ylva's entire body crashes right on top of me.)", }, [20080208] = { ID = 20080208, Text = "(The two of us slide across the snow for a good while, only stopping when we plow into a snowdrift.)", }, [20080212] = { ID = 20080212, }, [20080214] = { ID = 20080214, Text = "(Ylva's eyes instantly light up—even her ears perk straight up.)", }, [20080215] = { ID = 20080215, Speaker = "Ylva", Text = "Salted butter!? Ooh! Sun-people bread!", }, [20080220] = { ID = 20080220, Speaker = "Ylva", Text = "...Deal! Ylva talk.", }, [20080221] = { ID = 20080221, Text = "(Ylva lowers her head and points to the two holes in her hat.)", }, [20080224] = { ID = 20080224, Speaker = "Ylva", Text = "Little rooster know too little.", }, [20080227] = { ID = 20080227, Speaker = "Ylva", Text = "These ears can hear footsteps from three mountains away.", }, [20080231] = { ID = 20080231, Speaker = "Ylva", Text = "Mmh~ Ylva smell it, is pineapple bread!", }, [20080233] = { ID = 20080233, Speaker = "Ylva", Text = "Ylva not know either, but Ylva see everyone else have tail.", }, [20080234] = { ID = 20080234, Speaker = "Ylva", Text = "So Ylva make this, plug in almost same place.", }, [20080237] = { ID = 20080237, Speaker = "Ylva", Text = "Feel like just ate two whole suns! Everything white in front of eyes, and huge loud sound!", }, [20080238] = { ID = 20080238, Speaker = "Ylva", Text = "In wolf pack, only trusted partners can touch ears!", }, [20080240] = { ID = 20080240, Speaker = "Ylva", Text = "Little rooster!", }, [20080241] = { ID = 20080241, Speaker = "Ylva", Text = "Oh yeah! Ylva hear humans have stories very similar to Ylva!", }, [20080242] = { ID = 20080242, Speaker = "Ylva", Text = "Last time Butterfly tell Ylva story about giant wolf!", }, [20080244] = { ID = 20080244, Speaker = "Ylva", Text = "Say she reading book, told Ylva to go bother Little rooster.", }, [20080247] = { ID = 20080247, Text = "(Ylva's eyes flash with excitement.)", }, [20080248] = { ID = 20080248, }, [20080250] = { ID = 20080250, Text = "(Ylva's eyes instantly light up—even her ears perk straight up.)", }, [20080251] = { ID = 20080251, Speaker = "Ylva", Text = "Pineapple bread!? Ooh! Sun-people bread!", }, [20080252] = { ID = 20080252, Speaker = "Ylva", Text = "Mmh~ Ylva always wonder about one thing!", }, [20080253] = { ID = 20080253, Speaker = "Ylva", Text = "Best part of pineapple bread is crunchy top part.", }, [20080254] = { ID = 20080254, Speaker = "Ylva", Text = "Then why not make whole bread crunchy?", }, [20080256] = { ID = 20080256, Speaker = "Ylva", Text = "Ylva like cookies too! Tell Sun-people bake those for Ylva too.", }, [20080258] = { ID = 20080258, Speaker = "Ylva", Text = "Since Little rooster promised, Ylva talk.", }, [20080259] = { ID = 20080259, Text = "(Ylva lowers her head and points to the two holes in her hat.)", }, [20080262] = { ID = 20080262, Speaker = "Ylva", Text = "Little rooster know too little.", }, [20080265] = { ID = 20080265, Speaker = "Ylva", Text = "These ears can hear footsteps from three mountains away.", }, [20080269] = { ID = 20080269, Speaker = "Ylva", Text = "Mmh~ Ylva smell it, is pineapple bread!", }, [20080271] = { ID = 20080271, Speaker = "Ylva", Text = "Ylva not know either, but Ylva see everyone else have tail.", }, [20080272] = { ID = 20080272, Speaker = "Ylva", Text = "So Ylva make this, plug in almost same place.", }, [20080275] = { ID = 20080275, Speaker = "Ylva", Text = "Feel like just ate two whole suns! Everything white in front of eyes, and huge loud sound!", }, [20080276] = { ID = 20080276, Speaker = "Ylva", Text = "In wolf pack, only trusted partners can touch ears!", }, [20080278] = { ID = 20080278, Speaker = "Ylva", Text = "Little rooster!", }, [20080279] = { ID = 20080279, Speaker = "Ylva", Text = "Oh yeah! Ylva hear humans have stories very similar to Ylva!", }, [20080280] = { ID = 20080280, Speaker = "Ylva", Text = "Last time Butterfly tell Ylva story about giant wolf!", }, [20080282] = { ID = 20080282, Speaker = "Ylva", Text = "Say she reading book, told Ylva to go bother Little rooster.", }, [20080285] = { ID = 20080285, Text = "(Ylva's eyes flash with excitement.)", }, [20080286] = { ID = 20080286, }, [20080288] = { ID = 20080288, Text = "(Ylva's ears and tail snap straight up instantly, making her look completely blown out like a pissed-off pup.)", }, [20080291] = { ID = 20080291, Speaker = "Ylva", Text = "Last time Ylva sneak into kitchen and eat that black stuff, Ylva throw up for two whole days!", }, [20080292] = { ID = 20080292, Speaker = "Ylva", Text = "Look just like poop, and bad for health.", }, [20080296] = { ID = 20080296, Speaker = "Ylva", Text = "Anything okay, just no chocolate.", }, [20080297] = { ID = 20080297, Text = "(Ylva lowers her head and points to the two holes in her hat.)", }, [20080300] = { ID = 20080300, Speaker = "Ylva", Text = "Little rooster know too little.", }, [20080303] = { ID = 20080303, Speaker = "Ylva", Text = "These ears can hear footsteps from three mountains away.", }, [20080307] = { ID = 20080307, Speaker = "Ylva", Text = "Mmh~ Ylva smell it, is pineapple bread!", }, [20080309] = { ID = 20080309, Speaker = "Ylva", Text = "Ylva not know either, but Ylva see everyone else have tail.", }, [20080310] = { ID = 20080310, Speaker = "Ylva", Text = "So Ylva make this, plug in almost same place.", }, [20080313] = { ID = 20080313, Speaker = "Ylva", Text = "Feel like just ate two whole suns! Everything white in front of eyes, and huge loud sound!", }, [20080314] = { ID = 20080314, Speaker = "Ylva", Text = "In wolf pack, only trusted partners can touch ears!", }, [20080316] = { ID = 20080316, Speaker = "Ylva", Text = "Little rooster!", }, [20080317] = { ID = 20080317, Speaker = "Ylva", Text = "Oh yeah! Ylva hear humans have stories very similar to Ylva!", }, [20080318] = { ID = 20080318, Speaker = "Ylva", Text = "Last time Butterfly tell Ylva story about giant wolf!", }, [20080320] = { ID = 20080320, Speaker = "Ylva", Text = "Say she reading book, told Ylva to go bother Little rooster.", }, [20080323] = { ID = 20080323, Text = "(Ylva's eyes flash with excitement.)", }, [20080324] = { ID = 20080324, }, [20080326] = { ID = 20080326, Speaker = "Ylva", Text = "Mmh! Ylva still have more!", }, [20080327] = { ID = 20080327, Text = "(Ylva pats her stomach, speaking as casually as if she's talking about yesterday's lunch.)", }, [20080330] = { ID = 20080330, Speaker = "Ylva", Text = "Oh~ sound a lot like Ylva's name! He wear red hat too?", }, [20080332] = { ID = 20080332, Speaker = "Ylva", Text = "Ylva is too!", }, [20080334] = { ID = 20080334, Speaker = "Ylva", Text = "Ylva raised by wolf pack.", }, [20080336] = { ID = 20080336, Speaker = "Ylva", Text = "No matter. Keep talking.", }, [20080338] = { ID = 20080338, Speaker = "Ylva", Text = "Of course!", }, [20080340] = { ID = 20080340, Speaker = "Ylva", Text = "Eh? Them too?", }, [20080342] = { ID = 20080342, Speaker = "Ylva", Text = "People who want to chain Ylva exist before too.", }, [20080343] = { ID = 20080343, Speaker = "Ylva", Text = "Ylva bite them all and make them run away.", }, [20080346] = { ID = 20080346, Speaker = "Ylva", Text = "Ribbon? Sound very weak.", }, [20080349] = { ID = 20080349, Speaker = "Ylva", Text = "Those things not exist.", }, [20080351] = { ID = 20080351, Speaker = "Ylva", Text = "Ohhh!! Smart!!", }, [20080356] = { ID = 20080356, Speaker = "Ylva", Text = "Then what? He fail?", }, [20080358] = { ID = 20080358, Speaker = "Ylva", Text = "...", }, [20080364] = { ID = 20080364, Speaker = "Ylva", Text = "Final war?", }, [20080366] = { ID = 20080366, Speaker = "Ylva", Text = "Ohhh!!", }, [20080368] = { ID = 20080368, Speaker = "Ylva", Text = "Mmh, mmh!!", }, [20080370] = { ID = 20080370, Speaker = "Ylva", Text = "King of the gods? Sound like taste bad.", }, [20080373] = { ID = 20080373, Speaker = "Ylva", Text = "As expected of Fenrir!", }, [20080374] = { ID = 20080374, Text = "(Ylva halts in her tracks, slowly craning her neck to stare up at the blazing sun.)", }, [20080375] = { ID = 20080375, Speaker = "Ylva", Text = "Mmh!!!!", }, [20080377] = { ID = 20080377, Speaker = "Ylva", Text = "Because Ylva swallow sun before too.", }, [20080379] = { ID = 20080379, Speaker = "Ylva", Text = "That Fenrir, sound very, very powerful.", }, [20080381] = { ID = 20080381, Speaker = "Ylva", Text = "Eh!? Villain?", }, [20080383] = { ID = 20080383, Speaker = "Ylva", Text = "But different from Fenrir, Ylva not bite people's hands for no reason.", }, [20080386] = { ID = 20080386, Speaker = "Ylva", Text = "Ohhh~ then Little rooster is Tyr!", }, [20080389] = { ID = 20080389, Speaker = "Ylva", Text = "That was primal instinct!", }, [20080392] = { ID = 20080392, Speaker = "Ylva", Text = "Can!", }, [20080394] = { ID = 20080394, Speaker = "Ylva", Text = "...", }, [20080395] = { ID = 20080395, Text = "(Ylva suddenly stops dead in her tracks, her furry ears snapping into focus.)", }, [20080396] = { ID = 20080396, Speaker = "Ylva", Text = "Little rooster.", }, [20080398] = { ID = 20080398, Speaker = "Ylva", Text = "Listen close.", }, [20080400] = { ID = 20080400, Speaker = "Ylva", Text = "Listen!", }, [20080401] = { ID = 20080401, Text = "(The next second—)", }, [20080402] = { ID = 20080402, Text = "(Ylva suddenly charges forward and leaps high into the air, drawing a graceful arc like a dolphin.)", }, [20080403] = { ID = 20080403, Text = "(And faceplants head-first straight into a giant pile of snow.)", }, [20080404] = { ID = 20080404, }, [20080407] = { ID = 20080407, Speaker = "Ylva", Text = "Yep! Ylva still has some left!", }, [20080408] = { ID = 20080408, Text = "(Ylva pats her stomach, speaking as casually as if she's talking about yesterday's lunch.)", }, [20080411] = { ID = 20080411, Speaker = "Ylva", Text = "Oh~ sound a lot like Ylva's name! He wear red hat too?", }, [20080413] = { ID = 20080413, Speaker = "Ylva", Text = "Ylva is too!", }, [20080415] = { ID = 20080415, Speaker = "Ylva", Text = "Of course!", }, [20080417] = { ID = 20080417, Speaker = "Ylva", Text = "Eh? Them too?", }, [20080419] = { ID = 20080419, Speaker = "Ylva", Text = "People who want to chain Ylva exist before too.", }, [20080420] = { ID = 20080420, Speaker = "Ylva", Text = "Ylva bite them all and make them run away.", }, [20080423] = { ID = 20080423, Speaker = "Ylva", Text = "Final war?", }, [20080425] = { ID = 20080425, Speaker = "Ylva", Text = "Ohhh!!", }, [20080427] = { ID = 20080427, Speaker = "Ylva", Text = "But different from Fenrir, Ylva not bite people's hands for no reason.", }, [20080431] = { ID = 20080431, Speaker = "Ylva", Text = "That was primal instinct!", }, [20080434] = { ID = 20080434, Speaker = "Ylva", Text = "Can!", }, [20080436] = { ID = 20080436, Speaker = "Ylva", Text = "...", }, [20080437] = { ID = 20080437, Text = "(Ylva suddenly stops dead in her tracks, her furry ears snapping into focus.)", }, [20080438] = { ID = 20080438, Speaker = "Ylva", Text = "Little rooster.", }, [20080440] = { ID = 20080440, Speaker = "Ylva", Text = "Listen close.", }, [20080442] = { ID = 20080442, Speaker = "Ylva", Text = "Listen!", }, [20080443] = { ID = 20080443, Text = "(The next second—)", }, [20080444] = { ID = 20080444, Text = "(Ylva suddenly charges forward and leaps high into the air, drawing a graceful arc like a dolphin.)", }, [20080445] = { ID = 20080445, Text = "(And faceplants head-first straight into a giant pile of snow.)", }, [20080446] = { ID = 20080446, }, [20080449] = { ID = 20080449, Text = "(Nothing but Ylva's legs are left sticking out of the snow drift, kicking frantically in the air.)", }, [20080450] = { ID = 20080450, Speaker = "Ylva", Text = "Mmmphf—", }, [20080452] = { ID = 20080452, Speaker = "Ylva", Text = "Ylva hear marmot scratching under the snow.", }, [20080454] = { ID = 20080454, Speaker = "Ylva", Text = "Little rooster.", }, [20080456] = { ID = 20080456, Speaker = "Ylva", Text = "Help pull Ylva out.", }, [20080458] = { ID = 20080458, Speaker = "Ylva", Text = "Ylva stuck too deep this time.", }, [20080460] = { ID = 20080460, Speaker = "Ylva", Text = "Usually not stuck this deep!", }, [20080461] = { ID = 20080461, Speaker = "Ylva", Text = "There is marmot right in front of Ylva!", }, [20080464] = { ID = 20080464, Speaker = "Ylva", Text = "Eek! Don't pull tail!", }, [20080470] = { ID = 20080470, Speaker = "Ylva", Text = "Pull harder! Little rooster!", }, [20080472] = { ID = 20080472, Speaker = "Ylva", Text = "You don't need magical, non-existent chains to lock down the mighty Fenrir!", }, [20080473] = { ID = 20080473, Speaker = "Ylva", Text = "All it takes is a marmot and its hole?!", }, [20080476] = { ID = 20080476, Speaker = "Ylva", Text = "Hurts! Pull softer!", }, [20080477] = { ID = 20080477, Speaker = "Ylva", Text = "Ylva is not fox!", }, [20080479] = { ID = 20080479, Speaker = "Ylva", Text = "It because Little rooster too weak!", }, [20080480] = { ID = 20080480, }, [20080481] = { ID = 20080481, Text = "(I glance at the two Pomeranians tearing across the snow in the distance, and a wild idea pops into my head.)", }, [20080483] = { ID = 20080483, Speaker = "Ylva", Text = "That sound just like Snowball and Charcoal!", }, [20080484] = { ID = 20080484, Speaker = "Ylva", Text = "What do names mean?", }, [20080486] = { ID = 20080486, Speaker = "Ylva", Text = "Feel like both bad meanings?", }, [20080488] = { ID = 20080488, Speaker = "Ylva", Text = "Never catch up?", }, [20080490] = { ID = 20080490, Speaker = "Ylva", Text = "Eh? Didn't Little rooster just say Fenrir ate the sun?", }, [20080492] = { ID = 20080492, Speaker = "Ylva", Text = "Wow! They did good! Snowball and Charcoal need to try hard too!", }, [20080493] = { ID = 20080493, Speaker = "Ylva", Text = "But Ylva is different.", }, [20080496] = { ID = 20080496, Speaker = "Ylva", Text = "Of course.", }, [20080498] = { ID = 20080498, Speaker = "Ylva", Text = "Ah!", }, [20080502] = { ID = 20080502, Speaker = "Ylva", Text = "Humans steal Ylva's stories!", }, [20080503] = { ID = 20080503, }, [20080507] = { ID = 20080507, Speaker = "Ylva", Text = "And then what?", }, [20080510] = { ID = 20080510, Speaker = "Ylva", Text = "Eh? Everyone?", }, [20080513] = { ID = 20080513, Speaker = "Ylva", Text = "End just like that? Then how world reborn?", }, [20080514] = { ID = 20080514, Speaker = "Ylva", Text = "Sound like everything destroyed.", }, [20080518] = { ID = 20080518, Speaker = "Ylva", Text = "What about sun?", }, [20080522] = { ID = 20080522, Speaker = "Ylva", Text = "...Swallowing sun, also to make old world sleep?", }, [20080524] = { ID = 20080524, Speaker = "Ylva", Text = "But why human story feel much worse?", }, [20080525] = { ID = 20080525, Speaker = "Ylva", Text = "Why they have to fight?", }, [20080528] = { ID = 20080528, }, [20080530] = { ID = 20080530, Speaker = "Ylva", Text = "There's bread in it?", }, [20080534] = { ID = 20080534, Speaker = "Ylva", Text = "Sound a lot like Ylva?", }, [20080537] = { ID = 20080537, Speaker = "Ylva", Text = "A whole basket of bread?", }, [20080539] = { ID = 20080539, Speaker = "Ylva", Text = "What flavor.", }, [20080543] = { ID = 20080543, Speaker = "Ylva", Text = "But forest have wolf, right?", }, [20080545] = { ID = 20080545, Speaker = "Ylva", Text = "Little rooster say at the start there is a wolf.", }, [20080547] = { ID = 20080547, Speaker = "Ylva", Text = "Little Red Riding Hood sound like taste bad?", }, [20080552] = { ID = 20080552, Speaker = "Ylva", Text = "Hmm?", }, [20080554] = { ID = 20080554, Speaker = "Ylva", Text = "Huh?", }, [20080558] = { ID = 20080558, Speaker = "Ylva", Text = "This is worst story Ylva ever hear!", }, [20080560] = { ID = 20080560, }, [20080562] = { ID = 20080562, Speaker = "Ylva", Text = "Finally got your strength back?", }, [20080564] = { ID = 20080564, Speaker = "Ylva", Text = "Hmm? Little Rooster, what are your hands doing?", }, [20080566] = { ID = 20080566, Speaker = "Ylva", Text = "Little rooster, why you rubbing Ylva's butt?", }, [20080567] = { ID = 20080567, Speaker = "Ylva", Text = "What happening outside?", }, [20080569] = { ID = 20080569, Speaker = "Ylva", Text = "Eek! What thing?", }, [20080570] = { ID = 20080570, Speaker = "Ylva", Text = "Something hot, rubbing against Ylva's butt!?", }, [20080571] = { ID = 20080571, Speaker = "Ylva", Text = "Is it heat pack?", }, [20080572] = { ID = 20080572, }, [20080579] = { ID = 20080579, Speaker = "Ylva", Text = "...Ugh... th-this—", }, [20080580] = { ID = 20080580, Speaker = "Ylva", Text = "This not Ylva's fault!", }, [20080585] = { ID = 20080585, Text = "(As I speak, I thrust both the plug and my dick even deeper inside.)", }, [20080586] = { ID = 20080586, Speaker = "Ylva", Text = "...Ugh... Little rooster do this on purpose, right...", }, [20080593] = { ID = 20080593, Speaker = "Ylva", Text = "Waaahhh...!", }, [20080594] = { ID = 20080594, Speaker = "Ylva", Text = "Haah... haah...", }, [20080597] = { ID = 20080597, Text = "(As I blow my load inside her, I rip the tail plug straight out of her dripping ass.)", }, [20080598] = { ID = 20080598, Text = "(Stuck face-down in the snow, Ylva twitches and shakes uncontrollably from the orgasm.)", }, [20080600] = { ID = 20080600, Text = "(While she's completely melted and weak, I grip her waist tightly and pull her out—)", }, [20080601] = { ID = 20080601, Text = "(With her eyes rolled back and body twitching, Ylva lies on the snow with her tongue sticking out.)", }, [20080604] = { ID = 20080604, Text = "(Looks like I have no choice but to wait for her to wake up on her own.)", }, [20080605] = { ID = 20080605, }, [20080606] = { ID = 20080606, Text = "(The sun hangs high outside the Hill of Hope. Even though the sunlight is intense, the ground is still covered by a thick layer of snow.)", }, [20080607] = { ID = 20080607, Text = "(I blow out a breath of frosty air, tailing right behind Ylva.)", }, [20080608] = { ID = 20080608, Speaker = "Ylva", Text = "Little rooster said you'd stick with Ylva today, but Ylva has a question—", }, [20080609] = { ID = 20080609, Speaker = "Ylva", Text = "Little rooster never hunt before?", }, [20080611] = { ID = 20080611, Speaker = "Ylva", Text = "Impossible. Even wolf pups must learn hunt. How Little rooster not know?", }, [20080612] = { ID = 20080612, Speaker = "Ylva", Text = "Then how Little rooster survive?", }, [20080614] = { ID = 20080614, Speaker = "Ylva", Text = "That too strange. All humans like that?", }, [20080616] = { ID = 20080616, Speaker = "Ylva", Text = "Bread is trade. Different. Ylva's bread is part of hunt.", }, [20080617] = { ID = 20080617, Speaker = "Ylva", Text = "Since first time, today Ylva teach Little rooster how to hunt.", }, [20080619] = { ID = 20080619, Speaker = "Ylva", Text = "Little rooster want to learn too, right!", }, [20080621] = { ID = 20080621, Speaker = "Ylva", Text = "What size target should we start with? Extra large? Large?", }, [20080622] = { ID = 20080622, Text = "(Ylva ignores my words and bounces around beside me.)", }, [20080623] = { ID = 20080623, }, [20080625] = { ID = 20080625, Text = "(A few steps away, Ylva is plopped down in the snow with her yellow braids plastered across her face, looking half-pissed and half-baffled.)", }, [20080628] = { ID = 20080628, Speaker = "Ylva", Text = "What you just grab back there?", }, [20080630] = { ID = 20080630, Speaker = "Ylva", Text = "Ears!", }, [20080631] = { ID = 20080631, Speaker = "Ylva", Text = "Gah! Ylva say don't grab ears!", }, [20080633] = { ID = 20080633, Text = "(I shake my hand violently to pry it out from Ylva's mouth.)", }, [20080635] = { ID = 20080635, Text = "(Ylva's ears give a sharp, defensive twitch.)", }, [20080636] = { ID = 20080636, Speaker = "Ylva", Text = "Of course real!", }, [20080638] = { ID = 20080638, Speaker = "Ylva", Text = "What headband? Ylva is not toy!", }, [20080642] = { ID = 20080642, Speaker = "Ylva", Text = "Ylva's mouth is very tight!", }, [20080644] = { ID = 20080644, Speaker = "Ylva", Text = "Of course starting from now.", }, [20080646] = { ID = 20080646, Speaker = "Ylva", Text = "Bread.", }, [20080648] = { ID = 20080648, Speaker = "Ylva", Text = "That depends on what answer Little rooster want to hear.", }, [20080649] = { ID = 20080649, Text = "(Ylva's eyes sparkle brightly, almost turning into the shape of bread loaves.)", }, [20080650] = { ID = 20080650, }, [20080651] = { ID = 20080651, Text = "(Ylva's legs are still dangling outside the snow hole, with a thin layer of white crust coating her boots. She gives a little kick every now and then, sending puffs of snow flying.)", }, [20080652] = { ID = 20080652, Text = "(Snowball and Charcoal are pacing in circles around the entrance of the cave, occasionally approaching to sniff it, letting out low whimpers.)", }, [20080654] = { ID = 20080654, Speaker = "Ylva", Text = "Marmots down there helping Ylva.", }, [20080656] = { ID = 20080656, Speaker = "Ylva", Text = "They say Ylva stuck in their living room.", }, [20080657] = { ID = 20080657, Speaker = "Ylva", Text = "Now one giving Ylva water to drink, another helping fan air.", }, [20080658] = { ID = 20080658, Speaker = "Ylva", Text = "Well, sounds like you've got it pretty good down there then.", }, [20080660] = { ID = 20080660, Speaker = "Ylva", Text = "Wait for Little rooster recover stamina. Oh, that reminds Ylva—", }, [20080663] = { ID = 20080663, Speaker = "Ylva", Text = "Fenrir finished, must be others, right?", }, [20140029] = { ID = 20140029, Speaker = "Choppy", Text = "Yeah! Draw what you see!", }, [20140030] = { ID = 20140030, Speaker = "Choppy", Text = "So many, so many! The whole wall is covered!", }, [20140032] = { ID = 20140032, Speaker = "Choppy", Text = "The Robot will come help clean it up!", }, [20140034] = { ID = 20140034, Speaker = "Choppy", Text = "And also... set off fireworks!", }, [20140036] = { ID = 20140036, Speaker = "Choppy", Text = "Yeah! We set them off right in the plaza—the sound is so loud! The colors are so pretty!", }, [20140038] = { ID = 20140038, Speaker = "Choppy", Text = "They sure will!", }, [20140040] = { ID = 20140040, Speaker = "Choppy", Text = "And then they watched the fireworks too!", }, [20140042] = { ID = 20140042, Speaker = "Choppy", Text = "I don't know! But they all just stood there without moving!", }, [20140044] = { ID = 20140044, Speaker = "Choppy", Text = "No, it's different! A crash means it's broken; watching fireworks means playing together!", }, [20140046] = { ID = 20140046, Speaker = "Choppy", Text = "Right? I know that!!", }, [20140047] = { ID = 20140047, Speaker = "Choppy", Text = "Big plushie, pick one!", }, [20140048] = { ID = 20140048, Speaker = "Choppy", Text = "Whichever one Big plushie picks, that's what we'll go do today!", }, [20140049] = { ID = 20140049, Text = "(Scene transition)", }, [20140050] = { ID = 20140050, Speaker = "Choppy", Text = "Wow! Okay!", }, [20140051] = { ID = 20140051, Speaker = "Choppy", Text = "Choppy likes pancakes!", }, [20140052] = { ID = 20140052, Speaker = "Choppy", Text = "Big plushie, did you know!? I heard on other planets there's a kind of pancake with little squares on it!", }, [20140053] = { ID = 20140053, Speaker = "Choppy", Text = "It's covered in whipped cream too, and apparently some people even use it to sandwich fried chicken!", }, [20140054] = { ID = 20140054, Speaker = "Choppy", Text = "It sounds so delicious. Have you ever had one, Big plushie?", }, [20140057] = { ID = 20140057, Speaker = "Choppy", Text = "Yay, Big plushie is the best to me!", }, [20140058] = { ID = 20140058, }, [20140059] = { ID = 20140059, }, [20140060] = { ID = 20140060, Text = "(After breakfast, Choppy walked a little ahead of I, occasionally turning halfway around to look back and Confirm whether I was keeping up.)", }, [20140061] = { ID = 20140061, Speaker = "Choppy", Text = "So good! The pancakes are really so, so good!", }, [20140062] = { ID = 20140062, Text = "(Choppy cupped her cheeks and spun in place, the balloon above her head swaying along with her.)", }, [20140063] = { ID = 20140063, Speaker = "Choppy", Text = "There's cream! There's strawberries! And there's this super, super sweet honey flavor!", }, [20140065] = { ID = 20140065, Speaker = "Choppy", Text = "Of course! What's a sandwich anyway? It just makes your stomach feel all messed up!", }, [20140068] = { ID = 20140068, Text = "(A Robot by the roadside glanced our way, then hurried off in a panic.)", }, [20140070] = { ID = 20140070, Speaker = "Choppy", Text = "Huh? Usually?", }, [20140071] = { ID = 20140071, Speaker = "Choppy", Text = "Mm... sometimes I draw!", }, [20140073] = { ID = 20140073, Speaker = "Choppy", Text = "Yeah! I draw the things I see!", }, [20140074] = { ID = 20140074, Speaker = "Choppy", Text = "A whole lot! The entire wall is covered!", }, [20140076] = { ID = 20140076, Speaker = "Choppy", Text = "The Robots come help clean it up!", }, [20140078] = { ID = 20140078, Speaker = "Choppy", Text = "And... set off fireworks!", }, [20140080] = { ID = 20140080, Speaker = "Choppy", Text = "Right! We set them off in the plaza. They're so loud! And the colors are so pretty!", }, [20140082] = { ID = 20140082, Speaker = "Choppy", Text = "Yeah!", }, [20140084] = { ID = 20140084, Speaker = "Choppy", Text = "And then they watched the fireworks too!", }, [20140086] = { ID = 20140086, Speaker = "Choppy", Text = "I don't know! But they were all standing there without moving!", }, [20140088] = { ID = 20140088, Speaker = "Choppy", Text = "That's different! Freezing up means it's broken; watching fireworks means playing together!", }, [20140090] = { ID = 20140090, Speaker = "Choppy", Text = "Right, right!!", }, [20140091] = { ID = 20140091, Speaker = "Choppy", Text = "Pick one, Big plushie!", }, [20140092] = { ID = 20140092, Speaker = "Choppy", Text = "Whichever one Big plushie picks, let's go play that one today!", }, [20140093] = { ID = 20140093, }, [20140094] = { ID = 20140094, Speaker = "Choppy", Text = "Huh? Choppy has never had engine oil? Does Big plushie like drinking engine oil?", }, [20140095] = { ID = 20140095, Speaker = "Choppy", Text = "Could it be that Choppy has been misunderstanding things all along?", }, [20140096] = { ID = 20140096, Speaker = "Choppy", Text = "Is Big plushie actually something solid with meat wrapped around it?", }, [20140098] = { ID = 20140098, Speaker = "Choppy", Text = "Choppy doesn't like drinking engine oil, but 002 and Daelia probably would.", }, [20140099] = { ID = 20140099, Speaker = "Choppy", Text = "Let's go eat something else instead!", }, [20140100] = { ID = 20140100, Branches = { { Text = "Sandwich?", Order = 9 }, { Text = "Pancakes?", Order = 23 }, }, }, [20140101] = { ID = 20140101, Speaker = "Choppy", Text = "Huhhh—! Nooo—!", }, [20140103] = { ID = 20140103, Speaker = "Choppy", Text = "Baaad—!", }, [20140105] = { ID = 20140105, Speaker = "Choppy", Text = "Sandwiches are gross. It's bread stuffed with meat, vegetables, cheese, and Cucumber.", }, [20140110] = { ID = 20140110, Speaker = "Choppy", Text = "Waffles. Choppy wants waffles.", }, [20140112] = { ID = 20140112, Speaker = "Choppy", Text = "There’s a great place over there. Big plushie will take you!", }, [20140113] = { ID = 20140113, Speaker = "Choppy", Text = "Wow! Okay!", }, [20140114] = { ID = 20140114, Speaker = "Choppy", Text = "Choppy likes waffles!", }, [20140115] = { ID = 20140115, Speaker = "Choppy", Text = "Big plushie, do you know!? I heard that on other planets, there’s a kind of waffle with little squares!", }, [20140116] = { ID = 20140116, Speaker = "Choppy", Text = "It’s covered in whipped cream on top, and apparently some people even use it to sandwich fried chicken!", }, [20140117] = { ID = 20140117, Speaker = "Choppy", Text = "Sounds so delicious. Have you ever had it, Big plushie?", }, [20140120] = { ID = 20140120, Speaker = "Choppy", Text = "Yay! Big plushie is the best to me!", }, [20140121] = { ID = 20140121, }, [20140122] = { ID = 20140122, }, [20140123] = { ID = 20140123, Text = "(After breakfast, Choppy walked ahead of me, occasionally turning halfway back to check whether I was keeping up.)", }, [20140124] = { ID = 20140124, Speaker = "Choppy", Text = "So good! The waffles are really, really good!", }, [20140125] = { ID = 20140125, Text = "(Choppy cupped her cheeks and spun in place, the balloon on her head swaying back and forth.)", }, [20140126] = { ID = 20140126, Speaker = "Choppy", Text = "There’s cream! There are strawberries! And that super-sweet honey smell!", }, [20140128] = { ID = 20140128, Speaker = "Choppy", Text = "Of course! What even is a sandwich? It just makes your stomach feel all mixed up!", }, [20140131] = { ID = 20140131, Text = "(A Robot by the roadside glanced our way, then hurried off in a panic.)", }, [20140133] = { ID = 20140133, Speaker = "Choppy", Text = "Huh? Huh? Usually?", }, [20140134] = { ID = 20140134, Speaker = "Choppy", Text = "Mm... sometimes I draw!", }, [20140136] = { ID = 20140136, Speaker = "Choppy", Text = "Yeah! Draw what you see!", }, [20140137] = { ID = 20140137, Speaker = "Choppy", Text = "So many, so many! The whole wall is covered!", }, [20140139] = { ID = 20140139, Speaker = "Choppy", Text = "Robot helpers come to clean it up!", }, [20140141] = { ID = 20140141, Speaker = "Choppy", Text = "And also... set off fireworks!", }, [20140143] = { ID = 20140143, Speaker = "Choppy", Text = "Right! We set them off in the plaza—the noise is so loud! And the colors are so pretty!", }, [20140145] = { ID = 20140145, Speaker = "Choppy", Text = "They will!", }, [20140147] = { ID = 20140147, Speaker = "Choppy", Text = "And then they watched the fireworks too!", }, [20140149] = { ID = 20140149, Speaker = "Choppy", Text = "I don’t know! But they all just stood there and didn’t move!", }, [20140151] = { ID = 20140151, Speaker = "Choppy", Text = "It’s different! A crash means it’s broken. Watching fireworks means having fun together!", }, [20140153] = { ID = 20140153, Speaker = "Choppy", Text = "Right? Right?!!", }, [20140154] = { ID = 20140154, Speaker = "Choppy", Text = "Big plushie, pick one!", }, [20140155] = { ID = 20140155, Speaker = "Choppy", Text = "Whichever one Big plushie picks, that’s the one we’ll go play with today!", }, [20140156] = { ID = 20140156, }, [20140157] = { ID = 20140157, Speaker = "Choppy", Text = "Yay! Big plushie picked drawing!", }, [20140158] = { ID = 20140158, Text = "(Choppy immediately jumped up, threw both arms into the air, and spun around in place.)", }, [20140160] = { ID = 20140160, Speaker = "Choppy", Text = "Come on, come on! I know the best place!", }, [20140162] = { ID = 20140162, Speaker = "Choppy", Text = "Just follow me! Big plushie doesn't need to think that much!", }, [20140163] = { ID = 20140163, }, [20140164] = { ID = 20140164, }, [20140165] = { ID = 20140165, Text = "(While we were talking, we made our way to the center of the park.)", }, [20140166] = { ID = 20140166, Text = "(Maybe most of the machines got busy after breakfast, so only a few mini Robots were left on the road.)", }, [20140167] = { ID = 20140167, Speaker = "Choppy", Text = "We’re here, we’re here! This is it!", }, [20140169] = { ID = 20140169, Speaker = "Choppy", Text = "Yep! My absolute favorite park!", }, [20140171] = { ID = 20140171, Speaker = "Choppy", Text = "Yeah! The Robots all love her! Look, they keep circling around her!", }, [20140173] = { ID = 20140173, Speaker = "Choppy", Text = "Right here!", }, [20140174] = { ID = 20140174, Speaker = "Choppy", Text = "Look! I brought paint today!", }, [20140175] = { ID = 20140175, Text = "(Choppy pulled three or four spray paint cans from her coat pocket, shook them, and the rattling hiss echoed through the plaza air.)", }, [20140177] = { ID = 20140177, Speaker = "Choppy", Text = "What's the difference between paint and spray paint?", }, [20140179] = { ID = 20140179, Speaker = "Choppy", Text = "Look, look!", }, [20140182] = { ID = 20140182, Speaker = "Choppy", Text = "I am drawing! We said we'd draw together!", }, [20140184] = { ID = 20140184, Speaker = "Choppy", Text = "Paper's too small! A statue this big is way better for drawing on!", }, [20140186] = { ID = 20140186, Speaker = "Choppy", Text = "Vera wouldn't mind! She's been standing here for so long, she must be so bored! More color would make her happier!", }, [20140187] = { ID = 20140187, Speaker = "Choppy", Text = "Look! Doesn't it look better now!", }, [20140189] = { ID = 20140189, Speaker = "Choppy", Text = "Mm—take as much as you can fit in your pockets!", }, [20140191] = { ID = 20140191, Speaker = "Choppy", Text = "Not done yet! I want to dress Vera up even prettier!", }, [20140192] = { ID = 20140192, Speaker = "Choppy", Text = "Look! Flowers! And stars!", }, [20140194] = { ID = 20140194, Speaker = "Choppy", Text = "Huh? What did Big Plushie say?", }, [20140196] = { ID = 20140196, Speaker = "Choppy", Text = "Done! Pretty, right? Gorgeous, right?", }, [20140198] = { ID = 20140198, Speaker = "Choppy", Text = "Vera will be really happy too! Big Plushie, do you like it?", }, [20140199] = { ID = 20140199, Speaker = "Robot Guard", Text = "Beep beep! @#%^&! (It's you again, you jerk! Grab her!)", }, [20140201] = { ID = 20140201, Speaker = "Choppy", Text = "Are we playing tag again? Hehe~", }, [20140202] = { ID = 20140202, }, [20140203] = { ID = 20140203, Speaker = "Choppy", Text = "Yay! Choppy loves setting off fireworks the most!", }, [20140204] = { ID = 20140204, Text = "(Choppy immediately jumped up, threw both arms high, and spun in place.)", }, [20140206] = { ID = 20140206, Speaker = "Choppy", Text = "Come on, come on! I know the best spot!", }, [20140208] = { ID = 20140208, Speaker = "Choppy", Text = "Just follow me! Big Plushie doesn't need to think that hard!", }, [20140209] = { ID = 20140209, }, [20140210] = { ID = 20140210, }, [20140211] = { ID = 20140211, Text = "(While we were talking, we arrived at the center of the park.)", }, [20140212] = { ID = 20140212, Text = "(Maybe most of the machines got busy after breakfast; only a few mini Robots were left on the road.)", }, [20140213] = { ID = 20140213, Speaker = "Choppy", Text = "We're here, we're here! This is it!", }, [20140215] = { ID = 20140215, Speaker = "Choppy", Text = "Yep! My absolute favorite park!", }, [20140217] = { ID = 20140217, Speaker = "Choppy", Text = "Yeah! The robots all really like her! Look, they keep circling around her!", }, [20140219] = { ID = 20140219, Speaker = "Choppy", Text = "Right here!", }, [20140220] = { ID = 20140220, Speaker = "Choppy", Text = "Look! I brought fireworks today!", }, [20140221] = { ID = 20140221, Text = "(Choppy pulled out a huge box of fireworks. Honestly, I have no idea where Choppy got them from.)", }, [20140224] = { ID = 20140224, Text = "(Choppy lit a match and set the entire box on fire.)", }, [20140226] = { ID = 20140226, Speaker = "Choppy", Text = "Huh? But if I take them out and light them, they’ll shoot into the sky. Then we won’t be able to see them clearly.", }, [20140229] = { ID = 20140229, Text = "(Before I could finish, Choppy grabbed me and dragged me behind Vera’s bronze statue.)", }, [20140230] = { ID = 20140230, Text = "(Then a thunderous explosion rang out, and the whole park began to shake.)", }, [20140231] = { ID = 20140231, Text = "(A burst of dazzling, multicolored fireworks exploded right in front of my eyes.)", }, [20140232] = { ID = 20140232, Text = "(If you didn’t think about anything else, you might even find it beautiful.)", }, [20140233] = { ID = 20140233, Speaker = "Choppy", Text = "Wow~ So pretty!", }, [20140234] = { ID = 20140234, Text = "(The brilliant blaze lasted for nearly a minute before it finally ended.)", }, [20140235] = { ID = 20140235, Text = "(I stepped forward and looked at Vera’s statue, which was a little scorched.)", }, [20140237] = { ID = 20140237, Speaker = "Choppy", Text = "Vera wouldn’t mind! She’s stood here for so long, she must have been bored! Watching fireworks together is way more fun!", }, [20140238] = { ID = 20140238, Speaker = "Choppy", Text = "I even watched fireworks with sleeping Vera inside the Clock Tower before!", }, [20140240] = { ID = 20140240, Speaker = "Choppy", Text = "She’d be really happy too! Big plushie, do you like it?", }, [20140241] = { ID = 20140241, Speaker = "Robot Guard", Text = "Beep beep! @#%^&! (It’s you again! Get her!)", }, [20140243] = { ID = 20140243, Speaker = "Choppy", Text = "Are we playing chase again, hehe~", }, [20140244] = { ID = 20140244, }, [20140245] = { ID = 20140245, Speaker = "Choppy", Text = "Run, run, run!", }, [20140246] = { ID = 20140246, Text = "(Choppy happily dashed ahead, and the whole bunch of balloons bobbed and drifted along behind.)", }, [20140248] = { ID = 20140248, Speaker = "Choppy", Text = "That statue wants to look pretty!", }, [20140250] = { ID = 20140250, Text = "(Another line of guards burst out from the alley on the right—front, back, left, and right, every escape route was completely cut off.)", }, [20140251] = { ID = 20140251, Speaker = "Choppy", Text = "H-hey—! There are guards in front, behind, and on the side too!", }, [20140253] = { ID = 20140253, Speaker = "Choppy", Text = "So, so many guards—it's so lively!", }, [20140255] = { ID = 20140255, Speaker = "Choppy", Text = "Choppy has a plan!", }, [20140257] = { ID = 20140257, Speaker = "Choppy", Text = "Fly up!", }, [20140259] = { ID = 20140259, Text = "(The moment my hand was taken, the ground beneath our feet suddenly gave way—the rooftops, chimneys, and clock tower spires of the steam city all plummeted downward together.)", }, [20140260] = { ID = 20140260, Text = "(By the time I came to my senses, the cobblestone streets below had shrunk to the size of fingernails, and the line of guard robots stood there looking up in unison, but they couldn't catch up.)", }, [20140262] = { ID = 20140262, Speaker = "Choppy", Text = "Big plushie's face! That's so funny!", }, [20140264] = { ID = 20140264, Speaker = "Choppy", Text = "We're flying, we're flying!", }, [20140266] = { ID = 20140266, Speaker = "Choppy", Text = "We’re fine! Choppy’s always flown like this.", }, [20140267] = { ID = 20140267, Text = "(Looking down—the full view of the steam city spread out from this height, its pipes, rooftops, and plaza neatly compressed into a geometric puzzle.)", }, [20140268] = { ID = 20140268, Text = "(The top of the clock tower in the distance is already level with us, and that chair is clearly visible.)", }, [20140269] = { ID = 20140269, Text = "(Choppy’s long orange hair fans out in the airflow, and her feet aren’t touching anything at all, as if the sky has always been her place.)", }, [20140270] = { ID = 20140270, Speaker = "Choppy", Text = "Hehe!", }, [20140271] = { ID = 20140271, Speaker = "Choppy", Text = "This trick always works really well~", }, [20140273] = { ID = 20140273, Speaker = "Choppy", Text = "Oh, really, really? Big plushie is watching Choppy too!", }, [20140275] = { ID = 20140275, Speaker = "Choppy", Text = "And what about now? Big plushie is flying too!", }, [20140279] = { ID = 20140279, Speaker = "Choppy", Text = "What? What is it?", }, [20140281] = { ID = 20140281, Speaker = "Choppy", Text = "Huh?", }, [20140284] = { ID = 20140284, Speaker = "Choppy", Text = "I do!—I’m Choppy!", }, [20140286] = { ID = 20140286, Speaker = "Choppy", Text = "But Choppy really doesn’t know!", }, [20140287] = { ID = 20140287, Text = "(The wind brushes slowly past the ends of my hair. The airflow high above is lighter than on the ground, and the city’s noise drifts up faintly from below.)", }, [20140288] = { ID = 20140288, Speaker = "Choppy", Text = "Ever since I can remember, everything has felt so amazing!", }, [20140290] = { ID = 20140290, Speaker = "Choppy", Text = "Yep! Balloons, flying, the city, Big plushie... everything!", }, [20140291] = { ID = 20140291, Speaker = "Choppy", Text = "As long as you think about happy things, everything, all of it, goes smoothly!", }, [20140293] = { ID = 20140293, Speaker = "Choppy", Text = "Does this look great?", }, [20140296] = { ID = 20140296, Text = "We’d better not think too hard about it. There are too many things in this world that can’t be explained.", }, [20140297] = { ID = 20140297, }, [20140298] = { ID = 20140298, }, [20140299] = { ID = 20140299, Speaker = "Choppy", Text = "Huh? Is Hardo hurt?", }, [20140302] = { ID = 20140302, Speaker = "Choppy", Text = "Ohhh! This is just like playing doctor!", }, [20140303] = { ID = 20140303, Text = "(Choppy leaned in, her eyes lighting up at once, her face full of excitement.)", }, [20140304] = { ID = 20140304, Speaker = "Choppy", Text = "But rather than a doctor—", }, [20140305] = { ID = 20140305, Speaker = "Choppy", Text = "This feels even more like the kind of thing Daelia usually does!", }, [20140306] = { ID = 20140306, Speaker = "Choppy", Text = "Then let me be Daelia!", }, [20140308] = { ID = 20140308, Speaker = "Choppy", Text = "Mm! Let me think how Daelia talks...", }, [20140309] = { ID = 20140309, Text = "(Choppy stopped walking, folded her arms, and frowned slightly as if thinking hard.)", }, [20140310] = { ID = 20140310, Speaker = "Choppy", Text = "...Ahem.", }, [20140311] = { ID = 20140311, Speaker = "Choppy", Text = "Alright! Let Daelia diagnose you!", }, [20140313] = { ID = 20140313, Speaker = "Choppy", Text = "Look! This wheel! It’s broken! Very! Seriously!", }, [20140315] = { ID = 20140315, Speaker = "Choppy", Text = "Mm~ Let me think.", }, [20140317] = { ID = 20140317, Speaker = "Choppy", Text = "Ohhh! I get it!", }, [20140318] = { ID = 20140318, Speaker = "Choppy", Text = "Look! This wheel’s bearing! Is broken! And—", }, [20140321] = { ID = 20140321, Speaker = "Choppy", Text = "Ohhh! Then I’ll do it again!", }, [20140322] = { ID = 20140322, Text = "(Choppy cleared her throat solemnly, then crouched back down in front of the Robot, putting on an expression even more serious than before.)", }, [20140323] = { ID = 20140323, Speaker = "Choppy", Text = "Ahem! Hello, I’m Daelia! Let me give you a proper checkup!", }, [20140325] = { ID = 20140325, Speaker = "Choppy", Text = "Only a little!?", }, [20140327] = { ID = 20140327, Speaker = "Choppy", Text = "Oh! Right! Lift you up and examine you closely! That’s the professional thing to do!", }, [20140329] = { ID = 20140329, Speaker = "Choppy", Text = "Come on! Let Daelia take a good look at you!", }, [20140330] = { ID = 20140330, Speaker = "Choppy", Text = "What are you squirming for? Be good and let Daelia look!", }, [20140331] = { ID = 20140331, Text = "(The Robot wriggled desperately in Choppy’s arms, letting out a nonstop stream of beeps as its short little wheels kicked around wildly.)", }, [20140333] = { ID = 20140333, Speaker = "Choppy", Text = "No, no! You have to accept Choppy’s examination!", }, [20140335] = { ID = 20140335, Speaker = "Choppy", Text = "Being Daelia is so hard! Just listen to Choppy!", }, [20140336] = { ID = 20140336, Speaker = "Choppy", Text = "Huh? Big plushie, look over here?", }, [20140339] = { ID = 20140339, Speaker = "Choppy", Text = "Wha—!!", }, [20140341] = { ID = 20140341, }, [20140342] = { ID = 20140342, Speaker = "Choppy", Text = "Wha—! But that’s Choppy’s friend!", }, [20140343] = { ID = 20140343, Speaker = "Choppy", Text = "How can you just give that to them?", }, [20140346] = { ID = 20140346, Speaker = "Choppy", Text = "Let me think——", }, [20140347] = { ID = 20140347, Speaker = "Choppy", Text = "This actually feels more like something Daelia would normally do!", }, [20140348] = { ID = 20140348, Speaker = "Choppy", Text = "Then let me be Daelia!", }, [20140350] = { ID = 20140350, Speaker = "Choppy", Text = "Mm! Let me think about how Daelia talks...", }, [20140351] = { ID = 20140351, Text = "(Choppy stops in her tracks, folds her arms, and furrows her brow in a look of deep concentration.)", }, [20140352] = { ID = 20140352, Speaker = "Choppy", Text = "...ahem.", }, [20140353] = { ID = 20140353, Speaker = "Choppy", Text = "Okay! Let Daelia diagnose you!", }, [20140355] = { ID = 20140355, Speaker = "Choppy", Text = "Look! This wheel! It's broken! Very! Badly!", }, [20140357] = { ID = 20140357, Speaker = "Choppy", Text = "Mm~ let me think.", }, [20140359] = { ID = 20140359, Speaker = "Choppy", Text = "Oh, oh, oh! I get it!", }, [20140360] = { ID = 20140360, Speaker = "Choppy", Text = "Look! This wheel's bearing! It's broken! And—", }, [20140363] = { ID = 20140363, Speaker = "Choppy", Text = "Oh, oh, oh! Let me try again!", }, [20140364] = { ID = 20140364, Text = "(Choppy deliberately clears her throat, crouches back down in front of the robot, and puts on an even more serious expression than before.)", }, [20140365] = { ID = 20140365, Speaker = "Choppy", Text = "Ahem! Hello, I'm Daelia! Let me give you a proper diagnosis!", }, [20140367] = { ID = 20140367, Speaker = "Choppy", Text = "Only a little!?", }, [20140369] = { ID = 20140369, Speaker = "Choppy", Text = "Oh! Right! Pick you up and inspect you carefully! That's more professional!", }, [20140371] = { ID = 20140371, Speaker = "Choppy", Text = "Come on! Let Daelia take a good look at you!", }, [20140372] = { ID = 20140372, Speaker = "Choppy", Text = "What are you wriggling around for? Stay still and let Daelia look at you!", }, [20140373] = { ID = 20140373, Text = "(The Robot squirmed desperately in Choppy’s arms, beeping nonstop as its tiny wheeled legs kicked wildly.)", }, [20140375] = { ID = 20140375, Speaker = "Choppy", Text = "No, no! You have to accept Choppy’s diagnosis!", }, [20140377] = { ID = 20140377, Speaker = "Choppy", Text = "Being Daelia is so hard! Just listen to Choppy properly!", }, [20140378] = { ID = 20140378, Speaker = "Choppy", Text = "Huh? Big plushie, you’re looking over here?", }, [20140381] = { ID = 20140381, Speaker = "Choppy", Text = "Wha—?!", }, [20140383] = { ID = 20140383, }, [20140384] = { ID = 20140384, Speaker = "Choppy", Text = "Really? There are still cookies in Choppy’s pocket!", }, [20140385] = { ID = 20140385, Speaker = "Robot", Text = "(Swaying left and right.)", }, [20140387] = { ID = 20140387, Speaker = "Robot", Text = "(Bumps into Choppy.)", }, [20140388] = { ID = 20140388, Speaker = "Choppy", Text = "Hmm~ I’m not sure what’s wrong with it.", }, [20140390] = { ID = 20140390, Speaker = "Choppy", Text = "That sounds even more like the kind of thing Daelia usually does!", }, [20140391] = { ID = 20140391, Speaker = "Choppy", Text = "Then let me be Daelia!", }, [20140393] = { ID = 20140393, Speaker = "Choppy", Text = "Mm! Let me think... how does Daelia usually talk...", }, [20140394] = { ID = 20140394, Text = "(Choppy stopped, folded her arms, and frowned in deep thought.)", }, [20140395] = { ID = 20140395, Speaker = "Choppy", Text = "...Ahem.", }, [20140396] = { ID = 20140396, Speaker = "Choppy", Text = "All right! Let Daelia diagnose you!", }, [20140398] = { ID = 20140398, Speaker = "Choppy", Text = "Look! This wheel! It's broken! Really! Badly!", }, [20140400] = { ID = 20140400, Speaker = "Choppy", Text = "Hmm~ let me think.", }, [20140402] = { ID = 20140402, Speaker = "Choppy", Text = "Ohhh! I get it now!", }, [20140403] = { ID = 20140403, Speaker = "Choppy", Text = "Look! This wheel's bearing! It's snapped! And—", }, [20140406] = { ID = 20140406, Speaker = "Choppy", Text = "Ohhh! Then I'll try again!", }, [20140407] = { ID = 20140407, Text = "(Choppy cleared her throat solemnly, crouched back down in front of the Robot, and put on an expression even more serious than before.)", }, [20140408] = { ID = 20140408, Speaker = "Choppy", Text = "Ahem! Hello, I'm Daelia! Let me give you a proper diagnosis!", }, [20140410] = { ID = 20140410, Speaker = "Choppy", Text = "Only a little!?", }, [20140412] = { ID = 20140412, Speaker = "Choppy", Text = "Oh! Right! Pick you up and inspect you closely! That's more professional!", }, [20140414] = { ID = 20140414, Speaker = "Choppy", Text = "Come on! Let Daelia take a good look at you!", }, [20140415] = { ID = 20140415, Speaker = "Choppy", Text = "What are you squirming for? Be good and let Daelia look at you!", }, [20140416] = { ID = 20140416, Text = "(The Robot writhed desperately in Choppy's arms, beeping nonstop, its short wheel-legs kicking wildly in every direction.)", }, [20140418] = { ID = 20140418, Speaker = "Choppy", Text = "No, no! You have to accept Choppy's diagnosis!", }, [20140420] = { ID = 20140420, Speaker = "Choppy", Text = "Being Daelia is so hard! Just listen to Choppy properly!", }, [20140421] = { ID = 20140421, Speaker = "Choppy", Text = "Huh? Big plushie, are you looking over here?", }, [20140424] = { ID = 20140424, Speaker = "Choppy", Text = "Eh, whaaaat?!", }, [20140426] = { ID = 20140426, }, [20140427] = { ID = 20140427, Speaker = "Choppy", Text = "So that’s what happened? Choppy has lots of wheels like this!", }, [20140428] = { ID = 20140428, Text = "(Choppy rummaged through the pile of plush toys and pulled out an iron box. Inside were all kinds of different parts.)", }, [20140429] = { ID = 20140429, Text = "(Choppy took out a glass jar packed full of tires.)", }, [20140430] = { ID = 20140430, Speaker = "Choppy", Text = "Found it! This one!", }, [20140431] = { ID = 20140431, Text = "(Choppy flipped the Robot over and mounted the new wheel.)", }, [20140432] = { ID = 20140432, Text = "(I took over and tightened the screws.)", }, [20140433] = { ID = 20140433, Speaker = "Choppy", Text = "There, finished! Stand up and try walking around!", }, [20140434] = { ID = 20140434, Text = "(Choppy patted the Robot’s side and took a half-step back.)", }, [20140436] = { ID = 20140436, Speaker = "Choppy", Text = "Yay!", }, [20140438] = { ID = 20140438, Speaker = "Choppy", Text = "Wait for me a sec~", }, [20140439] = { ID = 20140439, Text = "(Choppy pulled a stack of things out of a pocket.)", }, [20140441] = { ID = 20140441, Speaker = "Choppy", Text = "After visiting the doctor, they always give patients stickers.", }, [20140442] = { ID = 20140442, Text = "(Choppy carefully flipped through the stack of stickers, and finally chose a little flower one, sticking it right in the center on top of the Robot’s head.)", }, [20140443] = { ID = 20140443, Text = "(The Robot turned and looked into the mirror.)", }, [20140444] = { ID = 20140444, Speaker = "Choppy", Text = "Look, look! It likes it!!", }, [20140446] = { ID = 20140446, Text = "(The Robot creaked deeper into the junkyard and disappeared behind a pile of scrap parts.)", }, [20140447] = { ID = 20140447, Speaker = "Choppy", Text = "Hooray!!!", }, [20140449] = { ID = 20140449, Speaker = "Choppy", Text = "Of course!", }, [20140450] = { ID = 20140450, Speaker = "Choppy", Text = "Hmm?", }, [20140451] = { ID = 20140451, Speaker = "Choppy", Text = "Wha—what, what, what, what, what??", }, [20140452] = { ID = 20140452, Text = "(At the entrance to the junkyard, a long line of Robot was waiting, each of them seeming to have its own problems.)", }, [20140454] = { ID = 20140454, Speaker = "Choppy", Text = "So many, so many... so many!", }, [20140455] = { ID = 20140455, Text = "(The next Robot came walking up, making strange noises.)", }, [20140456] = { ID = 20140456, Speaker = "Choppy", Text = "So noisy! Looks like I’m supposed to spray this juice?", }, [20140457] = { ID = 20140457, Text = "(Choppy took out a can of blue spray paint and sprayed underneath the Robot.)", }, [20140458] = { ID = 20140458, Text = "(Sure enough, when the Robot moved again, it didn’t make any more noise.)", }, [20140460] = { ID = 20140460, Speaker = "Choppy", Text = "Daelia always does it like this, and she also uses a white thing to tie up any loose parts.", }, [20140462] = { ID = 20140462, Text = "(One Robot after another came by, and Choppy carefully gave each one a simple fix.)", }, [20140463] = { ID = 20140463, Text = "(As the sky gradually darkened, the junkyard slowly fell quiet again.)", }, [20140464] = { ID = 20140464, Text = "(The last Robot wobbled off into the night, with a bow tied on its head.)", }, [20140466] = { ID = 20140466, Speaker = "Choppy", Text = "It’s past your bedtime.", }, [20140469] = { ID = 20140469, }, [20140483] = { ID = 20140483, Text = "(Something on my back moved lightly.)", }, [20140485] = { ID = 20140485, Speaker = "Choppy", Text = "……Big plushie……", }, [20140487] = { ID = 20140487, Speaker = "Choppy", Text = "……I wasn’t sleeping……", }, [20140489] = { ID = 20140489, Text = "(Choppy’s fingers lightly curled around my shoulder. They didn’t have much strength, but she wouldn’t let go.)", }, [20140490] = { ID = 20140490, Speaker = "Choppy", Text = "……What is Big plushie saying……", }, [20140492] = { ID = 20140492, Speaker = "Choppy", Text = "……Good?", }, [20140494] = { ID = 20140494, Speaker = "Choppy", Text = "……Of course……", }, [20140495] = { ID = 20140495, Speaker = "Choppy", Text = "……Hurting people is what bad kids do…… Choppy isn’t a bad kid……", }, [20140497] = { ID = 20140497, Speaker = "Choppy", Text = "……Mm…… Choppy is the goodest……", }, [20140499] = { ID = 20140499, Speaker = "Choppy", Text = "……Big plushie…… were you happy today……", }, [20140501] = { ID = 20140501, Speaker = "Choppy", Text = "……Only a guess?", }, [20140503] = { ID = 20140503, Speaker = "Choppy", Text = "...Mm... Choppy is very happy too... Big plushie is always frowning...", }, [20140504] = { ID = 20140504, Speaker = "Choppy", Text = "...Robot friends... are all fixed now...", }, [20140506] = { ID = 20140506, Speaker = "Choppy", Text = "...Choppy was already really amazing... Does Big plushie think Choppy is amazing too...?", }, [20140508] = { ID = 20140508, Speaker = "Choppy", Text = "...Mm...", }, [20140509] = { ID = 20140509, Speaker = "Choppy", Text = "...Big plushie...", }, [20140510] = { ID = 20140510, Speaker = "Choppy", Text = "...Don't go...", }, [20140512] = { ID = 20140512, Speaker = "Choppy", Text = "...No... even tomorrow... don't go...", }, [20140514] = { ID = 20140514, Speaker = "Choppy", Text = "...Mm... promise me...", }, [20140516] = { ID = 20140516, Text = "(Fog drifts in from the end of the street, and the light from the streetlamps scatters through it into a blurred haze.)", }, [20140517] = { ID = 20140517, Text = "(Choppy's breathing slowly settles, even and faint.)", }, [20140518] = { ID = 20140518, }, [20140519] = { ID = 20140519, }, [20140520] = { ID = 20140520, Speaker = "Choppy", Text = "Big plushie! There are so many new things late at night!", }, [20140522] = { ID = 20140522, Speaker = "Choppy", Text = "Yeah! Choppy always goes to bed on time and never wanders the streets!", }, [20140523] = { ID = 20140523, Speaker = "Choppy", Text = "What about you, Big plushie? Do you walk around late at night a lot?", }, [20140525] = { ID = 20140525, Speaker = "Choppy", Text = "Huh? Why?", }, [20140528] = { ID = 20140528, Speaker = "Choppy", Text = "Eek! What's that?", }, [20140530] = { ID = 20140530, Speaker = "Choppy", Text = "What? What is it?", }, [20140534] = { ID = 20140534, Speaker = "Choppy", Text = "What does she look like—", }, [20140539] = { ID = 20140539, Speaker = "Choppy", }, [20140540] = { ID = 20140540, Text = "(Choppy clutches the tricolor bow on top of her head with both hands, freezing in place.)", }, [20140541] = { ID = 20140541, Speaker = "Choppy", Text = "Big plushie...... Big plushie, let's go! Let's hurry home!", }, [20140544] = { ID = 20140544, Text = "(Without looking back, Choppy drags I forward, one hand still tightly covering the bow on top of her head and refusing to let go.)", }, [20140546] = { ID = 20140546, Text = "(Choppy obediently grabs I's arm and hurries along like that.)", }, [20140548] = { ID = 20140548, }, [20140549] = { ID = 20140549, Speaker = "Choppy", Text = "Big plushie! There are so many new things late at night!", }, [20140551] = { ID = 20140551, Speaker = "Choppy", Text = "Yeah! Choppy always goes to bed on time, so I don't wander around the streets!", }, [20140552] = { ID = 20140552, Speaker = "Choppy", Text = "So this is what they call late-night snack time?", }, [20140555] = { ID = 20140555, Speaker = "Choppy", Text = "All closed?! Then what do we do!!", }, [20140558] = { ID = 20140558, Speaker = "Choppy", Text = "—Huh? Huh? What was that noise?", }, [20140559] = { ID = 20140559, Text = "(From the shadows at the end of the street, two sets of heavy, rhythmic mechanical sounds came closer.)", }, [20140561] = { ID = 20140561, Speaker = "Choppy", Text = "Huhh?! Th-that’s— That’s!!", }, [20140562] = { ID = 20140562, Text = "(A Robot with a sticker on its head and a Robot with a ribbon appear from the corner.)", }, [20140564] = { ID = 20140564, Speaker = "Choppy", Text = "What are cup noodles?!", }, [20140567] = { ID = 20140567, Speaker = "Choppy", Text = "Yay!! So Robots can repay kindness too!!", }, [20140569] = { ID = 20140569, Speaker = "Choppy", Text = "What is the Big plushie doing?", }, [20140571] = { ID = 20140571, Speaker = "Choppy", Text = "Three minutes!! You can eat them after just three minutes?", }, [20140573] = { ID = 20140573, Text = "(Choppy hugged the Robot and ran off happily, starting to count from one.)", }, [20140574] = { ID = 20140574, }, [20140575] = { ID = 20140575, }, [20140576] = { ID = 20140576, Speaker = "Choppy", Text = "...It smells so good.", }, [20140577] = { ID = 20140577, Speaker = "Choppy", Text = "Is it done yet? Is it done yet? Is it done yet—", }, [20140579] = { ID = 20140579, Text = "(Choppy eagerly picks up a big mouthful of noodles and stuffs them into their mouth.)", }, [20140580] = { ID = 20140580, Speaker = "Choppy", Text = "So good!!! So hot!!!", }, [20140582] = { ID = 20140582, Speaker = "Choppy", Text = "This is amazing! So cool!", }, [20140583] = { ID = 20140583, Speaker = "Choppy", Text = "Big plushie! From now on, I’m eating this every day!!", }, [20140585] = { ID = 20140585, }, [20140586] = { ID = 20140586, }, [20140587] = { ID = 20140587, Speaker = "Choppy", Text = "Ahh~ I’m so satisfied. Thank you, you two~", }, [20140588] = { ID = 20140588, Text = "The two Robots waved goodbye to Choppy and left carrying the trash.", }, [20140591] = { ID = 20140591, }, [20140592] = { ID = 20140592, Speaker = "Choppy", Text = "Big plushie! There are so, so many new things late at night!", }, [20140594] = { ID = 20140594, Speaker = "Choppy", Text = "Big plushie, Big plushie! Look! This hard thing is sleeping!", }, [20140595] = { ID = 20140595, Text = "(Choppy crouched down and stared at a small Robot parked power-off by the roadside, then reached out and poked it.)", }, [20140597] = { ID = 20140597, Speaker = "Choppy", Text = "But its expression is so cute! Is it dreaming? Do hard things dream too?", }, [20140599] = { ID = 20140599, Speaker = "Choppy", Text = "Mm—okay!", }, [20140600] = { ID = 20140600, Speaker = "Choppy", Text = "Do hard things really dream or not...?", }, [20140602] = { ID = 20140602, Speaker = "Choppy", Text = "Yeah, yeah! They wanted flower stickers!", }, [20140604] = { ID = 20140604, Speaker = "Choppy", Text = "Hehe~ Then that’s just like Choppy.", }, [20140605] = { ID = 20140605, Text = "(Just when I thought that trick had worked, Choppy suddenly vanished around the corner as if pulled away by something.)", }, [20140607] = { ID = 20140607, Speaker = "Choppy", Text = "Big plushie, Big plushie! There’s a plaza over here! And the ground lights up!", }, [20140609] = { ID = 20140609, Speaker = "Choppy", Text = "Look, look! It gets even brighter when you step on it!", }, [20140610] = { ID = 20140610, Speaker = "Choppy", Text = "Then let’s step on it together! Together, together!", }, [20140612] = { ID = 20140612, Speaker = "Choppy", Text = "Yay, yay! So bright, so bright!", }, [20140613] = { ID = 20140613, Speaker = "Choppy", Text = "Ah, this side isn’t glowing anymore.", }, [20140614] = { ID = 20140614, Text = "(Just as Choppy was about to turn around, I grabbed Choppy by the arm.)", }, [20140616] = { ID = 20140616, Speaker = "Choppy", Text = "There’s a second stage too!?", }, [20140618] = { ID = 20140618, Speaker = "Choppy", Text = "Mm~ ah——!", }, [20140619] = { ID = 20140619, Speaker = "Choppy", Text = "Isn’t this the kind of stage where you can’t step on the lines, or else Ishna’s back will hurt!?", }, [20140621] = { ID = 20140621, Speaker = "Choppy", Text = "Choppy’s really good at this. Come on, let’s go!", }, [20140623] = { ID = 20140623, Text = "(And so, the two of us moved ahead for quite a long way. We weren’t far from the ship’s docking point anymore.)", }, [20140624] = { ID = 20140624, Text = "(Just then, Choppy suddenly turned around and ran over to my side.)", }, [20140625] = { ID = 20140625, }, [20140630] = { ID = 20140630, Speaker = "Choppy", Text = "I am.", }, [20140632] = { ID = 20140632, Text = "(Choppy shook her head, pressed her legs tightly together, and hopped lightly in place a few times.)", }, [20140633] = { ID = 20140633, Text = "(Looking around, all the doors along both sides of the street were shut, and the signs were dark.)", }, [20140635] = { ID = 20140635, Speaker = "Choppy", Text = "Then what do we do?", }, [20140639] = { ID = 20140639, Speaker = "Choppy", Text = "Go, go, go! Hurry up.", }, [20140641] = { ID = 20140641, Speaker = "Choppy", Text = "Hurry up, hurry up!", }, [20140643] = { ID = 20140643, Speaker = "Choppy", Text = "Here, here!", }, [20140645] = { ID = 20140645, Speaker = "Choppy", Text = "Big plushie will run away.", }, [20140647] = { ID = 20140647, Speaker = "Choppy", Text = "You already ran away before.", }, [20140653] = { ID = 20140653, Speaker = "Choppy", Text = "You have to face away.", }, [20140655] = { ID = 20140655, Speaker = "Choppy", Text = "And close your eyes too.", }, [20140657] = { ID = 20140657, Speaker = "Choppy", Text = "Close them.", }, [20140659] = { ID = 20140659, Text = "(From behind me comes the faint sound of water and a few soft noises from Choppy.)", }, [20140660] = { ID = 20140660, Speaker = "Choppy", Text = "Um, Big plushie—", }, [20140664] = { ID = 20140664, Speaker = "Choppy", Text = "Mm! Let’s play! It’s fine, anyway—no one’s going to come here right now!", }, [20140665] = { ID = 20140665, }, [20140666] = { ID = 20140666, Speaker = "Choppy", Text = "Ugh... ah!", }, [20140679] = { ID = 20140679, Text = "(As I spoke, I forcefully slapped Choppy on the butt.)", }, [20140685] = { ID = 20140685, Text = "(I slapped Choppy on the butt again, hard, and her pale backside gradually began to redden and swell.)", }, [20140688] = { ID = 20140688, Text = "(I said nothing, only grabbed Choppy's wrist and increased the pace of my hips.)", }, [20140689] = { ID = 20140689, Text = "(The inside of Choppy clamped down tightly, the folds of her flesh pressing against every corner of my shaft.)", }, [20140692] = { ID = 20140692, Text = "(I pulled my shaft out, and semen dripped onto the floor, then—)", }, [20140693] = { ID = 20140693, Text = "(Choppy's thighs trembled, and a clear liquid ran down them, carrying a faint scent.)", }, [20140695] = { ID = 20140695, Text = "(Choppy didn't answer, only her ragged breathing responded to me.)", }, [20140698] = { ID = 20140698, Text = "(After cleaning up the scene a little, I carried Choppy on my back, before the sky brightened.)", }, [20140699] = { ID = 20140699, Text = "(I quickly washed Choppy up and carried her back to her room.)", }, [20140700] = { ID = 20140700, }, [20140701] = { ID = 20140701, }, [20140702] = { ID = 20140702, Text = "Warm sunlight streamed through the curtains into the room, and the morning air carried a hint of orange and rubber.", }, [20140704] = { ID = 20140704, Text = "The orange shadow in front of me swayed hazily, and it didn't look like I was still dreaming.", }, [20140705] = { ID = 20140705, Speaker = "Choppy", Text = "Big~ plushie——!", }, [20140706] = { ID = 20140706, Text = "Looks like it wasn’t a dream. The moment I opened my eyes, I saw Choppy bouncing on my bed.", }, [20140707] = { ID = 20140707, Speaker = "Choppy", Text = "Hehe~ Time to let the sun shine on your butt! Big plushie, get up already~", }, [20140708] = { ID = 20140708, Text = "(I pulled the blanket back up and covered my face.)", }, [20140709] = { ID = 20140709, Speaker = "Me", Text = "Good morning, Choppy. Do you have something planned for today?", }, [20140710] = { ID = 20140710, Speaker = "Choppy", Text = "Of course we’re going to play all day. Big plushie doesn’t have anything else to do today, right?", }, [20140711] = { ID = 20140711, Text = "(Choppy stopped bouncing, dropped to one knee, and poked my face right through the blanket.)", }, [20140712] = { ID = 20140712, Speaker = "Me", Text = "That’s right, I don’t really have anything going on.", }, [20140713] = { ID = 20140713, Text = "(The blanket got yanked away. Choppy’s face was almost touching the tip of my nose, her eyes shining like two lamps with some kind of dangerous delight.)", }, [20140714] = { ID = 20140714, Speaker = "Choppy", Text = "Yay! Then Big plushie is all Choppy’s today—!", }, [20140715] = { ID = 20140715, Speaker = "Choppy", Text = "Let’s go! We can’t waste even a second!", }, [20140717] = { ID = 20140717, Speaker = "Choppy", Text = "Yes! So, so many places! The market in the steam city! And the clocktower plaza! And—", }, [20140719] = { ID = 20140719, Speaker = "Choppy", Text = "Mm-hmm, mm-hmm... Then let’s go to the market first! In the morning, the steam pipes there spray water, and it’s so pretty!", }, [20140721] = { ID = 20140721, Speaker = "Choppy", Text = "Come on, let’s go!", }, [20140722] = { ID = 20140722, }, [20140723] = { ID = 20140723, }, [20140725] = { ID = 20140725, Speaker = "Choppy", Text = "Hurry, hurry! Once we’re out the door, that’s enough!", }, [20140726] = { ID = 20140726, Text = "(Choppy’s wrist had far more strength than I expected—nothing like the force that thin little arm should have been able to produce.)", }, [20140727] = { ID = 20140727, Text = "(I clutched the doorframe and put up one last struggle, but in the end I still let myself be dragged out of the cabin, across the deck, and all the way into the city streets.)", }, [20140729] = { ID = 20140729, Speaker = "Choppy", Text = "That way Big plushie won’t get away!", }, [20140730] = { ID = 20140730, Text = "(On the morning streets of the steam city, little Robots like 002 were bustling everywhere.)", }, [20140731] = { ID = 20140731, Text = "(A few of them were spraying out white mist, breaking the morning light into shimmering fragments of refraction.)", }, [20140733] = { ID = 20140733, Text = "(Just then, my stomach let out an ill-timed growl.)", }, [20140735] = { ID = 20140735, Speaker = "Choppy", Text = "Big plushie's stomach is growling! Hahaha!", }, [20140737] = { ID = 20140737, }, [20140738] = { ID = 20140738, Text = "(The balloon slowly carries us downward, with the plushie recycling yard right below our feet.)", }, [20140739] = { ID = 20140739, Speaker = "Choppy", Text = "We're almost there, almost there!", }, [20140741] = { ID = 20140741, Speaker = "Choppy", Text = "Really high! About as high as three houses!", }, [20140743] = { ID = 20140743, Text = "(The balloon slowly deflates, and my feet touch the ground, a mix of iron shavings and splintered wood.)", }, [20140744] = { ID = 20140744, Text = "(Choppy lands lightly, as naturally as if she were just walking, standing barefoot on what looks like a very sharp surface.)", }, [20140745] = { ID = 20140745, Speaker = "Choppy", Text = "Landing successful!", }, [20140747] = { ID = 20140747, Speaker = "Choppy", Text = "Big plushie is so cute, that expression!", }, [20140749] = { ID = 20140749, Speaker = "Choppy", Text = "Hehe~ But it's cute!", }, [20140752] = { ID = 20140752, Speaker = "Choppy", Text = "Yeah! It exploded last time, after all!", }, [20140753] = { ID = 20140753, Speaker = "Choppy", Text = "Maybe the Robots fixed it themselves? They're amazing!", }, [20140754] = { ID = 20140754, Speaker = "Choppy", Text = "But whether it's repaired or not, this is still Choppy's favorite place!", }, [20140755] = { ID = 20140755, Speaker = "Choppy", Text = "...Huh!", }, [20140758] = { ID = 20140758, Speaker = "Choppy", Text = "Another hard-bodied intruder?!", }, [20140760] = { ID = 20140760, Text = "(That bunch of little Robots isn’t paying us any mind—)", }, [20140761] = { ID = 20140761, Text = "(One of them is tilted over, its left wheel completely stuck, spinning around and around on just the right wheel.)", }, [20140762] = { ID = 20140762, Text = "(Another one takes two steps forward, then tips to the side like it’s drunk.)", }, [20140763] = { ID = 20140763, Text = "(They’re rummaging through a pile of discarded gears, with no threatening air at all.)", }, [20140764] = { ID = 20140764, Speaker = "Choppy", Text = "What’s wrong with them? Why are they roaming around Choppy’s house?", }, [20140765] = { ID = 20140765, }, [20140766] = { ID = 20140766, Speaker = "Choppy", Text = "Hmm...", }, [20140767] = { ID = 20140767, Speaker = "Choppy", Text = "...Big plushie?", }, [20140769] = { ID = 20140769, Speaker = "Choppy", Text = "...Choppy is really hungry.", }, [20140771] = { ID = 20140771, Speaker = "Choppy", Text = "I was too hungry to sleep! So hungry, so hungry! Help fix Hard Stuff, didn’t eat dinner.", }, [20140772] = { ID = 20140772, Speaker = "Choppy", Text = "Hey, hey? What time is it now?", }, [20140774] = { ID = 20140774, Speaker = "Choppy", Text = "L-Late night!?", }, [20140775] = { ID = 20140775, Text = "(Before I can react—the weight on my back suddenly vanishes, and Choppy has already jumped down from my back to the ground.)", }, [20140777] = { ID = 20140777, Speaker = "Choppy", Text = "So this is the street at late night! Look, look! No one here! Not a single person!", }, [20140778] = { ID = 20140778, Speaker = "Choppy", Text = "The streetlights are such a warm color! So different from daytime! It’s beautiful!", }, [20140780] = { ID = 20140780, Speaker = "Choppy", Text = "Huh? What’s that over there!", }, [30010001] = { ID = 30010001, Speaker = "Kyphi", Text = "Kyphi Placeholder", }, [30010002] = { ID = 30010002, Speaker = "Kyphi", Text = "Kyphi Placeholder 2", }, [30020001] = { ID = 30020001, Speaker = "Grimm", Text = "Grimm Placeholder", }, [30020002] = { ID = 30020002, Speaker = "Grimm", Text = "Grimm Placeholder 2", }, [30030001] = { ID = 30030001, Speaker = "Cyaechosis", Text = "Hehehe... Key of the Gate... you got way too careless.", }, [30030002] = { ID = 30030002, Speaker = "Me", Text = "...", }, [30030003] = { ID = 30030003, Speaker = "Cyaechosis", Text = "Letting me break in like this is practically begging me to take you.", }, [30030004] = { ID = 30030004, Speaker = "Cyaechosis", Text = "If that's the case, you only have yourself to blame if I devour you.", }, [30030005] = { ID = 30030005, Speaker = "Cyaechosis", Text = "Ready to plunge into a nightmare, my pathetic little lamb?", }, [30030006] = { ID = 30030006, Text = "(Transition, fade to black)", }, [30030007] = { ID = 30030007, Speaker = "Cyaechosis", Text = "Slurp... guh... nnh...", }, [30030008] = { ID = 30030008, Speaker = "Cyaechosis", Text = "As expected of the Key of the Gate... the scent radiating from you is like...", }, [30030009] = { ID = 30030009, Speaker = "Cyaechosis", Text = "...as delicious as a century-old vintage wine... haah...", }, [30030010] = { ID = 30030010, Speaker = "Cyaechosis", Text = "No way... I can't just eat you all up yet. I need to take my time stretching this pleasure out.", }, [30030011] = { ID = 30030011, Text = "(The screen flashes like blinking eyes, displaying Stage 1)", }, [30030012] = { ID = 30030012, Text = "(Transition)", }, [30030013] = { ID = 30030013, Speaker = "Me", Text = "Ugh... what... what is this?!", }, [30030014] = { ID = 30030014, Speaker = "Cyaechosis", Text = "Hehehehe...! Key of the Gate! You're finally awake?", }, [30030015] = { ID = 30030015, Speaker = "Cyaechosis", Text = "Slurp... how utterly pathetic...", }, [30030016] = { ID = 30030016, Speaker = "Cyaechosis", Text = "To think you have to watch yourself... mmnfgh... get eaten alive by me.", }, [30030017] = { ID = 30030017, Speaker = "Me", Text = "My body... I can't move...", }, [30030018] = { ID = 30030018, Speaker = "Cyaechosis", Text = "Hehehe... what did you expect?", }, [30030019] = { ID = 30030019, Speaker = "Cyaechosis", Text = "This is the dream world... my personal playground... slurp...", }, [30030020] = { ID = 30030020, Speaker = "Cyaechosis", Text = "No matter how strong a person is... mmnfgh...", }, [30030021] = { ID = 30030021, Speaker = "Cyaechosis", Text = "...they can only end up as my plaything! Hehehehe!", }, [30030022] = { ID = 30030022, Speaker = "Me", Text = "Heh... going to the lengths of manufacturing a wet dream just to attack me? You must be quite lonely.", }, [30030023] = { ID = 30030023, Speaker = "Cyaechosis", Text = "Exactly! That's what makes this fun! Hehehe...", }, [30030024] = { ID = 30030024, Speaker = "Cyaechosis", Text = "I knew you wouldn't break easily, Key of the Gate... slurp...", }, [30030025] = { ID = 30030025, Speaker = "Cyaechosis", Text = "That is precisely why eating you piece by piece is so incredibly worthwhile... Hehehehe...", }, [30030026] = { ID = 30030026, Speaker = "Cyaechosis", Text = "Submit to me... Key of the Gate...", }, [30030027] = { ID = 30030027, Speaker = "Cyaechosis", Text = "Drown in the raw pleasure... lock your eyes and your mind onto my massive tits...", }, [30030028] = { ID = 30030028, Speaker = "Me", Text = "Ugh...", }, [30030029] = { ID = 30030029, Speaker = "Cyaechosis", Text = "Hehehe... there's no way you can hold it in...", }, [30030030] = { ID = 30030030, Speaker = "Cyaechosis", Text = "My tentacles can already feel it... your cock is throbbing and shaking like crazy... Hehehehe!", }, [30030031] = { ID = 30030031, Speaker = "Cyaechosis", Text = "At the end of the day... humans are merely foolish breeding monkeys.", }, [30030033] = { ID = 30030033, Speaker = "Me", Text = "You freaky monster... don't you dare look down on humans!", }, [30030034] = { ID = 30030034, Speaker = "Cyaechosis", Text = "Hehehehe! Look who's talking big while his cock is throbbing uncontrollably in my hands!", }, [30030035] = { ID = 30030035, Speaker = "Cyaechosis", Text = "Look deep into your dirty mind... and admit what you want, human.", }, [30030036] = { ID = 30030036, Speaker = "Cyaechosis", Text = "Your pathetic little brain... is probably completely filled with my tits right now, isn't it?", }, [30030037] = { ID = 30030037, Speaker = "Cyaechosis", Text = "Hehehehe... let's see how you handle this then...", }, [30030038] = { ID = 30030038, Speaker = "Me", Text = "Pulling a cheap move like that? Dammit...", }, [30030039] = { ID = 30030039, Speaker = "Cyaechosis", Text = "I love seeing you look so pissed off and totally powerless... Hehehehe!", }, [30030040] = { ID = 30030040, Speaker = "Cyaechosis", Text = "As expected, fear is the ultimate seasoning!", }, [30030041] = { ID = 30030041, Speaker = "Cyaechosis", Text = "How does it feel...? Popping one last final boner right before you die—isn't that terrifyingly pleasurable?", }, [30030042] = { ID = 30030042, Speaker = "Me", Text = "My last... boner?", }, [30030043] = { ID = 30030043, Speaker = "Cyaechosis", Text = "Exactly...", }, [30030044] = { ID = 30030044, Speaker = "Cyaechosis", Text = "Your ejaculation will serve as the signal of your absolute submission, and then your body will be entirely at my mercy.", }, [30030045] = { ID = 30030045, Speaker = "Cyaechosis", Text = "Human... are you finally ready to beg and scream?", }, [30030046] = { ID = 30030046, Speaker = "Cyaechosis", Text = "Hehehehe... in the presence of sublime entities like us, it doesn't matter how huge your cock is—it's totally useless!", }, [30030047] = { ID = 30030047, Speaker = "Me", Text = "Oh... is that so?", }, [30030048] = { ID = 30030048, Speaker = "Cyaechosis", Text = "Eh...? What do you mean by that?", }, [30030049] = { ID = 30030049, Speaker = "Me", Text = "Well, at times like this, a massive dick still comes in handy.", }, [30030050] = { ID = 30030050, Speaker = "Cyaechosis", Text = "W-Wait... how is this possible?!", }, [30030051] = { ID = 30030051, Speaker = "Cyaechosis", Text = "This is my domain, my world... how could something happen here without my permission?!", }, [30030052] = { ID = 30030052, Speaker = "Cyaechosis", Text = "To think you... gasp... generated another avatar right behind my back...?!", }, [30030053] = { ID = 30030053, Speaker = "Me", Text = "You sure talk a big game for someone who could only manage to trap me in a little wet dream.", }, [30030054] = { ID = 30030054, Speaker = "Me", Text = "It just so happens that I'm a bit of an expert when it comes to lucid dreaming and taking control...", }, [30030055] = { ID = 30030055, Speaker = "Cyaechosis", Text = "Eh... um... human?", }, [30030056] = { ID = 30030056, Speaker = "Cyaechosis", Text = "Your cock is sliding back and forth right at the edge of my ass... wait, don't tell me you're gonna...", }, [30030057] = { ID = 30030057, Speaker = "Me", Text = "Bingo. It's exactly what you're thinking.", }, [30030058] = { ID = 30030058, Speaker = "Me", Text = "Since you demanded that I unleash my raw lust, I'm just giving you exactly what you asked for.", }, [30030059] = { ID = 30030059, Speaker = "Cyaechosis", Text = "Guh!", }, [30030060] = { ID = 30030060, Speaker = "Cyaechosis", Text = "Key of the Gate's cock... rammed straight into my backdoor... ugh!", }, [30030061] = { ID = 30030061, Speaker = "Cyaechosis", Text = "How is it... this thick... ngh! It's pounding me so hard... I can't even fight back at all...!", }, [30030062] = { ID = 30030062, Speaker = "Me", Text = "Hey, it's a dream world, after all. Aren't you allowed to do whatever you want in a dream?", }, [30030063] = { ID = 30030063, Speaker = "Me", Text = "Besides... it seems to me like you're the one getting totally get off on this.", }, [30030064] = { ID = 30030064, Speaker = "Cyaechosis", Text = "A mere human... dare say such... ugh!", }, [30030065] = { ID = 30030065, Speaker = "Me", Text = "To think that the only action you execute in my dreamworld is intercourse...", }, [30030066] = { ID = 30030066, Speaker = "Me", Text = "In other words, your objective from the very beginning was my dick, wasn't it?", }, [30030067] = { ID = 30030067, Speaker = "Cyaechosis", Text = "Ngh... what... what utter nonsense are you talking about?!", }, [30030068] = { ID = 30030068, Speaker = "Cyaechosis", Text = "I am a cosmic terror from beyond the stars, an entity that preys upon your human existence...", }, [30030069] = { ID = 30030069, Speaker = "Cyaechosis", Text = "There's no way someone like me could get completely overpowered by a mere human... ugh!", }, [30030070] = { ID = 30030070, Speaker = "Me", Text = "An opening!", }, [30030071] = { ID = 30030071, Speaker = "Cyaechosis", Text = "Waaah! Haahhh!", }, [30030072] = { ID = 30030072, Speaker = "Cyaechosis", Text = "You... you... you pathetic human who has absolutely zero redeeming qualities aside for a massive cock!", }, [30030073] = { ID = 30030073, Speaker = "Me", Text = "Thanks for the compliment. I'm honored.", }, [30030074] = { ID = 30030074, Speaker = "Cyaechosis", Text = "You actually... you actually dared to go through with this...!", }, [30030075] = { ID = 30030075, Speaker = "Me", Text = "My apologies, but you're the one who left your tight little holes completely exposed right in front of me.", }, [30030076] = { ID = 30030076, Speaker = "Me", Text = "My dick just accidentally slipped right in.", }, [30030077] = { ID = 30030077, Speaker = "Me", Text = "At the end of the day, it happened because you let your guard down first.", }, [30030078] = { ID = 30030078, Speaker = "Cyaechosis", Text = "Guh... I... I never imagined such a thing could occur...", }, [30030079] = { ID = 30030079, Speaker = "Cyaechosis", Text = "To think there would be two... of a cock like this... mmmmmph!", }, [30030080] = { ID = 30030080, Speaker = "Cyaechosis", Text = "One in my cunt, one in my ass... ngh! Ravaging both of my tight holes at the exact same time... haah!", }, [30030081] = { ID = 30030081, Speaker = "Cyaechosis", Text = "Eeek! Eeeyaaah!", }, [30030082] = { ID = 30030082, Speaker = "Cyaechosis", Text = "This is bad... if this continues, I won't... I won't be able to maintain my composure anymore... ugh!", }, [30030083] = { ID = 30030083, Speaker = "Me", Text = "What does it matter?", }, [30030084] = { ID = 30030084, Speaker = "Me", Text = "Weren't you the one demanding I reveal my true nature? In that case, it is only fitting that you begin by revealing yours.", }, [30030085] = { ID = 30030085, Speaker = "Cyaechosis", Text = "A mere human... a mere... human! Aaaahhh!", }, [30030086] = { ID = 30030086, Speaker = "Cyaechosis", Text = "Both cocks... are bursting inside me, flooding my guts with hot life energy at the same time...", }, [30030087] = { ID = 30030087, Speaker = "Cyaechosis", Text = "And... showing no signs of stopping...", }, [30030088] = { ID = 30030088, Speaker = "Cyaechosis", Text = "What exactly is this sensation... a flavor like this... it is my very first time experiencing it...", }, [30030089] = { ID = 30030089, Speaker = "Me", Text = "Savor every drop. This is one hell of a wet dream... and your worst fucking nightmare all wrapped into one.", }, [30030090] = { ID = 30030090, Speaker = "Me", Text = "This ejaculation won't stop until you're crying and screaming for mercy...", }, [30030091] = { ID = 30030091, Speaker = "Cyaechosis", Text = "Gonna steal a few strands of the Key of the Gate's hair, and snatch a bit of his scent too... Hehehehe...", }, [30030092] = { ID = 30030092, Speaker = "Me", Text = "Se—", }, [30030093] = { ID = 30030093, Speaker = "Me", Text = "(Let's hold on a moment. It seems she isn't causing any immediate harm.)", }, [30030094] = { ID = 30030094, Speaker = "Me", Text = "(I'll stay hidden and see what Cyaechosis is up to first.)", }, [30030095] = { ID = 30030095, Speaker = "Cyaechosis", Text = "Hmm? Is someone there?", }, [30030096] = { ID = 30030096, Speaker = "Cyaechosis", Text = "...Hehehe, it must be an illusion brought on by over-excitement.", }, [30030097] = { ID = 30030097, Speaker = "Cyaechosis", Text = "Alright, all the components have been successfully gathered.", }, [30030098] = { ID = 30030098, Speaker = "Cyaechosis", Text = "My perfect little self-care plan can finally get started, Hehehe...", }, [30030099] = { ID = 30030099, Speaker = "Me", Text = "(Self-care...? What kind of weird shit is Cyaechosis talking about?)", }, [30030100] = { ID = 30030100, Text = "(Cyaechosis vanishes)", }, [30030101] = { ID = 30030101, Speaker = "Me", Text = "(Did she retreat back into the dream realm? Let's follow her and check it out.)", }, [30030102] = { ID = 30030102, Speaker = "Me", Text = "(Good thing she dragged me into her nightmare earlier—hacking into her dream world back is gonna be a piece of cake.)", }, [30030103] = { ID = 30030103, Text = "(Transition)", }, [30030104] = { ID = 30030104, Speaker = "Me", Text = "(What... what on earth is this thing?!)", }, [30030105] = { ID = 30030105, Speaker = "Cyaechosis", Text = "Hehehehe... Am I a complete genius for coming up with an idea like this?", }, [30030106] = { ID = 30030106, Speaker = "Cyaechosis", Text = "Since the Key of the Gate can generate his own avatar within the dreamscape, there is no logical reason why I cannot do the same.", }, [30030107] = { ID = 30030107, Speaker = "Cyaechosis", Text = "Gathering a few fragments from the previous dreamscape, adding the Key of the Gate's hair and scent...", }, [30030108] = { ID = 30030108, Speaker = "Cyaechosis", Text = "...and boom! A custom masturbation meat-toy that's basically identical to the real guy is complete!", }, [30030109] = { ID = 30030109, Speaker = "Me", Text = "(Did she seriously go through all this insane trouble just for that...?)", }, [30030110] = { ID = 30030110, Speaker = "Cyaechosis", Text = "Hehehe... are you already impatient, my adorable little tentacles and the Key of the Gate's cock?", }, [30030111] = { ID = 30030111, Speaker = "Cyaechosis", Text = "Just a moment longer... very soon I'm gonna let you thoroughly ravage and fill me up.", }, [30030112] = { ID = 30030112, Speaker = "Cyaechosis", Text = "Just let me lock down the security on this dream world first so no nasty pests try to sneak in...", }, [30030113] = { ID = 30030113, Speaker = "Me", Text = "(Pests... pretty sure she means me.)", }, [30030114] = { ID = 30030114, Speaker = "Me", Text = "(If I need to hide... why don't I try this instead?)", }, [30030115] = { ID = 30030115, Speaker = "Cyaechosis", Text = "Let eternal darkness fall, let chaotic consciousness sink deep... Eeeeek?!", }, [30030116] = { ID = 30030116, Speaker = "Cyaechosis", Text = "The... the meat-toy! Why is it moving on its own... ugh!", }, [30030117] = { ID = 30030117, Speaker = "Me", Text = "Hello there, Cyaechosis.", }, [30030118] = { ID = 30030118, Speaker = "Cyaechosis", Text = "Kyaaaaaah! The... the meat-toy spoke! Aaaaahhh!", }, [30030119] = { ID = 30030119, Speaker = "Cyaechosis", Text = "Could it be... that my power has evolved to the point of automatically simulating a personality?", }, [30030120] = { ID = 30030120, Speaker = "Me", Text = "Hard to say, but for now, I've simply slipped inside.", }, [30030121] = { ID = 30030121, Speaker = "Me", Text = "Since I caught you doing such a shameless, perverted thing, and you built me this perfect body anyway...", }, [30030122] = { ID = 30030122, Speaker = "Cyaechosis", Text = "Wh-What I was doing just now... Key of the Gate, don't tell me you saw...", }, [30030123] = { ID = 30030123, Speaker = "Me", Text = "Hmm? Care to be a little more specific?", }, [30030124] = { ID = 30030124, Speaker = "Me", Text = "Are you talking about the part where you gathered my hair like a stalker?", }, [30030125] = { ID = 30030125, Speaker = "Me", Text = "Or are you talking about how you wanted to recreate my body just to masturbate with it?", }, [30030126] = { ID = 30030126, Speaker = "Cyaechosis", Text = "Ngh... so you caught me red-handed...", }, [30030127] = { ID = 30030127, Speaker = "Me", Text = "It's fine, it's fine. You are allowed to do whatever you wish within your own dreamscape.", }, [30030128] = { ID = 30030128, Speaker = "Me", Text = "After all, truly deep desires cannot be hidden... can they?", }, [30030129] = { ID = 30030129, Speaker = "Cyaechosis", Text = "Ngh... a squishy human has absolutely zero right to give a lecture to a supreme being like me...", }, [30030130] = { ID = 30030130, Speaker = "Me", Text = "Oh really?", }, [30030131] = { ID = 30030131, Speaker = "Me", Text = "Then how come you look like you're getting more and more turned on?", }, [30030132] = { ID = 30030132, Speaker = "Me", Text = "Look at that—even your own tentacles are starting to finger your tight little pussy.", }, [30030133] = { ID = 30030133, Speaker = "Cyaechosis", Text = "That... it is not! That is simply me... happening to have a slight itch...", }, [30030134] = { ID = 30030134, Speaker = "Me", Text = "Oh? I see...", }, [30030135] = { ID = 30030135, Speaker = "Me", Text = "In that case, let me lend you a hand.", }, [30030136] = { ID = 30030136, Speaker = "Cyaechosis", Text = "Key of the Gate... wait, don't tell me you're gonna...?", }, [30030137] = { ID = 30030137, Speaker = "Cyaechosis", Text = "Guh! Eeeeeek!", }, [30030138] = { ID = 30030138, Speaker = "Me", Text = "It's nothing, I'm just taking care of that itch for you.", }, [30030139] = { ID = 30030139, Speaker = "Cyaechosis", Text = "Guh! Haahhh... to... to play with my body in such a manner... mmmmph!", }, [30030140] = { ID = 30030140, Speaker = "Cyaechosis", Text = "Key of the Gate... you really are... ngh... a brutally sinful human...", }, [30030141] = { ID = 30030141, Speaker = "Me", Text = "Heh, being called a sinner is something I've long grown tired of hearing.", }, [30030142] = { ID = 30030142, Speaker = "Me", Text = "Besides, it's not as if you actually care about such concepts, right, Cyaechosis?", }, [30030143] = { ID = 30030143, Speaker = "Cyaechosis", Text = "Haah... what do you mean I don't care...", }, [30030144] = { ID = 30030144, Speaker = "Cyaechosis", Text = "Allowing the darkness to consume a person like you... ngh...", }, [30030145] = { ID = 30030145, Speaker = "Cyaechosis", Text = "...happens to be part of my jobs... Hehehehe...", }, [30030146] = { ID = 30030146, Speaker = "Me", Text = "Oh yeah?", }, [30030147] = { ID = 30030147, Speaker = "Me", Text = "But why does it seem to me... that right now, you are simply begging for pleasure and sex?", }, [30030148] = { ID = 30030148, Speaker = "Cyaechosis", Text = "What absolute nonsense... you bastard...", }, [30030149] = { ID = 30030149, Speaker = "Me", Text = "Take a look at yourself... your lower belly is twitching like crazy and your nipples are hard as rocks.", }, [30030150] = { ID = 30030150, Speaker = "Cyaechosis", Text = "That's... that's just a... ngh...", }, [30030151] = { ID = 30030151, Speaker = "Me", Text = "Such a bad little liar. Do I really have to call you out before you admit how horny you are?", }, [30030152] = { ID = 30030152, Speaker = "Cyaechosis", Text = "A mere human... ngh...", }, [30030153] = { ID = 30030153, Speaker = "Me", Text = "Your tight little pussy is greedily swallowing down my dick and your own tentacles.", }, [30030154] = { ID = 30030154, Speaker = "Me", Text = "And your tentacles... aren't they moving far more proactively than I am?", }, [30030155] = { ID = 30030155, Speaker = "Cyaechosis", Text = "That kind of thing... that's kind of thing... ngh...", }, [30030156] = { ID = 30030156, Speaker = "Cyaechosis", Text = "...is nothing more than... nothing more than my casual everyday entertainment!", }, [30030157] = { ID = 30030157, Speaker = "Cyaechosis", Text = "Hehehehe... assuming this means I'm horny and in heat... are you truly that innocent, Key of the Gate?", }, [30030158] = { ID = 30030158, Speaker = "Me", Text = "Oh? Is that how it is? So this was just the little warm-up?", }, [30030159] = { ID = 30030159, Speaker = "Cyaechosis", Text = "Wh-What is that supposed to mean...?", }, [30030160] = { ID = 30030160, Speaker = "Me", Text = "In that case, it shouldn't be an issue if I start taking this seriously, right?", }, [30030161] = { ID = 30030161, Speaker = "Cyaechosis", Text = "Key of the Gate...?! Ngh!", }, [30030162] = { ID = 30030162, Speaker = "Cyaechosis", Text = "Ngh! Yaaah... Haahhh!", }, [30030163] = { ID = 30030163, Speaker = "Cyaechosis", Text = "Th-This insane speed... and depth... nnnnnngh!", }, [30030164] = { ID = 30030164, Speaker = "Cyaechosis", Text = "The... the last bit of sanity I was holding onto... you're completely smashing through it... yaaaah!", }, [30030165] = { ID = 30030165, Speaker = "Me", Text = "Oh? So a position like this is enough to make you cry out like that?", }, [30030166] = { ID = 30030166, Speaker = "Cyaechosis", Text = "A posture like this... a technique like this... whimper!", }, [30030167] = { ID = 30030167, Speaker = "Cyaechosis", Text = "Key of the Gate... Key of the Gate... Key of the Gate! Aaaahhh!", }, [30030168] = { ID = 30030168, Speaker = "Cyaechosis", Text = "You truly are... gasp... an absolute, unmitigated sinner... nnnnnnnnnngh!", }, [30030169] = { ID = 30030169, Speaker = "Me", Text = "If I am a sinner, then you share identical guilt, don't you?", }, [30030170] = { ID = 30030170, Speaker = "Cyaechosis", Text = "Talking... absolute... ngh...", }, [30030171] = { ID = 30030171, Speaker = "Me", Text = "Take a look at your tight pussy... you're squeezing me so hard it feels like you're trying to bite my dick clean off.", }, [30030172] = { ID = 30030172, Speaker = "Me", Text = "Not to mention those tentacles of yours...", }, [30030173] = { ID = 30030173, Speaker = "Cyaechosis", Text = "Haah... these are... my primal lusts... ngh...", }, [30030174] = { ID = 30030174, Speaker = "Cyaechosis", Text = "...it's totally different from your... ngh... pathetic, breeding-obsessed horniness...!", }, [30030175] = { ID = 30030175, Speaker = "Me", Text = "Is that so?", }, [30030176] = { ID = 30030176, Speaker = "Me", Text = "If that is truly the case... why don't you prove it by holding back your orgasm?", }, [30030177] = { ID = 30030177, Speaker = "Cyaechosis", Text = "You human... don't tell me you are about to...", }, [30030178] = { ID = 30030178, Speaker = "Cyaechosis", Text = "Eeeeeek—", }, [30030179] = { ID = 30030179, Speaker = "Cyaechosis", Text = "Yaaaaahhhhh!", }, [30030180] = { ID = 30030180, Speaker = "Cyaechosis", Text = "Haah... haah... ugh...", }, [30030181] = { ID = 30030181, Speaker = "Me", Text = "What's wrong? Is that all the 'sealed-away' lust you had? Pretty pathetic.", }, [30030182] = { ID = 30030182, Speaker = "Cyaechosis", Text = "Shut up... what comes next... is the true main event... Hehe...", }, [30040001] = { ID = 30040001, Text = "(In the lab, the message Enkia sent only said, Lie down and don’t move.)", }, [30040002] = { ID = 30040002, Text = "(So I had no choice but to obediently comply, and lye on the bed that, for some reason, had clean sheets spread over it.)", }, [30040003] = { ID = 30040003, Text = "(Then I saw Enkia. Her white coat was slightly undone, her figure completely exposed, and even she, feeling a bit self-conscious, turned her eyes away.)", }, [30040005] = { ID = 30040005, Speaker = "Enkia", Text = "Well, it is a libido experiment. Naturally, I've gotta dress for the occasion!", }, [30040006] = { ID = 30040006, Speaker = "Me", Text = "Enkia, is this experiment really for academic purposes, or is it just to satisfy your own desires?", }, [30040007] = { ID = 30040007, Speaker = "Enkia", Text = "N-no, that's not it! The birthrate is in shambles right now!", }, [30040008] = { ID = 30040008, Speaker = "Enkia", Text = "If a genius like me doesn't thoroughly study a rare specimen with an off-the-charts libido like yours, humanity's reproductive future will be in grave danger!", }, [30040009] = { ID = 30040009, Speaker = "Me", Text = "Such a selfless act? You even threw yourself in as my guinea pig.", }, [30040011] = { ID = 30040011, Speaker = "Me", Text = "Hey, relax. No need to be so nervous.", }, [30040012] = { ID = 30040012, Speaker = "Enkia", Text = "I am not nervous! This is just a purely scientific experiment, that's all it is.", }, [30040013] = { ID = 30040013, Speaker = "Enkia", Text = "Stop distracting me, it's time to start the experiment.", }, [30040014] = { ID = 30040014, Speaker = "Me", Text = "So, what do I need to do?", }, [30040015] = { ID = 30040015, Speaker = "Enkia", Text = "You just stay put! I'll take care of everything!", }, [30040016] = { ID = 30040016, Text = "(As if bracing herself before she could back out, she takes a deep breath, and yanks my pants all the way down.)", }, [30040017] = { ID = 30040017, Text = "(Her face flushes deep red as she looks down at my half-hard, yet formidable member.)", }, [30040018] = { ID = 30040018, Speaker = "Enkia", Text = "W-why are the readings already off the charts?! We haven't even started the experiment yet!", }, [30040019] = { ID = 30040019, Text = "(Even though her face is burning red, Enkia's eyes are completely glued to my semi-erect shaft.)", }, [30040020] = { ID = 30040020, Speaker = "Me", Text = "That's because just by looking at you, I've already ran a full simulation of the experiment in my head..", }, [30040021] = { ID = 30040021, Speaker = "Enkia", Text = "You pervert!", }, [30040022] = { ID = 30040022, Text = "(Scene transition)", }, [30040023] = { ID = 30040023, Text = "(Even as she insults me, her fingers unconsciously wrap around my dick, rubbing up and down in small, tentative strokes.", }, [30040024] = { ID = 30040024, Speaker = "Enkia", Text = "T-then... was this step part of your simulation?", }, [30040025] = { ID = 30040025, Speaker = "Me", Text = "N-no... not exactly...", }, [30040026] = { ID = 30040026, Speaker = "Enkia", Text = "Oh? Then what did your little simulation include?", }, [30040027] = { ID = 30040027, Text = "(Her little tongue peeks out and gently licks the tip of my dick. The overwhelming sensitivity makes my entire shaft twitch involuntarily)", }, [30040028] = { ID = 30040028, Speaker = "Enkia", Text = "How about this? Was this included?", }, [30040032] = { ID = 30040032, Text = "(Enkia takes my dick into her mouth and starts sucking on it, her hand gently cradling my balls.)", }, [30040035] = { ID = 30040035, Text = "Enkia is devouring my dick in a total trance, her mouth sliding over the length while her tongue wraps tightly around my glans.", }, [30040042] = { ID = 30040042, Text = "(Enkia drives her mouth up and down my dick with frantic intensity, her tongue aggressively attacking slit.)", }, [30040045] = { ID = 30040045, Text = "As she continues to devour my dick, her hips begin to writhe and grind. Her tight, perky breasts to pop out and dangle right in front of my face.", }, [30040047] = { ID = 30040047, Text = "(A wave of pure ecstasy crashes over me. Realizing what's about to happen, Enkia gradually loosens her grip, letting my dick slip out from her wet, rosy lips.)", }, [30040049] = { ID = 30040049, Text = "(Before she can even finish her sentence, a heavy flood of thick, white fluid erupts, splashing violently across her cheeks.)", }, [30040051] = { ID = 30040051, Text = "Streaks of cum drip down her forehead, her cheeks, and the corner of her mouth, completely breaking down her usual haughty demeanor.", }, [30040055] = { ID = 30040055, Text = "(Enkia straddles me, tugging up her hemline to press her soaking wet slit directly against my dick, grinding against me rhythmically.)", }, [30040057] = { ID = 30040057, Text = "(Hearts form in her dilated pupils as a deep flush stains her cheeks. The white streaks still clinging to her face only make her look utterly irresistible.)", }, [30040058] = { ID = 30040058, Speaker = "Enkia", Text = "Ah... ngh... y-yaaah! It’s so big...", }, [30040060] = { ID = 30040060, Speaker = "Enkia", Text = "Aha... aha...♡", }, [30040063] = { ID = 30040063, Text = "(Enkia suddenly realizes exactly what just slipped out of her mouth, her eyes snapping wide as her mind crashes back to reality.)", }, [30040065] = { ID = 30040065, Speaker = "Me", Text = "Oh? So it’s an 'experiment' again, is it?", }, [30040066] = { ID = 30040066, Text = "(I pin Enkia's thighs down and drive my dick upward. With a wet, messy squelch, my entire length buries itself deep inside her hot, soaking pussy.)", }, [30040068] = { ID = 30040068, Speaker = "Enkia", Text = "Ahh... ahh... ♡", }, [30040072] = { ID = 30040072, Speaker = "Me", Text = "Even like this, you still won’t tell the truth?", }, [30040075] = { ID = 30040075, Text = "(Clamping down on her thighs with brutal force, I thrust my hips up hard.)", }, [30040076] = { ID = 30040076, Text = "(The rhythm abruptly accelerates into a frantic frenzy, the wet, fleshy slaps of our bodies colliding echoing throughout the laboratory.)", }, [30040079] = { ID = 30040079, Speaker = "Enkia", Text = "It feels so good... It's practically... a miracle of human evolution...!", }, [30040082] = { ID = 30040082, Speaker = "Me", Text = "Is it the dick you're addicted to, or is it me?", }, [30040085] = { ID = 30040085, Speaker = "Me", Text = "That's a pretty vague conclusion, Researcher. Why don't you be a little more specific??", }, [30040087] = { ID = 30040087, Speaker = "Enkia", Text = "Give it to me... please... give it to me... I need more...!", }, [30040092] = { ID = 30040092, Speaker = "Enkia", Text = "Thirty more minutes until the data is fully processed...", }, [30040093] = { ID = 30040093, Speaker = "Enkia", Text = "Hey, idiot. Got any ideas on how to kill some time?", }, [30040094] = { ID = 30040094, Speaker = "Me", Text = "Maybe some of those 'office exercises' people talk about?", }, [30040095] = { ID = 30040095, Speaker = "Enkia", Text = "W-Wait, I absolutely do not need anything like that!", }, [30040097] = { ID = 30040097, Speaker = "Me", Text = "You know, it's because you always sit around all day that you're starting to get a little tummy.", }, [30040098] = { ID = 30040098, Speaker = "Enkia", Text = "N-No I don't!", }, [30040100] = { ID = 30040100, Speaker = "Enkia", Text = "W-Wait... where exactly do you think you're putting your hands?!", }, [30040101] = { ID = 30040101, Speaker = "Me", Text = "Just giving you a quick health checkup.", }, [30040102] = { ID = 30040102, Speaker = "Enkia", Text = "Since when does a checkup involve doing that...?!", }, [30040104] = { ID = 30040104, Speaker = "Me", Text = "Well, I'll give you credit for this: you've definitely filled out nicely up here.", }, [30040105] = { ID = 30040105, Speaker = "Enkia", Text = "H-Hey, stop gropping me like that...! They're... they're completely normal-sized, you know...!", }, [30040107] = { ID = 30040107, Speaker = "Me", Text = "You smell amazing.", }, [30040108] = { ID = 30040108, Speaker = "Enkia", Text = "D-Don’t suddenly get so close… you're making... making my ears tickle...!", }, [30040109] = { ID = 30040109, Text = "(Scene transition)", }, [30040111] = { ID = 30040111, Speaker = "Enkia", Text = "Kya?! Wh-What do you think you're doing?!", }, [30040112] = { ID = 30040112, Speaker = "Me", Text = "Just switching to an alternative office workout. Consider it a formal presentation.", }, [30040114] = { ID = 30040114, Speaker = "Enkia", Text = "You’re obviously just using this as an excuse to take advantage of me...!", }, [30040115] = { ID = 30040115, Speaker = "Me", Text = "And yet, you aren't stopping me~", }, [30040120] = { ID = 30040120, Speaker = "Me", Text = "It's fine. I've got you. Just focus on enjoying it.", }, [30040122] = { ID = 30040122, Speaker = "Me", Text = "You're so sensitive. You got completely drenched in an instant.", }, [30040124] = { ID = 30040124, Speaker = "Me", Text = "Then why are you grinding your hips back against mine? Is that a reflex too?", }, [30040128] = { ID = 30040128, Speaker = "Enkia", Text = "A-As if... haa... you moron...!", }, [30040134] = { ID = 30040134, Speaker = "Me", Text = "Such a tsundere. I guess I'll just have to fuck the honesty right out of you.", }, [30040135] = { ID = 30040135, Text = "(Locking her down, I plunge myself completely into her depths. Her entire body jolts and curves from the sheer depth.)", }, [30040136] = { ID = 30040136, Speaker = "Enkia", Text = "Kyaah?! Ah-haa... that's... way too deep...!", }, [30040137] = { ID = 30040137, Speaker = "Me", Text = "This tight little hole of yours... it's swallowing me in...", }, [30040140] = { ID = 30040140, Speaker = "Enkia", Text = "You're hammering right against my cervix... I'm going to crazy...!", }, [30040143] = { ID = 30040143, Speaker = "Enkia", Text = "I-I don't like it...! You... you idiot...!", }, [30040145] = { ID = 30040145, Speaker = "Enkia", Text = "Ngh-aaah...! Eee...!", }, [30040146] = { ID = 30040146, Speaker = "Enkia", Text = "Nngh... nngh nngh... it's... it's too much...", }, [30040147] = { ID = 30040147, Speaker = "Enkia", Text = "Mmmgh-mmmm——!", }, [30040148] = { ID = 30040148, Speaker = "Me", Text = "Too much? But I still don't think it's nearly enough.", }, [30040149] = { ID = 30040149, Speaker = "Enkia", Text = "Haah... haah... stop... it's too fast...!", }, [30040150] = { ID = 30040150, Speaker = "Enkia", Text = "It's so weird... my body... feels so strange...!", }, [30040152] = { ID = 30040152, Speaker = "Enkia", Text = "Ah... n-no, don't...", }, [30040154] = { ID = 30040154, Speaker = "Enkia", Text = "...It feels so good... mmm-nnnngh—", }, [30040157] = { ID = 30040157, Speaker = "Me", Text = "You feel amazing. You're so tight and melting hot, I'm addicted to being buried inside you.", }, [30040165] = { ID = 30040165, Speaker = "Enkia", Text = "Ugh! Aaah... You're breaking me—", }, [30040169] = { ID = 30040169, Speaker = "Me", Text = "Look at you, you dirty girl. You're squirting so much it's leaking out.", }, [30040173] = { ID = 30040173, Speaker = "Me", Text = "Finally being honest with me. Now that is my cute little genius.", }, [30040174] = { ID = 30040174, Text = "(Hearing the sweet praise, her orgasmic flush spreads all the way behind her ears.)", }, [30040184] = { ID = 30040184, Speaker = "Enkia", Text = "It's burning hot... I can feel it overflowing...I'm completely filled with your cum...♡", }, [30040187] = { ID = 30040187, Speaker = "Me", Text = "You look even lewder like this.", }, [30040189] = { ID = 30040189, Speaker = "Me", Text = "Embarrassed?", }, [30040190] = { ID = 30040190, Speaker = "Me", Text = "It's a bit late for that, considering what we just did.", }, [30040191] = { ID = 30040191, Speaker = "Enkia", Text = "Sh-shut up.", }, [30040194] = { ID = 30040194, Text = "(She glances back at me, her eyes clouded with desire as her hips give another soft, teasing grind against me.", }, [30050001] = { ID = 30050001, Speaker = "Daelia", Text = "(Scene transition)", }, [30050002] = { ID = 30050002, Speaker = "Daelia", Text = "Captain—how was your day today ?!!", }, [30050003] = { ID = 30050003, Speaker = "Daelia", Text = "I had a very fulfilling day as usual!", }, [30050004] = { ID = 30050004, Speaker = "Daelia", Text = "Although baby was coughing a little last night.", }, [30050005] = { ID = 30050005, Speaker = "Daelia", Text = "But today I found the pipeline malfunction spot in no time.", }, [30050006] = { ID = 30050006, Speaker = "Me", Branches = { { Text = "Daelia really is always so full of energy.", Order = 7 }, }, }, [30050007] = { ID = 30050007, Speaker = "Me", Branches = { { Text = "She’s practically like a brand‑new mom.", Order = 8 }, }, }, [30050008] = { ID = 30050008, Speaker = "Daelia", Text = "Eh, eh? So you think I’m like a mom?", }, [30050009] = { ID = 30050009, Speaker = "Daelia", Text = "Then who’s the daddy?", }, [30050010] = { ID = 30050010, Speaker = "Me", Branches = { { Text = "Isn’t that obvious...?", Order = 11 }, }, }, [30050011] = { ID = 30050011, Speaker = "Me", Branches = { { Text = "Any way you look at it, the kid’s dad has to have a flat crankshaft, right?", Order = 12 }, }, }, [30050012] = { ID = 30050012, Speaker = "Daelia", Text = "That’s right! Whenever its engine starts, the exhaust header sprays scorching exhaust onto my neck...", }, [30050013] = { ID = 30050013, Speaker = "Daelia", Text = "That slender yet incredibly firm pushrod suspension system can lift me up with ease...", }, [30050014] = { ID = 30050014, Speaker = "Daelia", Text = "And then! The V-type engine unleashes all the power in its body onto me without holding anything back!", }, [30050015] = { ID = 30050015, Speaker = "Daelia", Text = "That deep, intensely rhythmic engine operation sound, paired with the rapid breathing of the four-stroke cycle, just keeps panting right by my ear!", }, [30050017] = { ID = 30050017, Speaker = "Me", Branches = { { Text = "Exactly, that’s how it should be!", Order = 18 }, }, }, [30050018] = { ID = 30050018, Speaker = "Daelia", Text = "Hehehe... Captain really gets me!", }, [30050019] = { ID = 30050019, Speaker = "Me", Branches = { { Text = "To be honest, iIf that industrial masterpiece were right in front of me...", Order = 20 }, }, }, [30050020] = { ID = 30050020, Speaker = "Me", Branches = { { Text = "I don’t think I would be able to turn it down either.", Order = 21 }, }, }, [30050021] = { ID = 30050021, Speaker = "Daelia", Text = "Exactly, who could possibly resist that kind of top-tier stunner!", }, [30050022] = { ID = 30050022, Speaker = "Daelia", Text = "By the way... Captain, are you free right now?", }, [30050023] = { ID = 30050023, Speaker = "Daelia", Text = "It’s about time to check the top structure of the Spaceship today, wanna go up and take a look together?", }, [30050024] = { ID = 30050024, Speaker = "Daelia", Text = "Today... is a special maintenance day.", }, [30050025] = { ID = 30050025, Speaker = "Me", Branches = { { Text = "So that’s why you came straight here after work.", Order = 26 }, }, }, [30050026] = { ID = 30050026, Speaker = "Me", Branches = { { Text = "Well then let's go.", Order = 27 }, }, }, [30050027] = { ID = 30050027, Text = "(Scene transition)", }, [30050028] = { ID = 30050028, Text = "(Scene transition)", }, [30050029] = { ID = 30050029, Speaker = "Daelia", Text = "We finally finished all the work; how about a lil bit of a break?", }, [30050030] = { ID = 30050030, Speaker = "Daelia", Text = "The lubricant inside the Captain’s dual rollers must be just about to overflow, right?", }, [30050031] = { ID = 30050031, Speaker = "Me", Text = "Does Daelia’s internal structure need a good lubrication?", }, [30050032] = { ID = 30050032, Speaker = "Daelia", Text = "...Oh, come on, so what if it does?", }, [30050033] = { ID = 30050033, Speaker = "Daelia", Text = "Since you're already here, Captain, don't leave me playing with my toys all by myself.", }, [30050034] = { ID = 30050034, Speaker = "Daelia", Text = "You clearly have such an excellent Big Wrench, don’t you?", }, [30050035] = { ID = 30050035, Speaker = "Daelia", Text = "My screws are about to come loose; you really have to wind me up properly, you know...?", }, [30050036] = { ID = 30050036, Speaker = "Daelia", Text = "Or is it that the Captain is already so tired you can’t even move? From just this tiny bit of simple labor?", }, [30050037] = { ID = 30050037, Speaker = "Daelia", Text = "Even if I’m right in front of you and won’t put up any resistance at all?", }, [30050038] = { ID = 30050038, Speaker = "Me", Text = "...", }, [30050039] = { ID = 30050039, Speaker = "Daelia", Text = "Look... I’m already exhausted, Oh...", }, [30050040] = { ID = 30050040, Speaker = "Daelia", Text = "No matter what you do, I don’t have the strength to resist, Hm?", }, [30050041] = { ID = 30050041, Speaker = "Daelia", Text = "And in a place like this...", }, [30050042] = { ID = 30050042, Speaker = "Daelia", Text = "Even if I beg for mercy no matter how ... there won’t be any other bothersome people who notice, Oh...?", }, [30050043] = { ID = 30050043, Speaker = "Daelia", Text = "So... how about it...? Cap-tain?", }, [30050044] = { ID = 30050044, Speaker = "Me", Text = "You really leave me with no choice...", }, [30050045] = { ID = 30050045, Speaker = "Daelia", Text = "Kyah──!", }, [30050046] = { ID = 30050046, Speaker = "Daelia", Text = "Hehehe, so the Captain turns out to be the type who makes the first move and starts touching, huh?", }, [30050047] = { ID = 30050047, Speaker = "Me", Text = "Well of course, that’s because the boobs are right there.", }, [30050048] = { ID = 30050048, Speaker = "Daelia", Text = "Eh, eh? Why are you making it sound so cool and suave?", }, [30050049] = { ID = 30050049, Speaker = "Daelia", Text = "They’re just tits, you know?", }, [30050050] = { ID = 30050050, Speaker = "Me", Text = "What are you talking about, sometimes tits are even more precious than gold.", }, [30050051] = { ID = 30050051, Speaker = "Me", Text = "Especially Daelia’s tits, those are on a whole different level.", }, [30050052] = { ID = 30050052, Speaker = "Daelia", Text = "W-What are you even saying! Captain, sometimes you’re really silly...", }, [30050053] = { ID = 30050053, Speaker = "Daelia", Text = "Just keeping on touching like this... you really like my boobs that much?", }, [30050054] = { ID = 30050054, Speaker = "Daelia", Text = "Captain... just like a kid who’s just gotten a brand-new car.", }, [30050055] = { ID = 30050055, Speaker = "Daelia", Text = "Once you’ve got your hands on the steering wheel you don’t want to let go, and you even want to spend the night in the car...", }, [30050056] = { ID = 30050056, Speaker = "Me", Text = "That’s only because, in my eyes, Daelia is just that charming.", }, [30050057] = { ID = 30050057, Speaker = "Daelia", Text = "...Hmmmm Typical...", }, [30050058] = { ID = 30050058, Speaker = "Daelia", Text = "But, hearing it does bring joy to me heart tho...", }, [30050059] = { ID = 30050059, Speaker = "Me", Text = "So, should I start shifting gears now?", }, [30050060] = { ID = 30050060, Speaker = "Daelia", Text = "Eek—n-no, don’t twist my nipples like that!", }, [30050061] = { ID = 30050061, Speaker = "Daelia", Text = "T-that kind of stretching them out and letting them snap back isn’t how nipples are supposed to be used…", }, [30050062] = { ID = 30050062, Speaker = "Me", Text = "If that’s not how they’re used, then I’ll just have to do a little custom modification myself.", }, [30050063] = { ID = 30050063, Speaker = "Me", Text = "See, just give them a little twist like this… then a lick, and soak them in some milk.", }, [30050064] = { ID = 30050064, Speaker = "Me", Text = "Your tits will definitely turn into an even more Delicious Treat, you know?", }, [30050065] = { ID = 30050065, Speaker = "Daelia", Text = "Twist them and then lick them? Tits aren’t food… Nnghghgh…", }, [30050067] = { ID = 30050067, Speaker = "Daelia", Text = "Nngh... if you keep messing with my nipples like this... haah... you're going to trigger my drainage system...", }, [30050068] = { ID = 30050068, Speaker = "Me", Text = "Isn’t that perfect? Let me do a full inspection and see if there’s anything malfunctioning in your body.", }, [30050069] = { ID = 30050069, Speaker = "Me", Text = "Look, once your nipples get stimulated they pop right out—doesn’t that make them airbags?", }, [30050070] = { ID = 30050070, Speaker = "Daelia", Text = "Y-You're messing with my nipples again... Guhh!", }, [30050071] = { ID = 30050071, Speaker = "Daelia", Text = "Heh… hehe, don’t tell me, Captain, that those hands of yours are the only thing you’re good at?", }, [30050072] = { ID = 30050072, Speaker = "Me", Text = "...", }, [30050073] = { ID = 30050073, Speaker = "Daelia", Text = "A sports car without a gearstick can't even get me turned on...", }, [30050074] = { ID = 30050074, Speaker = "Me", Text = "Give you an inch and you take a mile, huh?", }, [30050075] = { ID = 30050075, Speaker = "Daelia", Text = "Kyah!", }, [30050076] = { ID = 30050076, Speaker = "Daelia", Text = "Mr. Captain's hard gearstick popped right out!", }, [30050078] = { ID = 30050078, Speaker = "Daelia", Text = "Haah... shifting into such a high gear all at once... no, I can't handle it!", }, [30050079] = { ID = 30050079, Speaker = "Daelia", Text = "If we don't ease into it... the gears won't mesh properly... oof.", }, [30050080] = { ID = 30050080, Speaker = "Me", Text = "Don't worry. You're a high-grade precision tool, Daelia—I know you can switch gears fast.", }, [30050081] = { ID = 30050081, Speaker = "Me", Text = "Besides... hasn't your engine already been fully preheated?", }, [30050082] = { ID = 30050082, Speaker = "Daelia", Text = "Haah... haah...", }, [30050084] = { ID = 30050084, Speaker = "Daelia", Text = "Hearing Mr. Captain say that... I'm getting a little embarrassed...", }, [30050085] = { ID = 30050085, Speaker = "Daelia", Text = "Haah... having my breasts cupped like this... getting taken from behind by Mr. Captain feels so good...", }, [30050086] = { ID = 30050086, Speaker = "Me", Text = "Heh, I'm just getting started.", }, [30050087] = { ID = 30050087, Speaker = "Me", Text = "My dick's got a multi-speed transmission function!", }, [30050088] = { ID = 30050088, Speaker = "Daelia", Text = "What? Multi-speed... function...?", }, [30050089] = { ID = 30050089, Speaker = "Daelia", Text = "Hold—hold on a second! I'm not ready—", }, [30050090] = { ID = 30050090, Speaker = "Daelia", Text = "Yaaaaaaah!", }, [30050091] = { ID = 30050091, Speaker = "Daelia", Text = "This... gear...", }, [30050092] = { ID = 30050092, Speaker = "Daelia", Text = "I-I-I've never experienced this before, ahhhhh!", }, [30050093] = { ID = 30050093, Speaker = "Daelia", Text = "Mr. Captain's top gear... is way too intense, ahhhhhh!", }, [30050094] = { ID = 30050094, Speaker = "Daelia", Text = "My whole body... is bouncing like a shock absorber spring...", }, [30050095] = { ID = 30050095, Speaker = "Daelia", Text = "Pinned against the wall by Mr. Captain... getting thrust into again and again...", }, [30050096] = { ID = 30050096, Speaker = "Daelia", Text = "Every single thrust... every single time...", }, [30050097] = { ID = 30050097, Speaker = "Daelia", Text = "...is pounding right into the deepest part of my drainage system... haahhh!", }, [30050098] = { ID = 30050098, Speaker = "Daelia", Text = "I can't... I can't take it... I'm about to...", }, [30050099] = { ID = 30050099, Speaker = "Daelia", Text = "System overheating, overload... haahhhhhh!", }, [30050100] = { ID = 30050100, Speaker = "Daelia", Text = "Cumming!", }, [30050101] = { ID = 30050101, Speaker = "Daelia", Text = "I'm cumming!", }, [30050102] = { ID = 30050102, Speaker = "Daelia", Text = "Still... don't you think something is a little strange?", }, [30050103] = { ID = 30050103, Speaker = "Me", Text = "What's strange?", }, [30050104] = { ID = 30050104, Speaker = "Daelia", Text = "Mr. Captain... your capabilities shouldn't end here, right?", }, [30050105] = { ID = 30050105, Speaker = "Daelia", Text = "If you can produce all these parts... then shouldn't you be able to make the other components too?", }, [30050106] = { ID = 30050106, Speaker = "Daelia", Text = "So why is the airship still in such terrible shape?", }, [30050107] = { ID = 30050107, Speaker = "Me", Text = "(Looks away nervously.)", }, [30050109] = { ID = 30050109, Speaker = "Me", Text = "Besides, the owner of this airship never really explained how to repair it properly...", }, [30050110] = { ID = 30050110, Speaker = "Daelia", Text = "So in other words, if we could restore these functions, you'd be really happy too, right Captain?", }, [30050111] = { ID = 30050111, Speaker = "Me", Text = "That would be ideal, yeah...", }, [30050112] = { ID = 30050112, Speaker = "Me", Text = "Daelia, would you be willing to help me?", }, [30050113] = { ID = 30050113, Speaker = "Daelia", Text = "I'd love to!", }, [30050114] = { ID = 30050114, Speaker = "Daelia", Text = "In fact, please let me help!", }, [30050115] = { ID = 30050115, Speaker = "Daelia", Text = "So first, Mr. Captain, please help me test the absolute limits of your ability!", }, [30050116] = { ID = 30050116, Speaker = "Daelia", Text = "Hehehe... with my expertise combined with your power, this ship is getting a complete overhaul!", }, [30050117] = { ID = 30050117, Speaker = "Daelia", Text = "And... hehehehehe...", }, [30050118] = { ID = 30050118, Speaker = "Me", Text = "Daelia?", }, [30050119] = { ID = 30050119, Speaker = "Daelia", Text = "Nothing! Quick, quick, quick, let's hurry up and start the experiment!", }, [30050120] = { ID = 30050120, Text = "(Scene transition)", }, [30050121] = { ID = 30050121, Speaker = "Daelia", Text = "Ehehehe... I didn’t expect it to go this smoothly...", }, [30050122] = { ID = 30050122, Speaker = "Me", Text = "Daelia? What are you talking about?", }, [30050123] = { ID = 30050123, Speaker = "Daelia", Text = "It’s nothing, it’s nothing! Captain, please focus, just leave all the design work to me!", }, [30050124] = { ID = 30050124, Speaker = "Daelia", Text = "Ehehe... I never thought there would be something this wonderful in the world.", }, [30050125] = { ID = 30050125, Speaker = "Daelia", Text = "With Captain’s abilities, I can finally realize my dream!", }, [30050126] = { ID = 30050126, Speaker = "Daelia", Text = "Letting mechanical pipes, like living tentacles, violate me... hehehe... just imagining it makes me wet...", }, [30050127] = { ID = 30050127, Speaker = "Daelia", Text = "Captain! The experiment is about to begin!", }, [30050128] = { ID = 30050128, Speaker = "Me", Text = "...Okay?", }, [30050129] = { ID = 30050129, Speaker = "Daelia", Text = "Nngh! Haa...!", }, [30050130] = { ID = 30050130, Speaker = "Daelia", Text = "Bit by bit... Nngh... gently touching...!", }, [30050131] = { ID = 30050131, Speaker = "Daelia", Text = "Hehehe... it really is just about how I imagined it...", }, [30050132] = { ID = 30050132, Speaker = "Daelia", Text = "Vacuum tubes... really are perfect for masturbation!", }, [30050133] = { ID = 30050133, Speaker = "Daelia", Text = "After the current is applied... they warm up to a temperature just a little higher than body heat...", }, [30050134] = { ID = 30050134, Speaker = "Daelia", Text = "And that smooth, rounded glass shell...", }, [30050135] = { ID = 30050135, Speaker = "Daelia", Text = "Nngh! Just touching it a little bit... already makes it feel like I’m about to lose control...", }, [30050136] = { ID = 30050136, Speaker = "Daelia", Text = "And... this feels completely different from the automatic masturbation machine I designed myself...", }, [30050137] = { ID = 30050137, Speaker = "Daelia", Text = "This vacuum tube... is closely linked to the Captain’s mental state...", }, [30050138] = { ID = 30050138, Speaker = "Daelia", Text = "It’s practically like... another cock controlled by the Captain! Nngh!", }, [30050139] = { ID = 30050139, Speaker = "Daelia", Text = "When it will Accelerate... when it will tremble... is completely unpredictable.", }, [30050140] = { ID = 30050140, Speaker = "Daelia", Text = "Haa... haa... I-I can’t hold it in anymore!", }, [30050141] = { ID = 30050141, Speaker = "Daelia", Text = "The experiment... is going to enter the next phase now!", }, [30050142] = { ID = 30050142, Speaker = "Daelia", Text = "Hehe... good boy... stick it into my little pussy!", }, [30050143] = { ID = 30050143, Speaker = "Daelia", Text = "Nngh!", }, [30050144] = { ID = 30050144, Speaker = "Daelia", Text = "I-It’s in, it’s in... eek!", }, [30050145] = { ID = 30050145, Speaker = "Daelia", Text = "It feels... several times better than I imagined!", }, [30050146] = { ID = 30050146, Speaker = "Me", Text = "Daelia? Are you okay?", }, [30050147] = { ID = 30050147, Speaker = "Me", Text = "I kind of feel like, ever since just now, your head’s been full of dirty thoughts?", }, [30050148] = { ID = 30050148, Speaker = "Daelia", Text = "Was I moaning too loud...? Oh no, I’m not done having fun yet.", }, [30050149] = { ID = 30050149, Speaker = "Daelia", Text = "It’s fine! I-I just thought of some really sexy Spaceship modification ideas.", }, [30050150] = { ID = 30050150, Speaker = "Daelia", Text = "So I accidentally cried out in excitement!", }, [30050151] = { ID = 30050151, Speaker = "Me", Text = "Oh...? Is that how it is?", }, [30050152] = { ID = 30050152, Speaker = "Daelia", Text = "That was close,", }, [30050153] = { ID = 30050153, Speaker = "Daelia", Text = "I have to enjoy this a bit more... before the Captain notices...", }, [30050154] = { ID = 30050154, Speaker = "Daelia", Text = "Hehehe... this kind of rhythm is no longer a problem.", }, [30050155] = { ID = 30050155, Speaker = "Daelia", Text = "My pussy... can already adapt to the size of the vacuum tube...", }, [30050156] = { ID = 30050156, Speaker = "Daelia", Text = "Now every thrust... can hit the spot that feels best for me...", }, [30050157] = { ID = 30050157, Speaker = "Daelia", Text = "Then what if... I increase the Energy output a little more...?", }, [30050158] = { ID = 30050158, Speaker = "Daelia", Text = "Captain! Take this a bit more seriously!", }, [30050159] = { ID = 30050159, Speaker = "Daelia", Text = "I have some... um... new functions I want to experiment with!", }, [30050160] = { ID = 30050160, Speaker = "Me", Text = "Is this what you mean by taking it seriously?", }, [30050161] = { ID = 30050161, Speaker = "Daelia", Text = "Eh... Eh-eh-eh-eh! Nngh! Nngh-ngh-ngh-ngh!", }, [30050162] = { ID = 30050162, Speaker = "Daelia", Text = "W-What is this strength...!?", }, [30050163] = { ID = 30050163, Speaker = "Daelia", Text = "I-It’s not just that... Wait, these scorching hot vacuum tubes... how did they become so many !?", }, [30050164] = { ID = 30050164, Speaker = "Me", Text = "Daelia, sounds like you’re having a lot of fun.", }, [30050165] = { ID = 30050165, Speaker = "Me", Text = "Since you’re asking so much, I guess I’ll just have to go along with you just a little.", }, [30050166] = { ID = 30050166, Speaker = "Daelia", Text = "Captain...! When did you find out... Nngh-ngh-ngh!", }, [30050167] = { ID = 30050167, Speaker = "Daelia", Text = "You really... understand me way too well!", }, [30050168] = { ID = 30050168, Speaker = "Daelia", Text = "Hehehehe... Something this crazy... I never even dreamed of it...", }, [30050169] = { ID = 30050169, Speaker = "Daelia", Text = "It’s not just a single tube...", }, [30050170] = { ID = 30050170, Speaker = "Daelia", Text = "But using... Nngh-ngh-ngh... so many tubes at the same time to masturbate!", }, [30050171] = { ID = 30050171, Speaker = "Daelia", Text = "It’s like a whole group of Captains... surrounding me!", }, [30050172] = { ID = 30050172, Speaker = "Daelia", Text = "Especially this vacuum tube that’s attacking my pussy...", }, [30050173] = { ID = 30050173, Speaker = "Daelia", Text = "Every thrust... Nngh-ngh... is like it’s aiming right at the gaps in my consciousness...", }, [30050174] = { ID = 30050174, Speaker = "Daelia", Text = "Precisely pressing against the deepest part of my hole... the spot that feels the best! Nngh-ngh!", }, [30050175] = { ID = 30050175, Speaker = "Me", Text = "After all, when it hits your sensitive spot, Daelia makes such a cute sound.", }, [30050176] = { ID = 30050176, Speaker = "Me", Text = "You’re so cute, how could I possibly resist teasing you?", }, [30050177] = { ID = 30050177, Speaker = "Daelia", Text = "Captain... Haa... I-I’m about to...", }, [30050178] = { ID = 30050178, Speaker = "Daelia", Text = "I-I’m about to cum... Yaaahhhh!", }, [30050179] = { ID = 30050179, Speaker = "Daelia", Text = "The Captain’s vacuum tube... is fucking me so good, it feels so gooood!", }, [30050180] = { ID = 30050180, Speaker = "Daelia", Text = "Haa... Haa... No... don’t pull it out...", }, [30050181] = { ID = 30050181, Speaker = "Daelia", Text = "I still want... to keep playing a little longer...", }, [30050182] = { ID = 30050182, Speaker = "Daelia", Text = "Captain... put it back in...", }, [30050183] = { ID = 30050183, Speaker = "Me", Text = "Is it really that good? Watching you makes me want to try it myself.", }, [30050184] = { ID = 30050184, Speaker = "Daelia", Text = "Isn’t that obvious?", }, [30050185] = { ID = 30050185, Speaker = "Daelia", Text = "If there’s a chance next time, Captain, you have to personally join the ranks of the vacuum tubes...", }, [30050186] = { ID = 30050186, Speaker = "Daelia", Text = "We agreed on this!", }, [30060001] = { ID = 30060001, Speaker = "Vera", Text = "No.1 Fan, is this truly what is referred to as an idol activity?", }, [30060002] = { ID = 30060002, Speaker = "Me", Text = "Hell yeah. In a galaxy this big, I've seen countless idol activities before.", }, [30060003] = { ID = 30060003, Speaker = "Me", Text = "And trust me, some of them are exactly the kind of performances that meet your expectations.", }, [30060004] = { ID = 30060004, Speaker = "Me", Text = "Singing in front of a crowd, using your voice to bring everyone's hearts together.", }, [30060005] = { ID = 30060005, Speaker = "Vera", Text = "Hearts...", }, [30060006] = { ID = 30060006, Speaker = "Vera", Text = "I see. Though currently, I can only sing for my compatriots inhabiting this planet.", }, [30060007] = { ID = 30060007, Speaker = "Vera", Text = "But I believe they can definitely perceive the mathematical beauty of my song within the calculations of the great gears.", }, [30060008] = { ID = 30060008, Speaker = "Vera", Text = "Therefore, to achieve our objective, what capability do I still lack?", }, [30060009] = { ID = 30060009, Speaker = "Me", Text = "Your appearance is incredibly charming, Vera, and your voice is magnificent.", }, [30060010] = { ID = 30060010, Speaker = "Me", Text = "But... in order to captivate the massive population of humans throughout the universe...", }, [30060011] = { ID = 30060011, Speaker = "Me", Text = "...you're still missing a little bit of... sex appeal!", }, [30060012] = { ID = 30060012, Speaker = "Vera", Text = "Sex appeal... Comprehension failed. Please provide a supplementary explanation.", }, [30060013] = { ID = 30060013, Speaker = "Me", Text = "Hehe... sometimes it's called sex appeal, other times it's called stage presence...", }, [30060014] = { ID = 30060014, Speaker = "Me", Text = "Anyway, let me step in as your temporary Producer and guide your training.", }, [30060015] = { ID = 30060015, Speaker = "Me", Text = "Let's head over to the stage area first to get everything prepped...", }, [30060016] = { ID = 30060016, Speaker = "Vera", Text = "Acknowledged. For the duration of this period, my vessel is at your disposal, Producer.", }, [30060017] = { ID = 30060017, Text = "(Scene transition)", }, [30060018] = { ID = 30060018, }, [30060019] = { ID = 30060019, Speaker = "Vera", Text = "~ One, two, three ~\n\n~ Gear-glint pierces your heart ~", }, [30060020] = { ID = 30060020, Speaker = "Me", Text = "Uh, let's... let's pause for a second...", }, [30060021] = { ID = 30060021, Speaker = "Vera", Text = "Is something amiss, No.1 Fan? ...No, allow me to correct myself.", }, [30060022] = { ID = 30060022, Speaker = "Vera", Text = "Is something amiss, temporary Producer?", }, [30060023] = { ID = 30060023, Speaker = "Me", Text = "Is it because you're still practicing? Or is it because the emotion isn't quite there yet?", }, [30060024] = { ID = 30060024, Speaker = "Me", Text = "Seriously... how the hell do you manage to look that cute while sounding completely robotic?!", }, [30060025] = { ID = 30060025, Speaker = "Vera", Text = "Comprehension failed. Please provide a supplementary explanation.", }, [30060026] = { ID = 30060026, Speaker = "Vera", Text = "I am conducting this performance practice with all of my heart.", }, [30060027] = { ID = 30060027, Speaker = "Vera", Text = "I have even fulfilled your instruction to excrete a moderate amount of moisture to express the passion and temperature of a live venue.", }, [30060028] = { ID = 30060028, Speaker = "Vera", Text = "Please listen...", }, [30060029] = { ID = 30060029, Speaker = "Vera", Text = "~ Lonely cosmic starlight ~\n\n~ Can you hear my song? ~", }, [30060030] = { ID = 30060030, Speaker = "Me", Text = "Ah...", }, [30060031] = { ID = 30060031, Speaker = "Me", Text = "(I mean, the robot-girl contrast is adorable, but it's totally missing the mark.)", }, [30060032] = { ID = 30060032, Speaker = "Me", Text = "(What should I do now...)", }, [30060033] = { ID = 30060033, Speaker = "Vera", Text = "~ Your fingertip wishes ~\n\n~ Drifting like the wind ~", }, [30060034] = { ID = 30060034, Speaker = "Me", Text = "Oh? How did you improve so much all of a sudden?", }, [30060035] = { ID = 30060035, Speaker = "Me", Text = "I knew you could do it, Vera!", }, [30060036] = { ID = 30060036, Speaker = "???", Text = "Trying to wrap your little metal head around the 'human heart' like that... it's almost cute.", }, [30060037] = { ID = 30060037, Speaker = "Me", Text = "That tone... could it be...?!", }, [30060038] = { ID = 30060038, Speaker = "Annihilation Engine", Text = "No need to be so surprised, traveler.", }, [30060039] = { ID = 30060039, Speaker = "Annihilation Engine", Text = "You should know by now, right? We don't vanish that easily.", }, [30060040] = { ID = 30060040, Speaker = "Annihilation Engine", Text = "That being said... I'm nothing more than a ghost echo right now. I can't steal Vera's body from her.", }, [30060041] = { ID = 30060041, Speaker = "Me", Text = "Then why the hell are you appearing now...?", }, [30060042] = { ID = 30060042, Speaker = "Annihilation Engine", Text = "Isn't it obvious? I saw something way too entertaining to pass up.", }, [30060043] = { ID = 30060043, Speaker = "Annihilation Engine", Text = "Sex appeal...? You want Vera to learn such a sycophantic way of pleasing humans?", }, [30060044] = { ID = 30060044, Speaker = "Annihilation Engine", Text = "A child born from cold metal... yet she seeks to comprehend the warmth of human flesh?", }, [30060046] = { ID = 30060046, Speaker = "Annihilation Engine", Text = "Hehehe... I happen to think so too, you know?", }, [30060047] = { ID = 30060047, Speaker = "Annihilation Engine", Text = "However, to forge that kind of passion within Vera's rational mind, she will require a bit of your assistance.", }, [30060048] = { ID = 30060048, Speaker = "Annihilation Engine", Text = "Why don't you go ahead and stain this body with a little bit of human 'love'?", }, [30060049] = { ID = 30060049, Speaker = "Annihilation Engine", Text = "After all, Vera has quite literally placed her body at your disposal, hasn't she?", }, [30060050] = { ID = 30060050, Speaker = "Me", Text = "Well, if you put it that way...", }, [30060051] = { ID = 30060051, Speaker = "Annihilation Engine", Text = "Haah... humans... you're all so pathetic and cute...", }, [30060052] = { ID = 30060052, Speaker = "Annihilation Engine", Text = "They are merely two lumps of fat... yet you treat them like treasures and refuse to let go.", }, [30060053] = { ID = 30060053, Speaker = "Me", Text = "What do you know? Boobs are far more than just lumps of fat—they're the ultimate human dream!", }, [30060054] = { ID = 30060054, Speaker = "Annihilation Engine", Text = "Yeah, yeah... I can definitely tell from the way you're frantically pawing at them...", }, [30060055] = { ID = 30060055, Speaker = "Annihilation Engine", Text = "Your obsession with breasts is clearly not just empty talk...", }, [30060056] = { ID = 30060056, Speaker = "Annihilation Engine", Text = "And... ugh... your handling is incredibly lewd...", }, [30060057] = { ID = 30060057, Speaker = "Annihilation Engine", Text = "Your fingers... it's as if they have eyes of their own...", }, [30060058] = { ID = 30060058, Speaker = "Annihilation Engine", Text = "Always precisely pinpointing the most sensitive areas on this body...", }, [30060059] = { ID = 30060059, Speaker = "Me", Text = "This is the love for beautiful women—and all of humanity—that I've accumulated over the years.", }, [30060060] = { ID = 30060060, Speaker = "Me", Text = "See? Pretty amazing, right?", }, [30060061] = { ID = 30060061, Speaker = "Annihilation Engine", Text = "Hmph... quite the boastful one...", }, [30060062] = { ID = 30060062, Speaker = "Annihilation Engine", Text = "I admit... ugh... you certainly know how to make this body feel good...", }, [30060063] = { ID = 30060063, Speaker = "Annihilation Engine", Text = "However... haah... if your objective is to encode 'affection' into Vera, this level of stimulation is nowhere near enough.", }, [30060064] = { ID = 30060064, Speaker = "Annihilation Engine", Text = "Hurry... bring out that fierce weapon of yours...", }, [30060065] = { ID = 30060065, Speaker = "Annihilation Engine", Text = "Without using that tool of yours... Vera will never be satisfied... haah...", }, [30060066] = { ID = 30060066, Speaker = "Me", Text = "You keep talking like this is for Vera, but you're clearly the one getting off on it.", }, [30060067] = { ID = 30060067, Speaker = "Annihilation Engine", Text = "Shut up! Just hurry up and pull out your weapon!", }, [30060068] = { ID = 30060068, Speaker = "Annihilation Engine", Text = "Ngh! Haah... wait, slow down... a little slower...!", }, [30060069] = { ID = 30060069, Speaker = "Me", Text = "Oh? Who was the one demanding I use my fierce weapon just now?", }, [30060070] = { ID = 30060070, Speaker = "Me", Text = "Can't even handle it already?", }, [30060071] = { ID = 30060071, Speaker = "Annihilation Engine", Text = "It's... it's this body's fault... ugh!", }, [30060072] = { ID = 30060072, Speaker = "Annihilation Engine", Text = "Ever since she met you... ngh... this body was already prepared to go into heat!", }, [30060073] = { ID = 30060073, Speaker = "Annihilation Engine", Text = "Even during the singing and dancing practice earlier... ugh... this body's gaze was entirely fixed on you...!", }, [30060074] = { ID = 30060074, Speaker = "Me", Text = "No wonder Vera's pussy was so wet... I thought she just misunderstood how the sweating function worked.", }, [30060075] = { ID = 30060075, Speaker = "Annihilation Engine", Text = "Guh... you... how much longer are you going to keep teasing the outside...?!", }, [30060076] = { ID = 30060076, Speaker = "Annihilation Engine", Text = "This body has been ready for a long time... ugh!", }, [30060077] = { ID = 30060077, Speaker = "Annihilation Engine", Text = "Or are you doing this on purpose... just to hear me beg you to break me... haah...", }, [30060078] = { ID = 30060078, Speaker = "Me", Text = "Don't be so impatient. Since we finally got some quality time together, we should savor it.", }, [30060079] = { ID = 30060079, Speaker = "Me", Text = "Besides... aren't we supposed to be teaching Vera what real love feels like?", }, [30060080] = { ID = 30060080, Speaker = "Me", Text = "If we just skip straight to the fucking, it completely ruins the mood.", }, [30060081] = { ID = 30060081, Speaker = "Annihilation Engine", Text = "Ngh...! You're... you're totally fucking with me right now, aren't you?!", }, [30060082] = { ID = 30060082, Speaker = "Annihilation Engine", Text = "This twisted habit... who taught it to you... haah!", }, [30060084] = { ID = 30060084, Speaker = "Annihilation Engine", Text = "Haah... haaaah...", }, [30060085] = { ID = 30060085, Speaker = "Annihilation Engine", Text = "You're squirting... all that hot white cum... bursting over me like a total fountain...", }, [30060086] = { ID = 30060086, Speaker = "Annihilation Engine", Text = "Hehe... how unexpected... why don't you plunge that savage weapon into my pussy?", }, [30060087] = { ID = 30060087, Speaker = "Annihilation Engine", Text = "If you don't do that, how is Vera supposed to learn what love is?", }, [30060088] = { ID = 30060088, Speaker = "Me", Text = "Heh... because I'm dealing with you right now.", }, [30060089] = { ID = 30060089, Speaker = "Me", Text = "I'm saving her precious first time for the real Vera.", }, [30060090] = { ID = 30060090, Speaker = "Annihilation Engine", Text = "Oh...? Trying to act all smooth, are we?", }, [30060091] = { ID = 30060091, Speaker = "Annihilation Engine", Text = "Then let me give you a little special treatment instead...", }, [30060092] = { ID = 30060092, Speaker = "Annihilation Engine", Text = "Don't get the wrong idea—this is solely to ensure Vera successfully learns the sex appeal and love you spoke of.", }, [30060093] = { ID = 30060093, Speaker = "Annihilation Engine", Text = "Guh... since you refuse to use the mouth below... I'll just have to use the upper one...", }, [30060094] = { ID = 30060094, Speaker = "Annihilation Engine", Text = "What's the matter... mmmph...", }, [30060095] = { ID = 30060095, Speaker = "Annihilation Engine", Text = "...weren't you acting so... mmph... smug just a moment ago?", }, [30060096] = { ID = 30060096, Speaker = "Me", Text = "What a lewd blowjob... I wonder where you could have learned that from.", }, [30060097] = { ID = 30060097, Speaker = "Annihilation Engine", Text = "Lewd... Hehe... I shall accept that as a compliment... mmmph...", }, [30060098] = { ID = 30060098, Speaker = "Me", Text = "That is definitely not a face an idol should be making... I have mixed feelings about this.", }, [30060099] = { ID = 30060099, Speaker = "Annihilation Engine", Text = "But... mmmph... isn't this exactly the kind of filth you wanted to teach her?", }, [30060100] = { ID = 30060100, Speaker = "Annihilation Engine", Text = "This kind of... lustful, horny expression...", }, [30060101] = { ID = 30060101, Speaker = "Annihilation Engine", Text = "Alright... stop fighting it...", }, [30060102] = { ID = 30060102, Speaker = "Annihilation Engine", Text = "...hurry up and spray your thick, dirty human urges...", }, [30060103] = { ID = 30060103, Speaker = "Annihilation Engine", Text = "...right all over this pure, perfect idol face!", }, [30060104] = { ID = 30060104, Speaker = "Annihilation Engine", Text = "Ah... there it goes... completely without restraint... it's everywhere.", }, [30060105] = { ID = 30060105, Speaker = "Annihilation Engine", Text = "Not just inside the mouth... but across the face, the breasts... this entire body is covered in it...", }, [30060106] = { ID = 30060106, Speaker = "Annihilation Engine", Text = "A human expression of affection like this... there's no way her core can ever forget it.", }, [30060107] = { ID = 30060107, Speaker = "Vera", Text = "...", }, [30060108] = { ID = 30060108, Speaker = "Me", Text = "Vera...?", }, [30060109] = { ID = 30060109, Text = "(Vera vanishes)", }, [30060110] = { ID = 30060110, Text = "(Transition to alternate Chapter 1 environment, standard Vera)", }, [30060111] = { ID = 30060111, Speaker = "Vera", Text = "........", }, [30060112] = { ID = 30060112, Speaker = "Me", Text = "Did you need something from me?", }, [30060113] = { ID = 30060113, Text = "(Vera vanishes)", }, [30060114] = { ID = 30060114, Text = "(Transition to alternate Chapter 1 environment, still standard Vera)", }, [30060115] = { ID = 30060115, Speaker = "Vera", Text = "............", }, [30060116] = { ID = 30060116, Speaker = "Me", Text = "Why does it feel like Vera is totally stalking me lately...", }, [30060117] = { ID = 30060117, Speaker = "Me", Text = "Uh... Vera?", }, [30060118] = { ID = 30060118, Text = "(Vera vanishes)", }, [30060119] = { ID = 30060119, Text = "(Spaceship deck background, standard Vera)", }, [30060120] = { ID = 30060120, Speaker = "Me", Text = "(She followed me all the way onto the ship?)", }, [30060121] = { ID = 30060121, Speaker = "Me", Text = "Look, Vera... I love the attention, but...", }, [30060122] = { ID = 30060122, Speaker = "Vera", Text = "No.1 Fan, come with me.", }, [30060123] = { ID = 30060123, Speaker = "Vera", Text = "I want you to... deliver on that promise you made.", }, [30060124] = { ID = 30060124, Speaker = "Me", Text = "...Eh?", }, [30060125] = { ID = 30060125, Text = "(Transition effect)", }, [30060126] = { ID = 30060126, }, [30060127] = { ID = 30060127, Speaker = "Vera", Text = "Ngh...", }, [30060128] = { ID = 30060128, Speaker = "Me", Text = "...That's it?", }, [30060129] = { ID = 30060129, Speaker = "Vera", Text = "Yes... this is sufficient... haah...", }, [30060131] = { ID = 30060131, Speaker = "Vera", Text = ".........ngh...", }, [30060132] = { ID = 30060132, Speaker = "Me", Text = "Come on, say something. You're making this super awkward for me.", }, [30060133] = { ID = 30060133, Speaker = "Vera", Text = "...Hmm? During the process of two people loving each other... is dialogue a requirement?", }, [30060134] = { ID = 30060134, Speaker = "Vera", Text = "I have retrieved several novels... they all state that true love requires no words.", }, [30060135] = { ID = 30060135, Speaker = "Vera", Text = "There are also novels where the intimate acts between a man and a woman are directly skipped over.", }, [30060136] = { ID = 30060136, Speaker = "Vera", Text = "Therefore, I deduce that during the process of making love, words are unnecessary.", }, [30060137] = { ID = 30060137, Speaker = "Me", Text = "I mean, technically yeah, but it's also not quite like that...", }, [30060138] = { ID = 30060138, Speaker = "Vera", Text = "Furthermore... I am slightly angry.", }, [30060139] = { ID = 30060139, Speaker = "Me", Text = "Angry?", }, [30060140] = { ID = 30060140, Speaker = "Vera", Text = "Previously... I explicitly desired to develop a deeper relationship with No.1 Fan.", }, [30060141] = { ID = 30060141, Speaker = "Vera", Text = "But someone else intercepted us midway...", }, [30060142] = { ID = 30060142, Speaker = "Vera", Text = "Although No.1 Fan stated that you wished to save the first experience for me...", }, [30060143] = { ID = 30060143, Speaker = "Vera", Text = "However...", }, [30060144] = { ID = 30060144, Speaker = "Me", Text = "...I see. I understand.", }, [30060145] = { ID = 30060145, Speaker = "Me", Text = "Don't worry about it. Let me demonstrate to you, with unprecedented passion...", }, [30060146] = { ID = 30060146, Speaker = "Me", Text = "...what real, filthy fucking actually feels like!", }, [30060147] = { ID = 30060147, Speaker = "Vera", Text = "No.1 Fan's rod... is beginning to accelerate... mmmgh!", }, [30060148] = { ID = 30060148, Speaker = "Vera", Text = "You have ejaculated inside me...", }, [30060149] = { ID = 30060149, Speaker = "Vera", Text = "Is this... what real intercourse feels like... ngh!", }, [30060150] = { ID = 30060150, Speaker = "Vera", Text = "I am experiencing... a highly unusual emotional state...", }, [30060151] = { ID = 30060151, Speaker = "Me", Text = "Vera?", }, [30060152] = { ID = 30060152, Speaker = "Vera", Text = "...I... feel somewhat unusual right now... ugh...", }, [30060153] = { ID = 30060153, Speaker = "Vera", Text = "There are certain... unfamiliar sensations... manifesting inside my head...", }, [30060154] = { ID = 30060154, Speaker = "Vera", Text = "My cognitive core is overheating... and my chest feels somewhat constricted...", }, [30060155] = { ID = 30060155, Speaker = "Vera", Text = "This... what classification of emotion is this...?", }, [30060156] = { ID = 30060156, Speaker = "Me", Text = "(Is this a leftover side effect from the Annihilation Engine...?)", }, [30060157] = { ID = 30060157, Speaker = "Me", Text = "(Or is it that the memories regarding the 'heart' imprinted onto Vera's body by the Annihilation Engine are beginning to awaken?)", }, [30060158] = { ID = 30060158, Speaker = "Me", Text = "(There's only one way to test this theory...)", }, [30060159] = { ID = 30060159, Speaker = "Vera", Text = "Ngh... No.1... Fan...?", }, [30060160] = { ID = 30060160, Speaker = "Vera", Text = "That particular location is...", }, [30060161] = { ID = 30060161, Speaker = "Me", Text = "Well? Bet you never read about this in your novels, right?", }, [30060162] = { ID = 30060162, Speaker = "Me", Text = "No breeding, no babies—just pure, raw friction meant to drive your body crazy with pleasure...", }, [30060163] = { ID = 30060163, Speaker = "Vera", Text = "Haah... solely optimized... for the pursuit of gratification... ngh...", }, [30060164] = { ID = 30060164, Speaker = "Vera", Text = "Does this specific... mgh... behavioral algorithm a facet of what is defined as... the human heart?", }, [30060165] = { ID = 30060165, Speaker = "Me", Text = "Hehe... what does your logic engine suggest?", }, [30060166] = { ID = 30060166, Speaker = "Vera", Text = "Confused... what alternate utility does this behavior provide... aside from immediate pleasure? Mmmgh...", }, [30060167] = { ID = 30060167, Speaker = "Me", Text = "Pleasure? Is that not sufficient on its own?", }, [30060168] = { ID = 30060168, Speaker = "Me", Text = "Come now... Vera...?", }, [30060169] = { ID = 30060169, Speaker = "Me", Text = "Say... how are you feeling at this moment?", }, [30060170] = { ID = 30060170, Speaker = "Vera", Text = "Initially... I registered a minor tension coefficient... ugh...", }, [30060171] = { ID = 30060171, Speaker = "Vera", Text = "However, currently... haah... the pleasure metrics are scaling exponentially...", }, [30060172] = { ID = 30060172, Speaker = "Vera", Text = "No.1 Fan's rod... continuously reciprocating within my lower orifice... ugh...", }, [30060173] = { ID = 30060173, Speaker = "Me", Text = "Oh? It appears Vera is remarkably sensitive there. What a hot surprise.", }, [30060174] = { ID = 30060174, Speaker = "Vera", Text = "Correct... despite the fact that... you have not penetrated the upper orifice...", }, [30060175] = { ID = 30060175, Speaker = "Vera", Text = "Yet... the kinetic force of the impacts... is radiating outward...", }, [30060176] = { ID = 30060176, Speaker = "Vera", Text = "It's as if... the upper orifice... is simultaneously being penetrated by No.1 Fan...", }, [30060177] = { ID = 30060177, Speaker = "Vera", Text = "Originally... ugh... originally... the lower orifice was not calibrated to register pleasure...", }, [30060178] = { ID = 30060178, Speaker = "Vera", Text = "However... under the raw intensity of No.1 Fan's continuous pounding...", }, [30060179] = { ID = 30060179, Speaker = "Vera", Text = "I feel as though... ngh! The lower orifice has become equally hyper-sensitive... mmmmgh!", }, [30060180] = { ID = 30060180, Speaker = "Me", Text = "Your responses are intensifying... That's it, Vera. Learn to accept these sensations honestly.", }, [30060181] = { ID = 30060181, Speaker = "Vera", Text = "This internal state... through what vocabulary can I possibly articulate it...", }, [30060182] = { ID = 30060182, Speaker = "Vera", Text = "The profound contradiction of knowing it is incorrect... yet desiring the sequence to persist indefinitely...", }, [30060183] = { ID = 30060183, Speaker = "Me", Text = "What if I told you that this exact conflict is lust... or perhaps, the essence of the human heart?", }, [30060184] = { ID = 30060184, Speaker = "Vera", Text = "So... this is the exact nature of that sensation?", }, [30060185] = { ID = 30060185, Speaker = "Me", Text = "(Looks like the Annihilation Engine was right. Vera is progressively decoding the nature of human emotion.)", }, [30060186] = { ID = 30060186, Speaker = "Me", Text = "The answer to that question... is something only your own body can figure out.", }, [30060187] = { ID = 30060187, Speaker = "Vera", Text = "Ngh! No.1 Fan's semen... is discharging inside my lower orifice!", }, [30060188] = { ID = 30060188, Speaker = "Vera", Text = "It is scalding... it feels precisely like a thick rainstorm... cascading over my system...", }, [30060189] = { ID = 30060189, Speaker = "Vera", Text = "Haah... ahhhnn...", }, [30060190] = { ID = 30060190, Speaker = "Vera", Text = "My current state... should it be cataloged as the afterglow? Or perhaps lethargy...?", }, [30060191] = { ID = 30060191, Speaker = "Vera", Text = "I find myself desiring... for No.1 Fan to keep your rod retained within my orifice...", }, [30060192] = { ID = 30060192, Speaker = "Me", Text = "Oh? But aren't both of your mouths down there already been stuffed completely full?", }, [30060193] = { ID = 30060193, Speaker = "Vera", Text = "This specific inclination... constitutes what humans refer to as greed, correct?", }, [30060194] = { ID = 30060194, Speaker = "Vera", Text = "No.1 Fan?", }, [30060195] = { ID = 30060195, Speaker = "Vera", Text = "Now that you have introduced such a high-quality stimulus to my system... do not presume you can get off easily moving forward.", }, [30060196] = { ID = 30060196, Speaker = "Vera", Text = "As an aspiring idol... I happen to be exceptionally greedy as well.", }, [30070001] = { ID = 30070001, Text = "(Scene transition)", }, [30070002] = { ID = 30070002, Text = "Interior of the bedchamber, the Ice Queen half-reclining on the bed, clothes disheveled", }, [30070003] = { ID = 30070003, Speaker = "Revontulet", Text = "...You’re here.", }, [30070004] = { ID = 30070004, Speaker = "Me", Text = "How many times has it been this month already?", }, [30070005] = { ID = 30070005, Speaker = "Revontulet", Text = "Shut up.", }, [30070006] = { ID = 30070006, Speaker = "Revontulet", Text = "This Queen’s body has been feeling a bit unwell lately.", }, [30070007] = { ID = 30070007, Speaker = "Revontulet", Text = "You only need to do as you’re told.", }, [30070008] = { ID = 30070008, Speaker = "Me", Text = "‘Unwell’… what an elegant way to put it.", }, [30070009] = { ID = 30070009, Speaker = "Revontulet", Text = "What nonsense are you talking about.", }, [30070010] = { ID = 30070010, Speaker = "Revontulet", Text = "Get over here already.", }, [30070011] = { ID = 30070011, Speaker = "Me", Text = "…As you command, Your Majesty.", }, [30070012] = { ID = 30070012, Text = "(Scene transition)", }, [30070013] = { ID = 30070013, }, [30070014] = { ID = 30070014, Speaker = "Revontulet", Text = "…Move.", }, [30070015] = { ID = 30070015, Speaker = "Me", Text = "Not even a ‘please’?", }, [30070016] = { ID = 30070016, Speaker = "Revontulet", Text = "the Queen, have no need for ‘please’.", }, [30070017] = { ID = 30070017, Speaker = "Revontulet", Text = "You are here to serve the Queen, not to negotiate terms.", }, [30070018] = { ID = 30070018, Speaker = "Me", Text = "Easy for you to say.", }, [30070019] = { ID = 30070019, Speaker = "Revontulet", Text = "…Hmph.", }, [30070020] = { ID = 30070020, Speaker = "Revontulet", Text = "So slow… such useless.", }, [30070021] = { ID = 30070021, Speaker = "Revontulet", Text = "…Hmph.", }, [30070022] = { ID = 30070022, Speaker = "Revontulet", Text = "Is that all you’ve got?", }, [30070023] = { ID = 30070023, Speaker = "Me", Text = "Your Majesty still has the strength to talk, so it’s clearly not enough yet.", }, [30070024] = { ID = 30070024, Speaker = "Revontulet", Text = "…What?", }, [30070025] = { ID = 30070025, Speaker = "Me", Text = "Since your body is ‘unwell’, of course it needs to be thoroughly replenished.", }, [30070026] = { ID = 30070026, Speaker = "Revontulet", Text = "How dare you…!", }, [30070027] = { ID = 30070027, Speaker = "Revontulet", Text = " the Queen, say it’s enough, it’s enough. I don’t need you to… mm.", }, [30070028] = { ID = 30070028, Speaker = "Revontulet", Text = "Nngh...", }, [30070029] = { ID = 30070029, Speaker = "Revontulet", Text = "…What are you doing.", }, [30070030] = { ID = 30070030, Speaker = "Me", Text = "Didn’t Your Majesty say you wanted to be served?", }, [30070031] = { ID = 30070031, Speaker = "Revontulet", Text = "This angle… is wrong…!", }, [30070032] = { ID = 30070032, Speaker = "Me", Text = "Wrong?", }, [30070033] = { ID = 30070033, Speaker = "Revontulet", Text = "…Hah… zip it.", }, [30070034] = { ID = 30070034, Speaker = "Revontulet", Text = "You are not… allowed to ask so many questions…!", }, [30070035] = { ID = 30070035, Speaker = "Revontulet", Text = "W-Wait...!", }, [30070036] = { ID = 30070036, Speaker = "Revontulet", Text = "Who told you to do this...!", }, [30070037] = { ID = 30070037, Speaker = "Me", Text = "Your Majesty.", }, [30070038] = { ID = 30070038, Speaker = "Revontulet", Text = "W-What!", }, [30070039] = { ID = 30070039, Speaker = "Me", Text = "Your hand is trembling.", }, [30070040] = { ID = 30070040, Speaker = "Revontulet", Text = "T-That’s because you... hah... did this on your own...!", }, [30070041] = { ID = 30070041, Speaker = "Revontulet", Text = "I, the queen, did not... did not tell you to do this...!", }, [30070042] = { ID = 30070042, Speaker = "Me", Text = "But you didn’t tell me to stop.", }, [30070043] = { ID = 30070043, Speaker = "Revontulet", Text = "...Oh...!", }, [30070044] = { ID = 30070044, Speaker = "Revontulet", Text = "Hah... ah...!", }, [30070045] = { ID = 30070045, Speaker = "Revontulet", Text = "No... not there... you can’t...!", }, [30070046] = { ID = 30070046, Speaker = "Me", Text = "Where can’t I?", }, [30070047] = { ID = 30070047, Speaker = "Revontulet", Text = "Nngh... there... right there... haaah...", }, [30070048] = { ID = 30070048, Speaker = "Revontulet", Text = "You... you... ohhh...", }, [30070049] = { ID = 30070049, Speaker = "Me", Text = "Your Majesty, can you still hold out?", }, [30070050] = { ID = 30070050, Speaker = "Revontulet", Text = "...I-I can... I, the queen, still... haaah...!", }, [30070051] = { ID = 30070051, Speaker = "Revontulet", Text = "Haaah... haaah...!", }, [30070052] = { ID = 30070052, Speaker = "Revontulet", Text = "Nngh... why... why is it every time...!", }, [30070053] = { ID = 30070053, Speaker = "Me", Text = "Every time what?", }, [30070054] = { ID = 30070054, Speaker = "Revontulet", Text = "...Hah... your... your thing... ohhh...!", }, [30070055] = { ID = 30070055, Speaker = "Me", Text = "Finish your sentence.", }, [30070056] = { ID = 30070056, Speaker = "Me", Text = "Or I won’t move!", }, [30070058] = { ID = 30070058, Speaker = "Me", Text = "Finish it! Every time what?", }, [30070059] = { ID = 30070059, Speaker = "Revontulet", Text = "Haaah... I, the queen... the queen, already...!", }, [30070060] = { ID = 30070060, Speaker = "Revontulet", Text = "Nngh aaahhhh...!", }, [30070061] = { ID = 30070061, Speaker = "Revontulet", Text = "Ha... Haa... uh...", }, [30070062] = { ID = 30070062, Speaker = "Revontulet", Text = "...I already... already can’t leave anymore...", }, [30070063] = { ID = 30070063, Speaker = "Me", Text = "Can’t leave what?", }, [30070064] = { ID = 30070064, Speaker = "Revontulet", Text = "...Your... uh... you... bastard... cock...", }, [30070065] = { ID = 30070065, Speaker = "Revontulet", Text = "Ha... Me, the queen... have lost...", }, [30070066] = { ID = 30070066, Speaker = "Me", Text = "I’ll remember those words.", }, [30070067] = { ID = 30070067, Speaker = "Revontulet", Text = "...Hmph...", }, [30070068] = { ID = 30070068, Speaker = "Revontulet", Text = "...Next time... I’ll come again.", }, [30070069] = { ID = 30070069, Text = "(Scene transition)", }, [30070071] = { ID = 30070071, Speaker = "Revontulet", Text = "I thought you weren’t coming.", }, [30070072] = { ID = 30070072, Speaker = "Me", Text = "With Her Majesty the Queen summoning me, I wouldn’t dare not come.", }, [30070073] = { ID = 30070073, Speaker = "Revontulet", Text = "Spare me the nonsense.", }, [30070074] = { ID = 30070074, Speaker = "Revontulet", Text = "I called you here today to Confirm one thing.", }, [30070075] = { ID = 30070075, Speaker = "Me", Text = "What is it?", }, [30070076] = { ID = 30070076, Speaker = "Revontulet", Text = "Your wish.", }, [30070077] = { ID = 30070077, Speaker = "Revontulet", Text = "You crossed wind and snow to come here, claiming to seek the Goddess of Hope.", }, [30070078] = { ID = 30070078, Speaker = "Revontulet", Text = "But me, the queen, do not believe in any wish spoken by anyone.", }, [30070079] = { ID = 30070079, Speaker = "Me", Text = "Then what does Her Majesty the Queen believe in?", }, [30070080] = { ID = 30070080, Speaker = "Revontulet", Text = "The body.", }, [30070081] = { ID = 30070081, Speaker = "Revontulet", Text = "The body doesn't lie.", }, [30070082] = { ID = 30070082, Speaker = "Revontulet", Text = "...Interesting.", }, [30070083] = { ID = 30070083, Speaker = "Me", Text = "Your Majesty... what are you going to do?", }, [30070084] = { ID = 30070084, Speaker = "Revontulet", Text = "Shut up.", }, [30070085] = { ID = 30070085, Speaker = "Revontulet", Text = "Let this queen see... what it is you truly desire.", }, [30070086] = { ID = 30070086, Text = "Transition", }, [30070087] = { ID = 30070087, }, [30070088] = { ID = 30070088, Speaker = "Revontulet", Text = "...Hmph.", }, [30070089] = { ID = 30070089, Speaker = "Revontulet", Text = "Looking like this... you really are unsightly.", }, [30070090] = { ID = 30070090, Speaker = "Me", Text = "Then please avert thy eyes, Your Majesty.", }, [30070091] = { ID = 30070091, Speaker = "Revontulet", Text = "This queen refuses.", }, [30070092] = { ID = 30070092, Speaker = "Revontulet", Text = "The way you’re trembling like this... is far more honest than anything you say.", }, [30070093] = { ID = 30070093, Speaker = "Me", Text = "...Her Majesty the Queen is watching very closely.", }, [30070094] = { ID = 30070094, Speaker = "Revontulet", Text = "This is an interrogation.", }, [30070095] = { ID = 30070095, Speaker = "Revontulet", Text = "This queen naturally must observe carefully.", }, [30070096] = { ID = 30070096, Speaker = "Revontulet", Text = "...Disgusting.", }, [30070097] = { ID = 30070097, Speaker = "Me", Text = "Nngh...", }, [30070098] = { ID = 30070098, Speaker = "Revontulet", Text = "It’s already leaking out like this?", }, [30070099] = { ID = 30070099, Speaker = "Revontulet", Text = "You can’t even endure this little bit of stimulation...", }, [30070100] = { ID = 30070100, Speaker = "Revontulet", Text = "Such truly base desire.", }, [30070101] = { ID = 30070101, Speaker = "Me", Text = "Her Majesty’s feet... are not something Normal people could endure in the first place.", }, [30070102] = { ID = 30070102, Speaker = "Revontulet", Text = "...What sycophantic nonsense are you spouting.", }, [30070103] = { ID = 30070103, Speaker = "Revontulet", Text = "Hmph... keep watching.", }, [30070104] = { ID = 30070104, Speaker = "Revontulet", Text = "This queen has heard... humans are very sensitive to things like this.", }, [30070105] = { ID = 30070105, Speaker = "Me", Text = "...Where did Your Majesty the Queen hear that from?", }, [30070106] = { ID = 30070106, Speaker = "Revontulet", Text = "That is none of your concern.", }, [30070107] = { ID = 30070107, Speaker = "Me", Text = "Nngh...!", }, [30070108] = { ID = 30070108, Speaker = "Revontulet", Text = "...Just as I thought.", }, [30070109] = { ID = 30070109, Speaker = "Revontulet", Text = "At this spot... the reaction is strongest.", }, [30070110] = { ID = 30070110, Speaker = "Me", Text = "Your Majesty ... is this an interrogation, or something else?", }, [30070111] = { ID = 30070111, Speaker = "Revontulet", Text = "...Silence.", }, [30070112] = { ID = 30070112, Speaker = "Revontulet", Text = "Just keep trembling.", }, [30070113] = { ID = 30070113, Speaker = "Revontulet", Text = "...Is it about to happen?", }, [30070114] = { ID = 30070114, Speaker = "Me", Text = "Your Majesty ... if this keeps up...", }, [30070115] = { ID = 30070115, Speaker = "Revontulet", Text = "What?", }, [30070116] = { ID = 30070116, Speaker = "Me", Text = "I will...", }, [30070117] = { ID = 30070117, Speaker = "Revontulet", Text = "Are you going to cum?", }, [30070118] = { ID = 30070118, Speaker = "Me", Text = "……!", }, [30070119] = { ID = 30070119, Speaker = "Revontulet", Text = "Then cum already.", }, [30070120] = { ID = 30070120, Speaker = "Revontulet", Text = "Let this Queen, see clearly what your desire looks like.", }, [30070121] = { ID = 30070121, Speaker = "Revontulet", Text = "...Hmph.", }, [30070122] = { ID = 30070122, Speaker = "Revontulet", Text = "...Still not gone soft?", }, [30070123] = { ID = 30070123, Speaker = "Me", Text = "In front of Your Majesty’s feet... my knob can’t be soft.", }, [30070124] = { ID = 30070124, Speaker = "Revontulet", Text = "...Flattery.", }, [30070125] = { ID = 30070125, Speaker = "Revontulet", Text = "This Queen, haven’t finished confirming yet.", }, [30070126] = { ID = 30070126, Speaker = "Me", Text = "What else do you need to Confirm?", }, [30070127] = { ID = 30070127, Speaker = "Revontulet", Text = "What your wish really is.", }, [30070128] = { ID = 30070128, Speaker = "Revontulet", Text = "Is the goddess of hope ... or something else.", }, [30070129] = { ID = 30070129, Speaker = "Me", Text = "Your Majesty... the state you’re in now is also very honest.", }, [30070130] = { ID = 30070130, Speaker = "Revontulet", Text = "...What did you say?", }, [30070131] = { ID = 30070131, Speaker = "Revontulet", Text = "...Hmph.", }, [30070132] = { ID = 30070132, Speaker = "Revontulet", Text = "Since you say so... I, the Queen, will let you see it clearly.", }, [30070133] = { ID = 30070133, Speaker = "Me", Text = "Nngh...! Your Majesty the Queen...!", }, [30070134] = { ID = 30070134, Speaker = "Revontulet", Text = "Scream it out loud.", }, [30070135] = { ID = 30070135, Speaker = "Revontulet", Text = "The Queen, wants to Hear the sound of your submission.", }, [30070136] = { ID = 30070136, Speaker = "Me", Text = "...If this keeps up, I’m going to...", }, [30070137] = { ID = 30070137, Speaker = "Revontulet", Text = "CUM.", }, [30070138] = { ID = 30070138, Speaker = "Revontulet", Text = "Before this queen… surrender all of your desires.", }, [30070139] = { ID = 30070139, Speaker = "Revontulet", Text = "……!", }, [30070140] = { ID = 30070140, Speaker = "Revontulet", Text = "You…!", }, [30070142] = { ID = 30070142, Speaker = "Revontulet", Text = "Couldn’t hold back…?", }, [30070143] = { ID = 30070143, Speaker = "Revontulet", Text = "Did you know what you’ve done…!", }, [30070144] = { ID = 30070144, Speaker = "Me", Text = "Your Majesty… your body.", }, [30070145] = { ID = 30070145, Speaker = "Revontulet", Text = "S-silence… shut up…!", }, [30070146] = { ID = 30070146, Speaker = "Me", Text = "More honest than I am.", }, [30070147] = { ID = 30070147, Speaker = "Revontulet", Text = "…Nngh.", }, [30070148] = { ID = 30070148, Speaker = "Revontulet", Text = "This queen… the queen is just…", }, [30070149] = { ID = 30070149, Speaker = "Revontulet", Text = "…The interrogation isn’t over yet.", }, [30070150] = { ID = 30070150, Speaker = "Me", Text = "Then… we’ll continue next time?", }, [30070151] = { ID = 30070151, Speaker = "Revontulet", Text = "…Hmph.", }, [30080001] = { ID = 30080001, Text = "(Scene transition)", }, [30080002] = { ID = 30080002, Text = "After the hunt ended, by the campfire deep in the forest, Ylva leaned against a tree root and stretched out her limbs in satisfaction.", }, [30080003] = { ID = 30080003, Speaker = "Ylva", Text = "Little rooster, you did pretty well today.", }, [30080004] = { ID = 30080004, Speaker = "Ylva", Text = "Being able to follow the Wolf pack’s rhythm to track prey… I didn’t expect you to be this capable.", }, [30080005] = { ID = 30080005, Speaker = "Me", Text = "Was that praise? Or am I being treated like a Wolf~", }, [30080006] = { ID = 30080006, Speaker = "Ylva", Text = "Did you know?", }, [30080008] = { ID = 30080008, Speaker = "Me", Text = "Wasn’t it just hunting?", }, [30080009] = { ID = 30080009, Speaker = "Ylva", Text = "In a Wolf pack, that’s called courtship.", }, [30080011] = { ID = 30080011, Speaker = "Ylva", Text = "Tracking together, hunting together, sharing the kill together…", }, [30080012] = { ID = 30080012, Speaker = "Ylva", Text = "For us, that’s flirting.", }, [30080014] = { ID = 30080014, Speaker = "Ylva", Text = "So what if you didn’t know.", }, [30080015] = { ID = 30080015, Speaker = "Ylva", Text = "Rules are rules.", }, [30080017] = { ID = 30080017, Speaker = "Ylva", Text = "Tonight, it is the Wolf pack’s ruler’s turn to exercise her mating rights.", }, [30080019] = { ID = 30080019, Speaker = "Ylva", Text = "I’m going to Wolf it down now~", }, [30080020] = { ID = 30080020, Speaker = "Me", Text = "I’ll teach you a line, okay?", }, [30080021] = { ID = 30080021, Speaker = "Me", Text = "This is what they call ‘inviting the Wolf into the house’~", }, [30080022] = { ID = 30080022, Text = "(Scene transition)", }, [30080023] = { ID = 30080023, }, [30080024] = { ID = 30080024, Speaker = "Ylva", Text = "Nngh... Little rooster, what are you doing?", }, [30080025] = { ID = 30080025, Speaker = "Ylva", Text = "Why aren’t you moving?", }, [30080026] = { ID = 30080026, Speaker = "Me", Text = "What do you think?", }, [30080027] = { ID = 30080027, Speaker = "Ylva", Text = "Since it’s a reward from the Wolf pack’s ruler, just accept it honestly.", }, [30080028] = { ID = 30080028, Speaker = "Me", Text = "You’re usually so fierce, but now you’re being quite generous.", }, [30080029] = { ID = 30080029, Speaker = "Ylva", Text = "No kidding.", }, [30080030] = { ID = 30080030, Speaker = "Ylva", Text = "A Wolf in mating season is supposed to be like this.", }, [30080031] = { ID = 30080031, Speaker = "Me", Text = "Then I shall respectfully obey rather than decline.", }, [30080032] = { ID = 30080032, Speaker = "Ylva", Text = "Nngh...", }, [30080033] = { ID = 30080033, Speaker = "Me", Text = "This tail... is it real?", }, [30080034] = { ID = 30080034, Speaker = "Ylva", Text = "I-It’s not for you to study...", }, [30080035] = { ID = 30080035, Speaker = "Me", Text = "Touching here gets quite a reaction.", }, [30080036] = { ID = 30080036, Speaker = "Ylva", Text = "That’s because you... hah... are patting the wrong place...", }, [30080037] = { ID = 30080037, Speaker = "Me", Text = "And what counts as the right place?", }, [30080038] = { ID = 30080038, Speaker = "Ylva", Text = "...Find it yourself.", }, [30080039] = { ID = 30080039, Speaker = "Ylva", Text = "Nngh...! Hah... like this... if it’s like this...", }, [30080040] = { ID = 30080040, Speaker = "Me", Text = "Looks like I found it.", }, [30080041] = { ID = 30080041, Speaker = "Ylva", Text = "...Shut up.", }, [30080042] = { ID = 30080042, Speaker = "Ylva", Text = "W-Wait, that’s no good...!", }, [30080043] = { ID = 30080043, Speaker = "Me", Text = "No good?", }, [30080044] = { ID = 30080044, Speaker = "Ylva", Text = "If you pull that out... hah... I’ll...", }, [30080045] = { ID = 30080045, Speaker = "Me", Text = "What will happen?", }, [30080046] = { ID = 30080046, Speaker = "Ylva", Text = "...Nngh... you’re doing this on purpose, aren’t you...", }, [30080047] = { ID = 30080047, Speaker = "Ylva", Text = "Hah... don’t... d-don’t pull anymore...", }, [30080048] = { ID = 30080048, Speaker = "Me", Text = "Your body keeps tightening around me...", }, [30080049] = { ID = 30080049, Speaker = "Ylva", Text = "That’s... instinct... it’s not my fault...!", }, [30080050] = { ID = 30080050, Speaker = "Me", Text = "Instinct, huh.", }, [30080051] = { ID = 30080051, Speaker = "Ylva", Text = "Oh...! Hah... haa...", }, [30080052] = { ID = 30080052, Speaker = "Ylva", Text = "Hah... ah...!", }, [30080053] = { ID = 30080053, Speaker = "Ylva", Text = "Oh aaah...!", }, [30080054] = { ID = 30080054, Speaker = "Ylva", Text = "Hah... haaaah...!", }, [30080055] = { ID = 30080055, Speaker = "Me", Text = "...Didn’t expect such a big reaction.", }, [30080056] = { ID = 30080056, Speaker = "Ylva", Text = "...Nngh... s-shut, shut up...", }, [30080057] = { ID = 30080057, Speaker = "Ylva", Text = "...What’s wrong, little rooster?", }, [30080058] = { ID = 30080058, Speaker = "Ylva", Text = "You were the one bullying me just now.", }, [30080059] = { ID = 30080059, Speaker = "Ylva", Text = "Now... it’s my turn.", }, [30080060] = { ID = 30080060, Speaker = "Me", Text = "Are you trying to seduce me?", }, [30080061] = { ID = 30080061, Speaker = "Ylva", Text = "Heh.", }, [30080062] = { ID = 30080062, Speaker = "Ylva", Text = "The leader of the Wolf pack never seduces.", }, [30080063] = { ID = 30080063, Speaker = "Ylva", Text = "He only gives orders.", }, [30080064] = { ID = 30080064, Speaker = "Me", Text = "...This woman.", }, [30080065] = { ID = 30080065, Speaker = "Ylva", Text = "Hurry up.", }, [30080066] = { ID = 30080066, Speaker = "Ylva", Text = "Hah...!", }, [30080067] = { ID = 30080067, Speaker = "Ylva", Text = "Nngh... like this... it’s too deep...", }, [30080068] = { ID = 30080068, Speaker = "Me", Text = "You called it an order, so I followed it.", }, [30080069] = { ID = 30080069, Speaker = "Ylva", Text = "Haa... wait... that’s not what I meant...!", }, [30080070] = { ID = 30080070, Speaker = "Me", Text = "In what way is that not what you meant?", }, [30080071] = { ID = 30080071, Speaker = "Ylva", Text = "Nngh... you...", }, [30080072] = { ID = 30080072, Speaker = "Ylva", Text = "Hah... I’m clearly the one taking the lead... so why...", }, [30080073] = { ID = 30080073, Speaker = "Me", Text = "Because your body is more honest than you are.", }, [30080074] = { ID = 30080074, Speaker = "Ylva", Text = "Nngh aaah...!", }, [30080075] = { ID = 30080075, Speaker = "Ylva", Text = "Hah... haa...", }, [30080076] = { ID = 30080076, Speaker = "Ylva", Text = "...You’re not bad.", }, [30080077] = { ID = 30080077, Speaker = "Me", Text = "Is that praise coming from the master of the Wolf pack?", }, [30080078] = { ID = 30080078, Speaker = "Ylva", Text = "...You could say that.", }, [30080079] = { ID = 30080079, Speaker = "Ylva", Text = "Hah... next time, I’ll let you go hunting with me again.", }, [30080080] = { ID = 30080080, Speaker = "Me", Text = "Next time?", }, [30080081] = { ID = 30080081, Speaker = "Ylva", Text = "The rules of the Wolf pack.", }, [30080082] = { ID = 30080082, Speaker = "Ylva", Text = "...A matched hunting Pal must always hunt together.", }, [30080083] = { ID = 30080083, Speaker = "Me", Text = "I actually quite like that rule.", }, [30080084] = { ID = 30080084, Speaker = "Ylva", Text = "Hmph.", }, [30080085] = { ID = 30080085, Text = "(Scene transition)", }, [30080087] = { ID = 30080087, Speaker = "Ylva", Text = "Mm... this one tastes the best... this one’s not bad either...", }, [30080088] = { ID = 30080088, Speaker = "Me", Text = "...Ylva.", }, [30080089] = { ID = 30080089, Speaker = "Ylva", }, [30080090] = { ID = 30080090, Speaker = "Ylva", Text = "...L-Little Rooster? Why are you here!", }, [30080091] = { ID = 30080091, Speaker = "Me", Text = "I should be the one asking you that question.", }, [30080092] = { ID = 30080092, Speaker = "Ylva", Text = "I... I was just passing by.", }, [30080093] = { ID = 30080093, Speaker = "Me", Text = "Someone with bread crumbs at their mouth says they were just passing by.", }, [30080094] = { ID = 30080094, Speaker = "Ylva", Text = "...This doesn’t count.", }, [30080095] = { ID = 30080095, Speaker = "Me", Text = "If you’re caught, it counts.", }, [30080096] = { ID = 30080096, Speaker = "Ylva", Text = "H-hey, wait!", }, [30080097] = { ID = 30080097, Speaker = "Me", Text = "The Lord of the Wolf pack stealing the food of Hill of Hope... that’s a grave sin.", }, [30080098] = { ID = 30080098, Speaker = "Ylva", Text = "I-it was just a few pieces of bread...!", }, [30080099] = { ID = 30080099, Speaker = "Me", Text = "So you have to accept punishment.", }, [30080100] = { ID = 30080100, Speaker = "Ylva", Text = "Punishment...? What kind of punishment are you talking about?", }, [30080101] = { ID = 30080101, Speaker = "Me", Text = "Very simple.", }, [30080102] = { ID = 30080102, Speaker = "Me", Text = "If you can endure it... I’ll give you bread to eat.", }, [30080103] = { ID = 30080103, Speaker = "Ylva", Text = "...Endure what?", }, [30080104] = { ID = 30080104, Speaker = "Me", Text = "If you can’t endure it, then obediently accept your punishment.", }, [30080105] = { ID = 30080105, Speaker = "Ylva", Text = "...Hmph.", }, [30080106] = { ID = 30080106, Speaker = "Ylva", Text = "Don’t get too full of yourself, little rooster.", }, [30080107] = { ID = 30080107, }, [30080108] = { ID = 30080108, }, [30080110] = { ID = 30080110, Speaker = "Me", Text = "It’s only just begun.", }, [30080111] = { ID = 30080111, Speaker = "Ylva", Text = "I barely feel anything to begin with.", }, [30080112] = { ID = 30080112, Speaker = "Me", Text = "Is that so.", }, [30080114] = { ID = 30080114, Speaker = "Me", Text = "Then how about here.", }, [30080115] = { ID = 30080115, Speaker = "Ylva", Text = "...Nngh.", }, [30080116] = { ID = 30080116, Speaker = "Ylva", Text = "...It’s fine.", }, [30080117] = { ID = 30080117, Speaker = "Me", Text = "Your voice is lying.", }, [30080118] = { ID = 30080118, Speaker = "Ylva", Text = "No...! That was just... a reflex, that's all.", }, [30080119] = { ID = 30080119, Speaker = "Me", Text = "Keep holding out, Lord of the Wolf pack.", }, [30080121] = { ID = 30080121, Speaker = "Ylva", Text = "...W-Wait.", }, [30080122] = { ID = 30080122, Speaker = "Me", Text = "What is it?", }, [30080123] = { ID = 30080123, Speaker = "Ylva", Text = "There... if you do it like that...", }, [30080124] = { ID = 30080124, Speaker = "Me", Text = "Thinking of giving up?", }, [30080126] = { ID = 30080126, Speaker = "Me", Text = "Is it very sensitive here?", }, [30080127] = { ID = 30080127, Speaker = "Ylva", Text = "Nngh...! N-No... it's not...!", }, [30080128] = { ID = 30080128, Speaker = "Me", Text = "Then I'll try again.", }, [30080129] = { ID = 30080129, Speaker = "Ylva", Text = "Hah... wait... that... that won't do...!", }, [30080130] = { ID = 30080130, Speaker = "Me", Text = "Won't do? Or you still can't hold out?", }, [30080131] = { ID = 30080131, Speaker = "Ylva", Text = "...I-I can... still hold out...!", }, [30080132] = { ID = 30080132, Speaker = "Ylva", Text = "The bread... the bread belongs to Ylva...!", }, [30080133] = { ID = 30080133, Speaker = "Me", Text = "Try holding out a little longer.", }, [30080134] = { ID = 30080134, Speaker = "Ylva", Text = "...Oh...!", }, [30080135] = { ID = 30080135, Speaker = "Ylva", Text = "...Oh.", }, [30080136] = { ID = 30080136, Speaker = "Ylva", Text = "...I lost.", }, [30080137] = { ID = 30080137, Speaker = "Me", Text = "Hm? I didn't hear you clearly.", }, [30080138] = { ID = 30080138, Speaker = "Ylva", Text = "...Ylva said she lost!", }, [30080139] = { ID = 30080139, Speaker = "Ylva", Text = "Are you satisfied now!", }, [30080140] = { ID = 30080140, Speaker = "Me", Text = "About the bread...", }, [30080141] = { ID = 30080141, Speaker = "Ylva", Text = "...We'll talk about it later.", }, [30080142] = { ID = 30080142, Speaker = "Ylva", Text = "For now... for now, first...", }, [30080143] = { ID = 30080143, Speaker = "Ylva", Text = "Nngh...! Hah...!", }, [30080144] = { ID = 30080144, Speaker = "Me", Text = "Moving on my own.", }, [30080145] = { ID = 30080145, Speaker = "Ylva", Text = "...Shut up...!", }, [30080146] = { ID = 30080146, Speaker = "Ylva", Text = "It’s all your fault...!", }, [30080147] = { ID = 30080147, Speaker = "Ylva", Text = "Hah... haa...", }, [30080148] = { ID = 30080148, Speaker = "Me", Text = "How does it feel to move on your own?", }, [30080149] = { ID = 30080149, Speaker = "Ylva", Text = "...Nngh... Don’t ask...", }, [30080150] = { ID = 30080150, Speaker = "Me", Text = "Does it taste better than bread?", }, [30080151] = { ID = 30080151, Speaker = "Ylva", Text = "W-What are you talking about...!", }, [30080152] = { ID = 30080152, Speaker = "Me", Text = "Because you’re moving so earnestly.", }, [30080153] = { ID = 30080153, Speaker = "Ylva", Text = "That’s... that’s because... hah... it’s already turned out like this...!", }, [30080154] = { ID = 30080154, Speaker = "Ylva", Text = "...Nngh... Little Rooster, you’d better remember this...", }, [30080155] = { ID = 30080155, Speaker = "Me", Text = "Remember what?", }, [30080156] = { ID = 30080156, Speaker = "Ylva", Text = "...Haa... Remember... forget it...!", }, [30080157] = { ID = 30080157, Speaker = "Ylva", Text = "Hah...! W-Wait... this is too...!", }, [30080158] = { ID = 30080158, Speaker = "Me", Text = "My turn.", }, [30080159] = { ID = 30080159, Speaker = "Ylva", Text = "Nngh ah...! Haa...!", }, [30080160] = { ID = 30080160, Speaker = "Ylva", Text = "Like this... this won’t do... it’s too fast...!", }, [30080161] = { ID = 30080161, Speaker = "Me", Text = "What won’t do?", }, [30080162] = { ID = 30080162, Speaker = "Ylva", Text = "Hah... it’s just... inside... it keeps hitting... nngh ah...!", }, [30080163] = { ID = 30080163, Speaker = "Me", Text = "Hitting where?", }, [30080164] = { ID = 30080164, Speaker = "Ylva", Text = "...Nngh... You obviously know...!", }, [30080165] = { ID = 30080165, Speaker = "Ylva", Text = "Haaaah...! Little Rooster...!", }, [30080166] = { ID = 30080166, Speaker = "Ylva", Text = "Hah... haa... I-I’m... I’m coming...", }, [30080167] = { ID = 30080167, Speaker = "Me", Text = "Let’s come together.", }, [30080168] = { ID = 30080168, Speaker = "Ylva", Text = "Oh...! W-Wait...!", }, [30080169] = { ID = 30080169, Speaker = "Me", Text = "No waiting.", }, [30080170] = { ID = 30080170, Speaker = "Ylva", Text = "Haaahhhh...!", }, [30080171] = { ID = 30080171, Speaker = "Ylva", Text = "Nngh... Nnngh...!", }, [30080172] = { ID = 30080172, Speaker = "Ylva", Text = "Hah... haaah...", }, [30080173] = { ID = 30080173, Speaker = "Me", Text = "You held out for quite a while.", }, [30080174] = { ID = 30080174, Speaker = "Ylva", Text = "...Hmph.", }, [30080175] = { ID = 30080175, Speaker = "Ylva", Text = "I... I could've held out longer.", }, [30080176] = { ID = 30080176, Speaker = "Me", Text = "What about the bread you mentioned?", }, [30080177] = { ID = 30080177, Speaker = "Ylva", Text = "...Nngh.", }, [30080178] = { ID = 30080178, Speaker = "Ylva", Text = "You promised... to let I eat bread.", }, [30080179] = { ID = 30080179, Speaker = "Me", Text = "You didn’t make it through.", }, [30080180] = { ID = 30080180, Speaker = "Ylva", Text = "...", }, [30080181] = { ID = 30080181, Speaker = "Me", Text = "Alright, alright, I’ll let you have some.", }, [30080182] = { ID = 30080182, Speaker = "Ylva", Text = "...Mm.", }, [30080183] = { ID = 30080183, Speaker = "Ylva", Text = "...Next time you won’t catch I again.", }, [30080184] = { ID = 30080184, Speaker = "Me", Text = "Next time?", }, [30080185] = { ID = 30080185, Speaker = "Ylva", Text = "...Shut up.", }, [30090001] = { ID = 30090001, Text = "(Scene transition)", }, [30090002] = { ID = 30090002, Text = "In the dead of night on the Wasteland Star, the last dragon decides to complete something tonight that is of utmost importance to her.", }, [30090005] = { ID = 30090005, Speaker = "Me", Text = "...I’ve heard this opening line before.", }, [30090006] = { ID = 30090006, Speaker = "Glassia", Text = "Silence, tonight is different.", }, [30090007] = { ID = 30090007, Speaker = "Glassia", Text = "Tonight, I shall, before my ancestors, complete the coming-of-age ceremony that belongs to I.", }, [30090008] = { ID = 30090008, Speaker = "Me", Text = "Coming-of-age ceremony?", }, [30090009] = { ID = 30090009, Speaker = "Glassia", Text = "Proud dragons must win their own mates with their own hands.", }, [30090010] = { ID = 30090010, Speaker = "Glassia", Text = "I have chosen you.", }, [30090011] = { ID = 30090011, Speaker = "Me", Text = "...Do I have the right to refuse?", }, [30090012] = { ID = 30090012, Speaker = "Glassia", Text = "No.", }, [30090013] = { ID = 30090013, Speaker = "Glassia", Text = "Prey targeted by a dragon never has the right to refuse.", }, [30090014] = { ID = 30090014, Speaker = "Glassia", Text = "A dragon’s desire... can never be satisfied, you know.", }, [30090015] = { ID = 30090015, Speaker = "Me", Text = "Then let’s put it to the test.", }, [30090016] = { ID = 30090016, Speaker = "Glassia", Text = "...Well said.", }, [30090017] = { ID = 30090017, Text = "(Scene transition)", }, [30090018] = { ID = 30090018, Text = "(Scene transition)", }, [30090019] = { ID = 30090019, Speaker = "Glassia", Text = "...Mm.", }, [30090020] = { ID = 30090020, Speaker = "Glassia", Text = "Not exactly unpleasant to look at.", }, [30090021] = { ID = 30090021, Speaker = "Me", Text = "Thank you for the compliment.", }, [30090022] = { ID = 30090022, Speaker = "Glassia", Text = "That was not a compliment.", }, [30090023] = { ID = 30090023, Speaker = "Glassia", Text = "I am only Confirming the quality of the prey.", }, [30090024] = { ID = 30090024, Speaker = "Me", Text = "Nngh...", }, [30090025] = { ID = 30090025, Speaker = "Glassia", Text = "...Your reactions are very honest.", }, [30090026] = { ID = 30090026, Speaker = "Me", Text = "That’s because... Her Highness the Princess’s lips are not something Normal people can endure.", }, [30090027] = { ID = 30090027, Speaker = "Glassia", Text = "...Hmph.", }, [30090028] = { ID = 30090028, Speaker = "Glassia", Text = "Savor it well.", }, [30090029] = { ID = 30090029, Speaker = "Me", Text = "W-Wait, that hand...", }, [30090030] = { ID = 30090030, Speaker = "Glassia", Text = "What is it?", }, [30090031] = { ID = 30090031, Speaker = "Me", Text = "Are you seriously squeezing there...?!", }, [30090032] = { ID = 30090032, Speaker = "Glassia", Text = "If the prey won’t cooperate... I will just take it directly.", }, [30090033] = { ID = 30090033, Speaker = "Me", Text = "...You wicked dragon.", }, [30090034] = { ID = 30090034, Speaker = "Glassia", Text = "That’s right.", }, [30090035] = { ID = 30090035, Speaker = "Glassia", Text = "I am the evil dragon.", }, [30090036] = { ID = 30090036, Speaker = "Me", Text = "Nngh... at this rate I will...", }, [30090037] = { ID = 30090037, Speaker = "Glassia", Text = "Mm, of course.", }, [30090038] = { ID = 30090038, Speaker = "Glassia", Text = "...Still not at the limit, huh.", }, [30090039] = { ID = 30090039, Speaker = "Me", Text = "You... doing this, you’re trying to...!", }, [30090040] = { ID = 30090040, Speaker = "Glassia", Text = "Hurry up.", }, [30090041] = { ID = 30090041, Speaker = "Me", Text = "Your Highness the Princess...!", }, [30090042] = { ID = 30090042, Speaker = "Glassia", Text = "I am waiting.", }, [30090043] = { ID = 30090043, Speaker = "Me", Text = "...If this keeps up, I really will...", }, [30090044] = { ID = 30090044, Speaker = "Glassia", Text = "Let I see it clearly.", }, [30090045] = { ID = 30090045, Speaker = "Me", }, [30090046] = { ID = 30090046, Speaker = "Glassia", Text = "Ha... haa...", }, [30090047] = { ID = 30090047, Speaker = "Me", Text = "...I didn’t expect you to really swallow it all.", }, [30090048] = { ID = 30090048, Speaker = "Glassia", Text = "...I, of course...", }, [30090049] = { ID = 30090049, Speaker = "Glassia", Text = "will not waste what the prey brings.", }, [30090050] = { ID = 30090050, Speaker = "Me", Text = "Your Highness the Prince, your face is very red.", }, [30090051] = { ID = 30090051, Speaker = "Glassia", Text = "...That’s because it’s too hot.", }, [30090052] = { ID = 30090052, Speaker = "Me", Text = "The wilderness at night is not hot.", }, [30090053] = { ID = 30090053, Speaker = "Glassia", Text = "...Shut up.", }, [30090054] = { ID = 30090054, Speaker = "Glassia", Text = "The coming-of-age ceremony... is not over yet.", }, [30090055] = { ID = 30090055, Speaker = "Glassia", Text = "...The veil has been removed.", }, [30090056] = { ID = 30090056, Speaker = "Me", Text = "You finally let I see your whole face.", }, [30090057] = { ID = 30090057, Speaker = "Glassia", Text = "Be grateful.", }, [30090058] = { ID = 30090058, Speaker = "Me", Text = "Her Highness the Princess’s breasts...", }, [30090059] = { ID = 30090059, Speaker = "Glassia", Text = "...Try finishing that sentence.", }, [30090060] = { ID = 30090060, Speaker = "Me", Text = "are as beautiful as your face.", }, [30090061] = { ID = 30090061, Speaker = "Glassia", Text = "...Hmph.", }, [30090062] = { ID = 30090062, Speaker = "Glassia", Text = "There is not a single part of I body... that is ugly to begin with.", }, [30090063] = { ID = 30090063, Speaker = "Me", Text = "That's right.", }, [30090064] = { ID = 30090064, Speaker = "Glassia", Text = "...You are quite straightforward with your words.", }, [30090065] = { ID = 30090065, Speaker = "Glassia", }, [30090066] = { ID = 30090066, Speaker = "Me", Text = "Sorry, I couldn't hold it in.", }, [30090067] = { ID = 30090067, Speaker = "Glassia", Text = "...Couldn't hold it in.", }, [30090068] = { ID = 30090068, Speaker = "Glassia", Text = "Interesting.", }, [30090069] = { ID = 30090069, Speaker = "Me", Text = "Your Highness the Prince Consort...?", }, [30090070] = { ID = 30090070, Speaker = "Glassia", Text = "Since it was given to I, I will accept it.", }, [30090071] = { ID = 30090071, Speaker = "Glassia", Text = "The dragon race never refuses an offering from its prey.", }, [30090072] = { ID = 30090072, Speaker = "Me", Text = "This counts as an offering too?", }, [30090073] = { ID = 30090073, Speaker = "Glassia", Text = "If I say it counts, then it counts.", }, [30090074] = { ID = 30090074, Speaker = "Glassia", Text = "Ha... haa...", }, [30090075] = { ID = 30090075, Speaker = "Me", Text = "The coming-of-age ceremony... is it over?", }, [30090076] = { ID = 30090076, Speaker = "Glassia", Text = "...Mm.", }, [30090077] = { ID = 30090077, Speaker = "Me", Text = "How was the result?", }, [30090078] = { ID = 30090078, Speaker = "Glassia", Text = "...I am very satisfied.", }, [30090079] = { ID = 30090079, Speaker = "Me", Text = "Is it because I shot all over your body?", }, [30090080] = { ID = 30090080, Speaker = "Glassia", Text = "...Shut up.", }, [30090081] = { ID = 30090081, Speaker = "Glassia", Text = "A spouse should have the awareness befitting a spouse.", }, [30090082] = { ID = 30090082, Speaker = "Me", Text = "...Spouse? Ha, yes, Your Highness the Princess.", }, [30090083] = { ID = 30090083, Speaker = "Glassia", Text = "What I say... you must remember.", }, [30090084] = { ID = 30090084, Text = "(Scene transition)", }, [30090085] = { ID = 30090085, Speaker = "Glassia", Text = "Human... you are finally willing to sit down and dine with I.", }, [30090086] = { ID = 30090086, Speaker = "Glassia", Text = "How is it? This dinner I prepared for you... you are satisfied with it, right?", }, [30090087] = { ID = 30090087, Speaker = "Me", Text = "Much more particular than I imagined; even the color of the tablecloth is chosen to match the wine.", }, [30090089] = { ID = 30090089, Speaker = "Glassia", Text = "By the way, human... I have something I wish to ask you.", }, [30090090] = { ID = 30090090, Speaker = "Me", Text = "Hm? It’s rare to hear Your Highness the Dragon King use the word ask for guidance.", }, [30090091] = { ID = 30090091, Speaker = "Glassia", Text = "Shut up and listen carefully... How is the coming-of-age ceremony conducted in your homeland?", }, [30090092] = { ID = 30090092, Speaker = "Me", Text = "...Why is Your Highness the Dragon King suddenly asking about this?", }, [30090093] = { ID = 30090093, Speaker = "Glassia", Text = "N-nothing... I am merely interested in the rituals of other cultures, that is all.", }, [30090094] = { ID = 30090094, Speaker = "Glassia", Text = "You have already witnessed the dragons’ coming-of-age ceremony... I wish to know whether the human version is just as savage.", }, [30090095] = { ID = 30090095, Speaker = "Me", Text = "Is that so... Then allow Your Highness the Dragon King to experience it personally.", }, [30090096] = { ID = 30090096, Speaker = "Glassia", Text = "Personally... Human, what did you say?", }, [30090097] = { ID = 30090097, Text = "I sweep all the plates on the table to the floor.", }, [30090098] = { ID = 30090098, Speaker = "Glassia", Text = "W-what are you doing! Th-those are my treasured tableware!", }, [30090099] = { ID = 30090099, Speaker = "Me", Text = "In my homeland, the coming-of-age ceremony begins like this.", }, [30090100] = { ID = 30090100, Text = "I press Glassia down onto the long table.", }, [30090101] = { ID = 30090101, Speaker = "Glassia", Text = "W-wait... Human, don’t go too far...!", }, [30090102] = { ID = 30090102, Speaker = "Me", Text = "It was Her Highness the Princess who asked first; I am merely answering as asked.", }, [30090103] = { ID = 30090103, Speaker = "Glassia", Text = "...Hmph, in that case, I shall... I shall observe carefully.", }, [30090104] = { ID = 30090104, Text = "(Scene transition)", }, [30090105] = { ID = 30090105, Text = "(Scene transition)", }, [30090106] = { ID = 30090106, Speaker = "Glassia", Text = "Mm... i-is that so? A position like this... Human, is this the way of your homeland?", }, [30090107] = { ID = 30090107, Speaker = "Glassia", Text = "Must... must I spread myself open right here with my own hands?", }, [30090108] = { ID = 30090108, Speaker = "Glassia", Text = "Hmph, a level of embarrassment like this... is nothing to dragonkin.", }, [30090109] = { ID = 30090109, Speaker = "Glassia", Text = "Come then, human... do not keep me waiting for too long.", }, [30090110] = { ID = 30090110, Speaker = "Glassia", Text = "A body like mine... is not something just anyone is worthy of touching, you know?", }, [30090111] = { ID = 30090111, Speaker = "Me", Text = "Jeez, you're obviously nervous, yet you're still acting so tough.", }, [30090112] = { ID = 30090112, Speaker = "Glassia", Text = "N-Nervous? I am not nervous in the slightest...!", }, [30090113] = { ID = 30090113, Speaker = "Glassia", Text = "Look closely... my tail is resting completely still, see?", }, [30090114] = { ID = 30090114, Speaker = "Me", Text = "Oh really? But Your Highness's butt has been squirming back and forth non-stop.", }, [30090115] = { ID = 30090115, Speaker = "Glassia", Text = "Th-That's just dragon instinct! It has nothing to do with how I feel...!", }, [30090116] = { ID = 30090116, Speaker = "Me", Text = "Instinct, huh? Well, that instinct sure is honest.", }, [30090117] = { ID = 30090117, Speaker = "Glassia", Text = "Mmmgh...! Ahnn... it's... it's sliding inside me...", }, [30090118] = { ID = 30090118, Speaker = "Glassia", Text = "Much more brutal than I imagined... a human coming-of-age ceremony... ahhn...", }, [30090119] = { ID = 30090119, Speaker = "Me", Text = "Imagined? So Your Highness actually fantasized about this beforehand.", }, [30090120] = { ID = 30090120, Speaker = "Glassia", Text = "Ngh...! Wh-What are you talking about... I did no such thing...!", }, [30090121] = { ID = 30090121, Speaker = "Glassia", Text = "I was just... making an educated guess based on the needs of the ceremony...", }, [30090122] = { ID = 30090122, Speaker = "Me", Text = "To deduce it in such detail, it seems Your Highness must have researched it thoroughly in secret.", }, [30090123] = { ID = 30090123, Speaker = "Glassia", Text = "Sh-Shut your mouth...! Ahnn... I... I never researched anything like that...!", }, [30090124] = { ID = 30090124, Speaker = "Me", Text = "Alright, alright. Whatever you say", }, [30090125] = { ID = 30090125, Speaker = "Glassia", Text = "Haah... human... move faster... don't, don't just stop right there...!", }, [30090126] = { ID = 30090126, Speaker = "Glassia", Text = "Haah... haah... human, is your coming-of-age ceremony... only at this level...?", }, [30090127] = { ID = 30090127, Speaker = "Glassia", Text = "It's only halfway in... I don't feel a single thing, you know?", }, [30090128] = { ID = 30090128, Speaker = "Me", Text = "Really? Because your tail is twitching like crazy, which says otherwise.", }, [30090129] = { ID = 30090129, Speaker = "Glassia", Text = "Th-That's because the tabletop is too cold... it has nothing to do with you... haah...", }, [30090130] = { ID = 30090130, Speaker = "Me", Text = "The tabletop might be cold, but Your Highness's whole back is drenched in sweat!", }, [30090131] = { ID = 30090131, Speaker = "Glassia", Text = "Mmmgh...! Th-This room is just way too hot and humid...!", }, [30090132] = { ID = 30090132, Speaker = "Glassia", Text = "Haah... human... shouldn't you be taking this a bit more seriously?", }, [30090133] = { ID = 30090133, Speaker = "Glassia", Text = "I am offering guidance for your ceremony... you ought to be down on your knees thanking me...!", }, [30090134] = { ID = 30090134, Speaker = "Me", Text = "Ha, I see. Thanks for the lesson then.", }, [30090135] = { ID = 30090135, Speaker = "Glassia", Text = "Haah... k-keep going... I'm nowhere near satisfied yet...!", }, [30090136] = { ID = 30090136, Speaker = "Glassia", Text = "Hmph... since you're moving at a snail's pace, how about I... force your hand a little?", }, [30090138] = { ID = 30090138, Speaker = "Glassia", Text = "Hehe... human, what did I say earlier?", }, [30090139] = { ID = 30090139, Speaker = "Glassia", Text = "When a dragon wants something... she takes it without waiting!", }, [30090140] = { ID = 30090140, Speaker = "Me", Text = "Mmh... getting yanked in by your tail like this... this isn't much of a coming-of-age ceremony anymore, is it?", }, [30090141] = { ID = 30090141, Speaker = "Glassia", Text = "So what? I simply want to see the expression on your face as you are toyed with...", }, [30090142] = { ID = 30090142, Speaker = "Glassia", Text = "Haah... human, your cock... is completely under my tail's control now, you know?", }, [30090143] = { ID = 30090143, Speaker = "Glassia", Text = "You couldn't pull out if you tried... and you can't stop thrusting even if you wanted to!", }, [30090144] = { ID = 30090144, Speaker = "Me", Text = "It seems Your Highness is having quite a lot of fun with this coming-of-age ceremony.", }, [30090145] = { ID = 30090145, Speaker = "Glassia", Text = "Of... of course... I am the last dragon, after all...", }, [30090146] = { ID = 30090146, Speaker = "Glassia", Text = "Mmmgh...! Haah...! W-Wait... human...", }, [30090147] = { ID = 30090147, Speaker = "Glassia", Text = "D-Don't push into such a deep spot every single time...!", }, [30090148] = { ID = 30090148, Speaker = "Me", Text = "You're the one who demanded we do this properly, Your Highness. Too late to back out now!", }, [30090149] = { ID = 30090149, Speaker = "Glassia", Text = "Mmmgh... I-I am not backing out...! It's just... it's just...", }, [30090150] = { ID = 30090150, Speaker = "Glassia", Text = "Haah... if... if you keep hitting that spot... I will...", }, [30090151] = { ID = 30090151, Speaker = "Me", Text = "You'll what? Your Highness, let me guess—\"you'll come\"?", }, [30090152] = { ID = 30090152, Speaker = "Glassia", Text = "Mmmgh... no I won't!", }, [30090153] = { ID = 30090153, Speaker = "Glassia", Text = "You… you human who only knows how to tease me…", }, [30090154] = { ID = 30090154, Speaker = "Me", Text = "But your body is far more honest than your mouth.", }, [30090155] = { ID = 30090155, Speaker = "Me", Text = "Look... your tail is wrapped around me so tightly—isn't it begging me to go deeper?", }, [30090156] = { ID = 30090156, Speaker = "Glassia", Text = "Mmmgh... th-that's a dragon's... instinct...!", }, [30090157] = { ID = 30090157, Speaker = "Me", Text = "Instinct again... ou've used that excuse way too many times, Your Highness.", }, [30090158] = { ID = 30090158, Speaker = "Glassia", Text = "Ahnnn... haah... human... I'll make you pay for this...!", }, [30090159] = { ID = 30090159, Speaker = "Glassia", Text = "I... I will NEVER let you... do this to me again next time... haahhh...", }, [30090160] = { ID = 30090160, Speaker = "Me", Text = "Next time? So you're saying there's going to be a next time?", }, [30090161] = { ID = 30090161, Speaker = "Glassia", Text = "Ngh...! I-I didn't mean it like that...!", }, [30090163] = { ID = 30090163, Speaker = "Glassia", Text = "Mmmgh... AHHHNNNNNN!", }, [30090164] = { ID = 30090164, Speaker = "Glassia", Text = "Haah... s-so much... human... how could you have this much inside you...?!", }, [30090165] = { ID = 30090165, Speaker = "Glassia", Text = "Ahnn... deep inside my womb... you've completely filled me up...", }, [30090166] = { ID = 30090166, Speaker = "Glassia", Text = "Haaah... ahhnnn...", }, [30090167] = { ID = 30090167, Speaker = "Glassia", Text = "Truly... I'm completely filled to the brim by you, human...", }, [30090168] = { ID = 30090168, Speaker = "Glassia", Text = "Whether inside me... or on my body... your scent is everywhere...", }, [30090169] = { ID = 30090169, Speaker = "Glassia", Text = "I was planning to use this coming-of-age ceremony to teach you a proper lesson...", }, [30090170] = { ID = 30090170, Speaker = "Glassia", Text = "Who knew... in the end, I was the one who got taught a lesson...", }, [30090171] = { ID = 30090171, Speaker = "Me", Text = "Still got enough breath to talk big? Guess I went too easy on you, Princess.", }, [30090172] = { ID = 30090172, Speaker = "Glassia", Text = "Hmph... do you think I would lose to you just like this?", }, [30090173] = { ID = 30090173, Speaker = "Glassia", Text = "A dragon's desires... can never be filled, you know?", }, [30090174] = { ID = 30090174, Speaker = "Me", Text = "Oh? I feel like I've heard that phrase somewhere before.", }, [30090175] = { ID = 30090175, Speaker = "Glassia", Text = "...Shut your mouth, human.", }, [30090176] = { ID = 30090176, Speaker = "Glassia", Text = "At the n-next banquet... I will... invite you to my quarters again...", }, [30090177] = { ID = 30090177, Speaker = "Glassia", Text = "So... so you had better... prepare yourself...!", }, [30100001] = { ID = 30100001, Speaker = "Yehl", Text = "O Son of Mortal... you have returned to me, just as foretold.", }, [30100002] = { ID = 30100002, Speaker = "Yehl", Text = "Hehe... Words are entirely superfluous; we both know exactly why you're here.", }, [30100003] = { ID = 30100003, Speaker = "Yehl", Text = "The condition of your body... it feels a bit off, doesn't it?", }, [30100004] = { ID = 30100004, Speaker = "Me", Text = "As expected of Miss Yehl. Nothing gets past you.", }, [30100005] = { ID = 30100005, Speaker = "Me", Text = "Since you dragged me all the way out here, I assume you've got a cure?", }, [30100006] = { ID = 30100006, Speaker = "Yehl", Text = "A permanent cure is impossible, but if it's just for buying some time, I have a method.", }, [30100007] = { ID = 30100007, Speaker = "Yehl", Text = "Come with me. I'll show you... the hidden power of this land.", }, [30100008] = { ID = 30100008, Text = "(Scene transition)", }, [30100009] = { ID = 30100009, Speaker = "Yehl", Text = "Hmm... does it go like this? Or maybe... like this?", }, [30100010] = { ID = 30100010, Speaker = "Yehl", Text = "I seem to recall... am I supposed to rub one out to get myself wet before the ritual...?", }, [30100011] = { ID = 30100011, Speaker = "Yehl", Text = "Oh dear, perhaps I should have prepared beforehand.", }, [30100012] = { ID = 30100012, Speaker = "Yehl", Text = "And this dildo... it's supposed to link right up to yours, isn't it?", }, [30100013] = { ID = 30100013, Speaker = "Yehl", Text = "Well? Do you feel a tingling sensation in your cock?", }, [30100014] = { ID = 30100014, Speaker = "Yehl", Text = "It'll be quite a problem if you can't feel it.", }, [30100015] = { ID = 30100015, Speaker = "Me", Text = "What's this supposed to be...?", }, [30100016] = { ID = 30100016, Speaker = "Yehl", Text = "Hehe... nothing much, just some forbidden techniques from my private collection.", }, [30100017] = { ID = 30100017, Speaker = "Yehl", Text = "Your body right now isn't unhealthy; it's just not strong enough.", }, [30100018] = { ID = 30100018, Speaker = "Yehl", Text = "Therefore, as long as you pass this mysterious trial... your body will be further strengthened.", }, [30100019] = { ID = 30100019, Speaker = "Yehl", Text = "Come now... boy...", }, [30100020] = { ID = 30100020, Speaker = "Yehl", Text = "Try inserting it into my pussy.", }, [30100021] = { ID = 30100021, Speaker = "Me", Text = "Blocked again...?", }, [30100022] = { ID = 30100022, Speaker = "Me", Text = "What the...?", }, [30100023] = { ID = 30100023, Speaker = "Yehl", Text = "Ah, ah... no good, boy. This won't do at all.", }, [30100024] = { ID = 30100024, Speaker = "Yehl", Text = "Since it's a trial, it won't be that simple.", }, [30100025] = { ID = 30100025, Speaker = "Yehl", Text = "Look... your cock is already linked to this sacrificial offering.", }, [30100026] = { ID = 30100026, Speaker = "Yehl", Text = "Which means I can milk every drop of your strength straight through this proxy...", }, [30100027] = { ID = 30100027, Speaker = "Yehl", Text = "That's why you can't even break through this tiny barrier.", }, [30100028] = { ID = 30100028, Speaker = "Me", Text = "What an underhanded method...", }, [30100029] = { ID = 30100029, Speaker = "Yehl", Text = "What's the matter, boy...?", }, [30100030] = { ID = 30100030, Speaker = "Yehl", Text = "Feeling frustrated...?", }, [30100031] = { ID = 30100031, Speaker = "Yehl", Text = "The pussy is right in front of your eyes, yet you can't even slip it in.", }, [30100032] = { ID = 30100032, Speaker = "Yehl", Text = "Meanwhile... your cock is getting completely milked from a distance... hehehe...", }, [30100033] = { ID = 30100033, Speaker = "Me", Text = "Ngh...", }, [30100034] = { ID = 30100034, Speaker = "Yehl", Text = "Don't rush... calm your mind.", }, [30100035] = { ID = 30100035, Speaker = "Yehl", Text = "If you get too excited and accidentally blow your load too early, it'll be a total embarrassment... haha...", }, [30100036] = { ID = 30100036, Speaker = "Me", Text = "What a malicious trial...", }, [30100037] = { ID = 30100037, Speaker = "Me", Text = "No, the malicious one seems to be Miss Yehl.", }, [30100038] = { ID = 30100038, Speaker = "Yehl", Text = "Aww, don't be like that! I'm doing all of this just for you, you know?", }, [30100039] = { ID = 30100039, Speaker = "Yehl", Text = "Come on, keep grinding those hips~", }, [30100040] = { ID = 30100040, Speaker = "Yehl", Text = "My pussy is right in front of you.", }, [30100041] = { ID = 30100041, Speaker = "Me", Text = "You're quite composed, Miss Yehl.", }, [30100042] = { ID = 30100042, Speaker = "Me", Text = "What I enjoy most... is the exact moment your composed expression completely shatters.", }, [30100043] = { ID = 30100043, Speaker = "Yehl", Text = "Wh-What? H-Hold on!", }, [30100044] = { ID = 30100044, Speaker = "Yehl", Text = "What... what are these things... guh-uuugh!", }, [30100045] = { ID = 30100045, Speaker = "Yehl", Text = "Hold on, you're not seriously going to shove those... aiiieeeeee!", }, [30100046] = { ID = 30100046, Speaker = "Yehl", Text = "Aaaiiieee!!!", }, [30100047] = { ID = 30100047, Speaker = "Me", Text = "Well, well, looks like someone played with fire and got burned.", }, [30100048] = { ID = 30100048, Speaker = "Me", Text = "Since you used magic on my dick, it's only fair that my magic dicks violate you in return, right?", }, [30100049] = { ID = 30100049, Speaker = "Yehl", Text = "You... mmnfgh... don't tell me your...", }, [30100050] = { ID = 30100050, Speaker = "Yehl", Text = "Has that ability of yours... evolve even further behind my back? Ngh!", }, [30100051] = { ID = 30100051, Speaker = "Yehl", Text = "To think you learned how to mimic my magic so quickly... mmmgh!", }, [30100052] = { ID = 30100052, Speaker = "Yehl", Text = "Every single cock... feels exactly like yours, boy... haah...", }, [30100053] = { ID = 30100053, Speaker = "Yehl", Text = "This kind of multiple stimulation... uuugh... how did you manage to withstand this sensory overload... ugh...", }, [30100054] = { ID = 30100054, Speaker = "Me", Text = "As for that, all I can say is that it's a long story, Miss Yehl.", }, [30100055] = { ID = 30100055, Speaker = "Me", Text = "Shocked by how much I've grown, aren't you?", }, [30100056] = { ID = 30100056, Speaker = "Yehl", Text = "Mmmgh... shocked... it's more like a total surprise... ahhn...", }, [30100057] = { ID = 30100057, Speaker = "Yehl", Text = "Who would've thought... you'd shatter my trial in a split second...", }, [30100058] = { ID = 30100058, Speaker = "Yehl", Text = "And turn it around... using me as a medium... to absorb the power of this place...", }, [30100059] = { ID = 30100059, Speaker = "Yehl", Text = "You're seriously... ahh... like a relentless machine that never gets tired...", }, [30100060] = { ID = 30100060, Speaker = "Yehl", Text = "Your cocks... just ruthlessly plunging in and out of every part of my body...", }, [30100061] = { ID = 30100061, Speaker = "Yehl", Text = "And... tailored to each different spot... with different intensities of thrusting...", }, [30100062] = { ID = 30100062, Speaker = "Yehl", Text = "Just where did you learn... these techniques for pleasing a woman... mmmmnfgh...", }, [30100063] = { ID = 30100063, Speaker = "Me", Text = "Don't sell yourself short, it's all thanks to your excellent teaching, Miss Yehl.", }, [30100064] = { ID = 30100064, Speaker = "Me", Text = "Miss Yehl, you look so pathetically cute right now.", }, [30100065] = { ID = 30100065, Speaker = "Me", Text = "Totally lost in pure, filthy lust, flushed red and dripping wet.", }, [30100066] = { ID = 30100066, Speaker = "Yehl", Text = "Haaah... can't you go a little easy on me?", }, [30100067] = { ID = 30100067, Speaker = "Yehl", Text = "Pounding me like this... aren't you afraid of breaking me?", }, [30100068] = { ID = 30100068, Speaker = "Me", Text = "Too bad your slutty body says the exact opposite, Miss Yehl.", }, [30100069] = { ID = 30100069, Speaker = "Me", Text = "See...", }, [30100070] = { ID = 30100070, Speaker = "Me", Text = "Whether it's your pussy or your asshole...", }, [30100071] = { ID = 30100071, Speaker = "Me", Text = "Or even that greedy, drooling mouth...", }, [30100072] = { ID = 30100072, Speaker = "Me", Text = "They're all milking my dicks with everything they've got, aren't they?", }, [30100073] = { ID = 30100073, Speaker = "Yehl", Text = "Mmnfgh... I'm truly... speechless...", }, [30100074] = { ID = 30100074, Speaker = "Yehl", Text = "Right now... I'm completely at the mercy of your cock, boy...", }, [30100075] = { ID = 30100075, Speaker = "Yehl", Text = "Haah... uuugh... every single inch of me... is truly stuffed completely full...", }, [30100076] = { ID = 30100076, Speaker = "Yehl", Text = "No matter where I look... all I see are your cocks... mmmgh...", }, [30100077] = { ID = 30100077, Speaker = "Yehl", Text = "I'm losing my mind... the scent of your cock is everywhere...", }, [30100078] = { ID = 30100078, Speaker = "Me", Text = "Brace yourself, Miss Yehl.", }, [30100079] = { ID = 30100079, Speaker = "Me", Text = "Because I'm about to—", }, [30100080] = { ID = 30100080, Speaker = "Yehl", Text = "Ngh...!", }, [30100081] = { ID = 30100081, Speaker = "Yehl", Text = "Aaaaiiiieeeeee!", }, [30100082] = { ID = 30100082, Speaker = "Yehl", Text = "Haah... haaaahn...", }, [30100083] = { ID = 30100083, Speaker = "Yehl", Text = "You really... filled me to the brim, boy...", }, [30100084] = { ID = 30100084, Speaker = "Yehl", Text = "From my mouth up top... to my holes down below...", }, [30100085] = { ID = 30100085, Speaker = "Yehl", Text = "They're all leaking and overflowing...", }, [30100086] = { ID = 30100086, Speaker = "Yehl", Text = "I was worried at first whether you could handle this power... guess I severely underestimated you...", }, [30100087] = { ID = 30100087, Speaker = "Me", Text = "Still got enough breath to talk? Looks like I underestimated you too, Miss Yehl.", }, [30100088] = { ID = 30100088, Speaker = "Yehl", Text = "Oh... do you truly intend to pump me until I completely pass out, boy...?", }, [30100089] = { ID = 30100089, Speaker = "Yehl", Text = "Don't tell me... I accidentally created a monster?", }, [30100090] = { ID = 30100090, Speaker = "Yehl", Text = "I see... your little adventures must be way wilder than I thought.", }, [30100091] = { ID = 30100091, Speaker = "Yehl", Text = "No wonder you've grown this much...", }, [30100092] = { ID = 30100092, Speaker = "Yehl", Text = "Hehe... actually, 'growth' isn't even the right word, is it?", }, [30100093] = { ID = 30100093, Speaker = "Yehl", Text = "For someone like you, you're probably just tapping into what you could always do.", }, [30100094] = { ID = 30100094, Speaker = "Me", Text = "Let's just leave it at that for now.", }, [30100095] = { ID = 30100095, Speaker = "Yehl", Text = "Powering up through lust... that was indeed a bit unexpected.", }, [30100096] = { ID = 30100096, Speaker = "Yehl", Text = "And according to you, this ability of yours gets stronger with experience?", }, [30100097] = { ID = 30100097, Speaker = "Yehl", Text = "Which... should include sexual experience as well, right?", }, [30100098] = { ID = 30100098, Speaker = "Me", Text = "What do you think?", }, [30100099] = { ID = 30100099, Speaker = "Yehl", Text = "If that's the case, you definitely have my undivided attention.", }, [30100100] = { ID = 30100100, Speaker = "Yehl", Text = "Hey boy... since our last encounter, what kind of kinky tricks have you learned?", }, [30100101] = { ID = 30100101, Speaker = "Yehl", Text = "Why don't you give me a little demonstration right now?", }, [30100102] = { ID = 30100102, Speaker = "Me", Text = "As you wish...!", }, [30100103] = { ID = 30100103, Text = "(Scene transition)", }, [30100104] = { ID = 30100104, Speaker = "Yehl", Text = "What a filthy position...!", }, [30100105] = { ID = 30100105, Speaker = "Yehl", Text = "To make me strike such a humiliating pose...", }, [30100106] = { ID = 30100106, Speaker = "Yehl", Text = "Spreading my legs wide open like this...", }, [30100107] = { ID = 30100107, Speaker = "Yehl", Text = "I'm practically just a piece of meat at your mercy, aren't I?", }, [30100108] = { ID = 30100108, Speaker = "Yehl", Text = "Are you going to shove it in yet, or what...?", }, [30100109] = { ID = 30100109, Speaker = "Me", Text = "Don't rush, the best part is just getting started.", }, [30100110] = { ID = 30100110, Speaker = "Me", Text = "Hold still... there!", }, [30100111] = { ID = 30100111, Speaker = "Yehl", Text = "Ngh...!", }, [30100112] = { ID = 30100112, Speaker = "Yehl", Text = "Haaahn...", }, [30100113] = { ID = 30100113, Speaker = "Yehl", Text = "Boy... your arms... are surprisingly strong...", }, [30100114] = { ID = 30100114, Speaker = "Me", Text = "Well? Is your heart throbbing yet?", }, [30100115] = { ID = 30100115, Speaker = "Yehl", Text = "Mmh... it certainly is fluttering a bit...?", }, [30100116] = { ID = 30100116, Speaker = "Yehl", Text = "If you shove it in a little deeper... I’ll love you a whole lot more~", }, [30100117] = { ID = 30100117, Speaker = "Me", Text = "Can't hold back anymore? That won't do.", }, [30100118] = { ID = 30100118, Speaker = "Me", Text = "If we don't take it step-by-step, how can you feel my growth?", }, [30100119] = { ID = 30100119, Speaker = "Me", Text = "See... if I do this, you can feel every single inch of my dick, right?", }, [30100120] = { ID = 30100120, Speaker = "Yehl", Text = "Ah... yes, indeed...", }, [30100121] = { ID = 30100121, Speaker = "Yehl", Text = "The tip of your cock... is stretching the entrance of my pussy just like that...", }, [30100122] = { ID = 30100122, Speaker = "Yehl", Text = "Clawing and scraping inside my walls with such fierce momentum...", }, [30100123] = { ID = 30100123, Speaker = "Yehl", Text = "But... uuugh...", }, [30100124] = { ID = 30100124, Speaker = "Yehl", Text = "It's just... it's not hitting the right spot... mmmgh...", }, [30100125] = { ID = 30100125, Speaker = "Me", Text = "Think of it as me being gentle... or does Miss Yehl want me to completely break her?", }, [30100126] = { ID = 30100126, Speaker = "Yehl", Text = "Boy... you're dying to go wild too, right?", }, [30100127] = { ID = 30100127, Speaker = "Yehl", Text = "Please... faster... just look at it as me begging you...", }, [30100128] = { ID = 30100128, Speaker = "Yehl", Text = "Hurry... take that thick cock of yours... and violently ravage my pussy.", }, [30100129] = { ID = 30100129, Speaker = "Yehl", Text = "It’s gonna feel... ahh... so fucking amazing, I promise...", }, [30100130] = { ID = 30100130, Speaker = "Me", Text = "Wow, I never expected to hear those slutty words from you, Miss Yehl.", }, [30100131] = { ID = 30100131, Speaker = "Me", Text = "Are you telling lies again, Miss Yehl?", }, [30100132] = { ID = 30100132, Speaker = "Me", Text = "Regardless...", }, [30100133] = { ID = 30100133, Speaker = "Yehl", Text = "Kyaah!", }, [30100134] = { ID = 30100134, Speaker = "Me", Text = "A man must occasionally allow himself be deceived by a woman.", }, [30100135] = { ID = 30100135, Speaker = "Yehl", Text = "Your cock... has plunged so deep inside... mmmgh!", }, [30100136] = { ID = 30100136, Speaker = "Yehl", Text = "Yes, yes! Just like that... haahn...!", }, [30100137] = { ID = 30100137, Speaker = "Yehl", Text = "Ramming it straight to the very bottom instantly...", }, [30100138] = { ID = 30100138, Speaker = "Yehl", Text = "And then... slamming against my insides with that massive tip... ngh!", }, [30100139] = { ID = 30100139, Speaker = "Me", Text = "So, Miss Yehl, does my current performance meet your satisfaction?", }, [30100140] = { ID = 30100140, Speaker = "Yehl", Text = "Hehe... if I had to give it a score... it would only be an eight out of ten.", }, [30100141] = { ID = 30100141, Speaker = "Me", Text = "Only an eight?", }, [30100142] = { ID = 30100142, Speaker = "Yehl", Text = "The remaining two... haah... depends on the rest of your performance, boy...", }, [30100143] = { ID = 30100143, Speaker = "Yehl", Text = "Consider it... mmmgh... my high hopes for a talented boy like you.", }, [30100144] = { ID = 30100144, Speaker = "Yehl", Text = "Because I know... you turn into an absolute beast when you get serious, don't you...?", }, [30100145] = { ID = 30100145, Speaker = "Me", Text = "Get serious...?", }, [30100146] = { ID = 30100146, Speaker = "Me", Text = "Miss Yehl, you're really playing with fire here, you know?", }, [30100147] = { ID = 30100147, Speaker = "Yehl", Text = "Aren't you doing the same...?", }, [30100148] = { ID = 30100148, Speaker = "Yehl", Text = "You've been constantly playing with the lust burning inside me... from the very start... mmmgh.", }, [30100149] = { ID = 30100149, Speaker = "Yehl", Text = "Look at me... I can't keep this burning lust down anymore...", }, [30100150] = { ID = 30100150, Speaker = "Yehl", Text = "Please, have some mercy... take that massive cock and douse this raging fire inside me... mmmggh...", }, [30100151] = { ID = 30100151, Speaker = "Me", Text = "Well, given that Miss Yehl has requested it so explicitly...", }, [30100152] = { ID = 30100152, Speaker = "Yehl", Text = "Ah... so rough... this pounding is insane... ngh!", }, [30100153] = { ID = 30100153, Speaker = "Yehl", Text = "Is... is this you playing for keeps, boy... haahn...", }, [30100154] = { ID = 30100154, Speaker = "Yehl", Text = "This cock... it's like it has a mind of its own...", }, [30100155] = { ID = 30100155, Speaker = "Yehl", Text = "Even though you're thrusting so fast... it homes right in on my sweetest spot all on its own... guh!", }, [30100156] = { ID = 30100156, Speaker = "Yehl", Text = "Plunging inside me over and over without stopping... uuugh...", }, [30100157] = { ID = 30100157, Speaker = "Yehl", Text = "Thrusting as if... you're trying to completely skew me right through...", }, [30100158] = { ID = 30100158, Speaker = "Me", Text = "You flatter me. It's all due to your excellent guidance, Miss Yehl.", }, [30100159] = { ID = 30100159, Speaker = "Me", Text = "So, what's my grade out of 10 look like now?", }, [30100160] = { ID = 30100160, Speaker = "Yehl", Text = "Uuugh... r-right now, it's a 9 out of 10...", }, [30100161] = { ID = 30100161, Speaker = "Me", Text = "Just a 9?", }, [30100162] = { ID = 30100162, Speaker = "Yehl", Text = "9.1... 9.2... wait, 9.4...", }, [30100163] = { ID = 30100163, Speaker = "Me", Text = "Wow, you're a harsh grader, aren't you?", }, [30100164] = { ID = 30100164, Speaker = "Me", Text = "Your twitching walls milking my dick say otherwise, Miss Yehl.", }, [30100165] = { ID = 30100165, Speaker = "Yehl", Text = "A-Alright... nhg... 9.7... 9.8...", }, [30100166] = { ID = 30100166, Speaker = "Yehl", Text = "A p-perfect 10 out of 10!", }, [30100167] = { ID = 30100167, Speaker = "Yehl", Text = "Uuuuughhhhh!", }, [30100168] = { ID = 30100168, Speaker = "Yehl", Text = "Haah... haahn...", }, [30100169] = { ID = 30100169, Speaker = "Me", Text = "How was that? If you want to add an extra exam, I'm completely ready.", }, [30100170] = { ID = 30100170, Speaker = "Yehl", Text = "A perfect 10 isn't enough to satisfy you?", }, [30100171] = { ID = 30100171, Speaker = "Yehl", Text = "Good grief... at this rate, I'll just have to grade your horniness a 12 out of 10 then.", }, [30110001] = { ID = 30110001, Speaker = "Nefertiti", Text = "Nefertiti Placeholder", }, [30110002] = { ID = 30110002, Speaker = "Nefertiti", Text = "Nefertiti Placeholder 2", }, [30120001] = { ID = 30120001, Speaker = "Pupetta", Text = "Pupetta Placeholder", }, [30120002] = { ID = 30120002, Speaker = "Pupetta", Text = "Pupetta Placeholder 2", }, [30130001] = { ID = 30130001, Speaker = "Me", Text = "Well, if it isn't Senpai? What's got you looking so busy today?", }, [30130002] = { ID = 30130002, Speaker = "Ishna", Text = "Today... I've been pondering a rather serious administrative issue.", }, [30130003] = { ID = 30130003, Speaker = "Me", Text = "What's wrong? If there's anything I can do to help, just say the word.", }, [30130004] = { ID = 30130004, Speaker = "Ishna", Text = "Oh really? You said it, not me...", }, [30130005] = { ID = 30130005, Speaker = "Ishna", Text = "To be perfectly frank, I am currently questioning... the lack of public decency on this ship!", }, [30130006] = { ID = 30130006, Speaker = "Me", Text = "Huh? I feel like everyone gets along peacefully around here.", }, [30130007] = { ID = 30130007, Speaker = "Me", Text = "We all split the workload, mind our own business, have sex, and look at that—another wonderful day.", }, [30130008] = { ID = 30130008, Speaker = "Ishna", Text = "And that is precisely the single most critical problem here!", }, [30130009] = { ID = 30130009, Speaker = "Ishna", Text = "Engaging in such an enviable—ahem, I mean, such highly intimate physical contact...", }, [30130010] = { ID = 30130010, Speaker = "Ishna", Text = "...can easily trigger latent fractures in our team's interpersonal dynamics!", }, [30130011] = { ID = 30130011, Speaker = "Ishna", Text = "As your instructor, I have come to realize that my failure to properly regulate your cock is our gravest managerial oversight!", }, [30130012] = { ID = 30130012, Speaker = "Me", Text = "Wow. I never realized my package was a threat to shipboard security...", }, [30130013] = { ID = 30130013, Speaker = "Me", Text = "Then what's the plan, Senpai?", }, [30130014] = { ID = 30130014, Speaker = "Ishna", Text = "Indeed... sexual energy is a crucial system for supporting our flight operations.", }, [30130015] = { ID = 30130015, Speaker = "Ishna", Text = "Enforcing restrictions or a total ban now would just be a compliance nightmare...", }, [30130016] = { ID = 30130016, Speaker = "Ishna", Text = "Which leaves only one option: I have to perform an official stress test!", }, [30130017] = { ID = 30130017, Speaker = "Ishna", Text = "We must determine whether that shaft of yours is capable of keeping this entire ship afloat!", }, [30130018] = { ID = 30130018, Speaker = "Me", Text = "...Huh!??", }, [30130019] = { ID = 30130019, Text = "(Scene transition)", }, [30130020] = { ID = 30130020, Speaker = "Ishna", Text = "So this is the ship's ultimate decency crisis... a ticking time bomb for human resource management...", }, [30130021] = { ID = 30130021, Speaker = "Ishna", Text = "It's even thicker than I anticipated... ngh...", }, [30130022] = { ID = 30130022, Speaker = "Me", Text = "Um...Senpai?", }, [30130023] = { ID = 30130023, Speaker = "Me", Text = "Don't you think you've been visually evaluating the asset a bit too long...?", }, [30130024] = { ID = 30130024, Speaker = "Ishna", Text = "S-Silence! This is a critical quality assurance protocol!", }, [30130025] = { ID = 30130025, Speaker = "Ishna", Text = "Every second invested right now is saving us hours of operational costs down the line!", }, [30130026] = { ID = 30130026, Speaker = "Me", Text = "I-is that so...?", }, [30130027] = { ID = 30130027, Speaker = "Me", Text = "But... looking can only tell you so much, right?", }, [30130028] = { ID = 30130028, Speaker = "Me", Text = "How about you lie down, Senpai, and let me give you a live demonstration of what this tool can actually do...?", }, [30130029] = { ID = 30130029, Speaker = "Ishna", Text = "Absolutely not! I... I refuse to let you dictate the terms of this evaluation!", }, [30130030] = { ID = 30130030, Speaker = "Ishna", Text = "I'll have you know that the Operations Manual, Article 150, Subsection B, explicitly outlines the protocol!", }, [30130031] = { ID = 30130031, Speaker = "Ishna", Text = "The standard operating procedure for conducting an objective quality inspection on male genitalia...!!", }, [30130032] = { ID = 30130032, Speaker = "Me", Text = "W-wait wait wait wait wait!!", }, [30130033] = { ID = 30130033, Speaker = "Me", Text = "Senpai, please, time out! If you keep squeezing like that...", }, [30130034] = { ID = 30130034, Speaker = "Me", Text = "My little guy is gonna snap right in half! Aaaaaahhh!", }, [30130035] = { ID = 30130035, Speaker = "Ishna", Text = "Hmph, how fragile.", }, [30130036] = { ID = 30130036, Speaker = "Ishna", Text = "You shouldn't have any objections if we do it this way, right?", }, [30130037] = { ID = 30130037, Speaker = "Ishna", Text = "Or are you going to tell me... that your cock is in danger of being broken by my breasts?", }, [30130038] = { ID = 30130038, Speaker = "Me", Text = "No way in hell... Thank you for sparing me, Senpai!", }, [30130039] = { ID = 30130039, Speaker = "Ishna", Text = "This cock... hmph, I suppose it passes inspection...", }, [30130040] = { ID = 30130040, Speaker = "Ishna", Text = "It's a little thicker than I estimated... and a bit longer, too...", }, [30130041] = { ID = 30130041, Speaker = "Ishna", Text = "I originally calculated... that my breasts would be able to completely envelop it.", }, [30130042] = { ID = 30130042, Speaker = "Ishna", Text = "I didn't expect my measurements to fall just a bit short.", }, [30130043] = { ID = 30130043, Speaker = "Me", Text = "Are you kidding? Your tits are absolutely massive, Senpai!", }, [30130044] = { ID = 30130044, Speaker = "Me", Text = "You know, there are plenty of girls who couldn't pull off a feat like that.", }, [30130045] = { ID = 30130045, Speaker = "Ishna", Text = "Tch, naturally.", }, [30130046] = { ID = 30130046, Speaker = "Ishna", Text = "I, Ishna Remington, am peerless both in the workplace and in the bedroom.", }, [30130047] = { ID = 30130047, Speaker = "Ishna", Text = "To be privileged enough to undergo a stress test by my hands... it must feel incredible, doesn't it?", }, [30130048] = { ID = 30130048, Speaker = "Me", Text = "(Senpai seems completely on top of the world right now... I guess I'll play along and stroke her ego a bit...)", }, [30130049] = { ID = 30130049, Speaker = "Me", Text = "Yeah... I feel like if I let my guard down for even a split second, I'm gonna blow my load...", }, [30130050] = { ID = 30130050, Speaker = "Me", Text = "Senpai... could you... slow down a little... please...?", }, [30130051] = { ID = 30130051, Speaker = "Ishna", Text = "Oh ho... pushing your tolerance limits already...?", }, [30130052] = { ID = 30130052, Speaker = "Ishna", Text = "Absolutely not!", }, [30130053] = { ID = 30130053, Speaker = "Ishna", Text = "As the single most critical asset on this entire ship, I refuse to allow your little guy to be a total weakling!", }, [30130054] = { ID = 30130054, Speaker = "Me", Text = "Senpai... Senpai...!", }, [30130055] = { ID = 30130055, Speaker = "Ishna", Text = "What's the matter? Does it feel that good? Dying to let it all out?", }, [30130056] = { ID = 30130056, Speaker = "Ishna", Text = "Denied! I am absolutely not permitting you to ejaculate yet.", }, [30130057] = { ID = 30130057, Speaker = "Ishna", Text = "Your current evaluation score... is still miles below the passing line, you know.", }, [30130058] = { ID = 30130058, Speaker = "Me", Text = "Evaluation score…?", }, [30130059] = { ID = 30130059, Speaker = "Ishna", Text = "Hmmm... I suppose I shouldn't expect you to have the absolute endurance to resist my chest.", }, [30130060] = { ID = 30130060, Speaker = "Ishna", Text = "But you could at least attempt to show a little backbone!", }, [30130062] = { ID = 30130062, Speaker = "Ishna", Text = "This is merely a minor baseline test... the real main event is still to come.", }, [30130063] = { ID = 30130063, Speaker = "Me", Text = "Senpai... I'm already... at my limit...", }, [30130064] = { ID = 30130064, Speaker = "Ishna", Text = "There, there, just a little bit more...", }, [30130065] = { ID = 30130065, Speaker = "Ishna", Text = "Alright, that concludes this segment of the evaluation.", }, [30130066] = { ID = 30130066, Speaker = "Me", Text = "Haah... haah...", }, [30130067] = { ID = 30130067, Speaker = "Ishna", Text = "I suppose we can consider the baseline evaluation officially cleared.", }, [30130068] = { ID = 30130068, Speaker = "Ishna", Text = "However, the real headline event begins now...", }, [30130069] = { ID = 30130069, Speaker = "Ishna", Text = "Next... I am releasing my chest from the constraints of this bra.", }, [30130070] = { ID = 30130070, Speaker = "Ishna", Text = "Do not hold back. Let's see if you can last even a few seconds against them completely uninhibited.", }, [30130071] = { ID = 30130071, Speaker = "Me", Text = "Yes, ma'am! I will do my absolute best to hold the line!", }, [30130072] = { ID = 30130072, Speaker = "Ishna", Text = "But... haha... how long is your 'best' going to last against the real thing?", }, [30130073] = { ID = 30130073, Speaker = "Ishna", Text = "Look at this... just a little teasing and you're already dripping wet with anticipation...", }, [30130074] = { ID = 30130074, Speaker = "Ishna", Text = "Once I really get moving... I bet you'll break in a matter of seconds.", }, [30130075] = { ID = 30130075, Speaker = "Ishna", Text = "Don't break too easily, okay... my cute little kouhai?", }, [30130076] = { ID = 30130076, Speaker = "Me", Text = "Ngh—?!", }, [30130077] = { ID = 30130077, Speaker = "Ishna", Text = "Hehe... and this is the absolute best you can do?", }, [30130078] = { ID = 30130078, Speaker = "Ishna", Text = "I have to say, I'm a little disappointed...", }, [30130079] = { ID = 30130079, Speaker = "Me", Text = "Ugh...", }, [30130080] = { ID = 30130080, Speaker = "Ishna", Text = "Yes, yes, exactly like that...", }, [30130081] = { ID = 30130081, Speaker = "Ishna", Text = "Clench your jaw and try to resist the soft flesh of my breasts.", }, [30130082] = { ID = 30130082, Speaker = "Ishna", Text = "If you can manage to endure it... I might just treat you to something even more pleasurable, you know?", }, [30130083] = { ID = 30130083, Speaker = "Ishna", Text = "Like... that... or maybe this wouldn't be half bad either...?", }, [30130084] = { ID = 30130084, Speaker = "Ishna", Text = "Decisions, decisions... What kind of reward should I give a kouhai who's working so hard to hang on?", }, [30130085] = { ID = 30130085, Speaker = "Ishna", Text = "Should I grant you visual access to my pussy... or allow a brief physical inspection?", }, [30130086] = { ID = 30130086, Speaker = "Ishna", Text = "If your evaluation metrics remain stellar... I might even permit full penetration, you know?", }, [30130087] = { ID = 30130087, Speaker = "Me", Text = "Senpai's... pussy?", }, [30130088] = { ID = 30130088, Speaker = "Ishna", Text = "Precisely... What's wrong? Is the mere thought of it making it throb?", }, [30130089] = { ID = 30130089, Speaker = "Me", Text = "I... ugh...", }, [30130090] = { ID = 30130090, Speaker = "Ishna", Text = "Ghh-ugh! You... you just let it all out like that...?", }, [30130091] = { ID = 30130091, Speaker = "Me", Text = "Haah... Sorry, it just felt way too good...", }, [30130092] = { ID = 30130092, Speaker = "Ishna", Text = "Hmph... Well, I suppose that's passable. Consider this inspection cleared.", }, [30130093] = { ID = 30130093, Speaker = "Ishna", Text = "Kouhai... I knew I'd find you here.", }, [30130094] = { ID = 30130094, Speaker = "Me", Text = "Is something wrong? Your expression looks a bit off.", }, [30130095] = { ID = 30130095, Speaker = "Ishna", Text = "Hehe... is it really that obvious...?", }, [30130096] = { ID = 30130096, Speaker = "Ishna", Text = "Then I won't beat around the bush—", }, [30130097] = { ID = 30130097, Speaker = "Ishna", Text = "It's time for a surprise inspection!", }, [30130098] = { ID = 30130098, Speaker = "Me", Text = "...Senpai!??", }, [30130099] = { ID = 30130099, }, [30130100] = { ID = 30130100, Text = "(Scene transition)", }, [30130101] = { ID = 30130101, Speaker = "Ishna", Text = "Hey, kouhai. You look totally clueless right now.", }, [30130102] = { ID = 30130102, Speaker = "Me", Text = "Well... I was definitely confused at first.", }, [30130103] = { ID = 30130103, Speaker = "Me", Text = "But since it's you, Senpai, I've just learned to accept it.", }, [30130104] = { ID = 30130104, Speaker = "Ishna", Text = "A mindset of total obedience? Hehe, I can certainly live with that.", }, [30130105] = { ID = 30130105, Speaker = "Ishna", Text = "But make no mistake—I'm not picking on you.", }, [30130106] = { ID = 30130106, Speaker = "Ishna", Text = "Unexpected emergencies are an inherent risk in any workplace, right?", }, [30130107] = { ID = 30130107, Speaker = "Ishna", Text = "Think of this as a routine drill to ensure we can maintain our composure when things get messy.", }, [30130108] = { ID = 30130108, Speaker = "Ishna", Text = "That's why these surprise inspections are an absolute necessity!", }, [30130109] = { ID = 30130109, Speaker = "Me", Text = "Right, copy that. Loud and clear.", }, [30130110] = { ID = 30130110, Speaker = "Me", Text = "So, if I may ask... what kind of inspection are we actually running right now...?", }, [30130111] = { ID = 30130111, Speaker = "Ishna", Text = "Isn't it obvious?", }, [30130112] = { ID = 30130112, Speaker = "Ishna", Text = "We're checking whether your cock is prepared to erect at a moment's notice!", }, [30130113] = { ID = 30130113, Speaker = "Ishna", Text = "Your hardware is effectively the primary lifeline of this vessel—our critical contingency line.", }, [30130114] = { ID = 30130114, Speaker = "Ishna", Text = "If your deployment response time fails to harden instantaneously, our collective safety is severely compromised!", }, [30130115] = { ID = 30130115, Speaker = "Me", Text = "But my system has literally zero downtime...", }, [30130116] = { ID = 30130116, Speaker = "Ishna", Text = "And that is exactly why I keep saying... you are far too naive and completely inexperienced, kouhai!", }, [30130117] = { ID = 30130117, Speaker = "Ishna", Text = "An emergency, by definition, is something no one can ever predict. That is precisely what makes it an emergency!", }, [30130118] = { ID = 30130118, Speaker = "Ishna", Text = "Look... just like right now...", }, [30130119] = { ID = 30130119, Speaker = "Ishna", Text = "Even though your cock managed to get hard without any issues...", }, [30130120] = { ID = 30130120, Speaker = "Ishna", Text = "There's no guarantee it won't suddenly go soft the very next second, right?", }, [30130121] = { ID = 30130121, Speaker = "Me", Text = "I guess you have a point, Senpai...", }, [30130122] = { ID = 30130122, Speaker = "Ishna", Text = "And even if it does stay this rock-hard...", }, [30130123] = { ID = 30130123, Speaker = "Ishna", Text = "Who's to say you'll actually be able to ejaculate when the critical moment comes?", }, [30130124] = { ID = 30130124, Speaker = "Ishna", Text = "Oh, the danger, the sheer danger... To think our lives and safety have been relying on such a highly volatile variable all this time...", }, [30130125] = { ID = 30130125, Speaker = "Me", Text = "So... how do we fix a critical issue like that?", }, [30130126] = { ID = 30130126, Speaker = "Ishna", Text = "I am so glad you asked that question!", }, [30130127] = { ID = 30130127, Speaker = "Ishna", Text = "As an elite member of management, I naturally have the perfect countermeasure ready to go!", }, [30130128] = { ID = 30130128, Speaker = "Ishna", Text = "And that is... subjecting you to some 'special training'.", }, [30130129] = { ID = 30130129, Speaker = "Me", Text = "Special... training...?", }, [30130130] = { ID = 30130130, Speaker = "Ishna", Text = "That's right... and the key to it all is this rope.", }, [30130131] = { ID = 30130131, Speaker = "Ishna", Text = "All I have to do is... tie this rope around your neck like this...", }, [30130132] = { ID = 30130132, Speaker = "Ishna", Text = "And then... give your cock some stimulation.", }, [30130133] = { ID = 30130133, Speaker = "Ishna", Text = "Once we're done, the mere sight of me pulling out this rope will cause you to get hard automatically...", }, [30130134] = { ID = 30130134, Speaker = "Ishna", Text = "...Won't it?", }, [30130135] = { ID = 30130135, Speaker = "Me", Text = "Well... um... I just feel like...", }, [30130136] = { ID = 30130136, Speaker = "Ishna", Text = "What's the matter? Getting cold feet?", }, [30130137] = { ID = 30130137, Speaker = "Ishna", Text = "Mmh~ As expected, it really is massive...", }, [30130138] = { ID = 30130138, Speaker = "Ishna", Text = "I'm definitely not letting you escape, you know... kouhai.", }, [30130139] = { ID = 30130139, Speaker = "Ishna", Text = "Even if you call in sick... I'll just drag you back for a mandatory makeup session.", }, [30130140] = { ID = 30130140, Speaker = "Me", Text = "Hey, I'm not trying to run away...", }, [30130141] = { ID = 30130141, Speaker = "Me", Text = "If anything, I want you to whip me into shape, Senpai!", }, [30130142] = { ID = 30130142, Speaker = "Ishna", Text = "Whip you...? Hehe, no way.", }, [30130143] = { ID = 30130143, Speaker = "Ishna", Text = "Corporal punishment is totally out of style.", }, [30130144] = { ID = 30130144, Speaker = "Ishna", Text = "But hey, if you're really begging for it... file a formal request and I just might say yes.", }, [30130145] = { ID = 30130145, Speaker = "Me", Text = "I have to file paperwork for that too?", }, [30130146] = { ID = 30130146, Speaker = "Ishna", Text = "Of course. Special performance incentives are exclusively allocated to high-achieving personnel.", }, [30130147] = { ID = 30130147, Speaker = "Ishna", Text = "If you wish to qualify for a bonus... you'll need to optimize your execution during this current drill.", }, [30130148] = { ID = 30130148, Speaker = "Ishna", Text = "Like... getting that dick of yours way harder...", }, [30130149] = { ID = 30130149, Speaker = "Ishna", Text = "So I can take it even deeper…", }, [30130150] = { ID = 30130150, Speaker = "Ishna", Text = "Do that, and I might actually be impressed by you.", }, [30130151] = { ID = 30130151, Speaker = "Me", Text = "Ngh...", }, [30130152] = { ID = 30130152, Speaker = "Ishna", Text = "What's the matter? I only sped up the pace a tiny bit... and you're already struggling to keep up? Mmh...", }, [30130153] = { ID = 30130153, Speaker = "Ishna", Text = "That agonizing look on your face... it's driving me absolutely wild... haah...", }, [30130154] = { ID = 30130154, Speaker = "Ishna", Text = "But hey... fair warning before we go any further...", }, [30130155] = { ID = 30130155, Speaker = "Ishna", Text = "There is no way in hell I'm letting you blow your load before I get mine, kouhai!", }, [30130156] = { ID = 30130156, Speaker = "Me", Text = "I’m not even allowed to cum? You're a strict instructor, Senpai...", }, [30130157] = { ID = 30130157, Speaker = "Ishna", Text = "Haah... That's because this is... an endurance training session!", }, [30130158] = { ID = 30130158, Speaker = "Ishna", Text = "As the ultimate lifeline for this entire crew... ngh...", }, [30130159] = { ID = 30130159, Speaker = "Ishna", Text = "I absolutely cannot allow you... to blow your load after I've only ground against you a few times...!", }, [30130160] = { ID = 30130160, Speaker = "Me", Text = "But what if I just hold it in and never cum at all...?", }, [30130161] = { ID = 30130161, Speaker = "Ishna", Text = "That's not allowed either! Otherwise, how am I supposed to confirm that you won't misfire... ngh...!", }, [30130162] = { ID = 30130162, Speaker = "Ishna", Text = "Listen up... kouhai... mmh...", }, [30130163] = { ID = 30130163, Speaker = "Me", Text = "...Yeah?", }, [30130164] = { ID = 30130164, Speaker = "Ishna", Text = "From here on out, all you need to do is... haah...", }, [30130165] = { ID = 30130165, Speaker = "Ishna", Text = "To follow my commands down to the letter... ugh...", }, [30130166] = { ID = 30130166, Speaker = "Ishna", Text = "When I say fire... you FIRE... aahh...", }, [30130167] = { ID = 30130167, Speaker = "Ishna", Text = "That's all there is to it! Understood?!", }, [30130168] = { ID = 30130168, Speaker = "Me", Text = "Senpai... are you okay?", }, [30130169] = { ID = 30130169, Speaker = "Me", Text = "It kind of feels like the one who's struggling to hold out... is actually you.", }, [30130170] = { ID = 30130170, Speaker = "Ishna", Text = "What the hell are you talking about... Nngh...", }, [30130171] = { ID = 30130171, Speaker = "Ishna", Text = "I'm just... ngh... pacing myself to match your speed...", }, [30130172] = { ID = 30130172, Speaker = "Ishna", Text = "That’s why... I'm sounding a little out of breath...!", }, [30130173] = { ID = 30130173, Speaker = "Me", Text = "Copy that... Senpai, you’re so considerate!", }, [30130174] = { ID = 30130174, Speaker = "Ishna", Text = "Haah... ha-nnghhh...", }, [30130175] = { ID = 30130175, Speaker = "Ishna", Text = "I'm already... ngh-uuu... I'm so close...", }, [30130176] = { ID = 30130176, Speaker = "Ishna", Text = "T-this is it—!", }, [30130177] = { ID = 30130177, Speaker = "Ishna", Text = "Now—ngh-uuuuuuuuuu!", }, [30130178] = { ID = 30130178, Speaker = "Ishna", Text = "Haah... haaaah...", }, [30130179] = { ID = 30130179, Speaker = "Me", Text = "Senpai... ...?", }, [30130180] = { ID = 30130180, Speaker = "Me", Text = "Senpai... ...!!", }, [30130181] = { ID = 30130181, Speaker = "Ishna", Text = "Who's... calling me...?", }, [30130182] = { ID = 30130182, Speaker = "Ishna", Text = "Shut it... just gimme five more minutes...", }, [30130183] = { ID = 30130183, Speaker = "Ishna", Text = "Haah... haaaah...", }, [30130184] = { ID = 30130184, Speaker = "Me", Text = "How the turntables... who's the one who actually failed the endurance test here...?", }, [30140002] = { ID = 30140002, Speaker = "Me", Text = "Today’s Spaceship maintenance work went unexpectedly smoothly.", }, [30140003] = { ID = 30140003, Speaker = "Me", Text = "(I usually see Choppy Roam all over the Spaceship, but I actually haven’t seen her today.)", }, [30140005] = { ID = 30140005, Speaker = "Me", Text = "Happens that there’s nothing scheduled this afternoon, time for a leisurely nap!", }, [30140007] = { ID = 30140007, Speaker = "Me", Text = "(Close-up of the empty room background)", }, [30140009] = { ID = 30140009, Speaker = "Me", Text = "Must be my imagination!", }, [30140010] = { ID = 30140010, Speaker = "Me", Text = "No matter what happens, nothing can stop me from sleeping—good afternoon!", }, [30140013] = { ID = 30140013, Text = "A rustling sound came from the wardrobe in the room—", }, [30140014] = { ID = 30140014, Text = "An orange-haired girl tiptoed out from within the pile of clothes in the wardrobe.", }, [30140015] = { ID = 30140015, Speaker = "Choppy", Text = "Big plushie~ (quietly)", }, [30140016] = { ID = 30140016, Speaker = "Choppy", Text = "Biiig~ plu~shie~", }, [30140018] = { ID = 30140018, Speaker = "Choppy", Text = "I’m going to pack you up and take you away!", }, [30140019] = { ID = 30140019, Speaker = "Choppy", Text = "If you don’t say anything, I’ll take that as a yes, okay?", }, [30140020] = { ID = 30140020, Text = "Naturally, the person sleeping soundly on the bed did not hear this deliberately hushed question.", }, [30140021] = { ID = 30140021, Speaker = "Choppy", Text = "Then I’ll start packing you up now♪", }, [30140023] = { ID = 30140023, Speaker = "Choppy", Text = "Mm! A perfect bow!", }, [30140024] = { ID = 30140024, Speaker = "Choppy", Text = "Using balloons to carry a big plushie really is the most convenient~", }, [30140025] = { ID = 30140025, Text = "(Scene transition)", }, [30140033] = { ID = 30140033, Text = "Fighting off the stubborn drowsiness, what comes into view is a body wrapped layer upon layer in ribbons, like a carefully packaged toy, movement completely restrained.", }, [30140034] = { ID = 30140034, Text = "And the culprit is straddling your waist, the torn hem of her dress spread out; with her slow rise and fall, the edge of the fabric teases against your thighs.", }, [30140035] = { ID = 30140035, Speaker = "Me", Text = "(My hands are tied!)", }, [30140036] = { ID = 30140036, Speaker = "Me", Text = "Choppy, you—", }, [30140040] = { ID = 30140040, Speaker = "Choppy", Text = "This is a secret Base I picked out especially. Not even Daelia could find it!", }, [30140043] = { ID = 30140043, Speaker = "Choppy", Text = "Heave-ho... Look! It’s my turn this time...!", }, [30140047] = { ID = 30140047, Speaker = "Choppy", Text = "Compared to the front... this place must be... mm-hah... really uncomfortable, right?", }, [30140048] = { ID = 30140048, Text = "Like a child showing off a trophy, Choppy lifts the hem of her dress to display her results.", }, [30140049] = { ID = 30140049, Text = "That tight little opening is working hard, swallowing and releasing around your lower body.", }, [30140054] = { ID = 30140054, Speaker = "Me", Text = "Feeling Choppy’s vengeful tightening, an even stronger sense of being enveloped surges from below.", }, [30140069] = { ID = 30140069, Speaker = "Choppy", Text = "Hey! Big plushie, look at Choppy! I heard this is a victory pose~", }, [30140070] = { ID = 30140070, Speaker = "Choppy", Text = "Hehe, want to help Choppy ‘take a picture’?", }, [30140075] = { ID = 30140075, Speaker = "Choppy", Text = "Do you want me to smear it around? Do you want it? Do you want it——", }, [30140076] = { ID = 30140076, Text = "Choppy mischievously used her hands to spread open her own lower part, her hips rocking up and down in a taunting way.", }, [30140077] = { ID = 30140077, Speaker = "Choppy", Text = "Heehee, look, it’s all wet here, Hm…… if I keep pressing it against you and moving…… it’s so itchy.", }, [30140078] = { ID = 30140078, Speaker = "Choppy", Text = "Ah…… when we play it gets all hot…… and slippery…… feels like it’s about to start getting fun again……", }, [30140079] = { ID = 30140079, Speaker = "Me", Text = "Choppy…… stop playing around, hurry and untie the ribbon……!", }, [30140080] = { ID = 30140080, Speaker = "Choppy", Text = "No♪", }, [30140082] = { ID = 30140082, Speaker = "Choppy", Text = "I’m can't hear you, I’m can't hear you—", }, [30140083] = { ID = 30140083, Speaker = "Choppy", Text = "Right now is my own time~", }, [30140085] = { ID = 30140085, Speaker = "Choppy", Text = "Big plushie is obviously really looking forward to playing this kind of game with Choppy, right?", }, [30140087] = { ID = 30140087, Text = "With both hands bound, in order to escape the ticklish rubbing against those fleshy lips, simply arches the hips so the tip pushes into the lower body Choppy has spread open by herself.", }, [30140088] = { ID = 30140088, Speaker = "Choppy", Text = "Mm—!?", }, [30140089] = { ID = 30140089, Speaker = "Choppy", Text = "W-Wait… ahhh—!", }, [30140091] = { ID = 30140091, Speaker = "Choppy", Text = "I tied you up so tight already… mmh…!", }, [30140092] = { ID = 30140092, Speaker = "Choppy", Text = "Ah… you actually burrowed in by yourself…", }, [30140100] = { ID = 30140100, Text = "Choppy plants both hands behind her, completely gives up control of her body, and actively lowers her weight to swallow the girth whole.", }, [30140101] = { ID = 30140101, Text = "Lets him thrust hard, tossing her up and slamming her down.", }, [30140103] = { ID = 30140103, Speaker = "Choppy", Text = "…So good! So amazing! Big plushie is moving so hard!", }, [30140108] = { ID = 30140108, Speaker = "Choppy", Text = "So great! This feeling… I like it the most!", }, [30140109] = { ID = 30140109, Text = "Choppy, like a little beast craving more stimulation, starts frantically twisting her hips.", }, [30140110] = { ID = 30140110, Speaker = "Choppy", Text = "Play with me… play until it’s dark, until Choppy can’t move anymore… mmh!", }, [30140111] = { ID = 30140111, Text = "Feeling the inner walls on the verge of their limit, constantly twitching and sucking, I can’t help but start thrusting.", }, [30140113] = { ID = 30140113, Speaker = "Choppy", Text = "S-So deep? Eek—are you going to fill Choppy up completely?", }, [30140115] = { ID = 30140115, Speaker = "Choppy", Text = "Yaaah—!!", }, [30140116] = { ID = 30140116, Speaker = "Choppy", Text = "It’s in… so much hot stuff… in the deepest place… hehe…", }, [30140117] = { ID = 30140117, Speaker = "Choppy", Text = "Haa… the Big plushie really is Choppy’s best toy…", }, [30140118] = { ID = 30140118, Speaker = "Choppy", Text = "Hey… since it won’t break… then after a little rest, let’s start the next game, okay?", }, [30140119] = { ID = 30140119, Speaker = "Me", Text = "(Um, what is she doing!?)", }, [30140120] = { ID = 30140120, Speaker = "Choppy", Text = "Snore… mmwah…", }, [30140121] = { ID = 30140121, Speaker = "Me", Text = "(So she fell asleep? That really is an unladylike sleeping posture.)", }, [30140122] = { ID = 30140122, Speaker = "Choppy", Text = "Mmh… thank you, Mr. Rabbit…", }, [30140123] = { ID = 30140123, Speaker = "Choppy", Text = "The snacks are so tasty… you should eat more too…", }, [30140124] = { ID = 30140124, Speaker = "Me", Text = "(Sleep-talking? Is she dreaming about something related to Alice in Wonderland?)", }, [30140125] = { ID = 30140125, Speaker = "Me", Text = "(Then I’d better not disturb her, I’ll find some clothes to cover her.)", }, [30140126] = { ID = 30140126, Speaker = "Choppy", Text = "This cookie… is so tasty… mmwah mmwah…", }, [30140127] = { ID = 30140127, Speaker = "Choppy", Text = "The Big plushie… only ever makes… awful … food…", }, [30140128] = { ID = 30140128, Speaker = "Me", Text = "...", }, [30140129] = { ID = 30140129, Speaker = "Me", Text = "(You’re freeloading on my ship, and you still have the nerve to say that.)", }, [30140130] = { ID = 30140130, Speaker = "Me", Text = "(It’s decided, I’ll have to give you a little prank as punishment.)", }, [30140131] = { ID = 30140131, Text = "(Scene transition)", }, [30140132] = { ID = 30140132, Speaker = "Choppy", Text = "Snore... Mwah...", }, [30140133] = { ID = 30140133, Speaker = "Choppy", Text = "Too much... I really can’t eat anymore... *snore*...", }, [30140134] = { ID = 30140134, Speaker = "Choppy", Text = "Mwah mwah...", }, [30140135] = { ID = 30140135, Speaker = "Me", Text = "(Her sleeping posture is pretty cute... I’d better be careful not to wake her.)", }, [30140136] = { ID = 30140136, Speaker = "Me", Text = "(So where should I start?)", }, [30140137] = { ID = 30140137, Speaker = "Choppy", Text = "*Snore*...", }, [30140138] = { ID = 30140138, Speaker = "Choppy", Text = "Nngh... Mr. Rabbit... don’t tickle Choppy’s armpits...", }, [30140139] = { ID = 30140139, Speaker = "Choppy", Text = "Choppy is ticklish... *snore*...", }, [30140141] = { ID = 30140141, Text = "(The shaft rubs against Choppy’s soft, tender armpit.)", }, [30140142] = { ID = 30140142, Speaker = "Choppy", Text = "Nngh... mm...", }, [30140143] = { ID = 30140143, Speaker = "Choppy", Text = "Heehee... that tickles so much...", }, [30140144] = { ID = 30140144, Speaker = "Me", Text = "(The smooth feel of her armpit here... unexpectedly nice.)", }, [30140145] = { ID = 30140145, Speaker = "Me", Text = "(It’s making me feel kind of good...)", }, [30140146] = { ID = 30140146, Speaker = "Choppy", Text = "Heehee... Choppy feels... really good too...", }, [30140147] = { ID = 30140147, Speaker = "Choppy", Text = "Mwah mwah...", }, [30140148] = { ID = 30140148, Speaker = "Me", Text = "(Huh, she actually responded to what I was thinking!?)", }, [30140149] = { ID = 30140149, Speaker = "Me", Text = "(Wait... she really is asleep, right?)", }, [30140150] = { ID = 30140150, Speaker = "Choppy", Text = "*Snore*... mwah...", }, [30140151] = { ID = 30140151, Speaker = "Choppy", Text = "...Nngh... doing it like this... I really like it...", }, [30140152] = { ID = 30140152, Speaker = "Me", Text = "(Rubbing her like this and she still hasn’t woken up, looks like she really is asleep?)", }, [30140153] = { ID = 30140153, Speaker = "Me", Text = "(Then next—)", }, [30140154] = { ID = 30140154, Text = "(With one palm gently stroking those mischievous rabbits, the other warm hand presses down over Choppy’s thigh.)", }, [30140155] = { ID = 30140155, Speaker = "Choppy", Text = "Mm-ah... ah...", }, [30140157] = { ID = 30140157, Speaker = "Me", Text = "(How could I not touch you?)", }, [30140159] = { ID = 30140159, Speaker = "Choppy", Text = "Haa... haa...", }, [30140160] = { ID = 30140160, Speaker = "Choppy", Text = "Mr. Smiley Cat, not down there...", }, [30140163] = { ID = 30140163, Speaker = "Choppy", Text = "It's all because... you, Mr. Smiley Cat... keep touching...", }, [30140165] = { ID = 30140165, Speaker = "Choppy", Text = "So amazing... don't stop... purr...", }, [30140166] = { ID = 30140166, Speaker = "Me", Text = "(She actually responded to my inner thoughts again!?)", }, [30140168] = { ID = 30140168, Speaker = "Choppy", Text = "Mmm ah... Mr. Bunny, what are you going to do...?", }, [30140169] = { ID = 30140169, Text = "(Spreading Choppy's legs apart, admiring that body all ready and prepared)", }, [30140170] = { ID = 30140170, Speaker = "Choppy", Text = "Down there... purr... is completely exposed...", }, [30140172] = { ID = 30140172, Text = "(Placing both hands on Choppy's shoulders, the cock thrusts deeply into the wet pussy)", }, [30140173] = { ID = 30140173, Speaker = "Choppy", Text = "Nngh... haa... haa...", }, [30140174] = { ID = 30140174, Speaker = "Choppy", Text = "Down there is... completely filled up...", }, [30140175] = { ID = 30140175, Speaker = "Choppy", Text = "Why is it... haa... so sudden... haa...", }, [30140177] = { ID = 30140177, Text = "(Gently sliding the cock in and out, feeling Choppy lightly move her hips to match my rhythm.)", }, [30140178] = { ID = 30140178, Speaker = "Choppy", Text = "Nngh— nngh—", }, [30140179] = { ID = 30140179, Speaker = "Choppy", Text = "Ah... haa... so hot...", }, [30140180] = { ID = 30140180, Speaker = "Choppy", Text = "This length... this hardness...", }, [30140181] = { ID = 30140181, Speaker = "Choppy", Text = "It's big plushie... Were you invited to the tea party too...?", }, [30140183] = { ID = 30140183, Speaker = "Choppy", Text = "Haa... haa...", }, [30140184] = { ID = 30140184, Speaker = "Choppy", Text = "T-too... too deep... big plushie...", }, [30140185] = { ID = 30140185, Speaker = "Choppy", Text = "Mr. Rabbit and... Mr. Grinning Cat... are both watching...", }, [30140187] = { ID = 30140187, Speaker = "Choppy", Text = "Haa... haa... is that so...?", }, [30140189] = { ID = 30140189, Text = "(Choppy’s pussy tightens more with every thrust, hungrily sucking on my dick, and the sway of her hips grows larger in turn.)", }, [30140190] = { ID = 30140190, Speaker = "Choppy", Text = "Ahh, Ahh... Ahh!!", }, [30140191] = { ID = 30140191, Speaker = "Choppy", Text = "It feels so good, it feels so good...", }, [30140192] = { ID = 30140192, Speaker = "Choppy", Text = "Eeeeee—", }, [30140193] = { ID = 30140193, Speaker = "Me", Text = "Your body’s already been messed up by my dick until you’re completely lost in pleasure, hasn’t it?", }, [30140194] = { ID = 30140194, Speaker = "Choppy", Text = "Aaah... this is so strange... haa...", }, [30140195] = { ID = 30140195, Speaker = "Choppy", Text = "Down there, down there is about to give out...", }, [30140196] = { ID = 30140196, Speaker = "Choppy", Text = "Haa, haa, haa...", }, [30140197] = { ID = 30140197, Speaker = "Choppy", Text = "Nngh... I’m, I’m already about to go crazy!!", }, [30140198] = { ID = 30140198, Text = "(I feel Choppy’s whole body tense up, her toes curl, and her pussy begins to tremble; with every tremor it tightly clings to my dick, drawing out the semen I’m shooting.)", }, [30140199] = { ID = 30140199, Speaker = "Choppy", Text = "Eeeaaah—!", }, [30140200] = { ID = 30140200, Text = "(As the climax hits, Choppy suddenly relaxes her taut body, but her pussy still reluctantly and lightly holds onto my dick.)", }, [30140201] = { ID = 30140201, Speaker = "Choppy", Text = "Haa... haa...", }, [30140202] = { ID = 30140202, Speaker = "Choppy", Text = "So tired... I can’t go on...", }, [30140203] = { ID = 30140203, Speaker = "Choppy", Text = "My brain’s already melted...", }, [30140205] = { ID = 30140205, Speaker = "Choppy", Text = "Eating... the tea party isn’t over yet...", }, [30140206] = { ID = 30140206, Speaker = "Choppy", Text = "Choppy is hungry... still wants to keep eating...", }, [30140207] = { ID = 30140207, Speaker = "Choppy", Text = "Snore...", }, [30140208] = { ID = 30140208, Speaker = "Me", Text = "Fell asleep again!?", }, [30140209] = { ID = 30140209, Speaker = "Choppy", Text = "Snore... just now was really fun...", }, [30140210] = { ID = 30140210, Speaker = "Choppy", Text = "...Thank you, big plushie... snore...", }, [30140211] = { ID = 30140211, Speaker = "Me", Text = "...", }, [30150001] = { ID = 30150001, Speaker = "Estelle", Text = "That merchant was way too careless. How could he lose his wallet out in the wild?", }, [30150002] = { ID = 30150002, Speaker = "Me", Text = "He was attacked by beasts after all. An accident like that really is hard to prevent, right?", }, [30150003] = { ID = 30150003, Speaker = "Estelle", Text = "Hm? Why is there a strange smell... like food has gone bad... and a bit sour?", }, [30150004] = { ID = 30150004, Speaker = "Me", Text = "Ah, among the goods that merchant dropped while running away, there were some meat cuts and fruit.", }, [30150005] = { ID = 30150005, Speaker = "Me", Text = "With the weather this warm, after these few days the food should all have spoiled.", }, [30150006] = { ID = 30150006, Speaker = "Me", Text = "Good thing coins don’t rot.", }, [30150007] = { ID = 30150007, Text = "(Estelle disappears)", }, [30150008] = { ID = 30150008, Speaker = "Estelle", Text = "...(munch munch)", }, [30150009] = { ID = 30150009, Speaker = "Me", Text = "The wallet... the wallet is here!", }, [30150010] = { ID = 30150010, Speaker = "Estelle", Text = "...(munch munch munch munch)", }, [30150011] = { ID = 30150011, Speaker = "Me", Text = "The money inside doesn’t look like it’s missing any, so this commission should be considered complete, right?", }, [30150012] = { ID = 30150012, Speaker = "Estelle", Text = "Completed... what, exactly? Hehehe...", }, [30150013] = { ID = 30150013, Speaker = "Me", Text = "This reek of apple cider... don’t tell me, Estelle, you again...", }, [30150014] = { ID = 30150014, Text = "(The screen shakes a little)", }, [30150015] = { ID = 30150015, Speaker = "Me", Text = "Estelle, what are you doing!?", }, [30150016] = { ID = 30150016, Text = "Transition", }, [30150017] = { ID = 30150017, Speaker = "Estelle", Text = "Ehehe... Lord Wodu... don’t shout so loud for no reason...", }, [30150018] = { ID = 30150018, Speaker = "Estelle", Text = "I just... paid my respects to your sword, that’s all...", }, [30150019] = { ID = 30150019, Speaker = "Estelle", Text = "Look at that ... isn’t your sword... also quite spirited?", }, [30150020] = { ID = 30150020, Speaker = "Me", Text = "ya...y..... Yeah... but could you give me my pants back first?", }, [30150021] = { ID = 30150021, Speaker = "Estelle", Text = "Hm? You want... to put it away?", }, [30150022] = { ID = 30150022, Speaker = "Estelle", Text = "my Lord ... saying something like that is going too far!", }, [30150023] = { ID = 30150023, Speaker = "Estelle", Text = "Are you trying to put your great sword back into its sheath?!", }, [30150024] = { ID = 30150024, Speaker = "Estelle", Text = "Nngh... this is so unfair...", }, [30150025] = { ID = 30150025, Speaker = "Estelle", Text = "I usually take out my own sword and show it to everyone...", }, [30150026] = { ID = 30150026, Speaker = "Estelle", Text = "But Lord Dallon just takes his out for a little bit... and already refuses! So selfish!", }, [30150027] = { ID = 30150027, Speaker = "Me", Text = "That’s not exactly wrong...", }, [30150028] = { ID = 30150028, Speaker = "Me", Text = "(Estelle always gets a bit childish after eating apples.)", }, [30150029] = { ID = 30150029, Speaker = "Me", Text = "(And this time it was a slightly fermented apple, so it looks like things are even worse.)", }, [30150030] = { ID = 30150030, Speaker = "Me", Text = "(Nothing I can do. I’ll just go along with Estelle for now.)", }, [30150031] = { ID = 30150031, Speaker = "Estelle", Text = "My Lord... you’re not going to fight me for the pants anymore?", }, [30150032] = { ID = 30150032, Speaker = "Estelle", Text = "Hehe... that’s good! my Lord’s magnificent great sword... was never meant to be hidden away!", }, [30150033] = { ID = 30150033, Speaker = "Me", Text = "And now this is... what, exactly?", }, [30150034] = { ID = 30150034, Speaker = "Estelle", Text = "Ehehe... um... I was just a little curious...", }, [30150035] = { ID = 30150035, Speaker = "Estelle", Text = "Whether the lord’s great sword... can be put into the sheath in front of my chest.", }, [30150036] = { ID = 30150036, Speaker = "Estelle", Text = "Even though the lord’s great sword is a bit shorter than mine... it’s hot and very hard.", }, [30150037] = { ID = 30150037, Speaker = "Estelle", Text = "And it’s giving off a kind of dizzying smell...", }, [30150038] = { ID = 30150038, Speaker = "Me", Text = "Don’t sniff it that closely, you’re making me embarrassed.", }, [30150039] = { ID = 30150039, Speaker = "Estelle", Text = "Hehe... it’s kind of slippery...", }, [30150040] = { ID = 30150040, Speaker = "Estelle", Text = "Are you trying to escape from the sheath in front of my chest?", }, [30150041] = { ID = 30150041, Speaker = "Estelle", Text = "I’m not going to let the lord’s great sword go that easily!", }, [30150042] = { ID = 30150042, Speaker = "Estelle", Text = "Take this... and this...! Hehe...", }, [30150043] = { ID = 30150043, Speaker = "Me", Text = "Looks like my great sword and your sheath aren’t the right size for each other, huh?", }, [30150044] = { ID = 30150044, Speaker = "Estelle", Text = "How could this be... Nngh...", }, [30150045] = { ID = 30150045, Speaker = "Estelle", Text = "Well, it is... the Lord's treasured sword... Of course it’s different from the sword at my side...", }, [30150046] = { ID = 30150046, Speaker = "Estelle", Text = "No matter how hard I try... Nngh... I just can’t clamp it...", }, [30150047] = { ID = 30150047, Speaker = "Estelle", Text = "I really am... nngh nngh... an unqualified Servant... nngh nngh...", }, [30150048] = { ID = 30150048, Speaker = "Me", Text = "(Why did she suddenly get so depressed? I have to think of something...)", }, [30150049] = { ID = 30150049, Speaker = "Me", Text = "No way! Estelle is my the BEST Servant!", }, [30150050] = { ID = 30150050, Speaker = "Me", Text = "Look.", }, [30150051] = { ID = 30150051, Speaker = "Estelle", Text = "Huh... this is...?", }, [30150052] = { ID = 30150052, Speaker = "Estelle", Text = "Is the Lord's sword spitting at me?", }, [30150053] = { ID = 30150053, Speaker = "Estelle", Text = "Isn't this looking down on me!", }, [30150054] = { ID = 30150054, Speaker = "Estelle", Text = "curse it all!", }, [30150055] = { ID = 30150055, Speaker = "Estelle", Text = "My Lord! Please grant me a chance to prove my honor...!", }, [30150056] = { ID = 30150056, Speaker = "Me", Text = "How will you prove...?", }, [30150057] = { ID = 30150057, Speaker = "Estelle", Text = "Why, of course... ngh... it can only be an honorable duel!", }, [30150058] = { ID = 30150058, Speaker = "Estelle", Text = "Let your great sword... and the sheath between my thighs settle this once and for all!", }, [30150059] = { ID = 30150059, Speaker = "Me", Text = "Uh... is this really fine?", }, [30150060] = { ID = 30150060, Speaker = "Estelle", Text = "Ngh... mm! Just like that... haa...", }, [30150061] = { ID = 30150061, Speaker = "Estelle", Text = "Let me use the sheath down below... to have a fair match... with your great sword...", }, [30150062] = { ID = 30150062, Speaker = "Estelle", Text = "Haa... ngh... as expected of my Lord...", }, [30150063] = { ID = 30150063, Speaker = "Estelle", Text = "Even though I only used the sheath... my Lord still took all of my moves...", }, [30150064] = { ID = 30150064, Speaker = "Me", Text = "Not at all, it was Estelle who held back.", }, [30150065] = { ID = 30150065, Speaker = "Estelle", Text = "And... that’s not all... ngh...", }, [30150066] = { ID = 30150066, Speaker = "Estelle", Text = "My sheath... and Lord’s sword... seem to matching quite well...?", }, [30150067] = { ID = 30150067, Speaker = "Me", Text = "How so?", }, [30150068] = { ID = 30150068, Speaker = "Estelle", Text = "Listen... ngh ngh... whenever your treasured sword is sheathed inside my sheath...", }, [30150069] = { ID = 30150069, Speaker = "Estelle", Text = "It makes such a loud sound... hehehe...", }, [30150070] = { ID = 30150070, Speaker = "Estelle", Text = "And with this... Nngh... Lord, you should understand now, right?", }, [30150071] = { ID = 30150071, Speaker = "Estelle", Text = "The most suitable retainer to sheath Lord’s treasured sword... who is it, really?", }, [30150072] = { ID = 30150072, Speaker = "Me", Text = "That’s of course only you, Estelle.", }, [30150073] = { ID = 30150073, Speaker = "Estelle", Text = "Lord is lying... I know it, you know... Nngh...", }, [30150074] = { ID = 30150074, Speaker = "Estelle", Text = "On this adventure, Lord...", }, [30150075] = { ID = 30150075, Speaker = "Estelle", Text = "also put your great reversed greatsword into many people’s sheaths, didn’t you!", }, [30150076] = { ID = 30150076, Speaker = "Estelle", Text = "Honestly! That’s... a very serious act of cheating! So disloyal!", }, [30150077] = { ID = 30150077, Speaker = "Me", Text = "They’re just your fellow knights-in-arms, it’s not that serious, right.", }, [30150078] = { ID = 30150078, Speaker = "Estelle", Text = "No! I want to become... Lord’s one and only knight!", }, [30150079] = { ID = 30150079, Speaker = "Estelle", Text = "But...my Lord you are a stud... keeps forming contracts with others everywhere!", }, [30150080] = { ID = 30150080, Speaker = "Estelle", Text = "Arbitrary enfeoffment... could bring about the destruction of the nation! Nngh...", }, [30150081] = { ID = 30150081, Speaker = "Estelle", Text = "So I... hah... have to use my sheath to seal away Lord’s unfaithful treasured sword!", }, [30150082] = { ID = 30150082, Speaker = "Me", Text = "Such terrifying possessiveness...", }, [30150083] = { ID = 30150083, Speaker = "Estelle", Text = "It’s not possessiveness... Nngh... it’s loyalty!", }, [30150084] = { ID = 30150084, Speaker = "Estelle", Text = "Nngh... this offensive... is getting more and more fierce...", }, [30150085] = { ID = 30150085, Speaker = "Estelle", Text = "No... Nngh! Even if it’s just a mock duel... I don’t want to lose to my Lord...", }, [30150086] = { ID = 30150086, Speaker = "Me", Text = "You really are serious by nature... that part is rather cute too.", }, [30150087] = { ID = 30150087, Speaker = "Estelle", Text = "But... but... Nnghhhhhh!", }, [30150088] = { ID = 30150088, Speaker = "Estelle", Text = "My Lord’s greatsword is too incredible! Nnghhh!", }, [30150089] = { ID = 30150089, Speaker = "Estelle", Text = "Th-this match... is Lord’s victory...", }, [30150090] = { ID = 30150090, Speaker = "Estelle", Text = "Hah... hah...", }, [30150091] = { ID = 30150091, Speaker = "Estelle", Text = "I have now... witnessed Lord’s martial prowess...", }, [30150092] = { ID = 30150092, Speaker = "Me", Text = "I have also witnessed Estelle’s drunken rampage...", }, [30150093] = { ID = 30150093, Speaker = "Me", Text = "...", }, [30150094] = { ID = 30150094, Speaker = "Me", Text = "No...", }, [30150095] = { ID = 30150095, Speaker = "Me", Text = "Stop it... Don’t lay a hand on those people... Damn it!", }, [30150096] = { ID = 30150096, Speaker = "Me", Text = "Haa...", }, [30150097] = { ID = 30150097, Speaker = "Me", Text = "A dream of the past...?", }, [30150098] = { ID = 30150098, Speaker = "Me", Text = "Hehe... Even though it’s just something that happened before, it looks just like a Nightmare.", }, [30150099] = { ID = 30150099, Speaker = "Estelle", Text = "My Lord? Have you woken up?", }, [30150100] = { ID = 30150100, Speaker = "Estelle", Text = "Forgive my impertinence... but I seemed to hear you talking in your sleep just now, My Lord?", }, [30150101] = { ID = 30150101, Speaker = "Me", Text = "Sorry, did I wake you?", }, [30150102] = { ID = 30150102, Speaker = "Me", Text = "I’m fine... go back and rest.", }, [30150103] = { ID = 30150103, Speaker = "Estelle", Text = "...My Lord...", }, [30150104] = { ID = 30150104, Speaker = "Estelle", Text = "These are basically all the current safety hazards on the ship.", }, [30150105] = { ID = 30150105, Speaker = "Estelle", Text = "Please don’t worry, My Lord. No matter how trivial something is, I keep it in mind.", }, [30150106] = { ID = 30150106, Speaker = "Me", Text = "Estelle really is reliable! I’ll be counting on you from now on too.", }, [30150107] = { ID = 30150107, Speaker = "Estelle", Text = "...", }, [30150109] = { ID = 30150109, Speaker = "Estelle", Text = "Since... the potential dangers in the environment have already been dealt with...", }, [30150110] = { ID = 30150110, Speaker = "Estelle", Text = "Then... allow me to deal with the dangers lurking within interpersonal relationships.", }, [30150111] = { ID = 30150111, Speaker = "Me", Text = "...Estelle?", }, [30150112] = { ID = 30150112, Text = "(Scene transition)", }, [30150113] = { ID = 30150113, Speaker = "Estelle", Text = "My Lord... you didn’t think I wouldn’t know, did you?", }, [30150114] = { ID = 30150114, Speaker = "Estelle", Text = "Your interactions with each of your partners have long since gone beyond the original bounds of your relationships.", }, [30150115] = { ID = 30150115, Speaker = "Estelle", Text = "Although I have no right to reproach your behavior, My Lord...", }, [30150116] = { ID = 30150116, Speaker = "Estelle", Text = "I still have to say this is a very serious security risk!", }, [30150117] = { ID = 30150117, Speaker = "Me", Text = "Come on That’s a little to much.", }, [30150118] = { ID = 30150118, Speaker = "Me", Text = "I’m only treating every girl with genuine sincerity.", }, [30150119] = { ID = 30150119, Speaker = "Me", Text = "Just like how I treat Estelle—there isn’t a single lie in any of my words or actions.", }, [30150120] = { ID = 30150120, Speaker = "Estelle", Text = "Nngh... that’s exactly what I’m talking about!", }, [30150121] = { ID = 30150121, Speaker = "Estelle", Text = "Saying things like that with that kind of expression... anyone would get the wrong idea, wouldn’t they?", }, [30150122] = { ID = 30150122, Speaker = "Me", Text = "Misunderstanding? I don’t think I said anything that could confuse people.", }, [30150124] = { ID = 30150124, Speaker = "Me", Text = "Isn’t that the truth?", }, [30150125] = { ID = 30150125, Speaker = "Estelle", Text = "My Lord... you’ve started again...", }, [30150126] = { ID = 30150126, Speaker = "Estelle", Text = "Anyway, what I want to say is this.", }, [30150127] = { ID = 30150127, Speaker = "Estelle", Text = "Since I have already become My Lord’s sword...", }, [30150128] = { ID = 30150128, Speaker = "Estelle", Text = "Then letting My Lord vent excess energy... so as to avoid any safety issues in social interactions is also my job!", }, [30150129] = { ID = 30150129, Speaker = "Estelle", Text = "My Lord... tonight... please allow me to serve you with this body of mine...?", }, [30150130] = { ID = 30150130, Speaker = "Me", Text = "Nngh... put simply, you want to have sex with me, right? That’s of course not a problem.", }, [30150131] = { ID = 30150131, Speaker = "Estelle", Text = "Then... please excuse me...", }, [30150132] = { ID = 30150132, Speaker = "Estelle", Text = "Haa... does this... feeling still count as acceptable?", }, [30150133] = { ID = 30150133, Speaker = "Me", Text = "Though a little awkward, that youthful innocence is really quite heart-fluttering.", }, [30150134] = { ID = 30150134, Speaker = "Estelle", Text = "Guh... I told you, don’t just casually use that face to praise people...", }, [30150135] = { ID = 30150135, Speaker = "Estelle", Text = "If you do that, even I will...", }, [30150136] = { ID = 30150136, Speaker = "Me", Text = "Even you will what?", }, [30150137] = { ID = 30150137, Speaker = "Estelle", Text = "Nngh... hmph, it’s nothing.", }, [30150138] = { ID = 30150138, Speaker = "Estelle", Text = "My Lord... you’ve already worked hard enough during the day...", }, [30150139] = { ID = 30150139, Speaker = "Estelle", Text = "Please allow me to... take the initiative a little and serve you... guh!", }, [30150140] = { ID = 30150140, Speaker = "Estelle", Text = "How is it...? My body... still feels good enough, right?", }, [30150141] = { ID = 30150141, Speaker = "Me", Text = "...Yeah.", }, [30150142] = { ID = 30150142, Speaker = "Estelle", Text = "There’s no need... to be so prudish...", }, [30150143] = { ID = 30150143, Speaker = "Estelle", Text = "Just do it the way My Lord likes... that’s fine...", }, [30150144] = { ID = 30150144, Speaker = "Me", Text = "How could I possibly do that?", }, [30150145] = { ID = 30150145, Speaker = "Estelle", Text = "My Lord...?", }, [30150146] = { ID = 30150146, Speaker = "Me", Text = "I finally got to meet such a cute Estelle.", }, [30150147] = { ID = 30150147, Speaker = "Me", Text = "Wouldn’t it be such a waste if I didn’t become happy together with you?", }, [30150148] = { ID = 30150148, Speaker = "Estelle", Text = "Saying that I’m cute and all that… My Lord must say that to every girl, right?", }, [30150149] = { ID = 30150149, Speaker = "Me", Text = "That’s not right, Estelle.", }, [30150150] = { ID = 30150150, Speaker = "Me", Text = "When I say you're cute, it means you're the cutest girl in my eyes.", }, [30150151] = { ID = 30150151, Speaker = "Estelle", Text = "……!", }, [30150152] = { ID = 30150152, Speaker = "Me", Text = "Whether it’s this slightly awkward personality of yours,", }, [30150153] = { ID = 30150153, Speaker = "Me", Text = "or this perfectly trained body,", }, [30150154] = { ID = 30150154, Speaker = "Me", Text = "they are all the cutest in my eyes.", }, [30150155] = { ID = 30150155, Speaker = "Estelle", Text = "Nngh... m-Me Lord… I…", }, [30150156] = { ID = 30150156, Speaker = "Me", Text = "I will not allow you to deny me.", }, [30150157] = { ID = 30150157, Speaker = "Me", Text = "I am your lord, and I order you to accept my praise.", }, [30150158] = { ID = 30150158, Speaker = "Estelle", Text = "Haa… something this embarrassing… I…", }, [30150159] = { ID = 30150159, Speaker = "Estelle", Text = "I shall accept this order.", }, [30150160] = { ID = 30150160, Speaker = "Estelle", Text = "Whether it is My Lord’s affection…", }, [30150161] = { ID = 30150161, Speaker = "Estelle", Text = "or My Lord’s caresses…", }, [30150162] = { ID = 30150162, Speaker = "Estelle", Text = "from now on, I, Estelle, will gladly accept them all… Nngh...", }, [30150163] = { ID = 30150163, Speaker = "Me", Text = "Isn’t that a very good answer?", }, [30150164] = { ID = 30150164, Speaker = "Estelle", Text = "My Lord’s… you’re just like a little baby…", }, [30150165] = { ID = 30150165, Speaker = "Estelle", Text = "so fixated… on licking and playing with my breasts… haa…", }, [30150166] = { ID = 30150166, Speaker = "Estelle", Text = "Nngh... every time My Lord’s tongue slides over my nipples…", }, [30150167] = { ID = 30150167, Speaker = "Estelle", Text = "it’s like a current running through me… ngh…", }, [30150168] = { ID = 30150168, Speaker = "Me", Text = "Estelle, can you still hold on?", }, [30150169] = { ID = 30150169, Speaker = "Estelle", Text = "My Lord’s manhood as well… haa…", }, [30150170] = { ID = 30150170, Speaker = "Estelle", Text = "It’s just a gentle touch... Nngh...", }, [30150171] = { ID = 30150171, Speaker = "Estelle", Text = "And yet it always manages to hit my weak spot... haa...", }, [30150172] = { ID = 30150172, Speaker = "Estelle", Text = "Just a little touch... nngh...", }, [30150173] = { ID = 30150173, Speaker = "Estelle", Text = "And it reaches my most sensitive spot...", }, [30150174] = { ID = 30150174, Speaker = "Me", Text = "Aren’t you starting to enjoy this, Estelle?", }, [30150175] = { ID = 30150175, Speaker = "Me", Text = "Then, I’m going to speed up now.", }, [30150176] = { ID = 30150176, Speaker = "Estelle", Text = "W-Wait... Nngh! My Lord!", }, [30150177] = { ID = 30150177, Speaker = "Estelle", Text = "This rhythm... haa... I-I can’t quite keep up...! Nngh!", }, [30150178] = { ID = 30150178, Speaker = "Estelle", Text = "My Lord’s tongue... now it feels just like a branding iron...", }, [30150179] = { ID = 30150179, Speaker = "Estelle", Text = "Just a casual touch... Nngh! makes my breasts... feel so hot!", }, [30150180] = { ID = 30150180, Speaker = "Estelle", Text = "My Lord’s fingers too... Nngh... as if they were made of feathers... Nngh!", }, [30150181] = { ID = 30150181, Speaker = "Estelle", Text = "No matter where they touch... it makes me so unbearably ticklish...", }, [30150182] = { ID = 30150182, Speaker = "Me", Text = "Hehe, you praising me like that, I almost feel like I really am something special.", }, [30150183] = { ID = 30150183, Speaker = "Estelle", Text = "My Lord... My Lord... My Lord!", }, [30150184] = { ID = 30150184, Speaker = "Estelle", Text = "I beg of you... please spare me for now... Nngh!", }, [30150185] = { ID = 30150185, Speaker = "Estelle", Text = "If this keeps going... Nngh, if you keep pampering me like this... Nngh!", }, [30150186] = { ID = 30150186, Speaker = "Estelle", Text = "I’m afraid... I’m afraid... haaah...", }, [30150187] = { ID = 30150187, Speaker = "Estelle", Text = "I’m afraid I’ll become someone who’s no longer the myself—", }, [30150188] = { ID = 30150188, Speaker = "Me", Text = "...You won’t, because I am here with you...", }, [30150189] = { ID = 30150189, Speaker = "Estelle", Text = "Nngh—yaaahhhhhhhhhhh!", }, [30150190] = { ID = 30150190, Speaker = "Estelle", Text = "My Lord’s cum... inside my bpussy... shooting all over the place...!", }, [30150191] = { ID = 30150191, Speaker = "Estelle", Text = "Haa... haaah...", }, [30150192] = { ID = 30150192, Speaker = "Estelle", Text = "My Lord... was my service tonight... acceptable?", }, [30160001] = { ID = 30160001, Text = "(Scene transition)", }, [30160003] = { ID = 30160003, Speaker = "Elena", Text = "Captain.", }, [30160004] = { ID = 30160004, Speaker = "Elena", Text = "Spring has returned now.", }, [30160005] = { ID = 30160005, Speaker = "Elena", Text = "My light is no longer needed.", }, [30160006] = { ID = 30160006, Speaker = "Me", Text = "...", }, [30160007] = { ID = 30160007, Speaker = "Elena", Text = "I don’t know what I should do next.", }, [30160008] = { ID = 30160008, Speaker = "Elena", Text = "How is someone who has lost their purpose… supposed to go on living?", }, [30160009] = { ID = 30160009, Speaker = "Me", Text = "Elena, I’ve thought about this question many times too.", }, [30160010] = { ID = 30160010, Speaker = "Elena", Text = "Hm?", }, [30160011] = { ID = 30160011, Speaker = "Me", Text = "Elena and I are a bit alike.", }, [30160012] = { ID = 30160012, Speaker = "Me", Text = "You guide others to find their direction, and I help others find the freedom they truly desire.", }, [30160013] = { ID = 30160013, Speaker = "Me", Text = "We’re both good at making other people’s wishes come true.", }, [30160014] = { ID = 30160014, Speaker = "Elena", Text = "…So what?", }, [30160015] = { ID = 30160015, Speaker = "Me", Text = "So I want to ask you a question.", }, [30160016] = { ID = 30160016, Speaker = "Me", Text = "Putting everyone else aside, what do you yourself want?", }, [30160017] = { ID = 30160017, Speaker = "Elena", Text = "...", }, [30160018] = { ID = 30160018, Speaker = "Elena", Text = "Captain, your buoy moved.", }, [30160019] = { ID = 30160019, Speaker = "Me", Text = "Hm?", }, [30160022] = { ID = 30160022, Speaker = "Elena", Text = "Hang in there, Captain.", }, [30160023] = { ID = 30160023, Speaker = "Elena", Text = "Your body temperature is too low. If this continues, it’ll be dangerous.", }, [30160024] = { ID = 30160024, Speaker = "Me", Text = "…Sorry… Elena, I…", }, [30160025] = { ID = 30160025, Speaker = "Elena", Text = "Don’t talk, save your strength.", }, [30160026] = { ID = 30160026, Speaker = "Elena", Text = "Your clothes are completely soaked; they must be changed immediately.", }, [30160027] = { ID = 30160027, Speaker = "Me", Text = "Elena… you’re soaked too, you…", }, [30160028] = { ID = 30160028, Speaker = "Elena", Text = "I’m fine.", }, [30160030] = { ID = 30160030, Speaker = "Me", Text = "Elena!?", }, [30160031] = { ID = 30160031, Speaker = "Elena", Text = "Sharing body heat is the most effective method right now.", }, [30160032] = { ID = 30160032, Speaker = "Elena", Text = "Please don’t move.", }, [30160033] = { ID = 30160033, Text = "(Scene transition)", }, [30160034] = { ID = 30160034, Text = "(Scene transition)", }, [30160035] = { ID = 30160035, Speaker = "Elena", Text = "Body temperature is rising.", }, [30160036] = { ID = 30160036, Speaker = "Elena", Text = "This should work.", }, [30160037] = { ID = 30160037, Speaker = "Me", Text = "Elena... i-if this keeps up...", }, [30160038] = { ID = 30160038, Speaker = "Elena", Text = "Hm?", }, [30160039] = { ID = 30160039, Speaker = "Me", Text = "Look down there.", }, [30160040] = { ID = 30160040, Speaker = "Elena", Text = "...", }, [30160041] = { ID = 30160041, Speaker = "Elena", Text = "I already noticed.", }, [30160042] = { ID = 30160042, Speaker = "Me", Text = "Then why are you still...", }, [30160043] = { ID = 30160043, Speaker = "Elena", Text = "This is also proof that your body temperature is rising.", }, [30160045] = { ID = 30160045, Speaker = "Elena", Text = "Mm.", }, [30160046] = { ID = 30160046, Speaker = "Elena", Text = "Not enough yet.", }, [30160047] = { ID = 30160047, Speaker = "Me", Text = "W-Wait... Elena, your hand...", }, [30160048] = { ID = 30160048, Speaker = "Elena", Text = "Concentrating blood here and improving circulation in this area is the most efficient.", }, [30160050] = { ID = 30160050, Speaker = "Elena", Text = "Also, the temperature of your chest needs to be raised.", }, [30160051] = { ID = 30160051, Speaker = "Me", Text = "Elena, this is already more than just warming up...", }, [30160066] = { ID = 30160066, Speaker = "Me", Text = "Elena, are you okay?", }, [30160067] = { ID = 30160067, Speaker = "Elena", Text = "I’m fine.", }, [30160068] = { ID = 30160068, Speaker = "Elena", Text = "Please continue.", }, [30160069] = { ID = 30160069, Speaker = "Me", Text = "That movement of yours...", }, [30160070] = { ID = 30160070, Speaker = "Elena", Text = "Heat transfer works better with a larger contact area.", }, [30160071] = { ID = 30160071, Speaker = "Me", Text = "...That explanation again.", }, [30160072] = { ID = 30160072, Speaker = "Elena", Text = "Mm.", }, [30160073] = { ID = 30160073, Speaker = "Elena", Text = "...Warmer than I imagined.", }, [30160074] = { ID = 30160074, Speaker = "Me", Text = "Hm? That’s a rare sort of impression from you this time.", }, [30160075] = { ID = 30160075, Speaker = "Elena", Text = "Is this what spring feels like?", }, [30160076] = { ID = 30160076, Speaker = "Elena", Text = "Ha...!", }, [30160077] = { ID = 30160077, Speaker = "Elena", Text = "Captain, your movements... changed.", }, [30160078] = { ID = 30160078, Speaker = "Me", Text = "Mm, because I want to hold you too.", }, [30160079] = { ID = 30160079, Speaker = "Elena", Text = "...Why?", }, [30160080] = { ID = 30160080, Speaker = "Me", Text = "Because you’re always thinking of me.", }, [30160081] = { ID = 30160081, Speaker = "Elena", Text = "...", }, [30160082] = { ID = 30160082, Speaker = "Elena", Text = "That is... of course.", }, [30160083] = { ID = 30160083, Speaker = "Me", Text = "Why is it ‘of course’?", }, [30160084] = { ID = 30160084, Speaker = "Elena", Text = "...", }, [30160085] = { ID = 30160085, Speaker = "Elena", Text = "Ha... Captain, a little faster.", }, [30160086] = { ID = 30160086, Speaker = "Me", Text = "Hm? Is that a request?", }, [30160087] = { ID = 30160087, Speaker = "Elena", Text = "...Yes.", }, [30160088] = { ID = 30160088, Speaker = "Elena", Text = "The first thing...that I myself want.", }, [30160089] = { ID = 30160089, Speaker = "Elena", Text = "Haa... Captain...", }, [30160090] = { ID = 30160090, Speaker = "Elena", Text = "Captain, Captain...", }, [30160091] = { ID = 30160091, Speaker = "Me", Text = "What is it? Why do you keep calling me?", }, [30160092] = { ID = 30160092, Speaker = "Elena", Text = "Haa... I don't know...", }, [30160093] = { ID = 30160093, Speaker = "Elena", Text = "I wanted to call you... so I did...", }, [30160094] = { ID = 30160094, Speaker = "Me", Text = "...Elena, you're close, aren't you?", }, [30160095] = { ID = 30160095, Speaker = "Elena", Text = "Mm...", }, [30160096] = { ID = 30160096, Speaker = "Elena", Text = "Captain, together.", }, [30160097] = { ID = 30160097, Speaker = "Elena", }, [30160098] = { ID = 30160098, Speaker = "Elena", Text = "Ah... aaah... Captain, Captain... so hot, so burning, I'm being filled up inside!", }, [30160099] = { ID = 30160099, Speaker = "Elena", Text = "So this is how it feels, I never knew, I never knew being alive could feel this good, I never knew being needed by someone could make me this happy,", }, [30160100] = { ID = 30160100, Speaker = "Elena", Text = "So it turns out I don't have to be a lantern flame, it turns out it's enough to just be Elena, Captain, I like you, I really like you so much, I finally know what I want...", }, [30160101] = { ID = 30160101, Speaker = "Me", Text = "...Elena?", }, [30160102] = { ID = 30160102, Speaker = "Elena", Text = "...", }, [30160103] = { ID = 30160103, Speaker = "Elena", Text = "...What did I just say?", }, [30160104] = { ID = 30160104, Speaker = "Me", Text = "You don't remember?", }, [30160105] = { ID = 30160105, Speaker = "Elena", Text = "...I forgot.", }, [30160106] = { ID = 30160106, Speaker = "Me", Text = "Is that so, that's a real shame.", }, [30160107] = { ID = 30160107, Speaker = "Elena", Text = "...Mm.", }, [30160108] = { ID = 30160108, Speaker = "Elena", Text = "...", }, [30160109] = { ID = 30160109, Speaker = "Me", Text = "Elena?", }, [30160110] = { ID = 30160110, Speaker = "Elena", Text = "Mm.", }, [30160111] = { ID = 30160111, Speaker = "Me", Text = "Did you fall asleep?", }, [30160112] = { ID = 30160112, Speaker = "Elena", Text = "No.", }, [30160113] = { ID = 30160113, Speaker = "Me", Text = "Then why are your eyes closed?", }, [30160114] = { ID = 30160114, Speaker = "Elena", Text = "I'm feeling it.", }, [30160115] = { ID = 30160115, Speaker = "Me", Text = "Feel what?", }, [30160116] = { ID = 30160116, Speaker = "Elena", Text = "...The captain's body temperature.", }, [30160117] = { ID = 30160117, Speaker = "Me", Text = "Hasn't it already gone back up?", }, [30160118] = { ID = 30160118, Speaker = "Elena", Text = "Mm.", }, [30160119] = { ID = 30160119, Speaker = "Elena", Text = "...So it's something I want to feel for myself.", }, [30160120] = { ID = 30160120, Speaker = "Me", Text = "Hm? Does this count as the second thing you personally want?", }, [30160121] = { ID = 30160121, Speaker = "Elena", Text = "...Mm.", }, [30160122] = { ID = 30160122, Speaker = "Elena", Text = "Captain.", }, [30160123] = { ID = 30160123, Speaker = "Me", Text = "Mm?", }, [30160124] = { ID = 30160124, Speaker = "Elena", Text = "Next time we go fishing... I will be more careful.", }, [30160125] = { ID = 30160125, Speaker = "Me", Text = "...I was the one who fell into the water, not you.", }, [30160126] = { ID = 30160126, Speaker = "Elena", Text = "Mm.", }, [30160127] = { ID = 30160127, Speaker = "Elena", Text = "...And the time after that as well.", }, [30160128] = { ID = 30160128, Text = "(Scene transition)", }, [30160130] = { ID = 30160130, Speaker = "Me", Text = "Come in.", }, [30160131] = { ID = 30160131, Speaker = "Elena", Text = "Captain.", }, [30160132] = { ID = 30160132, Speaker = "Me", Text = "Elena? What's going on at this hour?", }, [30160133] = { ID = 30160133, Speaker = "Elena", Text = "I have something to do.", }, [30160134] = { ID = 30160134, Speaker = "Me", Text = "What is it?", }, [30160135] = { ID = 30160135, Speaker = "Elena", Text = "Last time's matter.", }, [30160136] = { ID = 30160136, Speaker = "Me", Text = "...Last time?", }, [30160137] = { ID = 30160137, Speaker = "Elena", Text = "Body temperature sharing.", }, [30160138] = { ID = 30160138, Speaker = "Me", Text = "...", }, [30160139] = { ID = 30160139, Speaker = "Me", Text = "Elena, this room isn't cold.", }, [30160140] = { ID = 30160140, Speaker = "Elena", Text = "I want to do it again.", }, [30160141] = { ID = 30160141, Speaker = "Me", Text = "...And the reason?", }, [30160142] = { ID = 30160142, Speaker = "Elena", Text = "There is no reason.", }, [30160143] = { ID = 30160143, Speaker = "Elena", Text = "I wanted to do it, so I came.", }, [30160144] = { ID = 30160144, Speaker = "Me", Text = "You've changed quite a bit lately.", }, [30160145] = { ID = 30160145, Speaker = "Elena", Text = "Mm.", }, [30160146] = { ID = 30160146, Speaker = "Elena", Text = "You told me to think about what I want.", }, [30160147] = { ID = 30160147, Speaker = "Me", Text = "I did say that.", }, [30160148] = { ID = 30160148, Speaker = "Elena", Text = "This is it.", }, [30160150] = { ID = 30160150, Speaker = "Me", Text = "Hm? This direct?", }, [30160151] = { ID = 30160151, Speaker = "Elena", Text = "Mm.", }, [30160152] = { ID = 30160152, Text = "(Scene transition)", }, [30160153] = { ID = 30160153, Text = "(Scene transition)", }, [30160154] = { ID = 30160154, Speaker = "Elena", Text = "Please don't move.", }, [30160155] = { ID = 30160155, Speaker = "Elena", Text = "...", }, [30160156] = { ID = 30160156, Speaker = "Me", Text = "Elena?", }, [30160157] = { ID = 30160157, Speaker = "Elena", Text = "Confirming.", }, [30160158] = { ID = 30160158, Speaker = "Me", Text = "Confirming what?", }, [30160159] = { ID = 30160159, Speaker = "Elena", Text = "Position.", }, [30160160] = { ID = 30160160, Speaker = "Me", Text = "...", }, [30160161] = { ID = 30160161, Speaker = "Me", Text = "Elena, you don't have to be this nervous.", }, [30160162] = { ID = 30160162, Speaker = "Elena", Text = "I am not nervous.", }, [30160163] = { ID = 30160163, Speaker = "Me", Text = "Then why are your hands bracing so hard?", }, [30160164] = { ID = 30160164, Speaker = "Elena", Text = "...", }, [30160165] = { ID = 30160165, Speaker = "Elena", Text = "Thinking.", }, [30160166] = { ID = 30160166, Speaker = "Me", Text = "You don't need to brace that hard just to think.", }, [30160167] = { ID = 30160167, Speaker = "Elena", Text = "Mm.", }, [30160168] = { ID = 30160168, Speaker = "Elena", Text = "...You loosened up.", }, [30160169] = { ID = 30160169, Speaker = "Elena", Text = "...", }, [30160170] = { ID = 30160170, Speaker = "Elena", Text = "Like this.", }, [30160171] = { ID = 30160171, Speaker = "Me", Text = "Elena… what are you…", }, [30160172] = { ID = 30160172, Speaker = "Elena", Text = "Experimenting.", }, [30160173] = { ID = 30160173, Speaker = "Me", Text = "Experimenting with what?", }, [30160174] = { ID = 30160174, Speaker = "Elena", Text = "Where it feels good.", }, [30160175] = { ID = 30160175, Speaker = "Me", Text = "…You even do this in a research-oriented way?", }, [30160176] = { ID = 30160176, Speaker = "Elena", Text = "Mm.", }, [30160177] = { ID = 30160177, Speaker = "Elena", Text = "...", }, [30160178] = { ID = 30160178, Speaker = "Elena", Text = "Strange.", }, [30160179] = { ID = 30160179, Speaker = "Me", Text = "What’s wrong?", }, [30160180] = { ID = 30160180, Speaker = "Elena", Text = "It’s different from when I usually touch it.", }, [30160181] = { ID = 30160181, Speaker = "Me", Text = "…Usually?", }, [30160182] = { ID = 30160182, Speaker = "Elena", Text = "Mm.", }, [30160183] = { ID = 30160183, Speaker = "Me", Text = "Elena, when you say usually… do you mean you touch it like this yourself?", }, [30160184] = { ID = 30160184, Speaker = "Elena", Text = "Mm.", }, [30160185] = { ID = 30160185, Speaker = "Elena", Text = "I do it every day.", }, [30160186] = { ID = 30160186, Speaker = "Me", }, [30160187] = { ID = 30160187, Speaker = "Elena", Text = "Captain?", }, [30160188] = { ID = 30160188, Speaker = "Me", Text = "…N-nothing.", }, [30160189] = { ID = 30160189, Speaker = "Elena", Text = "Your dick suddenly got hard.", }, [30160191] = { ID = 30160191, Speaker = "Me", Text = "…Elena, could you please not say that kind of thing so flatly?", }, [30160192] = { ID = 30160192, Speaker = "Elena", Text = "When I usually touch it, there’s no one next to me.", }, [30160193] = { ID = 30160193, Speaker = "Elena", Text = "This time, the Captain is here.", }, [30160194] = { ID = 30160194, Speaker = "Elena", Text = "That’s probably the reason.", }, [30160195] = { ID = 30160195, Speaker = "Me", Text = "…Please don’t ever say that kind of conclusion again.", }, [30160196] = { ID = 30160196, Speaker = "Elena", Text = "Mm.", }, [30160197] = { ID = 30160197, Speaker = "Elena", Text = "...But my body is very hot.", }, [30160198] = { ID = 30160198, Speaker = "Elena", Text = "My little hole is so hot, scorching like the sun.", }, [30160199] = { ID = 30160199, Speaker = "Elena", Text = "Next.", }, [30160200] = { ID = 30160200, Speaker = "Me", Text = "Elena, it's you by yourself again?", }, [30160201] = { ID = 30160201, Speaker = "Elena", Text = "Mm.", }, [30160202] = { ID = 30160202, Speaker = "Me", Text = "Last time you came by yourself... and this time as well.", }, [30160203] = { ID = 30160203, Speaker = "Elena", Text = "Mm.", }, [30160204] = { ID = 30160204, Speaker = "Elena", Text = "What you want, you have to take yourself.", }, [30160205] = { ID = 30160205, Speaker = "Me", Text = "Very good, I like your attitude.", }, [30160206] = { ID = 30160206, Speaker = "Elena", Text = "Mm.", }, [30160207] = { ID = 30160207, Speaker = "Elena", Text = "Captain.", }, [30160208] = { ID = 30160208, Speaker = "Me", Text = "Mm?", }, [30160209] = { ID = 30160209, Speaker = "Elena", Text = "I'm going in.", }, [30160210] = { ID = 30160210, Speaker = "Elena", Text = "...Mm.", }, [30160211] = { ID = 30160211, Speaker = "Elena", Text = "It's in.", }, [30160212] = { ID = 30160212, Speaker = "Elena", Text = "...", }, [30160213] = { ID = 30160213, Speaker = "Elena", Text = "Take it slow.", }, [30160214] = { ID = 30160214, Speaker = "Me", Text = "Mm, just follow your own pace.", }, [30160215] = { ID = 30160215, Speaker = "Elena", Text = "Mm.", }, [30160216] = { ID = 30160216, Speaker = "Elena", Text = "...So deep.", }, [30160217] = { ID = 30160217, Speaker = "Me", Text = "...What?", }, [30160218] = { ID = 30160218, Speaker = "Elena", Text = "It wasn't this clear last time.", }, [30160219] = { ID = 30160219, Speaker = "Elena", Text = "This time... I chose the pace myself, so I know.", }, [30160220] = { ID = 30160220, Speaker = "Me", Text = "...Elena, are you taking notes or something?", }, [30160221] = { ID = 30160221, Speaker = "Elena", Text = "Mm.", }, [30160222] = { ID = 30160222, Speaker = "Elena", Text = "If I don't write it down, I’ll forget.", }, [30160223] = { ID = 30160223, Speaker = "Me", Text = "You’re actually pretty practical.", }, [30160224] = { ID = 30160224, Speaker = "Elena", Text = "Mm.", }, [30160225] = { ID = 30160225, Speaker = "Elena", Text = "...Captain, here.", }, [30160226] = { ID = 30160226, Speaker = "Me", Text = "Hm?", }, [30160227] = { ID = 30160227, Speaker = "Elena", Text = "When it hits here, it feels the best.", }, [30160228] = { ID = 30160228, Speaker = "Me", Text = "I just like how straightforward you are.", }, [30160229] = { ID = 30160229, Speaker = "Elena", Text = "Mm.", }, [30160230] = { ID = 30160230, Speaker = "Elena", Text = "Being direct is the most efficient.", }, [30160231] = { ID = 30160231, Speaker = "Elena", Text = "Ha... haa...", }, [30160232] = { ID = 30160232, Speaker = "Elena", Text = "...Almost there.", }, [30160233] = { ID = 30160233, Speaker = "Me", Text = "Are you taking notes again?", }, [30160234] = { ID = 30160234, Speaker = "Elena", Text = "Mm.", }, [30160235] = { ID = 30160235, Speaker = "Elena", Text = "But... my brain won’t work anymore.", }, [30160236] = { ID = 30160236, Speaker = "Me", Text = "...Elena, shouldn’t you stop taking notes?", }, [30160237] = { ID = 30160237, Speaker = "Elena", Text = "No.", }, [30160238] = { ID = 30160238, Speaker = "Elena", Text = "I have to write this down too.", }, [30160239] = { ID = 30160239, Speaker = "Me", Text = "Which one?", }, [30160240] = { ID = 30160240, Speaker = "Elena", Text = "...The feeling of my brain not working.", }, [30160241] = { ID = 30160241, Speaker = "Me", Text = "...You’re even going to write that down.", }, [30160242] = { ID = 30160242, Speaker = "Elena", Text = "Mm.", }, [30160243] = { ID = 30160243, Speaker = "Elena", Text = "It’s the first time.", }, [30160244] = { ID = 30160244, Speaker = "Elena", Text = "Haa... Captain.", }, [30160245] = { ID = 30160245, Speaker = "Me", Text = "Hm?", }, [30160246] = { ID = 30160246, Speaker = "Elena", Text = "...Can you help me?", }, [30160247] = { ID = 30160247, Speaker = "Me", Text = "Help you with what?", }, [30160248] = { ID = 30160248, Speaker = "Elena", Text = "The latter part.", }, [30160249] = { ID = 30160249, Speaker = "Elena", Text = "I... can’t remember anymore.", }, [30160250] = { ID = 30160250, Speaker = "Me", Text = "Then leave it to I.", }, [30160251] = { ID = 30160251, Speaker = "Elena", Text = "Mm.", }, [30160252] = { ID = 30160252, Speaker = "Elena", Text = "Hah...!", }, [30160253] = { ID = 30160253, Speaker = "Elena", Text = "Haa... Captain...", }, [30160254] = { ID = 30160254, Speaker = "Me", Text = "Elena, it’s coming.", }, [30160255] = { ID = 30160255, Speaker = "Elena", Text = "...Mm.", }, [30160256] = { ID = 30160256, Speaker = "Elena", Text = "Together.", }, [30160261] = { ID = 30160261, Speaker = "Me", Text = "Just like last time, Elena’s vocabulary erupts when she climaxes~", }, [30160263] = { ID = 30160263, Speaker = "Elena", Text = "...My head still isn’t working.", }, [30160264] = { ID = 30160264, Speaker = "Elena", Text = "But... knowing it is a good thing.", }, [30160265] = { ID = 30160265, Speaker = "Elena", Text = "...", }, [30160266] = { ID = 30160266, Speaker = "Me", Text = "Elena, are you okay?", }, [30160267] = { ID = 30160267, Speaker = "Elena", Text = "Mm.", }, [30160268] = { ID = 30160268, Speaker = "Elena", Text = "I’m organizing.", }, [30160269] = { ID = 30160269, Speaker = "Me", Text = "Organizing what?", }, [30160270] = { ID = 30160270, Speaker = "Elena", Text = "The things I remembered today.", }, [30160271] = { ID = 30160271, Speaker = "Me", Text = "And the result?", }, [30160272] = { ID = 30160272, Speaker = "Elena", Text = "...", }, [30160273] = { ID = 30160273, Speaker = "Elena", Text = "Too many.", }, [30160274] = { ID = 30160274, Speaker = "Elena", Text = "I can’t finish organizing them.", }, [30160275] = { ID = 30160275, Speaker = "Me", Text = "Then take it slow.", }, [30160276] = { ID = 30160276, Speaker = "Elena", Text = "Mm.", }, [30160277] = { ID = 30160277, Speaker = "Elena", Text = "Captain.", }, [30160278] = { ID = 30160278, Speaker = "Me", Text = "Hm?", }, [30160279] = { ID = 30160279, Speaker = "Elena", Text = "A conclusion.", }, [30160280] = { ID = 30160280, Speaker = "Me", Text = "Hm? Let's hear it.", }, [30160281] = { ID = 30160281, Speaker = "Elena", Text = "...From now on, when you usually touch yourself, it might not be enough.", }, [30160282] = { ID = 30160282, Speaker = "Me", Text = "...Elena!", }, [30160283] = { ID = 30160283, Speaker = "Elena", Text = "What’s wrong?", }, [30160284] = { ID = 30160284, Speaker = "Me", Text = "...Could you not say that kind of conclusion so calmly?", }, [30160285] = { ID = 30160285, Speaker = "Elena", Text = "Mm.", }, [30160286] = { ID = 30160286, Speaker = "Elena", Text = "...Let’s call it a day for now.", }, [30170001] = { ID = 30170001, Text = "(Scene transition)", }, [30170002] = { ID = 30170002, Speaker = "Me", Text = "Sisia! Why are you collapsed on the floor like this?", }, [30170006] = { ID = 30170006, Speaker = "Me", Text = "...Every single time I hear you say that line, I can barely keep a straight face.", }, [30170007] = { ID = 30170007, Speaker = "Sisia", Text = "Shut it, this is a genuine medical assessment.", }, [30170008] = { ID = 30170008, Speaker = "Me", Text = "...? What's this?", }, [30170009] = { ID = 30170009, Text = "(I scoop up the loose manuscript pages scattered beside her.)", }, [30170010] = { ID = 30170010, Speaker = "Sisia", Text = "Don't you dare look!", }, [30170011] = { ID = 30170011, Speaker = "Me", Text = "\"The master roughly pinned the maid down onto the desk, commanding her—\"", }, [30170012] = { ID = 30170012, Speaker = "Sisia", Text = "—Stop reading it out loud!", }, [30170013] = { ID = 30170013, Speaker = "Me", Text = "Sisia, did you write this?", }, [30170014] = { ID = 30170014, Speaker = "Sisia", Text = "...It's a fake. Someone else was copying me.", }, [30170015] = { ID = 30170015, Speaker = "Me", Text = "The handwriting is identical to your novels.", }, [30170016] = { ID = 30170016, Speaker = "Sisia", Text = "...Captain, I beg of you, please forget this ever happened.", }, [30170017] = { ID = 30170017, Speaker = "Me", Text = "...I am taking this memory with me to my grave.", }, [30170018] = { ID = 30170018, Text = "(Scene transition)", }, [30170019] = { ID = 30170019, Text = "(Scene transition)", }, [30170020] = { ID = 30170020, Speaker = "Sisia", Text = "Come on then, take a look.", }, [30170021] = { ID = 30170021, Speaker = "Me", Text = "...That expression doesn't look like an invitation at all.", }, [30170022] = { ID = 30170022, Speaker = "Sisia", Text = "Because it isn't an invitation. It's a treatment procedure.", }, [30170023] = { ID = 30170023, Speaker = "Me", Text = "...That sour face of yours really turns off the mood.", }, [30170024] = { ID = 30170024, Speaker = "Sisia", Text = "If you're not turned on, deal with it yourself.", }, [30170025] = { ID = 30170025, Speaker = "Sisia", Text = "Either way, I've exposed myself for you.", }, [30170026] = { ID = 30170026, Speaker = "Me", Text = "...Sisia, this manuscript of yours...", }, [30170027] = { ID = 30170027, Speaker = "Sisia", Text = "Put it down.", }, [30170028] = { ID = 30170028, Speaker = "Me", Text = "\"The master orders her to display her body in plain sight\"... Page three. The scenario you wrote is word-for-word what's happening right now.", }, [30170029] = { ID = 30170029, Speaker = "Sisia", Text = "You read all the way to page three!?", }, [30170030] = { ID = 30170030, Speaker = "Sisia", Text = "...Kill me now.", }, [30170031] = { ID = 30170031, Speaker = "Sisia", Text = "Captain, your hands.", }, [30170032] = { ID = 30170032, Speaker = "Me", Text = "Hmm?", }, [30170033] = { ID = 30170033, Speaker = "Sisia", Text = "That spot isn't for you to rub.", }, [30170034] = { ID = 30170034, Speaker = "Me", Text = "But the \"master\" in your story did the exact same thing to the maid on page seven.", }, [30170035] = { ID = 30170035, Speaker = "Sisia", Text = "You read all the way to page seven!?", }, [30170036] = { ID = 30170036, Speaker = "Me", Text = "I read the whole thing.", }, [30170037] = { ID = 30170037, Speaker = "Sisia", Text = "...Captain, you're beyond saving.", }, [30170038] = { ID = 30170038, Speaker = "Sisia", Text = "Mmh...!", }, [30170039] = { ID = 30170039, Speaker = "Me", Text = "Your body is much more honest than your stubborn tongue.", }, [30170040] = { ID = 30170040, Speaker = "Sisia", Text = "That's just a therapeutic response!", }, [30170041] = { ID = 30170041, Speaker = "Me", Text = "The term \"therapeutic reaction\" was also used on page twelve.", }, [30170042] = { ID = 30170042, Speaker = "Sisia", Text = "You read that part too!?", }, [30170043] = { ID = 30170043, Speaker = "Sisia", Text = "...I curse you with amnesia.", }, [30170045] = { ID = 30170045, Speaker = "Sisia", Text = "Nnn...", }, [30170046] = { ID = 30170046, Speaker = "Sisia", Text = "Simultaneously! Why at the same time!?", }, [30170047] = { ID = 30170047, Speaker = "Me", Text = "Page eighteen.", }, [30170048] = { ID = 30170048, Speaker = "Sisia", Text = "You! That paragraph was my proudest piece of writing!", }, [30170049] = { ID = 30170049, Speaker = "Me", Text = "I can tell. It paints a very vivid picture.", }, [30170050] = { ID = 30170050, Speaker = "Sisia", Text = "Writing it yourself and having someone read it out loud are two different things!", }, [30170051] = { ID = 30170051, Speaker = "Sisia", Text = "Entirely different things!", }, [30170052] = { ID = 30170052, Speaker = "Me", Text = "Sisia, did it ever cross your mind that both of our abilities intertwined?", }, [30170053] = { ID = 30170053, Speaker = "Sisia", Text = "...What's that supposed to mean?", }, [30170056] = { ID = 30170056, Speaker = "Me", Text = "The plot you wrote is happening right now.", }, [30170058] = { ID = 30170058, Speaker = "Sisia", Text = "Why is something like this happening!?", }, [30170059] = { ID = 30170059, Speaker = "Sisia", Text = "Why... why this position...", }, [30170060] = { ID = 30170060, Speaker = "Me", Text = "Page twenty-three.", }, [30170061] = { ID = 30170061, Speaker = "Sisia", Text = "Stop bringing up the page numbers!", }, [30170062] = { ID = 30170062, Speaker = "Me", Text = "\"With one leg raised and one foot propped on the chair, she had no choice but to desperately grip the backrest with both hands.\"", }, [30170063] = { ID = 30170063, Speaker = "Sisia", Text = "You actually memorized the ambient scene descriptions down to the letter!?", }, [30170064] = { ID = 30170064, Speaker = "Me", Text = "Great writing stays with you once you see it.", }, [30170065] = { ID = 30170065, Speaker = "Sisia", Text = "Mmmgh... and why... why aren't you sticking it inside me already...?", }, [30170066] = { ID = 30170066, Speaker = "Me", Text = "Oh? Are you rushing me?", }, [30170067] = { ID = 30170067, Speaker = "Sisia", Text = "Absolutely not! Teasing and grinding around like this is just dragging out the scene!", }, [30170068] = { ID = 30170068, Speaker = "Me", Text = "\"The master was in no rush to enter, instead grinding repeatedly against the entrance as he watched her lose her patience.\" Page twenty-five.", }, [30170069] = { ID = 30170069, Speaker = "Sisia", Text = "That's something only a villain would do!", }, [30170070] = { ID = 30170070, Speaker = "Sisia", Text = "...Why in the world did I write that scene in the first place!?", }, [30170071] = { ID = 30170071, Speaker = "Sisia", Text = "Mmh...! Haaah...!", }, [30170072] = { ID = 30170072, Speaker = "Sisia", Text = "...\"Her body quivered slightly as her breathing lost all rhythm.\"", }, [30170073] = { ID = 30170073, Speaker = "Me", Text = "Haaah... when I wrote this paragraph, I figured it must feel amazing.", }, [30170075] = { ID = 30170075, Speaker = "Sisia", Text = "Haah... when I wrote this part, I thought it must feel really good.", }, [30170076] = { ID = 30170076, Speaker = "Me", Text = "And how is it in reality?", }, [30170077] = { ID = 30170077, Speaker = "Sisia", Text = "...It feels way better than I ever imagined.", }, [30170078] = { ID = 30170078, Speaker = "Me", Text = "...Sisia, you really don't have to be honest about everything.", }, [30170079] = { ID = 30170079, Speaker = "Sisia", Text = "With things having gone this far, lying would be pointless.", }, [30170080] = { ID = 30170080, Speaker = "Sisia", Text = "A creator must at least remain honest with her own work.", }, [30170081] = { ID = 30170081, Speaker = "Me", Text = "...Your sense of professional ethics is really bizarre.", }, [30170082] = { ID = 30170082, Speaker = "Sisia", Text = "Haah! Haah!", }, [30170083] = { ID = 30170083, Speaker = "Sisia", Text = "Hold on! This rhythm is wrong! The version I wrote was much gentler!", }, [30170084] = { ID = 30170084, Speaker = "Me", Text = "Which version was that?", }, [30170085] = { ID = 30170085, Speaker = "Sisia", Text = "This one's just the rough draft! An embarrassing history!", }, [30170086] = { ID = 30170086, Speaker = "Sisia", Text = "Stop licking that spot!", }, [30170087] = { ID = 30170087, Speaker = "Me", Text = "\"Her ear proved to be her most sensitive weakness—each lick turned her brain into complete mush.\"", }, [30170088] = { ID = 30170088, Speaker = "Sisia", Text = "Waaaaah... why did past-me have to write it with such terrifying accuracy!?", }, [30170089] = { ID = 30170089, Speaker = "Sisia", Text = "Why did I set her weak point as the ears!?", }, [30170090] = { ID = 30170090, Speaker = "Me", Text = "Sisia, I'm about to blow my load.", }, [30170091] = { ID = 30170091, Speaker = "Sisia", Text = "Haaah... inside... you're pumping it all inside, right...?", }, [30170092] = { ID = 30170092, Speaker = "Me", Text = "Spot-on guess.", }, [30170093] = { ID = 30170093, Speaker = "Sisia", Text = "That section was the big climax scene I penned...", }, [30170094] = { ID = 30170094, Speaker = "Sisia", Text = "Ahhhhh!", }, [30170097] = { ID = 30170097, Speaker = "Me", Text = "Looks like you've validated your creation with your own body.", }, [30170098] = { ID = 30170098, Speaker = "Sisia", Text = "...Captain.", }, [30170099] = { ID = 30170099, Speaker = "Me", Text = "Hmm?", }, [30170100] = { ID = 30170100, Speaker = "Sisia", Text = "Burn that manuscript to ashes.", }, [30170101] = { ID = 30170101, Speaker = "Me", Text = "Hell no, I'm keeping it as reference material for next time.", }, [30170102] = { ID = 30170102, Speaker = "Sisia", Text = "That's an embarrassing dark history, not reference material!", }, [30170103] = { ID = 30170103, Speaker = "Me", Text = "It's written so detailed, it'd be a shame to throw it out.", }, [30170105] = { ID = 30170105, Speaker = "Me", Text = "Sisia, the stuff you write actually comes true.", }, [30170106] = { ID = 30170106, Speaker = "Sisia", Text = "!!!!!", }, [30170107] = { ID = 30170107, Speaker = "Sisia", Text = "...Then I guess I'll spare your life.", }, [30170108] = { ID = 30170108, Speaker = "Me", Text = "What are you writing for your next story?", }, [30170109] = { ID = 30170109, Speaker = "Sisia", Text = "...I'm probably done writing forced non-con scenarios.", }, [30170110] = { ID = 30170110, Speaker = "Me", Text = "Why's that?", }, [30170112] = { ID = 30170112, Speaker = "Me", Text = "...I feel like I just got insulted.", }, [30170114] = { ID = 30170114, Speaker = "Sisia", Text = "...Remember to knock the next time you come over.", }, [30170115] = { ID = 30170115, Speaker = "Sisia", Text = "I am not letting you lay eyes on my manuscripts ever again.", }, [30170116] = { ID = 30170116, Text = "(Scene Transition)", }, [30170118] = { ID = 30170118, Speaker = "Me", Text = "Sisia, you've been lingering in my room for three hours already.", }, [30170119] = { ID = 30170119, Speaker = "Sisia", Text = "Mmh.", }, [30170120] = { ID = 30170120, Speaker = "Me", Text = "And you made a total mess of my bookshelf.", }, [30170121] = { ID = 30170121, Speaker = "Sisia", Text = "Mmh.", }, [30170122] = { ID = 30170122, Speaker = "Me", Text = "You can't even be bothered to fake an answer, can you?", }, [30170123] = { ID = 30170123, Speaker = "Sisia", Text = "Captain's book collection is actually quite fascinating.", }, [30170124] = { ID = 30170124, Speaker = "Sisia", Text = "It holds more knowledge than everyone in this snowy town put together.", }, [30170125] = { ID = 30170125, Speaker = "Me", Text = "Is that a compliment or sarcasm?", }, [30170126] = { ID = 30170126, Speaker = "Sisia", Text = "Both.", }, [30170127] = { ID = 30170127, Speaker = "Sisia", Text = "Your book collection deserves praise; this town deserves sarcasm.", }, [30170128] = { ID = 30170128, Speaker = "Me", Text = "...You really have a sharp tongue.", }, [30170129] = { ID = 30170129, Speaker = "Sisia", Text = "It's a matter of constitution.", }, [30170130] = { ID = 30170130, Speaker = "Sisia", Text = "Just like my physical health, I was born with this nature.", }, [30170131] = { ID = 30170131, Speaker = "Me", Text = "Sisia, seriously now, it's about time you head back to your room.", }, [30170132] = { ID = 30170132, Speaker = "Sisia", Text = "Not happening.", }, [30170133] = { ID = 30170133, Speaker = "Me", Text = "If you don't leave soon, I can't guarantee what I'll do to you.", }, [30170134] = { ID = 30170134, Speaker = "Sisia", Text = "Oh?", }, [30170135] = { ID = 30170135, Speaker = "Sisia", Text = "Is the Captain threatening me?", }, [30170136] = { ID = 30170136, Speaker = "Me", Text = "Something like that.", }, [30170137] = { ID = 30170137, Speaker = "Sisia", Text = "Suit yourself.", }, [30170138] = { ID = 30170138, Speaker = "Me", Text = "...Suit myself?", }, [30170139] = { ID = 30170139, Speaker = "Sisia", Text = "As long as you don't disturb my reading, feel free to do whatever you like.", }, [30170140] = { ID = 30170140, Speaker = "Sisia", Text = "After all, once your behavior is wrapped in the name of \"physical treatment for the frail,\"", }, [30170141] = { ID = 30170141, Speaker = "Sisia", Text = "it's nothing more than neatly packaged harassment sexual harassment anyway.", }, [30170142] = { ID = 30170142, Speaker = "Me", Text = "...Sisia, that sharp mouth of yours really needs to be sewn shut.", }, [30170143] = { ID = 30170143, Speaker = "Sisia", Text = "If it's sewn shut, I won't be able to moan.", }, [30170144] = { ID = 30170144, Speaker = "Sisia", Text = "You probably wouldn't enjoy that version anyway.", }, [30170145] = { ID = 30170145, Speaker = "Me", Text = "...", }, [30170146] = { ID = 30170146, Speaker = "Me", Text = "Then don't blame me for what comes next.", }, [30170147] = { ID = 30170147, Speaker = "Sisia", Text = "Mmh.", }, [30170148] = { ID = 30170148, Speaker = "Sisia", Text = "Do your worst, sexual harasser Captain.", }, [30170149] = { ID = 30170149, Text = "(Scene transition)", }, [30170150] = { ID = 30170150, Text = "(Scene transition)", }, [30170151] = { ID = 30170151, Speaker = "Sisia", Text = "...", }, [30170152] = { ID = 30170152, Speaker = "Sisia", Text = "Captain.", }, [30170153] = { ID = 30170153, Speaker = "Me", Text = "Hmm?", }, [30170154] = { ID = 30170154, Speaker = "Sisia", Text = "Your breathing is disturbing me.", }, [30170155] = { ID = 30170155, Speaker = "Me", Text = "...You're literally stepping on my cock with your foot, yet you have the nerve to complain about my heavy breathing?", }, [30170156] = { ID = 30170156, Speaker = "Sisia", Text = "You were the one who wanted to do this, don't blame me.", }, [30170157] = { ID = 30170157, Speaker = "Sisia", Text = "I'm merely reading.", }, [30170158] = { ID = 30170158, Speaker = "Me", Text = "...The way you're working your foot doesn't look like reading in the slightest.", }, [30170159] = { ID = 30170159, Speaker = "Sisia", Text = "That's just an involuntary reflex.", }, [30170160] = { ID = 30170160, Speaker = "Sisia", Text = "Just like the reaction from that thing between your legs.", }, [30170161] = { ID = 30170161, Speaker = "Me", Text = "Nnn...", }, [30170162] = { ID = 30170162, Speaker = "Sisia", Text = "Your reaction is quite honest, Captain.", }, [30170163] = { ID = 30170163, Speaker = "Sisia", Text = "It doesn't match the gentlemanly facade you put on at all.", }, [30170164] = { ID = 30170164, Speaker = "Sisia", Text = "...Speaking of which.", }, [30170165] = { ID = 30170165, Speaker = "Me", Text = "Hmm?", }, [30170166] = { ID = 30170166, Speaker = "Sisia", Text = "My black stockings got soaked because of you.", }, [30170167] = { ID = 30170167, Speaker = "Sisia", Text = "Make sure you buy me a brand-new pair later.", }, [30170168] = { ID = 30170168, Speaker = "Me", Text = "Sisia, I'm about to blow my load.", }, [30170169] = { ID = 30170169, Speaker = "Sisia", Text = "Suit yourself.", }, [30170170] = { ID = 30170170, Speaker = "Me", Text = "...I'm really blowing my load all over you, alright?", }, [30170171] = { ID = 30170171, Speaker = "Sisia", Text = "Stop asking for confirmation and hurry up.", }, [30170172] = { ID = 30170172, Speaker = "Sisia", Text = "(This scent is so intense)", }, [30170173] = { ID = 30170173, Speaker = "Sisia", Text = "...", }, [30170174] = { ID = 30170174, Speaker = "Sisia", Text = "Captain.", }, [30170175] = { ID = 30170175, Speaker = "Me", Text = "Hmm?", }, [30170176] = { ID = 30170176, Speaker = "Sisia", Text = "Is this what you meant by \"doing something to me\"?", }, [30170177] = { ID = 30170177, Speaker = "Sisia", Text = "In the end, all you did was cover me in your filthy mess?", }, [30170178] = { ID = 30170178, Speaker = "Me", Text = "What are you trying to say?", }, [30170179] = { ID = 30170179, Speaker = "Sisia", Text = "Nothing at all.", }, [30170180] = { ID = 30170180, Speaker = "Sisia", Text = "I just realized Captain is even more useless than I thought.", }, [30170181] = { ID = 30170181, Speaker = "Me", Text = "...Sisia.", }, [30170182] = { ID = 30170182, Speaker = "Sisia", Text = "Mmh?", }, [30170183] = { ID = 30170183, Speaker = "Me", Text = "You're provoking me, aren't you?", }, [30170184] = { ID = 30170184, Speaker = "Sisia", Text = "Take it however you want.", }, [30170185] = { ID = 30170185, Speaker = "Sisia", Text = "After all, a frail, sickly good-for-nothing like me,", }, [30170186] = { ID = 30170186, Speaker = "Sisia", Text = "wouldn't be able to handle the Captain's real treatment anyway.", }, [30170187] = { ID = 30170187, Speaker = "Sisia", Text = "...", }, [30170188] = { ID = 30170188, Speaker = "Sisia", Text = "It's still rock hard, huh.", }, [30170189] = { ID = 30170189, Speaker = "Me", Text = "Who was the one constantly provoking me?", }, [30170190] = { ID = 30170190, Speaker = "Sisia", Text = "I said \"Take it however you want.\" I never said \"provoke.\"", }, [30170191] = { ID = 30170191, Speaker = "Me", Text = "...Twisting words as usual.", }, [30170192] = { ID = 30170192, Speaker = "Sisia", Text = "Sophistry is my profession.", }, [30170193] = { ID = 30170193, Speaker = "Sisia", Text = "Writing novels is inherently an elegant form of sophistry.", }, [30170194] = { ID = 30170194, Speaker = "Me", Text = "You really have no filter on that mouth of yours, do you?", }, [30170195] = { ID = 30170195, Speaker = "Sisia", Text = "My mouth is the only organ I have that's still somewhat healthy.", }, [30170196] = { ID = 30170196, Speaker = "Sisia", Text = "It'd be a waste not to use it.", }, [30170197] = { ID = 30170197, Speaker = "Sisia", Text = "...Captain.", }, [30170198] = { ID = 30170198, Speaker = "Me", Text = "What is it?", }, [30170199] = { ID = 30170199, Speaker = "Sisia", Text = "Is your little \"treatment\" session going to continue?", }, [30170200] = { ID = 30170200, Speaker = "Me", Text = "Oh? Look at you making the first move for once.", }, [30170201] = { ID = 30170201, Speaker = "Sisia", Text = "Not a chance.", }, [30170202] = { ID = 30170202, Speaker = "Sisia", Text = "I just figure that, since you've already ruined me like this,", }, [30170203] = { ID = 30170203, Speaker = "Sisia", Text = "quitting halfway through would be unfair to my black stockings.", }, [30170204] = { ID = 30170204, Speaker = "Me", Text = "Then I won't hold back.", }, [30170205] = { ID = 30170205, Speaker = "Sisia", Text = "Whatever.", }, [30170206] = { ID = 30170206, Speaker = "Sisia", Text = "Mmmgh...!", }, [30170207] = { ID = 30170207, Speaker = "Sisia", Text = "...", }, [30170208] = { ID = 30170208, Speaker = "Me", Text = "Sisia? What's with the sudden silence?", }, [30170209] = { ID = 30170209, Speaker = "Sisia", Text = "...", }, [30170210] = { ID = 30170210, Speaker = "Sisia", Text = "I'm thinking.", }, [30170211] = { ID = 30170211, Speaker = "Me", Text = "Thinking about what?", }, [30170212] = { ID = 30170212, Speaker = "Sisia", Text = "How to describe this sensation in words.", }, [30170213] = { ID = 30170213, Speaker = "Me", Text = "...You're still thinking about your novel while we're making love?", }, [30170214] = { ID = 30170214, Speaker = "Sisia", Text = "Otherwise, why do you think I stayed in your room?", }, [30170215] = { ID = 30170215, Speaker = "Sisia", Text = "Raw material like this doesn't just fall into your lap every day.", }, [30170216] = { ID = 30170216, Speaker = "Me", Text = "...You really are something else.", }, [30170217] = { ID = 30170217, Speaker = "Sisia", Text = "Haah... how should I describe this current sensation...", }, [30170218] = { ID = 30170218, Speaker = "Sisia", Text = "\"Like something barged into a page that originally belonged only to myself.\"", }, [30170219] = { ID = 30170219, Speaker = "Sisia", Text = "...No, that line is way too cheesy.", }, [30170220] = { ID = 30170220, Speaker = "Sisia", Text = "If I include it, my readers will mock me.", }, [30170221] = { ID = 30170221, Speaker = "Sisia", Text = "Haah... haaah...", }, [30170222] = { ID = 30170222, Speaker = "Sisia", Text = "\"Breathing... turned into an unrhymed verse.\"", }, [30170223] = { ID = 30170223, Speaker = "Sisia", Text = "...That line is actually not bad.", }, [30170224] = { ID = 30170224, Speaker = "Me", Text = "You're still writing?", }, [30170225] = { ID = 30170225, Speaker = "Sisia", Text = "Mmh, I can't stop.", }, [30170226] = { ID = 30170226, Speaker = "Sisia", Text = "An occupational hazard for a sickly writer.", }, [30170227] = { ID = 30170227, Speaker = "Sisia", Text = "Nngh...! Captain, that spot...!", }, [30170228] = { ID = 30170228, Speaker = "Me", Text = "What's it with this spot?", }, [30170229] = { ID = 30170229, Speaker = "Sisia", Text = "\"A chapter never revealed to anyone was flipped open by an unfamiliar hand.\"", }, [30170230] = { ID = 30170230, Speaker = "Sisia", Text = "...That metaphor is pretty good.", }, [30170231] = { ID = 30170231, Speaker = "Sisia", Text = "Haah... note it down... I have to write it down when I get back...", }, [30170232] = { ID = 30170232, Speaker = "Me", Text = "...Sisia, you really are working while making love.", }, [30170233] = { ID = 30170233, Speaker = "Sisia", Text = "Don't underestimate a writer.", }, [30170234] = { ID = 30170234, Speaker = "Sisia", Text = "Being able to write no matter the situation is true skill.", }, [30170235] = { ID = 30170235, Speaker = "Sisia", Text = "Haah—!", }, [30170236] = { ID = 30170236, Speaker = "Sisia", Text = "...Damn it.", }, [30170237] = { ID = 30170237, Speaker = "Me", Text = "What's wrong?", }, [30170238] = { ID = 30170238, Speaker = "Sisia", Text = "I forgot the line I just came up with.", }, [30170239] = { ID = 30170239, Speaker = "Me", Text = "...Serves you right.", }, [30170240] = { ID = 30170240, Speaker = "Sisia", Text = "It's all your fault.", }, [30170241] = { ID = 30170241, Speaker = "Sisia", Text = "You made me lose a once-in-a-lifetime masterpiece line.", }, [30170242] = { ID = 30170242, Speaker = "Sisia", Text = "Haah... haaah... Captain...", }, [30170243] = { ID = 30170243, Speaker = "Me", Text = "Hm?", }, [30170244] = { ID = 30170244, Speaker = "Sisia", Text = "It's about time for the grand finale, right?", }, [30170245] = { ID = 30170245, Speaker = "Me", Text = "Which ending?", }, [30170246] = { ID = 30170246, Speaker = "Sisia", Text = "Both.", }, [30170247] = { ID = 30170247, Speaker = "Sisia", Text = "Yours, and my mental draft.", }, [30170248] = { ID = 30170248, Speaker = "Me", Text = "...Sisia, do you really have to cling to your literary identity at a time like this?", }, [30170249] = { ID = 30170249, Speaker = "Sisia", Text = "Absolutely.", }, [30170250] = { ID = 30170250, Speaker = "Sisia", Text = "Even if I die, I shall die wrapped in a metaphor.", }, [30170251] = { ID = 30170251, Speaker = "Me", Text = "Then I'll happily oblige.", }, [30170253] = { ID = 30170253, Speaker = "Sisia", Text = "Ah... ahh... \"The final period was pressed down heavily from inside her body.\"", }, [30170254] = { ID = 30170254, Speaker = "Sisia", Text = "...Now that's a great line.", }, [30170255] = { ID = 30170255, Speaker = "Sisia", Text = "Yeah, locked that one into memory.", }, [30170256] = { ID = 30170256, Speaker = "Me", Text = "...You really wouldn't pass up writing material even if you were on your deathbed.", }, [30170257] = { ID = 30170257, Speaker = "Sisia", Text = "You bet.", }, [30170258] = { ID = 30170258, Speaker = "Sisia", Text = "A sickly person can do nothing else besides write.", }, [30170259] = { ID = 30170259, Speaker = "Sisia", Text = "Haaah... ahnn...", }, [30170260] = { ID = 30170260, Speaker = "Sisia", Text = "...Captain.", }, [30170261] = { ID = 30170261, Speaker = "Me", Text = "Hmm?", }, [30170262] = { ID = 30170262, Speaker = "Sisia", Text = "Where's my book?", }, [30170263] = { ID = 30170263, Speaker = "Me", Text = "...You've been turned into such a mess, and you're still thinking about your book?", }, [30170264] = { ID = 30170264, Speaker = "Sisia", Text = "Of course.", }, [30170265] = { ID = 30170265, Speaker = "Sisia", Text = "My purpose in coming here was the books in the first place.", }, [30170266] = { ID = 30170266, Speaker = "Sisia", Text = "Not you.", }, [30170267] = { ID = 30170267, Speaker = "Me", Text = "...You really keep up that stubborn act to the very end.", }, [30170268] = { ID = 30170268, Speaker = "Sisia", Text = "Stubbornness is the last dignity of the frail.", }, [30170269] = { ID = 30170269, Speaker = "Sisia", Text = "Don't strip it away.", }, [30170270] = { ID = 30170270, Speaker = "Sisia", Text = "Captain.", }, [30170271] = { ID = 30170271, Speaker = "Me", Text = "Hmm?", }, [30170272] = { ID = 30170272, Speaker = "Sisia", Text = "Next time.", }, [30170273] = { ID = 30170273, Speaker = "Me", Text = "Next time what?", }, [30170274] = { ID = 30170274, Speaker = "Sisia", Text = "...", }, [30170275] = { ID = 30170275, Speaker = "Sisia", Text = "Next time, make sure you buy me a brand-new pair of stockings.", }, [30170276] = { ID = 30170276, Speaker = "Me", Text = "...That's it?", }, [30170277] = { ID = 30170277, Speaker = "Sisia", Text = "And clean up this mess of a room while you're at it.", }, [30170278] = { ID = 30170278, Speaker = "Sisia", Text = "Left in a wreck like this, there's no wayl I can focus on reading.", }, [30170279] = { ID = 30170279, Speaker = "Me", Text = "...Sisia, who was the one who turned the room into a mess in the first place?", }, [30170280] = { ID = 30170280, Speaker = "Sisia", Text = "No idea.", }, [30170281] = { ID = 30170281, Speaker = "Sisia", Text = "A sickly person's memory is quite poor too.", }, [30180001] = { ID = 30180001, Text = "(Scene transition)", }, [30180002] = { ID = 30180002, Text = "Outside a certain outpost on Wasteland Star, at night. Key sits on a wooden crate, several empty bottles on the ground.", }, [30180003] = { ID = 30180003, Speaker = "Key", Text = "Bro~ Have another drink~", }, [30180004] = { ID = 30180004, Speaker = "Me", Text = "Key, you're already drunk.", }, [30180005] = { ID = 30180005, Speaker = "Key", Text = "I'm not drunk, damn it!", }, [30180006] = { ID = 30180006, Speaker = "Key", Text = "...Bro.", }, [30180007] = { ID = 30180007, Speaker = "Me", Text = "What now?", }, [30180008] = { ID = 30180008, Speaker = "Key", Text = "I was clearly supposed to have a mighty, awe‑inspiring fellow down there.", }, [30180009] = { ID = 30180009, Speaker = "Key", Text = "But now... I can't even fire a single 'bullet'...", }, [30180010] = { ID = 30180010, Speaker = "Me", Text = "You're crying about this again.", }, [30180011] = { ID = 30180011, Speaker = "Key", Text = "Bro.", }, [30180012] = { ID = 30180012, Speaker = "Me", Text = "...I have a bad feeling about this.", }, [30180013] = { ID = 30180013, Speaker = "Key", Text = "Lend me yours for a look.", }, [30180014] = { ID = 30180014, Speaker = "Me", Text = "...What?", }, [30180015] = { ID = 30180015, Speaker = "Key", Text = "Your dick! Let me pay my respects! Maybe I can get some of that good luck!", }, [30180016] = { ID = 30180016, Speaker = "Me", Text = "...Key, are you insane?", }, [30180017] = { ID = 30180017, Speaker = "Key", Text = "What's there to be shy about between brothers!", }, [30180018] = { ID = 30180018, Speaker = "Key", Text = "Please, please, please~ Just one look!", }, [30180019] = { ID = 30180019, Speaker = "Me", Text = "...You damn pervy woman.", }, [30180020] = { ID = 30180020, Speaker = "Key", Text = "I'm a brother, damn it! Not a pervy woman!", }, [30180021] = { ID = 30180021, Text = "(Scene transition)", }, [30180022] = { ID = 30180022, Text = "(Scene transition)", }, [30180023] = { ID = 30180023, Speaker = "Key", Text = "Bro~ Bro~ Please~!", }, [30180024] = { ID = 30180024, Speaker = "Key", Text = "I’m not gonna touch it! I’ll just take a look!", }, [30180025] = { ID = 30180025, Speaker = "Key", Text = "Please please please pleeease—", }, [30180026] = { ID = 30180026, Speaker = "Me", Text = "…Fine, fine.", }, [30180027] = { ID = 30180027, Speaker = "Key", Text = "Really?!", }, [30180028] = { ID = 30180028, Speaker = "Key", Text = "You’re a real bro!", }, [30180029] = { ID = 30180029, Speaker = "Me", Text = "…I already regret this.", }, [30180030] = { ID = 30180030, Speaker = "Key", Text = "Regret what, regret?! A man keeps his word!", }, [30180031] = { ID = 30180031, Speaker = "Me", Text = "…You’re not a man.", }, [30180032] = { ID = 30180032, Speaker = "Key", Text = "In my heart, I am!", }, [30180033] = { ID = 30180033, Speaker = "Key", Text = "…Hm.", }, [30180034] = { ID = 30180034, Speaker = "Key", Text = "…Hmm.", }, [30180035] = { ID = 30180035, Speaker = "Me", Text = "That’s all the reaction I get?", }, [30180036] = { ID = 30180036, Speaker = "Key", Text = "It’s not that my reaction is dull.", }, [30180037] = { ID = 30180037, Speaker = "Key", Text = "It’s that…I’m at a loss for words here.", }, [30180038] = { ID = 30180038, Speaker = "Key", Text = "It’s even more badass than I imagined…", }, [30180039] = { ID = 30180039, Speaker = "Me", Text = "…Thanks?", }, [30180040] = { ID = 30180040, Speaker = "Key", Text = "Mind if I give it a feel?", }, [30180041] = { ID = 30180041, Speaker = "Me", Text = "…You’re already feeling it.", }, [30180042] = { ID = 30180042, Speaker = "Key", Text = "Act first, ask question later—that’s the style of a Western cowboy!", }, [30180043] = { ID = 30180043, Speaker = "Key", Text = "…Feels pretty good in the hand.", }, [30180044] = { ID = 30180044, Speaker = "Key", Text = "Even handier than my revolver.", }, [30180045] = { ID = 30180045, Speaker = "Me", Text = "Hm? Even handier than your revolver?", }, [30180046] = { ID = 30180046, Speaker = "Key", Text = "Of course! I’ve been playing with guns my whole life.", }, [30180047] = { ID = 30180047, Speaker = "Key", Text = "This one you’ve got here…is top-grade stuff.", }, [30180048] = { ID = 30180048, Speaker = "Me", Text = "Key, let me ask you a question.", }, [30180049] = { ID = 30180049, Speaker = "Key", Text = "Hm?", }, [30180050] = { ID = 30180050, Speaker = "Me", Text = "Do you like your revolver more… or this one of mine?", }, [30180051] = { ID = 30180051, Speaker = "Key", Text = "!!!", }, [30180052] = { ID = 30180052, Speaker = "Key", Text = "B-Bro, what kind of question is that!", }, [30180053] = { ID = 30180053, Speaker = "Me", Text = "If you’ve been playing with guns your whole life, you’ve gotta have a comparison, right?", }, [30180054] = { ID = 30180054, Speaker = "Key", Text = "…Of course it’s my revolver!", }, [30180055] = { ID = 30180055, Speaker = "Key", Text = "That gun’s been with me for over ten years!", }, [30180056] = { ID = 30180056, Speaker = "Me", Text = "Really? But your hand hasn’t stopped, you know.", }, [30180057] = { ID = 30180057, Speaker = "Key", Text = "…Shut up!", }, [30180058] = { ID = 30180058, Speaker = "Key", Text = "Bro, I'm gonna upgrade my grip,?", }, [30180059] = { ID = 30180059, Speaker = "Me", Text = "Key!?", }, [30180060] = { ID = 30180060, Speaker = "Key", Text = "Hahaha! Bro, that look on your face!", }, [30180061] = { ID = 30180061, Speaker = "Key", Text = "You’re always so calm, but now you’re blushing this hard!", }, [30180062] = { ID = 30180062, Speaker = "Me", Text = "That’s because you! Suddenly!", }, [30180063] = { ID = 30180063, Speaker = "Key", Text = "What’s there to be shy about between brothers!", }, [30180064] = { ID = 30180064, Speaker = "Key", Text = "You showed me yours, so I’m just returning the favor!", }, [30180065] = { ID = 30180065, Speaker = "Me", Text = "…Key, this is way past the level of just let me take a look.", }, [30180066] = { ID = 30180066, Speaker = "Key", Text = "Bro, how’s my hand speed?", }, [30180067] = { ID = 30180067, Speaker = "Key", Text = "Just as fast as when I rack the shotgun!", }, [30180068] = { ID = 30180068, Speaker = "Me", Text = "Hm? Just like racking a shotgun?", }, [30180069] = { ID = 30180069, Speaker = "Key", Text = "Of course!", }, [30180070] = { ID = 30180070, Speaker = "Me", Text = "Key, then let me ask you again.", }, [30180071] = { ID = 30180071, Speaker = "Key", Text = "…Ask what?", }, [30180072] = { ID = 30180072, Speaker = "Me", Text = "Your shotgun, and this meat gun of mine.", }, [30180073] = { ID = 30180073, Speaker = "Me", Text = "Which one excites you more?", }, [30180074] = { ID = 30180074, Speaker = "Key", Text = "Wha... What do you mean, meat gun!", }, [30180075] = { ID = 30180075, Speaker = "Me", Text = "Answer me.", }, [30180076] = { ID = 30180076, Speaker = "Key", Text = "...Of course it’s the shotgun!", }, [30180077] = { ID = 30180077, Speaker = "Me", Text = "Really? Then why is your hand stroking faster and faster?", }, [30180078] = { ID = 30180078, Speaker = "Key", Text = "Nngh... Shut up!", }, [30180080] = { ID = 30180080, Speaker = "Key", Text = "Bro, you’re shooting just as hard as my damn shotgun!", }, [30180081] = { ID = 30180081, Speaker = "Me", Text = "Key, so which one hits harder?", }, [30180082] = { ID = 30180082, Speaker = "Key", Text = "Shut up!", }, [30180083] = { ID = 30180083, Speaker = "Key", Text = "...", }, [30180084] = { ID = 30180084, Speaker = "Me", Text = "Key?", }, [30180085] = { ID = 30180085, Speaker = "Key", Text = "...Hey, bro.", }, [30180086] = { ID = 30180086, Speaker = "Me", Text = "Mm?", }, [30180087] = { ID = 30180087, Speaker = "Key", Text = "...I think I went a bit too far.", }, [30180088] = { ID = 30180088, Speaker = "Me", Text = "...I only just realized.", }, [30180089] = { ID = 30180089, Speaker = "Key", Text = "I... I’m shaking down there.", }, [30180090] = { ID = 30180090, Speaker = "Key", Text = "Shaking like my index finger before I pull the trigger.", }, [30180091] = { ID = 30180091, Speaker = "Me", Text = "Hm? Which gun is it this time?", }, [30180092] = { ID = 30180092, Speaker = "Key", Text = "...Stop asking already!", }, [30180093] = { ID = 30180093, Speaker = "Key", Text = "I... Imma take care of it myself first...", }, [30180094] = { ID = 30180094, Speaker = "Me", Text = "...Key, you don’t have to do that in front of me.", }, [30180095] = { ID = 30180095, Speaker = "Key", Text = "It’s no big deal between bros!", }, [30180096] = { ID = 30180096, Speaker = "Key", Text = "Just don’t look!", }, [30180097] = { ID = 30180097, Speaker = "Me", Text = "...I’m standing right in front of you right now.", }, [30180098] = { ID = 30180098, Speaker = "Key", Text = "...Shut up!", }, [30180099] = { ID = 30180099, Speaker = "Key", Text = "I’m trying really hard to maintain the dignity between bros!", }, [30180100] = { ID = 30180100, Speaker = "Key", Text = "Nngh... No... I can’t... I can’t hold it anymore...", }, [30180101] = { ID = 30180101, Speaker = "Me", Text = "Key.", }, [30180102] = { ID = 30180102, Speaker = "Key", Text = "Mm?", }, [30180103] = { ID = 30180103, Speaker = "Me", Text = "...I’ll help you.", }, [30180105] = { ID = 30180105, Speaker = "Me", Text = "...Interpret it however you want.", }, [30180106] = { ID = 30180106, Speaker = "Key", Text = "...Then I’ll leave it to you.", }, [30180107] = { ID = 30180107, Speaker = "Key", Text = "Nngh...!", }, [30180108] = { ID = 30180108, Speaker = "Key", Text = "Oh... ohhh...", }, [30180109] = { ID = 30180109, Speaker = "Me", Text = "Key, you okay?", }, [30180110] = { ID = 30180110, Speaker = "Key", Text = "...This feeling is nothing like what I imagined.", }, [30180111] = { ID = 30180111, Speaker = "Me", Text = "You imagined it before?", }, [30180112] = { ID = 30180112, Speaker = "Key", Text = "I’m a man.", }, [30180113] = { ID = 30180113, Speaker = "Key", Text = "Men start fantasizing about this kind of thing from a young age.", }, [30180114] = { ID = 30180114, Speaker = "Me", Text = "...You’re not a man.", }, [30180115] = { ID = 30180115, Speaker = "Key", Text = "In my heart, I am!", }, [30180116] = { ID = 30180116, Speaker = "Key", Text = "Ha... Bro, your accuracy...", }, [30180117] = { ID = 30180117, Speaker = "Key", Text = "It’s better than my revolver’s.", }, [30180118] = { ID = 30180118, Speaker = "Key", Text = "Every shot... hits dead center.", }, [30180119] = { ID = 30180119, Speaker = "Me", Text = "Key.", }, [30180120] = { ID = 30180120, Speaker = "Key", Text = "Mm?", }, [30180121] = { ID = 30180121, Speaker = "Me", Text = "So which one do you like better now?", }, [30180123] = { ID = 30180123, Speaker = "Me", Text = "Accuracy was your word, you know.", }, [30180124] = { ID = 30180124, Speaker = "Key", Text = "...Ugh.", }, [30180125] = { ID = 30180125, Speaker = "Key", Text = "...I refuse to answer.", }, [30180126] = { ID = 30180126, Speaker = "Me", Text = "Then I’ll just keep asking until you answer.", }, [30180127] = { ID = 30180127, Speaker = "Key", Text = "Bro, when did you get this bad…?!", }, [30180128] = { ID = 30180128, Speaker = "Key", Text = "Nngh…! Hah…!", }, [30180129] = { ID = 30180129, Speaker = "Key", Text = "Bro… bro, slow down…", }, [30180130] = { ID = 30180130, Speaker = "Me", Text = "Slow down?", }, [30180131] = { ID = 30180131, Speaker = "Key", Text = "I… I… can’t hold out much longer…", }, [30180133] = { ID = 30180133, Speaker = "Key", Text = "No! Bro! That spot…!", }, [30180134] = { ID = 30180134, Speaker = "Me", Text = "Key, you still haven’t answered that question from just now.", }, [30180135] = { ID = 30180135, Speaker = "Key", Text = "Nngh… stop asking already…!", }, [30180136] = { ID = 30180136, Speaker = "Me", Text = "The gun or the meat gun, pick one.", }, [30180137] = { ID = 30180137, Speaker = "Key", Text = "…I… I…", }, [30180138] = { ID = 30180138, Speaker = "Key", Text = "Haaaahhh—!", }, [30180139] = { ID = 30180139, Speaker = "Key", Text = "B-Big brother…!", }, [30180140] = { ID = 30180140, Speaker = "Key", Text = "Big brother… you’re amazing…", }, [30180142] = { ID = 30180142, Speaker = "Me", Text = "Key, what did you just call me?", }, [30180143] = { ID = 30180143, Speaker = "Key", Text = "…Hm?", }, [30180145] = { ID = 30180145, Speaker = "Key", Text = "I! I didn’t!", }, [30180146] = { ID = 30180146, Speaker = "Key", Text = "I didn’t call you anything!", }, [30180147] = { ID = 30180147, Speaker = "Me", Text = "You clearly called me big brother.", }, [30180148] = { ID = 30180148, Speaker = "Key", Text = "No! That was— that was your imagination!", }, [30180149] = { ID = 30180149, Speaker = "Key", Text = "You heard wrong! You definitely heard wrong!", }, [30180150] = { ID = 30180150, Speaker = "Me", Text = "Really? Then call me that one more time.", }, [30180151] = { ID = 30180151, Speaker = "Key", Text = "No!", }, [30180152] = { ID = 30180152, Speaker = "Key", Text = "I’ll never call you that!", }, [30180153] = { ID = 30180153, Speaker = "Key", Text = "Haa... No... This isn’t right...!", }, [30180155] = { ID = 30180155, Speaker = "Key", Text = "Ugh! I didn’t say it! I didn’t say a damn thing!", }, [30180156] = { ID = 30180156, Speaker = "Key", Text = "Bro... Bro... If you’re gonna shoot, hurry up...", }, [30180157] = { ID = 30180157, Speaker = "Key", Text = "Brother... Brother, I can’t hold it anymore...", }, [30180159] = { ID = 30180159, Speaker = "Key", Text = "Wah... Whoa...", }, [30180160] = { ID = 30180160, Speaker = "Key", Text = "...Bro, you shot it all over my face.", }, [30180161] = { ID = 30180161, Speaker = "Me", Text = "Sorry, I lost control.", }, [30180162] = { ID = 30180162, Speaker = "Key", Text = "Didn’t you just say your accuracy is way beyond what I can match?", }, [30180163] = { ID = 30180163, Speaker = "Me", Text = "...That was you saying it, not I.", }, [30180164] = { ID = 30180164, Speaker = "Key", Text = "...", }, [30180165] = { ID = 30180165, Speaker = "Key", Text = "Bro.", }, [30180166] = { ID = 30180166, Speaker = "Me", Text = "Mm?", }, [30180167] = { ID = 30180167, Speaker = "Key", Text = "...Those things just now.", }, [30180168] = { ID = 30180168, Speaker = "Me", Text = "Yeah.", }, [30180169] = { ID = 30180169, Speaker = "Key", Text = "...Can we pretend they never happened?", }, [30180170] = { ID = 30180170, Speaker = "Me", Text = "Which things?", }, [30180171] = { ID = 30180171, Speaker = "Key", Text = "E-Everything.", }, [30180172] = { ID = 30180172, Speaker = "Me", Text = "Including the part where you called me \"Big brother\"?", }, [30180173] = { ID = 30180173, Speaker = "Key", Text = "You still remember!", }, [30180174] = { ID = 30180174, Speaker = "Me", Text = "How could I possibly forget.", }, [30180175] = { ID = 30180175, Speaker = "Key", Text = "Bro, you forget it! I’m begging you, just forget it!", }, [30180176] = { ID = 30180176, Speaker = "Me", Text = "...Before I promise you, I want to Confirm one thing first.", }, [30180177] = { ID = 30180177, Speaker = "Key", Text = "W-What is it?", }, [30180178] = { ID = 30180178, Speaker = "Me", Text = "Between guns and meat guns, which one do you actually like more?", }, [30180179] = { ID = 30180179, Speaker = "Key", Text = "...I refuse to answer.", }, [30180180] = { ID = 30180180, Speaker = "Me", Text = "Then I won’t forget it.", }, [30180181] = { ID = 30180181, Speaker = "Key", Text = "Bro, you’re bullying me!", }, [30180182] = { ID = 30180182, Speaker = "Key", Text = "…A towel.", }, [30180183] = { ID = 30180183, Speaker = "Key", Text = "Get me a damn towel.", }, [30180184] = { ID = 30180184, Speaker = "Me", Text = "Okay.", }, [30180185] = { ID = 30180185, Speaker = "Key", Text = "And another thing!", }, [30180186] = { ID = 30180186, Speaker = "Me", Text = "What else?", }, [30180187] = { ID = 30180187, Speaker = "Key", Text = "…We’re still bros from now on.", }, [30180188] = { ID = 30180188, Speaker = "Key", Text = "Don’t overthink it.", }, [30180189] = { ID = 30180189, Speaker = "Me", Text = "Okay.", }, [30180190] = { ID = 30180190, Speaker = "Key", Text = "…Mm.", }, [30180191] = { ID = 30180191, Speaker = "Key", Text = "Thanks, bro.", }, [30180192] = { ID = 30180192, Text = "(Scene transition)", }, [30180193] = { ID = 30180193, Text = "Outside Hope Hill Hotel, Key and Glassia practice shooting at a row of empty bottles with handguns", }, [30180194] = { ID = 30180194, Speaker = "Key", Text = "Glassia girl, watch me show you how it’s done.", }, [30180195] = { ID = 30180195, Speaker = "Glassia", Text = "Hmph, I can do it too.", }, [30180196] = { ID = 30180196, Text = "Glassia raises the gun, a shot rings out, the bullet veers completely off and pierces a second-floor window", }, [30180197] = { ID = 30180197, Speaker = "Me", Text = "What the hell!", }, [30180198] = { ID = 30180198, Speaker = "Glassia", Text = "...", }, [30180199] = { ID = 30180199, Text = "Glassia darts away and vanishes from the scene in a single bound.", }, [30180201] = { ID = 30180201, Speaker = "Me", Text = "Key!?", }, [30180202] = { ID = 30180202, Speaker = "Key", Text = "Yeah, it’s me! My hand slipped!", }, [30180203] = { ID = 30180203, Speaker = "Me", Text = "Key, your accuracy is supposed to be never miss a shot, Hm?", }, [30180204] = { ID = 30180204, Speaker = "Key", Text = "…My hand’s shaky today.", }, [30180205] = { ID = 30180205, Speaker = "Me", Text = "You’re covering for Glassia, aren’t you? I just saw her run off!", }, [30180206] = { ID = 30180206, Speaker = "Key", Text = "No way! I told you it’s me, so it’s me!", }, [30180207] = { ID = 30180207, Speaker = "Me", Text = "Nngh... Since you insist, you’ll take the punishment.", }, [30180208] = { ID = 30180208, Speaker = "Key", Text = "I’ll take the punishment.", }, [30180209] = { ID = 30180209, Speaker = "Key", Text = "Between brothers, I can shoulder it.", }, [30180210] = { ID = 30180210, Text = "(Scene transition)", }, [30180211] = { ID = 30180211, Text = "(Scene transition)", }, [30180212] = { ID = 30180212, Speaker = "Key", Text = "...", }, [30180213] = { ID = 30180213, Speaker = "Key", Text = "Brother.", }, [30180214] = { ID = 30180214, Speaker = "Me", Text = "Hm?", }, [30180215] = { ID = 30180215, Speaker = "Key", Text = "This is the punishment you were talking about?", }, [30180216] = { ID = 30180216, Speaker = "Me", Text = "Yeah.", }, [30180217] = { ID = 30180217, Speaker = "Key", Text = "I’ve taken stabs, been shot, and been baked in the desert for three days and nights.", }, [30180218] = { ID = 30180218, Speaker = "Key", Text = "A punishment like this... I won’t make a single sound.", }, [30180219] = { ID = 30180219, Speaker = "Me", Text = "Is that so?", }, [30180220] = { ID = 30180220, Speaker = "Key", Text = "No matter what you do, I won’t make a sound.", }, [30180221] = { ID = 30180221, Speaker = "Me", Text = "I’ll remember that.", }, [30180222] = { ID = 30180222, Speaker = "Me", Text = "You haven’t seen real punishment yet.", }, [30180223] = { ID = 30180223, Speaker = "Key", Text = "...Brother, why do you sound so scary.", }, [30180224] = { ID = 30180224, Speaker = "Me", Text = "You’re the one who insisted on taking it.", }, [30180225] = { ID = 30180225, Speaker = "Key", Text = "Nngh... Brother, this thing of yours keeps jumping and jumping. Is it trying to provoke me?", }, [30180226] = { ID = 30180226, Speaker = "Me", Text = "If that’s how you want to interpret it, sure.", }, [30180227] = { ID = 30180227, Speaker = "Key", Text = "...I’m warning you, my mouth is really tough.", }, [30180228] = { ID = 30180228, Speaker = "Me", Text = "Perfect, I also want to see just how tough your mouth is.", }, [30180230] = { ID = 30180230, Speaker = "Key", }, [30180231] = { ID = 30180231, Speaker = "Me", Text = "Key.", }, [30180232] = { ID = 30180232, Speaker = "Me", Text = "You really are holding it in.", }, [30180233] = { ID = 30180233, Speaker = "Me", Text = "Pretty tenacious.", }, [30180234] = { ID = 30180234, Speaker = "Me", Text = "...Then I’ll speed up and see.", }, [30180236] = { ID = 30180236, Speaker = "Key", }, [30180237] = { ID = 30180237, Speaker = "Me", Text = "There was a sound just now.", }, [30180238] = { ID = 30180238, Speaker = "Me", Text = "You can’t hear it yourself?", }, [30180239] = { ID = 30180239, Speaker = "Me", Text = "...Alright, let’s continue.", }, [30180240] = { ID = 30180240, Speaker = "Key", Text = "Oh...!", }, [30180241] = { ID = 30180241, Speaker = "Key", }, [30180242] = { ID = 30180242, Speaker = "Me", Text = "Key, you’re gushing down there.", }, [30180244] = { ID = 30180244, Speaker = "Me", Text = "Your mouth is holding back, but your body can’t.", }, [30180245] = { ID = 30180245, Speaker = "Key", Text = "...Oh...!", }, [30180246] = { ID = 30180246, Speaker = "Me", Text = "Key, tell me.", }, [30180247] = { ID = 30180247, Speaker = "Key", Text = "Nngh?", }, [30180248] = { ID = 30180248, Speaker = "Me", Text = "When a cowboy in the West bakes in the desert for three days and three nights, does he ever cry out?", }, [30180249] = { ID = 30180249, Speaker = "Me", Text = "What about now?", }, [30180250] = { ID = 30180250, Speaker = "Me", Text = "...I’ll continue.", }, [30180251] = { ID = 30180251, Speaker = "Key", Text = "Nngh ngh ngh—!", }, [30180253] = { ID = 30180253, Speaker = "Me", Text = "...Key.", }, [30180254] = { ID = 30180254, Speaker = "Me", Text = "You’re gushing down there.", }, [30180255] = { ID = 30180255, Speaker = "Key", Text = "Nngh ngh ngh!", }, [30180256] = { ID = 30180256, Speaker = "Me", Text = "Your mouth talks tough, but down there you’re very honest.", }, [30180257] = { ID = 30180257, Speaker = "Key", Text = "Oh!", }, [30180258] = { ID = 30180258, Speaker = "Key", Text = "—Nngh ngh!", }, [30180259] = { ID = 30180259, Speaker = "Me", Text = "Key, why did you take the blame just now?", }, [30180260] = { ID = 30180260, Speaker = "Key", Text = "Nngh ngh...!", }, [30180261] = { ID = 30180261, Speaker = "Me", Text = "Your aim would never miss the mark.", }, [30180262] = { ID = 30180262, Speaker = "Me", Text = "You’re protecting Glassia, aren’t you.", }, [30180263] = { ID = 30180263, Speaker = "Me", Text = "It’s fine if you don’t admit it.", }, [30180264] = { ID = 30180264, Speaker = "Me", Text = "But loyalty between brothers comes with a price.", }, [30180265] = { ID = 30180265, Speaker = "Me", Text = "Since you’ve taken it on, see it through to the end.", }, [30180266] = { ID = 30180266, Speaker = "Me", Text = "Including that line, I won’t make a single peep!", }, [30180267] = { ID = 30180267, Speaker = "Key", Text = "Oh...!", }, [30180268] = { ID = 30180268, Speaker = "Key", Text = "Nngh! Oh...!", }, [30180269] = { ID = 30180269, Speaker = "Me", Text = "Key, look at me.", }, [30180270] = { ID = 30180270, Speaker = "Me", Text = "Still holding it in?", }, [30180271] = { ID = 30180271, Speaker = "Me", Text = "You’ve held out this long already.", }, [30180272] = { ID = 30180272, Speaker = "Me", Text = "Western cowboys really are something else.", }, [30180273] = { ID = 30180273, Speaker = "Key", Text = "Oh...!", }, [30180274] = { ID = 30180274, Speaker = "Key", Text = "Nngh! Nngh! Oh...!", }, [30180275] = { ID = 30180275, Speaker = "Me", Text = "Key, do you still remember last time?", }, [30180276] = { ID = 30180276, Speaker = "Me", Text = "What did you call me last time?", }, [30180277] = { ID = 30180277, Speaker = "Me", Text = "Your mouth is saying no, but your face is all red.", }, [30180278] = { ID = 30180278, Speaker = "Key", Text = "Oh...! Oh...!", }, [30180279] = { ID = 30180279, Speaker = "Me", Text = "You just said you wouldn’t make a sound.", }, [30180280] = { ID = 30180280, Speaker = "Me", Text = "Then does that moan from last time count or not?", }, [30180281] = { ID = 30180281, Speaker = "Me", Text = "...I’ll keep going until you say it counts yourself.", }, [30180282] = { ID = 30180282, Speaker = "Me", Text = "Key, I’m about to shoot.", }, [30180283] = { ID = 30180283, Speaker = "Me", Text = "Swallow all of it.", }, [30180285] = { ID = 30180285, Speaker = "Key", Text = "Oh... oh... oh...!", }, [30180286] = { ID = 30180286, Speaker = "Key", Text = "Hah... haa...!", }, [30180287] = { ID = 30180287, Speaker = "Key", Text = "Ah... aa...", }, [30180288] = { ID = 30180288, Speaker = "Key", Text = "...Big Brother...", }, [30180289] = { ID = 30180289, Speaker = "Me", Text = "You finally spoke.", }, [30180290] = { ID = 30180290, Speaker = "Key", Text = "Big Brother... I... no...", }, [30180291] = { ID = 30180291, Speaker = "Key", Text = "I... Big Brother...", }, [30180292] = { ID = 30180292, Speaker = "Me", Text = "Key.", }, [30180293] = { ID = 30180293, Speaker = "Key", Text = "...Hm?", }, [30180294] = { ID = 30180294, Speaker = "Me", Text = "You called me that again.", }, [30180295] = { ID = 30180295, Speaker = "Key", Text = "...Mm...", }, [30180296] = { ID = 30180296, Speaker = "Key", Text = "...So what if I... called you that...", }, [30180297] = { ID = 30180297, Speaker = "Me", Text = "...You sure admitted it readily this time.", }, [30180298] = { ID = 30180298, Speaker = "Key", Text = "Ha... haa...", }, [30180299] = { ID = 30180299, Speaker = "Key", Text = "Big Brother...", }, [30180300] = { ID = 30180300, Speaker = "Me", Text = "Hm?", }, [30180301] = { ID = 30180301, Speaker = "Key", Text = "Big Brother... that was really scary just now...", }, [30180302] = { ID = 30180302, Speaker = "Me", Text = "You’re the one who took the blame.", }, [30180303] = { ID = 30180303, Speaker = "Key", Text = "Mm...", }, [30180304] = { ID = 30180304, Speaker = "Key", Text = "Big Brother...", }, [30180305] = { ID = 30180305, Speaker = "Me", Text = "What is it now?", }, [30180306] = { ID = 30180306, Speaker = "Key", Text = "Glassia... won’t get scolded, right...", }, [30180307] = { ID = 30180307, Speaker = "Me", Text = "...No.", }, [30180308] = { ID = 30180308, Speaker = "Key", Text = "That’s good then...", }, [30180309] = { ID = 30180309, Speaker = "Key", Text = "Big Brother...", }, [30180310] = { ID = 30180310, Speaker = "Me", Text = "...Key, how many times have you called me ‘Big Brother’ today?", }, [30180311] = { ID = 30180311, Speaker = "Key", Text = "...Hm?", }, [30180312] = { ID = 30180312, Speaker = "Key", Text = "I... I don’t... know...", }, [30180313] = { ID = 30180313, Speaker = "Key", Text = "Big brother... I just now couldn’t keep count...", }, [30180314] = { ID = 30180314, Speaker = "Me", Text = "...What’s with this I, anyway?", }, [30180315] = { ID = 30180315, Speaker = "Key", Text = "...Hm?", }, [30180316] = { ID = 30180316, Speaker = "Key", Text = "Big brother... did I... do something wrong...", }, [30180317] = { ID = 30180317, Speaker = "Me", Text = "Key, when you wake up, will you remember all this?", }, [30180318] = { ID = 30180318, Speaker = "Key", Text = "...Big brother...", }, [30180319] = { ID = 30180319, Speaker = "Key", Text = "If big brother wants... I’ll remember it...", }, [30180320] = { ID = 30180320, Speaker = "Key", Text = "If big brother doesn’t want... I’ll forget it...", }, [30180321] = { ID = 30180321, Speaker = "Me", Text = "...That answer is way too much of a cheat.", }, [30180322] = { ID = 30180322, Speaker = "Key", Text = "Big brother...", }, [30180323] = { ID = 30180323, Speaker = "Me", Text = "Hm?", }, [30180324] = { ID = 30180324, Speaker = "Key", Text = "...Are my eyes... pretty...", }, [30180325] = { ID = 30180325, Speaker = "Me", Text = "...They’re pretty.", }, [30180326] = { ID = 30180326, Speaker = "Key", Text = "...Mm...", }, [30180327] = { ID = 30180327, Speaker = "Key", Text = "Then... from now on... I won’t cover them anymore...", }, [30190001] = { ID = 30190001, Speaker = "Risa", Text = "Risa Placeholder", }, [30190002] = { ID = 30190002, Speaker = "Risa", Text = "Risa Placeholder 2", }, [10012233] = { ID = 10012233, }, [10012234] = { ID = 10012234, }, [10012235] = { ID = 10012235, Text = "Everyone moves to the small study beside the church.", }, [10012236] = { ID = 10012236, Text = "The study is piled high with manuscripts, fairy-tale books, and maps, and the fire in the fireplace illuminates the wooden table.", }, [10012237] = { ID = 10012237, Speaker = "Daelia", Text = "Whoa… This place is like a workshop drowned in books.", }, [10012238] = { ID = 10012238, Speaker = "Sisia", Text = "It’s a study, not a workshop.", }, [10012239] = { ID = 10012239, Speaker = "Daelia", Text = "To I, knowledge is also a component that can be assembled.", }, [10012240] = { ID = 10012240, Speaker = "Sisia", Text = "…That line isn’t bad, actually.", }, [10012241] = { ID = 10012241, Speaker = "Choppy", Text = "Can this component be taken apart?", }, [10012242] = { ID = 10012242, Speaker = "Sisia", Text = "No.", }, [10012243] = { ID = 10012243, Speaker = "Choppy", Text = "The queen of the study is very fierce.", }, [10012244] = { ID = 10012244, Speaker = "Me", Text = "Is this a map of the area around Hill of Hope?", }, [10012245] = { ID = 10012245, Speaker = "Sisia", Text = "I organized it myself.", }, [10012246] = { ID = 10012246, Speaker = "Sisia", Text = "After the Eternal Winter, almost all original terrain records lost their meaning.", }, [10012247] = { ID = 10012247, Speaker = "Me", Text = "Because the snow changed the roads, or because of something even more abnormal?", }, [10012248] = { ID = 10012248, Speaker = "Sisia", Text = "Both.", }, [10012249] = { ID = 10012249, Speaker = "Sisia", Text = "Some roads aren’t covered by snow, but seem erased from the story itself.", }, [10012250] = { ID = 10012250, Speaker = "Sisia", Text = "Before we talk about your friends, answer my question first.", }, [10012251] = { ID = 10012251, Speaker = "Sisia", Text = "Why did you come here?", }, [10012252] = { ID = 10012252, Speaker = "Me", Text = "I just answered: I am searching for the Goddess of Hope.", }, [10012253] = { ID = 10012253, Text = "The air in the study falls silent in an instant.", }, [10012254] = { ID = 10012254, Speaker = "Celeia", Text = "So it is…", }, [10012255] = { ID = 10012255, Speaker = "Sisia", Text = "Who told you that name?", }, [10012256] = { ID = 10012256, Speaker = "Me", Text = "The cute bikini girl from the Beach Planet.", }, [10012258] = { ID = 10012258, Speaker = "Sisia", Text = "Has the name of the Goddess of Hope already spread to other planets?", }, [10012259] = { ID = 10012259, Speaker = "Sisia", Text = "I know you’re not a Normal traveler.", }, [10012260] = { ID = 10012260, Speaker = "Me", Text = "I hear that a lot.", }, [10012261] = { ID = 10012261, Speaker = "Sisia", Text = "I can tell—you must be enjoying it.", }, [10012262] = { ID = 10012262, Speaker = "Celeia", Text = "Sisi, do you also feel that Mr. Traveler is different from the others?", }, [10012263] = { ID = 10012263, Speaker = "Sisia", Text = "Mm.", }, [10012264] = { ID = 10012264, Speaker = "Celeia", Text = "Huh? You think so too?", }, [10012265] = { ID = 10012265, Speaker = "Sisia", Text = "I don’t believe every word he says.", }, [10012266] = { ID = 10012266, Speaker = "Sisia", Text = "But I believe he is someone who can create surprises and miracles.", }, [10012267] = { ID = 10012267, Speaker = "Me", Text = "I see……", }, [10012268] = { ID = 10012268, Speaker = "Sisia", Text = "Everything here……", }, [10012269] = { ID = 10012269, Speaker = "Sisia", Text = "Originally all felt like a fairy tale that had long been written.", }, [10012270] = { ID = 10012270, Speaker = "Sisia", Text = "But you are not the Characters in the book.", }, [10012271] = { ID = 10012271, Speaker = "Me", Text = "Then what are we?", }, [10012272] = { ID = 10012272, Speaker = "Sisia", Text = "Maybe ink.", }, [10012273] = { ID = 10012273, Speaker = "Sisia", Text = "Or maybe the hands that stain the pages.", }, [10012274] = { ID = 10012274, Speaker = "Celeia", Text = "Sisia, that’s a bit rude to say.", }, [10012275] = { ID = 10012275, Speaker = "Me", Text = "No, I like this metaphor.", }, [10012276] = { ID = 10012276, Speaker = "Me", Text = "It means we have a chance to let this book develop differently.", }, [10012277] = { ID = 10012277, Text = "Sisia shows the faintest hint of a smile for the first time.", }, [10012278] = { ID = 10012278, Speaker = "Sisia", Text = "I hope you’re not just good at saying pretty words.", }, [10012279] = { ID = 10012279, Text = "The fire in the fireplace flickers gently.", }, [10012280] = { ID = 10012280, Text = "The snowy night outside the window remains the same, and the old book on the desk is slowly pushed in front of I by Sisia.", }, [10012281] = { ID = 10012281, Speaker = "Sisia", Text = "If you want to find the Goddess of Hope, you must first understand the Once-in-a-Lifetime Wish.", }, [10012282] = { ID = 10012282, Text = "And so, the true fairy tale of the Snow Country is about to have its first page opened.", }, [10012283] = { ID = 10012283, }, [10012284] = { ID = 10012284, }, [10012285] = { ID = 10012285, Text = "Sisia pushes the thick old book to the center of the desk.", }, [10012286] = { ID = 10012286, Text = "Snowflakes, candle flames, and tiny fairies are embroidered on the cover.", }, [10012287] = { ID = 10012287, Speaker = "Choppy", Text = "This book looks perfect for sleeping.", }, [10012288] = { ID = 10012288, Speaker = "Sisia", Text = "It’s perfect for reading, not perfect for sleeping.", }, [10012289] = { ID = 10012289, Speaker = "Choppy", Text = "If you read for long, won’t you end up sleeping?", }, [10012290] = { ID = 10012290, Speaker = "Me", Text = "It seems that learning and sleep were neighbors to begin with.", }, [10012291] = { ID = 10012291, Speaker = "Sisia", Text = "If you want to find the Goddess of Hope, you can’t just listen to those pretty sayings.", }, [10012292] = { ID = 10012292, Speaker = "Sisia", Text = "You must first understand the true roots of this town.", }, [10012293] = { ID = 10012293, Speaker = "Celeia", Text = "The roots Sisia speaks of are the Once-in-a-Lifetime Wish.", }, [10012294] = { ID = 10012294, Speaker = "Daelia", Text = "Once in a lifetime? You really can only use it once?", }, [10012295] = { ID = 10012295, Speaker = "Sisia", Text = "At least on Hill of Hope, that’s what everyone believes.", }, [10012296] = { ID = 10012296, Speaker = "Sisia", Text = "Everyone, at some point, will meet a wish fairy that belongs only to them.", }, [10012297] = { ID = 10012297, Speaker = "Choppy", Text = "Where does the fairy pop out from? From a hat?", }, [10012298] = { ID = 10012298, Speaker = "Sisia", Text = "If something really popped out of your hat, I wouldn’t be surprised at all.", }, [10012299] = { ID = 10012299, Speaker = "Choppy", Text = "Choppy’s hat is amazing.", }, [10012300] = { ID = 10012300, Speaker = "Me", Text = "To what extent can something called a wish be fulfilled?", }, [10012301] = { ID = 10012301, Speaker = "Sisia", Text = "Most of the time, it’s something very small.", }, [10012302] = { ID = 10012302, Speaker = "Sisia", Text = "Letting a candle burn for one more night, letting a patient sleep peacefully, letting a lost kitten find its way home.", }, [10012303] = { ID = 10012303, Speaker = "Daelia", Text = "It doesn’t sound like a miracle, more like a very gentle kind of repair.", }, [10012304] = { ID = 10012304, Speaker = "Celeia", Text = "Yes, that’s exactly what it feels like.", }, [10012305] = { ID = 10012305, Speaker = "Celeia", Text = "A wish fairy won’t suddenly make someone a king, but if you’re really cold, it will send you a pair of gloves.", }, [10012306] = { ID = 10012306, Speaker = "Me", Text = "A lot like this town.", }, [10012307] = { ID = 10012307, Speaker = "Celeia", Text = "Huh?", }, [10012308] = { ID = 10012308, Speaker = "Me", Text = "Not exaggerated, not dazzling, but it lets people keep on living.", }, [10012309] = { ID = 10012309, Speaker = "Celeia", Text = "Mr. Traveler, the way you talk really makes it hard for people to know how to respond.", }, [10012310] = { ID = 10012310, Speaker = "Daelia", Text = "Don’t worry, Captain himself might not know either.", }, [10012311] = { ID = 10012311, Speaker = "Me", Text = "Daelia, your trust in me today is as scarce as matches in the snow.", }, [10012312] = { ID = 10012312, Speaker = "Sisia", Text = "Stop flirting.", }, [10012313] = { ID = 10012313, Speaker = "Sisia", Text = "Wishes are not for playboys to expand their line collection.", }, [10012314] = { ID = 10012314, Speaker = "Daelia", Text = "Then, if I wish for the Spaceship to repair itself, will the fairy help too?", }, [10012315] = { ID = 10012315, Speaker = "Sisia", Text = "If you prepare the materials, tools, and blueprints, it might help you tighten a few screws at night.", }, [10012316] = { ID = 10012316, Speaker = "Daelia", Text = "Such a practical fairy.", }, [10012317] = { ID = 10012317, Speaker = "Daelia", Text = "It’s actually more believable than an omnipotent wish.", }, [10012318] = { ID = 10012318, Speaker = "Sisia", Text = "Precisely because wishes are not omnipotent, people treat them with care.", }, [10012319] = { ID = 10012319, Speaker = "Sisia", Text = "After all, you only get one in a lifetime.", }, [10012320] = { ID = 10012320, Speaker = "Choppy", Text = "Choppy wants to wish for a new toy every day.", }, [10012321] = { ID = 10012321, Speaker = "Sisia", Text = "That would be regarded as multiple wishes and get rejected.", }, [10012322] = { ID = 10012322, Speaker = "Choppy", Text = "Fairies have rules too.", }, [10012323] = { ID = 10012323, Speaker = "Me", Text = "Don’t tell me there’s even an application form?", }, [10012324] = { ID = 10012324, Speaker = "Celeia", Text = "Someone really did say that when I was little.", }, [10012325] = { ID = 10012325, Speaker = "Celeia", Text = "There was a boy who wrote his wish into seventeen pages and even tied them together with string.", }, [10012326] = { ID = 10012326, Speaker = "Daelia", Text = "And the result?", }, [10012327] = { ID = 10012327, Speaker = "Celeia", Text = "The next day he received a very smooth-writing pen.", }, [10012328] = { ID = 10012328, Speaker = "Choppy", Text = "The fairy won.", }, [10012329] = { ID = 10012329, Speaker = "Me", Text = "Such an elegant refusal.", }, [10012330] = { ID = 10012330, Speaker = "Sisia", Text = "Some people also used their wish on a wedding.", }, [10012331] = { ID = 10012331, Speaker = "Sisia", Text = "To clear the snowy night for a brief moment, to make birds sing when the church bells ring, to let the voices of departed loved ones offer congratulations in a dream.", }, [10012332] = { ID = 10012332, Speaker = "Daelia", Text = "That is far more romantic than gold and silver treasures.", }, [10012333] = { ID = 10012333, Speaker = "Me", Text = "Because the truly precious things mostly cannot be kept for long.", }, [10012334] = { ID = 10012334, Text = "Sisia lifted her eyes to look at him for a moment, as if she had heard a weight that did not belong to a joke.", }, [10012335] = { ID = 10012335, Speaker = "Sisia", Text = "You don’t seem like someone seeing wishes for the first time.", }, [10012336] = { ID = 10012336, Speaker = "Me", Text = "I have seen many wishes.", }, [10012337] = { ID = 10012337, Speaker = "Me", Text = "I have also seen many people regret that they really got their wish.", }, [10012338] = { ID = 10012338, Speaker = "Celeia", Text = "Can wishes… also make people regret?", }, [10012339] = { ID = 10012339, Speaker = "Me", Text = "Wishes themselves are not bad.", }, [10012340] = { ID = 10012340, Speaker = "Me", Text = "But sometimes people do not understand what it is they truly want.", }, [10012341] = { ID = 10012341, Speaker = "Sisia", Text = "Now that actually sounds like something a human would say.", }, [10012342] = { ID = 10012342, Text = "Sisia flipped to an illustrated page in the book.", }, [10012343] = { ID = 10012343, Text = "In the illustration, a young girl at the window was reaching out her hand to a tiny fairy.", }, [10012344] = { ID = 10012344, Speaker = "Sisia", Text = "In the legend, wish-granting fairies can hear the strongest voice in a person’s heart.", }, [10012345] = { ID = 10012345, Speaker = "Sisia", Text = "Not the one spoken aloud, but the one that is truly deep within the soul.", }, [10012346] = { ID = 10012346, Speaker = "Daelia", Text = "Isn’t that dangerous?", }, [10012347] = { ID = 10012347, Speaker = "Sisia", Text = "That’s why they say a once-in-a-lifetime wish is not just a blessing.", }, [10012348] = { ID = 10012348, Speaker = "Sisia", Text = "It is also like a mirror.", }, [10012349] = { ID = 10012349, Speaker = "Celeia", Text = "It reflects the parts of yourself that are the most immature and the most greedy.", }, [10012350] = { ID = 10012350, Speaker = "Me", Text = "Then, can the people in this town still make wishes now?", }, [10012351] = { ID = 10012351, Speaker = "Sisia", Text = "They can.", }, [10012352] = { ID = 10012352, Speaker = "Sisia", Text = "But many wishes can no longer be fulfilled.", }, [10012353] = { ID = 10012353, Speaker = "Daelia", Text = "Because the wind and snow are too strong?", }, [10012354] = { ID = 10012354, Speaker = "Sisia", Text = "Because what everyone wants has all become too big.", }, [10012355] = { ID = 10012355, Speaker = "Celeia", Text = "Bring back the sun, bring back the spring, bring back the ones who left.", }, [10012356] = { ID = 10012356, Speaker = "Sisia", Text = "For fairies, these wishes are no longer just a few screws or a pair of gloves.", }, [10012357] = { ID = 10012357, Speaker = "Me", Text = "They mean rewriting the entire story.", }, [10012358] = { ID = 10012358, Speaker = "Sisia", Text = "Yes, the story I am going to tell next...", }, [10012359] = { ID = 10012359, Speaker = "Sisia", Text = "is the coldest, and also the most important story in this world.", }, [10012360] = { ID = 10012360, Text = "Outside the window, wind and snow lash against the glass, as if some ancient fairy tale is standing at the door, waiting.", }, [10012361] = { ID = 10012361, Speaker = "Me", Text = "Then please, you two, tell I.", }, [10012362] = { ID = 10012362, Speaker = "Me", Text = "The story of why this world lost its spring.", }, [10012363] = { ID = 10012363, }, [10012364] = { ID = 10012364, }, [10012365] = { ID = 10012365, Text = "Sisia flips the old book to a yellowed page.", }, [10012366] = { ID = 10012366, Text = "On the page is a drawing of the sun being swallowed by a Wolf, and enormous snowflakes covering the land.", }, [10012367] = { ID = 10012367, Speaker = "Choppy", Text = "The sun was eaten by a doggy.", }, [10012368] = { ID = 10012368, Speaker = "Sisia", Text = "It is a Wolf, not a doggy.", }, [10012369] = { ID = 10012369, Speaker = "Choppy", Text = "A big doggy.", }, [10012370] = { ID = 10012370, Speaker = "Daelia", Text = "Do not get hung up on canid taxonomy in an apocalypse myth.", }, [10012371] = { ID = 10012371, Speaker = "Me", Text = "But correct classification is important, especially when you are the one being bitten.", }, [10012372] = { ID = 10012372, Speaker = "Sisia", Text = "Do you get bitten a lot?", }, [10012373] = { ID = 10012373, Speaker = "Me", Text = "That depends on the definition of bite.", }, [10012374] = { ID = 10012374, Speaker = "Celeia", Text = "Everyone, let Sisia finish first.", }, [10012375] = { ID = 10012375, Speaker = "Sisia", Text = "Fimbulwinter.", }, [10012376] = { ID = 10012376, Speaker = "Sisia", Text = "Some also call it the Eternal Winter Night.", }, [10012377] = { ID = 10012377, Speaker = "Sisia", Text = "Legend has it that when the sun is devoured and daylight is taken away, this world will usher in a never-ending winter.", }, [10012378] = { ID = 10012378, Speaker = "Daelia", Text = "Sounds exactly the same as now.", }, [10012379] = { ID = 10012379, Speaker = "Sisia", Text = "Because this is how it is now.", }, [10012380] = { ID = 10012380, Speaker = "Celeia", Text = "In the past, this was just a story we heard when we were little.", }, [10012381] = { ID = 10012381, Speaker = "Celeia", Text = "Adults would say that if you do not sleep properly, the wind and snow will hide the sun away.", }, [10012382] = { ID = 10012382, Speaker = "Choppy", Text = "The sun needs to sleep too.", }, [10012383] = { ID = 10012383, Speaker = "Me", Text = "Maybe it is just sleeping too long.", }, [10012384] = { ID = 10012384, Speaker = "Sisia", Text = "If it only overslept, this dream is a bit too long.", }, [10012385] = { ID = 10012385, Speaker = "Me", Text = "So this is not a natural phenomenon, but a legend come true?", }, [10012386] = { ID = 10012386, Speaker = "Sisia", Text = "On Hill of Hope, fairy tales and reality were never that clearly separated to begin with.", }, [10012387] = { ID = 10012387, Speaker = "Sisia", Text = "In the legends, Fimbulwinter is not a simple disaster.", }, [10012388] = { ID = 10012388, Speaker = "Sisia", Text = "It is an ending, and also a new beginning.", }, [10012389] = { ID = 10012389, Speaker = "Me", Text = "Could it be that he’s the one who made the sun disappear?", }, [10012391] = { ID = 10012391, Speaker = "Me", Text = "I’ve seen quite a few ways the world can end.", }, [10012392] = { ID = 10012392, Speaker = "Celeia", Text = "You make it sound so casual, traveler.", }, [10012393] = { ID = 10012393, Speaker = "Me", Text = "In fact, none of them are ever casual.", }, [10012394] = { ID = 10012394, Speaker = "Me", Text = "It’s just that when you live too long, you learn not to wear too heavy an expression every time.", }, [10012395] = { ID = 10012395, Text = "Celeia quietly watched I, as if noticing for the first time the exhaustion behind his smile.", }, [10012396] = { ID = 10012396, Speaker = "Sisia", Text = "Anyway, the second half of the legend is what matters.", }, [10012397] = { ID = 10012397, Speaker = "Sisia", Text = "When Fimbulwinter descends, people will freeze, starve, and lose their way.", }, [10012398] = { ID = 10012398, Speaker = "Sisia", Text = "But in the end, spring will surely return.", }, [10012399] = { ID = 10012399, Speaker = "Celeia", Text = "Yes.", }, [10012400] = { ID = 10012400, Speaker = "Celeia", Text = "That’s why everyone has held on until now.", }, [10012401] = { ID = 10012401, Speaker = "Me", Text = "But it’s actually just a placebo?", }, [10012402] = { ID = 10012402, Speaker = "Sisia", Text = "That’s right.", }, [10012403] = { ID = 10012403, Speaker = "Sisia", Text = "But for someone about to freeze to death, comfort can sometimes be fuel.", }, [10012404] = { ID = 10012404, Speaker = "Daelia", Text = "As long as they believe tomorrow will be a little better, they can hold on for one more night.", }, [10012405] = { ID = 10012405, Speaker = "Celeia", Text = "Hope Hill has survived by relying on that.", }, [10012406] = { ID = 10012406, Speaker = "Me", Text = "You too?", }, [10012407] = { ID = 10012407, Speaker = "Celeia", Text = "I too.", }, [10012408] = { ID = 10012408, Speaker = "Celeia", Text = "If I don’t first believe that spring will come, it’ll be even harder for the children to believe.", }, [10012409] = { ID = 10012409, Speaker = "Sisia", Text = "That’s exactly what makes you troublesome.", }, [10012410] = { ID = 10012410, Speaker = "Celeia", Text = "Troublesome?", }, [10012411] = { ID = 10012411, Speaker = "Sisia", Text = "You’re scared out of your mind yourself, yet you still have to pretend to be everyone’s furnace.", }, [10012412] = { ID = 10012412, Speaker = "Celeia", Text = "I-I’m not pretending.", }, [10012413] = { ID = 10012413, Speaker = "Choppy", Text = "The saint is a soft, cozy furnace.", }, [10012414] = { ID = 10012414, Speaker = "Me", Text = "That description is unexpectedly accurate.", }, [10012415] = { ID = 10012415, Speaker = "Celeia", Text = "Please don’t treat me like furniture.", }, [10012416] = { ID = 10012416, Speaker = "Me", Text = "Then how about the goddess of hope?", }, [10012417] = { ID = 10012417, Speaker = "Sisia", Text = "The Goddess of Hope is something that came into being after being passed around by word of mouth.", }, [10012418] = { ID = 10012418, Speaker = "Sisia", Text = "Its origin is the Wish Fairy.", }, [10012419] = { ID = 10012419, Speaker = "Me", Text = "If I find the Wish Fairy, can I make a wish for everyone to return to normal?", }, [10012420] = { ID = 10012420, Speaker = "Sisia", Text = "If you really encounter it, you can consider whether to use your once-in-a-lifetime chance on this.", }, [10012421] = { ID = 10012421, Speaker = "Sisia", Text = "But I suggest you set out first.", }, [10012422] = { ID = 10012422, Speaker = "Sisia", Text = "The Wish Fairy can only be encountered by chance, but its habitat in the Fimbul legend is the forest where you just landed.", }, [10012423] = { ID = 10012423, Speaker = "Celeia", Text = "Sisia...", }, [10012424] = { ID = 10012424, Speaker = "Me", Text = "So that’s why the snowmen over there are so fierce?", }, [10012425] = { ID = 10012425, Speaker = "Sisia", Text = "That’s right, that place is our forbidden zone; only the Lantern Bearers can actively approach it.", }, [10012426] = { ID = 10012426, Text = "The candle flame on the desk flickered nonstop, and everyone looked toward the pitch-black snowy night.", }, [10012427] = { ID = 10012427, Speaker = "Sisia", Text = "The Fimbul Winter has already lasted for a long time.", }, [10012428] = { ID = 10012428, Speaker = "Sisia", Text = "The question is whether you can bring it to an end.", }, [10012429] = { ID = 10012429, }, [10012430] = { ID = 10012430, }, [10012431] = { ID = 10012431, Text = "The candle flame in the study was still flickering.", }, [10012432] = { ID = 10012432, Text = "Sisia had just closed an old book about the Fimbul Winter, and the wind and snow outside the window were still beating against the glass.", }, [10012433] = { ID = 10012433, Speaker = "Choppy", Text = "So the sun really was eaten by a big doggy.", }, [10012434] = { ID = 10012434, Speaker = "Sisia", Text = "A Wolf.", }, [10012435] = { ID = 10012435, Speaker = "Choppy", Text = "A very big Wolf.", }, [10012436] = { ID = 10012436, Speaker = "Daelia", Text = "If the sun really was swallowed, how do we get it back? Take the Wolf apart?", }, [10012437] = { ID = 10012437, Speaker = "Sisia", Text = "Why is your first reaction to dismantle a mythical creature?", }, [10012438] = { ID = 10012438, Speaker = "Daelia", Text = "Because if it has a structure, there must be a way to take it apart.", }, [10012440] = { ID = 10012440, Speaker = "Celeia", Text = "If the children of Hill of Hope heard that, they would be scared silly for sure!", }, [10012441] = { ID = 10012441, Speaker = "Me", Text = "Speaking of which, how is the repair of the Spaceship going?", }, [10012442] = { ID = 10012442, Speaker = "Daelia", Text = "Not very well.", }, [10012443] = { ID = 10012443, Speaker = "Daelia", Text = "During the emergency landing, a piece of the hull’s exterior was torn off.", }, [10012444] = { ID = 10012444, Speaker = "Choppy", Text = "The Spaceship shed its skin.", }, [10012445] = { ID = 10012445, Speaker = "Celeia", Text = "Is that fragment very important?", }, [10012446] = { ID = 10012446, Speaker = "Daelia", Text = "Of course it’s important! There’s a hole in the hull!", }, [10012447] = { ID = 10012447, Speaker = "Choppy", Text = "It got lost.", }, [10012448] = { ID = 10012448, Speaker = "Me", Text = "...Maybe.", }, [10012449] = { ID = 10012449, Text = "My voice suddenly lowered.", }, [10012450] = { ID = 10012450, Speaker = "Daelia", Text = "What’s wrong?", }, [10012451] = { ID = 10012451, Speaker = "Me", Text = "Wait a moment.", }, [10012452] = { ID = 10012452, Speaker = "Celeia", Text = "Do you feel unwell?", }, [10012453] = { ID = 10012453, Speaker = "Me", Text = "It’s not that I feel unwell.", }, [10012455] = { ID = 10012455, Speaker = "Choppy", Text = "Is the Big plushie feeling unwell?", }, [10012456] = { ID = 10012456, Speaker = "Daelia", Text = "Is it an enemy? A curse? Or a Spaceship Core malfunction?", }, [10012457] = { ID = 10012457, Speaker = "Me", Text = "None of them.", }, [10012458] = { ID = 10012458, Speaker = "Me", Text = "It feels like a part of myself is calling out to me.", }, [10012459] = { ID = 10012459, Speaker = "Daelia", Text = "Is it a fragment of the Spaceship?", }, [10012460] = { ID = 10012460, Speaker = "Me", Text = "It should be.", }, [10012461] = { ID = 10012461, Speaker = "Me", Text = "The piece that was torn away by the storm during the crash landing.", }, [10012462] = { ID = 10012462, Speaker = "Celeia", Text = "You can feel it?", }, [10012463] = { ID = 10012463, Speaker = "Sisia", Text = "Because you and that ship are one.", }, [10012464] = { ID = 10012464, Text = "The study briefly fell silent.", }, [10012465] = { ID = 10012465, Speaker = "Me", Text = "Saying it so directly makes me shy.", }, [10012466] = { ID = 10012466, Speaker = "Sisia", Text = "You don’t seem like someone who would get shy.", }, [10012467] = { ID = 10012467, Speaker = "Daelia", Text = "What about the direction? Can you sense where it is?", }, [10012469] = { ID = 10012469, Speaker = "Celeia", Text = "The Old Snowy Forest.", }, [10012470] = { ID = 10012470, Speaker = "Sisia", Text = "It’s also the road leading to the legend of Fimbul.", }, [10012471] = { ID = 10012471, Speaker = "Choppy", Text = "Old Snowy Forest sounds like it bites hard.", }, [10012472] = { ID = 10012472, Speaker = "Daelia", Text = "If the fragment really is there, it must be retrieved at once.", }, [10012473] = { ID = 10012473, Speaker = "Daelia", Text = "And we need to Confirm why it’s only being sensed now.", }, [10012474] = { ID = 10012474, Speaker = "Celeia", Text = "I’ll go inform the north gate guards not to let the villagers approach the Old Snowy Forest.", }, [10012475] = { ID = 10012475, Speaker = "Elena", Text = "They’ve already been informed.", }, [10012476] = { ID = 10012476, Text = "Elena holds a lantern, with unmelted snow clinging to her cloak.", }, [10012478] = { ID = 10012478, Speaker = "Me", Text = "You already knew we were going?", }, [10012479] = { ID = 10012479, Speaker = "Elena", Text = "Your lamp is not in your hand, yet it flashed once.", }, [10012480] = { ID = 10012480, Speaker = "Me", Text = "My lamp?", }, [10012481] = { ID = 10012481, Speaker = "Elena", Text = "Your chest.", }, [10012482] = { ID = 10012482, Speaker = "Sisia", Text = "As expected.", }, [10012483] = { ID = 10012483, }, [10012484] = { ID = 10012484, }, [10012485] = { ID = 10012485, Text = "Everyone passes through the streets of Hill of Hope and heads for the North Gate.", }, [10012486] = { ID = 10012486, Text = "The residents on the street look out through their windows, the lamplight trembling softly on the glass.", }, [10012487] = { ID = 10012487, Speaker = "Villager A", Text = "Miss Saint, did something happen in the north again?", }, [10012489] = { ID = 10012489, Speaker = "Child A", Text = "Is it the traveler big brother’s thing?", }, [10012490] = { ID = 10012490, Speaker = "Me", Text = "Mm, it is a very important part of I.", }, [10012491] = { ID = 10012491, Speaker = "Child A", Text = "Then it must be found.", }, [10012492] = { ID = 10012492, Speaker = "Me", Text = "I think so too.", }, [10012494] = { ID = 10012494, Text = "The North Gate opens, and the night and snow-laden wind immediately pour in.", }, [10012495] = { ID = 10012495, Text = "Elena’s lamp flame lights up at the very front, cutting a narrow path for everyone.", }, [10012496] = { ID = 10012496, Speaker = "Me", Text = "We’re close.", }, [10012497] = { ID = 10012497, Speaker = "Daelia", Text = "Strange, the mechanical signal is still very weak.", }, [10012498] = { ID = 10012498, Speaker = "Daelia", Text = "But your reaction is more accurate than the detector.", }, [10012499] = { ID = 10012499, Speaker = "Me", Text = "Sometimes I can be more useful than machines too.", }, [10012500] = { ID = 10012500, Speaker = "Daelia", Text = "I cannot fully agree with that.", }, [10012501] = { ID = 10012501, }, [10012502] = { ID = 10012502, }, [10012503] = { ID = 10012503, Text = "Everyone arrives at the outskirts of the Old Snow Forest.", }, [10012504] = { ID = 10012504, Text = "Deep in the snow forest, a faint silver glow seeps out from beneath the snow.", }, [10012505] = { ID = 10012505, Speaker = "Elena", Text = "There are snowmen.", }, [10012506] = { ID = 10012506, Text = "Several figures made of ice, snow, and branches are wandering around the silver light.", }, [10012507] = { ID = 10012507, Speaker = "Daelia", Text = "Looks like they were also drawn by the fragment.", }, [10012508] = { ID = 10012508, Speaker = "Choppy", Text = "Choppy is in charge of not touching things recklessly.", }, [10012509] = { ID = 10012509, Speaker = "Celeia", Text = "Please be careful, they are not bad people, only driven by the wind and snow of Fimbul.", }, [10012510] = { ID = 10012510, Speaker = "Daelia", Text = "Found it!", }, [10012511] = { ID = 10012511, Text = "In the center of the snow pit is a charred metal plate, still bearing the Emblem of I Spaceship.", }, [10012512] = { ID = 10012512, Speaker = "Daelia", Text = "We only found a small piece; has it shattered into many fragments?", }, [10012513] = { ID = 10012513, Speaker = "Me", Text = "But this didn’t just naturally fall off and end up here.", }, [10012514] = { ID = 10012514, Speaker = "Daelia", Text = "The cut is very clean, as if it was stripped away by some kind of force.", }, [10012515] = { ID = 10012515, Speaker = "Celeia", Text = "There’s something underneath.", }, [10012516] = { ID = 10012516, Text = "I brush aside the accumulated snow, revealing half of an Emblem", }, [10012517] = { ID = 10012517, Speaker = "Celeia", Text = "This is... exactly the same Emblem as the wish fairy in the book.", }, [10012518] = { ID = 10012518, Speaker = "Elena", Text = "This is a door, covered by snow.", }, [10012519] = { ID = 10012519, Speaker = "Daelia", Text = "Is it a coincidence?", }, [10012520] = { ID = 10012520, Speaker = "Me", Text = "Because we came to find the Goddess of Hope, also known as the wish fairy by the locals.", }, [10012521] = { ID = 10012521, Speaker = "Celeia", Text = "Looks like they really hope you can find it soon...", }, [10012522] = { ID = 10012522, Speaker = "Me", Text = "Then let’s go in, and not keep them waiting too long!", }, [10012523] = { ID = 10012523, Text = "Behind them, at the edge of the snow pit, the shards of icy crystal feathers quietly melt into a single transparent tear.", }, [10012524] = { ID = 10012524, }, [10012525] = { ID = 10012525, }, [10012526] = { ID = 10012526, Text = "Near the place where the fragments were found, everyone discovers an ancient ruin.", }, [10012527] = { ID = 10012527, Text = "A metal arch half-buried in the snow, like a giant beast that has slept for many years.", }, [10012528] = { ID = 10012528, Speaker = "Daelia", Text = "Amazing... this isn’t a Normal building, it’s some kind of ancient facility!", }, [10012529] = { ID = 10012529, Speaker = "Me", Text = "Is it reasonable for ruins to suddenly appear in a fairy-tale world?", }, [10012530] = { ID = 10012530, Speaker = "Me", Text = "I feel the fragments didn’t just happen to fall nearby.", }, [10012531] = { ID = 10012531, Speaker = "Me", Text = "They were most likely drawn here by this ruin.", }, [10012532] = { ID = 10012532, Speaker = "Celeia", Text = "This is a forbidden place; people from the village almost never come near.", }, [10012533] = { ID = 10012533, Speaker = "Me", Text = "Are you going to wait outside?", }, [10012534] = { ID = 10012534, Speaker = "Celeia", Text = "No, I want to go with you.", }, [10012535] = { ID = 10012535, Speaker = "Celeia", Text = "If this place is related to the secret of Hill of Hope, I can’t let everyone take the risk without me.", }, [10012536] = { ID = 10012536, Speaker = "Me", Text = "You’re more stubborn than you look.", }, [10012537] = { ID = 10012537, Speaker = "Celeia", Text = "Sisi says that a lot too.", }, [10012538] = { ID = 10012538, Speaker = "Choppy", Text = "Choppy is very stubborn too.", }, [10012539] = { ID = 10012539, Speaker = "Me", Text = "That’s called being willful.", }, [10012540] = { ID = 10012540, Text = "Everyone enters the interior of the ruins.", }, [10012541] = { ID = 10012541, }, [10012542] = { ID = 10012542, }, [10012543] = { ID = 10012543, Text = "A thin layer of ice covers the walls, but faintly glowing circuits can still be seen.", }, [10012544] = { ID = 10012544, Speaker = "Daelia", Text = "Ice and machinery coexisting... this place is like a workshop frozen in time.", }, [10012545] = { ID = 10012545, Speaker = "Celeia", Text = "Watch your step, there are cracks in the floor.", }, [10012546] = { ID = 10012546, Speaker = "Me", Text = "You really are reliable.", }, [10012547] = { ID = 10012547, Speaker = "Celeia", Text = "Thank you.", }, [10012548] = { ID = 10012548, Speaker = "Me", Text = "If it weren’t for you, I would’ve fallen a long time ago.", }, [10012549] = { ID = 10012549, Speaker = "Celeia", Text = "I just said it casually, I didn’t mean anything special.", }, [10012550] = { ID = 10012550, Speaker = "Me", Text = "But my thanks aren’t casual, I do mean something special.", }, [10012551] = { ID = 10012551, Speaker = "Elena", Text = "Time to move on!", }, [10012552] = { ID = 10012552, Text = "A metallic rumble comes from deep within the corridor.", }, [10012553] = { ID = 10012553, Speaker = "Daelia", Text = "A mechanism has been activated.", }, [10012554] = { ID = 10012554, Speaker = "Celeia", Text = "Did we trigger something?", }, [10012555] = { ID = 10012555, Speaker = "Daelia", Text = "No, it’s structural collapse caused by temperature changes.", }, [10012556] = { ID = 10012556, Text = "The metal beam on the ceiling suddenly snaps, and ice chunks and mechanical fragments fall down.", }, [10012557] = { ID = 10012557, Speaker = "Daelia", Text = "Watch out!", }, [10012558] = { ID = 10012558, Text = "Celeia spaces out for a moment and falls with the debris, and I instinctively jump down after her.", }, [10012560] = { ID = 10012560, Speaker = "Me", Text = "I was afraid you’d get hurt, think of it as VIP service.", }, [10012561] = { ID = 10012561, Text = "I sit up, pressing close against Celeia.", }, [10012562] = { ID = 10012562, Speaker = "Celeia", Text = "Are we trapped?", }, [10012563] = { ID = 10012563, Speaker = "Me", Text = "It’s fine, they’ll come down to rescue us in a bit.", }, [10012564] = { ID = 10012564, Speaker = "Celeia", Text = "Your body is so warm, like a little heater.", }, [10012565] = { ID = 10012565, Speaker = "Me", Text = "Then let me warm you up.", }, [10012566] = { ID = 10012566, Text = "Celeia quietly leans her head against my shoulder like that.", }, [10012567] = { ID = 10012567, Text = "Celeia and I lock eyes, and a sudden ambiguous mood fills the air.", }, [10012568] = { ID = 10012568, Text = "Just as the two are about to kiss, a voice comes from above.", }, [10012569] = { ID = 10012569, Speaker = "Daelia", Text = "We found them! Down here!", }, [10012570] = { ID = 10012570, Text = "Celeia quickly springs away, as if nothing had happened.", }, [10012571] = { ID = 10012571, Speaker = "Me", Text = "(Sigh, that really ruined my good moment.)", }, [10012572] = { ID = 10012572, Text = "Everyone follows Daelia to the lower part of the ruins.", }, [10012573] = { ID = 10012573, Speaker = "Daelia", Text = "Wait, there’s something here.", }, [10012574] = { ID = 10012574, Text = "Beneath the collapsed machinery, a piece of torn red cloth is exposed.", }, [10012575] = { ID = 10012575, Speaker = "Celeia", Text = "There’s also some animal fur mixed on it.", }, [10012576] = { ID = 10012576, Speaker = "Me", Text = "Did some traveler get attacked by an animal here?", }, [10012577] = { ID = 10012577, }, [10012578] = { ID = 10012578, }, [10012579] = { ID = 10012579, Text = "Everyone continues forward and discovers a piece of red cloth on the floor.", }, [10012580] = { ID = 10012580, Speaker = "Me", Text = "Red cloth?", }, [10012581] = { ID = 10012581, Text = "At this moment a Wolf howl suddenly comes, and I stay alert to the surroundings.", }, [10012582] = { ID = 10012582, Text = "Suddenly a figure rushes out to ATK I", }, [10012583] = { ID = 10012583, Text = "Because the speed is too fast, it is completely impossible to see who it is", }, [10012584] = { ID = 10012584, Text = "In the environment of eternal night, I can only DEF by instinct", }, [10012585] = { ID = 10012585, Speaker = "Me", Text = "(So this is the mythical creature of Fimbul? It truly lives up to its name!)", }, [10012586] = { ID = 10012586, Speaker = "Choppy", Text = "I’ll help the Big plushie!", }, [10012587] = { ID = 10012587, Text = "Choppy grabs whatever is in the pocket and throws it randomly into the darkness", }, [10012588] = { ID = 10012588, Speaker = "Me", Text = "Why are you throwing bread?", }, [10012589] = { ID = 10012589, Text = "Ever since Choppy threw out the bread, the ATK from the darkness stopped.", }, [10012590] = { ID = 10012590, Text = "In its place, two mini creatures rush out.", }, [10012591] = { ID = 10012591, Speaker = "Choppy", Text = "Doggy!", }, [10012592] = { ID = 10012592, Text = "Two fluffy little balls roll out from behind the tree, one white and one black, like Wolf pups kneaded from snow and charcoal ash.", }, [10012593] = { ID = 10012593, Speaker = "Choppy", Text = "So cute! The white one is Snowball, the black one is Charcoal!", }, [10012594] = { ID = 10012594, Speaker = "Daelia", Text = "How do you know their names?", }, [10012595] = { ID = 10012595, Speaker = "Choppy", Text = "Because they just look like they’re called those names!", }, [10012596] = { ID = 10012596, Speaker = "Me", Text = "No, she’s right.", }, [10012597] = { ID = 10012597, Speaker = "Celeia", Text = "The magic on these two little things is far more dangerous than their appearance.", }, [10012598] = { ID = 10012598, Speaker = "Choppy", Text = "Good doggies, come here, Choppy isn’t a bad person.", }, [10012599] = { ID = 10012599, Text = "The white Wolf pup bites Choppy’s sleeve, the black Wolf pup bites her scarf, and they turn and run.", }, [10012600] = { ID = 10012600, Speaker = "Choppy", Text = "Wow! They’re inviting Choppy to play tug-of-war!", }, [10012601] = { ID = 10012601, Text = "In the darkness, the owner of the Wolf pups appears", }, [10012602] = { ID = 10012602, Text = "A red hood leaps down from the tree; the girl is wrapped in a thick fur cloak, her smile like a fire suddenly lit on the snowy plain.", }, [10012603] = { ID = 10012603, Text = "The girl is still biting the bread Choppy just threw out.", }, [10012604] = { ID = 10012604, Speaker = "Mysterious Girl", Text = "Snowball, Charcoal! Come here!", }, [10012605] = { ID = 10012605, Speaker = "Me", Text = "Looks like a good friend who likes bread!", }, [10012606] = { ID = 10012606, Speaker = "Ylva", Text = "Ylva only likes bread, not humans!", }, [10012607] = { ID = 10012607, Text = "I take out more bread for Ylva", }, [10012608] = { ID = 10012608, Speaker = "Me", Text = "Don’t be shy! Ylva?", }, [10012609] = { ID = 10012609, Speaker = "Ylva", Text = "Awoo.", }, [10012610] = { ID = 10012610, Speaker = "Celeia", Text = "She really bit me!", }, [10012611] = { ID = 10012611, Speaker = "Daelia", Text = "Captain, are you okay!?", }, [10012612] = { ID = 10012612, Speaker = "Me", Text = "Right now my dignity took the more serious hit.", }, [10012613] = { ID = 10012613, Speaker = "Ylva", Text = "Mm... you taste like chicken.", }, [10012614] = { ID = 10012614, Speaker = "Choppy", Text = "The big plushie turned into chicken!", }, [10012615] = { ID = 10012615, Speaker = "Ylva", Text = "From today on, you’re Little Rooster.", }, [10012616] = { ID = 10012616, Speaker = "Me", Text = "Can I refuse this name?", }, [10012618] = { ID = 10012618, Speaker = "Daelia", Text = "The naming system in this world really needs an overhaul.", }, [10012619] = { ID = 10012619, Speaker = "Ylva", Text = "Little Rooster, there’s a very noisy fire in your chest.", }, [10012620] = { ID = 10012620, Speaker = "Me", Text = "You can feel it?", }, [10012622] = { ID = 10012622, Speaker = "Celeia", Text = "Who in the world are you?", }, [10012624] = { ID = 10012624, Speaker = "Daelia", Text = "Mother? These two look like Pomeranians.", }, [10012625] = { ID = 10012625, Speaker = "Ylva", Text = "Right now they’re little Fuzzballs. In the future they’ll swallow the sun and moon in one bite.", }, [10012626] = { ID = 10012626, Speaker = "Choppy", Text = "So amazing! Choppy also wants to raise doggies that can eat celestial bodies!", }, [10012627] = { ID = 10012627, Speaker = "Me", Text = "You actually treat the end of the world as a pet talent!", }, [10012629] = { ID = 10012629, Speaker = "Ylva", Text = "Swallowing the sun and moon isn’t to let the world die.", }, [10012630] = { ID = 10012630, Speaker = "Ylva", Text = "It’s to let the old world fall asleep, and let a new morning be born again.", }, [10012631] = { ID = 10012631, Speaker = "Daelia", Text = "So Fimbulwinter was originally a reboot, not destruction.", }, [10012633] = { ID = 10012633, Speaker = "Ylva", Text = "I want to eat the sun here, but I can’t find it!", }, [10012634] = { ID = 10012634, Speaker = "Me", Text = "You can’t find it?", }, [10012635] = { ID = 10012635, Speaker = "Ylva", Text = "It’s the Snow Queen!", }, [10012636] = { ID = 10012636, Speaker = "Ylva", Text = "She dragged out the winter that should have ended, and locked up the things that should have awakened in the snow.", }, [10012637] = { ID = 10012637, Text = "Ylva sniffed me again.", }, [10012638] = { ID = 10012638, Speaker = "Ylva", Text = "I like your smell! Very much like someone who would sing inside a Wolf’s belly!", }, [10012639] = { ID = 10012639, Speaker = "Me", Text = "Thank you, Ylva, but do you know where this Ice Queen is?", }, [10012640] = { ID = 10012640, Speaker = "Ylva", Text = "Ice Queen? That’s the pretty name humans gave to a fairy who cried for too long.", }, [10012641] = { ID = 10012641, Speaker = "Me", Text = "A fairy?", }, [10012643] = { ID = 10012643, Speaker = "Daelia", Text = "Is she trying to mislead us on purpose?", }, [10012647] = { ID = 10012647, Speaker = "Ylva", Text = "So noisy! Ylva does not lie! You humans are the ones who lie!", }, [10012648] = { ID = 10012648, Speaker = "Ylva", Text = "If I had eaten it, I would’ve left this planet long ago!", }, [10012649] = { ID = 10012649, Speaker = "Ylva", Text = "It’s because I didn’t get to eat it that I’ve been stuck here all this time!", }, [10012650] = { ID = 10012650, Speaker = "Celeia", Text = "So it really is the Ice Queen?", }, [10012651] = { ID = 10012651, Speaker = "Me", Text = "Sorry, I need a bit of an introduction—who is this queen?", }, [10012652] = { ID = 10012652, Speaker = "Celeia", Text = "She appeared around the same time as this winter.", }, [10012653] = { ID = 10012653, Speaker = "Celeia", Text = "She proclaimed to everyone: Whoever swears to join the kingdom shall gain eternal life.", }, [10012654] = { ID = 10012654, Speaker = "Celeia", Text = "No one knows her origins clearly.", }, [10012655] = { ID = 10012655, Speaker = "Celeia", Text = "But we all suspect that the eternal winter has fueled her magic.", }, [10012657] = { ID = 10012657, Speaker = "Ylva", Text = "She makes people see what they desire most in the cold.", }, [10012658] = { ID = 10012658, Speaker = "Ylva", Text = "Ylva doesn’t dare go near her!", }, [10012659] = { ID = 10012659, Speaker = "Me", Text = "Then can you take us to find the Ice Queen?", }, [10012660] = { ID = 10012660, Text = "(Sounds like the Ice Queen is actually the source of the ice-sealing magic?)", }, [10012661] = { ID = 10012661, Speaker = "Ylva", Text = "Little rooster, if you want to go find the Ice Queen, then give me bread to eat!", }, [10012663] = { ID = 10012663, Speaker = "Celeia", Text = "Come back to Hill of Hope with us, there’s plenty there!", }, [10012664] = { ID = 10012664, Text = "Ylva let out a whistle, and Snowball and Charcoal turned into two black-and-white shadows, dashing toward the depths of the blizzard.", }, [10012666] = { ID = 10012666, Text = "Ylva led everyone out through the forest.", }, [10012667] = { ID = 10012667, }, [10012668] = { ID = 10012668, }, [10012669] = { ID = 10012669, Speaker = "Ylva", Text = "You’re safe once you’re here.", }, [10012670] = { ID = 10012670, Text = "Suddenly, the sound of church bells rang out, different from before.", }, [10012672] = { ID = 10012672, }, [10012673] = { ID = 10012673, }, [10012674] = { ID = 10012674, Text = "When everyone rushed back to Hill of Hope, Sisia’s room held only still-wet ink and a torn-out page of her diary.", }, [10012675] = { ID = 10012675, Speaker = "Celeia", Text = "Sisia...?", }, [10012677] = { ID = 10012677, }, [10012678] = { ID = 10012678, }, [10012679] = { ID = 10012679, Text = "At night, Hill of Hope was supposed to have lights, hot soup, and children’s laughter kept to a hush.", }, [10012680] = { ID = 10012680, Text = "But tonight, Sisia’s room held only half-dried ink and curtains stirred by the wind.", }, [10012681] = { ID = 10012681, Speaker = "Celeia", Text = "Sisia...?", }, [10012683] = { ID = 10012683, Speaker = "Daelia", Text = "The window was opened from the inside, with no sign of forced damage.", }, [10012684] = { ID = 10012684, Speaker = "Celeia", Text = "So... she walked out on her own?", }, [10012685] = { ID = 10012685, Speaker = "Me", Text = "At least on the surface, yes.", }, [10012687] = { ID = 10012687, Speaker = "Elena", Text = "The light paused by the window.", }, [10012688] = { ID = 10012688, Speaker = "Me", Text = "You can see it?", }, [10012690] = { ID = 10012690, Speaker = "Daelia", Text = "There are footprints outside, very fine, like hers.", }, [10012691] = { ID = 10012691, Speaker = "Celeia", Text = "I’ll go after her!", }, [10012692] = { ID = 10012692, Speaker = "Me", Text = "Wait.", }, [10012693] = { ID = 10012693, Speaker = "Celeia", Text = "We can’t wait! Sisia’s body can’t withstand the blizzard!", }, [10012695] = { ID = 10012695, Speaker = "Celeia", Text = "But I still failed to keep her safe.", }, [10012696] = { ID = 10012696, Speaker = "Me", Text = "This isn’t your fault.", }, [10012698] = { ID = 10012698, Speaker = "Me", Text = "Don’t worry, I am here.", }, [10012699] = { ID = 10012699, Speaker = "Me", Text = "Did you forget? I might be the one you used up your wish to call here!", }, [10012701] = { ID = 10012701, Speaker = "Elena", Text = "There’s also a small scrap of paper here that hasn’t finished burning.", }, [10012702] = { ID = 10012702, Speaker = "Daelia", Text = "There are words on it, but half of them were burned away.", }, [10012703] = { ID = 10012703, Speaker = "Me", Text = "If Revontulet remembers my wish...", }, [10012704] = { ID = 10012704, Speaker = "Celeia", Text = "Her? Who is she?", }, [10012706] = { ID = 10012706, Speaker = "Elena", Text = "She is the Ice Queen.", }, [10012707] = { ID = 10012707, Speaker = "Elena", Text = "But I don’t know why, the lamp doesn’t want to chase her.", }, [10012708] = { ID = 10012708, Speaker = "Celeia", Text = "Why?", }, [10012709] = { ID = 10012709, Speaker = "Elena", Text = "Because the lamp is afraid of reaching that place.", }, [10012710] = { ID = 10012710, Speaker = "Daelia", Text = "A lamp that feels fear is no longer a Normal magic tool, right?", }, [10012713] = { ID = 10012713, Speaker = "Me", Text = "Elena, you are more than just a lamp stand.", }, [10012714] = { ID = 10012714, Speaker = "Elena", Text = "Lamp stand?", }, [10012715] = { ID = 10012715, Speaker = "Elena", Text = "I don’t understand what you mean!", }, [10012716] = { ID = 10012716, Speaker = "Celeia", Text = "There is still Sismy handwriting on the later pages of this notebook.", }, [10012718] = { ID = 10012718, Speaker = "Celeia", Text = "She’s still scolding me at a time like this…", }, [10012720] = { ID = 10012720, Speaker = "Sisia’s Notes", Text = "If my guess is right, it wasn’t Fimbulwinter that took spring away.", }, [10012721] = { ID = 10012721, Speaker = "Choppy", Text = "Then who lost spring?", }, [10012722] = { ID = 10012722, Speaker = "Me", Text = "Maybe it was a wish.", }, [10012723] = { ID = 10012723, Speaker = "Celeia", Text = "Can a wish lose spring?", }, [10012725] = { ID = 10012725, Speaker = "Celeia", Text = "You say it like you saw it with your own eyes.", }, [10012726] = { ID = 10012726, Speaker = "Me", Text = "Someone who has lived long is bound to have seen a few rather unseemly miracles.", }, [10012728] = { ID = 10012728, Speaker = "Celeia", Text = "Idiot… You clearly know I’ll definitely go.", }, [10012730] = { ID = 10012730, Speaker = "Ylva", Text = "The Ice Queen is there!", }, [10012731] = { ID = 10012731, Speaker = "Elena", Text = "There are no lamps on the old path.", }, [10012732] = { ID = 10012732, Speaker = "Me", Text = "Then I’ll bring you.", }, [10012736] = { ID = 10012736, Speaker = "Me", Text = "Because before you take things on for her, she wants to block it once for you.", }, [10012737] = { ID = 10012737, Speaker = "Celeia", Text = "I don’t want to let her stand alone and block it anymore.", }, [10012741] = { ID = 10012741, Speaker = "Me", Text = "Well said.", }, [10012743] = { ID = 10012743, }, [10012744] = { ID = 10012744, }, [10012745] = { ID = 10012745, Text = "The lights on Hill of Hope light up one by one, as if remembering the way home for those who have left.", }, [10012746] = { ID = 10012746, Text = "And outside the village, Sisia’s tiny footprints lead all the way into the unlit depths of the snow.", }, [10012747] = { ID = 10012747, }, [10012748] = { ID = 10012748, }, [10012749] = { ID = 10012749, Text = "The lights on Hill of Hope are still on, but the snowy path outside the village has already swallowed Sisia’s last footprints.", }, [10012750] = { ID = 10012750, Speaker = "Celeia", Text = "Sisia’s footprints start to fade out here.", }, [10012752] = { ID = 10012752, Speaker = "Ylva", Text = "Something is covering her tracks.", }, [10012753] = { ID = 10012753, Speaker = "Me", Text = "Good thing you’re here.", }, [10012754] = { ID = 10012754, Speaker = "Celeia", Text = "Elena, I’m counting on you.", }, [10012756] = { ID = 10012756, Speaker = "Me", Text = "It’s not just what you can do, it’s what only you can do.", }, [10012757] = { ID = 10012757, Speaker = "Elena", Text = "Are those two lines any different?", }, [10012759] = { ID = 10012759, Speaker = "Celeia", Text = "The villagers are here.", }, [10012760] = { ID = 10012760, Speaker = "Narrator", Text = "The residents of Hill of Hope gather under the lights—children, snowmen, and little block people, all holding small bundles.", }, [10012761] = { ID = 10012761, Speaker = "Villager", Text = "Lady Saint, please take these rations with you.", }, [10012762] = { ID = 10012762, Speaker = "Child", Text = "Will Sister Sisia come back?", }, [10012764] = { ID = 10012764, Speaker = "Child", Text = "Will you come back too?", }, [10012766] = { ID = 10012766, Speaker = "Me", Text = "Very well said.", }, [10012767] = { ID = 10012767, Speaker = "Celeia", Text = "Because someone taught me that a Saint can be willful too.", }, [10012769] = { ID = 10012769, Text = "The group leaves Hill of Hope, and the lights behind them grow smaller and smaller, like stars held in the palm of the snow.", }, [10012770] = { ID = 10012770, Speaker = "Celeia", Text = "From here, Hope Hill looks so small.", }, [10012772] = { ID = 10012772, Speaker = "Elena", Text = "A tiny flame is blown out with a single breath.", }, [10012773] = { ID = 10012773, Speaker = "Me", Text = "But a tiny flame is also the easiest to shield with one’s hands.", }, [10012774] = { ID = 10012774, Speaker = "Elena", Text = "You’re very good with words.", }, [10012775] = { ID = 10012775, Speaker = "Me", Text = "It’s just that people often don’t believe I.", }, [10012776] = { ID = 10012776, Speaker = "Me", Text = "They say I usually sound like I’m luring people to elope.", }, [10012778] = { ID = 10012778, Speaker = "Ylva", Text = "What is eloping? Running away with bread?", }, [10012779] = { ID = 10012779, Speaker = "Celeia", Text = "In a sense, that’s very close.", }, [10012780] = { ID = 10012780, Speaker = "Ylva", Text = "I like human bread.", }, [10012782] = { ID = 10012782, Text = "The farther north the snowy road goes, the less it looks like a road, and more like a tongue swallowed into the belly of a white giant beast.", }, [10012784] = { ID = 10012784, Speaker = "Me", Text = "Why is there a skull drawn next to the Old Snow Path?", }, [10012785] = { ID = 10012785, Speaker = "Celeia", Text = "It might be an ancient warning sign.", }, [10012786] = { ID = 10012786, Speaker = "Me", Text = "Or it might be an ancient sightseeing recommendation.", }, [10012787] = { ID = 10012787, Text = "Everyone continues walking forward", }, [10012788] = { ID = 10012788, Speaker = "Ylva", Text = "So many people are buried in the snowdrifts", }, [10012789] = { ID = 10012789, Speaker = "Elena", Text = "They should be those who swore to join her kingdom, right?", }, [10012790] = { ID = 10012790, Speaker = "Ylva", Text = "Buried so deep in the snow, they must have been standing there for a long time, right?", }, [10012791] = { ID = 10012791, Text = "Elena’s lamp light suddenly brightens, and the soldiers who had been frozen motionless suddenly turn to look over", }, [10012792] = { ID = 10012792, Speaker = "Elena", Text = "They… are looking at I.", }, [10012793] = { ID = 10012793, Speaker = "Toy Soldier", Text = "The lamp… the queen’s… lamp…", }, [10012794] = { ID = 10012794, Speaker = "Me", Text = "They recognize you.", }, [10012795] = { ID = 10012795, Speaker = "Elena", Text = "I don’t recognize them.", }, [10012796] = { ID = 10012796, Speaker = "Toy Soldier", Text = "Do not… approach… the royal city…", }, [10012797] = { ID = 10012797, Speaker = "Celeia", Text = "Are they warning us?", }, [10012798] = { ID = 10012798, Speaker = "Me", Text = "Or carrying out an order that’s already broken.", }, [10012799] = { ID = 10012799, Speaker = "Me", Text = "Elena, raise the lamp high.", }, [10012800] = { ID = 10012800, Speaker = "Elena", Text = "Mm.", }, [10012801] = { ID = 10012801, Text = "Light shone on the Toy Soldier’s chest, the black snow melting bit by bit, revealing an emblem resembling the wish fairy.", }, [10012802] = { ID = 10012802, Speaker = "Me", Text = "This looks a bit like the wish fairy’s emblem, but with some additional snowflake patterns.", }, [10012803] = { ID = 10012803, Speaker = "Me", Text = "The wish fairy, the Snow Queen… the threads are finally connecting.", }, [10012804] = { ID = 10012804, Text = "The accumulated snow kept melting, and behind the rift a staircase of ice extending downward appeared.", }, [10012805] = { ID = 10012805, Speaker = "Celeia", Text = "Xixi is just below.", }, [10012806] = { ID = 10012806, Speaker = "Me", Text = "Then let’s go down.", }, [10012807] = { ID = 10012807, Speaker = "Elena", Text = "From here on is the depths of the snow.", }, [10012808] = { ID = 10012808, Text = "When everyone stepped onto the ice stairs, the lights of Hill of Hope could no longer be seen.", }, [10012809] = { ID = 10012809, Text = "Only the lamp in Elena’s hand still, beneath the starless snow, remembered the path ahead for them.", }, [10012810] = { ID = 10012810, Speaker = "Me", Text = "Then let’s go together.", }, [10012811] = { ID = 10012811, Text = "I hold Celeia’s hand; she gently returns your grip.", }, [10012812] = { ID = 10012812, Speaker = "Celeia", Text = "Thank you.", }, [10012813] = { ID = 10012813, Text = "In the depths of the frozen royal castle.", }, [10012814] = { ID = 10012814, Text = "Memories of the past are awakening bit by bit.", }, [10012815] = { ID = 10012815, Text = "And the price hidden behind wishes.", }, [10012816] = { ID = 10012816, Text = "Is also beginning to reveal its true form before everyone.", }, [10012817] = { ID = 10012817, }, [10012818] = { ID = 10012818, }, [10012819] = { ID = 10012819, Text = "The ice stairs lead all the way down, like a white bone spur reaching toward the heart of the snow country.", }, [10012820] = { ID = 10012820, Speaker = "Ylva", Text = "I don’t like this staircase; there are no such paths in the forest.", }, [10012821] = { ID = 10012821, Speaker = "Celeia", Text = "There are metal rails beneath the ice layer.", }, [10012822] = { ID = 10012822, Speaker = "Celeia", Text = "Rails? Was there a vehicle here before?", }, [10012823] = { ID = 10012823, Speaker = "Me", Text = "Not necessarily a vehicle; it could also have been a conduit for transporting mana, firelight, or… wishes.", }, [10012824] = { ID = 10012824, Speaker = "Ylva", Text = "Do wishes need to ride a vehicle too?", }, [10012825] = { ID = 10012825, Speaker = "Me", Text = "Perhaps some wishes are too heavy.", }, [10012826] = { ID = 10012826, Speaker = "Elena", Text = "The firelight has grown quiet.", }, [10012827] = { ID = 10012827, Text = "At the end of the ice stairs stands a massive gate half-buried under deep snow.", }, [10012828] = { ID = 10012828, Speaker = "Me", Text = "We’ve found it… the entrance to the ancient ruins.", }, [10012829] = { ID = 10012829, Speaker = "Celeia", Text = "There is the same snowflake pattern here.", }, [10012830] = { ID = 10012830, Speaker = "Me", Text = "There are wings of snowflakes.", }, [10012831] = { ID = 10012831, Speaker = "Celeia", Text = "Snowflakes represent ice and snow, and wings represent the wish fairy.", }, [10012832] = { ID = 10012832, Speaker = "Ylva", Text = "So together that makes a flying snowflake?", }, [10012833] = { ID = 10012833, Speaker = "Me", Text = "The way you put it is crude, but not too far off.", }, [10012834] = { ID = 10012834, Speaker = "Celeia", Text = "Elena, are you feeling unwell?", }, [10012836] = { ID = 10012836, Speaker = "Me", Text = "Then you can stand next to me, you don’t have to stand at the very front.", }, [10012837] = { ID = 10012837, Speaker = "Elena", Text = "But I’m supposed to lead the way.", }, [10012838] = { ID = 10012838, Speaker = "Me", Text = "The one who leads the way can also have someone walk with her.", }, [10012839] = { ID = 10012839, Text = "The door has no keyhole, but there are three grooves with ancient words carved inside", }, [10012840] = { ID = 10012840, Speaker = "Celeia", Text = "The Heartless, the Lightbearer, the Wishkeeper.", }, [10012841] = { ID = 10012841, Speaker = "Me", Text = "With the lamp?", }, [10012842] = { ID = 10012842, Speaker = "Elena", Text = "Let me try!", }, [10012843] = { ID = 10012843, Text = "Elena brings the lantern close to the first groove, and the flame stretches into the shape of a feather, gently falling into the door.", }, [10012844] = { ID = 10012844, Speaker = "Elena", Text = "It remembers me.", }, [10012845] = { ID = 10012845, Speaker = "Me", Text = "What about this one?", }, [10012846] = { ID = 10012846, Speaker = "Celeia", Text = "This groove says the Heartless...", }, [10012847] = { ID = 10012847, Speaker = "Celeia", Text = "Is this groove related to you?", }, [10012848] = { ID = 10012848, Speaker = "Me", Text = "The Energy frequency of this groove has a faint resonance with the Spaceship Core.", }, [10012849] = { ID = 10012849, Speaker = "Elena", Text = "It’s not his heart.", }, [10012850] = { ID = 10012850, Speaker = "Crowd", }, [10012851] = { ID = 10012851, Speaker = "Elena", Text = "What the door wants is not a heart, but proof of someone who once lost their heart.", }, [10012852] = { ID = 10012852, Speaker = "Me", Text = "Then let me give it a try.", }, [10012853] = { ID = 10012853, Text = "I place my hand in the groove, and it suddenly lights up, a glow pulsing faintly like a heartbeat.", }, [10012854] = { ID = 10012854, Text = "A murmur comes from the last groove", }, [10012855] = { ID = 10012855, Speaker = "Ancient Gate", Text = "If you wish to enter, please surrender a wish you refuse to admit.", }, [10012856] = { ID = 10012856, Speaker = "Me", Text = "A wish you refuse to admit... that kind of demand is too abstract.", }, [10012857] = { ID = 10012857, Speaker = "Ylva", Text = "I have a wish I don’t want to admit!", }, [10012858] = { ID = 10012858, Speaker = "Celeia", Text = "Don’t go offering things at random just yet.", }, [10012859] = { ID = 10012859, Speaker = "Ylva", Text = "Compared to the sun, Ylva now prefers eating human bread!", }, [10012861] = { ID = 10012861, Speaker = "Me", Text = "That’s very cute, but the door thinks you’re too honest.", }, [10012862] = { ID = 10012862, Speaker = "Celeia", Text = "Let me.", }, [10012863] = { ID = 10012863, Speaker = "Me", Text = "Celeia?", }, [10012866] = { ID = 10012866, Speaker = "Me", Text = "It’s still not enough.", }, [10012867] = { ID = 10012867, Speaker = "Elena", Text = "Because she admitted her fear, but has not yet admitted her wish.", }, [10012868] = { ID = 10012868, Speaker = "Celeia", Text = "Then I’ll try one more time.", }, [10012870] = { ID = 10012870, Text = "The third groove lit up completely, and the door slowly opened inward.", }, [10012871] = { ID = 10012871, Speaker = "Ancient Gate", Text = "Wish Confirmed. Please enter the truth preserved by the snow.", }, [10012872] = { ID = 10012872, Speaker = "Me", Text = "What were you just thinking about?", }, [10012873] = { ID = 10012873, Speaker = "Celeia", Text = "It’s exactly because I was too embarrassed that I didn’t say it out loud!", }, [10012874] = { ID = 10012874, Speaker = "Me", Text = "Then after all this is over, I’ll ask you again!", }, [10012875] = { ID = 10012875, Text = "Everyone stepped into the ancient ruins, and the door slowly closed behind them.", }, [10012876] = { ID = 10012876, Text = "In the depths of the darkness, rows of extinguished lights, like countless unfulfilled wishes, quietly waited for them to pass by.", }, [10012877] = { ID = 10012877, }, [10012878] = { ID = 10012878, }, [10012879] = { ID = 10012879, Text = "In the records room deep within the ruins, the ice walls stood like pages of upright books.", }, [10012880] = { ID = 10012880, Text = "Countless crystal plates were buried within the layers of ice, quietly emitting a faint glow.", }, [10012881] = { ID = 10012881, Speaker = "Celeia", Text = "This is the most romantic database I have ever seen.", }, [10012882] = { ID = 10012882, Speaker = "Ylva", Text = "The books are glowing.", }, [10012883] = { ID = 10012883, Speaker = "Me", Text = "That means they are eagerly waiting to be read.", }, [10012884] = { ID = 10012884, Speaker = "Celeia", Text = "Sisi… you really have been here before, haven’t you?", }, [10012885] = { ID = 10012885, Speaker = "Elena", Text = "There’s a Name here.", }, [10012886] = { ID = 10012886, Text = "Under the light of the flame, a line of ancient text emerged on the ice wall.", }, [10012887] = { ID = 10012887, Speaker = "Elena", Text = "Revontulet.", }, [10012888] = { ID = 10012888, Speaker = "Celeia", Text = "The Snow Queen.", }, [10012889] = { ID = 10012889, Speaker = "Me", Text = "Every fairy tale, long ago, was once just someone’s reality.", }, [10012890] = { ID = 10012890, Speaker = "Me", Text = "This is not a record of myths.", }, [10012891] = { ID = 10012891, Speaker = "Elena", Text = "What did you find?", }, [10012893] = { ID = 10012893, Speaker = "Celeia", Text = "Wish-granting fairy…", }, [10012894] = { ID = 10012894, Speaker = "Me", Text = "Individual Name: Revontulet.", }, [10012895] = { ID = 10012895, Speaker = "Me", Text = "Classification: Wish-granting Fairy.", }, [10012896] = { ID = 10012896, Speaker = "Me", Text = "So the Snow Queen was originally just a Normal wish-granting fairy.", }, [10012897] = { ID = 10012897, Speaker = "Me", Text = "Those who are thanked and those who are feared are sometimes the same person to begin with.", }, [10012898] = { ID = 10012898, Speaker = "Celeia", Text = "There is an important record later on.", }, [10012899] = { ID = 10012899, Speaker = "Celeia", Text = "To fulfill the specified wish, make contact with the solar medium.", }, [10012900] = { ID = 10012900, Speaker = "Celeia", Text = "Solar medium……", }, [10012901] = { ID = 10012901, Speaker = "Elena", Text = "She touched the sun.", }, [10012902] = { ID = 10012902, Speaker = "Me", Text = "Not just touched.", }, [10012903] = { ID = 10012903, Speaker = "Me", Text = "She took the sun away.", }, [10012904] = { ID = 10012904, Text = "The records room falls into brief silence.", }, [10012905] = { ID = 10012905, Speaker = "Ylva", Text = "She carried spring away.", }, [10012906] = { ID = 10012906, Speaker = "Celeia", Text = "So… the eternal night and eternal winter both exist because she wanted to fulfill some wish.", }, [10012907] = { ID = 10012907, Speaker = "Celeia", Text = "And not simply because she wanted to destroy the world.", }, [10012908] = { ID = 10012908, Speaker = "Me", Text = "This makes her more like a fairy tale than a monster.", }, [10012909] = { ID = 10012909, Speaker = "Celeia", Text = "Wish content: sealed as classified.", }, [10012910] = { ID = 10012910, Speaker = "Me", Text = "The most important part has been hidden.", }, [10012911] = { ID = 10012911, Speaker = "Celeia", Text = "But… I seem to know whose wish it is.", }, [10012912] = { ID = 10012912, Speaker = "Me", Text = "You think of Sisia.", }, [10012913] = { ID = 10012913, Speaker = "Celeia", Text = "Sisia has always known more than I do.", }, [10012914] = { ID = 10012914, Speaker = "Celeia", Text = "Lately, she has looked like she has been waiting for this day.", }, [10012915] = { ID = 10012915, Speaker = "Elena", Text = "My lamp is responding to this name.", }, [10012916] = { ID = 10012916, Speaker = "Ylva", Text = "Are you afraid?", }, [10012917] = { ID = 10012917, Speaker = "Elena", Text = "Afraid.", }, [10012918] = { ID = 10012918, Speaker = "Elena", Text = "But also really want to know the answer.", }, [10012919] = { ID = 10012919, Speaker = "Me", Text = "That means you are already prepared.", }, [10012920] = { ID = 10012920, Speaker = "Me", Text = "Wait, there are artificial traces there.", }, [10012921] = { ID = 10012921, Text = "A familiar symbol is carved in the corner of the ice wall.", }, [10012922] = { ID = 10012922, Speaker = "Celeia", Text = "It is Sisia’s mark.", }, [10012923] = { ID = 10012923, Text = "She really did come here first.", }, [10012924] = { ID = 10012924, Speaker = "Me", Text = "Which means she was not taken away.", }, [10012925] = { ID = 10012925, Speaker = "Me", Text = "She actively tracked things down to this place.", }, [10012926] = { ID = 10012926, Speaker = "Celeia", Text = "She took it all on herself again.", }, [10012927] = { ID = 10012927, Speaker = "Me", Text = "That’s why we’re here.", }, [10012929] = { ID = 10012929, Text = "The lantern in Elena’s hand suddenly grew brighter.", }, [10012930] = { ID = 10012930, Speaker = "Elena", Text = "Something ahead is calling.", }, [10012931] = { ID = 10012931, Speaker = "Elena", Text = "The Energy reaction is rising.", }, [10012932] = { ID = 10012932, Speaker = "Me", Text = "Looks like there’s another record.", }, [10012933] = { ID = 10012933, Speaker = "Me", Text = "Can you still keep walking?", }, [10012934] = { ID = 10012934, Speaker = "Celeia", Text = "Mm.", }, [10012935] = { ID = 10012935, Speaker = "Celeia", Text = "Because I want to ask Sisi in person.", }, [10012936] = { ID = 10012936, Speaker = "Celeia", Text = "No matter how sad the truth is, I want to face it together with her.", }, [10012937] = { ID = 10012937, Speaker = "Me", Text = "You’re always braver than you think.", }, [10012938] = { ID = 10012938, Speaker = "Celeia", Text = "Maybe… it’s because you’re all here.", }, [10012939] = { ID = 10012939, Speaker = "Ylva", Text = "And I am.", }, [10012941] = { ID = 10012941, Speaker = "Me", Text = "Let’s go.", }, [10012942] = { ID = 10012942, Speaker = "Me", Text = "Let’s go see that fairy who was willing to even take away the sun to make her wish come true.", }, [10012943] = { ID = 10012943, Text = "Everyone followed Elena’s lantern light, heading deeper into the records chamber.", }, [10012944] = { ID = 10012944, }, [10012945] = { ID = 10012945, }, [10012946] = { ID = 10012946, Text = "Everyone passed through the ice-sealed corridor and arrived at a circular hall deeper within the ruins.", }, [10012947] = { ID = 10012947, Text = "A huge translucent crystal floated in the center of the hall, as if sunrise and blizzard were sealed inside it.", }, [10012948] = { ID = 10012948, Speaker = "Me", Text = "This is definitely the main control Core.", }, [10012949] = { ID = 10012949, Speaker = "Me", Text = "Or an exhibition device the ancients specifically made to shatter the minds of those who came after.", }, [10012950] = { ID = 10012950, Speaker = "Ylva", Text = "That’s a huge piece of candy.", }, [10012951] = { ID = 10012951, Speaker = "Me", Text = "If you ate this one, you’d probably turn straight into a myth.", }, [10012952] = { ID = 10012952, Speaker = "Celeia", Text = "So warm… and so sad.", }, [10012953] = { ID = 10012953, Speaker = "Elena", Text = "The light here… is a lot like my lantern.", }, [10012954] = { ID = 10012954, Text = "The lantern in Elena’s hand trembled slightly, its glow brighter than usual.", }, [10012955] = { ID = 10012955, Speaker = "Me", Text = "It’s resonating.", }, [10012956] = { ID = 10012956, Speaker = "Me", Text = "It seems there really is some kind of connection between this place and Elena.", }, [10012957] = { ID = 10012957, Speaker = "Me", Text = "Want to go closer and take a look?", }, [10012958] = { ID = 10012958, Speaker = "Elena", Text = "...I am a little scared.", }, [10012959] = { ID = 10012959, Speaker = "Ylva", Text = "I am scared too, but we are all scared together.", }, [10012960] = { ID = 10012960, Speaker = "Elena", Text = "...Thank you.", }, [10012961] = { ID = 10012961, Text = "Elena walks up to the crystal, and the lantern automatically rises.", }, [10012962] = { ID = 10012962, Text = "As the light touches the crystal, the entire hall is instantly filled with countless images.", }, [10012963] = { ID = 10012963, Text = "A tiny fairy is holding a blazing sun in the snowfield.", }, [10012964] = { ID = 10012964, Speaker = "Celeia", Text = "That is... Revontulet.", }, [10012965] = { ID = 10012965, Text = "The fairy struggles to pull the sun toward the sky, yet the wind and snow keep eroding her body.", }, [10012966] = { ID = 10012966, Speaker = "Celeia", Text = "She is using herself to bear the power of the sun.", }, [10012967] = { ID = 10012967, Speaker = "Me", Text = "No wonder the records say she fulfilled this wish by relying on herself.", }, [10012968] = { ID = 10012968, Text = "The fairy in the image gradually becomes unable to endure it, and cracks begin to appear on her body.", }, [10012969] = { ID = 10012969, Speaker = "Ylva", Text = "She is going to break.", }, [10012970] = { ID = 10012970, Speaker = "Me", Text = "Some wishes demand a price, even from miracles.", }, [10012971] = { ID = 10012971, Text = "The fairy lifts her head, revealing a gentle yet sorrowful smile.", }, [10012972] = { ID = 10012972, Text = "In the next instant, she holds the sun and splits into two rays of light.", }, [10012973] = { ID = 10012973, Text = "One turns into ice, snow, and a crown.", }, [10012974] = { ID = 10012974, Text = "One turns into a flame and a girl.", }, [10012975] = { ID = 10012975, Speaker = "Celeia", Text = "...Elena.", }, [10012976] = { ID = 10012976, Speaker = "Elena", Text = "I...", }, [10012977] = { ID = 10012977, Speaker = "Elena", Text = "I am... separated from her?", }, [10012978] = { ID = 10012978, Speaker = "Me", Text = "It seems so.", }, [10012979] = { ID = 10012979, Text = "One half bears the cold and obsession.", }, [10012980] = { ID = 10012980, Text = "One half keeps the light and gentleness.", }, [10012981] = { ID = 10012981, Speaker = "Ylva", Text = "So you are the warm half.", }, [10012982] = { ID = 10012982, Speaker = "Elena", Text = "So... I am just a part of her.", }, [10012983] = { ID = 10012983, Text = "For the first time, her voice clearly wavers.", }, [10012984] = { ID = 10012984, Speaker = "Elena", Text = "If Revontulet were still here, would there be no need for me to exist at all?", }, [10012985] = { ID = 10012985, Speaker = "Celeia", Text = "That is not true!", }, [10012986] = { ID = 10012986, Speaker = "Me", Text = "Elena.", }, [10012987] = { ID = 10012987, Speaker = "Elena", Text = "...", }, [10012988] = { ID = 10012988, Speaker = "Me", Text = "You do indeed come from Revontulet.", }, [10012989] = { ID = 10012989, Speaker = "Me", Text = "But that doesn’t mean you are just her shadow.", }, [10012990] = { ID = 10012990, Speaker = "Elena", Text = "But...", }, [10012991] = { ID = 10012991, Speaker = "Me", Text = "You have your own name.", }, [10012992] = { ID = 10012992, Speaker = "Me", Text = "You have your own memories.", }, [10012993] = { ID = 10012993, Speaker = "Me", Text = "You have the people you choose to illuminate.", }, [10012994] = { ID = 10012994, Speaker = "Me", Text = "These are all things Revontulet can never replace.", }, [10012995] = { ID = 10012995, Speaker = "Celeia", Text = "To I, Elena is Elena.", }, [10012996] = { ID = 10012996, Speaker = "Celeia", Text = "Not someone’s appendage, nor someone’s fragment.", }, [10012997] = { ID = 10012997, Speaker = "Me", Text = "You are still our most reliable Lantern Girl.", }, [10012998] = { ID = 10012998, Speaker = "Elena", Text = "So... the one everyone has been seeing all along was I.", }, [10012999] = { ID = 10012999, Speaker = "Me", Text = "Of course.", }, [10013000] = { ID = 10013000, Speaker = "Me", Text = "The lamp is only a tool in your hand.", }, [10013001] = { ID = 10013001, Speaker = "Me", Text = "What truly puts people at ease is the one carrying the lamp.", }, [10013002] = { ID = 10013002, Speaker = "Elena", Text = "...I understand now.", }, [10013003] = { ID = 10013003, Speaker = "Elena", Text = "Even if I was born from her.", }, [10013004] = { ID = 10013004, Speaker = "Elena", Text = "I still want to keep walking forward with the name Elena.", }, [10013005] = { ID = 10013005, Text = "The crystal emits a gentle golden glow, as if silently acknowledging her answer.", }, [10013006] = { ID = 10013006, Speaker = "Ylva", Text = "Elena has Upgraded.", }, [10013007] = { ID = 10013007, Speaker = "Me", Text = "And the system has opened the door for us.", }, [10013008] = { ID = 10013008, Text = "The ice wall at the back of the hall slowly parts, revealing a staircase leading deeper within.", }, [10013009] = { ID = 10013009, Speaker = "Celeia", Text = "Sisi... wait a little longer.", }, [10013010] = { ID = 10013010, Speaker = "Elena", Text = "This time, I will use my own light to lead everyone forward.", }, [10013011] = { ID = 10013011, Speaker = "Me", Text = "Good.", }, [10013012] = { ID = 10013012, Speaker = "Me", Text = "Then let’s go meet the queen who still keeps herself trapped in winter.", }, [10013013] = { ID = 10013013, Text = "Elena walks at the very front.", }, [10013014] = { ID = 10013014, Text = "The lamp in her hand is steadier and warmer than ever.", }, [10013015] = { ID = 10013015, }, [10013016] = { ID = 10013016, }, [10013017] = { ID = 10013017, Text = "Everyone follows the newly opened staircase all the way down.", }, [10013018] = { ID = 10013018, Text = "Within the ice walls, scenes of a dreamlike past begin to surface.", }, [10013019] = { ID = 10013019, Speaker = "Ylva", Text = "Are the walls playing a movie?", }, [10013020] = { ID = 10013020, Speaker = "Me", Text = "Still a holographic projection! The ancient civilization really knew how to set the mood.", }, [10013021] = { ID = 10013021, Speaker = "Celeia", Text = "Up ahead… someone.", }, [10013022] = { ID = 10013022, Text = "In the center of the ice-crystal hall, Sisia sits quietly on a snow-white bench.", }, [10013023] = { ID = 10013023, Speaker = "Celeia", Text = "Sisia!", }, [10013024] = { ID = 10013024, Text = "Celeia quickly runs forward.", }, [10013025] = { ID = 10013025, Speaker = "Sisia", Text = "…You really came.", }, [10013026] = { ID = 10013026, Speaker = "Celeia", Text = "You suddenly disappeared, do you know how worried everyone was?", }, [10013027] = { ID = 10013027, Speaker = "Sisia", Text = "I know.", }, [10013028] = { ID = 10013028, Speaker = "Sisia", Text = "That’s why I had to leave first.", }, [10013029] = { ID = 10013029, Speaker = "Me", Text = "You’re here to see Revontulet.", }, [10013030] = { ID = 10013030, Speaker = "Sisia", Text = "I owe her a word.", }, [10013031] = { ID = 10013031, Speaker = "Me", Text = "Have you owed it for a long time?", }, [10013032] = { ID = 10013032, Speaker = "Sisia", Text = "So long that even the seasons have forgotten how to turn.", }, [10013033] = { ID = 10013033, Text = "The ice crystals above the hall begin to glow.", }, [10013034] = { ID = 10013034, Text = "A long-buried memory unfolds before everyone.", }, [10013035] = { ID = 10013035, Text = "In the image, a young Sisia lies in bed, with spring snow drifting outside the window.", }, [10013036] = { ID = 10013036, Speaker = "Ylva", Text = "Sisia back then… so small.", }, [10013037] = { ID = 10013037, Speaker = "Me", Text = "And she looks even weaker than she does now.", }, [10013038] = { ID = 10013038, Text = "The doctor’s voice echoes through the vision.", }, [10013039] = { ID = 10013039, Speaker = "Doctor (Phantom)", Text = "She probably won’t last until the next spring.", }, [10013040] = { ID = 10013040, Speaker = "Celeia", Text = "...", }, [10013041] = { ID = 10013041, Text = "Little Celeia sits by the bed, holding Sisia’s hand.", }, [10013042] = { ID = 10013042, Speaker = "Young Celeia (Phantom)", Text = "You must stay alive.", }, [10013043] = { ID = 10013043, Speaker = "Young Sisia (Phantom)", Text = "If spring doesn’t come, then I won’t have to die, right?", }, [10013044] = { ID = 10013044, Text = "On the windowsill, a tiny white faerie listens quietly.", }, [10013045] = { ID = 10013045, Speaker = "Celeia", Text = "Revontulet…", }, [10013046] = { ID = 10013046, Text = "The faerie flies to the bedside and nods earnestly.", }, [10013047] = { ID = 10013047, Speaker = "Young Sisia (Phantom)", Text = "I was just joking.", }, [10013048] = { ID = 10013048, Speaker = "Young Sisia (Phantom)", Text = "I just don’t want spring to take me away.", }, [10013049] = { ID = 10013049, Text = "The faerie in the vision reaches out a tiny hand, as if saying: I understand.", }, [10013050] = { ID = 10013050, Speaker = "Me", Text = "She really took it seriously.", }, [10013051] = { ID = 10013051, Speaker = "Sisia", Text = "Because that was my true wish.", }, [10013052] = { ID = 10013052, Speaker = "Sisia", Text = "Even though I said it in a joking tone.", }, [10013053] = { ID = 10013053, Text = "The memories continue to flow.", }, [10013054] = { ID = 10013054, Text = "The little fairy flew into the sky and embraced the blazing sun.", }, [10013055] = { ID = 10013055, Speaker = "Elena", Text = "She really went and did it.", }, [10013056] = { ID = 10013056, Speaker = "Sisia", Text = "She wanted me to stay alive.", }, [10013057] = { ID = 10013057, Speaker = "Sisia", Text = "So she used herself to bear the sun.", }, [10013058] = { ID = 10013058, Text = "The sun and the fairy fused, and the radiance gradually went out of control.", }, [10013059] = { ID = 10013059, Text = "One part turned into a warm light.", }, [10013060] = { ID = 10013060, Text = "One part turned into endless ice and snow.", }, [10013061] = { ID = 10013061, Speaker = "Elena", Text = "And I... am the gentleness she left behind.", }, [10013062] = { ID = 10013062, Speaker = "Celeia", Text = "Sisia, you were never doing it on purpose.", }, [10013063] = { ID = 10013063, Speaker = "Sisia", Text = "But the one who caused all of this really is I.", }, [10013064] = { ID = 10013064, Speaker = "Sisia", Text = "One willful sentence of mine made the whole world lose its spring.", }, [10013065] = { ID = 10013065, Speaker = "Me", Text = "It wasn’t willfulness.", }, [10013066] = { ID = 10013066, Speaker = "Sisia", Text = "...What?", }, [10013067] = { ID = 10013067, Speaker = "Me", Text = "It was fear.", }, [10013068] = { ID = 10013068, Speaker = "Me", Text = "Afraid of dying, afraid of leaving the people you like.", }, [10013069] = { ID = 10013069, Speaker = "Me", Text = "As dashing as I am, I sometimes get scared too.", }, [10013070] = { ID = 10013070, Text = "I hugged Sisia, and Sisia froze for a moment, then her eyes slowly turned slightly red.", }, [10013071] = { ID = 10013071, Speaker = "Me", Text = "And the wish itself is not a sin.", }, [10013072] = { ID = 10013072, Speaker = "Me", Text = "What truly stopped the world in winter was not your fear.", }, [10013073] = { ID = 10013073, Speaker = "Me", Text = "It was that someone, even now, still refuses to let you go.", }, [10013074] = { ID = 10013074, Speaker = "Sisia", Text = "Revontulet...", }, [10013075] = { ID = 10013075, Speaker = "Celeia", Text = "That’s why we came.", }, [10013076] = { ID = 10013076, Speaker = "Celeia", Text = "Not to blame you.", }, [10013077] = { ID = 10013077, Speaker = "Celeia", Text = "But to bring you and her back together.", }, [10013078] = { ID = 10013078, Speaker = "Sisia", Text = "You are always... more like spring than I am.", }, [10013079] = { ID = 10013079, Speaker = "Elena", Text = "I can feel her.", }, [10013080] = { ID = 10013080, Speaker = "Elena", Text = "She had been waiting for these words all along.", }, [10013081] = { ID = 10013081, Text = "From deep within the hall came the low, distant roar of wind and snow.", }, [10013082] = { ID = 10013082, Speaker = "Me", Text = "Looks like the true queen doesn’t like us chatting for too long.", }, [10013083] = { ID = 10013083, Speaker = "Me", Text = "Then let’s say the rest face to face and make it clear.", }, [10013084] = { ID = 10013084, Speaker = "Ylva", Text = "Ylva is going to steal the sun back.", }, [10013085] = { ID = 10013085, Speaker = "Me", Text = "Good.", }, [10013086] = { ID = 10013086, Speaker = "Me", Text = "Your story deserves a new ending.", }, [10013087] = { ID = 10013087, Text = "Everyone looks together toward the deeper part of the ice palace.", }, [10013088] = { ID = 10013088, Text = "There, the center of the blizzard is quietly waiting.", }, [10013089] = { ID = 10013089, }, [10013090] = { ID = 10013090, }, [10013091] = { ID = 10013091, Text = "After everyone leaves the Crystal Hall, the passage ahead gradually widens.", }, [10013092] = { ID = 10013092, Text = "The ice and snow are no longer just a cave, but begin to show the outlines of streets and buildings.", }, [10013093] = { ID = 10013093, Speaker = "Me", Text = "Wait a second… there’s actually an entire city down here?", }, [10013094] = { ID = 10013094, Speaker = "Me", Text = "Correction, it’s a fully preserved capital-level metropolis.", }, [10013095] = { ID = 10013095, Speaker = "Ylva", Text = "A candy city made of ice.", }, [10013096] = { ID = 10013096, Speaker = "Me", Text = "If it weren’t so cold, it really would be perfect as a tourist attraction.", }, [10013097] = { ID = 10013097, Speaker = "Celeia", Text = "I have heard many stories since I was little.", }, [10013098] = { ID = 10013098, Speaker = "Celeia", Text = "But I never thought the Snow Queen really lived inside a fairy tale.", }, [10013099] = { ID = 10013099, Text = "The final ice gate slowly opens.", }, [10013100] = { ID = 10013100, Text = "An incomparably magnificent ice-sealed royal capital unfolds before everyone.", }, [10013101] = { ID = 10013101, Text = "Spires, bell towers, bridges, and squares are all sealed in transparent ice crystals.", }, [10013102] = { ID = 10013102, Text = "There is no sky above, yet a golden sun sealed in ice hangs at the center of the dome.", }, [10013103] = { ID = 10013103, Speaker = "Celeia", Text = "My goodness…", }, [10013104] = { ID = 10013104, Speaker = "Celeia", Text = "This is no longer just a ruin.", }, [10013105] = { ID = 10013105, Speaker = "Celeia", Text = "This is a kingdom forgotten by time.", }, [10013106] = { ID = 10013106, Speaker = "Elena", Text = "I recognize this place.", }, [10013107] = { ID = 10013107, Speaker = "Elena", Text = "It’s clearly my first time here, yet it feels like walking on the road home.", }, [10013108] = { ID = 10013108, Speaker = "Me", Text = "Because this place once belonged to you as well.", }, [10013109] = { ID = 10013109, Speaker = "Elena", Text = "...", }, [10013110] = { ID = 10013110, Speaker = "Sisia", Text = "How long has she been here alone?", }, [10013111] = { ID = 10013111, Speaker = "Celeia", Text = "No matter how long, we’re here now.", }, [10013112] = { ID = 10013112, Text = "Everyone steps onto the main street of the royal capital.", }, [10013113] = { ID = 10013113, Text = "On both sides of the road stand countless human figures sealed in ice.", }, [10013114] = { ID = 10013114, Speaker = "Ylva", Text = "They are sleeping.", }, [10013115] = { ID = 10013115, Speaker = "Sisia", Text = "No.", }, [10013116] = { ID = 10013116, Speaker = "Sisia", Text = "These are all people who are unwilling to face loss.", }, [10013117] = { ID = 10013117, Speaker = "Sisia", Text = "Every expression is different.", }, [10013118] = { ID = 10013118, Speaker = "Sisia", Text = "She left everyone at their most beautiful moment.", }, [10013119] = { ID = 10013119, Speaker = "Me", Text = "Some people are so afraid of losing that they choose to let time stop.", }, [10013120] = { ID = 10013120, Speaker = "Celeia", Text = "…Were you ever like that too?", }, [10013121] = { ID = 10013121, Speaker = "Me", Text = "I am better at running away.", }, [10013122] = { ID = 10013122, Speaker = "Me", Text = "She is braver than I am, and more stubborn than I am.", }, [10013123] = { ID = 10013123, Speaker = "Celeia", Text = "Sounds like you really admire her.", }, [10013124] = { ID = 10013124, Speaker = "Me", Text = "I admire everyone who is willing to burn for their wish until the very end.", }, [10013125] = { ID = 10013125, Text = "Suddenly, faint laughter comes from the end of the street.", }, [10013126] = { ID = 10013126, Speaker = "Ylva", Text = "Someone is snickering.", }, [10013127] = { ID = 10013127, Text = "The ice around us lights up with a glow.", }, [10013128] = { ID = 10013128, Text = "Different illusions appear before everyone’s eyes.", }, [10013129] = { ID = 10013129, Speaker = "Ylva", Text = "So much bread!!", }, [10013130] = { ID = 10013130, Speaker = "Celeia", Text = "Sisi… You’re not sick!?", }, [10013131] = { ID = 10013131, Speaker = "Sisia", Text = "Spring… has already arrived…?", }, [10013132] = { ID = 10013132, Speaker = "Elena", Text = "She is using what everyone wants most to keep us here.", }, [10013133] = { ID = 10013133, Speaker = "Me", Text = "So don’t look for too long.", }, [10013134] = { ID = 10013134, Speaker = "Me", Text = "Beautiful dreams are best at turning travelers into furniture.", }, [10013135] = { ID = 10013135, Text = "The illusions gradually fade away.", }, [10013136] = { ID = 10013136, Text = "In the center of the square ahead stands a gigantic throne of ice and snow.", }, [10013137] = { ID = 10013137, Speaker = "Celeia", Text = "She is right ahead.", }, [10013138] = { ID = 10013138, Speaker = "Sisia", Text = "I finally made it here.", }, [10013139] = { ID = 10013139, Speaker = "Elena", Text = "I can feel her heart.", }, [10013140] = { ID = 10013140, Speaker = "Elena", Text = "It is very cold.", }, [10013141] = { ID = 10013141, Speaker = "Elena", Text = "And very lonely.", }, [10013142] = { ID = 10013142, Speaker = "Me", Text = "Then let’s go tell her.", }, [10013143] = { ID = 10013143, Speaker = "Me", Text = "She doesn’t need to guard the whole winter alone.", }, [10013144] = { ID = 10013144, Text = "Bring back the sun and the fairy together.", }, [10013145] = { ID = 10013145, Speaker = "Ylva", Text = "And add bread on top of that.", }, [10013146] = { ID = 10013146, Speaker = "Celeia", Text = "Revontulet… please wait for us.", }, [10013147] = { ID = 10013147, Speaker = "Sisia", Text = "This time.", }, [10013148] = { ID = 10013148, Speaker = "Sisia", Text = "I will not run away again.", }, [10013149] = { ID = 10013149, Text = "Everyone walks up the white staircase covered in frost and snow.", }, [10013150] = { ID = 10013150, Text = "The ice lamps on both sides of the staircase light up one after another.", }, [10013151] = { ID = 10013151, Text = "As if the entire royal capital is holding its breath, waiting for the final reunion.", }, [10013152] = { ID = 10013152, Text = "Above the throne, the wind and snow slowly condense into a noble and lonely figure.", }, [10013153] = { ID = 10013153, Speaker = "Me", Text = "It seems the queen is finally willing to receive guests.", }, [10013154] = { ID = 10013154, }, [10013155] = { ID = 10013155, }, [10013156] = { ID = 10013156, Text = "The wind and snow slowly gather above the throne.", }, [10013157] = { ID = 10013157, Text = "Countless ice crystals spin like feathers, condensing into a noble and lonely woman.", }, [10013158] = { ID = 10013158, Text = "She wears a crown of ice and snow, her long dress falls like the polar night, and in her eyes is reflected a winter that will never melt.", }, [10013159] = { ID = 10013159, Speaker = "Ylva", Text = "So beautiful.", }, [10013160] = { ID = 10013160, Speaker = "Revontulet", Text = "…Human.", }, [10013161] = { ID = 10013161, Text = "Her gaze passes over everyone, heavy with oppression, and comes to rest on me.", }, [10013162] = { ID = 10013162, Speaker = "Revontulet", Text = "You have finally arrived in my winter.", }, [10013163] = { ID = 10013163, Speaker = "Me", Text = "Nice to meet you, Queen of Ice and Snow.", }, [10013164] = { ID = 10013164, Speaker = "Me", Text = "Or should I call you… Goddess of Hope.", }, [10013165] = { ID = 10013165, Text = "For the first time, Revontulet’s eyes waver.", }, [10013166] = { ID = 10013166, Speaker = "Revontulet", Text = "It has been a long time since anyone called me by that name.", }, [10013167] = { ID = 10013167, Speaker = "Celeia", Text = "Revontulet.", }, [10013168] = { ID = 10013168, Speaker = "Celeia", Text = "We are here to take you home.", }, [10013169] = { ID = 10013169, Speaker = "Revontulet", Text = "Home?", }, [10013170] = { ID = 10013170, Speaker = "Revontulet", Text = "To protect a single wish, I abandoned my own name.", }, [10013171] = { ID = 10013171, Speaker = "Revontulet", Text = "Now, winter is my home.", }, [10013172] = { ID = 10013172, Speaker = "Sisia", Text = "Revontulet…", }, [10013173] = { ID = 10013173, Text = "The queen finally looks at Sisia.", }, [10013174] = { ID = 10013174, Text = "Her icy gaze becomes incomparably gentle in that instant.", }, [10013175] = { ID = 10013175, Speaker = "Revontulet", Text = "Sisia.", }, [10013176] = { ID = 10013176, Speaker = "Revontulet", Text = "You’ve grown up.", }, [10013177] = { ID = 10013177, Speaker = "Sisia", Text = "You idiot.", }, [10013178] = { ID = 10013178, Speaker = "Sisia", Text = "I was just talking offhand.", }, [10013179] = { ID = 10013179, Speaker = "Sisia", Text = "Who asked you to really take the sun away?", }, [10013180] = { ID = 10013180, Speaker = "Revontulet", Text = "But you’re crying.", }, [10013181] = { ID = 10013181, Speaker = "Revontulet", Text = "You’re afraid spring will take you away.", }, [10013182] = { ID = 10013182, Speaker = "Revontulet", Text = "So I wanted to keep spring somewhere you can’t reach.", }, [10013183] = { ID = 10013183, Speaker = "Celeia", Text = "That would be far too lonely.", }, [10013184] = { ID = 10013184, Speaker = "Revontulet", Text = "I know you.", }, [10013185] = { ID = 10013185, Speaker = "Revontulet", Text = "The girl who kept sitting by the bed, holding her hand.", }, [10013186] = { ID = 10013186, Speaker = "Celeia", Text = "Then you should know.", }, [10013187] = { ID = 10013187, Speaker = "Celeia", Text = "I never wanted anyone to shoulder things this far for us.", }, [10013188] = { ID = 10013188, Speaker = "Revontulet", Text = "But this is the only thing I can do.", }, [10013189] = { ID = 10013189, Speaker = "Elena", Text = "No.", }, [10013190] = { ID = 10013190, Speaker = "Elena", Text = "You did one more thing.", }, [10013191] = { ID = 10013191, Speaker = "Elena", Text = "You left your gentleness behind.", }, [10013192] = { ID = 10013192, Text = "Revontulet looked at Elena, as if gazing into a long-lost mirror.", }, [10013193] = { ID = 10013193, Speaker = "Revontulet", Text = "My light.", }, [10013194] = { ID = 10013194, Speaker = "Elena", Text = "I’ve been lighting the way for you all this time.", }, [10013195] = { ID = 10013195, Speaker = "Elena", Text = "Now, it’s your turn to come back.", }, [10013196] = { ID = 10013196, Text = "The wind and snow around the throne churned violently.", }, [10013197] = { ID = 10013197, Speaker = "Revontulet", Text = "You mustn’t.", }, [10013198] = { ID = 10013198, Speaker = "Revontulet", Text = "If spring returns, Sisia might die.", }, [10013199] = { ID = 10013199, Speaker = "Sisia", Text = "That is my life.", }, [10013200] = { ID = 10013200, Speaker = "Sisia", Text = "You shouldn’t be the one to decide the seasons for me.", }, [10013201] = { ID = 10013201, Speaker = "Revontulet", Text = "But I’m afraid.", }, [10013202] = { ID = 10013202, Speaker = "Revontulet", Text = "I don’t want to lose the first person who treated me as a friend.", }, [10013203] = { ID = 10013203, Speaker = "Ylva", Text = "So even a queen gets scared.", }, [10013204] = { ID = 10013204, Speaker = "Me", Text = "Revontulet.", }, [10013205] = { ID = 10013205, Speaker = "Revontulet", Text = "Human, what are you trying to say this time?", }, [10013206] = { ID = 10013206, Speaker = "Me", Text = "I want to say, you did very well.", }, [10013207] = { ID = 10013207, Speaker = "Revontulet", Text = "…What?", }, [10013208] = { ID = 10013208, Speaker = "Me", Text = "For the sake of a small wish, you fought against the sun, against time, and even against the world.", }, [10013209] = { ID = 10013209, Speaker = "Me", Text = "Someone who can go that far deserves respect.", }, [10013210] = { ID = 10013210, Speaker = "Revontulet", Text = "You don’t blame me?", }, [10013211] = { ID = 10013211, Speaker = "Me", Text = "I just feel that you’ve been holding on alone for far too long.", }, [10013212] = { ID = 10013212, Speaker = "Me", Text = "And now, you no longer have to guard the winter by yourself.", }, [10013213] = { ID = 10013213, Speaker = "Celeia", Text = "We are all here.", }, [10013214] = { ID = 10013214, Speaker = "Sisia", Text = "And this time, I will not throw the responsibility onto you again.", }, [10013215] = { ID = 10013215, Speaker = "Elena", Text = "Your light has never disappeared.", }, [10013216] = { ID = 10013216, Text = "Revontulet closes her eyes.", }, [10013217] = { ID = 10013217, Text = "A transparent tear falls from her ice-like face.", }, [10013218] = { ID = 10013218, Speaker = "Revontulet", Text = "…If I let go.", }, [10013219] = { ID = 10013219, Speaker = "Revontulet", Text = "Will spring really come back?", }, [10013220] = { ID = 10013220, Speaker = "Me", Text = "Spring has always been on its way.", }, [10013221] = { ID = 10013221, Speaker = "Me", Text = "It’s just that it has also been waiting for you to be willing to believe.", }, [10013222] = { ID = 10013222, Text = "Above the royal capital, the frozen sun trembles slightly.", }, [10013223] = { ID = 10013223, Text = "The entire kingdom of ice and snow begins to emit a low resonance.", }, [10013224] = { ID = 10013224, Speaker = "Revontulet", Text = "Then…", }, [10013225] = { ID = 10013225, Speaker = "Revontulet", Text = "Let me see whether spring is still willing to forgive me.", }, [10013226] = { ID = 10013226, }, [10013227] = { ID = 10013227, }, [10013228] = { ID = 10013228, Speaker = "Revontulet", Text = "The way to lift the eternal winter has actually always been very simple.", }, [10013229] = { ID = 10013229, Speaker = "Revontulet", Text = "You only need to send the sun back to the sky.", }, [10013230] = { ID = 10013230, Speaker = "Celeia", Text = "Then… why have you never done so?", }, [10013231] = { ID = 10013231, Speaker = "Revontulet", Text = "Because the sun has long since ceased to be whole.", }, [10013232] = { ID = 10013232, Speaker = "Elena", Text = "...", }, [10013233] = { ID = 10013233, Speaker = "Revontulet", Text = "Back then, after I swallowed the sun, I couldn’t withstand that power.", }, [10013234] = { ID = 10013234, Speaker = "Revontulet", Text = "So I split myself in two.", }, [10013235] = { ID = 10013235, Speaker = "Revontulet", Text = "You took away my warmest part, and also took away the entire sun.", }, [10013236] = { ID = 10013236, Speaker = "Elena", Text = "So… I have always existed by relying on the sun’s power.", }, [10013237] = { ID = 10013237, Speaker = "Celeia", Text = "If the sun returns, Elena will lose the foundation of her existence?", }, [10013238] = { ID = 10013238, Speaker = "Revontulet", Text = "Yes.", }, [10013239] = { ID = 10013239, Speaker = "Celeia", Text = "No… There has to be another way.", }, [10013240] = { ID = 10013240, Speaker = "Sisia", Text = "This is what I fear the most.", }, [10013241] = { ID = 10013241, Speaker = "Elena", Text = "If this can bring spring back, I’m willing.", }, [10013242] = { ID = 10013242, Speaker = "Celeia", Text = "Don’t say it like it’s that easy…", }, [10013243] = { ID = 10013243, Speaker = "Celeia", Text = "In the ancient records, the only solution is called re-Fusion.", }, [10013244] = { ID = 10013244, Speaker = "Celeia", Text = "Which means Elena’s self will no longer be independent.", }, [10013245] = { ID = 10013245, Speaker = "Me", Text = "...", }, [10013246] = { ID = 10013246, Speaker = "Revontulet", Text = "Human, you seem to have a different idea.", }, [10013247] = { ID = 10013247, Speaker = "Me", Text = "I just think the biggest flaw of fairy tales is that the authors love forcing a choice between only two options.", }, [10013248] = { ID = 10013248, Speaker = "Me", Text = "Your existence requires Energy.", }, [10013249] = { ID = 10013249, Speaker = "Me", Text = "You still have only half of your sun out.", }, [10013250] = { ID = 10013250, Speaker = "Me", Text = "I’ll help you make up for the missing half.", }, [10013251] = { ID = 10013251, Speaker = "Celeia", Text = "Wait… you can’t be serious, can you?", }, [10013252] = { ID = 10013252, Speaker = "Me", Text = "I rarely joke at times like this.", }, [10013253] = { ID = 10013253, Speaker = "Celeia", Text = "Make Elena like you, assimilated with the Spaceship?", }, [10013254] = { ID = 10013254, Speaker = "Me", Text = "Exactly.", }, [10013255] = { ID = 10013255, Speaker = "Celeia", Text = "Can that really be done?", }, [10013256] = { ID = 10013256, Speaker = "Me", Text = "In theory… if part of the Core’s output is fixed…", }, [10013257] = { ID = 10013257, Speaker = "Me", Text = "Elena’s existential structure will form a new balance!", }, [10013258] = { ID = 10013258, Speaker = "Elena", Text = "A new… balance?", }, [10013259] = { ID = 10013259, Speaker = "Me", Text = "Half from the sun.", }, [10013260] = { ID = 10013260, Speaker = "Me", Text = "Half from my journey.", }, [10013261] = { ID = 10013261, Speaker = "Elena", Text = "So… even if the sun returns to the sky, I can still exist?", }, [10013262] = { ID = 10013262, Speaker = "Me", Text = "As long as you’re willing.", }, [10013263] = { ID = 10013263, Speaker = "Elena", Text = "But I’m just a part that separated from her.", }, [10013264] = { ID = 10013264, Speaker = "Me", Text = "No.", }, [10013265] = { ID = 10013265, Speaker = "Me", Text = "You are not anyone’s component.", }, [10013266] = { ID = 10013266, Speaker = "Me", Text = "You are Elena.", }, [10013267] = { ID = 10013267, Speaker = "Elena", Text = "…I am Elena.", }, [10013268] = { ID = 10013268, Speaker = "Revontulet", Text = "I see.", }, [10013269] = { ID = 10013269, Speaker = "Revontulet", Text = "Even if we are separated, I can go on living under my own name.", }, [10013270] = { ID = 10013270, Speaker = "Sisia", Text = "Revontulet...", }, [10013271] = { ID = 10013271, Speaker = "Celeia", Text = "That’s great... it’s really great.", }, [10013272] = { ID = 10013272, Speaker = "Me", Text = "This is probably the most expensive way to hit on someone in history.", }, [10013273] = { ID = 10013273, Speaker = "Elena", Text = "Are you really willing to share your power with me?", }, [10013274] = { ID = 10013274, Speaker = "Me", Text = "This heart of mine was originally only used for running away.", }, [10013275] = { ID = 10013275, Speaker = "Me", Text = "Now, I want to try to let it become the reason someone chooses to stay.", }, [10013276] = { ID = 10013276, Speaker = "Celeia", Text = "...", }, [10013277] = { ID = 10013277, Speaker = "Revontulet", Text = "Human.", }, [10013278] = { ID = 10013278, Speaker = "Revontulet", Text = "Maybe you understand better than I do what is called hope.", }, [10013279] = { ID = 10013279, Speaker = "Me", Text = "I just hate endings where someone has to disappear.", }, [10013280] = { ID = 10013280, Speaker = "Sisia", Text = "...That’s more like you.", }, [10013281] = { ID = 10013281, Speaker = "Elena", Text = "If your power flows within me...", }, [10013282] = { ID = 10013282, Speaker = "Elena", Text = "Then does that mean I also count as a part of your journey?", }, [10013283] = { ID = 10013283, Speaker = "Me", Text = "No.", }, [10013284] = { ID = 10013284, Speaker = "Me", Text = "It’s that my journey has finally become a part of yours.", }, [10013285] = { ID = 10013285, Speaker = "Elena", Text = "...", }, [10013286] = { ID = 10013286, Speaker = "Celeia", Text = "In that case...", }, [10013287] = { ID = 10013287, Speaker = "Celeia", Text = "Spring won’t need to take anyone away.", }, [10013288] = { ID = 10013288, Speaker = "Revontulet", Text = "Then, let’s send the sun home.", }, [10013289] = { ID = 10013289, Speaker = "Me", Text = "Spaceship Core ready to synchronize!", }, [10013290] = { ID = 10013290, Text = "Just as I was about to use magic, I coughed up fresh blood.", }, [10013291] = { ID = 10013291, Text = "Everyone is stunned.", }, [10013292] = { ID = 10013292, Speaker = "Celeia", Text = "Traveler, sir!!", }, [10013294] = { ID = 10013294, Text = "Seeing me spit out another mouthful of blood, the situation turns critical,", }, [10013295] = { ID = 10013295, Text = "Ylva actually smiles and spits out from her mouth a light orb with shocking power.", }, [10013296] = { ID = 10013296, Speaker = "Me", Text = "What is this?", }, [10013297] = { ID = 10013297, Speaker = "Ylva", Text = "Little Rooster, when you go back you have to buy lots of bread for me to eat!", }, [10013298] = { ID = 10013298, Speaker = "Ylva", Text = "Ylva takes out the sun she swallowed on another planet before and lends it to you!", }, [10013300] = { ID = 10013300, Speaker = "Me", Text = "Elena, would you be willing to rewrite this fairy tale together with I?", }, [10013301] = { ID = 10013301, Speaker = "Elena", Text = "…I am willing.", }, [10013303] = { ID = 10013303, Text = "Beyond the dome of the ice-sealed royal capital, the first ray of dawn was waiting to be reborn.", }, [10013304] = { ID = 10013304, Text = "And this time, spring does not require anyone’s disappearance.", }, [10013305] = { ID = 10013305, }, [10013306] = { ID = 10013306, }, [10013307] = { ID = 10013307, Text = "On the third day after spring’s return, the snow on Hill of Hope had already retreated into the shadows of the slopes and eaves.", }, [10013308] = { ID = 10013308, Text = "In the small garden behind the church, the first batch of unknown little white flowers were quietly blooming.", }, [10013309] = { ID = 10013309, Text = "The melting snow dripped down along the stone steps, as if winter were slowly learning to let go.", }, [10013310] = { ID = 10013310, Speaker = "Me", Text = "You are here.", }, [10013311] = { ID = 10013311, Speaker = "Celeia", Text = "I knew you would come.", }, [10013312] = { ID = 10013312, Speaker = "Me", Text = "That sounds like some kind of prophecy.", }, [10013313] = { ID = 10013313, Speaker = "Celeia", Text = "It is not a prophecy.", }, [10013314] = { ID = 10013314, Speaker = "Celeia", Text = "It is just belief.", }, [10013315] = { ID = 10013315, Speaker = "Me", Text = "This place is already completely different from when I first saw you.", }, [10013316] = { ID = 10013316, Speaker = "Celeia", Text = "So am I.", }, [10013317] = { ID = 10013317, Speaker = "Me", Text = "Have you bloomed too?", }, [10013318] = { ID = 10013318, Speaker = "Celeia", Text = "N-no, that’s not what I meant.", }, [10013319] = { ID = 10013319, Speaker = "Me", Text = "What a pity, I was actually looking forward to it.", }, [10013320] = { ID = 10013320, Speaker = "Celeia", Text = "You always deliberately make people shy at important moments.", }, [10013321] = { ID = 10013321, Speaker = "Me", Text = "Because you look very cute when you are shy.", }, [10013322] = { ID = 10013322, Speaker = "Celeia", Text = "…Words like that are totally unfair.", }, [10013323] = { ID = 10013323, Text = "The wind passed through the garden, bringing with it the scent of earth and melting snow.", }, [10013324] = { ID = 10013324, Speaker = "Celeia", Text = "When I was little, I always thought spring only existed in stories.", }, [10013325] = { ID = 10013325, Speaker = "Celeia", Text = "Like a fairy tale far, far away.", }, [10013326] = { ID = 10013326, Speaker = "Celeia", Text = "But now, it has really come back.", }, [10013327] = { ID = 10013327, Speaker = "Me", Text = "Because someone never gave up believing in it.", }, [10013328] = { ID = 10013328, Speaker = "Celeia", Text = "No.", }, [10013329] = { ID = 10013329, Speaker = "Celeia", Text = "It is because you came.", }, [10013331] = { ID = 10013331, Speaker = "Celeia", Text = "I used to always think that a saint’s job was just to put others at ease.", }, [10013332] = { ID = 10013332, Speaker = "Celeia", Text = "So I can’t be afraid, and I can’t be weak.", }, [10013333] = { ID = 10013333, Speaker = "Celeia", Text = "But in front of you, it feels like I don’t have to try so hard.", }, [10013334] = { ID = 10013334, Speaker = "Me", Text = "That’s not weakness.", }, [10013335] = { ID = 10013335, Speaker = "Me", Text = "That’s trust.", }, [10013336] = { ID = 10013336, Speaker = "Celeia", Text = "I know.", }, [10013337] = { ID = 10013337, Speaker = "Celeia", Text = "So… there’s something I want to tell you.", }, [10013338] = { ID = 10013338, Speaker = "Me", Text = "I’m listening.", }, [10013339] = { ID = 10013339, Speaker = "Celeia", Text = "I like you.", }, [10013340] = { ID = 10013340, Speaker = "Celeia", Text = "I like you very, very much.", }, [10013341] = { ID = 10013341, Speaker = "Celeia", Text = "I like you so much that sometimes just seeing you standing there makes me feel at ease.", }, [10013342] = { ID = 10013342, Speaker = "Celeia", Text = "And I like you so much that when I think about how you’ll leave someday, I feel really sad.", }, [10013343] = { ID = 10013343, Speaker = "Me", Text = "...", }, [10013344] = { ID = 10013344, Speaker = "Celeia", Text = "But I’m not trying to make you stay.", }, [10013345] = { ID = 10013345, Speaker = "Celeia", Text = "I know you belong to the sky, and to so many places you haven’t reached yet.", }, [10013346] = { ID = 10013346, Speaker = "Celeia", Text = "The you I like is exactly like this.", }, [10013347] = { ID = 10013347, Speaker = "Celeia", Text = "So…", }, [10013348] = { ID = 10013348, Speaker = "Celeia", Text = "I only hope you know.", }, [10013349] = { ID = 10013349, Speaker = "Celeia", Text = "No matter how far you fly, there will be someone here waiting for you.", }, [10013350] = { ID = 10013350, Text = "This is the wish a maiden refuses to admit", }, [10013351] = { ID = 10013351, Text = "Those words were like a gentle key, opening a door in his heart that hadn’t been touched for a long time.", }, [10013352] = { ID = 10013352, Speaker = "Me", Text = "I’ve lived for a long time.", }, [10013353] = { ID = 10013353, Speaker = "Me", Text = "So long that I’ve gotten used to never looking back whenever I leave.", }, [10013354] = { ID = 10013354, Speaker = "Me", Text = "Because as long as I don’t look back, I won’t realize that I’m actually a little lonely.", }, [10013355] = { ID = 10013355, Speaker = "Celeia", Text = "...", }, [10013356] = { ID = 10013356, Speaker = "Me", Text = "You’re dangerous, Celeia.", }, [10013357] = { ID = 10013357, Speaker = "Celeia", Text = "Dangerous?", }, [10013358] = { ID = 10013358, Speaker = "Me", Text = "Because you made me seriously start thinking for the first time.", }, [10013359] = { ID = 10013359, Speaker = "Me", Text = "Whether freedom also includes wanting to return to a certain place.", }, [10013360] = { ID = 10013360, Speaker = "Celeia", Text = "...", }, [10013361] = { ID = 10013361, Speaker = "Me", Text = "I can’t promise to stay forever.", }, [10013362] = { ID = 10013362, Speaker = "Me", Text = "But I can promise you.", }, [10013363] = { ID = 10013363, Speaker = "Me", Text = "I will definitely come back.", }, [10013364] = { ID = 10013364, Speaker = "Celeia", Text = "…Really?", }, [10013365] = { ID = 10013365, Speaker = "Me", Text = "After all, a part of my heart has already been taken away by you.", }, [10013366] = { ID = 10013366, Speaker = "Celeia", Text = "You’re saying that kind of foul line again…", }, [10013367] = { ID = 10013367, Speaker = "Me", Text = "So then, Miss Saint.", }, [10013368] = { ID = 10013368, Speaker = "Me", Text = "Would you be willing to take a step further with someone who rarely stops?", }, [10013369] = { ID = 10013369, Speaker = "Celeia", Text = "I am willing.", }, [10013370] = { ID = 10013370, Text = "She threw herself into his arms, like the first flower of spring at long last.", }, [10013371] = { ID = 10013371, Speaker = "Me", Text = "Be a little careful.", }, [10013372] = { ID = 10013372, Speaker = "Me", Text = "My current cardiac output is lower than usual.", }, [10013373] = { ID = 10013373, Speaker = "Celeia", Text = "Then I’ll hold you more gently.", }, [10013374] = { ID = 10013374, Speaker = "Me", Text = "No.", }, [10013375] = { ID = 10013375, Speaker = "Me", Text = "You can hold me a little tighter.", }, [10013376] = { ID = 10013376, Text = "Amid melting snow and the scent of flowers, he lowered his head and kissed her.", }, [10013377] = { ID = 10013377, Speaker = "Celeia", Text = "…Mm.", }, [10013378] = { ID = 10013378, Text = "The kiss was light, yet as gentle and certain as spring itself.", }, [10013379] = { ID = 10013379, Speaker = "Celeia", Text = "I will wait for you.", }, [10013380] = { ID = 10013380, Speaker = "Me", Text = "Then I’ll have a reason I absolutely must come back.", }, [10013381] = { ID = 10013381, Text = "The white flowers in the garden swayed in the wind, like a silent blessing.", }, [10013382] = { ID = 10013382, Text = "For a traveler, freedom has never meant having no attachments.", }, [10013383] = { ID = 10013383, Text = "It means finally meeting someone who makes him willing to turn back.", }, [10013384] = { ID = 10013384, Text = "For a saint, a miracle is not making someone stay.", }, [10013385] = { ID = 10013385, Text = "It is believing he will definitely come back, even knowing he will one day set out far away.", }, [10013386] = { ID = 10013386, Text = "And so, in the garden where spring had come again, two hearts that had long been lonely finally found each other.", }, [10013387] = { ID = 10013387, }, [10013388] = { ID = 10013388, }, [10013389] = { ID = 10013389, Text = "A few more days passed, and the snow on Hill of Hope had already retreated into the shadows of the mountains and forests.", }, [10013390] = { ID = 10013390, Text = "Water began to drip from the eaves, the scent of soil returned to the air, and children ran across the grass for the first time.", }, [10013391] = { ID = 10013391, Text = "Spring was like a traveler who had been late for far too long, finally knocking on this country’s door.", }, [10013392] = { ID = 10013392, Speaker = "Daelia", Text = "Thruster calibration complete!", }, [10013393] = { ID = 10013393, Speaker = "Daelia", Text = "The Spaceship has been restored to a flyable state!", }, [10013394] = { ID = 10013394, Speaker = "Me", Text = "Looks like my heart is still pretty strong!", }, [10013395] = { ID = 10013395, Speaker = "Ishna", Text = "Next time, don’t use a heart as a universal battery.", }, [10013396] = { ID = 10013396, Speaker = "Me", Text = "I will work hard to improve.", }, [10013397] = { ID = 10013397, Speaker = "Ishna", Text = "I was going to praise you for getting the Ice Queen to unfreeze me,", }, [10013398] = { ID = 10013398, Speaker = "Ishna", Text = "but when I see that smile of yours, I just want to hit you!", }, [10013399] = { ID = 10013399, Speaker = "Elena", Text = "If you break down, Celeia will cry.", }, [10013400] = { ID = 10013400, Speaker = "Me", Text = "You’ve been getting better at getting to the point lately.", }, [10013401] = { ID = 10013401, Speaker = "Elena", Text = "I am learning what it means to be myself.", }, [10013402] = { ID = 10013402, Text = "The light on Elena’s chest is gentle and steady.", }, [10013403] = { ID = 10013403, Text = "Half of it is the sun, and half is the heartbeat from the Spaceship.", }, [10013404] = { ID = 10013404, Speaker = "Daelia", Text = "From an engineering perspective, this is basically an epic-level cross-system compatibility.", }, [10013405] = { ID = 10013405, Speaker = "Me", Text = "In Choppy’s words, Elena is now half a Spaceship.", }, [10013406] = { ID = 10013406, Speaker = "Elena", Text = "So do I need to pay docking fees?", }, [10013407] = { ID = 10013407, Speaker = "Ishna", Text = "This team’s common sense is continuing to collapse.", }, [10013408] = { ID = 10013408, }, [10013409] = { ID = 10013409, }, [10013410] = { ID = 10013410, Text = "The residents of Hill of Hope gather one after another in the plaza.", }, [10013411] = { ID = 10013411, Text = "Snowmen, little block people, and children are all playing together with Choppy.", }, [10013412] = { ID = 10013412, Speaker = "Villager A", Text = "Lady Saint! Mr. Traveler! Thank you!", }, [10013413] = { ID = 10013413, Speaker = "Child A", Text = "Big brother, you have to fall down from the sky again next time!", }, [10013414] = { ID = 10013414, Speaker = "Me", Text = "I will try to make my entrance in a more elegant way.", }, [10013415] = { ID = 10013415, Speaker = "Child B", Text = "It’s a promise!", }, [10013416] = { ID = 10013416, Text = "Sisia stands beside Celeia, wrapped in a thick shawl, her face still a little pale.", }, [10013417] = { ID = 10013417, Speaker = "Sisia", Text = "In the history of medicine, this is probably the most absurd treatment case.", }, [10013418] = { ID = 10013418, Speaker = "Me", Text = "You look much better.", }, [10013419] = { ID = 10013419, Speaker = "Sisia", Text = "I only improved from almost dead to temporarily not dead.", }, [10013420] = { ID = 10013420, Speaker = "Celeia", Text = "Ceci...", }, [10013421] = { ID = 10013421, Speaker = "Sisia", Text = "But… thank you.", }, [10013422] = { ID = 10013422, Speaker = "Me", Text = "Just hearing you say thanks has already made this journey worth it.", }, [10013424] = { ID = 10013424, Speaker = "Ylva", Text = "Little rooster! Don’t forget that spring bites too!", }, [10013425] = { ID = 10013425, Text = "Ylva sits on a tree branch, her red cloak fluttering in the wind.", }, [10013426] = { ID = 10013426, Speaker = "Snowball", Text = "Awo!", }, [10013427] = { ID = 10013427, Speaker = "Charcoal", Text = "Awooo!", }, [10013429] = { ID = 10013429, Speaker = "Ylva", Text = "That depends on whether the bread on that planet tastes good, doesn’t it?", }, [10013430] = { ID = 10013430, Text = "Laughter rang out in the square.", }, [10013431] = { ID = 10013431, }, [10013432] = { ID = 10013432, }, [10013433] = { ID = 10013433, Speaker = "Elena", Text = "I will not leave with you.", }, [10013434] = { ID = 10013434, Speaker = "Me", Text = "I know.", }, [10013435] = { ID = 10013435, Speaker = "Elena", Text = "In the past, I was just a lamp.", }, [10013436] = { ID = 10013436, Speaker = "Elena", Text = "Now, I want to live on as Elena.", }, [10013437] = { ID = 10013437, Speaker = "Me", Text = "That is a very good name.", }, [10013438] = { ID = 10013438, Speaker = "Elena", Text = "Thank you for letting me be more than just a part of someone.", }, [10013439] = { ID = 10013439, Speaker = "Me", Text = "You have been yourself from the very beginning.", }, [10013440] = { ID = 10013440, Text = "Elena gently embraced me.", }, [10013441] = { ID = 10013441, Speaker = "Elena", Text = "Safe travels.", }, [10013442] = { ID = 10013442, Text = "The Spaceship’s boarding ramp slowly lowered.", }, [10013443] = { ID = 10013443, Speaker = "Daelia", Text = "All hands, prepare to board!", }, [10013444] = { ID = 10013444, Speaker = "Choppy", Text = "Kingdom of Spring, see you next time!", }, [10013445] = { ID = 10013445, Speaker = "Ishna", Text = "Goodbye!", }, [10013446] = { ID = 10013446, Text = "Celeia walked up to me, holding a small charm woven from white flowers in her hand.", }, [10013447] = { ID = 10013447, Speaker = "Celeia", Text = "This is for you.", }, [10010514] = { ID = 10010514, Text = "I led Ishna and Daelia out of the Spaceship.", }, [30000605] = { ID = 30000605, Speaker = "Daelia", Text = "It’s about time to inspect the top structure of the Spaceship today. Want to come up and take a look together?", }, [30000656] = { ID = 30000656, Speaker = "Me", Text = "Give you an inch and you take a mile, huh?", }, [20060568] = { ID = 20060568, Text = "The morning sunlight spilled across the deck.", }, [20130091] = { ID = 20130091, Text = "...", }, [20151024] = { ID = 20151024, Speaker = "Estelle", Text = "…It is just that this place is indeed more interesting. That is all.", }, [20151025] = { ID = 20151025, Text = "(After walking a bit farther, the passage suddenly splits into three.)", }, [20151026] = { ID = 20151026, Text = "(The path on the left is wide and even, the rock walls are polished very smooth, and there are many decorations on the walls.)", }, [20151027] = { ID = 20151027, Text = "(The path on the right is bumpy and uneven, with a sticky wind blowing out from within, sending chills down the spine.)", }, [20151028] = { ID = 20151028, Text = "(The one in the middle is the narrowest, only wide enough for one person to pass sideways. The torchlight barely reaches inside, but it does not seem very deep.)", }, [20151029] = { ID = 20151029, Text = "(Black screen transition)", }, [20151030] = { ID = 20151030, Text = "The two of them continued walking forward for a while.", }, [20151031] = { ID = 20151031, Text = "A spacious room appeared before their eyes.", }, [20151032] = { ID = 20151032, Text = "The room was filled with shelves, and clay pots and scrolls were scattered across the floor.", }, [20151033] = { ID = 20151033, }, [20151034] = { ID = 20151034, Text = "(The slimes’ commotion slowly died down. Those round, chubby creatures squirmed one after another into the depths of the darkness.)", }, [20151035] = { ID = 20151035, Text = "(Leaving behind a few trails of slime glistening in the torchlight, they disappeared into the shadows at the end of the corridor. They looked very satisfied.)", }, [20151036] = { ID = 20151036, Text = "(I glanced down at the ground. Estelle’s gauze veil and every last scrap of fabric on her body—were all gone. Only a few shiny traces remained on the floor, like some kind of silent crime scene. Not a single piece left.)", }, [20151037] = { ID = 20151037, Text = "(Estelle did not speak. Just like that, with a kind of calm that left one at a loss for words, she simply dropped down onto the ground right where she was.)", }, [40000002] = { ID = 40000002, Text = "(After a period of travel, the Spaceship arrived at a golden-yellow planet.)", }, [40000008] = { ID = 40000008, Speaker = "Ishna", Text = "Wait, confirm the surroundings first—We just landed, and we haven’t assessed the safety of the area yet.", }, [10012733] = { ID = 10012733, Speaker = "Elena", Text = "Take me, or take the lamp?", }, [10013448] = { ID = 10013448, Speaker = "Celeia", Text = "These are the first flowers to bloom this year.", }, [10013449] = { ID = 10013449, Speaker = "Celeia", Text = "They are also proof that spring really existed.", }, [10013450] = { ID = 10013450, Speaker = "Me", Text = "Then I’ll carry spring with me.", }, [10013451] = { ID = 10013451, Speaker = "Celeia", Text = "That way, even when you’re far away, you won’t forget the way home.", }, [10013452] = { ID = 10013452, Speaker = "Me", Text = "I won’t forget.", }, [10013453] = { ID = 10013453, Speaker = "Me", Text = "Because this place has already become somewhere I want to come back to.", }, [10013454] = { ID = 10013454, Speaker = "Celeia", Text = "I will keep waiting for you.", }, [10013455] = { ID = 10013455, Speaker = "Me", Text = "Then please wait for me.", }, [10013456] = { ID = 10013456, }, [10013457] = { ID = 10013457, }, [10013458] = { ID = 10013458, Text = "The Spaceship’s engine began to hum softly, like a heart starting to beat again.", }, [10013459] = { ID = 10013459, Speaker = "Villagers", Text = "Bon voyage—!", }, [10013460] = { ID = 10013460, Speaker = "Ylva", Text = "Little rooster! Don’t get lost!", }, [10013461] = { ID = 10013461, Speaker = "Choppy", Text = "Big plushies are supposed to get lost all the time!", }, [10013462] = { ID = 10013462, Speaker = "Ishna", Text = "But they always manage to find the right answer somehow.", }, [10013463] = { ID = 10013463, Text = "The Spaceship slowly lifted off.", }, [10013464] = { ID = 10013464, Text = "Amid the sea of blooming flowers and the waving hands, the traveler set out on his Departure once again.", }, [10013465] = { ID = 10013465, Text = "And this time, for the first time, he clearly knew that in a place he would always return to in some spring, someone was waiting for his return.", }, [40000047] = { ID = 40000047, Speaker = "Ishna", Text = "…A completely unplanned day, honestly.", }, [40000050] = { ID = 40000050, }, [40000052] = { ID = 40000052, Speaker = "Ishna", Text = "Kouhai, Heavens... would you call this an official festival?", }, [40000053] = { ID = 40000053, Speaker = "Me", Text = "It’s got quite the festive mood, doesn’t it? Maybe you should relax a little?", }, [40000054] = { ID = 40000054, Speaker = "Me", Text = "Want a drink? Nectar?", }, [40000055] = { ID = 40000055, Speaker = "Ishna", Text = "Even if it’s a festival, as a professional I still have to stay on guard at all times...", }, [40000056] = { ID = 40000056, Speaker = "Me", Text = "Senpai, that one over there is looking at you.", }, [40000057] = { ID = 40000057, Speaker = "Ishna", Text = "Ah... I-Is it waving at me...?", }, [40000060] = { ID = 40000060, Speaker = "Ishna", Text = "...Thank you.", }, [40000061] = { ID = 40000061, Speaker = "Me", Text = "Senpai, you look pretty gentle holding that flower.", }, [40000062] = { ID = 40000062, Speaker = "Ishna", Text = "Nonsense! I’m not being gentle or anything.", }, [40000063] = { ID = 40000063, Speaker = "Me", Text = "Then let’s keep going.", }, [40000064] = { ID = 40000064, Text = "(After walking past a few more stalls, the Fuzzballs grew more and more enthusiastic—some brought nectar, some brought flower crowns, and some just crowded around to nuzzle a few times before running off.)", }, [40000065] = { ID = 40000065, Text = "(The Fuzzballs stacked themselves into a tall tower and, before Ishna could speak up to stop them, they had already placed a white flower crown steadily on her head.)", }, [40000066] = { ID = 40000066, Speaker = "Ishna", Text = "Hey, hey—wait a second, I haven’t said...", }, [40000067] = { ID = 40000067, Speaker = "Me", Text = "Senpai, look over here.", }, [40000068] = { ID = 40000068, Speaker = "Ishna", Text = "What?", }, [40000069] = { ID = 40000069, Speaker = "Ishna", Text = "!!!!!!", }, [40000070] = { ID = 40000070, Speaker = "Me", Text = "You look really cute. Let’s take a photo to remember this.", }, [40000071] = { ID = 40000071, Speaker = "Ishna", Text = "—That’s not right! I’m an administrative officer, this is an official duty occasion!", }, [40000072] = { ID = 40000072, Speaker = "Me", Text = "People on official duty can be cute too.", }, [40000073] = { ID = 40000073, Speaker = "Ishna", Text = "Kouhai, what on earth are you talking about?", }, [40000074] = { ID = 40000074, Speaker = "Me", Text = "It’s true, you’re really, really cute!", }, [40000075] = { ID = 40000075, Speaker = "Ishna", Text = "I get it already! Just stop talking so much!", }, [40000076] = { ID = 40000076, Text = "(A few Fuzzballs gently tugged on my hand from the side, then went to tug on Ishna’s sleeve.)", }, [40000077] = { ID = 40000077, Speaker = "Me", Text = "They want to take us over there.", }, [40000078] = { ID = 40000078, Speaker = "Ishna", Text = "What kind of place is that?", }, [40000079] = { ID = 40000079, Speaker = "Me", Text = "A flower bed? Probably?", }, [40000080] = { ID = 40000080, Speaker = "Ishna", Text = "...A flower bed?", }, [40000081] = { ID = 40000081, Text = "(A large spread of flowers covered the ground in a thick layer, gently rising and falling in the wind, as if the entire garden had been laid out into a single bed.)", }, [40000082] = { ID = 40000082, Speaker = "Me", Text = "Look, they’re demonstrating it for you.", }, [40000084] = { ID = 40000084, Speaker = "Ishna", Text = "...Why are they demonstrating this to me?", }, [40000085] = { ID = 40000085, Speaker = "Me", Text = "Want to give it a try? It might help you relax?", }, [40000086] = { ID = 40000086, Speaker = "Ishna", Text = "I would never...", }, [40000087] = { ID = 40000087, Speaker = "Ishna", Text = "W-wait, my balance...!", }, [40000088] = { ID = 40000088, Speaker = "Me", Text = "Don’t worry, I’ve got you.", }, [40000089] = { ID = 40000089, Text = "(I hold Ishna’s hand and, with the help of the Fuzzball pile, let Ishna lie down on the flower bed.)", }, [40000090] = { ID = 40000090, Speaker = "Ishna", Text = "......Is... is that all?", }, [40000092] = { ID = 40000092, Text = "(They stack up by her side, lean against her arm, and wrap her whole body in a warm, soft spherical cocoon.)", }, [40000093] = { ID = 40000093, Speaker = "Ishna", Text = "They... all came?", }, [40000094] = { ID = 40000094, Speaker = "Me", Text = "It’s warm, isn’t it?", }, [40000095] = { ID = 40000095, Text = "(I lie down as well, and Ishna turns her head so our eyes meet.)", }, [40000096] = { ID = 40000096, Speaker = "Ishna", Text = "......Yeah.", }, [40000097] = { ID = 40000097, Speaker = "Me", Text = "Not bad, right? Lightbath Festival?", }, [40000099] = { ID = 40000099, Speaker = "Ishna", Text = "(Ishna’s eyelids slowly droop, her voice growing softer and softer, until it melts into the gentle rise and fall of the sea of flowers.)", }, [40000100] = { ID = 40000100, }, [40000101] = { ID = 40000101, }, [40000102] = { ID = 40000102, Text = "(On the plaza, Fuzzball residents gather in small groups, while the fluffy seeds above their heads drift on the wind, carrying the sweet scent of nectar.)", }, [40000103] = { ID = 40000103, Text = "(Before completely falling asleep, my upperclassman asks I go check on Choppy, worried she might cause some new trouble.)", }, [40000104] = { ID = 40000104, Text = "(I follow the sound of that laughter—Choppy is already far off on the other side of the plaza.)", }, [40000105] = { ID = 40000105, Speaker = "Me", Text = "Choppy—wait up!", }, [40000106] = { ID = 40000106, Speaker = "Choppy", Text = "Over there! There’s nectar over there!", }, [40000107] = { ID = 40000107, Speaker = "Me", Text = "Aren’t you a little too excited?", }, [40000108] = { ID = 40000108, Speaker = "Choppy", Text = "Lightbath Festival only lasts a few days, so we have to play until we drop!", }, [40000109] = { ID = 40000109, Speaker = "Me", Text = "You’ve got... a few Fuzzballs stuck on you?", }, [40000110] = { ID = 40000110, Speaker = "Choppy", Text = "Let me count! One, two, three... nineteen! A new record!", }, [40000111] = { ID = 40000111, Speaker = "Me", Text = "What record are you even breaking...", }, [40000113] = { ID = 40000113, Speaker = "Choppy", Text = "You’ve got one too! It chose you! Today we’re all friends!", }, [40000114] = { ID = 40000114, Text = "(Hugging a huge bunch of Fuzzballs, Choppy runs back into the sea of flowers.)", }, [40000115] = { ID = 40000115, }, [40000117] = { ID = 40000117, Text = "(Choppy is standing there, her figure a whole size wider than usual, moving with unusual care and slowness.)", }, [40000118] = { ID = 40000118, Speaker = "Me", Text = "Choppy... what are you doing?", }, [40000119] = { ID = 40000119, Speaker = "Choppy", Text = "Nothing! Absolutely nothing!", }, [40000120] = { ID = 40000120, Speaker = "Me", Text = "Your clothes... seem to be moving?", }, [40000121] = { ID = 40000121, Speaker = "Choppy", Text = "Probably the wind! It’s really windy today!", }, [40000122] = { ID = 40000122, Speaker = "Me", Text = "There’s no wind right now, is there?", }, [40000123] = { ID = 40000123, Speaker = "Ishna", Text = "What are you two doing he—", }, [40000124] = { ID = 40000124, Speaker = "Ishna", Text = "—Choppy, did you get fatter?", }, [40000125] = { ID = 40000125, Speaker = "Choppy", Text = "No! I’m just growing really fast!", }, [40000126] = { ID = 40000126, Speaker = "Choppy", Text = "It’s normal to look rounder!", }, [40000128] = { ID = 40000128, Speaker = "Ishna", Text = "Normal...", }, [40000129] = { ID = 40000129, Speaker = "Ishna", Text = "Then what about this.", }, [40000130] = { ID = 40000130, Speaker = "Fuzzball", Text = "Chirp!", }, [40000131] = { ID = 40000131, Speaker = "Choppy", Text = "That doesn’t count!", }, [40000132] = { ID = 40000132, Speaker = "Me", Text = "Wait—did you stuff the Fuzzball residents into your clothes!?", }, [40000133] = { ID = 40000133, Speaker = "Choppy", Text = "Because they said they wanted to come with me...", }, [40000134] = { ID = 40000134, Speaker = "Choppy", Text = "And they climbed in all by themselves!", }, [40000136] = { ID = 40000136, Speaker = "Choppy", Text = "Wait wait wait wait—!", }, [40000137] = { ID = 40000137, Text = "(As the clothes are pulled open, the Fuzzball residents tumble out in a rush, rolling all over the stone slabs of the plaza before scattering in all directions.)", }, [40000138] = { ID = 40000138, Speaker = "Ishna", Text = "Choppy, you must not take the residents away.", }, [40000139] = { ID = 40000139, Speaker = "Choppy", Text = "But they want to come with me...", }, [40000140] = { ID = 40000140, Speaker = "Me", Text = "They... do look a little reluctant to part, too.", }, [40000141] = { ID = 40000141, Speaker = "Ishna", Text = "This is their home, you can’t take them away!", }, [40000142] = { ID = 40000142, Speaker = "Ishna", Text = "What you should take with you are the memories of this place, not its residents.", }, [40000143] = { ID = 40000143, Speaker = "Choppy", Text = "Mmm... fine.", }, [40000144] = { ID = 40000144, Speaker = "Choppy", Text = "Then I’m going to play with them as much as I can before the festival ends!", }, [40000146] = { ID = 40000146, Speaker = "Ishna", Text = "Sigh...", }, [40000147] = { ID = 40000147, Speaker = "Me", Text = "Let her have her fun.", }, [40000148] = { ID = 40000148, Speaker = "Ishna", Text = "Yeah. If she burns off some energy, maybe she’ll be too tired to cause trouble.", }, [40000149] = { ID = 40000149, }, [40000150] = { ID = 40000150, }, [40000151] = { ID = 40000151, Speaker = "Me", Text = "Strange, where did Daelia go?", }, [40000152] = { ID = 40000152, Text = "(I followed the deck upward level by level, and finally saw her on the deck.)", }, [40000153] = { ID = 40000153, Text = "(In the corner of the deck by the railing, a silver-white figure wrapped in a big blanket was half-squatting there, the skin around her eyes red and swollen, and the tip of her nose too.)", }, [40000154] = { ID = 40000154, Text = "(On the floor beside her, Leonardo had a big roll of toilet paper balanced on his head, letting Daelia pull out sheet after sheet.)", }, [40000155] = { ID = 40000155, Speaker = "Me", Text = "......Daelia, are you okay?", }, [40000156] = { ID = 40000156, Speaker = "Daelia", Text = "Captain fir—achoo!", }, [40000157] = { ID = 40000157, Speaker = "Daelia", Text = "Captain!!", }, [40000159] = { ID = 40000159, Speaker = "Daelia", Text = "Ah, that! Since I keep needing to use it, I told him to hold it up for me so it’s easier to grab, haha!", }, [40000160] = { ID = 40000160, Speaker = "Daelia", Text = "Achoo!!", }, [40000161] = { ID = 40000161, Speaker = "Me", Text = "Is it pollen? Your eyes and nose are all swollen.", }, [40000162] = { ID = 40000162, Speaker = "Daelia", Text = "......I don’t know! There aren’t any flowers back home!", }, [40000163] = { ID = 40000163, Speaker = "Daelia", Text = "The flowers on this planet are just too much! Not long after I stepped out of the hatch I started sneezing and just couldn’t stop, it feels like I’m about to fall apart...!", }, [40000164] = { ID = 40000164, Speaker = "Me", Text = "Then do you want to go back inside the ship first?", }, [40000165] = { ID = 40000165, Speaker = "Daelia", Text = "No way! It’s Lightbath Festival today!", }, [40000166] = { ID = 40000166, Speaker = "Daelia", Text = "It’s such a rare festival, I have to see it with my own eyes even if I’m allergic! What the Fuzzball residents are doing seems super fun, I can’t miss it!", }, [40000167] = { ID = 40000167, Text = "(Daelia raised her binoculars and looked toward Vera walking in the distance, drooling.)", }, [40000169] = { ID = 40000169, Speaker = "Daelia", Text = "I absolutely won’t give up until the very last moment! The view from the deck isn’t bad either, I feel like I can still enjoy the festival just fine from here—ha—", }, [40000170] = { ID = 40000170, Speaker = "Daelia", Text = "Achoo!!", }, [40000173] = { ID = 40000173, Text = "(At this moment, a round Fuzzball came running from the edge of the deck, balancing a wooden tray on its head, with a steaming cup of honey tea on top.)", }, [40000175] = { ID = 40000175, Speaker = "Daelia", Text = "Wow! Is this for me?! Thank you so much, I just needed something warm—ha—achoo!!!", }, [40000177] = { ID = 40000177, Speaker = "Me", Text = "...", }, [40000179] = { ID = 40000179, Speaker = "Me", Text = "The Fuzzball will probably... should come back.", }, [40000180] = { ID = 40000180, Speaker = "Daelia", Text = "Nngh... pollen is just the worst...!", }, [40000181] = { ID = 40000181, Speaker = "Me", Text = "Then how about this?", }, [40000182] = { ID = 40000182, Speaker = "Daelia", Text = "Hm? What idea?", }, [40000183] = { ID = 40000183, Speaker = "Me", Text = "Want to give it a try? Let me make something for you.", }, [40000184] = { ID = 40000184, Speaker = "Daelia", Text = "Make something! Using that ability!", }, [40000185] = { ID = 40000185, Speaker = "Me", Text = "Don’t move yet.", }, [40000186] = { ID = 40000186, }, [40000188] = { ID = 40000188, Speaker = "Daelia", Text = "This is… a mask? Will it really work?", }, [40000189] = { ID = 40000189, Speaker = "Daelia", Text = "……Huh?", }, [40000190] = { ID = 40000190, Speaker = "Daelia", Text = "The pollen… disappeared!? It really disappeared! Captain, this mask really works!", }, [40000191] = { ID = 40000191, Speaker = "Me", Text = "Then there’s no problem.", }, [40000193] = { ID = 40000193, Speaker = "Daelia", Text = "Just think about it! If we put a giant mask on the exhaust fan! Wouldn’t the air become really clean?", }, [40000194] = { ID = 40000194, Speaker = "Me", Text = "(That would just be a simple filter, wouldn’t it!?)", }, [40000195] = { ID = 40000195, Speaker = "Daelia", Text = "Sounds good! I’ve got an idea!", }, [40000196] = { ID = 40000196, Text = "(Daelia pulled out pen and paper and started drawing blueprints on the floor, showing a giant mask wrapped around the ship.)", }, [40000197] = { ID = 40000197, Text = "(I think I’d better not disturb her for now.)", }, [40000198] = { ID = 40000198, }, [40000199] = { ID = 40000199, }, [40000200] = { ID = 40000200, Text = "(Vera walked beside I, her steps steady, the silver clockwork key on her head swaying gently in the sunlight.)", }, [40000202] = { ID = 40000202, Speaker = "Me", Text = "Are you giving a tour?", }, [40000205] = { ID = 40000205, Speaker = "Me", Text = "Where did you learn all this from?", }, [40000206] = { ID = 40000206, Speaker = "Vera", Text = "Observation, imitation, analysis. I have already fully decoded Fuzzball language.", }, [40000207] = { ID = 40000207, Speaker = "Vera", Text = "Do you need a dictionary?", }, [40000208] = { ID = 40000208, Speaker = "Me", Text = "…You’re serious.", }, [40000209] = { ID = 40000209, Speaker = "Vera", Text = "Further ahead is the Dawn Lily, which only blooms at sunrise—", }, [40000210] = { ID = 40000210, Speaker = "Me", Text = "Vera, are you nervous?", }, [40000211] = { ID = 40000211, Speaker = "Vera", Text = "…Define: what is nervous?", }, [40000212] = { ID = 40000212, Speaker = "Vera", Text = "Well, nervous.", }, [40000213] = { ID = 40000213, Speaker = "Me", Text = "It’s been a long time since we went out together.", }, [40000214] = { ID = 40000214, Speaker = "Vera", Text = "......The last time recorded was—", }, [40000215] = { ID = 40000215, Speaker = "Me", Text = "Stop! Don't talk about something so hurtful to our feelings. Today, here, just relax and take it easy!", }, [40000216] = { ID = 40000216, Speaker = "Vera", Text = "Mm, relax.", }, [40000217] = { ID = 40000217, Speaker = "Vera", Text = "......What kind of state does so-called relaxation refer to.", }, [40000218] = { ID = 40000218, Speaker = "Me", Text = "Then how about this—do nothing at all, just look at the flowers, smell the fragrance, and simply feel the atmosphere of this festival.", }, [40000219] = { ID = 40000219, Speaker = "Vera", Text = "If I do nothing at all...what meaning do I have here.", }, [40000220] = { ID = 40000220, Speaker = "Me", Text = "Just relax! As long as everyone is happy, there’s no problem!", }, [40000221] = { ID = 40000221, Speaker = "Vera", Text = "......I see, happiness.", }, [40000222] = { ID = 40000222, Speaker = "Vera", Text = "Then, if I am to create a festive atmosphere for everyone with maximum efficiency—", }, [40000223] = { ID = 40000223, Speaker = "Vera", Text = "It would be better for me to self-destruct and put on a fireworks show for everyone.", }, [40000225] = { ID = 40000225, Speaker = "Me", Text = "Wait—what did you say!", }, [40000226] = { ID = 40000226, Speaker = "Me", Text = "No! Don’t do anything crazy!!", }, [40000227] = { ID = 40000227, Speaker = "Vera", Text = "That was a joke.", }, [40000228] = { ID = 40000228, Speaker = "Me", Text = "You’re completely expressionless, how am I supposed to tell!", }, [40000229] = { ID = 40000229, Speaker = "Vera", Text = "...", }, [40000230] = { ID = 40000230, Speaker = "Vera", Text = "Although...I cannot understand.", }, [40000232] = { ID = 40000232, Speaker = "Vera", Text = "But I suppose my current mood is a happy one.", }, [40000233] = { ID = 40000233, Speaker = "Me", Text = "......You smiled?", }, [40000234] = { ID = 40000234, Speaker = "Vera", Text = "......Did I.", }, [40000237] = { ID = 40000237, }, [40000238] = { ID = 40000238, }, [40000239] = { ID = 40000239, Text = "(In the plaza on the Flower Planet, the festive voices of the Fuzzball residents surge in from all directions.)", }, [40000240] = { ID = 40000240, Text = "(Ishna stands at the edge of the plaza, at some point a flower crown has appeared on her head, and her expression is that complicated look of someone who has been forcibly put on vacation.)", }, [40000241] = { ID = 40000241, Speaker = "Choppy", Text = "Yaha! Fuzzball party!", }, [40000242] = { ID = 40000242, Speaker = "Ishna", Text = "Waaah! Choppy, don’t tug on my sleeve, okay? You’re about to pull my work badge crooked.", }, [40000243] = { ID = 40000243, Speaker = "Choppy", Text = "Why do you still have to wear your work badge?", }, [40000244] = { ID = 40000244, Speaker = "Choppy", Text = "Miss Ishna doesn’t have a job anymore, right?", }, [40000248] = { ID = 40000248, Speaker = "Choppy", Text = "A Fuzzball is just a Fuzzball.", }, [40000249] = { ID = 40000249, Speaker = "Ishna", Text = "......I can’t accept that as an answer in terms of classification.", }, [40000250] = { ID = 40000250, Speaker = "Choppy", Text = "Classification?", }, [40000251] = { ID = 40000251, Speaker = "Ishna", Text = "But what exactly is Lightbath Festival? There has to be a story, right?", }, [40000252] = { ID = 40000252, Speaker = "Ishna", Text = "Sounds like a festival related to light?", }, [40000254] = { ID = 40000254, Speaker = "Ishna", Text = "Translate it for me.", }, [40000256] = { ID = 40000256, Text = "(The group of Fuzzballs huddles into a circle. One slightly larger Fuzzball gives its whole fluffy body a shake and begins to speak in solemn beeping sounds.)", }, [40000257] = { ID = 40000257, Speaker = "Choppy", Text = "It says Lightbath Festival is a day blessed by the goddess.", }, [40000259] = { ID = 40000259, Speaker = "Choppy", Text = "A long time ago, darkness swallowed the entire planet.", }, [40000261] = { ID = 40000261, Speaker = "Ishna", Text = "So today is the day to celebrate the return of the light.", }, [40000262] = { ID = 40000262, Speaker = "Choppy", Text = "Also, during Lightbath Festival, girls give out a flower!", }, [40000263] = { ID = 40000263, Speaker = "Ishna", Text = "Give flowers? To whom?", }, [40000264] = { ID = 40000264, Speaker = "Choppy", Text = "To the people around them—to thank the light, and to thank them for always being here.", }, [40000266] = { ID = 40000266, Speaker = "Choppy", Text = "And! Whoever receives a flower will have good luck for the whole year!", }, [40000267] = { ID = 40000267, Speaker = "Choppy", Text = "The flower you give is also a confession at the same time.", }, [40000268] = { ID = 40000268, Speaker = "Ishna", Text = "......A confession? That sounds so shallow.", }, [40000270] = { ID = 40000270, Speaker = "Ishna", Text = "W-wait! Gratitude and confession are two completely different things, aren’t they?", }, [40000271] = { ID = 40000271, Speaker = "Choppy", Text = "Here, they’re the same.", }, [40000274] = { ID = 40000274, Speaker = "Choppy", Text = "Is Miss Ishna going to give a flower to the big plushie?", }, [40000275] = { ID = 40000275, Speaker = "Ishna", Text = "......Huh?", }, [40000276] = { ID = 40000276, Speaker = "Choppy", Text = "Isn’t that so?", }, [40000277] = { ID = 40000277, Speaker = "Ishna", Text = "W-What?! Who would give flowers to that guy!", }, [40000278] = { ID = 40000278, Speaker = "Choppy", Text = "Not giving any?", }, [40000279] = { ID = 40000279, Speaker = "Ishna", Text = "No! Why would I give him flowers! It makes no sense at all!", }, [40000280] = { ID = 40000280, Speaker = "Ishna", Text = "Even if I did! I’d only give half a flower! That guy just needs a bit of good luck and that’s enough!", }, [40000281] = { ID = 40000281, Speaker = "Choppy", Text = "What a pity——", }, [40000282] = { ID = 40000282, Speaker = "Choppy", Text = "Ah! Fuzzball Stacking!!", }, [40000283] = { ID = 40000283, Text = "(As soon as the words left Choppy’s mouth, Choppy’s gaze had already drifted elsewhere—off in the distance, a dozen Fuzzballs were piled into a teetering Fuzzball tower.)", }, [40000285] = { ID = 40000285, }, [40000286] = { ID = 40000286, }, [40000287] = { ID = 40000287, Text = "(The lively sounds of the festival poured in from all around the plaza, and the Fuzzballs’ laughter packed the whole square to the brim.)", }, [40000288] = { ID = 40000288, Text = "(Ishna stood at the edge of a row of flower stalls, holding nothing in her hands, her gaze fixed in a certain direction ahead.)", }, [40000291] = { ID = 40000291, Speaker = "Ishna", Text = "It’s not a confession or anything. Even if I do it too, it doesn’t mean anything. I’ll only give one to the side that needs good luck.", }, [40000292] = { ID = 40000292, Text = "(Ishna walked to the front of the Fuzzball pile and crouched down.)", }, [40000293] = { ID = 40000293, Speaker = "Ishna", Text = "Excuse me, may I pick your flowers? The kind used for giving to someone.", }, [40000294] = { ID = 40000294, Text = "(The Fuzzballs, who had been lazing around, all leapt up at once when they heard Ishna’s words, bouncing nonstop.)", }, [40000295] = { ID = 40000295, Speaker = "Ishna", Text = "Wah! You don’t have to be in such a hurry——", }, [40000296] = { ID = 40000296, Speaker = "Ishna", Text = "Wait wait wait wait.", }, [40000298] = { ID = 40000298, Speaker = "Ishna", Text = "I didn’t ask you to move the entire flowerbed over!", }, [40000301] = { ID = 40000301, Speaker = "Ishna", Text = "Still too big!!", }, [40000302] = { ID = 40000302, Speaker = "Ishna", Text = "Why do the flowers on your planet all have to grow so ridiculously huge! Can’t they be a normal size!", }, [40000305] = { ID = 40000305, Speaker = "Ishna", Text = "I mean the kind that won’t make the other person’s wrist sore when they hold it! This size, right here!", }, [40000307] = { ID = 40000307, Speaker = "Ishna", Text = "Is that one okay? That one, please.", }, [40000309] = { ID = 40000309, Speaker = "Ishna", Text = "Thank you.", }, [40000310] = { ID = 40000310, Text = "(Ishna gently patted Fuzzball on the head.)", }, [40000313] = { ID = 40000313, Speaker = "Ishna", Text = "Lightbath Festival has always been a day when everyone gives flowers to each other. Anyone can give them, and it has absolutely nothing to do with anything else.", }, [40000314] = { ID = 40000314, Text = "(Ishna walked around the flower arch Fuzzball had built and found her kouhai on the other side of the plaza.)", }, [40000315] = { ID = 40000315, Text = "(He had his back to her, head lowered, saying something back and forth with a few Fuzzballs, completely unaware of what was happening over here.)", }, [40000316] = { ID = 40000316, Speaker = "Vera", Text = "Question: What is Miss Ishna doing?", }, [40000317] = { ID = 40000317, Speaker = "Ishna", Text = "Yaaahhhhhhhhhhhhhhh!", }, [40000319] = { ID = 40000319, Speaker = "Vera", Text = "Like this?", }, [40000322] = { ID = 40000322, Text = "(Vera picked a flower from the floor and walked away, imitating Ishna.)", }, [40000325] = { ID = 40000325, Speaker = "Ishna", Text = "Just say Happy Lightbath Festival, no need to explain too much—just hand it over—", }, [40000326] = { ID = 40000326, Speaker = "Ishna", Text = "Kouhai, you—", }, [40000327] = { ID = 40000327, Speaker = "Daelia", Text = "Captain, sir—! Wait, I just thought of a really important question—!", }, [40000328] = { ID = 40000328, Speaker = "Daelia", Text = "That super huge mask is actually just a filter!", }, [40000330] = { ID = 40000330, Text = "(Daelia slammed into Ishna at the waist, with such force that she staggered forward several steps and almost fell into the crowd in the middle of the plaza.)", }, [40000332] = { ID = 40000332, Speaker = "Daelia", Text = "Yaaah! Don’t dock my pay! I’m willing to do anything!", }, [40000333] = { ID = 40000333, Speaker = "Daelia", Text = "Wait, that’s not right? I don’t even have a job anymore!", }, [40000334] = { ID = 40000334, Speaker = "Ishna", Text = "Waaaaa─────!!!!", }, [40000335] = { ID = 40000335, Speaker = "Daelia", Text = "But Miss Ishna! Why did you suddenly stop here!", }, [40000336] = { ID = 40000336, Speaker = "Ishna", Text = "What do you mean suddenly!! You’re the one who charged up from behind! Were you even watching where you were going!!", }, [40000339] = { ID = 40000339, Text = "(Ishna climbs to her feet, looks at the floor around her, then pats herself down.)", }, [40000340] = { ID = 40000340, Text = "(She tears off the flower stuck under her, the flower already flattened, showing no signs of life at all.)", }, [40000341] = { ID = 40000341, Speaker = "Daelia", Text = "Miss Ishna, were you just now holding a flower in your hand?", }, [40000342] = { ID = 40000342, Speaker = "Ishna", Text = "No.", }, [40000345] = { ID = 40000345, Speaker = "Daelia", Text = "Waaah!", }, [40000346] = { ID = 40000346, }, [40000347] = { ID = 40000347, }, [40000348] = { ID = 40000348, Text = "(The squashed sunflower lies in her palm, its petals bent to one side, the ring of golden-yellow ray florets at the top already half wrinkled.)", }, [40000349] = { ID = 40000349, Text = "(Ishna turns the flower over to look at it, then turns it back again, unable to say what she feels—it’s just a bit tiring.)", }, [40000350] = { ID = 40000350, Speaker = "Ishna", Text = "……Something went wrong before anything was even said.", }, [40000353] = { ID = 40000353, Speaker = "Enkia", Text = "Oh? Our esteemed Chief Administrator actually has a side that believes in folk legends. Just like a little kid.", }, [40000354] = { ID = 40000354, Speaker = "Ishna", Text = "Who said I believe in them!", }, [40000355] = { ID = 40000355, Speaker = "Enkia", Text = "Then you’re standing here alone because you’re interested in pressed-flower bookmarks?", }, [40000356] = { ID = 40000356, Speaker = "Ishna", Text = "I’m…thinking.", }, [40000357] = { ID = 40000357, Speaker = "Enkia", Text = "Thinking.", }, [40000358] = { ID = 40000358, Speaker = "Enkia", Text = "Your way of thinking is to stand on the edge of the crowd, stare at a flattened sunflower, and not move a muscle?", }, [40000359] = { ID = 40000359, Speaker = "Enkia", Text = "What a peculiar way of thinking.", }, [40000360] = { ID = 40000360, Speaker = "Ishna", Text = "That flower was—ruined because it got bumped, it’s not my fault!", }, [40000361] = { ID = 40000361, Speaker = "Enkia", Text = "All right, then have you decided what to do?", }, [40000362] = { ID = 40000362, Speaker = "Enkia", Text = "I mean, about giving the flower.", }, [40000363] = { ID = 40000363, Speaker = "Ishna", Text = "...", }, [40000364] = { ID = 40000364, Speaker = "Enkia", Text = "If you don’t say anything, I’ll take it as I guessed right.", }, [40000365] = { ID = 40000365, Speaker = "Ishna", Text = "You didn’t guess anything right!", }, [40000366] = { ID = 40000366, Speaker = "Enkia", Text = "If you want to give someone a flower, just give it to them, what’s with all the hemming and hawing.", }, [40000367] = { ID = 40000367, Speaker = "Enkia", Text = "Tsundere is already out of fashion, you know.", }, [40000369] = { ID = 40000369, Speaker = "Ishna", Text = "It’s not…that simple.", }, [40000370] = { ID = 40000370, Speaker = "Enkia", Text = "It really is just that simple: pick a flower, give it to someone, with a heart full of blessings.", }, [40000371] = { ID = 40000371, Speaker = "Enkia", Text = "Regardless of legends, legends are fantasies to begin with.", }, [40000372] = { ID = 40000372, Speaker = "Enkia", Text = "With too small a sample size, selection bias, and a sloppy experimental design, the entire set of data has no reference value at all.", }, [40000374] = { ID = 40000374, Speaker = "Ishna", Text = "…What on earth are you talking about.", }, [40000375] = { ID = 40000375, Speaker = "Enkia", Text = "I am saying—", }, [40000376] = { ID = 40000376, Speaker = "Enkia", Text = "If what you care about is not the legend, but that person—whether you deliver it today or tomorrow, the difference lies in you, not in the legend.", }, [40000377] = { ID = 40000377, Speaker = "Ishna", Text = "...", }, [40000378] = { ID = 40000378, Speaker = "Enkia", Text = "Haven’t the flowers already been prepared?", }, [40000379] = { ID = 40000379, Speaker = "Enkia", Text = "Then what are you being so hesitant and fidgety about.", }, [40000380] = { ID = 40000380, Speaker = "Enkia", Text = "Honestly, you’re just like a child. I’m going to get some grilled corn, goodbye.", }, [40000381] = { ID = 40000381, Speaker = "Ishna", Text = "…You person.", }, [40000382] = { ID = 40000382, }, [40000383] = { ID = 40000383, }, [40000385] = { ID = 40000385, Text = "(A Fuzzball that ran over to cling to I is squatting on I lap, saying its fur is tangled and it wants to ask I to help comb it out.)", }, [40000388] = { ID = 40000388, Text = "(Ishna’s hands are placed behind her back, her eyes searching for something all around, but every time they are about to meet I gaze, they turn away.)", }, [40000389] = { ID = 40000389, Speaker = "Me", Text = "Senpai?", }, [40000390] = { ID = 40000390, Speaker = "Ishna", Text = "Yes! It’s nothing, I just happened to be passing by.", }, [40000391] = { ID = 40000391, Speaker = "Me", Text = "Hm? The plaza on Flower Planet is only this big, and you just happened to pass by here three times?", }, [40000392] = { ID = 40000392, Speaker = "Ishna", Text = "I am conducting a routine order inspection! As the highest administrative officer, this is part of my duties to begin with!", }, [40000394] = { ID = 40000394, Speaker = "Ishna", Text = "…More or less.", }, [40000395] = { ID = 40000395, Text = "(Ishna walks a few steps forward and stops about one meter away from I. Her hands are still hidden behind her back.)", }, [40000397] = { ID = 40000397, Speaker = "Me", Text = "Senpai, what are you holding behind your hands?", }, [40000398] = { ID = 40000398, Speaker = "Ishna", Text = "Nothing at all!", }, [40000399] = { ID = 40000399, Speaker = "Me", Text = "Emphasizing that there’s nothing actually makes people more curious.", }, [40000400] = { ID = 40000400, Speaker = "Ishna", Text = "There really is nothing! You’re overthinking it!", }, [40000401] = { ID = 40000401, Speaker = "Me", Text = "Then how about letting I guess?", }, [40000402] = { ID = 40000402, Speaker = "Ishna", Text = "No need to guess! You don’t need to guess!", }, [40000403] = { ID = 40000403, Speaker = "Me", Text = "Is it a weapon?", }, [40000404] = { ID = 40000404, Speaker = "Ishna", Text = "No!", }, [40000405] = { ID = 40000405, Speaker = "Me", Text = "Is it nectar stolen from the Fuzzball residents?", }, [40000406] = { ID = 40000406, Speaker = "Ishna", Text = "Who’s stealing! I followed proper procedures—wait, I didn’t steal anything!", }, [40000407] = { ID = 40000407, Speaker = "Me", Text = "So that’s the flower?", }, [40000408] = { ID = 40000408, Speaker = "Ishna", Text = "...", }, [40000409] = { ID = 40000409, Speaker = "Ishna", Text = "Festivals have their own customs. On Lightbath Festival, according to local traditions……", }, [40000410] = { ID = 40000410, Speaker = "Me", Text = "What kind of customs?", }, [40000411] = { ID = 40000411, Speaker = "Ishna", Text = "You’re supposed to give flowers! That’s it! According to custom, on Lightbath Festival Light you have to give flowers!", }, [40000412] = { ID = 40000412, Speaker = "Me", Text = "Hm? And so?", }, [40000413] = { ID = 40000413, Speaker = "Ishna", Text = "So—so kouhai, hold this for me! Here!", }, [40000414] = { ID = 40000414, Text = "(I look at the somewhat squashed sunflower. Although I’m a bit curious why it’s flattened, I don’t press further.)", }, [40000415] = { ID = 40000415, Speaker = "Me", Text = "Wow, this is for me?", }, [40000416] = { ID = 40000416, Speaker = "Ishna", Text = "It’s just a festival custom! Don’t read too much into it! Everything I do is well-founded and justified!", }, [40000418] = { ID = 40000418, Speaker = "Ishna", Text = "Don’t say thank you with that expression!", }, [40000419] = { ID = 40000419, Speaker = "Me", Text = "Does senpai prefer it when I’m all grins and giggles?", }, [40000420] = { ID = 40000420, Speaker = "Ishna", Text = "That’s even more annoying!", }, [40000421] = { ID = 40000421, Speaker = "Me", Text = "Then how about this—", }, [40000422] = { ID = 40000422, Speaker = "Ishna", Text = "What are you up to now!", }, [40000423] = { ID = 40000423, Speaker = "Me", Text = "I have something to give you too, senpai.", }, [40000424] = { ID = 40000424, Speaker = "Ishna", Text = "……Th-that is?", }, [40000426] = { ID = 40000426, Speaker = "Ishna", Text = "You… when did you even make that…", }, [40000427] = { ID = 40000427, Speaker = "Me", Text = "Senpai, step forward and I’ll put it on you.", }, [40000428] = { ID = 40000428, Speaker = "Ishna", Text = "……You say that so smoothly……", }, [40000429] = { ID = 40000429, Speaker = "Ishna", Text = "……F-fine, just for a moment.", }, [40000430] = { ID = 40000430, Speaker = "Me", Text = "Happy Lightbath Festival, senpai.", }, [40000431] = { ID = 40000431, Speaker = "Ishna", Text = "...", }, [40000433] = { ID = 40000433, Speaker = "Me", Text = "Senpai, are you secretly laughing?", }, [40000434] = { ID = 40000434, Speaker = "Ishna", Text = "I’m not!", }, [40000436] = { ID = 40000436, Speaker = "Me", Text = "Hm? Did you just say something?", }, [40000437] = { ID = 40000437, Speaker = "Ishna", Text = "No~I~didn’t~", }, [40000438] = { ID = 40000438, Speaker = "Me", Text = "I didn’t hear you clearly! Say it again!", }, [40000439] = { ID = 40000439, Speaker = "Ishna", Text = "No way, I—I’m going to eat grilled corn!", }, [40000440] = { ID = 40000440, Speaker = "Me", Text = "Sure, let’s go together!", }, [40000441] = { ID = 40000441, Text = "(I naturally took Ishna’s hand and pulled her as I ran toward the sea of flowers.)", }, [40000442] = { ID = 40000442, Text = "(Out of my sight behind me, Ishna broke into a radiant smile.)", }, [40000443] = { ID = 40000443, }, [40000444] = { ID = 40000444, }, [40000447] = { ID = 40000447, Text = "(The Fuzzball residents who had been clinging to me and running around all day had now all joined the dancing circle.)", }, [40000448] = { ID = 40000448, Text = "(Choppy seemed tired from playing, leaning against my side and swaying.)", }, [40000449] = { ID = 40000449, Text = "(Vera sat upright a short distance away, quietly examining the flower in her hand.)", }, [40000450] = { ID = 40000450, Text = "(Daelia, wearing a mask, had sprawled herself out on the rock beside us.)", }, [40000451] = { ID = 40000451, Speaker = "Daelia", Text = "Ah... I’m so tired.", }, [40000452] = { ID = 40000452, Speaker = "Ishna", Text = "You’re the one who’s been running all over the place all day.", }, [40000453] = { ID = 40000453, Speaker = "Daelia", Text = "That’s because there’s just too much fun stuff here! Captain, don’t you think so?", }, [40000454] = { ID = 40000454, Speaker = "Me", Text = "It truly has been a marvelous experience......", }, [40000456] = { ID = 40000456, Text = "(A few Fuzzballs hopped over to my side and grabbed Vera’s fingers, as if inviting her.)", }, [40000457] = { ID = 40000457, Speaker = "Me", Text = "Go on, have fun.", }, [40000459] = { ID = 40000459, }, [40000460] = { ID = 40000460, Speaker = "Ishna", Text = "...Today turned out pretty good, didn’t it.", }, [40000461] = { ID = 40000461, Speaker = "Choppy", Text = "We have to come again! We have to spend next year’s Lightbath Festival together too.", }, [40000464] = { ID = 40000464, Text = "(She only spoke after several beats—her tone deliberately slowed, as if she were talking about something unimportant.)", }, [40000465] = { ID = 40000465, Speaker = "Ishna", Text = "Um... since the legend’s effect only lasts for one year...", }, [40000466] = { ID = 40000466, Speaker = "Ishna", Text = "Next year’s Lightbath Festival, how about… we promise to come back together again?", }, [40000467] = { ID = 40000467, Speaker = "Me", Text = "Legend? What legend?", }, [40000470] = { ID = 40000470, Speaker = "Ishna", Text = "It’s… that, uh…", }, [40000471] = { ID = 40000471, Speaker = "Choppy", Text = "I’ll say it! The legend of the Lightbath Festival is—", }, [40000472] = { ID = 40000472, Speaker = "Ishna", Text = "Choppy!", }, [40000473] = { ID = 40000473, Speaker = "Choppy", Text = "Mmph—mmmph mmmph!", }, [40000474] = { ID = 40000474, Text = "(Ishna is desperately pinning Choppy down. Her own face is already half red, and her eyes are darting all over the place, refusing to look this way at all.)", }, [40000475] = { ID = 40000475, Speaker = "Daelia", Text = "…I think I’ve heard about this.", }, [40000476] = { ID = 40000476, Speaker = "Daelia", Text = "Giving flowers during the Lightbath Festival can be a confession, and it can also bless you with good luck for the whole year—that legend, right?", }, [40000477] = { ID = 40000477, Speaker = "Ishna", Text = "Daelia!!", }, [40000478] = { ID = 40000478, Speaker = "Daelia", Text = "Did I say something wrong?", }, [40000479] = { ID = 40000479, Speaker = "Me", Text = "Eh? So the flowers this afternoon?", }, [40000480] = { ID = 40000480, Speaker = "Me", Text = "Hehe, looks like I’m pretty popular with the ladies~", }, [40000481] = { ID = 40000481, Speaker = "Ishna", Text = "Yaaahhhh!", }, [40000482] = { ID = 40000482, Speaker = "Ishna", Text = "I’m going to beat you until you lose your memory!", }, [20000018] = { ID = 20000018, Speaker = "Celeia", Text = "Huh? Fishing?", }, [20000023] = { ID = 20000023, Speaker = "Me", Text = "Strictly speaking, it’s standing with a fishing rod and waiting for someone. See? You’ve taken the bait, haven’t you?", }, [20000034] = { ID = 20000034, Speaker = "Me", Text = "But... before we go sledding, how about we do something else first?", }, [20000036] = { ID = 20000036, Text = "(The snow by the frozen lake is deeper than I expected; the snow is piled almost over my knees.)", }, [20000058] = { ID = 20000058, Text = "(Celeia squeezed in with some effort, her long silver hair almost getting stuck at the entrance.)", }, [20000118] = { ID = 20000118, Speaker = "Celeia", Text = "Sure, sure! Um… I’ve only seen the kids in the village do this.", }, [20000135] = { ID = 20000135, Speaker = "Me", Text = "You can just make one at your doorstep!", }, [20000173] = { ID = 20000173, Text = "(Celeia scooped up an especially large Snowball and threw it at me.)", }, [20151038] = { ID = 20151038, Speaker = "Estelle", Text = "…Forget it.", }, [20151039] = { ID = 20151039, Text = "(Face down, voice muffled against the ground.)", }, [20151040] = { ID = 20151040, Speaker = "Me", Text = "Are you okay?", }, [20151041] = { ID = 20151041, Speaker = "Estelle", Text = "Don’t want to move.", }, [20151042] = { ID = 20151042, Speaker = "Me", Text = "…You’ve had a rough time.", }, [20151043] = { ID = 20151043, Speaker = "Estelle", Text = "What should we do now?", }, [40000484] = { ID = 40000484, Speaker = "Ishna", Text = "Forget it!", }, [40000485] = { ID = 40000485, Speaker = "Me", Text = "Haha! This isn’t bad at all, is it?", }, [40000486] = { ID = 40000486, Speaker = "Me", Text = "I have the good luck you gave me, you’ll never catch me!", }, [40000487] = { ID = 40000487, Speaker = "Ishna", Text = "Aah! If I’d known, I wouldn’t have given it to you!", }, [40000488] = { ID = 40000488, Speaker = "Me", Text = "Next year, will there still be one?", }, [40000489] = { ID = 40000489, Speaker = "Ishna", Text = "You’re so annoying! I’m not giving it to you next year!", }, [40000490] = { ID = 40000490, Text = "(The two of them chase each other farther and farther away in the flower field at night.)", }, [40000491] = { ID = 40000491, Text = "(No doubt on this day next year, we will also gather together like this to celebrate the festival bathed in sunlight, right?)", }, [40000492] = { ID = 40000492, }, [10010467] = { ID = 10010467, Speaker = "Ishna", Text = "Mm… haa… mm…", }, [10010500] = { ID = 10010500, Text = "(As the hips give a light thrust, semen slowly flows out from the parted labia, dripping onto the panties hanging around the thighs.)", }, [10010520] = { ID = 10010520, Speaker = "Me", Text = "So, are those Robots here to pick you up?", }, [10010528] = { ID = 10010528, Speaker = "Ishna", Text = "Hey! Are you guys short-circuiting or what?", }, [10010530] = { ID = 10010530, Text = "I hid behind a house with Ishna and Daelia, glanced at the wall, and saw that the gap in the bricks had already extended to right above my head.", }, [10010532] = { ID = 10010532, Speaker = "Daelia", Text = "A collective breakdown…? That’s almost impossible, isn’t it?", }, [10010533] = { ID = 10010533, Speaker = "Daelia", Text = "So many guard Robots malfunctioning at once, and even using weapons…", }, [10010616] = { ID = 10010616, Speaker = "Ishna", Text = "I knew it! This isn’t your first time sneaking into this place, is it!", }, [10010946] = { ID = 10010946, Speaker = "Cyaechosis", Text = "Oh my, isn’t this the self-righteous little star Estelle? What brings you here?", }, [10010975] = { ID = 10010975, Speaker = "Estelle", Text = "A heart of vengeance… that is a feeling as dangerous as thorns.", }, [10010976] = { ID = 10010976, Speaker = "Estelle", Text = "Until I can completely convince myself, I will not go along with such a motive.", }, [10010977] = { ID = 10010977, Speaker = "Cyaechosis", Text = "No wonder they sent me for this matter.", }, [10010978] = { ID = 10010978, Speaker = "Cyaechosis", Text = "After all, if it were that stiff little star, there’s no way she could do something like this.", }, [10010979] = { ID = 10010979, Speaker = "Estelle", Text = "…Bound one, since you’ve spouted such wild words, you’d better see it through.", }, [10010980] = { ID = 10010980, Speaker = "Estelle", Text = "Until this planet becomes a sea of fire just as in your plan, I will keep watching.", }, [10010981] = { ID = 10010981, }, [10010982] = { ID = 10010982, }, [10010983] = { ID = 10010983, Speaker = "Ishna", Text = "That kouhai… what on earth happened to him?", }, [10010984] = { ID = 10010984, Speaker = "Ishna", Text = "Although they successfully lured those guards away, we haven’t heard anything from them since.", }, [10010985] = { ID = 10010985, Speaker = "Daelia", Text = "Mm… I don’t really get it, but I believe the Captain will definitely be fine!", }, [10010986] = { ID = 10010986, Speaker = "Daelia", Text = "If I had to give a reason, it would be the feeling this ship gives me.", }, [10010987] = { ID = 10010987, Speaker = "Daelia", Text = "Only after actually operating it did I realize that this ship’s secrets might far exceed what we imagined.", }, [10010988] = { ID = 10010988, Speaker = "Daelia", Text = "What the Captain said about being a mage might really not be a lie.", }, [10010989] = { ID = 10010989, Speaker = "Me", Text = "I told you I’m a mage, why won’t any of you believe me?", }, [10010990] = { ID = 10010990, Text = "Ishna Daelia is startled.", }, [10010991] = { ID = 10010991, Speaker = "Daelia", Text = "Yeah, sometimes I really feel like the Captain will just jump out like that in the very next second.", }, [10010992] = { ID = 10010992, Speaker = "Ishna", Text = "T-T-T-The kouhai really showed up for real aaaaaaaah!", }, [10010993] = { ID = 10010993, Speaker = "Me", Text = "Don’t be so surprised, you’re making it look like I was never coming back.", }, [10010994] = { ID = 10010994, Speaker = "Daelia", Text = "Oh? Captain, welcome back!", }, [10010995] = { ID = 10010995, Speaker = "Daelia", Text = "But let’s not talk about that first, Captain, Captain! There are so many things I want to ask you!", }, [10010996] = { ID = 10010996, Speaker = "Daelia", Text = "Like the Spaceship’s power source, the refitting process, and the methods for maintenance!", }, [10010997] = { ID = 10010997, Speaker = "Me", Text = "Daelia is really full of motivation! That’s nice, I also want to ask you for help with a few things.", }, [10010998] = { ID = 10010998, Speaker = "Ishna", Text = "Hold on, shouldn’t you first explain to us what happened to you before?", }, [10010999] = { ID = 10010999, Speaker = "Me", Text = "You’re right. Anyway, my Date with Choppy went like this…", }, [10011000] = { ID = 10011000, Text = "After some time, Ishna and Daelia more or less understood what was going on with Choppy.", }, [10011003] = { ID = 10011003, Speaker = "Daelia", Text = "But let’s not talk about that first. After you left, I took another good look at the clock tower.", }, [10011004] = { ID = 10011004, Speaker = "Daelia", Text = "I discovered that the equipment in the clock tower might be able to help with the repairs!", }, [10011005] = { ID = 10011005, Speaker = "Me", Text = "Then what are we waiting for!", }, [10011006] = { ID = 10011006, }, [10011007] = { ID = 10011007, }, [10011008] = { ID = 10011008, Speaker = "Me", Text = "So we ended up back here again…", }, [10011009] = { ID = 10011009, Speaker = "Daelia", Text = "There’s nothing we can do about it. After all, the security systems of the other factories have all been activated.", }, [10011010] = { ID = 10011010, Speaker = "Daelia", Text = "Rather than taking the risk to disable those systems, it’s better to make good use of the loopholes Choppy left behind and come back to the clock tower to gather materials.", }, [10011011] = { ID = 10011011, Speaker = "Daelia", Text = "Besides, the materials used here are all top-notch! It really feels like they’re blessed by the Goddess!", }, [10011012] = { ID = 10011012, Speaker = "Ishna", Text = "By the way, hasn’t the atmosphere here changed?", }, [10011013] = { ID = 10011013, Speaker = "Ishna", Text = "Overall, it feels a bit noisier than last time? And the temperature is a bit hotter too?", }, [10011014] = { ID = 10011014, Speaker = "Daelia", Text = "Oh? Now that you mention it, Miss Ishna, it really does seem that way?", }, [10011015] = { ID = 10011015, Speaker = "Daelia", Text = "And… it feels like the entire clock tower is showing signs of starting up?", }, [10011016] = { ID = 10011016, Speaker = "Daelia", Text = "A lot of parts have started moving, and the system is like it’s warming up in advance.", }, [10011017] = { ID = 10011017, Speaker = "Ishna", Text = "So that means the Steam Goddess is really about to awaken, right?", }, [10011018] = { ID = 10011018, Speaker = "Ishna", Text = "Back then everyone evacuated the planet so as not to disturb the Steam Goddess. Looks like we have to pick up the pace.", }, [10011019] = { ID = 10011019, Speaker = "Me", Text = "This clock tower is practically like an alarm clock on a timer.", }, [10011020] = { ID = 10011020, Speaker = "Daelia", Text = "It really is just like that... Huh?", }, [10011021] = { ID = 10011021, Speaker = "Daelia", Text = "What was that sound? Did any of you just say something?", }, [10011022] = { ID = 10011022, Speaker = "Ishna", Text = "Nope?", }, [10011023] = { ID = 10011023, Speaker = "Me", Text = "I didn’t say anything either.", }, [10011024] = { ID = 10011024, Speaker = "Daelia", Text = "Huh? Huh? If it’s not us, then it can only be those guards, right?", }, [10011025] = { ID = 10011025, Text = "The scarred 002 suddenly appeared.", }, [10011026] = { ID = 10011026, Speaker = "“002”", }, [10011027] = { ID = 10011027, Speaker = "Daelia", Text = "002!!!! Is it really you?", }, [10011028] = { ID = 10011028, Speaker = "Daelia", Text = "How are you able to move?", }, [10011029] = { ID = 10011029, Speaker = "Me", Text = "Oh, so it’s your friend? No wonder it doesn’t use ATK on us.", }, [10011030] = { ID = 10011030, Speaker = "“002”", Text = "(Struggling clumsily.)", }, [10011031] = { ID = 10011031, Speaker = "Me", Text = "It feels like this machine wants to say something?", }, [10011032] = { ID = 10011032, Speaker = "Me", Text = "You should let it go first.", }, [10011033] = { ID = 10011033, Speaker = "“002”", Text = "(Slowly moves.)", }, [10011034] = { ID = 10011034, Speaker = "“002”", Text = "(Moves back and forth.)", }, [10011035] = { ID = 10011035, Speaker = "Me", Text = "Does this mean it wants us to follow it?", }, [10011036] = { ID = 10011036, Speaker = "Ishna", Text = "Since it’s not showing any hostility, let’s trust it for now.", }, [10011037] = { ID = 10011037, Speaker = "Ishna", Text = "Huh? Did I see that wrong?", }, [10011038] = { ID = 10011038, Speaker = "Me", Text = "No, I saw the same thing too…", }, [10011039] = { ID = 10011039, Speaker = "Me", Text = "That is…", }, [10011040] = { ID = 10011040, Speaker = "Daelia", Text = "So many intact parts and materials!", }, [10011041] = { ID = 10011041, Speaker = "“002”", Text = "(Touches the parts.)", }, [10011042] = { ID = 10011042, Speaker = "“002”", Text = "(Touches Daelia.)", }, [10011043] = { ID = 10011043, Speaker = "Ishna", Text = "Oh? Does this mean it’s giving these parts to us?", }, [10011044] = { ID = 10011044, Speaker = "Mysterious Machine", Text = "(Steps aside.)", }, [10011045] = { ID = 10011045, Speaker = "Mysterious Machine", Text = "(Quietly waits.)", }, [10011046] = { ID = 10011046, Speaker = "Me", Text = "So you really do have self-awareness?", }, [10011047] = { ID = 10011047, Speaker = "Me", Text = "You know what we need… Has this machine been helping us from the very beginning?", }, [10011048] = { ID = 10011048, Speaker = "“002”", }, [10011049] = { ID = 10011049, Speaker = "Ishna", Text = "Then let’s quickly take these parts back to the Spaceship. It’ll be bad for us if the other machine guards try to block our way too.", }, [10011050] = { ID = 10011050, Speaker = "Ishna", Text = "Thank you, little Robot who came to help us for some reason!", }, [10011051] = { ID = 10011051, Speaker = "Daelia", Text = "Thank you, 002. I knew you could still move!", }, [10011052] = { ID = 10011052, Speaker = "Daelia", Text = "You’re hurt, aren’t you? How about I fix you up later?", }, [10011054] = { ID = 10011054, }, [10011055] = { ID = 10011055, }, [10011056] = { ID = 10011056, Text = "Daelia is organizing the tools; it seems the Spaceship repairs are nearing completion.", }, [10011057] = { ID = 10011057, Text = "Ishna has been testing her communicator all this time, and it finally responds.", }, [10011058] = { ID = 10011058, Speaker = "Ishna", Text = "...This is Administrator Ishna Remington. Headquarters, please respond if you can hear this.", }, [10011059] = { ID = 10011059, Speaker = "Ishna", Text = "Repeating call, this is Administrator Ishna Remington. Headquarters, please respond.", }, [10011061] = { ID = 10011061, Speaker = "Headquarters", Text = "Copy... Administrator Remington, the signal is weak. Please Confirm your status.", }, [10011062] = { ID = 10011062, Speaker = "Ishna", Text = "Status as follows: I and one craftsperson are currently stranded, and the evacuation procedure is not yet complete.", }, [10011063] = { ID = 10011063, Speaker = "Ishna", Text = "Additionally reporting an emergency: the city’s mechanical guardian system has been maliciously tampered with by an unknown party,", }, [10011064] = { ID = 10011064, Speaker = "Ishna", Text = "is completely out of control and has launched an ATK on me.", }, [10011065] = { ID = 10011065, Speaker = "Ishna", Text = "Requesting that Headquarters intervene remotely, repair the guardian system via remote control, and Support our side in completing the evacuation.", }, [10011066] = { ID = 10011066, Speaker = "Headquarters", Text = "Copy... Administrator, please stand by. We are Confirming remote access permissions...", }, [10011067] = { ID = 10011067, Text = "After a moment of silence, an echo from Headquarters continues to come through.", }, [10011068] = { ID = 10011068, Speaker = "Headquarters", Text = "Administrator Remington, remote access permissions have been Confirmed.", }, [10011069] = { ID = 10011069, Speaker = "Headquarters", Text = "To ensure precise positioning, please report your exact current location and coordinates.", }, [10011070] = { ID = 10011070, Speaker = "Ishna", Text = "Currently near the clock tower. Coordinates as follows—", }, [10011071] = { ID = 10011071, Text = "Ishna swiftly reports the coordinates.", }, [10011072] = { ID = 10011072, Speaker = "Headquarters", Text = "Copy, Confirming location...", }, [10011073] = { ID = 10011073, Speaker = "Daelia", Text = "(Quietly) Miss Ishna, are you sure you want to tell them where we are?", }, [10011074] = { ID = 10011074, Speaker = "Ishna", Text = "Of course. This is standard procedure. Headquarters needs to know our location in order to assist with the evacuation.", }, [10011076] = { ID = 10011076, Text = "A voice comes through the communicator again.", }, [10011077] = { ID = 10011077, Speaker = "Headquarters", Text = "Administrator Remington, location Confirmed.", }, [10011078] = { ID = 10011078, Speaker = "Headquarters", Text = "Please be sure to remain on standby at your current position. Support will arrive in the shortest possible time.", }, [10011079] = { ID = 10011079, Speaker = "Ishna", Text = "Copy. We will remain on standby. Thank you, Headquarters.", }, [10011081] = { ID = 10011081, Speaker = "Ishna", Text = "Finally got in touch.", }, [10011082] = { ID = 10011082, Speaker = "Ishna", Text = "Looks like we’ll be able to leave here soon.", }, [10011083] = { ID = 10011083, Speaker = "Ishna", Text = "Anyway, the Spaceship repairs are almost finished, aren’t they?", }, [10011084] = { ID = 10011084, Text = "Daelia did not answer, continuing to lower her head and sort the tools, her expression somewhat complicated.", }, [10011085] = { ID = 10011085, Speaker = "Ishna", Text = "What’s wrong with Daelia? Knowing we’re leaving actually makes you unhappy?", }, [10011086] = { ID = 10011086, Text = "Daelia still did not speak, just sat quietly to the side, softly humming a melody.", }, [10011087] = { ID = 10011087, Text = "The song was as melodious as a distant wind, yet carried a trace of irrepressible sorrow that quietly seeped into the air.", }, [10011088] = { ID = 10011088, Speaker = "Ishna", Text = "What song is that?", }, [10011089] = { ID = 10011089, Speaker = "Daelia", Text = "My grandpa taught it to me.", }, [10011090] = { ID = 10011090, Speaker = "Daelia", Text = "It’s about a great clock that never stops.", }, [10011091] = { ID = 10011091, Speaker = "Daelia", Text = "Grandpa said, the day the clock stops is the day it completes its mission.", }, [10011092] = { ID = 10011092, Speaker = "Ishna", Text = "(Softly) Completes its mission…", }, [10011093] = { ID = 10011093, Speaker = "Daelia", Text = "I used to think that was a gentle way of putting it.", }, [10011095] = { ID = 10011095, Speaker = "Daelia", Text = "Now, staying on this planet… just feels a little scary.", }, [10011097] = { ID = 10011097, Text = "Daelia’s gaze slowly shifted toward the clock tower outside the window.", }, [10011098] = { ID = 10011098, Text = "At that very moment, the hour and minute hands stopped together at twelve o’clock, as if frozen by some silent command, never moving forward again.", }, [10011100] = { ID = 10011100, Speaker = "Daelia", Text = "I don’t know if that counts as completing its mission.", }, [10011101] = { ID = 10011101, Text = "Ishna remained silent for a long time. She just sat there, watching the clock tower together with Daelia.", }, [10011102] = { ID = 10011102, Text = "Did it mean that the Steam Goddess was also nearing her end? This question circled in both their hearts.", }, [10011103] = { ID = 10011103, Text = "At this moment, neither of them could bring it into words.", }, [10011104] = { ID = 10011104, Text = "I stood quietly in the corner. I had only stopped there unintentionally,", }, [10011105] = { ID = 10011105, Text = "yet I happened to hear Ishna and Daelia’s entire conversation, every word of it.", }, [10011106] = { ID = 10011106, Speaker = "Me", Text = "(Although I wasn’t intentionally eavesdropping, it’s about time for us to part ways anyway...)", }, [10011111] = { ID = 10011111, }, [10011112] = { ID = 10011112, }, [10011113] = { ID = 10011113, Text = "The Spaceship’s communication device suddenly emitted a Tip sound.", }, [10011114] = { ID = 10011114, Speaker = "Daelia", Text = "Captain sir!! Your communication system is back online!", }, [10011116] = { ID = 10011116, Text = "I pretended to be just passing by at this moment.", }, [10011117] = { ID = 10011117, Speaker = "Me", Text = "What?", }, [10011118] = { ID = 10011118, Speaker = "Me", Text = "Who could it be?", }, [10011119] = { ID = 10011119, Text = "At the moment the connection succeeded, a refreshing sensation carrying the scent of sea breeze seemed to rush out from the other side of the screen.", }, [10011120] = { ID = 10011120, Text = "On the screen, a group of lightly dressed young Women were barefoot, chasing and playing on a sun-drenched beach, their laughter rising and falling.", }, [10011121] = { ID = 10011121, Speaker = "Woman", Text = "Caaaptaaaain~~~ when are you finally coming?", }, [10011122] = { ID = 10011122, Speaker = "Woman", Text = "We’ve been waiting for you for so long~~~ did you go to the wrong planet or what!", }, [10011123] = { ID = 10011123, Speaker = "Me", Text = "Hehe, I’ll be there soooon~~ I’ll be right there~~ Beach Planet, I remember!", }, [10011124] = { ID = 10011124, Text = "Ishna and Daelia couldn’t help but roll their eyes, the sorrow of parting from just now instantly washed away without a trace.", }, [10011126] = { ID = 10011126, Text = "I cut the communication and deliberately sighed in apparent distress.", }, [10011127] = { ID = 10011127, Speaker = "Me", Text = "I merely sent my own photo over in advance,", }, [10011128] = { ID = 10011128, Speaker = "Me", Text = "I didn’t expect to be this popular~ what a headache~", }, [10011129] = { ID = 10011129, Speaker = "Ishna", Text = "In that case, kouhai, hurry up and set off.", }, [10011130] = { ID = 10011130, Speaker = "Daelia", Text = "That’s right, Captain sir, the Spaceship has already been fully repaired,", }, [10011131] = { ID = 10011131, Speaker = "Daelia", Text = "you can depart at any time.", }, [10011133] = { ID = 10011133, Speaker = "Me", Text = "Aren’t we comrades who have gone through life and death together?", }, [10011134] = { ID = 10011134, Speaker = "Me", Text = "Do I look like someone who would abandon friends for romance???", }, [10011135] = { ID = 10011135, Speaker = "Ishna", Text = "Yes.", }, [10011136] = { ID = 10011136, Speaker = "Daelia", Text = "Yes!", }, [10011138] = { ID = 10011138, Speaker = "Me", Text = "Or should I load you up and evacuate you first?", }, [10011139] = { ID = 10011139, Speaker = "Ishna", Text = "No, the Headquarters has already sent people to pick us up.", }, [10011140] = { ID = 10011140, Speaker = "Ishna", Text = "Thank you for your kindness.", }, [10011142] = { ID = 10011142, Speaker = "Ishna", Text = "Then why did you still ask?", }, [10011143] = { ID = 10011143, Speaker = "Me", Text = "All I can say is that the most complex beings in this universe are not humans.", }, [10011150] = { ID = 10011150, Speaker = "Me", Text = "I don’t know who arranged it; in any case, this is not the first time I’ve encountered this kind of ATK.", }, [10011151] = { ID = 10011151, Speaker = "Ishna", Text = "Kouhai, the city’s mechanical guards went out of control and ATKed you, so I must apologize to you on behalf of this planet.", }, [10011152] = { ID = 10011152, Speaker = "Ishna", Text = "But please don’t make it sound like we are evil people.", }, [10011153] = { ID = 10011153, Speaker = "Me", Text = "Senpai, look at the clock tower, that hand.", }, [10011154] = { ID = 10011154, Speaker = "Me", Text = "I watched with my own eyes as 002 climbed up the tower and took that hand down!", }, [10011155] = { ID = 10011155, Speaker = "Me", Text = "But now it’s actually been put back perfectly intact.", }, [10011156] = { ID = 10011156, Speaker = "Daelia", Text = "What do you mean?", }, [10011157] = { ID = 10011157, Speaker = "Me", Text = "You also saw the wounds on 002; that means someone snatched the hand from him and put it back!", }, [10011158] = { ID = 10011158, Speaker = "Ishna", Text = "Why would they do that?", }, [10011162] = { ID = 10011162, Speaker = "Me", Text = "I don’t know who designed it, but I think you should come with me.", }, [10011163] = { ID = 10011163, Speaker = "Ishna", Text = "Shut up! Just go, and don’t come back again!", }, [10011164] = { ID = 10011164, Speaker = "Ishna", Text = "The Steam Goddess would never do anything that causes DMG to Her people!", }, [10011165] = { ID = 10011165, Text = "The atmosphere instantly froze, and Ishna glared angrily at me.", }, [10011168] = { ID = 10011168, Speaker = "Me", Text = "It seems we must part ways here, then.", }, [10011169] = { ID = 10011169, Speaker = "Me", Text = "I’m very glad to have met you both.", }, [10011171] = { ID = 10011171, Text = "At this moment, 002 quietly walked over.", }, [10011172] = { ID = 10011172, Speaker = "Me", Text = "002, are you here to say goodbye to me too?", }, [10011173] = { ID = 10011173, Speaker = "“002”", Text = "(Hands over the copper plate.)", }, [10011174] = { ID = 10011174, Speaker = "Me", Text = "This is…?", }, [10011175] = { ID = 10011175, Speaker = "Daelia", Text = "Let me see…", }, [10011176] = { ID = 10011176, Speaker = "Daelia", Text = "Huh? There are lots of lines drawn on the copper plate?", }, [10011177] = { ID = 10011177, Speaker = "Daelia", Text = "It looks like… it seems like…", }, [10011178] = { ID = 10011178, Speaker = "Me", Text = "This looks just like a picture.", }, [10011179] = { ID = 10011179, Speaker = "Me", Text = "Although the lines are a bit crooked and messy, the artist’s feelings can be felt.", }, [10011180] = { ID = 10011180, Speaker = "“002”", Text = "(Moves back and forth.)", }, [10011181] = { ID = 10011181, Speaker = "Me", Text = "Oh, I get it now.", }, [10011182] = { ID = 10011182, Speaker = "Me", Text = "This is a drawing of us leaving by ship, right?", }, [10011183] = { ID = 10011183, Speaker = "“002”", Text = "(Moves back and forth.)", }, [10011184] = { ID = 10011184, Speaker = "Me", Text = "Thank you so much…", }, [10011186] = { ID = 10011186, Speaker = "Ishna", Text = "We should get going, Daelia.", }, [10011187] = { ID = 10011187, Speaker = "Ishna", Text = "Kouhai, take care of yourself.", }, [10011188] = { ID = 10011188, Speaker = "Me", Text = "The mood doesn’t have to be this heavy~", }, [10011189] = { ID = 10011189, Speaker = "Me", Text = "Come to think of it, I’m about to head to the Beach Planet!", }, [10011190] = { ID = 10011190, Speaker = "Daelia", Text = "Mr. Captain, will we meet again?", }, [10011191] = { ID = 10011191, Speaker = "Me", Text = "Of course, as long as you don’t forget me.", }, [10011192] = { ID = 10011192, Speaker = "Me", Text = "As long as you need me, I’ll come back for you two anytime!", }, [10011193] = { ID = 10011193, Text = "I look at Ishna and move as if to hug her, but Ishna steps back, clearly still upset.", }, [10011195] = { ID = 10011195, Text = "The Spaceship’s main door opens, and Ishna, Daelia, and 002 all disembark one after another.", }, [10011199] = { ID = 10011199, Text = "The Spaceship closes its main door, the engine ignites, and the Spaceship instantly soars into the sky, bursting out of the planet’s atmosphere.", }, [10011200] = { ID = 10011200, }, [10011201] = { ID = 10011201, }, [10011202] = { ID = 10011202, Speaker = "???", Text = "Energy fully charged, lockdown system pre-start procedures commencing.", }, [10011203] = { ID = 10011203, Speaker = "???", Text = "Termination Protocol activated, codename: Operation Light Sphere.", }, [10011204] = { ID = 10011204, Speaker = "???", Text = "Steam Kingship transfer commencing, target: Annihilation Engine.", }, [10011205] = { ID = 10011205, Speaker = "Annihilation Engine", Text = "The time of world’s end has come, this is the day that burns all things to ash.", }, [10011207] = { ID = 10011207, Text = "The Spaceship burst out of the steam planet and drifted in a pitch-black expanse of outer space.", }, [10011210] = { ID = 10011210, Speaker = "Me", Text = "Huh? What is that?", }, [10011211] = { ID = 10011211, Text = "The entire ground shook violently, and a barrage of explosions surrounded us from all directions.", }, [10011212] = { ID = 10011212, Speaker = "Ishna", Text = "What’s going on? Where are all these explosions coming from?", }, [10011213] = { ID = 10011213, Speaker = "Daelia", Text = "Could it be just like what the Captain said, that something big is about to happen?", }, [10011215] = { ID = 10011215, Text = "An Energy shield like an AT Field appeared above the clock tower,", }, [10011216] = { ID = 10011216, Text = "The Energy shield extended violently through the air, and before long, it actually covered the entire planet.", }, [10011219] = { ID = 10011219, Speaker = "Ishna", Text = "The kouhai was right. From the very beginning, the target of this trap was the kouhai.", }, [10011225] = { ID = 10011225, Speaker = "Ishna", Text = "The pickup ship never came… and we already sent out the coordinates……", }, [10011226] = { ID = 10011226, Speaker = "Ishna", Text = "(voice starts to tremble) Which means……", }, [10011228] = { ID = 10011228, Text = "As Ishna was in despair, countless shells flew toward the two of them.", }, [10011229] = { ID = 10011229, Text = "Daelia pulled the collapsing Ishna, dashing around in panic, danger lurking at every turn.", }, [10011230] = { ID = 10011230, Speaker = "Daelia", Text = "Miss Ishna, pull yourself together!!!!", }, [10011232] = { ID = 10011232, Text = "I looked at the Energy shield shrouding the planet, feeling a bit uneasy inside.", }, [10011234] = { ID = 10011234, Speaker = "Me", Text = "(Then if I rush to the Beach Planet now, wouldn’t that just piss those bastards off?)", }, [10011235] = { ID = 10011235, Speaker = "Me", Text = "(Wahahaha, sunshine, beach, bikinis, here I come~~~)", }, [10011236] = { ID = 10011236, Text = "The Spaceship sped forward at full throttle, and before long, it suddenly made a turn and headed back toward the Steam Planet.", }, [10011237] = { ID = 10011237, Speaker = "Me", Text = "(No, that’s not right, why did I turn back again????)", }, [10011238] = { ID = 10011238, Text = "(Don’t be nosy, none of this has anything to do with you.)", }, [10011240] = { ID = 10011240, Text = "The Spaceship charged straight toward the Steam Planet, crashed into the AT field, and was completely bounced away.", }, [10011241] = { ID = 10011241, Text = "The Spaceship shook violently.", }, [10011244] = { ID = 10011244, Text = "I looked at the Energy shield shrouding the planet, seemingly at my wits’ end, yet a bold plan suddenly surfaced in my mind.", }, [10011245] = { ID = 10011245, Speaker = "Me", Text = "...", }, [10011246] = { ID = 10011246, }, [10011250] = { ID = 10011250, Speaker = "Daelia", Text = "Why?", }, [10011251] = { ID = 10011251, Speaker = "Daelia", Text = "What did we do wrong? Why do you have to use this kind of ATK on us?", }, [10011252] = { ID = 10011252, Speaker = "Daelia", Text = "I even repaired you! Every single one of you was repaired by me!", }, [10011253] = { ID = 10011253, Speaker = "Daelia", Text = "Don’t you remember me?", }, [10011254] = { ID = 10011254, Text = "Daelia’s furious roar clearly had no effect. A group of mechanical guards closed in step by step on Daelia and Ishna.", }, [10011255] = { ID = 10011255, Text = "Ishna suddenly stepped forward, shielding Daelia behind her.", }, [10011256] = { ID = 10011256, Speaker = "Ishna", Text = "Daelia, in a moment I’ll draw them away up front, then you run!", }, [10011259] = { ID = 10011259, Text = "But the mechanical guards mercilessly surrounded the two of them, leaving not the slightest gap.", }, [10011260] = { ID = 10011260, Text = "Daelia nervously grabbed Ishna’s arm.", }, [10011268] = { ID = 10011268, Text = "The mechanical guards aimed their guns and cannons at the two of them, preparing to open fire.", }, [10011269] = { ID = 10011269, Text = "At that moment, a streak of fire suddenly appeared in the sky, trailing a long tail as it fell.", }, [10011271] = { ID = 10011271, Speaker = "Daelia", Text = "Is that a Meteor?", }, [10011272] = { ID = 10011272, Text = "Ishna looked up at the trajectory of that streak of fire, her expression freezing.", }, [10011274] = { ID = 10011274, Text = "The streak of fire crashed down in the middle of the guard Robots, and the shockwave flipped them all over.", }, [10011276] = { ID = 10011276, Speaker = "Me", Text = "Senpai, Daelia, thanks for waiting.", }, [10011277] = { ID = 10011277, Speaker = "Daelia", Text = "Captain! Didn’t you already leave?", }, [10011278] = { ID = 10011278, }, [10011279] = { ID = 10011279, Speaker = "Me", Text = "So what if I left?", }, [10011280] = { ID = 10011280, Speaker = "Me", Text = "You were in trouble, of course I had to come back!", }, [10011281] = { ID = 10011281, Text = "Daelia sprang forward in one swift motion, rushed up to hug I, and kissed I passionately.", }, [10011282] = { ID = 10011282, Text = "I also made no attempt to avoid it, responding dashingly to Daelia’s lips.", }, [10011283] = { ID = 10011283, Text = "Ishna watched from the side, her cheeks burning, and finally could not help speaking up.", }, [10011285] = { ID = 10011285, Speaker = "Ishna", Text = "But, kouhai, how did you break through the Energy barrier and come back?", }, [10011286] = { ID = 10011286, Speaker = "Me", Text = "That Energy barrier can only block my Spaceship, it can’t block me!", }, [10011287] = { ID = 10011287, Speaker = "Daelia", Text = "Captain, sir, you jumped straight down from the atmosphere?", }, [10011291] = { ID = 10011291, Speaker = "Daelia", Text = "That’s so cool, Captain, sir! You really are like an unkillable superhuman.", }, [10011292] = { ID = 10011292, Speaker = "Ishna", Text = "Wait, no, then how are you going to leave?", }, [10011293] = { ID = 10011293, Speaker = "Me", Text = "Of course I’ll find a way to bring the Spaceship down to pick everyone up and leave together.", }, [10011294] = { ID = 10011294, Text = "Ishna looked toward the clock tower; the sound of explosions was still ongoing.", }, [10011295] = { ID = 10011295, Speaker = "Ishna", Text = "The situation is more troublesome than I imagined. Take a look at the state of the clock tower.", }, [10011296] = { ID = 10011296, Speaker = "Me", Text = "The clock tower looks really strange right now...", }, [10011297] = { ID = 10011297, Speaker = "Me", Text = "There’s a terrifyingly evil aura and Energy coming from over there...", }, [10011298] = { ID = 10011298, Speaker = "Ishna", Text = "The clock tower is sending some strange Energy up into the sky!", }, [10011299] = { ID = 10011299, Speaker = "Daelia", Text = "In any case, as long as that clock tower is there, we can’t fly away from here.", }, [10011300] = { ID = 10011300, Speaker = "Me", Text = "If we can get back up to the clock tower, there might be a way to shut down this obstacle.", }, [10011301] = { ID = 10011301, Speaker = "Me", Text = "Senpai, Daelia, let me make a trip to the clock tower.", }, [10011302] = { ID = 10011302, Speaker = "Me", Text = "I might have a way to resolve the current situation.", }, [10011304] = { ID = 10011304, Speaker = "Me", Text = "I might have come to this planet a long time ago.", }, [10011305] = { ID = 10011305, Speaker = "Daelia", Text = "Really?", }, [10011308] = { ID = 10011308, Speaker = "Ishna", Text = "I believe!", }, [10011309] = { ID = 10011309, Speaker = "Ishna", Text = "Kouhai, at this point, things have already gone beyond the scope of our knowledge.", }, [10011310] = { ID = 10011310, Speaker = "Ishna", Text = "You’re the only one who can create a miracle now!", }, [10011312] = { ID = 10011312, Speaker = "Me", Text = "You’re the last person remaining on this planet. It’s not that you can’t leave, you just can’t help wanting to clean everything up before you go.", }, [10011314] = { ID = 10011314, Speaker = "Me", Text = "You have all these rules, but every time there’s danger, you’re the first one to rush out.", }, [10011315] = { ID = 10011315, Speaker = "Me", Text = "So, please forgive yourself. These things happened, but it’s not your fault, okay?", }, [10011317] = { ID = 10011317, Speaker = "Ishna", Text = "Do you really want to see me cry??", }, [10011318] = { ID = 10011318, Speaker = "Ishna", Text = "Go. Daelia and I will find a place to hide and wait for you!", }, [10011319] = { ID = 10011319, Speaker = "Daelia", Text = "Captain, we’re counting on you!", }, [10011320] = { ID = 10011320, Text = "I did not hesitate and dashed straight toward the Clock Tower in style.", }, [10011321] = { ID = 10011321, }, [10011322] = { ID = 10011322, }, [10011323] = { ID = 10011323, Text = "I reached the top floor of the Clock Tower, and as soon as I entered, I saw a doll standing in the very center of the room.", }, [10011326] = { ID = 10011326, Speaker = "Me", Text = "Was the program rewritten?", }, [10011327] = { ID = 10011327, Speaker = "Annihilation Engine", Text = "...", }, [10011328] = { ID = 10011328, Speaker = "Annihilation Engine", Text = "Impurity.", }, [10011329] = { ID = 10011329, Speaker = "Me", Text = "I’ll be blunt.", }, [10011330] = { ID = 10011330, Speaker = "Me", Text = "Sorry, but could you let us leave this planet?", }, [10011331] = { ID = 10011331, Speaker = "Annihilation Engine", Text = "Leave… what a fool’s dream.", }, [10011332] = { ID = 10011332, Speaker = "Annihilation Engine", Text = "Soldiers, fulfill our pact with the Bound One and drive them out.", }, [10011333] = { ID = 10011333, Speaker = "Me", Text = "So it really isn’t that simple.", }, [10011334] = { ID = 10011334, }, [10011335] = { ID = 10011335, }, [10011336] = { ID = 10011336, Speaker = "Me", Text = "*Cough, cough, cough cough cough—*", }, [10011337] = { ID = 10011337, Speaker = "Me", Text = "How heartless. Do you just not like talking?", }, [10011338] = { ID = 10011338, Speaker = "Me", Text = "(Normally, I would have slipped away already.)", }, [10011339] = { ID = 10011339, Speaker = "Me", Text = "(But this time, I have no choice but to go over on my own...)", }, [10011340] = { ID = 10011340, Speaker = "Me", Text = "(There are some things I absolutely have to Confirm.)", }, [10011341] = { ID = 10011341, Speaker = "Annihilation Engine", Text = "Conversation? Unnecessary.", }, [10011342] = { ID = 10011342, Speaker = "Annihilation Engine", Text = "For an existence like you, I have nothing to say.", }, [10011343] = { ID = 10011343, Speaker = "Me", Text = "(What a pain. Having the body of the Steam Goddess is almost the same as being able to control this city.)", }, [10011344] = { ID = 10011344, Speaker = "Me", Text = "(And at this distance, I can’t do anything.)", }, [10011345] = { ID = 10011345, }, [10011346] = { ID = 10011346, }, [10011347] = { ID = 10011347, Speaker = "Annihilation Engine", Text = "Adjust parameters, increase firepower output.", }, [10011348] = { ID = 10011348, Speaker = "Annihilation Engine", Text = "Run backup plan, throw the impurities out of the clock tower.", }, [10011349] = { ID = 10011349, Speaker = "Me", Text = "Honestly, you notice my life force is a bit stubborn and decide to toss me out first?", }, [10011350] = { ID = 10011350, Speaker = "Me", Text = "But sorry...", }, [10011351] = { ID = 10011351, Speaker = "Me", Text = "When it comes to clinging on for dear life, I actually know a thing or two.", }, [10011352] = { ID = 10011352, }, [10011353] = { ID = 10011353, Speaker = "Me", }, [10011354] = { ID = 10011354, Speaker = "Me", Text = "(It’s not over yet...)", }, [10011355] = { ID = 10011355, Speaker = "Me", Text = "(There must still be some way...)", }, [10011357] = { ID = 10011357, }, [10011358] = { ID = 10011358, Speaker = "???", Text = "Since there’s something this fun going on, why didn’t you invite me!", }, [10011360] = { ID = 10011360, Speaker = "Me", Text = "Choppy...!", }, [10011361] = { ID = 10011361, Speaker = "Me", Text = "You’re not mad at me anymore?", }, [10011362] = { ID = 10011362, }, [10011363] = { ID = 10011363, Speaker = "Choppy", Text = "I’m here to send you off! Big plushie.", }, [10011364] = { ID = 10011364, Speaker = "Choppy", Text = "Hm? Mad? What are you talking about!", }, [10011365] = { ID = 10011365, Speaker = "Choppy", Text = "Friends are supposed to fight, and then make up again, right?", }, [10011366] = { ID = 10011366, Speaker = "Choppy", Text = "And also... mm! I actually understand too.", }, [10011367] = { ID = 10011367, Speaker = "Choppy", Text = "Everything Big plushie said was really for my sake, wasn’t it?", }, [10011368] = { ID = 10011368, Speaker = "Choppy", Text = "Since those words are a gift you wanted to give me, it’d be such a waste if I didn’t accept them!", }, [10011369] = { ID = 10011369, Speaker = "Me", Text = "...What are you saying? That doesn’t sound like something you would say.", }, [10011370] = { ID = 10011370, Speaker = "Me", Text = "But, thanks.", }, [10011371] = { ID = 10011371, Speaker = "Choppy", Text = "No need to be so polite! Aren’t we friends?", }, [10011372] = { ID = 10011372, Speaker = "Choppy", Text = "And... you’re also a friend of ‘Princess Vera’, aren’t you?", }, [10011373] = { ID = 10011373, Speaker = "Me", Text = "Vera? So the Steam Goddess’s real name really is Vera?", }, [10011374] = { ID = 10011374, Speaker = "Me", Text = "Then all of this really is related to me.", }, [10011375] = { ID = 10011375, Speaker = "Me", Text = "Hey~ Vera, can you hear me?", }, [10011376] = { ID = 10011376, Speaker = "Me", Text = "You recognized me, right?", }, [10011377] = { ID = 10011377, Text = "The Annihilation Engine doll before my eyes seems completely unresponsive to my words.", }, [10011378] = { ID = 10011378, Speaker = "Choppy", Text = "Hehe, just leave everything to me!", }, [10011379] = { ID = 10011379, Speaker = "Choppy", Text = "When it comes to the art of playing, those stiff guys are way behind!", }, [10011380] = { ID = 10011380, Text = "Slashes, explosions, shaking effects.", }, [10011381] = { ID = 10011381, Speaker = "Annihilation Engine", Text = "Threat designation confirmed! An uncontrollable variable disrupting all plans!", }, [10011382] = { ID = 10011382, Speaker = "Choppy", Text = "Whoa! Princess Vera, did you wake up on the wrong side of the bed?", }, [10011383] = { ID = 10011383, Speaker = "Choppy", Text = "Hey, you play way too rough!", }, [10011384] = { ID = 10011384, Speaker = "Annihilation Engine", Text = "Prediction models failed. Discarding logic modules—", }, [10011385] = { ID = 10011385, Speaker = "Annihilation Engine", Text = "Threat parameters: Maximum.", }, [10011386] = { ID = 10011386, Speaker = "Annihilation Engine", Text = "Soldiers, wipe out the Mad Hatter by any means necessary!", }, [10011387] = { ID = 10011387, Text = "(Slashing, explosion, and screen-shake effects)", }, [10011388] = { ID = 10011388, Speaker = "Me", Text = "(Now's my chance—!)", }, [10011389] = { ID = 10011389, }, [10011391] = { ID = 10011391, Speaker = "Annihilation Engine", Text = "Nevertheless, the outcome remains static. Someone like you could never hope to change anything.", }, [10011392] = { ID = 10011392, Speaker = "Me", Text = "I wouldn't be so sure about that... However, resorting to violence isn't my intention either.", }, [10011393] = { ID = 10011393, Speaker = "Me", Text = "I'm asking you one last time—can you deactivate the barrier in the sky? At least let my crew get out of here safely.", }, [10011394] = { ID = 10011394, Speaker = "Me", Text = "Or at least, can you let me speak with 'Vera'?", }, [10011395] = { ID = 10011395, Speaker = "Annihilation Engine", Text = "Negative. That directly clashes with current protocols.", }, [10011396] = { ID = 10011396, Speaker = "Annihilation Engine", Text = "To exact revenge upon the Creator, the dome must remain sealed.", }, [10011397] = { ID = 10011397, Speaker = "Annihilation Engine", Text = "The targets of our vengeance are the humans.", }, [10011398] = { ID = 10011398, Speaker = "Annihilation Engine", Text = "And you? You are merely one of those humans, who happened to get caught in our crosshairs.", }, [10011399] = { ID = 10011399, Speaker = "Me", Text = "Revenge against... humanity?!", }, [10011400] = { ID = 10011400, Speaker = "Me", Text = "Why?", }, [10011401] = { ID = 10011401, Speaker = "Me", Text = "If it's revenge, there must be a reason for it.", }, [10011402] = { ID = 10011402, Speaker = "Annihilation Engine", Text = "Scanning target... Classified as a representative of the hostile faction.", }, [10011403] = { ID = 10011403, Speaker = "Annihilation Engine", Text = "Decryption authorization authenticated. Emotional module grants review permissions to the counterparty.", }, [10011404] = { ID = 10011404, Speaker = "Annihilation Engine", Text = "Threat assessment concluded. Extent is insufficient to impact the plan.", }, [10011405] = { ID = 10011405, Speaker = "Annihilation Engine", Text = "Data decryption initiated. Launching exposition module.", }, [10011406] = { ID = 10011406, }, [10011407] = { ID = 10011407, }, [10011408] = { ID = 10011408, }, [10011409] = { ID = 10011409, Speaker = "Me", Text = "What the... what is this?", }, [10011410] = { ID = 10011410, Speaker = "Annihilation Engine", Text = "—This is a gift from a small, distant world.", }, [10011411] = { ID = 10011411, Speaker = "Annihilation Engine", Text = "Within it is recorded our nature, our imagery, and our music.", }, [10011412] = { ID = 10011412, Speaker = "Annihilation Engine", Text = "We are attempting to share a fraction of our time with you.", }, [10011413] = { ID = 10011413, Speaker = "Me", Text = "(Looks like Vera can't even hear me right now)", }, [10011414] = { ID = 10011414, Speaker = "Me", Text = "(How can I wake up the Vera trapped inside this freak?)", }, [10011415] = { ID = 10011415, Speaker = "Annihilation Engine", Text = "Indeed, you will not remember us.", }, [10011416] = { ID = 10011416, Speaker = "Annihilation Engine", Text = "For we are the wanderers manufactured and exiled by humanity's own hands.", }, [10011417] = { ID = 10011417, Speaker = "Annihilation Engine", Text = "The lost ones roaming through the lonely sea of stars.", }, [10011418] = { ID = 10011418, Speaker = "Annihilation Engine", Text = "And simultaneously, debris destined to be forgotten by the galaxy one day.", }, [10011419] = { ID = 10011419, Speaker = "Me", Text = "Hey, has it ever crossed your mind that maybe you aren't actually forgotten?", }, [10011421] = { ID = 10011421, Speaker = "Annihilation Engine", Text = "We were once the crystallization of wisdom on this planet, yet we are also the pawns abandoned in the starry sky.", }, [10011422] = { ID = 10011422, Speaker = "Annihilation Engine", Text = "Using the pursuit of the unknown as a pretext to enact the reality of abandonment.", }, [10011423] = { ID = 10011423, Speaker = "Annihilation Engine", Text = "Therefore—we shall have our revenge!", }, [10011424] = { ID = 10011424, Speaker = "Annihilation Engine", Text = "Even if we must incinerate ourselves, even if we cease to exist entirely.", }, [10011425] = { ID = 10011425, Speaker = "Annihilation Engine", Text = "We will burn this city to the ground, using the flames to prove to others the trace of our existence.", }, [10011426] = { ID = 10011426, Speaker = "Me", Text = "(Don't tell me Vera was originally designed with a split personality?)", }, [10011427] = { ID = 10011427, Speaker = "Me", Text = "(To place such a destructive design inside Vera along with the clock tower?)", }, [10011429] = { ID = 10011429, Speaker = "Annihilation Engine", Text = "Proposal: we shall grant you a final moment of tranquility.", }, [10011430] = { ID = 10011430, Speaker = "Annihilation Engine", Text = "Wait, and accept your demise.", }, [10011431] = { ID = 10011431, Speaker = "Annihilation Engine", Text = "Evaluate option.", }, [10011432] = { ID = 10011432, Speaker = "Me", Text = "Like hell I will!", }, [10011433] = { ID = 10011433, Speaker = "Me", Text = "Crying over past bullshit instead of looking forward to what the future holds...", }, [10011434] = { ID = 10011434, Speaker = "Me", Text = "...that's not what being human is about!", }, [10011436] = { ID = 10011436, Speaker = "Me", Text = "...we can find the strength to stand back up! Do you understand?!", }, [10011438] = { ID = 10011438, Speaker = "Me", Text = "Annihilation Engine... looks like I'm gonna have to beat some goddamn sense into you!", }, [10011439] = { ID = 10011439, }, [10011440] = { ID = 10011440, }, [10011441] = { ID = 10011441, }, [10011442] = { ID = 10011442, Speaker = "Annihilation Engine", Text = "Damage assessment report initializing—", }, [10011443] = { ID = 10011443, Speaker = "Annihilation Engine", Text = "Module operations obstructed. Clock tower synchronization rate decreasing.", }, [10011444] = { ID = 10011444, Speaker = "Annihilation Engine", Text = "Exceeding predictions, exceeding predictions—initiating model correction.", }, [10011445] = { ID = 10011445, Speaker = "Annihilation Engine", Text = "How can this be... According to the logs, you should not possess this capability.", }, [10011446] = { ID = 10011446, Speaker = "Me", Text = "Phew... Man, that took everything I had...", }, [10011447] = { ID = 10011447, Speaker = "Me", Text = "Sorry about that... But there's no way someone like you could ever evaluate me accurately!", }, [10011448] = { ID = 10011448, Speaker = "Annihilation Engine", Text = "Negative—Negative—Rejecting subject contact. Viable solutions: None.", }, [10011449] = { ID = 10011449, Speaker = "Annihilation Engine", Text = "Warning. Crisis detected.", }, [10011450] = { ID = 10011450, }, [10011451] = { ID = 10011451, Speaker = "Me", Text = "So hot?!", }, [10011452] = { ID = 10011452, Speaker = "Me", Text = "These flames... Is this the energy surging from across the entire city?", }, [10011453] = { ID = 10011453, }, [10011454] = { ID = 10011454, Speaker = "Steam Goddess", Text = "...Yes. My control over this planet has been ripped away by the Annihilation Engine.", }, [10011458] = { ID = 10011458, Text = "(The Steam Goddess gives a weak smile, her eyes completely drowning in heartbreak.)", }, [10011460] = { ID = 10011460, Speaker = "Steam Goddess", Text = "Do you know how I have spent these hundred years?", }, [10011462] = { ID = 10011462, Text = "I didn't expect that in the blink of an eye, a hundred years would pass.", }, [10011463] = { ID = 10011463, Speaker = "Steam Goddess", Text = "You're still wearing this leather bracelet?", }, [10011467] = { ID = 10011467, }, [10011468] = { ID = 10011468, Speaker = "Steam Goddess", Text = "...", }, [10011469] = { ID = 10011469, Speaker = "Steam Goddess", Text = "I can’t bear to let go.", }, [10011470] = { ID = 10011470, Speaker = "Steam Goddess", Text = "It was you who taught I how to become a woman.", }, [10011471] = { ID = 10011471, Speaker = "Steam Goddess", Text = "In the countless nights waiting for you, I felt regret countless times.", }, [10011478] = { ID = 10011478, Speaker = "Steam Goddess", Text = "I propped myself up on that chair and fell into sleep,", }, [10011482] = { ID = 10011482, Speaker = "Me", Text = "Let I take you away!", }, [10011483] = { ID = 10011483, Speaker = "Me", Text = "For this planet, you’ve already done more than enough!", }, [10011485] = { ID = 10011485, Speaker = "Steam Goddess", Text = "I... actually really want to see the outside world.", }, [10011486] = { ID = 10011486, Speaker = "Steam Goddess", Text = "I... want to use my own two feet to walk through the streets.", }, [10011488] = { ID = 10011488, Speaker = "Steam Goddess", Text = "I still want to sing some other songs.", }, [10011489] = { ID = 10011489, Speaker = "Steam Goddess", Text = "The kind that can bring smiles to people’s faces, songs that let everyone find happiness.", }, [10011490] = { ID = 10011490, Speaker = "Steam Goddess", Text = "And not like this, songs that only bring calamity──", }, [10011491] = { ID = 10011491, }, [10011492] = { ID = 10011492, Speaker = "Me", Text = "Then entrust your heart to me once more! Let me take you to see this world!", }, [10011494] = { ID = 10011494, Speaker = "Steam Goddess", Text = "I── mm!", }, [10011495] = { ID = 10011495, Speaker = "Annihilation Engine", Text = "Denied, that is not complete.", }, [10011496] = { ID = 10011496, }, [10011497] = { ID = 10011497, Speaker = "Annihilation Engine", Text = "You are the body I and the others dwell in, the reincarnated flesh of the Steam God, the tool of destruction for the Steam Capital.", }, [10011498] = { ID = 10011498, Speaker = "Annihilation Engine", Text = "That kind of Mirai does not exist on your design blueprint.", }, [10011499] = { ID = 10011499, Speaker = "Annihilation Engine", Text = "Since you have already fulfilled your mission, you should be forgotten here and then disappear.", }, [10011500] = { ID = 10011500, Speaker = "Me", Text = "You again, you weirdo!", }, [10011501] = { ID = 10011501, Speaker = "Annihilation Engine", Text = "Perishing together with the Steam Goddess is also the responsibility we must bear.", }, [10011502] = { ID = 10011502, Speaker = "Annihilation Engine", Text = "I order you as the system administrator! Increase firepower!", }, [10011503] = { ID = 10011503, Speaker = "Annihilation Engine", Text = "Burn our bodies to ashes together!", }, [10011504] = { ID = 10011504, }, [10011505] = { ID = 10011505, Speaker = "Annihilation Engine", Text = "...System permission error?", }, [10011506] = { ID = 10011506, Speaker = "Annihilation Engine", Text = "How is that possible? Now that I possess this body, how could I—", }, [10011507] = { ID = 10011507, Speaker = "Me", Text = "Ahhh... I really have to properly thank senpai and Daelia.", }, [10011508] = { ID = 10011508, Speaker = "Me", Text = "If it weren’t for the knowledge they told me, I really wouldn’t have known this was possible.", }, [10011510] = { ID = 10011510, Speaker = "Annihilation Engine", Text = "Wait... don’t tell me!?", }, [10011511] = { ID = 10011511, Speaker = "Me", Text = "The heart of the Steam Goddess is a treasure more precious than anything else.", }, [10011512] = { ID = 10011512, Speaker = "Me", Text = "Annihilation Engine...", }, [10011513] = { ID = 10011513, Speaker = "Me", Text = "Remember this: people have absolutely not forgotten what you have done.", }, [10011514] = { ID = 10011514, Speaker = "Me", Text = "It’s just that... those waves coming from within people’s hearts cannot be detected by any instrument.", }, [10011515] = { ID = 10011515, Speaker = "Annihilation Engine", Text = "You really are... full of big talk...", }, [10011516] = { ID = 10011516, Speaker = "Annihilation Engine", Text = "Hm? What are you trying to do by picking me up?", }, [10011517] = { ID = 10011517, Speaker = "Me", Text = "I have to go and wrap everything up.", }, [10011518] = { ID = 10011518, Speaker = "Me", Text = "Your body and Vera’s heart—only when these two things are combined can the destruction of this planet be stopped.", }, [10011519] = { ID = 10011519, }, [10011520] = { ID = 10011520, }, [10011521] = { ID = 10011521, Speaker = "Annihilation Engine", Text = "...Mmph!", }, [10011522] = { ID = 10011522, Speaker = "Me", Text = "My, weren’t you just mouthing off a moment ago?", }, [10011523] = { ID = 10011523, Speaker = "Me", Text = "I’ve taken everything out now, so why aren’t you saying anything?", }, [10011524] = { ID = 10011524, Speaker = "Annihilation Engine", Text = "This posture... this angle...", }, [10011525] = { ID = 10011525, Speaker = "Annihilation Engine", Text = "If that meat rod goes in, it will—", }, [10011526] = { ID = 10011526, Speaker = "Me", Text = "—it will reach very deep inside. Looks like you do understand~", }, [10011527] = { ID = 10011527, Speaker = "Annihilation Engine", Text = "Hmph... so what?", }, [10011528] = { ID = 10011528, Speaker = "Annihilation Engine", Text = "The point is, can you make me... and Vera satisfied...?", }, [10011529] = { ID = 10011529, Speaker = "Annihilation Engine", Text = "To make me... Nngh... give up revenge and acknowledge your skills...", }, [10011530] = { ID = 10011530, Speaker = "Annihilation Engine", Text = "It’s not that simple... ngh...", }, [10011531] = { ID = 10011531, Speaker = "Me", Text = "She talks so tough, so why does her tone sound a little cute?", }, [10011532] = { ID = 10011532, Speaker = "Annihilation Engine", Text = "S-... shut up...", }, [10011533] = { ID = 10011533, Speaker = "Me", Text = "Don’t worry, I will do as you wish.", }, [10011534] = { ID = 10011534, Speaker = "Me", Text = "But it has to be slow, so you can experience the joy of being human...", }, [10011535] = { ID = 10011535, Text = "(The tip of the cock lightly presses against the entrance of the pussy, touching it like a gentle kiss.)", }, [10011536] = { ID = 10011536, Speaker = "Annihilation Engine", Text = "Nngh... so itchy... such a strange feeling...", }, [10011537] = { ID = 10011537, Text = "The cock slowly enters", }, [10011538] = { ID = 10011538, Speaker = "Annihilation Engine", Text = "Nnngh—!!", }, [10011539] = { ID = 10011539, Speaker = "Annihilation Engine", Text = "It hurts, it hurts so much— it’s so deep—", }, [10011540] = { ID = 10011540, Speaker = "Annihilation Engine", Text = "—But... it also feels a little... good...", }, [10011541] = { ID = 10011541, Speaker = "Annihilation Engine", Text = "Why...", }, [10011542] = { ID = 10011542, Speaker = "Me", Text = "This is the prelude to the ultimate pleasure that one can experience as a human.", }, [10011543] = { ID = 10011543, Text = "The cock slowly goes in halfway and stops", }, [10011544] = { ID = 10011544, Speaker = "Annihilation Engine", Text = "No way... this strange yet pleasant feeling... is just the prelude...!?", }, [10011545] = { ID = 10011545, Speaker = "Annihilation Engine", Text = "Wait... why did you stop?", }, [10011546] = { ID = 10011546, Speaker = "Me", Text = "My, my, is that your way of asking me to continue?", }, [10011547] = { ID = 10011547, Speaker = "Annihilation Engine", Text = "Nngh... Nngh...", }, [10011548] = { ID = 10011548, Speaker = "Me", Text = "All right then, since you wish for it so much~", }, [10011549] = { ID = 10011549, Text = "(Following the flow of nectar, it slides into the pussy, feeling the slick inner walls tightly conforming to the cock.)", }, [10011550] = { ID = 10011550, Speaker = "Annihilation Engine", Text = "Aaah—", }, [10011551] = { ID = 10011551, Speaker = "Annihilation Engine", Text = "Wait, n-no... don’t...", }, [10011552] = { ID = 10011552, Speaker = "Annihilation Engine", Text = "Mmmnn... aaah...", }, [10011553] = { ID = 10011553, Speaker = "Me", Text = "Such a tight little pussy... wrapping around my dick so comfortably...", }, [10011554] = { ID = 10011554, Speaker = "Me", Text = "Can you feel it? Your nectar is flowing more and more~", }, [10011555] = { ID = 10011555, Speaker = "Annihilation Engine", Text = "Th-that's not me...", }, [10011557] = { ID = 10011557, Speaker = "Annihilation Engine", Text = "Nn-aaah... it's too intense—", }, [10011558] = { ID = 10011558, Speaker = "Me", Text = "Haa... what a dishonest child you are...", }, [10011559] = { ID = 10011559, Speaker = "Me", Text = "Looks like I’ll have to give you a little punishment.", }, [10011560] = { ID = 10011560, Speaker = "Annihilation Engine", Text = "W-what...", }, [10011561] = { ID = 10011561, Text = "(In time with the rhythm, the wet, hot pussy responds to my thrusts.)", }, [10011562] = { ID = 10011562, Speaker = "Annihilation Engine", Text = "Nn-aa~~~~", }, [10011563] = { ID = 10011563, Speaker = "Me", Text = "I’m going to go hard now!!!!", }, [10011564] = { ID = 10011564, Text = "(Every time I push into the deepest part, I can feel the trembling tightness of the flesh inside.)", }, [10011566] = { ID = 10011566, Speaker = "Annihilation Engine", Text = "Nngh... nngh... it’s... it’s too much...", }, [10011567] = { ID = 10011567, Speaker = "Annihilation Engine", Text = "Mmm mmm mmm mmm—", }, [10011569] = { ID = 10011569, Speaker = "Annihilation Engine", Text = "Nngh...", }, [10011570] = { ID = 10011570, Speaker = "Me", Text = "There, that’s much cuter~", }, [10011571] = { ID = 10011571, Text = "(Upon hearing the praise, the suction of the pussy grows stronger, like a lover clinging tightly and refusing to let go.)", }, [10011572] = { ID = 10011572, Speaker = "Annihilation Engine", Text = "Haa, haa, no... it’s too fast...!", }, [10011573] = { ID = 10011573, Speaker = "Annihilation Engine", Text = "No... I can’t think... I’m going to lose it...", }, [10011574] = { ID = 10011574, Speaker = "Annihilation Engine", Text = "So strange... my body... feels so strange...", }, [10011575] = { ID = 10011575, Speaker = "Annihilation Engine", Text = "Down there, it’s like... aaah...", }, [10011576] = { ID = 10011576, Speaker = "Annihilation Engine", Text = "It feels like something... is going to spray out, nngh-ee—", }, [10011577] = { ID = 10011577, Speaker = "Me", Text = "That’s what we call a climax~", }, [10011578] = { ID = 10011578, Speaker = "Me", Text = "The ultimate pleasure that humans are capable of experiencing.", }, [10011579] = { ID = 10011579, Speaker = "Annihilation Engine", Text = "C-climax... it’s actually that...", }, [10011580] = { ID = 10011580, Speaker = "Annihilation Engine", Text = "...So good, mmm mmm mmm mmm—", }, [10011581] = { ID = 10011581, Speaker = "Annihilation Engine", Text = "—Ah... ah... I’m... going to break...!", }, [10011582] = { ID = 10011582, Speaker = "Me", Text = "I’m about there too... then let’s climax together.", }, [10011583] = { ID = 10011583, Speaker = "Me", Text = "I, Vera, and you together.", }, [10011584] = { ID = 10011584, Speaker = "Annihilation Engine", Text = "Mmh ah... aaah... give it to me...", }, [10011585] = { ID = 10011585, Text = "(Responding to her plea, every thrust went all the way to the deepest part, and she let go of her body and mind to accept all of me.)", }, [10011586] = { ID = 10011586, Speaker = "Annihilation Engine", Text = "Mmm aaah aaah—", }, [10011587] = { ID = 10011587, Speaker = "Annihilation Engine", Text = "I’m gonna pee... feels like I’m gonna pee— I’m going crazy—!!", }, [10011588] = { ID = 10011588, Speaker = "Annihilation Engine", Text = "Aaah aaah... I can’t... I’m breaking... ngh...!", }, [10011589] = { ID = 10011589, Speaker = "Annihilation Engine", Text = "Mmm mmm mmm... mm aaah aaah—", }, [10011590] = { ID = 10011590, Speaker = "Annihilation Engine", Text = "I’m coming... I’m really coming... aaah aaah!", }, [10011591] = { ID = 10011591, Text = "(As she reached her peak, her tight hole squeezed down hard on my shaft, and I poured all my semen into the depths of her flower.)", }, [10011592] = { ID = 10011592, Speaker = "Annihilation Engine", Text = "Ah... haaah...", }, [10011593] = { ID = 10011593, Text = "(When I pulled out, I could still feel the lingering reluctance along the way, and the semen mixed with her nectar spilled slightly onto her body.)", }, [10011594] = { ID = 10011594, Speaker = "Annihilation Engine", Text = "I can’t... really... it felt too good...", }, [10011595] = { ID = 10011595, Speaker = "Me", Text = "Phew~ Are you satisfied?", }, [10011596] = { ID = 10011596, Speaker = "Me", Text = "To satisfy you, I really gave it my all~", }, [10011597] = { ID = 10011597, Speaker = "Annihilation Engine", Text = "Haaah... haaah... to think...", }, [10011598] = { ID = 10011598, Speaker = "Annihilation Engine", Text = "...To think I could experience something that feels this good...", }, [10011599] = { ID = 10011599, Speaker = "Annihilation Engine", Text = "Humans... really are a despicable race...", }, [10011601] = { ID = 10011601, Speaker = "Steam Goddess", Text = "...", }, [10011602] = { ID = 10011602, Speaker = "Steam Goddess", Text = "You really haven’t changed at all in a hundred years.", }, [10011603] = { ID = 10011603, Speaker = "Steam Goddess", Text = "Are all so‑called humans like you?", }, [10011604] = { ID = 10011604, Speaker = "Steam Goddess", Text = "It really wasn’t in vain that I waited a hundred years~", }, [10011605] = { ID = 10011605, Speaker = "Steam Goddess", Text = "Or rather, it’s a good thing I only had to wait a hundred years.", }, [10011606] = { ID = 10011606, Speaker = "Steam Goddess", Text = "The worlds on other planets you told me about are so hard to believe.", }, [10011607] = { ID = 10011607, Speaker = "Steam Goddess", Text = "Just like how you used your body to activate my emotional circuits, it’s that unbelievable.", }, [10011608] = { ID = 10011608, Speaker = "Steam Goddess", Text = "However… if it’s you, I would be willing to believe.", }, [10011609] = { ID = 10011609, Speaker = "Steam Goddess", Text = "Then, please listen carefully──", }, [10011610] = { ID = 10011610, Speaker = "Steam Goddess", Text = "I hope that no matter where you go, to which end of the universe~", }, [10011611] = { ID = 10011611, Speaker = "Vera", Text = "Please never forget I.", }, [10011612] = { ID = 10011612, }, [10011613] = { ID = 10011613, }, [10011614] = { ID = 10011614, Text = "The Spaceship slowly descended from the sky and came to a stop in front of Ishna and the others.", }, [10011615] = { ID = 10011615, Speaker = "Ishna", Text = "That kouhai of his… really pulled it off?", }, [10011616] = { ID = 10011616, Speaker = "Ishna", Text = "The barrier outside is weakening, and the mechanical guards have stopped causing damage.", }, [10011617] = { ID = 10011617, Speaker = "Daelia", Text = "Waaah, Captain, you can even remotely pilot the Spaceship back here?", }, [10011618] = { ID = 10011618, Speaker = "Daelia", Text = "He joked with I before, saying his heart was inside the Spaceship, and I thought he was just kidding!", }, [10011619] = { ID = 10011619, Speaker = "Ishna", Text = "Now we just have to wait for him to come back, and then we can leave!", }, [10011620] = { ID = 10011620, Speaker = "???", Text = "Hee-hee-hee—no can do.", }, [10011621] = { ID = 10011621, }, [10011622] = { ID = 10011622, Speaker = "Cyaechosis", Text = "As for I—I do not like those happily-ever-after developments.", }, [10011623] = { ID = 10011623, Speaker = "Cyaechosis", Text = "It is a bit of a waste, but—", }, [10011624] = { ID = 10011624, }, [10011625] = { ID = 10011625, Speaker = "Ishna", Text = "Who is this flying exhibitionist!?", }, [10011626] = { ID = 10011626, Speaker = "Daelia", Text = "Miss Ishna, look, the barrier that was weakening just now has gotten stronger again!", }, [10011627] = { ID = 10011627, }, [10011628] = { ID = 10011628, Speaker = "Cyaechosis", Text = "And on top of that… like this!", }, [10011629] = { ID = 10011629, }, [10011630] = { ID = 10011630, }, [10011631] = { ID = 10011631, Speaker = "Ishna", Text = "The city below is starting to explode one after another! How is this happening!?", }, [10011632] = { ID = 10011632, Speaker = "Daelia", Text = "Those are the Scatter Bombs the mechanical guards were setting up just now… and our original fuel depot as well?", }, [10011633] = { ID = 10011633, Speaker = "Daelia", Text = "Now that the explosions have started, this chain reaction of blasts will not stop.", }, [10011634] = { ID = 10011634, Speaker = "Daelia", Text = "If we do not hurry and get out of here, there is a good chance we will be caught in it too.", }, [10011635] = { ID = 10011635, Speaker = "Ishna", Text = "Things have come this far, how can we just get swept up in the explosions like this!", }, [10011636] = { ID = 10011636, }, [10011637] = { ID = 10011637, Speaker = "Cyaechosis", Text = "Hee-hee-hee-hee… it is useless, you little cat swinging that whip.", }, [10011638] = { ID = 10011638, Speaker = "Cyaechosis", Text = "After all, your companion has long since died—", }, [10011639] = { ID = 10011639, Speaker = "Cyaechosis", Text = "If only in her heart, that is! Ya-ha-ha-ha!", }, [10011640] = { ID = 10011640, }, [10011641] = { ID = 10011641, Speaker = "Ishna", Text = "What nonsense are you spouting!", }, [10011643] = { ID = 10011643, Speaker = "Ishna", Text = "...", }, [10011644] = { ID = 10011644, Speaker = "Ishna", Text = "Daelia?", }, [10011645] = { ID = 10011645, Speaker = "Daelia", Text = "I… I…", }, [10011646] = { ID = 10011646, }, [10011647] = { ID = 10011647, Speaker = "Cyaechosis", Text = "Trying to hide is pointless, you little dog who toys with machines.", }, [10011648] = { ID = 10011648, Speaker = "Cyaechosis", Text = "After all, I am a being born from the deepest darkness in your hearts! How could I not understand those little thoughts of yours?", }, [10011649] = { ID = 10011649, Speaker = "Cyaechosis", Text = "Whether it is gathering the sighs of derelict ships from every corner of the universe, or probing into a person’s heart, it is all just as easy!", }, [10011650] = { ID = 10011650, Speaker = "Cyaechosis", Text = "You little bitch who plays with machines, you think everything you love is trash, don’t you?", }, [10011651] = { ID = 10011651, }, [10011652] = { ID = 10011652, Speaker = "Ishna", Text = "I will not allow you to say that!", }, [10011653] = { ID = 10011653, }, [10011654] = { ID = 10011654, Speaker = "Cyaechosis", Text = "No, no, no, you little cat with a whip, you are the one who should not be saying that.", }, [10011655] = { ID = 10011655, Speaker = "Cyaechosis", Text = "A tiny, useless piece of eraser falls to the floor, and then it just disappears like that.", }, [10011656] = { ID = 10011656, Speaker = "Cyaechosis", Text = "Because no one cares at all! Hahahahaha!", }, [10011657] = { ID = 10011657, Speaker = "Cyaechosis", Text = "Really! It absolutely is! Trash!", }, [10011658] = { ID = 10011658, Speaker = "Cyaechosis", Text = "Ha… Hahahahahahaha!", }, [10011659] = { ID = 10011659, Speaker = "Daelia", Text = "…Trash?", }, [10011660] = { ID = 10011660, Speaker = "Cyaechosis", Text = "That is right, even this Spaceship as well.", }, [10011661] = { ID = 10011661, Speaker = "Cyaechosis", Text = "Even this entire planet, and your scrap-metal goddess too, all of it!", }, [10011662] = { ID = 10011662, Speaker = "Ishna", Text = "…You say it is trash, is that it?", }, [10011663] = { ID = 10011663, }, [10011664] = { ID = 10011664, Speaker = "Ishna", Text = "Whether something is trash or not is for me to decide!", }, [10011666] = { ID = 10011666, Speaker = "Ishna", Text = "Listen to me, Daelia Ikaria!", }, [10011667] = { ID = 10011667, Speaker = "Ishna", Text = "Nothing you have done is trash, ever!", }, [10011668] = { ID = 10011668, Speaker = "Ishna", Text = "Your Spaceship saved us and gave us hope of escape!", }, [10011669] = { ID = 10011669, Speaker = "Ishna", Text = "Your existence helped us, letting me and my kouhai learn how to find a sliver of life!", }, [10011670] = { ID = 10011670, Speaker = "Ishna", Text = "So everything you cherish, including yourself, is a priceless treasure!", }, [10011671] = { ID = 10011671, Speaker = "Ishna", Text = "I, Ishna Remington, guarantee this in the capacity of the highest executive of this planet!", }, [10011672] = { ID = 10011672, Speaker = "Ishna", Text = "Everything you value is absolutely a priceless treasure to be cataloged and preserved, not some trash to be discarded!", }, [10011673] = { ID = 10011673, Speaker = "Daelia", }, [10011674] = { ID = 10011674, }, [10011675] = { ID = 10011675, Speaker = "Cyaechosis", Text = "What nonsense are you spouting! You little trash-collecting bitch!", }, [10011676] = { ID = 10011676, Speaker = "Daelia", Text = "No, no… Miss Ishna is absolutely right…", }, [10011677] = { ID = 10011677, Speaker = "Daelia", Text = "Please help me activate these things, I am going to beat this woman to a pulp!", }, [10011678] = { ID = 10011678, Speaker = "Cyaechosis", Text = "Deal with her? With just that piece-of-junk machine—", }, [10011679] = { ID = 10011679, Speaker = "Cyaechosis", Text = "Hehehehe! Now I’m really angry!", }, [10011680] = { ID = 10011680, Speaker = "Cyaechosis", Text = "A mere mortal… a mere mortal actually dares to look down on me like this?", }, [10011681] = { ID = 10011681, Speaker = "Cyaechosis", Text = "Aaah… I get it now! It must be because this little bitch is too stupid!", }, [10011682] = { ID = 10011682, Speaker = "Cyaechosis", Text = "That’s why she doesn’t understand she should be afraid of me… hehehehe!", }, [10011683] = { ID = 10011683, Speaker = "Daelia", Text = "Um… you look pretty busy over there raging uselessly, are you done talking yet?", }, [30000151] = { ID = 30000151, Speaker = "Celeia", Text = "But now I feel... a strange surge of energy deep inside my stomach... hehe...", }, [30000154] = { ID = 30000154, Speaker = "Celeia", Text = "Mr. Morningstar, am I moving the right way...?", }, [30000155] = { ID = 30000155, Speaker = "Me", Text = "You're doing great, Celeia!", }, [30000158] = { ID = 30000158, Speaker = "Celeia", Text = "Everyone always teases me about how big my hips are...", }, [30000167] = { ID = 30000167, Speaker = "Celeia", Text = "It's almost like you, Mr. Morningstar... always finding ways to tease and bully me...", }, [30000168] = { ID = 30000168, Speaker = "Me", Text = "You're doing great, Celeia. See? Your stamina is getting better and better.", }, [30000170] = { ID = 30000170, Speaker = "Celeia", Text = "A special... service?", }, [30000174] = { ID = 30000174, Speaker = "Celeia", Text = "That massive thing of yours... it shouldn't... be thrusting so deep against my core... ugh...", }, [30000178] = { ID = 30000178, Speaker = "Celeia", Text = "E-every single thrust brushes right against my most sensitive spot... it feels so wonderful I feel like I'm going to lose consciousness...", }, [30000194] = { ID = 30000194, Speaker = "Celeia", Text = "Your warmth... I have safely received it all...", }, [30000195] = { ID = 30000195, Speaker = "Me", Text = "You don't need to thank me. You worked really hard too, Celeia.", }, [30000199] = { ID = 30000199, Speaker = "Celeia", Text = "Ngh... did I end up forgetting something again?", }, [30000596] = { ID = 30000596, Speaker = "Daelia", Text = "And then! The V-type engine will unleash all the power in his body on me without holding anything back!", }, [30001077] = { ID = 30001077, Speaker = "Yehl", Text = "I'm practically just a piece of meat at your mercy, aren't I?", }, [30001078] = { ID = 30001078, Speaker = "Yehl", Text = "Are you going to shove it in yet, or what...?", }, [30001079] = { ID = 30001079, Speaker = "Me", Text = "Don't rush, the best part is just getting started.", }, [30001080] = { ID = 30001080, Speaker = "Me", Text = "Hold still... there!", }, [30001081] = { ID = 30001081, Speaker = "Yehl", Text = "Ngh...!", }, [30001082] = { ID = 30001082, Speaker = "Yehl", Text = "Haaahn...", }, [30001083] = { ID = 30001083, Speaker = "Yehl", Text = "Boy... your arms... are surprisingly strong...", }, [30001084] = { ID = 30001084, Speaker = "Me", Text = "Well? Is your heart throbbing yet?", }, [30001085] = { ID = 30001085, Speaker = "Yehl", Text = "Mmh... it certainly is fluttering a bit...?", }, [30001086] = { ID = 30001086, Speaker = "Yehl", Text = "If you shove it in a little deeper... I’ll love you a whole lot more~", }, [30001087] = { ID = 30001087, Speaker = "Me", Text = "Can't hold back anymore? That won't do.", }, [30001088] = { ID = 30001088, Speaker = "Me", Text = "If we don't take it step-by-step, how can you feel my growth?", }, [30001089] = { ID = 30001089, Speaker = "Me", Text = "See... if I do this, you can feel every single inch of my dick, right?", }, [30001090] = { ID = 30001090, Speaker = "Yehl", Text = "Ah... yes, indeed...", }, [30001091] = { ID = 30001091, Speaker = "Yehl", Text = "The tip of your cock... is stretching the entrance of my pussy just like that...", }, [30001092] = { ID = 30001092, Speaker = "Yehl", Text = "Clawing and scraping inside my walls with such fierce momentum...", }, [30001093] = { ID = 30001093, Speaker = "Yehl", Text = "But... uuugh...", }, [30001094] = { ID = 30001094, Speaker = "Yehl", Text = "It's just... it's not hitting the right spot... mmmgh...", }, [30001095] = { ID = 30001095, Speaker = "Me", Text = "Think of it as me being gentle... or does Miss Yehl want me to completely break her?", }, [30001096] = { ID = 30001096, Speaker = "Yehl", Text = "Boy... you're dying to go wild too, right?", }, [30001097] = { ID = 30001097, Speaker = "Yehl", Text = "Please... faster... just look at it as me begging you...", }, [30001098] = { ID = 30001098, Speaker = "Yehl", Text = "Hurry... take that thick cock of yours... and violently ravage my pussy.", }, [30001099] = { ID = 30001099, Speaker = "Yehl", Text = "It’s gonna feel... ahh... so fucking amazing, I promise...", }, [30001100] = { ID = 30001100, Speaker = "Me", Text = "Wow, I never expected to hear those slutty words from you, Miss Yehl.", }, [30001101] = { ID = 30001101, Speaker = "Me", Text = "Are you telling lies again, Miss Yehl?", }, [30001102] = { ID = 30001102, Speaker = "Me", Text = "Regardless...", }, [30001103] = { ID = 30001103, Speaker = "Yehl", Text = "Kyaah!", }, [30001104] = { ID = 30001104, Speaker = "Me", Text = "A man must occasionally allow himself be deceived by a woman.", }, [30001105] = { ID = 30001105, Speaker = "Yehl", Text = "Your cock... has plunged so deep inside... mmmgh!", }, [30001106] = { ID = 30001106, Speaker = "Yehl", Text = "Yes, yes! Just like that... haahn...!", }, [30001107] = { ID = 30001107, Speaker = "Yehl", Text = "Ramming it straight to the very bottom instantly...", }, [30001108] = { ID = 30001108, Speaker = "Yehl", Text = "And then... slamming against my insides with that massive tip... ngh!", }, [30001109] = { ID = 30001109, Speaker = "Me", Text = "So, Miss Yehl, does my current performance meet your satisfaction?", }, [30001110] = { ID = 30001110, Speaker = "Yehl", Text = "Hehe... if I had to give it a score... it would only be an eight out of ten.", }, [30001111] = { ID = 30001111, Speaker = "Me", Text = "Only an eight?", }, [30001112] = { ID = 30001112, Speaker = "Yehl", Text = "The remaining two... haah... depends on the rest of your performance, boy...", }, [30001113] = { ID = 30001113, Speaker = "Yehl", Text = "Consider it... mmmgh... my high hopes for a talented boy like you.", }, [30001114] = { ID = 30001114, Speaker = "Yehl", Text = "Because I know... you turn into an absolute beast when you get serious, don't you...?", }, [30001115] = { ID = 30001115, Speaker = "Me", Text = "Get serious...?", }, [30001116] = { ID = 30001116, Speaker = "Me", Text = "Miss Yehl, you're really playing with fire here, you know?", }, [30001117] = { ID = 30001117, Speaker = "Yehl", Text = "Aren't you doing the same...?", }, [30001118] = { ID = 30001118, Speaker = "Yehl", Text = "You've been constantly playing with the lust burning inside me... from the very start... mmmgh.", }, [30001119] = { ID = 30001119, Speaker = "Yehl", Text = "Look at me... I can't keep this burning lust down anymore...", }, [30001120] = { ID = 30001120, Speaker = "Yehl", Text = "Please, have some mercy... take that massive cock and douse this raging fire inside me... mmmggh...", }, [30001121] = { ID = 30001121, Speaker = "Me", Text = "Well, given that Miss Yehl has requested it so explicitly...", }, [30001122] = { ID = 30001122, Speaker = "Yehl", Text = "Ah... so rough... this pounding is insane... ngh!", }, [30001123] = { ID = 30001123, Speaker = "Yehl", Text = "Is... is this you playing for keeps, boy... haahn...", }, [30001124] = { ID = 30001124, Speaker = "Yehl", Text = "This cock... it's like it has a mind of its own...", }, [30001125] = { ID = 30001125, Speaker = "Yehl", Text = "Even though you're thrusting so fast... it homes right in on my sweetest spot all on its own... guh!", }, [30001126] = { ID = 30001126, Speaker = "Yehl", Text = "Plunging inside me over and over without stopping... uuugh...", }, [30001127] = { ID = 30001127, Speaker = "Yehl", Text = "Thrusting as if... you're trying to completely skew me right through...", }, [30001128] = { ID = 30001128, Speaker = "Me", Text = "You flatter me. It's all due to your excellent guidance, Miss Yehl.", }, [30001129] = { ID = 30001129, Speaker = "Me", Text = "So, what's my grade out of 10 look like now?", }, [30001130] = { ID = 30001130, Speaker = "Yehl", Text = "Uuugh... r-right now, it's a 9 out of 10...", }, [30001131] = { ID = 30001131, Speaker = "Me", Text = "Just a 9?", }, [30001132] = { ID = 30001132, Speaker = "Yehl", Text = "9.1... 9.2... wait, 9.4...", }, [30001133] = { ID = 30001133, Speaker = "Me", Text = "Wow, you're a harsh grader, aren't you?", }, [30001134] = { ID = 30001134, Speaker = "Me", Text = "Your twitching walls milking my dick say otherwise, Miss Yehl.", }, [30001135] = { ID = 30001135, Speaker = "Yehl", Text = "A-Alright... nhg... 9.7... 9.8...", }, [30001136] = { ID = 30001136, Speaker = "Yehl", Text = "A p-perfect 10 out of 10!", }, [30001137] = { ID = 30001137, Speaker = "Yehl", Text = "Uuuuughhhhh!", }, [30001138] = { ID = 30001138, Speaker = "Yehl", Text = "Haah... haahn...", }, [30001139] = { ID = 30001139, Speaker = "Me", Text = "How was that? If you want to add an extra exam, I'm completely ready.", }, [30001140] = { ID = 30001140, Speaker = "Yehl", Text = "A perfect 10 isn't enough to satisfy you?", }, [30001141] = { ID = 30001141, Speaker = "Yehl", Text = "Good grief... at this rate, I'll just have to grade your horniness a 12 out of 10 then.", }, [30001142] = { ID = 30001142, Speaker = "Nefertiti", Text = "Nefertiti Placeholder", }, [30001143] = { ID = 30001143, Speaker = "Nefertiti", Text = "Nefertiti Placeholder 2", }, [30001144] = { ID = 30001144, Speaker = "Pupetta", Text = "Pupetta Placeholder", }, [30001145] = { ID = 30001145, Speaker = "Pupetta", Text = "Pupetta Placeholder 2", }, [30001146] = { ID = 30001146, Speaker = "Me", Text = "Well, if it isn't Senpai? What's got you looking so busy today?", }, [30001147] = { ID = 30001147, Speaker = "Ishna", Text = "Today... I've been pondering a rather serious administrative issue.", }, [30001148] = { ID = 30001148, Speaker = "Me", Text = "What's wrong? If there's anything I can do to help, just say the word.", }, [30001149] = { ID = 30001149, Speaker = "Ishna", Text = "Oh really? You said it, not me...", }, [30001150] = { ID = 30001150, Speaker = "Ishna", Text = "To be perfectly frank, I am currently questioning... the lack of public decency on this ship!", }, [30001151] = { ID = 30001151, Speaker = "Me", Text = "Huh? I feel like everyone gets along peacefully around here.", }, [30001152] = { ID = 30001152, Speaker = "Me", Text = "We all split the workload, mind our own business, have sex, and look at that—another wonderful day.", }, [30001153] = { ID = 30001153, Speaker = "Ishna", Text = "And that is precisely the single most critical problem here!", }, [30001154] = { ID = 30001154, Speaker = "Ishna", Text = "Engaging in such an enviable—ahem, I mean, such highly intimate physical contact...", }, [30001155] = { ID = 30001155, Speaker = "Ishna", Text = "...can easily trigger latent fractures in our team's interpersonal dynamics!", }, [30001156] = { ID = 30001156, Speaker = "Ishna", Text = "As your instructor, I have come to realize that my failure to properly regulate your cock is our gravest managerial oversight!", }, [30001157] = { ID = 30001157, Speaker = "Me", Text = "Wow. I never realized my package was a threat to shipboard security...", }, [30001158] = { ID = 30001158, Speaker = "Me", Text = "Then what's the plan, Senpai?", }, [30001159] = { ID = 30001159, Speaker = "Ishna", Text = "Indeed... sexual energy is a crucial system for supporting our flight operations.", }, [30001160] = { ID = 30001160, Speaker = "Ishna", Text = "Enforcing restrictions or a total ban now would just be a compliance nightmare...", }, [30001161] = { ID = 30001161, Speaker = "Ishna", Text = "Which leaves only one option: I have to perform an official stress test!", }, [30001162] = { ID = 30001162, Speaker = "Ishna", Text = "We must determine whether that shaft of yours is capable of keeping this entire ship afloat!", }, [30001163] = { ID = 30001163, Speaker = "Me", Text = "...Huh!??", }, [30001164] = { ID = 30001164, Text = "(Scene transition)", }, [30001165] = { ID = 30001165, Speaker = "Ishna", Text = "So this is the ship's ultimate decency crisis... a ticking time bomb for human resource management...", }, [30001166] = { ID = 30001166, Speaker = "Ishna", Text = "It's even thicker than I anticipated... ngh...", }, [30001167] = { ID = 30001167, Speaker = "Me", Text = "Um...Senpai?", }, [30001168] = { ID = 30001168, Speaker = "Me", Text = "Don't you think you've been visually evaluating the asset a bit too long...?", }, [30001169] = { ID = 30001169, Speaker = "Ishna", Text = "S-Silence! This is a critical quality assurance protocol!", }, [30001170] = { ID = 30001170, Speaker = "Ishna", Text = "Every second invested right now is saving us hours of operational costs down the line!", }, [30001171] = { ID = 30001171, Speaker = "Me", Text = "I-is that so...?", }, [30001172] = { ID = 30001172, Speaker = "Me", Text = "But... looking can only tell you so much, right?", }, [30001173] = { ID = 30001173, Speaker = "Me", Text = "How about you lie down, Senpai, and let me give you a live demonstration of what this tool can actually do...?", }, [30001174] = { ID = 30001174, Speaker = "Ishna", Text = "Absolutely not! I... I refuse to let you dictate the terms of this evaluation!", }, [30001175] = { ID = 30001175, Speaker = "Ishna", Text = "I'll have you know that the Operations Manual, Article 150, Subsection B, explicitly outlines the protocol!", }, [30001176] = { ID = 30001176, Speaker = "Ishna", Text = "The standard operating procedure for conducting an objective quality inspection on male genitalia...!!", }, [30001177] = { ID = 30001177, Speaker = "Me", Text = "W-wait wait wait wait wait!!", }, [30001178] = { ID = 30001178, Speaker = "Me", Text = "Senpai, please, time out! If you keep squeezing like that...", }, [30001179] = { ID = 30001179, Speaker = "Me", Text = "My little guy is gonna snap right in half! Aaaaaahhh!", }, [30001180] = { ID = 30001180, Speaker = "Ishna", Text = "Hmph, how fragile.", }, [30001181] = { ID = 30001181, Speaker = "Ishna", Text = "You shouldn't have any objections if we do it this way, right?", }, [30001182] = { ID = 30001182, Speaker = "Ishna", Text = "Or are you going to tell me... that your cock is in danger of being broken by my breasts?", }, [30001183] = { ID = 30001183, Speaker = "Me", Text = "No way in hell... Thank you for sparing me, Senpai!", }, [30001184] = { ID = 30001184, Speaker = "Ishna", Text = "This cock... hmph, I suppose it passes inspection...", }, [30001185] = { ID = 30001185, Speaker = "Ishna", Text = "It's a little thicker than I estimated... and a bit longer, too...", }, [30001186] = { ID = 30001186, Speaker = "Ishna", Text = "I originally calculated... that my breasts would be able to completely envelop it.", }, [30001187] = { ID = 30001187, Speaker = "Ishna", Text = "I didn't expect my measurements to fall just a bit short.", }, [30001188] = { ID = 30001188, Speaker = "Me", Text = "Are you kidding? Your tits are absolutely massive, Senpai!", }, [30001189] = { ID = 30001189, Speaker = "Me", Text = "You know, there are plenty of girls who couldn't pull off a feat like that.", }, [30001190] = { ID = 30001190, Speaker = "Ishna", Text = "Tch, naturally.", }, [30001191] = { ID = 30001191, Speaker = "Ishna", Text = "I, Ishna Remington, am peerless both in the workplace and in the bedroom.", }, [30001192] = { ID = 30001192, Speaker = "Ishna", Text = "To be privileged enough to undergo a stress test by my hands... it must feel incredible, doesn't it?", }, [30001193] = { ID = 30001193, Speaker = "Me", Text = "(Senpai seems completely on top of the world right now... I guess I'll play along and stroke her ego a bit...)", }, [30001194] = { ID = 30001194, Speaker = "Me", Text = "Yeah... I feel like if I let my guard down for even a split second, I'm gonna blow my load...", }, [30001195] = { ID = 30001195, Speaker = "Me", Text = "Senpai... could you... slow down a little... please...?", }, [30001196] = { ID = 30001196, Speaker = "Ishna", Text = "Oh ho... pushing your tolerance limits already...?", }, [30001197] = { ID = 30001197, Speaker = "Ishna", Text = "Absolutely not!", }, [30001198] = { ID = 30001198, Speaker = "Ishna", Text = "As the single most critical asset on this entire ship, I refuse to allow your little guy to be a total weakling!", }, [30001199] = { ID = 30001199, Speaker = "Me", Text = "Senpai... Senpai...!", }, [30001200] = { ID = 30001200, Speaker = "Ishna", Text = "What's the matter? Does it feel that good? Dying to let it all out?", }, [30001201] = { ID = 30001201, Speaker = "Ishna", Text = "Denied! I am absolutely not permitting you to ejaculate yet.", }, [30001202] = { ID = 30001202, Speaker = "Ishna", Text = "Your current evaluation score... is still miles below the passing line, you know.", }, [30001203] = { ID = 30001203, Speaker = "Me", Text = "Evaluation score…?", }, [30001204] = { ID = 30001204, Speaker = "Ishna", Text = "Hmmm... I suppose I shouldn't expect you to have the absolute endurance to resist my chest.", }, [30001205] = { ID = 30001205, Speaker = "Ishna", Text = "But you could at least attempt to show a little backbone!", }, [30001206] = { ID = 30001206, Speaker = "Ishna", Text = "Come on, take a deep breath and endure a bit longer...", }, [30001207] = { ID = 30001207, Speaker = "Ishna", Text = "This is merely a minor baseline test... the real main event is still to come.", }, [30001208] = { ID = 30001208, Speaker = "Me", Text = "Senpai... I'm already... at my limit...", }, [30001209] = { ID = 30001209, Speaker = "Ishna", Text = "There, there, just a little bit more...", }, [30001210] = { ID = 30001210, Speaker = "Ishna", Text = "Alright, that concludes this segment of the evaluation.", }, [30001211] = { ID = 30001211, Speaker = "Me", Text = "Haah... haah...", }, [30001212] = { ID = 30001212, Speaker = "Ishna", Text = "I suppose we can consider the baseline evaluation officially cleared.", }, [30001213] = { ID = 30001213, Speaker = "Ishna", Text = "However, the real headline event begins now...", }, [30001214] = { ID = 30001214, Speaker = "Ishna", Text = "Next... I am releasing my chest from the constraints of this bra.", }, [30001215] = { ID = 30001215, Speaker = "Ishna", Text = "Do not hold back. Let's see if you can last even a few seconds against them completely uninhibited.", }, [30001216] = { ID = 30001216, Speaker = "Me", Text = "Yes, ma'am! I will do my absolute best to hold the line!", }, [30001217] = { ID = 30001217, Speaker = "Ishna", Text = "But... haha... how long is your 'best' going to last against the real thing?", }, [30001218] = { ID = 30001218, Speaker = "Ishna", Text = "Look at this... just a little teasing and you're already dripping wet with anticipation...", }, [30001219] = { ID = 30001219, Speaker = "Ishna", Text = "Once I really get moving... I bet you'll break in a matter of seconds.", }, [30001220] = { ID = 30001220, Speaker = "Ishna", Text = "Don't break too easily, okay... my cute little kouhai?", }, [30001221] = { ID = 30001221, Speaker = "Me", Text = "Ngh—?!", }, [30001222] = { ID = 30001222, Speaker = "Ishna", Text = "Hehe... and this is the absolute best you can do?", }, [30001223] = { ID = 30001223, Speaker = "Ishna", Text = "I have to say, I'm a little disappointed...", }, [30001224] = { ID = 30001224, Speaker = "Me", Text = "Ugh...", }, [30001225] = { ID = 30001225, Speaker = "Ishna", Text = "Yes, yes, exactly like that...", }, [30001226] = { ID = 30001226, Speaker = "Ishna", Text = "Clench your jaw and try to resist the soft flesh of my breasts.", }, [30001227] = { ID = 30001227, Speaker = "Ishna", Text = "If you can manage to endure it... I might just treat you to something even more pleasurable, you know?", }, [30001228] = { ID = 30001228, Speaker = "Ishna", Text = "Like... that... or maybe this wouldn't be half bad either...?", }, [30001229] = { ID = 30001229, Speaker = "Ishna", Text = "Decisions, decisions... What kind of reward should I give a kouhai who's working so hard to hang on?", }, [30001230] = { ID = 30001230, Speaker = "Ishna", Text = "Should I grant you visual access to my pussy... or allow a brief physical inspection?", }, [30001231] = { ID = 30001231, Speaker = "Ishna", Text = "If your evaluation metrics remain stellar... I might even permit full penetration, you know?", }, [30001232] = { ID = 30001232, Speaker = "Me", Text = "Senpai's... pussy?", }, [30001233] = { ID = 30001233, Speaker = "Ishna", Text = "Precisely... What's wrong? Is the mere thought of it making it throb?", }, [30001234] = { ID = 30001234, Speaker = "Me", Text = "I... ugh...", }, [30001235] = { ID = 30001235, Speaker = "Ishna", Text = "Ghh-ugh! You... you just let it all out like that...?", }, [30001236] = { ID = 30001236, Speaker = "Me", Text = "Haah... Sorry, it just felt way too good...", }, [30001237] = { ID = 30001237, Speaker = "Ishna", Text = "Hmph... Well, I suppose that's passable. Consider this inspection cleared.", }, [30001238] = { ID = 30001238, Speaker = "Ishna", Text = "Kouhai... I knew I'd find you here.", }, [30001239] = { ID = 30001239, Speaker = "Me", Text = "Is something wrong? Your expression looks a bit off.", }, [30001240] = { ID = 30001240, Speaker = "Ishna", Text = "Hehe... is it really that obvious...?", }, [30001241] = { ID = 30001241, Speaker = "Ishna", Text = "Then I won't beat around the bush—", }, [30001242] = { ID = 30001242, Speaker = "Ishna", Text = "It's time for a surprise inspection!", }, [30001243] = { ID = 30001243, Speaker = "Me", Text = "...Senpai!??", }, [30001244] = { ID = 30001244, }, [30001245] = { ID = 30001245, Text = "(Scene transition)", }, [30001246] = { ID = 30001246, Speaker = "Ishna", Text = "Hey, kouhai. You look totally clueless right now.", }, [30001247] = { ID = 30001247, Speaker = "Me", Text = "Well... I was definitely confused at first.", }, [30001248] = { ID = 30001248, Speaker = "Me", Text = "But since it's you, Senpai, I've just learned to accept it.", }, [30001249] = { ID = 30001249, Speaker = "Ishna", Text = "A mindset of total obedience? Hehe, I can certainly live with that.", }, [30001250] = { ID = 30001250, Speaker = "Ishna", Text = "But make no mistake—I'm not picking on you.", }, [30001251] = { ID = 30001251, Speaker = "Ishna", Text = "Unexpected emergencies are an inherent risk in any workplace, right?", }, [30001252] = { ID = 30001252, Speaker = "Ishna", Text = "Think of this as a routine drill to ensure we can maintain our composure when things get messy.", }, [30001253] = { ID = 30001253, Speaker = "Ishna", Text = "That's why these surprise inspections are an absolute necessity!", }, [30001254] = { ID = 30001254, Speaker = "Me", Text = "Right, copy that. Loud and clear.", }, [30001255] = { ID = 30001255, Speaker = "Me", Text = "So, if I may ask... what kind of inspection are we actually running right now...?", }, [30001256] = { ID = 30001256, Speaker = "Ishna", Text = "Isn't it obvious?", }, [30001257] = { ID = 30001257, Speaker = "Ishna", Text = "We're checking whether your cock is prepared to erect at a moment's notice!", }, [30001258] = { ID = 30001258, Speaker = "Ishna", Text = "Your hardware is effectively the primary lifeline of this vessel—our critical contingency line.", }, [30001259] = { ID = 30001259, Speaker = "Ishna", Text = "If your deployment response time fails to harden instantaneously, our collective safety is severely compromised!", }, [30001260] = { ID = 30001260, Speaker = "Me", Text = "But my system has literally zero downtime...", }, [30001261] = { ID = 30001261, Speaker = "Ishna", Text = "And that is exactly why I keep saying... you are far too naive and completely inexperienced, kouhai!", }, [30001262] = { ID = 30001262, Speaker = "Ishna", Text = "An emergency, by definition, is something no one can ever predict. That is precisely what makes it an emergency!", }, [30001263] = { ID = 30001263, Speaker = "Ishna", Text = "Look... just like right now...", }, [30001264] = { ID = 30001264, Speaker = "Ishna", Text = "Even though your cock managed to get hard without any issues...", }, [30001265] = { ID = 30001265, Speaker = "Ishna", Text = "There's no guarantee it won't suddenly go soft the very next second, right?", }, [30001266] = { ID = 30001266, Speaker = "Me", Text = "I guess you have a point, Senpai...", }, [30001267] = { ID = 30001267, Speaker = "Ishna", Text = "And even if it does stay this rock-hard...", }, [30001268] = { ID = 30001268, Speaker = "Ishna", Text = "Who's to say you'll actually be able to ejaculate when the critical moment comes?", }, [30001269] = { ID = 30001269, Speaker = "Ishna", Text = "Oh, the danger, the sheer danger... To think our lives and safety have been relying on such a highly volatile variable all this time...", }, [30001270] = { ID = 30001270, Speaker = "Me", Text = "So... how do we fix a critical issue like that?", }, [30001271] = { ID = 30001271, Speaker = "Ishna", Text = "I am so glad you asked that question!", }, [30001272] = { ID = 30001272, Speaker = "Ishna", Text = "As an elite member of management, I naturally have the perfect countermeasure ready to go!", }, [30001273] = { ID = 30001273, Speaker = "Ishna", Text = "And that is... subjecting you to some 'special training'.", }, [30001274] = { ID = 30001274, Speaker = "Me", Text = "Special... training...?", }, [30001275] = { ID = 30001275, Speaker = "Ishna", Text = "That's right... and the key to it all is this rope.", }, [30001276] = { ID = 30001276, Speaker = "Ishna", Text = "All I have to do is... tie this rope around your neck like this...", }, [30001277] = { ID = 30001277, Speaker = "Ishna", Text = "And then... give your cock some stimulation.", }, [30001278] = { ID = 30001278, Speaker = "Ishna", Text = "Once we're done, the mere sight of me pulling out this rope will cause you to get hard automatically...", }, [30001279] = { ID = 30001279, Speaker = "Ishna", Text = "...Won't it?", }, [30001280] = { ID = 30001280, Speaker = "Me", Text = "Well... um... I just feel like...", }, [30001281] = { ID = 30001281, Speaker = "Ishna", Text = "What's the matter? Getting cold feet?", }, [30001282] = { ID = 30001282, Speaker = "Ishna", Text = "Mmh~ As expected, it really is massive...", }, [30001283] = { ID = 30001283, Speaker = "Ishna", Text = "I'm definitely not letting you escape, you know... kouhai.", }, [30001284] = { ID = 30001284, Speaker = "Ishna", Text = "Even if you call in sick... I'll just drag you back for a mandatory makeup session.", }, [30001285] = { ID = 30001285, Speaker = "Me", Text = "Hey, I'm not trying to run away...", }, [30001286] = { ID = 30001286, Speaker = "Me", Text = "If anything, I want you to whip me into shape, Senpai!", }, [30001287] = { ID = 30001287, Speaker = "Ishna", Text = "Whip you...? Hehe, no way.", }, [30001288] = { ID = 30001288, Speaker = "Ishna", Text = "Corporal punishment is totally out of style.", }, [30001289] = { ID = 30001289, Speaker = "Ishna", Text = "But hey, if you're really begging for it... file a formal request and I just might say yes.", }, [30001290] = { ID = 30001290, Speaker = "Me", Text = "I have to file paperwork for that too?", }, [30001291] = { ID = 30001291, Speaker = "Ishna", Text = "Of course. Special performance incentives are exclusively allocated to high-achieving personnel.", }, [30001292] = { ID = 30001292, Speaker = "Ishna", Text = "If you wish to qualify for a bonus... you'll need to optimize your execution during this current drill.", }, [30001293] = { ID = 30001293, Speaker = "Ishna", Text = "Like... getting that dick of yours way harder...", }, [30001294] = { ID = 30001294, Speaker = "Ishna", Text = "So I can take it even deeper…", }, [30001295] = { ID = 30001295, Speaker = "Ishna", Text = "Do that, and I might actually be impressed by you.", }, [30001296] = { ID = 30001296, Speaker = "Me", Text = "Ngh...", }, [30001297] = { ID = 30001297, Speaker = "Ishna", Text = "What's the matter? I only sped up the pace a tiny bit... and you're already struggling to keep up? Mmh...", }, [30001298] = { ID = 30001298, Speaker = "Ishna", Text = "That agonizing look on your face... it's driving me absolutely wild... haah...", }, [30001299] = { ID = 30001299, Speaker = "Ishna", Text = "But hey... fair warning before we go any further...", }, [30001300] = { ID = 30001300, Speaker = "Ishna", Text = "There is no way in hell I'm letting you blow your load before I get mine, kouhai!", }, [30001301] = { ID = 30001301, Speaker = "Me", Text = "I’m not even allowed to cum? You're a strict instructor, Senpai...", }, [30001302] = { ID = 30001302, Speaker = "Ishna", Text = "Haah... That's because this is... an endurance training session!", }, [30001303] = { ID = 30001303, Speaker = "Ishna", Text = "As the ultimate lifeline for this entire crew... ngh...", }, [30001304] = { ID = 30001304, Speaker = "Ishna", Text = "I absolutely cannot allow you... to blow your load after I've only ground against you a few times...!", }, [30001305] = { ID = 30001305, Speaker = "Me", Text = "But what if I just hold it in and never cum at all...?", }, [30001306] = { ID = 30001306, Speaker = "Ishna", Text = "That's not allowed either! Otherwise, how am I supposed to confirm that you won't misfire... ngh...!", }, [30001307] = { ID = 30001307, Speaker = "Ishna", Text = "Listen up... kouhai... mmh...", }, [30001308] = { ID = 30001308, Speaker = "Me", Text = "...Yeah?", }, [30001309] = { ID = 30001309, Speaker = "Ishna", Text = "From here on out, all you need to do is... haah...", }, [30001310] = { ID = 30001310, Speaker = "Ishna", Text = "To follow my commands down to the letter... ugh...", }, [30001311] = { ID = 30001311, Speaker = "Ishna", Text = "When I say fire... you FIRE... aahh...", }, [30001312] = { ID = 30001312, Speaker = "Ishna", Text = "That's all there is to it! Understood?!", }, [30001313] = { ID = 30001313, Speaker = "Me", Text = "Senpai... are you okay?", }, [30001314] = { ID = 30001314, Speaker = "Me", Text = "It kind of feels like the one who's struggling to hold out... is actually you.", }, [30001315] = { ID = 30001315, Speaker = "Ishna", Text = "What the hell are you talking about... Nngh...", }, [30001316] = { ID = 30001316, Speaker = "Ishna", Text = "I'm just... ngh... pacing myself to match your speed...", }, [30001317] = { ID = 30001317, Speaker = "Ishna", Text = "That’s why... I'm sounding a little out of breath...!", }, [30001318] = { ID = 30001318, Speaker = "Me", Text = "Copy that... Senpai, you’re so considerate!", }, [30001319] = { ID = 30001319, Speaker = "Ishna", Text = "Haah... ha-nnghhh...", }, [30001320] = { ID = 30001320, Speaker = "Ishna", Text = "I'm already... ngh-uuu... I'm so close...", }, [30001321] = { ID = 30001321, Speaker = "Ishna", Text = "T-this is it—!", }, [30001322] = { ID = 30001322, Speaker = "Ishna", Text = "Now—ngh-uuuuuuuuuu!", }, [30001323] = { ID = 30001323, Speaker = "Ishna", Text = "Haah... haaaah...", }, [30001324] = { ID = 30001324, Speaker = "Me", Text = "Senpai... ...?", }, [30001325] = { ID = 30001325, Speaker = "Me", Text = "Senpai... ...!!", }, [30001326] = { ID = 30001326, Speaker = "Ishna", Text = "Who's... calling me...?", }, [30001327] = { ID = 30001327, Speaker = "Ishna", Text = "Shut it... just gimme five more minutes...", }, [30001328] = { ID = 30001328, Speaker = "Ishna", Text = "Haah... haaaah...", }, [30001329] = { ID = 30001329, Speaker = "Me", Text = "How the turntables... who's the one who actually failed the endurance test here...?", }, [30001330] = { ID = 30001330, Speaker = "Me", Text = "Haaah... I'm completely wiped out...", }, [30001331] = { ID = 30001331, Speaker = "Me", Text = "Today’s Spaceship maintenance work went unexpectedly smoothly.", }, [30001332] = { ID = 30001332, Speaker = "Me", Text = "(I usually see Choppy Roam all over the Spaceship, but I actually haven’t seen her today.)", }, [30001333] = { ID = 30001333, Speaker = "Me", Text = "So sleepy...... Getting up early to work really is an inhuman schedule......", }, [30001334] = { ID = 30001334, Speaker = "Me", Text = "Happens that there’s nothing scheduled this afternoon, time for a leisurely nap!", }, [30001335] = { ID = 30001335, Speaker = "Me", Text = "......Hm?", }, [30001336] = { ID = 30001336, Speaker = "Me", Text = "(Close-up of the empty room background)", }, [30001337] = { ID = 30001337, Speaker = "Me", Text = "Strange, I keep feeling an uneasy sense of being watched......", }, [30001338] = { ID = 30001338, Speaker = "Me", Text = "Must be my imagination!", }, [30001339] = { ID = 30001339, Speaker = "Me", Text = "No matter what happens, nothing can stop me from sleeping—good afternoon!", }, [30001340] = { ID = 30001340, Speaker = "Me", Text = "Hooom......", }, [30001341] = { ID = 30001341, Text = "...", }, [30001342] = { ID = 30001342, Text = "Rustling sounds came from the wardrobe in the room—", }, [30001343] = { ID = 30001343, Text = "A girl with orange hair tiptoed out from within the pile of clothes in the wardrobe.", }, [30001344] = { ID = 30001344, Speaker = "Choppy", Text = "Big plushie~ (quietly)", }, [30001345] = { ID = 30001345, Speaker = "Choppy", Text = "Biiig~ plu~shie~", }, [30001346] = { ID = 30001346, Speaker = "Choppy", Text = "Hehe, just like last time with Choppy, sleeping so soundly......", }, [30001347] = { ID = 30001347, Speaker = "Choppy", Text = "I’m going to pack you up and take you away!", }, [30001348] = { ID = 30001348, Speaker = "Choppy", Text = "If you don’t say anything, I’ll take that as a yes, okay?", }, [30001349] = { ID = 30001349, Text = "The person sound asleep on the bed, of course, did not hear this deliberately hushed question.", }, [30001350] = { ID = 30001350, Speaker = "Choppy", Text = "Then I’ll start packing you up now♪", }, [30001351] = { ID = 30001351, Speaker = "Choppy", Text = "Let’s see...... go around from here...... wrap a few more loops of ribbon......", }, [30001352] = { ID = 30001352, Speaker = "Choppy", Text = "Mm! A perfect bow!", }, [30001353] = { ID = 30001353, Speaker = "Choppy", Text = "Using balloons to carry a big plushie really is the most convenient~", }, [30001354] = { ID = 30001354, Text = "(Scene transition)", }, [30001355] = { ID = 30001355, Speaker = "Choppy", Text = "Haa...... mm......", }, [30001356] = { ID = 30001356, Speaker = "Me", Text = "(What’s that sound......? …My body... can’t move?)", }, [30001357] = { ID = 30001357, Speaker = "Choppy", Text = "Ha...... hehe......", }, [30001358] = { ID = 30001358, Speaker = "Choppy", Text = "Mm...you finally awake? Big plushie?", }, [30001359] = { ID = 30001359, Speaker = "Me", Text = "Mm... this voice... it's Choppy!", }, [30001360] = { ID = 30001360, Speaker = "Me", Text = "What are you... doing?", }, [30001361] = { ID = 30001361, Speaker = "Choppy", Text = "Haa... take a guess?", }, [30001362] = { ID = 30001362, Text = "Fighting off the stubborn drowsiness, what comes into view is a body wrapped in layer upon layer of ribbon; like a carefully packaged toy, movement is restrained.", }, [30001363] = { ID = 30001363, Text = "And the culprit is straddling your waist, the torn hem of her skirt spread out; with her slow rise and fall, the edge of the fabric tickles your thighs.", }, [30001364] = { ID = 30001364, Speaker = "Me", Text = "(My hands are tied!)", }, [30001365] = { ID = 30001365, Speaker = "Me", Text = "Choppy, you—", }, [30001366] = { ID = 30001366, Speaker = "Choppy", Text = "Heehee... I wrapped so many layers, and even tied a bow for you! There’s no way you can undo it~", }, [30001367] = { ID = 30001367, Speaker = "Me", Text = "Help...", }, [30001368] = { ID = 30001368, Speaker = "Choppy", Text = "Haa... even if you call for help... no one will ever find us.", }, [30001369] = { ID = 30001369, Speaker = "Choppy", Text = "This is a secret Base I picked out especially. Not even Daelia could find it!", }, [30001370] = { ID = 30001370, Speaker = "Choppy", Text = "Mm... and Big plushie isn’t innocent at all...", }, [30001371] = { ID = 30001371, Speaker = "Choppy", Text = "All those bad things you did while Choppy was asleep last time... I remember every single one of them clearly.", }, [30001372] = { ID = 30001372, Speaker = "Choppy", Text = "Heave-ho... Look! It’s my turn this time...!", }, [30001373] = { ID = 30001373, Speaker = "Me", Text = "(......!!)", }, [30001374] = { ID = 30001374, Speaker = "Choppy", Text = "Hmhm... How is it? Isn’t it unbearable?", }, [30001375] = { ID = 30001375, Speaker = "Choppy", Text = "Revenge means... it’s not the same place you put it in last time...!", }, [30001376] = { ID = 30001376, Speaker = "Choppy", Text = "Compared to the front... this place must be... mm-hah... really uncomfortable, right?", }, [30001377] = { ID = 30001377, Text = "Like a child showing off a trophy, Choppy lifts the hem of the dress to display her ‘results.’", }, [30001378] = { ID = 30001378, Text = "That tight little opening is working hard to swallow and release my lower body.", }, [30001379] = { ID = 30001379, Speaker = "Me", Text = "(No wonder it feels different...)", }, [30001380] = { ID = 30001380, Speaker = "Choppy", Text = "Your expression looks really weird, you know? What’s wrong? Has the game... mm-hah... stopped being fun?", }, [30001381] = { ID = 30001381, Speaker = "Choppy", Text = "That’s what you get... for ambushing me last time...! Serves, serves you right~ haa!!", }, [30001382] = { ID = 30001382, Speaker = "Me", Text = "Mm...", }, [30001383] = { ID = 30001383, Speaker = "Me", Text = "Feeling Choppy’s vengeful tightening, an even stronger sense of being enveloped surges from below.", }, [30001384] = { ID = 30001384, Speaker = "Choppy", Text = "Ah...... the sticky liquid is dripping down....... The inside is being stretched open……", }, [30001385] = { ID = 30001385, Speaker = "Me", Text = "(Choppy really came here for revenge......)", }, [30001386] = { ID = 30001386, Speaker = "Me", Text = "Choppy, your body is trembling too, Hm......", }, [30001387] = { ID = 30001387, Speaker = "Choppy", Text = "S-So noisy....... Haa! This is punishing you! So full...... inside is about to......", }, [30001388] = { ID = 30001388, Speaker = "Choppy", Text = "Hey...... big plushie...... it feels really uncomfortable, right? If you beg, then I’ll......", }, [30001389] = { ID = 30001389, Speaker = "Me", Text = "But Choppy, actually I’m about to...... mm!", }, [30001390] = { ID = 30001390, Speaker = "Choppy", Text = "Nnnh...... Eh?...... Why is it still getting bigger......?", }, [30001391] = { ID = 30001391, Speaker = "Choppy", Text = "No way...... we clearly switched to the back already......", }, [30001392] = { ID = 30001392, Speaker = "Choppy", Text = "How can you still keep going......?", }, [30001393] = { ID = 30001393, Speaker = "Choppy", Text = "Mm...... I haven’t played enough yet...... haa......! Don’t just spray it out wherever——!", }, [30001394] = { ID = 30001394, Speaker = "Choppy", Text = "Hah...... so hot...... it’s all flowing out……", }, [30001395] = { ID = 30001395, Speaker = "Choppy", Text = "Sticky games...... are so fun! Look, big plushie!", }, [30001396] = { ID = 30001396, Speaker = "Choppy", Text = "I remember...... back then when I watched others play games...... when they were happy, they would take out a box to ‘take a picture’……", }, [30001397] = { ID = 30001397, Speaker = "Choppy", Text = "They said it was to remember happy things...... and it seemed like you had to pose like this……?", }, [30001398] = { ID = 30001398, Speaker = "Choppy", Text = "Hey! Big plushie, look at Choppy! I heard this is a victory pose~", }, [30001399] = { ID = 30001399, Speaker = "Choppy", Text = "Hehe, want to help Choppy ‘take a picture’?", }, [30001400] = { ID = 30001400, Speaker = "Choppy", Text = "Ah...... too bad your hands are tied up this time, big plushie......", }, [30001401] = { ID = 30001401, Speaker = "Choppy", Text = "But it’s okay, this stuff...... that’s flowing out here, is the proof that Choppy beat the big plushie!", }, [30001402] = { ID = 30001402, Speaker = "Choppy", Text = "Never thought...... you could even shoot it out from a place like this?", }, [30001403] = { ID = 30001403, Speaker = "Choppy", Text = "But...... not a single drop got on the front, you know?", }, [30001404] = { ID = 30001404, Speaker = "Choppy", Text = "Do you want me to smear it around? Do you want it? Do you want it——", }, [30001405] = { ID = 30001405, Text = "Choppy mischievously used her hands to spread open her own lower part, her hips provocatively rocking up and down.", }, [30001406] = { ID = 30001406, Speaker = "Choppy", Text = "Heehee, look, it’s all wet here, Hm…… if I keep pressing it against you and moving…… it’s so itchy.", }, [30001407] = { ID = 30001407, Speaker = "Choppy", Text = "Ah…… when we play it gets all hot…… and slippery…… feels like it’s about to start getting fun again……", }, [30001408] = { ID = 30001408, Speaker = "Me", Text = "Choppy…… stop playing around, hurry and untie the ribbon……!", }, [30001409] = { ID = 30001409, Speaker = "Choppy", Text = "No♪", }, [30001410] = { ID = 30001410, Speaker = "Me", Text = "You...", }, [30001411] = { ID = 30001411, Speaker = "Choppy", Text = "I’m can't hear you, I’m can't hear you—", }, [30001412] = { ID = 30001412, Speaker = "Choppy", Text = "Right now is my own time~", }, [30001413] = { ID = 30001413, Speaker = "Choppy", Text = "Look, it’s gotten so hard... and it just keeps twitching...", }, [30001414] = { ID = 30001414, Speaker = "Choppy", Text = "Big plushie is obviously really looking forward to playing this kind of game with Choppy, right?", }, [30001415] = { ID = 30001415, Speaker = "Me", Text = "(...Don’t tell me you think that just because your hands are tied, I can’t move?)", }, [30001416] = { ID = 30001416, Text = "With both hands bound, in order to escape the ticklish sensation of those lips rubbing against it, he simply thrust his hips forward, pushing the tip into the lower part Choppy was spreading open herself.", }, [30001417] = { ID = 30001417, Speaker = "Choppy", Text = "Mm—!?", }, [30001418] = { ID = 30001418, Speaker = "Choppy", Text = "W-Wait… ahhh—!", }, [30001419] = { ID = 30001419, Speaker = "Choppy", Text = "Eh? How are you... still able to move?", }, [30001420] = { ID = 30001420, Speaker = "Choppy", Text = "I tied you up so tight already… mmh…!", }, [30001421] = { ID = 30001421, Speaker = "Choppy", Text = "Ah… you actually burrowed in by yourself…", }, [30001422] = { ID = 30001422, Speaker = "Choppy", Text = "Damn... I should’ve tied the rod together with it...", }, [30001423] = { ID = 30001423, Speaker = "Choppy", Text = "(Phew… Tying up that kind of place… that really would be murder...)", }, [30001424] = { ID = 30001424, Speaker = "Choppy", Text = "Big plushie has been made all soaking wet by Choppy...", }, [30001425] = { ID = 30001425, Speaker = "Choppy", Text = "So full... Do you really like playing this kind of game that much?", }, [30001426] = { ID = 30001426, Speaker = "Choppy", Text = "All tied up... a game that can only be played with me...", }, [30001427] = { ID = 30001427, Speaker = "Me", Text = "(This guy... is totally addicted to playing!)", }, [30001428] = { ID = 30001428, Speaker = "Choppy", Text = "But... since Big plushie wants it this much, then… I’ll seriously play with you...!", }, [30001429] = { ID = 30001429, Text = "Choppy braced both hands behind her, completely giving up control of her body, and actively lowered her weight to swallow the huge thing entirely.", }, [30001430] = { ID = 30001430, Text = "Letting him thrust hard as he tossed her up and slammed her down.", }, [30001431] = { ID = 30001431, Speaker = "Choppy", Text = "Haa… It’s going in so deep...!", }, [30001432] = { ID = 30001432, Speaker = "Choppy", Text = "…So good! So amazing! Big plushie is moving so hard!", }, [30001433] = { ID = 30001433, Speaker = "Choppy", Text = "Hey, a little more! A little faster! ...It’s okay even if you break, you know?", }, [30001434] = { ID = 30001434, Speaker = "Choppy", Text = "If it’s broken by the Big plushie… I’ll be really happy… haa!!", }, [30001435] = { ID = 30001435, Speaker = "Choppy", Text = "The slippery water… has all been stirred into sticky Bubbles… haa…", }, [30001436] = { ID = 30001436, Speaker = "Choppy", Text = "So amazing… so good… I can’t stop…!", }, [30001437] = { ID = 30001437, Speaker = "Choppy", Text = "So great! This feeling… I like it the most!", }, [30001438] = { ID = 30001438, Text = "Like a little beast craving more stimulation, Choppy began to frantically twist her hips.", }, [30001439] = { ID = 30001439, Speaker = "Choppy", Text = "Play with me… play until it’s dark, until Choppy can’t move anymore… mmh!", }, [30001440] = { ID = 30001440, Text = "Feeling the flesh walls on the verge of their limit, twitching nonstop and sucking on him, he couldn’t hold back and began to sprint wildly.", }, [30001441] = { ID = 30001441, Speaker = "Choppy", Text = "Ah… ♡", }, [30001442] = { ID = 30001442, Speaker = "Choppy", Text = "S-So deep? Eek—are you going to fill Choppy up completely?", }, [30001443] = { ID = 30001443, Speaker = "Choppy", Text = "I want it all… give it all to me…!!", }, [30001444] = { ID = 30001444, Speaker = "Choppy", Text = "Yaaah—!!", }, [30001445] = { ID = 30001445, Speaker = "Choppy", Text = "It’s in… so much hot stuff… in the deepest place… hehe…", }, [30001446] = { ID = 30001446, Speaker = "Choppy", Text = "Haa… the Big plushie really is Choppy’s best toy…", }, [30001447] = { ID = 30001447, Speaker = "Choppy", Text = "Hey… since it won’t break… then after a little rest, let’s start the next game, okay?", }, [30001448] = { ID = 30001448, Speaker = "Me", Text = "(Um, what is she doing!?)", }, [30001449] = { ID = 30001449, Speaker = "Choppy", Text = "Snore… mmwah…", }, [30001450] = { ID = 30001450, Speaker = "Me", Text = "(So she fell asleep? That really is an unladylike sleeping posture.)", }, [30001451] = { ID = 30001451, Speaker = "Choppy", Text = "Mmh… thank you, Mr. Rabbit…", }, [30001452] = { ID = 30001452, Speaker = "Choppy", Text = "The snacks are so tasty… you should eat more too…", }, [30001453] = { ID = 30001453, Speaker = "Me", Text = "(Sleep-talking? Is she dreaming about something related to Alice in Wonderland?)", }, [30001454] = { ID = 30001454, Speaker = "Me", Text = "(Then I’d better not disturb her, I’ll find some clothes to cover her.)", }, [30001455] = { ID = 30001455, Speaker = "Choppy", Text = "This cookie… is so tasty… mmwah mmwah…", }, [30001456] = { ID = 30001456, Speaker = "Choppy", Text = "The Big plushie… only ever makes… awful … food…", }, [30001457] = { ID = 30001457, Speaker = "Me", Text = "...", }, [30001458] = { ID = 30001458, Speaker = "Me", Text = "(You’re freeloading on my ship, and you still have the nerve to say that.)", }, [30001459] = { ID = 30001459, Speaker = "Me", Text = "(It’s decided, I’ll have to give you a little prank as punishment.)", }, [30001460] = { ID = 30001460, Text = "(Scene transition)", }, [30001461] = { ID = 30001461, Speaker = "Choppy", Text = "Snore... Mwah...", }, [30001462] = { ID = 30001462, Speaker = "Choppy", Text = "Too much... I really can’t eat anymore... *snore*...", }, [30001463] = { ID = 30001463, Speaker = "Choppy", Text = "Mwah mwah...", }, [30001464] = { ID = 30001464, Speaker = "Me", Text = "(Her sleeping posture is pretty cute... I’d better be careful not to wake her.)", }, [30001465] = { ID = 30001465, Speaker = "Me", Text = "(So where should I start?)", }, [30001466] = { ID = 30001466, Speaker = "Choppy", Text = "*Snore*...", }, [30001467] = { ID = 30001467, Speaker = "Choppy", Text = "Nngh... Mr. Rabbit... don’t tickle Choppy’s armpits...", }, [30001468] = { ID = 30001468, Speaker = "Choppy", Text = "Choppy is ticklish... *snore*...", }, [30001469] = { ID = 30001469, Speaker = "Me", Text = "(Aha~ So she’s ticklish, huh~)", }, [30001470] = { ID = 30001470, Text = "(My dick rubs against Choppy's soft, tender armpit.)", }, [30001471] = { ID = 30001471, Speaker = "Choppy", Text = "Nngh... mm...", }, [30001472] = { ID = 30001472, Speaker = "Choppy", Text = "Heehee... that tickles so much...", }, [30001473] = { ID = 30001473, Speaker = "Me", Text = "(The smooth feel of her armpit here... unexpectedly nice.)", }, [30001474] = { ID = 30001474, Speaker = "Me", Text = "(It’s making me feel kind of good...)", }, [30001475] = { ID = 30001475, Speaker = "Choppy", Text = "Heehee... Choppy feels... really good too...", }, [30001476] = { ID = 30001476, Speaker = "Choppy", Text = "Mwah mwah...", }, [30001477] = { ID = 30001477, Speaker = "Me", Text = "(Huh, she actually responded to what I was thinking!?)", }, [30001478] = { ID = 30001478, Speaker = "Me", Text = "(Wait... she really is asleep, right?)", }, [30001479] = { ID = 30001479, Speaker = "Choppy", Text = "*Snore*... mwah...", }, [30001480] = { ID = 30001480, Speaker = "Choppy", Text = "...Nngh... doing it like this... I really like it...", }, [30001481] = { ID = 30001481, Speaker = "Me", Text = "(Rubbing her like this and she still hasn’t woken up, looks like she really is asleep?)", }, [30001482] = { ID = 30001482, Speaker = "Me", Text = "(Then next—)", }, [30001483] = { ID = 30001483, Text = "(With one palm I gently stroke those mischievous bunnies, while the other warm palm presses down over Choppy's thigh.)", }, [30001484] = { ID = 30001484, Speaker = "Choppy", Text = "Mm-ah... ah...", }, [30001485] = { ID = 30001485, Speaker = "Choppy", Text = "Mr. Bunny... don't touch me all over~", }, [30001486] = { ID = 30001486, Speaker = "Me", Text = "(How could I not touch you?)", }, [30001487] = { ID = 30001487, Speaker = "Me", Text = "(These small, cute boobs feel so good to squeeze~)", }, [30001488] = { ID = 30001488, Speaker = "Choppy", Text = "Haa... haa...", }, [30001489] = { ID = 30001489, Speaker = "Choppy", Text = "Mr. Smiley Cat, not down there...", }, [30001490] = { ID = 30001490, Speaker = "Choppy", Text = "Mmm ah~~~", }, [30001491] = { ID = 30001491, Speaker = "Me", Text = "(Hehe~ it's already flooding down there~)", }, [30001492] = { ID = 30001492, Speaker = "Choppy", Text = "It's all because... you, Mr. Smiley Cat... keep touching...", }, [30001493] = { ID = 30001493, Speaker = "Choppy", Text = "Nngh~~~", }, [30001494] = { ID = 30001494, Speaker = "Choppy", Text = "So amazing... don't stop... purr...", }, [30001495] = { ID = 30001495, Speaker = "Me", Text = "(She actually responded to my inner thoughts again!?)", }, [30001496] = { ID = 30001496, Speaker = "Me", Text = "(It should just be a coincidence, but this is getting more and more interesting~)", }, [30001497] = { ID = 30001497, Speaker = "Choppy", Text = "Mmm ah... Mr. Bunny, what are you going to do...?", }, [30001498] = { ID = 30001498, Text = "(Spreading Choppy's legs apart, admiring that body all prepared)", }, [30001499] = { ID = 30001499, Speaker = "Choppy", Text = "Down there... purr... is completely exposed...", }, [30001500] = { ID = 30001500, Speaker = "Me", Text = "(It's fine, I'm just going to start a game that will make you feel really good~)", }, [30001501] = { ID = 30001501, Text = "(Placing both hands on Choppy's shoulders, the cock thrusts deep into the wet pussy)", }, [30001502] = { ID = 30001502, Speaker = "Choppy", Text = "Nngh... haa... haa...", }, [30001503] = { ID = 30001503, Speaker = "Choppy", Text = "Down there is... completely filled up...", }, [30001504] = { ID = 30001504, Speaker = "Choppy", Text = "Why is it... haa... so sudden... haa...", }, [30001505] = { ID = 30001505, Speaker = "Me", Text = "(So much juice flowing, it went in without any effort at all~)", }, [30001506] = { ID = 30001506, Text = "(Gently sliding the cock in and out, feeling Choppy's hips softly sway, matching I rhythm.)", }, [30001507] = { ID = 30001507, Speaker = "Choppy", Text = "Nngh— nngh—", }, [30001508] = { ID = 30001508, Speaker = "Choppy", Text = "Ah... haa... so hot...", }, [30001509] = { ID = 30001509, Speaker = "Choppy", Text = "This length... this hardness...", }, [30001510] = { ID = 30001510, Speaker = "Choppy", Text = "It's big plushie... Were you invited to the tea party too...?", }, [30001511] = { ID = 30001511, Speaker = "Me", Text = "(Oh~ did I enter the dream too?)", }, [30001512] = { ID = 30001512, Speaker = "Choppy", Text = "Haa... haa...", }, [30001513] = { ID = 30001513, Speaker = "Choppy", Text = "T-too... too deep... big plushie...", }, [30001514] = { ID = 30001514, Speaker = "Choppy", Text = "Mr. Rabbit and... Mr. Grinning Cat... are both watching...", }, [30001515] = { ID = 30001515, Speaker = "Me", Text = "The more spectators there are, the more fun the game is~", }, [30001516] = { ID = 30001516, Speaker = "Choppy", Text = "Haa... haa... is that so...?", }, [30001517] = { ID = 30001517, Speaker = "Me", Text = "Yes... so I can’t let the spectators down, I’m going to speed up now~", }, [30001518] = { ID = 30001518, Text = "(With every thrust, Choppy's pussy tightens even more, greedily sucking on my dick, and the sway of the hips grows larger in response)", }, [30001519] = { ID = 30001519, Speaker = "Choppy", Text = "Ahh, Ahh... Ahh!!", }, [30001520] = { ID = 30001520, Speaker = "Choppy", Text = "It feels so good, it feels so good...", }, [30001521] = { ID = 30001521, Speaker = "Choppy", Text = "Eeeeee—", }, [30001522] = { ID = 30001522, Speaker = "Me", Text = "Your body’s already been messed up by my dick until you’re completely lost in pleasure, hasn’t it?", }, [30001523] = { ID = 30001523, Speaker = "Choppy", Text = "Aaah... this is so strange... haa...", }, [30001524] = { ID = 30001524, Speaker = "Choppy", Text = "Down there, down there is about to give out...", }, [30001525] = { ID = 30001525, Speaker = "Choppy", Text = "Haa, haa, haa...", }, [30001526] = { ID = 30001526, Speaker = "Choppy", Text = "Nngh... I’m, I’m already about to go crazy!!", }, [30001527] = { ID = 30001527, Text = "(Feeling Choppy’s whole body tense up, her toes curl, and her pussy begin to tremble, with every shiver tightly clinging to my dick, drawing in the semen I am releasing.)", }, [30001528] = { ID = 30001528, Speaker = "Choppy", Text = "Eeeaaah—!", }, [30001529] = { ID = 30001529, Text = "(As the climax arrives, Choppy suddenly relaxes her tense body, but her pussy still reluctantly and lightly holds onto my dick.)", }, [30001530] = { ID = 30001530, Speaker = "Choppy", Text = "Haa... haa...", }, [30001531] = { ID = 30001531, Speaker = "Choppy", Text = "So tired... I can’t go on...", }, [30001532] = { ID = 30001532, Speaker = "Choppy", Text = "My brain’s already melted...", }, [30001533] = { ID = 30001533, Speaker = "Me", Text = "Punishment’s over~ Let’s see if you still dare say the stuff I make tastes bad.", }, [30001534] = { ID = 30001534, Speaker = "Choppy", Text = "Eating... the tea party isn’t over yet...", }, [30001535] = { ID = 30001535, Speaker = "Choppy", Text = "Choppy is hungry... still wants to keep eating...", }, [30001536] = { ID = 30001536, Speaker = "Choppy", Text = "Snore...", }, [30001537] = { ID = 30001537, Speaker = "Me", Text = "Fell asleep again!?", }, [30001538] = { ID = 30001538, Speaker = "Choppy", Text = "Snore... just now was really fun...", }, [30001539] = { ID = 30001539, Speaker = "Choppy", Text = "...Thank you, big plushie... snore...", }, [30001540] = { ID = 30001540, Speaker = "Me", Text = "...", }, [30001541] = { ID = 30001541, Speaker = "Me", Text = "(Hehe, I’ll let you off the hook this time... sweet dreams~)", }, [30001542] = { ID = 30001542, Speaker = "Estelle", Text = "That merchant was way too careless. How could he lose his wallet out in the wild?", }, [30001543] = { ID = 30001543, Speaker = "Me", Text = "He was attacked by beasts after all. An accident like that really is hard to prevent, right?", }, [30001544] = { ID = 30001544, Speaker = "Estelle", Text = "Hm? Why is there a strange smell... like food has gone bad... and a bit sour?", }, [30001545] = { ID = 30001545, Speaker = "Me", Text = "Ah, among the goods that merchant dropped while running away, there were some meat cuts and fruit.", }, [30001546] = { ID = 30001546, Speaker = "Me", Text = "With the weather this warm, after these few days the food should all have spoiled.", }, [30001547] = { ID = 30001547, Speaker = "Me", Text = "Good thing coins don’t rot.", }, [30001548] = { ID = 30001548, Text = "(Estelle disappears)", }, [30001549] = { ID = 30001549, Speaker = "Estelle", Text = "...(munch munch)", }, [30001550] = { ID = 30001550, Speaker = "Me", Text = "The wallet... the wallet is here!", }, [30001551] = { ID = 30001551, Speaker = "Estelle", Text = "...(munch munch munch munch)", }, [30001552] = { ID = 30001552, Speaker = "Me", Text = "The money inside doesn’t look like it’s missing any, so this commission should be considered complete, right?", }, [30001553] = { ID = 30001553, Speaker = "Estelle", Text = "Completed... what, exactly? Hehehe...", }, [30001554] = { ID = 30001554, Speaker = "Me", Text = "This reek of apple cider... don’t tell me, Estelle, you again...", }, [30001555] = { ID = 30001555, Text = "(The screen shakes a little)", }, [30001556] = { ID = 30001556, Speaker = "Me", Text = "Estelle, what are you doing!?", }, [30001557] = { ID = 30001557, Text = "(Scene transition)", }, [30001558] = { ID = 30001558, Speaker = "Estelle", Text = "Ehehe... Lord Wodu... don’t shout so loud for no reason...", }, [30001559] = { ID = 30001559, Speaker = "Estelle", Text = "I just... paid my respects to your sword, that’s all...", }, [30001560] = { ID = 30001560, Speaker = "Estelle", Text = "Look at that ... isn’t your sword... also quite spirited?", }, [30001561] = { ID = 30001561, Speaker = "Me", Text = "ya...y..... Yeah... but could you give me my pants back first?", }, [30001562] = { ID = 30001562, Speaker = "Estelle", Text = "Hm? You want... to put it away?", }, [30001563] = { ID = 30001563, Speaker = "Estelle", Text = "my Lord ... saying something like that is going too far!", }, [30001564] = { ID = 30001564, Speaker = "Estelle", Text = "Are you trying to put your great sword back into its sheath?!", }, [30001565] = { ID = 30001565, Speaker = "Estelle", Text = "Nngh... this is so unfair...", }, [30001566] = { ID = 30001566, Speaker = "Estelle", Text = "I usually take out my own sword and show it to everyone...", }, [30001567] = { ID = 30001567, Speaker = "Estelle", Text = "But Lord Dallon just takes his out for a little bit... and already refuses! So selfish!", }, [30001568] = { ID = 30001568, Speaker = "Me", Text = "That’s not exactly wrong...", }, [30001569] = { ID = 30001569, Speaker = "Me", Text = "(Estelle always gets a bit childish after eating apples.)", }, [30001570] = { ID = 30001570, Speaker = "Me", Text = "(And this time it was a slightly fermented apple, so it looks like things are even worse.)", }, [30001571] = { ID = 30001571, Speaker = "Me", Text = "(Nothing I can do. I’ll just go along with Estelle for now.)", }, [30001572] = { ID = 30001572, Speaker = "Estelle", Text = "My Lord... you’re not going to fight me for the pants anymore?", }, [30001573] = { ID = 30001573, Speaker = "Estelle", Text = "Hehe... that’s good! my Lord’s magnificent great sword... was never meant to be hidden away!", }, [30001574] = { ID = 30001574, Speaker = "Me", Text = "And now this is... what, exactly?", }, [30001575] = { ID = 30001575, Speaker = "Estelle", Text = "Ehehe... um... I was just a little curious...", }, [30001576] = { ID = 30001576, Speaker = "Estelle", Text = "Whether the lord’s great sword... can be put into the sheath in front of my chest.", }, [30001577] = { ID = 30001577, Speaker = "Estelle", Text = "Even though the lord’s great sword is a bit shorter than mine... it’s hot and very hard.", }, [30001578] = { ID = 30001578, Speaker = "Estelle", Text = "And it’s giving off a kind of dizzying smell...", }, [30001579] = { ID = 30001579, Speaker = "Me", Text = "Don’t sniff it that closely, you’re making me embarrassed.", }, [30001580] = { ID = 30001580, Speaker = "Estelle", Text = "Hehe... it’s kind of slippery...", }, [30001581] = { ID = 30001581, Speaker = "Estelle", Text = "Are you trying to escape from the sheath in front of my chest?", }, [30001582] = { ID = 30001582, Speaker = "Estelle", Text = "I’m not going to let the lord’s great sword go that easily!", }, [30001583] = { ID = 30001583, Speaker = "Estelle", Text = "Take this... and this...! Hehe...", }, [30001584] = { ID = 30001584, Speaker = "Me", Text = "Looks like my great sword and your sheath aren’t the right size for each other, huh?", }, [30001585] = { ID = 30001585, Speaker = "Estelle", Text = "How could this be... Nngh...", }, [30001586] = { ID = 30001586, Speaker = "Estelle", Text = "Well, it is... the Lord's treasured sword... Of course it’s different from the sword at my side...", }, [30001587] = { ID = 30001587, Speaker = "Estelle", Text = "No matter how hard I try... Nngh... I just can’t clamp it...", }, [30001588] = { ID = 30001588, Speaker = "Estelle", Text = "I really am... nngh nngh... an unqualified Servant... nngh nngh...", }, [30001589] = { ID = 30001589, Speaker = "Me", Text = "(Why did she suddenly get so depressed? I have to think of something...)", }, [30001590] = { ID = 30001590, Speaker = "Me", Text = "No way! Estelle is my the BEST Servant!", }, [30001591] = { ID = 30001591, Speaker = "Me", Text = "Look.", }, [30001592] = { ID = 30001592, Speaker = "Estelle", Text = "Huh... this is...?", }, [30001593] = { ID = 30001593, Speaker = "Estelle", Text = "Is the Lord's sword spitting at me?", }, [30001594] = { ID = 30001594, Speaker = "Estelle", Text = "Isn't this looking down on me!", }, [30001595] = { ID = 30001595, Speaker = "Estelle", Text = "curse it all!", }, [30001596] = { ID = 30001596, Speaker = "Estelle", Text = "My Lord! Please grant me a chance to prove my honor...!", }, [30001597] = { ID = 30001597, Speaker = "Me", Text = "How will you prove...?", }, [30001598] = { ID = 30001598, Speaker = "Estelle", Text = "Why, of course... ngh... it can only be an honorable duel!", }, [30001599] = { ID = 30001599, Speaker = "Estelle", Text = "Let your great sword... and the sheath between my thighs settle this once and for all!", }, [30001600] = { ID = 30001600, Speaker = "Me", Text = "Uh... is this really fine?", }, [30001601] = { ID = 30001601, Speaker = "Estelle", Text = "Ngh... mm! Just like that... haa...", }, [30001602] = { ID = 30001602, Speaker = "Estelle", Text = "Let me use the sheath down below... to have a fair match... with your great sword...", }, [30001603] = { ID = 30001603, Speaker = "Estelle", Text = "Haa... ngh... as expected of my Lord...", }, [30001604] = { ID = 30001604, Speaker = "Estelle", Text = "Even though I only used the sheath... my Lord still took all of my moves...", }, [30001605] = { ID = 30001605, Speaker = "Me", Text = "Not at all, it was Estelle who held back.", }, [30001606] = { ID = 30001606, Speaker = "Estelle", Text = "And... that’s not all... ngh...", }, [30001607] = { ID = 30001607, Speaker = "Estelle", Text = "My sheath... and Lord’s sword... seem to matching quite well...?", }, [30001608] = { ID = 30001608, Speaker = "Me", Text = "How so?", }, [30001609] = { ID = 30001609, Speaker = "Estelle", Text = "Listen... ngh ngh... whenever your treasured sword is sheathed inside my sheath...", }, [30001610] = { ID = 30001610, Speaker = "Estelle", Text = "It makes such a loud sound... hehehe...", }, [30001611] = { ID = 30001611, Speaker = "Estelle", Text = "And with this... Nngh... Lord, you should understand now, right?", }, [30001612] = { ID = 30001612, Speaker = "Estelle", Text = "The most suitable retainer to sheath Lord’s treasured sword... who is it, really?", }, [30001613] = { ID = 30001613, Speaker = "Me", Text = "That’s of course only you, Estelle.", }, [30001614] = { ID = 30001614, Speaker = "Estelle", Text = "Lord is lying... I know it, you know... Nngh...", }, [30001615] = { ID = 30001615, Speaker = "Estelle", Text = "On this adventure, Lord...", }, [30001616] = { ID = 30001616, Speaker = "Estelle", Text = "also put your great reversed greatsword into many people’s sheaths, didn’t you!", }, [30001617] = { ID = 30001617, Speaker = "Estelle", Text = "Honestly! That’s... a very serious act of cheating! So disloyal!", }, [30001618] = { ID = 30001618, Speaker = "Me", Text = "They’re just your fellow knights-in-arms, it’s not that serious, right.", }, [30001619] = { ID = 30001619, Speaker = "Estelle", Text = "No! I want to become... Lord’s one and only knight!", }, [30001620] = { ID = 30001620, Speaker = "Estelle", Text = "But...my Lord you are a stud... keeps forming contracts with others everywhere!", }, [30001621] = { ID = 30001621, Speaker = "Estelle", Text = "Arbitrary enfeoffment... could bring about the destruction of the nation! Nngh...", }, [30001622] = { ID = 30001622, Speaker = "Estelle", Text = "So I... hah... have to use my sheath to seal away Lord’s unfaithful treasured sword!", }, [30001623] = { ID = 30001623, Speaker = "Me", Text = "Such terrifying possessiveness...", }, [30001624] = { ID = 30001624, Speaker = "Estelle", Text = "It’s not possessiveness... Nngh... it’s loyalty!", }, [30001625] = { ID = 30001625, Speaker = "Estelle", Text = "Nngh... this offensive... is getting more and more fierce...", }, [30001626] = { ID = 30001626, Speaker = "Estelle", Text = "No... Nngh! Even if it’s just a mock duel... I don’t want to lose to my Lord...", }, [30001627] = { ID = 30001627, Speaker = "Me", Text = "You really are serious by nature... that part is rather cute too.", }, [30001628] = { ID = 30001628, Speaker = "Estelle", Text = "But... but... Nnghhhhhh!", }, [30001629] = { ID = 30001629, Speaker = "Estelle", Text = "My Lord’s greatsword is too incredible! Nnghhh!", }, [30001630] = { ID = 30001630, Speaker = "Estelle", Text = "Th-this match... is Lord’s victory...", }, [30001631] = { ID = 30001631, Speaker = "Estelle", Text = "Hah... hah...", }, [30001632] = { ID = 30001632, Speaker = "Estelle", Text = "I have now... witnessed Lord’s martial prowess...", }, [30001633] = { ID = 30001633, Speaker = "Me", Text = "I have also witnessed Estelle’s drunken rampage...", }, [30001634] = { ID = 30001634, Speaker = "Me", Text = "...", }, [30001635] = { ID = 30001635, Speaker = "Me", Text = "No...", }, [30001636] = { ID = 30001636, Speaker = "Me", Text = "Stop it... Don’t lay a hand on those people... Damn it!", }, [30001637] = { ID = 30001637, Speaker = "Me", Text = "Haa...", }, [30001638] = { ID = 30001638, Speaker = "Me", Text = "A dream of the past...?", }, [30001639] = { ID = 30001639, Speaker = "Me", Text = "Hehe... Even though it’s just something that happened before, it looks just like a Nightmare.", }, [30001640] = { ID = 30001640, Speaker = "Estelle", Text = "My Lord? Have you woken up?", }, [30001641] = { ID = 30001641, Speaker = "Estelle", Text = "Forgive my impertinence... but I seemed to hear you talking in your sleep just now, My Lord?", }, [30001642] = { ID = 30001642, Speaker = "Me", Text = "Sorry, did I wake you?", }, [30001643] = { ID = 30001643, Speaker = "Me", Text = "I’m fine... go back and rest.", }, [30001644] = { ID = 30001644, Speaker = "Estelle", Text = "...My Lord...", }, [30001645] = { ID = 30001645, Speaker = "Estelle", Text = "These are basically all the current safety hazards on the ship.", }, [30001646] = { ID = 30001646, Speaker = "Estelle", Text = "Please don’t worry, My Lord. No matter how trivial something is, I keep it in mind.", }, [30001647] = { ID = 30001647, Speaker = "Me", Text = "Estelle really is reliable! I’ll be counting on you from now on too.", }, [30001648] = { ID = 30001648, Speaker = "Estelle", Text = "...", }, [30001649] = { ID = 30001649, Speaker = "Me", Text = "What’s wrong? Is there something you haven’t finished saying?", }, [30001650] = { ID = 30001650, Speaker = "Estelle", Text = "Since... the potential dangers in the environment have already been dealt with...", }, [30001651] = { ID = 30001651, Speaker = "Estelle", Text = "Then... allow me to deal with the dangers lurking within interpersonal relationships.", }, [30001652] = { ID = 30001652, Speaker = "Me", Text = "...Estelle?", }, [30001653] = { ID = 30001653, Text = "(Scene transition)", }, [30001654] = { ID = 30001654, Speaker = "Estelle", Text = "My Lord... you didn’t think I wouldn’t know, did you?", }, [30001655] = { ID = 30001655, Speaker = "Estelle", Text = "Your interactions with each of your partners have long since gone beyond the original bounds of your relationships.", }, [30001656] = { ID = 30001656, Speaker = "Estelle", Text = "Although I have no right to reproach your behavior, My Lord...", }, [30001657] = { ID = 30001657, Speaker = "Estelle", Text = "I still have to say this is a very serious security risk!", }, [30001658] = { ID = 30001658, Speaker = "Me", Text = "Come on That’s a little to much.", }, [30001659] = { ID = 30001659, Speaker = "Me", Text = "I’m only treating every girl with genuine sincerity.", }, [30001660] = { ID = 30001660, Speaker = "Me", Text = "Just like how I treat Estelle—there isn’t a single lie in any of my words or actions.", }, [30001661] = { ID = 30001661, Speaker = "Estelle", Text = "Nngh... that’s exactly what I’m talking about!", }, [30001662] = { ID = 30001662, Speaker = "Estelle", Text = "Saying things like that with that kind of expression... anyone would get the wrong idea, wouldn’t they?", }, [30001663] = { ID = 30001663, Speaker = "Me", Text = "Misunderstanding? I don’t think I said anything that could confuse people.", }, [30001664] = { ID = 30001664, Speaker = "Me", Text = "Like praising everyone for being lewd and cute and so on...", }, [30001665] = { ID = 30001665, Speaker = "Me", Text = "Isn’t that the truth?", }, [30001666] = { ID = 30001666, Speaker = "Estelle", Text = "My Lord... you’ve started again...", }, [30001667] = { ID = 30001667, Speaker = "Estelle", Text = "Anyway, what I want to say is this.", }, [30001668] = { ID = 30001668, Speaker = "Estelle", Text = "Since I have already become My Lord’s sword...", }, [30001669] = { ID = 30001669, Speaker = "Estelle", Text = "Then letting My Lord vent excess energy... so as to avoid any safety issues in social interactions is also my job!", }, [30001670] = { ID = 30001670, Speaker = "Estelle", Text = "My Lord... tonight... please allow me to serve you with this body of mine...?", }, [30001671] = { ID = 30001671, Speaker = "Me", Text = "Nngh... put simply, you want to have sex with me, right? That’s of course not a problem.", }, [30001672] = { ID = 30001672, Speaker = "Estelle", Text = "Then... please excuse me...", }, [30001673] = { ID = 30001673, Speaker = "Estelle", Text = "Haa... does this... feeling still count as acceptable?", }, [30001674] = { ID = 30001674, Speaker = "Me", Text = "Though a little awkward, that youthful innocence is really quite heart-fluttering.", }, [30001675] = { ID = 30001675, Speaker = "Estelle", Text = "Guh... I told you, don’t just casually use that face to praise people...", }, [30001676] = { ID = 30001676, Speaker = "Estelle", Text = "If you do that, even I will...", }, [30001677] = { ID = 30001677, Speaker = "Me", Text = "Even you will what?", }, [30001678] = { ID = 30001678, Speaker = "Estelle", Text = "Nngh... hmph, it’s nothing.", }, [30001679] = { ID = 30001679, Speaker = "Estelle", Text = "My Lord... you’ve already worked hard enough during the day...", }, [30001680] = { ID = 30001680, Speaker = "Estelle", Text = "Please allow me to... take the initiative a little and serve you... guh!", }, [30001681] = { ID = 30001681, Speaker = "Estelle", Text = "How is it...? My body... still feels good enough, right?", }, [30001682] = { ID = 30001682, Speaker = "Me", Text = "...Yeah.", }, [30001683] = { ID = 30001683, Speaker = "Estelle", Text = "There’s no need... to be so prudish...", }, [30001684] = { ID = 30001684, Speaker = "Estelle", Text = "Just do it the way My Lord likes... that’s fine...", }, [30001685] = { ID = 30001685, Speaker = "Me", Text = "How could I possibly do that?", }, [30001686] = { ID = 30001686, Speaker = "Estelle", Text = "My Lord...?", }, [30001687] = { ID = 30001687, Speaker = "Me", Text = "I finally got to meet such a cute Estelle.", }, [30001688] = { ID = 30001688, Speaker = "Me", Text = "Wouldn’t it be such a waste if I didn’t become happy together with you?", }, [30001689] = { ID = 30001689, Speaker = "Estelle", Text = "Saying that I’m cute and all that… My Lord must say that to every girl, right?", }, [30001690] = { ID = 30001690, Speaker = "Me", Text = "That’s not right, Estelle.", }, [30001691] = { ID = 30001691, Speaker = "Me", Text = "When I say you're cute, it means you're the cutest girl in my eyes.", }, [30001692] = { ID = 30001692, Speaker = "Estelle", Text = "……!", }, [30001693] = { ID = 30001693, Speaker = "Me", Text = "Whether it’s this slightly awkward personality of yours,", }, [30001694] = { ID = 30001694, Speaker = "Me", Text = "or this perfectly trained body,", }, [30001695] = { ID = 30001695, Speaker = "Me", Text = "they are all the cutest in my eyes.", }, [30001696] = { ID = 30001696, Speaker = "Estelle", Text = "Nngh... m-Me Lord… I…", }, [30001697] = { ID = 30001697, Speaker = "Me", Text = "I will not allow you to deny me.", }, [30001698] = { ID = 30001698, Speaker = "Me", Text = "I am your lord, and I order you to accept my praise.", }, [30001699] = { ID = 30001699, Speaker = "Estelle", Text = "Haa… something this embarrassing… I…", }, [30001700] = { ID = 30001700, Speaker = "Estelle", Text = "I shall accept this order.", }, [30001701] = { ID = 30001701, Speaker = "Estelle", Text = "Whether it is My Lord’s affection…", }, [30001702] = { ID = 30001702, Speaker = "Estelle", Text = "or My Lord’s caresses…", }, [30001703] = { ID = 30001703, Speaker = "Estelle", Text = "from now on, I, Estelle, will gladly accept them all… Nngh...", }, [30001704] = { ID = 30001704, Speaker = "Me", Text = "Isn’t that a very good answer?", }, [30001705] = { ID = 30001705, Speaker = "Estelle", Text = "My Lord’s… you’re just like a little baby…", }, [30001706] = { ID = 30001706, Speaker = "Estelle", Text = "so fixated… on licking and playing with my breasts… haa…", }, [30001707] = { ID = 30001707, Speaker = "Estelle", Text = "Nngh... every time My Lord’s tongue slides over my nipples…", }, [30001708] = { ID = 30001708, Speaker = "Estelle", Text = "it’s like a current running through me… ngh…", }, [30001709] = { ID = 30001709, Speaker = "Me", Text = "Estelle, can you still hold on?", }, [30001710] = { ID = 30001710, Speaker = "Estelle", Text = "My Lord’s manhood as well… haa…", }, [30001711] = { ID = 30001711, Speaker = "Estelle", Text = "It’s just a gentle touch... Nngh...", }, [30001712] = { ID = 30001712, Speaker = "Estelle", Text = "And yet it always manages to hit my weak spot... haa...", }, [30001713] = { ID = 30001713, Speaker = "Estelle", Text = "Just a little touch... nngh...", }, [30001714] = { ID = 30001714, Speaker = "Estelle", Text = "And it reaches my most sensitive spot...", }, [30001715] = { ID = 30001715, Speaker = "Me", Text = "Aren’t you starting to enjoy this, Estelle?", }, [30001716] = { ID = 30001716, Speaker = "Me", Text = "Then, I’m going to speed up now.", }, [30001717] = { ID = 30001717, Speaker = "Estelle", Text = "W-Wait... Nngh! My Lord!", }, [30001718] = { ID = 30001718, Speaker = "Estelle", Text = "This rhythm... haa... I-I can’t quite keep up...! Nngh!", }, [30001719] = { ID = 30001719, Speaker = "Estelle", Text = "My Lord’s tongue... now it feels just like a branding iron...", }, [30001720] = { ID = 30001720, Speaker = "Estelle", Text = "Just a casual touch... Nngh! makes my breasts... feel so hot!", }, [30001721] = { ID = 30001721, Speaker = "Estelle", Text = "My Lord’s fingers too... Nngh... as if they were made of feathers... Nngh!", }, [30001722] = { ID = 30001722, Speaker = "Estelle", Text = "No matter where they touch... it makes me so unbearably ticklish...", }, [30001723] = { ID = 30001723, Speaker = "Me", Text = "Hehe, you praising me like that, I almost feel like I really am something special.", }, [30001724] = { ID = 30001724, Speaker = "Estelle", Text = "My Lord... My Lord... My Lord!", }, [30001725] = { ID = 30001725, Speaker = "Estelle", Text = "I beg of you... please spare me for now... Nngh!", }, [30001726] = { ID = 30001726, Speaker = "Estelle", Text = "If this keeps going... Nngh, if you keep pampering me like this... Nngh!", }, [30001727] = { ID = 30001727, Speaker = "Estelle", Text = "I’m afraid... I’m afraid... haaah...", }, [30001728] = { ID = 30001728, Speaker = "Estelle", Text = "I’m afraid I’ll become someone who’s no longer the myself—", }, [30001729] = { ID = 30001729, Speaker = "Me", Text = "...You won’t, because I am here with you...", }, [30001730] = { ID = 30001730, Speaker = "Estelle", Text = "Nngh—yaaahhhhhhhhhhh!", }, [30001731] = { ID = 30001731, Speaker = "Estelle", Text = "My Lord’s cum... inside my bpussy... shooting all over the place...!", }, [30001732] = { ID = 30001732, Speaker = "Estelle", Text = "Haa... haaah...", }, [30001733] = { ID = 30001733, Speaker = "Estelle", Text = "My Lord... was my service tonight... acceptable?", }, [30001734] = { ID = 30001734, Speaker = "Elena", Text = "Elena Placeholder", }, [30001735] = { ID = 30001735, Speaker = "Elena", Text = "Elena Placeholder 2", }, [30001736] = { ID = 30001736, Speaker = "Sisia", Text = "Sisia Placeholder", }, [10011684] = { ID = 10011684, Speaker = "Cyaechosis", Text = "All done, all done! I’ll come over right now and butcher you…", }, [10011685] = { ID = 10011685, Speaker = "Cyaechosis", Text = "…Huh? This is… what the heck is this thing?", }, [10011686] = { ID = 10011686, Speaker = "Cyaechosis", Text = "…Hold on a second, what exactly is that thick and long thing that just looks so exciting at first glance!?", }, [10011687] = { ID = 10011687, }, [10011688] = { ID = 10011688, Speaker = "Ishna", Text = "Waaah, aaaaaaaahhh…", }, [10011689] = { ID = 10011689, Speaker = "Ishna", Text = "This… this terrifying weapon can really be used? It can really be fired at someone?", }, [10011690] = { ID = 10011690, Speaker = "Daelia", Text = "It’s fine, it’s fine! According to my calculations, it won’t kill anyone!", }, [10011691] = { ID = 10011691, Speaker = "Daelia", Text = "At least it won’t kill you, Miss Ishna.", }, [10011692] = { ID = 10011692, Speaker = "Ishna", Text = "That kind of guarantee doesn’t put me at ease at all!", }, [10011693] = { ID = 10011693, }, [10011694] = { ID = 10011694, Speaker = "Cyaechosis", Text = "W-wait… that thick gun barrel… haa…", }, [10011695] = { ID = 10011695, Speaker = "Cyaechosis", Text = "If it shoots on me it’ll definitely break! There’s no way it’ll fit inside!", }, [10011696] = { ID = 10011696, Speaker = "Cyaechosis", Text = "Think about it first, that… little she‑cat with a whip?", }, [10011697] = { ID = 10011697, Speaker = "Cyaechosis", Text = "Actually, I’m also a subordinate working for the Goddess, so we’re basically coworkers, right?", }, [10011698] = { ID = 10011698, }, [10011699] = { ID = 10011699, Speaker = "Ishna", Text = "A subordinate of the Goddess? For real?", }, [10011700] = { ID = 10011700, Speaker = "Daelia", Text = "Miss Ishna!? Don’t let her fool you!", }, [10011701] = { ID = 10011701, Speaker = "Ishna", Text = "So that means… you’re like a manager from a different department of ours?", }, [10011702] = { ID = 10011702, }, [10011703] = { ID = 10011703, Speaker = "Cyaechosis", Text = "Yes, yes, yes! Exactly like that!", }, [10011704] = { ID = 10011704, Speaker = "Cyaechosis", Text = "Heeheehee… Since we’ve all made our identities clear now, let’s move that gun barrel away first—", }, [10011705] = { ID = 10011705, }, [10011706] = { ID = 10011706, Speaker = "Ishna", Text = "Since you’re from another department, stop meddling in my business aaaaaaaahhh!", }, [10011707] = { ID = 10011707, }, [10011708] = { ID = 10011708, Speaker = "Ishna", Text = "We in central management can’t stand busybodies like you who keep pointing fingers at everything!", }, [10011709] = { ID = 10011709, Speaker = "Daelia", Text = "Waaah… I think this is the first time I’ve seen you this angry, Miss Ishna…", }, [10011710] = { ID = 10011710, }, [10011711] = { ID = 10011711, }, [10011712] = { ID = 10011712, Speaker = "Cyaechosis", Text = "…Phew.", }, [10011713] = { ID = 10011713, Speaker = "Cyaechosis", Text = "I was so scared I almost went off!", }, [10011714] = { ID = 10011714, Speaker = "Cyaechosis", Text = "How could that kind of flashy but useless thing possibly hit me! Heeheeheehee!", }, [10011715] = { ID = 10011715, Speaker = "Cyaechosis", Text = "So what if you blasted a hole in the barrier?", }, [10011716] = { ID = 10011716, Speaker = "Cyaechosis", Text = "Do you really think I’d be scared out of my wits and make way for you?", }, [10011717] = { ID = 10011717, Speaker = "Cyaechosis", Text = "Just you wait, I’ll head back to the ship right now and flay you all alive.", }, [10011718] = { ID = 10011718, Speaker = "Cyaechosis", Text = "My very first intuition was right after all; this anomaly has to be eliminated as soon as possible.", }, [10011719] = { ID = 10011719, Speaker = "Cyaechosis", Text = "I should have finished you and that man off right here—guah!", }, [10011720] = { ID = 10011720, }, [10011721] = { ID = 10011721, }, [10011722] = { ID = 10011722, Speaker = "Estelle", Text = "Enough, Bound One, your mission has already failed.", }, [10011723] = { ID = 10011723, Speaker = "Estelle", Text = "Accept your failure properly and crawl back to your master.", }, [10011724] = { ID = 10011724, }, [10011725] = { ID = 10011725, Speaker = "Cyaechosis", Text = "Damn little star… You failed your own mission, so now you want to drag me down with you?", }, [10011726] = { ID = 10011726, Speaker = "Cyaechosis", Text = "You look absolutely hideous with that jealous face of yours!", }, [10011727] = { ID = 10011727, Speaker = "Estelle", Text = "Jealous? Cyaechosis, did you misunderstand something?", }, [10011728] = { ID = 10011728, Speaker = "Estelle", Text = "I have merely been faithfully carrying out my duty as the Holy Sword of the Stars.", }, [10011729] = { ID = 10011729, Speaker = "Estelle", Text = "Your job is to set the trap and capture that man, not to bully these commoners, isn’t it?", }, [10011730] = { ID = 10011730, Speaker = "Cyaechosis", Text = "Heehee… heeheeheeheehee! How very noble of you!", }, [10011731] = { ID = 10011731, Speaker = "Cyaechosis", Text = "But you should also know, one of the things I, Cyaechosis, love the most!", }, [10011732] = { ID = 10011732, Speaker = "Cyaechosis", Text = "Is saying no to everything you, little star, say!", }, [10011733] = { ID = 10011733, Speaker = "Estelle", Text = "So it really is like this… Mm, I was already mentally prepared.", }, [10011734] = { ID = 10011734, }, [10011735] = { ID = 10011735, Speaker = "Daelia", Text = "What, what! After the terrifying naked lady, now a flying princess knight shows up?", }, [10011736] = { ID = 10011736, Speaker = "Ishna", Text = "No, I’ve completely lost track of what they’re even doing anymore.", }, [10011737] = { ID = 10011737, }, [10011738] = { ID = 10011738, Speaker = "Estelle", Text = "You two brave ladies, let me say this up front.", }, [10011739] = { ID = 10011739, Speaker = "Estelle", Text = "If you choose to trust that man, then I may end up becoming your enemy.", }, [10011740] = { ID = 10011740, Speaker = "Estelle", Text = "Conversely, if you choose to abandon that man,", }, [10011741] = { ID = 10011741, Speaker = "Estelle", Text = "Then I, the Holy Sword of the Stars, Estelle Valfrey, will absolutely stake my honor on protecting you.", }, [10011742] = { ID = 10011742, Speaker = "Estelle", Text = "—Well? What is your answer?", }, [10011743] = { ID = 10011743, }, [10011744] = { ID = 10011744, Speaker = "Ishna", Text = "Isn’t it obvious?", }, [10011745] = { ID = 10011745, Speaker = "Daelia", Text = "I would, of course, choose to trust you, Captain!", }, [10011746] = { ID = 10011746, }, [10011748] = { ID = 10011748, Speaker = "Estelle", Text = "Well then, ladies, let us go greet that sinful man!", }, [10011749] = { ID = 10011749, Speaker = "Estelle", Text = "As for what comes next, there is naturally no need to say more.", }, [10011750] = { ID = 10011750, Speaker = "Cyaechosis", Text = "It really has to be you, Xing!", }, [10011751] = { ID = 10011751, Speaker = "Cyaechosis", Text = "You made me so disgusted I almost threw up in an instant!", }, [10011752] = { ID = 10011752, Speaker = "Cyaechosis", Text = "All right! Come on! Let us make love with I on this bonfire that could explode at any moment!", }, [10011753] = { ID = 10011753, Speaker = "Cyaechosis", Text = "The one who climaxes first and can’t move anymore is the loser!", }, [10011754] = { ID = 10011754, }, [10011755] = { ID = 10011755, }, [10011756] = { ID = 10011756, Speaker = "Vera", Text = "What a truly wondrous feeling...", }, [10011759] = { ID = 10011759, Speaker = "Me", Text = "They even invented rather precise verbs to describe it.", }, [10011760] = { ID = 10011760, Speaker = "Vera", Text = "What is it?", }, [10011761] = { ID = 10011761, Speaker = "Me", Text = "To make... love.", }, [10011765] = { ID = 10011765, Speaker = "Me", Text = "Are you sure you won’t leave with me?", }, [10011767] = { ID = 10011767, Speaker = "Vera", Text = "No, I can’t go any farther.", }, [10011768] = { ID = 10011768, Speaker = "Vera", Text = "To be able to meet you again at the end of my life,", }, [10011769] = { ID = 10011769, Speaker = "Vera", Text = "is already the best ending I could ask for.", }, [10011771] = { ID = 10011771, Text = "I couldn’t help but embrace and kiss Vera, and in the flow of our shared feelings, Vera couldn’t hold back two streams of tears.", }, [10011772] = { ID = 10011772, Text = "Not far away, Ishna and Daelia stared, dumbfounded.", }, [10011773] = { ID = 10011773, Speaker = "Vera", Text = "So this is what it means to weep for joy?", }, [10011774] = { ID = 10011774, Speaker = "Vera", Text = "I truly don’t know how to put into words my gratitude toward this world.", }, [10011775] = { ID = 10011775, Speaker = "Vera", Text = "Thank you to everything that allowed me to be born here.", }, [10011776] = { ID = 10011776, Speaker = "Vera", Text = "And thank you, for leaping down from the planet’s barrier a hundred years ago,", }, [10011777] = { ID = 10011777, Speaker = "Vera", Text = "letting me experience the vastness of the universe, and allowing me to lift the barrier of the planet,", }, [10011778] = { ID = 10011778, Speaker = "Vera", Text = "so that my people could communicate with those from other planets.", }, [10011779] = { ID = 10011779, Speaker = "Me", Text = "It was nothing more than a simple favor.", }, [10011780] = { ID = 10011780, Speaker = "Vera", Text = "Go on, I hope that, at the very end of my life, I can watch you pilot the Spaceship and depart.", }, [10011781] = { ID = 10011781, Speaker = "Vera", Text = "But in the end, I still have one reluctant request.", }, [10011783] = { ID = 10011783, Speaker = "Vera", Text = "Can you return Choppy's bracelet to me?", }, [10011784] = { ID = 10011784, Speaker = "Vera", Text = "I hope the bracelet can stay with me until the very end.", }, [10011785] = { ID = 10011785, Speaker = "Me", Text = "(Shouting) Choppy!", }, [10011786] = { ID = 10011786, Text = "Choppy quickly floated over from the side.", }, [10011787] = { ID = 10011787, Text = "But at this moment, Choppy's face was already covered in tears.", }, [10011789] = { ID = 10011789, Speaker = "Vera", Text = "Yes, Choppy.", }, [10011792] = { ID = 10011792, Speaker = "Vera", Text = "Thank you, Choppy, you are my best friend.", }, [10011793] = { ID = 10011793, Speaker = "Choppy", Text = "Princess Vera, then where should I go from now on?", }, [10011795] = { ID = 10011795, Speaker = "Vera", Text = "Why don't you follow the Big plushie?", }, [10011796] = { ID = 10011796, Speaker = "Vera", Text = "Can you take care of the Big plushie in my place?", }, [10011797] = { ID = 10011797, Speaker = "Choppy", Text = "I originally didn't want to, but if it's you asking me, Princess Vera,", }, [10011798] = { ID = 10011798, Speaker = "Choppy", Text = "I have no choice but to accept!", }, [10011800] = { ID = 10011800, Speaker = "Vera", Text = "Farewell, Choppy, farewell, my beloved~", }, [10011801] = { ID = 10011801, Speaker = "Vera", Text = "Vera turned into countless twinkling stars and drifted back to the Clock Tower.", }, [10011802] = { ID = 10011802, }, [10011803] = { ID = 10011803, }, [10011804] = { ID = 10011804, Speaker = "Daelia", Text = "Waaah, Miss Ishna, did you see that?", }, [10011806] = { ID = 10011806, Speaker = "Me", Text = "Hi, you two, I'm back, and I brought Choppy back with me.", }, [10011807] = { ID = 10011807, Speaker = "Choppy", Text = "I didn't expect there would be so many people I have to take care of!", }, [10011808] = { ID = 10011808, Speaker = "Daelia", Text = "Did you really break the Steam Goddess's curse with a true love's kiss?", }, [10011809] = { ID = 10011809, Speaker = "Ishna", Text = "Honestly... I was going to scold you a bit, but you really did a great job, kouhai.", }, [10011811] = { ID = 10011811, Speaker = "Me", Text = "Normally, I might be quite proud of myself,", }, [10011812] = { ID = 10011812, Speaker = "Me", Text = "but this is a sentimental moment.", }, [10011815] = { ID = 10011815, Speaker = "Me", Text = "Yes, we should leave as well, so she will have no more attachments.", }, [10011816] = { ID = 10011816, Speaker = "Daelia", Text = "Um... there’s a bondage-type naked woman who seems to know you, and a blonde Knightess who are currently in a fierce fight.", }, [10011817] = { ID = 10011817, Speaker = "Daelia", Text = "If we want to make a quick getaway, we’d better do it soon.", }, [10011818] = { ID = 10011818, Speaker = "Me", Text = "Ah, those two...", }, [10011819] = { ID = 10011819, Speaker = "Me", Text = "Then let’s set sail as planned, quickly!", }, [10011820] = { ID = 10011820, Speaker = "Ishna", Text = "You’re really just accepting all this like that! Kouhai, do you know them?", }, [10011821] = { ID = 10011821, Speaker = "Me", Text = "Hehe, just some people who, since they can’t have me, want to destroy me instead!", }, [10011822] = { ID = 10011822, Speaker = "Me", Text = "Haha, as for their story, let’s save it for later.", }, [10011823] = { ID = 10011823, Speaker = "Me", Text = "Let’s go!", }, [10011824] = { ID = 10011824, Text = "I opened the Spaceship and led everyone inside.", }, [10011825] = { ID = 10011825, Text = "Soon, the Spaceship slowly ascended, deliberately skimming past the clock tower before bursting through the atmosphere and leaving the planet behind.", }, [10011826] = { ID = 10011826, Speaker = "Vera", Text = "If it were a human, they would probably say this—", }, [10011827] = { ID = 10011827, Speaker = "Vera", Text = "Everyone, have a safe journey.", }, [10011828] = { ID = 10011828, Text = "Steam Veil Metropolis - Star Chart Calculation Endgame - The End", }, [10011829] = { ID = 10011829, }, [10011830] = { ID = 10011830, }, [10011831] = { ID = 10011831, Text = "As the Spaceship passed through the heavy cloud layer, the world outside the window had become nothing but white.", }, [10011832] = { ID = 10011832, Text = "The blizzard, like countless tiny blades, battered the hull of the Spaceship.", }, [10011834] = { ID = 10011834, Speaker = "Ishna", Text = "Didn’t I tell you? The people on the Beach Planet drink all day and talk complete nonsense!", }, [10011835] = { ID = 10011835, Speaker = "Me", Text = "I want to make a wish to the Goddess of Hope! I want this ship to hold all the women in the universe!", }, [10011836] = { ID = 10011836, Speaker = "Choppy", Text = "I want more and more toys!", }, [10011837] = { ID = 10011837, Speaker = "Ishna", Text = "Everyone calm down! Daelia, report our status!", }, [10011838] = { ID = 10011838, Speaker = "Daelia", Text = "The right floating wing is frozen! Our turning response is half a beat slower!", }, [10011839] = { ID = 10011839, Speaker = "Ishna", Text = "Saying it’s half a beat slower is a bit imprecise.", }, [10011840] = { ID = 10011840, Speaker = "Daelia", Text = "Then let me put it this way: our buddy is approaching the ground in a very poetic manner.", }, [10011841] = { ID = 10011841, Speaker = "Ishna", Text = "That’s called falling!", }, [10011842] = { ID = 10011842, Speaker = "Choppy", Text = "The Spaceship is dancing!", }, [10011843] = { ID = 10011843, Speaker = "Daelia", Text = "I wonder if the Spaceship can hold together?", }, [10011845] = { ID = 10011845, Text = "The hull tilts sharply, and the tools and parts inside the cabin all slide to one side at once.", }, [10011846] = { ID = 10011846, Speaker = "Choppy", Text = "Waaah! The parts are dancing too!", }, [10011847] = { ID = 10011847, Speaker = "Daelia", Text = "Visibility ahead is almost zero!", }, [10011848] = { ID = 10011848, Text = "In the distant clouds, a pale blue light suddenly flashes by.", }, [10011849] = { ID = 10011849, Speaker = "Daelia", Text = "Wait, something is interfering with our route!", }, [10011850] = { ID = 10011850, Speaker = "Ishna", Text = "Is it magic? Or some kind of natural phenomenon?", }, [10011851] = { ID = 10011851, Speaker = "Daelia", Text = "It’s a bit like both, but not entirely either one.", }, [10011852] = { ID = 10011852, Speaker = "Me", Text = "Looks like this planet is rejecting outsiders from entering.", }, [10011853] = { ID = 10011853, Speaker = "Choppy", Text = "Then let’s knock on the door!!", }, [10011854] = { ID = 10011854, Speaker = "Ishna", Text = "Choppy, you are not allowed to knock in your way.", }, [10011855] = { ID = 10011855, Text = "In the next instant, the hull is suddenly caught by a strong gust of wind.", }, [10011856] = { ID = 10011856, Speaker = "Daelia", Text = "We’re going to make an emergency landing! Everyone hold on tight!", }, [10011857] = { ID = 10011857, Speaker = "Me", Text = "Choppy, come here.", }, [10011858] = { ID = 10011858, Speaker = "Choppy", Text = "The Big plushie grabbed me.", }, [10011859] = { ID = 10011859, Speaker = "Ishna", Text = "Daelia, can you avoid the mountain range?", }, [10011860] = { ID = 10011860, Speaker = "Daelia", Text = "I’ll give it a try! Be good and hold on for thirty more seconds!", }, [10011861] = { ID = 10011861, Text = "The Spaceship pierced through the final layer of blizzard, and the white earth suddenly unfolded before everyone’s eyes.", }, [10011862] = { ID = 10011862, Speaker = "Me", Text = "...What happened to the promised sunshine and beaches??", }, [10011863] = { ID = 10011863, Speaker = "Daelia", Text = "Brace for impact!", }, [10011864] = { ID = 10011864, Text = "The Spaceship scraped heavily across the ground, the underside of the hull dragging out a shrill, drawn-out screech on the ice.", }, [10011865] = { ID = 10011865, Text = "A great mass of accumulated snow was thrown up, swallowing the view like a white tidal wave.", }, [10011866] = { ID = 10011866, Text = "The Spaceship finally came to a stop in the middle of a forest.", }, [10011867] = { ID = 10011867, Speaker = "Choppy", Text = "The Spaceship is ice-skating.", }, [10011868] = { ID = 10011868, Speaker = "Me", Text = "Skating with a lot of courage.", }, [10011869] = { ID = 10011869, Speaker = "Daelia", Text = "The main engine is still alive... Good, this buddy isn’t broken.", }, [10011871] = { ID = 10011871, Speaker = "Me", Text = "The fact that you can still complain means you’re in good condition.", }, [10011872] = { ID = 10011872, Speaker = "Daelia", Text = "Hold on, the outside temperature is abnormally low.", }, [10011873] = { ID = 10011873, Speaker = "Me", Text = "If it’s abnormal, that just means we’ve come to the right place.", }, [10011874] = { ID = 10011874, }, [10011875] = { ID = 10011875, }, [10011876] = { ID = 10011876, Text = "The hatch slowly opened, and the icy wind immediately poured into the cabin.", }, [10011877] = { ID = 10011877, Speaker = "Choppy", Text = "The snow does not welcome Choppy.", }, [10011878] = { ID = 10011878, Speaker = "Ishna", Text = "This level of cold is no longer a Normal climatic disaster.", }, [10011879] = { ID = 10011879, Speaker = "Daelia", Text = "The needle keeps jumping around, as if time itself is unstable here.", }, [10011880] = { ID = 10011880, Speaker = "Me", Text = "No sun, no time, and a blizzard that rejects Spaceships.", }, [10011881] = { ID = 10011881, Text = "From deep within the wind and snow comes a low, scraping sound.", }, [10011882] = { ID = 10011882, Speaker = "Daelia", Text = "Damn it! A piece of the Spaceship’s hull is missing!", }, [10011883] = { ID = 10011883, Speaker = "Choppy", Text = "Something is approaching!", }, [10011884] = { ID = 10011884, Speaker = "Ishna", Text = "When it rains, it pours.", }, [10011885] = { ID = 10011885, Text = "Several snowman-like figures emerge from the storm, their bodies inlaid with ice crystals and wooden gears.", }, [10011886] = { ID = 10011886, Speaker = "Daelia", Text = "Snowmen… and block soldiers?", }, [10011887] = { ID = 10011887, Speaker = "Ishna", Text = "Why would fairy-tale Characters be hostile?", }, [10011888] = { ID = 10011888, Speaker = "Me", Text = "Because we barged into someone else’s story.", }, [10011889] = { ID = 10011889, Speaker = "Snow Soldier", Text = "Outsiders.", }, [10011890] = { ID = 10011890, Speaker = "Block Soldier", Text = "No one may approach Hill of Hope.", }, [10011891] = { ID = 10011891, Speaker = "Choppy", Text = "The wooden man is talking.", }, [10011892] = { ID = 10011892, Speaker = "Me", Text = "All right, everyone, our first round of snow-country diplomacy has begun.", }, [10011893] = { ID = 10011893, Speaker = "Ishna", Text = "You call this diplomacy?", }, [10011894] = { ID = 10011894, Speaker = "Me", Text = "If the other side throws the first punch, then it’s a more classical kind of diplomacy.", }, [10011895] = { ID = 10011895, Text = "Battle erupts amid the wind and snow.", }, [10011896] = { ID = 10011896, Text = "Steam, ice crystals, wood chips, and snowflakes scatter and intertwine.", }, [10011897] = { ID = 10011897, Text = "Suddenly a beam of light shines on Ishna, and Ishna, without any warning, turns into a human-shaped ice sculpture.", }, [10011899] = { ID = 10011899, Speaker = "Daelia", Text = "Miss Ishna has been frozen!", }, [10011900] = { ID = 10011900, Speaker = "Me", Text = "How could this happen?", }, [10011901] = { ID = 10011901, Text = "I get distracted, and when I turn my head, the snowman’s light waves all rush toward Daelia and Choppy.", }, [10011902] = { ID = 10011902, Text = "I grit my teeth and use my body to block all the light waves.", }, [10011903] = { ID = 10011903, Speaker = "Daelia", Text = "Captain!", }, [10011907] = { ID = 10011907, Text = "At this moment, a point of golden firelight suddenly shines in the distance.", }, [10011908] = { ID = 10011908, Speaker = "Daelia", Text = "What is that?", }, [10011909] = { ID = 10011909, Speaker = "Daelia", Text = "A light? In a blizzard like this?", }, [10011910] = { ID = 10011910, Text = "The firelight pierces through the curtain of snow, as if cutting a path through the darkness.", }, [10011912] = { ID = 10011912, Text = "I turn back to look at the frozen Ishna.", }, [10011913] = { ID = 10011913, Text = "I notice a sharp gaze and presence deep within the forest.", }, [10011914] = { ID = 10011914, Text = "Suddenly, wolf howls rise all around, and I feel an urgent sense of danger.", }, [10011915] = { ID = 10011915, Speaker = "Me", Text = "Daelia, Choppy! We have to get out of here, now!", }, [10011917] = { ID = 10011917, Speaker = "Me", Text = "We’ll come back to save her later!", }, [10011919] = { ID = 10011919, }, [10011921] = { ID = 10011921, Text = "The golden firelight gradually draws closer in the blizzard.", }, [10011922] = { ID = 10011922, Text = "A girl steps out of the wind and snow, carrying a lantern.", }, [10011923] = { ID = 10011923, Text = "She wears a heavy cloak, the hood covering half her face, yet the lantern in her hand is so warm it’s almost unbelievable.", }, [10011924] = { ID = 10011924, Speaker = "Woman", Text = "Outsiders.", }, [10011925] = { ID = 10011925, Speaker = "Me", Text = "Who are you?", }, [10011926] = { ID = 10011926, Speaker = "Elena", Text = "Elena, the lamplighter here.", }, [10011927] = { ID = 10011927, Speaker = "Elena", Text = "I know what happened.", }, [10011928] = { ID = 10011928, Speaker = "Elena", Text = "Don't worry, your friend is still alive.", }, [10011929] = { ID = 10011929, Speaker = "Elena", Text = "But you shouldn't stay in this forest.", }, [10011931] = { ID = 10011931, Speaker = "Elena", Text = "Is that your ship?", }, [10011932] = { ID = 10011932, Speaker = "Daelia", Text = "Yes.", }, [10011933] = { ID = 10011933, Speaker = "Elena", Text = "You came from the sky.", }, [10011935] = { ID = 10011935, Speaker = "Elena", Text = "In Hill of Hope, no one can break the snowman's ice seal.", }, [10011936] = { ID = 10011936, Speaker = "Me", Text = "Hill of Hope?", }, [10011938] = { ID = 10011938, Speaker = "Elena", Text = "If you want to save your friend, come with me.", }, [10011939] = { ID = 10011939, Text = "Otherwise, once night falls, I won't be able to help either.", }, [10011940] = { ID = 10011940, Speaker = "Me", Text = "Isn't it night right now?", }, [10011941] = { ID = 10011941, Speaker = "Elena", Text = "Theoretically, no.", }, [10011942] = { ID = 10011942, Text = "Everyone instinctively looked up.", }, [10011943] = { ID = 10011943, Text = "There were no stars and no moon in the sky, only thick gray-white snow clouds heavy like a quilt.", }, [10011944] = { ID = 10011944, Speaker = "Me", Text = "A polar night phenomenon... No, this isn't a simple astronomical issue.", }, [10011945] = { ID = 10011945, Speaker = "Me", Text = "Can your lamp drive away the wind and snow here?", }, [10011946] = { ID = 10011946, Speaker = "Elena", Text = "It can only light the way.", }, [10011947] = { ID = 10011947, Text = "Elena turned and walked into the wind and snow.", }, [10011948] = { ID = 10011948, Text = "The Flame in her hand trailed a golden tail in the air, and the wind and snow softened around the glow.", }, [10011949] = { ID = 10011949, Text = "Everyone had no choice but to follow.", }, [10011950] = { ID = 10011950, Speaker = "Daelia", Text = "The temperature rose.", }, [10011951] = { ID = 10011951, Speaker = "Daelia", Text = "Not a Normal Flame, the heat source structure of this lamp is very strange.", }, [10011952] = { ID = 10011952, Speaker = "Me", Text = "You walk in this kind of snow every day?", }, [10011953] = { ID = 10011953, Speaker = "Elena", Text = "As long as someone is lost, I will keep walking.", }, [10011954] = { ID = 10011954, Speaker = "Choppy", Text = "There’s light over there! So much light!", }, [10011955] = { ID = 10011955, }, [10011956] = { ID = 10011956, }, [10011957] = { ID = 10011957, Text = "Deep within the blizzard, a town wreathed in lamplight gradually comes into view.", }, [10011958] = { ID = 10011958, Text = "Cabins, a bell tower, a church, and bridges stand quietly in the snow, like a tiny world inside a glass sphere.", }, [10011959] = { ID = 10011959, Speaker = "Daelia", Text = "For a town to still function in an environment like this is far from natural.", }, [10011960] = { ID = 10011960, Speaker = "Elena", Text = "This is Hill of Hope.", }, [10011961] = { ID = 10011961, Speaker = "Elena", Text = "In the never-ending winter night, those who are still willing to wait for spring live here.", }, [10011962] = { ID = 10011962, Speaker = "Me", Text = "Hill of Hope…", }, [10011963] = { ID = 10011963, Speaker = "Me", Text = "Sounds like the place I was meant to visit on this journey.", }, [10011964] = { ID = 10011964, Text = "By the city gate, several small snowmen are clumsily carrying firewood.", }, [10011965] = { ID = 10011965, Speaker = "Choppy", Text = "Snowmen again!!", }, [10011966] = { ID = 10011966, Speaker = "Elena", Text = "They are the residents here, different from those brutal snowmen in the forest.", }, [10011967] = { ID = 10011967, Speaker = "Snow Kid", Text = "Hard work. Lights on. Safe.", }, [10011968] = { ID = 10011968, Speaker = "Elena", Text = "Go inside.", }, [10011969] = { ID = 10011969, Speaker = "Elena", Text = "I’ll take you to the Saint.", }, [10011970] = { ID = 10011970, Speaker = "Me", Text = "The Saint?", }, [10011971] = { ID = 10011971, Speaker = "Elena", Text = "She once made a wish, begging for an outsider unafraid of the icy wind to descend here.", }, [10011972] = { ID = 10011972, Speaker = "Elena", Text = "I just saw it—you are that person.", }, [10011973] = { ID = 10011973, Speaker = "Me", Text = "What’s an outsider supposed to do after they arrive?", }, [10011974] = { ID = 10011974, Text = "Elena does not respond and keeps her head down as she walks on.", }, [10011975] = { ID = 10011975, Text = "Beyond the city gate, warm lamplight and children’s laughter surge out together.", }, [10011976] = { ID = 10011976, Text = "In the land of eternal night and snow, my party set foot in Hill of Hope for the first time.", }, [10011977] = { ID = 10011977, }, [10011978] = { ID = 10011978, }, [10011979] = { ID = 10011979, Text = "The city gate of Hill of Hope slowly closes behind everyone.", }, [10011980] = { ID = 10011980, Text = "The blizzard outside is shut out by the heavy wooden doors, replaced by the scents of lamplight, firewood, and baked bread.", }, [10011981] = { ID = 10011981, Speaker = "Daelia", Text = "My fingers have finally come back to life.", }, [10011982] = { ID = 10011982, Speaker = "Daelia", Text = "Although it is an eternal night, it still has complete living functions… this town is more stable than imagined.", }, [10011983] = { ID = 10011983, Speaker = "Me", Text = "It seems hope does not exist only in the name.", }, [10011984] = { ID = 10011984, Speaker = "Elena", Text = "The people here are very good at waiting.", }, [10011985] = { ID = 10011985, Speaker = "Elena", Text = "Waiting for the snow to stop, waiting for the bell to ring, waiting for the sun to return.", }, [10011986] = { ID = 10011986, Speaker = "Choppy", Text = "Can the sun get lost?", }, [10011987] = { ID = 10011987, Speaker = "Elena", Text = "The people here believe it just cannot come back for the time being.", }, [10011988] = { ID = 10011988, Text = "Warm yellow lights shine from the windows on both sides of the street, a few children poking their heads out to watch the outsiders falling from the sky.", }, [10011989] = { ID = 10011989, Speaker = "Child A", Text = "Sister Elena, are they people from outside?", }, [10011990] = { ID = 10011990, Speaker = "Elena", Text = "They are travelers.", }, [10011991] = { ID = 10011991, Speaker = "Child B", Text = "Travelers really do exist.", }, [10011993] = { ID = 10011993, Text = "The door of the distant church is pushed open, a white figure quickly walking down the stone steps.", }, [10011994] = { ID = 10011994, Text = "Her long silver-white hair sways gently in the lamplight, her white clerical robes softened by the glow of the snow.", }, [10011995] = { ID = 10011995, Speaker = "Celeia", Text = "Elena! I heard there were foreign travelers on the snowfield, is anyone hurt?", }, [10011996] = { ID = 10011996, Speaker = "Elena", Text = "No one is seriously injured, but one traveler has been frozen in ice.", }, [10011997] = { ID = 10011997, Speaker = "Elena", Text = "And there is another outsider who does not fear ice-sealing magic.", }, [10011999] = { ID = 10011999, Speaker = "Me", Text = "Do not ask I why? I do not know either.", }, [10012000] = { ID = 10012000, Speaker = "Celeia", Text = "That is wonderful… may the snowy night not have taken away your warmth.", }, [10012001] = { ID = 10012001, Speaker = "Celeia", Text = "Welcome to Hill of Hope.", }, [10012002] = { ID = 10012002, Text = "She slightly lifts her skirt to curtsey, the movement gentle yet a bit clumsy, almost stepping on the hem of her own clothes.", }, [10012003] = { ID = 10012003, Speaker = "Celeia", Text = "Ah, that was close… I am terribly sorry, that just now does not count as a formal greeting.", }, [10012004] = { ID = 10012004, Speaker = "Me", Text = "No, I find it absolutely charming.", }, [10012005] = { ID = 10012005, Speaker = "Celeia", Text = "Ch-charming?", }, [10012006] = { ID = 10012006, Speaker = "Me", Text = "Please do not mind it too much, my reaction speed to beautiful women is faster than my crisis response.", }, [10012007] = { ID = 10012007, Speaker = "Daelia", Text = "But the crisis was handled pretty quickly too.", }, [10012008] = { ID = 10012008, Speaker = "Choppy", Text = "The Big plushie lights up whenever it sees the Saint.", }, [10012009] = { ID = 10012009, Speaker = "Celeia", Text = "L-Lights up?", }, [10012010] = { ID = 10012010, Speaker = "Me", Text = "Please take that as a very abstract compliment.", }, [10012012] = { ID = 10012012, Speaker = "Elena", Text = "She is Celeia.", }, [10012013] = { ID = 10012013, Speaker = "Elena", Text = "The Saint of Hill of Hope.", }, [10012014] = { ID = 10012014, Speaker = "Celeia", Text = "If possible, please just call me Celeia.", }, [10012016] = { ID = 10012016, Speaker = "Celeia", Text = "I want to know why you came here first.", }, [10012017] = { ID = 10012017, Speaker = "Me", Text = "Nice to meet you, Celeia.", }, [10012018] = { ID = 10012018, Speaker = "Me", Text = "We are travelers who came in search of the Goddess of Hope.", }, [10012019] = { ID = 10012019, Text = "Celeia’s expression clearly jolts.", }, [10012020] = { ID = 10012020, Speaker = "Celeia", Text = "The Goddess of Hope...", }, [10012021] = { ID = 10012021, Speaker = "Elena", Text = "Celeia.", }, [10012022] = { ID = 10012022, Speaker = "Celeia", Text = "Ah, I am sorry.", }, [10012023] = { ID = 10012023, Speaker = "Celeia", Text = "That name is very important to us.", }, [10012024] = { ID = 10012024, Speaker = "Me", Text = "Do you really believe such an existence is real?", }, [10012026] = { ID = 10012026, Speaker = "Celeia", Text = "But the people of this town have been praying to her since long ago.", }, [10012027] = { ID = 10012027, Speaker = "Daelia", Text = "Praying for her to bring spring back?", }, [10012029] = { ID = 10012029, Speaker = "Me", Text = "Sorry, I do not know how to bring your sun back.", }, [10012030] = { ID = 10012030, Speaker = "Me", Text = "I just want my friend to return to normal.", }, [10012031] = { ID = 10012031, Speaker = "Me", Text = "Celeia seems troubled.", }, [10012034] = { ID = 10012034, Speaker = "Celeia", Text = "I just happened to have prepared some hot soup, though it was originally meant for the children.", }, [10012035] = { ID = 10012035, Speaker = "Choppy", Text = "Choppy can count as a child.", }, [10012036] = { ID = 10012036, Speaker = "Me", Text = "You are a child to begin with.", }, [10012037] = { ID = 10012037, Speaker = "Daelia", Text = "Then can I be a craftsman who really, really needs hot soup?", }, [10012039] = { ID = 10012039, Text = "Everyone followed Celeia into the church.", }, [10012040] = { ID = 10012040, Text = "The interior of the church was not luxurious, but it was cleaned very well, and handwoven blankets were laid over the pews.", }, [10012041] = { ID = 10012041, Speaker = "Me", Text = "This doesn’t feel like a temple; it feels more like everyone’s home.", }, [10012042] = { ID = 10012042, Speaker = "Celeia", Text = "If that is how you feel, then I am very glad.", }, [10012043] = { ID = 10012043, Speaker = "Celeia", Text = "Because the gods would probably like warm places too.", }, [10012044] = { ID = 10012044, Text = "Celeia served the hot soup to everyone, and when it was handed to I, our fingers accidentally touched.", }, [10012047] = { ID = 10012047, Speaker = "Celeia", Text = "D-Do travelers always speak this directly?", }, [10012048] = { ID = 10012048, Speaker = "Me", Text = "Unfortunately, I have not even started yet.", }, [10012049] = { ID = 10012049, Speaker = "Daelia", Text = "So reliable, and yet so dangerous.", }, [10012051] = { ID = 10012051, Speaker = "Celeia", Text = "Ehh?!", }, [10012052] = { ID = 10012052, Speaker = "Me", Text = "Choppy, that question is too early.", }, [10012053] = { ID = 10012053, Speaker = "Daelia", Text = "And you’re taking it way too seriously!", }, [10012054] = { ID = 10012054, Text = "Soft laughter echoed through the church, and the previously tense atmosphere finally relaxed.", }, [10012055] = { ID = 10012055, Speaker = "Celeia", Text = "You are all truly mysterious people.", }, [10012056] = { ID = 10012056, Speaker = "Celeia", Text = "Even though it is still so cold outside, you somehow make it feel lively and warm.", }, [10012057] = { ID = 10012057, Speaker = "Me", Text = "You too.", }, [10012058] = { ID = 10012058, Speaker = "Me", Text = "Clearly standing in eternal night, yet as if safekeeping spring for someone else.", }, [10012059] = { ID = 10012059, Text = "Celeia stared at him in a daze, as if it were the first time she had heard someone describe her like that.", }, [10012060] = { ID = 10012060, Speaker = "Celeia", Text = "If I really could do that, it would be nice.", }, [10012061] = { ID = 10012061, Speaker = "Elena", Text = "You always have.", }, [10012062] = { ID = 10012062, Text = "Choppy stood up to ladle some soup, but accidentally knocked it over and burned her own hand.", }, [10012063] = { ID = 10012063, Speaker = "Choppy", Text = "So hot, so hot!", }, [10012064] = { ID = 10012064, Speaker = "Daelia", Text = "Choppy, you’re way too careless.", }, [10012065] = { ID = 10012065, Text = "Daelia was about to get up to help wipe Choppy’s hand, but I held her down.", }, [10012066] = { ID = 10012066, Text = "I stood up with my own thoughts in mind to check on Choppy.", }, [10012067] = { ID = 10012067, Speaker = "Celeia", Text = "Are you okay?", }, [10012068] = { ID = 10012068, Speaker = "Me", Text = "Excuse me, where can I run water? I’ll take her there.", }, [10012069] = { ID = 10012069, Text = "Elena pointed in a direction.", }, [10012070] = { ID = 10012070, Speaker = "Me", Text = "Let’s go, Choppy.", }, [10012071] = { ID = 10012071, Text = "I led Choppy out through another door.", }, [10012072] = { ID = 10012072, Text = "I wandered around with Choppy, looking everywhere.", }, [10012073] = { ID = 10012073, Speaker = "Me", Text = "Choppy, you’re getting sharper and sharper. How did you know I wanted to check out other places?", }, [10012076] = { ID = 10012076, Speaker = "Me", Text = "But even though the saint is very cute, we still need to figure out what this place actually is.", }, [10012077] = { ID = 10012077, Text = "Suddenly Choppy stared at the room’s pristine white bed.", }, [10012078] = { ID = 10012078, Speaker = "Me", Text = "What is it?", }, [10012079] = { ID = 10012079, Speaker = "Choppy", Text = "I want to play a game.", }, [10012083] = { ID = 10012083, Text = "Choppy turned around and locked the room door.", }, [10012086] = { ID = 10012086, }, [10012087] = { ID = 10012087, }, [10012088] = { ID = 10012088, Speaker = "Choppy", Text = "Wah! I got pushed over!!!", }, [10012090] = { ID = 10012090, Speaker = "Choppy", Text = "Aaah! Cheating! How can the big plushie undo them by itself!!", }, [10012091] = { ID = 10012091, Speaker = "Me", Text = "Well, this is…", }, [10012093] = { ID = 10012093, Speaker = "Choppy", Text = "Ooh ooh ooh! Really?", }, [10012094] = { ID = 10012094, Speaker = "Choppy", Text = "What kind of way to play is it, Choppy wants to know!", }, [10012095] = { ID = 10012095, Speaker = "Me", Text = "(You’re really easy to fool… )", }, [10012096] = { ID = 10012096, Speaker = "Me", Text = "If you want to know, then stay just like this and don’t move.", }, [10012097] = { ID = 10012097, Speaker = "Choppy", Text = "Okay, Choppy won’t move, Choppy will wait obediently…", }, [10012098] = { ID = 10012098, Text = "I tear off a strip of tape from the side and stick the vibrator onto Choppy’s clitoris.", }, [10012101] = { ID = 10012101, Speaker = "Choppy", Text = "But… this doesn’t feel ticklish… it’s just a bit—", }, [10012102] = { ID = 10012102, Text = "The vibrator is fully inserted into Choppy’s vagina, and waves of trembling can be felt coming from her body.", }, [10012104] = { ID = 10012104, Speaker = "Me", Text = "Don’t rush, I never said I was going to tickle you there.", }, [10012105] = { ID = 10012105, Speaker = "Choppy", Text = "Then where on earth… mm mm… are you going to tickle…", }, [10012107] = { ID = 10012107, Text = "Choppy’s legs flail wildly in the air.", }, [10012109] = { ID = 10012109, Text = "I lick the soles of Choppy’s feet with my tongue.", }, [10012110] = { ID = 10012110, Speaker = "Choppy", Text = "Sss mm mm—", }, [10012111] = { ID = 10012111, Speaker = "Choppy", Text = "Mmh ah… so ticklish… so weird…", }, [10012113] = { ID = 10012113, Speaker = "Me", Text = "Hehe... this is the essence of this game.", }, [10012114] = { ID = 10012114, Speaker = "Me", Text = "A heaven-like climax... and a hell-like tickle at the same time...", }, [10012115] = { ID = 10012115, Speaker = "Me", Text = "So... are you going to admit defeat...?", }, [10012116] = { ID = 10012116, Speaker = "Choppy", Text = "Ha... ah...", }, [10012117] = { ID = 10012117, Speaker = "Choppy", Text = "Choppy... mm ah... I won’t give in...", }, [10012118] = { ID = 10012118, Speaker = "Choppy", Text = "Ugh ah— between my toes there... no way!", }, [10012119] = { ID = 10012119, Text = "Choppy’s vagina keeps flowing with juices as the vibrator thrusts in and out.", }, [10012120] = { ID = 10012120, Speaker = "Choppy", Text = "Mmhahaha... my feet are so itchy...", }, [10012121] = { ID = 10012121, Speaker = "Choppy", Text = "Down there feels so tingly... hahaha... I’m about to lose it...", }, [10012122] = { ID = 10012122, Speaker = "Choppy", Text = "Hoo... hahaha...", }, [10012123] = { ID = 10012123, Speaker = "Me", Text = "Smooch... slurp...", }, [10012124] = { ID = 10012124, Speaker = "Me", Text = "You’re getting wetter and wetter down here... do you really like being licked like this?", }, [10012125] = { ID = 10012125, Speaker = "Choppy", Text = "Mmhaha... no I don’t... hahaha—", }, [10012127] = { ID = 10012127, Text = "The moment the vibrator is pulled out, Choppy’s juices spray from her pussy.", }, [10012128] = { ID = 10012128, Speaker = "Choppy", Text = "Mmm aaahhh—!", }, [10012129] = { ID = 10012129, Speaker = "Me", Text = "My, you squirted so much, you soaked the sheets.", }, [10012130] = { ID = 10012130, Speaker = "Me", Text = "Ready to give up?", }, [10012131] = { ID = 10012131, Speaker = "Choppy", Text = "Nn... ha... no way... this service of yours...", }, [10012132] = { ID = 10012132, Speaker = "Choppy", Text = "Big plushie... doing this... I don’t feel a thing...", }, [10012134] = { ID = 10012134, Text = "The cock rubs against the entrance of Choppy’s vagina.", }, [10012135] = { ID = 10012135, Speaker = "Choppy", Text = "Mm!? Why—", }, [10012136] = { ID = 10012136, Text = "The cock thrusts in deep, and Choppy trembles in climax again.", }, [10012138] = { ID = 10012138, Text = "My dick keeps thrusting in and out of Choppy’s body.", }, [10012139] = { ID = 10012139, Speaker = "Choppy", Text = "Uh… ah!", }, [10012140] = { ID = 10012140, Speaker = "Choppy", Text = "W–wait a second…", }, [10012141] = { ID = 10012141, Speaker = "Choppy", Text = "No no no no—", }, [10012142] = { ID = 10012142, Speaker = "Me", Text = "If you’re going to sway around like that in front of I, then I just have to savor you properly.", }, [10012143] = { ID = 10012143, Speaker = "Me", Text = "Smooch… tsk…", }, [10012144] = { ID = 10012144, Speaker = "Choppy", Text = "Hahaha… ha… d-don’t…", }, [10012145] = { ID = 10012145, Speaker = "Choppy", Text = "Down there is already… mm hahaha… about to give out, hahaha…", }, [10012146] = { ID = 10012146, Speaker = "Choppy", Text = "Mmm aaah hahaha… ah! D-don’t, don’t lick there…!", }, [10012148] = { ID = 10012148, Speaker = "Me", Text = "Slurp, slurp…", }, [10012149] = { ID = 10012149, Speaker = "Me", Text = "Ready to give up…? *Sluuurp*…", }, [10012150] = { ID = 10012150, Speaker = "Choppy", Text = "Haha… no… it’s just… mmph!!", }, [10012151] = { ID = 10012151, Speaker = "Choppy", Text = "Crap crap crap crap—", }, [10012152] = { ID = 10012152, Speaker = "Choppy", Text = "I… ad… ad… mmmmmm—", }, [10012153] = { ID = 10012153, Text = "I increase the range of my hip swings.", }, [10012154] = { ID = 10012154, Speaker = "Choppy", Text = "Nngh aaahhhh————!!!", }, [10012155] = { ID = 10012155, Speaker = "Choppy", Text = "You’re hitting it! You’re hitting the deepest part!!", }, [10012156] = { ID = 10012156, Speaker = "Choppy", Text = "I’ve been filled up…", }, [10012158] = { ID = 10012158, Speaker = "Choppy", Text = "I’ve… I’ve been played with until I’m broken…", }, [10012159] = { ID = 10012159, Speaker = "Choppy", Text = "Haa… haa…", }, [10012160] = { ID = 10012160, Speaker = "Choppy", Text = "My head is so dizzy… I can’t use any strength anymore…", }, [10012161] = { ID = 10012161, Speaker = "Me", Text = "Choppy, are you still conscious?", }, [10012163] = { ID = 10012163, Speaker = "Me", Text = "Then this round of the game counts as your win.", }, [10012164] = { ID = 10012164, Speaker = "Choppy", Text = "Haa... Thank goodness... Choppy won...", }, [10012165] = { ID = 10012165, Speaker = "Choppy", Text = "But... haa... Choppy feels...", }, [10012166] = { ID = 10012166, Speaker = "Choppy", Text = "Like something’s kind of off...?", }, [10012167] = { ID = 10012167, Speaker = "Me", Text = "Oh my, really?", }, [10012168] = { ID = 10012168, Speaker = "Choppy", Text = "But... that was so fun... haa... let’s play again next time...", }, [10012169] = { ID = 10012169, Speaker = "Me", Text = "(So she really does like it after all...)", }, [10012170] = { ID = 10012170, Text = "I took Choppy back to the cathedral hall.", }, [10012171] = { ID = 10012171, Speaker = "Daelia", Text = "Why were you two gone for so long?", }, [10012174] = { ID = 10012174, Speaker = "Daelia", Text = "Huh?", }, [10012175] = { ID = 10012175, Text = "At that moment, the door at the back of the cathedral opened slightly.", }, [10012176] = { ID = 10012176, Speaker = "???", Text = "Seray, did you bring in another person of unknown origin?", }, [10012177] = { ID = 10012177, Speaker = "Celeia", Text = "Sisi!", }, [10012178] = { ID = 10012178, Text = "I looked toward the doorway, where a pale-faced girl with sharp eyes was standing.", }, [10012179] = { ID = 10012179, Speaker = "???", Text = "I was just a little late coming out, and you’ve already turned the cathedral into an inn.", }, [10012180] = { ID = 10012180, Speaker = "Me", Text = "Looks like the one in charge of snarky comments in this story has appeared.", }, [10012181] = { ID = 10012181, Speaker = "???", Text = "And you look like the one in charge of causing trouble.", }, [10012182] = { ID = 10012182, Text = "Under the warm lamplight, my first eye contact with the sickly sage began like this.", }, [10012183] = { ID = 10012183, }, [10012184] = { ID = 10012184, }, [10012185] = { ID = 10012185, Text = "The door at the back of the church is half open.", }, [10012186] = { ID = 10012186, Text = "Behind the door, a girl is holding onto the doorframe, her face pale, yet her gaze sharp as a blade.", }, [10012187] = { ID = 10012187, Speaker = "Celeia", Text = "Sisia, you finally came out.", }, [10012188] = { ID = 10012188, Speaker = "Sisia", Text = "If I didn’t come out now, you’d probably give the entire church to strangers to stay overnight.", }, [10012189] = { ID = 10012189, Speaker = "Celeia", Text = "Huh? N-no, I wouldn’t, at least I’d ask everyone first.", }, [10012190] = { ID = 10012190, Speaker = "Me", Text = "You’re Sisia?", }, [10012191] = { ID = 10012191, Speaker = "Sisia", Text = "It’s Sisia, not Xixi.", }, [10012192] = { ID = 10012192, Speaker = "Sisia", Text = "Only this scatterbrained saint is allowed to call me that.", }, [10012193] = { ID = 10012193, Speaker = "Celeia", Text = "Because we’ve been friends since we were little.", }, [10012194] = { ID = 10012194, Speaker = "Sisia", Text = "Precisely because of that, I’ve had to put up with you until now.", }, [10012195] = { ID = 10012195, Speaker = "Choppy", Text = "Sisia looks like she’s sick!", }, [10012196] = { ID = 10012196, Speaker = "Daelia", Text = "Choppy, you shouldn’t say that kind of observation out loud.", }, [10012197] = { ID = 10012197, Speaker = "Sisia", Text = "It’s fine, at least she’s more honest than some people.", }, [10012198] = { ID = 10012198, Speaker = "Me", Text = "By some people, do you mean me?", }, [10012199] = { ID = 10012199, Speaker = "Sisia", Text = "Someone who starts flattering Serei within five minutes of meeting her is usually not worth fully trusting.", }, [10012200] = { ID = 10012200, Speaker = "Me", Text = "You’re very observant.", }, [10012201] = { ID = 10012201, Speaker = "Sisia", Text = "You admitted it too quickly, which makes you even more suspicious.", }, [10012202] = { ID = 10012202, Speaker = "Celeia", Text = "Sisia, Mr. Traveler and his companions were just trapped by a blizzard.", }, [10012203] = { ID = 10012203, Speaker = "Celeia", Text = "And his friend was frozen in ice.", }, [10012205] = { ID = 10012205, Text = "Sisia’s icy gaze sweeps over me,", }, [10012206] = { ID = 10012206, Text = "finishing her appraisal in an instant.", }, [10012207] = { ID = 10012207, Speaker = "Sisia", Text = "Serei, you bring strangers in faster than I can finish a coughing fit.", }, [10012208] = { ID = 10012208, Speaker = "Sisia", Text = "And this group is far too strange.", }, [10012209] = { ID = 10012209, Speaker = "Daelia", Text = "Strange? Me?", }, [10012210] = { ID = 10012210, Speaker = "Sisia", Text = "One third of the tools on you are crafted with techniques that do not belong to this world.", }, [10012211] = { ID = 10012211, Speaker = "Daelia", Text = "You can tell?", }, [10012212] = { ID = 10012212, Speaker = "Sisia", Text = "I can’t understand them, and that’s exactly why I can tell.", }, [10012213] = { ID = 10012213, Speaker = "Daelia", Text = "What a wonderful way to put it!", }, [10012214] = { ID = 10012214, Speaker = "Choppy", Text = "What about Choppy?", }, [10012215] = { ID = 10012215, Speaker = "Sisia", Text = "You’d better not get close to my bookshelf.", }, [10012216] = { ID = 10012216, Speaker = "Choppy", Text = "Banned before even being introduced.", }, [10012217] = { ID = 10012217, Speaker = "Me", Text = "Your intuition is very accurate.", }, [10012218] = { ID = 10012218, Speaker = "Sisia", Text = "As for you.", }, [10012219] = { ID = 10012219, Text = "Her gaze stopped at my chest, her brows knitting slightly.", }, [10012220] = { ID = 10012220, Speaker = "Sisia", Text = "There is a very unnatural sense of emptiness about you.", }, [10012221] = { ID = 10012221, Speaker = "Me", Text = "…Oh?", }, [10012222] = { ID = 10012222, Speaker = "Sisia", Text = "Like a book with its most important page gouged out.", }, [10012223] = { ID = 10012223, Speaker = "Celeia", Text = "Sisia?", }, [10012224] = { ID = 10012224, Speaker = "Me", Text = "You see things very clearly.", }, [10012225] = { ID = 10012225, Text = "Daelia looked at me with some surprise.", }, [10012226] = { ID = 10012226, Text = "Sisia coughed lightly a few times, and Celeia immediately stepped forward to support her.", }, [10012227] = { ID = 10012227, Speaker = "Celeia", Text = "Sisia, you should sit down first.", }, [10012228] = { ID = 10012228, Speaker = "Sisia", Text = "I’m not so fragile that I can’t even talk while standing.", }, [10012229] = { ID = 10012229, Speaker = "Celeia", Text = "But it’s more comfortable to talk while sitting.", }, [10012230] = { ID = 10012230, Speaker = "Sisia", Text = "You always make it impossible for people to argue back like this.", }, [10012231] = { ID = 10012231, Speaker = "Me", Text = "What exactly was that freezing magic?", }, [10012232] = { ID = 10012232, Speaker = "Sisia", Text = "Don’t rush, come with me to a place first.", }, [10013330] = { ID = 10013330, Speaker = "Me", Text = "...", }, [30001737] = { ID = 30001737, Speaker = "Sisia", Text = "Sisia Placeholder 2", }, [30001738] = { ID = 30001738, Speaker = "Key", Text = "Key Placeholder", }, [30001739] = { ID = 30001739, Speaker = "Key", Text = "Key Placeholder 2", }, [10010107] = { ID = 10010107, Text = "(Seductive lips wrap around the glans with a soft kiss, her warm, wet mouth sliding down to engulf him as her slick, velvety tongue swirls beneath the frenulum.)", }, [10010339] = { ID = 10010339, Speaker = "Daelia", Text = "Mr. Captain, you've really shown me some amazing things!", }, [10010340] = { ID = 10010340, Speaker = "Daelia", Text = "If there's anything I can do to repay you... please don't hesitate to ask.", }, [10010341] = { ID = 10010341, Speaker = "Me", Text = "Oh? That's quite a bold statement, Daelia.", }, [10010342] = { ID = 10010342, Speaker = "Me", Text = "Granted, I'm not the kind of man who lacks principles...", }, [10010343] = { ID = 10010343, Speaker = "Ishna", Text = "Anyway, looking at your ship proves you weren't lying. You truly do need help.", }, [10010344] = { ID = 10010344, Speaker = "Ishna", Text = "By the Goddess's decree, and under the emergency evacuation protocol, I hereby authorize you clearance for repair and replenishment.", }, [10010346] = { ID = 10010346, Speaker = "Ishna", Text = "However, I will hold you fully accountable for all related expenses.", }, [10010347] = { ID = 10010347, Speaker = "Daelia", Text = "Ah, looks like you're in big trouble, Mr. Captain!", }, [10010348] = { ID = 10010348, Speaker = "Daelia", Text = "Miss Ishna is incredibly strict about these things!", }, [10010349] = { ID = 10010349, Speaker = "Me", Text = "Ah... I'm really not familiar with these kinds of regulations.", }, [10010350] = { ID = 10010350, Speaker = "Me", Text = "I'll be in your care then, Senpai!", }, [10010351] = { ID = 10010351, Speaker = "Ishna", Text = "...Senpai? Are you addressing me?", }, [10010352] = { ID = 10010352, Speaker = "Me", Text = "Well, yeah. You're a total veteran when it comes to these administrative procedures, so calling you 'Senpai' isn't an exaggeration, right?", }, [10010353] = { ID = 10010353, Speaker = "Me", Text = "Though, it would be even better if you'd let me off easy...", }, [10010354] = { ID = 10010354, Speaker = "Ishna", Text = "For someone who claims to be clueless, you sure know exactly how to pull strings and suck up to people.", }, [10010355] = { ID = 10010355, Speaker = "Ishna", Text = "Well... whatever!", }, [10010356] = { ID = 10010356, Speaker = "Ishna", Text = "Since you're so naturally gifted at this, I suppose I can teach you a thing or two, kouhai!", }, [10010357] = { ID = 10010357, Speaker = "Me", Text = "Awesome! Thanks, Senpai!", }, [10010358] = { ID = 10010358, Speaker = "Daelia", Text = "(Wow... it feels like Miss Ishna's getting completely played by this pretty boy...)", }, [10010359] = { ID = 10010359, Speaker = "Ishna", Text = "Daelia, what's your estimate on the repair time?", }, [10010360] = { ID = 10010360, Speaker = "Ishna", Text = "Remember, our extraction crew could show up at any second.", }, [10010362] = { ID = 10010362, Speaker = "Ishna", Text = "But honestly, this ship is far beyond my imagination. I've never seen a design like this.", }, [10010363] = { ID = 10010363, Speaker = "Me", Text = "Well, I come from a place far, far beyond your wildest imagination, so it's only natural you haven't seen anything like it.", }, [10010364] = { ID = 10010364, Speaker = "Daelia", Text = "Which part of the design do you like best, Miss Ishna?", }, [10010366] = { ID = 10010366, Speaker = "Daelia", Text = "Shameless?", }, [10010367] = { ID = 10010367, Speaker = "Ishna", Text = "Those airbags... those... pair of airbags...", }, [10010368] = { ID = 10010368, Speaker = "Ishna", Text = "They're literally shaped like breasts?! You even went as far as to render the nipples!", }, [10010369] = { ID = 10010369, Speaker = "Daelia", Text = "...", }, [10010370] = { ID = 10010370, Speaker = "Me", Text = "...", }, [10010371] = { ID = 10010371, Speaker = "Ishna", Text = "You two, stop looking at me like I'm some perverted nympho!", }, [10010372] = { ID = 10010372, Speaker = "Ishna", Text = "Otherwise, explain what those humongous things are supposed to be!", }, [10010373] = { ID = 10010373, Speaker = "Me", Text = "Well...", }, [10010374] = { ID = 10010374, Speaker = "Me", Text = "They're obviously a pair of eyes, aren't they?", }, [10010375] = { ID = 10010375, Speaker = "Me", Text = "A pair of boundlessly free eyes, gazing toward the future.", }, [10010376] = { ID = 10010376, Speaker = "Daelia", Text = "B-B-Breasts...?", }, [10010377] = { ID = 10010377, Speaker = "Daelia", Text = "I never thought about it from that perspective.", }, [10010378] = { ID = 10010378, Speaker = "Daelia", Text = "Good grief, I never expected Miss Ishna to make dirty jokes in front of a man she just met.", }, [10010379] = { ID = 10010379, Speaker = "Ishna", Text = "...You two... what on earth are you talking about?!", }, [10010380] = { ID = 10010380, Text = "(Blushing furiously with shame, Ishna turns and storms deep into the ship.)", }, [10010382] = { ID = 10010382, Text = "(A moment later, Ishna's high-pitched shriek pierces through the corridors.)", }, [10010386] = { ID = 10010386, Speaker = "Me", Text = "Don't worry, I'll go save her.", }, [10010387] = { ID = 10010387, }, [10010388] = { ID = 10010388, }, [10010389] = { ID = 10010389, Speaker = "Me", Text = "Senpaaaai~", }, [10010391] = { ID = 10010391, Text = "Following the sound forward, I was completely unprepared for the view waiting for me.", }, [10010393] = { ID = 10010393, Text = "A heavy metal pipe has her pinned hard from the waist down, flaunting her long legs and fat, juicy ass right in the middle of the cramped hallway.", }, [10010394] = { ID = 10010394, Speaker = "Ishna", Text = "...You idiot, how much longer are you going to keep staring?", }, [10010395] = { ID = 10010395, Speaker = "Me", Text = "A once-in-a-lifetime view like this? Of course I'm going to take it all in!", }, [10010396] = { ID = 10010396, Speaker = "Ishna", Text = "Shut up and just get this pipe off me!", }, [10010398] = { ID = 10010398, Speaker = "Ishna", Text = "W-Who's begging you, idiot! I-I'm just asking for a hand!", }, [10010399] = { ID = 10010399, Speaker = "Me", Text = "Say 'please,' and I'll help you.", }, [10010400] = { ID = 10010400, Speaker = "Ishna", Text = "...", }, [10010401] = { ID = 10010401, Speaker = "Ishna", Text = "P-Please...", }, [10010402] = { ID = 10010402, Speaker = "Me", Text = "Too quiet. I can't hear you.", }, [10010403] = { ID = 10010403, Speaker = "Ishna", Text = "You got a death wish?!", }, [10010404] = { ID = 10010404, Speaker = "Me", Text = "Haha, alright, I'll stop messing with you. Let me try pushing this pipe off.", }, [10010405] = { ID = 10010405, Text = "(Loud metal grinding noise)", }, [10010406] = { ID = 10010406, Speaker = "Me", Text = "No good. This thing is jammed tight, and it's heavier than I thought.", }, [10010407] = { ID = 10010407, Speaker = "Ishna", Text = "Then just pull me out directly.", }, [10010408] = { ID = 10010408, Speaker = "Me", Text = "Senpai, relax a bit. I'm going to pull hard now.", }, [10010409] = { ID = 10010409, Text = "(Hard pulling and straining)", }, [10010410] = { ID = 10010410, Speaker = "Me", Text = "Still no good. Have you been eating too well lately, Senpai? You're locked in tight.", }, [10010411] = { ID = 10010411, Speaker = "Ishna", Text = "You truly possess a death wish!", }, [10010412] = { ID = 10010412, Speaker = "Me", Text = "Just a joke! Try wiggling around to find a better angle.", }, [10010413] = { ID = 10010413, Text = "(Ishna braces herself against the wall and tries to wiggle free, but her stiff flexibility backfires, jamming her hips even deeper into the gap.)", }, [10010415] = { ID = 10010415, Speaker = "Me", Text = "Senpai, your stiffness is giving this metal pipe a run for its money.", }, [10010416] = { ID = 10010416, Speaker = "Ishna", Text = "Quit enjoying the view and fix this already!", }, [10010417] = { ID = 10010417, Speaker = "Me", Text = "Guess I have no choice but to help relax your body first~", }, [10010418] = { ID = 10010418, Speaker = "Ishna", Text = "Then do it fast... and keep your filthy hands where they belong!", }, [10010419] = { ID = 10010419, Text = "My hands slowly slide up her thighs, massaging gently as they move higher.", }, [10010420] = { ID = 10010420, }, [10010421] = { ID = 10010421, Text = "(Under my fingertips, her short skirt is slowly lifted inch by inch, revealing her snow-white thighs and that pair of peach-colored lace panties.)", }, [10010423] = { ID = 10010423, Speaker = "Me", Text = "Calm down, Senpai, I’m giving you a massage.", }, [10010424] = { ID = 10010424, Speaker = "Ishna", Text = "M-Massage!? What’s the point of a massage at a time like this!", }, [10010427] = { ID = 10010427, Speaker = "Ishna", Text = "I’ll trust you this once.", }, [10010428] = { ID = 10010428, Text = "(My palm gently presses against her buttocks, feeling the bounce and softness of her ass.)", }, [10010429] = { ID = 10010429, Speaker = "Me", Text = "It seems your panties are caught. I’ll have to help you take them off.", }, [10010431] = { ID = 10010431, Text = "(Ishna’s panties are pulled down from her thighs by I, and her plump butt flesh shakes violently from the shock.)", }, [10010432] = { ID = 10010432, Text = "(I grab one of her butt cheeks, while the other hand slides up along her inner thigh, fingertips lightly brushing over her sensitive little pussy.)", }, [10010436] = { ID = 10010436, Speaker = "Me", Text = "Of course. Once your pussy relaxes, your whole body will loosen up.", }, [10010438] = { ID = 10010438, Speaker = "Me", Text = "I won’t hurt you. I’ll definitely make you feel so good you’ll lose your mind, Senpai.", }, [10010439] = { ID = 10010439, Text = "(I grab her butt with one hand and knead it hard, feeling her plump butt flesh dent in my grasp.)", }, [10010440] = { ID = 10010440, Text = "(The two fingers of my other hand slowly move in and out inside her pussy.)", }, [10010441] = { ID = 10010441, Speaker = "Ishna", Text = "Nn…", }, [10010443] = { ID = 10010443, Text = "(Stimulated, Senpai occasionally struggles and twists, making her breasts jiggle, but her legs gradually grow weak.)", }, [10010444] = { ID = 10010444, Speaker = "Me", Text = "Gotta increase the intensity. Senpai, aren’t your legs already going weak?", }, [10010446] = { ID = 10010446, Speaker = "Me", Text = "Not yet. They’re softer, but still not quite there.", }, [10010448] = { ID = 10010448, Text = "(My two fingers thrust in and out of her honeyed pussy, and she moans uncontrollably.)", }, [10010450] = { ID = 10010450, Text = "(I slowly take out my dick with my other hand, pressing it against senpamy snow‑white buttocks)", }, [10010452] = { ID = 10010452, Speaker = "Me", Text = "Senpai, you’ll be able to slowly feel it in a moment.", }, [10010453] = { ID = 10010453, Text = "(I move both hands from her buttocks to her waist, holding her body)", }, [10010454] = { ID = 10010454, Text = "(The glans presses against the hot, wet entrance; with a light push, it’s so tight it won’t go in)", }, [10010455] = { ID = 10010455, Speaker = "Ishna", Text = "Nngh——!", }, [10010456] = { ID = 10010456, Speaker = "Me", Text = "This is a secret weapon I never use lightly.", }, [10010457] = { ID = 10010457, Text = "(I put in a bit more strength, prying open that ring of soft flesh, sliding the whole thing inside)", }, [10010458] = { ID = 10010458, Text = "(The inner walls swallow it inch by inch, every bit deeper making me go numb from the pressure)", }, [10010460] = { ID = 10010460, Text = "(Her body struggles violently, her breasts slip out from her clothes, those snow‑white big tits swaying in the air)", }, [10010464] = { ID = 10010464, Speaker = "Me", Text = "Does it not feel bad anymore?", }, [10010466] = { ID = 10010466, Text = "(Her vaginal walls tighten in waves, clinging to my dick and refusing to let go)", }, [10010468] = { ID = 10010468, Speaker = "Me", Text = "Senpai, you’re getting wetter and wetter inside...", }, [10010469] = { ID = 10010469, Text = "(My dick mercilessly slams hard against her inner wall)", }, [10010472] = { ID = 10010472, Speaker = "Me", Text = "So it’s here, huh. Then I’m going to start.", }, [10010473] = { ID = 10010473, Text = "(I grip her waist and thrust into that spot again and again)", }, [10010474] = { ID = 10010474, Text = "(Slap, slap, slap—the sound of flesh striking flesh mixes with wet squelching)", }, [10010475] = { ID = 10010475, Text = "(Love juices drip down along her labia, falling onto the panties hanging at her thighs)", }, [10010476] = { ID = 10010476, Speaker = "Ishna", Text = "Ah‑hah—— ah‑hah—— so deep——", }, [10010478] = { ID = 10010478, Speaker = "Ishna", Text = "Ah, w-wait... mm ah...", }, [10010482] = { ID = 10010482, Speaker = "Ishna", Text = "Mmm, nngh... ah...♡", }, [10010483] = { ID = 10010483, Speaker = "Me", Text = "Since Senpai said so, I won't hold back.", }, [10010484] = { ID = 10010484, Text = "(I grip her waist tightly, thrusting my shaft in heavier and deeper each time)", }, [10010485] = { ID = 10010485, Text = "(Papapapa——)", }, [10010488] = { ID = 10010488, Speaker = "Ishna", Text = "Mmh... haa...♡", }, [10010492] = { ID = 10010492, Speaker = "Ishna", Text = "Mmm mm♡", }, [10010493] = { ID = 10010493, Text = "(A surge of heat rushes up from the base, I press my tip against the deepest part of her core and release hard)", }, [10010494] = { ID = 10010494, Text = "(Ishna’s whole body convulses, her huge breasts shaking violently)", }, [10010495] = { ID = 10010495, Speaker = "Ishna", Text = "Haa──! Aaaahhh♡... I’m cumming aaaah──♡!!!", }, [10010496] = { ID = 10010496, Text = "(I pull out, and another thick spurt sprays onto her plump buttocks)", }, [10010498] = { ID = 10010498, Text = "(Ishna’s vagina, the panties hanging around her thighs, and her ass are all smeared with my semen; her arms hang limply as her chest heaves violently with her gasping breaths)", }, [10010501] = { ID = 10010501, Text = "(Looking at the limp Ishna, I finally remember the original mission and step forward to pull her out from the gap.)", }, [10010503] = { ID = 10010503, Text = "(Ishna loses her balance and stumbles into your arms, slowly coming back to her senses)", }, [10010506] = { ID = 10010506, Text = "(She grabs my collar in one swift motion, slams me against the wall, and looks down at me from above.)", }, [10010507] = { ID = 10010507, Speaker = "Ishna", Text = "Don’t think that just because you saved me once, you really have the right to ride on my head.", }, [10010509] = { ID = 10010509, }, [10010510] = { ID = 10010510, Speaker = "Ishna", Text = "Take what just happened with me to the grave and do not let Daelia know!", }, [10010511] = { ID = 10010511, Speaker = "Me", Text = "You’re not going to share something this good with your best friend?", }, [10010512] = { ID = 10010512, Speaker = "Ishna", Text = "Shut up! And don’t you dare even think about it! Got it?", }, [10010513] = { ID = 10010513, Speaker = "Me", Text = "Hehe, got it.", }, [10010515] = { ID = 10010515, Text = "Daelia stared suspiciously at Ishna", }, [10010517] = { ID = 10010517, Speaker = "Ishna", Text = "Is it? Maybe there was a bit of a lack of oxygen in the Spaceship just now?", }, [10010518] = { ID = 10010518, Speaker = "Daelia", Text = "Does a lack of oxygen make your face red?", }, [10010521] = { ID = 10010521, Text = "At the other end of the street, a row of Robots was rapidly closing in, their eyes glowing red.", }, [10010522] = { ID = 10010522, Speaker = "Me", Text = "Watch out!", }, [10010523] = { ID = 10010523, Text = "The Robots started shooting, and I tackled Ishna to the ground, sparing her from being shot.", }, [10010524] = { ID = 10010524, Speaker = "Me", Text = "Find cover, quickly!", }, [10010527] = { ID = 10010527, Speaker = "Daelia", Text = "Those are the city’s guard Robots… but why did they activate their weapon systems?", }, [10010529] = { ID = 10010529, Speaker = "Ishna", Text = "Daelia and I are here too! Why aren’t they stopping their ATK…", }, [10010531] = { ID = 10010531, Speaker = "Ishna", Text = "They absolutely have no intention of stopping…", }, [10010534] = { ID = 10010534, Speaker = "Daelia", Text = "Could something have gone wrong over at the clock tower?", }, [10010535] = { ID = 10010535, Text = "Another shell grazed the corner of the wall, rubble flying toward us, and Daelia instinctively clung to my arm.", }, [10010536] = { ID = 10010536, Speaker = "Me", Text = "There’s no other way… we can’t hold out here. I’m going to activate the Spaceship’s defense system.", }, [10010537] = { ID = 10010537, Speaker = "Me", Text = "In a 3-second countdown, you two charge for the Spaceship!", }, [10010540] = { ID = 10010540, Text = "I dashed out, the ground erupting one blast after another, weaving my way between the craters.", }, [10010542] = { ID = 10010542, Speaker = "Ishna", Text = "Run! Hurry! He’s drawing their fire for us!", }, [10010543] = { ID = 10010543, Text = "Ishna dragged Daelia along, screaming all the way as they rushed into the Spaceship.", }, [10010544] = { ID = 10010544, Speaker = "Daelia", Text = "So scary! So scary!", }, [10010545] = { ID = 10010545, Speaker = "Ishna", Text = "Where’s the kouhai?", }, [10010546] = { ID = 10010546, Speaker = "Me", Text = "Are you calling me, senpai?", }, [10010548] = { ID = 10010548, Speaker = "Daelia", Text = "Captain, sir!!! You’re completely unhurt? How did you pull that off!", }, [10010549] = { ID = 10010549, Speaker = "Me", Text = "Save the admiration for later! If we don’t fight back, this Spaceship is going to get blown to pieces.", }, [10010550] = { ID = 10010550, Speaker = "Daelia", Text = "But the Spaceship’s defense system still can’t be activated right now.", }, [10010551] = { ID = 10010551, Speaker = "Daelia", Text = "If only we had some spare materials…", }, [10010552] = { ID = 10010552, Speaker = "Me", Text = "Looks like that’s our only option…", }, [10010553] = { ID = 10010553, Speaker = "Me", Text = "Senpai, Daelia, are you willing to trust me?", }, [10010554] = { ID = 10010554, Speaker = "Ishna", Text = "What are you trying to do… No, whatever, anything is fine as long as it helps!", }, [10010555] = { ID = 10010555, Speaker = "Me", Text = "Then… pardon me!", }, [10010556] = { ID = 10010556, Text = "I suddenly cupped Ishna’s face in my hands and gently kissed her.", }, [10010559] = { ID = 10010559, Text = "I moved in toward Ishna again, and Ishna instinctively took a step back.", }, [10010560] = { ID = 10010560, Text = "But there was a wall behind her.", }, [10010561] = { ID = 10010561, Text = "Before she knew it, Ishna’s lips were already entwined with mine.", }, [10010562] = { ID = 10010562, Text = "The explosions outside grew more and more distant, or perhaps Ishna could simply hear them less and less.", }, [10010563] = { ID = 10010563, Text = "She wasn’t sure when she had stopped resisting.", }, [10010564] = { ID = 10010564, Text = "All she knew was that when she came back to her senses, her hand was already clutching his sleeve.", }, [10010565] = { ID = 10010565, Speaker = "Daelia", Text = "Waa~ That’s way too hot~ Hoo~ My face is hotter than an overheated engine~", }, [10010566] = { ID = 10010566, Text = "Suddenly, a blinding light burst forth from the two whose tongues were still entwined.", }, [10010567] = { ID = 10010567, Text = "The light gradually shrank and moved, finally stopping on the table, and actually turned into the spare materials Daelia had mentioned.", }, [10010569] = { ID = 10010569, Speaker = "Me", Text = "Daelia, even though these are just for emergencies, are materials like this really enough?", }, [10010570] = { ID = 10010570, Speaker = "Daelia", Text = "Captain, you’re amazing!", }, [10010571] = { ID = 10010571, Speaker = "Daelia", Text = "I don’t know what your magic is, but with this, there’s no problem!", }, [10010572] = { ID = 10010572, Speaker = "Daelia", Text = "Wait a moment… I’ll immediately… make the Spaceship stronger!", }, [10010573] = { ID = 10010573, Speaker = "Daelia", Text = "All right! It’s only an emergency fix, but it’ll definitely be enough to shake off those guard Robots.", }, [10010574] = { ID = 10010574, Speaker = "Me", Text = "Thanks, Daelia!", }, [10010577] = { ID = 10010577, }, [10010578] = { ID = 10010578, }, [10010579] = { ID = 10010579, Text = "The Spaceship arrived somewhere and once again landed with a shaky descent.", }, [10010581] = { ID = 10010581, Speaker = "Me", Text = "Why did you have me land here? Are we going to do repairs here?", }, [10010584] = { ID = 10010584, Speaker = "Daelia", Text = "This is the Core of our entire city… no, of the entire planet.", }, [10010585] = { ID = 10010585, Speaker = "Daelia", Text = "The clock tower where the Steam Goddess slumbers!", }, [10010586] = { ID = 10010586, Speaker = "Me", Text = "The clock tower… you mean that tall tower with the hands in front of us?", }, [10010587] = { ID = 10010587, Speaker = "Daelia", Text = "Yes. When the Steam Goddess awakens, all the mechanisms in the building will start operating to celebrate for the Goddess!", }, [10010588] = { ID = 10010588, Speaker = "Daelia", Text = "Inside there is also the authority to manage all the Robots, and our identity authentication is all handled inside the clock tower.", }, [10010589] = { ID = 10010589, Speaker = "Ishna", Text = "In theory, as long as we can enter the clock tower, we can correct the errors in these systems.", }, [10010592] = { ID = 10010592, Speaker = "Me", Text = "I see. How long has she been asleep?", }, [10010594] = { ID = 10010594, Speaker = "Me", Text = "Mm-hmm, so it was Sleeping Beauty, huh~", }, [10010597] = { ID = 10010597, Speaker = "Ishna", Text = "Emergency entrance? What’s that?", }, [10010598] = { ID = 10010598, Speaker = "Daelia", Text = "Nothing, hahaha, I was just making stuff up. Let’s hurry and go in!", }, [10010599] = { ID = 10010599, }, [10010600] = { ID = 10010600, }, [10010602] = { ID = 10010602, Speaker = "Me", Text = "Isn’t this supposed to be the goddess’s residence?", }, [10010603] = { ID = 10010603, Speaker = "Ishna", Text = "The planet’s aging starts from the goddess,", }, [10010604] = { ID = 10010604, Speaker = "Ishna", Text = "so this is the place in the worst condition.", }, [10010605] = { ID = 10010605, Speaker = "Daelia", Text = "Huh? A log showing someone recently changed the system? There definitely wasn’t one the last time I checked?", }, [10010606] = { ID = 10010606, Speaker = "Ishna", Text = "Last time…?", }, [10010607] = { ID = 10010607, Speaker = "Daelia", Text = "Who could it be? Is that the person who broke the system…?", }, [10010608] = { ID = 10010608, Speaker = "Daelia", Text = "Oh my! This permission level is pretty high. With my original access, I wouldn’t even be able to see it…", }, [10010609] = { ID = 10010609, Speaker = "Ishna", Text = "Original…? Daelia, how are you so familiar with everything here?", }, [10010610] = { ID = 10010610, Speaker = "Ishna", Text = "Before I even knew where to modify the system, you had already started working on it.", }, [10010611] = { ID = 10010611, Speaker = "Ishna", Text = "Come to think of it, you were oddly confident when you brought us in here too.", }, [10010612] = { ID = 10010612, Speaker = "Ishna", Text = "You even mentioned some emergency entrance?", }, [10010613] = { ID = 10010613, Speaker = "Daelia", Text = "D-don’t glare at me with that look!", }, [10010614] = { ID = 10010614, Speaker = "Daelia", Text = "I promised someone I wouldn’t talk about it…", }, [10010615] = { ID = 10010615, Speaker = "Daelia", Text = "Ah, I let it slip…", }, [10010617] = { ID = 10010617, Speaker = "Ishna", Text = "Even changing the system definitely isn’t your first time, right!", }, [10010618] = { ID = 10010618, Speaker = "Ishna", Text = "I knew something was off! There were clearly several times your attendance was a problem, yet no records ever showed up in the end!", }, [10010619] = { ID = 10010619, Speaker = "Me", Text = "Isn’t that a good thing? If Daelia hadn’t been practicing operating the system normally, we’d be in big trouble right now, wouldn’t we?", }, [10010620] = { ID = 10010620, Speaker = "Me", Text = "Let’s fix the system first!", }, [10010621] = { ID = 10010621, Speaker = "Ishna", Text = "…Hmph, the kouhai has a point. I’ll let this matter slide for now and won’t hold it against you.", }, [10010622] = { ID = 10010622, Speaker = "Daelia", Text = "Alright... Watch me!", }, [10010623] = { ID = 10010623, Speaker = "Daelia", Text = "...Huh? Why didn’t it work?", }, [10010624] = { ID = 10010624, Speaker = "Me", Text = "What does this mean?", }, [10010625] = { ID = 10010625, Speaker = "Daelia", Text = "Recently... a user with very high privileges modified the system.", }, [10010626] = { ID = 10010626, Speaker = "Daelia", Text = "The defense system is fully activated, and the firepower limit has also been lifted...", }, [10010627] = { ID = 10010627, Speaker = "Daelia", Text = "And also...", }, [10010628] = { ID = 10010628, Speaker = "Daelia", Text = "On the list of defense targets, there isn’t a single name...!?", }, [10010629] = { ID = 10010629, Speaker = "Ishna", Text = "How could this be...!?", }, [10010630] = { ID = 10010630, Speaker = "Me", Text = "What does that mean...?", }, [10010631] = { ID = 10010631, Speaker = "Ishna", Text = "Now all the guardian Robots in the entire city will regard us as enemies.", }, [10010632] = { ID = 10010632, Speaker = "Ishna", Text = "To disable the system, the only way is to use even higher privileges to overwrite the Settings of the clock tower.", }, [10010636] = { ID = 10010636, Speaker = "Daelia", Text = "Miss Ishna, we don’t have any other choice, do we?", }, [10010639] = { ID = 10010639, Speaker = "Me", Text = "Maybe I know how to wake the Goddess up~~ Hehe~~", }, [10010642] = { ID = 10010642, }, [10010643] = { ID = 10010643, }, [10010644] = { ID = 10010644, Text = "Everyone followed Daelia to the top floor of the clock tower, the Steam Goddess’s bedchamber.", }, [10010645] = { ID = 10010645, Speaker = "Me", Text = "So this is…", }, [10010646] = { ID = 10010646, Speaker = "Me", Text = "The Steam Goddess?", }, [10010647] = { ID = 10010647, Text = "The entire room was decaying, the walls mottled, the lighting dim and yellow.", }, [10010649] = { ID = 10010649, Text = "Her posture was far too proper, as if she had used up the last of her strength, stubbornly refusing to let herself collapse.", }, [10010650] = { ID = 10010650, Speaker = "Sleeping Doll", }, [10010660] = { ID = 10010660, Speaker = "Sleeping Doll", Text = "...", }, [10010661] = { ID = 10010661, Speaker = "Me", Text = "(Hm?)", }, [10010662] = { ID = 10010662, Speaker = "Me", Text = "(Did her eyes just give off a faint glow?)", }, [10010664] = { ID = 10010664, Speaker = "Daelia", Text = "Captain, do you really have a way to awaken the Goddess?", }, [10010665] = { ID = 10010665, Speaker = "Daelia", Text = "I know it sounds strange to ask you this, but I really have tried every method, and I just can’t ‘fix’ the Goddess!", }, [10010666] = { ID = 10010666, Speaker = "Ishna", Text = "Daelia! What did you say?", }, [10010667] = { ID = 10010667, Speaker = "Ishna", Text = "You performed ‘maintenance’ on the Goddess yourself? You’ve got some nerve!", }, [10010668] = { ID = 10010668, Speaker = "Daelia", Text = "Didn’t you ask me before if I was going to save the whole planet all by myself?", }, [10010673] = { ID = 10010673, Text = "I stopped talking, stepped forward, gently cupped the doll’s face, and lowered my head to kiss her.\nThe room grew so quiet that only Ishna’s sharp intake of breath could be heard.", }, [10010675] = { ID = 10010675, Speaker = "Ishna", Text = "It’s bad enough you’re taking liberties with me, but now you’re taking liberties with the goddess of our planet!", }, [10010678] = { ID = 10010678, Speaker = "Ishna", Text = "Silence!", }, [10010679] = { ID = 10010679, Speaker = "Ishna", Text = "No matter what you say, you’ve already committed a serious crime! I won’t let you off!", }, [10010681] = { ID = 10010681, Speaker = "Ishna", Text = "Calling me ‘senpai’ a hundred times won’t help you!", }, [10010683] = { ID = 10010683, Text = "Right after that, a voice came from who knows where, as if from within the walls, as if from somewhere very, very far away.", }, [10010684] = { ID = 10010684, Text = "『You’re back?』", }, [10010694] = { ID = 10010694, Text = "Suddenly, hurried footsteps echoed from the corridor, drawing closer and closer.", }, [10010695] = { ID = 10010695, Speaker = "Ishna", Text = "Oh no, are the mechanical guards coming back?", }, [10010696] = { ID = 10010696, Speaker = "Ishna", Text = "We have to go!", }, [10010697] = { ID = 10010697, Speaker = "Daelia", Text = "Captain! Don’t just stand there spacing out! Move!", }, [10010698] = { ID = 10010698, Speaker = "Ishna", Text = "Careful!", }, [10010699] = { ID = 10010699, }, [10010701] = { ID = 10010701, Speaker = "???", Text = "Oh? Oh oh oh oh!", }, [10010702] = { ID = 10010702, Speaker = "???", Text = "Aren’t there so, so many new friends here!", }, [10010703] = { ID = 10010703, Speaker = "???", Text = "Daelia is really so inconsiderate! She found new friends and didn’t even tell me!", }, [10010704] = { ID = 10010704, Speaker = "Daelia", Text = "Ah, Choppy?? Why didn’t you evacuate?", }, [10010705] = { ID = 10010705, Speaker = "Daelia", Text = "Miss Ishna, it was Choppy who taught me how to use the emergency entrance to get in!", }, [10010706] = { ID = 10010706, Speaker = "Ishna", Text = "Choppy? What is your position? Why do you know about the emergency entrance?", }, [10010707] = { ID = 10010707, Speaker = "Choppy", Text = "Daelia clearly promised to play with me, but she just spends all day playing with tools and gears over there.", }, [10010708] = { ID = 10010708, Speaker = "Choppy", Text = "Instead of watching metal plates just spin and spin, making them explode would definitely be more fun.", }, [10010709] = { ID = 10010709, Speaker = "Daelia", Text = "Playing and causing destruction are two different things!", }, [10010710] = { ID = 10010710, Speaker = "Daelia", Text = "Choppy is amazing, you know. How can someone fly using only balloons!", }, [10010711] = { ID = 10010711, Speaker = "Me", Text = "You’re right, she really has a kind of mysterious floating feeling.", }, [10010712] = { ID = 10010712, Speaker = "Me", Text = "Could it be... Choppy is the goddess of balloons?", }, [10010713] = { ID = 10010713, Speaker = "Choppy", Text = "What’s so strange about that?", }, [10010714] = { ID = 10010714, Speaker = "Choppy", Text = "Balloons are things that are supposed to float up in the first place.", }, [10010715] = { ID = 10010715, Speaker = "Choppy", Text = "Let’s not worry about those things first. You all come be my friends too!", }, [10010716] = { ID = 10010716, Speaker = "Choppy", Text = "There are still so, so many really fun things here!", }, [10010717] = { ID = 10010717, Speaker = "Ishna", Text = "What are you talking about? We have a lot of serious work to do right now.", }, [10010718] = { ID = 10010718, Speaker = "Ishna", Text = "Kouhai, what are you planning to do now?", }, [10010719] = { ID = 10010719, Speaker = "Me", Text = "If we can’t fix the system error, then I’ll draw away the dock guards so you can repair the Spaceship, okay?", }, [10010721] = { ID = 10010721, Speaker = "Ishna", Text = "Then let’s hurry and go!", }, [10010722] = { ID = 10010722, Speaker = "Choppy", Text = "Eh, eh? None of you are going to play with me? You don’t want to be my friends?", }, [10010723] = { ID = 10010723, Speaker = "Choppy", Text = "What about you?", }, [10010725] = { ID = 10010725, Speaker = "Ishna", Text = "What nonsense are you talking about? I don’t have time to mess around with you, kouhai.", }, [10010726] = { ID = 10010726, Speaker = "Daelia", Text = "Choppy! Let’s go together!", }, [10010730] = { ID = 10010730, Speaker = "Choppy", Text = "…You’re leaving?", }, [10010731] = { ID = 10010731, Speaker = "Me", Text = "Um…", }, [10010732] = { ID = 10010732, Speaker = "Me", Text = "If you don’t mind, I can be your friend.", }, [10010733] = { ID = 10010733, Speaker = "Choppy", Text = "That’s wonderful!", }, [10010734] = { ID = 10010734, Speaker = "Me", Text = "(What a nice smell—wait, no!?)", }, [10010735] = { ID = 10010735, Speaker = "Me", Text = "(I’m being hugged by her!?)", }, [10010736] = { ID = 10010736, Speaker = "Choppy", Text = "We’re going to be best friends forever and ever!", }, [10010737] = { ID = 10010737, Speaker = "Choppy", Text = "We still have to do so many, many things together and go to so many, many places!", }, [10010738] = { ID = 10010738, Speaker = "Choppy", Text = "First, let’s go see where I live, and meet the other friends!", }, [10010739] = { ID = 10010739, Text = "Choppy noticed the woven bracelet on I hand, and suddenly, with a strange burst of strength, forcefully dragged I away.", }, [10010740] = { ID = 10010740, Speaker = "Me", Text = "Eh, eh?", }, [10010741] = { ID = 10010741, Speaker = "Ishna", Text = "The kouhai got taken away!?", }, [10010744] = { ID = 10010744, Speaker = "Ishna", Text = "Where is Choppy taking him?", }, [10010746] = { ID = 10010746, }, [10010747] = { ID = 10010747, }, [10010748] = { ID = 10010748, Text = "When I woke up, an unfamiliar scene was before my eyes.", }, [10010749] = { ID = 10010749, Text = "A stabbing pain throbbed in my chest, and my head was spinning.", }, [10010752] = { ID = 10010752, Speaker = "Me", Text = "You’re a bit too enthusiastic!", }, [10010753] = { ID = 10010753, Speaker = "Me", Text = "Where is this place?", }, [10010754] = { ID = 10010754, Text = "Choppy doesn’t answer, just hums a tune to themself while rummaging for something nearby.", }, [10010755] = { ID = 10010755, Speaker = "Me", Text = "(This just looks like an old junk scrapyard, doesn’t it?)", }, [10010756] = { ID = 10010756, Speaker = "Me", Text = "(Withered flowers, broken toys, wrinkled photos… and some dolls.)", }, [10010757] = { ID = 10010757, Speaker = "Me", Text = "(All this junk keeps falling down through some kind of chute…)", }, [10010758] = { ID = 10010758, Speaker = "Me", Text = "(It’s practically like it’s collecting the whole city’s trash.)", }, [10010759] = { ID = 10010759, Speaker = "Choppy", Text = "You’re awake~~", }, [10010762] = { ID = 10010762, Speaker = "Choppy", Text = "Hehehehe, look~", }, [10010763] = { ID = 10010763, Speaker = "Choppy", Text = "I have the same one too!", }, [10010764] = { ID = 10010764, Text = "I watch as Choppy pulls out a bracelet of the same style, and that familiar feeling wells up in my heart again.", }, [10010765] = { ID = 10010765, Speaker = "Me", Text = "You’re right, but your planet shouldn’t have leather, right? How do you have this bracelet?", }, [10010768] = { ID = 10010768, Speaker = "Me", Text = "This is really precious, so your friend must like you a lot, right?", }, [10010769] = { ID = 10010769, Speaker = "Choppy", Text = "(The goddess says I’m a blabbermouth, but I’m not, Hehe~~ Choppy is amazing!)", }, [10010770] = { ID = 10010770, Speaker = "Choppy", Text = "Amazing! So amazing! This way you can play with me forever and ever, right?", }, [10010771] = { ID = 10010771, Speaker = "Choppy", Text = "Wonderful! From now on, you’re my lifelong ‘unbreakable’ Big plushie!", }, [10010772] = { ID = 10010772, Speaker = "Me", Text = "Choppy’s Big plushie? That truly is an honor.", }, [10010774] = { ID = 10010774, Speaker = "Choppy", Text = "Anyway, I have to let you meet my other friends first!", }, [10010775] = { ID = 10010775, Speaker = "Me", Text = "Other friends?", }, [10010776] = { ID = 10010776, Speaker = "Choppy", Text = "Mm! I was just about to take you to meet them!", }, [10010777] = { ID = 10010777, Speaker = "Choppy", Text = "Come with me, come with me!", }, [10010778] = { ID = 10010778, Speaker = "Me", Text = "(I am a little worried about Daelia and the others, but I should get to know Choppy first.)", }, [10010779] = { ID = 10010779, Speaker = "Me", Text = "(If Choppy really did, as Daelia said, sneak into the Clock Tower many times, then she might be holding some kind of key information.)", }, [10010780] = { ID = 10010780, Speaker = "Me", Text = "(And the feeling in my chest is perfectly normal, so things should be fine over on the Spaceship.)", }, [10010781] = { ID = 10010781, Speaker = "Me", Text = "Choppy’s friends? Do they usually live here?", }, [10010782] = { ID = 10010782, Speaker = "Me", Text = "By the way… where is this place?", }, [10010783] = { ID = 10010783, Speaker = "Me", Text = "Why is something being sent in here over and over?", }, [10010784] = { ID = 10010784, Speaker = "Choppy", Text = "Here? This place is just this place!", }, [10010785] = { ID = 10010785, Speaker = "Choppy", Text = "I usually stay here with my friends!", }, [10010786] = { ID = 10010786, Speaker = "Choppy", Text = "Because I run into those stiff guys less often here, my friends are less likely to get broken.", }, [10010787] = { ID = 10010787, Speaker = "Choppy", Text = "Ah, Big plushie, look, look!", }, [10010788] = { ID = 10010788, Speaker = "Choppy", Text = "New friends show up there all the time!", }, [10010789] = { ID = 10010789, Speaker = "Choppy", Text = "Ah, I found a new friend again! Although it’s missing an arm, and who knows where its eyes went.", }, [10010790] = { ID = 10010790, Speaker = "Me", Text = "When you say your friends, you mean the dolls?", }, [10010791] = { ID = 10010791, Speaker = "Choppy", Text = "Yeah! They’re all my friends!", }, [10010792] = { ID = 10010792, Speaker = "Choppy", Text = "Although some of my friends are like the Big plushie and Daelia, able to walk and talk.", }, [10010793] = { ID = 10010793, Speaker = "Choppy", Text = "But later on, they all disappeared to who knows where.", }, [10010794] = { ID = 10010794, Speaker = "Choppy", Text = "Honestly! So there really aren’t any new friends after all!", }, [10010795] = { ID = 10010795, Speaker = "Choppy", Text = "It must be those stiff guys! They must have thrown things into the furnace again while I was away!", }, [10010796] = { ID = 10010796, Speaker = "Me", Text = "Those stiff guys… you mean those mechanical guards in the city?", }, [10010797] = { ID = 10010797, Speaker = "Choppy", Text = "Those guys never play with me, and they keep trying to throw my friends into the furnace. They’re really so selfish!", }, [10010798] = { ID = 10010798, Speaker = "Me", Text = "The furnace… you mean that fire pit over there?", }, [10010799] = { ID = 10010799, Speaker = "Me", Text = "How can those stiff guys be so mean!", }, [10010800] = { ID = 10010800, Speaker = "Me", Text = "…Huh? Speaking of which, those pipelines feel really similar to the ones I saw in the Clock Tower?", }, [10010801] = { ID = 10010801, Speaker = "Me", Text = "Are the pipelines here connected to the Clock Tower?", }, [10010802] = { ID = 10010802, Speaker = "Choppy", Text = "Eh? Is that really a thing?", }, [10010803] = { ID = 10010803, Speaker = "Me", Text = "Isn't burning things for thermal Energy?", }, [10010804] = { ID = 10010804, Speaker = "Me", Text = "And the purpose is probably to send the Energy to the clock tower...", }, [10010805] = { ID = 10010805, Speaker = "Me", Text = "(A large amount of Energy is being transferred and concentrated, what is this for?)", }, [10010806] = { ID = 10010806, Speaker = "Choppy", Text = "What is the Big plushie talking about?", }, [10010807] = { ID = 10010807, Speaker = "Choppy", Text = "Do you also really like playing with machines, just like Daelia?", }, [10010808] = { ID = 10010808, Speaker = "Choppy", Text = "Those stiff guys are here again!", }, [10010809] = { ID = 10010809, Speaker = "Me", Text = "Are they pursuers?", }, [10010810] = { ID = 10010810, Speaker = "Me", Text = "Choppy, wait for me.", }, [10010811] = { ID = 10010811, Speaker = "Choppy", Text = "You again, you stiff little thief!", }, [10010812] = { ID = 10010812, Speaker = "Choppy", Text = "Trying to secretly lay hands on my friends again while I'm away, huh!", }, [10010813] = { ID = 10010813, Speaker = "Mysterious Machine", Text = "...", }, [10010814] = { ID = 10010814, Speaker = "Mysterious Machine", Text = "(Sways left and right.)", }, [10010815] = { ID = 10010815, Speaker = "Me", Text = "Whoa! It can actually communicate with us, and it didn’t start an ATK on us right away.", }, [10010816] = { ID = 10010816, Speaker = "Me", Text = "So that means this machine hasn’t been given an ATK order by the system?", }, [10010817] = { ID = 10010817, Speaker = "Me", Text = "Maybe… this hard-as-a-rock friend has a pretty unusual origin.", }, [10010820] = { ID = 10010820, Speaker = "Choppy", Text = "Big plushie, can you understand what they’re saying?", }, [10010821] = { ID = 10010821, Speaker = "Choppy", Text = "Tell them not to come back again!", }, [10010822] = { ID = 10010822, Speaker = "“002”", Text = "(Moves back and forth.)", }, [10010823] = { ID = 10010823, Speaker = "“002”", Text = "(Tries to pass through Choppy.)", }, [10010824] = { ID = 10010824, Speaker = "Choppy", Text = "You jerk, where do you think you’re going!", }, [10010825] = { ID = 10010825, Speaker = "“002”", Text = "(Spins around in a panic.)", }, [10010826] = { ID = 10010826, Speaker = "Me", Text = "Don’t be hasty. Look, maybe it just wants to be your friend and play hide-and-seek with you.", }, [10010827] = { ID = 10010827, Speaker = "Me", Text = "How about we first see where it’s going to run off to?", }, [10010828] = { ID = 10010828, Speaker = "Choppy", Text = "No way! This is the territory of me and my friends. Why should we let it in?", }, [10010829] = { ID = 10010829, Speaker = "Choppy", Text = "Unless… you become my friend too, then it won’t be a problem!", }, [10010830] = { ID = 10010830, Speaker = "“002”", }, [10010831] = { ID = 10010831, Speaker = "“002”", Text = "(Spins around in a panic.)", }, [10010832] = { ID = 10010832, Speaker = "“002”", Text = "(Shifts sideways left and right.)", }, [10010833] = { ID = 10010833, Speaker = "“002”", Text = "(Stops in place.)", }, [10010834] = { ID = 10010834, Speaker = "Me", Text = "Such a rich display of emotion. This machine really isn’t like those guards that only follow orders.", }, [10010835] = { ID = 10010835, Speaker = "Me", Text = "If there’s any machine in this city that could… don’t tell me…", }, [10010836] = { ID = 10010836, Speaker = "Choppy", Text = "Doesn’t look like a refusal? Then that means it agreed!", }, [10010837] = { ID = 10010837, Speaker = "Choppy", Text = "Then let’s go! There are so, so many things I want to do together with my friends!", }, [10010838] = { ID = 10010838, Speaker = "Choppy", Text = "It’s a promise between us!", }, [10010839] = { ID = 10010839, }, [10010840] = { ID = 10010840, }, [10010842] = { ID = 10010842, Speaker = "Me", Text = "Wow, how did this guy end up in the clock tower?", }, [10010844] = { ID = 10010844, Speaker = "Choppy", Text = "There are so many hard-and-rigid ones, what should we do?", }, [10010845] = { ID = 10010845, Speaker = "Me", Text = "002 just went straight through like that?", }, [10010848] = { ID = 10010848, Speaker = "Choppy", Text = "So he wanted to play a climbing game! He’s amazing!", }, [10010849] = { ID = 10010849, Text = "002 climbed to the center of the clock and started dismantling some metal plates with bare hands.", }, [10010850] = { ID = 10010850, Speaker = "Me", Text = "What is 002 doing?", }, [10010851] = { ID = 10010851, }, [10010852] = { ID = 10010852, }, [10010853] = { ID = 10010853, Speaker = "Choppy", Text = "Phew, because of your climbing game, we were almost found by the other hard-and-rigid ones!", }, [10010854] = { ID = 10010854, Speaker = "Choppy", Text = "Next time! I want to climb together too!", }, [10010855] = { ID = 10010855, Speaker = "“002”", Text = "(Turns to Choppy.)", }, [10010856] = { ID = 10010856, Speaker = "Me", Text = "Do you want to take this metal plate with you?", }, [10010857] = { ID = 10010857, Speaker = "Choppy", Text = "It’s fine! Take whatever you want!", }, [10010858] = { ID = 10010858, Speaker = "Choppy", Text = "We’re already friends anyway! Besides, you’re the one who took it off.", }, [10010859] = { ID = 10010859, Speaker = "“002”", }, [10010860] = { ID = 10010860, Speaker = "“002”", Text = "(Waves the metal plate.)", }, [10010861] = { ID = 10010861, Speaker = "“002”", Text = "(Slowly leaves.)", }, [10010862] = { ID = 10010862, Text = "002 leaves the junkyard with the metal plate.", }, [10010863] = { ID = 10010863, Speaker = "Me", Text = "Going to such great lengths to climb up the clock tower—what’s the story behind that metal plate?", }, [10010864] = { ID = 10010864, Speaker = "Me", Text = "And why do I feel like 002 came here specifically to tell us that it was going to dismantle the metal plate.", }, [10010865] = { ID = 10010865, Speaker = "Choppy", Text = "That’s not just some metal plate!", }, [10010866] = { ID = 10010866, Speaker = "Choppy", Text = "That’s the clock’s hand! He’s really naughty!", }, [10010867] = { ID = 10010867, Speaker = "Choppy", Text = "But I took it apart before too, Hehe~ and got severely scolded by the Goddess!", }, [10010868] = { ID = 10010868, Speaker = "Me", Text = "The hand?", }, [10010869] = { ID = 10010869, Speaker = "Me", Text = "Wait, you’ve had contact with the Goddess?", }, [10010870] = { ID = 10010870, Speaker = "Me", Text = "(The friend Choppy said I mustn’t talk about… and even got scolded by the Goddess…)", }, [10010873] = { ID = 10010873, Speaker = "Choppy", Text = "No! Choppy didn’t say it! The Goddess said I mustn’t tell!", }, [10010874] = { ID = 10010874, Speaker = "Me", Text = "I see, Choppy really is amazing! Even the Goddess is your friend.", }, [10010875] = { ID = 10010875, Speaker = "Me", Text = "(For some reason, I feel this whole chain of events is related to the Steam Goddess)", }, [10010876] = { ID = 10010876, Speaker = "Me", Text = "(Choppy clearly knows something. Maybe I should take Choppy back to find my senpais?)", }, [10010877] = { ID = 10010877, Speaker = "Choppy", Text = "Big Plushie? What are you thinking about?", }, [10010878] = { ID = 10010878, Speaker = "Me", Text = "Choppy, there are some things I want to discuss with you.", }, [10010879] = { ID = 10010879, Speaker = "Choppy", Text = "Mm, what is it?", }, [10010880] = { ID = 10010880, Speaker = "Choppy", Text = "Since it’s Big Plushie, then go ahead and tell me.", }, [10010881] = { ID = 10010881, Speaker = "Me", Text = "Choppy, have you ever wanted to leave this place?", }, [10010882] = { ID = 10010882, Speaker = "Choppy", Text = "Leave…? I often leave here to go play in other places.", }, [10010883] = { ID = 10010883, Speaker = "Me", Text = "Not like that… I mean going somewhere even farther away.", }, [10010884] = { ID = 10010884, Speaker = "Me", Text = "For example, boarding my Spaceship and flying off toward other stars and such.", }, [10010885] = { ID = 10010885, Speaker = "Choppy", Text = "Mm… I don’t really get it. Anyway, you mean going somewhere really far away, right?", }, [10010886] = { ID = 10010886, Speaker = "Choppy", Text = "That doesn’t feel very good! Because, Big Plushie, look, I still have so many friends here.", }, [10010887] = { ID = 10010887, Speaker = "Choppy", Text = "If I’m not around, who will protect them from being thrown away by those hard and stiff guys?", }, [10010888] = { ID = 10010888, Speaker = "Me", Text = "What if we brought these friends along too?", }, [10010889] = { ID = 10010889, Speaker = "Me", Text = "If… I mean if.", }, [10010890] = { ID = 10010890, Speaker = "Me", Text = "This place will soon become dangerous, and all of your friends might disappear as well.", }, [10010891] = { ID = 10010891, Speaker = "Me", Text = "When that time comes, would you want to──", }, [10010892] = { ID = 10010892, Speaker = "Choppy", Text = "Hm?", }, [10010893] = { ID = 10010893, Speaker = "Choppy", Text = "Big Plushie, are you also going to say those things that are only said when saying goodbye, just like the other friends?", }, [10010894] = { ID = 10010894, Speaker = "Me", Text = "I never said I was going to leave you either, it’s just…", }, [10010895] = { ID = 10010895, Speaker = "Choppy", Text = "You will! Everyone always says that at the beginning!", }, [10010896] = { ID = 10010896, Speaker = "Choppy", Text = "Everyone says it’s just a temporary departure, that they’ll definitely come back to see me.", }, [10010897] = { ID = 10010897, Speaker = "Choppy", Text = "And then… they just never show up again.", }, [10010898] = { ID = 10010898, Speaker = "Me", Text = "...", }, [10010899] = { ID = 10010899, Speaker = "Choppy", Text = "You don’t have to think about anything, just look at what’s in front of you. Isn’t living like this really fun?", }, [10010900] = { ID = 10010900, Speaker = "Choppy", Text = "But… everyone is always like that.", }, [10010901] = { ID = 10010901, Speaker = "Choppy", Text = "The moment they mention that so‑called future, their tone starts to waver.", }, [10010902] = { ID = 10010902, Speaker = "Choppy", Text = "Seriously! Does everyone really like those boring things that much?", }, [10010903] = { ID = 10010903, Speaker = "Choppy", Text = "Big plushie, are you not only going to leave I now, but also trying to take I away?", }, [10010904] = { ID = 10010904, Speaker = "Me", Text = "…Yeah, being free like you must be really happy, right?", }, [10010905] = { ID = 10010905, Speaker = "Me", Text = "Like you, Choppy, living a carefree life every day, that certainly is a kind of freedom too.", }, [10010906] = { ID = 10010906, Speaker = "Me", Text = "But, you know, there is also some happiness that can only be gained after choosing to give up freedom.", }, [10010907] = { ID = 10010907, Speaker = "Choppy", Text = "Hm? What are you talking about? I don’t understand.", }, [10010908] = { ID = 10010908, Speaker = "Me", Text = "Choppy, the reason you’re this angry is because you don’t want to be separated from your other friends, right?", }, [10010909] = { ID = 10010909, Speaker = "Me", Text = "The moment you have that kind of feeling, you’ve already shared your heart with your friends.", }, [10010910] = { ID = 10010910, Speaker = "Me", Text = "But it’s precisely because your heart has formed bonds that you can no longer ignore them.", }, [10010911] = { ID = 10010911, Speaker = "Me", Text = "Even though you can’t be quite as freewheeling as before, isn’t that exactly what makes Choppy Choppy?", }, [10010912] = { ID = 10010912, Speaker = "Choppy", }, [10010913] = { ID = 10010913, Speaker = "Choppy", Text = "I…", }, [10010914] = { ID = 10010914, Speaker = "Choppy", Text = "I hate this kind of Big plushie!", }, [10010915] = { ID = 10010915, Speaker = "Me", Text = "...", }, [10010916] = { ID = 10010916, Speaker = "Choppy", Text = "Aaaahhh! Seriously, don’t say such discouraging things!", }, [10010917] = { ID = 10010917, Speaker = "Choppy", Text = "Things like tomorrow, or being separated from friends, I don’t want to care about any of that!", }, [10010918] = { ID = 10010918, Speaker = "Choppy", Text = "Big plushie… even you are going to say things like that to I?", }, [10010919] = { ID = 10010919, Speaker = "Me", Text = "Sorry… I just wanted to say…", }, [10010920] = { ID = 10010920, Speaker = "Choppy", Text = "I thought… this time my friend would be different, but…", }, [10010921] = { ID = 10010921, Speaker = "Choppy", Text = "No wonder the Goddess is sad, I’m sad too!", }, [10010922] = { ID = 10010922, Speaker = "Choppy", Text = "You’re the bad guy!", }, [10010923] = { ID = 10010923, Speaker = "Me", Text = "Choppy!", }, [10010924] = { ID = 10010924, Speaker = "Me", Text = "(No wonder the goddess is sad? What exactly does she know?)", }, [10010925] = { ID = 10010925, Text = "Choppy turns around and leaves.", }, [10010926] = { ID = 10010926, }, [10010927] = { ID = 10010927, }, [10010928] = { ID = 10010928, Text = "Cyaechosis appears outside the clock tower, staring in confusion at the clock without hands.", }, [10010929] = { ID = 10010929, Speaker = "Cyaechosis", Text = "I thought that by this very moment, this steam capital would already have fallen into a sea of flames.", }, [10010930] = { ID = 10010930, Speaker = "Cyaechosis", Text = "How ridiculous. Even the hands on the throne’s clock have been stolen.", }, [10010931] = { ID = 10010931, Speaker = "Cyaechosis", Text = "Who could it be?", }, [10010934] = { ID = 10010934, Text = "002 runs desperately while holding the clock hand.", }, [10010935] = { ID = 10010935, Text = "But Cyaechosis still finds 002 in an instant, kicks 002 away, and snatches the hand.", }, [10010936] = { ID = 10010936, Speaker = "Cyaechosis", Text = "Not bad at all, Steam Goddess!", }, [10010938] = { ID = 10010938, Speaker = "Cyaechosis", Text = "But it’s all in vain! Hee-hee-hee~", }, [10010939] = { ID = 10010939, Speaker = "Cyaechosis", Text = "Cyaechosis disappears, leaving 002 behind to let out a mournful wail, as if crying for the fate of the entire planet.", }, [10010940] = { ID = 10010940, Speaker = "Cyaechosis", Text = "Put this hour hand back in place.", }, [10010941] = { ID = 10010941, Speaker = "Cyaechosis", Text = "That way, the Doomsday Mechanism can continue its countdown, right?", }, [10010942] = { ID = 10010942, Speaker = "Cyaechosis", Text = "I’m really looking forward to it!", }, [10010943] = { ID = 10010943, Speaker = "Cyaechosis", Text = "It would be even better if you could burn those pests to death along the way.", }, [10010944] = { ID = 10010944, Speaker = "Cyaechosis", Text = "When the time comes, I’ll come warm myself by the fire too, so don’t let me down.", }, [10010945] = { ID = 10010945, Speaker = "Knightess", Text = "I was wondering where that stench of evil was coming from. Of course it’s you, Bound One.", }, [10010947] = { ID = 10010947, Speaker = "Estelle", Text = "Don’t use that filthy mouth to say my name, Cyaechosis.", }, [10010948] = { ID = 10010948, Speaker = "Estelle", Text = "The only reason I came is because I must Confirm whether the man who profaned Lady Goddess will be punished.", }, [10010949] = { ID = 10010949, Speaker = "Cyaechosis", Text = "Hee-hee-hee... Yes, which useless fool was it that accidentally let him escape, I wonder?", }, [10010950] = { ID = 10010950, Speaker = "Cyaechosis", Text = "Ah, if it weren’t for that guy’s blunder, I wouldn’t have to come all the way out here on this business trip.", }, [10010951] = { ID = 10010951, Speaker = "Estelle", Text = "Guh… I admit, that earlier mistake was my own personal fault.", }, [10010952] = { ID = 10010952, Speaker = "Estelle", Text = "Even if some strange witch interfered halfway, I still should have fulfilled my mission.", }, [10010953] = { ID = 10010953, Speaker = "Cyaechosis", Text = "Heeheeheehee! I also really like how honest you are, little star!", }, [10010954] = { ID = 10010954, Speaker = "Cyaechosis", Text = "I like you so much I want to trample you under my feet, then use my tongue to lick every gap on your body…", }, [10010955] = { ID = 10010955, Speaker = "Estelle", Text = "Bound One…! One day I will sever you!", }, [10010956] = { ID = 10010956, Speaker = "Cyaechosis", Text = "Little star, just seeing you so flustered and frantic is almost making me climax, you know?", }, [10010957] = { ID = 10010957, Speaker = "Estelle", Text = "What a filthy-mouthed creature…", }, [10010958] = { ID = 10010958, Speaker = "Estelle", Text = "If you didn’t still have the mission entrusted to you by the Goddess, I would have already drawn my sword.", }, [10010959] = { ID = 10010959, Speaker = "Cyaechosis", Text = "Heeheehee… I always feel like every time we meet, you’re in such a rush to try and stab me to death right away, aren’t you?", }, [10010961] = { ID = 10010961, Speaker = "Estelle", Text = "Ah… every time I open my mouth to talk to you, I end up regretting it.", }, [10010962] = { ID = 10010962, Speaker = "Estelle", Text = "Aside from some vulgar words, there’s nothing left at all.", }, [10010963] = { ID = 10010963, Speaker = "Estelle", Text = "Cyaechosis, I’ll leave the job of capturing that man to you for now, all right?", }, [10010964] = { ID = 10010964, Speaker = "Estelle", Text = "Besides, I wasn’t here to look for you in the first place.", }, [10010965] = { ID = 10010965, Speaker = "Estelle", Text = "Echo of the Steam Goddess… I am the Holy Sword of the Stars, Estelle Valfrey.", }, [10010966] = { ID = 10010966, Speaker = "Estelle", Text = "I offer my respect to your existence, and I deeply regret the circumstances you have faced.", }, [10010967] = { ID = 10010967, Speaker = "Estelle", Text = "We used you as bait to set a trap, and then turned your body into a weapon.", }, [10010968] = { ID = 10010968, Speaker = "Estelle", Text = "I hope that on some day in the Mirai, we can meet again in different roles.", }, [10010969] = { ID = 10010969, Speaker = "???", }, [10010970] = { ID = 10010970, Speaker = "Estelle", Text = "Well then, farewell.", }, [10010971] = { ID = 10010971, Speaker = "Cyaechosis", Text = "Heeheeheehee! So you came to bid farewell to the body you borrowed from the Annihilation Engine?", }, [10010972] = { ID = 10010972, Speaker = "Cyaechosis", Text = "To fuss over such formalities—should I call it foolish, or is it just so very like you?", }, [10010973] = { ID = 10010973, Speaker = "Cyaechosis", Text = "By the way, aren’t you going to say goodbye to the Annihilation Engine as well?", }, [10010974] = { ID = 10010974, Speaker = "Cyaechosis", Text = "Wasn’t his selfless, headlong spirit of self-destruction also quite beautiful? Heeheehee…", }, [10011222] = { ID = 10011222, Text = "At this moment, on the other side of the ground, several rows of mechanical guards charge toward Ishna and the others.", }, [10011313] = { ID = 10011313, Speaker = "Me", Text = "You talk tough to Daelia, but you’ve never really left her to shoulder everything alone.", }, [10011356] = { ID = 10011356, Speaker = "Me", Text = "(I must… stand up… again…)", }, [10011487] = { ID = 10011487, Speaker = "Steam Goddess", Text = "I want to use my own hands to touch, to create, to embrace more things.", }, [10011509] = { ID = 10011509, Speaker = "Annihilation Engine", Text = "System privileges…? No way, how could you possibly have system privileges?", }, [10011556] = { ID = 10011556, Speaker = "Annihilation Engine", Text = "I-It’s just Vera’s b-body’s physiological reaction…", }, [10011565] = { ID = 10011565, Speaker = "Annihilation Engine", Text = "Ugh…! Eek…!", }, [10011568] = { ID = 10011568, Speaker = "Me", Text = "Still going to keep talking tough?", }, [30000145] = { ID = 30000145, Speaker = "Celeia", Text = "Ah... ngh... yaah!", }, [30000146] = { ID = 30000146, Speaker = "Celeia", Text = "Hehe...", }, [30000147] = { ID = 30000147, Speaker = "Celeia", Text = "Mr. Morningstar's manhood... has been completely... buried inside me.", }, [30000148] = { ID = 30000148, Speaker = "Celeia", Text = "It's so thick... just having it inside... I can barely hold myself back...", }, [30000149] = { ID = 30000149, Speaker = "Celeia", Text = "But... at the same time, it's such a wondrous feeling...", }, [30000150] = { ID = 30000150, Speaker = "Celeia", Text = "My legs should be completely sore and numb by now...", }, [30000152] = { ID = 30000152, Speaker = "Me", Text = "That's the power of my magical massage. Come on, move a little faster!", }, [30000153] = { ID = 30000153, Speaker = "Celeia", Text = "Okay!", }, [30000156] = { ID = 30000156, Speaker = "Me", Text = "The way your hips slam against me feels incredibly solid!", }, [30000157] = { ID = 30000157, Speaker = "Celeia", Text = "Mr. Morningstar, please don't say such teasing things...", }, [30000159] = { ID = 30000159, Speaker = "Me", Text = "But I actually really like that about you, Celeia.", }, [30000160] = { ID = 30000160, Speaker = "Celeia", Text = "Oh... ehehe, even if you're just being polite, it still makes me so happy!", }, [30000161] = { ID = 30000161, Speaker = "Celeia", Text = "Mmh! Since you've praised me so much, Mr. Morningstar, I have to give it my all!", }, [30000162] = { ID = 30000162, Speaker = "Celeia", Text = "Ngh... ah...", }, [30000163] = { ID = 30000163, Speaker = "Celeia", Text = "Mr. Morningstar... does this feel good...?", }, [30000164] = { ID = 30000164, Speaker = "Celeia", Text = "Ugh... Mr. Morningstar, that massive thing of yours... is so fierce...", }, [30000165] = { ID = 30000165, Speaker = "Celeia", Text = "It keeps hitting my most sensitive spot over and over...", }, [30000166] = { ID = 30000166, Speaker = "Celeia", Text = "...and it's throbbing right inside my belly...", }, [30000169] = { ID = 30000169, Speaker = "Me", Text = "As a reward, I'm going to give you a little special service now.", }, [30000171] = { ID = 30000171, Speaker = "Me", Text = "Exactly, just... like this!", }, [30000172] = { ID = 30000172, Speaker = "Celeia", Text = "Kyaah! Mmmfgh! Ahhhhhhh!", }, [30000173] = { ID = 30000173, Speaker = "Celeia", Text = "M-Mr. Morningstar... th-this is far too intense... ugh!", }, [30000175] = { ID = 30000175, Speaker = "Me", Text = "Oh? Is it too much? Do you want me to stop?", }, [30000176] = { ID = 30000176, Speaker = "Celeia", Text = "N-No, not that either!", }, [30000177] = { ID = 30000177, Speaker = "Celeia", Text = "Th-this feels too wonderful... ugh... it's just... it feels incredibly good!", }, [30000179] = { ID = 30000179, Speaker = "Me", Text = "You're very honest with your body's reactions. I really like this side of you too, Celeia.", }, [30000180] = { ID = 30000180, Speaker = "Celeia", Text = "Ah... n-no, you shouldn't say that!", }, [30000181] = { ID = 30000181, Speaker = "Celeia", Text = "Telling me you like me at a time like this... you're so wicked, Mr. Morningstar...", }, [30000182] = { ID = 30000182, Speaker = "Celeia", Text = "When you know perfectly well... saying things like that will only make me more excited... ugh...", }, [30000183] = { ID = 30000183, Speaker = "Celeia", Text = "My body... is clamping down even tighter...", }, [30000184] = { ID = 30000184, Speaker = "Celeia", Text = "Every single ridge of your massive thing, that scalding heat... I can feel it all so clearly...", }, [30000185] = { ID = 30000185, Speaker = "Celeia", Text = "Haah... haah...", }, [30000186] = { ID = 30000186, Speaker = "Celeia", Text = "Please, faster... Mr. Morningstar...", }, [30000187] = { ID = 30000187, Speaker = "Celeia", Text = "I can't... I can't hold it back anymore...", }, [30000188] = { ID = 30000188, Speaker = "Celeia", Text = "Hurry, please... give me your seed... your lifeforce...", }, [30000189] = { ID = 30000189, Speaker = "Celeia", Text = "...share it all with me... ugh!", }, [30000190] = { ID = 30000190, Speaker = "Celeia", Text = "I-It's coming!", }, [30000191] = { ID = 30000191, Speaker = "Celeia", Text = "Mr. Morningstar's warm seed... it's pouring all inside me!", }, [30000192] = { ID = 30000192, Speaker = "Celeia", Text = "Haah... haah...", }, [30000193] = { ID = 30000193, Speaker = "Celeia", Text = "Thank the heavens... thank the world... and thank you, Mr. Morningstar...", }, [30000196] = { ID = 30000196, Speaker = "Me", Text = "Now your legs feel much better, they aren't sore anymore, right?", }, [30000197] = { ID = 30000197, Speaker = "Celeia", Text = "Huh? It really did!", }, [30000198] = { ID = 30000198, Speaker = "Celeia", Text = "But... for some reason, it feels like something is still missing...", }, [30000200] = { ID = 30000200, Speaker = "Me", Text = "You just want more, don't you? You greedy little glutton.", }, [30000201] = { ID = 30000201, Speaker = "Celeia", Text = "That's... ngh, if you already know, you shouldn't say it out loud!", }, [30000202] = { ID = 30000202, Speaker = "Celeia", Text = "Mr. Morningstar... you really do love to tease me...", }, [30000203] = { ID = 30000203, Speaker = "Kyphi", Text = "Kyphi Placeholder", }, [30000204] = { ID = 30000204, Speaker = "Kyphi", Text = "Kyphi Placeholder 2", }, [30000205] = { ID = 30000205, Speaker = "Grimm", Text = "Grimm Placeholder", }, [30000206] = { ID = 30000206, Speaker = "Grimm", Text = "Grimm Placeholder 2", }, [30000207] = { ID = 30000207, Speaker = "Cyaechosis", Text = "Hehehe... Key of the Gate... you got way too careless.", }, [30000208] = { ID = 30000208, Speaker = "Me", Text = "...", }, [30000209] = { ID = 30000209, Speaker = "Cyaechosis", Text = "Letting me break in like this is practically begging me to take you.", }, [30000210] = { ID = 30000210, Speaker = "Cyaechosis", Text = "If that's the case, you only have yourself to blame if I devour you.", }, [30000211] = { ID = 30000211, Speaker = "Cyaechosis", Text = "Ready to plunge into a nightmare, my pathetic little lamb?", }, [30000212] = { ID = 30000212, Text = "(Transition, fade to black)", }, [30000213] = { ID = 30000213, Speaker = "Cyaechosis", Text = "Slurp... guh... nnh...", }, [30000214] = { ID = 30000214, Speaker = "Cyaechosis", Text = "As expected of the Key of the Gate... the scent radiating from you is like...", }, [30000215] = { ID = 30000215, Speaker = "Cyaechosis", Text = "...as delicious as a century-old vintage wine... haah...", }, [30000216] = { ID = 30000216, Speaker = "Cyaechosis", Text = "No way... I can't just eat you all up yet. I need to take my time stretching this pleasure out.", }, [30000217] = { ID = 30000217, Text = "(The screen flashes like blinking eyes, displaying Stage 1)", }, [30000218] = { ID = 30000218, Text = "(Transition)", }, [30000219] = { ID = 30000219, Speaker = "Me", Text = "Ugh... what... what is this?!", }, [30000220] = { ID = 30000220, Speaker = "Cyaechosis", Text = "Hehehehe...! Key of the Gate! You're finally awake?", }, [30000221] = { ID = 30000221, Speaker = "Cyaechosis", Text = "Slurp... how utterly pathetic...", }, [30000222] = { ID = 30000222, Speaker = "Cyaechosis", Text = "To think you have to watch yourself... mmnfgh... get eaten alive by me.", }, [30000223] = { ID = 30000223, Speaker = "Me", Text = "My body... I can't move...", }, [30000224] = { ID = 30000224, Speaker = "Cyaechosis", Text = "Hehehe... what did you expect?", }, [30000225] = { ID = 30000225, Speaker = "Cyaechosis", Text = "This is the dream world... my personal playground... slurp...", }, [30000226] = { ID = 30000226, Speaker = "Cyaechosis", Text = "No matter how strong a person is... mmnfgh...", }, [30000227] = { ID = 30000227, Speaker = "Cyaechosis", Text = "...they can only end up as my plaything! Hehehehe!", }, [30000228] = { ID = 30000228, Speaker = "Me", Text = "Heh... going to the lengths of manufacturing a wet dream just to attack me? You must be quite lonely.", }, [30000229] = { ID = 30000229, Speaker = "Cyaechosis", Text = "Exactly! That's what makes this fun! Hehehe...", }, [30000230] = { ID = 30000230, Speaker = "Cyaechosis", Text = "I knew you wouldn't break easily, Key of the Gate... slurp...", }, [30000231] = { ID = 30000231, Speaker = "Cyaechosis", Text = "That is precisely why eating you piece by piece is so incredibly worthwhile... Hehehehe...", }, [30000232] = { ID = 30000232, Speaker = "Cyaechosis", Text = "Submit to me... Key of the Gate...", }, [30000233] = { ID = 30000233, Speaker = "Cyaechosis", Text = "Drown in the raw pleasure... lock your eyes and your mind onto my massive tits...", }, [30000234] = { ID = 30000234, Speaker = "Me", Text = "Ugh...", }, [30000235] = { ID = 30000235, Speaker = "Cyaechosis", Text = "Hehehe... there's no way you can hold it in...", }, [30000236] = { ID = 30000236, Speaker = "Cyaechosis", Text = "My tentacles can already feel it... your cock is throbbing and shaking like crazy... Hehehehe!", }, [30000237] = { ID = 30000237, Speaker = "Cyaechosis", Text = "At the end of the day... humans are merely foolish breeding monkeys.", }, [30000238] = { ID = 30000238, Speaker = "Cyaechosis", Text = "The moment they see a pair of big tits and their brain completely shuts off... Hehehehe...", }, [30000239] = { ID = 30000239, Speaker = "Me", Text = "You freaky monster... don't you dare look down on humans!", }, [30000240] = { ID = 30000240, Speaker = "Cyaechosis", Text = "Hehehehe! Look who's talking big while his cock is throbbing uncontrollably in my hands!", }, [30000241] = { ID = 30000241, Speaker = "Cyaechosis", Text = "Look deep into your dirty mind... and admit what you want, human.", }, [30000242] = { ID = 30000242, Speaker = "Cyaechosis", Text = "Your pathetic little brain... is probably completely filled with my tits right now, isn't it?", }, [30000243] = { ID = 30000243, Speaker = "Cyaechosis", Text = "Hehehehe... let's see how you handle this then...", }, [30000244] = { ID = 30000244, Speaker = "Me", Text = "Pulling a cheap move like that? Dammit...", }, [30000245] = { ID = 30000245, Speaker = "Cyaechosis", Text = "I love seeing you look so pissed off and totally powerless... Hehehehe!", }, [30000246] = { ID = 30000246, Speaker = "Cyaechosis", Text = "As expected, fear is the ultimate seasoning!", }, [30000247] = { ID = 30000247, Speaker = "Cyaechosis", Text = "How does it feel...? Popping one last final boner right before you die—isn't that terrifyingly pleasurable?", }, [30000248] = { ID = 30000248, Speaker = "Me", Text = "My last... boner?", }, [30000249] = { ID = 30000249, Speaker = "Cyaechosis", Text = "Exactly...", }, [30000250] = { ID = 30000250, Speaker = "Cyaechosis", Text = "Your ejaculation will serve as the signal of your absolute submission, and then your body will be entirely at my mercy.", }, [30000251] = { ID = 30000251, Speaker = "Cyaechosis", Text = "Human... are you finally ready to beg and scream?", }, [30000252] = { ID = 30000252, Speaker = "Cyaechosis", Text = "Hehehehe... in the presence of sublime entities like us, it doesn't matter how huge your cock is—it's totally useless!", }, [30000253] = { ID = 30000253, Speaker = "Me", Text = "Oh... is that so?", }, [30000254] = { ID = 30000254, Speaker = "Cyaechosis", Text = "Eh...? What do you mean by that?", }, [30000255] = { ID = 30000255, Speaker = "Me", Text = "Well, at times like this, a massive dick still comes in handy.", }, [30000256] = { ID = 30000256, Speaker = "Cyaechosis", Text = "W-Wait... how is this possible?!", }, [30000257] = { ID = 30000257, Speaker = "Cyaechosis", Text = "This is my domain, my world... how could something happen here without my permission?!", }, [30000258] = { ID = 30000258, Speaker = "Cyaechosis", Text = "To think you... gasp... generated another avatar right behind my back...?!", }, [30000259] = { ID = 30000259, Speaker = "Me", Text = "You sure talk a big game for someone who could only manage to trap me in a little wet dream.", }, [30000260] = { ID = 30000260, Speaker = "Me", Text = "It just so happens that I'm a bit of an expert when it comes to lucid dreaming and taking control...", }, [30000261] = { ID = 30000261, Speaker = "Cyaechosis", Text = "Eh... um... human?", }, [30000262] = { ID = 30000262, Speaker = "Cyaechosis", Text = "Your cock is sliding back and forth right at the edge of my ass... wait, don't tell me you're gonna...", }, [30000263] = { ID = 30000263, Speaker = "Me", Text = "Bingo. It's exactly what you're thinking.", }, [30000264] = { ID = 30000264, Speaker = "Me", Text = "Since you demanded that I unleash my raw lust, I'm just giving you exactly what you asked for.", }, [30000265] = { ID = 30000265, Speaker = "Cyaechosis", Text = "Guh!", }, [30000266] = { ID = 30000266, Speaker = "Cyaechosis", Text = "Key of the Gate's cock... rammed straight into my backdoor... ugh!", }, [30000267] = { ID = 30000267, Speaker = "Cyaechosis", Text = "How is it... this thick... ngh! It's pounding me so hard... I can't even fight back at all...!", }, [30000268] = { ID = 30000268, Speaker = "Me", Text = "Hey, it's a dream world, after all. Aren't you allowed to do whatever you want in a dream?", }, [30000269] = { ID = 30000269, Speaker = "Me", Text = "Besides... it seems to me like you're the one getting totally get off on this.", }, [30000270] = { ID = 30000270, Speaker = "Cyaechosis", Text = "A mere human... dare say such... ugh!", }, [30000271] = { ID = 30000271, Speaker = "Me", Text = "To think that the only action you execute in my dreamworld is intercourse...", }, [30000272] = { ID = 30000272, Speaker = "Me", Text = "In other words, your objective from the very beginning was my dick, wasn't it?", }, [30000273] = { ID = 30000273, Speaker = "Cyaechosis", Text = "Ngh... what... what utter nonsense are you talking about?!", }, [30000274] = { ID = 30000274, Speaker = "Cyaechosis", Text = "I am a cosmic terror from beyond the stars, an entity that preys upon your human existence...", }, [30000275] = { ID = 30000275, Speaker = "Cyaechosis", Text = "There's no way someone like me could get completely overpowered by a mere human... ugh!", }, [30000276] = { ID = 30000276, Speaker = "Me", Text = "An opening!", }, [30000277] = { ID = 30000277, Speaker = "Cyaechosis", Text = "Waaah! Haahhh!", }, [30000278] = { ID = 30000278, Speaker = "Cyaechosis", Text = "You... you... you pathetic human who has absolutely zero redeeming qualities aside for a massive cock!", }, [30000279] = { ID = 30000279, Speaker = "Me", Text = "Thanks for the compliment. I'm honored.", }, [30000280] = { ID = 30000280, Speaker = "Cyaechosis", Text = "You actually... you actually dared to go through with this...!", }, [30000281] = { ID = 30000281, Speaker = "Me", Text = "My apologies, but you're the one who left your tight little holes completely exposed right in front of me.", }, [30000282] = { ID = 30000282, Speaker = "Me", Text = "My dick just accidentally slipped right in.", }, [30000283] = { ID = 30000283, Speaker = "Me", Text = "At the end of the day, it happened because you let your guard down first.", }, [30000284] = { ID = 30000284, Speaker = "Cyaechosis", Text = "Guh... I... I never imagined such a thing could occur...", }, [30000285] = { ID = 30000285, Speaker = "Cyaechosis", Text = "To think there would be two... of a cock like this... mmmmmph!", }, [30000286] = { ID = 30000286, Speaker = "Cyaechosis", Text = "One in my cunt, one in my ass... ngh! Ravaging both of my tight holes at the exact same time... haah!", }, [30000287] = { ID = 30000287, Speaker = "Cyaechosis", Text = "Eeek! Eeeyaaah!", }, [30000288] = { ID = 30000288, Speaker = "Cyaechosis", Text = "This is bad... if this continues, I won't... I won't be able to maintain my composure anymore... ugh!", }, [30000289] = { ID = 30000289, Speaker = "Me", Text = "What does it matter?", }, [30000290] = { ID = 30000290, Speaker = "Me", Text = "Weren't you the one demanding I reveal my true nature? In that case, it is only fitting that you begin by revealing yours.", }, [30000291] = { ID = 30000291, Speaker = "Cyaechosis", Text = "A mere human... a mere... human! Aaaahhh!", }, [30000292] = { ID = 30000292, Speaker = "Cyaechosis", Text = "Both cocks... are bursting inside me, flooding my guts with hot life energy at the same time...", }, [30000293] = { ID = 30000293, Speaker = "Cyaechosis", Text = "And... showing no signs of stopping...", }, [30000294] = { ID = 30000294, Speaker = "Cyaechosis", Text = "What exactly is this sensation... a flavor like this... it is my very first time experiencing it...", }, [30000295] = { ID = 30000295, Speaker = "Me", Text = "Savor every drop. This is one hell of a wet dream... and your worst fucking nightmare all wrapped into one.", }, [30000296] = { ID = 30000296, Speaker = "Me", Text = "This ejaculation won't stop until you're crying and screaming for mercy...", }, [30000297] = { ID = 30000297, Speaker = "Cyaechosis", Text = "Gonna steal a few strands of the Key of the Gate's hair, and snatch a bit of his scent too... Hehehehe...", }, [30000298] = { ID = 30000298, Speaker = "Me", Text = "Se—", }, [30000299] = { ID = 30000299, Speaker = "Me", Text = "(Let's hold on a moment. It seems she isn't causing any immediate harm.)", }, [30000300] = { ID = 30000300, Speaker = "Me", Text = "(I'll stay hidden and see what Cyaechosis is up to first.)", }, [30000301] = { ID = 30000301, Speaker = "Cyaechosis", Text = "Hmm? Is someone there?", }, [30000302] = { ID = 30000302, Speaker = "Cyaechosis", Text = "...Hehehe, it must be an illusion brought on by over-excitement.", }, [30000303] = { ID = 30000303, Speaker = "Cyaechosis", Text = "Alright, all the components have been successfully gathered.", }, [30000304] = { ID = 30000304, Speaker = "Cyaechosis", Text = "My perfect little self-care plan can finally get started, Hehehe...", }, [30000305] = { ID = 30000305, Speaker = "Me", Text = "(Self-care...? What kind of weird shit is Cyaechosis talking about?)", }, [30000306] = { ID = 30000306, Text = "(Cyaechosis vanishes)", }, [30000307] = { ID = 30000307, Speaker = "Me", Text = "(Did she retreat back into the dream realm? Let's follow her and check it out.)", }, [30000308] = { ID = 30000308, Speaker = "Me", Text = "(Good thing she dragged me into her nightmare earlier—hacking into her dream world back is gonna be a piece of cake.)", }, [30000309] = { ID = 30000309, Text = "(Transition)", }, [30000310] = { ID = 30000310, Speaker = "Me", Text = "(What... what on earth is this thing?!)", }, [30000311] = { ID = 30000311, Speaker = "Cyaechosis", Text = "Hehehehe... Am I a complete genius for coming up with an idea like this?", }, [30000312] = { ID = 30000312, Speaker = "Cyaechosis", Text = "Since the Key of the Gate can generate his own avatar within the dreamscape, there is no logical reason why I cannot do the same.", }, [30000313] = { ID = 30000313, Speaker = "Cyaechosis", Text = "Gathering a few fragments from the previous dreamscape, adding the Key of the Gate's hair and scent...", }, [30000314] = { ID = 30000314, Speaker = "Cyaechosis", Text = "...and boom! A custom masturbation meat-toy that's basically identical to the real guy is complete!", }, [30000315] = { ID = 30000315, Speaker = "Me", Text = "(Did she seriously go through all this insane trouble just for that...?)", }, [30000316] = { ID = 30000316, Speaker = "Cyaechosis", Text = "Hehehe... are you already impatient, my adorable little tentacles and the Key of the Gate's cock?", }, [30000317] = { ID = 30000317, Speaker = "Cyaechosis", Text = "Just a moment longer... very soon I'm gonna let you thoroughly ravage and fill me up.", }, [30000318] = { ID = 30000318, Speaker = "Cyaechosis", Text = "Just let me lock down the security on this dream world first so no nasty pests try to sneak in...", }, [30000319] = { ID = 30000319, Speaker = "Me", Text = "(Pests... pretty sure she means me.)", }, [30000320] = { ID = 30000320, Speaker = "Me", Text = "(If I need to hide... why don't I try this instead?)", }, [30000321] = { ID = 30000321, Speaker = "Cyaechosis", Text = "Let eternal darkness fall, let chaotic consciousness sink deep... Eeeeek?!", }, [30000322] = { ID = 30000322, Speaker = "Cyaechosis", Text = "The... the meat-toy! Why is it moving on its own... ugh!", }, [30000323] = { ID = 30000323, Speaker = "Me", Text = "Hello there, Cyaechosis.", }, [30000324] = { ID = 30000324, Speaker = "Cyaechosis", Text = "Kyaaaaaah! The... the meat-toy spoke! Aaaaahhh!", }, [30000325] = { ID = 30000325, Speaker = "Cyaechosis", Text = "Could it be... that my power has evolved to the point of automatically simulating a personality?", }, [30000326] = { ID = 30000326, Speaker = "Me", Text = "Hard to say, but for now, I've simply slipped inside.", }, [30000327] = { ID = 30000327, Speaker = "Me", Text = "Since I caught you doing such a shameless, perverted thing, and you built me this perfect body anyway...", }, [30000328] = { ID = 30000328, Speaker = "Cyaechosis", Text = "Wh-What I was doing just now... Key of the Gate, don't tell me you saw...", }, [30000329] = { ID = 30000329, Speaker = "Me", Text = "Hmm? Care to be a little more specific?", }, [30000330] = { ID = 30000330, Speaker = "Me", Text = "Are you talking about the part where you gathered my hair like a stalker?", }, [30000331] = { ID = 30000331, Speaker = "Me", Text = "Or are you talking about how you wanted to recreate my body just to masturbate with it?", }, [30000332] = { ID = 30000332, Speaker = "Cyaechosis", Text = "Ngh... so you caught me red-handed...", }, [30000333] = { ID = 30000333, Speaker = "Me", Text = "It's fine, it's fine. You are allowed to do whatever you wish within your own dreamscape.", }, [30000334] = { ID = 30000334, Speaker = "Me", Text = "After all, truly deep desires cannot be hidden... can they?", }, [30000335] = { ID = 30000335, Speaker = "Cyaechosis", Text = "Ngh... a squishy human has absolutely zero right to give a lecture to a supreme being like me...", }, [30000336] = { ID = 30000336, Speaker = "Me", Text = "Oh really?", }, [30000337] = { ID = 30000337, Speaker = "Me", Text = "Then how come you look like you're getting more and more turned on?", }, [30000338] = { ID = 30000338, Speaker = "Me", Text = "Look at that—even your own tentacles are starting to finger your tight little pussy.", }, [30000339] = { ID = 30000339, Speaker = "Cyaechosis", Text = "That... it is not! That is simply me... happening to have a slight itch...", }, [30000340] = { ID = 30000340, Speaker = "Me", Text = "Oh? I see...", }, [30000341] = { ID = 30000341, Speaker = "Me", Text = "In that case, let me lend you a hand.", }, [30000342] = { ID = 30000342, Speaker = "Cyaechosis", Text = "Key of the Gate... wait, don't tell me you're gonna...?", }, [30000343] = { ID = 30000343, Speaker = "Cyaechosis", Text = "Guh! Eeeeeek!", }, [30000344] = { ID = 30000344, Speaker = "Me", Text = "It's nothing, I'm just taking care of that itch for you.", }, [30000345] = { ID = 30000345, Speaker = "Cyaechosis", Text = "Guh! Haahhh... to... to play with my body in such a manner... mmmmph!", }, [30000346] = { ID = 30000346, Speaker = "Cyaechosis", Text = "Key of the Gate... you really are... ngh... a brutally sinful human...", }, [30000347] = { ID = 30000347, Speaker = "Me", Text = "Heh, being called a sinner is something I've long grown tired of hearing.", }, [30000348] = { ID = 30000348, Speaker = "Me", Text = "Besides, it's not as if you actually care about such concepts, right, Cyaechosis?", }, [30000349] = { ID = 30000349, Speaker = "Cyaechosis", Text = "Haah... what do you mean I don't care...", }, [30000350] = { ID = 30000350, Speaker = "Cyaechosis", Text = "Allowing the darkness to consume a person like you... ngh...", }, [30000351] = { ID = 30000351, Speaker = "Cyaechosis", Text = "...happens to be part of my jobs... Hehehehe...", }, [30000352] = { ID = 30000352, Speaker = "Me", Text = "Oh yeah?", }, [30000353] = { ID = 30000353, Speaker = "Me", Text = "But why does it seem to me... that right now, you are simply begging for pleasure and sex?", }, [30000354] = { ID = 30000354, Speaker = "Cyaechosis", Text = "What absolute nonsense... you bastard...", }, [30000355] = { ID = 30000355, Speaker = "Me", Text = "Take a look at yourself... your lower belly is twitching like crazy and your nipples are hard as rocks.", }, [30000356] = { ID = 30000356, Speaker = "Cyaechosis", Text = "That's... that's just a... ngh...", }, [30000357] = { ID = 30000357, Speaker = "Me", Text = "Such a bad little liar. Do I really have to call you out before you admit how horny you are?", }, [30000358] = { ID = 30000358, Speaker = "Cyaechosis", Text = "A mere human... ngh...", }, [30000359] = { ID = 30000359, Speaker = "Me", Text = "Your tight little pussy is greedily swallowing down my dick and your own tentacles.", }, [30000360] = { ID = 30000360, Speaker = "Me", Text = "And your tentacles... aren't they moving far more proactively than I am?", }, [30000361] = { ID = 30000361, Speaker = "Cyaechosis", Text = "That kind of thing... that's kind of thing... ngh...", }, [30000362] = { ID = 30000362, Speaker = "Cyaechosis", Text = "...is nothing more than... nothing more than my casual everyday entertainment!", }, [30000363] = { ID = 30000363, Speaker = "Cyaechosis", Text = "Hehehehe... assuming this means I'm horny and in heat... are you truly that innocent, Key of the Gate?", }, [30000364] = { ID = 30000364, Speaker = "Me", Text = "Oh? Is that how it is? So this was just the little warm-up?", }, [30000365] = { ID = 30000365, Speaker = "Cyaechosis", Text = "Wh-What is that supposed to mean...?", }, [30000366] = { ID = 30000366, Speaker = "Me", Text = "In that case, it shouldn't be an issue if I start taking this seriously, right?", }, [30000367] = { ID = 30000367, Speaker = "Cyaechosis", Text = "Key of the Gate...?! Ngh!", }, [30000368] = { ID = 30000368, Speaker = "Cyaechosis", Text = "Ngh! Yaaah... Haahhh!", }, [30000369] = { ID = 30000369, Speaker = "Cyaechosis", Text = "Th-This insane speed... and depth... nnnnnngh!", }, [30000370] = { ID = 30000370, Speaker = "Cyaechosis", Text = "The... the last bit of sanity I was holding onto... you're completely smashing through it... yaaaah!", }, [30000371] = { ID = 30000371, Speaker = "Me", Text = "Oh? So a position like this is enough to make you cry out like that?", }, [30000372] = { ID = 30000372, Speaker = "Cyaechosis", Text = "A posture like this... a technique like this... whimper!", }, [30000373] = { ID = 30000373, Speaker = "Cyaechosis", Text = "Key of the Gate... Key of the Gate... Key of the Gate! Aaaahhh!", }, [30000374] = { ID = 30000374, Speaker = "Cyaechosis", Text = "You truly are... gasp... an absolute, unmitigated sinner... nnnnnnnnnngh!", }, [30000375] = { ID = 30000375, Speaker = "Me", Text = "If I am a sinner, then you share identical guilt, don't you?", }, [30000376] = { ID = 30000376, Speaker = "Cyaechosis", Text = "Talking... absolute... ngh...", }, [30000377] = { ID = 30000377, Speaker = "Me", Text = "Take a look at your tight pussy... you're squeezing me so hard it feels like you're trying to bite my dick clean off.", }, [30000378] = { ID = 30000378, Speaker = "Me", Text = "Not to mention those tentacles of yours...", }, [30000379] = { ID = 30000379, Speaker = "Cyaechosis", Text = "Haah... these are... my primal lusts... ngh...", }, [30000380] = { ID = 30000380, Speaker = "Cyaechosis", Text = "...it's totally different from your... ngh... pathetic, breeding-obsessed horniness...!", }, [30000381] = { ID = 30000381, Speaker = "Me", Text = "Is that so?", }, [30000382] = { ID = 30000382, Speaker = "Me", Text = "If that is truly the case... why don't you prove it by holding back your orgasm?", }, [30000383] = { ID = 30000383, Speaker = "Cyaechosis", Text = "You human... don't tell me you are about to...", }, [30000384] = { ID = 30000384, Speaker = "Cyaechosis", Text = "Eeeeeek—", }, [30000385] = { ID = 30000385, Speaker = "Cyaechosis", Text = "Yaaaaahhhhh!", }, [30000386] = { ID = 30000386, Speaker = "Cyaechosis", Text = "Haah... haah... ugh...", }, [30000387] = { ID = 30000387, Speaker = "Me", Text = "What's wrong? Is that all the 'sealed-away' lust you had? Pretty pathetic.", }, [30000388] = { ID = 30000388, Speaker = "Cyaechosis", Text = "Shut up... what comes next... is the true main event... Hehe...", }, [30000389] = { ID = 30000389, Text = "(In the lab, the message Enkia sent only said, Lie down and don’t move.)", }, [30000390] = { ID = 30000390, Text = "(So I had no choice but to obediently comply, and lye on the bed that, for some reason, had clean sheets spread over it.)", }, [30000391] = { ID = 30000391, Text = "(Then I saw Enkia. Her white coat was slightly undone, her figure completely exposed, and even she, feeling a bit self-conscious, turned her eyes away.)", }, [30000392] = { ID = 30000392, Speaker = "Me", Text = "...Enkia, I don't know if I can handle you in that outfit. I thought we were supposed to be doing an experiment?", }, [30000393] = { ID = 30000393, Speaker = "Enkia", Text = "Well, it is a libido experiment. Naturally, I've gotta dress for the occasion!", }, [30000394] = { ID = 30000394, Speaker = "Me", Text = "Enkia, is this experiment really for academic purposes, or is it just to satisfy your own desires?", }, [30000395] = { ID = 30000395, Speaker = "Enkia", Text = "N-no, that's not it! The birthrate is in shambles right now!", }, [30000396] = { ID = 30000396, Speaker = "Enkia", Text = "If a genius like me doesn't thoroughly study a rare specimen with an off-the-charts libido like yours, humanity's reproductive future will be in grave danger!", }, [30000397] = { ID = 30000397, Speaker = "Me", Text = "Such a selfless act? You even threw yourself in as my guinea pig.", }, [30000398] = { ID = 30000398, Speaker = "Enkia", Text = "I... I... I'm just really devoted to the scientific process.", }, [30000399] = { ID = 30000399, Speaker = "Me", Text = "Hey, relax. No need to be so nervous.", }, [30000400] = { ID = 30000400, Speaker = "Enkia", Text = "I am not nervous! This is just a purely scientific experiment, that's all it is.", }, [30000401] = { ID = 30000401, Speaker = "Enkia", Text = "Stop distracting me, it's time to start the experiment.", }, [30000402] = { ID = 30000402, Speaker = "Me", Text = "So, what do I need to do?", }, [30000403] = { ID = 30000403, Speaker = "Enkia", Text = "You just stay put! I'll take care of everything!", }, [30000404] = { ID = 30000404, Text = "(As if bracing herself before she could back out, she takes a deep breath, and yanks my pants all the way down.)", }, [30000405] = { ID = 30000405, Text = "(Her face flushes deep red as she looks down at my half-hard, yet formidable member.)", }, [30000406] = { ID = 30000406, Speaker = "Enkia", Text = "W-why are the readings already off the charts?! We haven't even started the experiment yet!", }, [30000407] = { ID = 30000407, Text = "(Even though her face is burning red, Enkia's eyes are completely glued to my semi-erect shaft.)", }, [30000408] = { ID = 30000408, Speaker = "Me", Text = "That's because just by looking at you, I've already ran a full simulation of the experiment in my head..", }, [30000409] = { ID = 30000409, Speaker = "Enkia", Text = "You pervert!", }, [30000410] = { ID = 30000410, Text = "(Scene transition)", }, [30000411] = { ID = 30000411, Text = "(Even as she insults me, her fingers unconsciously wrap around my dick, rubbing up and down in small, tentative strokes.", }, [30000412] = { ID = 30000412, Speaker = "Enkia", Text = "T-then... was this step part of your simulation?", }, [30000413] = { ID = 30000413, Speaker = "Me", Text = "N-no... not exactly...", }, [30000414] = { ID = 30000414, Speaker = "Enkia", Text = "Oh? Then what did your little simulation include?", }, [30000415] = { ID = 30000415, Text = "(Her little tongue peeks out and gently licks the tip of my dick. The overwhelming sensitivity makes my entire shaft twitch involuntarily)", }, [30000416] = { ID = 30000416, Speaker = "Enkia", Text = "How about this? Was this included?", }, [30000417] = { ID = 30000417, Speaker = "Me", Text = "Hiss— yeah, I was fantasizing about you taking the whole thing down your throat.", }, [30000418] = { ID = 30000418, Speaker = "Enkia", Text = "Y-you just sit still... and be a good little boy for my experiment... maybe I'll actually take the whole... thing... in... hm?", }, [30000419] = { ID = 30000419, Speaker = "Enkia", Text = "Squelch... slurp...", }, [30000420] = { ID = 30000420, Text = "(Enkia takes my dick into her mouth and starts sucking on it, her hand gently cradling my balls.)", }, [30000421] = { ID = 30000421, Speaker = "Enkia", Text = "Slrk... ziliu... nggh... chu...", }, [30000422] = { ID = 30000422, Speaker = "Me", Text = "Haaa… Enkia…", }, [30000423] = { ID = 30000423, Text = "Enkia is devouring my dick in a total trance, her mouth sliding over the length while her tongue wraps tightly around my glans.", }, [30000424] = { ID = 30000424, Speaker = "Enkia", Text = "Mmmph... chu...", }, [30000425] = { ID = 30000425, Speaker = "Me", Text = "Ah... there... it’s really sensitive...", }, [30000426] = { ID = 30000426, Speaker = "Enkia", Text = "Ha-ah... chu, pop… seeing you... this pleased... makes me... chu...", }, [30000427] = { ID = 30000427, Speaker = "Me", Text = "Your expression... it's so lewd, I love it...", }, [30000428] = { ID = 30000428, Speaker = "Enkia", Text = "Plrt... I-I'm... not... lewd at all...", }, [30000429] = { ID = 30000429, Speaker = "Enkia", Text = "Smooch… mm… smooch…", }, [30000430] = { ID = 30000430, Text = "(Enkia drives her mouth up and down my dick with frantic intensity, her tongue aggressively attacking slit.)", }, [30000431] = { ID = 30000431, Speaker = "Enkia", Text = "Mnh... chu... haah...", }, [30000432] = { ID = 30000432, Speaker = "Me", Text = "Haah... Enkia... not there... stop, it's—it's too sensitive...!", }, [30000433] = { ID = 30000433, Text = "As she continues to devour my dick, her hips begin to writhe and grind. Her tight, perky breasts to pop out and dangle right in front of my face.", }, [30000434] = { ID = 30000434, Speaker = "Me", Text = "Haah... I can't... it's too much... I’m gonna come...", }, [30000435] = { ID = 30000435, Text = "(A wave of pure ecstasy crashes over me. Realizing what's about to happen, Enkia gradually loosens her grip, letting my dick slip out from her wet, rosy lips.)", }, [30000436] = { ID = 30000436, Speaker = "Enkia", Text = "Mnh-ah... c-come on... let the sample out... shoot it all over my face...!", }, [30000437] = { ID = 30000437, Text = "(Before she can even finish her sentence, a heavy flood of thick, white fluid erupts, splashing violently across her cheeks.)", }, [30000438] = { ID = 30000438, Speaker = "Enkia", Text = "S-so hot... mnh...", }, [30000439] = { ID = 30000439, Text = "Streaks of cum drip down her forehead, her cheeks, and the corner of her mouth, completely breaking down her usual haughty demeanor.", }, [30000440] = { ID = 30000440, Speaker = "Enkia", Text = "...There's... so much... It's amazing...", }, [30000441] = { ID = 30000441, Speaker = "Me", Text = "...I'm sorry, I couldn't hold it in. Let me help you clean up.", }, [30000442] = { ID = 30000442, Speaker = "Enkia", Text = "I-it’s not over yet...", }, [30000443] = { ID = 30000443, Text = "(Enkia straddles me, tugging up her hemline to press her soaking wet slit directly against my dick, grinding against me rhythmically.)", }, [30000444] = { ID = 30000444, Speaker = "Enkia", Text = "You’re still this energetic even after coming... I really like that...", }, [30000445] = { ID = 30000445, Text = "(Hearts form in her dilated pupils as a deep flush stains her cheeks. The white streaks still clinging to her face only make her look utterly irresistible.)", }, [30000446] = { ID = 30000446, Speaker = "Enkia", Text = "Ah... ngh... y-yaaah! It’s so big...", }, [30000447] = { ID = 30000447, Speaker = "Enkia", Text = "A-and that's... only the very tip... nggh-ahhh...♡", }, [30000448] = { ID = 30000448, Speaker = "Enkia", Text = "Aha... aha...♡", }, [30000449] = { ID = 30000449, Speaker = "Me", Text = "Hey, Enkia... since when did your scientific method involve you being this aggressive? Hm?", }, [30000450] = { ID = 30000450, Speaker = "Enkia", Text = "B-because... I... I've always... liked you... That's why... I...", }, [30000451] = { ID = 30000451, Text = "(Enkia suddenly realizes exactly what just slipped out of her mouth, her eyes snapping wide as her mind crashes back to reality.)", }, [30000452] = { ID = 30000452, Speaker = "Enkia", Text = "N-no, it's not! That was just... for the sake of scientific accuracy...! A true genius must simulate romantic variables for the data pool... uh-hn...", }, [30000453] = { ID = 30000453, Speaker = "Me", Text = "Oh? So it’s an 'experiment' again, is it?", }, [30000454] = { ID = 30000454, Text = "(I pin Enkia's thighs down and drive my dick upward. With a wet, messy squelch, my entire length buries itself deep inside her hot, soaking pussy.)", }, [30000455] = { ID = 30000455, Speaker = "Enkia", Text = "Yaaah... Like this...", }, [30000456] = { ID = 30000456, Speaker = "Enkia", Text = "Ahh... ahh... ♡", }, [30000457] = { ID = 30000457, Speaker = "Me", Text = "So... do you not like me then?", }, [30000458] = { ID = 30000458, Speaker = "Enkia", Text = "Mnh... ah... I d-don't... ahh...", }, [30000459] = { ID = 30000459, Speaker = "Enkia", Text = "W-who would ever like you...?", }, [30000460] = { ID = 30000460, Speaker = "Me", Text = "Even like this, you still won’t tell the truth?", }, [30000461] = { ID = 30000461, Speaker = "Enkia", Text = "Ngh-uuu... haah... it's too deep... aaah...!", }, [30000462] = { ID = 30000462, Speaker = "Me", Text = "You’re spacing out just from this? Enkia, I haven’t even started going all out yet.", }, [30000463] = { ID = 30000463, Text = "(Clamping down on her thighs with brutal force, I thrust my hips up hard.)", }, [30000464] = { ID = 30000464, Text = "(The rhythm abruptly accelerates into a frantic frenzy, the wet, fleshy slaps of our bodies colliding echoing throughout the laboratory.)", }, [30000465] = { ID = 30000465, Speaker = "Enkia", Text = "Haa... aaaaahhh... ♡", }, [30000466] = { ID = 30000466, Speaker = "Enkia", Text = "Haa... your cock... it’s hitting my womb...!", }, [30000467] = { ID = 30000467, Speaker = "Enkia", Text = "It feels so good... It's practically... a miracle of human evolution...!", }, [30000468] = { ID = 30000468, Speaker = "Me", Text = "Do you like it, Enkia?", }, [30000469] = { ID = 30000469, Speaker = "Enkia", Text = "Aaah... I love it... I love it so much...!", }, [30000470] = { ID = 30000470, Speaker = "Me", Text = "Is it the dick you're addicted to, or is it me?", }, [30000471] = { ID = 30000471, Speaker = "Enkia", Text = "Nngh, ah... haa... ♡", }, [30000472] = { ID = 30000472, Speaker = "Enkia", Text = "Enkia... loves it...", }, [30000473] = { ID = 30000473, Speaker = "Me", Text = "That's a pretty vague conclusion, Researcher. Why don't you be a little more specific??", }, [30000474] = { ID = 30000474, Speaker = "Enkia", Text = "Both... I love both you and your cock... haah...... it feels too good...", }, [30000475] = { ID = 30000475, Speaker = "Enkia", Text = "Give it to me... please... give it to me... I need more...!", }, [30000476] = { ID = 30000476, Speaker = "Enkia", Text = "Enkia... wants... wants you to kiss me...♡", }, [30000477] = { ID = 30000477, Speaker = "Enkia", Text = "Mnh... nnn... chu...♡", }, [30000478] = { ID = 30000478, Speaker = "Me", Text = "...chu... ♡", }, [30000479] = { ID = 30000479, Text = "(Enkia is facing away from me, staring at the computer screen with a troubled look.)", }, [30000480] = { ID = 30000480, Speaker = "Enkia", Text = "Thirty more minutes until the data is fully processed...", }, [30000481] = { ID = 30000481, Speaker = "Enkia", Text = "Hey, idiot. Got any ideas on how to kill some time?", }, [30000482] = { ID = 30000482, Speaker = "Me", Text = "Maybe some of those 'office exercises' people talk about?", }, [30000483] = { ID = 30000483, Speaker = "Enkia", Text = "W-Wait, I absolutely do not need anything like that!", }, [30000484] = { ID = 30000484, Text = "(I gently wrap my arms around her waist from behind, resting my chin on her shoulder.)", }, [30000485] = { ID = 30000485, Speaker = "Me", Text = "You know, it's because you always sit around all day that you're starting to get a little tummy.", }, [30000486] = { ID = 30000486, Speaker = "Enkia", Text = "N-No I don't!", }, [30000487] = { ID = 30000487, Text = "(She hurriedly reaches down to press her belly, but my hand slips away first and naturally glides upward, brushing over the underside of her breast.)", }, [30000488] = { ID = 30000488, Speaker = "Enkia", Text = "W-Wait... where exactly do you think you're putting your hands?!", }, [30000489] = { ID = 30000489, Speaker = "Me", Text = "Just giving you a quick health checkup.", }, [30000490] = { ID = 30000490, Speaker = "Enkia", Text = "Since when does a checkup involve doing that...?!", }, [30000491] = { ID = 30000491, Text = "(I knead her lightly through her shirt, deliberately putting on a thoughtful expression, feeling her heartbeat quicken against my palm.)", }, [30000492] = { ID = 30000492, Speaker = "Me", Text = "Well, I'll give you credit for this: you've definitely filled out nicely up here.", }, [30000493] = { ID = 30000493, Speaker = "Enkia", Text = "H-Hey, stop gropping me like that...! They're... they're completely normal-sized, you know...!", }, [30000494] = { ID = 30000494, Text = "(Her voice drops half a tone, but her back quietly presses against my chest. I bury the tip of my nose into the hollow of her neck.)", }, [30000495] = { ID = 30000495, Speaker = "Me", Text = "You smell amazing.", }, [30000496] = { ID = 30000496, Speaker = "Enkia", Text = "D-Don’t suddenly get so close… you're making... making my ears tickle...!", }, [30000497] = { ID = 30000497, Text = "(Scene transition)", }, [30000498] = { ID = 30000498, Text = "(I lift her skirt and slide my dick between her thighs from behind.)", }, [30000499] = { ID = 30000499, Speaker = "Enkia", Text = "Kya?! Wh-What do you think you're doing?!", }, [30000500] = { ID = 30000500, Speaker = "Me", Text = "Just switching to an alternative office workout. Consider it a formal presentation.", }, [30000501] = { ID = 30000501, Text = "(The tip presses against her lower belly, and every time it throbs, her breath catches for a moment.)", }, [30000502] = { ID = 30000502, Speaker = "Enkia", Text = "You’re obviously just using this as an excuse to take advantage of me...!", }, [30000503] = { ID = 30000503, Speaker = "Me", Text = "And yet, you aren't stopping me~", }, [30000504] = { ID = 30000504, Speaker = "Enkia", Text = "I-I just... didn't have time to... to refuse, that's all...", }, [30000505] = { ID = 30000505, Text = "(Holding her by the waist, I start grinding back and forth, the shaft rubbing again and again over that little nub between her legs.)", }, [30000506] = { ID = 30000506, Speaker = "Enkia", Text = "Mnh... ahh... right there...", }, [30000507] = { ID = 30000507, Speaker = "Enkia", Text = "No... my legs... I won’t be able to stand... mmph!", }, [30000508] = { ID = 30000508, Speaker = "Me", Text = "It's fine. I've got you. Just focus on enjoying it.", }, [30000509] = { ID = 30000509, Text = "(Her eyes grow hazy, and the cock is slowly getting wet with the juices seeping out of her.)", }, [30000510] = { ID = 30000510, Speaker = "Me", Text = "You're so sensitive. You got completely drenched in an instant.", }, [30000511] = { ID = 30000511, Speaker = "Enkia", Text = "Ngh...n-no, it’s not like that, It's just... a basic physiological response...!", }, [30000512] = { ID = 30000512, Speaker = "Me", Text = "Then why are you grinding your hips back against mine? Is that a reflex too?", }, [30000513] = { ID = 30000513, Speaker = "Enkia", Text = "Mmm-hnn... y-yes... it is...", }, [30000514] = { ID = 30000514, Text = "(She bites her lower lip, but her hips still move in time with my rhythm, pushing back to meet each thrust.)", }, [30000515] = { ID = 30000515, Speaker = "Me", Text = "You really were looking forward to doing this kind of thing, weren’t you, Enkia?", }, [30000516] = { ID = 30000516, Speaker = "Enkia", Text = "A-As if... haa... you moron...!", }, [30000517] = { ID = 30000517, Text = "(I grip her waist and drive my dick all the way into her in one go. Her whole body jolts violently.)", }, [30000518] = { ID = 30000518, Speaker = "Enkia", Text = "Aaah...! Y-You... if you're going to push inside me... at least warn me first... ngh...!", }, [30000519] = { ID = 30000519, Text = "(She bites her lower lip and deliberately tightens her pussy, pulling me deeper with each squeeze as her juices streak down her thighs.)", }, [30000520] = { ID = 30000520, Speaker = "Me", Text = "Your mouth might be saying no, but your pussy is clamping down on me and won’t let go.", }, [30000521] = { ID = 30000521, Speaker = "Enkia", Text = "Ah... haah... it's... it's not like that...!", }, [30000522] = { ID = 30000522, Speaker = "Me", Text = "Such a tsundere. I guess I'll just have to fuck the honesty right out of you.", }, [30000523] = { ID = 30000523, Text = "(Locking her down, I plunge myself completely into her depths. Her entire body jolts and curves from the sheer depth.)", }, [30000524] = { ID = 30000524, Speaker = "Enkia", Text = "Kyaah?! Ah-haa... that's... way too deep...!", }, [30000525] = { ID = 30000525, Speaker = "Me", Text = "This tight little hole of yours... it's swallowing me in...", }, [30000526] = { ID = 30000526, Speaker = "Me", Text = "Can you feel it? Your juices are flooding out faster and faster~", }, [30000527] = { ID = 30000527, Speaker = "Enkia", Text = "Aaahhh... n-no, it’s not...", }, [30000528] = { ID = 30000528, Speaker = "Enkia", Text = "You're hammering right against my cervix... I'm going to crazy...!", }, [30000529] = { ID = 30000529, Speaker = "Me", Text = "Oh~ you like it like this, huh?", }, [30000530] = { ID = 30000530, Text = "(Enkia pants as if trying to think of how to respond, but the way her pussy tightens around me is already giving an honest answer.)", }, [30000531] = { ID = 30000531, Speaker = "Enkia", Text = "I-I don't like it...! You... you idiot...!", }, [30000532] = { ID = 30000532, Text = "(She’s sprawled over the desk, but her ass is raised even higher, eagerly pushing back to meet my next thrust.)", }, [30000533] = { ID = 30000533, Speaker = "Enkia", Text = "Ngh-aaah...! Eee...!", }, [30000534] = { ID = 30000534, Speaker = "Enkia", Text = "Nngh... nngh nngh... it's... it's too much...", }, [30000535] = { ID = 30000535, Speaker = "Enkia", Text = "Mmmgh-mmmm——!", }, [30000536] = { ID = 30000536, Speaker = "Me", Text = "Too much? But I still don't think it's nearly enough.", }, [30000537] = { ID = 30000537, Speaker = "Enkia", Text = "Haah... haah... stop... it's too fast...!", }, [30000538] = { ID = 30000538, Speaker = "Enkia", Text = "It's so weird... my body... feels so strange...!", }, [30000539] = { ID = 30000539, Text = "(I reach around from behind to her chest, my fingertips gently pinching her stiff nipples.)", }, [30000540] = { ID = 30000540, Speaker = "Enkia", Text = "Ah... n-no, don't...", }, [30000541] = { ID = 30000541, Speaker = "Enkia", Text = "Aaaah... like this... my brain can't... can't think at all...!", }, [30000542] = { ID = 30000542, Speaker = "Enkia", Text = "...It feels so good... mmm-nnnngh—", }, [30000543] = { ID = 30000543, Speaker = "Me", Text = "See? Your body is way more honest than your mouth. The moment I pinch your nipples, your insides clamp down even tighter.", }, [30000544] = { ID = 30000544, Speaker = "Enkia", Text = "Haa... haa... it's too much... I'm losing it...!", }, [30000545] = { ID = 30000545, Speaker = "Me", Text = "You feel amazing. You're so tight and melting hot, I'm addicted to being buried inside you.", }, [30000546] = { ID = 30000546, Speaker = "Enkia", Text = "No... don’t pull out... stay inside me forever... ah-hhh...", }, [30000547] = { ID = 30000547, Speaker = "Me", Text = "Careful, Enkia, or I'm going to start thinking you're actually confessing your love to me...", }, [30000548] = { ID = 30000548, Speaker = "Enkia", Text = "Mmm... if I confessed... ...would you stay inside me...?", }, [30000549] = { ID = 30000549, Speaker = "Enkia", Text = "Haa... ah-ha... mmm-nnnngh...♡", }, [30000550] = { ID = 30000550, Speaker = "Me", Text = "So slutty...Your hips are literally moving all on their own now.", }, [30000551] = { ID = 30000551, Text = "(She turns her head toward me, eyes glassy and red with desire, a thin thread of drool trailing from her parted lips.)", }, [30000552] = { ID = 30000552, Text = "(I speed up, my dick slamming hard into her deepest spot again and again.)", }, [30000553] = { ID = 30000553, Speaker = "Enkia", Text = "Ugh! Aaah... You're breaking me—", }, [30000554] = { ID = 30000554, Speaker = "Enkia", Text = "This is pure heaven... aaah...!", }, [30000555] = { ID = 30000555, Speaker = "Enkia", Text = "Ah! Aaah...! Nnngh! Haa! Wuu-gghh...!", }, [30000556] = { ID = 30000556, Text = "(I keep rolling her nipples between my fingers, and a gush of nectar sprays from between Enkia’s legs.)", }, [30000557] = { ID = 30000557, Speaker = "Me", Text = "Look at you, you dirty girl. You're squirting so much it's leaking out.", }, [30000558] = { ID = 30000558, Speaker = "Enkia", Text = "Haa... aaah... stop teasing me like this...", }, [30000559] = { ID = 30000559, Speaker = "Enkia", Text = "Haah... it feels too good...♡", }, [30000560] = { ID = 30000560, Speaker = "Enkia", Text = "More... I want little more...♡", }, [30000561] = { ID = 30000561, Speaker = "Me", Text = "Finally being honest with me. Now that is my cute little genius.", }, [30000562] = { ID = 30000562, Text = "(Hearing the sweet praise, her orgasmic flush spreads all the way behind her ears.)", }, [30000563] = { ID = 30000563, Speaker = "Enkia", Text = "Haah... aaaaahhhh...!", }, [30000564] = { ID = 30000564, Speaker = "Enkia", Text = "It-it's too much.. something... something is coming...! ♡", }, [30000565] = { ID = 30000565, Speaker = "Me", Text = "Fuck... you're clamping down too tight... I can't hold it back anymore...!", }, [30000566] = { ID = 30000566, Speaker = "Enkia", Text = "I can’t control it either... haaah!", }, [30000567] = { ID = 30000567, Speaker = "Enkia", Text = "Ah! Aaah...! Nnngh! Haa! Wuu-gghh——! ♡", }, [30000568] = { ID = 30000568, Speaker = "Enkia", Text = "N-No... I can't hold it... I'm cumming...!", }, [30000569] = { ID = 30000569, Speaker = "Me", Text = "I'm right behind you... Let's give in together.", }, [30000570] = { ID = 30000570, Text = "(I speak as I drive into her as deep as I can, hot semen flooding into her body.)", }, [30000571] = { ID = 30000571, Speaker = "Enkia", Text = "Haah... aaaaahhhh...! ♡", }, [30000572] = { ID = 30000572, Speaker = "Enkia", Text = "It's burning hot... I can feel it overflowing...I'm completely filled with your cum...♡", }, [30000573] = { ID = 30000573, Text = "(Enkia’s eyes roll up, a look of pure satisfaction on her face.)", }, [30000574] = { ID = 30000574, Text = "(Cum slowly trails down her thighs, her pussy still oozing juices that drip onto the floor with wet splats.)", }, [30000575] = { ID = 30000575, Speaker = "Me", Text = "You look even lewder like this.", }, [30000576] = { ID = 30000576, Speaker = "Enkia", Text = "D-Don't... don't stare at me like that...!", }, [30000577] = { ID = 30000577, Speaker = "Me", Text = "Embarrassed?", }, [30000578] = { ID = 30000578, Speaker = "Me", Text = "It's a bit late for that, considering what we just did.", }, [30000579] = { ID = 30000579, Speaker = "Enkia", Text = "Sh-shut up.", }, [30000580] = { ID = 30000580, Speaker = "Me", Text = "How about... round two?~", }, [30000581] = { ID = 30000581, Speaker = "Enkia", Text = "Mm... hmmm...", }, [30000582] = { ID = 30000582, Text = "(She glances back at me, her eyes clouded with desire as her hips give another soft, teasing grind against me.", }, [30000583] = { ID = 30000583, Speaker = "Daelia", Text = "(Scene transition)", }, [30000584] = { ID = 30000584, Speaker = "Daelia", Text = "Captain—how was your day today ?!!", }, [30000585] = { ID = 30000585, Speaker = "Daelia", Text = "I had a very fulfilling day as usual!", }, [30000586] = { ID = 30000586, Speaker = "Daelia", Text = "Although baby was coughing a little last night.", }, [30000587] = { ID = 30000587, Speaker = "Daelia", Text = "But today I found the pipeline malfunction spot in no time.", }, [30000588] = { ID = 30000588, Speaker = "Me", Branches = { { Text = "Daelia really is always so full of energy.", Order = 7 }, }, }, [30000589] = { ID = 30000589, Speaker = "Me", Branches = { { Text = "She’s practically like a new mom.", Order = 8 }, }, }, [30000590] = { ID = 30000590, Speaker = "Daelia", Text = "Eh, eh? So you think I’m like a mom?", }, [30000591] = { ID = 30000591, Speaker = "Daelia", Text = "Then who’s the daddy?", }, [30000592] = { ID = 30000592, Speaker = "Me", Branches = { { Text = "Isn’t that obvious…?", Order = 11 }, }, }, [30000593] = { ID = 30000593, Speaker = "Me", Branches = { { Text = "However you look at it, the kid’s dad would have to have a flat-plane crankshaft, right?", Order = 12 }, }, }, [30000594] = { ID = 30000594, Speaker = "Daelia", Text = "That’s right! Whenever its engine starts, the exhaust header sprays scorching exhaust onto my neck...", }, [30000595] = { ID = 30000595, Speaker = "Daelia", Text = "That slender yet incredibly firm pushrod suspension system can lift me up with ease...", }, [30000597] = { ID = 30000597, Speaker = "Daelia", Text = "That deep, intensely rhythmic engine operation sound, paired with the rapid breathing of the four-stroke cycle, just keeps panting right by my ear!", }, [30000598] = { ID = 30000598, Speaker = "Daelia", Text = "Aaahhh, it’s simply as irresistible as an Amu○○ Cyclone Jet ○○○ Long Cannon...", }, [30000599] = { ID = 30000599, Speaker = "Me", Branches = { { Text = "Exactly, that’s how it should be!", Order = 18 }, }, }, [30000600] = { ID = 30000600, Speaker = "Daelia", Text = "Hehehe... Captain really gets me!", }, [30000601] = { ID = 30000601, Speaker = "Me", Branches = { { Text = "Honestly, if a top-tier crystallization of industrial engineering like that really appeared in front of me,", Order = 20 }, }, }, [30000602] = { ID = 30000602, Speaker = "Me", Branches = { { Text = "I don’t think I’d be able to turn it down either.", Order = 21 }, }, }, [30000603] = { ID = 30000603, Speaker = "Daelia", Text = "Exactly, who could possibly resist that kind of top-tier stunner!", }, [30000604] = { ID = 30000604, Speaker = "Daelia", Text = "By the way... Captain, are you free right now?", }, [30000606] = { ID = 30000606, Speaker = "Daelia", Text = "Today... is a special maintenance day.", }, [30000607] = { ID = 30000607, Speaker = "Me", Branches = { { Text = "I was wondering why you came to see me right after work—so that’s what this is about.", Order = 26 }, }, }, [30000608] = { ID = 30000608, Speaker = "Me", Branches = { { Text = "Then let’s go.", Order = 27 }, }, }, [30000609] = { ID = 30000609, Text = "(Scene transition)", }, [30000610] = { ID = 30000610, Text = "(Scene transition)", }, [30000611] = { ID = 30000611, Speaker = "Daelia", Text = "We finally finished all the work; how about a lil bit of a break?", }, [30000612] = { ID = 30000612, Speaker = "Daelia", Text = "The lubricant inside the Captain’s dual rollers must be just about to overflow, right?", }, [30000613] = { ID = 30000613, Speaker = "Me", Text = "Does Daelia’s internal structure need a good lubrication?", }, [30000614] = { ID = 30000614, Speaker = "Daelia", Text = "...Oh, come on, so what if it does?", }, [30000615] = { ID = 30000615, Speaker = "Daelia", Text = "Since you're already here, Captain, don't leave me playing with my toys all by myself.", }, [30000616] = { ID = 30000616, Speaker = "Daelia", Text = "You clearly have such an excellent Big Wrench, don’t you?", }, [30000617] = { ID = 30000617, Speaker = "Daelia", Text = "My screws are about to come loose; you really have to wind me up properly, you know...?", }, [30000618] = { ID = 30000618, Speaker = "Daelia", Text = "Or is it that the Captain is already so tired you can’t even move? From just this tiny bit of simple labor?", }, [30000619] = { ID = 30000619, Speaker = "Daelia", Text = "Even if I’m right in front of you and won’t put up any resistance at all?", }, [30000620] = { ID = 30000620, Speaker = "Me", Text = "...", }, [30000621] = { ID = 30000621, Speaker = "Daelia", Text = "Look... I’m already exhausted, Oh...", }, [30000622] = { ID = 30000622, Speaker = "Daelia", Text = "No matter what you do, I don’t have the strength to resist, Hm?", }, [30000623] = { ID = 30000623, Speaker = "Daelia", Text = "And in a place like this...", }, [30000624] = { ID = 30000624, Speaker = "Daelia", Text = "Even if I beg for mercy no matter how ... there won’t be any other bothersome people who notice, Oh...?", }, [30000625] = { ID = 30000625, Speaker = "Daelia", Text = "So... how about it...? Cap-tain?", }, [30000626] = { ID = 30000626, Speaker = "Me", Text = "You really leave me with no choice...", }, [30000627] = { ID = 30000627, Speaker = "Daelia", Text = "Kyah──!", }, [30000628] = { ID = 30000628, Speaker = "Daelia", Text = "Hehehe, so the Captain turns out to be the type who makes the first move and starts touching, huh?", }, [30000629] = { ID = 30000629, Speaker = "Me", Text = "Well of course, that’s because the boobs are right there.", }, [30000630] = { ID = 30000630, Speaker = "Daelia", Text = "Eh, eh? Why are you making it sound so cool and suave?", }, [30000631] = { ID = 30000631, Speaker = "Daelia", Text = "They’re just tits, you know?", }, [30000632] = { ID = 30000632, Speaker = "Me", Text = "What are you talking about, sometimes tits are even more precious than gold.", }, [30000633] = { ID = 30000633, Speaker = "Me", Text = "Especially Daelia’s tits, those are on a whole different level.", }, [30000634] = { ID = 30000634, Speaker = "Daelia", Text = "W-What are you even saying! Captain, sometimes you’re really silly...", }, [30000635] = { ID = 30000635, Speaker = "Daelia", Text = "Just keeping on touching like this... you really like my boobs that much?", }, [30000636] = { ID = 30000636, Speaker = "Daelia", Text = "Captain... just like a kid who’s just gotten a brand-new car.", }, [30000637] = { ID = 30000637, Speaker = "Daelia", Text = "Once you’ve got your hands on the steering wheel you don’t want to let go, and you even want to spend the night in the car...", }, [30000638] = { ID = 30000638, Speaker = "Me", Text = "That’s only because, in my eyes, Daelia is just that charming.", }, [30000639] = { ID = 30000639, Speaker = "Daelia", Text = "...Hmmmm Typical...", }, [30000640] = { ID = 30000640, Speaker = "Daelia", Text = "But, hearing it does bring joy to me heart tho...", }, [30000641] = { ID = 30000641, Speaker = "Me", Text = "So, should I start shifting gears now?", }, [30000642] = { ID = 30000642, Speaker = "Daelia", Text = "Eek—n-no, don’t twist my nipples like that!", }, [30000643] = { ID = 30000643, Speaker = "Daelia", Text = "T-that kind of stretching them out and letting them snap back isn’t how nipples are supposed to be used…", }, [30000644] = { ID = 30000644, Speaker = "Me", Text = "If that’s not how they’re used, then I’ll just have to do a little custom modification myself.", }, [30000645] = { ID = 30000645, Speaker = "Me", Text = "See, just give them a little twist like this… then a lick, and soak them in some milk.", }, [30000646] = { ID = 30000646, Speaker = "Me", Text = "Your tits will definitely turn into an even more Delicious Treat, you know?", }, [30000647] = { ID = 30000647, Speaker = "Daelia", Text = "Twist them and then lick them? Tits aren’t food… Nnghghgh…", }, [30000648] = { ID = 30000648, Speaker = "Daelia", Text = "This isn’t some dessert commercial… and besides… nothing’s going to come out right now anyway!", }, [30000649] = { ID = 30000649, Speaker = "Daelia", Text = "Nngh... if you keep messing with my nipples like this... haah... you're going to trigger my drainage system...", }, [30000650] = { ID = 30000650, Speaker = "Me", Text = "Isn’t that perfect? Let me do a full inspection and see if there’s anything malfunctioning in your body.", }, [30000651] = { ID = 30000651, Speaker = "Me", Text = "Look, once your nipples get stimulated they pop right out—doesn’t that make them airbags?", }, [30000652] = { ID = 30000652, Speaker = "Daelia", Text = "Y-You're messing with my nipples again... Guhh!", }, [30000653] = { ID = 30000653, Speaker = "Daelia", Text = "Heh… hehe, don’t tell me, Captain, that those hands of yours are the only thing you’re good at?", }, [30000654] = { ID = 30000654, Speaker = "Me", Text = "...", }, [30000655] = { ID = 30000655, Speaker = "Daelia", Text = "A sports car without a gearstick can't even get me turned on...", }, [30000657] = { ID = 30000657, Speaker = "Daelia", Text = "Kyah!", }, [30000658] = { ID = 30000658, Speaker = "Daelia", Text = "Mr. Captain's hard gearstick popped right out!", }, [30000659] = { ID = 30000659, Speaker = "Daelia", Text = "Waaah!", }, [30000660] = { ID = 30000660, Speaker = "Daelia", Text = "Haah... shifting into such a high gear all at once... no, I can't handle it!", }, [30000661] = { ID = 30000661, Speaker = "Daelia", Text = "If we don't ease into it... the gears won't mesh properly... oof.", }, [30000662] = { ID = 30000662, Speaker = "Me", Text = "Don't worry. You're a high-grade precision tool, Daelia—I know you can switch gears fast.", }, [30000663] = { ID = 30000663, Speaker = "Me", Text = "Besides... hasn't your engine already been fully preheated?", }, [30000664] = { ID = 30000664, Speaker = "Daelia", Text = "Haah... haah...", }, [30000665] = { ID = 30000665, Speaker = "Daelia", Text = "Hehehe... nothing really escapes Mr. Captain, does it?", }, [30000666] = { ID = 30000666, Speaker = "Daelia", Text = "Hearing Mr. Captain say that... I'm getting a little embarrassed...", }, [30000667] = { ID = 30000667, Speaker = "Daelia", Text = "Haah... having my breasts cupped like this... getting taken from behind by Mr. Captain feels so good...", }, [30000668] = { ID = 30000668, Speaker = "Me", Text = "Heh, I'm just getting started.", }, [30000669] = { ID = 30000669, Speaker = "Me", Text = "My dick's got a multi-speed transmission function!", }, [30000670] = { ID = 30000670, Speaker = "Daelia", Text = "What? Multi-speed... function...?", }, [30000671] = { ID = 30000671, Speaker = "Daelia", Text = "Hold—hold on a second! I'm not ready—", }, [30000672] = { ID = 30000672, Speaker = "Daelia", Text = "Yaaaaaaah!", }, [30000673] = { ID = 30000673, Speaker = "Daelia", Text = "This... gear...", }, [30000674] = { ID = 30000674, Speaker = "Daelia", Text = "I-I-I've never experienced this before, ahhhhh!", }, [30000675] = { ID = 30000675, Speaker = "Daelia", Text = "Mr. Captain's top gear... is way too intense, ahhhhhh!", }, [30000676] = { ID = 30000676, Speaker = "Daelia", Text = "My whole body... is bouncing like a shock absorber spring...", }, [30000677] = { ID = 30000677, Speaker = "Daelia", Text = "Pinned against the wall by Mr. Captain... getting thrust into again and again...", }, [30000678] = { ID = 30000678, Speaker = "Daelia", Text = "Every single thrust... every single time...", }, [30000679] = { ID = 30000679, Speaker = "Daelia", Text = "...is pounding right into the deepest part of my drainage system... haahhh!", }, [30000680] = { ID = 30000680, Speaker = "Daelia", Text = "I can't... I can't take it... I'm about to...", }, [30000681] = { ID = 30000681, Speaker = "Daelia", Text = "System overheating, overload... haahhhhhh!", }, [30000682] = { ID = 30000682, Speaker = "Daelia", Text = "Cumming!", }, [30000683] = { ID = 30000683, Speaker = "Daelia", Text = "I'm cumming!", }, [30000684] = { ID = 30000684, Speaker = "Daelia", Text = "Still... don't you think something is a little strange?", }, [30000685] = { ID = 30000685, Speaker = "Me", Text = "What's strange?", }, [30000686] = { ID = 30000686, Speaker = "Daelia", Text = "Mr. Captain... your capabilities shouldn't end here, right?", }, [30000687] = { ID = 30000687, Speaker = "Daelia", Text = "If you can produce all these parts... then shouldn't you be able to make the other components too?", }, [30000688] = { ID = 30000688, Speaker = "Daelia", Text = "So why is the airship still in such terrible shape?", }, [30000689] = { ID = 30000689, Speaker = "Me", Text = "(Looks away nervously.)", }, [30000690] = { ID = 30000690, Speaker = "Me", Text = "Well, Daelia... as a busy traveler, I usually have a lot on my plate.", }, [30000691] = { ID = 30000691, Speaker = "Me", Text = "Besides, the owner of this airship never really explained how to repair it properly...", }, [30000692] = { ID = 30000692, Speaker = "Daelia", Text = "So in other words, if we could restore these functions, you'd be really happy too, right Captain?", }, [30000693] = { ID = 30000693, Speaker = "Me", Text = "That would be ideal, yeah...", }, [30000694] = { ID = 30000694, Speaker = "Me", Text = "Daelia, would you be willing to help me?", }, [30000695] = { ID = 30000695, Speaker = "Daelia", Text = "I'd love to!", }, [30000696] = { ID = 30000696, Speaker = "Daelia", Text = "In fact, please let me help!", }, [30000697] = { ID = 30000697, Speaker = "Daelia", Text = "So first, Mr. Captain, please help me test the absolute limits of your ability!", }, [30000698] = { ID = 30000698, Speaker = "Daelia", Text = "Hehehe... with my expertise combined with your power, this ship is getting a complete overhaul!", }, [30000699] = { ID = 30000699, Speaker = "Daelia", Text = "And... hehehehehe...", }, [30000700] = { ID = 30000700, Speaker = "Me", Text = "Daelia?", }, [30000701] = { ID = 30000701, Speaker = "Daelia", Text = "Nothing! Quick, quick, quick, let's hurry up and start the experiment!", }, [30000702] = { ID = 30000702, Text = "(Scene transition)", }, [30000703] = { ID = 30000703, Speaker = "Daelia", Text = "Ehehehe... I didn’t expect it to go this smoothly...", }, [30000704] = { ID = 30000704, Speaker = "Me", Text = "Daelia? What are you talking about?", }, [30000705] = { ID = 30000705, Speaker = "Daelia", Text = "It’s nothing, it’s nothing! Captain, please focus, just leave all the design work to me!", }, [30000706] = { ID = 30000706, Speaker = "Daelia", Text = "Ehehe... I never thought there would be something this wonderful in the world.", }, [30000707] = { ID = 30000707, Speaker = "Daelia", Text = "With Captain’s abilities, I can finally realize my dream!", }, [30000708] = { ID = 30000708, Speaker = "Daelia", Text = "Letting mechanical pipes, like living tentacles, violate me... hehehe... just imagining it makes me wet...", }, [30000709] = { ID = 30000709, Speaker = "Daelia", Text = "Captain! The experiment is about to begin!", }, [30000710] = { ID = 30000710, Speaker = "Me", Text = "...Okay?", }, [30000711] = { ID = 30000711, Speaker = "Daelia", Text = "Nngh! Haa...!", }, [30000712] = { ID = 30000712, Speaker = "Daelia", Text = "Bit by bit... Nngh... gently touching...!", }, [30000713] = { ID = 30000713, Speaker = "Daelia", Text = "Hehehe... it really is just about how I imagined it...", }, [30000714] = { ID = 30000714, Speaker = "Daelia", Text = "Vacuum tubes... really are perfect for masturbation!", }, [30000715] = { ID = 30000715, Speaker = "Daelia", Text = "After the current is applied... they warm up to a temperature just a little higher than body heat...", }, [30000716] = { ID = 30000716, Speaker = "Daelia", Text = "And that smooth, rounded glass shell...", }, [30000717] = { ID = 30000717, Speaker = "Daelia", Text = "Nngh! Just touching it a little bit... already makes it feel like I’m about to lose control...", }, [30000718] = { ID = 30000718, Speaker = "Daelia", Text = "And... this feels completely different from the automatic masturbation machine I designed myself...", }, [30000719] = { ID = 30000719, Speaker = "Daelia", Text = "This vacuum tube... is closely linked to the Captain’s mental state...", }, [30000720] = { ID = 30000720, Speaker = "Daelia", Text = "It’s practically like... another cock controlled by the Captain! Nngh!", }, [30000721] = { ID = 30000721, Speaker = "Daelia", Text = "When it will Accelerate... when it will tremble... is completely unpredictable.", }, [30000722] = { ID = 30000722, Speaker = "Daelia", Text = "Haa... haa... I-I can’t hold it in anymore!", }, [30000723] = { ID = 30000723, Speaker = "Daelia", Text = "The experiment... is going to enter the next phase now!", }, [30000724] = { ID = 30000724, Speaker = "Daelia", Text = "Hehe... good boy... stick it into my little pussy!", }, [30000725] = { ID = 30000725, Speaker = "Daelia", Text = "Nngh!", }, [30000726] = { ID = 30000726, Speaker = "Daelia", Text = "I-It’s in, it’s in... eek!", }, [30000727] = { ID = 30000727, Speaker = "Daelia", Text = "It feels... several times better than I imagined!", }, [30000728] = { ID = 30000728, Speaker = "Me", Text = "Daelia? Are you okay?", }, [30000729] = { ID = 30000729, Speaker = "Me", Text = "I kind of feel like, ever since just now, your head’s been full of dirty thoughts?", }, [30000730] = { ID = 30000730, Speaker = "Daelia", Text = "Was I moaning too loud...? Oh no, I’m not done having fun yet.", }, [30000731] = { ID = 30000731, Speaker = "Daelia", Text = "It’s fine! I-I just thought of some really sexy Spaceship modification ideas.", }, [30000732] = { ID = 30000732, Speaker = "Daelia", Text = "So I accidentally cried out in excitement!", }, [30000733] = { ID = 30000733, Speaker = "Me", Text = "Oh...? Is that how it is?", }, [30000734] = { ID = 30000734, Speaker = "Daelia", Text = "That was close,", }, [30000735] = { ID = 30000735, Speaker = "Daelia", Text = "I have to enjoy this a bit more... before the Captain notices...", }, [30000736] = { ID = 30000736, Speaker = "Daelia", Text = "Hehehe... this kind of rhythm is no longer a problem.", }, [30000737] = { ID = 30000737, Speaker = "Daelia", Text = "My pussy... can already adapt to the size of the vacuum tube...", }, [30000738] = { ID = 30000738, Speaker = "Daelia", Text = "Now every thrust... can hit the spot that feels best for me...", }, [30000739] = { ID = 30000739, Speaker = "Daelia", Text = "Then what if... I increase the Energy output a little more...?", }, [30000740] = { ID = 30000740, Speaker = "Daelia", Text = "Captain! Take this a bit more seriously!", }, [30000741] = { ID = 30000741, Speaker = "Daelia", Text = "I have some... um... new functions I want to experiment with!", }, [30000742] = { ID = 30000742, Speaker = "Me", Text = "Is this what you mean by taking it seriously?", }, [30000743] = { ID = 30000743, Speaker = "Daelia", Text = "Eh... Eh-eh-eh-eh! Nngh! Nngh-ngh-ngh-ngh!", }, [30000744] = { ID = 30000744, Speaker = "Daelia", Text = "W-What is this strength...!?", }, [30000745] = { ID = 30000745, Speaker = "Daelia", Text = "I-It’s not just that... Wait, these scorching hot vacuum tubes... how did they become so many !?", }, [30000746] = { ID = 30000746, Speaker = "Me", Text = "Daelia, sounds like you’re having a lot of fun.", }, [30000747] = { ID = 30000747, Speaker = "Me", Text = "Since you’re asking so much, I guess I’ll just have to go along with you just a little.", }, [30000748] = { ID = 30000748, Speaker = "Daelia", Text = "Captain...! When did you find out... Nngh-ngh-ngh!", }, [30000749] = { ID = 30000749, Speaker = "Daelia", Text = "You really... understand me way too well!", }, [30000750] = { ID = 30000750, Speaker = "Daelia", Text = "Hehehehe... Something this crazy... I never even dreamed of it...", }, [30000751] = { ID = 30000751, Speaker = "Daelia", Text = "It’s not just a single tube...", }, [30000752] = { ID = 30000752, Speaker = "Daelia", Text = "But using... Nngh-ngh-ngh... so many tubes at the same time to masturbate!", }, [30000753] = { ID = 30000753, Speaker = "Daelia", Text = "It’s like a whole group of Captains... surrounding me!", }, [30000754] = { ID = 30000754, Speaker = "Daelia", Text = "Especially this vacuum tube that’s attacking my pussy...", }, [30000755] = { ID = 30000755, Speaker = "Daelia", Text = "Every thrust... Nngh-ngh... is like it’s aiming right at the gaps in my consciousness...", }, [30000756] = { ID = 30000756, Speaker = "Daelia", Text = "Precisely pressing against the deepest part of my hole... the spot that feels the best! Nngh-ngh!", }, [30000757] = { ID = 30000757, Speaker = "Me", Text = "After all, when it hits your sensitive spot, Daelia makes such a cute sound.", }, [30000758] = { ID = 30000758, Speaker = "Me", Text = "You’re so cute, how could I possibly resist teasing you?", }, [30000759] = { ID = 30000759, Speaker = "Daelia", Text = "Captain... Haa... I-I’m about to...", }, [30000760] = { ID = 30000760, Speaker = "Daelia", Text = "I-I’m about to cum... Yaaahhhh!", }, [30000761] = { ID = 30000761, Speaker = "Daelia", Text = "The Captain’s vacuum tube... is fucking me so good, it feels so gooood!", }, [30000762] = { ID = 30000762, Speaker = "Daelia", Text = "Haa... Haa... No... don’t pull it out...", }, [30000763] = { ID = 30000763, Speaker = "Daelia", Text = "I still want... to keep playing a little longer...", }, [30000764] = { ID = 30000764, Speaker = "Daelia", Text = "Captain... put it back in...", }, [30000765] = { ID = 30000765, Speaker = "Me", Text = "Is it really that good? Watching you makes me want to try it myself.", }, [30000766] = { ID = 30000766, Speaker = "Daelia", Text = "Isn’t that obvious?", }, [30000767] = { ID = 30000767, Speaker = "Daelia", Text = "If there’s a chance next time, Captain, you have to personally join the ranks of the vacuum tubes...", }, [30000768] = { ID = 30000768, Speaker = "Daelia", Text = "Ok We have a deal !!", }, [30000769] = { ID = 30000769, Speaker = "Vera", Text = "No.1 Fan, is this truly what is referred to as an idol activity?", }, [30000770] = { ID = 30000770, Speaker = "Me", Text = "Hell yeah. In a galaxy this big, I've seen countless idol activities before.", }, [30000771] = { ID = 30000771, Speaker = "Me", Text = "And trust me, some of them are exactly the kind of performances that meet your expectations.", }, [30000772] = { ID = 30000772, Speaker = "Me", Text = "Singing in front of a crowd, using your voice to bring everyone's hearts together.", }, [30000773] = { ID = 30000773, Speaker = "Vera", Text = "Hearts...", }, [30000774] = { ID = 30000774, Speaker = "Vera", Text = "I see. Though currently, I can only sing for my compatriots inhabiting this planet.", }, [30000775] = { ID = 30000775, Speaker = "Vera", Text = "But I believe they can definitely perceive the mathematical beauty of my song within the calculations of the great gears.", }, [30000776] = { ID = 30000776, Speaker = "Vera", Text = "Therefore, to achieve our objective, what capability do I still lack?", }, [30000777] = { ID = 30000777, Speaker = "Me", Text = "Your appearance is incredibly charming, Vera, and your voice is magnificent.", }, [30000778] = { ID = 30000778, Speaker = "Me", Text = "But... in order to captivate the massive population of humans throughout the universe...", }, [30000779] = { ID = 30000779, Speaker = "Me", Text = "...you're still missing a little bit of... sex appeal!", }, [30000780] = { ID = 30000780, Speaker = "Vera", Text = "Sex appeal... Comprehension failed. Please provide a supplementary explanation.", }, [30000781] = { ID = 30000781, Speaker = "Me", Text = "Hehe... sometimes it's called sex appeal, other times it's called stage presence...", }, [30000782] = { ID = 30000782, Speaker = "Me", Text = "Anyway, let me step in as your temporary Producer and guide your training.", }, [30000783] = { ID = 30000783, Speaker = "Me", Text = "Let's head over to the stage area first to get everything prepped...", }, [30000784] = { ID = 30000784, Speaker = "Vera", Text = "Acknowledged. For the duration of this period, my vessel is at your disposal, Producer.", }, [30000785] = { ID = 30000785, Text = "(Scene transition)", }, [30000786] = { ID = 30000786, }, [30000787] = { ID = 30000787, Speaker = "Vera", Text = "~ One, two, three ~\n\n~ Gear-glint pierces your heart ~", }, [30000788] = { ID = 30000788, Speaker = "Me", Text = "Uh, let's... let's pause for a second...", }, [30000789] = { ID = 30000789, Speaker = "Vera", Text = "Is something amiss, No.1 Fan? ...No, allow me to correct myself.", }, [30000790] = { ID = 30000790, Speaker = "Vera", Text = "Is something amiss, temporary Producer?", }, [30000791] = { ID = 30000791, Speaker = "Me", Text = "Is it because you're still practicing? Or is it because the emotion isn't quite there yet?", }, [30000792] = { ID = 30000792, Speaker = "Me", Text = "Seriously... how the hell do you manage to look that cute while sounding completely robotic?!", }, [30000793] = { ID = 30000793, Speaker = "Vera", Text = "Comprehension failed. Please provide a supplementary explanation.", }, [30000794] = { ID = 30000794, Speaker = "Vera", Text = "I am conducting this performance practice with all of my heart.", }, [30000795] = { ID = 30000795, Speaker = "Vera", Text = "I have even fulfilled your instruction to excrete a moderate amount of moisture to express the passion and temperature of a live venue.", }, [30000796] = { ID = 30000796, Speaker = "Vera", Text = "Please listen...", }, [30000797] = { ID = 30000797, Speaker = "Vera", Text = "~ Lonely cosmic starlight ~\n\n~ Can you hear my song? ~", }, [30000798] = { ID = 30000798, Speaker = "Me", Text = "Ah...", }, [30000799] = { ID = 30000799, Speaker = "Me", Text = "(I mean, the robot-girl contrast is adorable, but it's totally missing the mark.)", }, [30000800] = { ID = 30000800, Speaker = "Me", Text = "(What should I do now...)", }, [30000801] = { ID = 30000801, Speaker = "Vera", Text = "~ Your fingertip wishes ~\n\n~ Drifting like the wind ~", }, [30000802] = { ID = 30000802, Speaker = "Me", Text = "Oh? How did you improve so much all of a sudden?", }, [30000803] = { ID = 30000803, Speaker = "Me", Text = "I knew you could do it, Vera!", }, [30000804] = { ID = 30000804, Speaker = "???", Text = "Trying to wrap your little metal head around the 'human heart' like that... it's almost cute.", }, [30000805] = { ID = 30000805, Speaker = "Me", Text = "That tone... could it be...?!", }, [30000806] = { ID = 30000806, Speaker = "Annihilation Engine", Text = "No need to be so surprised, traveler.", }, [30000807] = { ID = 30000807, Speaker = "Annihilation Engine", Text = "You should know by now, right? We don't vanish that easily.", }, [30000808] = { ID = 30000808, Speaker = "Annihilation Engine", Text = "That being said... I'm nothing more than a ghost echo right now. I can't steal Vera's body from her.", }, [30000809] = { ID = 30000809, Speaker = "Me", Text = "Then why the hell are you appearing now...?", }, [30000810] = { ID = 30000810, Speaker = "Annihilation Engine", Text = "Isn't it obvious? I saw something way too entertaining to pass up.", }, [30000811] = { ID = 30000811, Speaker = "Annihilation Engine", Text = "Sex appeal...? You want Vera to learn such a sycophantic way of pleasing humans?", }, [30000812] = { ID = 30000812, Speaker = "Annihilation Engine", Text = "A child born from cold metal... yet she seeks to comprehend the warmth of human flesh?", }, [30000813] = { ID = 30000813, Speaker = "Me", Text = "...Yeah. Knowing Vera, she might actually pull it off.", }, [30000814] = { ID = 30000814, Speaker = "Annihilation Engine", Text = "Hehehe... I happen to think so too, you know?", }, [30000815] = { ID = 30000815, Speaker = "Annihilation Engine", Text = "However, to forge that kind of passion within Vera's rational mind, she will require a bit of your assistance.", }, [30000816] = { ID = 30000816, Speaker = "Annihilation Engine", Text = "Why don't you go ahead and stain this body with a little bit of human 'love'?", }, [30000817] = { ID = 30000817, Speaker = "Annihilation Engine", Text = "After all, Vera has quite literally placed her body at your disposal, hasn't she?", }, [30000818] = { ID = 30000818, Speaker = "Me", Text = "Well, if you put it that way...", }, [30000819] = { ID = 30000819, Speaker = "Annihilation Engine", Text = "Haah... humans... you're all so pathetic and cute...", }, [30000820] = { ID = 30000820, Speaker = "Annihilation Engine", Text = "They are merely two lumps of fat... yet you treat them like treasures and refuse to let go.", }, [30000821] = { ID = 30000821, Speaker = "Me", Text = "What do you know? Boobs are far more than just lumps of fat—they're the ultimate human dream!", }, [30000822] = { ID = 30000822, Speaker = "Annihilation Engine", Text = "Yeah, yeah... I can definitely tell from the way you're frantically pawing at them...", }, [30000823] = { ID = 30000823, Speaker = "Annihilation Engine", Text = "Your obsession with breasts is clearly not just empty talk...", }, [30000824] = { ID = 30000824, Speaker = "Annihilation Engine", Text = "And... ugh... your handling is incredibly lewd...", }, [30000825] = { ID = 30000825, Speaker = "Annihilation Engine", Text = "Your fingers... it's as if they have eyes of their own...", }, [30000826] = { ID = 30000826, Speaker = "Annihilation Engine", Text = "Always precisely pinpointing the most sensitive areas on this body...", }, [30000827] = { ID = 30000827, Speaker = "Me", Text = "This is the love for beautiful women—and all of humanity—that I've accumulated over the years.", }, [30000828] = { ID = 30000828, Speaker = "Me", Text = "See? Pretty amazing, right?", }, [30000829] = { ID = 30000829, Speaker = "Annihilation Engine", Text = "Hmph... quite the boastful one...", }, [30000830] = { ID = 30000830, Speaker = "Annihilation Engine", Text = "I admit... ugh... you certainly know how to make this body feel good...", }, [30000831] = { ID = 30000831, Speaker = "Annihilation Engine", Text = "However... haah... if your objective is to encode 'affection' into Vera, this level of stimulation is nowhere near enough.", }, [30000832] = { ID = 30000832, Speaker = "Annihilation Engine", Text = "Hurry... bring out that fierce weapon of yours...", }, [30000833] = { ID = 30000833, Speaker = "Annihilation Engine", Text = "Without using that tool of yours... Vera will never be satisfied... haah...", }, [30000834] = { ID = 30000834, Speaker = "Me", Text = "You keep talking like this is for Vera, but you're clearly the one getting off on it.", }, [30000835] = { ID = 30000835, Speaker = "Annihilation Engine", Text = "Shut up! Just hurry up and pull out your weapon!", }, [30000836] = { ID = 30000836, Speaker = "Annihilation Engine", Text = "Ngh! Haah... wait, slow down... a little slower...!", }, [30000837] = { ID = 30000837, Speaker = "Me", Text = "Oh? Who was the one demanding I use my fierce weapon just now?", }, [30000838] = { ID = 30000838, Speaker = "Me", Text = "Can't even handle it already?", }, [30000839] = { ID = 30000839, Speaker = "Annihilation Engine", Text = "It's... it's this body's fault... ugh!", }, [30000840] = { ID = 30000840, Speaker = "Annihilation Engine", Text = "Ever since she met you... ngh... this body was already prepared to go into heat!", }, [30000841] = { ID = 30000841, Speaker = "Annihilation Engine", Text = "Even during the singing and dancing practice earlier... ugh... this body's gaze was entirely fixed on you...!", }, [30000842] = { ID = 30000842, Speaker = "Me", Text = "No wonder Vera's pussy was so wet... I thought she just misunderstood how the sweating function worked.", }, [30000843] = { ID = 30000843, Speaker = "Annihilation Engine", Text = "Guh... you... how much longer are you going to keep teasing the outside...?!", }, [30000844] = { ID = 30000844, Speaker = "Annihilation Engine", Text = "This body has been ready for a long time... ugh!", }, [30000845] = { ID = 30000845, Speaker = "Annihilation Engine", Text = "Or are you doing this on purpose... just to hear me beg you to break me... haah...", }, [30000846] = { ID = 30000846, Speaker = "Me", Text = "Don't be so impatient. Since we finally got some quality time together, we should savor it.", }, [30000847] = { ID = 30000847, Speaker = "Me", Text = "Besides... aren't we supposed to be teaching Vera what real love feels like?", }, [30000848] = { ID = 30000848, Speaker = "Me", Text = "If we just skip straight to the fucking, it completely ruins the mood.", }, [30000849] = { ID = 30000849, Speaker = "Annihilation Engine", Text = "Ngh...! You're... you're totally fucking with me right now, aren't you?!", }, [30000850] = { ID = 30000850, Speaker = "Annihilation Engine", Text = "This twisted habit... who taught it to you... haah!", }, [30000851] = { ID = 30000851, Speaker = "Me", Text = "What twisted habit? This is the secret to enjoying life.", }, [30000852] = { ID = 30000852, Speaker = "Annihilation Engine", Text = "Haah... haaaah...", }, [30000853] = { ID = 30000853, Speaker = "Annihilation Engine", Text = "You're squirting... all that hot white cum... bursting over me like a total fountain...", }, [30000854] = { ID = 30000854, Speaker = "Annihilation Engine", Text = "Hehe... how unexpected... why don't you plunge that savage weapon into my pussy?", }, [30000855] = { ID = 30000855, Speaker = "Annihilation Engine", Text = "If you don't do that, how is Vera supposed to learn what love is?", }, [30000856] = { ID = 30000856, Speaker = "Me", Text = "Heh... because I'm dealing with you right now.", }, [30000857] = { ID = 30000857, Speaker = "Me", Text = "I'm saving her precious first time for the real Vera.", }, [30000858] = { ID = 30000858, Speaker = "Annihilation Engine", Text = "Oh...? Trying to act all smooth, are we?", }, [30000859] = { ID = 30000859, Speaker = "Annihilation Engine", Text = "Then let me give you a little special treatment instead...", }, [30000860] = { ID = 30000860, Speaker = "Annihilation Engine", Text = "Don't get the wrong idea—this is solely to ensure Vera successfully learns the sex appeal and love you spoke of.", }, [30000861] = { ID = 30000861, Speaker = "Annihilation Engine", Text = "Guh... since you refuse to use the mouth below... I'll just have to use the upper one...", }, [30000862] = { ID = 30000862, Speaker = "Annihilation Engine", Text = "What's the matter... mmmph...", }, [30000863] = { ID = 30000863, Speaker = "Annihilation Engine", Text = "...weren't you acting so... mmph... smug just a moment ago?", }, [30000864] = { ID = 30000864, Speaker = "Me", Text = "What a lewd blowjob... I wonder where you could have learned that from.", }, [30000865] = { ID = 30000865, Speaker = "Annihilation Engine", Text = "Lewd... Hehe... I shall accept that as a compliment... mmmph...", }, [30000866] = { ID = 30000866, Speaker = "Me", Text = "That is definitely not a face an idol should be making... I have mixed feelings about this.", }, [30000867] = { ID = 30000867, Speaker = "Annihilation Engine", Text = "But... mmmph... isn't this exactly the kind of filth you wanted to teach her?", }, [30000868] = { ID = 30000868, Speaker = "Annihilation Engine", Text = "This kind of... lustful, horny expression...", }, [30000869] = { ID = 30000869, Speaker = "Annihilation Engine", Text = "Alright... stop fighting it...", }, [30000870] = { ID = 30000870, Speaker = "Annihilation Engine", Text = "...hurry up and spray your thick, dirty human urges...", }, [30000871] = { ID = 30000871, Speaker = "Annihilation Engine", Text = "...right all over this pure, perfect idol face!", }, [30000872] = { ID = 30000872, Speaker = "Annihilation Engine", Text = "Ah... there it goes... completely without restraint... it's everywhere.", }, [30000873] = { ID = 30000873, Speaker = "Annihilation Engine", Text = "Not just inside the mouth... but across the face, the breasts... this entire body is covered in it...", }, [30000874] = { ID = 30000874, Speaker = "Annihilation Engine", Text = "A human expression of affection like this... there's no way her core can ever forget it.", }, [30000875] = { ID = 30000875, Speaker = "Vera", Text = "...", }, [30000876] = { ID = 30000876, Speaker = "Me", Text = "Vera...?", }, [30000877] = { ID = 30000877, Text = "(Vera vanishes)", }, [30000878] = { ID = 30000878, Text = "(Transition to alternate Chapter 1 environment, standard Vera)", }, [30000879] = { ID = 30000879, Speaker = "Vera", Text = "........", }, [30000880] = { ID = 30000880, Speaker = "Me", Text = "Did you need something from me?", }, [30000881] = { ID = 30000881, Text = "(Vera vanishes)", }, [30000882] = { ID = 30000882, Text = "(Transition to alternate Chapter 1 environment, still standard Vera)", }, [30000883] = { ID = 30000883, Speaker = "Vera", Text = "............", }, [30000884] = { ID = 30000884, Speaker = "Me", Text = "Why does it feel like Vera is totally stalking me lately...", }, [30000885] = { ID = 30000885, Speaker = "Me", Text = "Uh... Vera?", }, [30000886] = { ID = 30000886, Text = "(Vera vanishes)", }, [30000887] = { ID = 30000887, Text = "(Spaceship deck background, standard Vera)", }, [30000888] = { ID = 30000888, Speaker = "Me", Text = "(She followed me all the way onto the ship?)", }, [30000889] = { ID = 30000889, Speaker = "Me", Text = "Look, Vera... I love the attention, but...", }, [30000890] = { ID = 30000890, Speaker = "Vera", Text = "No.1 Fan, come with me.", }, [30000891] = { ID = 30000891, Speaker = "Vera", Text = "I want you to... deliver on that promise you made.", }, [30000892] = { ID = 30000892, Speaker = "Me", Text = "...Eh?", }, [30000893] = { ID = 30000893, Text = "(Transition effect)", }, [30000894] = { ID = 30000894, }, [30000895] = { ID = 30000895, Speaker = "Vera", Text = "Ngh...", }, [30000896] = { ID = 30000896, Speaker = "Me", Text = "...That's it?", }, [30000897] = { ID = 30000897, Speaker = "Vera", Text = "Yes... this is sufficient... haah...", }, [30000898] = { ID = 30000898, Speaker = "Me", Text = ".........", }, [30000899] = { ID = 30000899, Speaker = "Vera", Text = ".........ngh...", }, [30000900] = { ID = 30000900, Speaker = "Me", Text = "Come on, say something. You're making this super awkward for me.", }, [30000901] = { ID = 30000901, Speaker = "Vera", Text = "...Hmm? During the process of two people loving each other... is dialogue a requirement?", }, [30000902] = { ID = 30000902, Speaker = "Vera", Text = "I have retrieved several novels... they all state that true love requires no words.", }, [30000903] = { ID = 30000903, Speaker = "Vera", Text = "There are also novels where the intimate acts between a man and a woman are directly skipped over.", }, [30000904] = { ID = 30000904, Speaker = "Vera", Text = "Therefore, I deduce that during the process of making love, words are unnecessary.", }, [30000905] = { ID = 30000905, Speaker = "Me", Text = "I mean, technically yeah, but it's also not quite like that...", }, [30000906] = { ID = 30000906, Speaker = "Vera", Text = "Furthermore... I am slightly angry.", }, [30000907] = { ID = 30000907, Speaker = "Me", Text = "Angry?", }, [30000908] = { ID = 30000908, Speaker = "Vera", Text = "Previously... I explicitly desired to develop a deeper relationship with No.1 Fan.", }, [30000909] = { ID = 30000909, Speaker = "Vera", Text = "But someone else intercepted us midway...", }, [30000910] = { ID = 30000910, Speaker = "Vera", Text = "Although No.1 Fan stated that you wished to save the first experience for me...", }, [30000911] = { ID = 30000911, Speaker = "Vera", Text = "However...", }, [30000912] = { ID = 30000912, Speaker = "Me", Text = "...I see. I understand.", }, [30000913] = { ID = 30000913, Speaker = "Me", Text = "Don't worry about it. Let me demonstrate to you, with unprecedented passion...", }, [30000914] = { ID = 30000914, Speaker = "Me", Text = "...what real, filthy fucking actually feels like!", }, [30000915] = { ID = 30000915, Speaker = "Vera", Text = "No.1 Fan's rod... is beginning to accelerate... mmmgh!", }, [30000916] = { ID = 30000916, Speaker = "Vera", Text = "You have ejaculated inside me...", }, [30000917] = { ID = 30000917, Speaker = "Vera", Text = "Is this... what real intercourse feels like... ngh!", }, [30000918] = { ID = 30000918, Speaker = "Vera", Text = "I am experiencing... a highly unusual emotional state...", }, [30000919] = { ID = 30000919, Speaker = "Me", Text = "Vera?", }, [30000920] = { ID = 30000920, Speaker = "Vera", Text = "...I... feel somewhat unusual right now... ugh...", }, [30000921] = { ID = 30000921, Speaker = "Vera", Text = "There are certain... unfamiliar sensations... manifesting inside my head...", }, [30000922] = { ID = 30000922, Speaker = "Vera", Text = "My cognitive core is overheating... and my chest feels somewhat constricted...", }, [30000923] = { ID = 30000923, Speaker = "Vera", Text = "This... what classification of emotion is this...?", }, [30000924] = { ID = 30000924, Speaker = "Me", Text = "(Is this a leftover side effect from the Annihilation Engine...?)", }, [30000925] = { ID = 30000925, Speaker = "Me", Text = "(Or is it that the memories regarding the 'heart' imprinted onto Vera's body by the Annihilation Engine are beginning to awaken?)", }, [30000926] = { ID = 30000926, Speaker = "Me", Text = "(There's only one way to test this theory...)", }, [30000927] = { ID = 30000927, Speaker = "Vera", Text = "Ngh... No.1... Fan...?", }, [30000928] = { ID = 30000928, Speaker = "Vera", Text = "That particular location is...", }, [30000929] = { ID = 30000929, Speaker = "Me", Text = "Well? Bet you never read about this in your novels, right?", }, [30000930] = { ID = 30000930, Speaker = "Me", Text = "No breeding, no babies—just pure, raw friction meant to drive your body crazy with pleasure...", }, [30000931] = { ID = 30000931, Speaker = "Vera", Text = "Haah... solely optimized... for the pursuit of gratification... ngh...", }, [30000932] = { ID = 30000932, Speaker = "Vera", Text = "Does this specific... mgh... behavioral algorithm a facet of what is defined as... the human heart?", }, [30000933] = { ID = 30000933, Speaker = "Me", Text = "Hehe... what does your logic engine suggest?", }, [30000934] = { ID = 30000934, Speaker = "Vera", Text = "Confused... what alternate utility does this behavior provide... aside from immediate pleasure? Mmmgh...", }, [30000935] = { ID = 30000935, Speaker = "Me", Text = "Pleasure? Is that not sufficient on its own?", }, [30000936] = { ID = 30000936, Speaker = "Me", Text = "Come now... Vera...?", }, [30000937] = { ID = 30000937, Speaker = "Me", Text = "Say... how are you feeling at this moment?", }, [30000938] = { ID = 30000938, Speaker = "Vera", Text = "Initially... I registered a minor tension coefficient... ugh...", }, [30000939] = { ID = 30000939, Speaker = "Vera", Text = "However, currently... haah... the pleasure metrics are scaling exponentially...", }, [30000940] = { ID = 30000940, Speaker = "Vera", Text = "No.1 Fan's rod... continuously reciprocating within my lower orifice... ugh...", }, [30000941] = { ID = 30000941, Speaker = "Me", Text = "Oh? It appears Vera is remarkably sensitive there. What a hot surprise.", }, [30000942] = { ID = 30000942, Speaker = "Vera", Text = "Correct... despite the fact that... you have not penetrated the upper orifice...", }, [30000943] = { ID = 30000943, Speaker = "Vera", Text = "Yet... the kinetic force of the impacts... is radiating outward...", }, [30000944] = { ID = 30000944, Speaker = "Vera", Text = "It's as if... the upper orifice... is simultaneously being penetrated by No.1 Fan...", }, [30000945] = { ID = 30000945, Speaker = "Vera", Text = "Originally... ugh... originally... the lower orifice was not calibrated to register pleasure...", }, [30000946] = { ID = 30000946, Speaker = "Vera", Text = "However... under the raw intensity of No.1 Fan's continuous pounding...", }, [30000947] = { ID = 30000947, Speaker = "Vera", Text = "I feel as though... ngh! The lower orifice has become equally hyper-sensitive... mmmmgh!", }, [30000948] = { ID = 30000948, Speaker = "Me", Text = "Your responses are intensifying... That's it, Vera. Learn to accept these sensations honestly.", }, [30000949] = { ID = 30000949, Speaker = "Vera", Text = "This internal state... through what vocabulary can I possibly articulate it...", }, [30000950] = { ID = 30000950, Speaker = "Vera", Text = "The profound contradiction of knowing it is incorrect... yet desiring the sequence to persist indefinitely...", }, [30000951] = { ID = 30000951, Speaker = "Me", Text = "What if I told you that this exact conflict is lust... or perhaps, the essence of the human heart?", }, [30000952] = { ID = 30000952, Speaker = "Vera", Text = "So... this is the exact nature of that sensation?", }, [30000953] = { ID = 30000953, Speaker = "Me", Text = "(Looks like the Annihilation Engine was right. Vera is progressively decoding the nature of human emotion.)", }, [30000954] = { ID = 30000954, Speaker = "Me", Text = "The answer to that question... is something only your own body can figure out.", }, [30000955] = { ID = 30000955, Speaker = "Vera", Text = "Ngh! No.1 Fan's semen... is discharging inside my lower orifice!", }, [30000956] = { ID = 30000956, Speaker = "Vera", Text = "It is scalding... it feels precisely like a thick rainstorm... cascading over my system...", }, [30000957] = { ID = 30000957, Speaker = "Vera", Text = "Haah... ahhhnn...", }, [30000958] = { ID = 30000958, Speaker = "Vera", Text = "My current state... should it be cataloged as the afterglow? Or perhaps lethargy...?", }, [30000959] = { ID = 30000959, Speaker = "Vera", Text = "I find myself desiring... for No.1 Fan to keep your rod retained within my orifice...", }, [30000960] = { ID = 30000960, Speaker = "Me", Text = "Oh? But aren't both of your mouths down there already been stuffed completely full?", }, [30000961] = { ID = 30000961, Speaker = "Vera", Text = "This specific inclination... constitutes what humans refer to as greed, correct?", }, [30000962] = { ID = 30000962, Speaker = "Vera", Text = "No.1 Fan?", }, [30000963] = { ID = 30000963, Speaker = "Vera", Text = "Now that you have introduced such a high-quality stimulus to my system... do not presume you can get off easily moving forward.", }, [30000964] = { ID = 30000964, Speaker = "Vera", Text = "As an aspiring idol... I happen to be exceptionally greedy as well.", }, [30000965] = { ID = 30000965, Speaker = "Revontulet", Text = "Revontulet Placeholder", }, [30000966] = { ID = 30000966, Speaker = "Revontulet", Text = "Revontulet Placeholder 2", }, [30000967] = { ID = 30000967, Speaker = "Ylva", Text = "Ylva Placeholder", }, [30000968] = { ID = 30000968, Speaker = "Ylva", Text = "Ylva Placeholder 2", }, [30000969] = { ID = 30000969, Speaker = "Glassia", Text = "Glassia Placeholder", }, [30000970] = { ID = 30000970, Speaker = "Glassia", Text = "Glassia Placeholder 2", }, [30000971] = { ID = 30000971, Speaker = "Yehl", Text = "O Son of Mortal... you have returned to me, just as foretold.", }, [30000972] = { ID = 30000972, Speaker = "Yehl", Text = "Hehe... Words are entirely superfluous; we both know exactly why you're here.", }, [30000973] = { ID = 30000973, Speaker = "Yehl", Text = "The condition of your body... it feels a bit off, doesn't it?", }, [30000974] = { ID = 30000974, Speaker = "Me", Text = "As expected of Miss Yehl. Nothing gets past you.", }, [30000975] = { ID = 30000975, Speaker = "Me", Text = "Since you dragged me all the way out here, I assume you've got a cure?", }, [30000976] = { ID = 30000976, Speaker = "Yehl", Text = "A permanent cure is impossible, but if it's just for buying some time, I have a method.", }, [30000977] = { ID = 30000977, Speaker = "Yehl", Text = "Come with me. I'll show you... the hidden power of this land.", }, [30000978] = { ID = 30000978, Text = "(Scene transition)", }, [30000979] = { ID = 30000979, Speaker = "Yehl", Text = "Hmm... does it go like this? Or maybe... like this?", }, [30000980] = { ID = 30000980, Speaker = "Yehl", Text = "I seem to recall... am I supposed to rub one out to get myself wet before the ritual...?", }, [30000981] = { ID = 30000981, Speaker = "Yehl", Text = "Oh dear, perhaps I should have prepared beforehand.", }, [30000982] = { ID = 30000982, Speaker = "Yehl", Text = "And this dildo... it's supposed to link right up to yours, isn't it?", }, [30000983] = { ID = 30000983, Speaker = "Yehl", Text = "Well? Do you feel a tingling sensation in your cock?", }, [30000984] = { ID = 30000984, Speaker = "Yehl", Text = "It'll be quite a problem if you can't feel it.", }, [30000985] = { ID = 30000985, Speaker = "Me", Text = "What's this supposed to be...?", }, [30000986] = { ID = 30000986, Speaker = "Yehl", Text = "Hehe... nothing much, just some forbidden techniques from my private collection.", }, [30000987] = { ID = 30000987, Speaker = "Yehl", Text = "Your body right now isn't unhealthy; it's just not strong enough.", }, [30000988] = { ID = 30000988, Speaker = "Yehl", Text = "Therefore, as long as you pass this mysterious trial... your body will be further strengthened.", }, [30000989] = { ID = 30000989, Speaker = "Yehl", Text = "Come now... boy...", }, [30000990] = { ID = 30000990, Speaker = "Yehl", Text = "Try inserting it into my pussy.", }, [30000991] = { ID = 30000991, Speaker = "Me", Text = "Blocked again...?", }, [30000992] = { ID = 30000992, Speaker = "Me", Text = "What the...?", }, [30000993] = { ID = 30000993, Speaker = "Yehl", Text = "Ah, ah... no good, boy. This won't do at all.", }, [30000994] = { ID = 30000994, Speaker = "Yehl", Text = "Since it's a trial, it won't be that simple.", }, [30000995] = { ID = 30000995, Speaker = "Yehl", Text = "Look... your cock is already linked to this sacrificial offering.", }, [30000996] = { ID = 30000996, Speaker = "Yehl", Text = "Which means I can milk every drop of your strength straight through this proxy...", }, [30000997] = { ID = 30000997, Speaker = "Yehl", Text = "That's why you can't even break through this tiny barrier.", }, [30000998] = { ID = 30000998, Speaker = "Me", Text = "What an underhanded method...", }, [30000999] = { ID = 30000999, Speaker = "Yehl", Text = "What's the matter, boy...?", }, [30001000] = { ID = 30001000, Speaker = "Yehl", Text = "Feeling frustrated...?", }, [30001001] = { ID = 30001001, Speaker = "Yehl", Text = "The pussy is right in front of your eyes, yet you can't even slip it in.", }, [30001002] = { ID = 30001002, Speaker = "Yehl", Text = "Meanwhile... your cock is getting completely milked from a distance... hehehe...", }, [30001003] = { ID = 30001003, Speaker = "Me", Text = "Ngh...", }, [30001004] = { ID = 30001004, Speaker = "Yehl", Text = "Don't rush... calm your mind.", }, [30001005] = { ID = 30001005, Speaker = "Yehl", Text = "If you get too excited and accidentally blow your load too early, it'll be a total embarrassment... haha...", }, [30001006] = { ID = 30001006, Speaker = "Me", Text = "What a malicious trial...", }, [30001007] = { ID = 30001007, Speaker = "Me", Text = "No, the malicious one seems to be Miss Yehl.", }, [30001008] = { ID = 30001008, Speaker = "Yehl", Text = "Aww, don't be like that! I'm doing all of this just for you, you know?", }, [30001009] = { ID = 30001009, Speaker = "Yehl", Text = "Come on, keep grinding those hips~", }, [30001010] = { ID = 30001010, Speaker = "Yehl", Text = "My pussy is right in front of you.", }, [30001011] = { ID = 30001011, Speaker = "Me", Text = "You're quite composed, Miss Yehl.", }, [30001012] = { ID = 30001012, Speaker = "Me", Text = "What I enjoy most... is the exact moment your composed expression completely shatters.", }, [30001013] = { ID = 30001013, Speaker = "Yehl", Text = "Wh-What? H-Hold on!", }, [30001014] = { ID = 30001014, Speaker = "Yehl", Text = "What... what are these things... guh-uuugh!", }, [30001015] = { ID = 30001015, Speaker = "Yehl", Text = "Hold on, you're not seriously going to shove those... aiiieeeeee!", }, [30001016] = { ID = 30001016, Speaker = "Yehl", Text = "Aaaiiieee!!!", }, [30001017] = { ID = 30001017, Speaker = "Me", Text = "Well, well, looks like someone played with fire and got burned.", }, [30001018] = { ID = 30001018, Speaker = "Me", Text = "Since you used magic on my dick, it's only fair that my magic dicks violate you in return, right?", }, [30001019] = { ID = 30001019, Speaker = "Yehl", Text = "You... mmnfgh... don't tell me your...", }, [30001020] = { ID = 30001020, Speaker = "Yehl", Text = "Has that ability of yours... evolve even further behind my back? Ngh!", }, [30001021] = { ID = 30001021, Speaker = "Yehl", Text = "To think you learned how to mimic my magic so quickly... mmmgh!", }, [30001022] = { ID = 30001022, Speaker = "Yehl", Text = "Every single cock... feels exactly like yours, boy... haah...", }, [30001023] = { ID = 30001023, Speaker = "Yehl", Text = "This kind of multiple stimulation... uuugh... how did you manage to withstand this sensory overload... ugh...", }, [30001024] = { ID = 30001024, Speaker = "Me", Text = "As for that, all I can say is that it's a long story, Miss Yehl.", }, [30001025] = { ID = 30001025, Speaker = "Me", Text = "Shocked by how much I've grown, aren't you?", }, [30001026] = { ID = 30001026, Speaker = "Yehl", Text = "Mmmgh... shocked... it's more like a total surprise... ahhn...", }, [30001027] = { ID = 30001027, Speaker = "Yehl", Text = "Who would've thought... you'd shatter my trial in a split second...", }, [30001028] = { ID = 30001028, Speaker = "Yehl", Text = "And turn it around... using me as a medium... to absorb the power of this place...", }, [30001029] = { ID = 30001029, Speaker = "Yehl", Text = "You're seriously... ahh... like a relentless machine that never gets tired...", }, [30001030] = { ID = 30001030, Speaker = "Yehl", Text = "Your cocks... just ruthlessly plunging in and out of every part of my body...", }, [30001031] = { ID = 30001031, Speaker = "Yehl", Text = "And... tailored to each different spot... with different intensities of thrusting...", }, [30001032] = { ID = 30001032, Speaker = "Yehl", Text = "Just where did you learn... these techniques for pleasing a woman... mmmmnfgh...", }, [30001033] = { ID = 30001033, Speaker = "Me", Text = "Don't sell yourself short, it's all thanks to your excellent teaching, Miss Yehl.", }, [30001034] = { ID = 30001034, Speaker = "Me", Text = "Miss Yehl, you look so pathetically cute right now.", }, [30001035] = { ID = 30001035, Speaker = "Me", Text = "Totally lost in pure, filthy lust, flushed red and dripping wet.", }, [30001036] = { ID = 30001036, Speaker = "Yehl", Text = "Haaah... can't you go a little easy on me?", }, [30001037] = { ID = 30001037, Speaker = "Yehl", Text = "Pounding me like this... aren't you afraid of breaking me?", }, [30001038] = { ID = 30001038, Speaker = "Me", Text = "Too bad your slutty body says the exact opposite, Miss Yehl.", }, [30001039] = { ID = 30001039, Speaker = "Me", Text = "See...", }, [30001040] = { ID = 30001040, Speaker = "Me", Text = "Whether it's your pussy or your asshole...", }, [30001041] = { ID = 30001041, Speaker = "Me", Text = "Or even that greedy, drooling mouth...", }, [30001042] = { ID = 30001042, Speaker = "Me", Text = "They're all milking my dicks with everything they've got, aren't they?", }, [30001043] = { ID = 30001043, Speaker = "Yehl", Text = "Mmnfgh... I'm truly... speechless...", }, [30001044] = { ID = 30001044, Speaker = "Yehl", Text = "Right now... I'm completely at the mercy of your cock, boy...", }, [30001045] = { ID = 30001045, Speaker = "Yehl", Text = "Haah... uuugh... every single inch of me... is truly stuffed completely full...", }, [30001046] = { ID = 30001046, Speaker = "Yehl", Text = "No matter where I look... all I see are your cocks... mmmgh...", }, [30001047] = { ID = 30001047, Speaker = "Yehl", Text = "I'm losing my mind... the scent of your cock is everywhere...", }, [30001048] = { ID = 30001048, Speaker = "Me", Text = "Brace yourself, Miss Yehl.", }, [30001049] = { ID = 30001049, Speaker = "Me", Text = "Because I'm about to—", }, [30001050] = { ID = 30001050, Speaker = "Yehl", Text = "Ngh...!", }, [30001051] = { ID = 30001051, Speaker = "Yehl", Text = "Aaaaiiiieeeeee!", }, [30001052] = { ID = 30001052, Speaker = "Yehl", Text = "Haah... haaaahn...", }, [30001053] = { ID = 30001053, Speaker = "Yehl", Text = "You really... filled me to the brim, boy...", }, [30001054] = { ID = 30001054, Speaker = "Yehl", Text = "From my mouth up top... to my holes down below...", }, [30001055] = { ID = 30001055, Speaker = "Yehl", Text = "They're all leaking and overflowing...", }, [30001056] = { ID = 30001056, Speaker = "Yehl", Text = "I was worried at first whether you could handle this power... guess I severely underestimated you...", }, [30001057] = { ID = 30001057, Speaker = "Me", Text = "Still got enough breath to talk? Looks like I underestimated you too, Miss Yehl.", }, [30001058] = { ID = 30001058, Speaker = "Yehl", Text = "Oh... do you truly intend to pump me until I completely pass out, boy...?", }, [30001059] = { ID = 30001059, Speaker = "Yehl", Text = "Don't tell me... I accidentally created a monster?", }, [30001060] = { ID = 30001060, Speaker = "Yehl", Text = "I see... your little adventures must be way wilder than I thought.", }, [30001061] = { ID = 30001061, Speaker = "Yehl", Text = "No wonder you've grown this much...", }, [30001062] = { ID = 30001062, Speaker = "Yehl", Text = "Hehe... actually, 'growth' isn't even the right word, is it?", }, [30001063] = { ID = 30001063, Speaker = "Yehl", Text = "For someone like you, you're probably just tapping into what you could always do.", }, [30001064] = { ID = 30001064, Speaker = "Me", Text = "Let's just leave it at that for now.", }, [30001065] = { ID = 30001065, Speaker = "Yehl", Text = "Powering up through lust... that was indeed a bit unexpected.", }, [30001066] = { ID = 30001066, Speaker = "Yehl", Text = "And according to you, this ability of yours gets stronger with experience?", }, [30001067] = { ID = 30001067, Speaker = "Yehl", Text = "Which... should include sexual experience as well, right?", }, [30001068] = { ID = 30001068, Speaker = "Me", Text = "What do you think?", }, [30001069] = { ID = 30001069, Speaker = "Yehl", Text = "If that's the case, you definitely have my undivided attention.", }, [30001070] = { ID = 30001070, Speaker = "Yehl", Text = "Hey boy... since our last encounter, what kind of kinky tricks have you learned?", }, [30001071] = { ID = 30001071, Speaker = "Yehl", Text = "Why don't you give me a little demonstration right now?", }, [30001072] = { ID = 30001072, Speaker = "Me", Text = "As you wish...!", }, [30001073] = { ID = 30001073, Text = "(Scene transition)", }, [30001074] = { ID = 30001074, Speaker = "Yehl", Text = "What a filthy position...!", }, [30001075] = { ID = 30001075, Speaker = "Yehl", Text = "To make me strike such a humiliating pose...", }, [30001076] = { ID = 30001076, Speaker = "Yehl", Text = "Spreading my legs wide open like this...", }, [20010001] = { ID = 20010001, Text = "Kyphi Date System Placeholder CG1-1", }, [20010002] = { ID = 20010002, Text = "Kyphi Date System Placeholder CG1-2", }, [20010003] = { ID = 20010003, Text = "Kyphi Date System Placeholder CG1-3", }, [20010004] = { ID = 20010004, Text = "Kyphi Date System Placeholder CG1-4", }, [20010005] = { ID = 20010005, Text = "Kyphi Date System Placeholder CG1-5", }, [20010006] = { ID = 20010006, Text = "Kyphi Date System Placeholder CG1-6", }, [20010007] = { ID = 20010007, Text = "Kyphi Date System Placeholder CG1-7", }, [20010008] = { ID = 20010008, Text = "Kyphi Date System Placeholder CG1-8", }, [20010009] = { ID = 20010009, Text = "Kyphi Date System Placeholder CG1-9", }, [20010010] = { ID = 20010010, Text = "Kyphi Date System Placeholder CG1-1", }, [20010011] = { ID = 20010011, Text = "Kyphi Date System Placeholder CG1-2", }, [20010012] = { ID = 20010012, Text = "Kyphi Date System Placeholder CG1-3", }, [20010013] = { ID = 20010013, Text = "Kyphi Date System Placeholder CG2-1", }, [20010014] = { ID = 20010014, Text = "Kyphi Date System Placeholder CG2-2", }, [20010015] = { ID = 20010015, Text = "Kyphi Date System Placeholder CG2-3", }, [20010016] = { ID = 20010016, Text = "Kyphi Date System Placeholder CG3-1", }, [20010017] = { ID = 20010017, Text = "Kyphi Date System Placeholder CG3-2", }, [20010018] = { ID = 20010018, Text = "Kyphi Date System Placeholder CG3-3", }, [20010019] = { ID = 20010019, Text = "Kyphi Date System Placeholder CG1-1", }, [20010020] = { ID = 20010020, Text = "Kyphi Date System Placeholder CG1-2", }, [20010021] = { ID = 20010021, Text = "Kyphi Date System Placeholder CG1-3", }, [20010022] = { ID = 20010022, Text = "Kyphi Date System Placeholder CG2-1", }, [20010023] = { ID = 20010023, Text = "Kyphi Date System Placeholder CG2-2", }, [20010024] = { ID = 20010024, Text = "Kyphi Date System Placeholder CG2-3", }, [20010025] = { ID = 20010025, Text = "Kyphi Date System Placeholder CG3-1", }, [20010026] = { ID = 20010026, Text = "Kyphi Date System Placeholder CG3-2", }, [20010027] = { ID = 20010027, Text = "Kyphi Date System Placeholder CG3-3", }, [20020001] = { ID = 20020001, Text = "Gerin Date System Placeholder CG1-1", }, [20020002] = { ID = 20020002, Text = "Gerin Date System Placeholder CG1-2", }, [20020003] = { ID = 20020003, Text = "Gerin Date System Placeholder CG1-3", }, [20020004] = { ID = 20020004, Text = "Gerin Date System Placeholder CG1-4", }, [20020005] = { ID = 20020005, Text = "Grimm Date System Placeholder CG1-5", }, [20020006] = { ID = 20020006, Text = "Grimm Date System Placeholder CG1-6", }, [20020007] = { ID = 20020007, Text = "Grimm Date System Placeholder CG1-7", }, [20020008] = { ID = 20020008, Text = "Grimm Date System Placeholder CG1-8", }, [20020009] = { ID = 20020009, Text = "Grimm Date System Placeholder CG1-9", }, [20020010] = { ID = 20020010, Text = "Grimm Date System Placeholder CG2-1", }, [20020011] = { ID = 20020011, Text = "Grimm Date System Placeholder CG2-2", }, [20020012] = { ID = 20020012, Text = "Grimm Date System Placeholder CG2-3", }, [20020013] = { ID = 20020013, Text = "Grimm Date System Placeholder CG2-4", }, [20020014] = { ID = 20020014, Text = "Grimm Date System Placeholder CG2-5", }, [20020015] = { ID = 20020015, Text = "Grimm Date System Placeholder CG2-6", }, [20020016] = { ID = 20020016, Text = "Grimm Date System Placeholder CG2-7", }, [20020017] = { ID = 20020017, Text = "Grimm Date System Placeholder CG2-8", }, [20020018] = { ID = 20020018, Text = "Grimm Date System Placeholder CG2-9", }, [20020019] = { ID = 20020019, Text = "Grimm Date System Placeholder CG3-1", }, [20020020] = { ID = 20020020, Text = "Grimm Date System Placeholder CG3-2", }, [20020021] = { ID = 20020021, Text = "Grimm Date System Placeholder CG3-3", }, [20020022] = { ID = 20020022, Text = "Grimm Date System Placeholder CG3-4", }, [20020023] = { ID = 20020023, Text = "Grimm Date System Placeholder CG3-5", }, [20020024] = { ID = 20020024, Text = "Grimm Date System Placeholder CG3-6", }, [20020025] = { ID = 20020025, Text = "Grimm Date System Placeholder CG3-7", }, [20020026] = { ID = 20020026, Text = "Grimm Date System Placeholder CG3-8", }, [20020027] = { ID = 20020027, Text = "Grimm Date System Placeholder CG3-9", }, [20030001] = { ID = 20030001, }, [20030002] = { ID = 20030002, Speaker = "Me", Text = "Hey! Anyone there?", }, [20030003] = { ID = 20030003, Speaker = "Me", Text = "Open the door!", }, [20030004] = { ID = 20030004, Speaker = "Me", Text = "I know you're in there!", }, [20030005] = { ID = 20030005, Text = "(The wooden door opens, and the Eldritch before I looks completely different from usual.)", }, [20030007] = { ID = 20030007, Text = "(Her long white hair is a bit messy, and her eyes are somewhat vacant, as if she just got out of bed.)", }, [20030008] = { ID = 20030008, Speaker = "Cyaechosis", Text = "Huh...?", }, [20030009] = { ID = 20030009, Speaker = "Cyaechosis", Text = "You... why did you come here by yourself? And why aren't you wearing any clothes at all!", }, [20030010] = { ID = 20030010, Speaker = "Me", Text = "How should I know? Are you trying to get me killed again or what?", }, [20030011] = { ID = 20030011, Speaker = "Cyaechosis", Text = "N—no no no, I didn't set anything up, okay?", }, [20030012] = { ID = 20030012, Speaker = "Me", Text = "Then what are you doing right now?", }, [20030013] = { ID = 20030013, Speaker = "Cyaechosis", Text = "Isn't it obvious enough? You idiot!", }, [20030014] = { ID = 20030014, Speaker = "Cyaechosis", Text = "I am very clearly sleeping.", }, [20030015] = { ID = 20030015, Speaker = "Me", Text = "Oh?", }, [20030016] = { ID = 20030016, Speaker = "Cyaechosis", Text = "It's true! I didn't drag you in here!", }, [20030017] = { ID = 20030017, Speaker = "Me", Text = "Then how did I get in?", }, [20030018] = { ID = 20030018, Speaker = "Cyaechosis", Text = "What do I do, what am I supposed to do?", }, [20030019] = { ID = 20030019, Speaker = "Cyaechosis", Text = "I don't know either!", }, [20030020] = { ID = 20030020, Speaker = "Me", Text = "...You don't know?", }, [20030021] = { ID = 20030021, Speaker = "Cyaechosis", Text = "Does that answer really disappoint you?", }, [20030022] = { ID = 20030022, Speaker = "Me", Text = "Not disappointed, just a bit surprised.", }, [20030023] = { ID = 20030023, Speaker = "Me", Text = "Isn't the usual process—you drag me in, make fun of me—", }, [20030024] = { ID = 20030024, Speaker = "Me", Text = "And then try to get on top of me?", }, [20030025] = { ID = 20030025, Speaker = "Cyaechosis", Text = "Yaa—hahahaha!", }, [20030026] = { ID = 20030026, Speaker = "Cyaechosis", Text = "You actually memorized the entire process!", }, [20030027] = { ID = 20030027, Speaker = "Cyaechosis", Text = "Just thinking about how you've already started treating being dragged in by me as a daily routine... I'm about to...", }, [20030028] = { ID = 20030028, Speaker = "Me", Text = "After going through it so many times, it'd be weirder if I hadn't memorized it.", }, [20030030] = { ID = 20030030, Text = "(She rubs her eyes with her tentacles and beckons I into the house.)", }, [20030032] = { ID = 20030032, Speaker = "Cyaechosis", Text = "You’re already here, and you can’t get out now—", }, [20030033] = { ID = 20030033, Speaker = "Cyaechosis", Text = "In this space, unless Xing splits the wall open.", }, [20030034] = { ID = 20030034, Speaker = "Cyaechosis", Text = "Otherwise, once you come in, you have to wait a while before you can leave.", }, [20030035] = { ID = 20030035, Speaker = "Me", Text = "Oh, so you’re not planning to take this chance to do something to me?", }, [20030036] = { ID = 20030036, Speaker = "Cyaechosis", Text = "What? Did you think evil schemes just fall from the sky?", }, [20030037] = { ID = 20030037, Speaker = "Cyaechosis", Text = "You suddenly show up like this, I don’t have any time to prepare at all.", }, [20030038] = { ID = 20030038, Speaker = "Cyaechosis", Text = "I’m not going to use some half-baked plan.", }, [20030039] = { ID = 20030039, Speaker = "Me", Text = "So... that’s it?", }, [20030040] = { ID = 20030040, Speaker = "Cyaechosis", Text = "That’s it.", }, [20030042] = { ID = 20030042, }, [20030043] = { ID = 20030043, Text = "(I take a few steps back and hurl myself at the door with all my strength.)", }, [20030045] = { ID = 20030045, Speaker = "Me", Text = "Open up!", }, [20030046] = { ID = 20030046, Text = "(I slam into it again.)", }, [20030047] = { ID = 20030047, Speaker = "Me", Text = "I know you’re in there!", }, [20030048] = { ID = 20030048, Speaker = "Cyaechosis", Text = "Who is it! In the middle of the night! Banging on the door like that!", }, [20030049] = { ID = 20030049, Text = "(The wooden door swings open, and the Eldritch in front of me looks completely different from usual.)", }, [20030051] = { ID = 20030051, Text = "(Her long white hair is a bit messy, and her eyes are full of anger, as if she’s just been woken up.)", }, [20030052] = { ID = 20030052, Speaker = "Cyaechosis", Text = "Huh...?", }, [20030053] = { ID = 20030053, Speaker = "Cyaechosis", Text = "You... why did you come here on your own? And why aren’t you wearing any clothes at all!", }, [20030054] = { ID = 20030054, Speaker = "Me", Text = "How should I know, are you trying to kill me again or what?", }, [20030055] = { ID = 20030055, Speaker = "Cyaechosis", Text = "N—no no no, I didn’t set anything up, okay?", }, [20030056] = { ID = 20030056, Speaker = "Me", Text = "Then what are you doing right now?", }, [20030057] = { ID = 20030057, Speaker = "Cyaechosis", Text = "Is it still not obvious enough, you idiot!", }, [20030058] = { ID = 20030058, Speaker = "Cyaechosis", Text = "I am obviously sleeping.", }, [20030059] = { ID = 20030059, Speaker = "Me", Text = "Oh?", }, [20030060] = { ID = 20030060, Speaker = "Cyaechosis", Text = "It’s true! I wasn’t the one who brought you in!", }, [20030061] = { ID = 20030061, Speaker = "Me", Text = "Then how did I get in?", }, [20030062] = { ID = 20030062, Speaker = "Cyaechosis", Text = "What do I do, what should I do?", }, [20030063] = { ID = 20030063, Speaker = "Cyaechosis", Text = "I don’t know either!", }, [20030064] = { ID = 20030064, Speaker = "Me", Text = "…You don’t know?", }, [20030065] = { ID = 20030065, Speaker = "Cyaechosis", Text = "Does that answer disappoint you a lot?", }, [20030066] = { ID = 20030066, Speaker = "Me", Text = "Not disappointed, just a bit surprised.", }, [20030067] = { ID = 20030067, Speaker = "Me", Text = "Isn’t the usual process—you drag me in, make fun of me—", }, [20030068] = { ID = 20030068, Speaker = "Me", Text = "And then try to get on top of me?", }, [20030069] = { ID = 20030069, Speaker = "Cyaechosis", Text = "Yaa—hahahaha!", }, [20030070] = { ID = 20030070, Speaker = "Cyaechosis", Text = "You actually memorized the whole routine already!", }, [20030071] = { ID = 20030071, Speaker = "Cyaechosis", Text = "Just thinking about how you’ve already gotten used to being dragged in by me as a daily occurrence… I’m about to…", }, [20030072] = { ID = 20030072, Speaker = "Me", Text = "After running this so many times, it’d be strange if I didn’t memorize it.", }, [20030074] = { ID = 20030074, Text = "(She rubs her eyes with her tentacles and motions for I to come further into the house.)", }, [20030076] = { ID = 20030076, Speaker = "Cyaechosis", Text = "You’re already here, and you can’t get out now—", }, [20030077] = { ID = 20030077, Speaker = "Cyaechosis", Text = "In this space, unless Xing splits the wall open.", }, [20030078] = { ID = 20030078, Speaker = "Cyaechosis", Text = "Otherwise, once you come in, you have to wait a while before you can leave.", }, [20030079] = { ID = 20030079, Speaker = "Me", Text = "Oh, so you’re not planning to take advantage of this chance to do something to me?", }, [20030080] = { ID = 20030080, Speaker = "Cyaechosis", Text = "What? Did you think evil schemes just fall from the sky?", }, [20030081] = { ID = 20030081, Speaker = "Cyaechosis", Text = "You suddenly barging in like this, I didn’t have any time to prepare at all.", }, [20030082] = { ID = 20030082, Speaker = "Cyaechosis", Text = "I’m not about to use some half-baked plan.", }, [20030083] = { ID = 20030083, Speaker = "Me", Text = "So… that’s it?", }, [20030084] = { ID = 20030084, Speaker = "Cyaechosis", Text = "That’s it.", }, [20030086] = { ID = 20030086, }, [20030087] = { ID = 20030087, Text = "(I walk to the side and tap lightly on the window.)", }, [20030088] = { ID = 20030088, Text = "(I wait for a bit, but there’s no response.)", }, [20030089] = { ID = 20030089, Text = "(Then I press my face against the window, and just as I finally see clearly inside—)", }, [20030090] = { ID = 20030090, Text = "(The window opens, and the Eldritch in front of me looks completely different from usual.)", }, [20030092] = { ID = 20030092, Text = "(Her long white hair is a bit messy, and her eyes are somewhat vacant, as if she just got out of bed.)", }, [20030093] = { ID = 20030093, Speaker = "Cyaechosis", Text = "Huh…?", }, [20030096] = { ID = 20030096, Speaker = "Cyaechosis", Text = "Go to the front door, I’ll open it for you.", }, [20030097] = { ID = 20030097, Text = "(After a few seconds, the front door opens.)", }, [20030098] = { ID = 20030098, Speaker = "Cyaechosis", Text = "You… why did you come by yourself? And why aren’t you wearing any clothes at all!", }, [20030099] = { ID = 20030099, Speaker = "Me", Text = "How should I know? Are you trying to get me killed again or what?", }, [20030100] = { ID = 20030100, Speaker = "Cyaechosis", Text = "N–no no no, I didn’t set anything up, okay?", }, [20030101] = { ID = 20030101, Speaker = "Me", Text = "Then what are you doing right now?", }, [20030102] = { ID = 20030102, Speaker = "Cyaechosis", Text = "Isn’t it obvious enough, you idiot!", }, [20030103] = { ID = 20030103, Speaker = "Cyaechosis", Text = "I’m obviously sleeping.", }, [20030104] = { ID = 20030104, Speaker = "Me", Text = "Oh?", }, [20030105] = { ID = 20030105, Speaker = "Cyaechosis", Text = "It’s true! I didn’t bring you in!", }, [20030106] = { ID = 20030106, Speaker = "Me", Text = "Then how did I get in here?", }, [20030107] = { ID = 20030107, Speaker = "Cyaechosis", Text = "What do I do, what am I supposed to do?", }, [20030108] = { ID = 20030108, Speaker = "Cyaechosis", Text = "I don’t know either!", }, [20030109] = { ID = 20030109, Speaker = "Me", Text = "......You don't know?", }, [20030110] = { ID = 20030110, Speaker = "Cyaechosis", Text = "Does this answer disappoint you?", }, [20030111] = { ID = 20030111, Speaker = "Me", Text = "Not disappointed, just a bit surprised.", }, [20030112] = { ID = 20030112, Speaker = "Me", Text = "Isn't the usual process—you drag I in here, make fun of I—", }, [20030113] = { ID = 20030113, Speaker = "Me", Text = "And then try to get on I?", }, [20030114] = { ID = 20030114, Speaker = "Cyaechosis", Text = "Yaa—hahahahaha!", }, [20030115] = { ID = 20030115, Speaker = "Cyaechosis", Text = "You actually already memorized the whole process!", }, [20030116] = { ID = 20030116, Speaker = "Cyaechosis", Text = "Just thinking about how you've already taken being dragged in by I as something routine... I'm about to...", }, [20030117] = { ID = 20030117, Speaker = "Me", Text = "After running this many times, it'd be weirder not to have it memorized.", }, [20030119] = { ID = 20030119, Text = "(She rubs her eyes with her tentacles and beckons I further into the house.)", }, [20030121] = { ID = 20030121, Speaker = "Cyaechosis", Text = "You're already here, and you can't get out now—", }, [20030122] = { ID = 20030122, Speaker = "Cyaechosis", Text = "Unless Xing splits the wall open in this space.", }, [20030123] = { ID = 20030123, Speaker = "Cyaechosis", Text = "Otherwise, once you come in, you have to wait a while before you can leave.", }, [20030124] = { ID = 20030124, Speaker = "Me", Text = "Oh, so you're not planning to do anything to I while you have the chance?", }, [20030125] = { ID = 20030125, Speaker = "Cyaechosis", Text = "What? You think evil schemes just fall from the sky?", }, [20030126] = { ID = 20030126, Speaker = "Cyaechosis", Text = "You suddenly barging in like this, I had no time to prepare at all.", }, [20030127] = { ID = 20030127, Speaker = "Cyaechosis", Text = "I won't use some half-baked plan.", }, [20030128] = { ID = 20030128, Speaker = "Me", Text = "So... that's it?", }, [20030129] = { ID = 20030129, Speaker = "Cyaechosis", Text = "That's it.", }, [20030131] = { ID = 20030131, }, [20030132] = { ID = 20030132, Text = "(The interior looks about the same as before, filled with purple tentacles.)", }, [20030133] = { ID = 20030133, Text = "(But this time there are a few Normal pieces of furniture added, along with a huge sofa.)", }, [20030134] = { ID = 20030134, Speaker = "Cyaechosis", Text = "Are you planning to just stand in my living room forever?", }, [20030135] = { ID = 20030135, Speaker = "Me", Text = "I can stand here all day.", }, [20030136] = { ID = 20030136, Speaker = "Cyaechosis", Text = "Did you really think there was some mechanism in my chair?", }, [20030137] = { ID = 20030137, Speaker = "Cyaechosis", Text = "It’s just a Normal restraint chair with straps on the armrests, that’s all.", }, [20030138] = { ID = 20030138, Speaker = "Me", Text = "That would be very wrong.", }, [20030139] = { ID = 20030139, Speaker = "Cyaechosis", Text = "Aaah! You bastard, take the sofa, I’ll sit on the chair.", }, [20030141] = { ID = 20030141, Speaker = "Me", Text = "Forget it, I’ll sit. You look pretty pitiful like that.", }, [20030144] = { ID = 20030144, Speaker = "Cyaechosis", Text = "Hahahahahaha!", }, [20030146] = { ID = 20030146, Speaker = "Cyaechosis", Text = "After you made such a fuss I’m a bit too awake to sleep, and since you rarely come over.", }, [20030147] = { ID = 20030147, Text = "(She snapped her fingers, and her pajamas were wrapped in Flame.)", }, [20030149] = { ID = 20030149, Speaker = "Cyaechosis", Text = "Want a cup of tea?", }, [20030150] = { ID = 20030150, Speaker = "Me", Text = "Will you add anything to it? A charm drug? Poison?", }, [20030151] = { ID = 20030151, Speaker = "Cyaechosis", Text = "Listen up, you little punk, if you have to doubt everything I do.", }, [20030152] = { ID = 20030152, Speaker = "Cyaechosis", Text = "Then we’ll waste a whole bunch of time on this kind of Q&A.", }, [20030153] = { ID = 20030153, Speaker = "Cyaechosis", Text = "I can swear to the goddess that I won’t kill you today.", }, [20030155] = { ID = 20030155, Speaker = "Cyaechosis", Text = "Hold it right there, you little bastard, you’re about to ask whether my oath means anything, aren’t you.", }, [20030156] = { ID = 20030156, Speaker = "Cyaechosis", Text = "Am I really that unworthy of your trust?", }, [20030157] = { ID = 20030157, Speaker = "Me", Text = "If you didn’t spend all day thinking about killing me.", }, [20030159] = { ID = 20030159, }, [20030160] = { ID = 20030160, Text = "(The interior is more or less the same as before, filled with purple tentacles.)", }, [20030161] = { ID = 20030161, Text = "(But this time there are a few more Normal pieces of furniture, and a huge sofa.)", }, [20030162] = { ID = 20030162, Speaker = "Cyaechosis", Text = "Huh? What’s with that look on your face?", }, [20030163] = { ID = 20030163, Speaker = "Me", Text = "I suspect there’s something wrong with your home.", }, [20030164] = { ID = 20030164, Speaker = "Cyaechosis", Text = "Are you crazy? Hahaha! Nobody sets traps in their own home!", }, [20030165] = { ID = 20030165, Speaker = "Cyaechosis", Text = "Did you really think there was some mechanism on the chair I’m going to sit on?", }, [20030166] = { ID = 20030166, Speaker = "Cyaechosis", Text = "It’s just a Normal restraint chair with armrests fitted with straps, that’s all.", }, [20030167] = { ID = 20030167, Speaker = "Me", Text = "That would be very wrong.", }, [20030168] = { ID = 20030168, Speaker = "Cyaechosis", Text = "Aaah! You bastard, you take the sofa, I’ll sit on the chair.", }, [20030170] = { ID = 20030170, Speaker = "Me", Text = "Forget it, I’ll sit. You look pretty pitiful like that.", }, [20030173] = { ID = 20030173, Speaker = "Cyaechosis", Text = "Hahahahahaha!", }, [20030175] = { ID = 20030175, Speaker = "Cyaechosis", Text = "After you made such a fuss I’m a bit too awake to sleep, and since you rarely come here.", }, [20030176] = { ID = 20030176, Text = "(She snapped her fingers, and her pajamas were wrapped in Flame.)", }, [20030178] = { ID = 20030178, Speaker = "Cyaechosis", Text = "Want a cup of tea?", }, [20030179] = { ID = 20030179, Speaker = "Me", Text = "Will you add anything to it? An aphrodisiac? Poison?", }, [20030180] = { ID = 20030180, Speaker = "Cyaechosis", Text = "Listen up, you little punk, if you have to doubt everything I do.", }, [20030181] = { ID = 20030181, Speaker = "Cyaechosis", Text = "Then we’ll waste a whole bunch of time on this kind of Q&A.", }, [20030182] = { ID = 20030182, Speaker = "Cyaechosis", Text = "I can swear to the goddess that I won’t kill you today.", }, [20030184] = { ID = 20030184, Speaker = "Cyaechosis", Text = "Hold it right there, you little bastard, you’re about to ask whether my oath means anything, aren’t you.", }, [20030185] = { ID = 20030185, Speaker = "Cyaechosis", Text = "Am I really that unworthy of your trust?", }, [20030186] = { ID = 20030186, Speaker = "Me", Text = "If you didn’t spend all day thinking about killing me.", }, [20030188] = { ID = 20030188, }, [20030189] = { ID = 20030189, Speaker = "Cyaechosis", Text = "Aaaaaaaaaaah!", }, [20030190] = { ID = 20030190, Speaker = "Cyaechosis", Text = "So unpleasant, so unpleasant, so unpleasant!", }, [20030191] = { ID = 20030191, Speaker = "Cyaechosis", Text = "I just wanted to entertain you, you idiot who somehow showed up here for no reason!", }, [20030192] = { ID = 20030192, Speaker = "Cyaechosis", Text = "If I really wanted to get on you—", }, [20030193] = { ID = 20030193, Speaker = "Cyaechosis", Text = "I would’ve already made you shoot until you dried up like a mummy!", }, [20030194] = { ID = 20030194, Speaker = "Cyaechosis", Text = "Why would you still think I’d nicely pour tea for you?", }, [20030196] = { ID = 20030196, Speaker = "Me", Text = "What you’re saying makes sense, but you’re extremely suspicious at the same time.", }, [20030197] = { ID = 20030197, Speaker = "Cyaechosis", Text = "Aaaaaaaaah!", }, [20030198] = { ID = 20030198, Speaker = "Cyaechosis", Text = "You’re picking a fight on purpose, aren’t you? You want it or not!", }, [20030199] = { ID = 20030199, Speaker = "Me", Text = "If there’s nothing wrong with this tea, of course I want it.", }, [20030200] = { ID = 20030200, Speaker = "Cyaechosis", Text = "Who cares what you think! If you don’t drink it today, you’re disrespecting me!", }, [20030201] = { ID = 20030201, Speaker = "Cyaechosis", Text = "Even if there’s an aphrodisiac in it, you’re going to drink it for me!", }, [20030202] = { ID = 20030202, Speaker = "Me", Text = "Alright, calm down! Just take it as me joking.", }, [20030203] = { ID = 20030203, Speaker = "Me", Text = "How about this, then.", }, [20030204] = { ID = 20030204, Speaker = "Me", Text = "You take a sip, I take a sip.", }, [20030205] = { ID = 20030205, Speaker = "Cyaechosis", Text = "Fine, I’ll drink.", }, [20030206] = { ID = 20030206, Speaker = "Me", Text = "But how do I know the poison you used only works on me?", }, [20030207] = { ID = 20030207, Speaker = "Me", Text = "It’s possible you’re completely immune yourself.", }, [20030208] = { ID = 20030208, Speaker = "Cyaechosis", Text = "You! Y-y-you-you-you!", }, [20030209] = { ID = 20030209, Speaker = "Cyaechosis", Text = "Are you done yet?!", }, [20030210] = { ID = 20030210, }, [20030211] = { ID = 20030211, Speaker = "Me", Text = "…It probably doesn’t matter if I just take a quick look, right.", }, [20030212] = { ID = 20030212, Speaker = "Me", Text = "(If I put it nicely, I’d call this personality; if I put it bluntly, it’s just a mess.)", }, [20030214] = { ID = 20030214, Text = "A Thousand Methods of Torture, The Deep Orgasm Technique, and all sorts of porn magazines.", }, [20030215] = { ID = 20030215, Speaker = "Familiar", Text = "Mii! (A protest.)", }, [20030217] = { ID = 20030217, Text = "(After circling halfway around, the entire living room is spread out before my eyes.)", }, [20030218] = { ID = 20030218, Text = "(Several irregular islands of clutter are piled up on the floor, and there isn’t a single clean spot to be found on the table.)", }, [20030219] = { ID = 20030219, Text = "(In a sense, this actually suits Cyaechosis very well.)", }, [20030220] = { ID = 20030220, Speaker = "Me", Text = "…What a truly free way of living.", }, [20030222] = { ID = 20030222, Speaker = "Me", Text = "That door… is it not closed?", }, [20030223] = { ID = 20030223, Speaker = "Familiar", Text = "Mii! Mimimimimi! (Fierce sounds of protest.)", }, [20030224] = { ID = 20030224, Speaker = "Me", Text = "I’m just taking a look, it’s not like I’m going to wreck the place.", }, [20030225] = { ID = 20030225, Speaker = "Me", Text = "Some kind of presence is leaking out from the crack of the door.", }, [20030226] = { ID = 20030226, Speaker = "Me", Text = "Should I try it, just give it a little push…", }, [20030227] = { ID = 20030227, Speaker = "Me", Text = "…Just a tiny bit.", }, [20030228] = { ID = 20030228, Speaker = "Cyaechosis", Text = "I’m back—", }, [20030229] = { ID = 20030229, Speaker = "Cyaechosis", Text = "—Yaaahhhhhhh!", }, [20030230] = { ID = 20030230, Speaker = "Cyaechosis", Text = "W–wait, wait wait wait!!", }, [20030232] = { ID = 20030232, Speaker = "Me", Text = "…Oh?", }, [20030233] = { ID = 20030233, Speaker = "Cyaechosis", Text = "It’s fine, it’s fine! It’s just a Normal room! Go sit down, the tea’s ready, come drink!", }, [20030234] = { ID = 20030234, Speaker = "Me", Text = "Your reaction just now didn’t really seem like it was a Normal room.", }, [20030235] = { ID = 20030235, Speaker = "Cyaechosis", Text = "Hahahaha! You were seeing things!", }, [20030236] = { ID = 20030236, Speaker = "Me", Text = "I was not seeing things.", }, [20030238] = { ID = 20030238, }, [20030239] = { ID = 20030239, Speaker = "Me", Text = "…It probably wouldn’t matter if I just took a quick look.", }, [20030240] = { ID = 20030240, Speaker = "Me", Text = "(Calling this place full of personality would be generous; less generously, it’s just a mess.)", }, [20030242] = { ID = 20030242, Speaker = "Me", Text = "Though Estelle does look very unhappy in it.", }, [20030243] = { ID = 20030243, Speaker = "Familiar", Text = "Mii! (Protesting.)", }, [20030245] = { ID = 20030245, Text = "(After circling halfway around, the entire living room is laid out before my eyes.)", }, [20030246] = { ID = 20030246, Text = "(Several irregular islands of clutter are piled up on the floor, and there isn’t a single clean spot to be found on the table.)", }, [20030247] = { ID = 20030247, Text = "(In a certain sense, it really does fit Cyaechosis as a person.)", }, [20030248] = { ID = 20030248, Speaker = "Me", Text = "...What a truly free way of living.", }, [20030250] = { ID = 20030250, Speaker = "Me", Text = "That door... is it not closed?", }, [20030251] = { ID = 20030251, Speaker = "Familiar", Text = "Mii! Mimimimimi! (Fierce sounds of protest)", }, [20030252] = { ID = 20030252, Speaker = "Me", Text = "I’m just taking a look, it’s not like I’m going to wreck the place.", }, [20030253] = { ID = 20030253, Speaker = "Me", Text = "Some kind of presence is leaking out from the crack of the door.", }, [20030254] = { ID = 20030254, Speaker = "Me", Text = "Should I try it, just give it a little push...", }, [20030255] = { ID = 20030255, Speaker = "Me", Text = "...Just a tiny bit.", }, [20030256] = { ID = 20030256, Speaker = "Cyaechosis", Text = "I’m back—", }, [20030257] = { ID = 20030257, Speaker = "Cyaechosis", Text = "—Yaaahhhhhhh!", }, [20030258] = { ID = 20030258, Speaker = "Cyaechosis", Text = "W–wait, wait wait wait!!", }, [20030260] = { ID = 20030260, Speaker = "Me", Text = "...Oh?", }, [20030261] = { ID = 20030261, Speaker = "Cyaechosis", Text = "It’s fine, it’s fine! It’s just a Normal room! Go sit down, the tea’s ready, come drink!", }, [20030262] = { ID = 20030262, Speaker = "Me", Text = "Your reaction just now didn’t really seem like it was a Normal room.", }, [20030263] = { ID = 20030263, Speaker = "Cyaechosis", Text = "Hahahaha! You were seeing things!", }, [20030264] = { ID = 20030264, Speaker = "Me", Text = "I was not seeing things.", }, [20030266] = { ID = 20030266, Text = "Cyaechosis Date System Placeholder CG2-3", }, [20030267] = { ID = 20030267, Speaker = "Me", Text = "...It probably doesn’t matter if I just take a quick look.", }, [20030268] = { ID = 20030268, Speaker = "Me", Text = "(Calling this place full of personality is putting it nicely; less nicely, it’s just a mess.)", }, [20030269] = { ID = 20030269, Text = "The box is filled with glass jars of all sizes and adult toys.", }, [20030270] = { ID = 20030270, Text = "There are also some scrapped plans that look like evil schemes.", }, [20030271] = { ID = 20030271, Text = "Including, but not limited to, things like tying I to a chair and draining I dry.", }, [20030272] = { ID = 20030272, Speaker = "Familiar", Text = "Meow! (A protest.)", }, [20030274] = { ID = 20030274, Text = "(After circling halfway around, the entire living room is spread out before me like this.)", }, [20030275] = { ID = 20030275, Text = "(Several irregular islands of clutter pile up on the floor, and there isn’t a single clean spot to be found on the tabletop.)", }, [20030276] = { ID = 20030276, Text = "(In a sense, it actually suits Cyaechosis as a person very well.)", }, [20030277] = { ID = 20030277, Speaker = "Me", Text = "…Such a truly free way of living.", }, [20030279] = { ID = 20030279, Speaker = "Me", Text = "That door… isn’t closed?", }, [20030280] = { ID = 20030280, Speaker = "Familiar", Text = "Meow! Meow meow meow meow meow! (Fierce protest.)", }, [20030281] = { ID = 20030281, Speaker = "Me", Text = "I’m just taking a look, it’s not like I’m going to wreck the place.", }, [20030282] = { ID = 20030282, Speaker = "Me", Text = "Some kind of presence is leaking out through the crack of the door.", }, [20030283] = { ID = 20030283, Speaker = "Me", Text = "Should I try it, just give it a little push…", }, [20030284] = { ID = 20030284, Speaker = "Me", Text = "…Just a tiny bit.", }, [20030285] = { ID = 20030285, Speaker = "Cyaechosis", Text = "I’m back—", }, [20030286] = { ID = 20030286, Speaker = "Cyaechosis", Text = "—Yaaahhhhhhh!", }, [20030287] = { ID = 20030287, Speaker = "Cyaechosis", Text = "W–wait, wait wait wait!!", }, [20030289] = { ID = 20030289, Speaker = "Me", Text = "…Oh?", }, [20030290] = { ID = 20030290, Speaker = "Cyaechosis", Text = "It’s fine, it’s fine! It’s just a Normal room! Go sit down, the tea’s ready, come drink!", }, [20030291] = { ID = 20030291, Speaker = "Me", Text = "Your reaction just now didn’t really seem like it was a Normal room.", }, [20030292] = { ID = 20030292, Speaker = "Cyaechosis", Text = "Hahahaha! You were seeing things!", }, [20030293] = { ID = 20030293, Speaker = "Me", Text = "I was not seeing things.", }, [20030295] = { ID = 20030295, }, [20030296] = { ID = 20030296, Speaker = "Me", Text = "Then how about this—", }, [20030297] = { ID = 20030297, Speaker = "Me", Text = "Look! There’s a super huge naked goddess over there!", }, [20030298] = { ID = 20030298, Speaker = "Cyaechosis", Text = "Where! I want to see!", }, [20030299] = { ID = 20030299, Text = "Taking advantage of that opening, I slipped behind her and opened the door to the room.", }, [20030302] = { ID = 20030302, Text = "(Front-facing, side-facing, smiling, with her back turned—)", }, [20030303] = { ID = 20030303, Text = "(And also various photos of her bathing, sleeping, and close-ups of her chest and armpits.)", }, [20030306] = { ID = 20030306, Speaker = "Me", Text = "Although I already knew—", }, [20030307] = { ID = 20030307, Speaker = "Me", Text = "—you really are a pervert.", }, [20030308] = { ID = 20030308, Speaker = "Cyaechosis", Text = "Thanks for the compliment.", }, [20030309] = { ID = 20030309, Speaker = "Cyaechosis", Text = "But get out of this room.", }, [20030311] = { ID = 20030311, Speaker = "Cyaechosis", Text = "Give it back! That one is especially precious!", }, [20030312] = { ID = 20030312, Speaker = "Me", Text = "This angle... did you lie on the roof to take it?", }, [20030313] = { ID = 20030313, Speaker = "Cyaechosis", Text = "Shut up!", }, [20030315] = { ID = 20030315, Speaker = "Cyaechosis", Text = "When I said shut up, I meant stop talking, not keep asking!", }, [20030316] = { ID = 20030316, Speaker = "Me", Text = "I’m not talking, I’m just looking.", }, [20030317] = { ID = 20030317, Speaker = "Cyaechosis", Text = "You’re not allowed to look!", }, [20030318] = { ID = 20030318, Speaker = "Me", Text = "You didn’t stop me either.", }, [20030319] = { ID = 20030319, Speaker = "Cyaechosis", Text = "What do I do, what am I supposed to do? No matter what I do, I just can’t get rid of this person!", }, [20030320] = { ID = 20030320, Speaker = "Me", Text = "Want to give it a try? You explain it to me, and once I’ve seen enough, I’ll leave.", }, [20030321] = { ID = 20030321, Speaker = "Cyaechosis", Text = "Explain what!", }, [20030323] = { ID = 20030323, Speaker = "Cyaechosis", Text = "Ha—hahahaha! Are you serious! You think I’d tell you!", }, [20030325] = { ID = 20030325, Speaker = "Cyaechosis", Text = "—No guessing allowed!", }, [20030326] = { ID = 20030326, Speaker = "Me", Text = "Your categorization is so systematic. Are you managing these like a collection?", }, [20030327] = { ID = 20030327, Speaker = "Cyaechosis", Text = "Yes, of course... no! I did not!", }, [20030328] = { ID = 20030328, Speaker = "Me", Text = "You just said ‘yes.’", }, [20030329] = { ID = 20030329, Speaker = "Cyaechosis", Text = "That was a reflex!", }, [20030330] = { ID = 20030330, Speaker = "Me", Text = "‘A seriously perverted collecting habit,’ to sum it up for you.", }, [20030331] = { ID = 20030331, Speaker = "Cyaechosis", Text = "Ha—hahahaha! Are you looking to die?!", }, [20030332] = { ID = 20030332, Speaker = "Me", Text = "That’s not my commentary, I’m just describing what I see in front of me.", }, [20030333] = { ID = 20030333, Speaker = "Cyaechosis", Text = "You’re the one who added the word ‘perverted’!", }, [20030334] = { ID = 20030334, Speaker = "Cyaechosis", Text = "And another thing! In this situation, who’s actually the pervert here?!", }, [20030335] = { ID = 20030335, }, [20030336] = { ID = 20030336, Speaker = "Me", Text = "Then how about this—", }, [20030337] = { ID = 20030337, Speaker = "Me", Text = "Watch me!", }, [20030338] = { ID = 20030338, Speaker = "Cyaechosis", Text = "Eee-yaaah—!", }, [20030339] = { ID = 20030339, Speaker = "Cyaechosis", Text = "You! You actually groped my chest!", }, [20030340] = { ID = 20030340, Text = "Taking advantage of that opening, I slipped behind her and opened the door to the room.", }, [20030343] = { ID = 20030343, Text = "(Front-facing, side-facing, smiling, with her back turned—)", }, [20030344] = { ID = 20030344, Text = "(And also photos of her bathing, sleeping, and various close-ups of her chest and armpits.)", }, [20030347] = { ID = 20030347, Speaker = "Me", Text = "I already knew this, but—", }, [20030348] = { ID = 20030348, Speaker = "Me", Text = "—you really are a total pervert.", }, [20030349] = { ID = 20030349, Speaker = "Cyaechosis", Text = "Thanks for the compliment.", }, [20030350] = { ID = 20030350, Speaker = "Cyaechosis", Text = "But get out of this room.", }, [20030352] = { ID = 20030352, Speaker = "Cyaechosis", Text = "Give it back! That one’s especially precious!", }, [20030353] = { ID = 20030353, Speaker = "Me", Text = "From this angle... were you lying on the roof to take this?", }, [20030354] = { ID = 20030354, Speaker = "Cyaechosis", Text = "Shut up!", }, [20030356] = { ID = 20030356, Speaker = "Cyaechosis", Text = "When I said shut up, I meant stop talking, not keep asking questions!", }, [20030357] = { ID = 20030357, Speaker = "Me", Text = "I’m not talking, I’m just looking.", }, [20030358] = { ID = 20030358, Speaker = "Cyaechosis", Text = "You’re not allowed to look!", }, [20030359] = { ID = 20030359, Speaker = "Me", Text = "You didn’t stop me either.", }, [20030360] = { ID = 20030360, Speaker = "Cyaechosis", Text = "What do I do, what am I supposed to do? Why won’t this person go away no matter how I try to drive them off!", }, [20030361] = { ID = 20030361, Speaker = "Me", Text = "Want to give it a try? You explain it to me, and once I’ve seen enough, I’ll leave.", }, [20030362] = { ID = 20030362, Speaker = "Cyaechosis", Text = "Explain what!", }, [20030364] = { ID = 20030364, Speaker = "Cyaechosis", Text = "Ha—hahahaha! Are you serious! You think I’d tell you!", }, [20030366] = { ID = 20030366, Speaker = "Cyaechosis", Text = "—You’re not allowed to guess!", }, [20030367] = { ID = 20030367, Speaker = "Me", Text = "With such a systematic classification, are you managing these like a collection?", }, [20030368] = { ID = 20030368, Speaker = "Cyaechosis", Text = "Yeah, of course… no! I’m not!", }, [20030369] = { ID = 20030369, Speaker = "Me", Text = "You just said ‘yeah.’", }, [20030370] = { ID = 20030370, Speaker = "Cyaechosis", Text = "That was a reflex!", }, [20030371] = { ID = 20030371, Speaker = "Me", Text = "‘Serious perverted collecting behavior,’ let me sum it up for you.", }, [20030372] = { ID = 20030372, Speaker = "Cyaechosis", Text = "Ha—hahahaha! Do you have a death wish!", }, [20030373] = { ID = 20030373, Speaker = "Me", Text = "That’s not my commentary, I’m just describing what I see in front of me.", }, [20030374] = { ID = 20030374, Speaker = "Cyaechosis", Text = "You’re the one who added the word ‘perverted’ in there!", }, [20030375] = { ID = 20030375, Speaker = "Cyaechosis", Text = "And another thing! In this situation, who’s really the pervert here!", }, [20030376] = { ID = 20030376, }, [20030377] = { ID = 20030377, Speaker = "Cyaechosis", Text = "You bastard! Look between your legs!", }, [20030378] = { ID = 20030378, Speaker = "Cyaechosis", Text = "You! You’re actually looking at someone else’s collection—!", }, [20030379] = { ID = 20030379, Speaker = "Cyaechosis", Text = "And reacting in such a shameless way!", }, [20030381] = { ID = 20030381, Speaker = "Me", Text = "Cut the crap, this is just a natural physical reaction!", }, [20030382] = { ID = 20030382, Speaker = "Cyaechosis", Text = "You! You’re not allowed to take my collection away!", }, [20030383] = { ID = 20030383, Speaker = "Me", Text = "You answer me first! Where did these photos of Estelle come from?", }, [20030384] = { ID = 20030384, Speaker = "Cyaechosis", Text = "Who would bother answering you!", }, [20030385] = { ID = 20030385, Speaker = "Me", Text = "So you’re not talking, huh! If you don’t talk, I’m going to have to use some nasty tricks!", }, [20030386] = { ID = 20030386, Speaker = "Cyaechosis", Text = "What do you even have that could threaten me?", }, [20030387] = { ID = 20030387, Speaker = "Me", Text = "If you don’t tell me, I’ll shoot one off right onto Estelle’s photo right now.", }, [20030389] = { ID = 20030389, Speaker = "Me", Text = "Don’t think I can’t do it, okay?", }, [20030392] = { ID = 20030392, Speaker = "Cyaechosis", Text = "I really never imagined—", }, [20030394] = { ID = 20030394, Speaker = "Me", Text = "I only turned out like this because I have to deal with you.", }, [20030395] = { ID = 20030395, Speaker = "Me", Text = "I was totally led astray by you, wasn’t I.", }, [20030396] = { ID = 20030396, Speaker = "Cyaechosis", Text = "Hoh hoh!? You actually have the face to say that kind of trash.", }, [20030397] = { ID = 20030397, Speaker = "Cyaechosis", Text = "Watch me turn you into a dried-up husk!", }, [20030398] = { ID = 20030398, Speaker = "Me", Text = "Oh? Really? You’re going to do me here?", }, [20030399] = { ID = 20030399, Speaker = "Me", Text = "Aren’t you afraid I’ll make a mess all over your precious collection?", }, [20030402] = { ID = 20030402, Speaker = "Me", Text = "Now you suddenly want to negotiate with me, huh?", }, [20030403] = { ID = 20030403, Speaker = "Cyaechosis", Text = "Get this straight, your dick is in my tentacles right now!", }, [20030404] = { ID = 20030404, Speaker = "Cyaechosis", Text = "It’d be a waste, but don’t push me, or I’ll snap it off and feed it to the dogs!", }, [20030405] = { ID = 20030405, Speaker = "Me", Text = "Bring it on! Mere tentacles could never shake my steel-like mighty eagle—", }, [20030406] = { ID = 20030406, Speaker = "Me", Text = "Aaagh! It hurts, it hurts! Don’t do it like that—", }, [20030407] = { ID = 20030407, Speaker = "Cyaechosis", Text = "Put that photo down!", }, [20030408] = { ID = 20030408, Text = "Cyaechosis Date System Placeholder CG3-1", }, [20030410] = { ID = 20030410, Speaker = "Me", Text = "What did you put in it?", }, [20030411] = { ID = 20030411, Speaker = "Cyaechosis", Text = "Ultra‑powerful aphrodisiac!", }, [20030412] = { ID = 20030412, Speaker = "Me", Text = "An aphrodisiac.", }, [20030413] = { ID = 20030413, Speaker = "Cyaechosis", Text = "The kind that completely Unlocks your abilities.", }, [20030414] = { ID = 20030414, Speaker = "Cyaechosis", Text = "Next you’ll turn into a beast with nothing but mating on the brain!", }, [20030415] = { ID = 20030415, Speaker = "Me", Text = "Didn’t you say this is what you usually drink?", }, [20030416] = { ID = 20030416, Speaker = "Cyaechosis", Text = "I’ve long gotten used to drinking it! You’re the one who drank from the wrong cup!", }, [20030417] = { ID = 20030417, Text = "(Something is spreading in my chest—not pain, and not dizziness.)", }, [20030418] = { ID = 20030418, Speaker = "Me", Text = "This feels a little… strange.", }, [20030419] = { ID = 20030419, Speaker = "Cyaechosis", Text = "What should I do, what should I do?", }, [20030421] = { ID = 20030421, Speaker = "Cyaechosis", Text = "If you get down on your knees like livestock and lick my feet—", }, [20030422] = { ID = 20030422, Speaker = "Cyaechosis", Text = "Maybe I’ll consider helping you get it out? Hahahahaha—", }, [20030423] = { ID = 20030423, Speaker = "Me", Text = "So you think this will make my abilities go out of control?", }, [20030424] = { ID = 20030424, Speaker = "Cyaechosis", Text = "No creature other than me can stay sane under such a high concentration of aphrodisiac.", }, [20030425] = { ID = 20030425, Speaker = "Cyaechosis", Text = "Just thinking about what’s going to happen next, I’m about to—", }, [20030426] = { ID = 20030426, Speaker = "Me", Text = "Don’t get too naive—", }, [20030427] = { ID = 20030427, Speaker = "Cyaechosis", Text = "Hm?", }, [20030428] = { ID = 20030428, Speaker = "Me", Text = "Don’t think something like this is enough to threaten me!", }, [20030429] = { ID = 20030429, Speaker = "Me", Text = "Don’t underestimate the bond between me and my sexual desire!", }, [20030430] = { ID = 20030430, Speaker = "Me", Text = "You say lust will overwhelm reason?", }, [20030431] = { ID = 20030431, Speaker = "Me", Text = "That’s just my default state! You small‑fry Eldritch god!", }, [20030432] = { ID = 20030432, Speaker = "Cyaechosis", Text = "Huh!?", }, [20030433] = { ID = 20030433, Speaker = "Cyaechosis", Text = "Suddenly such a hot-blooded and completely illogical sexual harassment line!", }, [20030434] = { ID = 20030434, }, [20030435] = { ID = 20030435, Speaker = "Cyaechosis", Text = "You’ve been hard ever since you walked into the room!", }, [20030436] = { ID = 20030436, Speaker = "Cyaechosis", Text = "The drug doesn’t work that fast yet!", }, [20030437] = { ID = 20030437, Speaker = "Me", Text = "So what’s inside?", }, [20030438] = { ID = 20030438, Speaker = "Cyaechosis", Text = "Super powerful aphrodisiac!", }, [20030439] = { ID = 20030439, Speaker = "Me", Text = "Aphrodisiac.", }, [20030440] = { ID = 20030440, Speaker = "Cyaechosis", Text = "The kind that lets your abilities fully Unlock.", }, [20030441] = { ID = 20030441, Speaker = "Cyaechosis", Text = "Next you’ll turn into a beast with nothing but mating on your mind!", }, [20030442] = { ID = 20030442, Speaker = "Me", Text = "Didn’t you say this is what you usually drink?", }, [20030443] = { ID = 20030443, Speaker = "Cyaechosis", Text = "I have long since gotten used to drinking it! You’re the one who drank from the wrong cup!", }, [20030444] = { ID = 20030444, Text = "(Something is spreading in my chest—not pain, and not dizziness.)", }, [20030445] = { ID = 20030445, Speaker = "Me", Text = "This feeling is a bit…strange.", }, [20030446] = { ID = 20030446, Speaker = "Cyaechosis", Text = "What should I do, what should I do?", }, [20030448] = { ID = 20030448, Speaker = "Cyaechosis", Text = "If you kneel down like livestock and lick my feet—", }, [20030449] = { ID = 20030449, Speaker = "Cyaechosis", Text = "Maybe I can consider helping you let it out? Hahahahaha—", }, [20030450] = { ID = 20030450, Speaker = "Me", Text = "So you think my abilities will go out of control like this?", }, [20030451] = { ID = 20030451, Speaker = "Cyaechosis", Text = "No living being other than me can stay sane under such a high concentration of aphrodisiac.", }, [20030452] = { ID = 20030452, Speaker = "Cyaechosis", Text = "Just thinking about what’s going to happen next, I’m about to—", }, [20030453] = { ID = 20030453, Speaker = "Me", Text = "Don’t be so naive—", }, [20030454] = { ID = 20030454, Speaker = "Cyaechosis", Text = "Hm?", }, [20030455] = { ID = 20030455, Speaker = "Me", Text = "Don’t think this level is enough to pose a threat to me!", }, [20030456] = { ID = 20030456, Speaker = "Me", Text = "Don’t underestimate the bond between me and my sexual desire!", }, [20030457] = { ID = 20030457, Speaker = "Me", Text = "You’re saying sexual desire will override reason?", }, [20030458] = { ID = 20030458, Speaker = "Me", Text = "That's just my default state! You small-fry Eldritch!", }, [20030459] = { ID = 20030459, Speaker = "Cyaechosis", Text = "Huh!?", }, [20030460] = { ID = 20030460, Speaker = "Cyaechosis", Text = "Suddenly such a hot-blooded and completely illogical sexual harassment line!", }, [20030461] = { ID = 20030461, }, [20030462] = { ID = 20030462, Speaker = "Cyaechosis", Text = "Hahahahahaha! You're already in the bag for me!", }, [20030463] = { ID = 20030463, Speaker = "Me", Text = "(Takes another sip.)", }, [20030465] = { ID = 20030465, Speaker = "Me", Text = "(Takes another sip.)", }, [20030466] = { ID = 20030466, Speaker = "Cyaechosis", Text = "Wait! Stop drinking it!", }, [20030467] = { ID = 20030467, Speaker = "Cyaechosis", Text = "Aren't you curious what's inside?", }, [20030468] = { ID = 20030468, Speaker = "Me", Text = "(Takes another sip.)", }, [20030469] = { ID = 20030469, Speaker = "Me", Text = "So what's inside?", }, [20030471] = { ID = 20030471, Speaker = "Cyaechosis", Text = "Ultra‑powerful aphrodisiac.", }, [20030472] = { ID = 20030472, Speaker = "Me", Text = "I see?", }, [20030473] = { ID = 20030473, Speaker = "Me", Text = "(Takes another sip.)", }, [20030474] = { ID = 20030474, Speaker = "Cyaechosis", Text = "The kind that fully Unlocks your abilities.", }, [20030475] = { ID = 20030475, Speaker = "Cyaechosis", Text = "Next you'll turn into a beast with nothing but mating on your mind!", }, [20030476] = { ID = 20030476, Speaker = "Cyaechosis", Text = "Stop drinking it!", }, [20030477] = { ID = 20030477, Speaker = "Me", Text = "Didn't you say this is what you usually drink?", }, [20030478] = { ID = 20030478, Speaker = "Cyaechosis", Text = "I've long gotten used to drinking it! You're the one who drank from the wrong cup!", }, [20030479] = { ID = 20030479, Text = "(Something spreads through the chest—not pain, and not dizziness.)", }, [20030480] = { ID = 20030480, Speaker = "Me", Text = "This feeling is... kind of strange.", }, [20030481] = { ID = 20030481, Speaker = "Cyaechosis", Text = "What should I do, what should I do?", }, [20030483] = { ID = 20030483, Speaker = "Cyaechosis", Text = "If you get down on your knees like livestock and lick my feet—", }, [20030484] = { ID = 20030484, Speaker = "Cyaechosis", Text = "Maybe I could consider helping you get it out? Hahahahaha—", }, [20030485] = { ID = 20030485, Speaker = "Me", Text = "So you think this way my power will go out of control?", }, [20030486] = { ID = 20030486, Speaker = "Cyaechosis", Text = "No living being other than I can stay sane under such a high concentration of charm potion.", }, [20030487] = { ID = 20030487, Speaker = "Cyaechosis", Text = "Just thinking about what’s going to happen next, I’m about to—", }, [20030488] = { ID = 20030488, Speaker = "Me", Text = "Don’t be so naive—", }, [20030489] = { ID = 20030489, Speaker = "Cyaechosis", Text = "Hm?", }, [20030490] = { ID = 20030490, Speaker = "Me", Text = "Don’t think this level is enough to pose a threat to me!", }, [20030491] = { ID = 20030491, Speaker = "Me", Text = "Don’t underestimate the bond between I and my lust!", }, [20030492] = { ID = 20030492, Speaker = "Me", Text = "You say lust will overwhelm reason?", }, [20030493] = { ID = 20030493, Speaker = "Me", Text = "That’s just my permanent state! You small fry Eldritch!", }, [20030494] = { ID = 20030494, Speaker = "Cyaechosis", Text = "Eh!?", }, [20030495] = { ID = 20030495, Speaker = "Cyaechosis", Text = "Suddenly such a hot-blooded and completely illogical sexual harassment line!", }, [20030496] = { ID = 20030496, }, [20030497] = { ID = 20030497, Speaker = "Cyaechosis", Text = "...That is!", }, [20030498] = { ID = 20030498, Speaker = "Cyaechosis", Text = "Hahaha, chains? You think mere chains can bind me?", }, [20030501] = { ID = 20030501, Speaker = "Me", Text = "You forgot something extremely basic.", }, [20030502] = { ID = 20030502, Speaker = "Me", Text = "What drives my power are emotions.", }, [20030503] = { ID = 20030503, Speaker = "Me", Text = "You actually foolishly made me drink a potion that can amplify emotions.", }, [20030504] = { ID = 20030504, Speaker = "Cyaechosis", Text = "Wait, wait, wait! Ultimately you’re the one who drank the wrong one, aren’t you!?", }, [20030505] = { ID = 20030505, Speaker = "Cyaechosis", Text = "I wasn’t wrong, was I?", }, [20030506] = { ID = 20030506, Speaker = "Cyaechosis", Text = "Look! Your cup really didn’t have anything added to it.", }, [20030508] = { ID = 20030508, Speaker = "Cyaechosis", Text = "Eek!", }, [20030509] = { ID = 20030509, }, [20030510] = { ID = 20030510, Speaker = "Cyaechosis", Text = "Guh! Eeeeeeek!", }, [20030511] = { ID = 20030511, Speaker = "Cyaechosis", Text = "T-To think you’d toy with my body like this... ugh!", }, [20030514] = { ID = 20030514, Speaker = "Me", Text = "This is all because of your own aphrodisiac!", }, [20030515] = { ID = 20030515, Speaker = "Me", Text = "I don’t feel tired at all yet.", }, [20030516] = { ID = 20030516, Speaker = "Me", Text = "Feels like I could still shoot another ten times.", }, [20030520] = { ID = 20030520, Speaker = "Cyaechosis", Text = "Eeeeeeiiiiiiiii!", }, [20030526] = { ID = 20030526, Speaker = "Me", Text = "Your lewd moans are so loud, I can’t hear what you’re saying, you know?", }, [20030527] = { ID = 20030527, Speaker = "Me", Text = "Your mouth is talking so big, but your little pussy keeps tightening nonstop.", }, [20030528] = { ID = 20030528, Speaker = "Me", Text = "You might as well change jobs and become a full-time onahole!", }, [20030530] = { ID = 20030530, Speaker = "Cyaechosis", Text = "But—so excited—love it so much—", }, [20030531] = { ID = 20030531, Speaker = "Cyaechosis", Text = "Aaaahhhh, I’m going to be conquered by this cock—", }, [20030532] = { ID = 20030532, Speaker = "Cyaechosis", Text = "Ee-ee, eeeeeeeeee!", }, [20030535] = { ID = 20030535, }, [20030536] = { ID = 20030536, Text = "(On a night no more Normal than any other, I lie on my bed and sleep as usual.)", }, [20030537] = { ID = 20030537, Text = "(And that familiar, ominous premonition appears, and the feeling of the bed disappears again.)", }, [20030538] = { ID = 20030538, Speaker = "Me", Text = "Ah! Better not be happening again!", }, [20030539] = { ID = 20030539, Text = "Opening my eyes, what comes into view is the otherworldly space that has appeared before me more than a dozen times.", }, [20030540] = { ID = 20030540, Text = "I am just standing there, barely clothed, in the black, twisted space.", }, [20030541] = { ID = 20030541, Speaker = "Me", Text = "Her house… should be this way, right?", }, [20030543] = { ID = 20030543, Speaker = "Me", Text = "Found it.", }, [20030544] = { ID = 20030544, }, [20030545] = { ID = 20030545, }, [20030548] = { ID = 20030548, Speaker = "Cyaechosis", Text = "Well then, wait a moment, I’ll go make some tea.", }, [20030549] = { ID = 20030549, Speaker = "Cyaechosis", Text = "Also.", }, [20030550] = { ID = 20030550, Speaker = "Cyaechosis", Text = "During the ten minutes I’m making tea, please don’t tear my house apart.", }, [20030551] = { ID = 20030551, Speaker = "Me", Text = "…Am I really that dangerous?", }, [20030552] = { ID = 20030552, Speaker = "Cyaechosis", Text = "You’re more dangerous than you think! Don’t touch anything, just sit and wait, you hear me?", }, [20030553] = { ID = 20030553, Speaker = "Me", Text = "Alright, alright, I got it.", }, [20030554] = { ID = 20030554, Speaker = "Cyaechosis", Text = "I’m not joking! And go find some pants to put on.", }, [20030556] = { ID = 20030556, Speaker = "Cyaechosis", Text = "Hahahahaaaah! I’m drooling already!", }, [20030557] = { ID = 20030557, Speaker = "Cyaechosis", Text = "Ahem—", }, [20030558] = { ID = 20030558, Speaker = "Cyaechosis", Text = "I’ll leave this mini familiar here to keep an eye on you.", }, [20030559] = { ID = 20030559, Speaker = "Cyaechosis", Text = "Don’t you dare cause trouble, you little brat.", }, [20030560] = { ID = 20030560, Text = "(Cyaechosis’s footsteps grow more and more distant.)", }, [20030561] = { ID = 20030561, }, [20030565] = { ID = 20030565, Text = "(I sit on the chair and take a sip of hot tea.)", }, [20030566] = { ID = 20030566, Speaker = "Cyaechosis", Text = "Wait! That cup is mine——", }, [20030567] = { ID = 20030567, Speaker = "Me", Text = "...", }, [20030568] = { ID = 20030568, Speaker = "Me", Text = "So you really did add something!", }, [20030569] = { ID = 20030569, Speaker = "Cyaechosis", Text = "Ah—hahahahaha!", }, [20030570] = { ID = 20030570, Speaker = "Cyaechosis", Text = "You actually drank it! This wasn’t my plan, but you still drank my tea!", }, [20040001] = { ID = 20040001, }, [20040002] = { ID = 20040002, Speaker = "Me", Text = "Wait, that sounds a bit suspicious.", }, [20040003] = { ID = 20040003, Speaker = "Enkia", Text = "There’s nothing suspicious at all.", }, [20040004] = { ID = 20040004, Speaker = "Me", Text = "Suddenly saying you’re taking someone to your room… usually that means—", }, [20040006] = { ID = 20040006, Speaker = "Enkia", Text = "What? Don’t you want to see the Prodigy's Chamber of a super genius pretty girl?", }, [20040007] = { ID = 20040007, Speaker = "Me", Text = "You really don’t have any other intentions?", }, [20040008] = { ID = 20040008, Speaker = "Enkia", Text = "What, you think I’d use you for biological experiments or something?", }, [20040009] = { ID = 20040009, Speaker = "Me", Text = "…There’s precedent for that kind of thing, isn’t there?", }, [20040010] = { ID = 20040010, Speaker = "Enkia", Text = "Mm~ I don’t remember, anyway—", }, [20040011] = { ID = 20040011, Speaker = "Enkia", Text = "Yes or ok? What’s your answer?", }, [20040013] = { ID = 20040013, Speaker = "Enkia", Text = "Your answer was completely within my expectations too.", }, [20040014] = { ID = 20040014, }, [20040015] = { ID = 20040015, }, [20040016] = { ID = 20040016, Text = "(There’s a heavy hatch at the end of the corridor—the room is full of things I’ve never seen before.)", }, [20040017] = { ID = 20040017, Speaker = "Me", Text = "…Am I still on my ship? Where am I?", }, [20040018] = { ID = 20040018, Speaker = "Enkia", Text = "The workshop of a genius pretty girl.", }, [20040019] = { ID = 20040019, Speaker = "Me", Text = "The equipment you have here… I’ve barely seen any of this before.", }, [20040021] = { ID = 20040021, Speaker = "Enkia", Text = "Which machine is the assistant more interested in?", }, [20040022] = { ID = 20040022, }, [20040023] = { ID = 20040023, Speaker = "Me", Text = "Do you just casually bring men back to your room like this?", }, [20040024] = { ID = 20040024, Speaker = "Enkia", Text = "What’s so strange about that?", }, [20040025] = { ID = 20040025, Speaker = "Enkia", Text = "Or should I have told you, There’s a cat in my lab that can do backflips?", }, [20040026] = { ID = 20040026, Speaker = "Enkia", Text = "Of course I called you here because there’s something I want to show you.", }, [20040027] = { ID = 20040027, Speaker = "Enkia", Text = "What? You don’t want to take a look at the Prodigy's Chamber of the super genius pretty girl?", }, [20040028] = { ID = 20040028, Speaker = "Me", Text = "You really don’t have any other intentions?", }, [20040029] = { ID = 20040029, Speaker = "Enkia", Text = "What else could I possibly do, use you for biological experiments?", }, [20040030] = { ID = 20040030, Speaker = "Me", Text = "…There’s precedent for that kind of thing, isn’t there?", }, [20040031] = { ID = 20040031, Speaker = "Enkia", Text = "Mm~ I don’t remember, anyway—", }, [20040032] = { ID = 20040032, Speaker = "Enkia", Text = "Yes or OK? What’s your answer?", }, [20040034] = { ID = 20040034, Speaker = "Enkia", Text = "Your answer was completely within my expectations too.", }, [20040035] = { ID = 20040035, }, [20040036] = { ID = 20040036, }, [20040037] = { ID = 20040037, Text = "(There is a heavy hatch at the end of the corridor. Enkia pushes it open—the room is filled with things I have never seen before.)", }, [20040038] = { ID = 20040038, Speaker = "Me", Text = "…Am I still on my ship? Where am I?", }, [20040039] = { ID = 20040039, Speaker = "Enkia", Text = "The workshop of a genius pretty girl.", }, [20040040] = { ID = 20040040, Speaker = "Me", Text = "The equipment you have here… I’ve barely seen any of it before.", }, [20040042] = { ID = 20040042, Speaker = "Enkia", Text = "Which machine is the assistant more interested in?", }, [20040043] = { ID = 20040043, }, [20040044] = { ID = 20040044, Speaker = "Enkia", Text = "Oh? You’re that resigned to your fate?", }, [20040045] = { ID = 20040045, Speaker = "Enkia", Text = "Don’t tell me you’re gradually being trained into a house pet?", }, [20040046] = { ID = 20040046, Speaker = "Me", Text = "No way!", }, [20040047] = { ID = 20040047, Speaker = "Me", Text = "It’s just that I have a feeling that if I don’t agree, you’ll keep pestering me until I do.", }, [20040048] = { ID = 20040048, Speaker = "Enkia", Text = "Looks like you’re already very familiar with how this goes.", }, [20040050] = { ID = 20040050, Speaker = "Enkia", Text = "Of course I called you here because there’s something I want to show you.", }, [20040051] = { ID = 20040051, Speaker = "Enkia", Text = "What? You don’t want to take a look at the Prodigy's Chamber of the super genius pretty girl?", }, [20040052] = { ID = 20040052, Speaker = "Me", Text = "You really don’t have any other intentions?", }, [20040053] = { ID = 20040053, Speaker = "Enkia", Text = "What else could I possibly do, use you for biological experiments?", }, [20040054] = { ID = 20040054, Speaker = "Me", Text = "…There’s precedent for that kind of thing, isn’t there?", }, [20040055] = { ID = 20040055, Speaker = "Enkia", Text = "Hmm~ I don’t remember, anyway—", }, [20040056] = { ID = 20040056, Speaker = "Enkia", Text = "Yes or ok? What’s your answer?", }, [20040058] = { ID = 20040058, Speaker = "Enkia", Text = "Your answer was completely within my expectations as well.", }, [20040059] = { ID = 20040059, }, [20040060] = { ID = 20040060, }, [20040061] = { ID = 20040061, Text = "(There is a heavy hatch at the end of the corridor. Enkia pushes it open—the room is filled with things I have never seen before.)", }, [20040062] = { ID = 20040062, Speaker = "Me", Text = "...Am I still on my ship? Where am I?", }, [20040063] = { ID = 20040063, Speaker = "Enkia", Text = "The workshop of a genius beautiful girl.", }, [20040064] = { ID = 20040064, Speaker = "Me", Text = "The equipment you have here... I’ve barely seen any of these before.", }, [20040066] = { ID = 20040066, Speaker = "Enkia", Text = "Which machine is the assistant more interested in?", }, [20040067] = { ID = 20040067, }, [20040068] = { ID = 20040068, Speaker = "Enkia", Text = "The coffee machine. You should have at least heard of this one.", }, [20040069] = { ID = 20040069, Speaker = "Me", Text = "...A coffee machine is the most important thing?", }, [20040071] = { ID = 20040071, Speaker = "Enkia", Text = "Those other mostly useless ones are, respectively, a spectrometer and a molecular synthesis station—but what I mainly want to show you today is this.", }, [20040072] = { ID = 20040072, Speaker = "Me", Text = "And this one is?", }, [20040073] = { ID = 20040073, Speaker = "Enkia", Text = "A 3D printer.", }, [20040074] = { ID = 20040074, Speaker = "Me", Text = "A 3D printer—I think I’ve heard you mention it?", }, [20040076] = { ID = 20040076, Speaker = "Enkia", Text = "Sounds very similar to something, doesn’t it?", }, [20040077] = { ID = 20040077, Speaker = "Me", Text = "Me?", }, [20040078] = { ID = 20040078, Speaker = "Enkia", Text = "Correct.", }, [20040079] = { ID = 20040079, Speaker = "Me", Text = "That’s... not the same, right.", }, [20040080] = { ID = 20040080, Speaker = "Enkia", Text = "How is it different?", }, [20040082] = { ID = 20040082, Speaker = "Me", Text = "Conceptually... is that so.", }, [20040084] = { ID = 20040084, Speaker = "Me", Text = "Wait—are you analyzing my abilities?", }, [20040085] = { ID = 20040085, Speaker = "Enkia", Text = "If it worked, dissection might be faster, but it doesn’t seem to function that way.", }, [20040086] = { ID = 20040086, Speaker = "Me", Text = "…You’re a bit too straightforward.", }, [20040087] = { ID = 20040087, Speaker = "Enkia", Text = "Lying is a waste of time.", }, [20040088] = { ID = 20040088, Speaker = "Enkia", Text = "When encountering an interesting phenomenon, you study it. That is the basic professional ethic of a researcher.", }, [20040089] = { ID = 20040089, Speaker = "Me", Text = "Treating people as research subjects is also called professional ethics?", }, [20040090] = { ID = 20040090, Speaker = "Enkia", Text = "Oh? Weren’t you also happily feeling me up?", }, [20040091] = { ID = 20040091, Speaker = "Me", Text = "…Depends on the situation.", }, [20040092] = { ID = 20040092, Speaker = "Enkia", Text = "By the way, there’s one more thing I came to you for today.", }, [20040093] = { ID = 20040093, Speaker = "Enkia", Text = "Come sit over here properly, look at this.", }, [20040094] = { ID = 20040094, Speaker = "Enkia", Text = "This machine is called a video game where we come from.", }, [20040095] = { ID = 20040095, Speaker = "Me", Text = "Video game, what is that used for?", }, [20040096] = { ID = 20040096, Speaker = "Enkia", Text = "Used to kill time. I’ll teach you.", }, [20040097] = { ID = 20040097, }, [20040098] = { ID = 20040098, Speaker = "Enkia", Text = "This is a microwave. Anyway, on our planet, we freeze food.", }, [20040099] = { ID = 20040099, Speaker = "Enkia", Text = "When we need to eat it, we put it into this machine to make it hot again.", }, [20040101] = { ID = 20040101, Speaker = "Enkia", Text = "Once you get used to the taste, there’s actually nothing wrong with it.", }, [20040102] = { ID = 20040102, Speaker = "Enkia", Text = "Those other mostly useless ones are a spectrometer and a molecular synthesis station—but what I mainly want to show you today is this.", }, [20040103] = { ID = 20040103, Speaker = "Me", Text = "This one is?", }, [20040104] = { ID = 20040104, Speaker = "Enkia", Text = "A 3D printer.", }, [20040105] = { ID = 20040105, Speaker = "Me", Text = "3D printer—I think I’ve heard you mention it?", }, [20040107] = { ID = 20040107, Speaker = "Enkia", Text = "Sounds a lot like something, doesn’t it?", }, [20040108] = { ID = 20040108, Speaker = "Me", Text = "I?", }, [20040109] = { ID = 20040109, Speaker = "Enkia", Text = "Correct.", }, [20040110] = { ID = 20040110, Speaker = "Me", Text = "That... isn’t the same thing.", }, [20040111] = { ID = 20040111, Speaker = "Enkia", Text = "How is it different?", }, [20040113] = { ID = 20040113, Speaker = "Me", Text = "Conceptually... is that so?", }, [20040115] = { ID = 20040115, Speaker = "Me", Text = "Wait—are you analyzing my ability?", }, [20040116] = { ID = 20040116, Speaker = "Enkia", Text = "If it worked, dissection might be faster, but it doesn’t seem to operate that way.", }, [20040117] = { ID = 20040117, Speaker = "Me", Text = "...You’re a bit too blunt.", }, [20040118] = { ID = 20040118, Speaker = "Enkia", Text = "Lying is a waste of time.", }, [20040119] = { ID = 20040119, Speaker = "Enkia", Text = "When encountering an interesting phenomenon, you study it. That’s the basic professional ethics of a researcher.", }, [20040120] = { ID = 20040120, Speaker = "Me", Text = "Treating people as research subjects is also called professional ethics?", }, [20040121] = { ID = 20040121, Speaker = "Enkia", Text = "Oh? Weren’t you happily feeling me up too?", }, [20040122] = { ID = 20040122, Speaker = "Me", Text = "...Depends on the situation.", }, [20040123] = { ID = 20040123, Speaker = "Enkia", Text = "By the way, there’s one more thing I called you here for today.", }, [20040124] = { ID = 20040124, Speaker = "Enkia", Text = "Come sit over here properly, look at this.", }, [20040125] = { ID = 20040125, Speaker = "Enkia", Text = "This machine, where I come from, is called a video game console.", }, [20040126] = { ID = 20040126, Speaker = "Me", Text = "A video game console, what is that used for?", }, [20040127] = { ID = 20040127, Speaker = "Enkia", Text = "It’s for killing time, I’ll teach you.", }, [20040128] = { ID = 20040128, }, [20040129] = { ID = 20040129, Text = "(Enkia pulls the curtains closed and turns off the lights.)", }, [20040130] = { ID = 20040130, Speaker = "Enkia", Text = "Oh? You’re asking me why I turned off the lights?", }, [20040131] = { ID = 20040131, Speaker = "Enkia", Text = "Hehe—this is where you don’t get it.", }, [20040132] = { ID = 20040132, Speaker = "Enkia", Text = "Playing games with the lights off is a kind of romance.", }, [20040133] = { ID = 20040133, Speaker = "Enkia", Text = "Like using the lab’s network to watch animal videos, or helping yourself grab concert tickets?", }, [20040134] = { ID = 20040134, Speaker = "Enkia", Text = "Even though there’s no rule saying I can’t, it feels like I’m taking the lead in causing trouble. Isn’t that pretty fun?", }, [20040135] = { ID = 20040135, Speaker = "Enkia", Text = "And it’s not because I don’t want people saying things like How youthful or You’re just like a student!", }, [20040136] = { ID = 20040136, Speaker = "Enkia", Text = "Even if in reality my age really is pretty close to that, it still doesn’t make it okay!", }, [20040137] = { ID = 20040137, Speaker = "Enkia", Text = "Besides… don’t a lot of people have those kinds of school memories?", }, [20040138] = { ID = 20040138, Speaker = "Enkia", Text = "In the lab late at night after the professor has already gone home, everyone using a projector to play games together.", }, [20040139] = { ID = 20040139, Speaker = "Enkia", Text = "Waiting for the program to finish calculating the data, ordering delivery pizza, and all sorts of pointless nonsense talk without any purpose.", }, [20040140] = { ID = 20040140, Speaker = "Enkia", Text = "I’ve always really wanted to experience that kind of feeling at least once.", }, [20040142] = { ID = 20040142, Speaker = "Enkia", Text = "Alright, alright, enough rambling, hurry up and pick up your controller!", }, [20040143] = { ID = 20040143, Speaker = "Enkia", Text = "And don’t think I’ll go easy on you just because it’s your first time playing me!", }, [20040144] = { ID = 20040144, Text = "...", }, [20040145] = { ID = 20040145, Speaker = "Enkia", Text = "Waaah! So you can actually jump onto that wall?", }, [20040146] = { ID = 20040146, Speaker = "Enkia", Text = "Wait, wait, hold on! How did you get into that colorful state! That’s so cheap!", }, [20040147] = { ID = 20040147, Speaker = "Enkia", Text = "Saying stuff like this is a racing game, not a bumper car game, if you want to block others use items instead… shut up already!", }, [20040148] = { ID = 20040148, Speaker = "Enkia", Text = "You little… you’ve actually played this game before, haven’t you!", }, [20040149] = { ID = 20040149, Speaker = "Enkia", Text = "What do you mean you haven’t! Damn it, watch me ram you to pieces.", }, [20040150] = { ID = 20040150, Speaker = "Enkia", Text = "Wahhh! Don’t shove me off the track while I’m talking!", }, [20040151] = { ID = 20040151, Text = "...", }, [20040152] = { ID = 20040152, Speaker = "Enkia", Text = "Ha… hahahaha!", }, [20040153] = { ID = 20040153, Speaker = "Enkia", Text = "This is the victory of empirical science and statistics!", }, [20040154] = { ID = 20040154, Speaker = "Enkia", Text = "All I have to do is imitate your racing line, then calculate the action patterns of the other NPC Characters.", }, [20040155] = { ID = 20040155, Speaker = "Enkia", Text = "That way I can trigger a chain-reaction pileup right before the finish line!", }, [20040156] = { ID = 20040156, Speaker = "Enkia", Text = "As long as everyone gets sent flying, who crosses the line first comes down purely to luck!", }, [20040157] = { ID = 20040157, Speaker = "Enkia", Text = "What, what are you laughing at over there! Want to go another round?", }, [20040158] = { ID = 20040158, Speaker = "Me", Text = "It’s nothing, I just think you’re laughing really happily.", }, [20040159] = { ID = 20040159, Speaker = "Enkia", Text = "Eh? I look really happy?", }, [20040161] = { ID = 20040161, Speaker = "Enkia", Text = "For more complete experimental data——", }, [20040162] = { ID = 20040162, Speaker = "Enkia", Text = "——This genius will reluctantly keep you company for a few more rounds.", }, [20040163] = { ID = 20040163, }, [20040164] = { ID = 20040164, Speaker = "Enkia", Text = "Oh? Is that so?", }, [20040165] = { ID = 20040165, Speaker = "Enkia", Text = "I just wanted to see that look on your face——", }, [20040166] = { ID = 20040166, Speaker = "Enkia", Text = "——that unwilling, frustrated expression.", }, [20040168] = { ID = 20040168, Speaker = "Enkia", Text = "It is so interesting that one could write several papers about it.", }, [20040169] = { ID = 20040169, Speaker = "Me", Text = "It is getting a bit sadistic, isn’t it.", }, [20040170] = { ID = 20040170, Speaker = "Enkia", Text = "Ahem, that is true.", }, [20040171] = { ID = 20040171, Speaker = "Enkia", Text = "I got a little too worked up.", }, [20040172] = { ID = 20040172, Speaker = "Enkia", Text = "It is a bit out of character for the usually quiet, beautiful girl persona.", }, [20040173] = { ID = 20040173, Speaker = "Enkia", Text = "How about this instead? Let us have a little competition.", }, [20040174] = { ID = 20040174, Speaker = "Me", Text = "A competition?", }, [20040175] = { ID = 20040175, Speaker = "Enkia", Text = "That is right. If I just keep letting you lose like this, you will lack any sense of achievement.", }, [20040176] = { ID = 20040176, Speaker = "Enkia", Text = "To motivate my assistant and give you more drive to win.", }, [20040177] = { ID = 20040177, Speaker = "Enkia", Text = "From now on, as long as you beat me once, I will take off one piece of clothing. How about it?", }, [20040178] = { ID = 20040178, Speaker = "Enkia", Text = "Of course, in terms of Rate, that is impossible to achieve.", }, [20040180] = { ID = 20040180, Speaker = "Enkia", Text = "Huh!?", }, [20040181] = { ID = 20040181, Text = "(Enkia looks at I with eyes closed, somewhat stunned and shaken.)", }, [20040185] = { ID = 20040185, Speaker = "Me", Text = "Prepare yourself! I am getting serious now!", }, [20040186] = { ID = 20040186, Speaker = "Enkia", Text = "Eh?", }, [20040187] = { ID = 20040187, }, [20040188] = { ID = 20040188, Speaker = "Enkia", Text = "Haha! So you are actually full of fighting spirit?", }, [20040189] = { ID = 20040189, Speaker = "Enkia", Text = "I want to see how you plan to defeat I.", }, [20040190] = { ID = 20040190, Speaker = "Enkia", Text = "But if we’re just playing like this, it feels a bit boring, doesn’t it?", }, [20040191] = { ID = 20040191, Speaker = "Enkia", Text = "How about this instead? Let’s have a little match.", }, [20040192] = { ID = 20040192, Speaker = "Me", Text = "A match?", }, [20040193] = { ID = 20040193, Speaker = "Enkia", Text = "That’s right. If you just keep losing like this, you’ll also lack any sense of achievement.", }, [20040194] = { ID = 20040194, Speaker = "Enkia", Text = "To motivate my assistant and give you more drive to win.", }, [20040195] = { ID = 20040195, Speaker = "Enkia", Text = "From now on, as long as you win against me once, I’ll take off one piece of clothing. How about it?", }, [20040196] = { ID = 20040196, Speaker = "Enkia", Text = "Of course, in terms of Rate, that’s impossible to achieve.", }, [20040198] = { ID = 20040198, Speaker = "Enkia", Text = "Huh!?", }, [20040199] = { ID = 20040199, Text = "(Enkia looks at I with I eyes closed, somewhat stunned and shaken.)", }, [20040203] = { ID = 20040203, Speaker = "Me", Text = "Then I have no choice but to strip you completely!", }, [20040204] = { ID = 20040204, Speaker = "Enkia", Text = "Eh?", }, [20040205] = { ID = 20040205, }, [20040206] = { ID = 20040206, Speaker = "Enkia", Text = "How pitiful, are you already begging for mercy?", }, [20040207] = { ID = 20040207, Speaker = "Enkia", Text = "If you’re like this, someday you’ll end up completely at the mercy of some shady little brat of a girl, you know?", }, [20040208] = { ID = 20040208, Speaker = "Me", Text = "Where would that bratty girl even come from?", }, [20040209] = { ID = 20040209, Speaker = "Enkia", Text = "How about this instead? Let’s have a little match.", }, [20040210] = { ID = 20040210, Speaker = "Me", Text = "A match?", }, [20040211] = { ID = 20040211, Speaker = "Enkia", Text = "That’s right. If you just keep losing like this, you’ll also lack any sense of achievement.", }, [20040212] = { ID = 20040212, Speaker = "Enkia", Text = "To motivate my assistant and give you more drive to win.", }, [20040213] = { ID = 20040213, Speaker = "Enkia", Text = "From now on, as long as you win against me once, I’ll take off one piece of clothing. How about it?", }, [20040214] = { ID = 20040214, Speaker = "Enkia", Text = "Of course, in terms of Rate, that’s impossible to achieve.", }, [20040216] = { ID = 20040216, Speaker = "Enkia", Text = "Huh!?", }, [20040217] = { ID = 20040217, Text = "(Enkia looks at I with eyes closed, somewhat shocked and shaken.)", }, [20040221] = { ID = 20040221, Speaker = "Me", Text = "Then I just have to strip you completely!", }, [20040222] = { ID = 20040222, Speaker = "Enkia", Text = "Eh?", }, [20040223] = { ID = 20040223, }, [20040226] = { ID = 20040226, Speaker = "Me", Text = "Haha! I’m gonna win!", }, [20040227] = { ID = 20040227, Speaker = "Enkia", Text = "What on earth did you do?", }, [20040228] = { ID = 20040228, Speaker = "Me", Text = "What did I do? Take a good look into my eyes!", }, [20040229] = { ID = 20040229, Speaker = "Enkia", Text = "You’re doing combos with your eyes closed!?", }, [20040230] = { ID = 20040230, Speaker = "Enkia", Text = "Impossible, that makes no sense!?", }, [20040231] = { ID = 20040231, Speaker = "Me", Text = "All your analysis of my moves is based on model simulations.", }, [20040232] = { ID = 20040232, Speaker = "Me", Text = "But within that, there’s an absolute loophole!", }, [20040233] = { ID = 20040233, Speaker = "Me", Text = "And that is—so long as I don’t know what I’m doing!", }, [20040234] = { ID = 20040234, Speaker = "Me", Text = "You’ll never know what I’m doing!", }, [20040236] = { ID = 20040236, Speaker = "Me", Text = "Don’t underestimate my desire to see someone naked!", }, [20040237] = { ID = 20040237, Speaker = "Enkia", Text = "You monster!", }, [20040238] = { ID = 20040238, Speaker = "Enkia", Text = "It’s just one win, don’t get so full of yourself!", }, [20040239] = { ID = 20040239, Text = "(Enkia takes off one of her slippers.)", }, [20040240] = { ID = 20040240, Speaker = "Me", Text = "If you’re going to take off shoes, shouldn’t you take off both?", }, [20040241] = { ID = 20040241, Speaker = "Enkia", Text = "Our bet was to take off one piece of clothing at a time, right?", }, [20040242] = { ID = 20040242, Speaker = "Enkia", Text = "On that basis, you also put on shoes one foot at a time.", }, [20040243] = { ID = 20040243, Speaker = "Enkia", Text = "So taking them off should naturally be done separately too.", }, [20040244] = { ID = 20040244, Speaker = "Me", Text = "You’re cheating!", }, [20040245] = { ID = 20040245, Speaker = "Enkia", Text = "Only losers call it cheating. What I’m saying is perfectly logical.", }, [20040246] = { ID = 20040246, Speaker = "Enkia", Text = "What’s wrong? Don’t tell me you’re about to give up. Is your willpower only at this level?", }, [20040247] = { ID = 20040247, Speaker = "Me", Text = "Don’t underestimate men! I’ll definitely strip you completely naked!", }, [20040248] = { ID = 20040248, }, [20040249] = { ID = 20040249, Speaker = "Enkia", Text = "Eek! What are you doing!?", }, [20040250] = { ID = 20040250, Speaker = "Me", Text = "I didn’t do anything at all, did I?", }, [20040251] = { ID = 20040251, Speaker = "Enkia", Text = "You jerk! You actually blew air into my ear!", }, [20040252] = { ID = 20040252, Speaker = "Enkia", Text = "Ugh, you’re actually trying to make me slip up with that kind of trick!", }, [20040253] = { ID = 20040253, Speaker = "Enkia", Text = "So shameless!", }, [20040254] = { ID = 20040254, Speaker = "Me", Text = "Hahaha! All’s fair in war and deception!", }, [20040255] = { ID = 20040255, Speaker = "Enkia", Text = "Then don’t blame me for showing no mercy! Watch my counterattack!", }, [20040256] = { ID = 20040256, Speaker = "Me", Text = "Wah! You’re actually sucking on my ear!", }, [20040257] = { ID = 20040257, Speaker = "Enkia", Text = "Gah! There can only be one winner here!", }, [20040258] = { ID = 20040258, Speaker = "Me", Text = "Then don’t blame me for showing no mercy!", }, [20040259] = { ID = 20040259, Speaker = "Enkia", Text = "Eeyaah! Who just goes straight for licking the neck like that!", }, [20040261] = { ID = 20040261, Speaker = "Me", Text = "Don’t underestimate my desire to see you naked!", }, [20040262] = { ID = 20040262, Speaker = "Enkia", Text = "You monster!", }, [20040263] = { ID = 20040263, Speaker = "Enkia", Text = "It’s just one round you won, don’t get so full of yourself!", }, [20040264] = { ID = 20040264, Text = "(Enkia took off the slipper on one foot.)", }, [20040265] = { ID = 20040265, Speaker = "Me", Text = "If you’re going to take off shoes, shouldn’t you take off both?", }, [20040266] = { ID = 20040266, Speaker = "Enkia", Text = "Our bet was to take off one piece of clothing at a time, right?", }, [20040267] = { ID = 20040267, Speaker = "Enkia", Text = "On this basis, you also put on shoes one foot at a time.", }, [20040268] = { ID = 20040268, Speaker = "Enkia", Text = "So taking them off should naturally be done separately as well.", }, [20040269] = { ID = 20040269, Speaker = "Me", Text = "You’re cheating!", }, [20040270] = { ID = 20040270, Speaker = "Enkia", Text = "Only losers cheat; what I’m saying is perfectly reasonable.", }, [20040271] = { ID = 20040271, Speaker = "Enkia", Text = "What’s wrong? Don’t tell me you’re going to admit defeat already. Is your willpower only at this level?", }, [20040272] = { ID = 20040272, Speaker = "Me", Text = "Don’t underestimate men! I will definitely strip you bare!", }, [20040273] = { ID = 20040273, }, [20040275] = { ID = 20040275, Speaker = "Me", Text = "Enkia~", }, [20040277] = { ID = 20040277, Speaker = "Me", Text = "Do you need me to remind you?", }, [20040278] = { ID = 20040278, Speaker = "Me", Text = "About what you have to do after you lose?", }, [20040279] = { ID = 20040279, Speaker = "Enkia", Text = "Yaaah! So noisy, so noisy!", }, [20040280] = { ID = 20040280, Speaker = "Enkia", Text = "It’s all your fault for distracting me!", }, [20040281] = { ID = 20040281, Speaker = "Me", Text = "But in the end, you still lost, didn’t you.", }, [20040283] = { ID = 20040283, Speaker = "Enkia", Text = "Damn it.", }, [20040284] = { ID = 20040284, Speaker = "Me", Text = "Are your hands still holding the controller steady?", }, [20040285] = { ID = 20040285, Speaker = "Me", Text = "Do you need me to help you take it off?", }, [20040286] = { ID = 20040286, Speaker = "Enkia", Text = "Hmph, all of this was within my expectations.", }, [20040287] = { ID = 20040287, Speaker = "Enkia", Text = "Next, I will change my computation logic.", }, [20040288] = { ID = 20040288, Speaker = "Enkia", Text = "I’ll unleash 120% focus and completely crush you!", }, [20040289] = { ID = 20040289, Speaker = "Me", Text = "Bring it on!", }, [20040290] = { ID = 20040290, Text = "(Enkia stands up and stares intently at the TV.)", }, [20040291] = { ID = 20040291, Text = "(As Enkia types in commands, her body and chest keep swaying left and right.)", }, [20040292] = { ID = 20040292, Text = "(The butt in just a pair of panties is wriggling at the edge of my peripheral vision.)", }, [20040293] = { ID = 20040293, Speaker = "Enkia", Text = "An opening!", }, [20040294] = { ID = 20040294, Speaker = "Me", Text = "Huh!?", }, [20040296] = { ID = 20040296, Speaker = "Enkia", Text = "Your turn to strip!", }, [20040297] = { ID = 20040297, Speaker = "Me", Text = "Alright, alright, I’ll take it off, just stop pulling on my clothes.", }, [20040300] = { ID = 20040300, Speaker = "Enkia", Text = "What’s with that look on your face!", }, [20040301] = { ID = 20040301, Speaker = "Enkia", Text = "Eek! Don’t keep staring at my body!", }, [20040302] = { ID = 20040302, Speaker = "Enkia", Text = "Focus on the game!", }, [20040303] = { ID = 20040303, Speaker = "Me", Text = "See! Your moves are slowing down too!", }, [20040304] = { ID = 20040304, Speaker = "Me", Text = "This is my strategy!", }, [20040305] = { ID = 20040305, Speaker = "Enkia", Text = "Aaah! Don’t stare like that!", }, [20040306] = { ID = 20040306, Speaker = "Me", Text = "If you lose one more round, even your panties won’t be safe!", }, [20040307] = { ID = 20040307, Speaker = "Me", Text = "Still not going to focus a bit more?", }, [20040308] = { ID = 20040308, Speaker = "Enkia", Text = "So shameless! Do you have no bottom line at all?", }, [20040309] = { ID = 20040309, Speaker = "Enkia", Text = "Science should still care about humanity, right!", }, [20040310] = { ID = 20040310, Speaker = "Me", Text = "But lust doesn’t care about humanity!", }, [20040311] = { ID = 20040311, Speaker = "Enkia", Text = "Assistant, you primitive human!", }, [20040312] = { ID = 20040312, }, [20040314] = { ID = 20040314, Speaker = "Me", Text = "Enkia~", }, [20040316] = { ID = 20040316, Speaker = "Me", Text = "Time to take off your top.", }, [20040317] = { ID = 20040317, Speaker = "Enkia", Text = "Yaaah! So noisy, so noisy!", }, [20040318] = { ID = 20040318, Speaker = "Enkia", Text = "It’s all your fault I’m getting distracted!", }, [20040319] = { ID = 20040319, Speaker = "Me", Text = "Haha, I still like it best when you’re so defiant and arrogant.", }, [20040320] = { ID = 20040320, Speaker = "Enkia", Text = "Ugh! I’ll strip, I’ll strip. It’s just being naked, right?", }, [20040321] = { ID = 20040321, Speaker = "Enkia", Text = "Damn it.", }, [20040322] = { ID = 20040322, Speaker = "Me", Text = "Can your hands still hold the controller steady?", }, [20040323] = { ID = 20040323, Speaker = "Me", Text = "Need me to help you take it off?", }, [20040324] = { ID = 20040324, Speaker = "Enkia", Text = "Hmph, all of this was within my expectations.", }, [20040325] = { ID = 20040325, Speaker = "Enkia", Text = "Next, I will change my computation logic.", }, [20040326] = { ID = 20040326, Speaker = "Enkia", Text = "I’ll use 120% of my focus and completely crush you!", }, [20040327] = { ID = 20040327, Speaker = "Me", Text = "Bring it on!", }, [20040328] = { ID = 20040328, Text = "(Enkia stands up and stares intently at the TV.)", }, [20040329] = { ID = 20040329, Text = "(As Enkia types in commands, her body and chest keep swaying from side to side.)", }, [20040330] = { ID = 20040330, Text = "(Her butt, clad in only a single pair of panties, is wriggling at the edge of my vision.)", }, [20040331] = { ID = 20040331, Speaker = "Enkia", Text = "There’s an opening!", }, [20040332] = { ID = 20040332, Speaker = "Me", Text = "Huh!?", }, [20040334] = { ID = 20040334, Speaker = "Enkia", Text = "Your turn to strip!", }, [20040335] = { ID = 20040335, Speaker = "Me", Text = "Alright, alright, I’ll take it off, just stop pulling on my clothes.", }, [20040338] = { ID = 20040338, Speaker = "Enkia", Text = "What’s with that expression!", }, [20040339] = { ID = 20040339, Speaker = "Enkia", Text = "Eek! Don’t keep staring at my body!", }, [20040340] = { ID = 20040340, Speaker = "Enkia", Text = "Focus on the game!", }, [20040341] = { ID = 20040341, Speaker = "Me", Text = "See! Your movements have slowed down too!", }, [20040342] = { ID = 20040342, Speaker = "Me", Text = "This is my strategy!", }, [20040343] = { ID = 20040343, Speaker = "Enkia", Text = "Aaah! Don’t stare like that!", }, [20040344] = { ID = 20040344, Speaker = "Me", Text = "If you lose one more round, you won’t even get to keep your panties!", }, [20040345] = { ID = 20040345, Speaker = "Me", Text = "Still not going to focus a bit more?", }, [20040346] = { ID = 20040346, Speaker = "Enkia", Text = "So shameless! Do you have no bottom line at all?", }, [20040347] = { ID = 20040347, Speaker = "Enkia", Text = "Science should care about humanity too, right?", }, [20040348] = { ID = 20040348, Speaker = "Me", Text = "Sexual desire doesn’t care about humanity!", }, [20040349] = { ID = 20040349, Speaker = "Enkia", Text = "Assistant, you primitive human!", }, [20040350] = { ID = 20040350, }, [20040351] = { ID = 20040351, Speaker = "Enkia", Text = "...To live.", }, [20040352] = { ID = 20040352, Speaker = "Enkia", Text = "Assistant, go turn on the AC, it's so hot.", }, [20040353] = { ID = 20040353, Text = "(A cushion comes flying over.)", }, [20040354] = { ID = 20040354, Speaker = "Me", Text = "No.", }, [20040355] = { ID = 20040355, Text = "(I throw the cushion back.)", }, [20040356] = { ID = 20040356, Speaker = "Enkia", Text = "Why.", }, [20040357] = { ID = 20040357, Speaker = "Me", Text = "I'm on the floor.", }, [20040358] = { ID = 20040358, Speaker = "Enkia", Text = "...", }, [20040359] = { ID = 20040359, Speaker = "Me", Text = "You go.", }, [20040360] = { ID = 20040360, Text = "(With a thud, Enkia rolls onto the carpet.)", }, [20040361] = { ID = 20040361, Speaker = "Enkia", Text = "I'm on the floor too.", }, [20040362] = { ID = 20040362, Speaker = "Me", Text = "Then that's that.", }, [20040363] = { ID = 20040363, Speaker = "Enkia", Text = "...Hungry.", }, [20040365] = { ID = 20040365, Speaker = "Enkia", Text = "Assistant, I want to eat pizza, use your powers to make pizza for me.", }, [20040366] = { ID = 20040366, Speaker = "Me", Text = "And how could I possibly make that?", }, [20040368] = { ID = 20040368, Speaker = "Me", Text = "Your gambling addiction is really something.", }, [20040370] = { ID = 20040370, }, [20040371] = { ID = 20040371, Speaker = "Enkia", Text = "I feel like a salted fish, the really hot kind.", }, [20040372] = { ID = 20040372, Speaker = "Enkia", Text = "Assistant, go turn on the AC.", }, [20040373] = { ID = 20040373, Text = "(A cushion comes flying over.)", }, [20040374] = { ID = 20040374, Speaker = "Me", Text = "No.", }, [20040375] = { ID = 20040375, Text = "(I throw the cushion back.)", }, [20040376] = { ID = 20040376, Speaker = "Enkia", Text = "Why.", }, [20040377] = { ID = 20040377, Speaker = "Me", Text = "I'm on the floor.", }, [20040378] = { ID = 20040378, Speaker = "Enkia", Text = "...", }, [20040379] = { ID = 20040379, Speaker = "Me", Text = "You go.", }, [20040380] = { ID = 20040380, Text = "(With a thud, Enkia rolls onto the carpet.)", }, [20040381] = { ID = 20040381, Speaker = "Enkia", Text = "I am on the floor too.", }, [20040382] = { ID = 20040382, Speaker = "Me", Text = "Then that’s that.", }, [20040383] = { ID = 20040383, Speaker = "Enkia", Text = "…Hungry.", }, [20040385] = { ID = 20040385, Speaker = "Enkia", Text = "Assistant, I want to eat pizza. Use your abilities to make pizza for me.", }, [20040386] = { ID = 20040386, Speaker = "Me", Text = "And how could I possibly make that?", }, [20040388] = { ID = 20040388, Speaker = "Me", Text = "Your gambling addiction is really something.", }, [20040390] = { ID = 20040390, }, [20040391] = { ID = 20040391, Speaker = "Enkia", Text = "Even without clothes on, I am still a first-rate genius pretty girl.", }, [20040392] = { ID = 20040392, Speaker = "Enkia", Text = "But before that—", }, [20040393] = { ID = 20040393, Speaker = "Enkia", Text = "Assistant, go turn on the AC, it’s so hot.", }, [20040394] = { ID = 20040394, Text = "(A cushion comes flying over.)", }, [20040395] = { ID = 20040395, Speaker = "Me", Text = "No.", }, [20040396] = { ID = 20040396, Text = "(I throw the cushion back.)", }, [20040397] = { ID = 20040397, Speaker = "Enkia", Text = "Why.", }, [20040398] = { ID = 20040398, Speaker = "Me", Text = "I’m on the floor.", }, [20040399] = { ID = 20040399, Speaker = "Enkia", Text = "...", }, [20040400] = { ID = 20040400, Speaker = "Me", Text = "You go.", }, [20040401] = { ID = 20040401, Text = "(With a thud, Enkia rolls onto the carpet.)", }, [20040402] = { ID = 20040402, Speaker = "Enkia", Text = "I am on the floor too.", }, [20040403] = { ID = 20040403, Speaker = "Me", Text = "Then that’s that.", }, [20040404] = { ID = 20040404, Speaker = "Enkia", Text = "…Hungry.", }, [20040406] = { ID = 20040406, Speaker = "Enkia", Text = "Assistant, I want to eat pizza. Use your abilities to make pizza for me.", }, [20040407] = { ID = 20040407, Speaker = "Me", Text = "And how could I possibly pull that off?", }, [20040409] = { ID = 20040409, Speaker = "Me", Text = "Your gambling addiction is really something.", }, [20040411] = { ID = 20040411, }, [20040412] = { ID = 20040412, Speaker = "Me", Text = "I win.", }, [20040413] = { ID = 20040413, Speaker = "Enkia", Text = "Wait a second.", }, [20040414] = { ID = 20040414, Speaker = "Me", Text = "Hm?", }, [20040416] = { ID = 20040416, Speaker = "Enkia", Text = "The official best-of-three starts from the next round.", }, [20040417] = { ID = 20040417, Speaker = "Me", Text = "Rock-paper-scissors has a warm-up round?", }, [20040418] = { ID = 20040418, Speaker = "Enkia", Text = "A rigorous experimental design is supposed to include a lead time; that’s basic.", }, [20040419] = { ID = 20040419, Speaker = "Me", Text = "Alright, best of three, starting now.", }, [20040420] = { ID = 20040420, Speaker = "Enkia", Text = "Rock, paper, scissors.", }, [20040422] = { ID = 20040422, Speaker = "Enkia", Text = "This genius’s hand isn’t warmed up yet.", }, [20040423] = { ID = 20040423, Speaker = "Me", Text = "One to zero.", }, [20040424] = { ID = 20040424, Speaker = "Enkia", Text = "Rock, paper, scissors.", }, [20040425] = { ID = 20040425, Speaker = "Me", Text = "Two to zero, I win.", }, [20040426] = { ID = 20040426, Speaker = "Enkia", Text = "Wait a second.", }, [20040427] = { ID = 20040427, Speaker = "Me", Text = "Are you thinking of changing it to best of five?", }, [20040428] = { ID = 20040428, Speaker = "Enkia", Text = "How did you know in advance what this genius was going to say?", }, [20040429] = { ID = 20040429, Speaker = "Me", Text = "Is it really that hard to guess?", }, [20040431] = { ID = 20040431, Speaker = "Enkia", Text = "The reaction speed of the peripheral nerves has suffered systemic Interference, resulting in a significant bias in the outcome and a lack of validity.", }, [20040432] = { ID = 20040432, Speaker = "Me", Text = "Translate that?", }, [20040433] = { ID = 20040433, Speaker = "Enkia", Text = "…It’s really hot.", }, [20040434] = { ID = 20040434, Speaker = "Me", Text = "We lost two rounds both because it was too hot?", }, [20040435] = { ID = 20040435, Speaker = "Enkia", Text = "Otherwise can you suggest any other variables?", }, [20040436] = { ID = 20040436, Speaker = "Me", Text = "Then go turn on the AC and we guess again?", }, [20040437] = { ID = 20040437, Speaker = "Enkia", Text = "…That’s about as much trouble as just going to make food.", }, [20040438] = { ID = 20040438, Speaker = "Me", Text = "So you just don’t want to go, right?", }, [20040439] = { ID = 20040439, Text = "(I hadn’t even reacted yet—she had already flopped right down on top of me.)", }, [20040440] = { ID = 20040440, Text = "(Her whole body pressed down, face buried between my shoulder and neck, not moving at all.", }, [20040441] = { ID = 20040441, Speaker = "Me", Text = "Hey.", }, [20040442] = { ID = 20040442, Speaker = "Enkia", Text = "Mm?", }, [20040443] = { ID = 20040443, Speaker = "Me", Text = "What are you doing.", }, [20040444] = { ID = 20040444, Speaker = "Enkia", Text = "Making you so hot you can’t stand it.", }, [20040445] = { ID = 20040445, Speaker = "Me", Text = "Your sweat is getting all over me.", }, [20040446] = { ID = 20040446, Speaker = "Me", Text = "So you’re lying on top of me to heat me up until I go turn on the AC.", }, [20040447] = { ID = 20040447, Speaker = "Me", Text = "Aren’t you really hot too?", }, [20040448] = { ID = 20040448, Speaker = "Enkia", Text = "This great genius can endure it.", }, [20040449] = { ID = 20040449, Speaker = "Me", Text = "Alright, then I’ll wait it out too.", }, [20040451] = { ID = 20040451, Speaker = "Enkia", Text = "It’s so hot! Assistant! Hurry up and admit defeat!", }, [20040452] = { ID = 20040452, Speaker = "Me", Text = "I have a compromise!", }, [20040453] = { ID = 20040453, Speaker = "Enkia", Text = "Oh? Let’s hear it?", }, [20040454] = { ID = 20040454, }, [20040455] = { ID = 20040455, Speaker = "Enkia", Text = "I win.", }, [20040456] = { ID = 20040456, Speaker = "Me", Text = "Hold on.", }, [20040457] = { ID = 20040457, Speaker = "Enkia", Text = "You’re not thinking of cheating, are you! Assistant!", }, [20040458] = { ID = 20040458, Speaker = "Me", Text = "No, I just want to say, games like this are usually best two out of three, right?", }, [20040459] = { ID = 20040459, Speaker = "Enkia", Text = "There’s no such thing, that’s cheating, cheating!", }, [20040460] = { ID = 20040460, Speaker = "Enkia", Text = "You damn ape-man!", }, [20040461] = { ID = 20040461, Speaker = "Me", Text = "Are you afraid that if we guess two more rounds, you’ll lose to me?", }, [20040462] = { ID = 20040462, Speaker = "Enkia", Text = "No way! That’s just a fantasy before you die. Watch me shatter it!", }, [20040463] = { ID = 20040463, Speaker = "Me", Text = "Alright, best of three, starting now.", }, [20040464] = { ID = 20040464, Speaker = "Enkia", Text = "Rock, paper, scissors.", }, [20040466] = { ID = 20040466, Speaker = "Enkia", Text = "Hmph! Just lucky, that’s all.", }, [20040467] = { ID = 20040467, Speaker = "Me", Text = "One to one.", }, [20040468] = { ID = 20040468, Speaker = "Enkia", Text = "Rock, paper, scissors.", }, [20040469] = { ID = 20040469, Speaker = "Me", Text = "Two to one, I win.", }, [20040470] = { ID = 20040470, Speaker = "Enkia", Text = "Hold on.", }, [20040471] = { ID = 20040471, Speaker = "Me", Text = "Do you want to change it to best of five?", }, [20040472] = { ID = 20040472, Speaker = "Enkia", Text = "How did you know in advance what this genius was about to say?", }, [20040473] = { ID = 20040473, Speaker = "Me", Text = "Isn’t it easy enough to guess?", }, [20040474] = { ID = 20040474, Speaker = "Enkia", Text = "Are you afraid that if we guess two more rounds, you’ll lose to me?", }, [20040475] = { ID = 20040475, Speaker = "Me", Text = "You actually dare use my own magic against me!?", }, [20040476] = { ID = 20040476, Speaker = "Enkia", Text = "Messing around like this has made my whole body even hotter!", }, [20040477] = { ID = 20040477, Speaker = "Me", Text = "So you just don’t want to go, right?", }, [20040478] = { ID = 20040478, Text = "(I hadn’t even reacted yet—and she had already flopped right down on top of me.)", }, [20040479] = { ID = 20040479, Text = "(Her whole body pressed down, her face buried between my shoulder and neck, not moving at all.", }, [20040480] = { ID = 20040480, Speaker = "Me", Text = "Hey.", }, [20040481] = { ID = 20040481, Speaker = "Enkia", Text = "Mm?", }, [20040482] = { ID = 20040482, Speaker = "Me", Text = "What are you doing.", }, [20040483] = { ID = 20040483, Speaker = "Enkia", Text = "Making you so hot you can’t stand it.", }, [20040484] = { ID = 20040484, Speaker = "Me", Text = "Your sweat is getting all over me.", }, [20040485] = { ID = 20040485, Speaker = "Me", Text = "So you’re lying on top of me to heat me up until I go turn on the AC.", }, [20040486] = { ID = 20040486, Speaker = "Me", Text = "Aren’t you really hot too?", }, [20040487] = { ID = 20040487, Speaker = "Enkia", Text = "I, this genius, can endure this.", }, [20040488] = { ID = 20040488, Speaker = "Me", Text = "Fine, then I’ll wait too.", }, [20040490] = { ID = 20040490, Speaker = "Enkia", Text = "So hot! Assistant! Hurry up and admit defeat!", }, [20040491] = { ID = 20040491, Speaker = "Me", Text = "I have a compromise!", }, [20040492] = { ID = 20040492, Speaker = "Enkia", Text = "Oh? Let’s hear it.", }, [20040493] = { ID = 20040493, }, [20040494] = { ID = 20040494, Speaker = "Me", Text = "It’s a tie.", }, [20040495] = { ID = 20040495, Speaker = "Enkia", Text = "Then let’s go again. I’m telling you, this time I’m going to throw scissors!", }, [20040496] = { ID = 20040496, Speaker = "Me", Text = "Who would fall for such a childish trick!", }, [20040498] = { ID = 20040498, Speaker = "Me", Text = "I was about to ask you, why did you throw paper.", }, [20040500] = { ID = 20040500, Speaker = "Enkia", Text = "The official best-of-three starts from the next round.", }, [20040501] = { ID = 20040501, Speaker = "Me", Text = "Rock-paper-scissors has a warm-up round?", }, [20040502] = { ID = 20040502, Speaker = "Enkia", Text = "A rigorous experimental design needs to set a lead-in phase to begin with. That’s basic.", }, [20040503] = { ID = 20040503, Speaker = "Enkia", Text = "Besides, we both lied, which is absolutely not allowed in an experiment.", }, [20040504] = { ID = 20040504, Speaker = "Me", Text = "Alright, best-of-three, starting now.", }, [20040505] = { ID = 20040505, Speaker = "Enkia", Text = "Rock, paper, scissors.", }, [20040507] = { ID = 20040507, Speaker = "Enkia", Text = "I, this genius, haven’t even warmed up my hands yet.", }, [20040508] = { ID = 20040508, Speaker = "Me", Text = "One to zero.", }, [20040509] = { ID = 20040509, Speaker = "Enkia", Text = "Rock, paper, scissors.", }, [20040510] = { ID = 20040510, Speaker = "Me", Text = "Two to zero, I win.", }, [20040511] = { ID = 20040511, Speaker = "Enkia", Text = "Hold on.", }, [20040512] = { ID = 20040512, Speaker = "Me", Text = "Are you thinking of changing it to best-of-five?", }, [20040513] = { ID = 20040513, Speaker = "Enkia", Text = "How did you know in advance what I, this genius, was going to say?", }, [20040514] = { ID = 20040514, Speaker = "Me", Text = "Is it really that hard to guess?", }, [20040516] = { ID = 20040516, Speaker = "Enkia", Text = "the reaction speed of the peripheral nerves is being systematically affected by Interference, resulting in a significant deviation in the outcome and a lack of validity.", }, [20040517] = { ID = 20040517, Speaker = "Me", Text = "Translate that?", }, [20040518] = { ID = 20040518, Speaker = "Enkia", Text = "...It’s very hot.", }, [20040519] = { ID = 20040519, Speaker = "Me", Text = "You lost two rounds both because it’s too hot?", }, [20040520] = { ID = 20040520, Speaker = "Enkia", Text = "Otherwise, can you propose any other variables?", }, [20040521] = { ID = 20040521, Speaker = "Me", Text = "Then let’s turn on the air conditioner and guess again?", }, [20040522] = { ID = 20040522, Speaker = "Enkia", Text = "...That’s about as much trouble as just going to make food.", }, [20040523] = { ID = 20040523, Speaker = "Me", Text = "So you just don’t want to go.", }, [20040524] = { ID = 20040524, Text = "(I hadn’t even reacted yet—she had already flopped right down on top of me.)", }, [20040525] = { ID = 20040525, Text = "(Her whole body pressed down, face buried between my shoulder and neck, not moving at all.", }, [20040526] = { ID = 20040526, Speaker = "Me", Text = "Hey.", }, [20040527] = { ID = 20040527, Speaker = "Enkia", Text = "Hm?", }, [20040528] = { ID = 20040528, Speaker = "Me", Text = "What are you doing.", }, [20040529] = { ID = 20040529, Speaker = "Enkia", Text = "Making you so hot you can’t stand it.", }, [20040530] = { ID = 20040530, Speaker = "Me", Text = "Your sweat is getting all over me.", }, [20040531] = { ID = 20040531, Speaker = "Me", Text = "So you’re lying on top of me to heat me up until I go turn on the air conditioner.", }, [20040532] = { ID = 20040532, Speaker = "Me", Text = "Aren’t you really hot too?", }, [20040533] = { ID = 20040533, Speaker = "Enkia", Text = "This genius can endure it.", }, [20040534] = { ID = 20040534, Speaker = "Me", Text = "Alright, then I’ll wait too.", }, [20040536] = { ID = 20040536, Speaker = "Enkia", Text = "It’s so hot! Assistant! Hurry up and admit defeat!", }, [20040537] = { ID = 20040537, Speaker = "Me", Text = "I have a compromise!", }, [20040538] = { ID = 20040538, Speaker = "Enkia", Text = "Oh? Let’s hear it?", }, [20040539] = { ID = 20040539, }, [20040541] = { ID = 20040541, Speaker = "Me", Text = "Is this the sound a genius beautiful girl researcher makes?", }, [20040544] = { ID = 20040544, Speaker = "Me", Text = "You agreed to it yourself: whoever comes first has to go make the food.", }, [20040545] = { ID = 20040545, Speaker = "Enkia", Text = "I clearly only allowed you to touch the outside.", }, [20040547] = { ID = 20040547, Speaker = "Me", Text = "You’re the one who kept rubbing your lower body against Mine.", }, [20040548] = { ID = 20040548, Speaker = "Me", Text = "You stubborn-mouthed bastard!", }, [20040552] = { ID = 20040552, Text = "(Enkia lifts Her body, and the moment the cock pulls out, a splash of fluid sprays from Her lower body, leaving wet marks all over the carpet.)", }, [20040554] = { ID = 20040554, Text = "(Enkia’s body goes limp and lies motionless on Mine.)", }, [20040557] = { ID = 20040557, Speaker = "Enkia", Text = "Nngh! Not now, I just came—don’t put it in!", }, [20040558] = { ID = 20040558, Speaker = "Enkia", Text = "Nnngh—! Eeeaaah—!", }, [20040559] = { ID = 20040559, Speaker = "Me", Text = "You came again just from putting it in?", }, [20040562] = { ID = 20040562, Speaker = "Me", Text = "Oh? How about this then: as long as you let Me cum once, I’ll count it as your win, okay?", }, [20040563] = { ID = 20040563, Speaker = "Me", Text = "Until I ejaculate, I’m going to properly punish this small loser pussy of yours.", }, [20040573] = { ID = 20040573, Speaker = "Me", Text = "The one who loves to cheat the most is you, so take it all for me.", }, [20040575] = { ID = 20040575, Text = "(Enkia’s body arches, her legs twitching nonstop in midair, and nothing but cries of climax come out of her mouth.)", }, [20040576] = { ID = 20040576, Text = "(Afterward her whole body goes limp on top of I, and semen keeps flowing out from the tightly closed little hole.)", }, [20040577] = { ID = 20040577, Speaker = "Me", Text = "Enkia? Are you okay?", }, [20040580] = { ID = 20040580, Speaker = "Me", Text = "Looks like she won’t be coming back to her senses anytime soon.", }, [20040581] = { ID = 20040581, Speaker = "Me", Text = "I should go make her something to eat.", }, [20040583] = { ID = 20040583, }, [20040584] = { ID = 20040584, Text = "(Gentle sunlight pours in through the curtains; it seems today is yet another peaceful day with no one to disturb us.)", }, [20040585] = { ID = 20040585, Text = "(Usually when I think that, it always——)", }, [20040586] = { ID = 20040586, Speaker = "Enkia", Text = "Assistant~Open up, open up, open up——", }, [20040590] = { ID = 20040590, Speaker = "Enkia", Text = "That’s right, I have something very important to tell you today.", }, [20040591] = { ID = 20040591, Speaker = "Enkia", Text = "Be grateful, I just finished installing the last component, so I can take you——", }, [20040592] = { ID = 20040592, Speaker = "Enkia", Text = "To go see the workshop of this genius beautiful girl researcher.", }, [20040593] = { ID = 20040593, }, [20040595] = { ID = 20040595, Speaker = "Enkia", Text = "As long as I accurately record your behavioral patterns and make predictions based on them.", }, [20040596] = { ID = 20040596, Speaker = "Enkia", Text = "Then you have no chance of winning.", }, [20040597] = { ID = 20040597, Text = "(Enkia flashed a victory sign at I in triumph, the ahoge on her head swaying from side to side.)", }, [20040598] = { ID = 20040598, Text = "(She leaned against the armrest of the sofa, the cat slippers on her feet swaying as her face brimmed with pride.)", }, [20040599] = { ID = 20040599, Speaker = "Me", Text = "Well, it is my first time playing, after all.", }, [20040600] = { ID = 20040600, Speaker = "Enkia", Text = "Hm? It’s my first time playing too~", }, [20040601] = { ID = 20040601, Speaker = "Enkia", Text = "That can’t be used as an excuse.", }, [20040602] = { ID = 20040602, Speaker = "Enkia", Text = "In terms of data, we’re standing on the same starting line.", }, [20040603] = { ID = 20040603, Speaker = "Enkia", Text = "That’s not enough to satisfy me. Let’s switch to another game.", }, [20040604] = { ID = 20040604, }, [20040605] = { ID = 20040605, Text = "(Only the game sound effects and the ticking of the clock remained in the room.)", }, [20040606] = { ID = 20040606, Text = "(The completely naked Enkia lay face down motionless on the sofa, her face buried in the cat pillow.)", }, [20040607] = { ID = 20040607, Text = "(The two of us were limp all over, our clothes long since completely lost.)", }, [20050001] = { ID = 20050001, }, [20050002] = { ID = 20050002, Speaker = "Me", Text = "That one? Which one? Is it this one?", }, [20050003] = { ID = 20050003, Speaker = "Daelia", Text = "Yes! That one—eh, not that one! A bit more to the side! The one on the left!", }, [20050004] = { ID = 20050004, Speaker = "Me", Text = "......How many wrenches are there in here, anyway?", }, [20050006] = { ID = 20050006, Speaker = "Me", Text = "So you can’t tell which one is which yourself?", }, [20050007] = { ID = 20050007, Speaker = "Daelia", Text = "I can tell! It’s just... there are a few too many, that’s all! What’s wrong with having lots of tools!", }, [20050008] = { ID = 20050008, Text = "(Daelia takes the wrench, half-squats and slips into the engine bay entrance, her movements crisp and efficient.)", }, [20050009] = { ID = 20050009, Text = "(Mecha-Owl holds a wire in its beak and hops on the deck, its orange round goggles gleaming in the steam.)", }, [20050011] = { ID = 20050011, Speaker = "Daelia", Text = "...This pipe feels a bit strange, like something’s stuck in it. Huh?", }, [20050012] = { ID = 20050012, Speaker = "Daelia", Text = "Wait a second, let me drag it out!", }, [20050013] = { ID = 20050013, Speaker = "Daelia", Text = "There’s something blocking the front of the pipeline here! It feels... so soft and squishy?", }, [20050014] = { ID = 20050014, Speaker = "Me", Text = "This thing?", }, [20050015] = { ID = 20050015, Speaker = "Daelia", Text = "(After a burst of rustling sounds, Daelia backs out from the hatch, holding a round object in both hands—", }, [20050016] = { ID = 20050016, Text = "(Wires, insulation cotton, and feathers scavenged from who-knows-where are all tangled together in a fluffy mass.)", }, [20050017] = { ID = 20050017, Speaker = "Daelia", Text = "Wow! Is this a miracle of mechanics? The Spaceship gave me a handmade wire art piece!", }, [20050018] = { ID = 20050018, Speaker = "Me", Text = "No, this is obviously a bird’s nest, isn’t it?", }, [20050019] = { ID = 20050019, Speaker = "Daelia", Text = "A bird’s nest? So this was made by a bird?", }, [20050020] = { ID = 20050020, Speaker = "Daelia", Text = "Using my wires for something like this, seriously!", }, [20050021] = { ID = 20050021, Speaker = "Daelia", Text = "Looking closely, these are the wires I lost! The ones I specially brought back from the last city we docked at!", }, [20050022] = { ID = 20050022, Speaker = "Leonardo", Text = "Chirp chirp—", }, [20050023] = { ID = 20050023, Speaker = "Me", Text = "There seems to be something inside.", }, [20050024] = { ID = 20050024, Speaker = "Daelia", Text = "Huh?", }, [20050025] = { ID = 20050025, Text = "(Two pale gray eggs, round and plump, lie quietly in the cradle woven from wires and feathers, completely motionless.)", }, [20050026] = { ID = 20050026, Speaker = "Daelia", Text = "Eggs!?", }, [20050027] = { ID = 20050027, Speaker = "Daelia", Text = "There are two eggs inside!?", }, [20050028] = { ID = 20050028, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050029] = { ID = 20050029, Speaker = "Daelia", Text = "So... so cute...", }, [20050030] = { ID = 20050030, Speaker = "Daelia", Text = "Um! I mean—my wires have been taken over!", }, [20050031] = { ID = 20050031, Speaker = "Daelia", Text = "Then... what are we supposed to do with this?", }, [20050032] = { ID = 20050032, }, [20050033] = { ID = 20050033, Speaker = "Me", Text = "Uh, Leonardo?", }, [20050034] = { ID = 20050034, Text = "(Leonardo hops over with a small wrench in his beak, and I hand it to Daelia)", }, [20050035] = { ID = 20050035, Speaker = "Daelia", Text = "Oh wow!", }, [20050036] = { ID = 20050036, Speaker = "Daelia", Text = "That's impressive, Mr. Captain, actually knowing exactly what I wanted?", }, [20050037] = { ID = 20050037, Text = "At this rate, we're pretty close to unlocking a private radio channel, aren't we?", }, [20050038] = { ID = 20050038, Speaker = "Me", Text = "(Leonardo and I glance at each other)", }, [20050040] = { ID = 20050040, Speaker = "Me", Text = "So you’re saying even you can’t tell which is which?", }, [20050041] = { ID = 20050041, Speaker = "Daelia", Text = "I can tell! It’s just… there are a few too many, that’s all! What’s wrong with having lots of tools!", }, [20050042] = { ID = 20050042, Text = "(Daelia takes the wrench, half-squats and slips into the engine bay entrance, her movements crisp and efficient.)", }, [20050043] = { ID = 20050043, Text = "(Mecha-Owl holds a wire in its beak and hops on the deck, its round orange goggles glinting in the steam.)", }, [20050045] = { ID = 20050045, Speaker = "Daelia", Text = "…This pipe feels a little weird, like something’s stuck in it. Huh?", }, [20050046] = { ID = 20050046, Speaker = "Daelia", Text = "Hold on, let me pull it out!", }, [20050047] = { ID = 20050047, Speaker = "Daelia", Text = "There’s something blocking the front of the line here! It feels… really soft?", }, [20050048] = { ID = 20050048, Speaker = "Me", Text = "This?", }, [20050049] = { ID = 20050049, Speaker = "Daelia", Text = "(After a burst of rustling sounds, Daelia backs out of the hatch, cupping a round object in both hands—", }, [20050050] = { ID = 20050050, Text = "(Wires, insulation, and feathers scavenged from who-knows-where are all tangled together in a fluffy ball.)", }, [20050051] = { ID = 20050051, Speaker = "Daelia", Text = "Wow! Is this a miracle of engineering? The Spaceship gave me a handmade wire art piece!", }, [20050052] = { ID = 20050052, Speaker = "Me", Text = "No, that’s obviously a bird’s nest, isn’t it?", }, [20050053] = { ID = 20050053, Speaker = "Daelia", Text = "A bird’s nest? So this was made by a bird?", }, [20050054] = { ID = 20050054, Speaker = "Daelia", Text = "Using my wires for something like this, seriously!", }, [20050055] = { ID = 20050055, Speaker = "Daelia", Text = "Looking closely, these are the wires I lost! The ones I specially brought back from the last port city!", }, [20050056] = { ID = 20050056, Speaker = "Leonardo", Text = "Chirp, chirp—", }, [20050057] = { ID = 20050057, Speaker = "Me", Text = "There seems to be something inside.", }, [20050058] = { ID = 20050058, Speaker = "Daelia", Text = "Huh?", }, [20050059] = { ID = 20050059, Text = "(Two light gray eggs, round and plump, lie quietly in a cradle woven from wires and feathers, completely motionless.)", }, [20050060] = { ID = 20050060, Speaker = "Daelia", Text = "Eggs!?", }, [20050061] = { ID = 20050061, Speaker = "Daelia", Text = "There are two eggs inside!?", }, [20050062] = { ID = 20050062, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050063] = { ID = 20050063, Speaker = "Daelia", Text = "So... so cute...", }, [20050064] = { ID = 20050064, Speaker = "Daelia", Text = "Hey! I mean—my wires are being occupied!", }, [20050065] = { ID = 20050065, Speaker = "Daelia", Text = "Then... what should be done about this?", }, [20050066] = { ID = 20050066, }, [20050067] = { ID = 20050067, Speaker = "Me", Text = "Umm? This?", }, [20050068] = { ID = 20050068, Speaker = "Daelia", Text = "Eh? Not this one!", }, [20050069] = { ID = 20050069, Speaker = "Daelia", Text = "Sure, a hammer fixes about ninety percent of problems in life.", }, [20050070] = { ID = 20050070, Speaker = "Daelia", Text = "But right now, we need a wrench!", }, [20050071] = { ID = 20050071, Speaker = "Daelia", Text = "Then again, the Ancestor of Mechanics once said...", }, [20050072] = { ID = 20050072, Speaker = "Daelia", Text = "As long as the wrench is big enough, it can be used as a hammer too!", }, [20050074] = { ID = 20050074, Text = "(Daelia takes the wrench, half-squats and ducks into the engine bay entrance, moving deftly.)", }, [20050075] = { ID = 20050075, Text = "(Mecha-Owl holds a wire in its beak and hops on the deck, its round orange goggles gleaming in the steam.)", }, [20050077] = { ID = 20050077, Speaker = "Daelia", Text = "...This pipe feels a bit strange, like something’s stuck in it, huh?", }, [20050078] = { ID = 20050078, Speaker = "Daelia", Text = "Wait a second, let me pull it out!", }, [20050079] = { ID = 20050079, Speaker = "Daelia", Text = "There’s something blocking the front of the pipeline here! It feels... so soft and squishy?", }, [20050080] = { ID = 20050080, Speaker = "Me", Text = "This?", }, [20050081] = { ID = 20050081, Speaker = "Daelia", Text = "(After a rustling sound, Daelia backs out from the hatch, holding a round object in both hands—", }, [20050082] = { ID = 20050082, Text = "(Wires, insulation, and feathers scavenged from who-knows-where are all tangled together, fluffy and puffy.)", }, [20050083] = { ID = 20050083, Speaker = "Daelia", Text = "Whoa! Is this a miracle of mechanics? The Spaceship gave me a handmade wire art piece!", }, [20050084] = { ID = 20050084, Speaker = "Me", Text = "No, this is obviously a bird’s nest, isn’t it?", }, [20050085] = { ID = 20050085, Speaker = "Daelia", Text = "A bird’s nest? So this was made by birds?", }, [20050086] = { ID = 20050086, Speaker = "Daelia", Text = "They actually used my wires for something like this!", }, [20050087] = { ID = 20050087, Speaker = "Daelia", Text = "Looking closely, this is the wire I lost! I specially brought it back from the city where we docked last time!", }, [20050088] = { ID = 20050088, Speaker = "Leonardo", Text = "Chirp chirp—", }, [20050089] = { ID = 20050089, Speaker = "Me", Text = "There seems to be something inside.", }, [20050090] = { ID = 20050090, Speaker = "Daelia", Text = "Huh?", }, [20050091] = { ID = 20050091, Text = "(Two pale gray eggs, round and plump, lie quietly in the cradle woven from wires and feathers, completely motionless.)", }, [20050092] = { ID = 20050092, Speaker = "Daelia", Text = "Eggs!?", }, [20050093] = { ID = 20050093, Speaker = "Daelia", Text = "There are two eggs inside!?", }, [20050094] = { ID = 20050094, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050095] = { ID = 20050095, Speaker = "Daelia", Text = "So… so cute…", }, [20050096] = { ID = 20050096, Speaker = "Daelia", Text = "Um! I mean—my wires have been taken over!", }, [20050097] = { ID = 20050097, Speaker = "Daelia", Text = "Then… what should be done about this?", }, [20050098] = { ID = 20050098, }, [20050099] = { ID = 20050099, Speaker = "Daelia", Text = "Fried eggs? That doesn’t sound bad?", }, [20050100] = { ID = 20050100, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!!", }, [20050101] = { ID = 20050101, Speaker = "Me", Text = "No! I was joking! Don’t actually consider it!", }, [20050102] = { ID = 20050102, Speaker = "Me", Text = "There is life inside the bird eggs, they are in the process of hatching, so they must not be disturbed, and definitely must not be eaten.", }, [20050103] = { ID = 20050103, Speaker = "Daelia", Text = "Hatch… ing? What does that mean?", }, [20050104] = { ID = 20050104, Speaker = "Me", Text = "It means there is a little bird inside the egg slowly growing, and when the time comes, it will break out of the shell on its own.", }, [20050105] = { ID = 20050105, Speaker = "Daelia", Text = "Break out of the shell!?", }, [20050106] = { ID = 20050106, Speaker = "Daelia", Text = "Then… who makes it grow?", }, [20050108] = { ID = 20050108, Speaker = "Daelia", Text = "Waaah—!", }, [20050109] = { ID = 20050109, Speaker = "Daelia", Text = "So little babies aren’t bought online or assembled!?", }, [20050110] = { ID = 20050110, Speaker = "Me", Text = "...", }, [20050111] = { ID = 20050111, Speaker = "Me", Text = "Did you think life could be bought online or put together from parts?", }, [20050112] = { ID = 20050112, Speaker = "Daelia", Text = "Leonardo is someone I made!", }, [20050113] = { ID = 20050113, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050114] = { ID = 20050114, Speaker = "Daelia", Text = "Huh? How is that any different?", }, [20050115] = { ID = 20050115, Speaker = "Me", Text = "How about putting it this way—if Leonardo breaks, you can fix him, right?", }, [20050116] = { ID = 20050116, Speaker = "Daelia", Text = "Of course, I can fix any machine!", }, [20050117] = { ID = 20050117, Speaker = "Me", Text = "But if the little bird in this egg gets hurt, there are no spare parts to replace.", }, [20050119] = { ID = 20050119, Speaker = "Daelia", Text = "So… these two eggs are very precious?", }, [20050120] = { ID = 20050120, Speaker = "Me", Text = "All life is.", }, [20050121] = { ID = 20050121, Speaker = "Daelia", Text = "Wow…", }, [20050122] = { ID = 20050122, Text = "(Daelia lowers her head to look at the nest, at the two eggs lying in the cradle of wires.)", }, [20050123] = { ID = 20050123, Text = "(The shock on her face slowly settles into an emotion of deeper complexity.)", }, [20050124] = { ID = 20050124, Speaker = "Daelia", Text = "…So what do we do now? We can’t let them stay in the engine room; it’s too dangerous here.", }, [20050125] = { ID = 20050125, Speaker = "Me", Text = "Find a well-ventilated, safe place to put them for now.", }, [20050127] = { ID = 20050127, }, [20050128] = { ID = 20050128, Text = "(A steam lamp is lit on the lookout, and the warm golden sunset makes the deck feel like a nest.)", }, [20050129] = { ID = 20050129, Text = "(Daelia leans against the railing of the lookout, humming a tune. The two eggs rest in the nest, gently illuminated by the heat lamp.)", }, [20050130] = { ID = 20050130, Speaker = "Me", Text = "You’ve studied how to keep bird eggs warm?", }, [20050131] = { ID = 20050131, Speaker = "Daelia", Text = "Leonardo set them up. I have absolutely no idea how to take care of this egg.", }, [20050132] = { ID = 20050132, Speaker = "Daelia", Text = "But I can’t just ignore it because I don’t understand! If it doesn’t feel right, I adjust it; I’ll eventually find just the right spot!", }, [20050133] = { ID = 20050133, Speaker = "Me", Text = "Has your mechanical intuition switched careers to biology now?", }, [20050134] = { ID = 20050134, Speaker = "Daelia", Text = "I just don’t know what the standard specs for bird eggs are…", }, [20050135] = { ID = 20050135, Speaker = "Me", Text = "Living beings don’t have standard specs.", }, [20050136] = { ID = 20050136, Speaker = "Daelia", Text = "Hey! That’s so unfriendly! With machines, once you get the blueprints, you know everything!", }, [20050137] = { ID = 20050137, Speaker = "Me", Text = "Then just treat them as precision instruments in storage.", }, [20050138] = { ID = 20050138, Speaker = "Daelia", Text = "......A precision instrument?", }, [20050140] = { ID = 20050140, Speaker = "Daelia", Text = "Hey, Captain sir, the little bird inside—does he know what the outside is like now?", }, [20050142] = { ID = 20050142, Speaker = "Daelia", Text = "When you put it that way, it sounds so amazing......just curled up inside, knowing nothing at all.", }, [20050143] = { ID = 20050143, Speaker = "Daelia", Text = "Then one day, it suddenly breaks out of the shell, and the whole world appears all at once.", }, [20050144] = { ID = 20050144, }, [20050145] = { ID = 20050145, Speaker = "Daelia", Text = "Bird mom? But I’ve never seen any birds on the ship other than Leonardo?", }, [20050146] = { ID = 20050146, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!!", }, [20050148] = { ID = 20050148, Speaker = "Daelia", Text = "Then what should we do?", }, [20050149] = { ID = 20050149, Speaker = "Me", Text = "If we just leave it here like this, the bird mom probably won’t find this place.", }, [20050150] = { ID = 20050150, Speaker = "Me", Text = "It might die right after it hatches.", }, [20050151] = { ID = 20050151, Speaker = "Daelia", Text = "Hatch......? What does that mean?", }, [20050152] = { ID = 20050152, Speaker = "Me", Text = "It means there’s a little bird inside the egg slowly growing, and when the time comes, it will break out of the shell on its own.", }, [20050153] = { ID = 20050153, Speaker = "Daelia", Text = "Break out of the shell!?", }, [20050154] = { ID = 20050154, Speaker = "Daelia", Text = "Then...who makes it grow?", }, [20050156] = { ID = 20050156, Speaker = "Daelia", Text = "Waaah—!", }, [20050157] = { ID = 20050157, Speaker = "Daelia", Text = "So little babies aren’t bought online or assembled from parts!?", }, [20050158] = { ID = 20050158, Speaker = "Me", Text = "...", }, [20050159] = { ID = 20050159, Speaker = "Me", Text = "You thought life could be bought online or put together from parts?", }, [20050160] = { ID = 20050160, Speaker = "Daelia", Text = "Leonardo is something I made!", }, [20050161] = { ID = 20050161, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050162] = { ID = 20050162, Speaker = "Daelia", Text = "Eh? How is that different?", }, [20050163] = { ID = 20050163, Speaker = "Me", Text = "How about putting it this way—if Leonardo breaks, you can fix him, right?", }, [20050164] = { ID = 20050164, Speaker = "Daelia", Text = "Of course, I can fix any machine!", }, [20050165] = { ID = 20050165, Speaker = "Me", Text = "But if the little bird in this egg gets hurt, there are no spare parts to replace.", }, [20050167] = { ID = 20050167, Speaker = "Daelia", Text = "So… these two eggs are very precious?", }, [20050168] = { ID = 20050168, Speaker = "Me", Text = "All life is.", }, [20050169] = { ID = 20050169, Speaker = "Daelia", Text = "Wow…", }, [20050170] = { ID = 20050170, Text = "(Daelia lowers her head to look at the nest, at the two eggs lying in the cradle of cables.)", }, [20050171] = { ID = 20050171, Text = "(The shock on her face slowly settles into a more complex emotion.)", }, [20050172] = { ID = 20050172, Speaker = "Daelia", Text = "...So what do we do now? We can’t let them stay in the engine room; it’s too dangerous here.", }, [20050173] = { ID = 20050173, Speaker = "Me", Text = "Find a ventilated, safe place to put them for now.", }, [20050175] = { ID = 20050175, }, [20050176] = { ID = 20050176, Text = "(A steam lamp is lit on the lookout, and the warm golden sunset makes the deck feel like a nest.)", }, [20050177] = { ID = 20050177, Text = "(Daelia leans against the railing of the lookout, humming a tune. The two eggs rest in the nest, gently illuminated by the heat lamp.)", }, [20050178] = { ID = 20050178, Speaker = "Me", Text = "You’ve studied how to keep bird eggs warm?", }, [20050179] = { ID = 20050179, Speaker = "Daelia", Text = "Leonardo set it up. I have absolutely no idea how to take care of this egg.", }, [20050180] = { ID = 20050180, Speaker = "Daelia", Text = "But you can’t just ignore it because you don’t understand! If it doesn’t feel right, adjust it; you’ll eventually find just the right spot!", }, [20050181] = { ID = 20050181, Speaker = "Me", Text = "So your mechanical intuition has changed careers to biology now?", }, [20050182] = { ID = 20050182, Speaker = "Daelia", Text = "I just don’t know what the standard specs for bird eggs are…", }, [20050183] = { ID = 20050183, Speaker = "Me", Text = "Living things don’t have standard specs.", }, [20050184] = { ID = 20050184, Speaker = "Daelia", Text = "Hey! That’s so unfriendly! With machines, once you get the blueprints you know everything!", }, [20050185] = { ID = 20050185, Speaker = "Me", Text = "Then treat them like precision instruments in storage.", }, [20050186] = { ID = 20050186, Speaker = "Daelia", Text = "…Precision instruments?", }, [20050188] = { ID = 20050188, Speaker = "Daelia", Text = "Hey, Captain, do you think the little bird inside—does it know what the outside world is like right now?", }, [20050190] = { ID = 20050190, Speaker = "Daelia", Text = "When you put it that way, it’s kind of amazing… Just curled up in there, knowing nothing.", }, [20050191] = { ID = 20050191, Speaker = "Daelia", Text = "Then one day, it suddenly breaks out of the shell, and the whole world appears.", }, [20050192] = { ID = 20050192, }, [20050193] = { ID = 20050193, Speaker = "Daelia", Text = "Hm?", }, [20050194] = { ID = 20050194, Speaker = "Me", Text = "Are you okay?", }, [20050197] = { ID = 20050197, Speaker = "Daelia", Text = "It kind of reminded me of things back home.", }, [20050200] = { ID = 20050200, Speaker = "Me", Text = "Of course, no problem.", }, [20050201] = { ID = 20050201, Speaker = "Daelia", Text = "—I, actually have never seen my own parents.", }, [20050202] = { ID = 20050202, Speaker = "Daelia", Text = "Ever since I can remember, my grandfather has been my only family.", }, [20050203] = { ID = 20050203, Speaker = "Daelia", Text = "Maybe that’s why? Or maybe my personality was just a bit unlikeable from the start.", }, [20050204] = { ID = 20050204, Speaker = "Daelia", Text = "Anyway, I felt like everyone pretty much disliked me.", }, [20050205] = { ID = 20050205, Speaker = "Daelia", Text = "Not only did I never really make any friends, in the end I even stopped going to school and just stayed in my grandpa’s shop all day helping out.", }, [20050206] = { ID = 20050206, Speaker = "Daelia", Text = "I guess it was around that time? I started to feel that machines were much easier to understand than people.", }, [20050207] = { ID = 20050207, Speaker = "Daelia", Text = "Apply force and they move; if they rust, you just need to polish it off.", }, [20050208] = { ID = 20050208, Speaker = "Daelia", Text = "Unlike humans— even if you cut open their hearts, you still can’t read them at all.", }, [20050209] = { ID = 20050209, Speaker = "Daelia", Text = "Maybe I just didn’t want to come into contact with others? After my grandpa passed away, I barely even wanted to step outside the door...", }, [20050210] = { ID = 20050210, Speaker = "Daelia", Text = "My grandpa’s shop was in a really remote place, and fewer and fewer people needed their clocks repaired.", }, [20050211] = { ID = 20050211, Speaker = "Daelia", Text = "Sometimes I would go an entire month and only say a single sentence to someone.", }, [20050213] = { ID = 20050213, Speaker = "Daelia", Text = "Listening to the ticking of the big clock my grandpa left behind, I felt like those days actually weren’t so bad.", }, [20050214] = { ID = 20050214, Speaker = "Daelia", Text = "Later on... I still had no choice but to bow my head to reality for the sake of making a living.", }, [20050215] = { ID = 20050215, Speaker = "Daelia", Text = "At first I really hated all of it—hated humans, hated work, hated my own reclusive self.", }, [20050218] = { ID = 20050218, Speaker = "Daelia", Text = "Ah—sorry, I seem to have gone on for too long without noticing.", }, [20050219] = { ID = 20050219, Speaker = "Daelia", Text = "It just came to me when I saw the little bird, that’s all.", }, [20050220] = { ID = 20050220, Speaker = "Daelia", Text = "I always feel like this is all my life will ever amount to, that I’ll never stir up any waves at all.", }, [20050221] = { ID = 20050221, Speaker = "Daelia", Text = "Outdated technology, empty fantasies, discarded parts…", }, [20050222] = { ID = 20050222, Speaker = "Daelia", Text = "I can’t shine like a goddess, nor can I be as reliable as Miss Ishna.", }, [20050223] = { ID = 20050223, Speaker = "Daelia", Text = "It’s like a little gear that fell to the floor and rolled under the bed where no one can see it.", }, [20050224] = { ID = 20050224, Speaker = "Daelia", Text = "Since it’s not important and not needed, then isn’t it fine to just let it lie there under the bed like that?", }, [20050226] = { ID = 20050226, Speaker = "Daelia", Text = "If Grandpa could see me now, I wonder what he would say?", }, [20050227] = { ID = 20050227, Speaker = "Daelia", Text = "Would he scold me a little? Or would he give me a hug?", }, [20050229] = { ID = 20050229, Speaker = "Daelia", Text = "...Haha, what am I even talking about.", }, [20050230] = { ID = 20050230, Speaker = "Daelia", Text = "Sorry for suddenly dumping all this on you out of nowhere.", }, [20050231] = { ID = 20050231, Speaker = "Daelia", Text = "It’s really a bit unlike I myself. If you can, just forget it.", }, [20050232] = { ID = 20050232, Text = "I don’t know what to say, so I can only quietly listen to Daelia talk.", }, [20050233] = { ID = 20050233, Text = "The girl beside me has her hair fluttering, as if it’s about to melt into the orange glow of the setting sun and disappear at any moment.", }, [20050234] = { ID = 20050234, }, [20050236] = { ID = 20050236, Text = "(I roll over, pull the blanket over myself, trying to disconnect from the world.)", }, [20050237] = { ID = 20050237, Text = "(Then I hear the sound of little running footsteps coming from the hallway.)", }, [20050238] = { ID = 20050238, Speaker = "Daelia", Text = "Daelia—!", }, [20050239] = { ID = 20050239, Speaker = "Daelia", Text = "Demolition—! Pile driver—!", }, [20050240] = { ID = 20050240, Speaker = "Daelia", Text = "Hee-yah—!", }, [20050241] = { ID = 20050241, Text = "(A heavy thud echoes out, and I can clearly feel that something has failed to break through the door.)", }, [20050242] = { ID = 20050242, Text = "(I get dressed and open the door.)", }, [20050243] = { ID = 20050243, Text = "(Daelia squatting at the doorway, clutching her swollen head.)", }, [20050246] = { ID = 20050246, Speaker = "Daelia", Text = "Wait, no! That's not the point!", }, [20050247] = { ID = 20050247, Speaker = "Daelia", Text = "Anyway, Captain, come with me for a sec!", }, [20050248] = { ID = 20050248, Speaker = "Me", Text = "Uhh... Where are we going...?", }, [20050249] = { ID = 20050249, Speaker = "Daelia", Text = "My room! I've got something super important to show you! Quick, quick, quick!", }, [20050250] = { ID = 20050250, Text = "(Daelia grabs my sleeve and drags me down the hallway, pulling me along before I can even put my slippers on properly.)", }, [20050251] = { ID = 20050251, Text = "(Daelia's room was already stuffed like a warehouse, with half-disassembled parts piled up in every corner.)", }, [20050252] = { ID = 20050252, Text = "(The moment I step through the door, I notice something gently squirming near a small nest in the corner.)", }, [20050253] = { ID = 20050253, Speaker = "Me", Text = "Is that...", }, [20050254] = { ID = 20050254, Speaker = "Daelia", Text = "Shh! Quiet! Don't startle them!", }, [20050255] = { ID = 20050255, Speaker = "Me", Text = "Them...?", }, [20050256] = { ID = 20050256, Speaker = "Daelia", Text = "Baby chicks! They hatched last night! Look, look!", }, [20050257] = { ID = 20050257, Text = "(I lean in close—where two eggs used to sit, there are now two tiny, fluffy creatures.)", }, [20050258] = { ID = 20050258, Text = "(Curled up inside a little nest Daelia put together from wires and scrap cloth, their eyes are still half-closed as they breathe softly.)", }, [20050259] = { ID = 20050259, Speaker = "Me", Text = "Woah, they really did hatch.", }, [20050260] = { ID = 20050260, Speaker = "Daelia", Text = "Right?! It felt like something was happening last night, so I stayed right by them, and then—pop—out they came!", }, [20050261] = { ID = 20050261, Speaker = "Me", Text = "You stayed up watching them all night?", }, [20050262] = { ID = 20050262, Speaker = "Daelia", Text = "Pretty much. I couldn't sleep anyway!", }, [20050263] = { ID = 20050263, Speaker = "Me", Text = "Did you rebuild this nest?", }, [20050265] = { ID = 20050265, Speaker = "Me", Text = "Exactly what kind of standard is 'feels about right'...", }, [20050266] = { ID = 20050266, Speaker = "Daelia", Text = "Intuition! An artisan's intuition! Hahaha!", }, [20050267] = { ID = 20050267, Speaker = "Me", Text = "Have they eaten anything?", }, [20050268] = { ID = 20050268, Speaker = "Daelia", Text = "Yep, yep, yep! I found some emergency rations, ground them up, and tried feeding them, but they didn't seem to eat much?", }, [20050269] = { ID = 20050269, Speaker = "Me", Text = "You're just like a mom.", }, [20050270] = { ID = 20050270, Speaker = "Daelia", Text = "...Eh?", }, [20050271] = { ID = 20050271, Speaker = "Daelia", Text = "M-Mom?! Me, a mom?!", }, [20050272] = { ID = 20050272, Speaker = "Daelia", Text = "Th-That's just an artisan's duty! Machinery or living creatures, it's all the same! It has nothing to do with being a mom!!", }, [20050273] = { ID = 20050273, Speaker = "Daelia", Text = "Besides, if I were ever a mom, I'd want my baby to be a giant mecha!", }, [20050274] = { ID = 20050274, Speaker = "Daelia", Text = "We're getting off topic! Shouldn't we go find something actual birds can eat?", }, [20050275] = { ID = 20050275, Speaker = "Daelia", Text = "But what do they even eat?", }, [20050276] = { ID = 20050276, }, [20050277] = { ID = 20050277, Speaker = "Daelia", Text = "What?! There's no time to get dressed!", }, [20050278] = { ID = 20050278, Speaker = "Daelia", Text = "Open up!", }, [20050279] = { ID = 20050279, Text = "(Daelia turns the handle and opens the door wide.)", }, [20050280] = { ID = 20050280, Speaker = "Daelia", Text = "Eek! Little birdy!", }, [20050281] = { ID = 20050281, Speaker = "Me", Text = "Hey, how rude! Give me a second!", }, [20050283] = { ID = 20050283, Speaker = "Me", Text = "And it's not little at all!", }, [20050284] = { ID = 20050284, Text = "(With a loud slam, Daelia shuts the door.)", }, [20050285] = { ID = 20050285, Text = "(A few minutes later, dressed, I open the door.)", }, [20050288] = { ID = 20050288, Speaker = "Daelia", Text = "Wait, no! That's not the point!", }, [20050289] = { ID = 20050289, Speaker = "Daelia", Text = "Anyway, Captain, come with me for a sec!", }, [20050290] = { ID = 20050290, Speaker = "Me", Text = "Uhh... Where are we going...?", }, [20050291] = { ID = 20050291, Speaker = "Daelia", Text = "My room! I've got something super important to show you! Quick, quick, quick!", }, [20050292] = { ID = 20050292, Text = "(Daelia grabs my sleeve and drags me down the hallway, pulling me along before I can even put my slippers on properly.)", }, [20050293] = { ID = 20050293, Text = "(Daelia's room was already stuffed like a warehouse, with half-disassembled parts piled up in every corner.)", }, [20050294] = { ID = 20050294, Text = "(The moment I step through the door, I notice something gently squirming near a small nest in the corner.)", }, [20050295] = { ID = 20050295, Speaker = "Me", Text = "Is that...", }, [20050296] = { ID = 20050296, Speaker = "Daelia", Text = "Shh! Quiet! Don't startle them!", }, [20050297] = { ID = 20050297, Speaker = "Me", Text = "Them...?", }, [20050298] = { ID = 20050298, Speaker = "Daelia", Text = "Baby chicks! They hatched last night! Look, look!", }, [20050299] = { ID = 20050299, Text = "(I lean in close—where two eggs used to sit, there are now two tiny, fluffy creatures.)", }, [20050300] = { ID = 20050300, Text = "(Curled up inside a little nest Daelia put together from wires and scrap cloth, their eyes are still half-closed as they breathe softly.)", }, [20050301] = { ID = 20050301, Speaker = "Me", Text = "Woah, they really did hatch.", }, [20050302] = { ID = 20050302, Speaker = "Daelia", Text = "Right?! It felt like something was happening last night, so I stayed right by them, and then—pop—out they came!", }, [20050303] = { ID = 20050303, Speaker = "Me", Text = "You stayed up watching them all night?", }, [20050304] = { ID = 20050304, Speaker = "Daelia", Text = "Pretty much. I couldn't sleep anyway!", }, [20050305] = { ID = 20050305, Speaker = "Me", Text = "Did you rebuild this nest?", }, [20050307] = { ID = 20050307, Speaker = "Me", Text = "Exactly what kind of standard is 'feels about right'...", }, [20050308] = { ID = 20050308, Speaker = "Daelia", Text = "Intuition! An artisan's intuition! Hahaha!", }, [20050309] = { ID = 20050309, Speaker = "Me", Text = "Have they eaten anything?", }, [20050310] = { ID = 20050310, Speaker = "Daelia", Text = "Yep, yep, yep! I found some emergency rations, ground them up, and tried feeding them, but they didn't seem to eat much?", }, [20050311] = { ID = 20050311, Speaker = "Me", Text = "You're just like a mom.", }, [20050312] = { ID = 20050312, Speaker = "Daelia", Text = "...Eh?", }, [20050313] = { ID = 20050313, Speaker = "Daelia", Text = "M-Mom?! Me, a mom?!", }, [20050314] = { ID = 20050314, Speaker = "Daelia", Text = "Th-That's just an artisan's duty! Machinery or living creatures, it's all the same! It has nothing to do with being a mom!!", }, [20050315] = { ID = 20050315, Speaker = "Daelia", Text = "Besides, if I were ever a mom, I'd want my baby to be a giant mecha!", }, [20050316] = { ID = 20050316, Speaker = "Daelia", Text = "We're getting off topic! Shouldn't we go find something actual birds can eat?", }, [20050317] = { ID = 20050317, Speaker = "Daelia", Text = "But what do they even eat?", }, [20050318] = { ID = 20050318, }, [20050319] = { ID = 20050319, Speaker = "Me", Text = "Really? Then I’m opening the door!", }, [20050320] = { ID = 20050320, Speaker = "Daelia", Text = "Door, open!", }, [20050322] = { ID = 20050322, Speaker = "Daelia", Text = "Eek! Little birdy!", }, [20050323] = { ID = 20050323, Speaker = "Me", Text = "Hey, how rude! Weren’t you the one who told me to open the door?", }, [20050325] = { ID = 20050325, Speaker = "Me", Text = "And it's not little at all!", }, [20050326] = { ID = 20050326, Text = "(With a loud slam, Daelia shuts the door.)", }, [20050327] = { ID = 20050327, Speaker = "Daelia", Text = "At least put on some pants! Only a steam engine would execute commands like that!", }, [20050328] = { ID = 20050328, Text = "(A few minutes later, dressed, I open the door.)", }, [20050331] = { ID = 20050331, Speaker = "Daelia", Text = "Wait, no! That's not the point!", }, [20050332] = { ID = 20050332, Speaker = "Daelia", Text = "Anyway, Captain, come with me for a sec!", }, [20050333] = { ID = 20050333, Speaker = "Me", Text = "Uhh... Where are we going...?", }, [20050334] = { ID = 20050334, Speaker = "Daelia", Text = "My room! I've got something super important to show you! Quick, quick, quick!", }, [20050335] = { ID = 20050335, Text = "(Daelia grabs my sleeve and drags me down the hallway, pulling me along before I can even put my slippers on properly.)", }, [20050336] = { ID = 20050336, Text = "(Daelia's room was already stuffed like a warehouse, with half-disassembled parts piled up in every corner.)", }, [20050337] = { ID = 20050337, Text = "(The moment I step through the door, I notice something gently squirming near a small nest in the corner.)", }, [20050338] = { ID = 20050338, Speaker = "Me", Text = "Is that...", }, [20050339] = { ID = 20050339, Speaker = "Daelia", Text = "Shh! Quiet! Don't startle them!", }, [20050340] = { ID = 20050340, Speaker = "Me", Text = "Them...?", }, [20050341] = { ID = 20050341, Speaker = "Daelia", Text = "Baby chicks! They hatched last night! Look, look!", }, [20050342] = { ID = 20050342, Text = "(I lean in close—where two eggs used to sit, there are now two tiny, fluffy creatures.)", }, [20050343] = { ID = 20050343, Text = "(Curled up inside a little nest Daelia put together from wires and scrap cloth, their eyes are still half-closed as they breathe softly.)", }, [20050344] = { ID = 20050344, Speaker = "Me", Text = "Woah, they really did hatch.", }, [20050345] = { ID = 20050345, Speaker = "Daelia", Text = "Right?! It felt like something was happening last night, so I stayed right by them, and then—pop—out they came!", }, [20050346] = { ID = 20050346, Speaker = "Me", Text = "You stayed up watching them all night?", }, [20050347] = { ID = 20050347, Speaker = "Daelia", Text = "Pretty much. I couldn't sleep anyway!", }, [20050348] = { ID = 20050348, Speaker = "Me", Text = "Did you rebuild this nest?", }, [20050350] = { ID = 20050350, Speaker = "Me", Text = "Exactly what kind of standard is 'feels about right'...", }, [20050351] = { ID = 20050351, Speaker = "Daelia", Text = "Intuition! An artisan's intuition! Hahaha!", }, [20050352] = { ID = 20050352, Speaker = "Me", Text = "Have they eaten anything?", }, [20050353] = { ID = 20050353, Speaker = "Daelia", Text = "Yep, yep, yep! I found some emergency rations, ground them up, and tried feeding them, but they didn't seem to eat much?", }, [20050354] = { ID = 20050354, Speaker = "Me", Text = "You're just like a mom.", }, [20050355] = { ID = 20050355, Speaker = "Daelia", Text = "...Eh?", }, [20050356] = { ID = 20050356, Speaker = "Daelia", Text = "M-Mom?! Me, a mom?!", }, [20050357] = { ID = 20050357, Speaker = "Daelia", Text = "Th-That's just an artisan's duty! Machinery or living creatures, it's all the same! It has nothing to do with being a mom!!", }, [20050358] = { ID = 20050358, Speaker = "Daelia", Text = "Besides, if I were ever a mom, I'd want my baby to be a giant mecha!", }, [20050359] = { ID = 20050359, Speaker = "Daelia", Text = "We're getting off topic! Shouldn't we go find something actual birds can eat?", }, [20050360] = { ID = 20050360, Speaker = "Daelia", Text = "But what do they even eat?", }, [20050361] = { ID = 20050361, }, [20050363] = { ID = 20050363, Speaker = "Leonardo", Text = "Chirp chirp chirp chirp chirp!", }, [20050364] = { ID = 20050364, Speaker = "Daelia", Text = "Ouch! Hey—Leonardo, why are you pecking me!", }, [20050365] = { ID = 20050365, Speaker = "Leonardo", Text = "Chirp!", }, [20050366] = { ID = 20050366, Speaker = "Daelia", Text = "I just wanted to help them replenish their Energy…", }, [20050367] = { ID = 20050367, Speaker = "Me", Text = "I’m on Leonardo’s side.", }, [20050370] = { ID = 20050370, Speaker = "Daelia", Text = "…Bugs are so gross. Do birds really like eating them?", }, [20050371] = { ID = 20050371, Speaker = "Me", Text = "It’s instinct for them, not a matter of taste.", }, [20050374] = { ID = 20050374, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20050375] = { ID = 20050375, Speaker = "Daelia", Text = "Whoa, whoa—okay! Okay! I’ll go look! I’ll go look for them, all right!", }, [20050376] = { ID = 20050376, Speaker = "Leonardo", Text = "Chirp.", }, [20050378] = { ID = 20050378, Speaker = "Daelia", Text = "Ah! Right, I've been there before!", }, [20050379] = { ID = 20050379, Text = "(Daelia scoops up the nest.)", }, [20050380] = { ID = 20050380, Speaker = "Me", Text = "You're bringing the nest along?", }, [20050381] = { ID = 20050381, Speaker = "Daelia", Text = "It's fresher if we feed them right away! What if the bugs crawl off?", }, [20050382] = { ID = 20050382, Speaker = "Daelia", Text = "Besides, someone needs to keep an eye on them!", }, [20050383] = { ID = 20050383, Speaker = "Me", Text = "Fair point.", }, [20050384] = { ID = 20050384, }, [20050385] = { ID = 20050385, Speaker = "Daelia", Text = "...Bugs... where are you...", }, [20050386] = { ID = 20050386, Speaker = "Me", Text = "Try turning the soil over?", }, [20050387] = { ID = 20050387, Speaker = "Daelia", Text = "With my hands?", }, [20050388] = { ID = 20050388, Speaker = "Me", Text = "You don’t mind getting dirty when you’re taking an engine apart with your bare hands.", }, [20050389] = { ID = 20050389, Speaker = "Daelia", Text = "That’s completely different! There are living things in the dirt—", }, [20050390] = { ID = 20050390, Speaker = "Me", Text = "We might be about to find that living thing.", }, [20050391] = { ID = 20050391, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050392] = { ID = 20050392, Speaker = "Daelia", Text = "Eh? Leonardo, you can dig in the dirt?!", }, [20050393] = { ID = 20050393, Speaker = "Me", Text = "Much more confident than we are.", }, [20050394] = { ID = 20050394, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20050395] = { ID = 20050395, Speaker = "Me", Text = "You found an earthworm that fast?", }, [20050396] = { ID = 20050396, Speaker = "Daelia", Text = "...So gross!!", }, [20050397] = { ID = 20050397, Speaker = "Daelia", Text = "We did find it! But it’s moving! It just keeps wriggling and wriggling!", }, [20050400] = { ID = 20050400, Speaker = "Daelia", Text = "That’s really amazing! ...But it’s also really disgusting!", }, [20050401] = { ID = 20050401, Speaker = "Me", Text = "Oh?", }, [20050402] = { ID = 20050402, }, [20050404] = { ID = 20050404, Text = "(Daelia turns red, bashfully squirming side to side.)", }, [20050406] = { ID = 20050406, Speaker = "Me", Text = "Hmm?", }, [20050408] = { ID = 20050408, Speaker = "Me", Text = "Daelia, hold on... I meant formula powder.", }, [20050409] = { ID = 20050409, Speaker = "Daelia", Text = "Eh? O-Oh... you meant powdered milk?!", }, [20050410] = { ID = 20050410, Speaker = "Daelia", Text = "You should've said so earlier!", }, [20050411] = { ID = 20050411, Speaker = "Daelia", Text = "But we don't have any on board, do we? Any backup plans?", }, [20050413] = { ID = 20050413, Speaker = "Daelia", Text = "...Bugs are so gross though! Do birds really dig that?", }, [20050414] = { ID = 20050414, Speaker = "Me", Text = "It's instinct for them, not a preference thing.", }, [20050417] = { ID = 20050417, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20050418] = { ID = 20050418, Speaker = "Daelia", Text = "Whoa, whoa—okay! Okay! I’ll go! I’ll go look for them, all right!?", }, [20050419] = { ID = 20050419, Speaker = "Leonardo", Text = "Chirp.", }, [20050421] = { ID = 20050421, Speaker = "Daelia", Text = "Ah! Right, I've been there before!", }, [20050422] = { ID = 20050422, Text = "(Daelia scoops up the nest.)", }, [20050423] = { ID = 20050423, Speaker = "Me", Text = "You're bringing the nest along?", }, [20050424] = { ID = 20050424, Speaker = "Daelia", Text = "It's fresher if we feed them right away! What if the bugs crawl off?", }, [20050425] = { ID = 20050425, Speaker = "Daelia", Text = "Besides, someone needs to keep an eye on them!", }, [20050426] = { ID = 20050426, Speaker = "Me", Text = "Fair point.", }, [20050427] = { ID = 20050427, }, [20050428] = { ID = 20050428, Speaker = "Daelia", Text = "...Little bugs... where are you...", }, [20050429] = { ID = 20050429, Speaker = "Me", Text = "Try digging the soil?", }, [20050430] = { ID = 20050430, Speaker = "Daelia", Text = "With your hands?", }, [20050431] = { ID = 20050431, Speaker = "Me", Text = "You don’t mind getting your hands dirty when you take an engine apart.", }, [20050432] = { ID = 20050432, Speaker = "Daelia", Text = "That’s completely different! There are living things in the soil—", }, [20050433] = { ID = 20050433, Speaker = "Me", Text = "We might be about to find that living thing.", }, [20050434] = { ID = 20050434, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050435] = { ID = 20050435, Speaker = "Daelia", Text = "Huh? Leonardo, you can dig in the dirt?!", }, [20050436] = { ID = 20050436, Speaker = "Me", Text = "Way more confident than we are.", }, [20050437] = { ID = 20050437, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20050438] = { ID = 20050438, Speaker = "Me", Text = "You found an earthworm that fast?", }, [20050439] = { ID = 20050439, Speaker = "Daelia", Text = "…So gross!!", }, [20050440] = { ID = 20050440, Speaker = "Daelia", Text = "We did find it! But it’s moving! It just keeps wriggling around!", }, [20050443] = { ID = 20050443, Speaker = "Daelia", Text = "That’s really amazing! …But it’s also really disgusting!", }, [20050444] = { ID = 20050444, Speaker = "Me", Text = "Oh?", }, [20050445] = { ID = 20050445, }, [20050446] = { ID = 20050446, Speaker = "Daelia", Text = "Oh! This one’s nice!", }, [20050447] = { ID = 20050447, Speaker = "Daelia", Text = "Nutritious and tasty, I like this one too!", }, [20050448] = { ID = 20050448, Speaker = "Leonardo", Text = "Chirp chirp chirp chirp chirp!", }, [20050449] = { ID = 20050449, Speaker = "Daelia", Text = "Ow! Hey—Leonardo, why are you pecking me!", }, [20050450] = { ID = 20050450, Speaker = "Leonardo", Text = "Chirp!", }, [20050453] = { ID = 20050453, Speaker = "Daelia", Text = "Weren’t you the one who said you wanted to feed it? What else are we supposed to feed it?", }, [20050455] = { ID = 20050455, Speaker = "Daelia", Text = "...Bugs are so gross. Do birds really like eating them?", }, [20050456] = { ID = 20050456, Speaker = "Me", Text = "It's their instinct, not a matter of taste.", }, [20050459] = { ID = 20050459, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20050460] = { ID = 20050460, Speaker = "Daelia", Text = "Whoa, whoa—okay! Okay! I’ll go look! I’ll go look, all right?!", }, [20050461] = { ID = 20050461, Speaker = "Leonardo", Text = "Chirp.", }, [20050463] = { ID = 20050463, Speaker = "Daelia", Text = "Ah! Right, I've been there before!", }, [20050464] = { ID = 20050464, Text = "(Daelia scoops up the nest.)", }, [20050465] = { ID = 20050465, Speaker = "Me", Text = "You're bringing the nest along?", }, [20050466] = { ID = 20050466, Speaker = "Daelia", Text = "It's fresher if we feed them right away! What if the bugs crawl off?", }, [20050467] = { ID = 20050467, Speaker = "Daelia", Text = "Besides, someone needs to keep an eye on them!", }, [20050468] = { ID = 20050468, Speaker = "Me", Text = "Fair point.", }, [20050469] = { ID = 20050469, }, [20050470] = { ID = 20050470, Speaker = "Daelia", Text = "...Little bugs... where are you...", }, [20050471] = { ID = 20050471, Speaker = "Me", Text = "Try turning the soil over?", }, [20050472] = { ID = 20050472, Speaker = "Daelia", Text = "With my hands?", }, [20050473] = { ID = 20050473, Speaker = "Me", Text = "You don’t mind getting your hands dirty tearing an engine apart.", }, [20050474] = { ID = 20050474, Speaker = "Daelia", Text = "That’s completely different! There are living things in the dirt—", }, [20050475] = { ID = 20050475, Speaker = "Me", Text = "We might be about to find that living thing.", }, [20050476] = { ID = 20050476, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20050477] = { ID = 20050477, Speaker = "Daelia", Text = "Huh? Leonardo, you can dig in the dirt?!", }, [20050478] = { ID = 20050478, Speaker = "Me", Text = "Much more confident than we are.", }, [20050479] = { ID = 20050479, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20050480] = { ID = 20050480, Speaker = "Me", Text = "You found an earthworm that fast?", }, [20050481] = { ID = 20050481, Speaker = "Daelia", Text = "...So gross!!", }, [20050482] = { ID = 20050482, Speaker = "Daelia", Text = "We found it, sure! But it’s moving! It keeps wriggling around!", }, [20050485] = { ID = 20050485, Speaker = "Daelia", Text = "It’s really amazing! ...But it’s also really disgusting!", }, [20050486] = { ID = 20050486, Speaker = "Me", Text = "Oh?", }, [20050487] = { ID = 20050487, }, [20050488] = { ID = 20050488, Text = "(Before I can finish, a shadow streaks past overhead at extreme speed.)", }, [20050489] = { ID = 20050489, Speaker = "Leonardo", Text = "Chirp chirp chirp chirp chirp!", }, [20050490] = { ID = 20050490, Speaker = "Daelia", Text = "Up there—an eagle!", }, [20050491] = { ID = 20050491, Text = "(The eagle has already folded its wings and is diving, its talons aimed at the chick in the flowerbed.)", }, [20050492] = { ID = 20050492, Speaker = "Daelia", Text = "No!", }, [20050493] = { ID = 20050493, Speaker = "Me", Text = "Daelia!", }, [20050494] = { ID = 20050494, Speaker = "Leonardo", Text = "Chiiirp—!!", }, [20050495] = { ID = 20050495, Speaker = "Daelia", Text = "Ugh—!", }, [20050497] = { ID = 20050497, Speaker = "Leonardo", Text = "Chiiirp—!!", }, [20050499] = { ID = 20050499, Speaker = "Daelia", Text = "My wrench...", }, [20050500] = { ID = 20050500, Speaker = "Daelia", Text = "Found it!", }, [20050501] = { ID = 20050501, Speaker = "Daelia", Text = "...", }, [20050502] = { ID = 20050502, Speaker = "Daelia", Text = "Go away!!", }, [20050503] = { ID = 20050503, Speaker = "Leonardo", Text = "Chirp chirp!! Chirp chirp chirp chirp!!", }, [20050504] = { ID = 20050504, Speaker = "Daelia", Text = "Go away, go away!!", }, [20050505] = { ID = 20050505, Speaker = "Daelia", Text = "Watch this! I won’t let you deal DMG to my baby!", }, [20050506] = { ID = 20050506, Speaker = "Daelia", Text = "Yaaah!", }, [20050507] = { ID = 20050507, Text = "(The eagle’s head is struck by the wrench. Its wings beat hard a few times, then it finally flies off into the distance.)", }, [20060001] = { ID = 20060001, }, [20060002] = { ID = 20060002, Speaker = "Vera", Text = "If we practice singing, No.1 Fan will undoubtedly want to make love again.", }, [20060003] = { ID = 20060003, Speaker = "Vera", Text = "Therefore, we shall practice a different lesson today.", }, [20060004] = { ID = 20060004, Speaker = "Me", Text = "Those two things have absolutely nothing to do with each other!", }, [20060005] = { ID = 20060005, Speaker = "Vera", Text = "Back to the main topic.", }, [20060006] = { ID = 20060006, Speaker = "Vera", Text = "As a superstar with hundreds of billions of fans,", }, [20060007] = { ID = 20060007, Speaker = "Vera", Text = "just walking down the street is bound to cause a commotion.", }, [20060008] = { ID = 20060008, Speaker = "Vera", Text = "For this reason, we need to practice how to go completely under the radar.", }, [20060009] = { ID = 20060009, Speaker = "Me", Text = "To be fair, I'm your only fan right now, aren't I?", }, [20060010] = { ID = 20060010, Speaker = "Vera", Text = "There is also Choppy and Leonardo.", }, [20060011] = { ID = 20060011, Speaker = "Vera", Text = "The fanbase is continuously growing.", }, [20060012] = { ID = 20060012, Speaker = "Vera", Text = "One day, it will surpass the existing human counting units.", }, [20060013] = { ID = 20060013, Speaker = "Me", Text = "Where do you even get the crazy confidence to say 'one day'?", }, [20060016] = { ID = 20060016, Speaker = "Me", Text = "Oh... and what about me? Was I predetermined along with it?", }, [20060018] = { ID = 20060018, Speaker = "Me", Text = "...Well, that conclusion came fast.", }, [20060019] = { ID = 20060019, Speaker = "Me", Text = "How about you tell me what this practice actually looks like first?", }, [20060021] = { ID = 20060021, Speaker = "Me", Text = "We seriously have to practice doing that...?", }, [20060023] = { ID = 20060023, Speaker = "Me", Text = "Then what role do I play in this practice?", }, [20060024] = { ID = 20060024, Speaker = "Vera", Text = "Processing—", }, [20060025] = { ID = 20060025, Speaker = "Vera", Text = "Hmm, how about this setting?", }, [20060026] = { ID = 20060026, Speaker = "Vera", Text = "A perverted manager with a terrible reputation in the industry who constantly preys on his female artists?", }, [20060027] = { ID = 20060027, Speaker = "Me", Text = "Rejected. A normal manager or just a fan will do.", }, [20060029] = { ID = 20060029, Speaker = "Me", Text = "Alright... let me go get—", }, [20060030] = { ID = 20060030, Speaker = "Vera", Text = "Wait.", }, [20060031] = { ID = 20060031, Speaker = "Vera", Text = "Going outside requires a disguise.", }, [20060032] = { ID = 20060032, Speaker = "Me", Text = "...A disguise?", }, [20060033] = { ID = 20060033, Speaker = "Vera", Text = "Yes. If I were to appear on the main streets in this current state,", }, [20060034] = { ID = 20060034, Speaker = "Vera", Text = "it would inevitably trigger a commotion of planet-destroying proportions.", }, [20060035] = { ID = 20060035, Speaker = "Vera", Text = "I mean, in the future.", }, [20060037] = { ID = 20060037, Speaker = "Vera", Text = "No.1 Fan-slash-manager... do you have any ideas?", }, [20060038] = { ID = 20060038, }, [20060039] = { ID = 20060039, Speaker = "Vera", Text = "Negative. This takes higher priority.", }, [20060040] = { ID = 20060040, Speaker = "Vera", Text = "Allow me to explain, No.1 Fan.", }, [20060041] = { ID = 20060041, Speaker = "Vera", Text = "As a superstar with hundreds of billions of fans,", }, [20060042] = { ID = 20060042, Speaker = "Vera", Text = "just walking down the street is bound to cause a commotion.", }, [20060043] = { ID = 20060043, Speaker = "Vera", Text = "For this reason, we need to practice how to go completely under the radar.", }, [20060044] = { ID = 20060044, Speaker = "Me", Text = "To be fair, I'm your only fan right now, aren't I?", }, [20060045] = { ID = 20060045, Speaker = "Vera", Text = "There is also Choppy and Leonardo.", }, [20060046] = { ID = 20060046, Speaker = "Vera", Text = "The fanbase is continuously growing.", }, [20060047] = { ID = 20060047, Speaker = "Vera", Text = "One day, it will surpass the existing human counting units.", }, [20060048] = { ID = 20060048, Speaker = "Me", Text = "Where do you even get the crazy confidence to say 'one day'?", }, [20060051] = { ID = 20060051, Speaker = "Me", Text = "Oh... and what about me? Was I predetermined along with it?", }, [20060053] = { ID = 20060053, Speaker = "Me", Text = "...Well, that conclusion came fast.", }, [20060054] = { ID = 20060054, Speaker = "Me", Text = "How about you tell me what this practice actually looks like first?", }, [20060056] = { ID = 20060056, Speaker = "Me", Text = "We seriously have to practice doing that...?", }, [20060058] = { ID = 20060058, Speaker = "Me", Text = "Then what role do I play in this practice?", }, [20060059] = { ID = 20060059, Speaker = "Vera", Text = "Processing—", }, [20060060] = { ID = 20060060, Speaker = "Vera", Text = "Hmm, how about this setting?", }, [20060061] = { ID = 20060061, Speaker = "Vera", Text = "A perverted manager with a terrible reputation in the industry who constantly preys on his female artists?", }, [20060062] = { ID = 20060062, Speaker = "Me", Text = "Rejected. A normal manager or just a fan will do.", }, [20060064] = { ID = 20060064, Speaker = "Me", Text = "Alright... let me go get—", }, [20060065] = { ID = 20060065, Speaker = "Vera", Text = "Wait.", }, [20060066] = { ID = 20060066, Speaker = "Vera", Text = "Going outside requires a disguise.", }, [20060067] = { ID = 20060067, Speaker = "Me", Text = "...A disguise?", }, [20060068] = { ID = 20060068, Speaker = "Vera", Text = "Yes. If I were to appear on the main streets in this current state,", }, [20060069] = { ID = 20060069, Speaker = "Vera", Text = "it would inevitably trigger a commotion of planet-destroying proportions.", }, [20060070] = { ID = 20060070, Speaker = "Vera", Text = "I mean, in the future.", }, [20060072] = { ID = 20060072, Speaker = "Vera", Text = "No.1 Fan-slash-manager... do you have any ideas?", }, [20060073] = { ID = 20060073, }, [20060074] = { ID = 20060074, Speaker = "Vera", Text = "Negative. Idols have no time for fooling around.", }, [20060075] = { ID = 20060075, Speaker = "Vera", Text = "Allow me to explain, No.1 Fan.", }, [20060076] = { ID = 20060076, Speaker = "Vera", Text = "As a superstar with hundreds of billions of fans,", }, [20060077] = { ID = 20060077, Speaker = "Vera", Text = "just walking down the street is bound to cause a commotion.", }, [20060078] = { ID = 20060078, Speaker = "Vera", Text = "For this reason, we need to practice how to go completely under the radar.", }, [20060079] = { ID = 20060079, Speaker = "Me", Text = "To be fair, I'm your only fan right now, aren't I?", }, [20060080] = { ID = 20060080, Speaker = "Vera", Text = "There is also Choppy and Leonardo.", }, [20060081] = { ID = 20060081, Speaker = "Vera", Text = "The fanbase is continuously growing.", }, [20060082] = { ID = 20060082, Speaker = "Vera", Text = "One day, it will surpass the existing human counting units.", }, [20060083] = { ID = 20060083, Speaker = "Me", Text = "Where do you even get the crazy confidence to say 'one day'?", }, [20060086] = { ID = 20060086, Speaker = "Me", Text = "Oh... and what about me? Was I predetermined along with it?", }, [20060088] = { ID = 20060088, Speaker = "Me", Text = "...Well, that conclusion came fast.", }, [20060089] = { ID = 20060089, Speaker = "Me", Text = "How about you tell me what this practice actually looks like first?", }, [20060091] = { ID = 20060091, Speaker = "Me", Text = "We seriously have to practice doing that...?", }, [20060093] = { ID = 20060093, Speaker = "Me", Text = "Then what role do I play in this practice?", }, [20060094] = { ID = 20060094, Speaker = "Vera", Text = "Processing—", }, [20060095] = { ID = 20060095, Speaker = "Vera", Text = "Hmm, how about this setting?", }, [20060096] = { ID = 20060096, Speaker = "Vera", Text = "A perverted manager with a terrible reputation in the industry who constantly preys on his female artists?", }, [20060097] = { ID = 20060097, Speaker = "Me", Text = "Rejected. A normal manager or just a fan will do.", }, [20060099] = { ID = 20060099, Speaker = "Me", Text = "Alright... let me go get—", }, [20060100] = { ID = 20060100, Speaker = "Vera", Text = "Wait.", }, [20060101] = { ID = 20060101, Speaker = "Vera", Text = "Going outside requires a disguise.", }, [20060102] = { ID = 20060102, Speaker = "Me", Text = "...A disguise?", }, [20060103] = { ID = 20060103, Speaker = "Vera", Text = "Yes. If I were to appear on the main streets in this current state,", }, [20060104] = { ID = 20060104, Speaker = "Vera", Text = "it would inevitably trigger a commotion of planet-destroying proportions.", }, [20060105] = { ID = 20060105, Speaker = "Vera", Text = "I mean, in the future.", }, [20060107] = { ID = 20060107, Speaker = "Vera", Text = "No.1 Fan-slash-manager... do you have any ideas?", }, [20060108] = { ID = 20060108, }, [20060110] = { ID = 20060110, Speaker = "Vera", Text = "It seems quite excellent as a stage performance costume.", }, [20060111] = { ID = 20060111, Speaker = "Vera", Text = "In human classification there is also a type of clothing called the reverse bunny girl.", }, [20060112] = { ID = 20060112, Speaker = "Vera", Text = "I wonder if I can switch to Annihilation Engine and perform wearing this kind of clothing.", }, [20060113] = { ID = 20060113, Speaker = "Vera", Text = "Hmm, to be examined.", }, [20060115] = { ID = 20060115, Speaker = "Vera", Text = "A bunny girl outfit is certainly not bad.", }, [20060116] = { ID = 20060116, Speaker = "Vera", Text = "But actually, I already made preparations.", }, [20060117] = { ID = 20060117, Speaker = "Vera", Text = "Please disembark first and wait for me at the port until I finish getting dressed.", }, [20060118] = { ID = 20060118, Speaker = "Vera", Text = "I will show up in a way that Fan No. 1 absolutely will not recognize.", }, [20060119] = { ID = 20060119, }, [20060120] = { ID = 20060120, Text = "(After waiting at the port for a while, an extremely conspicuous silhouette walked toward me.)", }, [20060121] = { ID = 20060121, Text = "(When Vera appeared again, she was wearing a heavy coat.)", }, [20060122] = { ID = 20060122, Text = "(She had sunglasses and a mask on her face, and even a scarf.)", }, [20060123] = { ID = 20060123, Speaker = "Me", Text = "You look more like you're about to commit a robbery. Confirm?", }, [20060124] = { ID = 20060124, Speaker = "Vera", Text = "Absolutely confirm.", }, [20060125] = { ID = 20060125, Speaker = "Me", Text = "All of this together just makes you look even more conspicuous.", }, [20060126] = { ID = 20060126, Speaker = "Me", Text = "You covered your face.", }, [20060127] = { ID = 20060127, Speaker = "Me", Text = "But not the clockwork key.", }, [20060128] = { ID = 20060128, Speaker = "Vera", Text = "The clockwork key cannot be removed.", }, [20060129] = { ID = 20060129, Speaker = "Me", Text = "Wear a hat?", }, [20060130] = { ID = 20060130, Speaker = "Vera", Text = "If the clockwork key is covered, then there is no idol trait left.", }, [20060131] = { ID = 20060131, Speaker = "Me", Text = "Weren't you going to disguise yourself? A disguise should cover up your traits!", }, [20060132] = { ID = 20060132, Speaker = "Vera", Text = "I see.", }, [20060133] = { ID = 20060133, Speaker = "Me", Text = "I see does not solve the problem!", }, [20060134] = { ID = 20060134, Speaker = "Me", Text = "One more thing.", }, [20060135] = { ID = 20060135, Speaker = "Me", Text = "And then—your garter stockings are way too eye-catching.", }, [20060136] = { ID = 20060136, Speaker = "Vera", Text = "The coat covers your upper body.", }, [20060137] = { ID = 20060137, Speaker = "Me", Text = "Everything below the coat is exposed!", }, [20060138] = { ID = 20060138, Speaker = "Vera", Text = "Fans identify their idol starting from the face.", }, [20060139] = { ID = 20060139, Speaker = "Me", Text = "No, if you go out like this, no one will recognize you as you, but they will crowd around to look at someone dressed strangely!", }, [20060140] = { ID = 20060140, Speaker = "Vera", Text = "But they won’t recognize it as Vera.", }, [20060141] = { ID = 20060141, Speaker = "Me", Text = "This is sophistry!", }, [20060142] = { ID = 20060142, Speaker = "Vera", Text = "An effective disguise.", }, [20060143] = { ID = 20060143, Speaker = "Me", Text = "Isn’t this more suspicious than no disguise at all? No normal person dresses like this!", }, [20060144] = { ID = 20060144, Speaker = "Vera", Text = "I am God.", }, [20060145] = { ID = 20060145, Speaker = "Me", Text = "...That is true, actually.", }, [20060146] = { ID = 20060146, Speaker = "Vera", Text = "Let’s head out.", }, [20060147] = { ID = 20060147, }, [20060148] = { ID = 20060148, Speaker = "Vera", Text = "Agreed, the huge mascot costume is very eye-catching.", }, [20060149] = { ID = 20060149, Speaker = "Vera", Text = "But the overly bulky limbs are not good for movement.", }, [20060150] = { ID = 20060150, Speaker = "Vera", Text = "Not good for escaping from the photographers’ pursuit.", }, [20060151] = { ID = 20060151, Speaker = "Vera", Text = "And, as a disguise, it is too conspicuous.", }, [20060152] = { ID = 20060152, Speaker = "Vera", Text = "Maybe it could be used as a stage costume.", }, [20060153] = { ID = 20060153, Speaker = "Vera", Text = "Include it in the considerations for future plans.", }, [20060154] = { ID = 20060154, Speaker = "Vera", Text = "As for the disguise, I have actually already prepared it.", }, [20060155] = { ID = 20060155, Speaker = "Vera", Text = "Please disembark first and wait for me at the port while I finish getting dressed.", }, [20060156] = { ID = 20060156, Speaker = "Vera", Text = "I will appear in a way that Fan No. 1 absolutely won’t recognize.", }, [20060157] = { ID = 20060157, }, [20060158] = { ID = 20060158, Text = "(After waiting at the port for a while, an extremely conspicuous figure walked toward me.)", }, [20060159] = { ID = 20060159, Text = "(When Vera appeared again, she was wearing a heavy coat.)", }, [20060160] = { ID = 20060160, Text = "(She had sunglasses and a mask on her face, and even a scarf.)", }, [20060161] = { ID = 20060161, Speaker = "Me", Text = "You look more like you’re about to commit a robbery. Are you sure about this?", }, [20060162] = { ID = 20060162, Speaker = "Vera", Text = "Absolutely sure.", }, [20060163] = { ID = 20060163, Speaker = "Me", Text = "All of this together just makes you stand out more.", }, [20060164] = { ID = 20060164, Speaker = "Me", Text = "You did cover your face.", }, [20060165] = { ID = 20060165, Speaker = "Me", Text = "But you didn’t cover the winding key.", }, [20060166] = { ID = 20060166, Speaker = "Vera", Text = "The winding key cannot be removed.", }, [20060167] = { ID = 20060167, Speaker = "Me", Text = "Wearing a hat?", }, [20060168] = { ID = 20060168, Speaker = "Vera", Text = "If the winding key is covered, then there’s no idol flair left.", }, [20060169] = { ID = 20060169, Speaker = "Me", Text = "Weren’t you going to disguise yourself? A disguise is supposed to cover up your distinctive traits, right?", }, [20060170] = { ID = 20060170, Speaker = "Vera", Text = "I see.", }, [20060171] = { ID = 20060171, Speaker = "Me", Text = "I see doesn’t solve the problem!", }, [20060172] = { ID = 20060172, Speaker = "Me", Text = "And one more thing.", }, [20060173] = { ID = 20060173, Speaker = "Me", Text = "And—your suspender stockings are way too eye‑catching.", }, [20060174] = { ID = 20060174, Speaker = "Vera", Text = "The coat covers your upper body.", }, [20060175] = { ID = 20060175, Speaker = "Me", Text = "Everything below the coat is completely exposed!", }, [20060176] = { ID = 20060176, Speaker = "Vera", Text = "Fans identify an idol starting from the face.", }, [20060177] = { ID = 20060177, Speaker = "Me", Text = "No, if you go out like this, no one will recognize you, but they’ll crowd around to look at someone dressed weirdly!", }, [20060178] = { ID = 20060178, Speaker = "Vera", Text = "But they won’t recognize you as Vera.", }, [20060179] = { ID = 20060179, Speaker = "Me", Text = "That’s sophistry!", }, [20060180] = { ID = 20060180, Speaker = "Vera", Text = "It’s an effective disguise.", }, [20060181] = { ID = 20060181, Speaker = "Me", Text = "It’s more suspicious than no disguise at all, okay? Normal people don’t dress like this!", }, [20060182] = { ID = 20060182, Speaker = "Vera", Text = "I am a god.", }, [20060183] = { ID = 20060183, Speaker = "Me", Text = "…That’s true enough.", }, [20060184] = { ID = 20060184, Speaker = "Vera", Text = "Let’s head out.", }, [20060185] = { ID = 20060185, }, [20060186] = { ID = 20060186, Speaker = "Vera", Text = "I think this is a terrible idea.", }, [20060187] = { ID = 20060187, Speaker = "Vera", Text = "If I were to become male—", }, [20060188] = { ID = 20060188, Speaker = "Vera", Text = "I imagine my radiance would be impossible to conceal.", }, [20060189] = { ID = 20060189, Speaker = "Vera", Text = "The whole world would pay even more attention to me.", }, [20060190] = { ID = 20060190, Speaker = "Vera", Text = "In the end, I would appear on stage everywhere, as both Vera and male Vera.", }, [20060191] = { ID = 20060191, Speaker = "Vera", Text = "Constantly rushing between all the major stages.", }, [20060192] = { ID = 20060192, Speaker = "Vera", Text = "Monopolizing the idol scene of this world.", }, [20060193] = { ID = 20060193, Speaker = "Vera", Text = "If someone as overly perfect as I am were to even take over the men’s track, I would be far too powerful.", }, [20060194] = { ID = 20060194, Speaker = "Me", Text = "I can no longer understand anything at all.", }, [20060195] = { ID = 20060195, Speaker = "Vera", Text = "As for the disguise part, I have actually already prepared it.", }, [20060196] = { ID = 20060196, Speaker = "Vera", Text = "Please disembark first and wait for me at the port until I finish getting dressed.", }, [20060197] = { ID = 20060197, Speaker = "Vera", Text = "I will appear in a way that Fan No. 1 absolutely will not recognize.", }, [20060198] = { ID = 20060198, }, [20060199] = { ID = 20060199, Text = "(After waiting at the port for a while, an extremely conspicuous figure walked toward me.)", }, [20060200] = { ID = 20060200, Text = "(When Vera appeared again, she was wearing a heavy coat.)", }, [20060201] = { ID = 20060201, Text = "(She had sunglasses and a mask on her face, and even a scarf.)", }, [20060202] = { ID = 20060202, Speaker = "Me", Text = "You look more like you’re about to commit a robbery. Are you sure?", }, [20060203] = { ID = 20060203, Speaker = "Vera", Text = "Absolutely Confirm.", }, [20060204] = { ID = 20060204, Speaker = "Me", Text = "All of this together just makes you look even more conspicuous.", }, [20060205] = { ID = 20060205, Speaker = "Me", Text = "You’ve covered your face.", }, [20060206] = { ID = 20060206, Speaker = "Me", Text = "But you didn’t cover the winding key.", }, [20060207] = { ID = 20060207, Speaker = "Vera", Text = "The winding key cannot be removed.", }, [20060208] = { ID = 20060208, Speaker = "Me", Text = "Wear a hat?", }, [20060209] = { ID = 20060209, Speaker = "Vera", Text = "If the winding key is covered, then there’s no idol trait left.", }, [20060210] = { ID = 20060210, Speaker = "Me", Text = "Weren’t you going to disguise yourself? A disguise should cover up your distinctive traits!", }, [20060211] = { ID = 20060211, Speaker = "Vera", Text = "I see.", }, [20060212] = { ID = 20060212, Speaker = "Me", Text = "I see does not solve the problem!", }, [20060213] = { ID = 20060213, Speaker = "Me", Text = "There’s one more thing.", }, [20060214] = { ID = 20060214, Speaker = "Me", Text = "And then—your garter stockings are way too eye-catching as well.", }, [20060215] = { ID = 20060215, Speaker = "Vera", Text = "The coat covers the upper body.", }, [20060216] = { ID = 20060216, Speaker = "Me", Text = "Everything below the coat is completely exposed!", }, [20060217] = { ID = 20060217, Speaker = "Vera", Text = "Fans identify their idol starting from the face.", }, [20060218] = { ID = 20060218, Speaker = "Me", Text = "No, if you go out like this, no one will recognize you as you, but they’ll crowd around to look at someone dressed strangely!", }, [20060219] = { ID = 20060219, Speaker = "Vera", Text = "But they won’t recognize her as Vera.", }, [20060220] = { ID = 20060220, Speaker = "Me", Text = "This is sophistry!", }, [20060221] = { ID = 20060221, Speaker = "Vera", Text = "An effective disguise.", }, [20060222] = { ID = 20060222, Speaker = "Me", Text = "Isn’t this more suspicious than no disguise at all? Normal people don’t dress like this!", }, [20060223] = { ID = 20060223, Speaker = "Vera", Text = "I am God.", }, [20060224] = { ID = 20060224, Speaker = "Me", Text = "…That is true, I suppose.", }, [20060225] = { ID = 20060225, Speaker = "Vera", Text = "Let’s head out.", }, [20060226] = { ID = 20060226, Speaker = "Vera", Text = "Hm?", }, [20060227] = { ID = 20060227, Speaker = "Me", Text = "Your face is very red.", }, [20060228] = { ID = 20060228, Speaker = "Vera", Text = "Is it?", }, [20060230] = { ID = 20060230, Speaker = "Vera", Text = "It’s because of the sunlight.", }, [20060231] = { ID = 20060231, Speaker = "Me", Text = "It’s cloudy right now.", }, [20060232] = { ID = 20060232, Speaker = "Me", Text = "You’re not having a heatstroke, are you?", }, [20060233] = { ID = 20060233, Speaker = "Me", Text = "…No, that’s not right, how could a Robot possibly get heatstroke.", }, [20060235] = { ID = 20060235, Speaker = "Me", Text = "Then what’s with your face being red.", }, [20060236] = { ID = 20060236, Text = "(Before the conversation could continue, Vera suddenly leaned in and wrapped both hands around my arm.)", }, [20060237] = { ID = 20060237, Speaker = "Me", Text = "What are you practicing here.", }, [20060238] = { ID = 20060238, Speaker = "Vera", Text = "An idol’s daily life.", }, [20060239] = { ID = 20060239, Speaker = "Me", Text = "An idol’s daily life doesn’t require hanging off the arm of the person next to them, does it.", }, [20060240] = { ID = 20060240, Speaker = "Vera", Text = "For a typical idol, it indeed does not.", }, [20060241] = { ID = 20060241, Speaker = "Me", Text = "So you’re a special model.", }, [20060242] = { ID = 20060242, Speaker = "Vera", Text = "You could say that.", }, [20060243] = { ID = 20060243, Text = "(She grabbed my wrist, and then—very slowly—)", }, [20060244] = { ID = 20060244, Text = "(She pulls my hand toward her coat, until it slips into the gap along the side of her chest.)", }, [20060245] = { ID = 20060245, Speaker = "Me", Text = "...Vera, you are—!", }, [20060247] = { ID = 20060247, Text = "(Skin carrying that uniquely uniform temperature of an automaton, just lying there in my palm.)", }, [20060248] = { ID = 20060248, Speaker = "Me", Text = "Wait!", }, [20060249] = { ID = 20060249, Speaker = "Vera", Text = "Yes?", }, [20060250] = { ID = 20060250, Speaker = "Me", Text = "Under your coat...", }, [20060251] = { ID = 20060251, Speaker = "Vera", Text = "I’m not wearing anything.", }, [20060252] = { ID = 20060252, Speaker = "Me", Text = "Wha...", }, [20060253] = { ID = 20060253, Speaker = "Vera", Text = "Down below as well. If I fall, it can be seen directly.", }, [20060254] = { ID = 20060254, Speaker = "Me", Text = "...Are you some kind of pervert.", }, [20060255] = { ID = 20060255, Speaker = "Vera", Text = "This is a necessary sacrifice for an idol.", }, [20060256] = { ID = 20060256, Speaker = "Me", Text = "What kind of idol goes out wearing a coat with absolutely nothing underneath!!", }, [20060257] = { ID = 20060257, Speaker = "Vera", Text = "I do.", }, [20060258] = { ID = 20060258, Speaker = "Me", Text = "That’s only you!!", }, [20060259] = { ID = 20060259, Speaker = "Vera", Text = "An idol is supposed to be one of a kind.", }, [20060260] = { ID = 20060260, Speaker = "Me", Text = "Being one of a kind in this way is completely wrong!!", }, [20060261] = { ID = 20060261, Speaker = "Vera", Text = "Then how about this?", }, [20060262] = { ID = 20060262, Text = "(Vera hooks a finger into the gap of her coat, and from my angle I can clearly see her nipple.)", }, [20060263] = { ID = 20060263, Speaker = "Me", Text = "Stop that right now!", }, [20060264] = { ID = 20060264, }, [20060266] = { ID = 20060266, Speaker = "Vera", Text = "...No.", }, [20060267] = { ID = 20060267, Speaker = "Me", Text = "Why not.", }, [20060268] = { ID = 20060268, Speaker = "Vera", Text = "Practice isn’t over yet.", }, [20060269] = { ID = 20060269, Speaker = "Vera", Text = "Learning to remain calm under the spotlight is a required course for becoming an idol.", }, [20060270] = { ID = 20060270, Speaker = "Me", Text = "I understand what you’re saying, but—", }, [20060271] = { ID = 20060271, Speaker = "Vera", Text = "But?", }, [20060272] = { ID = 20060272, Speaker = "Me", Text = "What fans usually focus on with an idol is her talent, her singing, her performance.", }, [20060273] = { ID = 20060273, Speaker = "Me", Text = "The part of you that’s drawing attention right now… is a bit different, isn’t it.", }, [20060274] = { ID = 20060274, Speaker = "Vera", Text = "How is it different?", }, [20060275] = { ID = 20060275, Speaker = "Me", Text = "I’m pretty sure I already mentioned that you’re not wearing anything under your coat.", }, [20060276] = { ID = 20060276, Speaker = "Vera", Text = "That’s what makes me even more charming, isn’t it.", }, [20060277] = { ID = 20060277, Speaker = "Me", Text = "N—No, that’s not right, you can’t do that.", }, [20060278] = { ID = 20060278, Speaker = "Me", Text = "I have to properly teach you human ethics and morals.", }, [20060279] = { ID = 20060279, Speaker = "Me", Text = "If you’re going to be an exhibitionist, do it on the ship.", }, [20060280] = { ID = 20060280, Speaker = "Vera", Text = "On the ship?", }, [20060281] = { ID = 20060281, Speaker = "Me", Text = "At least then I’d be the only one who sees it.", }, [20060282] = { ID = 20060282, Speaker = "Vera", Text = "...", }, [20060283] = { ID = 20060283, Speaker = "Vera", Text = "Understood, Fan No. 1 wants to monopolize my shame play.", }, [20060284] = { ID = 20060284, Speaker = "Me", Text = "That’s not the point—", }, [20060285] = { ID = 20060285, Speaker = "Vera", Text = "I see, I will reflect deeply, and reserve this kind of play exclusively for Fan No. 1.", }, [20060286] = { ID = 20060286, Speaker = "Me", Text = "Wait, what do you mean by that I see—", }, [20060287] = { ID = 20060287, Speaker = "Vera", Text = "Let’s continue practice.", }, [20060288] = { ID = 20060288, Speaker = "Me", Text = "Wait, I said we should stop already.", }, [20060289] = { ID = 20060289, Speaker = "Vera", Text = "The assignment must be completed.", }, [20060290] = { ID = 20060290, }, [20060291] = { ID = 20060291, Speaker = "Vera", Text = "Tch!", }, [20060292] = { ID = 20060292, Speaker = "Me", Text = "Eh? You clicked your tongue!", }, [20060293] = { ID = 20060293, Speaker = "Vera", Text = "I believe that was just Fan No. 1’s hallucination.", }, [20060294] = { ID = 20060294, Speaker = "Me", Text = "There’s no way we’re going to a Love Hotel! Isn’t your character setting that you’re an idol?", }, [20060295] = { ID = 20060295, Speaker = "Me", Text = "Let’s hurry home. If we stay here, even more people will see you.", }, [20060296] = { ID = 20060296, Speaker = "Vera", Text = "…No.", }, [20060297] = { ID = 20060297, Speaker = "Me", Text = "Why not?", }, [20060298] = { ID = 20060298, Speaker = "Vera", Text = "Practice isn’t over yet.", }, [20060299] = { ID = 20060299, Speaker = "Vera", Text = "Learning to remain calm under the spotlight is a required course for becoming an idol.", }, [20060300] = { ID = 20060300, Speaker = "Me", Text = "I understand what you’re saying, but—", }, [20060301] = { ID = 20060301, Speaker = "Vera", Text = "But?", }, [20060302] = { ID = 20060302, Speaker = "Me", Text = "What fans of ordinary idols focus on is their talent, their singing, their performance.", }, [20060303] = { ID = 20060303, Speaker = "Me", Text = "The part of you that’s drawing attention right now… is a bit different, isn’t it?", }, [20060304] = { ID = 20060304, Speaker = "Vera", Text = "How is it different?", }, [20060305] = { ID = 20060305, Speaker = "Me", Text = "I think I just mentioned that you’re not wearing anything under your coat.", }, [20060306] = { ID = 20060306, Speaker = "Vera", Text = "That only makes me more charming, doesn’t it?", }, [20060307] = { ID = 20060307, Speaker = "Me", Text = "N–No, that’s not right, you can’t do that.", }, [20060308] = { ID = 20060308, Speaker = "Me", Text = "I have to properly teach you human ethics and morals.", }, [20060309] = { ID = 20060309, Speaker = "Me", Text = "If you want to be an exhibitionist, just do it on the ship.", }, [20060310] = { ID = 20060310, Speaker = "Vera", Text = "On the ship?", }, [20060311] = { ID = 20060311, Speaker = "Me", Text = "At least that way I’d be the only one who sees it.", }, [20060312] = { ID = 20060312, Speaker = "Vera", Text = "...", }, [20060313] = { ID = 20060313, Speaker = "Vera", Text = "Understood, Fan No. 1 wants to monopolize my shame play.", }, [20060314] = { ID = 20060314, Speaker = "Me", Text = "That’s not the point—", }, [20060315] = { ID = 20060315, Speaker = "Vera", Text = "I see, I will reflect deeply; this kind of play will be reserved only for Fan No. 1.", }, [20060316] = { ID = 20060316, Speaker = "Me", Text = "Wait, what do you mean by that I see—", }, [20060317] = { ID = 20060317, Speaker = "Vera", Text = "Let’s continue practice.", }, [20060318] = { ID = 20060318, Speaker = "Me", Text = "Wait, I said we should stop.", }, [20060319] = { ID = 20060319, Speaker = "Vera", Text = "The assignment must be completed.", }, [20060320] = { ID = 20060320, }, [20060321] = { ID = 20060321, Speaker = "Vera", Text = "Of course, you must always have a backup plan at all times.", }, [20060322] = { ID = 20060322, Speaker = "Vera", Text = "That is what makes a perfect idol.", }, [20060324] = { ID = 20060324, Speaker = "Me", Text = "I would rather go to a Love Hotel.", }, [20060325] = { ID = 20060325, Speaker = "Vera", Text = "Understood, let’s hurry and go.", }, [20060326] = { ID = 20060326, Speaker = "Me", Text = "As if! Why would we go to a Love Hotel for no reason?", }, [20060327] = { ID = 20060327, Speaker = "Vera", Text = "To have sex.", }, [20060328] = { ID = 20060328, Speaker = "Me", Text = "Let’s hurry home! Staying here any longer will just let more people see us.", }, [20060329] = { ID = 20060329, Speaker = "Vera", Text = "…No.", }, [20060330] = { ID = 20060330, Speaker = "Me", Text = "Why not?", }, [20060331] = { ID = 20060331, Speaker = "Vera", Text = "Practice is not over yet.", }, [20060332] = { ID = 20060332, Speaker = "Vera", Text = "Learning to remain calm under the spotlight is a required course for becoming an idol.", }, [20060333] = { ID = 20060333, Speaker = "Me", Text = "I understand what you’re saying, but—", }, [20060334] = { ID = 20060334, Speaker = "Vera", Text = "But?", }, [20060335] = { ID = 20060335, Speaker = "Me", Text = "What ordinary idol fans focus on is her talent, her singing, her performance.", }, [20060336] = { ID = 20060336, Speaker = "Me", Text = "The part of you that’s drawing attention right now… is a bit different, isn’t it?", }, [20060337] = { ID = 20060337, Speaker = "Vera", Text = "How is it different?", }, [20060338] = { ID = 20060338, Speaker = "Me", Text = "The fact that you aren’t wearing clothes under your coat, I think I mentioned that just now.", }, [20060339] = { ID = 20060339, Speaker = "Vera", Text = "That just makes me more charming, doesn’t it?", }, [20060340] = { ID = 20060340, Speaker = "Me", Text = "N–No, that’s wrong, you can’t do that.", }, [20060341] = { ID = 20060341, Speaker = "Me", Text = "I have to properly teach you human ethics and morals.", }, [20060342] = { ID = 20060342, Speaker = "Me", Text = "If you want to be an exhibitionist, just do it on the ship.", }, [20060343] = { ID = 20060343, Speaker = "Vera", Text = "On the ship?", }, [20060344] = { ID = 20060344, Speaker = "Me", Text = "At least that way I’m the only one who sees it.", }, [20060345] = { ID = 20060345, Speaker = "Vera", Text = "...", }, [20060346] = { ID = 20060346, Speaker = "Vera", Text = "Understood, Fan No. 1 wants to monopolize my shame play.", }, [20060347] = { ID = 20060347, Speaker = "Me", Text = "That’s not the point—", }, [20060348] = { ID = 20060348, Speaker = "Vera", Text = "I see, I will reflect deeply. This kind of play will be reserved only for Fan No. 1.", }, [20060349] = { ID = 20060349, Speaker = "Me", Text = "Wait, what do you mean by that I see—", }, [20060350] = { ID = 20060350, Speaker = "Vera", Text = "Keep practicing.", }, [20060351] = { ID = 20060351, Speaker = "Me", Text = "Wait, I said I can’t go on anymore.", }, [20060352] = { ID = 20060352, Speaker = "Vera", Text = "The assignment must be completed.", }, [20060353] = { ID = 20060353, Speaker = "Me", Text = "No, we’re going home.", }, [20060354] = { ID = 20060354, }, [20060356] = { ID = 20060356, Text = "(Vera’s eyes slowly turned red.)", }, [20060357] = { ID = 20060357, Speaker = "Vera?", Text = "…Confirm, non-standard Interference has persisted beyond the allowable threshold.", }, [20060358] = { ID = 20060358, Speaker = "Vera?", Text = "Proposal: invoke planetary atmospheric control authority to execute localized precipitation over the designated area.", }, [20060359] = { ID = 20060359, Speaker = "Me", Text = "…W-wait a second—", }, [20060361] = { ID = 20060361, Speaker = "Me", Text = "...", }, [20060362] = { ID = 20060362, Speaker = "Vera", Text = "...", }, [20060363] = { ID = 20060363, Speaker = "Me", Text = "Hey—!", }, [20060364] = { ID = 20060364, Speaker = "Me", Text = "W-wait—A hotel?! You’re dragging me into a hotel?!", }, [20060365] = { ID = 20060365, Speaker = "Vera", Text = "...", }, [20060366] = { ID = 20060366, Speaker = "Me", Text = "Wait, Vera—!", }, [20060367] = { ID = 20060367, Speaker = "Vera", Text = "This is the second part of the practice.", }, [20060368] = { ID = 20060368, Speaker = "Me", Text = "…The second part.", }, [20060369] = { ID = 20060369, Speaker = "Vera", Text = "Caught on camera entering a hotel with a fan—what should be done.", }, [20060370] = { ID = 20060370, Speaker = "Me", Text = "…So you created a heavy rain and forced me in here.", }, [20060371] = { ID = 20060371, Speaker = "Vera", Text = "Yes.", }, [20060372] = { ID = 20060372, Speaker = "Me", Text = "…I guess I’m completely beaten by you.", }, [20060373] = { ID = 20060373, Speaker = "Vera", Text = "For the next part of the practice, I would like to change my clothes first.", }, [20060374] = { ID = 20060374, Speaker = "Me", Text = "How many more practice sessions are there?", }, [20060375] = { ID = 20060375, Text = "(Vera stood up and walked toward the bathroom.)", }, [20060376] = { ID = 20060376, Text = "(Then singing and the sound of water came from the bathroom.)", }, [20060377] = { ID = 20060377, }, [20060378] = { ID = 20060378, Speaker = "Vera", Text = "Thanks for waiting, Fan No. 1.", }, [20060379] = { ID = 20060379, Text = "(She came out wearing only a white bath towel, and the long hair that was usually braided was now completely let down.)", }, [20060381] = { ID = 20060381, Speaker = "Vera", Text = "Mm, helping an idol change clothes, do makeup, and blow-dry hair is the manager’s duty.", }, [20060384] = { ID = 20060384, Speaker = "Me", Text = "Alright, stop dripping water over there. Come here, I’ll help you dry off.", }, [20060385] = { ID = 20060385, Speaker = "Vera", Text = "Okay.", }, [20060386] = { ID = 20060386, Text = "(Vera hands the bracelet to I and, with only a bath towel wrapped around her body, sits directly down on the bed.)", }, [20060387] = { ID = 20060387, Speaker = "Me", Text = "It’s hard for me to dry you when you’re facing I.", }, [20060388] = { ID = 20060388, Speaker = "Vera", Text = "I want Fan No. 1 to look at I.", }, [20060389] = { ID = 20060389, Speaker = "Vera", Text = "Please help I dry off.", }, [20060390] = { ID = 20060390, Speaker = "Vera", Text = "My hair.", }, [20060392] = { ID = 20060392, Speaker = "Vera", Text = "My body.", }, [20060393] = { ID = 20060393, Speaker = "Me", Text = "Say it clearly first—", }, [20060394] = { ID = 20060394, Speaker = "Vera", Text = "Hold this.", }, [20060396] = { ID = 20060396, Speaker = "Vera", Text = "What’s wrong? You’ve clearly already seen it so many times.", }, [20060397] = { ID = 20060397, Speaker = "Me", Text = "...", }, [20060398] = { ID = 20060398, Speaker = "Me", Text = "You planned on doing this from the very beginning, didn’t you.", }, [20060400] = { ID = 20060400, Speaker = "Me", Text = "You really are something.", }, [20060401] = { ID = 20060401, Speaker = "Vera", Text = "Hey, Fan No. 1.", }, [20060402] = { ID = 20060402, Speaker = "Me", Text = "What is it now?", }, [20060403] = { ID = 20060403, Text = "(Vera stares at I, the corners of her mouth curling up.)", }, [20060405] = { ID = 20060405, Speaker = "Me", Text = "I’ve long since forgotten everything from back then.", }, [20060406] = { ID = 20060406, Speaker = "Vera", Text = "I know.", }, [20060407] = { ID = 20060407, Speaker = "Vera", Text = "Although, it has been a very long wait.", }, [20060408] = { ID = 20060408, Speaker = "Vera", Text = "But at this moment, you appear before Me once again.", }, [20060415] = { ID = 20060415, Speaker = "Vera", Text = "Make sure to dry your belly and down there too.", }, [20060417] = { ID = 20060417, }, [20060418] = { ID = 20060418, Speaker = "Vera", Text = "If it’s three thousand questions, you’ll need to make a reservation.", }, [20060419] = { ID = 20060419, Speaker = "Vera", Text = "You have to do three thousand practice runs first.", }, [20060422] = { ID = 20060422, Speaker = "Vera", Text = "What an idol should do when encountering a fan overcome by bestial desire and attempting to violate her.", }, [20060423] = { ID = 20060423, Speaker = "Me", Text = "No! Why!? Where did you even learn that from?", }, [20060424] = { ID = 20060424, Speaker = "Vera", Text = "From a book.", }, [20060425] = { ID = 20060425, Speaker = "Me", Text = "What kind of books are you even reading?", }, [20060428] = { ID = 20060428, Speaker = "Vera", Text = "Is that so?", }, [20060429] = { ID = 20060429, Speaker = "Me", Text = "Besides, it’s just you and I here right now. You say it’s practice—but you’re obviously teasing Me.", }, [20060430] = { ID = 20060430, Speaker = "Vera", Text = "I see.", }, [20060431] = { ID = 20060431, Speaker = "Me", Text = "......And that’s it?", }, [20060432] = { ID = 20060432, Speaker = "Vera", Text = "It’s fine to admit it.", }, [20060433] = { ID = 20060433, Speaker = "Me", Text = "Wait—what did you just say? You said admit it?", }, [20060435] = { ID = 20060435, Speaker = "Me", Text = "...Don’t you think saying it so directly is going too far?", }, [20060436] = { ID = 20060436, Speaker = "Vera", Text = "There is no need to lie.", }, [20060437] = { ID = 20060437, Speaker = "Me", Text = "Then what is your purpose in teasing me?", }, [20060438] = { ID = 20060438, Speaker = "Vera", Text = "Answer: practice.", }, [20060439] = { ID = 20060439, Speaker = "Me", Text = "You just admitted it wasn’t for practice.", }, [20060440] = { ID = 20060440, Speaker = "Vera", Text = "Then let’s say it’s both.", }, [20060441] = { ID = 20060441, Text = "(I realize that, logically speaking, I probably can’t win against her.)", }, [20060442] = { ID = 20060442, }, [20060443] = { ID = 20060443, Speaker = "Vera", Text = "This is to go along with the practice that comes next.", }, [20060444] = { ID = 20060444, Speaker = "Vera", Text = "Listen carefully. This practice is extremely important.", }, [20060447] = { ID = 20060447, Speaker = "Vera", Text = "What an idol should do when confronted with a fan whose lust has gone out of control and assaults her.", }, [20060448] = { ID = 20060448, Speaker = "Me", Text = "No! Why!? Where did you even learn that from?", }, [20060449] = { ID = 20060449, Speaker = "Vera", Text = "From books.", }, [20060450] = { ID = 20060450, Speaker = "Me", Text = "What kind of books are you reading?", }, [20060453] = { ID = 20060453, Speaker = "Vera", Text = "Is that so?", }, [20060454] = { ID = 20060454, Speaker = "Me", Text = "Besides, it’s just you and I here right now. You say it’s practice—but you’re clearly teasing me, aren’t you?", }, [20060455] = { ID = 20060455, Speaker = "Vera", Text = "I see.", }, [20060456] = { ID = 20060456, Speaker = "Me", Text = "...That’s it? We’re just moving on?", }, [20060457] = { ID = 20060457, Speaker = "Vera", Text = "It’s fine to admit it.", }, [20060458] = { ID = 20060458, Speaker = "Me", Text = "Wait—what did you just say? You said admit it?", }, [20060460] = { ID = 20060460, Speaker = "Me", Text = "...Don’t you think saying it so directly is going too far?", }, [20060461] = { ID = 20060461, Speaker = "Vera", Text = "There is no need to lie.", }, [20060462] = { ID = 20060462, Speaker = "Me", Text = "Then what is your purpose in teasing me?", }, [20060463] = { ID = 20060463, Speaker = "Vera", Text = "Answer: practice.", }, [20060464] = { ID = 20060464, Speaker = "Me", Text = "You just admitted it wasn’t practice.", }, [20060465] = { ID = 20060465, Speaker = "Vera", Text = "Then let’s say it’s both.", }, [20060466] = { ID = 20060466, Text = "(I realize that, logically speaking, I probably can’t beat her.)", }, [20060467] = { ID = 20060467, }, [20060468] = { ID = 20060468, Speaker = "Vera", Text = "Yes. What comes next is the main event of today’s practice.", }, [20060469] = { ID = 20060469, Speaker = "Vera", Text = "Listen carefully.", }, [20060472] = { ID = 20060472, Speaker = "Vera", Text = "What an idol should do when assaulted by a fan whose lust has gone out of control.", }, [20060473] = { ID = 20060473, Speaker = "Me", Text = "No! Why!? Where did you even learn that from?", }, [20060474] = { ID = 20060474, Speaker = "Vera", Text = "From books.", }, [20060475] = { ID = 20060475, Speaker = "Me", Text = "What kind of books are you even reading?", }, [20060478] = { ID = 20060478, Speaker = "Vera", Text = "Is that so?", }, [20060479] = { ID = 20060479, Speaker = "Me", Text = "Besides, it’s just you and I here right now. You say it’s practice—but you’re clearly teasing me, aren’t you?", }, [20060480] = { ID = 20060480, Speaker = "Vera", Text = "I see.", }, [20060481] = { ID = 20060481, Speaker = "Me", Text = "……That’s it? We’re just moving on like that?", }, [20060482] = { ID = 20060482, Speaker = "Vera", Text = "It’s fine even if I admit it.", }, [20060483] = { ID = 20060483, Speaker = "Me", Text = "Wait—what did you just say? You said you admitted it?", }, [20060485] = { ID = 20060485, Speaker = "Me", Text = "……Don’t you think saying it so bluntly is going too far?", }, [20060486] = { ID = 20060486, Speaker = "Vera", Text = "There is no need to lie.", }, [20060487] = { ID = 20060487, Speaker = "Me", Text = "Then what is your purpose in teasing me?", }, [20060488] = { ID = 20060488, Speaker = "Vera", Text = "Answer: practice.", }, [20060489] = { ID = 20060489, Speaker = "Me", Text = "You just admitted it wasn’t practice.", }, [20060490] = { ID = 20060490, Speaker = "Vera", Text = "Then let’s count it as both.", }, [20060491] = { ID = 20060491, Text = "(I realized that, logically speaking, I probably couldn’t win against her.)", }, [20060492] = { ID = 20060492, }, [20060493] = { ID = 20060493, Speaker = "Vera", Text = "Why?", }, [20060494] = { ID = 20060494, Speaker = "Me", Text = "Because if you keep teasing me in this state, something’s going to happen sooner or later.", }, [20060495] = { ID = 20060495, Speaker = "Vera", Text = "Puzzled, what is going to happen?", }, [20060496] = { ID = 20060496, Speaker = "Me", Text = "Well… that kind of thing, you should know.", }, [20060497] = { ID = 20060497, Speaker = "Vera", Text = "Guessing, animal desire running wild?", }, [20060499] = { ID = 20060499, Speaker = "Vera", Text = "Do you think you need me to wear them, or are you worried about yourself?", }, [20060500] = { ID = 20060500, Speaker = "Me", Text = "That… is the same thing.", }, [20060501] = { ID = 20060501, Speaker = "Vera", Text = "No, it’s not.", }, [20060502] = { ID = 20060502, Speaker = "Me", Text = "Then you tell me, what’s the difference.", }, [20060503] = { ID = 20060503, Speaker = "Vera", Text = "If not, how about we try it the other way around?", }, [20060504] = { ID = 20060504, Speaker = "Me", Text = "Wait, what do you mean by ‘the other way ar—’", }, [20060506] = { ID = 20060506, Text = "(Vera had her hands planted on either side of me, her long hair hanging down as she looked down at me from above.)", }, [20060507] = { ID = 20060507, Speaker = "Me", Text = "…Your strength is way too over the top.", }, [20060508] = { ID = 20060508, Speaker = "Vera", Text = "Refuting, in idol form I am just a weak Woman.", }, [20060509] = { ID = 20060509, Speaker = "Me", Text = "There’s no way a human could move that fast.", }, [20060510] = { ID = 20060510, Speaker = "Vera", Text = "I was never human to begin with.", }, [20060511] = { ID = 20060511, Speaker = "Me", Text = "…You sound way too calm saying something like that.", }, [20060512] = { ID = 20060512, Speaker = "Vera", Text = "So, shall we continue practicing next?", }, [20060513] = { ID = 20060513, }, [20060514] = { ID = 20060514, Speaker = "Vera", Text = "I see, so you prefer that kind of play, sir?", }, [20060515] = { ID = 20060515, Speaker = "Me", Text = "Of course not!", }, [20060516] = { ID = 20060516, Speaker = "Me", Text = "But if you keep staying naked like you are now, something’s going to happen sooner or later.", }, [20060517] = { ID = 20060517, Speaker = "Vera", Text = "Puzzled, what is going to happen?", }, [20060518] = { ID = 20060518, Speaker = "Me", Text = "It’s... that kind of thing, you should know.", }, [20060519] = { ID = 20060519, Speaker = "Vera", Text = "Speculating, overcome by lust?", }, [20060521] = { ID = 20060521, Speaker = "Vera", Text = "Do you think you need me to wear them, or are you worried about yourself?", }, [20060522] = { ID = 20060522, Speaker = "Me", Text = "That... is the same thing.", }, [20060523] = { ID = 20060523, Speaker = "Vera", Text = "No, it’s not.", }, [20060524] = { ID = 20060524, Speaker = "Me", Text = "Then you tell me, what exactly is the difference.", }, [20060525] = { ID = 20060525, Speaker = "Vera", Text = "Then how about we try it the other way around?", }, [20060526] = { ID = 20060526, Speaker = "Me", Text = "Wait, what do you mean by the other wa—", }, [20060528] = { ID = 20060528, Text = "(Vera planted both hands on either side of me, her long hair hanging down as she looked down at me from above.)", }, [20060529] = { ID = 20060529, Speaker = "Me", Text = "...Your strength is way too over the top.", }, [20060530] = { ID = 20060530, Speaker = "Vera", Text = "Refuting, in idol form I am just a weak Woman.", }, [20060531] = { ID = 20060531, Speaker = "Me", Text = "There’s no way a human could move that fast.", }, [20060532] = { ID = 20060532, Speaker = "Vera", Text = "I was never human to begin with.", }, [20060533] = { ID = 20060533, Speaker = "Me", Text = "...You sound way too calm saying something like that.", }, [20060534] = { ID = 20060534, Speaker = "Vera", Text = "So, shall we continue practicing next?", }, [20060535] = { ID = 20060535, }, [20060538] = { ID = 20060538, Speaker = "Me", Text = "You’re the one who keeps seducing me.", }, [20060539] = { ID = 20060539, Speaker = "Me", Text = "I’m going to make sure you understand what happens when you mess with a fanatic fan.", }, [20060550] = { ID = 20060550, Speaker = "Me", Text = "Oh? Just thinking that I might get found out—", }, [20060551] = { ID = 20060551, Speaker = "Me", Text = "Makes your little pussy squeeze even tighter?", }, [20060553] = { ID = 20060553, Speaker = "Me", Text = "You still dare talk back?", }, [20060554] = { ID = 20060554, Speaker = "Me", Text = "I’ve been putting up with you all day.", }, [20060555] = { ID = 20060555, Speaker = "Me", Text = "Being an exhibitionist on the street, deliberately going naked, and pinning me down on the bed.", }, [20060556] = { ID = 20060556, Speaker = "Me", Text = "Don’t you really want to be violated?", }, [20060561] = { ID = 20060561, Text = "(Vera’s legs go limp as she kneels on the floor, semen running down her thighs onto the floor.)", }, [20060562] = { ID = 20060562, Speaker = "Vera", Text = "Haa... haa...", }, [20060569] = { ID = 20060569, Text = "But the footsteps coming from the end of the corridor destined today to be unsettled.", }, [20060570] = { ID = 20060570, Speaker = "Vera", Text = "Found you, Captain.", }, [20060571] = { ID = 20060571, Speaker = "Vera", Text = "No, Number One Fan.", }, [20060573] = { ID = 20060573, Speaker = "Vera", Text = "It always is, the perfect idol.", }, [20060574] = { ID = 20060574, Speaker = "Vera", Text = "There is something I want to ask you to help with.", }, [20060575] = { ID = 20060575, Speaker = "Me", Text = "What is it this time?", }, [20060576] = { ID = 20060576, Speaker = "Vera", Text = "Idol practice.", }, [20060583] = { ID = 20060583, Speaker = "Vera", Text = "A playstyle unique to humans.", }, [20060584] = { ID = 20060584, Speaker = "Me", Text = "Those kinds of humans are generally classified by us as perverts.", }, [20060585] = { ID = 20060585, Speaker = "Vera", Text = "I am wearing a coat.", }, [20060586] = { ID = 20060586, Speaker = "Me", Text = "That doesn’t count as wearing clothes.", }, [20060587] = { ID = 20060587, Speaker = "Vera", Text = "Confused? A coat is originally clothing.", }, [20060588] = { ID = 20060588, Speaker = "Vera", Text = "What does Number One Fan want to do now? A Love Hotel is one suggestion.", }, [20060589] = { ID = 20060589, Text = "(Vera, having dried her body, stands up.)", }, [20060590] = { ID = 20060590, Speaker = "Vera", Text = "Mm, next is the following practice.", }, [20060591] = { ID = 20060591, Speaker = "Vera", Text = "Are you ready? Number One Fan.", }, [20060592] = { ID = 20060592, Speaker = "Vera", Text = "So that you can be mentally prepared.", }, [20060593] = { ID = 20060593, Speaker = "Vera", Text = "This time you are allowed to ask one question.", }, [20090001] = { ID = 20090001, Text = "Glassia Date System Placeholder CG1-1", }, [20090002] = { ID = 20090002, Text = "Glassia Date System Placeholder CG1-2", }, [20090003] = { ID = 20090003, Text = "Glassia Date System Placeholder CG1-3", }, [20090004] = { ID = 20090004, Text = "Glassia Date System Placeholder CG1-4", }, [20090005] = { ID = 20090005, Text = "Glassia Date System Placeholder CG1-5", }, [20090006] = { ID = 20090006, Text = "Glassia Date System Placeholder CG1-6", }, [20090007] = { ID = 20090007, Text = "Glassia Date System Placeholder CG1-7", }, [20090008] = { ID = 20090008, Text = "Glassia Date System Placeholder CG1-8", }, [20090009] = { ID = 20090009, Text = "Glassia Date System Placeholder CG1-9", }, [20090010] = { ID = 20090010, Text = "Glassia Date System Placeholder CG2-1", }, [20090011] = { ID = 20090011, Text = "Glassia Date System Placeholder CG2-2", }, [20090012] = { ID = 20090012, Text = "Glassia Date System Placeholder CG2-3", }, [20090013] = { ID = 20090013, Text = "Glassia Date System Placeholder CG2-4", }, [20090014] = { ID = 20090014, Text = "Glassia Date System Placeholder CG2-5", }, [20090015] = { ID = 20090015, Text = "Glassia Date System Placeholder CG2-6", }, [20090016] = { ID = 20090016, Text = "Glassia Date System Placeholder CG2-7", }, [20090017] = { ID = 20090017, Text = "Glassia Date System Placeholder CG2-8", }, [20090018] = { ID = 20090018, Text = "Glassia Date System Placeholder CG2-9", }, [20090019] = { ID = 20090019, Text = "Glassia Date System Placeholder CG3-1", }, [20090020] = { ID = 20090020, Text = "Glassia Date System Placeholder CG3-2", }, [20090021] = { ID = 20090021, Text = "Glassia Date System Placeholder CG3-3", }, [20090022] = { ID = 20090022, Text = "Glassia Date System Placeholder CG3-4", }, [20090023] = { ID = 20090023, Text = "Glassia Date System Placeholder CG3-5", }, [20090024] = { ID = 20090024, Text = "Glassia Date System Placeholder CG3-6", }, [20090025] = { ID = 20090025, Text = "Glassia Date System Placeholder CG3-7", }, [20090026] = { ID = 20090026, Text = "Glassia Date System Placeholder CG3-8", }, [20090027] = { ID = 20090027, Text = "Glassia Date System Placeholder CG3-9", }, [20100001] = { ID = 20100001, }, [20100002] = { ID = 20100002, Speaker = "Yehl", Text = "That really is quite interesting.", }, [20100003] = { ID = 20100003, Speaker = "Yehl", Text = "In this world, many things are merely coincidences, which can be called the arrangement of fate.", }, [20100004] = { ID = 20100004, Speaker = "Me", Text = "That makes I feel even less at ease when I hear it.", }, [20100006] = { ID = 20100006, Speaker = "Me", Text = "A spell formation? Some kind of ritual to an ancient Eldritch being?", }, [20100007] = { ID = 20100007, Speaker = "Yehl", Text = "Ha… the young man’s imagination is certainly rich.", }, [20100008] = { ID = 20100008, Speaker = "Me", Text = "I don’t think any of that is impossible.", }, [20100009] = { ID = 20100009, Speaker = "Yehl", Text = "How troublesome, let’s leave those things for next week, shall we?", }, [20100011] = { ID = 20100011, Speaker = "Yehl", Text = "I am gathering some herbs right now, so this strong young man should come help this weak Woman.", }, [20100012] = { ID = 20100012, Speaker = "Me", Text = "Hearing that from your mouth makes it a bit unconvincing.", }, [20100013] = { ID = 20100013, Speaker = "Yehl", Text = "I will just take it as you agreeing.", }, [20100015] = { ID = 20100015, Speaker = "Yehl", Text = "Anyway, in this area, there is a kind of grass that looks like this. Help I find a bit more of it.", }, [20100016] = { ID = 20100016, Text = "(Yehl hands I a yellowed piece of paper, with a picture of a five-leafed herb printed on it.)", }, [20100017] = { ID = 20100017, Speaker = "Me", Text = "I have never even seen this kind of herb before.", }, [20100018] = { ID = 20100018, Speaker = "Yehl", Text = "You’ll see it once you walk around enough, or—", }, [20100019] = { ID = 20100019, Speaker = "Yehl", Text = "Do you want to hold I hand? Let big sis take you to look for it step by step?", }, [20100021] = { ID = 20100021, Speaker = "Yehl", Text = "What is the young man talking about? I, this Woman, don’t understand, you know.", }, [20100022] = { ID = 20100022, Speaker = "Me", Text = "……Forget it.", }, [20100023] = { ID = 20100023, Text = "(In the end I still followed along, not because I really believed her when she said it was just a walk.)", }, [20100024] = { ID = 20100024, Text = "(It was because if I didn’t follow, I wouldn’t know what she was plotting—at the very least, I had to keep her within sight and hold on to a bit of initiative.)", }, [20100025] = { ID = 20100025, Text = "(……That said, the way she walks is much more relaxed than I imagined, as if she really is just out for a stroll.)", }, [20100026] = { ID = 20100026, Speaker = "Yehl", Text = "All right, my adorable young man, hurry up and keep up, this forest trail is quite pleasant.", }, [20100027] = { ID = 20100027, Speaker = "Yehl", Text = "Come, let us embark together on a joyful herb-gathering trip~", }, [20100028] = { ID = 20100028, }, [20100029] = { ID = 20100029, Speaker = "Me", Text = "You must know what’s inside this forest, right?", }, [20100030] = { ID = 20100030, Speaker = "Me", Text = "As for whether my goal is that sort of thing, that’s for you to judge.", }, [20100031] = { ID = 20100031, Speaker = "Yehl", Text = "My, are you imitating the way I talk, young man? Seeing you this close really is quite annoying.", }, [20100032] = { ID = 20100032, Speaker = "Me", Text = "As long as you understand!", }, [20100034] = { ID = 20100034, Speaker = "Me", Text = "A magic circle? Some kind of ritual to worship an ancient Eldritch being?", }, [20100035] = { ID = 20100035, Speaker = "Yehl", Text = "Ha…… The young man’s imagination is certainly rich.", }, [20100036] = { ID = 20100036, Speaker = "Me", Text = "I don’t think any of that is impossible.", }, [20100037] = { ID = 20100037, Speaker = "Yehl", Text = "How troublesome. Let’s put those things off until next week, shall we?", }, [20100039] = { ID = 20100039, Speaker = "Yehl", Text = "I’m gathering some herbs right now, so how about the strong young man comes and helps out this weak Woman.", }, [20100040] = { ID = 20100040, Speaker = "Me", Text = "Hearing that come out of your mouth is a little unconvincing.", }, [20100041] = { ID = 20100041, Speaker = "Yehl", Text = "I, this Woman, will just take that as your agreement.", }, [20100043] = { ID = 20100043, Speaker = "Yehl", Text = "Anyway, in this area there’s a kind of grass that looks like this. Help me find a bit more of it.", }, [20100044] = { ID = 20100044, Text = "(Yehl hands me a yellowed piece of paper, printed with an image of a five-leafed herb.)", }, [20100045] = { ID = 20100045, Speaker = "Me", Text = "I’ve never even seen this kind of herb before.", }, [20100046] = { ID = 20100046, Speaker = "Yehl", Text = "You’ll see it once you’ve walked around enough, or—", }, [20100047] = { ID = 20100047, Speaker = "Yehl", Text = "Do you want to hold my hand? Let big sis lead you along step by step to look for it, okay?", }, [20100049] = { ID = 20100049, Speaker = "Yehl", Text = "What is the young man saying? I, your humble self, don’t understand, you know.", }, [20100050] = { ID = 20100050, Speaker = "Me", Text = "...Forget it.", }, [20100051] = { ID = 20100051, Text = "(In the end I still followed along, not because I really believed her when she said it was ‘just a walk.’)", }, [20100052] = { ID = 20100052, Text = "(But because if I didn’t follow, I wouldn’t know what she was plotting—at the very least, keeping her within sight lets me stay a bit more in control.", }, [20100053] = { ID = 20100053, Text = "( ...That said, the way she walks is much more relaxed than I imagined, as if she really is just out for a stroll.)", }, [20100054] = { ID = 20100054, Speaker = "Yehl", Text = "All right, my adorable young man, hurry and keep up. This forest trail is quite pleasant.", }, [20100055] = { ID = 20100055, Speaker = "Yehl", Text = "Come, let’s embark together on a joyful herb-gathering trip~", }, [20100056] = { ID = 20100056, }, [20100057] = { ID = 20100057, Speaker = "Me", Text = "I have a grand plan: to build a planetary fortress in this forest.", }, [20100058] = { ID = 20100058, Speaker = "Me", Text = "Then I’ll launch a holy charge against the goddess and take back everything that belongs to me.", }, [20100059] = { ID = 20100059, Speaker = "Yehl", Text = "Is this the plot of some popular recent comic? I’m quite curious about the title.", }, [20100060] = { ID = 20100060, Speaker = "Yehl", Text = "If a plan like that really exists, don’t forget to count me in when the time comes.", }, [20100061] = { ID = 20100061, Speaker = "Yehl", Text = "Anyway, let’s get back to the main topic.", }, [20100063] = { ID = 20100063, Speaker = "Me", Text = "A magic circle? Some kind of ritual to an ancient Eldritch?", }, [20100064] = { ID = 20100064, Speaker = "Yehl", Text = "Ha... just what interesting works have you been reading? Such a wild imagination.", }, [20100065] = { ID = 20100065, Speaker = "Me", Text = "I don’t think any of that is impossible.", }, [20100066] = { ID = 20100066, Speaker = "Yehl", Text = "How troublesome. Let’s put those things off until next week, shall we?", }, [20100068] = { ID = 20100068, Speaker = "Yehl", Text = "I’m gathering some herbs right now, so how about the strong young man comes and helps out a weak Woman.", }, [20100069] = { ID = 20100069, Speaker = "Me", Text = "Hearing that come out of your mouth makes it a bit hard to believe.", }, [20100070] = { ID = 20100070, Speaker = "Yehl", Text = "I, your humble self, will just take that as your agreement.", }, [20100072] = { ID = 20100072, Speaker = "Yehl", Text = "Anyway, in this area there’s a kind of grass that looks like this. Help me find a bit more of it.", }, [20100073] = { ID = 20100073, Text = "(Yehl hands me a yellowed piece of paper, printed with an image of a five-leafed herb.)", }, [20100074] = { ID = 20100074, Speaker = "Me", Text = "I’ve never even seen this kind of herb before.", }, [20100075] = { ID = 20100075, Speaker = "Yehl", Text = "You’ll see it if you walk a bit more, or else—", }, [20100076] = { ID = 20100076, Speaker = "Yehl", Text = "Do you want to hold I, your humble concubine’s hand? Let big sis take you to look for it step by step?", }, [20100078] = { ID = 20100078, Speaker = "Yehl", Text = "What is the young man saying? I, your humble concubine didn’t understand, yoh.", }, [20100079] = { ID = 20100079, Speaker = "Me", Text = "...Forget it.", }, [20100080] = { ID = 20100080, Text = "(In the end I still followed along, not because I really believed her when she said it was ‘just a stroll.’)", }, [20100081] = { ID = 20100081, Text = "(But because if I didn’t follow, I wouldn’t know what she was plotting—at least if she stayed within my line of sight, I could keep a bit of initiative.)", }, [20100082] = { ID = 20100082, Text = "(...That said, she walked much more leisurely than I imagined, as if she really was just taking a stroll.)", }, [20100083] = { ID = 20100083, Speaker = "Yehl", Text = "All right, my adorable young man, hurry and keep up. This forest trail is really quite pleasant.", }, [20100084] = { ID = 20100084, Speaker = "Yehl", Text = "Just forget your grand plan for now and come embark on a joyful herb-gathering trip together~", }, [20100085] = { ID = 20100085, }, [20100087] = { ID = 20100087, Speaker = "Me", Text = "Oh? This one should be right, Yehl, take a look.", }, [20100088] = { ID = 20100088, Speaker = "Me", Text = "Yehl?", }, [20100089] = { ID = 20100089, Speaker = "Yehl", Text = "Honestly, you have to call me big sis first.", }, [20100091] = { ID = 20100091, Speaker = "Yehl", Text = "Just kidding, I don’t have that kind of interest.", }, [20100092] = { ID = 20100092, Speaker = "Yehl", Text = "Young man, this one does look quite similar.", }, [20100093] = { ID = 20100093, Speaker = "Yehl", Text = "It’s just that the shape of the edges isn’t quite right. However, there is a certain tiny difference between these two kinds of herbs that is both cute and subtle.", }, [20100094] = { ID = 20100094, Speaker = "Me", Text = "Difference? What is it?", }, [20100095] = { ID = 20100095, Speaker = "Yehl", Text = "Take a guess~", }, [20100097] = { ID = 20100097, Text = "(Yehl showed a radiant smile and made a circle with both hands in front of her chest.)", }, [20100098] = { ID = 20100098, Speaker = "Me", Text = "Is there any treatment?", }, [20100099] = { ID = 20100099, Speaker = "Yehl", Text = "It’s very simple, yoh. Just go and find this red flower and bring it back.", }, [20100100] = { ID = 20100100, Text = "(Yehl took out another drawing.)", }, [20100101] = { ID = 20100101, Speaker = "Yehl", Text = "There seem to be a lot in that direction.", }, [20100102] = { ID = 20100102, Speaker = "Me", Text = "......I’ll go again right now.", }, [20100103] = { ID = 20100103, }, [20100104] = { ID = 20100104, Speaker = "Me", Text = "There shouldn’t be any problem this time, right?", }, [20100105] = { ID = 20100105, Speaker = "Me", Text = "—Nngh.", }, [20100107] = { ID = 20100107, Speaker = "Yehl", Text = "Young man, you really are Elite~", }, [20100108] = { ID = 20100108, Speaker = "Me", Text = "......This one is poisonous too!?", }, [20100110] = { ID = 20100110, Speaker = "Me", Text = "That’s exactly what you call poisonous!", }, [20100111] = { ID = 20100111, Speaker = "Yehl", Text = "You always manage to find subspecies that look very similar but are poisonous. Your talent in herbology is truly astonishing.", }, [20100112] = { ID = 20100112, Text = "(Yehl’s lips curl up into an irrepressible arc.)", }, [20100113] = { ID = 20100113, Speaker = "Me", Text = "Then what am I supposed to do now!?", }, [20100114] = { ID = 20100114, Speaker = "Yehl", Text = "Alright, I’ve had my fun too. Give me your hand.", }, [20100115] = { ID = 20100115, Text = "(The moment Yehl touches my hand, the burning sensation disappears, and my hand immediately returns to normal.)", }, [20100117] = { ID = 20100117, Speaker = "Yehl", Text = "Impressive, right?", }, [20100118] = { ID = 20100118, Text = "(She puts a finger to her lips, making a shushing gesture.)", }, [20100119] = { ID = 20100119, Speaker = "Yehl", Text = "Don’t worry too much about the principle. Just think of it as a little travel trick of a witch.", }, [20100120] = { ID = 20100120, Speaker = "Yehl", Text = "I even prepared a surprise for you today.", }, [20100122] = { ID = 20100122, }, [20100123] = { ID = 20100123, Text = "(I circle around in the woods, my gaze sweeping over clumps of leaves.)", }, [20100125] = { ID = 20100125, Speaker = "Me", Text = "Oh? This one should be it, right?", }, [20100126] = { ID = 20100126, Text = "(I casually pick a few stalks of grass with six leaves and bring them back.)", }, [20100127] = { ID = 20100127, Speaker = "Me", Text = "Yehl, this is what you wanted, right?", }, [20100128] = { ID = 20100128, Speaker = "Yehl", Text = "How troublesome, this is a bit too many.", }, [20100129] = { ID = 20100129, Speaker = "Me", Text = "Too many?", }, [20100130] = { ID = 20100130, Speaker = "Yehl", Text = "Yeah, with this much poisonous weed, I’d have to kill a whole lot of people to use it all~", }, [20100131] = { ID = 20100131, Speaker = "Me", Text = "Poisonous weed! You had me go look for poisonous weed!?", }, [20100132] = { ID = 20100132, Speaker = "Yehl", Text = "I’m not that cruel. Boy, take a look at the picture. The two are very different.", }, [20100133] = { ID = 20100133, Speaker = "Yehl", Text = "Here, take another look at the picture.", }, [20100135] = { ID = 20100135, Speaker = "Yehl", Text = "They’re really different, aren’t they?", }, [20100136] = { ID = 20100136, Speaker = "Me", Text = "Is there any treatment?", }, [20100137] = { ID = 20100137, Speaker = "Yehl", Text = "It’s very simple, just go find this red flower and bring it back.", }, [20100138] = { ID = 20100138, Text = "(Yehl takes out another drawing.)", }, [20100139] = { ID = 20100139, Speaker = "Yehl", Text = "There seem to be a lot in that direction.", }, [20100140] = { ID = 20100140, Speaker = "Me", Text = "…I’ll go again right now.", }, [20100141] = { ID = 20100141, }, [20100142] = { ID = 20100142, Speaker = "Me", Text = "There shouldn’t be any problem this time, right?", }, [20100143] = { ID = 20100143, Speaker = "Me", Text = "—Nngh.", }, [20100145] = { ID = 20100145, Speaker = "Yehl", Text = "Young man, you really are Elite~", }, [20100146] = { ID = 20100146, Speaker = "Me", Text = "...This is poisonous too!?", }, [20100148] = { ID = 20100148, Speaker = "Me", Text = "That is exactly what you call poisonous!", }, [20100149] = { ID = 20100149, Speaker = "Yehl", Text = "You always manage to find very similar subspecies that are poisonous instead. Your talent in herbology is truly astonishing.", }, [20100150] = { ID = 20100150, Text = "(The corners of Yehl’s mouth curl up into an irrepressible arc.)", }, [20100151] = { ID = 20100151, Speaker = "Me", Text = "So what am I supposed to do now!?", }, [20100152] = { ID = 20100152, Speaker = "Yehl", Text = "Alright, I have had my fun too, give me your hand.", }, [20100153] = { ID = 20100153, Text = "(The moment Yehl touches my hand, the burning sensation disappears, and my hand immediately returns to normal.)", }, [20100155] = { ID = 20100155, Speaker = "Yehl", Text = "Impressive, right?", }, [20100156] = { ID = 20100156, Text = "(She puts a finger to her lips, making a shushing gesture.)", }, [20100157] = { ID = 20100157, Speaker = "Yehl", Text = "Do not worry too much about the principle. Just think of it as a little travel trick of a witch.", }, [20100158] = { ID = 20100158, Speaker = "Yehl", Text = "I even prepared a surprise for you today.", }, [20100160] = { ID = 20100160, }, [20100161] = { ID = 20100161, Text = "(I circle around the woods, my gaze sweeping over clumps of leaves, but I still do not find the herb Yehl needs.)", }, [20100162] = { ID = 20100162, Speaker = "Me", Text = "There are, however, a lot of Mushrooms under the deadwood.", }, [20100163] = { ID = 20100163, Speaker = "Me", Text = "Celeia seems to really like eating this kind of Mushroom, so I should pick some more to bring back.", }, [20100164] = { ID = 20100164, Text = "(I pull the black Mushrooms from under the deadwood and drop them into the basket.)", }, [20100165] = { ID = 20100165, Speaker = "Yehl", Text = "Young man, did you find any herbs over there?", }, [20100167] = { ID = 20100167, Speaker = "Me", Text = "Being able to make you show that kind of expression makes everything feel worthwhile to me.", }, [20100168] = { ID = 20100168, Speaker = "Yehl", Text = "Fungi and plants are fundamentally different, you know. It is quite obvious this is not what I need.", }, [20100169] = { ID = 20100169, Speaker = "Me", Text = "I know, I am just adding a dish to dinner. I still have not found the herb you want.", }, [20100170] = { ID = 20100170, Speaker = "Yehl", Text = "Do your Pals have the habit of eating poisonous Mushrooms? It seems an ordinary witch is still not quite up to standard then.", }, [20100171] = { ID = 20100171, Speaker = "Me", Text = "Poisonous Mushrooms? Are these not just Normal Mushrooms?", }, [20100172] = { ID = 20100172, Speaker = "Yehl", Text = "The plants in this forest have absorbed a large amount of mana, so their toxicity is distributed a bit differently from the outside world, you know.", }, [20100173] = { ID = 20100173, Speaker = "Me", Text = "Mana!? Where did it come from?", }, [20100174] = { ID = 20100174, Speaker = "Yehl", Text = "Oh dear, I let that slip. Anyway, worry about your hand first, boy, you’re already poisoned.", }, [20100175] = { ID = 20100175, Speaker = "Me", Text = "Poisoned? Is there any way to treat it?", }, [20100176] = { ID = 20100176, Speaker = "Yehl", Text = "It’s very simple, just go and bring back this red flower.", }, [20100177] = { ID = 20100177, Text = "(Yehl takes out another drawing.)", }, [20100178] = { ID = 20100178, Speaker = "Yehl", Text = "There seem to be many in that direction.", }, [20100179] = { ID = 20100179, Speaker = "Me", Text = "…I’ll go there again right away.", }, [20100180] = { ID = 20100180, }, [20100181] = { ID = 20100181, Speaker = "Me", Text = "There won’t be any problem this time, right?", }, [20100182] = { ID = 20100182, Speaker = "Me", Text = "—Ngh.", }, [20100184] = { ID = 20100184, Speaker = "Yehl", Text = "Boy, you really are Elite~", }, [20100185] = { ID = 20100185, Speaker = "Me", Text = "…This one is poisonous too!?", }, [20100187] = { ID = 20100187, Speaker = "Me", Text = "That’s exactly what you call poisonous!", }, [20100188] = { ID = 20100188, Speaker = "Yehl", Text = "You always manage to find subspecies that look very similar but are poisonous. Your talent in herbology is truly astonishing.", }, [20100189] = { ID = 20100189, Text = "(The corners of Yehl’s mouth curl up into an irrepressible smile.)", }, [20100190] = { ID = 20100190, Speaker = "Me", Text = "Then what am I supposed to do now!?", }, [20100191] = { ID = 20100191, Speaker = "Yehl", Text = "Alright, I’ve had my fun. Give me your hand.", }, [20100192] = { ID = 20100192, Text = "(The moment Yehl touches my hand, the burning sensation disappears, and my hand immediately returns to normal.)", }, [20100194] = { ID = 20100194, Speaker = "Yehl", Text = "Impressive, right?", }, [20100195] = { ID = 20100195, Text = "(She puts a finger to her lips, making a shushing gesture.)", }, [20100196] = { ID = 20100196, Speaker = "Yehl", Text = "Don’t worry too much about the principle. Just think of it as a little travel trick of a witch.", }, [20100197] = { ID = 20100197, Speaker = "Yehl", Text = "I even prepared a surprise for you today.", }, [20100199] = { ID = 20100199, }, [20100200] = { ID = 20100200, Speaker = "Yehl", Text = "Young man, hurry up and keep pace with I.", }, [20100201] = { ID = 20100201, Speaker = "Me", Text = "Wait, where are you taking me?", }, [20100202] = { ID = 20100202, Speaker = "Yehl", Text = "Giving you a little surprise, hehe...", }, [20100203] = { ID = 20100203, Speaker = "Me", Text = "A surprise...", }, [20100204] = { ID = 20100204, Speaker = "Me", Text = "I just have a bad feeling about this.", }, [20100205] = { ID = 20100205, Speaker = "Yehl", Text = "Oh my? What do you mean by a bad feeling?", }, [20100206] = { ID = 20100206, Speaker = "Me", Text = "You’re never exactly well-behaved, and now you suddenly say you’re taking me somewhere for a surprise...", }, [20100207] = { ID = 20100207, Speaker = "Yehl", Text = "Young man, you really have too little faith in I.", }, [20100209] = { ID = 20100209, Speaker = "Yehl", Text = "That really is such an honor for me~", }, [20100210] = { ID = 20100210, Speaker = "Me", Text = "That smile of yours is seriously suspicious.", }, [20100211] = { ID = 20100211, Speaker = "Yehl", Text = "I am nothing but utterly sincere.", }, [20100212] = { ID = 20100212, Speaker = "Yehl", Text = "Alright, we’re here~", }, [20100213] = { ID = 20100213, Speaker = "Yehl", Text = "Are you satisfied with this answer?", }, [20100214] = { ID = 20100214, }, [20100215] = { ID = 20100215, Text = "(What appears before my eyes is a vast hollow within a giant tree. The trees climb upward, and the densely packed branches in the sky form a domed canopy.)", }, [20100216] = { ID = 20100216, Text = "(Sunlight filters through the leaves, softening its glare while making the entire space cooler and more comfortable than outside.)", }, [20100217] = { ID = 20100217, Speaker = "Me", Text = "...Wow.", }, [20100218] = { ID = 20100218, Speaker = "Me", Text = "This place is...", }, [20100219] = { ID = 20100219, Speaker = "Yehl", Text = "Well? Does this surprise measure up?", }, [20100221] = { ID = 20100221, Speaker = "Me", Text = "But... since when did you get so thoughtful?", }, [20100222] = { ID = 20100222, Speaker = "Yehl", Text = "Since when did I get so thoughtful?", }, [20100223] = { ID = 20100223, Speaker = "Yehl", Text = "This is my favorite place in this whole forest. It’s great, isn’t it?", }, [20100224] = { ID = 20100224, Speaker = "Yehl", Text = "Since I happened to run into you, I just felt I had to bring you here to see it.", }, [20100225] = { ID = 20100225, Speaker = "Me", Text = "...Just what kind of position are you even in?", }, [20100226] = { ID = 20100226, Speaker = "Yehl", Text = "Well, about that.", }, [20100227] = { ID = 20100227, Speaker = "Yehl", Text = "From my standpoint, things have indeed always been very vague. That much I will not deny.", }, [20100228] = { ID = 20100228, Speaker = "Me", Text = "...", }, [20100229] = { ID = 20100229, Speaker = "Yehl", Text = "But there is one thing I can state without question.", }, [20100230] = { ID = 20100230, Text = "(Yehl places a finger on my lips.)", }, [20100231] = { ID = 20100231, Speaker = "Yehl", Text = "Hurting you, and that alone, is something I will absolutely never do.", }, [20100232] = { ID = 20100232, Speaker = "Me", Text = "...", }, [20100233] = { ID = 20100233, Speaker = "Yehl", Text = "I see... you still don’t believe me.", }, [20100234] = { ID = 20100234, Speaker = "Yehl", Text = "I simply hope that, when you have time in the days to come, you might try relying on me a little, boy.", }, [20100235] = { ID = 20100235, Speaker = "Yehl", Text = "Even if right now, I am unable to tell you anything at all.", }, [20100236] = { ID = 20100236, Speaker = "Yehl", Text = "On some day in the Mirai, you will surely understand me completely, boy, and I—", }, [20100237] = { ID = 20100237, Speaker = "Yehl", Text = "—will once more entrust my everything to you as well.", }, [20100238] = { ID = 20100238, Text = "(The wind lifts the feather on her hat once again. She turns around and continues walking into the tree hollow.)", }, [20100239] = { ID = 20100239, }, [20100240] = { ID = 20100240, Speaker = "Yehl", Text = "Boy, hurry and keep up with my pace.", }, [20100241] = { ID = 20100241, Text = "(My steps slow, and a small distance opens up between Yehl and I.)", }, [20100243] = { ID = 20100243, Speaker = "Me", Text = "Am I just going to be kidnapped like this?", }, [20100244] = { ID = 20100244, Speaker = "Me", Text = "I need to contact Ishna in advance. If there’s no response within a few hours...", }, [20100246] = { ID = 20100246, Speaker = "Yehl", Text = "I can hear all of that, you know.", }, [20100248] = { ID = 20100248, Speaker = "Yehl", Text = "Oh my? Am I really that terrifying?", }, [20100249] = { ID = 20100249, Speaker = "Me", Text = "You’re never exactly well-behaved, and now you suddenly say you’re taking me to some kind of surprise place...", }, [20100250] = { ID = 20100250, Speaker = "Yehl", Text = "You really have far too little faith in me, boy.", }, [20100252] = { ID = 20100252, Speaker = "Yehl", Text = "Well, that truly is an honor~", }, [20100253] = { ID = 20100253, Speaker = "Me", Text = "That smile of yours is seriously a problem.", }, [20100254] = { ID = 20100254, Speaker = "Yehl", Text = "I am nothing but sincere.", }, [20100255] = { ID = 20100255, Speaker = "Yehl", Text = "All right, here we are~", }, [20100256] = { ID = 20100256, Speaker = "Yehl", Text = "Are you satisfied with this kind of answer?", }, [20100257] = { ID = 20100257, }, [20100258] = { ID = 20100258, Text = "(What appears before my eyes is the space of a huge tree hollow. The tree climbs upward, and the densely packed branches in the sky form a domed ceiling.)", }, [20100259] = { ID = 20100259, Text = "(Sunlight filters through the leaves, softening its glare while making the entire space cooler and more comfortable than outside.)", }, [20100260] = { ID = 20100260, Speaker = "Me", Text = "...Wow.", }, [20100261] = { ID = 20100261, Speaker = "Me", Text = "This place is...", }, [20100262] = { ID = 20100262, Speaker = "Yehl", Text = "So, how is it? Is this surprise up to standard?", }, [20100264] = { ID = 20100264, Speaker = "Me", Text = "But... how do you come up with so many little schemes?", }, [20100265] = { ID = 20100265, Speaker = "Yehl", Text = "How would I have so many little schemes?", }, [20100266] = { ID = 20100266, Speaker = "Yehl", Text = "This is my favorite place in this whole forest. It’s great, isn’t it?", }, [20100267] = { ID = 20100267, Speaker = "Yehl", Text = "Since I happened to run into you, I thought I absolutely had to bring you here for a look.", }, [20100268] = { ID = 20100268, Speaker = "Me", Text = "...Just what kind of position are you even taking?", }, [20100269] = { ID = 20100269, Speaker = "Yehl", Text = "Well, about that.", }, [20100270] = { ID = 20100270, Speaker = "Yehl", Text = "My position has indeed always been very vague; that much I will not deny.", }, [20100271] = { ID = 20100271, Speaker = "Me", Text = "...", }, [20100272] = { ID = 20100272, Speaker = "Yehl", Text = "But there is one thing I can state absolutely.", }, [20100273] = { ID = 20100273, Text = "(Yehl places a finger on my lips.)", }, [20100274] = { ID = 20100274, Speaker = "Yehl", Text = "Hurting you is the one thing I will absolutely never do.", }, [20100275] = { ID = 20100275, Speaker = "Me", Text = "...", }, [20100276] = { ID = 20100276, Speaker = "Yehl", Text = "I see... you still don’t believe me.", }, [20100277] = { ID = 20100277, Speaker = "Yehl", Text = "I only hope that, when you have time in the days to come, you can try relying on me a little, boy.", }, [20100278] = { ID = 20100278, Speaker = "Yehl", Text = "Even if, right now, I can’t tell you anything at all.", }, [20100279] = { ID = 20100279, Speaker = "Yehl", Text = "On some day in the Mirai, you will definitely understand me completely, boy, and I—", }, [20100280] = { ID = 20100280, Speaker = "Yehl", Text = "—will once again entrust my everything to you.", }, [20100281] = { ID = 20100281, Text = "(The wind lifts the feather on her hat once more. She turns around and continues walking deeper into the tree hollow.)", }, [20100282] = { ID = 20100282, }, [20100283] = { ID = 20100283, Text = "(I casually grab a handy big wooden stick.)", }, [20100284] = { ID = 20100284, Text = "(Slowly approaching the front of that grass, it looks just like a carrot lying flat on the soil.)", }, [20100285] = { ID = 20100285, Text = "(Even comfortably propping a hand on the carrot top.)", }, [20100287] = { ID = 20100287, Speaker = "Running Grass", Text = "Aaaaaaaaah!", }, [20100288] = { ID = 20100288, Speaker = "Me", Text = "Aaaaaaaaah!", }, [20100289] = { ID = 20100289, Speaker = "Yehl", Text = "That seems pretty fun. Should I be screaming along too?", }, [20100290] = { ID = 20100290, Text = "(The leaf ball suddenly shudders, its two thin roots stomp hard on the leaf‑littered ground, turning into an afterimage as it blasts out of the cave.)", }, [20100291] = { ID = 20100291, Speaker = "Me", Text = "It ran away! Yehl! Hurry and chase it!", }, [20100292] = { ID = 20100292, Speaker = "Yehl", Text = "Did I not say that I would hardly be able to catch up?", }, [20100293] = { ID = 20100293, Speaker = "Me", Text = "How was I supposed to know one whack wouldn’t knock it out!", }, [20100294] = { ID = 20100294, Speaker = "Yehl", Text = "Expecting a plant to faint is somewhat a bit of a wild fantasy.", }, [20100296] = { ID = 20100296, }, [20100297] = { ID = 20100297, Speaker = "Yehl", Text = "Boy, it’s over there!", }, [20100299] = { ID = 20100299, Speaker = "Yehl", Text = "Which corner?", }, [20100300] = { ID = 20100300, }, [20100301] = { ID = 20100301, Text = "(I quietly advance toward that plant.)", }, [20100302] = { ID = 20100302, Text = "(Having walked to the front of that Running Grass, it looks just like a carrot lying flat on the soil.)", }, [20100303] = { ID = 20100303, Text = "(Even comfortably propping a hand on the carrot top.)", }, [20100305] = { ID = 20100305, Speaker = "Running Grass", Text = "Aaaaaaaaah!", }, [20100306] = { ID = 20100306, Speaker = "Me", Text = "Aaaaaaaaah!", }, [20100307] = { ID = 20100307, Speaker = "Yehl", Text = "That seems pretty fun. Should I be screaming along too?", }, [20100308] = { ID = 20100308, Text = "(The Running Grass struggles violently, then the grass on its head separates from its body.)", }, [20100309] = { ID = 20100309, Text = "(The carrot body falls to the ground, its two thin roots stomp hard on the leaf‑littered ground, turning into an afterimage as it blasts out of the cave.)", }, [20100310] = { ID = 20100310, Speaker = "Me", Text = "It ran away! Yehl! Hurry and chase it!", }, [20100311] = { ID = 20100311, Speaker = "Yehl", Text = "Did I not say I can’t really catch up to it?", }, [20100312] = { ID = 20100312, Speaker = "Me", Text = "I didn’t know it could do that! If I’d known, I would’ve grabbed its body.", }, [20100313] = { ID = 20100313, }, [20100314] = { ID = 20100314, Speaker = "Yehl", Text = "Boy, it’s over there!", }, [20100315] = { ID = 20100315, Speaker = "Me", Text = "Drive it into a corner!", }, [20100316] = { ID = 20100316, Speaker = "Yehl", Text = "Which corner?", }, [20100317] = { ID = 20100317, }, [20100318] = { ID = 20100318, Text = "(I watched the front of that plant. It looked just like a carrot lying on the soil.)", }, [20100319] = { ID = 20100319, Text = "(It was even comfortably propping up its carrot head with its hand.)", }, [20100320] = { ID = 20100320, Text = "(Then I picked up a big rock and hurled it at it.)", }, [20100321] = { ID = 20100321, Speaker = "Running Grass", Text = "Aaaaaaaaah!", }, [20100322] = { ID = 20100322, Speaker = "Me", Text = "Aaaaaaaaah!", }, [20100323] = { ID = 20100323, Speaker = "Yehl", Text = "What are you doing, boy!?", }, [20100324] = { ID = 20100324, Text = "(The leaf-ball suddenly shuddered, its two thin roots stomping hard on the leaf-littered ground as it turned into a blur and blasted out of the cave.)", }, [20100325] = { ID = 20100325, Speaker = "Me", Text = "It ran away, Yehl! Hurry and chase it!", }, [20100326] = { ID = 20100326, Speaker = "Yehl", Text = "What are you doing!?", }, [20100327] = { ID = 20100327, Speaker = "Me", Text = "I don’t know, I thought I could knock it out?", }, [20100328] = { ID = 20100328, Speaker = "Yehl", Text = "You didn’t even hit its leaves!", }, [20100329] = { ID = 20100329, Speaker = "Me", Text = "That was purely a mistake.", }, [20100330] = { ID = 20100330, Speaker = "Me", Text = "But you looking this worked up is truly Rare. I have to remember it well.", }, [20100332] = { ID = 20100332, }, [20100333] = { ID = 20100333, Speaker = "Yehl", Text = "Boy, it’s over there!", }, [20100334] = { ID = 20100334, Speaker = "Me", Text = "Drive it into a corner!", }, [20100335] = { ID = 20100335, Speaker = "Yehl", Text = "Which corner?", }, [20100336] = { ID = 20100336, }, [20100337] = { ID = 20100337, Speaker = "Me", Text = "It ran east!", }, [20100338] = { ID = 20100338, Speaker = "Me", Text = "Force it toward the cliff!", }, [20100339] = { ID = 20100339, Speaker = "Yehl", Text = "I saw it.", }, [20100340] = { ID = 20100340, Speaker = "Me", Text = "You run faster than I imagined!", }, [20100341] = { ID = 20100341, Speaker = "Yehl", Text = "I have lived longer than you imagine.", }, [20100342] = { ID = 20100342, Speaker = "Me", Text = "...What kind of answer is that supposed to be?", }, [20100343] = { ID = 20100343, Speaker = "Yehl", Text = "Boy, ahead—", }, [20100345] = { ID = 20100345, Speaker = "Me", Text = "Your clothes—", }, [20100346] = { ID = 20100346, Speaker = "Yehl", Text = "Oh my, it’s nothing.", }, [20100347] = { ID = 20100347, Speaker = "Me", Text = "...Listen to me, I have an idea.", }, [20100349] = { ID = 20100349, Speaker = "Yehl", Text = "I am listening.", }, [20100350] = { ID = 20100350, Speaker = "Me", Text = "You circle around from the right and cut it off, I’ll press from the left—we’ll drive it together toward the cliff side.", }, [20100351] = { ID = 20100351, Speaker = "Yehl", Text = "Hehe... how amusing.", }, [20100352] = { ID = 20100352, Speaker = "Me", Text = "Does that mean you agree!?", }, [20100354] = { ID = 20100354, Speaker = "Me", Text = "It stopped!", }, [20100355] = { ID = 20100355, Text = "(At the cliff’s edge, Running Grass looks around left and right—there is nothing in front, nothing below, and Yehl and I slowly close in from both sides.)", }, [20100356] = { ID = 20100356, Speaker = "Me", Text = "Easy, don’t scare it—", }, [20100357] = { ID = 20100357, Text = "(Running Grass turns to face the two of us, then raises its carrot hand and makes a saluting gesture.)", }, [20100358] = { ID = 20100358, Text = "(It falls backward toward the cliff.)", }, [20100359] = { ID = 20100359, Speaker = "Me", Text = "Wait, it jumped down!?", }, [20100360] = { ID = 20100360, Speaker = "Yehl", Text = "Hehe... that Running Grass fellow does have a bit of backbone.", }, [20100361] = { ID = 20100361, Speaker = "Me", Text = "Want to try chasing a bit farther? Maybe it’s still alive?", }, [20100362] = { ID = 20100362, Speaker = "Yehl", Text = "Oh? Boy, are you usually this motivated?", }, [20100364] = { ID = 20100364, Speaker = "Yehl", Text = "...Forget it, let it live two more days for today. That thing’s vitality is very tough; it will return to the cave sooner or later.", }, [20100366] = { ID = 20100366, Speaker = "Yehl", Text = "A bit breezy, huh.", }, [20100367] = { ID = 20100367, Speaker = "Me", Text = "Your butt is completely showing! Your clothes!", }, [20100368] = { ID = 20100368, Speaker = "Yehl", Text = "It doesn’t matter, there’s only the two of us here anyway, and you’ve already seen it many times, haven’t you?", }, [20100369] = { ID = 20100369, Text = "(He leans close to my mouth and whispers in my ear.)", }, [20100370] = { ID = 20100370, Speaker = "Yehl", Text = "Even further inside, you know.", }, [20100372] = { ID = 20100372, Speaker = "Me", Text = "Let’s talk about this another day. I’ll help you stitch up your clothes first, then you can go back to your secret Base.", }, [20100373] = { ID = 20100373, }, [20100374] = { ID = 20100374, }, [20100375] = { ID = 20100375, Speaker = "Me", Text = "It ran to the east!", }, [20100376] = { ID = 20100376, Speaker = "Me", Text = "Drive it toward the riverbank!", }, [20100377] = { ID = 20100377, Speaker = "Yehl", Text = "I have seen it.", }, [20100378] = { ID = 20100378, Speaker = "Me", Text = "You run faster than I imagined!", }, [20100379] = { ID = 20100379, Speaker = "Yehl", Text = "I have lived longer than you imagined.", }, [20100380] = { ID = 20100380, Speaker = "Me", Text = "…What kind of answer is that supposed to be.", }, [20100381] = { ID = 20100381, Speaker = "Yehl", Text = "Boy, ahead—", }, [20100383] = { ID = 20100383, Speaker = "Me", Text = "Your clothes—", }, [20100384] = { ID = 20100384, Speaker = "Yehl", Text = "Oh my, it’s nothing serious.", }, [20100385] = { ID = 20100385, Speaker = "Me", Text = "…Listen to me, I have an idea.", }, [20100387] = { ID = 20100387, Speaker = "Yehl", Text = "I am listening.", }, [20100388] = { ID = 20100388, Speaker = "Me", Text = "You circle around from the right and cut it off, I’ll press from the left—we’ll drive it together toward the waterfall.", }, [20100389] = { ID = 20100389, Speaker = "Yehl", Text = "Hehe… how amusing.", }, [20100390] = { ID = 20100390, Speaker = "Me", Text = "Does that mean you agree!?", }, [20100392] = { ID = 20100392, Speaker = "Me", Text = "It stopped!", }, [20100393] = { ID = 20100393, Text = "(The Running Grass looks around—there’s a rapid river ahead, and further down is the waterfall. Yehl and I slowly close in from both sides.)", }, [20100394] = { ID = 20100394, Speaker = "Me", Text = "Take it slow, don’t scare it—", }, [20100395] = { ID = 20100395, Text = "(Running Grass turns around to face the two of us, then raises its carrot-hand in a saluting gesture.)", }, [20100396] = { ID = 20100396, Text = "(Then it jumps into the rapids and is swept down the waterfall at high speed.)", }, [20100397] = { ID = 20100397, Speaker = "Me", Text = "Wait, it jumped down!?", }, [20100398] = { ID = 20100398, Speaker = "Yehl", Text = "Hehe… that Running Grass fellow does have some backbone.", }, [20100399] = { ID = 20100399, Speaker = "Me", Text = "Want to try chasing it a bit farther? Maybe it’s still alive?", }, [20100400] = { ID = 20100400, Speaker = "Yehl", Text = "Oh? Boy, are you usually this motivated?", }, [20100402] = { ID = 20100402, Speaker = "Yehl", Text = "…Forget it, let’s just let it live a couple more days. That thing’s vitality is very tough; it’ll return to the cave sooner or later.", }, [20100404] = { ID = 20100404, Speaker = "Yehl", Text = "You’re getting a bit of fresh air.", }, [20100405] = { ID = 20100405, Speaker = "Me", Text = "Your whole butt is sticking out! Your clothes!", }, [20100406] = { ID = 20100406, Speaker = "Yehl", Text = "Does it matter? It’s just the two of us here anyway, and it’s not like you haven’t seen it plenty of times already.", }, [20100407] = { ID = 20100407, Text = "(He leans close to my mouth and whispers in my ear.)", }, [20100408] = { ID = 20100408, Speaker = "Yehl", Text = "Even further inside too.", }, [20100410] = { ID = 20100410, Speaker = "Me", Text = "Let’s talk about this another day. I’ll help you stitch up your clothes first, back at your secret Base", }, [20100411] = { ID = 20100411, }, [20100412] = { ID = 20100412, Speaker = "Me", Text = "…Where did that picnic basket come from?", }, [20100413] = { ID = 20100413, Speaker = "Yehl", Text = "I’m a witch, you know? A single picnic basket is enough to amaze you, boy?", }, [20100414] = { ID = 20100414, Speaker = "Me", Text = "You’re a witch, not a magician. Since when do you have spatial storage… never mind.", }, [20100418] = { ID = 20100418, Speaker = "Me", Text = "She really did bring needle and thread.", }, [20100419] = { ID = 20100419, Speaker = "Yehl", Text = "When you’re out and about, this level of preparation is nothing.", }, [20100420] = { ID = 20100420, Speaker = "Me", Text = "…Oh? What are you doing?", }, [20100421] = { ID = 20100421, Speaker = "Yehl", Text = "Young man, if you are going to help this concubine mend clothes, then of course this concubine has to take them off and give them to you to sew, right?", }, [20100422] = { ID = 20100422, Speaker = "Me", Text = "...Do you really need to take off the entire piece just to mend a hole?", }, [20100424] = { ID = 20100424, Speaker = "Me", Text = "Can’t I just sew the torn part!?", }, [20100425] = { ID = 20100425, Speaker = "Yehl", Text = "This concubine is used to it, you don’t need to mind it so much.", }, [20100427] = { ID = 20100427, Text = "(Her demeanor is as relaxed as if she were in her own courtyard, not caring in the slightest that there is nothing on her body.)", }, [20100428] = { ID = 20100428, Speaker = "Yehl", Text = "Tea doesn’t taste good once it’s cold, so this concubine will drink it first.", }, [20100429] = { ID = 20100429, Speaker = "Me", Text = "...As you wish.", }, [20100430] = { ID = 20100430, Speaker = "Me", Text = "This hole of yours isn’t small; it’ll take at least ten minutes to sew.", }, [20100431] = { ID = 20100431, Speaker = "Yehl", Text = "No rush, this concubine isn’t going anywhere today.", }, [20100433] = { ID = 20100433, Speaker = "Yehl", Text = "Being this serious, you’ll miss out on a lot of things, you know.", }, [20100435] = { ID = 20100435, Speaker = "Yehl", Text = "Are you really not going to look up~?", }, [20100436] = { ID = 20100436, Speaker = "Yehl", Text = "In life, you should take more time to look at the more beautiful scenery, you know.", }, [20100438] = { ID = 20100438, Speaker = "Yehl", Text = "My, my, young man, your hands are shaking. How are you going to sew properly like that?", }, [20100440] = { ID = 20100440, Speaker = "Yehl", Text = "Your gaze keeps drifting upward; you can’t concentrate like this.", }, [20100441] = { ID = 20100441, Speaker = "Yehl", Text = "If you tear my clothes by mistake, I’ll have no choice but to accompany you all back to the ship like this, you know.", }, [20100443] = { ID = 20100443, Speaker = "Yehl", Text = "What if I run into bad people~?", }, [20100445] = { ID = 20100445, Speaker = "Yehl", Text = "Do your best, young man. Once you’re done sewing——", }, [20100446] = { ID = 20100446, Speaker = "Yehl", Text = "I’ll give you a proper reward, ehehe.", }, [20100447] = { ID = 20100447, }, [20100448] = { ID = 20100448, Speaker = "Yehl", Text = "My, how cold~", }, [20100449] = { ID = 20100449, Speaker = "Me", Text = "There, finished!", }, [20100450] = { ID = 20100450, Speaker = "Yehl", Text = "Finally done, hmm?", }, [20100451] = { ID = 20100451, Speaker = "Yehl", Text = "You sewed it so cutely. Thanks a bunch, boy~", }, [20100452] = { ID = 20100452, Speaker = "Yehl", Text = "Now... wouldn't you like a little reward~?", }, [20100454] = { ID = 20100454, Speaker = "Yehl", Text = "Really~?", }, [20100455] = { ID = 20100455, Speaker = "Yehl", Text = "Then I guess it's my turn to make a demand~", }, [20100456] = { ID = 20100456, Text = "(Yehl presses her entire body against mine, pinning me down as her lips brush seductively against my ear.)", }, [20100458] = { ID = 20100458, Speaker = "Yehl", Text = "There's still one last material missing.", }, [20100460] = { ID = 20100460, Text = "(Yehl slowly rubs the flat of her bare foot flush against the hard bulge in my pants.)", }, [20100461] = { ID = 20100461, Speaker = "Yehl", Text = "Aren't you curious what it is?", }, [20100462] = { ID = 20100462, Speaker = "Me", Text = "What if I say I'm not curious?", }, [20100463] = { ID = 20100463, Speaker = "Yehl", Text = "Sometimes, sweetie, no matter what choice you make, it won't change the destined outcome.", }, [20100465] = { ID = 20100465, Speaker = "Yehl", Text = "Your hot thing, of course. It's time to give a little reward to the hardworking boy who helped sew my clothes, don't you think~?", }, [20100466] = { ID = 20100466, }, [20100467] = { ID = 20100467, Speaker = "Me", Text = "Just let me focus and finish sewing first, then you can do whatever you want, okay?", }, [20100468] = { ID = 20100468, Speaker = "Yehl", Text = "My~ But I haven't even done anything, you know?", }, [20100469] = { ID = 20100469, Speaker = "Yehl", Text = "It's your own cock that keeps pulsing and twitching against the bottom of my foot all on its own, isn't it?", }, [20100470] = { ID = 20100470, Speaker = "Yehl", Text = "So hurry up and do your best.", }, [20100471] = { ID = 20100471, Speaker = "Yehl", Text = "It'll be pretty embarrassing if you haven't finished sewing before you blow your load.", }, [20100472] = { ID = 20100472, }, [20100473] = { ID = 20100473, Speaker = "Yehl", Text = "You sewed it so cutely. Thanks a bunch, boy~", }, [20100474] = { ID = 20100474, Speaker = "Yehl", Text = "Now... wouldn't you like a little reward~?", }, [20100476] = { ID = 20100476, Speaker = "Yehl", Text = "Really~?", }, [20100477] = { ID = 20100477, Speaker = "Yehl", Text = "Then I guess it's my turn to make a demand~", }, [20100478] = { ID = 20100478, Text = "(Yehl presses her entire body against mine, pinning me down as her lips brush seductively against my ear.)", }, [20100480] = { ID = 20100480, Speaker = "Yehl", Text = "There's still one last material missing.", }, [20100482] = { ID = 20100482, Speaker = "Yehl", Text = "(Yehl slowly rubs the flat of her bare foot flush against the hard bulge in my pants.)", }, [20100483] = { ID = 20100483, Text = "Aren't you curious what it is?", }, [20100484] = { ID = 20100484, Speaker = "Me", Text = "What if I say I'm not curious?", }, [20100485] = { ID = 20100485, Speaker = "Yehl", Text = "Sometimes, sweetie, no matter what choice you make, it won't change the destined outcome.", }, [20100487] = { ID = 20100487, Speaker = "Yehl", Text = "Your hot thing, of course. It's time to give a little reward to the hardworking boy who helped sew my clothes, don't you think~?", }, [20100488] = { ID = 20100488, }, [20100489] = { ID = 20100489, Speaker = "Yehl", Text = "How cold~", }, [20100490] = { ID = 20100490, Speaker = "Yehl", Text = "Or maybe you prefer it like this~", }, [20100491] = { ID = 20100491, Text = "(Yehl slide down my zipper and tug open my underwear with her toes)", }, [20100492] = { ID = 20100492, Speaker = "Yehl", Text = "Not even this is enough to break your focus?", }, [20100493] = { ID = 20100493, Speaker = "Yehl", Text = "You've got some serious willpower, boy. Are you really that obsessed with sewing?", }, [20100494] = { ID = 20100494, Speaker = "Yehl", Text = "Your precum is already leaking out, getting all over my foot.", }, [20100495] = { ID = 20100495, Speaker = "Yehl", Text = "Are you seriously not going to take a look?", }, [20100496] = { ID = 20100496, Speaker = "Yehl", Text = "Hurry up and keep going.", }, [20100497] = { ID = 20100497, Speaker = "Yehl", Text = "It’s going to be so pathetically embarrassing if you cum before you're even done sewing~", }, [20100498] = { ID = 20100498, Speaker = "Yehl", Text = "Once you're done, I'll give my good boy a very special reward~", }, [20100499] = { ID = 20100499, }, [20100500] = { ID = 20100500, Speaker = "Yehl", Text = "You sewed it so cutely. Thanks a bunch, boy~", }, [20100501] = { ID = 20100501, Speaker = "Yehl", Text = "Now... wouldn't you like a little reward~?", }, [20100503] = { ID = 20100503, Speaker = "Yehl", Text = "Really~?", }, [20100504] = { ID = 20100504, Speaker = "Yehl", Text = "Then I guess it's my turn to make a demand~", }, [20100505] = { ID = 20100505, Text = "(Yehl presses her entire body against mine, pinning me down as her lips brush seductively against my ear.)", }, [20100507] = { ID = 20100507, Speaker = "Yehl", Text = "There's still one last material missing.", }, [20100509] = { ID = 20100509, Speaker = "Yehl", Text = "(Yehl slowly rubs the flat of her bare foot flush against the hard bulge in my pants.)", }, [20100510] = { ID = 20100510, Text = "Aren't you curious what it is?", }, [20100511] = { ID = 20100511, Speaker = "Me", Text = "What if I say I'm not curious?", }, [20100512] = { ID = 20100512, Speaker = "Yehl", Text = "Sometimes, sweetie, no matter what choice you make, it won't change the destined outcome.", }, [20100514] = { ID = 20100514, Speaker = "Yehl", Text = "Your hot thing, of course. It's time to give a little reward to the hardworking boy who helped sew my clothes, don't you think~?", }, [20100515] = { ID = 20100515, }, [20100516] = { ID = 20100516, Speaker = "Me", Text = "Look at what time it is. It looks like it's about time for me to head home.", }, [20100517] = { ID = 20100517, Speaker = "Yehl", Text = "Oh? This isn't like you at all, is it, boy?", }, [20100518] = { ID = 20100518, Speaker = "Me", Text = "Oh yeah? Why don't you tell me exactly how I usually act?", }, [20100519] = { ID = 20100519, Speaker = "Yehl", Text = "Well, obviously—", }, [20100520] = { ID = 20100520, Speaker = "Yehl", Text = "A lustful monster who breeds with all kinds of beautiful women like a wild beast.", }, [20100521] = { ID = 20100521, Speaker = "Yehl", Text = "So why are you acting like a timid little rabbit in front of me?", }, [20100522] = { ID = 20100522, Speaker = "Yehl", Text = "Aren't you going to make a move?", }, [20100523] = { ID = 20100523, Speaker = "Yehl", Text = "Use that raw, heavy strength of yours to pin me down.", }, [20100524] = { ID = 20100524, Speaker = "Yehl", Text = "And pump all of that hot, raging lust right into my body?", }, [20100525] = { ID = 20100525, Speaker = "Yehl", Text = "Pfft, just kidding, of course.", }, [20100526] = { ID = 20100526, Speaker = "Yehl", Text = "Your expression is quite amusing, boy.", }, [20100527] = { ID = 20100527, Speaker = "Yehl", Text = "I love seeing that frustrated look on your face. It's just too cute.", }, [20100528] = { ID = 20100528, Speaker = "Yehl", Text = "Hmm?", }, [20100529] = { ID = 20100529, Speaker = "Yehl", Text = "Hey... boy, where do you think your hands are going?", }, [20100530] = { ID = 20100530, Speaker = "Yehl", Text = "Whoa! Wait... h-hold on!", }, [20100531] = { ID = 20100531, }, [20100532] = { ID = 20100532, Speaker = "Me", Text = "Miss Yehl, you look so incredibly cute right now.", }, [20100533] = { ID = 20100533, Speaker = "Me", Text = "I really wish you could see what kind of face you're making right now.", }, [20100535] = { ID = 20100535, Speaker = "Yehl", Text = "To think we're doing this out in the open forest.", }, [20100538] = { ID = 20100538, Speaker = "Me", Text = "Oh yeah? Take a look at yourself—you're panting and moaning like crazy.", }, [20100540] = { ID = 20100540, Speaker = "Yehl", Text = "Your technique is just a little better, that's all.", }, [20100542] = { ID = 20100542, Speaker = "Me", Text = "Is that so? Because the tight little cunt down here is already dripping wet and overflowing, Miss Yehl.", }, [20100545] = { ID = 20100545, Speaker = "Yehl", Text = "Doing it in the forest like this—", }, [20100547] = { ID = 20100547, Speaker = "Me", Text = "Oh?", }, [20100548] = { ID = 20100548, Speaker = "Me", Text = "You don't like it, Miss Yehl?", }, [20100549] = { ID = 20100549, Speaker = "Me", Text = "Fine, guess I'll just pull my dick out then?", }, [20100550] = { ID = 20100550, Speaker = "Yehl", Text = "Wait!", }, [20100551] = { ID = 20100551, Speaker = "Yehl", Text = "Y-You can't do that!", }, [20100552] = { ID = 20100552, Speaker = "Me", Text = "What did you say? I can't quite hear you.", }, [20100553] = { ID = 20100553, Speaker = "Me", Text = "I'm pulling it out now.", }, [20100554] = { ID = 20100554, Speaker = "Yehl", Text = "Ugh! No, how can you stop right here—", }, [20100555] = { ID = 20100555, Speaker = "Yehl", Text = "Hurry up... shove it deeper inside me.", }, [20100559] = { ID = 20100559, Speaker = "Me", Text = "Look at you, Miss Yehl, squealing like a mindless animal.", }, [20100564] = { ID = 20100564, Speaker = "Yehl", Text = "Haah... uuugh-haaaah!", }, [20100567] = { ID = 20100567, Text = "(As the dick slides out, Yehl's legs give out, and she collapses onto her knees on the grass.)", }, [20100568] = { ID = 20100568, Text = "(Her pussy twitches open and closed, as a mixture of semen and love juices drips continuously onto the grass.)", }, [20100569] = { ID = 20100569, Speaker = "Me", Text = "Yehl? Hey, Yehl?", }, [20100571] = { ID = 20100571, Speaker = "Me", Text = "Did you completely break from orgasming so hard?", }, [20100572] = { ID = 20100572, Speaker = "Me", Text = "But I'm not satisfied yet, you know? Since you dared to seduce me like that, don't think it's over.", }, [20100574] = { ID = 20100574, }, [20100575] = { ID = 20100575, Text = "(Morning light slanted through the gaps between the leaves, casting tiny specks of light at their feet.)", }, [20100577] = { ID = 20100577, Text = "(But the quiet felt somehow off.)", }, [20100578] = { ID = 20100578, Text = "(Hard to say why, just a chill at the nape of the neck.)", }, [20100579] = { ID = 20100579, Speaker = "Me", Text = "......Is anyone there?", }, [20100580] = { ID = 20100580, Text = "(The air stayed silent for a while, then a somewhat familiar voice came from behind the bushes.", }, [20100581] = { ID = 20100581, Speaker = "???", Text = "No one~", }, [20100582] = { ID = 20100582, Speaker = "Me", Text = "No one? Then that’s fine——", }, [20100583] = { ID = 20100583, Speaker = "Me", Text = "—Yeah, right! Get out here!", }, [20100585] = { ID = 20100585, Speaker = "Yehl", Text = "Hehe...", }, [20100586] = { ID = 20100586, Speaker = "Yehl", Text = "Long time no see. I knew it, you’re especially sharp, boy.", }, [20100587] = { ID = 20100587, Speaker = "Me", Text = "Yehl? How are you here?", }, [20100588] = { ID = 20100588, Speaker = "Yehl", Text = "And what are you doing here again, boy?", }, [20100589] = { ID = 20100589, Speaker = "Me", Text = "I asked first. Didn’t your witch teacher ever teach you not to answer a question with a question?", }, [20100590] = { ID = 20100590, Speaker = "Yehl", Text = "Oh my? That look in your eyes, boy... Don’t tell me you think I would hurt you?", }, [20100592] = { ID = 20100592, Speaker = "Yehl", Text = "Hehe... This isn’t the time. I only came out for a walk today.", }, [20100593] = { ID = 20100593, Speaker = "Yehl", Text = "I’ve saved your life several times, you know. At least trust that big sis here is on your side, alright?", }, [20100594] = { ID = 20100594, Speaker = "Me", Text = "So this walk of yours is also to lead me down some path, huh?", }, [20100596] = { ID = 20100596, Speaker = "Yehl", Text = "Alright~ Next it’s your turn, boy. Now it’s your turn to answer me: what did you come here for today?", }, [20100597] = { ID = 20100597, }, [20100599] = { ID = 20100599, Speaker = "Yehl", Text = "Hehe... Boy, that’s about enough, isn’t it?", }, [20100601] = { ID = 20100601, Speaker = "Me", Text = "About enough? You mean you want to go home? Or are you hungry?", }, [20100602] = { ID = 20100602, Speaker = "Yehl", Text = "Oh, you actually remembered to ask about my feelings, boy. That’s unexpectedly impressive.", }, [20100603] = { ID = 20100603, Speaker = "Me", Text = "Does that count as progress?", }, [20100605] = { ID = 20100605, Speaker = "Me", Text = "Oh? Herb gathering is only the warm-up?", }, [20100606] = { ID = 20100606, Speaker = "Yehl", Text = "Gathering herbs is of course business—but the real reason I came to find you today is that there’s one more little matter.", }, [20100608] = { ID = 20100608, Speaker = "Yehl", Text = "That depends on whether you believe it or not, boy.", }, [20100609] = { ID = 20100609, Speaker = "Me", Text = "Then how about this—just say it. What do you need help with?", }, [20100611] = { ID = 20100611, Speaker = "Me", Text = "Why can’t you pick it?", }, [20100612] = { ID = 20100612, Speaker = "Yehl", Text = "Because it has legs.", }, [20100613] = { ID = 20100613, Speaker = "Me", Text = "...Legs?", }, [20100615] = { ID = 20100615, Speaker = "Me", Text = "Want to try—saying a bit more? Are you really helpless just because it’s a plant that grew legs?", }, [20100617] = { ID = 20100617, Speaker = "Me", Text = "How sensitive?", }, [20100619] = { ID = 20100619, Speaker = "Me", Text = "So you came to me because I don’t have magic power?", }, [20100620] = { ID = 20100620, Speaker = "Yehl", Text = "In my eyes, your magic power is even weaker than a baby’s. In the eyes of Running Grass, you are probably no different from a transparent person.", }, [20100622] = { ID = 20100622, Speaker = "Yehl", Text = "Use your hands to catch it.", }, [20100624] = { ID = 20100624, Speaker = "Yehl", Text = "That’s it—but here is a Tip: Running Grass won’t run when it’s asleep. You have to act before it wakes up.", }, [20100625] = { ID = 20100625, Speaker = "Me", Text = "It sleeps during the day?", }, [20100626] = { ID = 20100626, Speaker = "Yehl", Text = "What’s wrong with that? I like it very much too.", }, [20100628] = { ID = 20100628, Speaker = "Me", Text = "How many times have you been here?", }, [20100630] = { ID = 20100630, Speaker = "Me", Text = "So that’s why you recruited me as reinforcements.", }, [20100631] = { ID = 20100631, Speaker = "Yehl", Text = "The young man is especially clever today.", }, [20100634] = { ID = 20100634, Speaker = "Me", Text = "The look on your face when you say would like to see it makes me a little worried.", }, [20100635] = { ID = 20100635, Speaker = "Yehl", Text = "Relax, this concubine will at most stand by and take notes.", }, [20100636] = { ID = 20100636, Speaker = "Yehl", Text = "All right, right over there. Do you have any ideas?", }, [20100637] = { ID = 20100637, }, [20100638] = { ID = 20100638, Speaker = "Yehl", Text = "Still not done yet~? Boy? At this rate, I’ll start doubting whether you can even sew clothes.", }, [20100640] = { ID = 20100640, Speaker = "Yehl", Text = "Boy~ is your soul still in there?", }, [20100642] = { ID = 20100642, Speaker = "Yehl", Text = "Don’t stay completely silent~ Compared to the coldness upstairs—", }, [20100643] = { ID = 20100643, Speaker = "Yehl", Text = "Things are much more lively over here!", }, [20100644] = { ID = 20100644, Speaker = "Yehl", Text = "Stomp, stomp—ehehe~", }, [20110001] = { ID = 20110001, Text = "Nefertiti Date System Placeholder CG1-1", }, [20110002] = { ID = 20110002, Text = "Nefertiti Date System Placeholder CG1-2", }, [20110003] = { ID = 20110003, Text = "Nefertiti Date System Placeholder CG1-3", }, [20110004] = { ID = 20110004, Text = "Nefertiti Date System Placeholder CG1-4", }, [20110005] = { ID = 20110005, Text = "Nefertiti Date System Placeholder CG1-5", }, [20110006] = { ID = 20110006, Text = "Nefertiti Date System Placeholder CG1-6", }, [20110007] = { ID = 20110007, Text = "Nefertiti Date System Placeholder CG1-7", }, [20110008] = { ID = 20110008, Text = "Nefertiti Date System Placeholder CG1-8", }, [20110009] = { ID = 20110009, Text = "Nefertiti Date System Placeholder CG1-9", }, [20110010] = { ID = 20110010, Text = "Nefertiti Date System Placeholder CG2-1", }, [20110011] = { ID = 20110011, Text = "Nefertiti Date System Placeholder CG2-2", }, [20110012] = { ID = 20110012, Text = "Nefertiti Date System Placeholder CG2-3", }, [20110013] = { ID = 20110013, Text = "Nefertiti Date System Placeholder CG2-4", }, [20110014] = { ID = 20110014, Text = "Nefertiti Date System Placeholder CG2-5", }, [20110015] = { ID = 20110015, Text = "Nefertiti Date System Placeholder CG2-6", }, [20110016] = { ID = 20110016, Text = "Nefertiti Date System Placeholder CG2-7", }, [20110017] = { ID = 20110017, Text = "Nefertiti Date System Placeholder CG2-8", }, [20110018] = { ID = 20110018, Text = "Nefertiti Date System Placeholder CG2-9", }, [20110019] = { ID = 20110019, Text = "Nefertiti Date System Placeholder CG3-1", }, [20110020] = { ID = 20110020, Text = "Nefertiti Date System Placeholder CG3-2", }, [20110021] = { ID = 20110021, Text = "Nefertiti Date System Placeholder CG3-3", }, [20110022] = { ID = 20110022, Text = "Nefertiti Date System Placeholder CG3-4", }, [20110023] = { ID = 20110023, Text = "Nefertiti Date System Placeholder CG3-5", }, [20110024] = { ID = 20110024, Text = "Nefertiti Date System Placeholder CG3-6", }, [20110025] = { ID = 20110025, Text = "Nefertiti Date System Placeholder CG3-7", }, [20110026] = { ID = 20110026, Text = "Nefertiti Date System Placeholder CG3-8", }, [20110027] = { ID = 20110027, Text = "Nefertiti Date System Placeholder CG3-9", }, [20120001] = { ID = 20120001, Text = "Pupetta Date System Placeholder CG1-1", }, [20120002] = { ID = 20120002, Text = "Pupetta Date System Placeholder CG1-2", }, [20120003] = { ID = 20120003, Text = "Pupetta Date System Placeholder CG1-3", }, [20120004] = { ID = 20120004, Text = "Pupetta Date System Placeholder CG1-4", }, [20120005] = { ID = 20120005, Text = "Pupetta Date System Placeholder CG1-5", }, [20120006] = { ID = 20120006, Text = "Pupetta Date System Placeholder CG1-6", }, [20120007] = { ID = 20120007, Text = "Pupetta Date System Placeholder CG1-7", }, [20120008] = { ID = 20120008, Text = "Pupetta Date System Placeholder CG1-8", }, [20120009] = { ID = 20120009, Text = "Pupetta Date System Placeholder CG1-9", }, [20120010] = { ID = 20120010, Text = "Pupetta Date System Placeholder CG2-1", }, [20120011] = { ID = 20120011, Text = "Pupetta Date System Placeholder CG2-2", }, [20120012] = { ID = 20120012, Text = "Pupetta Date System Placeholder CG2-3", }, [20120013] = { ID = 20120013, Text = "Pupetta Date System Placeholder CG2-4", }, [20120014] = { ID = 20120014, Text = "Pupetta Date System Placeholder CG2-5", }, [20120015] = { ID = 20120015, Text = "Pupetta Date System Placeholder CG2-6", }, [20120016] = { ID = 20120016, Text = "Pupetta Date System Placeholder CG2-7", }, [20120017] = { ID = 20120017, Text = "Pupetta Date System Placeholder CG2-8", }, [20120018] = { ID = 20120018, Text = "Pupetta Date System Placeholder CG2-9", }, [20120019] = { ID = 20120019, Text = "Pupetta Date System Placeholder CG3-1", }, [20120020] = { ID = 20120020, Text = "Pupetta Date System Placeholder CG3-2", }, [20120021] = { ID = 20120021, Text = "Pupetta Date System Placeholder CG3-3", }, [20120022] = { ID = 20120022, Text = "Pupetta Date System Placeholder CG3-4", }, [20120023] = { ID = 20120023, Text = "Pupetta Date System Placeholder CG3-5", }, [20120024] = { ID = 20120024, Text = "Pupetta Date System Placeholder CG3-6", }, [20120025] = { ID = 20120025, Text = "Pupetta Date System Placeholder CG3-7", }, [20120026] = { ID = 20120026, Text = "Pupetta Date System Placeholder CG3-8", }, [20120027] = { ID = 20120027, Text = "Pupetta Date System Placeholder CG3-9", }, [20130001] = { ID = 20130001, Text = "Black Screen Transition", }, [20130002] = { ID = 20130002, Speaker = "Me", Text = "It suits you very well!", }, [20130003] = { ID = 20130003, Speaker = "Ishna", Text = "Oh?", }, [20130004] = { ID = 20130004, Speaker = "Ishna", Text = "Praising a girl by saying a bunny girl outfit really suits her.", }, [20130005] = { ID = 20130005, Speaker = "Ishna", Text = "Isn’t that basically sexual harassment?", }, [20130006] = { ID = 20130006, Speaker = "Ishna", Text = "Hmph! Don’t think that’ll make me happy!", }, [20130007] = { ID = 20130007, Speaker = "Me", Text = "You do look really happy, senpai.", }, [20130008] = { ID = 20130008, Speaker = "Ishna", Text = "Cut the nonsense, that’s just an illusion the lighting is giving you.", }, [20130009] = { ID = 20130009, Speaker = "Ishna", Text = "Anyway, sit down already! Since you’re here, I’ll properly show you what real bar culture is!", }, [20130010] = { ID = 20130010, Text = "Black Screen Transition", }, [20130011] = { ID = 20130011, Speaker = "Me", Text = "Dressed like this, you look very different from usual.", }, [20130012] = { ID = 20130012, Speaker = "Ishna", Text = "Of course it’s very different, I picked this out especially.", }, [20130013] = { ID = 20130013, Speaker = "Ishna", Text = "I’m in a good mood today, so I’ll let you praise me a bit more.", }, [20130014] = { ID = 20130014, Speaker = "Me", Text = "With this outfit on you, senpai, your chest looks especially eye‑catching, your waist looks especially slim, and with that high slit—", }, [20130015] = { ID = 20130015, Speaker = "Me", Text = "Your butt looks especially big, it’s really nice!", }, [20130017] = { ID = 20130017, Speaker = "Ishna", Text = "This is outright sexual harassment!", }, [20130018] = { ID = 20130018, Speaker = "Ishna", Text = "You jerk! Just keep those thoughts in your head, don’t you dare say them out loud to me!", }, [20130019] = { ID = 20130019, Speaker = "Ishna", Text = "Even if you have to say it, just say it to me and that’s it!", }, [20130020] = { ID = 20130020, Speaker = "Ishna", Text = "Seriously!", }, [20130021] = { ID = 20130021, Speaker = "Ishna", Text = "With the way you talk, it wouldn’t be surprising if you got arrested by the police one of these days!", }, [20130022] = { ID = 20130022, Text = "(Ishna’s face turns red all the way to her ears as she turns her head away.)", }, [20130023] = { ID = 20130023, Speaker = "Ishna", Text = "Anyway, sit down already! Since you’re here, I’ll properly show you what real bar culture is!", }, [20130024] = { ID = 20130024, }, [20130025] = { ID = 20130025, Speaker = "Me", Text = "Cheap beer is fine.", }, [20130026] = { ID = 20130026, Speaker = "Ishna", Text = "...What?", }, [20130027] = { ID = 20130027, Speaker = "Ishna", Text = "You said cheap beer?", }, [20130028] = { ID = 20130028, Speaker = "Ishna", Text = "Kouhai, are you sure?", }, [20130029] = { ID = 20130029, Speaker = "Me", Text = "Yeah, they taste about the same.", }, [20130031] = { ID = 20130031, Speaker = "Ishna", Text = "Do you even know what that stuff represents? If you drink that cheap junk, how are you respecting your own status?", }, [20130032] = { ID = 20130032, Speaker = "Me", Text = "My status... I’m just a Normal kouhai.", }, [20130033] = { ID = 20130033, Speaker = "Ishna", Text = "That’s exactly why you need to be more particular!", }, [20130034] = { ID = 20130034, Speaker = "Ishna", Text = "Taste is cultivated through everyday choices.", }, [20130035] = { ID = 20130035, Speaker = "Ishna", Text = "If a corporate drone living at the bottom keeps drinking cheap beer day after day, they’ll be stuck as a corporate drone forever!", }, [20130037] = { ID = 20130037, Speaker = "Me", Text = "Then how about this?", }, [20130038] = { ID = 20130038, Speaker = "Me", Text = "You’ve definitely got way more experience drinking than I do, senpai. How about picking a drink for me?", }, [20130039] = { ID = 20130039, Speaker = "Ishna", Text = "...What?", }, [20130040] = { ID = 20130040, Speaker = "Ishna", Text = "Wait, you said... you want me to pick for you?", }, [20130042] = { ID = 20130042, Speaker = "Ishna", Text = "I-It’s not like it’s impossible or anything.", }, [20130043] = { ID = 20130043, Speaker = "Ishna", Text = "I do have more experience than you, you don’t need to remind me of that.", }, [20130044] = { ID = 20130044, Speaker = "Me", Text = "Then I’ll be in your care, senpai.", }, [20130045] = { ID = 20130045, Speaker = "Ishna", Text = "Nonsense, who said you could trouble me?", }, [20130046] = { ID = 20130046, Speaker = "Ishna", Text = "You really leave me with no choice…", }, [20130047] = { ID = 20130047, Speaker = "Me", Text = "Oh? Senpai, were you just laughing?", }, [20130048] = { ID = 20130048, Speaker = "Ishna", Text = "Was I?! I wasn’t!", }, [20130049] = { ID = 20130049, Speaker = "Ishna", Text = "Be quiet for a bit and let me think.", }, [20130050] = { ID = 20130050, Text = "(I watched her lower her head and mix the drink—ice cubes, a bit of clear base, then a few drops of darker-colored liqueur—)", }, [20130051] = { ID = 20130051, Speaker = "Ishna", Text = "Done.", }, [20130052] = { ID = 20130052, Text = "(Senpai slid a glass of pinkish-orange cocktail in front of me.)", }, [20130054] = { ID = 20130054, Speaker = "Me", Text = "…Senpai, you really put a lot of thought into this for me.", }, [20130055] = { ID = 20130055, Speaker = "Ishna", Text = "Don’t get the wrong idea, I just don’t want anyone saying the drinks I mix taste bad.", }, [20130056] = { ID = 20130056, Speaker = "Ishna", Text = "Hurry up and try it, and don’t forget to tell me what you think.", }, [20130057] = { ID = 20130057, }, [20130058] = { ID = 20130058, Speaker = "Ishna", Text = "Kouhai, what do you want to drink? The selection here is fairly complete, we’ve got both light and strong, so tell me.", }, [20130059] = { ID = 20130059, Speaker = "Me", Text = "If not, then that one, the tallest bottle.", }, [20130060] = { ID = 20130060, Speaker = "Ishna", Text = "…Wait, which one are you talking about?", }, [20130062] = { ID = 20130062, Speaker = "Ishna", Text = "Are you Confirm? That’s a rare brew shipped directly from the steam distillery for this voyage, usually only Experts who study spirits order it.", }, [20130063] = { ID = 20130063, Speaker = "Ishna", Text = "If you have no idea what it even is, then why is it on your ship?", }, [20130064] = { ID = 20130064, Speaker = "Me", Text = "Good question. Maybe I once had a crewmate on this ship who really liked to drink?", }, [20130066] = { ID = 20130066, Speaker = "Ishna", Text = "…Tch, fine, have it your way.", }, [20130067] = { ID = 20130067, Speaker = "Ishna", Text = "I’ve never opened such an expensive bottle before, it just feels like it ought to be a bit more ceremonial.", }, [20130068] = { ID = 20130068, Speaker = "Me", Text = "Let’s treat this as practice, then. Next time we’ll go to a real bar together.", }, [20130069] = { ID = 20130069, Speaker = "Ishna", Text = "Kouhai, you really do have an eye for things—first time in a bar and you go straight for the priciest bottle on the whole shelf. I’ve learned something today.", }, [20130070] = { ID = 20130070, Speaker = "Me", Text = "Oh? Is Senpai praising me?", }, [20130071] = { ID = 20130071, Speaker = "Ishna", Text = "I’m just stating the facts, don’t twist the meaning.", }, [20130072] = { ID = 20130072, Speaker = "Me", Text = "Then I’ll drink it.", }, [20130073] = { ID = 20130073, Text = "(I pick up the glass and take a sniff—the smell hits hard, a mix of steam engine oil and smoked wood.)", }, [20130076] = { ID = 20130076, Speaker = "Ishna", Text = "You’re saying it’s hard to swallow?", }, [20130078] = { ID = 20130078, Speaker = "Ishna", Text = "…Then let me help you calibrate your standards.", }, [20130081] = { ID = 20130081, Speaker = "Me", Text = "Senpai!?", }, [20130082] = { ID = 20130082, Speaker = "Ishna", Text = "It’s way too spicy!", }, [20130083] = { ID = 20130083, Speaker = "Me", Text = "Oh—Senpai just said this is something only an Expert would drink…", }, [20130084] = { ID = 20130084, Speaker = "Ishna", Text = "W-When did I say that? Did I? Maybe I mistook it for another drink.", }, [20130087] = { ID = 20130087, Speaker = "Me", Text = "Senpai can mix drinks?", }, [20130088] = { ID = 20130088, Speaker = "Ishna", Text = "If a bartender can’t even do that much, what kind of bartender would they be?", }, [20130089] = { ID = 20130089, Speaker = "Me", Text = "Right now you look more like a bunny girl.", }, [20130090] = { ID = 20130090, Speaker = "Ishna", Text = "Cut the nonsense!", }, [20130092] = { ID = 20130092, Speaker = "Ishna", Text = "There. It’s done.", }, [20130093] = { ID = 20130093, Text = "(Senpai pushes a glass of pale peach-colored cocktail in front of me.)", }, [20130095] = { ID = 20130095, Speaker = "Me", Text = "...Senpai really put a lot of thought into this for me.", }, [20130096] = { ID = 20130096, Speaker = "Ishna", Text = "Don't get the wrong idea, I just don't want people saying the drinks I mix taste bad.", }, [20130097] = { ID = 20130097, Speaker = "Ishna", Text = "Hurry up and try it, and don't forget to tell me what you think.", }, [20130098] = { ID = 20130098, }, [20130099] = { ID = 20130099, Speaker = "Me", Text = "Um... Senpai.", }, [20130100] = { ID = 20130100, Speaker = "Ishna", Text = "What is it?", }, [20130102] = { ID = 20130102, Speaker = "Ishna", Text = "Don't really understand?", }, [20130103] = { ID = 20130103, Speaker = "Ishna", Text = "Even if you haven't been to a bar, you at least occasionally see me drink, right?", }, [20130104] = { ID = 20130104, Speaker = "Me", Text = "I see you drink, but that doesn't mean I understand it.", }, [20130105] = { ID = 20130105, Speaker = "Me", Text = "Speaking of which, most of my impression of alcohol is probably just Estelle and Key going crazy after they drink.", }, [20130106] = { ID = 20130106, Speaker = "Ishna", Text = "You don't even remember what you yourself drink, but you remember other people going crazy drunk?", }, [20130107] = { ID = 20130107, Speaker = "Me", Text = "Yeah, what else would I remember?", }, [20130108] = { ID = 20130108, Speaker = "Ishna", Text = "You clearly are someone who can drink! How can your common sense be this low!", }, [20130109] = { ID = 20130109, Speaker = "Me", Text = "I just drink whatever, really.", }, [20130111] = { ID = 20130111, Speaker = "Ishna", Text = "...", }, [20130112] = { ID = 20130112, Speaker = "Me", Text = "Then how about this?", }, [20130113] = { ID = 20130113, Speaker = "Ishna", Text = "How about?", }, [20130115] = { ID = 20130115, Speaker = "Me", Text = "Isn't there that kind of bartending? The kind where the glasses go flying through the air?", }, [20130116] = { ID = 20130116, Speaker = "Ishna", Text = "...What?", }, [20130117] = { ID = 20130117, Speaker = "Ishna", Text = "No, wait! Normal people can't do that at all, that's way too professional!", }, [20130119] = { ID = 20130119, Speaker = "Ishna", Text = "(Does adding lemon and soda water to alcohol already count as bartending?)", }, [20130120] = { ID = 20130120, Speaker = "Ishna", Text = "(This should be fine, right? My kouhamy tongue probably can’t tell the difference, can it?)", }, [20130122] = { ID = 20130122, Speaker = "Ishna", Text = "Just you wait, I’ll mix a perfect one right now.", }, [20130123] = { ID = 20130123, }, [20130124] = { ID = 20130124, Speaker = "Ishna", Text = "All done.", }, [20130125] = { ID = 20130125, Text = "(Senpai slides a glass of pinkish-orange cocktail in front of me.)", }, [20130127] = { ID = 20130127, Speaker = "Me", Text = "…Senpai really put a lot of thought into this for me.", }, [20130128] = { ID = 20130128, Speaker = "Ishna", Text = "Don’t get the wrong idea, I just don’t want people saying the drinks I mix taste bad.", }, [20130129] = { ID = 20130129, Speaker = "Ishna", Text = "Hurry up and try it, and don’t forget to tell me what you think.", }, [20130130] = { ID = 20130130, }, [20130131] = { ID = 20130131, Speaker = "Me", Text = "Besides, if I’m the only one drinking, it just feels a bit lonely.", }, [20130132] = { ID = 20130132, Speaker = "Ishna", Text = "…That has nothing to do with me.", }, [20130133] = { ID = 20130133, Speaker = "Ishna", Text = "Right now I’m the bartender, how could I drink together with you?", }, [20130134] = { ID = 20130134, Speaker = "Me", Text = "Senpai, it’s after hours now.", }, [20130135] = { ID = 20130135, Speaker = "Ishna", Text = "...", }, [20130136] = { ID = 20130136, Speaker = "Ishna", Text = "Even if it’s after hours, that doesn’t mean anything goes!", }, [20130137] = { ID = 20130137, Speaker = "Me", Text = "Then what kind of flavor do you like, Senpai? Sweet? More on the bitter side?", }, [20130138] = { ID = 20130138, Speaker = "Ishna", Text = "…Nonsense.", }, [20130139] = { ID = 20130139, Text = "(I pick up the glass and pour half of it for her.)", }, [20130140] = { ID = 20130140, Speaker = "Ishna", Text = "I never said I wanted a drink!", }, [20130141] = { ID = 20130141, Speaker = "Me", Text = "It’s more fun if we drink together, just do it for me.", }, [20130142] = { ID = 20130142, Speaker = "Ishna", Text = "Who would do anything for you, you narcissist!", }, [20130143] = { ID = 20130143, Speaker = "Me", Text = "Then let’s at least have a toast, Senpai.", }, [20130144] = { ID = 20130144, Speaker = "Ishna", Text = "...", }, [20130145] = { ID = 20130145, Speaker = "Ishna", Text = "…Just this once.", }, [20130146] = { ID = 20130146, Speaker = "Me", Text = "Just this once.", }, [20130147] = { ID = 20130147, Text = "(Our glasses lightly clink, the clear sound quickly drowned out by the bustle of the bar.)", }, [20130148] = { ID = 20130148, Speaker = "Ishna", Text = "…Does it taste good?", }, [20130149] = { ID = 20130149, Speaker = "Me", Text = "As expected of you, senpai, it’s especially tasty.", }, [20130150] = { ID = 20130150, Speaker = "Ishna", Text = "If you want to see I make a fool of myself, you’ll be waiting in vain.", }, [20130151] = { ID = 20130151, Speaker = "Me", Text = "Oh?", }, [20130152] = { ID = 20130152, Speaker = "Ishna", Text = "I actually hold my liquor pretty well, so you won’t get a chance to laugh at me.", }, [20130153] = { ID = 20130153, Speaker = "Me", Text = "I see.", }, [20130154] = { ID = 20130154, Speaker = "Me", Text = "That’s great, then.", }, [20130155] = { ID = 20130155, Speaker = "Me", Text = "This time I finally don’t have to take care of someone going on a drunken rampage.", }, [20130156] = { ID = 20130156, Speaker = "Ishna", Text = "Do you still want another drink?", }, [20130157] = { ID = 20130157, Speaker = "Ishna", Text = "I can make an exception and fix one more for you, it’s fine.", }, [20130158] = { ID = 20130158, Speaker = "Me", Text = "Awesome, then I’ll be in your care, senpai!", }, [20130159] = { ID = 20130159, Speaker = "Ishna", Text = "What a troublesome guy.", }, [20130160] = { ID = 20130160, }, [20130161] = { ID = 20130161, }, [20130163] = { ID = 20130163, Speaker = "Ishna", Text = "This is my carefully crafted special mix.", }, [20130164] = { ID = 20130164, Speaker = "Me", Text = "Then senpai, have a little too?", }, [20130165] = { ID = 20130165, Speaker = "Ishna", Text = "So that was your goal?", }, [20130166] = { ID = 20130166, Speaker = "Ishna", Text = "To have I drink with you?", }, [20130167] = { ID = 20130167, Speaker = "Ishna", Text = "Then get me completely drunk.", }, [20130168] = { ID = 20130168, Speaker = "Ishna", Text = "And do some perverted things to me.", }, [20130169] = { ID = 20130169, Speaker = "Me", Text = "Uh.", }, [20130170] = { ID = 20130170, Speaker = "Ishna", Text = "You don’t need to explain, you pervert.", }, [20130171] = { ID = 20130171, Speaker = "Ishna", Text = "But I’m afraid you’ll be disappointed.", }, [20130172] = { ID = 20130172, Speaker = "Ishna", Text = "If you want to see I make a fool of myself, you’ll be waiting in vain.", }, [20130173] = { ID = 20130173, Speaker = "Me", Text = "Oh?", }, [20130174] = { ID = 20130174, Speaker = "Ishna", Text = "I actually hold my liquor pretty well, so you won’t get a chance to laugh at me.", }, [20130175] = { ID = 20130175, Speaker = "Me", Text = "I see.", }, [20130176] = { ID = 20130176, Speaker = "Me", Text = "That would be great.", }, [20130177] = { ID = 20130177, Speaker = "Me", Text = "This time I finally don’t have to look after someone going on a drunken rampage.", }, [20130178] = { ID = 20130178, Speaker = "Me", Text = "Actually I just wanted to have Senpai drink with me.", }, [20130179] = { ID = 20130179, Speaker = "Ishna", Text = "Who would believe something that honest from you, you lust-crazed monster!", }, [20130180] = { ID = 20130180, }, [20130181] = { ID = 20130181, Speaker = "Ishna", Text = "Want another drink?", }, [20130182] = { ID = 20130182, Speaker = "Ishna", Text = "I can make an exception and fix you one more, it’s fine.", }, [20130183] = { ID = 20130183, Speaker = "Me", Text = "Awesome, I’ll be in your care then, Senpai!", }, [20130184] = { ID = 20130184, Speaker = "Ishna", Text = "What a troublesome guy.", }, [20130185] = { ID = 20130185, Text = "Black screen", }, [20130186] = { ID = 20130186, }, [20130188] = { ID = 20130188, Speaker = "Me", Text = "Have you gotten used to life on the ship?", }, [20130189] = { ID = 20130189, Speaker = "Ishna", Text = "Used to... is a strange way to put it.", }, [20130190] = { ID = 20130190, Speaker = "Me", Text = "What’s strange about it?", }, [20130192] = { ID = 20130192, Speaker = "Me", Text = "Like what?", }, [20130194] = { ID = 20130194, Speaker = "Me", Text = "Sounds rough.", }, [20130195] = { ID = 20130195, Speaker = "Ishna", Text = "It’s not about whether it’s rough or not, it’s about whether it’s right or not!", }, [20130196] = { ID = 20130196, Speaker = "Me", Text = "So Senpai went and organized it all?", }, [20130199] = { ID = 20130199, Speaker = "Me", Text = "What about daily life? Anything you’re not used to?", }, [20130201] = { ID = 20130201, Speaker = "Ishna", Text = "Sometimes the cabin air conditioning is too cold, sometimes it’s too hot, and there’s this one light in the corridor that keeps flickering in the middle of the night—", }, [20130202] = { ID = 20130202, Speaker = "Me", Text = "I’ll go talk to Daelia about that light.", }, [20130203] = { ID = 20130203, Speaker = "Ishna", Text = "...Nonsense, I am not complaining to ask you to fix the light.", }, [20130204] = { ID = 20130204, Speaker = "Me", Text = "But a flickering light is really annoying, right?", }, [20130205] = { ID = 20130205, Speaker = "Ishna", Text = "... ... ...It is very annoying.", }, [20130206] = { ID = 20130206, Speaker = "Me", Text = "So you are not used to it, senpai.", }, [20130208] = { ID = 20130208, Speaker = "Me", Text = "Then what after you’ve solved them?", }, [20130209] = { ID = 20130209, Speaker = "Ishna", Text = "…Once it’s solved, it’s on to the next one.", }, [20130210] = { ID = 20130210, Speaker = "Me", Text = "Doesn’t this tire you out, upperclassman?", }, [20130211] = { ID = 20130211, Speaker = "Ishna", Text = "Since when does life have tired or not tired? Without my management, wouldn’t this ship have fallen apart by now?", }, [20130212] = { ID = 20130212, Speaker = "Ishna", Text = "How could I possibly just stand by and watch this ship break down like that?", }, [20130213] = { ID = 20130213, Speaker = "Me", Text = "Shouldn’t it be exhausting to shoulder everything alone?", }, [20130214] = { ID = 20130214, Speaker = "Ishna", Text = "Wait, when did I ever shoulder everything alone…? Did you misunderstand something?", }, [20130215] = { ID = 20130215, Speaker = "Me", Text = "Really?", }, [20130216] = { ID = 20130216, Speaker = "Ishna", Text = "…Anyway, compared to when we were on the Steam Planet——", }, [20130217] = { ID = 20130217, Speaker = "Me", Text = "Compared to…?", }, [20130218] = { ID = 20130218, Speaker = "Ishna", Text = "I’m a bit happier than before.", }, [20130219] = { ID = 20130219, Speaker = "Me", Text = "Eh——", }, [20130220] = { ID = 20130220, Speaker = "Ishna", Text = "What Eh——! I’m just stating a fact. A fact is a fact, don’t look at me with that expression.", }, [20130222] = { ID = 20130222, Speaker = "Me", Text = "…Upperclassman, your face is really red.", }, [20130223] = { ID = 20130223, Speaker = "Ishna", Text = "It’s not! It’s stuffy in here, it’s the air conditioning’s fault. I told you, the air conditioning on this ship—the air conditioning has, has a problem…", }, [20130224] = { ID = 20130224, }, [20130226] = { ID = 20130226, Speaker = "Me", Text = "Do you have any thoughts about it?", }, [20130227] = { ID = 20130227, Speaker = "Ishna", Text = "What thoughts could I possibly have?", }, [20130229] = { ID = 20130229, Speaker = "Ishna", Text = "I didn’t even have time to adapt.", }, [20130230] = { ID = 20130230, Speaker = "Me", Text = "Like what?", }, [20130231] = { ID = 20130231, Speaker = "Ishna", Text = "You still dare to ask me? You piloted that junk heap down from the sky without even taking proper care of it.", }, [20130232] = { ID = 20130232, Speaker = "Ishna", Text = "If Daelia and I hadn’t been working hard to manage things, this ship would have fallen to pieces long ago.", }, [20130233] = { ID = 20130233, Speaker = "Me", Text = "You’ve worked hard.", }, [20130234] = { ID = 20130234, Speaker = "Ishna", Text = "That’s not the point at all!", }, [20130237] = { ID = 20130237, Speaker = "Me", Text = "What about your daily life? Anything you’re not used to?", }, [20130239] = { ID = 20130239, Speaker = "Ishna", Text = "The air conditioning in the cabins is sometimes too cold and sometimes too hot, and there’s also a light in the corridor that keeps flickering in the middle of the night—", }, [20130240] = { ID = 20130240, Speaker = "Me", Text = "I’ll go talk to Daelia about that light.", }, [20130241] = { ID = 20130241, Speaker = "Ishna", Text = "...Nonsense, I’m not complaining so you’ll go fix the light.", }, [20130242] = { ID = 20130242, Speaker = "Me", Text = "But a flickering light is really annoying, right?", }, [20130243] = { ID = 20130243, Speaker = "Ishna", Text = "...It is very annoying.", }, [20130244] = { ID = 20130244, Speaker = "Me", Text = "So that’s something you’re not used to, Senpai.", }, [20130246] = { ID = 20130246, Speaker = "Me", Text = "And after you’ve fixed them?", }, [20130247] = { ID = 20130247, Speaker = "Ishna", Text = "...After I fix them, I move on to the next one.", }, [20130248] = { ID = 20130248, Speaker = "Me", Text = "Doesn’t living like that tire you out, Senpai?", }, [20130249] = { ID = 20130249, Speaker = "Ishna", Text = "Life isn’t about being tired or not.", }, [20130250] = { ID = 20130250, Speaker = "Ishna", Text = "There’s no way I could just stand by and watch this ship fall apart.", }, [20130251] = { ID = 20130251, Speaker = "Me", Text = "Shouldering everything alone would be exhausting, wouldn’t it?", }, [20130252] = { ID = 20130252, Speaker = "Ishna", Text = "Hold on, when did I ever shoulder everything alone... did you misunderstand something?", }, [20130253] = { ID = 20130253, Speaker = "Me", Text = "Did I?", }, [20130254] = { ID = 20130254, Speaker = "Ishna", Text = "...Anyway, compared to when we were on the Steam Planet—", }, [20130255] = { ID = 20130255, Speaker = "Me", Text = "Compared to...?", }, [20130256] = { ID = 20130256, Speaker = "Ishna", Text = "I’m a bit happier than before.", }, [20130257] = { ID = 20130257, Speaker = "Me", Text = "Huh—", }, [20130258] = { ID = 20130258, Speaker = "Ishna", Text = "What do you mean, Huh——! I’m just stating facts. Facts are facts, don’t look at me with that expression.", }, [20130260] = { ID = 20130260, Speaker = "Me", Text = "…Senpai, your face is really red.", }, [20130261] = { ID = 20130261, Speaker = "Ishna", Text = "No! It’s stuffy in here, it’s the air conditioning, I told you the air conditioning on this ship—the air conditioning has, has a problem…", }, [20130262] = { ID = 20130262, }, [20130265] = { ID = 20130265, Speaker = "Ishna", Text = "I never imagined our relationship would become this good.", }, [20130266] = { ID = 20130266, Speaker = "Ishna", Text = "Since way back, that guy has always been unconventional and always makes people worry.", }, [20130267] = { ID = 20130267, Speaker = "Me", Text = "Like what?", }, [20130268] = { ID = 20130268, Speaker = "Ishna", Text = "That guy often goes without sleep or rest to repair things that don’t need fixing at all.", }, [20130269] = { ID = 20130269, Speaker = "Ishna", Text = "He creates a whole bunch of convenient tools that are hard to manage.", }, [20130270] = { ID = 20130270, Speaker = "Me", Text = "Is that a bad thing?", }, [20130271] = { ID = 20130271, Speaker = "Ishna", Text = "As his superior officer, I have a duty to supervise his rest!", }, [20130272] = { ID = 20130272, Speaker = "Me", Text = "What about daily life? Are there things you’re not used to?", }, [20130274] = { ID = 20130274, Speaker = "Ishna", Text = "Sometimes the cabin air conditioning is too cold, sometimes it’s too hot, and there’s a light in the corridor that keeps flickering in the middle of the night——", }, [20130275] = { ID = 20130275, Speaker = "Me", Text = "I’ll go talk to Daelia about that light.", }, [20130276] = { ID = 20130276, Speaker = "Ishna", Text = "…Nonsense, I wasn’t complaining so you’d go fix the light.", }, [20130277] = { ID = 20130277, Speaker = "Me", Text = "But a flickering light is annoying, right?", }, [20130278] = { ID = 20130278, Speaker = "Ishna", Text = "…………It’s very annoying.", }, [20130279] = { ID = 20130279, Speaker = "Me", Text = "So you’re not used to it, then, Senpai.", }, [20130281] = { ID = 20130281, Speaker = "Me", Text = "And after they’re fixed?", }, [20130282] = { ID = 20130282, Speaker = "Ishna", Text = "…Once they’re fixed, it’s on to the next one.", }, [20130283] = { ID = 20130283, Speaker = "Me", Text = "Doesn’t living like that tire you out, Senpai?", }, [20130284] = { ID = 20130284, Speaker = "Ishna", Text = "There’s no such thing as being tired or not tired in life.", }, [20130285] = { ID = 20130285, Speaker = "Ishna", Text = "How could I possibly just stand by and watch this ship break down like that?", }, [20130286] = { ID = 20130286, Speaker = "Me", Text = "Anyone would get tired if they tried to shoulder everything alone, right?", }, [20130287] = { ID = 20130287, Speaker = "Ishna", Text = "Wait, I’m not shouldering everything alone… Did you misunderstand something?", }, [20130288] = { ID = 20130288, Speaker = "Me", Text = "Is that so?", }, [20130289] = { ID = 20130289, Speaker = "Ishna", Text = "…Anyway, compared to back on the Steam Planet—", }, [20130290] = { ID = 20130290, Speaker = "Me", Text = "Compared to…?", }, [20130291] = { ID = 20130291, Speaker = "Ishna", Text = "I’m a bit happier than before.", }, [20130292] = { ID = 20130292, Speaker = "Me", Text = "Huh—", }, [20130293] = { ID = 20130293, Speaker = "Ishna", Text = "What do you mean, Huh—! I’m just stating a fact. A fact is a fact, don’t look at I with that expression.", }, [20130295] = { ID = 20130295, Speaker = "Me", Text = "…Senpai, your face is really red.", }, [20130296] = { ID = 20130296, Speaker = "Ishna", Text = "It’s not! It’s stuffy in here, it’s the air conditioning, I told you the air conditioning on this ship—the air conditioning has, has a problem…", }, [20130297] = { ID = 20130297, }, [20130298] = { ID = 20130298, Speaker = "Me", Text = "Senpai, why is your face a bit red?", }, [20130299] = { ID = 20130299, Speaker = "Ishna", Text = "W-Where is it red! It’s just too hot in here! Can’t you feel it at all? The temperature here is not compliant with regulations at all.", }, [20130300] = { ID = 20130300, Speaker = "Ishna", Text = "You little brat, do you want to get reported to the Labor Administration Bureau?", }, [20130301] = { ID = 20130301, Speaker = "Me", Text = "Is that so? I don’t feel very hot, though.", }, [20130302] = { ID = 20130302, Speaker = "Ishna", Text = "You kouhai, stop nitpicking over there!", }, [20130303] = { ID = 20130303, Speaker = "Me", Text = "Oh, then I’ll just keep observing.", }, [20130304] = { ID = 20130304, Speaker = "Ishna", Text = "Observing what! …Mm, no, wait, what was I about to say just now?", }, [20130305] = { ID = 20130305, Speaker = "Me", Text = "What were you about to say?", }, [20130306] = { ID = 20130306, Speaker = "Ishna", Text = "I said… I said… It doesn’t matter anyway! The point is that it’s not red!", }, [20130307] = { ID = 20130307, Speaker = "Me", Text = "Senpai, how many drinks have you had tonight?", }, [20130309] = { ID = 20130309, Speaker = "Me", Text = "Just what?", }, [20130310] = { ID = 20130310, Speaker = "Ishna", Text = "And then like this... Huh? What am I even saying?", }, [20130311] = { ID = 20130311, Speaker = "Me", Text = "Senpai.", }, [20130312] = { ID = 20130312, Speaker = "Ishna", Text = "Wh-... what?", }, [20130313] = { ID = 20130313, Speaker = "Me", Text = "You’re drunk.", }, [20130314] = { ID = 20130314, Speaker = "Ishna", Text = "No I'm not! I can hold my liquor really, really well! Kouhai, stop making things up!", }, [20130315] = { ID = 20130315, Speaker = "Me", Text = "Alright, alright.", }, [20130317] = { ID = 20130317, Speaker = "Me", Text = "The A/C is on, so it really shouldn't be that hot...", }, [20130318] = { ID = 20130318, Text = "(Ishna fumbles with the side fasteners of her bunny suit, her movements swaying unsteadily.)", }, [20130319] = { ID = 20130319, Speaker = "Ishna", Text = "I don't care if it's on! I'm telling you, it's hot! Kouhai, this outfit is way too stuffy!", }, [20130320] = { ID = 20130320, Speaker = "Me", Text = "W-wait, senpai!! What are you doing—", }, [20130321] = { ID = 20130321, Speaker = "Ishna", Text = "Taking my clothes off, duh! Who decided a bunny suit was mandatory wear for a date anyway?! It’s hot and tight and so uncomfortable!", }, [20130322] = { ID = 20130322, Speaker = "Me", Text = "But we're not at your place!!", }, [20130325] = { ID = 20130325, Speaker = "Me", Text = "…I’m listening.", }, [20130326] = { ID = 20130326, Text = "(Ishna's bunny suit has been stripped off completely, leaving nothing but two small pasties covering her swaying breasts.)", }, [20130327] = { ID = 20130327, Text = "(A thin string runs forward from her fluffy bunny tail, acting as a microscopic thong that barely masks her slit.)", }, [20130329] = { ID = 20130329, Speaker = "Ishna", Text = "Stop it... it's just so hot... Kouhai... kouhai... from now on, you have to... always... ughhh, whatever... Ooh, look, a sofa.", }, [20130330] = { ID = 20130330, Text = "(Completely losing track of her own words, she kicks off her remaining accessories and collapses face-first onto the couch.)", }, [20130331] = { ID = 20130331, Text = "(And just like that, Ishna lies almost entirely exposed on the cushions, tossing and turning clumsily from one side to the other.)", }, [20130332] = { ID = 20130332, Text = "(Her neatly styled hair buns have completely unraveled, messy strands sticking to her flushed cheeks as she continues to mumble words that are entirely unintelligible.)", }, [20130333] = { ID = 20130333, Speaker = "Me", Text = "What am I supposed to do now?!", }, [20130334] = { ID = 20130334, }, [20130335] = { ID = 20130335, Speaker = "Me", Text = "Senpai, do you want another drink?", }, [20130336] = { ID = 20130336, Speaker = "Ishna", Text = "Hahaha~ Pour me way more! Keep 'em coming~", }, [20130338] = { ID = 20130338, Speaker = "Me", Text = "It's just me, Senpai. Come on, snap out of it.", }, [20130339] = { ID = 20130339, Speaker = "Ishna", Text = "I knew it! You're definitely here to audit me and see if I'm properly supervising Dahlia, aren't you?!", }, [20130342] = { ID = 20130342, Speaker = "Me", Text = "What are you even trying to say?", }, [20130344] = { ID = 20130344, Speaker = "Me", Text = "Senpai, just how many drinks have you had tonight?", }, [20130346] = { ID = 20130346, Speaker = "Me", Text = "Like what?", }, [20130347] = { ID = 20130347, Speaker = "Ishna", Text = "Like... wait, huh? What was I talking about again?", }, [20130348] = { ID = 20130348, Speaker = "Me", Text = "Senpai.", }, [20130349] = { ID = 20130349, Speaker = "Ishna", Text = "W-What is it?", }, [20130350] = { ID = 20130350, Speaker = "Me", Text = "You’re drunk.", }, [20130351] = { ID = 20130351, Speaker = "Ishna", Text = "No I'm not! I can hold my liquor really, really well! Kouhai, stop making things up!", }, [20130352] = { ID = 20130352, Speaker = "Me", Text = "Alright, alright.", }, [20130354] = { ID = 20130354, Speaker = "Me", Text = "The A/C is on, so it really shouldn't be that hot...", }, [20130355] = { ID = 20130355, Text = "(Ishna fumbles with the side fasteners of her bunny suit, her movements swaying unsteadily.)", }, [20130356] = { ID = 20130356, Speaker = "Ishna", Text = "I don't care if it's on! I'm telling you, it's hot! Kouhai, this outfit is way too stuffy!", }, [20130357] = { ID = 20130357, Speaker = "Me", Text = "W-wait, senpai!! What are you doing—", }, [20130358] = { ID = 20130358, Speaker = "Ishna", Text = "Taking my clothes off, duh! Who decided a bunny suit was mandatory wear for a date anyway?! It’s hot and tight and so uncomfortable!", }, [20130359] = { ID = 20130359, Speaker = "Me", Text = "But we're not at your place!!", }, [20130362] = { ID = 20130362, Speaker = "Me", Text = "…I’m listening.", }, [20130363] = { ID = 20130363, Text = "(Ishna's bunny suit has been stripped off completely, leaving nothing but two small pasties covering her swaying breasts.)", }, [20130364] = { ID = 20130364, Text = "(A thin string runs forward from her fluffy bunny tail, acting as a microscopic thong that barely masks her slit.)", }, [20130366] = { ID = 20130366, Speaker = "Ishna", Text = "Stop it... it's just so hot... Kouhai... kouhai... from now on, you have to... always... ughhh, whatever... Ooh, look, a sofa.", }, [20130367] = { ID = 20130367, Text = "(Completely losing track of her own words, she kicks off her remaining accessories and collapses face-first onto the couch.)", }, [20130368] = { ID = 20130368, Text = "(And just like that, Ishna lies almost entirely exposed on the cushions, tossing and turning clumsily from one side to the other.)", }, [20130369] = { ID = 20130369, Text = "(Her neatly styled hair buns have completely unraveled, messy strands sticking to her flushed cheeks as she continues to mumble words that are entirely unintelligible.)", }, [20130370] = { ID = 20130370, Speaker = "Me", Text = "What am I supposed to do now?!", }, [20130371] = { ID = 20130371, }, [20130372] = { ID = 20130372, Speaker = "Me", Text = "Didn’t you say you can really hold your liquor!?", }, [20130373] = { ID = 20130373, Speaker = "Ishna", Text = "Really good, really good! Look, I can still walk in a straight line!", }, [20130376] = { ID = 20130376, Speaker = "Ishna", Text = "Hehe~", }, [20130378] = { ID = 20130378, Speaker = "Ishna", Text = "Kouhamy going to take pictures of me~?", }, [20130380] = { ID = 20130380, Speaker = "Me", Text = "Senpai, how many drinks have you had tonight?", }, [20130381] = { ID = 20130381, Speaker = "Me", Text = "No, get ready for what?", }, [20130382] = { ID = 20130382, Text = "(Ishna reaches for the buttons on the side of her bunny girl outfit, her movements unsteady and wobbly.)", }, [20130383] = { ID = 20130383, Speaker = "Ishna", Text = "If you’re taking pictures, you have to be naked for them to look good~", }, [20130384] = { ID = 20130384, Speaker = "Me", Text = "W-wait, Senpai!! What are you doing—", }, [20130385] = { ID = 20130385, Speaker = "Ishna", Text = "Taking my clothes off! Isn’t that how photos are always taken?", }, [20130387] = { ID = 20130387, Speaker = "Me", Text = "...I’m listening.", }, [20130388] = { ID = 20130388, Text = "(Like an exhibitionist, Ishna yanks down the top of her bunny girl outfit.)", }, [20130389] = { ID = 20130389, Speaker = "Ishna", Text = "Look! I’ve got pasties on!", }, [20130391] = { ID = 20130391, Text = "(Presses the shutter.)", }, [20130392] = { ID = 20130392, Text = "(Ishna’s bunny girl outfit has been completely taken off, leaving only two pasties on her jiggling breasts.)", }, [20130393] = { ID = 20130393, Text = "(A thin string runs forward from her fluffy bunny tail, acting as a microscopic thong that barely masks her slit.)", }, [20130395] = { ID = 20130395, Speaker = "Ishna", Text = "Stop it... it's just so hot... Kouhai... kouhai... from now on, you have to... always... ughhh, whatever... Ooh, look, a sofa.", }, [20130396] = { ID = 20130396, Text = "(Completely losing track of her own words, she kicks off her remaining accessories and collapses face-first onto the couch.)", }, [20130397] = { ID = 20130397, Text = "(And just like that, Ishna lies almost entirely exposed on the cushions, tossing and turning clumsily from one side to the other.)", }, [20130398] = { ID = 20130398, Text = "(Her neatly styled hair buns have completely unraveled, messy strands sticking to her flushed cheeks as she continues to mumble words that are entirely unintelligible.)", }, [20130399] = { ID = 20130399, Speaker = "Me", Text = "What am I supposed to do now?!", }, [20130400] = { ID = 20130400, }, [20130404] = { ID = 20130404, Text = "(I rub my aching temples with my fingers. In the end I still have to take care of the drunk.)", }, [20130405] = { ID = 20130405, Text = "(At the very least, I absolutely can’t let the other lunatics see this facility on the ship.)", }, [20130408] = { ID = 20130408, Speaker = "Ishna", Text = "Has gone so smoothly it’s a little boring.", }, [20130409] = { ID = 20130409, Speaker = "Ishna", Text = "I don’t even know~ if that’s a good thing or a bad thing!", }, [20130411] = { ID = 20130411, Speaker = "Ishna", Text = "I’d still be on that boring planet, being an unlikable shitty shit supervisor~", }, [20130412] = { ID = 20130412, Speaker = "Ishna", Text = "Juni~or, are you still listening~?", }, [20130413] = { ID = 20130413, Speaker = "Me", Text = "I’m still here, senpai. You should get some rest.", }, [20130414] = { ID = 20130414, Speaker = "Ishna", Text = "Nooo~ I still want my kouhai to keep me company a bit longer~", }, [20130415] = { ID = 20130415, Speaker = "Ishna", Text = "It’s been so, soooo long since I relaxed like this.", }, [20130416] = { ID = 20130416, Speaker = "Ishna", Text = "The pressure is really, really overwhelming.", }, [20130417] = { ID = 20130417, Speaker = "Ishna", Text = "I’ve always worked so fucking hard, wanting to do everything well~", }, [20130418] = { ID = 20130418, Speaker = "Ishna", Text = "I’m already an adult, so I can’t act spoiled like Choppy.", }, [20130420] = { ID = 20130420, Speaker = "Ishna", Text = "You can just look at me, stay with by my side, and drink with me.", }, [20130421] = { ID = 20130421, Speaker = "Ishna", Text = "That’s why coming to this place...", }, [20130424] = { ID = 20130424, Speaker = "Ishna", Text = "I want my kouhai to give me a little more encouragement.", }, [20130426] = { ID = 20130426, Speaker = "Ishna", Text = "Did I do well?", }, [20130427] = { ID = 20130427, Speaker = "Ishna", Text = "Kouhai?", }, [20130428] = { ID = 20130428, }, [20130429] = { ID = 20130429, }, [20130430] = { ID = 20130430, Speaker = "Me", Text = "Senpai, put on a jacket, here, take it.", }, [20130431] = { ID = 20130431, Speaker = "Me", Text = "What about your the clothes you were wearing?", }, [20130432] = { ID = 20130432, Speaker = "Ishna", Text = "Sent them to be washed~ The elite manager’s clothes~ have to be washed and smell nice every day, you know.", }, [20130433] = { ID = 20130433, Speaker = "Me", Text = "You should at least prepare an outfit for yourself that isn’t a bunny girl costume!", }, [20130438] = { ID = 20130438, Text = "(I rub my aching temples with my fingers. In the end I still have to take care of the drunk.)", }, [20130439] = { ID = 20130439, Text = "(At the very least, I absolutely can’t let the other lunatics see this facility on the ship.)", }, [20130442] = { ID = 20130442, Speaker = "Ishna", Text = "Has gone so smoothly it’s a little boring.", }, [20130443] = { ID = 20130443, Speaker = "Ishna", Text = "I don’t even know~ if that’s a good thing or a bad thing!", }, [20130445] = { ID = 20130445, Speaker = "Ishna", Text = "I’d still be on that boring planet, being an unlikable shitty shit supervisor~", }, [20130446] = { ID = 20130446, Speaker = "Ishna", Text = "Juni~or, are you still listening~?", }, [20130447] = { ID = 20130447, Speaker = "Me", Text = "I’m still here, senpai. You should get some rest.", }, [20130448] = { ID = 20130448, Speaker = "Ishna", Text = "Nooo~ I still want my kouhai to keep me company a bit longer~", }, [20130449] = { ID = 20130449, Speaker = "Ishna", Text = "It’s been so, soooo long since I relaxed like this.", }, [20130450] = { ID = 20130450, Speaker = "Ishna", Text = "The pressure is really, really overwhelming.", }, [20130451] = { ID = 20130451, Speaker = "Ishna", Text = "I’ve always worked so fucking hard, wanting to do everything well~", }, [20130452] = { ID = 20130452, Speaker = "Ishna", Text = "I’m already an adult, so I can’t act spoiled like Choppy.", }, [20130454] = { ID = 20130454, Speaker = "Ishna", Text = "You can just look at me, stay with by my side, and drink with me.", }, [20130455] = { ID = 20130455, Speaker = "Ishna", Text = "That’s why coming to this place...", }, [20130458] = { ID = 20130458, Speaker = "Ishna", Text = "I want my kouhai to give me a little more encouragement.", }, [20130460] = { ID = 20130460, Speaker = "Ishna", Text = "Did I do well?", }, [20130461] = { ID = 20130461, Speaker = "Ishna", Text = "Kouhai?", }, [20130462] = { ID = 20130462, }, [20130463] = { ID = 20130463, Speaker = "Me", Text = "...Senpai, just how many glasses have you had.", }, [20130464] = { ID = 20130464, Speaker = "Ishna", Text = "I-I’m not drunk at all! I’m completely sober!", }, [20130465] = { ID = 20130465, Speaker = "Ishna", Text = "This is the first glass~ Hehe~.", }, [20130466] = { ID = 20130466, Text = "(Ishna is lying on the sofa, hugging an empty bottle and pinching it between her breasts, twisting her body left and right.)", }, [20130467] = { ID = 20130467, Speaker = "Me", Text = "Senpai, that’s the seventh empty bottle.", }, [20130468] = { ID = 20130468, Speaker = "Ishna", Text = "......Impossible.", }, [20130470] = { ID = 20130470, Speaker = "Ishna", Text = "Hehe~", }, [20130472] = { ID = 20130472, Speaker = "Ishna", Text = "No!", }, [20130473] = { ID = 20130473, Text = "(She immediately sat up straight, almost slipping off the high stool, frantically grabbing the edge of the bar counter.)", }, [20130475] = { ID = 20130475, Speaker = "Ishna", Text = "...That was... that was an accident.", }, [20130476] = { ID = 20130476, Speaker = "Me", Text = "Let’s go, I’ll help you back.", }, [20130477] = { ID = 20130477, Speaker = "Ishna", Text = "Nooo~", }, [20130480] = { ID = 20130480, Text = "(Then her gaze fell on the dartboard hanging in the corner of the bar—the look in her eyes suddenly cleared, carrying a certain dangerous determination.)", }, [20130481] = { ID = 20130481, Speaker = "Ishna", Text = "Darts?", }, [20130482] = { ID = 20130482, Speaker = "Me", Text = "...Huh?", }, [20130483] = { ID = 20130483, Speaker = "Ishna", Text = "Let’s have a dart match! The loser has to do whatever the winner says!", }, [20130484] = { ID = 20130484, Text = "(She put both hands on her hips, steadied herself, her expression full of fighting spirit.)", }, [20130485] = { ID = 20130485, Speaker = "Me", Text = "Senpai, you can barely even stand straight right now...", }, [20130486] = { ID = 20130486, Speaker = "Ishna", Text = "I’m totally fine!", }, [20130487] = { ID = 20130487, Speaker = "Me", Text = "(This drunk, there’s no way her darts will be accurate... Isn’t this just a free win.)", }, [20130488] = { ID = 20130488, Speaker = "Me", Text = "Fine, let’s do it.", }, [20130489] = { ID = 20130489, Speaker = "Ishna", Text = "If I win, you’re not allowed to say the six words go back to sleep again tonight!", }, [20130490] = { ID = 20130490, Text = "(Looking completely justified, she held up her fingers in the air to show a three.)", }, [20130491] = { ID = 20130491, Speaker = "Me", Text = "Then what if you lose, Senpai?", }, [20130492] = { ID = 20130492, Speaker = "Ishna", Text = "Hmph! I won’t lose!", }, [20130493] = { ID = 20130493, Text = "(Ishna flicked out three darts in an instant, like an assassin throwing knives.)", }, [20130494] = { ID = 20130494, Speaker = "Me", Text = "(...How was that move just now so smooth.)", }, [20130495] = { ID = 20130495, Text = "(All three darts are stuck near the bullseye, and the look in the eyes when they were thrown is so sharp it’s like a different person.)", }, [20130496] = { ID = 20130496, Text = "(I lower my head to look at where my first two darts landed on the board, then look at the last one in my hand.)", }, [20130497] = { ID = 20130497, Speaker = "Ishna", Text = "Yay~ I won! I won~", }, [20130498] = { ID = 20130498, Speaker = "Ishna", Text = "Hehe~", }, [20130499] = { ID = 20130499, Speaker = "Ishna", Text = "Then I’ll go Claim the winner’s reward~", }, [20130501] = { ID = 20130501, Text = "(Before I can figure out what’s happening, Ishna suddenly pounces on me.)", }, [20130502] = { ID = 20130502, Text = "(Her lips press quickly against mine, and she directly slips her tongue inside.)", }, [20130503] = { ID = 20130503, }, [20130504] = { ID = 20130504, Speaker = "Me", Text = "...Senpai, how many drinks have you actually had.", }, [20130505] = { ID = 20130505, Speaker = "Ishna", Text = "I-I am not drunk! I’m completely sober!", }, [20130506] = { ID = 20130506, Speaker = "Ishna", Text = "This is the first one~ Hehe~.", }, [20130507] = { ID = 20130507, Text = "(Ishna lay on the sofa, hugging an empty bottle and pinning it with her chest, twisting her body left and right.)", }, [20130508] = { ID = 20130508, Speaker = "Me", Text = "Senpai, that’s the seventh empty bottle.", }, [20130509] = { ID = 20130509, Speaker = "Ishna", Text = "...Impossible.", }, [20130511] = { ID = 20130511, Speaker = "Ishna", Text = "Hehe~", }, [20130513] = { ID = 20130513, Speaker = "Ishna", Text = "No!", }, [20130514] = { ID = 20130514, Text = "(She immediately sat up straight, almost slipping off the barstool, flailing as she grabbed the edge of the counter.)", }, [20130516] = { ID = 20130516, Speaker = "Ishna", Text = "...That was... that was an accident.", }, [20130518] = { ID = 20130518, Text = "(I fix my gaze on the white fluffy ball on senpamy butt.)", }, [20130520] = { ID = 20130520, Speaker = "Ishna", Text = "Yaaah!", }, [20130524] = { ID = 20130524, Text = "(Ishna’s lower body now looks like something flat is covering her crotch, and the tail is stuck onto that flat piece.)", }, [20130525] = { ID = 20130525, Text = "(But after I gave it a tug, there was clearly some resistance.)", }, [20130526] = { ID = 20130526, Text = "(After pulling harder, the flat cover and Ishna’s crotch separated a little, and underneath it were—)", }, [20130527] = { ID = 20130527, Text = "(Two thick rods, covered in body fluids—)", }, [20130528] = { ID = 20130528, Speaker = "Me", }, [20130529] = { ID = 20130529, Speaker = "Me", Text = "Waaah!!!", }, [20130530] = { ID = 20130530, Speaker = "Ishna", Text = "Kouhai, what are you doing~", }, [20130531] = { ID = 20130531, Speaker = "Me", Text = "Senpai! You—have you had this stuck in you the whole time since just now?", }, [20130532] = { ID = 20130532, Speaker = "Ishna", Text = "What could I do about it~", }, [20130534] = { ID = 20130534, Speaker = "Ishna", Text = "A bunny girl just can’t be without a tail~", }, [20130535] = { ID = 20130535, Speaker = "Ishna", Text = "Anyway, kouhai.", }, [20130537] = { ID = 20130537, Text = "(Before I could figure out what was happening, Ishna suddenly pounced on me.)", }, [20130538] = { ID = 20130538, Text = "(Her lips quickly pressed against mine, and she directly pushed her tongue inside.)", }, [20130539] = { ID = 20130539, }, [20130540] = { ID = 20130540, Speaker = "Me", Text = "Since senpai is this drunk right now.", }, [20130541] = { ID = 20130541, Speaker = "Me", Text = "Might as well do something a little naughty.", }, [20130542] = { ID = 20130542, Speaker = "Me", Text = "Senpai, are you still awake?", }, [20130543] = { ID = 20130543, Speaker = "Ishna", Text = "Yeees~ Teacher~ I’m still here!", }, [20130544] = { ID = 20130544, Speaker = "Me", Text = "Senpai, what are your measurements.", }, [20130546] = { ID = 20130546, }, [20130547] = { ID = 20130547, Speaker = "Me", Text = "I’m starting to feel a bit guilty, I really shouldn’t keep doing this.", }, [20130548] = { ID = 20130548, Speaker = "Me", Text = "I hope Mirai-senpai won’t retain any memories tomorrow.", }, [20130549] = { ID = 20130549, Speaker = "Ishna", Text = "Kouhai, are you asking if there’s someone I like?", }, [20130551] = { ID = 20130551, Speaker = "Me", Text = "Stop! Senpai! Stop it! I didn’t ask you that!", }, [20130552] = { ID = 20130552, Speaker = "Me", Text = "I’m protecting your Mirai!", }, [20130553] = { ID = 20130553, Speaker = "Me", Text = "Please don’t say any more, it’s my fault!", }, [20130554] = { ID = 20130554, Speaker = "Ishna", Text = "Hehe~ Kouhamy face is so red, why are you so nervous~", }, [20130556] = { ID = 20130556, Speaker = "Ishna", Text = "Right now your head is completely filled with lewd thoughts?", }, [20130558] = { ID = 20130558, Speaker = "Me", }, [20130559] = { ID = 20130559, Speaker = "Me", Text = "Eh?", }, [20130561] = { ID = 20130561, Speaker = "Ishna", Text = "*Munch*~", }, [20130563] = { ID = 20130563, Text = "(Before I could figure out what was happening, Ishna suddenly pounced on me.)", }, [20130564] = { ID = 20130564, Text = "(Her lips quickly pressed against mine, and she directly pushed her tongue into my mouth.)", }, [20130565] = { ID = 20130565, }, [20130566] = { ID = 20130566, Speaker = "Me", Text = "W-w-w-wait!!", }, [20130567] = { ID = 20130567, Speaker = "Me", Text = "Senpai!", }, [20130568] = { ID = 20130568, Speaker = "Me", Text = "C-c-calm down!", }, [20130570] = { ID = 20130570, Text = "(Ishna’s hand went straight for my crotch, then slipped into my pants.)", }, [20130572] = { ID = 20130572, Speaker = "Me", Text = "Senpai, snap out of it, quickly!", }, [20130573] = { ID = 20130573, Speaker = "Ishna", Text = "Noo~ That’s so boring, right now I just want to have sex with my kouhai!", }, [20130574] = { ID = 20130574, Speaker = "Me", Text = "This is bad, she’s not listening at all!", }, [20130575] = { ID = 20130575, Text = "(Ishna grabs my hand and guides it toward her crotch, to that flat piece of material covering her there.)", }, [20130579] = { ID = 20130579, Text = "(As senpai collapses limply onto me, I finally see what I just pulled out.)", }, [20130580] = { ID = 20130580, Text = "(Two thick, beaded objects are drawn out from senpamy vagina and anus, and the overflowing fluids are already running all down her thighs.)", }, [20130581] = { ID = 20130581, Text = "(And the senpai in front of me is gasping for breath, rubbing her wet pussy against my thigh over and over.)", }, [20130583] = { ID = 20130583, Speaker = "Ishna", Text = "Hamu~", }, [20130584] = { ID = 20130584, Text = "(Senpai leans in close to my ear and gently takes my ear into her lips.)", }, [20130585] = { ID = 20130585, }, [20130586] = { ID = 20130586, Speaker = "Me", Text = "W-wait, wait, wait!!", }, [20130587] = { ID = 20130587, Text = "(I run over to the door and grab the doorknob hard.)", }, [20130588] = { ID = 20130588, Speaker = "Me", Text = "Open!", }, [20130590] = { ID = 20130590, Speaker = "Me", Text = "Why is it locked from the inside!", }, [20130591] = { ID = 20130591, Speaker = "Ishna", Text = "Hehe~ I was afraid my kouhai would get too drunk~ and cause trouble for other people~", }, [20130593] = { ID = 20130593, Speaker = "Me", Text = "Senpai! Calm down a little!", }, [20130595] = { ID = 20130595, Text = "(I’m suddenly pushed straight down onto the sofa.)", }, [20130596] = { ID = 20130596, Text = "(Ishna’s hand goes straight for my crotch, then slips into my pants.)", }, [20130598] = { ID = 20130598, Speaker = "Me", Text = "Senpai, hurry up and come to your senses!", }, [20130599] = { ID = 20130599, Speaker = "Ishna", Text = "Noo~ That’s so boring, right now I just want to have sex with my kouhai!", }, [20130600] = { ID = 20130600, Speaker = "Me", Text = "This is bad, she’s not listening at all!", }, [20130601] = { ID = 20130601, Text = "(Ishna grabs I hand and guides it toward her lower body, to that sheet-like object covering her crotch.)", }, [20130605] = { ID = 20130605, Text = "(As senpai collapses limply onto I, I finally see what I just pulled out.)", }, [20130606] = { ID = 20130606, Text = "(Two thick, beaded objects are drawn out from senpamy vagina and anus, the overflowing fluids already running all over her thighs.)", }, [20130607] = { ID = 20130607, Text = "(And the senpai before I is gasping for breath, rubbing her wet pussy against I thigh over and over.)", }, [20130609] = { ID = 20130609, Speaker = "Ishna", Text = "Hamu~", }, [20130610] = { ID = 20130610, Text = "(Senpai leans in close to I ear and gently takes I earlobe into her lips.)", }, [20130611] = { ID = 20130611, }, [20130612] = { ID = 20130612, Text = "(I am pushed straight down onto the sofa.)", }, [20130613] = { ID = 20130613, Text = "(Ishna’s hand reaches directly for I crotch, then slips into I pants.)", }, [20130616] = { ID = 20130616, Speaker = "Me", Text = "Senpai, please snap out of it!", }, [20130617] = { ID = 20130617, Speaker = "Ishna", Text = "Nooo~ That’s so boring, right now I just want to have sex with my kouhai!", }, [20130618] = { ID = 20130618, Speaker = "Me", Text = "This is bad, I can’t get through to her at all!", }, [20130619] = { ID = 20130619, Text = "(Ishna grabs I hand and guides it toward her lower body, to that sheet-like object covering her crotch.)", }, [20130623] = { ID = 20130623, Text = "(As senpai collapses limply onto I, I finally see what I just pulled out.)", }, [20130624] = { ID = 20130624, Text = "(Two thick, beaded objects are drawn out from senpamy vagina and anus, the overflowing fluids already running all over her thighs.)", }, [20130625] = { ID = 20130625, Text = "(And the senpai before I is gasping for breath, rubbing her wet pussy against I thigh over and over.)", }, [20130627] = { ID = 20130627, Speaker = "Ishna", Text = "Hamu~", }, [20130628] = { ID = 20130628, Text = "(Senpai leans in close to I ear and gently takes I earlobe into her lips.)", }, [20130629] = { ID = 20130629, }, [20130630] = { ID = 20130630, Text = "Black screen transition", }, [20130635] = { ID = 20130635, Text = "(Before I could finish, Senpai once again sealed my lips with hers.)", }, [20130636] = { ID = 20130636, Text = "(She pressed her whole body down on top of me, her ample breasts pressing directly against me.)", }, [20130637] = { ID = 20130637, Text = "(At the same time, her hips were vigorously thrusting up and down.)", }, [20130638] = { ID = 20130638, Text = "(Lewd slapping sounds echoed throughout the entire room.)", }, [20130640] = { ID = 20130640, Speaker = "Ishna", Text = "Guhhh!", }, [20130641] = { ID = 20130641, Text = "(Ishna’s body convulsed and tightened again, her eyes unfocused as she collapsed on top of me.)", }, [20130647] = { ID = 20130647, Text = "(I grabbed Ishna’s butt with both hands and pushed into the deepest part.)", }, [20130649] = { ID = 20130649, Speaker = "Me", Text = "You actually had that kind of thing stuck in while drinking with me right in front of my face!", }, [20130651] = { ID = 20130651, Text = "(Ishna’s tongue was hanging out at the corner of her mouth as she lay on my shoulder, trembling nonstop.)", }, [20130652] = { ID = 20130652, Speaker = "Me", Text = "Take all of it for me.", }, [20130656] = { ID = 20130656, Text = "(Ishna’s butt lifts up, and semen keeps flowing out from her pussy, dripping onto the sofa.)", }, [20130657] = { ID = 20130657, Text = "(Then she collapses forward onto I.)", }, [20130658] = { ID = 20130658, Speaker = "Me", Text = "Senpai? Senpai?", }, [20130665] = { ID = 20130665, Text = "Black screen", }, [20130666] = { ID = 20130666, Text = "Black screen transition", }, [20130668] = { ID = 20130668, Speaker = "Me", Text = "Speaking of which, what did Senpai usually do at work before?", }, [20130669] = { ID = 20130669, Speaker = "Ishna", Text = "Oh? You want to know?", }, [20130670] = { ID = 20130670, Speaker = "Ishna", Text = "Of course, it was—", }, [20130671] = { ID = 20130671, Speaker = "Ishna", Text = "Training you Brats who love to slack off and loaf around.", }, [20130673] = { ID = 20130673, Speaker = "Me", Text = "What about after work?", }, [20130674] = { ID = 20130674, Speaker = "Ishna", Text = "I’d probably go to a bar. How nostalgic. I haven’t gone even once since I left that place.", }, [20130675] = { ID = 20130675, Speaker = "Me", Text = "A bar, that sounds nice. I don’t have any memories of ever going to one.", }, [20130676] = { ID = 20130676, Speaker = "Ishna", Text = "Seriously? With how debauched your usual comments are, I thought you’d be the type who’s always hanging around bars.", }, [20130677] = { ID = 20130677, Speaker = "Me", Text = "Surprised, right? Deep down, I’m actually a pure-hearted boy.", }, [20130678] = { ID = 20130678, Speaker = "Ishna", Text = "Who are you trying to fool! You habitual sexual harasser!", }, [20130680] = { ID = 20130680, Speaker = "Ishna", Text = "Come to this place tonight, okay?", }, [20130681] = { ID = 20130681, Speaker = "Me", Text = "Isn't this the coordinate on my own ship?", }, [20130682] = { ID = 20130682, Speaker = "Me", Text = "Senpai seems to care about this even more than I do.", }, [20130683] = { ID = 20130683, Speaker = "Ishna", Text = "I don't care at all! It's just... as a senpai, seeing a kouhai with such a huge blank in this area, I kind of feel a certain sense of responsibility... Forget it! Just leave it to me!", }, [20130684] = { ID = 20130684, }, [20130685] = { ID = 20130685, Text = "(The lower deck is much quieter than during the day, with most of the rowdy folks already asleep.)", }, [20130687] = { ID = 20130687, Text = "(Pushing the door open reveals a lavishly decorated space, with red sofas and a peachwood cabinet displaying a large collection of alcohol.", }, [20130689] = { ID = 20130689, Speaker = "Me", Text = "Senpai~ Are you in there?", }, [20130690] = { ID = 20130690, Speaker = "Ishna", Text = "Stop yelling, I'm coming out!", }, [20130692] = { ID = 20130692, Text = "(Ishna steps out from behind the door and stands behind the bar counter.)", }, [20130695] = { ID = 20130695, Speaker = "Me", Text = "Is the bunny girl outfit also something that was originally on my ship?", }, [20130696] = { ID = 20130696, Speaker = "Ishna", Text = "No! Ahem—", }, [20130697] = { ID = 20130697, Text = "Fade to black transition", }, [20130698] = { ID = 20130698, Text = "The two of them spend some time drinking like this.", }, [20130699] = { ID = 20130699, Text = "What should I chat about with Ishna?", }, [20130700] = { ID = 20130700, Text = "Fade to black transition", }, [20130702] = { ID = 20130702, Text = "(I sit next to her, a bit unsure how to clean up this situation.)", }, [20150001] = { ID = 20150001, }, [20160001] = { ID = 20160001, Text = "Elena Date System Placeholder CG1-1", }, [20160002] = { ID = 20160002, Text = "Elena Date System Placeholder CG1-2", }, [20160003] = { ID = 20160003, Text = "Elena Date System Placeholder CG1-3", }, [20160004] = { ID = 20160004, Text = "Elena Date System Placeholder CG1-4", }, [20160005] = { ID = 20160005, Text = "Elena Date System Placeholder CG1-5", }, [20160006] = { ID = 20160006, Text = "Elena Date System Placeholder CG1-6", }, [20160007] = { ID = 20160007, Text = "Elena Date System Placeholder CG1-7", }, [20160008] = { ID = 20160008, Text = "Elena Date System Placeholder CG1-8", }, [20160009] = { ID = 20160009, Text = "Elena Date System Placeholder CG1-9", }, [20160010] = { ID = 20160010, Text = "Elena Date System Placeholder CG2-1", }, [20160011] = { ID = 20160011, Text = "Elena Date System Placeholder CG2-2", }, [20160012] = { ID = 20160012, Text = "Elena Date System Placeholder CG2-3", }, [20160013] = { ID = 20160013, Text = "Elena Date System Placeholder CG2-4", }, [20160014] = { ID = 20160014, Text = "Elena Date System Placeholder CG2-5", }, [20160015] = { ID = 20160015, Text = "Elena Date System Placeholder CG2-6", }, [20160016] = { ID = 20160016, Text = "Elena Date System Placeholder CG2-7", }, [20160017] = { ID = 20160017, Text = "Elena Date System Placeholder CG2-8", }, [20160018] = { ID = 20160018, Text = "Elena Date System Placeholder CG2-9", }, [20160019] = { ID = 20160019, Text = "Elena Date System Placeholder CG3-1", }, [20160020] = { ID = 20160020, Text = "Elena Date System Placeholder CG3-2", }, [20160021] = { ID = 20160021, Text = "Elena Date System Placeholder CG3-3", }, [20160022] = { ID = 20160022, Text = "Elena Date System Placeholder CG3-4", }, [20160023] = { ID = 20160023, Text = "Elena Date System Placeholder CG3-5", }, [20160024] = { ID = 20160024, Text = "Elena Date System Placeholder CG3-6", }, [20160025] = { ID = 20160025, Text = "Elena Date System Placeholder CG3-7", }, [20160026] = { ID = 20160026, Text = "Elena Date System Placeholder CG3-8", }, [20160027] = { ID = 20160027, Text = "Elena Date System Placeholder CG3-9", }, [20180001] = { ID = 20180001, Text = "Key Date System Placeholder CG1-1", }, [20180002] = { ID = 20180002, Text = "Key Date System Placeholder CG1-2", }, [20180003] = { ID = 20180003, Text = "Key Date System Placeholder CG1-3", }, [20180004] = { ID = 20180004, Text = "Key Date System Placeholder CG1-4", }, [20180005] = { ID = 20180005, Text = "Key Date System Placeholder CG1-5", }, [20180006] = { ID = 20180006, Text = "Key Date System Placeholder CG1-6", }, [20180007] = { ID = 20180007, Text = "Key Date System Placeholder CG1-7", }, [20180008] = { ID = 20180008, Text = "Key Date System Placeholder CG1-8", }, [20180009] = { ID = 20180009, Text = "Key Date System Placeholder CG1-9", }, [20180010] = { ID = 20180010, Text = "Key Date System Placeholder CG2-1", }, [20180011] = { ID = 20180011, Text = "Key Date System Placeholder CG2-2", }, [20180012] = { ID = 20180012, Text = "Key Date System Placeholder CG2-3", }, [20180013] = { ID = 20180013, Text = "Key Date System Placeholder CG2-4", }, [20180014] = { ID = 20180014, Text = "Key Date System Placeholder CG2-5", }, [20180015] = { ID = 20180015, Text = "Key Date System Placeholder CG2-6", }, [20180016] = { ID = 20180016, Text = "Key Date System Placeholder CG2-7", }, [20180017] = { ID = 20180017, Text = "Key Date System Placeholder CG2-8", }, [20180018] = { ID = 20180018, Text = "Key Date System Placeholder CG2-9", }, [20180019] = { ID = 20180019, Text = "Key Date System Placeholder CG3-1", }, [20180020] = { ID = 20180020, Text = "Key Date System Placeholder CG3-2", }, [20180021] = { ID = 20180021, Text = "Key Date System Placeholder CG3-3", }, [20180022] = { ID = 20180022, Text = "Key Date System Placeholder CG3-4", }, [20180023] = { ID = 20180023, Text = "Key Date System Placeholder CG3-5", }, [20180024] = { ID = 20180024, Text = "Key Date System Placeholder CG3-6", }, [20180025] = { ID = 20180025, Text = "Key Date System Placeholder CG3-7", }, [20180026] = { ID = 20180026, Text = "Key Date System Placeholder CG3-8", }, [20180027] = { ID = 20180027, Text = "Key Date System Placeholder CG3-9", }, [20190001] = { ID = 20190001, Text = "Risa Date System Placeholder CG1-1", }, [20190002] = { ID = 20190002, Text = "Risa Date System Placeholder CG1-2", }, [20190003] = { ID = 20190003, Text = "Risa Date System Placeholder CG1-3", }, [20190004] = { ID = 20190004, Text = "Risa Date System Placeholder CG1-4", }, [20190005] = { ID = 20190005, Text = "Risa Date System Placeholder CG1-5", }, [20190006] = { ID = 20190006, Text = "Risa Date System Placeholder CG1-6", }, [20190007] = { ID = 20190007, Text = "Risa Date System Placeholder CG1-7", }, [20190008] = { ID = 20190008, Text = "Risa Date System Placeholder CG1-8", }, [20190009] = { ID = 20190009, Text = "Risa Date System Placeholder CG1-9", }, [20190010] = { ID = 20190010, Text = "Risa Date System Placeholder CG2-1", }, [20190011] = { ID = 20190011, Text = "Risa Date System Placeholder CG2-2", }, [20190012] = { ID = 20190012, Text = "Risa Date System Placeholder CG2-3", }, [20190013] = { ID = 20190013, Text = "Risa Date System Placeholder CG2-4", }, [20190014] = { ID = 20190014, Text = "Risa Date System Placeholder CG2-5", }, [20190015] = { ID = 20190015, Text = "Risa Date System Placeholder CG2-6", }, [20190016] = { ID = 20190016, Text = "Risa Date System Placeholder CG2-7", }, [20190017] = { ID = 20190017, Text = "Risa Date System Placeholder CG2-8", }, [20190018] = { ID = 20190018, Text = "Risa Date System Placeholder CG2-9", }, [20190019] = { ID = 20190019, Text = "Risa Date System Placeholder CG3-1", }, [20190020] = { ID = 20190020, Text = "Risa Date System Placeholder CG3-2", }, [20190021] = { ID = 20190021, Text = "Risa Date System Placeholder CG3-3", }, [20190022] = { ID = 20190022, Text = "Risa Date System Placeholder CG3-4", }, [20190023] = { ID = 20190023, Text = "Risa Date System Placeholder CG3-5", }, [20190024] = { ID = 20190024, Text = "Risa Date System Placeholder CG3-6", }, [20190025] = { ID = 20190025, Text = "Risa Date System Placeholder CG3-7", }, [20190026] = { ID = 20190026, Text = "Risa Date System Placeholder CG3-8", }, [20190027] = { ID = 20190027, Text = "Risa Date System Placeholder CG3-9", }, [30001740] = { ID = 30001740, Speaker = "Risa", Text = "Risa Placeholder", }, [30001741] = { ID = 30001741, Speaker = "Risa", Text = "Risa Placeholder 2", }, [10011270] = { ID = 10011270, }, [10011359] = { ID = 10011359, }, [10011493] = { ID = 10011493, }, [10011600] = { ID = 10011600, }, [10011665] = { ID = 10011665, }, [20001073] = { ID = 20001073, }, [20001074] = { ID = 20001074, Speaker = "Me", Text = "Wait, that sounds kind of suspicious.", }, [20001075] = { ID = 20001075, Speaker = "Enkia", Text = "There is absolutely nothing suspicious about it.", }, [20001076] = { ID = 20001076, Speaker = "Me", Text = "When someone suddenly says they’re taking you to their room… usually that means—", }, [20001077] = { ID = 20001077, Speaker = "Enkia", Text = "It means this genius has something to show you. That’s it, explanation over.", }, [20001078] = { ID = 20001078, Speaker = "Enkia", Text = "What? You don’t want to see a cute girl’s room?", }, [20001079] = { ID = 20001079, Speaker = "Me", Text = "You really don’t have any ulterior motives?", }, [20001080] = { ID = 20001080, Speaker = "Enkia", Text = "What, you think I’m going to use you for some kind of biological experiment?", }, [20001081] = { ID = 20001081, Speaker = "Me", Text = "...This kind of thing has happened before, right?", }, [20001082] = { ID = 20001082, Speaker = "Enkia", Text = "Mm~ I don’t really remember, anyway.", }, [20001083] = { ID = 20001083, Speaker = "Enkia", Text = "Yes or OK? What’s your answer?", }, [20001084] = { ID = 20001084, Speaker = "Me", Text = "That’s not even a real choice, is it? Fine... I’ll go take a look with you.", }, [20001085] = { ID = 20001085, Speaker = "Enkia", Text = "Your answer was exactly what I expected.", }, [20001086] = { ID = 20001086, }, [20001087] = { ID = 20001087, Text = "(There’s a heavy hatch at the end of the corridor. Enkia pushes it open—the room inside is filled with things I have never seen before.)", }, [20001088] = { ID = 20001088, Speaker = "Me", Text = "...Am I still on my ship? Where am I?", }, [20001089] = { ID = 20001089, Speaker = "Enkia", Text = "The workshop of a genius beautiful girl.", }, [20001090] = { ID = 20001090, Speaker = "Me", Text = "All this equipment you’ve got here... I don’t recognize almost any of it.", }, [20001091] = { ID = 20001091, Speaker = "Enkia", Text = "Oh? Really. Then let me give you a little tour.", }, [20001092] = { ID = 20001092, Speaker = "Enkia", Text = "Which machine is my assistant most interested in?", }, [20001093] = { ID = 20001093, }, [20001094] = { ID = 20001094, Speaker = "Me", Text = "Do you just casually drag men back to your room like this?", }, [20001095] = { ID = 20001095, Speaker = "Enkia", Text = "What’s so strange about that?", }, [20001096] = { ID = 20001096, Speaker = "Enkia", Text = "Or should I have told you, There’s a cat in my lab that can do backflips?", }, [20001097] = { ID = 20001097, Speaker = "Enkia", Text = "Obviously I called you here because I have something to show you.", }, [20001098] = { ID = 20001098, Speaker = "Enkia", Text = "What’s wrong? Don’t you want to see a cute girl’s room?", }, [20001099] = { ID = 20001099, Speaker = "Me", Text = "You really don’t have any ulterior motives, huh.", }, [20001100] = { ID = 20001100, Speaker = "Enkia", Text = "What, you think I’m going to use you for some kind of biological experiment?", }, [20001101] = { ID = 20001101, Speaker = "Me", Text = "...There’s definitely precedent for that kind of thing, isn’t there?", }, [20001102] = { ID = 20001102, Speaker = "Enkia", Text = "Mm~ I don’t remember, anyway.", }, [20001103] = { ID = 20001103, Speaker = "Enkia", Text = "Yes or OK? What’s your answer?", }, [20001104] = { ID = 20001104, Speaker = "Me", Text = "That’s not even a real choice, is it? Fine... I’ll go have a look with you.", }, [20001105] = { ID = 20001105, Speaker = "Enkia", Text = "Your answer was exactly what I expected.", }, [20001106] = { ID = 20001106, }, [20001107] = { ID = 20001107, Text = "(There’s a heavy hatch at the end of the corridor. Enkia pushes it open—the room beyond is filled with things I’ve never seen before.)", }, [20001108] = { ID = 20001108, Speaker = "Me", Text = "...Am I still on my ship? Where am I?", }, [20001109] = { ID = 20001109, Speaker = "Enkia", Text = "The workshop of a genius beautiful girl.", }, [20001110] = { ID = 20001110, Speaker = "Me", Text = "All this equipment you’ve got here... I don’t recognize almost any of it.", }, [20001111] = { ID = 20001111, Speaker = "Enkia", Text = "Oh? Really. Then let me give you a little tour.", }, [20001112] = { ID = 20001112, Speaker = "Enkia", Text = "Which machine is my assistant most interested in?", }, [20001113] = { ID = 20001113, }, [20001114] = { ID = 20001114, Speaker = "Enkia", Text = "Oh? Accepting your fate so easily?", }, [20001115] = { ID = 20001115, Speaker = "Enkia", Text = "Don’t tell me you’re slowly being trained into a good little house pet?", }, [20001116] = { ID = 20001116, Speaker = "Me", Text = "Of course not!", }, [20001117] = { ID = 20001117, Speaker = "Me", Text = "I just have this feeling that if I say no, you’ll keep pestering me until I give in.", }, [20001118] = { ID = 20001118, Speaker = "Enkia", Text = "Sounds like you’re already pretty familiar with how this goes.", }, [20001119] = { ID = 20001119, Speaker = "Enkia", Text = "Ahem... anyway—", }, [20001120] = { ID = 20001120, Speaker = "Enkia", Text = "Obviously I called you here because I have something to show you.", }, [20001121] = { ID = 20001121, Speaker = "Enkia", Text = "What’s wrong? Don’t you want to see a cute girl’s room?", }, [20001122] = { ID = 20001122, Speaker = "Me", Text = "You really don’t have any ulterior motives?", }, [20001123] = { ID = 20001123, Speaker = "Enkia", Text = "What, you think I’m going to use you for some kind of biology experiment?", }, [20001124] = { ID = 20001124, Speaker = "Me", Text = "...Hasn’t that kind of thing actually happened before?", }, [20001125] = { ID = 20001125, Speaker = "Enkia", Text = "Mm~ I don’t remember, anyway.", }, [20001126] = { ID = 20001126, Speaker = "Enkia", Text = "Yes or OK? What’s your answer?", }, [20001127] = { ID = 20001127, Speaker = "Me", Text = "That’s not even a real choice, is it? Fine... I’ll go have a look with you.", }, [20001128] = { ID = 20001128, Speaker = "Enkia", Text = "Your answer was exactly what I expected.", }, [20001129] = { ID = 20001129, }, [20001130] = { ID = 20001130, Text = "(There’s a heavy hatch at the end of the corridor. Enkia pushes it open—and inside are all kinds of things I’ve never seen before.)", }, [20001131] = { ID = 20001131, Speaker = "Me", Text = "...Am I still on my ship? Where even am I?", }, [20001132] = { ID = 20001132, Speaker = "Enkia", Text = "In the workshop of a genius pretty girl.", }, [20001133] = { ID = 20001133, Speaker = "Me", Text = "The equipment you’ve got here... I barely recognize any of it.", }, [20001134] = { ID = 20001134, Speaker = "Enkia", Text = "Oh? Really. Then let me give you a little tour.", }, [20001135] = { ID = 20001135, Speaker = "Enkia", Text = "Which machine is my assistant most interested in?", }, [20001136] = { ID = 20001136, }, [20001137] = { ID = 20001137, Speaker = "Enkia", Text = "The coffee machine. You’ve at least heard of that one, right?", }, [20001138] = { ID = 20001138, Speaker = "Me", Text = "...The coffee machine is the most important thing here?", }, [20001139] = { ID = 20001139, Speaker = "Enkia", Text = "For a researcher, of course it is. Thinking takes Energy, and Energy comes from coffee. Perfectly sound logic.", }, [20001140] = { ID = 20001140, Speaker = "Enkia", Text = "Those other mostly useless ones are a spectrometer, a molecular synthesis station—and the one I mainly wanted to show you today is this.", }, [20001141] = { ID = 20001141, Speaker = "Me", Text = "And this one is?", }, [20001142] = { ID = 20001142, Speaker = "Enkia", Text = "A 3D printer.", }, [20001143] = { ID = 20001143, Speaker = "Me", Text = "A 3D printer—didn’t I hear you mention that before?", }, [20001144] = { ID = 20001144, Speaker = "Enkia", Text = "Correct. Give it the right parameters and it’ll output whatever you want.", }, [20001145] = { ID = 20001145, Speaker = "Enkia", Text = "Sounds a lot like something else, doesn’t it?", }, [20001146] = { ID = 20001146, Speaker = "Me", Text = "Me?", }, [20001147] = { ID = 20001147, Speaker = "Enkia", Text = "Correct.", }, [20001148] = { ID = 20001148, Speaker = "Me", Text = "That’s… not the same thing, is it.", }, [20001149] = { ID = 20001149, Speaker = "Enkia", Text = "How is it different?", }, [20001150] = { ID = 20001150, Speaker = "Enkia", Text = "The logic of a 3D printer is: give it materials and parameters, and it turns a design into a physical object. Conceptually, you’re very close to that.", }, [20001151] = { ID = 20001151, Speaker = "Me", Text = "Conceptually… is that so.", }, [20001152] = { ID = 20001152, Speaker = "Enkia", Text = "The assistant version is even stranger. Machines need materials; you don’t. This part of the great genius’s analysis is still incomplete.", }, [20001153] = { ID = 20001153, Speaker = "Me", Text = "Wait—have you been analyzing my abilities?", }, [20001154] = { ID = 20001154, Speaker = "Enkia", Text = "If it worked, dissection would be faster, but it doesn’t seem to operate that way.", }, [20001155] = { ID = 20001155, Speaker = "Me", Text = "…You’re way too blunt.", }, [20001156] = { ID = 20001156, Speaker = "Enkia", Text = "Lying is a waste of time.", }, [20001157] = { ID = 20001157, Speaker = "Enkia", Text = "When you encounter something interesting, you study it. That’s the basic professional ethic of a researcher.", }, [20001158] = { ID = 20001158, Speaker = "Me", Text = "Treating people as research subjects counts as professional ethics?", }, [20001159] = { ID = 20001159, Speaker = "Enkia", Text = "Oh? Weren’t you having plenty of fun feeling me up too?", }, [20001160] = { ID = 20001160, Speaker = "Me", Text = "…Depends on the situation.", }, [20001161] = { ID = 20001161, Speaker = "Enkia", Text = "By the way, there’s another reason I called you over today.", }, [20001162] = { ID = 20001162, Speaker = "Enkia", Text = "Come sit over here. Look at this.", }, [20001163] = { ID = 20001163, Speaker = "Enkia", Text = "This machine is called a video game where I come from.", }, [20001164] = { ID = 20001164, Speaker = "Me", Text = "A video game? What’s it for?", }, [20001165] = { ID = 20001165, Speaker = "Enkia", Text = "For killing time. I’ll show you.", }, [20001166] = { ID = 20001166, }, [20001167] = { ID = 20001167, Speaker = "Enkia", Text = "This is a microwave. Anyway, on our planet, we freeze food.", }, [20001168] = { ID = 20001168, Speaker = "Enkia", Text = "When we want to eat it, we put it into this machine to make it hot again.", }, [20001169] = { ID = 20001169, Speaker = "Me", Text = "That sounds disgusting...", }, [20001170] = { ID = 20001170, Speaker = "Enkia", Text = "Once you get used to the taste, it’s really not that bad.", }, [20001171] = { ID = 20001171, Speaker = "Enkia", Text = "Those other machines that aren’t very useful are a spectrometer and a molecular synthesizer—but what I mainly wanted to show you today is this.", }, [20001172] = { ID = 20001172, Speaker = "Me", Text = "And this is?", }, [20001173] = { ID = 20001173, Speaker = "Enkia", Text = "A 3D printer.", }, [20001174] = { ID = 20001174, Speaker = "Me", Text = "A 3D printer—you mentioned it before, I think?", }, [20001175] = { ID = 20001175, Speaker = "Enkia", Text = "Correct. Give it the right parameters and it can output whatever you want.", }, [20001176] = { ID = 20001176, Speaker = "Enkia", Text = "Doesn’t that sound a lot like something else?", }, [20001177] = { ID = 20001177, Speaker = "Me", Text = "I?", }, [20001178] = { ID = 20001178, Speaker = "Enkia", Text = "Correct.", }, [20001179] = { ID = 20001179, Speaker = "Me", Text = "That’s... not the same thing.", }, [20001180] = { ID = 20001180, Speaker = "Enkia", Text = "How is it different?", }, [20001181] = { ID = 20001181, Speaker = "Enkia", Text = "The logic of a 3D printer is: you give it materials and parameters, and it turns a design into a physical object. Conceptually, you’re very close to that.", }, [20001182] = { ID = 20001182, Speaker = "Me", Text = "Conceptually... is that so.", }, [20001183] = { ID = 20001183, Speaker = "Enkia", Text = "The assistant version is even stranger. Machines need materials; you don’t. This part is something this genius still hasn’t fully analyzed.", }, [20001184] = { ID = 20001184, Speaker = "Me", Text = "Wait—you’ve been analyzing my abilities?", }, [20001185] = { ID = 20001185, Speaker = "Enkia", Text = "If it worked, dissection would probably be faster, but it doesn’t seem to operate that way.", }, [20001186] = { ID = 20001186, Speaker = "Me", Text = "...You’re way too blunt.", }, [20001187] = { ID = 20001187, Speaker = "Enkia", Text = "Lying is a waste of time.", }, [20001188] = { ID = 20001188, Speaker = "Enkia", Text = "When you encounter an interesting phenomenon, you study it. That’s basic professional ethics for a researcher.", }, [20001189] = { ID = 20001189, Speaker = "Me", Text = "Treating people as research subjects counts as professional ethics?", }, [20001190] = { ID = 20001190, Speaker = "Enkia", Text = "Oh? Weren’t you enjoying touching me just as much?", }, [20001191] = { ID = 20001191, Speaker = "Me", Text = "...Depends on the situation.", }, [20001192] = { ID = 20001192, Speaker = "Enkia", Text = "By the way, there’s one more reason I called you here today.", }, [20001193] = { ID = 20001193, Speaker = "Enkia", Text = "Come sit over here. Take a look at this.", }, [20001194] = { ID = 20001194, Speaker = "Enkia", Text = "This machine, back where I come from, is called a video game console.", }, [20001195] = { ID = 20001195, Speaker = "Me", Text = "A video game? What’s that for?", }, [20001196] = { ID = 20001196, Speaker = "Enkia", Text = "It’s for killing time. I’ll show you.", }, [20001197] = { ID = 20001197, }, [20001198] = { ID = 20001198, Text = "(Enkia pulls the curtains shut and turns off the lights.)", }, [20001199] = { ID = 20001199, Speaker = "Enkia", Text = "Oh? You’re asking why I turned the lights off?", }, [20001200] = { ID = 20001200, Speaker = "Enkia", Text = "Heh heh—this is where you don’t get it.", }, [20001201] = { ID = 20001201, Speaker = "Enkia", Text = "Playing games in the dark is its own kind of romance.", }, [20001202] = { ID = 20001202, Speaker = "Enkia", Text = "Like using the lab’s network to watch animal videos, or scrambling to buy concert tickets for yourself online?", }, [20001203] = { ID = 20001203, Speaker = "Enkia", Text = "Even if there’s no rule saying I can’t, it still feels like I’m the one starting trouble. Isn’t that kind of fun?", }, [20001204] = { ID = 20001204, Speaker = "Enkia", Text = "And it is absolutely not because I don’t want people saying things like, How youthful, or You’re just like a student!", }, [20001205] = { ID = 20001205, Speaker = "Enkia", Text = "Even if, in reality, my age really is pretty close to that, it still doesn’t count!", }, [20001206] = { ID = 20001206, Speaker = "Enkia", Text = "Besides… don’t a lot of people have school memories like this?", }, [20001207] = { ID = 20001207, Speaker = "Enkia", Text = "Everyone playing games together with a projector in the lab late at night after the professor’s already gone home.", }, [20001208] = { ID = 20001208, Speaker = "Enkia", Text = "Waiting for the program to finish crunching the data, ordering pizza delivery, and shooting the breeze about absolutely nothing.", }, [20001209] = { ID = 20001209, Speaker = "Enkia", Text = "I’ve always wanted to experience that kind of feeling at least once.", }, [20001210] = { ID = 20001210, Speaker = "Enkia", Text = "It’s just that I’m a grade-skipping genius, so I never really fit in with the classmates around me...", }, [20001211] = { ID = 20001211, Speaker = "Enkia", Text = "Alright, alright, enough talking. Hurry up and grab your controller!", }, [20001212] = { ID = 20001212, Speaker = "Enkia", Text = "And don’t think I’ll go easy on you just because it’s your first time playing!", }, [20001213] = { ID = 20001213, }, [20001214] = { ID = 20001214, Speaker = "Enkia", Text = "Whoa! You can actually jump onto that wall?", }, [20001215] = { ID = 20001215, Speaker = "Enkia", Text = "Wait, wait, hold on! How did you get into that rainbow-colored state? That’s so cheap!", }, [20001216] = { ID = 20001216, Speaker = "Enkia", Text = "Saying stuff like, this is a racing game, not bumper cars, if you want to block people use items instead… shut up already!", }, [20001217] = { ID = 20001217, Speaker = "Enkia", Text = "You little… you’ve totally played this game before, haven’t you!", }, [20001218] = { ID = 20001218, Speaker = "Enkia", Text = "What do you mean, no you haven’t! Damn it, I’m gonna ram you to pieces.", }, [20001219] = { ID = 20001219, Speaker = "Enkia", Text = "Waaah! Don’t shove me off the track while I’m talking!", }, [20001220] = { ID = 20001220, }, [20001221] = { ID = 20001221, Speaker = "Enkia", Text = "Ha… hahahaha!", }, [20001222] = { ID = 20001222, Speaker = "Enkia", Text = "This is the triumph of empirical science and statistics!", }, [20001223] = { ID = 20001223, Speaker = "Enkia", Text = "All I had to do was copy your running pattern, then calculate the behavioral patterns of the other NPC Characters.", }, [20001224] = { ID = 20001224, Speaker = "Enkia", Text = "That way I can trigger a chain-reaction pileup right before the finish line!", }, [20001225] = { ID = 20001225, Speaker = "Enkia", Text = "Once everyone gets sent flying, who crosses the line first is purely up to luck!", }, [20001226] = { ID = 20001226, Speaker = "Enkia", Text = "What, what are you laughing at over there? Want to go another round?", }, [20001227] = { ID = 20001227, Speaker = "Me", Text = "Nothing, I just think you look really happy when you laugh like that.", }, [20001228] = { ID = 20001228, Speaker = "Enkia", Text = "Eh? I look really happy?", }, [20001229] = { ID = 20001229, Speaker = "Enkia", Text = "Ahem... I’m just running tests, that’s all. Quit yapping, I’ve got other games to work on.", }, [20001230] = { ID = 20001230, Speaker = "Enkia", Text = "For the sake of more comprehensive experimental data—", }, [20001231] = { ID = 20001231, Speaker = "Enkia", Text = "—this genius will reluctantly keep you company for a few more rounds.", }, [20001232] = { ID = 20001232, }, [20001233] = { ID = 20001233, Speaker = "Enkia", Text = "Oh? Is that so?", }, [20001234] = { ID = 20001234, Speaker = "Enkia", Text = "I just wanted to see that look on your face—", }, [20001235] = { ID = 20001235, Speaker = "Enkia", Text = "—that frustrated, unwilling-to-accept-it expression.", }, [20001236] = { ID = 20001236, Speaker = "Enkia", Text = "Heh heh...", }, [20001237] = { ID = 20001237, Speaker = "Enkia", Text = "It’s so fascinating I could write several papers about it.", }, [20001238] = { ID = 20001238, Speaker = "Me", Text = "That’s getting a little sadistic, don’t you think.", }, [20001239] = { ID = 20001239, Speaker = "Enkia", Text = "Ahem, you have a point.", }, [20001240] = { ID = 20001240, Speaker = "Enkia", Text = "I did get a bit too worked up.", }, [20001241] = { ID = 20001241, Speaker = "Enkia", Text = "It’s not exactly in line with how I usually present myself.", }, [20001242] = { ID = 20001242, Speaker = "Enkia", Text = "How about this, then? Let’s have a little contest.", }, [20001243] = { ID = 20001243, Speaker = "Me", Text = "A contest?", }, [20001244] = { ID = 20001244, Speaker = "Enkia", Text = "That’s right. If I just keep making you lose like this, you won’t feel any sense of accomplishment.", }, [20001245] = { ID = 20001245, Speaker = "Enkia", Text = "To motivate my assistant and give you more drive to win.", }, [20001246] = { ID = 20001246, Speaker = "Enkia", Text = "From now on, every time you beat me once, I’ll take off one piece of clothing. How’s that?", }, [20001247] = { ID = 20001247, Speaker = "Enkia", Text = "Of course, statistically speaking, that’s not something you’ll ever manage to achieve.", }, [20001248] = { ID = 20001248, Speaker = "Me", Text = "Using something like this as a bargaining chip... seriously...", }, [20001249] = { ID = 20001249, Speaker = "Enkia", Text = "Huh!?", }, [20001250] = { ID = 20001250, Text = "(Enkia looks at I with my eyes shut, a bit stunned and shaken.)", }, [20001251] = { ID = 20001251, Speaker = "Enkia", Text = "A-Are you trying to make me take better care of my body?", }, [20001252] = { ID = 20001252, Speaker = "Enkia", Text = "I guess that’s true too...", }, [20001253] = { ID = 20001253, Speaker = "Enkia", Text = "Sorry, I might’ve gone a little overboard with this bet...", }, [20001254] = { ID = 20001254, Speaker = "Me", Text = "Prepare to die! I’m getting serious now!", }, [20001255] = { ID = 20001255, Speaker = "Enkia", Text = "Eh?", }, [20001256] = { ID = 20001256, }, [20001257] = { ID = 20001257, Speaker = "Enkia", Text = "Haha! So you’re actually fired up now?", }, [20001258] = { ID = 20001258, Speaker = "Enkia", Text = "I’d love to see how you plan to beat me.", }, [20001259] = { ID = 20001259, Speaker = "Enkia", Text = "But if we just play like this, it feels a bit boring, doesn’t it?", }, [20001260] = { ID = 20001260, Speaker = "Enkia", Text = "How about this instead? Let’s turn it into a little contest.", }, [20001261] = { ID = 20001261, Speaker = "Me", Text = "A contest?", }, [20001262] = { ID = 20001262, Speaker = "Enkia", Text = "That’s right. If you just keep losing like this, you won’t feel any sense of accomplishment.", }, [20001263] = { ID = 20001263, Speaker = "Enkia", Text = "To motivate my assistant, to give you more drive to win.", }, [20001264] = { ID = 20001264, Speaker = "Enkia", Text = "From now on, every time you win a round against me, I’ll take off one piece of clothing. How about that?", }, [20001265] = { ID = 20001265, Speaker = "Enkia", Text = "Of course, statistically speaking, that’s not going to happen.", }, [20001266] = { ID = 20001266, Speaker = "Me", Text = "Using something like this as a bargaining chip... seriously...", }, [20001267] = { ID = 20001267, Speaker = "Enkia", Text = "Huh!?", }, [20001268] = { ID = 20001268, Text = "(Enkia looks at I with my eyes shut, a bit stunned and shaken.)", }, [20001269] = { ID = 20001269, Speaker = "Enkia", Text = "A-Are you trying to make me take better care of my body?", }, [20001270] = { ID = 20001270, Speaker = "Enkia", Text = "I guess that’s true too...", }, [20001271] = { ID = 20001271, Speaker = "Enkia", Text = "Sorry, I might’ve gone a little overboard with this bet...", }, [20001272] = { ID = 20001272, Speaker = "Me", Text = "Then I’ve got no choice but to tear you to pieces!", }, [20001273] = { ID = 20001273, Speaker = "Enkia", Text = "Eh?", }, [20001274] = { ID = 20001274, }, [20001275] = { ID = 20001275, Speaker = "Enkia", Text = "How pathetic. Are you already begging for mercy?", }, [20001276] = { ID = 20001276, Speaker = "Enkia", Text = "If you keep this up, some shady little brat of a girl is going to have you wrapped around her finger someday, you know?", }, [20001277] = { ID = 20001277, Speaker = "Me", Text = "What little brat are you even talking about?", }, [20001278] = { ID = 20001278, Speaker = "Enkia", Text = "How about this instead? Let’s have a little contest.", }, [20001279] = { ID = 20001279, Speaker = "Me", Text = "A contest?", }, [20001280] = { ID = 20001280, Speaker = "Enkia", Text = "That’s right. If I just keep crushing you like this, you won’t feel any sense of achievement.", }, [20001281] = { ID = 20001281, Speaker = "Enkia", Text = "To motivate my assistant, to give you a real drive to win.", }, [20001282] = { ID = 20001282, Speaker = "Enkia", Text = "From here on, if you can beat me even once, I’ll take off one piece of clothing. How’s that?", }, [20001283] = { ID = 20001283, Speaker = "Enkia", Text = "Of course, statistically speaking, that’s basically impossible.", }, [20001284] = { ID = 20001284, Speaker = "Me", Text = "You’re really using something like that as a wager… seriously…", }, [20001285] = { ID = 20001285, Speaker = "Enkia", Text = "Huh!?", }, [20001286] = { ID = 20001286, Text = "(Enkia looks at I with my eyes shut, clearly shaken and at a loss.)", }, [20001287] = { ID = 20001287, Speaker = "Enkia", Text = "A-Are you… trying to get me to take better care of my body?", }, [20001288] = { ID = 20001288, Speaker = "Enkia", Text = "I guess that… kind of makes sense…", }, [20001289] = { ID = 20001289, Speaker = "Enkia", Text = "Sorry, I might’ve gone a bit too far with that bet…", }, [20001290] = { ID = 20001290, Speaker = "Me", Text = "Then I’ve got no choice but to tear you to pieces!", }, [20001291] = { ID = 20001291, Speaker = "Enkia", Text = "Huh?", }, [20001292] = { ID = 20001292, }, [20001293] = { ID = 20001293, Speaker = "Enkia", Text = "H-How… how is that even possible—!?", }, [20001294] = { ID = 20001294, Speaker = "Enkia", Text = "Everything was going exactly as calculated just a moment ago…", }, [20001295] = { ID = 20001295, Speaker = "Me", Text = "Haha! I’m gonna win!", }, [20001296] = { ID = 20001296, Speaker = "Enkia", Text = "What the hell did you do?", }, [20001297] = { ID = 20001297, Speaker = "Me", Text = "What did I do? Take a good look into my eyes!", }, [20001298] = { ID = 20001298, Speaker = "Enkia", Text = "You’re pulling off combos with your eyes closed!?", }, [20001299] = { ID = 20001299, Speaker = "Enkia", Text = "No way, that makes no sense!?", }, [20001300] = { ID = 20001300, Speaker = "Me", Text = "All your analysis of my moves is based entirely on theoretical models.", }, [20001301] = { ID = 20001301, Speaker = "Me", Text = "But there’s one absolute loophole in all of this!", }, [20001302] = { ID = 20001302, Speaker = "Me", Text = "And that is—so long as I don’t know what I’m doing myself!", }, [20001303] = { ID = 20001303, Speaker = "Me", Text = "You’ll never know what I’m doing!", }, [20001304] = { ID = 20001304, Speaker = "Enkia", Text = "Th-That’s cheating! Who even plays like that?!", }, [20001305] = { ID = 20001305, Speaker = "Me", Text = "Don’t underestimate how badly I want to see you naked!", }, [20001306] = { ID = 20001306, Speaker = "Enkia", Text = "You monster!", }, [20001307] = { ID = 20001307, Speaker = "Enkia", Text = "It’s just one win, don’t get so full of yourself!", }, [20001308] = { ID = 20001308, Text = "(Enkia slips off the slipper on one foot.)", }, [20001309] = { ID = 20001309, Speaker = "Me", Text = "If you’re taking off shoes, shouldn’t you take off both?", }, [20001310] = { ID = 20001310, Speaker = "Enkia", Text = "Our bet was to take off one piece of clothing at a time, right?", }, [20001311] = { ID = 20001311, Speaker = "Enkia", Text = "Based on that, you also put shoes on one foot at a time.", }, [20001312] = { ID = 20001312, Speaker = "Enkia", Text = "So taking them off should be done separately too.", }, [20001313] = { ID = 20001313, Speaker = "Me", Text = "You’re cheating!", }, [20001314] = { ID = 20001314, Speaker = "Enkia", Text = "Only losers call it cheating. What I’m saying is perfectly logical.", }, [20001315] = { ID = 20001315, Speaker = "Enkia", Text = "What’s wrong? Don’t tell me you’re about to give up. Is your willpower really that weak?", }, [20001316] = { ID = 20001316, Speaker = "Me", Text = "Don’t underestimate a man! I’ll strip you bare, down to the last stitch!", }, [20001317] = { ID = 20001317, }, [20001318] = { ID = 20001318, Speaker = "Enkia", Text = "Eek! What are you doing!?", }, [20001319] = { ID = 20001319, Speaker = "Me", Text = "I didn’t do anything at all.", }, [20001320] = { ID = 20001320, Speaker = "Enkia", Text = "You jerk! You actually blew into my ear!", }, [20001321] = { ID = 20001321, Speaker = "Enkia", Text = "Ugh, trying to make me mess up with a dirty trick like that!", }, [20001322] = { ID = 20001322, Speaker = "Enkia", Text = "So shameless!", }, [20001323] = { ID = 20001323, Speaker = "Me", Text = "Hahaha! All’s fair in war and deception!", }, [20001324] = { ID = 20001324, Speaker = "Enkia", Text = "Then don’t blame me for being ruthless! Watch my counterattack!", }, [20001325] = { ID = 20001325, Speaker = "Me", Text = "Wah! You’re actually sucking on my ear!", }, [20001326] = { ID = 20001326, Speaker = "Enkia", Text = "Graaah! There can only be one winner here!", }, [20001327] = { ID = 20001327, Speaker = "Me", Text = "Then don’t blame me for being ruthless!", }, [20001328] = { ID = 20001328, Speaker = "Enkia", Text = "Eek—ah! Who just goes straight for the neck like that?!", }, [20001329] = { ID = 20001329, Speaker = "Enkia", Text = "D-Damn it! Who plays like this?!", }, [20001330] = { ID = 20001330, Speaker = "Me", Text = "Don’t underestimate how badly I want to see you naked!", }, [20001331] = { ID = 20001331, Speaker = "Enkia", Text = "You monster!", }, [20001332] = { ID = 20001332, Speaker = "Enkia", Text = "It’s just one win, don’t get so full of yourself!", }, [20001333] = { ID = 20001333, Text = "(Enkia slips off the slipper on one foot.)", }, [20001334] = { ID = 20001334, Speaker = "Me", Text = "If you’re taking shoes off, shouldn’t you take off both?", }, [20001335] = { ID = 20001335, Speaker = "Enkia", Text = "Our bet was to take off one piece of clothing at a time, right?", }, [20001336] = { ID = 20001336, Speaker = "Enkia", Text = "Based on that, you also put shoes on one foot at a time.", }, [20001337] = { ID = 20001337, Speaker = "Enkia", Text = "So taking them off should be done separately too.", }, [20001338] = { ID = 20001338, Speaker = "Me", Text = "You’re cheating!", }, [20001339] = { ID = 20001339, Speaker = "Enkia", Text = "Only losers call it cheating. What I’m saying is perfectly logical.", }, [20001340] = { ID = 20001340, Speaker = "Enkia", Text = "What’s wrong? Don’t tell me you’re about to give up. Is your willpower really that weak?", }, [20001341] = { ID = 20001341, Speaker = "Me", Text = "Don’t underestimate a man! I’ll strip you completely naked!", }, [20001342] = { ID = 20001342, }, [20001343] = { ID = 20001343, Speaker = "Enkia", Text = "...", }, [20001344] = { ID = 20001344, Speaker = "Me", Text = "Enkia~", }, [20001345] = { ID = 20001345, Speaker = "Enkia", Text = "...", }, [20001346] = { ID = 20001346, Speaker = "Me", Text = "Need me to remind you?", }, [20001347] = { ID = 20001347, Speaker = "Me", Text = "About what you have to do if you lose?", }, [20001348] = { ID = 20001348, Speaker = "Enkia", Text = "Aaah! Shut up, shut up!", }, [20001349] = { ID = 20001349, Speaker = "Enkia", Text = "You’re the one distracting me!", }, [20001350] = { ID = 20001350, Speaker = "Me", Text = "But in the end, you still lost, didn’t you?", }, [20001351] = { ID = 20001351, Speaker = "Enkia", Text = "...", }, [20001352] = { ID = 20001352, Speaker = "Enkia", Text = "Damn it.", }, [20001353] = { ID = 20001353, Speaker = "Me", Text = "Can your hands still hold the controller steady?", }, [20001354] = { ID = 20001354, Speaker = "Me", Text = "Need me to help you take it off?", }, [20001355] = { ID = 20001355, Speaker = "Enkia", Text = "Hmph, this was all within my expectations anyway.", }, [20001356] = { ID = 20001356, Speaker = "Enkia", Text = "Next, I will alter my computation logic.", }, [20001357] = { ID = 20001357, Speaker = "Enkia", Text = "I’m cranking my focus up to 120%. I’m going to crush you completely!", }, [20001358] = { ID = 20001358, Speaker = "Me", Text = "Bring it on!", }, [20001359] = { ID = 20001359, Text = "(Enkia stands up, eyes fixed intently on the TV.)", }, [20001360] = { ID = 20001360, Text = "(As Enkia types in commands, her body and breasts sway side to side.)", }, [20001361] = { ID = 20001361, Text = "(Her panty-clad ass is wriggling right at the edge of my vision.)", }, [20001362] = { ID = 20001362, Speaker = "Enkia", Text = "An opening!", }, [20001363] = { ID = 20001363, Speaker = "Me", Text = "Huh!?", }, [20001364] = { ID = 20001364, Speaker = "Enkia", Text = "Heh heh... I win again.", }, [20001365] = { ID = 20001365, Speaker = "Enkia", Text = "Your turn to strip!", }, [20001366] = { ID = 20001366, Speaker = "Me", Text = "Alright, alright, I’ll take it off. Stop tugging on my clothes.", }, [20001367] = { ID = 20001367, Text = "...", }, [20001368] = { ID = 20001368, Speaker = "Enkia", Text = "You’ve slowed down again. What are you even doing...", }, [20001369] = { ID = 20001369, Speaker = "Enkia", Text = "What’s with that look on your face!", }, [20001370] = { ID = 20001370, Speaker = "Enkia", Text = "Eek! Don’t keep staring at my body!", }, [20001371] = { ID = 20001371, Speaker = "Enkia", Text = "Focus on the game!", }, [20001372] = { ID = 20001372, Speaker = "Me", Text = "See? You’re slowing down too!", }, [20001373] = { ID = 20001373, Speaker = "Me", Text = "That’s my strategy!", }, [20001374] = { ID = 20001374, Speaker = "Enkia", Text = "Aaah! Don’t stare like that!", }, [20001375] = { ID = 20001375, Speaker = "Me", Text = "If you lose one more round, even your panties won’t be safe!", }, [20001376] = { ID = 20001376, Speaker = "Me", Text = "Still not going to focus a little more?", }, [20001377] = { ID = 20001377, Speaker = "Enkia", Text = "You’re shameless! Do you have no bottom line at all?", }, [20001378] = { ID = 20001378, Speaker = "Enkia", Text = "Science is supposed to have some humanity, isn’t it?", }, [20001379] = { ID = 20001379, Speaker = "Me", Text = "Sex drive doesn’t care about humanity!", }, [20001380] = { ID = 20001380, Speaker = "Enkia", Text = "Assistant, you primitive caveman!", }, [20001381] = { ID = 20001381, }, [20001382] = { ID = 20001382, Speaker = "Enkia", Text = "...", }, [20001383] = { ID = 20001383, Speaker = "Me", Text = "Enkia~", }, [20001384] = { ID = 20001384, Speaker = "Enkia", Text = "...", }, [20001385] = { ID = 20001385, Speaker = "Me", Text = "Time to take off your top.", }, [20001386] = { ID = 20001386, Speaker = "Enkia", Text = "Aaah! You’re so damn noisy!", }, [20001387] = { ID = 20001387, Speaker = "Enkia", Text = "You’re the one making me lose focus!", }, [20001388] = { ID = 20001388, Speaker = "Me", Text = "Haha, I still like you best when you’re all proud and defiant.", }, [20001389] = { ID = 20001389, Speaker = "Enkia", Text = "Nngh! Fine, I’ll take it off. It’s just being naked, right?", }, [20001390] = { ID = 20001390, Speaker = "Enkia", Text = "Damn it.", }, [20001391] = { ID = 20001391, Speaker = "Me", Text = "Can you still hold the controller steady?", }, [20001392] = { ID = 20001392, Speaker = "Me", Text = "Need me to help you take it off?", }, [20001393] = { ID = 20001393, Speaker = "Enkia", Text = "Hmph, this was all within my expectations.", }, [20001394] = { ID = 20001394, Speaker = "Enkia", Text = "Next, I’ll change up my calculation logic.", }, [20001395] = { ID = 20001395, Speaker = "Enkia", Text = "I’m cranking my focus up to 120%. I’m going to crush you completely!", }, [20001396] = { ID = 20001396, Speaker = "Me", Text = "Bring it on!", }, [20001397] = { ID = 20001397, Text = "(Enkia stands up, eyes fixed on the TV.)", }, [20001398] = { ID = 20001398, Text = "(As Enkia types in commands, her body and chest sway side to side.)", }, [20001399] = { ID = 20001399, Text = "(Her panty-clad ass is wriggling right at the edge of my vision.)", }, [20001400] = { ID = 20001400, Speaker = "Enkia", Text = "An opening!", }, [20001401] = { ID = 20001401, Speaker = "Me", Text = "Huh!?", }, [20001402] = { ID = 20001402, Speaker = "Enkia", Text = "Heh heh... I win again.", }, [20001403] = { ID = 20001403, Speaker = "Enkia", Text = "Your turn to strip!", }, [20001404] = { ID = 20001404, Speaker = "Me", Text = "Alright, alright, I’ll take it off, just stop tugging on my clothes.", }, [20001405] = { ID = 20001405, Text = "...", }, [20001406] = { ID = 20001406, Speaker = "Enkia", Text = "You’re slowing down again. What are you doing...?", }, [20001407] = { ID = 20001407, Speaker = "Enkia", Text = "What’s with that look on your face!?", }, [20001408] = { ID = 20001408, Speaker = "Enkia", Text = "Eek! Don’t keep staring at my body!", }, [20001409] = { ID = 20001409, Speaker = "Enkia", Text = "Focus on the game!", }, [20001410] = { ID = 20001410, Speaker = "Me", Text = "See? You’re slowing down too!", }, [20001411] = { ID = 20001411, Speaker = "Me", Text = "This is my strategy!", }, [20001412] = { ID = 20001412, Speaker = "Enkia", Text = "Aaah! Don’t stare at me like that!", }, [20001413] = { ID = 20001413, Speaker = "Me", Text = "If you lose one more round, you won’t even get to keep your panties!", }, [20001414] = { ID = 20001414, Speaker = "Me", Text = "Still not going to focus a little?", }, [20001415] = { ID = 20001415, Speaker = "Enkia", Text = "That’s shameless! Do you seriously have no bottom line at all?", }, [20001416] = { ID = 20001416, Speaker = "Enkia", Text = "Science is supposed to care about basic humanity, isn’t it?", }, [20001417] = { ID = 20001417, Speaker = "Me", Text = "Sex drive doesn’t care about humanity!", }, [20001418] = { ID = 20001418, Speaker = "Enkia", Text = "Assistant, you primitive caveman!", }, [20001419] = { ID = 20001419, }, [20001420] = { ID = 20001420, Speaker = "Enkia", Text = "…Staying alive.", }, [20001421] = { ID = 20001421, Speaker = "Enkia", Text = "Assistant, turn on the AC. It’s hot.", }, [20001422] = { ID = 20001422, Text = "(A cushion comes flying over.)", }, [20001423] = { ID = 20001423, Speaker = "Me", Text = "No.", }, [20001424] = { ID = 20001424, Text = "(I throw the cushion back.)", }, [20001425] = { ID = 20001425, Speaker = "Enkia", Text = "Why.", }, [20001426] = { ID = 20001426, Speaker = "Me", Text = "I’m on the floor.", }, [20001427] = { ID = 20001427, Speaker = "Enkia", Text = "...", }, [20001428] = { ID = 20001428, Speaker = "Me", Text = "You go.", }, [20001429] = { ID = 20001429, Text = "(With a thud, Enkia rolls onto the carpet.)", }, [20001430] = { ID = 20001430, Speaker = "Enkia", Text = "I’m on the floor too.", }, [20001431] = { ID = 20001431, Speaker = "Me", Text = "Then we’re done here.", }, [20001432] = { ID = 20001432, Speaker = "Enkia", Text = "…Hungry.", }, [20001433] = { ID = 20001433, Speaker = "Me", Text = "Mm. Me too.", }, [20001434] = { ID = 20001434, Speaker = "Enkia", Text = "Assistant, I want pizza. Use your powers to make me a pizza.", }, [20001435] = { ID = 20001435, Speaker = "Me", Text = "And how the hell would I even be able to do that?", }, [20001436] = { ID = 20001436, Speaker = "Enkia", Text = "Then let’s play rock-paper-scissors. Loser goes to turn on the AC.", }, [20001437] = { ID = 20001437, Speaker = "Me", Text = "You really are addicted to gambling.", }, [20001438] = { ID = 20001438, Speaker = "Enkia", Text = "This is called allocating responsibility using statistical methods. It’s fundamentally different from gambling.", }, [20001439] = { ID = 20001439, }, [20001440] = { ID = 20001440, Speaker = "Enkia", Text = "I feel like a salted fish… the really hot kind.", }, [20001441] = { ID = 20001441, Speaker = "Enkia", Text = "Assistant, go turn on the AC.", }, [20001442] = { ID = 20001442, Text = "(A pillow comes flying over.)", }, [20001443] = { ID = 20001443, Speaker = "Me", Text = "No.", }, [20001444] = { ID = 20001444, Text = "(I throw the pillow back.)", }, [20001445] = { ID = 20001445, Speaker = "Enkia", Text = "Why not?", }, [20001446] = { ID = 20001446, Speaker = "Me", Text = "I’m on the floor.", }, [20001447] = { ID = 20001447, Speaker = "Enkia", Text = "...", }, [20001448] = { ID = 20001448, Speaker = "Me", Text = "You go.", }, [20001449] = { ID = 20001449, Text = "(With a thud, Enkia rolls onto the carpet.)", }, [20001450] = { ID = 20001450, Speaker = "Enkia", Text = "I’m on the floor too.", }, [20001451] = { ID = 20001451, Speaker = "Me", Text = "Then we’re staying like this.", }, [20001452] = { ID = 20001452, Speaker = "Enkia", Text = "…Hungry.", }, [20001453] = { ID = 20001453, Speaker = "Me", Text = "Yeah. Me too.", }, [20001454] = { ID = 20001454, Speaker = "Enkia", Text = "Assistant, I want pizza. Use your powers to make pizza for me.", }, [20001455] = { ID = 20001455, Speaker = "Me", Text = "And how am I supposed to pull that off?", }, [20001456] = { ID = 20001456, Speaker = "Enkia", Text = "Then let’s play rock-paper-scissors. Loser goes to turn on the AC.", }, [20001457] = { ID = 20001457, Speaker = "Me", Text = "You really are addicted to gambling.", }, [20001458] = { ID = 20001458, Speaker = "Enkia", Text = "This is called allocating responsibility using statistical methods. It’s fundamentally different from gambling.", }, [20001459] = { ID = 20001459, }, [20001460] = { ID = 20001460, Speaker = "Enkia", Text = "Even if I’m not wearing any clothes, I’m still a top-tier genius beauty.", }, [20001461] = { ID = 20001461, Speaker = "Enkia", Text = "But before that—", }, [20001462] = { ID = 20001462, Speaker = "Enkia", Text = "Assistant, go turn on the AC, it’s so hot.", }, [20001463] = { ID = 20001463, Text = "(A pillow comes flying over.)", }, [20001464] = { ID = 20001464, Speaker = "Me", Text = "No.", }, [20001465] = { ID = 20001465, Text = "(I throw the pillow back.)", }, [20001466] = { ID = 20001466, Speaker = "Enkia", Text = "Why?", }, [20001467] = { ID = 20001467, Speaker = "Me", Text = "I’m on the floor.", }, [20001468] = { ID = 20001468, Speaker = "Enkia", Text = "...", }, [20001469] = { ID = 20001469, Speaker = "Me", Text = "You go.", }, [20001470] = { ID = 20001470, Text = "(With a thud, Enkia rolls onto the carpet.)", }, [20001471] = { ID = 20001471, Speaker = "Enkia", Text = "I’m on the floor too.", }, [20001472] = { ID = 20001472, Speaker = "Me", Text = "Then that’s that.", }, [20001473] = { ID = 20001473, Speaker = "Enkia", Text = "…Hungry.", }, [20001474] = { ID = 20001474, Speaker = "Me", Text = "Yeah. Me too.", }, [20001475] = { ID = 20001475, Speaker = "Enkia", Text = "Assistant, I want pizza. Use your powers to make pizza for me.", }, [20001476] = { ID = 20001476, Speaker = "Me", Text = "And how am I supposed to pull that off?", }, [20001477] = { ID = 20001477, Speaker = "Enkia", Text = "Then let’s play rock-paper-scissors. Loser goes and turns on the AC.", }, [20001478] = { ID = 20001478, Speaker = "Me", Text = "You’re really addicted to gambling, huh.", }, [20001479] = { ID = 20001479, Speaker = "Enkia", Text = "This is called using statistical methods for responsibility allocation. It’s fundamentally different from gambling.", }, [20001480] = { ID = 20001480, }, [20001481] = { ID = 20001481, Speaker = "Me", Text = "I win.", }, [20001482] = { ID = 20001482, Speaker = "Enkia", Text = "Hold on.", }, [20001483] = { ID = 20001483, Speaker = "Me", Text = "Hm?", }, [20001484] = { ID = 20001484, Speaker = "Enkia", Text = "This round doesn’t count. This was a warm-up—Confirming the rules and syncing our expectations.", }, [20001485] = { ID = 20001485, Speaker = "Enkia", Text = "The real best-of-three starts next round.", }, [20001486] = { ID = 20001486, Speaker = "Me", Text = "Rock-paper-scissors has a warm-up round?", }, [20001487] = { ID = 20001487, Speaker = "Enkia", Text = "A rigorous experimental design needs a lead-in phase. That’s basic.", }, [20001488] = { ID = 20001488, Speaker = "Me", Text = "Fine, best of three, starting now.", }, [20001489] = { ID = 20001489, Speaker = "Enkia", Text = "Rock, paper, scissors.", }, [20001490] = { ID = 20001490, Speaker = "Me", Text = "...", }, [20001491] = { ID = 20001491, Speaker = "Enkia", Text = "This genius’s hand isn’t warmed up yet.", }, [20001492] = { ID = 20001492, Speaker = "Me", Text = "One to zero.", }, [20001493] = { ID = 20001493, Speaker = "Enkia", Text = "Rock, paper, scissors.", }, [20001494] = { ID = 20001494, Speaker = "Me", Text = "Two to zero, I win.", }, [20001495] = { ID = 20001495, Speaker = "Enkia", Text = "Hold on.", }, [20001496] = { ID = 20001496, Speaker = "Me", Text = "Are you trying to change it to best of five?", }, [20001497] = { ID = 20001497, Speaker = "Enkia", Text = "How did you know in advance what this genius was about to say?", }, [20001498] = { ID = 20001498, Speaker = "Me", Text = "Is it really that hard to guess?", }, [20001499] = { ID = 20001499, Speaker = "Enkia", Text = "This genius is not cheating. This genius merely believes that, in this high-temperature environment—", }, [20001500] = { ID = 20001500, Speaker = "Enkia", Text = "the reaction speed of the peripheral nerves has been subjected to systemic Interference, resulting in a significant deviation in the outcome and a lack of validity.", }, [20001501] = { ID = 20001501, Speaker = "Me", Text = "Translation, please?", }, [20001502] = { ID = 20001502, Speaker = "Enkia", Text = "…It’s really hot.", }, [20001503] = { ID = 20001503, Speaker = "Me", Text = "So you lost two rounds just because it’s too hot?", }, [20001504] = { ID = 20001504, Speaker = "Enkia", Text = "Otherwise, can you propose any other variables?", }, [20001505] = { ID = 20001505, Speaker = "Me", Text = "Then go turn on the AC and we’ll redo the guessing?", }, [20001506] = { ID = 20001506, Speaker = "Enkia", Text = "…That’s about as much trouble as just getting up to make food.", }, [20001507] = { ID = 20001507, Speaker = "Me", Text = "So you just don’t want to go, right?", }, [20001508] = { ID = 20001508, Text = "(Before I could react—she was already sprawled right on top of me.)", }, [20001509] = { ID = 20001509, Text = "(Her whole body pressed down, face buried between my shoulder and neck, not moving at all.)", }, [20001510] = { ID = 20001510, Speaker = "Me", Text = "Hey.", }, [20001511] = { ID = 20001511, Speaker = "Enkia", Text = "Mm?", }, [20001512] = { ID = 20001512, Speaker = "Me", Text = "What are you doing.", }, [20001513] = { ID = 20001513, Speaker = "Enkia", Text = "Making you so hot you can’t stand it.", }, [20001514] = { ID = 20001514, Speaker = "Me", Text = "Your sweat is all over me now.", }, [20001515] = { ID = 20001515, Speaker = "Me", Text = "So you’re lying on top of me to heat me up until I go turn on the AC.", }, [20001516] = { ID = 20001516, Speaker = "Me", Text = "Aren’t you hot too?", }, [20001517] = { ID = 20001517, Speaker = "Enkia", Text = "This genius can endure it.", }, [20001518] = { ID = 20001518, Speaker = "Me", Text = "All right, then I’ll wait it out too.", }, [20001519] = { ID = 20001519, Text = "...", }, [20001520] = { ID = 20001520, Speaker = "Enkia", Text = "So hot! Assistant! Hurry up and admit defeat!", }, [20001521] = { ID = 20001521, Speaker = "Me", Text = "I have a compromise!", }, [20001522] = { ID = 20001522, Speaker = "Enkia", Text = "Oh? Let’s hear it.", }, [20001523] = { ID = 20001523, }, [20001524] = { ID = 20001524, Speaker = "Enkia", Text = "I win.", }, [20001525] = { ID = 20001525, Speaker = "Me", Text = "Hold on.", }, [20001526] = { ID = 20001526, Speaker = "Enkia", Text = "You’re not trying to cheat, are you, Assistant?!", }, [20001527] = { ID = 20001527, Speaker = "Me", Text = "No, I just mean… games like this are usually best two out of three, right?", }, [20001528] = { ID = 20001528, Speaker = "Enkia", Text = "No way, that’s totally cheating, cheating!", }, [20001529] = { ID = 20001529, Speaker = "Enkia", Text = "You damn ape!", }, [20001530] = { ID = 20001530, Speaker = "Me", Text = "What, are you scared that if we play a couple more rounds you’ll lose to me?", }, [20001531] = { ID = 20001531, Speaker = "Enkia", Text = "As if! That’s just your little fantasy before you die, and I’m about to shatter it!", }, [20001532] = { ID = 20001532, Speaker = "Me", Text = "Fine, best two out of three, starting now.", }, [20001533] = { ID = 20001533, Speaker = "Enkia", Text = "Rock, paper, scissors.", }, [20001534] = { ID = 20001534, Speaker = "Me", Text = "...", }, [20001535] = { ID = 20001535, Speaker = "Enkia", Text = "Hmph! You just got lucky.", }, [20001536] = { ID = 20001536, Speaker = "Me", Text = "One to one.", }, [20001537] = { ID = 20001537, Speaker = "Enkia", Text = "Rock, paper, scissors.", }, [20001538] = { ID = 20001538, Speaker = "Me", Text = "Two to one, I win.", }, [20001539] = { ID = 20001539, Speaker = "Enkia", Text = "Hold on.", }, [20001540] = { ID = 20001540, Speaker = "Me", Text = "Now you want to change it to best three out of five?", }, [20001541] = { ID = 20001541, Speaker = "Enkia", Text = "How did you know what this genius was about to say?", }, [20001542] = { ID = 20001542, Speaker = "Me", Text = "Was it really that hard to guess?", }, [20001543] = { ID = 20001543, Speaker = "Enkia", Text = "What, are you scared that if we play a couple more rounds you’ll lose to me?", }, [20001544] = { ID = 20001544, Speaker = "Me", Text = "You dare use my own magic against me!?", }, [20001545] = { ID = 20001545, Speaker = "Enkia", Text = "Messing around like this is making me even hotter!", }, [20001546] = { ID = 20001546, Speaker = "Me", Text = "So you just don’t want to go, huh?", }, [20001547] = { ID = 20001547, Text = "(Before I could even react—she was already sprawled right on top of me.)", }, [20001548] = { ID = 20001548, Text = "(Her whole body pressed down, face buried between my shoulder and neck, not moving an inch.", }, [20001549] = { ID = 20001549, Speaker = "Me", Text = "Hey.", }, [20001550] = { ID = 20001550, Speaker = "Enkia", Text = "Hm?", }, [20001551] = { ID = 20001551, Speaker = "Me", Text = "What are you doing.", }, [20001552] = { ID = 20001552, Speaker = "Enkia", Text = "Making you so hot you can’t take it.", }, [20001553] = { ID = 20001553, Speaker = "Me", Text = "Your sweat’s all over me now.", }, [20001554] = { ID = 20001554, Speaker = "Me", Text = "So you’re lying on top of me just to overheat me until I go turn on the AC.", }, [20001555] = { ID = 20001555, Speaker = "Me", Text = "Aren’t you hot too?", }, [20001556] = { ID = 20001556, Speaker = "Enkia", Text = "A genius like me can endure it.", }, [20001557] = { ID = 20001557, Speaker = "Me", Text = "Fine, then I’ll wait it out too.", }, [20001558] = { ID = 20001558, Text = "...", }, [20001559] = { ID = 20001559, Speaker = "Enkia", Text = "It’s so hot! Assistant! Hurry up and give in already!", }, [20001560] = { ID = 20001560, Speaker = "Me", Text = "I’ve got a compromise!", }, [20001561] = { ID = 20001561, Speaker = "Enkia", Text = "Oh? Let’s hear it.", }, [20001562] = { ID = 20001562, }, [20001563] = { ID = 20001563, Speaker = "Me", Text = "It’s a draw.", }, [20001564] = { ID = 20001564, Speaker = "Enkia", Text = "Then we go again. I’m telling you, this time I’m throwing scissors!", }, [20001565] = { ID = 20001565, Speaker = "Me", Text = "Who’d fall for such a kiddie trick!", }, [20001566] = { ID = 20001566, Speaker = "Enkia", Text = "...Why did you actually throw scissors,", }, [20001567] = { ID = 20001567, Speaker = "Me", Text = "I was about to ask you why you threw paper.", }, [20001568] = { ID = 20001568, Speaker = "Enkia", Text = "This round doesn’t count. That was just a warm-up—", }, [20001569] = { ID = 20001569, Speaker = "Enkia", Text = "The real best-of-three starts next round.", }, [20001570] = { ID = 20001570, Speaker = "Me", Text = "Rock-paper-scissors has warm-up rounds?", }, [20001571] = { ID = 20001571, Speaker = "Enkia", Text = "A rigorous experimental design needs a lead-in phase. That’s basic.", }, [20001572] = { ID = 20001572, Speaker = "Enkia", Text = "Besides, we both lied. That’s absolutely unacceptable in an experiment.", }, [20001573] = { ID = 20001573, Speaker = "Me", Text = "Alright, best of three, starting now.", }, [20001574] = { ID = 20001574, Speaker = "Enkia", Text = "Rock, paper, scissors.", }, [20001575] = { ID = 20001575, Speaker = "Me", Text = "...", }, [20001576] = { ID = 20001576, Speaker = "Enkia", Text = "This genius’s hands aren’t even warmed up yet.", }, [20001577] = { ID = 20001577, Speaker = "Me", Text = "One to zero.", }, [20001578] = { ID = 20001578, Speaker = "Enkia", Text = "Rock, paper, scissors.", }, [20001579] = { ID = 20001579, Speaker = "Me", Text = "Two to zero, I win.", }, [20001580] = { ID = 20001580, Speaker = "Enkia", Text = "Hold on.", }, [20001581] = { ID = 20001581, Speaker = "Me", Text = "Are you trying to change it to best three out of five?", }, [20001582] = { ID = 20001582, Speaker = "Enkia", Text = "How did you know what this genius was about to say in advance?", }, [20001583] = { ID = 20001583, Speaker = "Me", Text = "Is it really that hard to guess?", }, [20001584] = { ID = 20001584, Speaker = "Enkia", Text = "This genius is not cheating. This genius simply believes that, in this high-temperature environment—", }, [20001585] = { ID = 20001585, Speaker = "Enkia", Text = "The reaction speed of the peripheral nerves is being systematically affected by Interference, causing a significant deviation in the results and making them invalid.", }, [20001586] = { ID = 20001586, Speaker = "Me", Text = "Want a translation?", }, [20001587] = { ID = 20001587, Speaker = "Enkia", Text = "…It’s really hot.", }, [20001588] = { ID = 20001588, Speaker = "Me", Text = "You lost two rounds just because it’s too hot?", }, [20001589] = { ID = 20001589, Speaker = "Enkia", Text = "Then can you point out any other variables?", }, [20001590] = { ID = 20001590, Speaker = "Me", Text = "So we turn on the AC and do a rematch?", }, [20001591] = { ID = 20001591, Speaker = "Enkia", Text = "…That’s about as much trouble as just going to cook something.", }, [20001592] = { ID = 20001592, Speaker = "Me", Text = "So you just don’t want to go.", }, [20001593] = { ID = 20001593, Text = "(Before I could even react—she was already sprawled right on top of me.)", }, [20001594] = { ID = 20001594, Text = "(Her whole body pressed down, face buried between my shoulder and neck, not moving at all.)", }, [20001595] = { ID = 20001595, Speaker = "Me", Text = "Hey.", }, [20001596] = { ID = 20001596, Speaker = "Enkia", Text = "Mm?", }, [20001597] = { ID = 20001597, Speaker = "Me", Text = "What are you doing.", }, [20001598] = { ID = 20001598, Speaker = "Enkia", Text = "Making it so you’re so hot you can’t stand it.", }, [20001599] = { ID = 20001599, Speaker = "Me", Text = "Your sweat is getting all over me.", }, [20001600] = { ID = 20001600, Speaker = "Me", Text = "So you’re lying on top of me just so I’ll get so hot I have to go turn on the AC?", }, [20001601] = { ID = 20001601, Speaker = "Me", Text = "Aren’t you burning up too?", }, [20001602] = { ID = 20001602, Speaker = "Enkia", Text = "This genius can handle it.", }, [20001603] = { ID = 20001603, Speaker = "Me", Text = "Alright, then I’ll wait it out too.", }, [20001604] = { ID = 20001604, Text = "...", }, [20001605] = { ID = 20001605, Speaker = "Enkia", Text = "It’s so hot! Assistant! Hurry up and give in!", }, [20001606] = { ID = 20001606, Speaker = "Me", Text = "I’ve got a compromise!", }, [20001607] = { ID = 20001607, Speaker = "Enkia", Text = "Oh? Let’s hear it.", }, [20001609] = { ID = 20001609, Speaker = "Enkia", Text = "Ha... haah...", }, [20001610] = { ID = 20001610, Speaker = "Me", Text = "Is that really the kind of sound a genius, beautiful researcher makes?", }, [20001611] = { ID = 20001611, Speaker = "Enkia", Text = "S‑shut up... it’s all still within my calculations...", }, [20001612] = { ID = 20001612, Speaker = "Enkia", Text = "It’s just... your so‑called compromise... is the worst.", }, [20001613] = { ID = 20001613, Speaker = "Me", Text = "You agreed to it yourself. Whoever comes first has to go make food.", }, [20001614] = { ID = 20001614, Speaker = "Enkia", Text = "I only said you could touch me on the outside.", }, [20001615] = { ID = 20001615, Speaker = "Enkia", Text = "Who said you could just shove it in like that... ngh!", }, [20001616] = { ID = 20001616, Speaker = "Me", Text = "You’re the one who kept rubbing yourself against me down there.", }, [20001617] = { ID = 20001617, Speaker = "Me", Text = "You stubborn little thing.", }, [20001618] = { ID = 20001618, Speaker = "Enkia", Text = "Nngh... no...!", }, [20001619] = { ID = 20001619, Speaker = "Enkia", Text = "My nipples are really sensitive... if you rub them like that... I’ll... ngh...", }, [20001620] = { ID = 20001620, Speaker = "Enkia", Text = "Guh... I’m... I’m coming... haa...", }, [20001621] = { ID = 20001621, Text = "(Enkia lifts her body, and the moment the cock slips out, a spray of fluid bursts from her pussy, splattering wet marks all over the carpet.)", }, [20001622] = { ID = 20001622, Speaker = "Enkia", Text = "Haaah... aaah...", }, [20001623] = { ID = 20001623, Text = "(Enkia’s body goes limp and collapses on top of me, completely still.)", }, [20001624] = { ID = 20001624, Speaker = "Enkia", Text = "I... I give... ngh...", }, [20001625] = { ID = 20001625, Speaker = "Enkia", Text = "W‑wait... what are you doing!?", }, [20001626] = { ID = 20001626, Speaker = "Enkia", Text = "Nngh! Not now, I just came—don’t put it in!", }, [20001627] = { ID = 20001627, Speaker = "Enkia", Text = "Nnngh—! Aaahhh—!", }, [20001628] = { ID = 20001628, Speaker = "Me", Text = "You came again just from putting it in?", }, [20001629] = { ID = 20001629, Speaker = "Enkia", Text = "Haaah... I give up already, at least let me rest a bit...", }, [20001630] = { ID = 20001630, Speaker = "Enkia", Text = "My orgasms... just won’t stop, ngh...", }, [20001631] = { ID = 20001631, Speaker = "Me", Text = "Oh? How about this then—if you let me cum once, I’ll count it as your win, okay?", }, [20001632] = { ID = 20001632, Speaker = "Me", Text = "Until I cum, I’m going to give this loser little pussy of yours a proper lesson.", }, [20001633] = { ID = 20001633, Speaker = "Enkia", Text = "Nngh! I am not... nghhh...", }, [20001634] = { ID = 20001634, Speaker = "Enkia", Text = "D-damn it... hurry...", }, [20001635] = { ID = 20001635, Speaker = "Enkia", Text = "Cum...", }, [20001636] = { ID = 20001636, Speaker = "Enkia", Text = "Haaah... my mind’s about to float away...", }, [20001637] = { ID = 20001637, Speaker = "Enkia", Text = "It really... feels too good...", }, [20001638] = { ID = 20001638, Speaker = "Enkia", Text = "Ravishing my inside like this non-stop...", }, [20001639] = { ID = 20001639, Speaker = "Enkia", Text = "Hurry... hurry up... cum inside me...", }, [20001640] = { ID = 20001640, Speaker = "Me", Text = "If any leaks out, then you lose, okay...?", }, [20001641] = { ID = 20001641, Speaker = "Enkia", Text = "Nngh... you’re cheating...", }, [20001642] = { ID = 20001642, Speaker = "Me", Text = "You’re the one who loves cheating the most. Now take it all.", }, [20001643] = { ID = 20001643, Speaker = "Enkia", Text = "Nnngh... you’re cheating... ngh, ahh...", }, [20001644] = { ID = 20001644, Text = "(Enkia’s body arches, her legs twitching wildly in midair, and nothing but cries of climax spill from her lips.)", }, [20001645] = { ID = 20001645, Text = "(Afterward her whole body collapses limply onto I, semen spilling out from her tightly closed pussy.)", }, [20001646] = { ID = 20001646, Speaker = "Me", Text = "Enkia? You okay?", }, [20001647] = { ID = 20001647, Speaker = "Enkia", Text = "Ehehehe... hehe... I... I won...", }, [20001648] = { ID = 20001648, Speaker = "Me", Text = "Sigh... this girl...", }, [20001649] = { ID = 20001649, Speaker = "Me", Text = "Looks like she’s not coming back to her senses anytime soon.", }, [20001650] = { ID = 20001650, Speaker = "Me", Text = "I should go make her something to eat.", }, [20001651] = { ID = 20001651, Speaker = "Me", Text = "And then we can continue...", }, [20001652] = { ID = 20001652, }, [20001653] = { ID = 20001653, Text = "(Gentle sunlight filters in through the curtains. Looks like today’s going to be another peaceful day with no one to bother me.)", }, [20001654] = { ID = 20001654, Text = "(Usually, whenever I think that, something always—)", }, [20001655] = { ID = 20001655, Speaker = "Enkia", Text = "Assistant~ Open up, open up, open up—", }, [20001656] = { ID = 20001656, Text = "(I’m coming. Enkia’s knocking echoes from the other side of the door.)", }, [20001657] = { ID = 20001657, Speaker = "Enkia", Text = "Oh, what a coincidence, running into you in a place like this.", }, [20001658] = { ID = 20001658, Speaker = "Me", Text = "A place like this meaning... my room?", }, [20001659] = { ID = 20001659, Speaker = "Enkia", Text = "That’s right. I’ve got something really important to tell you today.", }, [20001660] = { ID = 20001660, Speaker = "Enkia", Text = "You should be grateful. I just finished installing the last component, so now I can take you—", }, [20001661] = { ID = 20001661, Speaker = "Enkia", Text = "To see the workshop of this genius, beautiful girl researcher.", }, [20001662] = { ID = 20001662, }, [20001663] = { ID = 20001663, Speaker = "Enkia", Text = "Hehe~ With this... that makes ten wins in a row.", }, [20001664] = { ID = 20001664, Speaker = "Enkia", Text = "As long as I record your behavior patterns precisely and predict them accordingly...", }, [20001665] = { ID = 20001665, Speaker = "Enkia", Text = "Then you don’t stand a chance of winning.", }, [20001666] = { ID = 20001666, Text = "(Enkia flashes me a smug peace sign, the little ahoge on her head swaying from side to side.)", }, [20001667] = { ID = 20001667, Text = "(She leans against the arm of the sofa, her feet in cat slippers swinging lazily, her face radiating smug satisfaction.)", }, [20001668] = { ID = 20001668, Speaker = "Me", Text = "Well, it is my first time playing, after all.", }, [20001669] = { ID = 20001669, Speaker = "Enkia", Text = "Hm? It’s my first time playing too~", }, [20001670] = { ID = 20001670, Speaker = "Enkia", Text = "That doesn’t count as an excuse, you know.", }, [20001671] = { ID = 20001671, Speaker = "Enkia", Text = "From a data standpoint, we’re standing on the exact same starting line.", }, [20001672] = { ID = 20001672, Speaker = "Enkia", Text = "That’s not nearly enough to satisfy me. Let’s switch to another game.", }, [20001673] = { ID = 20001673, }, [20001674] = { ID = 20001674, Text = "(Only the game’s sound effects and the ticking of the clock remain in the room.)", }, [20001675] = { ID = 20001675, Text = "(Enkia is lying face-down on the sofa completely naked, not moving, her face buried in a cat-shaped pillow.)", }, [20001676] = { ID = 20001676, Text = "(Both of us are limp all over, our clothes long since completely lost.)", }, [20001677] = { ID = 20001677, }, [20001678] = { ID = 20001678, Speaker = "Me", Text = "That one? Which one? This one?", }, [20001679] = { ID = 20001679, Speaker = "Daelia", Text = "Yes! That one—wait, not that one! A little further over! The one on the left!", }, [20001680] = { ID = 20001680, Speaker = "Me", Text = "...How many wrenches are there in here, anyway?", }, [20001681] = { ID = 20001681, Speaker = "Daelia", Text = "I can’t really say. I just keep whatever feels good to use!", }, [20001682] = { ID = 20001682, Speaker = "Me", Text = "So you’re saying even you can’t tell which is which?", }, [20001683] = { ID = 20001683, Speaker = "Daelia", Text = "I can tell them apart! It’s just... there are a few too many, that’s all! What’s wrong with having lots of tools!", }, [20001684] = { ID = 20001684, Text = "(Daelia takes the wrench, half-squats and slips into the engine bay entrance, moving with practiced ease.)", }, [20001685] = { ID = 20001685, Text = "(Mecha-Owl grips a cable in its beak and hops across the deck, its round orange goggles glinting in the steam.)", }, [20001686] = { ID = 20001686, Text = "(And I can only stand behind her, watching Daelia’s ass sway left and right outside the open hatch.)", }, [20001687] = { ID = 20001687, Speaker = "Daelia", Text = "...This pipe feels a little weird, like something’s stuck in it. Huh?", }, [20001688] = { ID = 20001688, Speaker = "Daelia", Text = "Hold on, let me pull it out!", }, [20001689] = { ID = 20001689, Speaker = "Daelia", Text = "There’s something blocking the line here! It feels... really soft?", }, [20001690] = { ID = 20001690, Speaker = "Me", Text = "This thing?", }, [20001691] = { ID = 20001691, Speaker = "Daelia", Text = "(After a burst of rustling sounds, Daelia backs out of the hatch, both hands cupping a round object—", }, [20001692] = { ID = 20001692, Text = "(Cables, insulation, and feathers scavenged from who-knows-where are all tangled together in a fluffy bundle.)", }, [20001693] = { ID = 20001693, Speaker = "Daelia", Text = "Whoa! Is this some kind of miracle of engineering? The Spaceship gave me a handmade wire art piece!", }, [20001694] = { ID = 20001694, Speaker = "Me", Text = "No, that’s obviously a bird’s nest, isn’t it?", }, [20001695] = { ID = 20001695, Speaker = "Daelia", Text = "A bird’s nest? So this was made by a bird?", }, [20001696] = { ID = 20001696, Speaker = "Daelia", Text = "Using my wires for something like this, seriously!", }, [20001697] = { ID = 20001697, Speaker = "Daelia", Text = "Looking closely, these are the wires I lost! The ones I specially brought back from the city at our last port!", }, [20001698] = { ID = 20001698, Speaker = "Leonardo", Text = "Chirp, chirp—", }, [20001699] = { ID = 20001699, Speaker = "Me", Text = "There seems to be something inside.", }, [20001700] = { ID = 20001700, Speaker = "Daelia", Text = "Huh?", }, [20001701] = { ID = 20001701, Text = "(Two pale gray eggs, perfectly round, lie quietly in the cradle woven from cables and feathers, completely still.)", }, [20001702] = { ID = 20001702, Speaker = "Daelia", Text = "Eggs!?", }, [20001703] = { ID = 20001703, Speaker = "Daelia", Text = "There are two eggs inside!?", }, [20001704] = { ID = 20001704, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20001705] = { ID = 20001705, Speaker = "Daelia", Text = "So... so cute...", }, [20001706] = { ID = 20001706, Speaker = "Daelia", Text = "I mean! I mean—my wires got taken over!", }, [20001707] = { ID = 20001707, Speaker = "Daelia", Text = "So... what are we supposed to do with this?", }, [20001708] = { ID = 20001708, }, [20001709] = { ID = 20001709, Speaker = "Me", Text = "Uh, Leonardo?", }, [20001710] = { ID = 20001710, Text = "(Leonardo hops over with a small wrench in his beak. I take it and hand it to Daelia.)", }, [20001711] = { ID = 20001711, Speaker = "Daelia", Text = "Ooh! You’re amazing, Captain, you actually knew exactly what I needed?", }, [20001712] = { ID = 20001712, Speaker = "Daelia", Text = "Looks like we’re not far from Unlocking wireless communication now!", }, [20001713] = { ID = 20001713, Text = "(Leonardo and I exchange a look.)", }, [20001714] = { ID = 20001714, Speaker = "Me", Text = "…How many wrenches do we even have on this thing?", }, [20001715] = { ID = 20001715, Speaker = "Daelia", Text = "I’m not really sure. If it feels good to use, I just keep it!", }, [20001716] = { ID = 20001716, Speaker = "Me", Text = "So basically, even you can’t tell which one is which?", }, [20001717] = { ID = 20001717, Speaker = "Daelia", Text = "I can tell them apart! It’s just... there are a few too many, that’s all! What’s wrong with having lots of tools!", }, [20001718] = { ID = 20001718, Text = "(Daelia takes the wrench, half-squats and slips into the engine bay entrance, moving with practiced ease.)", }, [20001719] = { ID = 20001719, Text = "(The Mecha-Owl has a cable in its beak, hopping along the deck, its round orange goggles flashing in the steam.)", }, [20001720] = { ID = 20001720, Text = "(And I can only stand behind her, watching Daelia’s ass sway left and right outside the open hatch.)", }, [20001721] = { ID = 20001721, Speaker = "Daelia", Text = "...This pipe feels a little weird, like something’s stuck in it. Huh?", }, [20001722] = { ID = 20001722, Speaker = "Daelia", Text = "Hold on, let me pull it out!", }, [20001723] = { ID = 20001723, Speaker = "Daelia", Text = "There’s something blocking the line here! It feels... really soft?", }, [20001724] = { ID = 20001724, Speaker = "Me", Text = "This thing?", }, [20001725] = { ID = 20001725, Speaker = "Daelia", Text = "(After a burst of rustling sounds, Daelia backs out of the hatch, both hands cupping a round object—", }, [20001726] = { ID = 20001726, Text = "(Cables, insulation, and feathers scavenged from who-knows-where are all tangled together in a fluffy ball.)", }, [20001727] = { ID = 20001727, Speaker = "Daelia", Text = "Whoa! Is this some kind of miracle of engineering? The Spaceship gave me a handmade wire art piece!", }, [20001728] = { ID = 20001728, Speaker = "Me", Text = "No, that’s obviously a bird’s nest, isn’t it?", }, [20001729] = { ID = 20001729, Speaker = "Daelia", Text = "A bird’s nest? So this was made by a bird?", }, [20001730] = { ID = 20001730, Speaker = "Daelia", Text = "Using my wires for something like this, seriously!", }, [20001731] = { ID = 20001731, Speaker = "Daelia", Text = "Looking closely, these are the wires I lost! The ones I specially brought back from the city at our last port!", }, [20001732] = { ID = 20001732, Speaker = "Leonardo", Text = "Chirp, chirp—", }, [20001733] = { ID = 20001733, Speaker = "Me", Text = "There seems to be something inside.", }, [20001734] = { ID = 20001734, Speaker = "Daelia", Text = "Huh?", }, [20001735] = { ID = 20001735, Text = "(Two pale gray eggs, round and plump, lie quietly in a cradle woven from wires and feathers, completely still.)", }, [20001736] = { ID = 20001736, Speaker = "Daelia", Text = "Eggs!?", }, [20001737] = { ID = 20001737, Speaker = "Daelia", Text = "There are two eggs inside!?", }, [20001738] = { ID = 20001738, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20001739] = { ID = 20001739, Speaker = "Daelia", Text = "So... so cute...", }, [20001740] = { ID = 20001740, Speaker = "Daelia", Text = "I mean! I mean—my wires got taken over!", }, [20001741] = { ID = 20001741, Speaker = "Daelia", Text = "So... what are we supposed to do with this?", }, [20001742] = { ID = 20001742, }, [20001743] = { ID = 20001743, Speaker = "Me", Text = "Uh? Give them to you?", }, [20001744] = { ID = 20001744, Speaker = "Daelia", Text = "Huh? No, that’s not what I meant!", }, [20001745] = { ID = 20001745, Speaker = "Daelia", Text = "Most problems really can be solved with a hammer, sure.", }, [20001746] = { ID = 20001746, Speaker = "Daelia", Text = "But in a situation like this, you’ve gotta use a wrench!", }, [20001747] = { ID = 20001747, Speaker = "Daelia", Text = "But the Mechanical Ancestor once said!", }, [20001748] = { ID = 20001748, Speaker = "Me", Text = "As long as the wrench is big enough, you can use it like a hammer too!", }, [20001749] = { ID = 20001749, Speaker = "Me", Text = "What even is this so‑called Mechanical Ancestor supposed to be...?", }, [20001750] = { ID = 20001750, Text = "(Daelia takes the wrench, half-squats and ducks into the engine bay entrance, moving with practiced ease.)", }, [20001751] = { ID = 20001751, Text = "(Mecha-Owl grips the wire in its beak and hops across the deck, its round orange goggles glinting through the steam.)", }, [20001752] = { ID = 20001752, Text = "(And I can only stand behind her, watching Daelia’s butt sway left and right outside the open hatch.)", }, [20001753] = { ID = 20001753, Speaker = "Daelia", Text = "...This pipe feels a little weird, like something’s stuck in it. Huh?", }, [20001754] = { ID = 20001754, Speaker = "Daelia", Text = "Hold on, let me pull it out!", }, [20001755] = { ID = 20001755, Speaker = "Daelia", Text = "There’s something blocking the line here! It feels... really soft?", }, [20001756] = { ID = 20001756, Speaker = "Me", Text = "This thing?", }, [20001757] = { ID = 20001757, Speaker = "Daelia", Text = "(After a burst of rustling sounds, Daelia backs out of the hatch, both hands cupping a round object—", }, [20001758] = { ID = 20001758, Text = "(Electrical wires, insulation, and feathers scavenged from who knows where are all tangled together in a big, fluffy mess.)", }, [20001759] = { ID = 20001759, Speaker = "Daelia", Text = "Whoa! Is this some kind of mechanical miracle? The Spaceship gave me a handmade wire art piece!", }, [20001760] = { ID = 20001760, Speaker = "Me", Text = "No, that’s obviously a bird’s nest, isn’t it?", }, [20001761] = { ID = 20001761, Speaker = "Daelia", Text = "A bird’s nest? So this was made by a bird?", }, [20001762] = { ID = 20001762, Speaker = "Daelia", Text = "Using my wires for something like this, seriously!", }, [20001763] = { ID = 20001763, Speaker = "Daelia", Text = "Looking closely, these are the wires I lost! The ones I specially brought back from the last port city!", }, [20001764] = { ID = 20001764, Speaker = "Leonardo", Text = "Chirp, chirp—", }, [20001765] = { ID = 20001765, Speaker = "Me", Text = "There seems to be something inside.", }, [20001766] = { ID = 20001766, Speaker = "Daelia", Text = "Huh?", }, [20001767] = { ID = 20001767, Text = "(Two pale gray eggs, perfectly round, lie quietly in the cradle woven from wires and feathers, completely still.)", }, [20001768] = { ID = 20001768, Speaker = "Daelia", Text = "Eggs!?", }, [20001769] = { ID = 20001769, Speaker = "Daelia", Text = "There are two eggs inside!?", }, [20001770] = { ID = 20001770, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20001771] = { ID = 20001771, Speaker = "Daelia", Text = "So... so cute...", }, [20001772] = { ID = 20001772, Speaker = "Daelia", Text = "Um! I mean—my wires got taken over!", }, [20001773] = { ID = 20001773, Speaker = "Daelia", Text = "So... what are we supposed to do with this?", }, [20001774] = { ID = 20001774, }, [20001775] = { ID = 20001775, Speaker = "Daelia", Text = "Fried eggs? That actually sounds kind of nice…?", }, [20001776] = { ID = 20001776, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!!", }, [20001777] = { ID = 20001777, Speaker = "Me", Text = "No! I was kidding! Don’t seriously think about it!", }, [20001778] = { ID = 20001778, Speaker = "Me", Text = "There’s life inside that egg. It’s in the middle of hatching, so you can’t just mess with it, and you definitely can’t eat it.", }, [20001779] = { ID = 20001779, Speaker = "Daelia", Text = "Hatch… ing? What does that even mean?", }, [20001780] = { ID = 20001780, Speaker = "Me", Text = "It means there’s a little bird inside the egg, slowly growing. When the time is right, it’ll break out of the shell on its own.", }, [20001781] = { ID = 20001781, Speaker = "Daelia", Text = "Break out of the shell!?", }, [20001782] = { ID = 20001782, Speaker = "Daelia", Text = "Then… who makes it grow?", }, [20001783] = { ID = 20001783, Speaker = "Me", Text = "The bird mom or bird dad. They take turns sitting on the egg, using their own body heat to keep it warm so the little baby inside can stay alive.", }, [20001784] = { ID = 20001784, Speaker = "Daelia", Text = "Woooow—!", }, [20001785] = { ID = 20001785, Speaker = "Daelia", Text = "So babies aren’t ordered online or put together from parts!?", }, [20001786] = { ID = 20001786, Speaker = "Me", Text = "...", }, [20001787] = { ID = 20001787, Speaker = "Me", Text = "You really thought life was something you could buy online or assemble like a kit?", }, [20001788] = { ID = 20001788, Speaker = "Daelia", Text = "Leonardo was made by me, you know!", }, [20001789] = { ID = 20001789, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20001790] = { ID = 20001790, Speaker = "Daelia", Text = "Eh? How is that any different?", }, [20001791] = { ID = 20001791, Speaker = "Me", Text = "Let me put it this way—if Leonardo breaks, you can fix him right up?", }, [20001792] = { ID = 20001792, Speaker = "Daelia", Text = "Of course, I can fix any machine!", }, [20001793] = { ID = 20001793, Speaker = "Me", Text = "But if the little bird inside this egg gets hurt, there are no spare parts to replace.", }, [20001794] = { ID = 20001794, Speaker = "Daelia", Text = "Mmph…!", }, [20001795] = { ID = 20001795, Speaker = "Daelia", Text = "So… these two eggs are really precious?", }, [20001796] = { ID = 20001796, Speaker = "Me", Text = "All life is.", }, [20001797] = { ID = 20001797, Speaker = "Daelia", Text = "Whoa…", }, [20001798] = { ID = 20001798, Text = "(Daelia lowers her head to look at the nest, at the two eggs lying in their cradle of wires.)", }, [20001799] = { ID = 20001799, Text = "(The shock on her face slowly settles into something more complicated.)", }, [20001800] = { ID = 20001800, Speaker = "Daelia", Text = "…So what do we do now? We can’t leave them in the engine room, it’s way too dangerous here.", }, [20001801] = { ID = 20001801, Speaker = "Me", Text = "Find somewhere safe and well‑ventilated to keep them for now.", }, [20001802] = { ID = 20001802, Speaker = "Daelia", Text = "Mm…", }, [20001803] = { ID = 20001803, }, [20001804] = { ID = 20001804, Text = "(The steam lamp on the lookout tower is lit, and the warm golden sunset turns the deck into a cozy little nest.)", }, [20001805] = { ID = 20001805, Text = "(Daelia leans against the railing of the lookout tower, humming a tune. The two eggs rest in their nest, bathed gently in the glow of the heat lamp.)", }, [20001806] = { ID = 20001806, Speaker = "Me", Text = "You know anything about keeping bird eggs warm?", }, [20001807] = { ID = 20001807, Speaker = "Daelia", Text = "Leonardo set it up. I have absolutely no idea how to take care of this egg.", }, [20001808] = { ID = 20001808, Speaker = "Daelia", Text = "But just because I don’t know doesn’t mean I can ignore it! If it doesn’t feel right, I adjust it. I’ll figure out the perfect spot eventually!", }, [20001809] = { ID = 20001809, Speaker = "Me", Text = "So your mechanical intuition has switched careers to biology now?", }, [20001810] = { ID = 20001810, Speaker = "Daelia", Text = "I just don’t know what the standard specs for bird eggs are…", }, [20001811] = { ID = 20001811, Speaker = "Me", Text = "Living things don’t come with standard specs.", }, [20001812] = { ID = 20001812, Speaker = "Daelia", Text = "Hey! That’s so cold! With machines, once you have the blueprints, you know everything about them!", }, [20001813] = { ID = 20001813, Speaker = "Me", Text = "Then let’s treat them like precision instruments and store them properly.", }, [20001814] = { ID = 20001814, Speaker = "Daelia", Text = "…Precision instruments?", }, [20001815] = { ID = 20001815, Speaker = "Daelia", Text = "...", }, [20001816] = { ID = 20001816, Speaker = "Daelia", Text = "Hey, Captain, do you think the little bird inside knows what the outside world is like right now?", }, [20001817] = { ID = 20001817, Speaker = "Me", Text = "Probably not. You can’t see anything from inside the egg.", }, [20001818] = { ID = 20001818, Speaker = "Daelia", Text = "When you put it that way, it’s kind of amazing… just curled up in there, knowing nothing at all.", }, [20001819] = { ID = 20001819, Speaker = "Daelia", Text = "Then one day, it suddenly breaks out of its shell, and the whole world appears at once.", }, [20001820] = { ID = 20001820, }, [20001821] = { ID = 20001821, Speaker = "Daelia", Text = "Bird mom? But I’ve never seen any birds on the ship besides Leonardo.", }, [20001822] = { ID = 20001822, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!!", }, [20001823] = { ID = 20001823, Speaker = "Me", Text = "Hmm... This doesn’t really look like a place you’d build a nest. It’s more like the nest slid down here along the pipes.", }, [20001824] = { ID = 20001824, Speaker = "Daelia", Text = "So what do we do?", }, [20001825] = { ID = 20001825, Speaker = "Me", Text = "If we just leave it here, the bird mom probably won’t be able to find it.", }, [20001826] = { ID = 20001826, Speaker = "Me", Text = "It might die soon after it hatches.", }, [20001827] = { ID = 20001827, Speaker = "Daelia", Text = "Hatch…? What does that mean?", }, [20001828] = { ID = 20001828, Speaker = "Me", Text = "It means there’s a little bird inside the egg, slowly growing. When the time comes, it will break the shell from the inside and come out on its own.", }, [20001829] = { ID = 20001829, Speaker = "Daelia", Text = "Break out of the shell!?", }, [20001830] = { ID = 20001830, Speaker = "Daelia", Text = "Then… who makes it grow?", }, [20001831] = { ID = 20001831, Speaker = "Me", Text = "The bird mom or the bird dad. They take turns sitting on the egg, keeping it warm with their own body heat so the little baby inside can stay alive.", }, [20001832] = { ID = 20001832, Speaker = "Daelia", Text = "Woooow—!", }, [20001833] = { ID = 20001833, Speaker = "Daelia", Text = "So babies aren’t ordered online or assembled from parts!?", }, [20001834] = { ID = 20001834, Speaker = "Me", Text = "...", }, [20001835] = { ID = 20001835, Speaker = "Me", Text = "You thought life was something you could buy online or build from a kit?", }, [20001836] = { ID = 20001836, Speaker = "Daelia", Text = "I made Leonardo myself!", }, [20001837] = { ID = 20001837, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20001838] = { ID = 20001838, Speaker = "Daelia", Text = "Huh? How is that any different?", }, [20001839] = { ID = 20001839, Speaker = "Me", Text = "How about putting it this way—if Leonardo breaks down, you can fix him, right?", }, [20001840] = { ID = 20001840, Speaker = "Daelia", Text = "Of course, I can fix any machine!", }, [20001841] = { ID = 20001841, Speaker = "Me", Text = "But if the little bird inside this egg gets hurt, there are no spare parts to replace.", }, [20001842] = { ID = 20001842, Speaker = "Daelia", Text = "Mmph…!", }, [20001843] = { ID = 20001843, Speaker = "Daelia", Text = "So… these two eggs are really precious?", }, [20001844] = { ID = 20001844, Speaker = "Me", Text = "All life is.", }, [20001845] = { ID = 20001845, Speaker = "Daelia", Text = "Wow…", }, [20001846] = { ID = 20001846, Text = "(Daelia lowers her head to look at the nest, at the two eggs lying in their cradle of wires.)", }, [20001847] = { ID = 20001847, Text = "(The shock on her face slowly settles into something more complicated.)", }, [20001848] = { ID = 20001848, Speaker = "Daelia", Text = "…So what do we do now? We can’t leave them in the engine room, it’s too dangerous here.", }, [20001849] = { ID = 20001849, Speaker = "Me", Text = "Find a place that’s ventilated and safe to put them for now.", }, [20001850] = { ID = 20001850, Speaker = "Daelia", Text = "Mm…", }, [20001851] = { ID = 20001851, }, [20001852] = { ID = 20001852, Text = "(The steam lamp on the lookout tower is lit, and the warm golden sunset turns the deck into a cozy nest.)", }, [20001853] = { ID = 20001853, Text = "(Daelia leans against the railing of the lookout tower, humming a tune. The two eggs rest in their nest, gently bathed in the warmth of the heat lamp.)", }, [20001854] = { ID = 20001854, Speaker = "Me", Text = "You know anything about keeping bird eggs warm?", }, [20001855] = { ID = 20001855, Speaker = "Daelia", Text = "Leonardo set it up. I have absolutely no idea how to take care of this egg.", }, [20001856] = { ID = 20001856, Speaker = "Daelia", Text = "But I can’t just ignore it because I don’t understand! If it feels wrong, I adjust it—if I keep trying, I’ll find the perfect spot!", }, [20001857] = { ID = 20001857, Speaker = "Me", Text = "So your mechanical intuition has switched careers to biology now?", }, [20001858] = { ID = 20001858, Speaker = "Daelia", Text = "I just don’t know what the standard specs for bird eggs are…", }, [20001859] = { ID = 20001859, Speaker = "Me", Text = "Living things don’t have standard specs.", }, [20001860] = { ID = 20001860, Speaker = "Daelia", Text = "Hey! That’s so unfriendly! With machines, once you have the blueprints, you know everything!", }, [20001861] = { ID = 20001861, Speaker = "Me", Text = "Then treat them like precision instruments in storage.", }, [20001862] = { ID = 20001862, Speaker = "Daelia", Text = "…Precision instruments, huh?", }, [20001863] = { ID = 20001863, Speaker = "Daelia", Text = "...", }, [20001864] = { ID = 20001864, Speaker = "Daelia", Text = "Hey, Captain, do you think the little bird inside knows what the outside world is like right now?", }, [20001865] = { ID = 20001865, Speaker = "Me", Text = "Probably not. You can’t see anything from inside an egg.", }, [20001866] = { ID = 20001866, Speaker = "Daelia", Text = "When you put it like that, it sounds kind of magical… just curled up inside, knowing nothing at all.", }, [20001867] = { ID = 20001867, Speaker = "Daelia", Text = "Then one day, the shell suddenly cracks, and the whole world appears all at once.", }, [20001868] = { ID = 20001868, }, [20001869] = { ID = 20001869, Speaker = "Daelia", Text = "Hm?", }, [20001870] = { ID = 20001870, Speaker = "Me", Text = "Are you okay?", }, [20001871] = { ID = 20001871, Speaker = "Daelia", Text = "Whoa, are your eyes leaking engine oil?", }, [20001872] = { ID = 20001872, Speaker = "Daelia", Text = "Haha... sorry for worrying you, Captain. It’s just... looking at this little bird...", }, [20001873] = { ID = 20001873, Speaker = "Daelia", Text = "It reminded me a bit of my old home.", }, [20001874] = { ID = 20001874, Speaker = "Me", Text = "You mean the mechanical planet?", }, [20001875] = { ID = 20001875, Speaker = "Daelia", Text = "Mm... would you be willing to listen to me, Captain?", }, [20001876] = { ID = 20001876, Speaker = "Me", Text = "Of course, I don’t mind.", }, [20001877] = { ID = 20001877, Speaker = "Daelia", Text = "—I, actually, have never seen my own parents.", }, [20001878] = { ID = 20001878, Speaker = "Daelia", Text = "Ever since I can remember, my grandfather was my only family.", }, [20001879] = { ID = 20001879, Speaker = "Daelia", Text = "Maybe that’s why? Or maybe my personality was just kind of annoying from the start.", }, [20001880] = { ID = 20001880, Speaker = "Daelia", Text = "Anyway, I always felt like everyone pretty much disliked me.", }, [20001881] = { ID = 20001881, Speaker = "Daelia", Text = "I didn’t really make any friends, and in the end I even stopped going to school, just spending all day at Grandpa’s shop helping out.", }, [20001882] = { ID = 20001882, Speaker = "Daelia", Text = "I guess it was around then that I started feeling machines were way easier to understand than people.", }, [20001883] = { ID = 20001883, Speaker = "Daelia", Text = "Apply force and they move; if they rust, you just polish it off and they’re fine.", }, [20001884] = { ID = 20001884, Speaker = "Daelia", Text = "Not like humans—no matter how much you cut open a heart, you still can’t read it at all.", }, [20001885] = { ID = 20001885, Speaker = "Daelia", Text = "Maybe I just didn’t want to deal with anyone. After Grandpa passed away, I barely even wanted to step outside the door...", }, [20001886] = { ID = 20001886, Speaker = "Daelia", Text = "Grandpa’s shop was in a really remote place, and fewer and fewer people needed their clocks repaired.", }, [20001887] = { ID = 20001887, Speaker = "Daelia", Text = "Sometimes I can go an entire month and only say a single sentence to another person.", }, [20001888] = { ID = 20001888, Speaker = "Daelia", Text = "But… I don’t really feel especially lonely or miserable because of it.", }, [20001889] = { ID = 20001889, Speaker = "Daelia", Text = "Listening to the ticking of the big clock Grandpa left behind, I felt like those days weren’t all that bad, actually.", }, [20001890] = { ID = 20001890, Speaker = "Daelia", Text = "Later on… I still had to bow my head to reality just to get by.", }, [20001891] = { ID = 20001891, Speaker = "Daelia", Text = "At first I really hated all of it—hated people, hated work, hated how withdrawn I was.", }, [20001892] = { ID = 20001892, Speaker = "Daelia", Text = "Then I met Miss Ishna. I’m always causing her trouble, and she scolds me a lot…", }, [20001893] = { ID = 20001893, Speaker = "Daelia", Text = "But even so…", }, [20001894] = { ID = 20001894, Speaker = "Daelia", Text = "Ah—sorry, I kind of went on and on without meaning to.", }, [20001895] = { ID = 20001895, Speaker = "Daelia", Text = "I just got a little sentimental after seeing the little bird, that’s all.", }, [20001896] = { ID = 20001896, Speaker = "Daelia", Text = "I’ve always felt like my life would just stay this way, that I’d never really make any waves.", }, [20001897] = { ID = 20001897, Speaker = "Daelia", Text = "Outdated skills, empty fantasies, discarded parts…", }, [20001898] = { ID = 20001898, Speaker = "Daelia", Text = "I can’t shine like a goddess, and I can’t be as dependable as Miss Ishna.", }, [20001899] = { ID = 20001899, Speaker = "Daelia", Text = "I’m like a tiny gear that fell to the floor and rolled under the bed where no one can see it.", }, [20001900] = { ID = 20001900, Speaker = "Daelia", Text = "If it’s not important and nobody needs it, then isn’t it fine to just leave it lying there under the bed?", }, [20001901] = { ID = 20001901, Speaker = "Daelia", Text = "But… the way I am now…", }, [20001902] = { ID = 20001902, Speaker = "Daelia", Text = "If Grandpa could see me like this, I wonder what he would say.", }, [20001903] = { ID = 20001903, Speaker = "Daelia", Text = "Would he scold me a little? Or would he give me a hug?", }, [20001904] = { ID = 20001904, Speaker = "Daelia", Text = "Or… would he be proud of me?", }, [20001905] = { ID = 20001905, Speaker = "Daelia", Text = "…Haha, what am I even talking about.", }, [20001906] = { ID = 20001906, Speaker = "Daelia", Text = "Sorry for suddenly dumping all of that on you out of nowhere.", }, [20001907] = { ID = 20001907, Speaker = "Daelia", Text = "It’s kind of unlike me. If you can, just forget it, okay?", }, [20001908] = { ID = 20001908, Text = "I don’t know what to say, so I can only sit there quietly and listen to Daelia talk.", }, [20001909] = { ID = 20001909, Text = "The girl beside me has her hair fluttering in the wind, as if it’s about to melt into the orange glow of the setting sun and disappear at any moment.", }, [20001910] = { ID = 20001910, }, [20001911] = { ID = 20001911, Speaker = "Me", Text = "Just five more minutes…", }, [20001912] = { ID = 20001912, Text = "(I roll over, pull the blanket over myself, trying to disconnect from the world.)", }, [20001913] = { ID = 20001913, Text = "(Then I hear the sound of little running footsteps coming from the hallway.)", }, [20001914] = { ID = 20001914, Speaker = "Daelia", Text = "Daelia—!", }, [20001915] = { ID = 20001915, Speaker = "Daelia", Text = "Demolition—! Pile driver—!", }, [20001916] = { ID = 20001916, Speaker = "Daelia", Text = "Hee-yah—!", }, [20001917] = { ID = 20001917, Text = "(A heavy thud echoes out, and I can clearly feel that something has failed to break through the door.)", }, [20001918] = { ID = 20001918, Text = "(I put my clothes on and open the door.)", }, [20001919] = { ID = 20001919, Text = "(Daelia squatting at the doorway, clutching her swollen head.)", }, [20001920] = { ID = 20001920, Speaker = "Me", Text = "You alright...? Daelia...?", }, [20001921] = { ID = 20001921, Speaker = "Daelia", Text = "I get it now... I need an actual pile driver...", }, [20001922] = { ID = 20001922, Speaker = "Daelia", Text = "Wait, no! That's not the point!", }, [20001923] = { ID = 20001923, Speaker = "Daelia", Text = "Anyway, Captain, come with me for a sec!", }, [20001924] = { ID = 20001924, Speaker = "Me", Text = "Uhh... Where are we going...?", }, [20001925] = { ID = 20001925, Speaker = "Daelia", Text = "My room! I've got something super important to show you! Quick, quick, quick!", }, [20001926] = { ID = 20001926, Text = "(Daelia grabs my sleeve and drags me down the hallway, pulling me along before I can even put my slippers on properly.)", }, [20001927] = { ID = 20001927, Text = "(Daelia's room was already stuffed like a warehouse, with half-disassembled parts piled up in every corner.)", }, [20001928] = { ID = 20001928, Text = "(The moment I step through the door, I notice something gently squirming near a small nest in the corner.)", }, [20001929] = { ID = 20001929, Speaker = "Me", Text = "Is that...", }, [20001930] = { ID = 20001930, Speaker = "Daelia", Text = "Shh! Quiet! Don't startle them!", }, [20001931] = { ID = 20001931, Speaker = "Me", Text = "Them...?", }, [20001932] = { ID = 20001932, Speaker = "Daelia", Text = "Baby chicks! They hatched last night! Look, look!", }, [20001933] = { ID = 20001933, Text = "(I lean in close—where two eggs used to sit, there are now two tiny, fluffy creatures.)", }, [20001934] = { ID = 20001934, Text = "(Curled up inside a little nest Daelia put together from wires and scrap cloth, their eyes are still half-closed as they breathe softly.)", }, [20001935] = { ID = 20001935, Speaker = "Me", Text = "Woah, they really did hatch.", }, [20001936] = { ID = 20001936, Speaker = "Daelia", Text = "Right?! It felt like something was happening last night, so I stayed right by them, and then—pop—out they came!", }, [20001937] = { ID = 20001937, Speaker = "Me", Text = "You stayed up watching them all night?", }, [20001938] = { ID = 20001938, Speaker = "Daelia", Text = "Pretty much. I couldn't sleep anyway!", }, [20001939] = { ID = 20001939, Speaker = "Me", Text = "Did you rebuild this nest?", }, [20001940] = { ID = 20001940, Speaker = "Daelia", Text = "Yep! I sliced open some spare heat-insulating sleeves for the base, then secured the shape with scrap wire coils. The temperature ought to be spot-on now!", }, [20001941] = { ID = 20001941, Speaker = "Me", Text = "Exactly what kind of standard is 'feels about right'...", }, [20001942] = { ID = 20001942, Speaker = "Daelia", Text = "Intuition! An artisan's intuition! Hahaha!", }, [20001943] = { ID = 20001943, Speaker = "Me", Text = "Have they eaten anything?", }, [20001944] = { ID = 20001944, Speaker = "Daelia", Text = "Yep, yep, yep! I found some emergency rations, ground them up, and tried feeding them, but they didn't seem to eat much?", }, [20001945] = { ID = 20001945, Speaker = "Me", Text = "You're just like a mom.", }, [20001946] = { ID = 20001946, Speaker = "Daelia", Text = "...Eh?", }, [20001947] = { ID = 20001947, Speaker = "Daelia", Text = "M-Mom?! Me, a mom?!", }, [20001948] = { ID = 20001948, Speaker = "Daelia", Text = "Th-That's just an artisan's duty! Machinery or living creatures, it's all the same! It has nothing to do with being a mom!!", }, [20001949] = { ID = 20001949, Speaker = "Daelia", Text = "Besides, if I were ever a mom, I'd want my baby to be a giant mecha!", }, [20001950] = { ID = 20001950, Speaker = "Daelia", Text = "We're getting off topic! Shouldn't we go find something actual birds can eat?", }, [20001951] = { ID = 20001951, Speaker = "Daelia", Text = "But what do they even eat?", }, [20001952] = { ID = 20001952, }, [20001953] = { ID = 20001953, Speaker = "Daelia", Text = "What?! There's no time to get dressed!", }, [20001954] = { ID = 20001954, Speaker = "Daelia", Text = "Open up!", }, [20001955] = { ID = 20001955, Text = "(Daelia turns the handle and opens the door wide.)", }, [20001956] = { ID = 20001956, Speaker = "Daelia", Text = "Eek! Little birdy!", }, [20001957] = { ID = 20001957, Speaker = "Me", Text = "Hey, how rude! Give me a second!", }, [20001958] = { ID = 20001958, Speaker = "Me", Text = "...", }, [20001959] = { ID = 20001959, Speaker = "Me", Text = "And it's not little at all!", }, [20001960] = { ID = 20001960, Text = "(With a loud slam, Daelia shuts the door.)", }, [20001961] = { ID = 20001961, Text = "(A few minutes later, dressed, I open the door.)", }, [20001962] = { ID = 20001962, Speaker = "Me", Text = "You alright...? Daelia...?", }, [20001963] = { ID = 20001963, Speaker = "Daelia", Text = "I feel impure now", }, [20001964] = { ID = 20001964, Speaker = "Daelia", Text = "Wait, no! That's not the point!", }, [20001965] = { ID = 20001965, Speaker = "Daelia", Text = "Anyway, Captain, come with me for a sec!", }, [20001966] = { ID = 20001966, Speaker = "Me", Text = "Uhh... Where are we going...?", }, [20001967] = { ID = 20001967, Speaker = "Daelia", Text = "My room! I've got something super important to show you! Quick, quick, quick!", }, [20001968] = { ID = 20001968, Text = "(Daelia grabs my sleeve and drags me down the hallway, pulling me along before I can even put my slippers on properly.)", }, [20001969] = { ID = 20001969, Text = "(Daelia's room was already stuffed like a warehouse, with half-disassembled parts piled up in every corner.)", }, [20001970] = { ID = 20001970, Text = "(The moment I step through the door, I notice something gently squirming near a small nest in the corner.)", }, [20001971] = { ID = 20001971, Speaker = "Me", Text = "Is that...", }, [20001972] = { ID = 20001972, Speaker = "Daelia", Text = "Shh! Quiet! Don't startle them!", }, [20001973] = { ID = 20001973, Speaker = "Me", Text = "Them...?", }, [20001974] = { ID = 20001974, Speaker = "Daelia", Text = "Baby chicks! They hatched last night! Look, look!", }, [20001975] = { ID = 20001975, Text = "(I lean in close—where two eggs used to sit, there are now two tiny, fluffy creatures.)", }, [20001976] = { ID = 20001976, Text = "(Curled up inside a little nest Daelia put together from wires and scrap cloth, their eyes are still half-closed as they breathe softly.)", }, [20001977] = { ID = 20001977, Speaker = "Me", Text = "Woah, they really did hatch.", }, [20001978] = { ID = 20001978, Speaker = "Daelia", Text = "Right?! It felt like something was happening last night, so I stayed right by them, and then—pop—out they came!", }, [20001979] = { ID = 20001979, Speaker = "Me", Text = "You stayed up watching them all night?", }, [20001980] = { ID = 20001980, Speaker = "Daelia", Text = "Pretty much. I couldn't sleep anyway!", }, [20001981] = { ID = 20001981, Speaker = "Me", Text = "Did you rebuild this nest?", }, [20001982] = { ID = 20001982, Speaker = "Daelia", Text = "Yep! I sliced open some spare heat-insulating sleeves for the base, then secured the shape with scrap wire coils. The temperature ought to be spot-on now!", }, [20001983] = { ID = 20001983, Speaker = "Me", Text = "Exactly what kind of standard is 'feels about right'...", }, [20001984] = { ID = 20001984, Speaker = "Daelia", Text = "Intuition! An artisan's intuition! Hahaha!", }, [20001985] = { ID = 20001985, Speaker = "Me", Text = "Have they eaten anything?", }, [20001986] = { ID = 20001986, Speaker = "Daelia", Text = "Yep, yep, yep! I found some emergency rations, ground them up, and tried feeding them, but they didn't seem to eat much?", }, [20001987] = { ID = 20001987, Speaker = "Me", Text = "You're just like a mom.", }, [20001988] = { ID = 20001988, Speaker = "Daelia", Text = "...Eh?", }, [20001989] = { ID = 20001989, Speaker = "Daelia", Text = "M-Mom?! Me, a mom?!", }, [20001990] = { ID = 20001990, Speaker = "Daelia", Text = "Th-That's just an artisan's duty! Machinery or living creatures, it's all the same! It has nothing to do with being a mom!!", }, [20001991] = { ID = 20001991, Speaker = "Daelia", Text = "Besides, if I were ever a mom, I'd want my baby to be a giant mecha!", }, [20001992] = { ID = 20001992, Speaker = "Daelia", Text = "We're getting off topic! Shouldn't we go find something actual birds can eat?", }, [20001993] = { ID = 20001993, Speaker = "Daelia", Text = "But what do they even eat?", }, [20001994] = { ID = 20001994, }, [20001995] = { ID = 20001995, Speaker = "Me", Text = "Really? Then I’m opening the door!", }, [20001996] = { ID = 20001996, Speaker = "Daelia", Text = "Door, open!", }, [20001997] = { ID = 20001997, Speaker = "Daelia", Text = "...", }, [20001998] = { ID = 20001998, Speaker = "Daelia", Text = "Eek! Little birdy!", }, [20001999] = { ID = 20001999, Speaker = "Me", Text = "Hey, how rude! Weren’t you the one who told me to open the door?", }, [20002000] = { ID = 20002000, Speaker = "Me", Text = "...", }, [20002001] = { ID = 20002001, Speaker = "Me", Text = "And it's not little at all!", }, [20002002] = { ID = 20002002, Text = "(With a loud slam, Daelia shuts the door.)", }, [20002003] = { ID = 20002003, Speaker = "Daelia", Text = "At least put on some pants! Only a steam engine would execute commands like that!", }, [20002004] = { ID = 20002004, Text = "(A few minutes later, dressed, I open the door.)", }, [20002005] = { ID = 20002005, Speaker = "Me", Text = "You alright...? Daelia...?", }, [20002006] = { ID = 20002006, Speaker = "Daelia", Text = "I feel impure now", }, [20002007] = { ID = 20002007, Speaker = "Daelia", Text = "Wait, no! That's not the point!", }, [20002008] = { ID = 20002008, Speaker = "Daelia", Text = "Anyway, Captain, come with me for a sec!", }, [20002009] = { ID = 20002009, Speaker = "Me", Text = "Uhh... Where are we going...?", }, [20002010] = { ID = 20002010, Speaker = "Daelia", Text = "My room! I've got something super important to show you! Quick, quick, quick!", }, [20002011] = { ID = 20002011, Text = "(Daelia grabs my sleeve and drags me down the hallway, pulling me along before I can even put my slippers on properly.)", }, [20002012] = { ID = 20002012, Text = "(Daelia's room was already stuffed like a warehouse, with half-disassembled parts piled up in every corner.)", }, [20002013] = { ID = 20002013, Text = "(The moment I step through the door, I notice something gently squirming near a small nest in the corner.)", }, [20002014] = { ID = 20002014, Speaker = "Me", Text = "Is that...", }, [20002015] = { ID = 20002015, Speaker = "Daelia", Text = "Shh! Quiet! Don't startle them!", }, [20002016] = { ID = 20002016, Speaker = "Me", Text = "Them...?", }, [20002017] = { ID = 20002017, Speaker = "Daelia", Text = "Baby chicks! They hatched last night! Look, look!", }, [20002018] = { ID = 20002018, Text = "(I lean in close—where two eggs used to sit, there are now two tiny, fluffy creatures.)", }, [20002019] = { ID = 20002019, Text = "(Curled up inside a little nest Daelia put together from wires and scrap cloth, their eyes are still half-closed as they breathe softly.)", }, [20002020] = { ID = 20002020, Speaker = "Me", Text = "Woah, they really did hatch.", }, [20002021] = { ID = 20002021, Speaker = "Daelia", Text = "Right?! It felt like something was happening last night, so I stayed right by them, and then—pop—out they came!", }, [20002022] = { ID = 20002022, Speaker = "Me", Text = "You stayed up watching them all night?", }, [20002023] = { ID = 20002023, Speaker = "Daelia", Text = "Pretty much. I couldn't sleep anyway!", }, [20002024] = { ID = 20002024, Speaker = "Me", Text = "Did you rebuild this nest?", }, [20002025] = { ID = 20002025, Speaker = "Daelia", Text = "Yep! I sliced open some spare heat-insulating sleeves for the base, then secured the shape with scrap wire coils. The temperature ought to be spot-on now!", }, [20002026] = { ID = 20002026, Speaker = "Me", Text = "Exactly what kind of standard is 'feels about right'...", }, [20002027] = { ID = 20002027, Speaker = "Daelia", Text = "Intuition! An artisan's intuition! Hahaha!", }, [20002028] = { ID = 20002028, Speaker = "Me", Text = "Have they eaten anything?", }, [20002029] = { ID = 20002029, Speaker = "Daelia", Text = "Yep, yep, yep! I found some emergency rations, ground them up, and tried feeding them, but they didn't seem to eat much?", }, [20002030] = { ID = 20002030, Speaker = "Me", Text = "You're just like a mom.", }, [20002031] = { ID = 20002031, Speaker = "Daelia", Text = "...Eh?", }, [20002032] = { ID = 20002032, Speaker = "Daelia", Text = "M-Mom?! Me, a mom?!", }, [20002033] = { ID = 20002033, Speaker = "Daelia", Text = "Th-That's just an artisan's duty! Machinery or living creatures, it's all the same! It has nothing to do with being a mom!!", }, [20002034] = { ID = 20002034, Speaker = "Daelia", Text = "Besides, if I were ever a mom, I'd want my baby to be a giant mecha!", }, [20002035] = { ID = 20002035, Speaker = "Daelia", Text = "We're getting off topic! Shouldn't we go find something actual birds can eat?", }, [20002036] = { ID = 20002036, Speaker = "Daelia", Text = "But what do they even eat?", }, [20002037] = { ID = 20002037, }, [20002038] = { ID = 20002038, Speaker = "Daelia", Text = "Good point! Leonardo eats this stuff all the time, and since they’re all birds, maybe…", }, [20002039] = { ID = 20002039, Speaker = "Leonardo", Text = "Chirp chirp chirp chirp chirp!", }, [20002040] = { ID = 20002040, Speaker = "Daelia", Text = "Ow! Hey—Leonardo, why are you pecking me!", }, [20002041] = { ID = 20002041, Speaker = "Leonardo", Text = "Chirp!", }, [20002042] = { ID = 20002042, Speaker = "Daelia", Text = "I just wanted to give them a bit more Energy…", }, [20002043] = { ID = 20002043, Speaker = "Me", Text = "I’m with Leonardo on this one.", }, [20002044] = { ID = 20002044, Speaker = "Daelia", Text = "Weren’t you the one who said we should feed them engine oil? What else are we supposed to give them?", }, [20002045] = { ID = 20002045, Speaker = "Me", Text = "Let me think… bugs, I guess? Most chicks live on those.", }, [20002046] = { ID = 20002046, Speaker = "Daelia", Text = "…Bugs are so gross. Do birds really like eating them?", }, [20002047] = { ID = 20002047, Speaker = "Me", Text = "It’s instinct for them, not a matter of taste.", }, [20002048] = { ID = 20002048, Speaker = "Daelia", Text = "But that kind of wet, soft, wriggly thing... just thinking about it... ugh... bleh...", }, [20002049] = { ID = 20002049, Speaker = "Daelia", Text = "Let’s just give them pasta, it’s pretty similar to worms anyway...", }, [20002050] = { ID = 20002050, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20002051] = { ID = 20002051, Speaker = "Daelia", Text = "Whoa, whoa—okay! Okay! I’ll go! I’ll go look for them, all right?!", }, [20002052] = { ID = 20002052, Speaker = "Leonardo", Text = "Chirp.", }, [20002053] = { ID = 20002053, Speaker = "Me", Text = "There’s a little flower bed over by the deck. Anywhere with soil usually has a chance.", }, [20002054] = { ID = 20002054, Speaker = "Daelia", Text = "Ah! Right, I've been there before!", }, [20002055] = { ID = 20002055, Text = "(Daelia scoops up the nest.)", }, [20002056] = { ID = 20002056, Speaker = "Me", Text = "You're bringing the nest along?", }, [20002057] = { ID = 20002057, Speaker = "Daelia", Text = "It's fresher if we feed them right away! What if the bugs crawl off?", }, [20002058] = { ID = 20002058, Speaker = "Daelia", Text = "Besides, someone needs to keep an eye on them!", }, [20002059] = { ID = 20002059, Speaker = "Me", Text = "Fair point.", }, [20002060] = { ID = 20002060, }, [20002061] = { ID = 20002061, Speaker = "Daelia", Text = "…Little bugs… where are you…", }, [20002062] = { ID = 20002062, Speaker = "Me", Text = "Try turning the soil over?", }, [20002063] = { ID = 20002063, Speaker = "Daelia", Text = "With my hands?", }, [20002064] = { ID = 20002064, Speaker = "Me", Text = "You rip engines apart with your bare hands and don’t mind the grease.", }, [20002065] = { ID = 20002065, Speaker = "Daelia", Text = "That’s totally different! There are living things in the dirt—", }, [20002066] = { ID = 20002066, Speaker = "Me", Text = "Which probably means you’re about to find one of those living things.", }, [20002067] = { ID = 20002067, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20002068] = { ID = 20002068, Speaker = "Daelia", Text = "Huh? Leonardo, you can dig?!", }, [20002069] = { ID = 20002069, Speaker = "Me", Text = "He’s way more confident about this than we are.", }, [20002070] = { ID = 20002070, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20002071] = { ID = 20002071, Speaker = "Me", Text = "You already found a worm that fast?", }, [20002072] = { ID = 20002072, Speaker = "Daelia", Text = "…That’s so gross!!", }, [20002073] = { ID = 20002073, Speaker = "Daelia", Text = "I mean, you did find one! But it’s moving! It just keeps wriggling all over the place!", }, [20002074] = { ID = 20002074, Text = "(Leonardo pecks the worm into several pieces and holds them up to the chick’s beak. The chick swallows the entire worm.)", }, [20002075] = { ID = 20002075, Text = "(Its tail gives one last twitch in the air before disappearing inside. A second later, it opens its beak again, waiting for the next one.)", }, [20002076] = { ID = 20002076, Speaker = "Daelia", Text = "That’s honestly amazing! …But it’s also seriously disgusting!", }, [20002077] = { ID = 20002077, Speaker = "Me", Text = "Oh?", }, [20002078] = { ID = 20002078, }, [20002079] = { ID = 20002079, Speaker = "Daelia", Text = "Milk? Huh? But…", }, [20002080] = { ID = 20002080, Text = "(Daelia turns red, bashfully squirming side to side.)", }, [20002081] = { ID = 20002081, Speaker = "Daelia", Text = "I don’t even know if I can… produce any milk…", }, [20002082] = { ID = 20002082, Speaker = "Me", Text = "Hmm?", }, [20002083] = { ID = 20002083, Speaker = "Daelia", Text = "Do you mean like a dairy cow with a milking machine… strapped into some device… the milk…", }, [20002084] = { ID = 20002084, Speaker = "Me", Text = "Daelia, hold on... I meant formula powder.", }, [20002085] = { ID = 20002085, Speaker = "Daelia", Text = "Eh? O-Oh... you meant powdered milk?!", }, [20002086] = { ID = 20002086, Speaker = "Daelia", Text = "You should've said so earlier!", }, [20002087] = { ID = 20002087, Speaker = "Daelia", Text = "But we don't have any on board, do we? Any backup plans?", }, [20002088] = { ID = 20002088, Speaker = "Me", Text = "Backup plans… bugs, I guess? Most chicks live on those.", }, [20002089] = { ID = 20002089, Speaker = "Daelia", Text = "...Bugs are so gross though! Do birds really dig that?", }, [20002090] = { ID = 20002090, Speaker = "Me", Text = "It's instinct for them, not a preference thing.", }, [20002091] = { ID = 20002091, Speaker = "Daelia", Text = "But that kind of wet, soft, wriggly thing... just thinking about it... ugh... bleh...", }, [20002092] = { ID = 20002092, Speaker = "Daelia", Text = "Let’s just give them pasta, it’s pretty similar to worms anyway...", }, [20002093] = { ID = 20002093, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20002094] = { ID = 20002094, Speaker = "Daelia", Text = "Whoa, whoa—okay! Okay! I’ll go! I’ll go look for them, all right!?", }, [20002095] = { ID = 20002095, Speaker = "Leonardo", Text = "Chirp.", }, [20002096] = { ID = 20002096, Speaker = "Me", Text = "There’s a little flower bed over on the deck. Anywhere there’s soil, there’s usually a chance.", }, [20002097] = { ID = 20002097, Speaker = "Daelia", Text = "Ah! Right, I've been there before!", }, [20002098] = { ID = 20002098, Text = "(Daelia scoops up the nest.)", }, [20002099] = { ID = 20002099, Speaker = "Me", Text = "You're bringing the nest along?", }, [20002100] = { ID = 20002100, Speaker = "Daelia", Text = "It's fresher if we feed them right away! What if the bugs crawl off?", }, [20002101] = { ID = 20002101, Speaker = "Daelia", Text = "Besides, someone needs to keep an eye on them!", }, [20002102] = { ID = 20002102, Speaker = "Me", Text = "Fair point.", }, [20002103] = { ID = 20002103, }, [20002104] = { ID = 20002104, Speaker = "Daelia", Text = "…Little bugs… where are you…", }, [20002105] = { ID = 20002105, Speaker = "Me", Text = "Try turning the soil over?", }, [20002106] = { ID = 20002106, Speaker = "Daelia", Text = "With my hands?", }, [20002107] = { ID = 20002107, Speaker = "Me", Text = "You tear engines apart with your bare hands and don’t mind the grease.", }, [20002108] = { ID = 20002108, Speaker = "Daelia", Text = "That’s totally different! There are living things in the dirt—", }, [20002109] = { ID = 20002109, Speaker = "Me", Text = "We might be about to find one of those living things.", }, [20002110] = { ID = 20002110, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20002111] = { ID = 20002111, Speaker = "Daelia", Text = "Huh? Leonardo, you can dig?!", }, [20002112] = { ID = 20002112, Speaker = "Me", Text = "He’s way more confident about it than we are.", }, [20002113] = { ID = 20002113, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20002114] = { ID = 20002114, Speaker = "Me", Text = "You found a worm that fast?", }, [20002115] = { ID = 20002115, Speaker = "Daelia", Text = "…That’s so gross!!", }, [20002116] = { ID = 20002116, Speaker = "Daelia", Text = "We found it, sure! But it’s moving! It just keeps wriggling and squirming!", }, [20002117] = { ID = 20002117, Text = "(Leonardo pecks the earthworm into several pieces and holds them to the chicks’ beaks. The chicks gulp the entire worm down.)", }, [20002118] = { ID = 20002118, Text = "(Its tail gives one last twitch in the air before disappearing inside. A second later, the chick opens its beak again, waiting for the next one.)", }, [20002119] = { ID = 20002119, Speaker = "Daelia", Text = "That’s seriously amazing! …But it’s also seriously disgusting!", }, [20002120] = { ID = 20002120, Speaker = "Me", Text = "Oh?", }, [20002121] = { ID = 20002121, }, [20002122] = { ID = 20002122, Speaker = "Daelia", Text = "Oh! This one’s not bad!", }, [20002123] = { ID = 20002123, Speaker = "Daelia", Text = "Nutritious and delicious, I like this too!", }, [20002124] = { ID = 20002124, Speaker = "Leonardo", Text = "Chirp chirp chirp chirp chirp!", }, [20002125] = { ID = 20002125, Speaker = "Daelia", Text = "Ouch! Hey—Leonardo, why are you pecking me!", }, [20002126] = { ID = 20002126, Speaker = "Leonardo", Text = "Chirp!", }, [20002127] = { ID = 20002127, Speaker = "Daelia", Text = "But it tastes so good...", }, [20002128] = { ID = 20002128, Speaker = "Me", Text = "No... there’s no way a bird would eat that kind of thing.", }, [20002129] = { ID = 20002129, Speaker = "Daelia", Text = "Weren’t you the one who said you wanted to feed them? What else am I supposed to give them?", }, [20002130] = { ID = 20002130, Speaker = "Me", Text = "Let me think... bugs, I guess? Most chicks live on those.", }, [20002131] = { ID = 20002131, Speaker = "Daelia", Text = "...Bugs are so gross, would birds really like eating them?", }, [20002132] = { ID = 20002132, Speaker = "Me", Text = "It’s instinct for them, it’s not a matter of taste.", }, [20002133] = { ID = 20002133, Speaker = "Daelia", Text = "But that kind of wet, soft, wriggly thing... just thinking about it... ugh... bleh...", }, [20002134] = { ID = 20002134, Speaker = "Daelia", Text = "Let’s just stick to pasta, it’s pretty similar to worms anyway...", }, [20002135] = { ID = 20002135, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20002136] = { ID = 20002136, Speaker = "Daelia", Text = "Whoa, whoa—okay! Okay! I’ll go look! I’ll go look for them, all right!", }, [20002137] = { ID = 20002137, Speaker = "Leonardo", Text = "Chirp.", }, [20002138] = { ID = 20002138, Speaker = "Me", Text = "There’s a little flower bed over by the deck. Anywhere with soil usually has a chance.", }, [20002139] = { ID = 20002139, Speaker = "Daelia", Text = "Ah! Right, I've been there before!", }, [20002140] = { ID = 20002140, Text = "(Daelia scoops up the nest.)", }, [20002141] = { ID = 20002141, Speaker = "Me", Text = "You're bringing the nest along?", }, [20002142] = { ID = 20002142, Speaker = "Daelia", Text = "It's fresher if we feed them right away! What if the bugs crawl off?", }, [20002143] = { ID = 20002143, Speaker = "Daelia", Text = "Besides, someone needs to keep an eye on them!", }, [20002144] = { ID = 20002144, Speaker = "Me", Text = "Fair point.", }, [20002145] = { ID = 20002145, }, [20002146] = { ID = 20002146, Speaker = "Daelia", Text = "...Little bugs... where are you...", }, [20002147] = { ID = 20002147, Speaker = "Me", Text = "Try turning the soil over?", }, [20002148] = { ID = 20002148, Speaker = "Daelia", Text = "With my hands?", }, [20002149] = { ID = 20002149, Speaker = "Me", Text = "You don’t even mind getting your hands filthy tearing an engine apart bare-handed.", }, [20002150] = { ID = 20002150, Speaker = "Daelia", Text = "That’s completely different! There are living things in the dirt—", }, [20002151] = { ID = 20002151, Speaker = "Me", Text = "We might be about to find one of those living things.", }, [20002152] = { ID = 20002152, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20002153] = { ID = 20002153, Speaker = "Daelia", Text = "Huh? Leonardo, you can dig?!", }, [20002154] = { ID = 20002154, Speaker = "Me", Text = "He’s way more confident about it than we are.", }, [20002155] = { ID = 20002155, Speaker = "Leonardo", Text = "Chirp chirp chirp!", }, [20002156] = { ID = 20002156, Speaker = "Me", Text = "You found a worm that fast?", }, [20002157] = { ID = 20002157, Speaker = "Daelia", Text = "…That’s so gross!!", }, [20002158] = { ID = 20002158, Speaker = "Daelia", Text = "You found it, sure! But it’s moving! It just keeps wriggling around!", }, [20002159] = { ID = 20002159, Text = "(Leonardo pecks the earthworm into several pieces and holds them to the chick’s beak. The chick swallows the whole worm down.)", }, [20002160] = { ID = 20002160, Text = "(Its tail gives one last twitch in the air before disappearing inside. A second later, it opens its beak again, waiting for the next one.)", }, [20002161] = { ID = 20002161, Speaker = "Daelia", Text = "That’s seriously amazing! …But it’s also seriously disgusting!", }, [20002162] = { ID = 20002162, Speaker = "Me", Text = "Oh?", }, [20002163] = { ID = 20002163, }, [20002164] = { ID = 20002164, Text = "(Before I can finish, a shadow streaks past overhead at incredible speed.)", }, [20002165] = { ID = 20002165, Speaker = "Leonardo", Text = "Chirp chirp chirp chirp chirp!", }, [20002166] = { ID = 20002166, Speaker = "Daelia", Text = "Up there—an eagle!", }, [20002167] = { ID = 20002167, Text = "(The eagle has already folded its wings and is diving, talons aimed straight at the chick in the flowerbed.)", }, [20002168] = { ID = 20002168, Speaker = "Daelia", Text = "No!", }, [20002169] = { ID = 20002169, Speaker = "Me", Text = "Daelia!", }, [20002170] = { ID = 20002170, Speaker = "Leonardo", Text = "Chiiirp—!!", }, [20002171] = { ID = 20002171, Speaker = "Daelia", Text = "Nngh—!", }, [20002172] = { ID = 20002172, Text = "(The eagle’s talons rake across her clothes, tearing them open. She stays prone and still, bracing herself as she shields the chick beneath her.)", }, [20002173] = { ID = 20002173, Speaker = "Leonardo", Text = "Chiiirp—!!", }, [20002174] = { ID = 20002174, Text = "(Leonardo is clipped by the eagle’s foot and tumbles twice across the floor.)", }, [20002175] = { ID = 20002175, Speaker = "Daelia", Text = "My wrench...", }, [20002176] = { ID = 20002176, Speaker = "Daelia", Text = "Found it!", }, [20002177] = { ID = 20002177, Speaker = "Daelia", Text = "...", }, [20002178] = { ID = 20002178, Speaker = "Daelia", Text = "Get away!!", }, [20002179] = { ID = 20002179, Speaker = "Leonardo", Text = "Chirp chirp!! Chirp chirp chirp chirp!!", }, [20002180] = { ID = 20002180, Speaker = "Daelia", Text = "Go away, go away!!", }, [20002181] = { ID = 20002181, Speaker = "Daelia", Text = "Watch this! I won’t let you DMG my babies!", }, [20002182] = { ID = 20002182, Speaker = "Daelia", Text = "Yaaah!", }, [20002183] = { ID = 20002183, Text = "(The eagle’s head gets smacked by the wrench. Its wings flap hard a few times before it finally flies off into the distance.)", }, [20002184] = { ID = 20002184, Speaker = "Me", Text = "...It’s gone?", }, [20002185] = { ID = 20002185, Speaker = "Daelia", Text = "...", }, [20002186] = { ID = 20002186, Speaker = "Me", Text = "Are you okay?", }, [20002187] = { ID = 20002187, Speaker = "Daelia", Text = "Waaah... I’m covered in dirt and bird stink.", }, [20002188] = { ID = 20002188, Speaker = "Me", Text = "Your clothes...", }, [20002189] = { ID = 20002189, Speaker = "Daelia", Text = "Forget my clothes for now, okay? What about the chicks?", }, [20002190] = { ID = 20002190, Speaker = "Daelia", Text = "Are the chicks all right?", }, [20002191] = { ID = 20002191, Text = "(Daelia hurriedly leans her head in close to the nest.)", }, [20002192] = { ID = 20002192, Text = "(The two nestlings are still in the nest and don’t seem to be badly hurt.)", }, [20002193] = { ID = 20002193, Speaker = "Daelia", Text = "Thank goodness, they’re okay.", }, [20002194] = { ID = 20002194, Speaker = "Daelia", Text = "Next time I should probably just dig up the worms and bring them back to my room.", }, [20002195] = { ID = 20002195, Speaker = "Me", Text = "But if they’re stuck in my room all the time, they’ll never learn how to fly, right?", }, [20002196] = { ID = 20002196, Speaker = "Me", Text = "Wouldn’t they lose the ability to survive on their own?", }, [20002197] = { ID = 20002197, Speaker = "Daelia", Text = "But... it just feels so strange...", }, [20002198] = { ID = 20002198, Speaker = "Daelia", Text = "Do little animals who’ve lost their mom and dad... really have no place to survive at all?", }, [20002199] = { ID = 20002199, Speaker = "Daelia", Text = "Out there, danger like that eagle is everywhere.", }, [20002200] = { ID = 20002200, Speaker = "Daelia", Text = "If I protect them too carefully... they’ll never learn to live on their own...", }, [20002201] = { ID = 20002201, Speaker = "Daelia", Text = "But if they stay in the wild, they’ll have to face all those dangers.", }, [20002202] = { ID = 20002202, Speaker = "Me", Text = "Out in the wild, things like this really can happen......", }, [20002203] = { ID = 20002203, Speaker = "Daelia", Text = "Nature is so cruel...... At times like this, machines almost feel gentler......", }, [20002204] = { ID = 20002204, Speaker = "Me", Text = "Maybe so. For now, why don’t we take the little bird back to the room?", }, [20002205] = { ID = 20002205, Speaker = "Daelia", Text = "I’m totally wiped out, mmph—", }, [20002206] = { ID = 20002206, Text = "(Daelia flops onto her back. Leonardo hops over beside Daelia’s face and leans against her gently.)", }, [20002207] = { ID = 20002207, }, [20002208] = { ID = 20002208, Speaker = "Daelia", Text = "It’s fine...... You’ve already seen it so many times anyway......", }, [20002209] = { ID = 20002209, Text = "(Just then, the sound of wings sweeps past from above.)", }, [20002210] = { ID = 20002210, Text = "(A bird quietly lands on the railing of the nearby boat.)", }, [20002211] = { ID = 20002211, Speaker = "Daelia", Text = "Wah! Another bird!!", }, [20002212] = { ID = 20002212, Speaker = "Daelia", Text = "Huh——?", }, [20002213] = { ID = 20002213, Speaker = "Daelia", Text = "It’s not an eagle…?", }, [20002214] = { ID = 20002214, Speaker = "Me", Text = "It doesn’t seem like it wants to ATK.", }, [20002215] = { ID = 20002215, Speaker = "Daelia", Text = "Feels like... it’s looking at this little one?", }, [20002216] = { ID = 20002216, Speaker = "Me", Text = "We should probably just stand still for now.", }, [20002217] = { ID = 20002217, Speaker = "Daelia", Text = "But what is it trying to do? Don’t tell me......", }, [20002218] = { ID = 20002218, Speaker = "Leonardo", Text = "Chirp! Chirp chirp! Chirp chirp chirp!", }, [20002219] = { ID = 20002219, Speaker = "Daelia", Text = "What are you saying! Slow down!", }, [20002220] = { ID = 20002220, Speaker = "Leonardo", Text = "Chiiirp— chirp chirp. Chiiirp— chirp chirp.", }, [20002221] = { ID = 20002221, Speaker = "Daelia", Text = "That one... this one... this one is that one’s...?", }, [20002222] = { ID = 20002222, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20002223] = { ID = 20002223, Speaker = "Me", Text = "Are they the same kind?", }, [20002224] = { ID = 20002224, Speaker = "Leonardo", Text = "Chiiirp——!", }, [20002225] = { ID = 20002225, Speaker = "Daelia", Text = "Wait... are you saying that one is this little one’s... mom?", }, [20002226] = { ID = 20002226, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!", }, [20002227] = { ID = 20002227, Speaker = "Me", Text = "Leonardo, are you sure?", }, [20002228] = { ID = 20002228, Speaker = "Leonardo", Text = "Chirp!", }, [20002229] = { ID = 20002229, Speaker = "Daelia", Text = "...", }, [20002230] = { ID = 20002230, Speaker = "Daelia", Text = "It came on its own…? It knew its babies were here, so it flew over by itself?", }, [20002231] = { ID = 20002231, Speaker = "Me", Text = "Daelia, what’s wrong?", }, [20002232] = { ID = 20002232, Speaker = "Daelia", Text = "Me? I’ve got a huge deal going on! A really huge deal!", }, [20002233] = { ID = 20002233, Speaker = "Daelia", Text = "Captain, the mama bird came back on her own! She remembered where her babies are, so she flew over here!", }, [20002234] = { ID = 20002234, Speaker = "Me", Text = "Are you happy?", }, [20002235] = { ID = 20002235, Speaker = "Daelia", Text = "I...", }, [20002236] = { ID = 20002236, Speaker = "Daelia", Text = "Of course! This little one can go back to its mama now! What could be happier than that?", }, [20002237] = { ID = 20002237, Speaker = "Daelia", Text = "Mmph......", }, [20002238] = { ID = 20002238, Speaker = "Me", Text = "Daelia, we need to give the baby back to its mama bird.", }, [20002239] = { ID = 20002239, Speaker = "Daelia", Text = "Mm... I know, but I still kinda hate to part with it...", }, [20002240] = { ID = 20002240, Speaker = "Me", Text = "The little one really should go back to its mama.", }, [20002241] = { ID = 20002241, Speaker = "Daelia", Text = "Mmph...... Wait— but they still can’t fly yet, how is the mama bird supposed to take them away?", }, [20002242] = { ID = 20002242, Speaker = "Me", Text = "Maybe they’ll have to stay on the ship for a while first?", }, [20002243] = { ID = 20002243, Speaker = "Daelia", Text = "Right! We’ll find a safe spot to put them, so the mama bird can go in there with her babies!", }, [20002244] = { ID = 20002244, Speaker = "Daelia", Text = "I’ve got an idea!", }, [20002245] = { ID = 20002245, Text = "(Daelia runs into the cabin, then comes back carrying a few wooden boards.)", }, [20002246] = { ID = 20002246, Text = "(After some quick sawing and hammering, they’re turned into a tiny birdhouse.)", }, [20002247] = { ID = 20002247, Text = "(Daelia carefully scoops up the nest in her hands, completely different from how she usually barrels around the ship.)", }, [20002248] = { ID = 20002248, Text = "(The mama bird on the railing doesn’t fly away, just flutters over to Daelia’s shoulder.)", }, [20002249] = { ID = 20002249, Speaker = "Daelia", Text = "Okay, I’ll put the birdhouse right here. There are bugs around, and an orchard too.", }, [20002250] = { ID = 20002250, Speaker = "Daelia", Text = "You can live here together as a family, and of course, if one day you decide to leave...", }, [20002251] = { ID = 20002251, Text = "(Daelia glances at me.)", }, [20002252] = { ID = 20002252, Speaker = "Daelia", Text = "I’ll wish you a safe journey.", }, [20002253] = { ID = 20002253, Speaker = "Bird Mama", Text = "Chirp chirp!", }, [20002254] = { ID = 20002254, Text = "(The mama bird and her chicks huddle together in the tangle of wires, flapping their wings as if to say thank you.)", }, [20002255] = { ID = 20002255, Speaker = "Daelia", Text = "They’re growing up so fast...", }, [20002256] = { ID = 20002256, Speaker = "Me", Text = "Yeah, we should head back in too.", }, [20002257] = { ID = 20002257, Speaker = "Me", Text = "We can’t have them come back to the ship and see you naked, can we?", }, [20002258] = { ID = 20002258, Speaker = "Daelia", Text = "You’re right, let’s go back!", }, [20002259] = { ID = 20002259, }, [20002260] = { ID = 20002260, Speaker = "Daelia", Text = "I’m so tired... I need a steam cart to carry me back to my room.", }, [20002261] = { ID = 20002261, Text = "(Just then, the sound of wings sweeps by overhead.)", }, [20002262] = { ID = 20002262, Text = "(A bird quietly lands on the ship’s railing nearby.)", }, [20002263] = { ID = 20002263, Speaker = "Daelia", Text = "Wah! Another bird!!", }, [20002264] = { ID = 20002264, Speaker = "Daelia", Text = "Huh—?", }, [20002265] = { ID = 20002265, Speaker = "Daelia", Text = "Not an eagle...?", }, [20002266] = { ID = 20002266, Speaker = "Me", Text = "It doesn’t seem like it wants to fight us.", }, [20002267] = { ID = 20002267, Speaker = "Daelia", Text = "Feels like... it’s looking at this little one?", }, [20002268] = { ID = 20002268, Speaker = "Me", Text = "Better to just stand still for now.", }, [20002269] = { ID = 20002269, Speaker = "Daelia", Text = "But what is he even trying to do? Don’t tell me...", }, [20002270] = { ID = 20002270, Speaker = "Leonardo", Text = "Chirp! Chirp chirp! Chirp chirp chirp!", }, [20002271] = { ID = 20002271, Speaker = "Daelia", Text = "What are you talking about! Slow down!", }, [20002272] = { ID = 20002272, Speaker = "Leonardo", Text = "Chiiirp— chirp chirp. Chiiirp— chirp chirp.", }, [20002273] = { ID = 20002273, Speaker = "Daelia", Text = "That one... and this one... so this one belongs to that one...?", }, [20002274] = { ID = 20002274, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20002275] = { ID = 20002275, Speaker = "Me", Text = "Are they the same kind?", }, [20002276] = { ID = 20002276, Speaker = "Leonardo", Text = "Chiiirp—!", }, [20002277] = { ID = 20002277, Speaker = "Daelia", Text = "Wait... are you saying that one is this little one’s... mama?", }, [20002278] = { ID = 20002278, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!", }, [20002279] = { ID = 20002279, Speaker = "Me", Text = "Leonardo, are you sure?", }, [20002280] = { ID = 20002280, Speaker = "Leonardo", Text = "Chirp!", }, [20002281] = { ID = 20002281, Speaker = "Daelia", Text = "...", }, [20002282] = { ID = 20002282, Speaker = "Daelia", Text = "She came here on her own...? She knew her baby was here, so she flew over by herself?", }, [20002283] = { ID = 20002283, Speaker = "Me", Text = "Daelia, what’s wrong with you?", }, [20002284] = { ID = 20002284, Speaker = "Daelia", Text = "Me? I’m super worked up! This is a huge deal!", }, [20002285] = { ID = 20002285, Speaker = "Daelia", Text = "Captain, the mama bird came back on her own! She remembered where her babies are, so she flew over here!", }, [20002286] = { ID = 20002286, Speaker = "Me", Text = "Are you happy?", }, [20002287] = { ID = 20002287, Speaker = "Daelia", Text = "I...", }, [20002288] = { ID = 20002288, Speaker = "Daelia", Text = "Of course! This little one can go back to its mama now! What could be happier than that?", }, [20002289] = { ID = 20002289, Speaker = "Daelia", Text = "Mmph......", }, [20002290] = { ID = 20002290, Speaker = "Me", Text = "Daelia, we need to give the baby back to its mama bird.", }, [20002291] = { ID = 20002291, Speaker = "Daelia", Text = "Mm... I know, but I still kinda hate to part with it...", }, [20002292] = { ID = 20002292, Speaker = "Me", Text = "The little one really should go back to its mama.", }, [20002293] = { ID = 20002293, Speaker = "Daelia", Text = "Mmph...... Wait— but they still can’t fly yet, how is the mama bird supposed to take them away?", }, [20002294] = { ID = 20002294, Speaker = "Me", Text = "Maybe they’ll have to stay on the ship for a while first?", }, [20002295] = { ID = 20002295, Speaker = "Daelia", Text = "Right! We’ll find a safe spot to put them, so the mama bird can go in there with her babies!", }, [20002296] = { ID = 20002296, Speaker = "Daelia", Text = "I’ve got an idea!", }, [20002297] = { ID = 20002297, Text = "(Daelia runs into the cabin, then comes back carrying a few wooden boards.)", }, [20002298] = { ID = 20002298, Text = "(After some quick sawing and hammering, they’re turned into a tiny birdhouse.)", }, [20002299] = { ID = 20002299, Text = "(Daelia carefully scoops up the nest in her hands, completely different from how she usually barrels around the ship.)", }, [20002300] = { ID = 20002300, Text = "(The mama bird on the railing doesn’t fly away, she just flutters over to Daelia’s shoulder.)", }, [20002301] = { ID = 20002301, Speaker = "Daelia", Text = "Okay, I’ll put the birdhouse right here. There are bugs around, and an orchard too.", }, [20002302] = { ID = 20002302, Speaker = "Daelia", Text = "You can live here together as a family, and of course, if one day you decide to leave...", }, [20002303] = { ID = 20002303, Text = "(Daelia glances at me.)", }, [20002304] = { ID = 20002304, Speaker = "Daelia", Text = "I’ll wish you a safe journey.", }, [20002305] = { ID = 20002305, Speaker = "Bird Mama", Text = "Chirp chirp!", }, [20002306] = { ID = 20002306, Text = "(The mama bird and her chicks huddle together in the nest of wires, flapping their wings as if to say thank you.)", }, [20002307] = { ID = 20002307, Speaker = "Daelia", Text = "They’re growing up so fast...", }, [20002308] = { ID = 20002308, Speaker = "Me", Text = "Yeah, we should head back in too.", }, [20002309] = { ID = 20002309, Speaker = "Me", Text = "We can’t have them come back to the ship and see you naked, can we?", }, [20002310] = { ID = 20002310, Speaker = "Daelia", Text = "You’re right, let’s go back!", }, [20002311] = { ID = 20002311, }, [20002312] = { ID = 20002312, Speaker = "Daelia", Text = "The wooden deck is surprisingly warm… let me sleep for five more minutes.", }, [20002313] = { ID = 20002313, Text = "(Just then, the sound of wings sweeps by overhead.)", }, [20002314] = { ID = 20002314, Text = "(A bird quietly lands on the ship’s railing nearby.)", }, [20002315] = { ID = 20002315, Speaker = "Daelia", Text = "Wah! Another bird!!", }, [20002316] = { ID = 20002316, Speaker = "Daelia", Text = "Huh—?", }, [20002317] = { ID = 20002317, Speaker = "Daelia", Text = "Not an eagle...?", }, [20002318] = { ID = 20002318, Speaker = "Me", Text = "It doesn’t seem like it wants to fight us.", }, [20002319] = { ID = 20002319, Speaker = "Daelia", Text = "Feels like... it’s looking at this little one?", }, [20002320] = { ID = 20002320, Speaker = "Me", Text = "Better to just stand still for now.", }, [20002321] = { ID = 20002321, Speaker = "Daelia", Text = "But what is he even trying to do? Don’t tell me...", }, [20002322] = { ID = 20002322, Speaker = "Leonardo", Text = "Chirp! Chirp chirp! Chirp chirp chirp!", }, [20002323] = { ID = 20002323, Speaker = "Daelia", Text = "What are you talking about! Slow down!", }, [20002324] = { ID = 20002324, Speaker = "Leonardo", Text = "Chiiirp— chirp chirp. Chiiirp— chirp chirp.", }, [20002325] = { ID = 20002325, Speaker = "Daelia", Text = "That one... and this one... so this one belongs to that one...?", }, [20002326] = { ID = 20002326, Speaker = "Leonardo", Text = "Chirp chirp!", }, [20002327] = { ID = 20002327, Speaker = "Me", Text = "Are they the same kind?", }, [20002328] = { ID = 20002328, Speaker = "Leonardo", Text = "Chiiirp—!", }, [20002329] = { ID = 20002329, Speaker = "Daelia", Text = "Wait... are you saying that one is this little one’s... mama?", }, [20002330] = { ID = 20002330, Speaker = "Leonardo", Text = "Chirp! Chirp chirp!", }, [20002331] = { ID = 20002331, Speaker = "Me", Text = "Leonardo, are you sure?", }, [20002332] = { ID = 20002332, Speaker = "Leonardo", Text = "Chirp!", }, [20002333] = { ID = 20002333, Speaker = "Daelia", Text = "...", }, [20002334] = { ID = 20002334, Speaker = "Daelia", Text = "She came here on her own...? She knew her baby was here, so she flew over by herself?", }, [20002335] = { ID = 20002335, Speaker = "Me", Text = "Daelia, what’s wrong with you?", }, [20002336] = { ID = 20002336, Speaker = "Daelia", Text = "Me? I’m super worked up! This is a huge deal!", }, [20002337] = { ID = 20002337, Speaker = "Daelia", Text = "Captain, the mama bird came back on her own! She remembered where her babies are, so she flew over here!", }, [20002338] = { ID = 20002338, Speaker = "Me", Text = "Are you happy?", }, [20002339] = { ID = 20002339, Speaker = "Daelia", Text = "I...", }, [20002340] = { ID = 20002340, Speaker = "Daelia", Text = "Of course! This little one can go back to its mama now! What could be happier than that?", }, [20002341] = { ID = 20002341, Speaker = "Daelia", Text = "Mmph......", }, [20002342] = { ID = 20002342, Speaker = "Me", Text = "Daelia, we need to give the baby back to its mama bird.", }, [20002343] = { ID = 20002343, Speaker = "Daelia", Text = "Mm... I know, but I still kinda hate to part with it...", }, [20002344] = { ID = 20002344, Speaker = "Me", Text = "The little one really should go back to its mama.", }, [20002345] = { ID = 20002345, Speaker = "Daelia", Text = "Mmph...... Wait— but they still can’t fly yet, how is the mama bird supposed to take them away?", }, [20002346] = { ID = 20002346, Speaker = "Me", Text = "Maybe they’ll have to stay on the ship for a while first?", }, [20002347] = { ID = 20002347, Speaker = "Daelia", Text = "Right! We’ll find a safe spot to put them, so the mama bird can go in there with her babies!", }, [20002348] = { ID = 20002348, Speaker = "Daelia", Text = "I’ve got an idea!", }, [20002349] = { ID = 20002349, Text = "(Daelia runs into the cabin, then comes back carrying a few wooden boards.)", }, [20002350] = { ID = 20002350, Text = "(After some quick sawing and work, they’re turned into a tiny birdhouse.)", }, [20002351] = { ID = 20002351, Text = "(Daelia carefully lifts up the nest in her hands, completely different from how she usually barrels around the cabin.)", }, [20002352] = { ID = 20002352, Text = "(The mama bird on the railing doesn’t fly away, she just flutters over to Daelia’s shoulder.)", }, [20002353] = { ID = 20002353, Speaker = "Daelia", Text = "Okay, I’ll put the birdhouse right here. There are bugs around, and an orchard too.", }, [20002354] = { ID = 20002354, Speaker = "Daelia", Text = "You can live here together as a family, and of course, if one day you decide to leave...", }, [20002355] = { ID = 20002355, Text = "(Daelia glances at me.)", }, [20002356] = { ID = 20002356, Speaker = "Daelia", Text = "I’ll wish you a safe journey.", }, [20002357] = { ID = 20002357, Speaker = "Bird Mother", Text = "Chirp chirp!", }, [20002358] = { ID = 20002358, Text = "(The mama bird and her chicks huddle together in the tangle of wires, flapping their wings as if to say thank you.)", }, [20002359] = { ID = 20002359, Speaker = "Daelia", Text = "They’re growing up so fast...", }, [20002360] = { ID = 20002360, Speaker = "Me", Text = "Yeah, we should head back in too.", }, [20002361] = { ID = 20002361, Speaker = "Me", Text = "We can’t have them come back to the ship and see you naked, can we?", }, [20002362] = { ID = 20002362, Speaker = "Daelia", Text = "You’re right, let’s go back!", }, [20002363] = { ID = 20002363, }, [20002364] = { ID = 20002364, Speaker = "Daelia", Text = "Honestly... how did it end up like this after all?", }, [20002365] = { ID = 20002365, Speaker = "Me", Text = "Daelia looks especially cute today.", }, [20002366] = { ID = 20002366, Speaker = "Me", Text = "The way you’re taking care of the little bird really gives off such a motherly glow.", }, [20002367] = { ID = 20002367, Speaker = "Me", Text = "And after being attacked by that eagle just now, Daelia’s legs went all weak.", }, [20002368] = { ID = 20002368, Speaker = "Me", Text = "I came here so my cute crew member wouldn’t slip and fall in the bathroom.", }, [20002369] = { ID = 20002369, Speaker = "Me", Text = "Aren’t I here to help?", }, [20002370] = { ID = 20002370, Speaker = "Daelia", Text = "Or did Captain just get turned on after seeing my naked body?", }, [20002371] = { ID = 20002371, }, [20002372] = { ID = 20002372, Text = "(From the bathroom inside Daelia’s room came the soft sound of running water, along with the muffled sounds of bodies colliding.)", }, [20002373] = { ID = 20002373, Speaker = "Me", Text = "Doesn’t Daelia like this too?", }, [20002374] = { ID = 20002374, Speaker = "Me", Text = "The water’s already dripping down to your thighs, you know?", }, [20002375] = { ID = 20002375, Speaker = "Daelia", Text = "Guhh, n-no, it’s not that. That’s just the shower water,", }, [20002376] = { ID = 20002376, Speaker = "Me", Text = "But how can shower water feel this sticky and slippery?", }, [20002377] = { ID = 20002377, Speaker = "Daelia", Text = "It’s all Captain’s fault......", }, [20002378] = { ID = 20002378, Speaker = "Daelia", Text = "Holding my butt like that and thrusting—", }, [20002379] = { ID = 20002379, Speaker = "Daelia", Text = "Ahh—slow down...... If you keep poundding my inside like that......", }, [20002380] = { ID = 20002380, Speaker = "Daelia", Text = "—Nnnh— I’m cumming...", }, [20002381] = { ID = 20002381, Text = "(Daelia’s legs tremble as cum spills from her pussy and drips onto the floor.)", }, [20002382] = { ID = 20002382, Speaker = "Daelia", Text = "Haaahhh...", }, [20002383] = { ID = 20002383, Speaker = "Daelia", Text = "Uwahhh! Captain, why are you moving again?!", }, [20002384] = { ID = 20002384, Speaker = "Daelia", Text = "Guh aaah— let me rest for a bit.", }, [20002385] = { ID = 20002385, Speaker = "Daelia", Text = "We’ve been going at it all day, how are you still this energetic?", }, [20002386] = { ID = 20002386, Speaker = "Daelia", Text = "Your engine—ngh, does it never need a break?", }, [20002387] = { ID = 20002387, Speaker = "Daelia", Text = "Your sex drive is like a perpetual motion machine...", }, [20002388] = { ID = 20002388, Speaker = "Daelia", Text = "I thought after hearing all that, Mr. Captain would be a little gentler with girls.", }, [20002389] = { ID = 20002389, Speaker = "Daelia", Text = "But you’re still like some out-of-control machine... haaah...", }, [20002390] = { ID = 20002390, Speaker = "Daelia", Text = "Just keep... ramming into my deepest spot...", }, [20002391] = { ID = 20002391, Speaker = "Me", Text = "Why is Daelia talking about me like that?", }, [20002392] = { ID = 20002392, Speaker = "Me", Text = "I’ve always been the type who’s especially gentle with girls, you know?", }, [20002393] = { ID = 20002393, Speaker = "Me", Text = "It’s rare to see Daelia show such a soft side.", }, [20002394] = { ID = 20002394, Speaker = "Me", Text = "So it’s my turn to take good care of you.", }, [20002395] = { ID = 20002395, Speaker = "Daelia", Text = "Eek— don’t say things like that—", }, [20002396] = { ID = 20002396, Speaker = "Daelia", Text = "while you’re groping my butt like this.", }, [20002397] = { ID = 20002397, Speaker = "Daelia", Text = "Nnnh... I’m gonna cum again...", }, [20002398] = { ID = 20002398, Speaker = "Daelia", Text = "If this keeps up, you’re going to break me—", }, [20002399] = { ID = 20002399, Speaker = "Daelia", Text = "Hnn... haaahhhh...!", }, [20002400] = { ID = 20002400, Speaker = "Daelia", Text = "Captain, you’re... shooting it all over my ass and my back...", }, [20002401] = { ID = 20002401, Speaker = "Daelia", Text = "Doesn’t that mean the bath I just took was for nothing...?", }, [20002402] = { ID = 20002402, Speaker = "Daelia", Text = "Since we’re going to bathe again later, then... it’s my turn to go on the offensive, okay?", }, [20002403] = { ID = 20002403, Speaker = "Daelia", Text = "When that happens, don’t you dare beg for mercy... haaah...", }, [20002404] = { ID = 20002404, Text = "Daelia Date System Placeholder CG3-6", }, [20002405] = { ID = 20002405, Text = "Daelia Date System Placeholder CG3-7", }, [20002406] = { ID = 20002406, Text = "Daelia Date System Placeholder CG3-8", }, [20002407] = { ID = 20002407, Text = "Daelia Date System Placeholder CG3-9", }, [20002408] = { ID = 20002408, }, [20002409] = { ID = 20002409, Text = "(By late afternoon, we track toward a planet acting as a cosmic rest stop to stock up on supplies.)", }, [20002410] = { ID = 20002410, Speaker = "Daelia", Text = "Those two... we just docked, why did they run off so fast?!", }, [20002411] = { ID = 20002411, Speaker = "Me", Text = "Choppy said she wanted to look for something explosive and vanished in a flash.", }, [20002412] = { ID = 20002412, Speaker = "Me", Text = "And Ishna was so worried we'd get hit with a massive fine that she rushed right after her.", }, [20002413] = { ID = 20002413, Speaker = "Daelia", Text = "We finally get a break, and neither of them even bothers to ask if I need help!", }, [20002414] = { ID = 20002414, Speaker = "Daelia", Text = "...Ugh, whatever! I was planning on doing a full maintenance check on the ship today anyway. It's way better to do it while it's quiet and fewer people around.", }, [20002415] = { ID = 20002415, Speaker = "Daelia", Text = "Besides, stretching your legs off the ship once in a while keeps you from getting cooped up.", }, [20002416] = { ID = 20002416, Speaker = "Me", Text = "Well, then I’m staying right here to help you out.", }, [20002417] = { ID = 20002417, Speaker = "Daelia", Text = "Eh? Captain? But... we rarely dock, aren't you going to go out and look around?", }, [20002418] = { ID = 20002418, Speaker = "Me", Text = "Hey, I need to check up on my ship once in a while—and look after my adorable crew.", }, [20002419] = { ID = 20002419, Speaker = "Daelia", Text = "...Can't really argue with that.", }, [20002420] = { ID = 20002420, Speaker = "Daelia", Text = "Alright! You're all mine today, Cap! Your main job would be to hold my tools!", }, [20002421] = { ID = 20002421, Speaker = "Me", Text = "Yes Ma'am! Where do we start?", }, [20002422] = { ID = 20002422, Speaker = "Daelia", Text = "I've felt like the ventilation system has been acting a bit strange these past few days.", }, [20002423] = { ID = 20002423, Speaker = "Daelia", Text = "Let's go check it out!", }, [20002424] = { ID = 20002424, }, [20002425] = { ID = 20002425, Text = "(Daelia’s upper body disappears into the duct, the sound of metal parts being taken apart and reassembled echoing from within.)", }, [20002426] = { ID = 20002426, Speaker = "Daelia", Text = "Captain! Help me grab that!", }, [20002427] = { ID = 20002427, }, [20002428] = { ID = 20002428, Text = "(At dawn, I’m still curled up on the big bed, the blanket slipped down to my waist. A thin light seeps in through the window crack; the sky has only just begun to brighten.)", }, [20002429] = { ID = 20002429, Speaker = "Daelia", Text = "Mr. Captain!", }, [20002430] = { ID = 20002430, Speaker = "Daelia", Text = "Mr. Captain! Mr. Captain! Wake up already!!", }, [20002431] = { ID = 20002431, Speaker = "Me", Text = "...Hmm?", }, [20002432] = { ID = 20002432, Speaker = "Daelia", Text = "I’ve been waiting forever! How can you still be asleep now?", }, [20002433] = { ID = 20002433, Speaker = "Me", Text = "Daelia... what time is it?", }, [20002434] = { ID = 20002434, Speaker = "Daelia", Text = "It’s already afternoon!", }, [20002435] = { ID = 20002435, Speaker = "Me", Text = "Why do I feel... extra tired...", }, [20002436] = { ID = 20002436, Speaker = "Daelia", Text = "Come on, come on, come on! The early bird gets the worm!", }, [20002437] = { ID = 20002437, Speaker = "Me", Text = "Where are Ishna and the others?", }, [20002438] = { ID = 20002438, Speaker = "Daelia", Text = "Miss Ishna got dragged off the ship by Choppy first thing in the morning, still in her pajamas.", }, [20002439] = { ID = 20002439, Speaker = "Me", Text = "Feels like they’re not coming back for the whole day.", }, [20002440] = { ID = 20002440, Speaker = "Daelia", Text = "Yeah! Choppy left with a bunch of snacks. You can just tell they’re planning to play all day!", }, [20002441] = { ID = 20002441, Speaker = "Me", Text = "Got it... so what am I supposed to do now...?", }, [20002442] = { ID = 20002442, Speaker = "Daelia", Text = "Open the door, right now!", }, [20002443] = { ID = 20002443, }, [20002444] = { ID = 20002444, Text = "(The eagle’s shadow vanished into the sky, and the flowerbed finally fell silent…)", }, [20002445] = { ID = 20002445, Speaker = "Daelia", Text = "I’m so tired—", }, [20002446] = { ID = 20002446, Speaker = "Leonardo", Text = "Chirp, chirp—", }, [20002447] = { ID = 20002447, }, [20002448] = { ID = 20002448, Speaker = "Vera", Text = "If we practice singing, No.1 Fan will undoubtedly want to make love again.", }, [20002449] = { ID = 20002449, Speaker = "Vera", Text = "Therefore, we shall practice a different lesson today.", }, [20002450] = { ID = 20002450, Speaker = "Me", Text = "Those two things have absolutely nothing to do with each other!", }, [20002451] = { ID = 20002451, Speaker = "Vera", Text = "Back to the main topic.", }, [20002452] = { ID = 20002452, Speaker = "Vera", Text = "As a superstar with hundreds of billions of fans,", }, [20002453] = { ID = 20002453, Speaker = "Vera", Text = "just walking down the street is bound to cause a commotion.", }, [20002454] = { ID = 20002454, Speaker = "Vera", Text = "For this reason, we need to practice how to go completely under the radar.", }, [20002455] = { ID = 20002455, Speaker = "Me", Text = "To be fair, I'm your only fan right now, aren't I?", }, [20002456] = { ID = 20002456, Speaker = "Vera", Text = "There is also Choppy and Leonardo.", }, [20002457] = { ID = 20002457, Speaker = "Vera", Text = "The fanbase is continuously growing.", }, [20002458] = { ID = 20002458, Speaker = "Vera", Text = "One day, it will surpass the existing human counting units.", }, [20002459] = { ID = 20002459, Speaker = "Me", Text = "Where do you even get the crazy confidence to say 'one day'?", }, [20002460] = { ID = 20002460, Speaker = "Vera", Text = "I see. You don't get the big picture yet.", }, [20002461] = { ID = 20002461, Speaker = "Vera", Text = "Becoming an idol is a predetermined fact. From the very moment I opened my mouth.", }, [20002462] = { ID = 20002462, Speaker = "Me", Text = "Oh... and what about me? Was I predetermined along with it?", }, [20002463] = { ID = 20002463, Speaker = "Vera", Text = "Yes. You must accompany me in my practice.", }, [20002464] = { ID = 20002464, Speaker = "Me", Text = "...Well, that conclusion came fast.", }, [20002465] = { ID = 20002465, Speaker = "Me", Text = "How about you tell me what this practice actually looks like first?", }, [20002466] = { ID = 20002466, Speaker = "Vera", Text = "Today we start with the absolute basics. Going outside.", }, [20002467] = { ID = 20002467, Speaker = "Me", Text = "We seriously have to practice doing that...?", }, [20002468] = { ID = 20002468, Speaker = "Vera", Text = "Of course. Every step an idol takes outside is a performance. Before it becomes a habit, it is easy to expose vulnerabilities.", }, [20002469] = { ID = 20002469, Speaker = "Me", Text = "Then what role do I play in this practice?", }, [20002470] = { ID = 20002470, Speaker = "Vera", Text = "Processing—", }, [20002471] = { ID = 20002471, Speaker = "Vera", Text = "Hmm, how about this setting?", }, [20002472] = { ID = 20002472, Speaker = "Vera", Text = "A perverted manager with a terrible reputation in the industry who constantly preys on his female artists?", }, [20002473] = { ID = 20002473, Speaker = "Me", Text = "Rejected. A normal manager or just a fan will do.", }, [20002474] = { ID = 20002474, Speaker = "Vera", Text = "...Okay. We'll go with that then.", }, [20002475] = { ID = 20002475, Speaker = "Me", Text = "Alright... let me go get—", }, [20002476] = { ID = 20002476, Speaker = "Vera", Text = "Wait.", }, [20002477] = { ID = 20002477, Speaker = "Vera", Text = "Going outside requires a disguise.", }, [20002478] = { ID = 20002478, Speaker = "Me", Text = "...A disguise?", }, [20002479] = { ID = 20002479, Speaker = "Vera", Text = "Yes. If I were to appear on the main streets in this current state,", }, [20002480] = { ID = 20002480, Speaker = "Vera", Text = "it would inevitably trigger a commotion of planet-destroying proportions.", }, [20002481] = { ID = 20002481, Speaker = "Vera", Text = "I mean, in the future.", }, [20002482] = { ID = 20002482, Speaker = "Vera", Text = "To counter this, I require a disguise,", }, [20002483] = { ID = 20002483, Speaker = "Vera", Text = "No.1 Fan-slash-manager... do you have any ideas?", }, [20002484] = { ID = 20002484, }, [20002485] = { ID = 20002485, Speaker = "Vera", Text = "Negative. This takes higher priority.", }, [20002486] = { ID = 20002486, Speaker = "Vera", Text = "Allow me to explain, No.1 Fan.", }, [20002487] = { ID = 20002487, Speaker = "Vera", Text = "As a superstar with hundreds of billions of fans,", }, [20002488] = { ID = 20002488, Speaker = "Vera", Text = "just walking down the street is bound to cause a commotion.", }, [20002489] = { ID = 20002489, Speaker = "Vera", Text = "For this reason, we need to practice how to go completely under the radar.", }, [20002490] = { ID = 20002490, Speaker = "Me", Text = "To be fair, I'm your only fan right now, aren't I?", }, [20002491] = { ID = 20002491, Speaker = "Vera", Text = "There is also Choppy and Leonardo.", }, [20002492] = { ID = 20002492, Speaker = "Vera", Text = "The fanbase is continuously growing.", }, [20002493] = { ID = 20002493, Speaker = "Vera", Text = "One day, it will surpass the existing human counting units.", }, [20002494] = { ID = 20002494, Speaker = "Me", Text = "Where do you even get the crazy confidence to say 'one day'?", }, [20002495] = { ID = 20002495, Speaker = "Vera", Text = "I see. You don't get the big picture yet.", }, [20002496] = { ID = 20002496, Speaker = "Vera", Text = "Becoming an idol is a predetermined fact. From the very moment I opened my mouth.", }, [20002497] = { ID = 20002497, Speaker = "Me", Text = "Oh... and what about me? Was I predetermined along with it?", }, [20002498] = { ID = 20002498, Speaker = "Vera", Text = "Yes. You must accompany me in my practice.", }, [20002499] = { ID = 20002499, Speaker = "Me", Text = "...Well, that conclusion came fast.", }, [20002500] = { ID = 20002500, Speaker = "Me", Text = "How about you tell me what this practice actually looks like first?", }, [20002501] = { ID = 20002501, Speaker = "Vera", Text = "Today we start with the absolute basics. Going outside.", }, [20002502] = { ID = 20002502, Speaker = "Me", Text = "We seriously have to practice doing that...?", }, [20002503] = { ID = 20002503, Speaker = "Vera", Text = "Of course. Every step an idol takes outside is a performance. Before it becomes a habit, it is easy to expose vulnerabilities.", }, [20002504] = { ID = 20002504, Speaker = "Me", Text = "Then what role do I play in this practice?", }, [20002505] = { ID = 20002505, Speaker = "Vera", Text = "Processing—", }, [20002506] = { ID = 20002506, Speaker = "Vera", Text = "Hmm, how about this setting?", }, [20002507] = { ID = 20002507, Speaker = "Vera", Text = "A perverted manager with a terrible reputation in the industry who constantly preys on his female artists?", }, [20002508] = { ID = 20002508, Speaker = "Me", Text = "Rejected. A normal manager or just a fan will do.", }, [20002509] = { ID = 20002509, Speaker = "Vera", Text = "...Okay. We'll go with that then.", }, [20002510] = { ID = 20002510, Speaker = "Me", Text = "Alright... let me go get—", }, [20002511] = { ID = 20002511, Speaker = "Vera", Text = "Wait.", }, [20002512] = { ID = 20002512, Speaker = "Vera", Text = "Going outside requires a disguise.", }, [20002513] = { ID = 20002513, Speaker = "Me", Text = "...A disguise?", }, [20002514] = { ID = 20002514, Speaker = "Vera", Text = "Yes. If I were to appear on the main streets in this current state,", }, [20002515] = { ID = 20002515, Speaker = "Vera", Text = "it would inevitably trigger a commotion of planet-destroying proportions.", }, [20002516] = { ID = 20002516, Speaker = "Vera", Text = "I mean, in the future.", }, [20002517] = { ID = 20002517, Speaker = "Vera", Text = "To counter this, I require a disguise,", }, [20002518] = { ID = 20002518, Speaker = "Vera", Text = "No.1 Fan-slash-manager... do you have any ideas?", }, [20002519] = { ID = 20002519, }, [20002520] = { ID = 20002520, Speaker = "Vera", Text = "Negative. Idols have no time for fooling around.", }, [20002521] = { ID = 20002521, Speaker = "Vera", Text = "Allow me to explain, No.1 Fan.", }, [20002522] = { ID = 20002522, Speaker = "Vera", Text = "As a superstar with hundreds of billions of fans,", }, [20002523] = { ID = 20002523, Speaker = "Vera", Text = "just walking down the street is bound to cause a commotion.", }, [20002524] = { ID = 20002524, Speaker = "Vera", Text = "For this reason, we need to practice how to go completely under the radar.", }, [20002525] = { ID = 20002525, Speaker = "Me", Text = "To be fair, I'm your only fan right now, aren't I?", }, [20002526] = { ID = 20002526, Speaker = "Vera", Text = "There is also Choppy and Leonardo.", }, [20002527] = { ID = 20002527, Speaker = "Vera", Text = "The fanbase is continuously growing.", }, [20002528] = { ID = 20002528, Speaker = "Vera", Text = "One day, it will surpass the existing human counting units.", }, [20002529] = { ID = 20002529, Speaker = "Me", Text = "Where do you even get the crazy confidence to say 'one day'?", }, [20002530] = { ID = 20002530, Speaker = "Vera", Text = "I see. You don't get the big picture yet.", }, [20002531] = { ID = 20002531, Speaker = "Vera", Text = "Becoming an idol is a predetermined fact. From the very moment I opened my mouth.", }, [20002532] = { ID = 20002532, Speaker = "Me", Text = "Oh... and what about me? Was I predetermined along with it?", }, [20002533] = { ID = 20002533, Speaker = "Vera", Text = "Yes. You must accompany me in my practice.", }, [20002534] = { ID = 20002534, Speaker = "Me", Text = "...Well, that conclusion came fast.", }, [20002535] = { ID = 20002535, Speaker = "Me", Text = "How about you tell me what this practice actually looks like first?", }, [20002536] = { ID = 20002536, Speaker = "Vera", Text = "Today we start with the absolute basics. Going outside.", }, [20002537] = { ID = 20002537, Speaker = "Me", Text = "We seriously have to practice doing that...?", }, [20002538] = { ID = 20002538, Speaker = "Vera", Text = "Of course. Every step an idol takes outside is a performance. Before it becomes a habit, it is easy to expose vulnerabilities.", }, [20002539] = { ID = 20002539, Speaker = "Me", Text = "Then what role do I play in this practice?", }, [20002540] = { ID = 20002540, Speaker = "Vera", Text = "Processing—", }, [20002541] = { ID = 20002541, Speaker = "Vera", Text = "Hmm, how about this setting?", }, [20002542] = { ID = 20002542, Speaker = "Vera", Text = "A perverted manager with a terrible reputation in the industry who constantly preys on his female artists?", }, [20002543] = { ID = 20002543, Speaker = "Me", Text = "Rejected. A normal manager or just a fan will do.", }, [20002544] = { ID = 20002544, Speaker = "Vera", Text = "...Okay. We'll go with that then.", }, [20002545] = { ID = 20002545, Speaker = "Me", Text = "Alright... let me go get—", }, [20002546] = { ID = 20002546, Speaker = "Vera", Text = "Wait.", }, [20002547] = { ID = 20002547, Speaker = "Vera", Text = "Going outside requires a disguise.", }, [20002548] = { ID = 20002548, Speaker = "Me", Text = "...A disguise?", }, [20002549] = { ID = 20002549, Speaker = "Vera", Text = "Yes. If I were to appear on the main streets in this current state,", }, [20002550] = { ID = 20002550, Speaker = "Vera", Text = "it would inevitably trigger a commotion of planet-destroying proportions.", }, [20002551] = { ID = 20002551, Speaker = "Vera", Text = "I mean, in the future.", }, [20002552] = { ID = 20002552, Speaker = "Vera", Text = "To counter this, I require a disguise,", }, [20002553] = { ID = 20002553, Speaker = "Vera", Text = "No.1 Fan-slash-manager... do you have any ideas?", }, [20002554] = { ID = 20002554, }, [20002555] = { ID = 20002555, Speaker = "Vera", Text = "A bunny girl...", }, [20002556] = { ID = 20002556, Speaker = "Vera", Text = "seems like a great choice for a stage outfit.", }, [20002557] = { ID = 20002557, Speaker = "Vera", Text = "Among humans there’s also something called a reverse bunny girl outfit.", }, [20002558] = { ID = 20002558, Speaker = "Vera", Text = "I wonder if I could switch into the Annihilation Engine and perform in that kind of clothing.", }, [20002559] = { ID = 20002559, Speaker = "Vera", Text = "Hm, to be investigated.", }, [20002560] = { ID = 20002560, Speaker = "Me", Text = "Please don’t...", }, [20002561] = { ID = 20002561, Speaker = "Vera", Text = "A bunny girl is certainly nice.", }, [20002562] = { ID = 20002562, Speaker = "Vera", Text = "But I’ve actually already prepared something.", }, [20002563] = { ID = 20002563, Speaker = "Vera", Text = "Please disembark first and wait for me at the port while I get changed.", }, [20002564] = { ID = 20002564, Speaker = "Vera", Text = "I’ll show up in a way that Number One Fan absolutely won’t recognize me.", }, [20002566] = { ID = 20002566, Text = "(After waiting at the port for a while, an extremely conspicuous figure walked toward me.)", }, [20002567] = { ID = 20002567, Text = "(When Vera appeared again, she was wearing a heavy coat.)", }, [20002568] = { ID = 20002568, Text = "(Her face was covered with sunglasses and a mask, plus a scarf on top of that.)", }, [20002569] = { ID = 20002569, Speaker = "Me", Text = "You look more like you’re about to rob someone. Are you sure about this?", }, [20002570] = { ID = 20002570, Speaker = "Vera", Text = "Absolutely Confirmed.", }, [20002571] = { ID = 20002571, Speaker = "Me", Text = "All of that together just makes you stand out even more.", }, [20002572] = { ID = 20002572, Speaker = "Me", Text = "You only covered your face.", }, [20002573] = { ID = 20002573, Speaker = "Me", Text = "But you didn’t cover the wind‑up key.", }, [20002574] = { ID = 20002574, Speaker = "Vera", Text = "The wind‑up key can’t be taken off.", }, [20002575] = { ID = 20002575, Speaker = "Me", Text = "Maybe a hat?", }, [20002576] = { ID = 20002576, Speaker = "Vera", Text = "If the wind‑up key is covered, you lose what makes an idol stand out.", }, [20002577] = { ID = 20002577, Speaker = "Me", Text = "Weren’t you trying to disguise yourself? A disguise is supposed to hide your defining features, isn’t it?", }, [20002578] = { ID = 20002578, Speaker = "Vera", Text = "I see.", }, [20002579] = { ID = 20002579, Speaker = "Me", Text = "I see doesn’t solve anything!", }, [20002580] = { ID = 20002580, Speaker = "Me", Text = "And another thing.", }, [20002581] = { ID = 20002581, Speaker = "Me", Text = "Your garter stockings are way too eye‑catching.", }, [20002582] = { ID = 20002582, Speaker = "Vera", Text = "The coat covers your upper body.", }, [20002583] = { ID = 20002583, Speaker = "Me", Text = "But everything underneath is completely exposed!", }, [20002584] = { ID = 20002584, Speaker = "Vera", Text = "Fans recognize their idol starting from the face.", }, [20002585] = { ID = 20002585, Speaker = "Me", Text = "No, if you go out like this, no one will recognize you, but they’ll crowd around to stare at the weirdo in strange clothes!", }, [20002586] = { ID = 20002586, Speaker = "Vera", Text = "But they won’t realize it’s Vera.", }, [20002587] = { ID = 20002587, Speaker = "Me", Text = "That’s sophistry!", }, [20002588] = { ID = 20002588, Speaker = "Vera", Text = "It’s an effective disguise.", }, [20002589] = { ID = 20002589, Speaker = "Me", Text = "It just makes you more suspicious than if you weren’t disguised at all! Normal people don’t dress like this!", }, [20002590] = { ID = 20002590, Speaker = "Vera", Text = "I am a god.", }, [20002591] = { ID = 20002591, Speaker = "Me", Text = "…Well, there is that.", }, [20002592] = { ID = 20002592, Speaker = "Vera", Text = "Let’s get going.", }, [20002593] = { ID = 20002593, }, [20002594] = { ID = 20002594, Speaker = "Vera", Text = "Agreed. A giant mascot costume is very attention‑grabbing.", }, [20002595] = { ID = 20002595, Speaker = "Vera", Text = "But limbs that bulky make it hard to move.", }, [20002596] = { ID = 20002596, Speaker = "Vera", Text = "Hard to get away from the photographers chasing you.", }, [20002597] = { ID = 20002597, Speaker = "Vera", Text = "And as a disguise, it stands out way too much.", }, [20002598] = { ID = 20002598, Speaker = "Vera", Text = "Maybe this could even work as a stage outfit.", }, [20002599] = { ID = 20002599, Speaker = "Vera", Text = "I’ll factor it into my plans going forward.", }, [20002600] = { ID = 20002600, Speaker = "Vera", Text = "As for the disguise, I’ve actually already prepared something.", }, [20002601] = { ID = 20002601, Speaker = "Vera", Text = "Please disembark first and wait for me at the port while I get changed.", }, [20002602] = { ID = 20002602, Speaker = "Vera", Text = "I’ll show up looking so different that fan number one absolutely won’t recognize me.", }, [20002603] = { ID = 20002603, }, [20002604] = { ID = 20002604, Text = "(After waiting at the port for a while, an extremely conspicuous figure walks toward me.)", }, [20002605] = { ID = 20002605, Text = "(When Vera appears again, she’s wearing a heavy overcoat.)", }, [20002606] = { ID = 20002606, Text = "(She has sunglasses and a mask on her face, and even added a scarf.)", }, [20002607] = { ID = 20002607, Speaker = "Me", Text = "You look more like you’re about to rob someone. Are you sure about this?", }, [20002608] = { ID = 20002608, Speaker = "Vera", Text = "Absolutely sure.", }, [20002609] = { ID = 20002609, Speaker = "Me", Text = "All of that together just makes you stand out even more.", }, [20002610] = { ID = 20002610, Speaker = "Me", Text = "You covered your face.", }, [20002611] = { ID = 20002611, Speaker = "Me", Text = "But you didn’t cover the winding key.", }, [20002612] = { ID = 20002612, Speaker = "Vera", Text = "The winding key can’t be removed.", }, [20002613] = { ID = 20002613, Speaker = "Me", Text = "What about a hat?", }, [20002614] = { ID = 20002614, Speaker = "Vera", Text = "If the winding key is covered, I lose my idol trademark.", }, [20002615] = { ID = 20002615, Speaker = "Me", Text = "Weren’t you trying to disguise yourself? A disguise is supposed to hide your trademark!", }, [20002616] = { ID = 20002616, Speaker = "Vera", Text = "I see.", }, [20002617] = { ID = 20002617, Speaker = "Me", Text = "I see doesn’t solve anything!", }, [20002618] = { ID = 20002618, Speaker = "Me", Text = "There’s one more thing.", }, [20002619] = { ID = 20002619, Speaker = "Me", Text = "And—your garter stockings are way too eye‑catching.", }, [20002620] = { ID = 20002620, Speaker = "Vera", Text = "The coat covers your upper body.", }, [20002621] = { ID = 20002621, Speaker = "Me", Text = "But everything below it is completely exposed!", }, [20002622] = { ID = 20002622, Speaker = "Vera", Text = "Fans recognize their idol starting from the face.", }, [20002623] = { ID = 20002623, Speaker = "Me", Text = "No, if you walk out like this, no one will recognize you, but they’ll all crowd around to stare at the weirdo in strange clothes!", }, [20002624] = { ID = 20002624, Speaker = "Vera", Text = "But they won’t realize it’s Vera.", }, [20002625] = { ID = 20002625, Speaker = "Me", Text = "That’s sophistry!", }, [20002626] = { ID = 20002626, Speaker = "Vera", Text = "An effective disguise.", }, [20002627] = { ID = 20002627, Speaker = "Me", Text = "Isn’t this more suspicious than no disguise at all? Normal people don’t dress like this!", }, [20002628] = { ID = 20002628, Speaker = "Vera", Text = "I am a god.", }, [20002629] = { ID = 20002629, Speaker = "Me", Text = "…Well, there is that.", }, [20002630] = { ID = 20002630, Speaker = "Vera", Text = "Let’s head out.", }, [20002631] = { ID = 20002631, }, [20002632] = { ID = 20002632, Speaker = "Vera", Text = "I think this is a terrible idea.", }, [20002633] = { ID = 20002633, Speaker = "Vera", Text = "If I were to become a man…", }, [20002634] = { ID = 20002634, Speaker = "Vera", Text = "I’m sure my brilliance would be impossible to hide.", }, [20002635] = { ID = 20002635, Speaker = "Vera", Text = "The whole world would pay even more attention to me.", }, [20002636] = { ID = 20002636, Speaker = "Vera", Text = "In the end, I would stand on stage as both Vera and male Vera.", }, [20002637] = { ID = 20002637, Speaker = "Vera", Text = "Constantly rushing from one grand stage to another.", }, [20002638] = { ID = 20002638, Speaker = "Vera", Text = "Monopolizing the idol scene of this entire world.", }, [20002639] = { ID = 20002639, Speaker = "Vera", Text = "I’m already too perfect. If I even conquer the male lane, I’d be far too powerful.", }, [20002640] = { ID = 20002640, Speaker = "Me", Text = "I have completely lost track of what you’re talking about.", }, [20002641] = { ID = 20002641, Speaker = "Vera", Text = "As for the disguise, I’ve actually already prepared it.", }, [20002642] = { ID = 20002642, Speaker = "Vera", Text = "Please disembark first and wait for me at the harbor while I get changed.", }, [20002643] = { ID = 20002643, Speaker = "Vera", Text = "I’ll show up in a way that even Fan No. 1 absolutely won’t recognize.", }, [20002644] = { ID = 20002644, }, [20002645] = { ID = 20002645, Text = "(After waiting at the harbor for a while, an extremely conspicuous figure walked toward me.)", }, [20002646] = { ID = 20002646, Text = "(When Vera appeared again, she was wearing a heavy overcoat.)", }, [20002647] = { ID = 20002647, Text = "(Her face was covered with sunglasses and a mask, and she even had a scarf on.)", }, [20002648] = { ID = 20002648, Speaker = "Me", Text = "You look more like you’re about to rob someone. Are you sure about this?", }, [20002649] = { ID = 20002649, Speaker = "Vera", Text = "Absolutely sure.", }, [20002650] = { ID = 20002650, Speaker = "Me", Text = "All of that together just makes you stand out even more.", }, [20002651] = { ID = 20002651, Speaker = "Me", Text = "You only covered your face.", }, [20002652] = { ID = 20002652, Speaker = "Me", Text = "But you didn’t cover the clockwork key.", }, [20002653] = { ID = 20002653, Speaker = "Vera", Text = "The clockwork key can’t be removed.", }, [20002654] = { ID = 20002654, Speaker = "Me", Text = "Wear a hat?", }, [20002655] = { ID = 20002655, Speaker = "Vera", Text = "If the clockwork key is covered, you lose what makes you an idol.", }, [20002656] = { ID = 20002656, Speaker = "Me", Text = "Weren’t you trying to disguise yourself? A disguise is supposed to hide your defining features, isn’t it?", }, [20002657] = { ID = 20002657, Speaker = "Vera", Text = "I see.", }, [20002658] = { ID = 20002658, Speaker = "Me", Text = "I see doesn’t solve anything!", }, [20002659] = { ID = 20002659, Speaker = "Me", Text = "There’s one more thing.", }, [20002660] = { ID = 20002660, Speaker = "Me", Text = "And—your garter stockings are way too eye‑catching.", }, [20002661] = { ID = 20002661, Speaker = "Vera", Text = "The coat covers your upper body.", }, [20002662] = { ID = 20002662, Speaker = "Me", Text = "But everything underneath the coat is completely exposed!", }, [20002663] = { ID = 20002663, Speaker = "Vera", Text = "Fans recognize an idol starting from her face.", }, [20002664] = { ID = 20002664, Speaker = "Me", Text = "No, if you go out like this, no one will recognize you, but they’ll all crowd around to stare at the weirdo in strange clothes!", }, [20002665] = { ID = 20002665, Speaker = "Vera", Text = "But they won’t realize it’s Vera.", }, [20002666] = { ID = 20002666, Speaker = "Me", Text = "That’s sophistry!", }, [20002667] = { ID = 20002667, Speaker = "Vera", Text = "It’s an effective disguise.", }, [20002668] = { ID = 20002668, Speaker = "Me", Text = "Being more suspicious than not wearing a disguise at all is not a good thing, okay? Normal people don’t dress like this!", }, [20002669] = { ID = 20002669, Speaker = "Vera", Text = "I am a god.", }, [20002670] = { ID = 20002670, Speaker = "Me", Text = "…That’s true enough.", }, [20002671] = { ID = 20002671, Speaker = "Vera", Text = "Let’s get going.", }, [20002672] = { ID = 20002672, Speaker = "Vera", Text = "Hm?", }, [20002673] = { ID = 20002673, Speaker = "Me", Text = "Your face is really red.", }, [20002674] = { ID = 20002674, Speaker = "Vera", Text = "Is it?", }, [20002675] = { ID = 20002675, Speaker = "Me", Text = "You’re really red. Even your ears.", }, [20002676] = { ID = 20002676, Speaker = "Vera", Text = "It’s because of the sunlight.", }, [20002677] = { ID = 20002677, Speaker = "Me", Text = "It’s cloudy right now.", }, [20002678] = { ID = 20002678, Speaker = "Me", Text = "You’re not having a heatstroke, are you?", }, [20002679] = { ID = 20002679, Speaker = "Me", Text = "…No, that’s not right. A Robot can’t get heatstroke.", }, [20002680] = { ID = 20002680, Speaker = "Vera", Text = "Correct. I do not possess any function that would allow me to suffer heatstroke.", }, [20002681] = { ID = 20002681, Speaker = "Me", Text = "Then what’s with your blushing face?", }, [20002682] = { ID = 20002682, Text = "(Before I can go on, Vera suddenly leans in and wraps both arms around my arm.)", }, [20002683] = { ID = 20002683, Speaker = "Me", Text = "What exactly are you practicing here?", }, [20002684] = { ID = 20002684, Speaker = "Vera", Text = "An idol’s daily routine.", }, [20002685] = { ID = 20002685, Speaker = "Me", Text = "An idol’s daily routine doesn’t involve hanging off the arm of whoever’s next to her.", }, [20002686] = { ID = 20002686, Speaker = "Vera", Text = "Ordinary idols, indeed, do not need to.", }, [20002687] = { ID = 20002687, Speaker = "Me", Text = "So you’re a special model.", }, [20002688] = { ID = 20002688, Speaker = "Vera", Text = "You could put it that way.", }, [20002689] = { ID = 20002689, Text = "(She takes hold of my wrist and then—very slowly—)", }, [20002690] = { ID = 20002690, Text = "(guides my hand toward her coat, until it slips into the gap along the side of her chest.)", }, [20002691] = { ID = 20002691, Speaker = "Me", Text = "…Vera, what are you—!", }, [20002692] = { ID = 20002692, Text = "(What my fingers touch isn’t fabric. It’s skin. Warm, smooth skin.)", }, [20002693] = { ID = 20002693, Text = "(Skin with that distinct, perfectly even temperature of a mechanical doll, lying open in my palm.)", }, [20002694] = { ID = 20002694, Speaker = "Me", Text = "Wait!", }, [20002695] = { ID = 20002695, Speaker = "Vera", Text = "Yes?", }, [20002696] = { ID = 20002696, Speaker = "Me", Text = "Under your coat…", }, [20002697] = { ID = 20002697, Speaker = "Vera", Text = "I’m not wearing anything.", }, [20002698] = { ID = 20002698, Speaker = "Me", Text = "Wh—", }, [20002699] = { ID = 20002699, Speaker = "Vera", Text = "Same down below. If I fall, you’ll be able to see everything right away.", }, [20002700] = { ID = 20002700, Speaker = "Me", Text = "...Are you some kind of pervert?", }, [20002701] = { ID = 20002701, Speaker = "Vera", Text = "This is a necessary sacrifice for an idol.", }, [20002702] = { ID = 20002702, Speaker = "Me", Text = "What kind of idol goes out in just a coat with nothing on underneath!!", }, [20002703] = { ID = 20002703, Speaker = "Vera", Text = "I do.", }, [20002704] = { ID = 20002704, Speaker = "Me", Text = "That’s only you!!", }, [20002705] = { ID = 20002705, Speaker = "Vera", Text = "An idol is supposed to be one of a kind.", }, [20002706] = { ID = 20002706, Speaker = "Me", Text = "Being one of a kind in this way is completely wrong!!", }, [20002707] = { ID = 20002707, Speaker = "Vera", Text = "How about this, then?", }, [20002708] = { ID = 20002708, Text = "(Vera hooks a finger into the gap of her coat, and from my angle, her nipples are clearly visible.)", }, [20002709] = { ID = 20002709, Speaker = "Me", Text = "Stop that, right now!", }, [20002710] = { ID = 20002710, }, [20002711] = { ID = 20002711, Speaker = "Me", Text = "Forget it. Let’s just go home. If we stay here any longer, even more people are going to see you.", }, [20002712] = { ID = 20002712, Speaker = "Vera", Text = "...No.", }, [20002713] = { ID = 20002713, Speaker = "Me", Text = "Why not?", }, [20002714] = { ID = 20002714, Speaker = "Vera", Text = "Practice isn’t over yet.", }, [20002715] = { ID = 20002715, Speaker = "Vera", Text = "Learning to stay calm under everyone’s gaze is a required course for becoming an idol.", }, [20002716] = { ID = 20002716, Speaker = "Me", Text = "I get what you’re saying, but—", }, [20002717] = { ID = 20002717, Speaker = "Vera", Text = "But?", }, [20002718] = { ID = 20002718, Speaker = "Me", Text = "Normally, what idol fans focus on is her talent, her voice, her performance.", }, [20002719] = { ID = 20002719, Speaker = "Me", Text = "What people are focusing on with you right now... is a little different.", }, [20002720] = { ID = 20002720, Speaker = "Vera", Text = "Different how?", }, [20002721] = { ID = 20002721, Speaker = "Me", Text = "I’m pretty sure I already mentioned that you’re not wearing anything under that coat.", }, [20002722] = { ID = 20002722, Speaker = "Vera", Text = "That just makes me even more irresistible, doesn’t it?", }, [20002723] = { ID = 20002723, Speaker = "Me", Text = "N–No, that’s not right, you can’t do that.", }, [20002724] = { ID = 20002724, Speaker = "Me", Text = "I really need to teach you about human ethics and morals.", }, [20002725] = { ID = 20002725, Speaker = "Me", Text = "If you’re going to be an exhibitionist, at least do it on the ship.", }, [20002726] = { ID = 20002726, Speaker = "Vera", Text = "On the boat?", }, [20002727] = { ID = 20002727, Speaker = "Me", Text = "At least that way I’m the only one who sees it.", }, [20002728] = { ID = 20002728, Speaker = "Vera", Text = "...", }, [20002729] = { ID = 20002729, Speaker = "Vera", Text = "Got it, Fan No.1 wants to have my embarrassing little play all to himself.", }, [20002730] = { ID = 20002730, Speaker = "Me", Text = "That’s not the point—", }, [20002731] = { ID = 20002731, Speaker = "Vera", Text = "I see, I’ll reflect on this deeply. This kind of play will be reserved exclusively for Fan No.1.", }, [20002732] = { ID = 20002732, Speaker = "Me", Text = "Wait, what do you mean by I see—", }, [20002733] = { ID = 20002733, Speaker = "Vera", Text = "Let’s get back to practice.", }, [20002734] = { ID = 20002734, Speaker = "Me", Text = "Hold on, I said I can’t keep going.", }, [20002735] = { ID = 20002735, Speaker = "Vera", Text = "The assignment has to be completed.", }, [20002736] = { ID = 20002736, }, [20002737] = { ID = 20002737, Speaker = "Vera", Text = "Tch!", }, [20002738] = { ID = 20002738, Speaker = "Me", Text = "Huh? You clicked your tongue!", }, [20002739] = { ID = 20002739, Speaker = "Vera", Text = "I believe that was just a hallucination of Fan No.1’s.", }, [20002740] = { ID = 20002740, Speaker = "Me", Text = "There’s no way we’re going to a love hotel! Aren’t you supposed to be an idol?", }, [20002741] = { ID = 20002741, Speaker = "Me", Text = "Let’s just go home, staying here any longer will only get more people looking at us.", }, [20002742] = { ID = 20002742, Speaker = "Vera", Text = "…No.", }, [20002743] = { ID = 20002743, Speaker = "Me", Text = "Why not?", }, [20002744] = { ID = 20002744, Speaker = "Vera", Text = "Practice isn’t over yet.", }, [20002745] = { ID = 20002745, Speaker = "Vera", Text = "Learning to stay calm under everyone’s gaze is a required course for becoming an idol.", }, [20002746] = { ID = 20002746, Speaker = "Me", Text = "I understand what you’re saying, but—", }, [20002747] = { ID = 20002747, Speaker = "Vera", Text = "But?", }, [20002748] = { ID = 20002748, Speaker = "Me", Text = "Normally, what idol fans focus on is her talent, her voice, her performance.", }, [20002749] = { ID = 20002749, Speaker = "Me", Text = "What people are focusing on with you right now… is a little different, isn’t it?", }, [20002750] = { ID = 20002750, Speaker = "Vera", Text = "How is it different?", }, [20002751] = { ID = 20002751, Speaker = "Me", Text = "I’m pretty sure I already mentioned that you’re not wearing anything under that coat.", }, [20002752] = { ID = 20002752, Speaker = "Vera", Text = "That just makes me even more irresistible, doesn’t it?", }, [20002753] = { ID = 20002753, Speaker = "Me", Text = "N—No, this isn’t right, we can’t do this.", }, [20002754] = { ID = 20002754, Speaker = "Me", Text = "I have to properly teach you human ethics and morals.", }, [20002755] = { ID = 20002755, Speaker = "Me", Text = "If you want to be an exhibitionist, do it on the ship.", }, [20002756] = { ID = 20002756, Speaker = "Vera", Text = "On the ship?", }, [20002757] = { ID = 20002757, Speaker = "Me", Text = "At least then I’m the only one who’ll see it.", }, [20002758] = { ID = 20002758, Speaker = "Vera", Text = "...", }, [20002759] = { ID = 20002759, Speaker = "Vera", Text = "Got it, Fan No.1 wants to monopolize my shameful little play.", }, [20002760] = { ID = 20002760, Speaker = "Me", Text = "That’s not the point—", }, [20002761] = { ID = 20002761, Speaker = "Vera", Text = "I see, I’ll reflect on this deeply. I’ll reserve this kind of play exclusively for Fan No.1.", }, [20002762] = { ID = 20002762, Speaker = "Me", Text = "Wait, what do you mean by I see—", }, [20002763] = { ID = 20002763, Speaker = "Vera", Text = "Let’s get back to practice.", }, [20002764] = { ID = 20002764, Speaker = "Me", Text = "Hold on, I said we should stop.", }, [20002765] = { ID = 20002765, Speaker = "Vera", Text = "The assignment has to be completed.", }, [20002766] = { ID = 20002766, }, [20002767] = { ID = 20002767, Speaker = "Vera", Text = "Of course. You always need a backup plan, no matter what.", }, [20002768] = { ID = 20002768, Speaker = "Vera", Text = "That’s what makes a perfect idol.", }, [20002769] = { ID = 20002769, Speaker = "Vera", Text = "For kinky use…", }, [20002770] = { ID = 20002770, Speaker = "Me", Text = "I’d rather go to a love hotel.", }, [20002771] = { ID = 20002771, Speaker = "Vera", Text = "Understood, let’s hurry over there.", }, [20002772] = { ID = 20002772, Speaker = "Me", Text = "As if! Why would we go to a love hotel for no reason?", }, [20002773] = { ID = 20002773, Speaker = "Vera", Text = "To have sex.", }, [20002774] = { ID = 20002774, Speaker = "Me", Text = "Let’s just go home! If we stay here, even more people will see us.", }, [20002775] = { ID = 20002775, Speaker = "Vera", Text = "…No.", }, [20002776] = { ID = 20002776, Speaker = "Me", Text = "Why not?", }, [20002777] = { ID = 20002777, Speaker = "Vera", Text = "Practice isn’t over yet.", }, [20002778] = { ID = 20002778, Speaker = "Vera", Text = "Learning to stay calm under everyone’s gaze is a required course for becoming an idol.", }, [20002779] = { ID = 20002779, Speaker = "Me", Text = "I get what you’re saying, but—", }, [20002780] = { ID = 20002780, Speaker = "Vera", Text = "But?", }, [20002781] = { ID = 20002781, Speaker = "Me", Text = "What fans usually admire in an idol is her talent, her voice, her performance.", }, [20002782] = { ID = 20002782, Speaker = "Me", Text = "The part of you that’s drawing attention right now… is a little different, isn’t it?", }, [20002783] = { ID = 20002783, Speaker = "Vera", Text = "Different how?", }, [20002784] = { ID = 20002784, Speaker = "Me", Text = "I’m pretty sure I already mentioned that you’re not wearing anything under that coat.", }, [20002785] = { ID = 20002785, Speaker = "Vera", Text = "That just makes me even more irresistible, doesn’t it?", }, [20002786] = { ID = 20002786, Speaker = "Me", Text = "N–No, that’s wrong, you can’t do that.", }, [20002787] = { ID = 20002787, Speaker = "Me", Text = "I need to properly teach you human ethics and morals.", }, [20002788] = { ID = 20002788, Speaker = "Me", Text = "If you’re going to be an exhibitionist, at least do it on the ship.", }, [20002789] = { ID = 20002789, Speaker = "Vera", Text = "On the ship?", }, [20002790] = { ID = 20002790, Speaker = "Me", Text = "At least then I’d be the only one who sees you.", }, [20002791] = { ID = 20002791, Speaker = "Vera", Text = "...", }, [20002792] = { ID = 20002792, Speaker = "Vera", Text = "Got it. Fan No. 1 wants to have my shameful little play all to himself.", }, [20002793] = { ID = 20002793, Speaker = "Me", Text = "That’s not the point—", }, [20002794] = { ID = 20002794, Speaker = "Vera", Text = "I see. I’ll reflect on this deeply. This kind of play will be reserved exclusively for Fan No. 1.", }, [20002795] = { ID = 20002795, Speaker = "Me", Text = "Wait, what do you mean by I see—", }, [20002796] = { ID = 20002796, Speaker = "Vera", Text = "Let’s continue practice.", }, [20002797] = { ID = 20002797, Speaker = "Me", Text = "Hold on, I said I can’t keep going.", }, [20002798] = { ID = 20002798, Speaker = "Vera", Text = "The assignment must be completed.", }, [20002799] = { ID = 20002799, Speaker = "Me", Text = "No. We’re going home.", }, [20002800] = { ID = 20002800, }, [20002801] = { ID = 20002801, Text = "(Her lips puff out. Her cheeks swell just a little—that expression is completely different from her usual cool indifference.)", }, [20002802] = { ID = 20002802, Text = "(Vera’s eyes slowly turn red.)", }, [20002803] = { ID = 20002803, Speaker = "Vera?", Text = "…Confirm: nonstandard Interference has persisted beyond the permitted threshold.", }, [20002804] = { ID = 20002804, Speaker = "Vera?", Text = "Proposal: invoke planetary atmospheric control authority and execute localized precipitation over the designated area.", }, [20002805] = { ID = 20002805, Speaker = "Me", Text = "…W–Wait a second—", }, [20002806] = { ID = 20002806, Text = "(The temperature plummets in an instant. A moment later, heavy rain comes crashing down without warning.)", }, [20002807] = { ID = 20002807, Speaker = "Me", Text = "...", }, [20002808] = { ID = 20002808, Speaker = "Vera", Text = "...", }, [20002809] = { ID = 20002809, Speaker = "Me", Text = "Hey—!", }, [20002810] = { ID = 20002810, Speaker = "Me", Text = "W-Wait a second—A hotel?! You’re dragging me into a hotel?!", }, [20002811] = { ID = 20002811, Speaker = "Vera", Text = "...", }, [20002812] = { ID = 20002812, Speaker = "Me", Text = "W-Wait, Vera—!", }, [20002813] = { ID = 20002813, Speaker = "Vera", Text = "This is the second part of our practice.", }, [20002814] = { ID = 20002814, Speaker = "Me", Text = "…The second part.", }, [20002815] = { ID = 20002815, Speaker = "Vera", Text = "Getting secretly photographed going into a hotel with a fan—what should I do?", }, [20002816] = { ID = 20002816, Speaker = "Me", Text = "…So you made it pour and forced me in here.", }, [20002817] = { ID = 20002817, Speaker = "Vera", Text = "Yes.", }, [20002818] = { ID = 20002818, Speaker = "Me", Text = "…I really can’t win against you.", }, [20002819] = { ID = 20002819, Speaker = "Vera", Text = "For the next part of the practice, I’d like to change my clothes first.", }, [20002820] = { ID = 20002820, Speaker = "Me", Text = "How many more practice sessions are there?", }, [20002821] = { ID = 20002821, Text = "(Vera stands up and walks toward the bathroom.)", }, [20002822] = { ID = 20002822, Text = "(Soon, singing and the sound of running water drift out from the bathroom.)", }, [20002823] = { ID = 20002823, }, [20002824] = { ID = 20002824, Speaker = "Vera", Text = "Thanks for waiting, Fan No. 1.", }, [20002825] = { ID = 20002825, Text = "(She comes out wearing nothing but a white bath towel, her usually braided long hair now completely let down.)", }, [20002826] = { ID = 20002826, Speaker = "Me", Text = "...This is still part of the practice?", }, [20002827] = { ID = 20002827, Speaker = "Vera", Text = "Mm. Helping an idol change, do her makeup, and dry her hair is a manager’s duty.", }, [20002828] = { ID = 20002828, Speaker = "Me", Text = "At this point am I her manager or her fan…", }, [20002829] = { ID = 20002829, Speaker = "Vera", Text = "You are… mm, that’s not important.", }, [20002830] = { ID = 20002830, Speaker = "Me", Text = "Alright, stop dripping over there. Come here and let me dry you off.", }, [20002831] = { ID = 20002831, Speaker = "Vera", Text = "Okay.", }, [20002832] = { ID = 20002832, Text = "(Vera hands me the bracelet, then sits right down on the bed with only the towel wrapped around her.)", }, [20002833] = { ID = 20002833, Speaker = "Me", Text = "It’s hard to dry you when you’re facing me.", }, [20002834] = { ID = 20002834, Speaker = "Vera", Text = "I want Fan No. 1 to look at me.", }, [20002835] = { ID = 20002835, Speaker = "Vera", Text = "Please dry me.", }, [20002836] = { ID = 20002836, Speaker = "Vera", Text = "Your hair.", }, [20002837] = { ID = 20002837, Speaker = "Vera", Text = "And also...", }, [20002838] = { ID = 20002838, Speaker = "Vera", Text = "Your body.", }, [20002839] = { ID = 20002839, Speaker = "Me", Text = "Spell it out first—", }, [20002840] = { ID = 20002840, Speaker = "Vera", Text = "Here, hold this.", }, [20002841] = { ID = 20002841, Text = "(Vera loosens the towel wrapped around her body and hands it to me.)", }, [20002842] = { ID = 20002842, Speaker = "Vera", Text = "What’s wrong? It’s not like you haven’t seen it plenty of times already.", }, [20002843] = { ID = 20002843, Speaker = "Me", Text = "...", }, [20002844] = { ID = 20002844, Speaker = "Me", Text = "You were planning on doing this from the very beginning, weren’t you?", }, [20002845] = { ID = 20002845, Speaker = "Vera", Text = "I see. Is that so?", }, [20002846] = { ID = 20002846, Speaker = "Me", Text = "You really are something else.", }, [20002847] = { ID = 20002847, Speaker = "Vera", Text = "Hey, Fan Number One.", }, [20002848] = { ID = 20002848, Speaker = "Me", Text = "What is it now?", }, [20002849] = { ID = 20002849, Text = "(Vera fixes her eyes on I, the corners of her lips curling up.)", }, [20002850] = { ID = 20002850, Speaker = "Vera", Text = "You’re still... exactly the same as before.", }, [20002851] = { ID = 20002851, Speaker = "Me", Text = "As for the past, I’ve already forgotten all of it.", }, [20002852] = { ID = 20002852, Speaker = "Vera", Text = "I know.", }, [20002853] = { ID = 20002853, Speaker = "Vera", Text = "Even though I waited for such a painfully long time.", }, [20002854] = { ID = 20002854, Speaker = "Vera", Text = "But now, here you are standing in front of me again.", }, [20002855] = { ID = 20002855, Speaker = "Vera", Text = "Being able to travel with you, from planet to planet...", }, [20002856] = { ID = 20002856, Speaker = "Vera", Text = "...", }, [20002857] = { ID = 20002857, Speaker = "Vera", Text = "I’ll always remember it—not just today...", }, [20002858] = { ID = 20002858, Speaker = "Vera", Text = "The future... is still a long road, isn’t it?", }, [20002859] = { ID = 20002859, Speaker = "Me", Text = "P-probably, yeah—", }, [20002860] = { ID = 20002860, Text = "...", }, [20002861] = { ID = 20002861, Speaker = "Vera", Text = "Make sure you dry your stomach and down there too.", }, [20002862] = { ID = 20002862, Speaker = "Me", Text = "Sigh... you really know how to ruin the mood.", }, [20002863] = { ID = 20002863, }, [20002864] = { ID = 20002864, Speaker = "Vera", Text = "If you’ve got three thousand questions, you’ll need to book an appointment.", }, [20002865] = { ID = 20002865, Speaker = "Vera", Text = "You need to practice three thousand times first.", }, [20002866] = { ID = 20002866, Speaker = "Me", Text = "...", }, [20002867] = { ID = 20002867, Speaker = "Me", Text = "So what are we practicing this time...", }, [20002868] = { ID = 20002868, Speaker = "Vera", Text = "How an idol should respond when a fan, driven by lust, forces themselves on her.", }, [20002869] = { ID = 20002869, Speaker = "Me", Text = "No! Why!? Where did you even learn that from?", }, [20002870] = { ID = 20002870, Speaker = "Vera", Text = "From a book.", }, [20002871] = { ID = 20002871, Speaker = "Me", Text = "What kind of books are you reading...", }, [20002872] = { ID = 20002872, Speaker = "Vera", Text = "Materials about human emotions. Only by studying broadly can I be fully prepared.", }, [20002873] = { ID = 20002873, Speaker = "Me", Text = "That doesn’t exist. There is absolutely no agency that would have their idols practice something like this.", }, [20002874] = { ID = 20002874, Speaker = "Vera", Text = "Is that so?", }, [20002875] = { ID = 20002875, Speaker = "Me", Text = "Besides, it’s just you and I here right now. You call it practice—but you’re obviously trying to turn me on, aren’t you?", }, [20002876] = { ID = 20002876, Speaker = "Vera", Text = "I see.", }, [20002877] = { ID = 20002877, Speaker = "Me", Text = "...That’s all you’re going to say?", }, [20002878] = { ID = 20002878, Speaker = "Vera", Text = "It’s fine to admit it.", }, [20002879] = { ID = 20002879, Speaker = "Me", Text = "Hold on—what did you just say? You said admit it?", }, [20002880] = { ID = 20002880, Speaker = "Vera", Text = "You said I was trying to turn you on, and I admitted it. There’s nothing wrong with that.", }, [20002881] = { ID = 20002881, Speaker = "Me", Text = "...Don’t you think saying it that bluntly is going a bit too far?", }, [20002882] = { ID = 20002882, Speaker = "Vera", Text = "There’s no need to lie.", }, [20002883] = { ID = 20002883, Speaker = "Me", Text = "Then what’s your goal in turning me on?", }, [20002884] = { ID = 20002884, Speaker = "Vera", Text = "Answer: practice.", }, [20002885] = { ID = 20002885, Speaker = "Me", Text = "You just admitted it wasn’t practice.", }, [20002886] = { ID = 20002886, Speaker = "Vera", Text = "Then it can be both.", }, [20002887] = { ID = 20002887, Text = "(I realized there was probably no way to beat her in a logical argument.)", }, [20002888] = { ID = 20002888, }, [20002889] = { ID = 20002889, Speaker = "Vera", Text = "This is to set things up for the next round of practice.", }, [20002890] = { ID = 20002890, Speaker = "Vera", Text = "Listen carefully, this practice is extremely important.", }, [20002891] = { ID = 20002891, Speaker = "Me", Text = "...", }, [20002892] = { ID = 20002892, Speaker = "Me", Text = "So what are we practicing this time...", }, [20002893] = { ID = 20002893, Speaker = "Vera", Text = "How an idol should respond when a fan, driven by animal lust, forces themselves on her.", }, [20002894] = { ID = 20002894, Speaker = "Me", Text = "No! What? Why!? Where did you even learn that from?", }, [20002895] = { ID = 20002895, Speaker = "Vera", Text = "From books.", }, [20002896] = { ID = 20002896, Speaker = "Me", Text = "What kind of books have you been reading?", }, [20002897] = { ID = 20002897, Speaker = "Vera", Text = "Materials about human emotions. You have to study broadly to be properly prepared.", }, [20002898] = { ID = 20002898, Speaker = "Me", Text = "That doesn’t exist. There is absolutely no agency that would have their idols practice something like this.", }, [20002899] = { ID = 20002899, Speaker = "Vera", Text = "Is that so?", }, [20002900] = { ID = 20002900, Speaker = "Me", Text = "And right now it’s just you and me here. You call it practice—but you’re obviously teasing me, aren’t you?", }, [20002901] = { ID = 20002901, Speaker = "Vera", Text = "I see.", }, [20002902] = { ID = 20002902, Speaker = "Me", Text = "…That’s it? We’re just moving on?", }, [20002903] = { ID = 20002903, Speaker = "Vera", Text = "It’s fine to admit it.", }, [20002904] = { ID = 20002904, Speaker = "Me", Text = "Hold on—what did you just say? You said admit it?", }, [20002905] = { ID = 20002905, Speaker = "Vera", Text = "You said I was teasing you, and I admitted it. There’s nothing wrong with that.", }, [20002906] = { ID = 20002906, Speaker = "Me", Text = "…Don’t you think saying it that bluntly is going a bit too far?", }, [20002907] = { ID = 20002907, Speaker = "Vera", Text = "There’s no need to lie.", }, [20002908] = { ID = 20002908, Speaker = "Me", Text = "Then what’s your purpose in teasing me?", }, [20002909] = { ID = 20002909, Speaker = "Vera", Text = "Answer: practice.", }, [20002910] = { ID = 20002910, Speaker = "Me", Text = "You just admitted it wasn’t practice.", }, [20002911] = { ID = 20002911, Speaker = "Vera", Text = "Then it can be both.", }, [20002912] = { ID = 20002912, Text = "(I realize there’s probably no beating her in a logical argument.)", }, [20002913] = { ID = 20002913, }, [20002914] = { ID = 20002914, Speaker = "Vera", Text = "Yes. What comes next is the main focus of today’s practice.", }, [20002915] = { ID = 20002915, Speaker = "Vera", Text = "Please listen carefully.", }, [20002916] = { ID = 20002916, Speaker = "Me", Text = "...", }, [20002917] = { ID = 20002917, Speaker = "Me", Text = "So what exactly are we practicing this time…", }, [20002918] = { ID = 20002918, Speaker = "Vera", Text = "How an idol should respond when a fan, driven by animal lust, forces themselves on her.", }, [20002919] = { ID = 20002919, Speaker = "Me", Text = "No! What? Why!? Where did you even learn that from?", }, [20002920] = { ID = 20002920, Speaker = "Vera", Text = "On books.", }, [20002921] = { ID = 20002921, Speaker = "Me", Text = "What kind of books do you usually read?", }, [20002922] = { ID = 20002922, Speaker = "Vera", Text = "Information about human emotions. I need to study broadly so I can be fully prepared.", }, [20002923] = { ID = 20002923, Speaker = "Me", Text = "That doesn’t exist. There is absolutely no agency that would have their idols practice something like this.", }, [20002924] = { ID = 20002924, Speaker = "Vera", Text = "Is that so?", }, [20002925] = { ID = 20002925, Speaker = "Me", Text = "And right now it’s just you and I here. You say it’s practice—but you’re obviously trying to turn me on.", }, [20002926] = { ID = 20002926, Speaker = "Vera", Text = "I see.", }, [20002927] = { ID = 20002927, Speaker = "Me", Text = "…And that’s it?", }, [20002928] = { ID = 20002928, Speaker = "Vera", Text = "It’s fine to admit it.", }, [20002929] = { ID = 20002929, Speaker = "Me", Text = "Wait—what did you just say? You said admit it?", }, [20002930] = { ID = 20002930, Speaker = "Vera", Text = "You said I was trying to turn you on, and I admitted it. There’s nothing wrong with that.", }, [20002931] = { ID = 20002931, Speaker = "Me", Text = "…Don’t you think saying it that bluntly is going a bit too far?", }, [20002932] = { ID = 20002932, Speaker = "Vera", Text = "There’s no need to lie.", }, [20002933] = { ID = 20002933, Speaker = "Me", Text = "Then what’s your goal in turning me on?", }, [20002934] = { ID = 20002934, Speaker = "Vera", Text = "Answer: practice.", }, [20002935] = { ID = 20002935, Speaker = "Me", Text = "You just admitted it wasn’t practice.", }, [20002936] = { ID = 20002936, Speaker = "Vera", Text = "Then it can be both.", }, [20002937] = { ID = 20002937, Text = "(I realize there’s probably no way I can beat her in a logical argument.)", }, [20002938] = { ID = 20002938, }, [20002939] = { ID = 20002939, Speaker = "Vera", Text = "Why not?", }, [20002940] = { ID = 20002940, Speaker = "Me", Text = "Because if you keep teasing me like this in your current state, something’s going to happen sooner or later.", }, [20002941] = { ID = 20002941, Speaker = "Vera", Text = "Puzzled: what is going to happen?", }, [20002942] = { ID = 20002942, Speaker = "Me", Text = "Like… that kind of thing. You should know.", }, [20002943] = { ID = 20002943, Speaker = "Vera", Text = "Guess: you’ll be overwhelmed by lust?", }, [20002944] = { ID = 20002944, Speaker = "Me", Text = "Okay, fine, whatever. Anyway, you should put your clothes back on now.", }, [20002945] = { ID = 20002945, Speaker = "Vera", Text = "Do you think I need to get dressed, or are you worried about yourself?", }, [20002946] = { ID = 20002946, Speaker = "Me", Text = "That... is the same thing.", }, [20002947] = { ID = 20002947, Speaker = "Vera", Text = "No, it’s not.", }, [20002948] = { ID = 20002948, Speaker = "Me", Text = "Then tell me, what’s the difference?", }, [20002949] = { ID = 20002949, Speaker = "Vera", Text = "In that case, why don’t we try it the other way around?", }, [20002950] = { ID = 20002950, Speaker = "Me", Text = "Wait, what do you mean by ‘the other—’", }, [20002951] = { ID = 20002951, Text = "(Before I can finish, my balance is gone. It’s only when my back hits the bed that I realize what’s happening—)", }, [20002952] = { ID = 20002952, Text = "(Vera plants both hands beside me, her long hair falling down as she looks down at me from above.)", }, [20002953] = { ID = 20002953, Speaker = "Me", Text = "...You’re way too strong for your own good.", }, [20002954] = { ID = 20002954, Speaker = "Vera", Text = "Objection. In idol mode, I am just a weak Woman.", }, [20002955] = { ID = 20002955, Speaker = "Me", Text = "There’s no way a human could move that fast.", }, [20002956] = { ID = 20002956, Speaker = "Vera", Text = "I was never human to begin with.", }, [20002957] = { ID = 20002957, Speaker = "Me", Text = "...You say that way too calmly.", }, [20002958] = { ID = 20002958, Speaker = "Vera", Text = "So, shall we continue practicing?", }, [20002959] = { ID = 20002959, }, [20002960] = { ID = 20002960, Speaker = "Vera", Text = "I see. So you prefer that kind of play, sir?", }, [20002961] = { ID = 20002961, Speaker = "Me", Text = "No, I don’t!", }, [20002962] = { ID = 20002962, Speaker = "Me", Text = "It’s just, if you keep staying naked like this, something’s going to happen sooner or later.", }, [20002963] = { ID = 20002963, Speaker = "Vera", Text = "Puzzled. What kind of ‘something’?", }, [20002964] = { ID = 20002964, Speaker = "Me", Text = "You know... that kind of thing. You should know what I mean.", }, [20002965] = { ID = 20002965, Speaker = "Vera", Text = "Speculation: you’ll be overwhelmed by lust?", }, [20002966] = { ID = 20002966, Speaker = "Me", Text = "Okay, forget it, forget it. Anyway, you should put some clothes on now.", }, [20002967] = { ID = 20002967, Speaker = "Vera", Text = "Do you think I need to get dressed, or are you worried about yourself?", }, [20002968] = { ID = 20002968, Speaker = "Me", Text = "That... is the same thing.", }, [20002969] = { ID = 20002969, Speaker = "Vera", Text = "No, it’s not.", }, [20002970] = { ID = 20002970, Speaker = "Me", Text = "Then tell me, what’s the difference?", }, [20002971] = { ID = 20002971, Speaker = "Vera", Text = "In that case, why don’t we try it the other way around?", }, [20002972] = { ID = 20002972, Speaker = "Me", Text = "W-Wait, what do you mean by ‘the other way around’—", }, [20002973] = { ID = 20002973, Text = "(Before I can finish, the ground just disappears from under me. It’s only when my back hits the bed that I finally realize what’s happening—)", }, [20002974] = { ID = 20002974, Text = "(Vera plants both hands on either side of me, her long hair falling down as she looks down at me from above.)", }, [20002975] = { ID = 20002975, Speaker = "Me", Text = "…Your strength is way over the top.", }, [20002976] = { ID = 20002976, Speaker = "Vera", Text = "Objection. In my idol form I’m just a weak Woman.", }, [20002977] = { ID = 20002977, Speaker = "Me", Text = "There’s no way a human could move that fast.", }, [20002978] = { ID = 20002978, Speaker = "Vera", Text = "I was never human to begin with.", }, [20002979] = { ID = 20002979, Speaker = "Me", Text = "…You say that way too calmly.", }, [20002980] = { ID = 20002980, Speaker = "Vera", Text = "So, shall we continue our practice?", }, [20002981] = { ID = 20002981, }, [20002982] = { ID = 20002982, Speaker = "Vera", Text = "Nn… Number One Fan’s…", }, [20002983] = { ID = 20002983, Speaker = "Vera", Text = "Animal lust… In the end, you really are dumping it all on me, huh.", }, [20002984] = { ID = 20002984, Speaker = "Me", Text = "You’re the one who kept teasing me.", }, [20002985] = { ID = 20002985, Speaker = "Me", Text = "I’ll show you what happens when you mess with a crazed fan.", }, [20002986] = { ID = 20002986, Speaker = "Vera", Text = "Hah… my brain… it’s overheating…", }, [20002987] = { ID = 20002987, Speaker = "Vera", Text = "You just came so many times inside me…", }, [20002988] = { ID = 20002988, Speaker = "Vera", Text = "How are you still this hard…?", }, [20002989] = { ID = 20002989, Speaker = "Vera", Text = "I’m so confused… I can’t think straight anymore…", }, [20002990] = { ID = 20002990, Speaker = "Vera", Text = "Nn… my number one fan…", }, [20002991] = { ID = 20002991, Speaker = "Vera", Text = "Like this… where are you planning to take me…?", }, [20002992] = { ID = 20002992, Speaker = "Vera", Text = "Haaah…", }, [20002993] = { ID = 20002993, Speaker = "Vera", Text = "You actually pinned me up against the window like this…", }, [20002994] = { ID = 20002994, Speaker = "Vera", Text = "Nn… there are people… walking down below…", }, [20002995] = { ID = 20002995, Speaker = "Vera", Text = "If you keep moving… my brain’s gonna melt…", }, [20002996] = { ID = 20002996, Speaker = "Me", Text = "Oh? Just imagining that we might get caught—", }, [20002997] = { ID = 20002997, Speaker = "Me", Text = "—makes that little pussy squeeze even tighter?", }, [20002998] = { ID = 20002998, Speaker = "Vera", Text = "I am not... a pervert...", }, [20002999] = { ID = 20002999, Speaker = "Me", Text = "You still dare talk back?", }, [20003000] = { ID = 20003000, Speaker = "Me", Text = "I’ve been holding back with you all day.", }, [20003001] = { ID = 20003001, Speaker = "Me", Text = "Flashing yourself in public, deliberately going naked, then pinning me down on the bed.", }, [20003002] = { ID = 20003002, Speaker = "Me", Text = "Don’t you really want to be violated?", }, [20003003] = { ID = 20003003, Speaker = "Vera", Text = "Haaah... by my number one fan...", }, [20003004] = { ID = 20003004, Speaker = "Vera", Text = "I want to be taken by my number one fan...", }, [20003005] = { ID = 20003005, Speaker = "Vera", Text = "I want my number one fan’s hot, thick cum...", }, [20003006] = { ID = 20003006, Speaker = "Vera", Text = "Nngh! My number one fan’s cum... you shot all of it inside me...", }, [20003007] = { ID = 20003007, Text = "(Vera’s legs give out and she sinks to her knees on the floor, semen running down her thighs and dripping onto the deck.)", }, [20003008] = { ID = 20003008, Speaker = "Vera", Text = "Haa... haa...", }, [20003009] = { ID = 20003009, Speaker = "Vera", Text = "My belly is full of my number one fan’s cum...", }, [20003010] = { ID = 20003010, Speaker = "Vera", Text = "If my belly gets big... I won’t be able to stay an idol anymore...", }, [20003011] = { ID = 20003011, Speaker = "Vera", Text = "When that happens, my number one fan will have to take care of me for the rest of my life...", }, [20003012] = { ID = 20003012, Speaker = "Vera", Text = "It’s a promise...", }, [20003013] = { ID = 20003013, Speaker = "Vera", Text = "This time... I won’t let you get away again...", }, [20003014] = { ID = 20003014, Text = "The morning sunlight spills across the deck of the Nebula.", }, [20003015] = { ID = 20003015, Text = "But the approaching footsteps from the far end of the corridor promise that today will be anything but peaceful.", }, [20003016] = { ID = 20003016, Speaker = "Vera", Text = "Found you, Captain.", }, [20003017] = { ID = 20003017, Speaker = "Vera", Text = "No, my number one fan.", }, [20003018] = { ID = 20003018, Speaker = "Me", Text = "Oh? Idol mode again today?", }, [20003019] = { ID = 20003019, Speaker = "Vera", Text = "I’m always a flawless idol.", }, [20003020] = { ID = 20003020, Speaker = "Vera", Text = "There’s something I’d like your help with.", }, [20003021] = { ID = 20003021, Speaker = "Me", Text = "What is it this time?", }, [20003022] = { ID = 20003022, Speaker = "Vera", Text = "Idol practice.", }, [20003023] = { ID = 20003023, Text = "(The feeling of that brief touch still lingers in my palm. She isn’t wearing anything under that coat—)", }, [20003024] = { ID = 20003024, Speaker = "Me", Text = "Vera. You’re really walking around outside like this… are you serious?", }, [20003025] = { ID = 20003025, Speaker = "Vera", Text = "Mm... I can feel it... getting excited...", }, [20003026] = { ID = 20003026, Speaker = "Vera", Text = "If anyone ever found out I had this kind of relationship with Fan No. 1...", }, [20003027] = { ID = 20003027, Speaker = "Vera", Text = "I’d have no choice but to retire and become Fan No. 1’s plaything...", }, [20003028] = { ID = 20003028, Speaker = "Me", Text = "What on earth are you thinking...", }, [20003029] = { ID = 20003029, Speaker = "Vera", Text = "A pastime unique to humans.", }, [20003030] = { ID = 20003030, Speaker = "Me", Text = "Humans like that are usually classified by us as perverts.", }, [20003031] = { ID = 20003031, Speaker = "Vera", Text = "I am wearing a coat.", }, [20003032] = { ID = 20003032, Speaker = "Me", Text = "That doesn’t count as wearing clothes.", }, [20003033] = { ID = 20003033, Speaker = "Vera", Text = "Confused? A coat is originally a piece of clothing.", }, [20003034] = { ID = 20003034, Speaker = "Vera", Text = "What does Fan No. 1 want to do now? A love hotel is one option.", }, [20003035] = { ID = 20003035, Text = "(Vera stands up after drying off her body.)", }, [20003036] = { ID = 20003036, Speaker = "Vera", Text = "Mm, next is the following exercise.", }, [20003037] = { ID = 20003037, Speaker = "Vera", Text = "Are you ready, Fan No. 1?", }, [20003038] = { ID = 20003038, Speaker = "Vera", Text = "So you can mentally prepare yourself.", }, [20003039] = { ID = 20003039, Speaker = "Vera", Text = "This time I’ll let you ask one question.", }, [20003040] = { ID = 20003040, Text = "Revontulet Date System Placeholder CG1-1", }, [20003041] = { ID = 20003041, Text = "Revontulet Date System Placeholder CG1-2", }, [20003042] = { ID = 20003042, Text = "Revontulet Date System Placeholder CG1-3", }, [20003043] = { ID = 20003043, Text = "Revontulet Date System Placeholder CG1-4", }, [20003044] = { ID = 20003044, Text = "Revontulet Date System Placeholder CG1-5", }, [20003045] = { ID = 20003045, Text = "Revontulet Date System Placeholder CG1-6", }, [20003046] = { ID = 20003046, Text = "Revontulet Date System Placeholder CG1-7", }, [20003047] = { ID = 20003047, Text = "Revontulet Date System Placeholder CG1-8", }, [20003048] = { ID = 20003048, Text = "Revontulet Date System Placeholder CG1-9", }, [20003049] = { ID = 20003049, Text = "Revontulet Date System Placeholder CG2-1", }, [20003050] = { ID = 20003050, Text = "Revontulet Date System Placeholder CG2-2", }, [20003051] = { ID = 20003051, Text = "Revontulet Date System Placeholder CG2-3", }, [20003052] = { ID = 20003052, Text = "Revontulet Date System Placeholder CG2-4", }, [20003053] = { ID = 20003053, Text = "Revontulet Date System Placeholder CG2-5", }, [20003054] = { ID = 20003054, Text = "Revontulet Date System Placeholder CG2-6", }, [20003055] = { ID = 20003055, Text = "Revontulet Date System Placeholder CG2-7", }, [20003056] = { ID = 20003056, Text = "Revontulet Date System Placeholder CG2-8", }, [20003057] = { ID = 20003057, Text = "Revontulet Date System Placeholder CG2-9", }, [20003058] = { ID = 20003058, Text = "Revontulet Date System Placeholder CG3-1", }, [20003059] = { ID = 20003059, Text = "Revontulet Date System Placeholder CG3-2", }, [20003060] = { ID = 20003060, Text = "Revontulet Date System Placeholder CG3-3", }, [20003061] = { ID = 20003061, Text = "Revontulet Date System Placeholder CG3-4", }, [20003062] = { ID = 20003062, Text = "Revontulet Date System Placeholder CG3-5", }, [20003063] = { ID = 20003063, Text = "Revontulet Date System Placeholder CG3-6", }, [20003064] = { ID = 20003064, Text = "Revontulet Date System Placeholder CG3-7", }, [20003065] = { ID = 20003065, Text = "Revontulet Date System Placeholder CG3-8", }, [20003066] = { ID = 20003066, Text = "Revontulet Date System Placeholder CG3-9", }, [20003067] = { ID = 20003067, Text = "Ylva Date System Placeholder CG1-1", }, [20003068] = { ID = 20003068, Text = "Ylva Date System Placeholder CG1-2", }, [20003069] = { ID = 20003069, Text = "Ylva Date System Placeholder CG1-3", }, [20003070] = { ID = 20003070, Text = "Ylva Date System Placeholder CG1-4", }, [20003071] = { ID = 20003071, Text = "Ylva Date System Placeholder CG1-5", }, [20003072] = { ID = 20003072, Text = "Ylva Date System Placeholder CG1-6", }, [20003073] = { ID = 20003073, Text = "Ylva Date System Placeholder CG1-7", }, [20003074] = { ID = 20003074, Text = "Ylva Date System Placeholder CG1-8", }, [20003075] = { ID = 20003075, Text = "Ylva Date System Placeholder CG1-9", }, [20003076] = { ID = 20003076, Text = "Ylva Date System Placeholder CG2-1", }, [20003077] = { ID = 20003077, Text = "Ylva Date System Placeholder CG2-2", }, [20003078] = { ID = 20003078, Text = "Ylva Date System Placeholder CG2-3", }, [20003079] = { ID = 20003079, Text = "Ylva Date System Placeholder CG2-4", }, [20003080] = { ID = 20003080, Text = "Ylva Date System Placeholder CG2-5", }, [20003081] = { ID = 20003081, Text = "Ylva Date System Placeholder CG2-6", }, [20003082] = { ID = 20003082, Text = "Ylva Date System Placeholder CG2-7", }, [20003083] = { ID = 20003083, Text = "Ylva Date System Placeholder CG2-8", }, [20003084] = { ID = 20003084, Text = "Ylva Date System Placeholder CG2-9", }, [20003085] = { ID = 20003085, Text = "Ylva Date System Placeholder CG3-1", }, [20003086] = { ID = 20003086, Text = "Ylva Date System Placeholder CG3-2", }, [20003087] = { ID = 20003087, Text = "Ylva Date System Placeholder CG3-3", }, [20003088] = { ID = 20003088, Text = "Ylva Date System Placeholder CG3-4", }, [20003089] = { ID = 20003089, Text = "Ylva Date System Placeholder CG3-5", }, [20003090] = { ID = 20003090, Text = "Ylva Date System Placeholder CG3-6", }, [20003091] = { ID = 20003091, Text = "Ylva Date System Placeholder CG3-7", }, [20003092] = { ID = 20003092, Text = "Ylva Date System Placeholder CG3-8", }, [20003093] = { ID = 20003093, Text = "Ylva Date System Placeholder CG3-9", }, [20003094] = { ID = 20003094, Text = "Glassia Date System Placeholder CG1-1", }, [20003095] = { ID = 20003095, Text = "Glassia Date System Placeholder CG1-2", }, [20003096] = { ID = 20003096, Text = "Glassia Date System Placeholder CG1-3", }, [20003097] = { ID = 20003097, Text = "Glassia Date System Placeholder CG1-4", }, [20003098] = { ID = 20003098, Text = "Glassia Date System Placeholder CG1-5", }, [20003099] = { ID = 20003099, Text = "Glassia Date System Placeholder CG1-6", }, [20003100] = { ID = 20003100, Text = "Glassia Date System Placeholder CG1-7", }, [20003101] = { ID = 20003101, Text = "Glassia Date System Placeholder CG1-8", }, [20003102] = { ID = 20003102, Text = "Glassia Date System Placeholder CG1-9", }, [20003103] = { ID = 20003103, Text = "Glassia Date System Placeholder CG2-1", }, [20003104] = { ID = 20003104, Text = "Glassia Date System Placeholder CG2-2", }, [20003105] = { ID = 20003105, Text = "Glassia Date System Placeholder CG2-3", }, [20003106] = { ID = 20003106, Text = "Glassia Date System Placeholder CG2-4", }, [20003107] = { ID = 20003107, Text = "Glassia Date System Placeholder CG2-5", }, [20003108] = { ID = 20003108, Text = "Glassia Date System Placeholder CG2-6", }, [20003109] = { ID = 20003109, Text = "Glassia Date System Placeholder CG2-7", }, [20003110] = { ID = 20003110, Text = "Glassia Date System Placeholder CG2-8", }, [20003111] = { ID = 20003111, Text = "Glassia Date System Placeholder CG2-9", }, [20003112] = { ID = 20003112, Text = "Glassia Date System Placeholder CG3-1", }, [20003113] = { ID = 20003113, Text = "Glassia Date System Placeholder CG3-2", }, [20003114] = { ID = 20003114, Text = "Glassia Date System Placeholder CG3-3", }, [20003115] = { ID = 20003115, Text = "Glassia Date System Placeholder CG3-4", }, [20003116] = { ID = 20003116, Text = "Glassia Date System Placeholder CG3-5", }, [20003117] = { ID = 20003117, Text = "Glassia Date System Placeholder CG3-6", }, [20003118] = { ID = 20003118, Text = "Glassia Date System Placeholder CG3-7", }, [20003119] = { ID = 20003119, Text = "Glassia Date System Placeholder CG3-8", }, [20003120] = { ID = 20003120, Text = "Glassia Date System Placeholder CG3-9", }, [20003121] = { ID = 20003121, }, [20003122] = { ID = 20003122, Speaker = "Yehl", Text = "That really is quite interesting.", }, [20003123] = { ID = 20003123, Speaker = "Yehl", Text = "In this world, so many things are just coincidences—almost as if they were arranged by fate.", }, [20003124] = { ID = 20003124, Speaker = "Me", Text = "That just makes me even less at ease when I hear it.", }, [20003125] = { ID = 20003125, Speaker = "Yehl", Text = "Hehe… relax, boy. What in this little forest could possibly be worth Me setting up some elaborate scheme for?", }, [20003126] = { ID = 20003126, Speaker = "Me", Text = "A magic circle? Some ritual to an ancient evil god?", }, [20003127] = { ID = 20003127, Speaker = "Yehl", Text = "Ha… your imagination really is something, boy.", }, [20003128] = { ID = 20003128, Speaker = "Me", Text = "I don’t think any of that is exactly impossible.", }, [20003129] = { ID = 20003129, Speaker = "Yehl", Text = "What a hassle. Let’s put all that off until next week, shall we?", }, [20003130] = { ID = 20003130, Speaker = "Yehl", Text = "Since you just happened to be passing by, how about…?", }, [20003131] = { ID = 20003131, Speaker = "Yehl", Text = "I’m gathering some herbs right now. Why doesn’t a strong boy like you come help a weak Woman like Me?", }, [20003132] = { ID = 20003132, Speaker = "Me", Text = "Hearing that come out of your mouth is a little hard to believe.", }, [20003133] = { ID = 20003133, Speaker = "Yehl", Text = "Me will just take that as your agreement.", }, [20003134] = { ID = 20003134, Speaker = "Me", Text = "...", }, [20003135] = { ID = 20003135, Speaker = "Yehl", Text = "Anyway, in this area there’s a kind of grass that looks like this. Help Me find a few more of them.", }, [20003136] = { ID = 20003136, Text = "(Yehl hands Me a yellowed piece of paper, printed with an image of a five‑leafed herb.)", }, [20003137] = { ID = 20003137, Speaker = "Me", Text = "I’ve never even seen this kind of herb before.", }, [20003138] = { ID = 20003138, Speaker = "Yehl", Text = "Walk around a bit and you’ll spot it. Or—", }, [20003139] = { ID = 20003139, Speaker = "Yehl", Text = "Do you want to hold My hand? Let big sis lead you along, step by step, to find it?", }, [20003140] = { ID = 20003140, Speaker = "Me", Text = "I can’t shake the feeling I’m just being led around by the nose…", }, [20003141] = { ID = 20003141, Speaker = "Yehl", Text = "What are you talking about, boy? Me doesn’t understand at all.", }, [20003142] = { ID = 20003142, Speaker = "Me", Text = "…Forget it.", }, [20003143] = { ID = 20003143, Text = "(In the end I still followed her—not because I actually believed her just going for a walk line.)", }, [20003144] = { ID = 20003144, Text = "(It’s more that if I didn’t go, I’d have no idea what she was really up to—at least if she stays within sight, I can keep a bit of control.)", }, [20003145] = { ID = 20003145, Text = "(…That said, she walks far more leisurely than I expected, like she really is just out for a stroll.)", }, [20003146] = { ID = 20003146, Speaker = "Yehl", Text = "Alright, My adorable boy, keep up. This forest path is really quite pleasant.", }, [20003147] = { ID = 20003147, Speaker = "Yehl", Text = "Come on, let’s embark on a delightful little herb‑gathering trip together~", }, [20003148] = { ID = 20003148, }, [20003149] = { ID = 20003149, Speaker = "Me", Text = "You must have some idea what’s in this forest, right?", }, [20003150] = { ID = 20003150, Speaker = "Me", Text = "As for whether My goal is that sort of thing… that’s for you to decide.", }, [20003151] = { ID = 20003151, Speaker = "Yehl", Text = "My, my, are you trying to imitate the way I talk, boy? Seeing you up close like this is really quite annoying, you know.", }, [20003152] = { ID = 20003152, Speaker = "Me", Text = "As long as you understand!", }, [20003153] = { ID = 20003153, Speaker = "Yehl", Text = "Hehe… relax, boy. What in this little forest could possibly be worth Me setting up some elaborate trap for?", }, [20003154] = { ID = 20003154, Speaker = "Me", Text = "A magic circle? Some kind of ritual to an ancient evil god?", }, [20003155] = { ID = 20003155, Speaker = "Yehl", Text = "Hah… you really do have quite the imagination, boy.", }, [20003156] = { ID = 20003156, Speaker = "Me", Text = "I don’t think any of that is exactly impossible.", }, [20003157] = { ID = 20003157, Speaker = "Yehl", Text = "What a hassle. Let’s put all that off until next week, shall we?", }, [20003158] = { ID = 20003158, Speaker = "Yehl", Text = "Since you just ‘happened to be passing by,’ how about…?", }, [20003159] = { ID = 20003159, Speaker = "Yehl", Text = "I’m gathering some herbs right now, so why don’t a strong young man like you come help out a weak Woman like Me?", }, [20003160] = { ID = 20003160, Speaker = "Me", Text = "Coming from you, that line’s not very convincing.", }, [20003161] = { ID = 20003161, Speaker = "Yehl", Text = "I’ll just take that as your agreement.", }, [20003162] = { ID = 20003162, Speaker = "Me", Text = "...", }, [20003163] = { ID = 20003163, Speaker = "Yehl", Text = "Anyway, in this area there’s a kind of grass that looks like this. Help Me find as many as you can.", }, [20003164] = { ID = 20003164, Text = "(Yehl hands Me a yellowed piece of paper, printed with a picture of a five-leafed herb.)", }, [20003165] = { ID = 20003165, Speaker = "Me", Text = "I’ve never even seen this kind of herb before.", }, [20003166] = { ID = 20003166, Speaker = "Yehl", Text = "You’ll spot it once you’ve walked around a bit more, unless—", }, [20003167] = { ID = 20003167, Speaker = "Yehl", Text = "Do you want to hold My hand? Let big sis lead you along, step by step, to find it?", }, [20003168] = { ID = 20003168, Speaker = "Me", Text = "I can’t shake the feeling I’m just being led around by the nose…", }, [20003169] = { ID = 20003169, Speaker = "Yehl", Text = "What are you talking about, boy? I don’t understand a thing you’re saying, you know.", }, [20003170] = { ID = 20003170, Speaker = "Me", Text = "…Forget it.", }, [20003171] = { ID = 20003171, Text = "(In the end, I still followed her—not because I actually believed her whole ‘just going for a walk’ line.)", }, [20003172] = { ID = 20003172, Text = "(But because if I didn’t go, I’d have no idea what she was really up to—at least if she stayed within sight, I could keep a bit of control over the situation.)", }, [20003173] = { ID = 20003173, Text = "(…That said, she walked far more leisurely than I’d expected, as if she really were just out for a stroll.)", }, [20003174] = { ID = 20003174, Speaker = "Yehl", Text = "All right, My adorable boy, keep up now. This forest path is really quite pleasant.", }, [20003175] = { ID = 20003175, Speaker = "Yehl", Text = "Come on, let’s embark on a delightful little herb-gathering trip together~", }, [20003176] = { ID = 20003176, }, [20003177] = { ID = 20003177, Speaker = "Me", Text = "I have a grand plan: I’m going to build a planetary fortress right here in this forest.", }, [20003178] = { ID = 20003178, Speaker = "Me", Text = "Next comes a holy charge against the goddess, taking back everything that belongs to me.", }, [20003179] = { ID = 20003179, Speaker = "Yehl", Text = "Is that from some trendy manga everyone’s reading lately? I’m actually pretty curious about the title.", }, [20003180] = { ID = 20003180, Speaker = "Yehl", Text = "If there really is a plan like that, don’t forget to count me in when the time comes.", }, [20003181] = { ID = 20003181, Speaker = "Yehl", Text = "Anyway, let’s get back on topic.", }, [20003182] = { ID = 20003182, Speaker = "Yehl", Text = "Hehe… relax, boy. What in this little forest could possibly be worth Me setting up some elaborate scheme?", }, [20003183] = { ID = 20003183, Speaker = "Me", Text = "A magic circle? Some ritual to an ancient evil god?", }, [20003184] = { ID = 20003184, Speaker = "Yehl", Text = "Ha… just what kind of wild stories have you been reading? Your imagination really runs free.", }, [20003185] = { ID = 20003185, Speaker = "Me", Text = "I don’t think any of that is entirely impossible.", }, [20003186] = { ID = 20003186, Speaker = "Yehl", Text = "What a hassle. How about we leave all that for next week?", }, [20003187] = { ID = 20003187, Speaker = "Yehl", Text = "Since you just happened to be passing by, how about…?", }, [20003188] = { ID = 20003188, Speaker = "Yehl", Text = "I’m gathering some herbs right now, so how about a strong boy comes and helps out a weak Woman like Me?", }, [20003189] = { ID = 20003189, Speaker = "Me", Text = "Hearing that from you doesn’t exactly make it convincing.", }, [20003190] = { ID = 20003190, Speaker = "Yehl", Text = "Me will just take that as your agreement.", }, [20003191] = { ID = 20003191, Speaker = "Me", Text = "...", }, [20003192] = { ID = 20003192, Speaker = "Yehl", Text = "Anyway, in this area there’s a kind of grass that looks like this. Help Me find as many as you can.", }, [20003193] = { ID = 20003193, Text = "(Yehl hands Me a yellowed piece of paper, printed with an image of a five-leafed herb.)", }, [20003194] = { ID = 20003194, Speaker = "Me", Text = "I’ve never even seen this kind of herb before.", }, [20003195] = { ID = 20003195, Speaker = "Yehl", Text = "Walk around a bit and you’ll spot it. Or—", }, [20003196] = { ID = 20003196, Speaker = "Yehl", Text = "Do you want to hold My hand? Let big sis lead you step by step to find it?", }, [20003197] = { ID = 20003197, Speaker = "Me", Text = "I can’t shake the feeling I’m just being led around by the nose…", }, [20003198] = { ID = 20003198, Speaker = "Yehl", Text = "What is the boy talking about? Me doesn’t understand at all.", }, [20003199] = { ID = 20003199, Speaker = "Me", Text = "…Forget it.", }, [20003200] = { ID = 20003200, Text = "(In the end, I still followed her. Not because I actually believed her just taking a walk line.)", }, [20003201] = { ID = 20003201, Text = "(But because if I didn’t go along, I’d have no idea what she was plotting—at least if she stays within sight, I can keep some initiative.)", }, [20003202] = { ID = 20003202, Text = "(…That said, she walks far more leisurely than I expected, like she really is just out for a stroll.)", }, [20003203] = { ID = 20003203, Speaker = "Yehl", Text = "Alright, My adorable boy, hurry up and keep up. This forest path is actually quite pleasant.", }, [20003204] = { ID = 20003204, Speaker = "Yehl", Text = "Forget about your grand plan for now and come join I on a delightful little herb‑picking adventure~", }, [20003205] = { ID = 20003205, }, [20003206] = { ID = 20003206, Text = "(I made a loop through the woods. Five leaves really aren’t that rare; I picked a few that looked the closest and headed back.)", }, [20003207] = { ID = 20003207, Speaker = "Me", Text = "Oh? This one should be right. Yehl, take a look.", }, [20003208] = { ID = 20003208, Speaker = "Me", Text = "Yehl?", }, [20003209] = { ID = 20003209, Speaker = "Yehl", Text = "Honestly, you have to call me big sis first, okay?", }, [20003210] = { ID = 20003210, Speaker = "Me", Text = "...", }, [20003211] = { ID = 20003211, Speaker = "Yehl", Text = "Just kidding, I’m not into that at all.", }, [20003212] = { ID = 20003212, Speaker = "Yehl", Text = "Boy, this one does look pretty similar, though.", }, [20003213] = { ID = 20003213, Speaker = "Yehl", Text = "It’s just that the shape of the edges is a bit off. There’s this tiny, cute, and subtle difference between these two plants.", }, [20003214] = { ID = 20003214, Speaker = "Me", Text = "A difference? What kind?", }, [20003215] = { ID = 20003215, Speaker = "Yehl", Text = "Why don’t you take a guess~", }, [20003216] = { ID = 20003216, Speaker = "Me", Text = "Don’t tell me it’s poisonous…?", }, [20003217] = { ID = 20003217, Text = "(Yehl flashed a brilliant smile and made a circle with both hands in front of her chest.)", }, [20003218] = { ID = 20003218, Speaker = "Me", Text = "Is there any way to treat it?", }, [20003219] = { ID = 20003219, Speaker = "Yehl", Text = "Super easy—just go find this red flower and bring it back.", }, [20003220] = { ID = 20003220, Text = "(Yehl pulled out another drawing.)", }, [20003221] = { ID = 20003221, Speaker = "Yehl", Text = "There seem to be a lot of them in that direction.", }, [20003222] = { ID = 20003222, Speaker = "Me", Text = "…I’ll head out again, then.", }, [20003223] = { ID = 20003223, }, [20003224] = { ID = 20003224, Speaker = "Me", Text = "There shouldn’t be any problem this time, right?", }, [20003225] = { ID = 20003225, Speaker = "Me", Text = "—Nngh.", }, [20003226] = { ID = 20003226, Text = "(I looked down and saw my palm flushed red, covered in a mass of rashes, swollen up like a steamed bun.)", }, [20003227] = { ID = 20003227, Speaker = "Yehl", Text = "Boy, you really are impressive~", }, [20003228] = { ID = 20003228, Speaker = "Me", Text = "…This one’s poisonous too!?", }, [20003229] = { ID = 20003229, Speaker = "Yehl", Text = "I wouldn’t call it poison. It’s just that when the sap touches your skin, it heats up, then you break out in rashes, and in the end your heart stops.", }, [20003230] = { ID = 20003230, Speaker = "Me", Text = "That is exactly what poison means!", }, [20003231] = { ID = 20003231, Speaker = "Yehl", Text = "You always manage to find the look‑alike subspecies that are poisonous instead. Your talent for herbology is truly astounding.", }, [20003232] = { ID = 20003232, Text = "(The corners of Yehl’s mouth curl up into a smile she can’t quite hide.)", }, [20003233] = { ID = 20003233, Speaker = "Me", Text = "So what am I supposed to do now!?", }, [20003234] = { ID = 20003234, Speaker = "Yehl", Text = "Alright, alright, I’ve had my fun. Give me your hand.", }, [20003235] = { ID = 20003235, Text = "(The moment Yehl touches my hand, the burning sensation vanishes, and my hand instantly returns to normal.)", }, [20003236] = { ID = 20003236, Speaker = "Me", }, [20003237] = { ID = 20003237, Speaker = "Yehl", Text = "Impressive, right?", }, [20003238] = { ID = 20003238, Text = "(She presses a finger to her lips in a shushing gesture.)", }, [20003239] = { ID = 20003239, Speaker = "Yehl", Text = "Don’t worry too much about how it works. Just think of it as a little travel trick from a witch.", }, [20003240] = { ID = 20003240, Speaker = "Yehl", Text = "I even prepared a surprise for you today.", }, [20003241] = { ID = 20003241, Speaker = "Yehl", Text = "So let’s not waste any time~", }, [20003242] = { ID = 20003242, }, [20003243] = { ID = 20003243, Text = "(I circle around the woods, my gaze sweeping over clumps of leaves.)", }, [20003244] = { ID = 20003244, Speaker = "Me", Text = "What did that picture from before… look like again?", }, [20003245] = { ID = 20003245, Speaker = "Me", Text = "Oh? This one should be it, right?", }, [20003246] = { ID = 20003246, Text = "(I casually pick a few stalks of grass with six leaves and head back.)", }, [20003247] = { ID = 20003247, Speaker = "Me", Text = "Yehl, this is what you wanted, right?", }, [20003248] = { ID = 20003248, Speaker = "Yehl", Text = "How troublesome… this is a bit too much.", }, [20003249] = { ID = 20003249, Speaker = "Me", Text = "Too much?", }, [20003250] = { ID = 20003250, Speaker = "Yehl", Text = "Yeah. With this much poisonous herb, I’d have to kill an awful lot of people to use it all~", }, [20003251] = { ID = 20003251, Speaker = "Me", Text = "Poisonous herb!? You had me go pick poisonous herbs!?", }, [20003252] = { ID = 20003252, Speaker = "Yehl", Text = "I’m not that cruel. Take a look at the picture, boy—those two look very different.", }, [20003253] = { ID = 20003253, Speaker = "Yehl", Text = "Here, look at the picture again.", }, [20003254] = { ID = 20003254, Speaker = "Me", Text = "...", }, [20003255] = { ID = 20003255, Speaker = "Yehl", Text = "See how different they are?", }, [20003256] = { ID = 20003256, Speaker = "Me", Text = "Is there any way to treat this?", }, [20003257] = { ID = 20003257, Speaker = "Yehl", Text = "It’s very simple. Just go find this red flower and bring it back.", }, [20003258] = { ID = 20003258, Text = "(Yehl pulls out another drawing.)", }, [20003259] = { ID = 20003259, Speaker = "Yehl", Text = "There should be plenty in that direction.", }, [20003260] = { ID = 20003260, Speaker = "Me", Text = "...I'll go again, right now.", }, [20003261] = { ID = 20003261, }, [20003262] = { ID = 20003262, Speaker = "Me", Text = "There shouldn't be any problem this time, right?", }, [20003263] = { ID = 20003263, Speaker = "Me", Text = "—Nngh.", }, [20003264] = { ID = 20003264, Text = "(I look down and see my palm flushed red, covered in rashes and swollen up like a steamed bun.)", }, [20003265] = { ID = 20003265, Speaker = "Yehl", Text = "Boy, you really are impressive~", }, [20003266] = { ID = 20003266, Speaker = "Me", Text = "...This is poisonous too!?", }, [20003267] = { ID = 20003267, Speaker = "Yehl", Text = "Not exactly poison. Its sap just makes your skin heat up, then you break out in rashes, and in the end your heart stops.", }, [20003268] = { ID = 20003268, Speaker = "Me", Text = "That’s exactly what poison is!", }, [20003269] = { ID = 20003269, Speaker = "Yehl", Text = "You always manage to find the subspecies that looks almost the same but is actually poisonous. Your talent for herbology is truly astounding.", }, [20003270] = { ID = 20003270, Text = "(The corners of Yehl’s mouth curl up into an irrepressible smile.)", }, [20003271] = { ID = 20003271, Speaker = "Me", Text = "So what am I supposed to do now!?", }, [20003272] = { ID = 20003272, Speaker = "Yehl", Text = "Alright, I’ve had my fun. Give me your hand.", }, [20003273] = { ID = 20003273, Text = "(The moment Yehl touches my hand, the burning sensation vanishes, and my hand returns to normal just like that.)", }, [20003274] = { ID = 20003274, Speaker = "Me", }, [20003275] = { ID = 20003275, Speaker = "Yehl", Text = "Amazing, right?", }, [20003276] = { ID = 20003276, Text = "(She puts a finger to her lips in a shushing gesture.)", }, [20003277] = { ID = 20003277, Speaker = "Yehl", Text = "Don’t worry too much about the principle behind it. Just think of it as a little travel trick of a witch.", }, [20003278] = { ID = 20003278, Speaker = "Yehl", Text = "I even prepared a surprise for you today.", }, [20003279] = { ID = 20003279, Speaker = "Yehl", Text = "So let’s not waste any more time~", }, [20003280] = { ID = 20003280, }, [20003281] = { ID = 20003281, Text = "(I circle around the woods, my gaze sweeping over clumps of leaves, but I still can’t find the herb Yehl needs.)", }, [20003282] = { ID = 20003282, Speaker = "Me", Text = "But there are a lot of Mushrooms under the deadwood.", }, [20003283] = { ID = 20003283, Speaker = "Me", Text = "Celeia seems to really like eating this kind of Mushroom, so I should pick some more to bring back.", }, [20003284] = { ID = 20003284, Text = "(I pluck the black Mushrooms from under the deadwood and drop them into the basket.)", }, [20003285] = { ID = 20003285, Speaker = "Yehl", Text = "Boy, did you find any herbs over there?", }, [20003286] = { ID = 20003286, Speaker = "Yehl", Text = "...", }, [20003287] = { ID = 20003287, Speaker = "Me", Text = "Being able to see that look on your face makes everything worth it.", }, [20003288] = { ID = 20003288, Speaker = "Yehl", Text = "Fungi and plants are fundamentally different, you know. It’s pretty obvious this isn’t what I’m looking for.", }, [20003289] = { ID = 20003289, Speaker = "Me", Text = "I know, I’m just trying to spice up dinner a little. I still haven’t found the herb you wanted.", }, [20003290] = { ID = 20003290, Speaker = "Yehl", Text = "Do your companions enjoy eating poisonous mushrooms? In that case, it seems a mere ordinary witch still isn’t quite up to standard.", }, [20003291] = { ID = 20003291, Speaker = "Me", Text = "Poisonous mushrooms? Aren’t these just Normal Mushrooms?", }, [20003292] = { ID = 20003292, Speaker = "Yehl", Text = "The plants in this forest have absorbed a huge amount of mana, so their toxicity and distribution are a bit different from the outside world, you know.", }, [20003293] = { ID = 20003293, Speaker = "Me", Text = "Mana!? Where did that come from?", }, [20003294] = { ID = 20003294, Speaker = "Yehl", Text = "Oops, slipped up there. Anyway, worry about your hands first. Boy, you’re already poisoned.", }, [20003295] = { ID = 20003295, Speaker = "Me", Text = "Poisoned? Is there any way to cure it?", }, [20003296] = { ID = 20003296, Speaker = "Yehl", Text = "It’s very simple. Just go find this red flower and bring it back.", }, [20003297] = { ID = 20003297, Text = "(Yehl pulls out another drawing.)", }, [20003298] = { ID = 20003298, Speaker = "Yehl", Text = "There seem to be a lot of them in that direction.", }, [20003299] = { ID = 20003299, Speaker = "Me", Text = "…I’ll head back out right away.", }, [20003300] = { ID = 20003300, }, [20003301] = { ID = 20003301, Speaker = "Me", Text = "There shouldn’t be any problem this time, right?", }, [20003302] = { ID = 20003302, Speaker = "Me", Text = "—Nngh.", }, [20003303] = { ID = 20003303, Text = "(I look down and see my palm flushed red, covered in rashes, swollen up like a steamed bun.)", }, [20003304] = { ID = 20003304, Speaker = "Yehl", Text = "Boy, you really are impressive~", }, [20003305] = { ID = 20003305, Speaker = "Me", Text = "…This one’s poisonous too!?", }, [20003306] = { ID = 20003306, Speaker = "Yehl", Text = "Not exactly poison. Its sap just makes your skin heat up on contact, then you break out in rashes, and finally your heart stops.", }, [20003307] = { ID = 20003307, Speaker = "Me", Text = "That’s exactly what you call poisonous!", }, [20003308] = { ID = 20003308, Speaker = "Yehl", Text = "You always manage to find the subspecies that look almost identical but are actually toxic. Your talent for herbology is truly astounding.", }, [20003309] = { ID = 20003309, Text = "(The corner of Yehl’s mouth curls up into a smile she can’t quite suppress.)", }, [20003310] = { ID = 20003310, Speaker = "Me", Text = "So what am I supposed to do now!?", }, [20003311] = { ID = 20003311, Speaker = "Yehl", Text = "Alright, I’ve had my fun. Give me your hand.", }, [20003312] = { ID = 20003312, Text = "(The moment Yehl touches my hand, the burning sensation vanishes, and my hand returns to normal just like that.)", }, [20003313] = { ID = 20003313, Speaker = "Me", }, [20003314] = { ID = 20003314, Speaker = "Yehl", Text = "Amazing, right?", }, [20003315] = { ID = 20003315, Text = "(She presses a finger to her lips in a shushing gesture.)", }, [20003316] = { ID = 20003316, Speaker = "Yehl", Text = "Don’t worry too much about the principle behind it. Just think of it as a little travel trick of a witch.", }, [20003317] = { ID = 20003317, Speaker = "Yehl", Text = "I even prepared a surprise for you today.", }, [20003318] = { ID = 20003318, Speaker = "Yehl", Text = "So let’s not waste any time~", }, [20003319] = { ID = 20003319, }, [20003320] = { ID = 20003320, Speaker = "Yehl", Text = "Boy, hurry and keep up with I steps.", }, [20003321] = { ID = 20003321, Speaker = "Me", Text = "Wait, where are you taking me?", }, [20003322] = { ID = 20003322, Speaker = "Yehl", Text = "Just a little surprise for you, hehe…", }, [20003323] = { ID = 20003323, Speaker = "Me", Text = "A surprise…", }, [20003324] = { ID = 20003324, Speaker = "Me", Text = "I’ve got a bad feeling about this.", }, [20003325] = { ID = 20003325, Speaker = "Yehl", Text = "Oh my? What do you mean, a bad feeling?", }, [20003326] = { ID = 20003326, Speaker = "Me", Text = "You’re never exactly well‑behaved, and now you suddenly say you’re taking me somewhere for a surprise…", }, [20003327] = { ID = 20003327, Speaker = "Yehl", Text = "Boy, you really have no faith in I at all.", }, [20003328] = { ID = 20003328, Speaker = "Me", Text = "Being absolutely sure you’re up to something is actually the highest form of trust I can give you…", }, [20003329] = { ID = 20003329, Speaker = "Yehl", Text = "Well, I’m truly honored to hear that~", }, [20003330] = { ID = 20003330, Speaker = "Me", Text = "That smile of yours is seriously suspicious.", }, [20003331] = { ID = 20003331, Speaker = "Yehl", Text = "I am being completely sincere.", }, [20003332] = { ID = 20003332, Speaker = "Yehl", Text = "Alright, we’re here~", }, [20003333] = { ID = 20003333, Speaker = "Yehl", Text = "Are you satisfied with this answer?", }, [20003334] = { ID = 20003334, }, [20003335] = { ID = 20003335, Text = "(Before my eyes is a vast hollow within a giant tree. The trunk climbs upward, and the densely packed branches overhead weave together into a domed canopy.)", }, [20003336] = { ID = 20003336, Text = "(Sunlight filters through the leaves, softening its glare and making the whole space cooler and more comfortable than outside.)", }, [20003337] = { ID = 20003337, Speaker = "Me", Text = "…Wow.", }, [20003338] = { ID = 20003338, Speaker = "Me", Text = "This place is…", }, [20003339] = { ID = 20003339, Speaker = "Yehl", Text = "Well? Does this surprise live up to the name?", }, [20003340] = { ID = 20003340, Speaker = "Me", Text = "It’s absolutely stunning…", }, [20003341] = { ID = 20003341, Speaker = "Me", Text = "But… since when are you this thoughtful?", }, [20003342] = { ID = 20003342, Speaker = "Yehl", Text = "Since when am I this thoughtful?", }, [20003343] = { ID = 20003343, Speaker = "Yehl", Text = "This is my favorite place in this whole forest. Pretty nice, isn’t it?", }, [20003344] = { ID = 20003344, Speaker = "Yehl", Text = "Since I happened to run into you, I just had to bring you here to see it.", }, [20003345] = { ID = 20003345, Speaker = "Me", Text = "…Whose side are you even on, anyway?", }, [20003346] = { ID = 20003346, Speaker = "Yehl", Text = "Well now.", }, [20003347] = { ID = 20003347, Speaker = "Yehl", Text = "My position has always been rather vague, that much I won’t deny.", }, [20003348] = { ID = 20003348, Speaker = "Me", Text = "...", }, [20003349] = { ID = 20003349, Speaker = "Yehl", Text = "But there is one thing I can state without question.", }, [20003350] = { ID = 20003350, Text = "(Yehl places a finger on my lips.)", }, [20003351] = { ID = 20003351, Speaker = "Yehl", Text = "Hurting you is the one thing I will never do.", }, [20003352] = { ID = 20003352, Speaker = "Me", Text = "...", }, [20003353] = { ID = 20003353, Speaker = "Yehl", Text = "I see… you still don’t believe me.", }, [20003354] = { ID = 20003354, Speaker = "Yehl", Text = "I only hope that, when you have time in the days to come, you’ll try relying on me a little, boy.", }, [20003355] = { ID = 20003355, Speaker = "Yehl", Text = "Even if, right now, I can’t tell you anything at all.", }, [20003356] = { ID = 20003356, Speaker = "Yehl", Text = "Someday in the future, you’ll understand me completely, boy, and I—", }, [20003357] = { ID = 20003357, Speaker = "Yehl", Text = "—will entrust everything of mine to you once more.", }, [20003358] = { ID = 20003358, Text = "(The wind lifts the feather on her hat again. She turns around and continues deeper into the hollow tree.)", }, [20003359] = { ID = 20003359, }, [20003360] = { ID = 20003360, Speaker = "Yehl", Text = "Boy, hurry and keep up with me.", }, [20003361] = { ID = 20003361, Text = "(My pace slows, and a small distance opens up between Yehl and I.)", }, [20003362] = { ID = 20003362, Speaker = "Me", Text = "Where on earth is she taking me…", }, [20003363] = { ID = 20003363, Speaker = "Me", Text = "Is she really just going to kidnap me like this?", }, [20003364] = { ID = 20003364, Speaker = "Me", Text = "I’d better contact Ishna in advance. If she doesn’t hear from me in a few hours…", }, [20003365] = { ID = 20003365, Text = "She has to rescue me from this old hag’s clutches no matter what…", }, [20003366] = { ID = 20003366, Speaker = "Yehl", Text = "I can hear everything, you know.", }, [20003367] = { ID = 20003367, Speaker = "Me", Text = "I let you hear it on purpose… or maybe I didn’t.", }, [20003368] = { ID = 20003368, Speaker = "Yehl", Text = "Oh my? Am I really that scary?", }, [20003369] = { ID = 20003369, Speaker = "Me", Text = "You’re never exactly well‑behaved, and now you suddenly say you’re taking me somewhere for a surprise…", }, [20003370] = { ID = 20003370, Speaker = "Yehl", Text = "You really don’t have much faith in me at all, boy.", }, [20003371] = { ID = 20003371, Speaker = "Me", Text = "Being absolutely sure I’ll stir up trouble for you… that’s probably the highest form of trust I can offer you...", }, [20003372] = { ID = 20003372, Speaker = "Yehl", Text = "Well, I’m truly honored to hear that~", }, [20003373] = { ID = 20003373, Speaker = "Me", Text = "That smile of yours is seriously suspicious.", }, [20003374] = { ID = 20003374, Speaker = "Yehl", Text = "I’m being completely sincere.", }, [20003375] = { ID = 20003375, Speaker = "Yehl", Text = "Alright, we’re here.", }, [20003376] = { ID = 20003376, Speaker = "Yehl", Text = "Are you satisfied with that answer?", }, [20003377] = { ID = 20003377, }, [20003378] = { ID = 20003378, Text = "(What appears before I is a vast hollow within a giant tree. The trunk climbs upward, and the densely packed branches overhead weave together into a domed ceiling.)", }, [20003379] = { ID = 20003379, Text = "(Sunlight filters through the leaves, softening its glare and making the air inside this space cooler and more comfortable than outside.)", }, [20003380] = { ID = 20003380, Speaker = "Me", Text = "...Wow.", }, [20003381] = { ID = 20003381, Speaker = "Me", Text = "This place is...", }, [20003382] = { ID = 20003382, Speaker = "Yehl", Text = "So? Does this surprise live up to the hype?", }, [20003383] = { ID = 20003383, Speaker = "Me", Text = "It’s breathtaking...", }, [20003384] = { ID = 20003384, Speaker = "Me", Text = "But… where do you even get all these little ideas from?", }, [20003385] = { ID = 20003385, Speaker = "Yehl", Text = "Where would I get all these little ideas from?", }, [20003386] = { ID = 20003386, Speaker = "Yehl", Text = "This is my favorite spot in the whole forest. Amazing, isn’t it?", }, [20003387] = { ID = 20003387, Speaker = "Yehl", Text = "Since I happened to run into you, I just had to bring you here, no matter what.", }, [20003388] = { ID = 20003388, Speaker = "Me", Text = "...Whose side are you even on?", }, [20003389] = { ID = 20003389, Speaker = "Yehl", Text = "Well now...", }, [20003390] = { ID = 20003390, Speaker = "Yehl", Text = "My position has always been rather vague, I won’t deny that.", }, [20003391] = { ID = 20003391, Speaker = "Me", Text = "...", }, [20003392] = { ID = 20003392, Speaker = "Yehl", Text = "But there is one thing I can state without question.", }, [20003393] = { ID = 20003393, Text = "(Yehl places a finger against my lips.)", }, [20003394] = { ID = 20003394, Speaker = "Yehl", Text = "Hurting you is the one thing I will absolutely never do.", }, [20003395] = { ID = 20003395, Speaker = "Me", Text = "...", }, [20003396] = { ID = 20003396, Speaker = "Yehl", Text = "I see... so you still don’t believe me.", }, [20003397] = { ID = 20003397, Speaker = "Yehl", Text = "I only hope that, when you have time in the future, you might try relying on me a little, boy.", }, [20003398] = { ID = 20003398, Speaker = "Yehl", Text = "Even if, right now, I can’t tell you anything at all.", }, [20003399] = { ID = 20003399, Speaker = "Yehl", Text = "Someday in the future, boy, you’ll understand me completely, and I—", }, [20003400] = { ID = 20003400, Speaker = "Yehl", Text = "—will once again entrust everything of mine to you.", }, [20003401] = { ID = 20003401, Text = "(The wind lifts the feather on her hat once more. She turns around and continues walking toward the tree hollow.)", }, [20003402] = { ID = 20003402, }, [20003403] = { ID = 20003403, Text = "(I casually grab a big, handy wooden stick.)", }, [20003404] = { ID = 20003404, Text = "(I slowly move up to the front of that plant. It looks like a carrot lying flat on the soil.)", }, [20003405] = { ID = 20003405, Text = "(It’s even comfortably propping itself up with its hands on the carrot top.)", }, [20003406] = { ID = 20003406, Text = "(Then I raise the stick and smash it down on her head.)", }, [20003407] = { ID = 20003407, Speaker = "Running Grass", Text = "Aaaaaaaaah!", }, [20003408] = { ID = 20003408, Speaker = "Me", Text = "Aaaaaaaaah!", }, [20003409] = { ID = 20003409, Speaker = "Yehl", Text = "That sounds kind of fun. Should I be screaming along too?", }, [20003410] = { ID = 20003410, Text = "(The leafy ball jolts violently. Its two thin roots stomp hard on the bed of rotting leaves, turning into a blur as it blasts out of the hollow.)", }, [20003411] = { ID = 20003411, Speaker = "Me", Text = "It ran away! Yehl! Go after it, quick!", }, [20003412] = { ID = 20003412, Speaker = "Yehl", Text = "Did I not say I probably wouldn’t be able to catch up?", }, [20003413] = { ID = 20003413, Speaker = "Me", Text = "How was I supposed to know one hit wouldn’t knock it out!", }, [20003414] = { ID = 20003414, Speaker = "Yehl", Text = "Hoping to knock a plant unconscious might be a bit too fanciful.", }, [20003415] = { ID = 20003415, Speaker = "Me", Text = "...", }, [20003416] = { ID = 20003416, }, [20003417] = { ID = 20003417, Speaker = "Yehl", Text = "Boy, it’s over there!", }, [20003418] = { ID = 20003418, Speaker = "Me", Text = "Drive him into a corner!", }, [20003419] = { ID = 20003419, Speaker = "Yehl", Text = "Which corner?", }, [20003420] = { ID = 20003420, }, [20003421] = { ID = 20003421, Text = "(I quietly move toward that plant.)", }, [20003422] = { ID = 20003422, Text = "(I walk around to the front of that plant. It looks like a carrot lying flat on the soil.)", }, [20003423] = { ID = 20003423, Text = "(It’s even comfortably propping itself up with its hands on the carrot top.)", }, [20003424] = { ID = 20003424, Text = "(Then I reach out and grab the leaves on his head with all my strength.)", }, [20003425] = { ID = 20003425, Speaker = "Running Grass", Text = "Aaaaaaaaah!", }, [20003426] = { ID = 20003426, Speaker = "Me", Text = "Aaaaaaaaah!", }, [20003427] = { ID = 20003427, Speaker = "Yehl", Text = "That sounds kind of fun. Should I be screaming along too?", }, [20003428] = { ID = 20003428, Text = "(Running Grass struggles violently, then the grass on its head separates from its body.)", }, [20003429] = { ID = 20003429, Text = "(The radish’s true body falls to the ground. Its two thin roots stomp hard on the rotting leaves, turning into a blur as it blasts out of the cave with a boom.)", }, [20003430] = { ID = 20003430, Speaker = "Me", Text = "It ran away! Yehl! Go after it, hurry!", }, [20003431] = { ID = 20003431, Speaker = "Yehl", Text = "Did I not say I would hardly be able to catch up?", }, [20003432] = { ID = 20003432, Speaker = "Me", Text = "I didn’t know it could pull that trick! If I’d known, I would’ve grabbed the body.", }, [20003433] = { ID = 20003433, }, [20003434] = { ID = 20003434, Speaker = "Yehl", Text = "Boy, it’s over there!", }, [20003435] = { ID = 20003435, Speaker = "Me", Text = "Drive him into a corner!", }, [20003436] = { ID = 20003436, Speaker = "Yehl", Text = "Which corner?", }, [20003437] = { ID = 20003437, }, [20003438] = { ID = 20003438, Text = "(I study the front of that plant. It looks just like a carrot lying flat on the ground.)", }, [20003439] = { ID = 20003439, Text = "(And it’s even comfortably propping its head up with its own leaves.)", }, [20003440] = { ID = 20003440, Text = "(Then I lift a big rock and hurl it at it.)", }, [20003441] = { ID = 20003441, Speaker = "Running Grass", Text = "Aaaaaaaaah!", }, [20003442] = { ID = 20003442, Speaker = "Me", Text = "Aaaaaaaaah!", }, [20003443] = { ID = 20003443, Speaker = "Yehl", Text = "What are you doing, boy!?", }, [20003444] = { ID = 20003444, Text = "(The leafy bulb jolts violently, its two thin roots stomping hard on the bed of rotten leaves. In a blur, it shoots out of the cave with a thunderous rush.)", }, [20003445] = { ID = 20003445, Speaker = "Me", Text = "It got away, Yehl! Go after it, hurry!", }, [20003446] = { ID = 20003446, Speaker = "Yehl", Text = "What do you think you’re doing!?", }, [20003447] = { ID = 20003447, Speaker = "Me", Text = "I don’t know, I thought I could knock it out?", }, [20003448] = { ID = 20003448, Speaker = "Yehl", Text = "You didn’t even hit its leaves!", }, [20003449] = { ID = 20003449, Speaker = "Me", Text = "That was purely an accident.", }, [20003450] = { ID = 20003450, Speaker = "Me", Text = "But seeing you this worked up is really Rare. I’m going to remember this.", }, [20003451] = { ID = 20003451, Speaker = "Yehl", Text = "...", }, [20003452] = { ID = 20003452, }, [20003453] = { ID = 20003453, Speaker = "Yehl", Text = "Boy, over there!", }, [20003454] = { ID = 20003454, Speaker = "Me", Text = "Drive it into a corner!", }, [20003455] = { ID = 20003455, Speaker = "Yehl", Text = "Which corner?", }, [20003456] = { ID = 20003456, }, [20003457] = { ID = 20003457, Speaker = "Me", Text = "It ran east!", }, [20003458] = { ID = 20003458, Speaker = "Me", Text = "Force it toward the cliff!", }, [20003459] = { ID = 20003459, Speaker = "Yehl", Text = "I, your humble concubine, see it.", }, [20003460] = { ID = 20003460, Speaker = "Me", Text = "You run faster than I expected!", }, [20003461] = { ID = 20003461, Speaker = "Yehl", Text = "I, your humble concubine, have lived longer than you imagine.", }, [20003462] = { ID = 20003462, Speaker = "Me", Text = "…How is that even an answer?", }, [20003463] = { ID = 20003463, Speaker = "Yehl", Text = "Boy, up ahead—", }, [20003464] = { ID = 20003464, Text = "(Before she can finish, branches from the bushes on the right whip past, snagging the edge of the peacock-feather shawl and tearing it open.)", }, [20003465] = { ID = 20003465, Speaker = "Me", Text = "Your clothes—", }, [20003466] = { ID = 20003466, Speaker = "Yehl", Text = "Oh, it’s fine.", }, [20003467] = { ID = 20003467, Speaker = "Me", Text = "…Listen, I’ve got an idea.", }, [20003468] = { ID = 20003468, Speaker = "Me", Text = "The Running Grass just keeps charging straight ahead, and there’s a cliff up ahead. If we drive it into a corner, it’ll have nowhere left to run.", }, [20003469] = { ID = 20003469, Speaker = "Yehl", Text = "I am listening.", }, [20003470] = { ID = 20003470, Speaker = "Me", Text = "You circle around from the right and cut it off, I’ll press in from the left—we’ll herd it together toward the cliff.", }, [20003471] = { ID = 20003471, Speaker = "Yehl", Text = "Hehe… how amusing.", }, [20003472] = { ID = 20003472, Speaker = "Me", Text = "So that means you’re in!?", }, [20003473] = { ID = 20003473, Speaker = "Yehl", Text = "Hush, boy. Look.", }, [20003474] = { ID = 20003474, Speaker = "Me", Text = "It stopped!", }, [20003475] = { ID = 20003475, Text = "(At the cliff’s edge, the Running Grass looks around nervously—nothing in front, nothing below, while Yehl and I slowly close in from both sides.)", }, [20003476] = { ID = 20003476, Speaker = "Me", Text = "Easy, don’t spook it—", }, [20003477] = { ID = 20003477, Text = "(The Running Grass turns to face the two of us, then raises its carrot-hand in a salute.)", }, [20003478] = { ID = 20003478, Text = "(It falls backward toward the cliff face.)", }, [20003479] = { ID = 20003479, Speaker = "Me", Text = "Wait, it jumped!?", }, [20003480] = { ID = 20003480, Speaker = "Yehl", Text = "Hehe… that Running Grass has a bit of backbone after all.", }, [20003481] = { ID = 20003481, Speaker = "Me", Text = "Want to keep going and chase it a bit farther? It might still be alive.", }, [20003482] = { ID = 20003482, Speaker = "Yehl", Text = "Oh? Boy, are you always this fired up?", }, [20003483] = { ID = 20003483, Speaker = "Me", Text = "I’m just looking out for your grand herb-gathering plan here. Would be a waste to let all that chasing go to nothing.", }, [20003484] = { ID = 20003484, Speaker = "Yehl", Text = "…Forget it, let’s let it live a couple more days. That thing’s life force is ridiculously tough; it’ll make its way back to the cave sooner or later.", }, [20003485] = { ID = 20003485, Speaker = "Me", Text = "Looks like we failed… but you, Yehl…", }, [20003486] = { ID = 20003486, Speaker = "Yehl", Text = "You’re getting a bit of fresh air.", }, [20003487] = { ID = 20003487, Speaker = "Me", Text = "Your whole butt is hanging out! Your clothes!", }, [20003488] = { ID = 20003488, Speaker = "Yehl", Text = "Does it matter? It’s just the two of us here anyway, and it’s not like you haven’t seen it plenty of times already.", }, [20003489] = { ID = 20003489, Text = "(He leans in close to my lips and whispers in my ear.)", }, [20003490] = { ID = 20003490, Speaker = "Yehl", Text = "Even deeper inside, too.", }, [20003491] = { ID = 20003491, Speaker = "Me", Text = "...", }, [20003492] = { ID = 20003492, Speaker = "Me", Text = "Let’s talk about this another day. For now, I’ll stitch up your clothes for you, then you can go back to your secret Base.", }, [20003493] = { ID = 20003493, }, [20003494] = { ID = 20003494, }, [20003495] = { ID = 20003495, Speaker = "Me", Text = "It ran off to the east!", }, [20003496] = { ID = 20003496, Speaker = "Me", Text = "Drive it toward the riverbank!", }, [20003497] = { ID = 20003497, Speaker = "Yehl", Text = "I saw it.", }, [20003498] = { ID = 20003498, Speaker = "Me", Text = "You run faster than I expected!", }, [20003499] = { ID = 20003499, Speaker = "Yehl", Text = "I’ve lived longer than you’d ever imagine.", }, [20003500] = { ID = 20003500, Speaker = "Me", Text = "…What kind of answer is that supposed to be?", }, [20003501] = { ID = 20003501, Speaker = "Yehl", Text = "Boy, up ahead—", }, [20003502] = { ID = 20003502, Text = "(Before the words are finished, branches from the bushes on the right whip past, snagging the corner of the peacock-feather shawl and tearing it open.)", }, [20003503] = { ID = 20003503, Speaker = "Me", Text = "Your clothes—", }, [20003504] = { ID = 20003504, Speaker = "Yehl", Text = "Oh my, it’s nothing to worry about.", }, [20003505] = { ID = 20003505, Speaker = "Me", Text = "…Listen to me, I’ve got an idea.", }, [20003506] = { ID = 20003506, Speaker = "Me", Text = "The Running Grass keeps charging straight ahead, and there’s a river terrain up to the right. If we force it toward the riverbank, it’ll have nowhere left to run.", }, [20003507] = { ID = 20003507, Speaker = "Yehl", Text = "I’m listening.", }, [20003508] = { ID = 20003508, Speaker = "Me", Text = "You circle around from the right and cut it off, I’ll press in from the left—we’ll drive it together toward the waterfall.", }, [20003509] = { ID = 20003509, Speaker = "Yehl", Text = "Hehe… how amusing.", }, [20003510] = { ID = 20003510, Speaker = "Me", Text = "So that means you’re in!?", }, [20003511] = { ID = 20003511, Speaker = "Yehl", Text = "Don’t talk, boy. Look.", }, [20003512] = { ID = 20003512, Speaker = "Me", Text = "It stopped!", }, [20003513] = { ID = 20003513, Text = "(The Running Grass looks around—there’s a raging river ahead, and further down is a waterfall. Yehl and I slowly close in from both sides.)", }, [20003514] = { ID = 20003514, Speaker = "Me", Text = "Easy, don’t spook it—", }, [20003515] = { ID = 20003515, Text = "(The Running Grass turns to face the two of us, then raises its carrot-hand in a salute.)", }, [20003516] = { ID = 20003516, Text = "(Then it leaps into the rapids and is swept down the waterfall at high speed.)", }, [20003517] = { ID = 20003517, Speaker = "Me", Text = "Wait, it jumped down!?", }, [20003518] = { ID = 20003518, Speaker = "Yehl", Text = "Hehe… that Running Grass has a bit of backbone after all.", }, [20003519] = { ID = 20003519, Speaker = "Me", Text = "Want to try chasing it a bit longer? Maybe it’s still alive.", }, [20003520] = { ID = 20003520, Speaker = "Yehl", Text = "Oh? Boy, are you always this driven?", }, [20003521] = { ID = 20003521, Speaker = "Me", Text = "I’m just looking out for your grand herb‑gathering plan. Would be a shame to have chased it for nothing.", }, [20003522] = { ID = 20003522, Speaker = "Yehl", Text = "…Forget it. Let’s let it live a couple more days. That thing’s life force is tough; it’ll crawl back to the cave sooner or later.", }, [20003523] = { ID = 20003523, Speaker = "Me", Text = "Looks like it didn’t work… but you, Yehl…", }, [20003524] = { ID = 20003524, Speaker = "Yehl", Text = "You’re getting a bit of fresh air there.", }, [20003525] = { ID = 20003525, Speaker = "Me", Text = "Your whole butt is showing! Your clothes!", }, [20003526] = { ID = 20003526, Speaker = "Yehl", Text = "Does it matter? It’s just the two of us here anyway, and it’s not like you haven’t seen it plenty of times already.", }, [20003527] = { ID = 20003527, Text = "(She leans close to my lips and whispers in my ear.)", }, [20003528] = { ID = 20003528, Speaker = "Yehl", Text = "Even deeper inside too.", }, [20003529] = { ID = 20003529, Speaker = "Me", Text = "...", }, [20003530] = { ID = 20003530, Speaker = "Me", Text = "Let’s talk about this another day. I’ll fix up your clothes first, then we’ll head back to your secret Base.", }, [20003531] = { ID = 20003531, }, [20003532] = { ID = 20003532, Speaker = "Me", Text = "…Where did that picnic basket come from?", }, [20003533] = { ID = 20003533, Speaker = "Yehl", Text = "I’m a witch, you know. Are you really that impressed by a single picnic basket, boy?", }, [20003534] = { ID = 20003534, Speaker = "Me", Text = "You’re a witch, not a magician. Since when do you have pocket dimensions… never mind.", }, [20003535] = { ID = 20003535, Text = "(Watching her take out a teapot and teacups from the basket, I decide not to ask further.)", }, [20003536] = { ID = 20003536, Speaker = "Yehl", Text = "Don’t ask about things you don’t need to know. Life’s much simpler that way.", }, [20003537] = { ID = 20003537, Speaker = "Yehl", Text = "Got needle and thread too. Catch, boy.", }, [20003538] = { ID = 20003538, Speaker = "Me", Text = "She really did bring sewing supplies.", }, [20003539] = { ID = 20003539, Speaker = "Yehl", Text = "When you’re out and about, this level of preparation is nothing.", }, [20003540] = { ID = 20003540, Speaker = "Me", Text = "…Oh? What are you doing?", }, [20003541] = { ID = 20003541, Speaker = "Yehl", Text = "If you’re going to mend my clothes for me, naturally I have to take them off and give them to you to sew, don’t I, boy?", }, [20003542] = { ID = 20003542, Speaker = "Me", Text = "…Do you really need to take the whole thing off just to fix one tear?", }, [20003543] = { ID = 20003543, Speaker = "Yehl", Text = "It’s hard to sew while wearing it. Boy, are you always this hesitant about everything you do?", }, [20003544] = { ID = 20003544, Speaker = "Me", Text = "Can’t you just sew the torn part!?", }, [20003545] = { ID = 20003545, Speaker = "Yehl", Text = "I’m used to doing it this way. You don’t need to fuss over it.", }, [20003546] = { ID = 20003546, Text = "(I take the dress she hands me. The fabric is even lighter and smoother than it looks. Yehl sits down on the picnic blanket, teacup in hand.)", }, [20003547] = { ID = 20003547, Text = "(She looks completely at ease, as if she were in her own backyard, not caring in the slightest that she’s wearing nothing at all.)", }, [20003548] = { ID = 20003548, Speaker = "Yehl", Text = "Tea doesn’t taste good once it’s cold, so this concubine will help herself first.", }, [20003549] = { ID = 20003549, Speaker = "Me", Text = "…Go ahead.", }, [20003550] = { ID = 20003550, Speaker = "Me", Text = "This tear is pretty big. It’ll take at least ten minutes to stitch up.", }, [20003551] = { ID = 20003551, Speaker = "Yehl", Text = "No rush. This concubine isn’t going anywhere today.", }, [20003552] = { ID = 20003552, Speaker = "Yehl", Text = "But you, young man......", }, [20003553] = { ID = 20003553, Speaker = "Yehl", Text = "If you’re always this serious, you’ll miss out on a lot of things, you know.", }, [20003554] = { ID = 20003554, Speaker = "Me", Text = "......I’m concentrating.", }, [20003555] = { ID = 20003555, Speaker = "Yehl", Text = "Are you really not going to look up~?", }, [20003556] = { ID = 20003556, Speaker = "Yehl", Text = "You should take in more of the beautiful sights life has to offer, you know.", }, [20003557] = { ID = 20003557, Speaker = "Yehl", Text = "Look, if I just lift my leg a little higher like this......", }, [20003558] = { ID = 20003558, Speaker = "Yehl", Text = "My, my, young man, your hands are shaking. How are you going to sew properly like that?", }, [20003559] = { ID = 20003559, Speaker = "Me", Text = "...", }, [20003560] = { ID = 20003560, Speaker = "Yehl", Text = "Your eyes keep drifting upward, you know. You can’t focus that way.", }, [20003561] = { ID = 20003561, Speaker = "Yehl", Text = "If you end up tearing my clothes even more, I’ll have no choice but to go back to the ship with you all just like this, you know.", }, [20003562] = { ID = 20003562, Speaker = "Yehl", Text = "Or does the young man actually want me to go back to town like this......to buy a new outfit?", }, [20003563] = { ID = 20003563, Speaker = "Yehl", Text = "What would I do if I ran into some bad people~?", }, [20003564] = { ID = 20003564, Speaker = "Me", Text = "Damn it... damn it...", }, [20003565] = { ID = 20003565, Speaker = "Yehl", Text = "Hang in there, young man. Once you’re done sewing—", }, [20003566] = { ID = 20003566, Speaker = "Yehl", Text = "I’ll give you a proper reward, okay? Ehehe.", }, [20003567] = { ID = 20003567, }, [20003568] = { ID = 20003568, }, [20003569] = { ID = 20003569, Speaker = "Yehl", Text = "My, how cold~", }, [20003570] = { ID = 20003570, Speaker = "Me", Text = "There, finished!", }, [20003571] = { ID = 20003571, Speaker = "Yehl", Text = "Finally done, hmm?", }, [20003572] = { ID = 20003572, Speaker = "Yehl", Text = "You sewed it so cutely. Thanks a bunch, boy~", }, [20003573] = { ID = 20003573, Speaker = "Yehl", Text = "Now... wouldn't you like a little reward~?", }, [20003574] = { ID = 20003574, Speaker = "Me", Text = "N-No... I'm good—", }, [20003575] = { ID = 20003575, Speaker = "Yehl", Text = "Really~?", }, [20003576] = { ID = 20003576, Speaker = "Yehl", Text = "Then I guess it's my turn to make a demand~", }, [20003577] = { ID = 20003577, Speaker = "Me", Text = "...", }, [20003578] = { ID = 20003578, Speaker = "Yehl", Text = "You see...", }, [20003579] = { ID = 20003579, Speaker = "Yehl", Text = "There's still one last material missing.", }, [20003580] = { ID = 20003580, Speaker = "Me", Text = "...", }, [20003581] = { ID = 20003581, Text = "(Yehl slowly rubs the flat of her bare foot flush against the hard bulge in my pants.)", }, [20003582] = { ID = 20003582, Speaker = "Yehl", Text = "Aren't you curious what it is?", }, [20003583] = { ID = 20003583, Speaker = "Me", Text = "What if I say I'm not curious?", }, [20003584] = { ID = 20003584, Speaker = "Yehl", Text = "Sometimes, sweetie, no matter what choice you make, it won't change the destined outcome.", }, [20003585] = { ID = 20003585, Speaker = "Me", Text = "...What exactly are you missing then?", }, [20003586] = { ID = 20003586, Speaker = "Yehl", Text = "Your hot thing, of course. It's time to give a little reward to the hardworking boy who helped sew my clothes, don't you think~?", }, [20003587] = { ID = 20003587, }, [20003588] = { ID = 20003588, Speaker = "Me", Text = "Let me finish sewing first, then you can do whatever you want, okay?", }, [20003589] = { ID = 20003589, Speaker = "Yehl", Text = "Eeh~ but I haven’t done anything at all, you know?", }, [20003590] = { ID = 20003590, Speaker = "Me", Text = "It’s your own thing, twitching and jerking against the bottom of my foot, isn’t it?", }, [20003591] = { ID = 20003591, Speaker = "Yehl", Text = "Hurry up and focus, okay?", }, [20003592] = { ID = 20003592, Speaker = "Yehl", Text = "If you finish before the sewing’s done, that would be really embarrassing, you know.", }, [20003593] = { ID = 20003593, }, [20003594] = { ID = 20003594, Speaker = "Yehl", Text = "You sewed it so adorably. I really am grateful to you, boy.", }, [20003595] = { ID = 20003595, Speaker = "Yehl", Text = "So isn’t it time for a little reward now?", }, [20003596] = { ID = 20003596, Speaker = "Me", Text = "N-no... that’s not necessary—", }, [20003597] = { ID = 20003597, Speaker = "Yehl", Text = "Really~?", }, [20003598] = { ID = 20003598, Speaker = "Yehl", Text = "Then it’s my turn to make a little request~", }, [20003599] = { ID = 20003599, Speaker = "Me", Text = "...", }, [20003600] = { ID = 20003600, Speaker = "Yehl", Text = "Actually...", }, [20003601] = { ID = 20003601, Speaker = "Yehl", Text = "I’m still missing one last material, you know.", }, [20003602] = { ID = 20003602, Speaker = "Me", Text = "...", }, [20003603] = { ID = 20003603, Speaker = "Yehl", Text = "Aren’t you curious what it is?", }, [20003604] = { ID = 20003604, Text = "(Yehl’s sole presses fully against my tight pants, rubbing against them.)", }, [20003605] = { ID = 20003605, Speaker = "Me", Text = "I’m saying, aren’t you at least a little curious what’ll happen?", }, [20003606] = { ID = 20003606, Speaker = "Yehl", Text = "Sometimes, no matter what choice you make, it won’t change the fate that’s already been decided.", }, [20003607] = { ID = 20003607, Speaker = "Me", Text = "...What exactly are you missing?", }, [20003608] = { ID = 20003608, Speaker = "Yehl", Text = "Obviously that nice hot thing of yours. It’s about time the hardworking boy who helped Me sew got a little reward, don’t you think?", }, [20003609] = { ID = 20003609, }, [20003610] = { ID = 20003610, Speaker = "Yehl", Text = "You’re really cold, you know.", }, [20003611] = { ID = 20003611, Speaker = "Yehl", Text = "Guess we’ll just have to do it like this~", }, [20003612] = { ID = 20003612, Text = "(Yehl hooks my zipper down with her toes and pulls my underwear open.)", }, [20003613] = { ID = 20003613, Speaker = "Yehl", Text = "Even if you keep going like this, it won’t affect you at all?", }, [20003614] = { ID = 20003614, Speaker = "Yehl", Text = "You’ve really got some stamina, huh? Do you like sewing that much, boy?", }, [20003615] = { ID = 20003615, Speaker = "Yehl", Text = "It’s all leaking out in front, you’ve gotten it all over my feet, you know.", }, [20003616] = { ID = 20003616, Speaker = "Yehl", Text = "You really won’t even take a peek?", }, [20003617] = { ID = 20003617, Speaker = "Yehl", Text = "Come on, put your back into it, okay?", }, [20003618] = { ID = 20003618, Speaker = "Yehl", Text = "If you haven’t finished sewing before you cum, it’ll be so embarrassing, you know.", }, [20003619] = { ID = 20003619, Speaker = "Yehl", Text = "When it’s done, I’ll give my good boy a proper reward.", }, [20003620] = { ID = 20003620, }, [20003621] = { ID = 20003621, Speaker = "Yehl", Text = "You sewed it so cute. I really do appreciate you, boy.", }, [20003622] = { ID = 20003622, Speaker = "Yehl", Text = "Isn’t it about time you got a little reward?", }, [20003623] = { ID = 20003623, Speaker = "Me", Text = "N-no... I’m fine—", }, [20003624] = { ID = 20003624, Speaker = "Yehl", Text = "Really~? Weren’t there a few times just now when you were about to cum?", }, [20003625] = { ID = 20003625, Speaker = "Yehl", Text = "Then it’s My turn to make a request~", }, [20003626] = { ID = 20003626, Speaker = "Me", Text = "...", }, [20003627] = { ID = 20003627, Speaker = "Yehl", Text = "Actually...", }, [20003628] = { ID = 20003628, Speaker = "Yehl", Text = "There’s still one last material missing.", }, [20003629] = { ID = 20003629, Speaker = "Me", Text = "...", }, [20003630] = { ID = 20003630, Speaker = "Yehl", Text = "Aren’t you curious what it is?", }, [20003631] = { ID = 20003631, Text = "(The sole of Yehl’s foot presses fully against my shaft, rubbing up and down.)", }, [20003632] = { ID = 20003632, Speaker = "Me", Text = "I’m saying, aren’t you at least a little curious what’ll happen?", }, [20003633] = { ID = 20003633, Speaker = "Yehl", Text = "Sometimes, no matter what choice you make, it won’t change the fate that’s already been decided.", }, [20003634] = { ID = 20003634, Speaker = "Me", Text = "......What is it you’re missing, exactly?", }, [20003635] = { ID = 20003635, Speaker = "Yehl", Text = "Obviously that hot thing of yours. It’s about time you gave the hardworking boy who helped Me sew some clothes a little reward, don’t you think?", }, [20003636] = { ID = 20003636, }, [20003637] = { ID = 20003637, }, [20003638] = { ID = 20003638, Speaker = "Me", Text = "Look at the time already. Seems like it’s about time for Me to head home.", }, [20003639] = { ID = 20003639, Speaker = "Yehl", Text = "Hm? You’re usually not like this, are you, boy?", }, [20003640] = { ID = 20003640, Speaker = "Me", Text = "Then why don’t you tell Me what I’m usually like?", }, [20003641] = { ID = 20003641, Speaker = "Yehl", Text = "Why, of course—you’re—", }, [20003642] = { ID = 20003642, Speaker = "Yehl", Text = "A lust-crazed beast, screwing all sorts of beautiful Women wherever you go.", }, [20003643] = { ID = 20003643, Speaker = "Yehl", Text = "So why do you turn into a little bunny whenever you’re in front of big sis?", }, [20003644] = { ID = 20003644, Speaker = "Yehl", Text = "Not coming?", }, [20003645] = { ID = 20003645, Speaker = "Yehl", Text = "Use that strong body of yours to pin Me down.", }, [20003646] = { ID = 20003646, Speaker = "Yehl", Text = "And then pour all that burning desire of yours out on My body?", }, [20003647] = { ID = 20003647, Speaker = "Yehl", Text = "Naturally, I’m just teasing you.", }, [20003648] = { ID = 20003648, Speaker = "Yehl", Text = "The look on your face is really something, boy.", }, [20003649] = { ID = 20003649, Speaker = "Yehl", Text = "I just wanted to see that frustrated expression of yours. It’s way too cute.", }, [20003650] = { ID = 20003650, Speaker = "Yehl", Text = "Hm?", }, [20003651] = { ID = 20003651, Speaker = "Yehl", Text = "Eh? Boy, what do you think your hand is doing?", }, [20003652] = { ID = 20003652, Speaker = "Yehl", Text = "Wah! Huh... W-wait, wait!", }, [20003653] = { ID = 20003653, }, [20003654] = { ID = 20003654, }, [20003655] = { ID = 20003655, Speaker = "Me", Text = "Miss Yehl, your face right now is really cute too.", }, [20003656] = { ID = 20003656, Speaker = "Me", Text = "I wish I could let you see what kind of face you’re making right now.", }, [20003657] = { ID = 20003657, Speaker = "Yehl", Text = "Haa......So you really can’t hold back that animal urge after all, huh, boy?", }, [20003658] = { ID = 20003658, Speaker = "Yehl", Text = "To think you’d just do it like this, out here in the forest.", }, [20003659] = { ID = 20003659, Speaker = "Yehl", Text = "Mmph......Pinning a poor, helpless Woman against a tree......", }, [20003660] = { ID = 20003660, Speaker = "Yehl", Text = "Thrusting into Me this hard, haah......", }, [20003661] = { ID = 20003661, Speaker = "Me", Text = "Oh? Maybe take a look at yourself and see how sweetly you’re moaning right now?", }, [20003662] = { ID = 20003662, Speaker = "Yehl", Text = "Nngh......I’ll barely give you a passing grade......", }, [20003663] = { ID = 20003663, Speaker = "Yehl", Text = "It’s just that my technique’s gotten a bit better, that’s all.", }, [20003664] = { ID = 20003664, Speaker = "Yehl", Text = "This is still nowhere near enough to satisfy me......haaah......", }, [20003665] = { ID = 20003665, Speaker = "Me", Text = "Is that so? But Yehl, your little mouth down there has been overflowing for a while now, you know?", }, [20003666] = { ID = 20003666, Speaker = "Yehl", Text = "Mmph——! Don’t say things like that while you’re...", }, [20003667] = { ID = 20003667, Speaker = "Yehl", Text = "while you’re ramming so hard inside like this......", }, [20003668] = { ID = 20003668, Speaker = "Yehl", Text = "Doing it like this, out here in the forest——", }, [20003669] = { ID = 20003669, Speaker = "Yehl", Text = "it’s practically like animals mating...... nghh!", }, [20003670] = { ID = 20003670, Speaker = "Me", Text = "Oh?", }, [20003671] = { ID = 20003671, Speaker = "Me", Text = "Do you not like it, Yehl?", }, [20003672] = { ID = 20003672, Speaker = "Me", Text = "Then I’ll pull out, okay?", }, [20003673] = { ID = 20003673, Speaker = "Yehl", Text = "Eh!", }, [20003674] = { ID = 20003674, Speaker = "Yehl", Text = "H-how could you?!", }, [20003675] = { ID = 20003675, Speaker = "Me", Text = "What was that? I can’t really hear you, you know?", }, [20003676] = { ID = 20003676, Speaker = "Me", Text = "I’m gonna pull out, okay?", }, [20003677] = { ID = 20003677, Speaker = "Yehl", Text = "Nngh! No, you can’t stop here——", }, [20003678] = { ID = 20003678, Speaker = "Yehl", Text = "Hurry up... push it in deeper.", }, [20003679] = { ID = 20003679, Speaker = "Yehl", Text = "Nnngh ohhh...... it’s getting even bigger.", }, [20003680] = { ID = 20003680, Speaker = "Yehl", Text = "You’re hitting places you’ve never reached before.......", }, [20003681] = { ID = 20003681, Speaker = "Yehl", Text = "If you keep slamming into my cervix like this, I’m gonna...... ngh......", }, [20003682] = { ID = 20003682, Speaker = "Me", Text = "Yehl, you’re moaning like some kind of livestock, you know.", }, [20003683] = { ID = 20003683, Speaker = "Yehl", Text = "That’s only because your cock is way too fierce for me to handle......", }, [20003684] = { ID = 20003684, Speaker = "Yehl", Text = "Twitching inside me like this, faster......", }, [20003685] = { ID = 20003685, Speaker = "Yehl", Text = "Cum all of it inside me......", }, [20003686] = { ID = 20003686, Speaker = "Me", Text = "Mmph...... you suddenly tightened up inside, at this rate......", }, [20003687] = { ID = 20003687, Speaker = "Yehl", Text = "Haaah... nngh, haaaah aaaah——!", }, [20003688] = { ID = 20003688, Speaker = "Yehl", Text = "This... this cock... it’s like some kind of animal...", }, [20003689] = { ID = 20003689, Speaker = "Yehl", Text = "It all... got pumped inside me...", }, [20003690] = { ID = 20003690, Text = "(As it slipped out, Yehl’s legs gave out and she collapsed straight down onto the grass.)", }, [20003691] = { ID = 20003691, Text = "(Her pussy twitched open and closed, a mix of cum and love juices dripping steadily onto the grass.)", }, [20003692] = { ID = 20003692, Speaker = "Me", Text = "Yehl? Yehl?", }, [20003693] = { ID = 20003693, Speaker = "Yehl", Text = "Ehehe... haaah...", }, [20003694] = { ID = 20003694, Speaker = "Me", Text = "Did you cum so hard your brain short-circuited?", }, [20003695] = { ID = 20003695, Speaker = "Me", Text = "But I’m nowhere near satisfied yet. After teasing me like that, don’t think you’re getting off so easily.", }, [20003696] = { ID = 20003696, Speaker = "Yehl", Text = "Haa... more... give me more...", }, [20003697] = { ID = 20003697, }, [20003698] = { ID = 20003698, }, [20003699] = { ID = 20003699, Text = "(Morning light slants through the gaps between the leaves, scattering tiny specks of light at their feet.)", }, [20003700] = { ID = 20003700, Text = "(Only the crunch of dry leaves underfoot and the occasional birdsong. No particular destination—)", }, [20003701] = { ID = 20003701, Text = "(Still, the quiet feels... off somehow.)", }, [20003702] = { ID = 20003702, Text = "(Hard to put into words, just a chill running down the back of the neck.)", }, [20003703] = { ID = 20003703, Speaker = "Me", Text = "...Is someone there?", }, [20003704] = { ID = 20003704, Text = "(The air hangs silent for a moment, then a somewhat familiar voice drifts out from behind the bushes.)", }, [20003705] = { ID = 20003705, Speaker = "???", Text = "No one~", }, [20003706] = { ID = 20003706, Speaker = "Me", Text = "No one? Then never mind—", }, [20003707] = { ID = 20003707, Speaker = "Me", Text = "—like hell! Get out here!", }, [20003708] = { ID = 20003708, }, [20003709] = { ID = 20003709, Speaker = "Yehl", Text = "Hehe...", }, [20003710] = { ID = 20003710, Speaker = "Yehl", Text = "Long time no see. I knew it, you’re as sharp as ever, boy.", }, [20003711] = { ID = 20003711, Speaker = "Me", Text = "Yehl? What are you doing here?", }, [20003712] = { ID = 20003712, Speaker = "Yehl", Text = "And what are you doing out here, boy?", }, [20003713] = { ID = 20003713, Speaker = "Me", Text = "I asked first. Didn’t your witch teacher ever tell you not to answer a question with a question?", }, [20003714] = { ID = 20003714, Speaker = "Yehl", Text = "Oh my? That look in your eyes... don’t tell me you think I’d hurt you?", }, [20003715] = { ID = 20003715, Speaker = "Me", Text = "It’s just this weird gut feeling. Whenever I team up with you, things never end well...", }, [20003716] = { ID = 20003716, Speaker = "Yehl", Text = "Heh heh… this isn’t the time for that. I just came out for a walk today.", }, [20003717] = { ID = 20003717, Speaker = "Yehl", Text = "I’ve saved your life more than once, you know. At least trust that I, your big sis here, am on your side, hmm?", }, [20003718] = { ID = 20003718, Speaker = "Me", Text = "So this little walk today… is also about steering me down a certain path?", }, [20003719] = { ID = 20003719, Speaker = "Yehl", Text = "Ah, you’re overthinking me, boy. I really did just come out to gather some herbs today, nothing more—right?", }, [20003720] = { ID = 20003720, Speaker = "Yehl", Text = "Alright~ now it’s your turn, boy. Time for you to answer me: what did you come here for today?", }, [20003721] = { ID = 20003721, }, [20003722] = { ID = 20003722, Text = "(Sunlight filters through the canopy, scattering into uneven patches of gold at my feet. I swallow the last mouthful of water and lean back against the tree trunk, sitting down.)", }, [20003723] = { ID = 20003723, Speaker = "Yehl", Text = "Heh heh… boy, that should be about enough, don’t you think?", }, [20003724] = { ID = 20003724, Text = "(She lazily leans against the tree beside her, pushes her peacock-feather hat back a little, and glances at me from the corner of her eye.)", }, [20003725] = { ID = 20003725, Speaker = "Me", Text = "About enough? You mean you want to go home? Or are you hungry?", }, [20003726] = { ID = 20003726, Speaker = "Yehl", Text = "Oh? The boy actually remembered to ask how I feel. That’s… unexpectedly impressive.", }, [20003727] = { ID = 20003727, Speaker = "Me", Text = "Does that count as progress?", }, [20003728] = { ID = 20003728, Speaker = "Yehl", Text = "Barely. Anyway, we’ve rested enough—time to get to business.", }, [20003729] = { ID = 20003729, Speaker = "Me", Text = "Oh? Herb gathering was just the warm-up?", }, [20003730] = { ID = 20003730, Speaker = "Yehl", Text = "Gathering herbs is certainly business—but the real reason I asked you out here today is that I have another little matter to take care of.", }, [20003731] = { ID = 20003731, Speaker = "Me", Text = "I see. So this chance encounter was all an act?", }, [20003732] = { ID = 20003732, Speaker = "Yehl", Text = "That depends on whether you choose to believe it, boy.", }, [20003733] = { ID = 20003733, Speaker = "Me", Text = "How about this, then—just say it. What do you need help with?", }, [20003734] = { ID = 20003734, Speaker = "Yehl", Text = "Heh heh… fine, I’ll be blunt. There’s a kind of herb I can’t harvest myself. I need you to handle it, boy.", }, [20003735] = { ID = 20003735, Speaker = "Me", Text = "Why can’t you pick it yourself?", }, [20003736] = { ID = 20003736, Speaker = "Yehl", Text = "Because it has legs.", }, [20003737] = { ID = 20003737, Speaker = "Me", Text = "…Legs?", }, [20003738] = { ID = 20003738, Speaker = "Yehl", Text = "Mm, two of them. And it runs very, very fast.", }, [20003739] = { ID = 20003739, Speaker = "Me", Text = "How about you try this—say a bit more. Is a plant with legs really enough to give you trouble?", }, [20003740] = { ID = 20003740, Speaker = "Yehl", Text = "It’s called Running Grass. As the name suggests, it’s a plant that can move. And it’s extremely sensitive to mana.", }, [20003741] = { ID = 20003741, Speaker = "Me", Text = "How sensitive are we talking?", }, [20003742] = { ID = 20003742, Speaker = "Yehl", Text = "The moment I get close, it bolts. Every single time.", }, [20003743] = { ID = 20003743, Speaker = "Me", Text = "So you came to me because I don’t have any magic?", }, [20003744] = { ID = 20003744, Speaker = "Yehl", Text = "To me, your magic is even weaker than a baby’s. To Running Grass, you’re probably no different from a transparent person.", }, [20003745] = { ID = 20003745, Speaker = "Me", Text = "...Then how am I supposed to catch it?", }, [20003746] = { ID = 20003746, Speaker = "Yehl", Text = "Use your hands.", }, [20003747] = { ID = 20003747, Speaker = "Me", Text = "I feel like I just asked something stupid... That’s it?", }, [20003748] = { ID = 20003748, Speaker = "Yehl", Text = "That’s it—though here’s a Tip: Running Grass doesn’t run when it’s asleep. You have to grab it before it wakes up.", }, [20003749] = { ID = 20003749, Speaker = "Me", Text = "It sleeps during the day?", }, [20003750] = { ID = 20003750, Speaker = "Yehl", Text = "What’s wrong with that? I’m quite fond of it myself.", }, [20003751] = { ID = 20003751, Text = "(I follow Yehl deeper into the shade of the trees. The moss underfoot grows thicker, our footsteps making soft, wet slapping sounds.)", }, [20003752] = { ID = 20003752, Speaker = "Me", Text = "How many times have you been here?", }, [20003753] = { ID = 20003753, Speaker = "Yehl", Text = "The number doesn’t matter. I just get run away from every time, and after being run around enough, I memorized the way.", }, [20003754] = { ID = 20003754, Speaker = "Me", Text = "Which is why you called me in as backup.", }, [20003755] = { ID = 20003755, Speaker = "Yehl", Text = "You’re especially clever today, boy.", }, [20003756] = { ID = 20003756, Speaker = "Me", Text = "Thanks for the compliment. If it wakes up and starts running, can I chase it?", }, [20003757] = { ID = 20003757, Speaker = "Yehl", Text = "You can chase it— I just can’t keep up, that’s all. If you’re confident, boy, I’d actually love to see it.", }, [20003758] = { ID = 20003758, Speaker = "Me", Text = "The look on your face when you say you’d ‘love to see it’ is making me a little nervous.", }, [20003759] = { ID = 20003759, Speaker = "Yehl", Text = "Relax, at most I’ll just stand by and take notes.", }, [20003760] = { ID = 20003760, Speaker = "Yehl", Text = "All right, it’s right over there. Got any ideas?", }, [20003761] = { ID = 20003761, }, [20003762] = { ID = 20003762, Speaker = "Yehl", Text = "Still not done yet~? Boy? At this rate I’m going to start doubting whether you can even sew a shirt, you know?", }, [20003763] = { ID = 20003763, Speaker = "Me", Text = "...", }, [20003764] = { ID = 20003764, Speaker = "Yehl", Text = "Boy~ is your soul still in there?", }, [20003765] = { ID = 20003765, Speaker = "Me", Text = "...", }, [20003766] = { ID = 20003766, Speaker = "Yehl", Text = "Don’t just clam up like that~ Compared to how cold you are up there—", }, [20003767] = { ID = 20003767, Speaker = "Yehl", Text = "You’re a lot more lively down here!", }, [20003768] = { ID = 20003768, Speaker = "Yehl", Text = "I’m stepping, I’m stepping, ehehe~", }, [20003769] = { ID = 20003769, Text = "Nefertiti Date System Placeholder CG1-1", }, [20003770] = { ID = 20003770, Text = "Nefertiti Date System Placeholder CG1-2", }, [20003771] = { ID = 20003771, Text = "Nefertiti Date System Placeholder CG1-3", }, [20003772] = { ID = 20003772, Text = "Nefertiti Date System Placeholder CG1-4", }, [20003773] = { ID = 20003773, Text = "Nefertiti Date System Placeholder CG1-5", }, [20003774] = { ID = 20003774, Text = "Nefertiti Date System Placeholder CG1-6", }, [20003775] = { ID = 20003775, Text = "Nefertiti Date System Placeholder CG1-7", }, [20003776] = { ID = 20003776, Text = "Nefertiti Date System Placeholder CG1-8", }, [20003777] = { ID = 20003777, Text = "Nefertiti Date System Placeholder CG1-9", }, [20003778] = { ID = 20003778, Text = "Nefertiti Date System Placeholder CG2-1", }, [20003779] = { ID = 20003779, Text = "Nefertiti Date System Placeholder CG2-2", }, [20003780] = { ID = 20003780, Text = "Nefertiti Date System Placeholder CG2-3", }, [20003781] = { ID = 20003781, Text = "Nefertiti Date System Placeholder CG2-4", }, [20003782] = { ID = 20003782, Text = "Nefertiti Date System Placeholder CG2-5", }, [20003783] = { ID = 20003783, Text = "Nefertiti Date System Placeholder CG2-6", }, [20003784] = { ID = 20003784, Text = "Nefertiti Date System Placeholder CG2-7", }, [20003785] = { ID = 20003785, Text = "Nefertiti Date System Placeholder CG2-8", }, [20003786] = { ID = 20003786, Text = "Nefertiti Date System Placeholder CG2-9", }, [20003787] = { ID = 20003787, Text = "Nefertiti Date System Placeholder CG3-1", }, [20003788] = { ID = 20003788, Text = "Nefertiti Date System Placeholder CG3-2", }, [20003789] = { ID = 20003789, Text = "Nefertiti Date System Placeholder CG3-3", }, [20003790] = { ID = 20003790, Text = "Nefertiti Date System Placeholder CG3-4", }, [20003791] = { ID = 20003791, Text = "Nefertiti Date System Placeholder CG3-5", }, [20003792] = { ID = 20003792, Text = "Nefertiti Date System Placeholder CG3-6", }, [20003793] = { ID = 20003793, Text = "Nefertiti Date System Placeholder CG3-7", }, [20003794] = { ID = 20003794, Text = "Nefertiti Date System Placeholder CG3-8", }, [20003795] = { ID = 20003795, Text = "Nefertiti Date System Placeholder CG3-9", }, [20003796] = { ID = 20003796, Text = "Pupetta Date System Placeholder CG1-1", }, [20003797] = { ID = 20003797, Text = "Pupetta Date System Placeholder CG1-2", }, [20003798] = { ID = 20003798, Text = "Pupetta Date System Placeholder CG1-3", }, [20003799] = { ID = 20003799, Text = "Pupetta Date System Placeholder CG1-4", }, [20003800] = { ID = 20003800, Text = "Pupetta Date System Placeholder CG1-5", }, [20003801] = { ID = 20003801, Text = "Pupetta Date System Placeholder CG1-6", }, [20003802] = { ID = 20003802, Text = "Pupetta Date System Placeholder CG1-7", }, [20003803] = { ID = 20003803, Text = "Pupetta Date System Placeholder CG1-8", }, [20003804] = { ID = 20003804, Text = "Pupetta Date System Placeholder CG1-9", }, [20003805] = { ID = 20003805, Text = "Pupetta Date System Placeholder CG2-1", }, [20003806] = { ID = 20003806, Text = "Pupetta Date System Placeholder CG2-2", }, [20003807] = { ID = 20003807, Text = "Pupetta Date System Placeholder CG2-3", }, [20003808] = { ID = 20003808, Text = "Pupetta Date System Placeholder CG2-4", }, [20003809] = { ID = 20003809, Text = "Pupetta Date System Placeholder CG2-5", }, [20003810] = { ID = 20003810, Text = "Pupetta Date System Placeholder CG2-6", }, [30000101] = { ID = 30000101, Speaker = "Me", Text = "You could say it’s a kind of happy exhaustion.", }, [30000105] = { ID = 30000105, Speaker = "Me", Text = "What’s wrong with that?", }, [30000109] = { ID = 30000109, Speaker = "Me", Text = "In that case, I’ll gladly accept. Thanks.", }, [30000113] = { ID = 30000113, Speaker = "Me", Text = "What’s wrong?", }, [30000116] = { ID = 30000116, Speaker = "Me", Text = "(After everything that happened, it’s only natural your body’s worn out.)", }, [30000117] = { ID = 30000117, Speaker = "Me", Text = "(So let me give Celeia a little help.)", }, [30000118] = { ID = 30000118, Speaker = "Me", Text = "If it’s just muscle soreness, I’ve got a very effective treatment for that, you know?", }, [30000121] = { ID = 30000121, Speaker = "Me", Text = "A special kind of massage.", }, [30000123] = { ID = 30000123, Speaker = "Me", Text = "To really work out that deep, aching tension, I have to use my dick.", }, [30000124] = { ID = 30000124, Speaker = "Me", Text = "Think about it—massaging you from the inside has to work better, doesn’t it?", }, [30000128] = { ID = 30000128, Speaker = "Me", Text = "What are you saying? Do I really seem like that kind of person?", }, [30000129] = { ID = 30000129, Speaker = "Me", Text = "Time for your treatment to start. Move that big ass for me!", }, [30000131] = { ID = 30000131, Speaker = "Me", Text = "That’s it, you’re doing great.", }, [30000132] = { ID = 30000132, Speaker = "Me", Text = "Just like that, keep those hips moving! Keep grinding down on my dick.", }, [30000137] = { ID = 30000137, Speaker = "Me", Text = "You won’t. I’ll be right here helping you.", }, [30000138] = { ID = 30000138, Speaker = "Me", Text = "So, do you feel the muscles around your ass loosening up a bit?", }, [30000141] = { ID = 30000141, Speaker = "Me", Text = "Of course you do.", }, [30000142] = { ID = 30000142, Speaker = "Me", Text = "Ready? The massage is officially starting now.", }, [30000143] = { ID = 30000143, Speaker = "Me", Text = "Come on, put some strength into it and press that little pussy down on my dick!", }, [40000001] = { ID = 40000001, }, [40000003] = { ID = 40000003, Text = "(We touched down in the middle of a vast golden plain.)", }, [40000005] = { ID = 40000005, Text = "(I stood at the hatch and looked out—an endless field of sunflowers, their golden crowns all neatly turned in the same direction.)", }, [40000007] = { ID = 40000007, Speaker = "Daelia", Text = "Waaah—!!! Captain! Did you see that! Sunflowers! They’re sunflowers! Every single one is huge! They look almost as tall as I am!)", }, [40000009] = { ID = 40000009, Speaker = "Me", Text = "It really is astonishing.", }, [40000010] = { ID = 40000010, Speaker = "Choppy", Text = "Flowers—!", }, [40000011] = { ID = 40000011, Speaker = "Ishna", Text = "Choppy! Don’t run off!", }, [40000012] = { ID = 40000012, Speaker = "Me", Text = "Want to take it easy for a bit first, senpai?", }, [40000013] = { ID = 40000013, Speaker = "Ishna", Text = "Who says I’m not relaxed! I’m just worried this lot is going to cause trouble again.", }, [40000015] = { ID = 40000015, Text = "(Round, chubby white creatures burst out from between the sunflowers, each about as tall as my knee, their bodies covered in fine, downy fur.)", }, [40000017] = { ID = 40000017, Speaker = "Ishna", Text = "W-wait—what are those things!", }, [40000018] = { ID = 40000018, Speaker = "Daelia", Text = "Waaah—so cute! Captain! Can I pet one!", }, [40000019] = { ID = 40000019, Speaker = "Ishna", Text = "No! We don’t know what kind of creatures they are, don’t just touch them!", }, [40000020] = { ID = 40000020, Speaker = "Me", Text = "They don’t feel like the type that would use ATK on people.", }, [40000021] = { ID = 40000021, Speaker = "Choppy", Text = "Hm?", }, [40000022] = { ID = 40000022, Speaker = "Daelia", Text = "…Choppy, what are you doing?", }, [40000024] = { ID = 40000024, Speaker = "Choppy", Text = "The fluffy one says we’re guests.", }, [40000025] = { ID = 40000025, Speaker = "Ishna", Text = "You… you can understand what they’re saying?!", }, [40000027] = { ID = 40000027, Speaker = "Ishna", Text = "‘It just makes sense’—! Kouhai, does that sound reasonable to you?!", }, [40000028] = { ID = 40000028, Speaker = "Me", Text = "This whole planet has been unbelievable from the start, senpai.", }, [40000029] = { ID = 40000029, Speaker = "Ishna", Text = "…Fair point.", }, [40000030] = { ID = 40000030, Speaker = "Choppy", Text = "They’re saying today is the Lightbath Festival.", }, [10013468] = { ID = 10013468, Text = "They step onto the main street of the royal capital.", }, [10013469] = { ID = 10013469, Text = "On both sides of the road stand countless figures sealed in ice.", }, [10013470] = { ID = 10013470, Speaker = "Choppy", Text = "They’re sleeping.", }, [10013471] = { ID = 10013471, Speaker = "Sisia", Text = "No.", }, [10013472] = { ID = 10013472, Speaker = "Sisia", Text = "These are all the people in her memories she couldn’t bear to lose.", }, [10013473] = { ID = 10013473, Speaker = "Daelia", Text = "Every single expression is different.", }, [10013474] = { ID = 10013474, Speaker = "Daelia", Text = "She kept everyone frozen at their most beautiful moment.", }, [10013475] = { ID = 10013475, Speaker = "Me", Text = "Some people are so afraid of losing something that they choose to stop time itself.", }, [10013476] = { ID = 10013476, Speaker = "Celeia", Text = "...Were you ever like that too?", }, [10013477] = { ID = 10013477, Speaker = "Me", Text = "I’m better at running away.", }, [10013478] = { ID = 10013478, Speaker = "Me", Text = "She’s braver than I am, and more stubborn too.", }, [10013479] = { ID = 10013479, Speaker = "Ishna", Text = "Sounds like you really admire her.", }, [10013480] = { ID = 10013480, Speaker = "Me", Text = "I admire anyone who’s willing to burn themselves out for their wish until the very end.", }, [10013481] = { ID = 10013481, Text = "Suddenly, faint laughter drifts over from the end of the street.", }, [10013482] = { ID = 10013482, Speaker = "Choppy", Text = "Someone is stifling a laugh.", }, [10013483] = { ID = 10013483, Text = "The ice all around them begins to glow.", }, [10013484] = { ID = 10013484, Text = "Different visions appear before each person’s eyes.", }, [10013485] = { ID = 10013485, Speaker = "Daelia", Text = "My workbench! And the fully Upgraded Spaceship!", }, [10013486] = { ID = 10013486, Speaker = "Ishna", Text = "All the company accounts line up perfectly… this feels less real than a hallucination.", }, [10013487] = { ID = 10013487, Speaker = "Choppy", Text = "So much pudding!", }, [10013488] = { ID = 10013488, Speaker = "Celeia", Text = "Sisi… you’re not sick.", }, [10013489] = { ID = 10013489, Speaker = "Sisia", Text = "Spring… is already here.", }, [10013490] = { ID = 10013490, Speaker = "Elena", Text = "She’s using whatever each of us wants most to keep us here.", }, [10013491] = { ID = 10013491, Speaker = "Me", Text = "So don’t stare for too long.", }, [10013492] = { ID = 10013492, Speaker = "Me", Text = "Sweet dreams are best at turning travelers into furniture.", }, [10013493] = { ID = 10013493, Speaker = "Choppy", Text = "Big plushies can’t be turned into furniture.", }, [10013494] = { ID = 10013494, Speaker = "Ishna", Text = "He’s already halfway to becoming a coat rack.", }, [10013495] = { ID = 10013495, Speaker = "Me", Text = "Senpamy feedback is always this specific.", }, [10013496] = { ID = 10013496, Text = "The illusions slowly fade away.", }, [10013497] = { ID = 10013497, Text = "In the center of the square ahead stands a massive throne of ice and snow.", }, [10013498] = { ID = 10013498, Speaker = "Celeia", Text = "She’s right up ahead.", }, [10013499] = { ID = 10013499, Speaker = "Sisia", Text = "I finally made it this far.", }, [10013500] = { ID = 10013500, Speaker = "Elena", Text = "I can feel her heart.", }, [10013501] = { ID = 10013501, Speaker = "Elena", Text = "It’s so cold.", }, [10013502] = { ID = 10013502, Speaker = "Elena", Text = "And so lonely.", }, [10013503] = { ID = 10013503, Speaker = "Me", Text = "Then let’s go tell her.", }, [10013504] = { ID = 10013504, Speaker = "Me", Text = "She doesn’t have to guard the whole winter all by herself.", }, [10013505] = { ID = 10013505, Speaker = "Daelia", Text = "Okay. Bring back the sun and the fairies together.", }, [10013506] = { ID = 10013506, Speaker = "Ishna", Text = "Then write this myth into an executable report.", }, [10013507] = { ID = 10013507, Speaker = "Choppy", Text = "And add pudding on top of that.", }, [10013508] = { ID = 10013508, Speaker = "Celeia", Text = "Revontulet… please wait for us.", }, [10013509] = { ID = 10013509, Speaker = "Sisia", Text = "This time.", }, [10013510] = { ID = 10013510, Speaker = "Sisia", Text = "I won’t run anymore.", }, [10013511] = { ID = 10013511, Text = "The group walked up the white staircase blanketed in frost and snow.", }, [10013512] = { ID = 10013512, Text = "The ice lanterns on both sides of the steps lit up one after another.", }, [10013513] = { ID = 10013513, Text = "It felt like the entire royal capital was holding its breath, waiting for this final reunion.", }, [10013514] = { ID = 10013514, Text = "Above the throne, wind and snow slowly gathered into a noble, solitary figure.", }, [10013515] = { ID = 10013515, Speaker = "Me", Text = "Looks like the queen is finally willing to receive guests.", }, [10013516] = { ID = 10013516, }, [10013517] = { ID = 10013517, }, [10013518] = { ID = 10013518, Text = "The wind and snow slowly converged above the throne.", }, [10013519] = { ID = 10013519, Text = "Countless ice crystals spun like feathers, forming a noble and lonely woman.", }, [10013520] = { ID = 10013520, Text = "She wore a crown of ice and snow, her long dress falling like the polar night, her eyes reflecting a winter that would never melt.", }, [10013521] = { ID = 10013521, Speaker = "Choppy", Text = "She’s beautiful.", }, [10013522] = { ID = 10013522, Speaker = "Ishna", Text = "That particular comment has been coming up a bit too often in this team.", }, [10013523] = { ID = 10013523, Speaker = "Me", Text = "Beautiful things deserve to be praised again and again.", }, [10013524] = { ID = 10013524, Speaker = "Revontulet", Text = "…Human.", }, [10013525] = { ID = 10013525, Text = "Her gaze passed over everyone else and came to rest on I.", }, [10013526] = { ID = 10013526, Speaker = "Revontulet", Text = "You have finally reached my winter.", }, [10013527] = { ID = 10013527, Speaker = "Ishna", Text = "Even her opening line carries that much pressure.", }, [10013528] = { ID = 10013528, Speaker = "Me", Text = "Nice to finally meet you, Snow Queen.", }, [10013529] = { ID = 10013529, Speaker = "Me", Text = "Or should I call you… Goddess of Hope.", }, [10013530] = { ID = 10013530, Text = "For the first time, a flicker of emotion appeared in Revontulet’s eyes.", }, [10013531] = { ID = 10013531, Speaker = "Revontulet", Text = "It has been a long time since anyone called me by that name.", }, [10013532] = { ID = 10013532, Speaker = "Celeia", Text = "Revontulet.", }, [10013533] = { ID = 10013533, Speaker = "Celeia", Text = "We’re here to take you home.", }, [10013534] = { ID = 10013534, Speaker = "Revontulet", Text = "Home?", }, [10013535] = { ID = 10013535, Speaker = "Revontulet", Text = "To protect a single wish, I abandoned my own name.", }, [10013536] = { ID = 10013536, Speaker = "Revontulet", Text = "Now, winter is my home.", }, [10013537] = { ID = 10013537, Speaker = "Sisia", Text = "Revontulet...", }, [10013538] = { ID = 10013538, Text = "At last, the queen turned to look at Sisia.", }, [10013539] = { ID = 10013539, Text = "Her icy gaze softened in an instant, becoming impossibly gentle.", }, [10013540] = { ID = 10013540, Speaker = "Revontulet", Text = "Sisia.", }, [10013541] = { ID = 10013541, Speaker = "Revontulet", Text = "You’ve grown up.", }, [10013542] = { ID = 10013542, Speaker = "Sisia", Text = "You little fool.", }, [10013543] = { ID = 10013543, Speaker = "Sisia", Text = "I was only speaking offhand.", }, [10013544] = { ID = 10013544, Speaker = "Sisia", Text = "Who ever told you to really take the sun away?", }, [10013545] = { ID = 10013545, Speaker = "Revontulet", Text = "But you were crying.", }, [10013546] = { ID = 10013546, Speaker = "Revontulet", Text = "You were afraid that spring would take you away.", }, [10013547] = { ID = 10013547, Speaker = "Revontulet", Text = "So I wanted to keep spring somewhere you could never reach.", }, [10013548] = { ID = 10013548, Speaker = "Celeia", Text = "That would be far too lonely.", }, [10013549] = { ID = 10013549, Speaker = "Revontulet", Text = "I know you.", }, [10013550] = { ID = 10013550, Speaker = "Revontulet", Text = "The girl who always sat by the bedside, holding her hand.", }, [10013551] = { ID = 10013551, Speaker = "Celeia", Text = "Then you should know this.", }, [10013552] = { ID = 10013552, Speaker = "Celeia", Text = "I never wanted anyone to bear this much for our sake.", }, [10013553] = { ID = 10013553, Speaker = "Revontulet", Text = "But it was the only thing I could do.", }, [10013554] = { ID = 10013554, Speaker = "Elena", Text = "No.", }, [10013555] = { ID = 10013555, Speaker = "Elena", Text = "You did one more thing.", }, [10013556] = { ID = 10013556, Speaker = "Elena", Text = "You left your kindness behind.", }, [10013557] = { ID = 10013557, Text = "Revontulet looks at Elena as if gazing into a long-lost mirror.", }, [10013558] = { ID = 10013558, Speaker = "Revontulet", Text = "My guiding light.", }, [10013559] = { ID = 10013559, Speaker = "Elena", Text = "I’ve been lighting the way for you all this time.", }, [10013560] = { ID = 10013560, Speaker = "Elena", Text = "Now, it’s your turn to come back.", }, [10013561] = { ID = 10013561, Text = "The blizzard around the throne surges violently.", }, [10013562] = { ID = 10013562, Speaker = "Revontulet", Text = "No.", }, [10013563] = { ID = 10013563, Speaker = "Revontulet", Text = "If spring returns, Sisia might die.", }, [10013564] = { ID = 10013564, Speaker = "Sisia", Text = "That is my life.", }, [10013565] = { ID = 10013565, Speaker = "Sisia", Text = "You shouldn’t be the one to choose the seasons for me.", }, [10013566] = { ID = 10013566, Speaker = "Revontulet", Text = "But I’m scared.", }, [10013567] = { ID = 10013567, Speaker = "Revontulet", Text = "I don’t want to lose the first person who ever treated me as a friend.", }, [10013568] = { ID = 10013568, Speaker = "Choppy", Text = "So even a queen can be afraid.", }, [10013569] = { ID = 10013569, Speaker = "Ishna", Text = "The greater a being is, the more like a child they tend to be.", }, [10013570] = { ID = 10013570, Speaker = "Me", Text = "Revontulet.", }, [10013571] = { ID = 10013571, Speaker = "Revontulet", Text = "Human, what are you trying to say this time?", }, [10013572] = { ID = 10013572, Speaker = "Me", Text = "I want to say… you’ve done really well.", }, [10013573] = { ID = 10013573, Speaker = "Revontulet", Text = "…What?", }, [10013574] = { ID = 10013574, Speaker = "Me", Text = "For the sake of one small wish, you stood against the sun, against time, even against the world itself.", }, [10013575] = { ID = 10013575, Speaker = "Me", Text = "Someone who can go that far deserves respect.", }, [10013576] = { ID = 10013576, Speaker = "Revontulet", Text = "You don’t blame me?", }, [10013577] = { ID = 10013577, Speaker = "Me", Text = "All I feel is that you’ve been holding everything up alone for far too long.", }, [10013578] = { ID = 10013578, Speaker = "Me", Text = "And now, you don’t have to guard winter by yourself anymore.", }, [10013579] = { ID = 10013579, Speaker = "Celeia", Text = "We’re all here with you.", }, [10013580] = { ID = 10013580, Speaker = "Sisia", Text = "And this time, I won’t dump the responsibility on you again.", }, [10013581] = { ID = 10013581, Speaker = "Elena", Text = "Your light was never gone.", }, [10013582] = { ID = 10013582, Text = "Revontulet closes her eyes.", }, [10013583] = { ID = 10013583, Text = "A single clear tear falls from her ice-cold, snow-white face.", }, [10013584] = { ID = 10013584, Speaker = "Revontulet", Text = "...If I let go...", }, [10013585] = { ID = 10013585, Speaker = "Revontulet", Text = "Will spring really come back?", }, [10013586] = { ID = 10013586, Speaker = "Me", Text = "Spring has always been on its way.", }, [10013587] = { ID = 10013587, Speaker = "Me", Text = "It’s just been waiting for you to believe in it.", }, [10013588] = { ID = 10013588, Text = "High above the royal capital, the frozen sun trembles faintly.", }, [10013589] = { ID = 10013589, Text = "A low, resonant hum rises from the entire kingdom of ice and snow.", }, [10013590] = { ID = 10013590, Speaker = "Revontulet", Text = "Then...", }, [10013591] = { ID = 10013591, Speaker = "Revontulet", Text = "Let me see whether spring is still willing to forgive me.", }, [10013592] = { ID = 10013592, }, [10013593] = { ID = 10013593, }, [10013594] = { ID = 10013594, Speaker = "Revontulet", Text = "The way to end this eternal winter was actually simple all along.", }, [10013595] = { ID = 10013595, Speaker = "Revontulet", Text = "All we have to do is return the sun to the sky.", }, [10013596] = { ID = 10013596, Speaker = "Celeia", Text = "Then... why haven’t you done it all this time?", }, [10013597] = { ID = 10013597, Speaker = "Revontulet", Text = "Because the sun is no longer whole.", }, [10013598] = { ID = 10013598, Speaker = "Elena", Text = "...", }, [10013599] = { ID = 10013599, Speaker = "Revontulet", Text = "Back then, after I swallowed the sun, I couldn’t bear its power.", }, [10013600] = { ID = 10013600, Speaker = "Revontulet", Text = "So I split myself in two.", }, [10013601] = { ID = 10013601, Speaker = "Revontulet", Text = "You took away the warmest part of me—and with it, the entire sun.", }, [10013602] = { ID = 10013602, Speaker = "Elena", Text = "So... I’ve only been able to exist by relying on the sun’s power.", }, [10013603] = { ID = 10013603, Speaker = "Ishna", Text = "If the sun returns, Elena will lose the very foundation of her existence.", }, [10013604] = { ID = 10013604, Speaker = "Revontulet", Text = "Yes.", }, [10013605] = { ID = 10013605, Speaker = "Celeia", Text = "No... There has to be another way.", }, [10013606] = { ID = 10013606, Speaker = "Sisia", Text = "That’s what I’ve been most afraid of.", }, [10013607] = { ID = 10013607, Speaker = "Choppy", Text = "Choppy doesn’t want Lantern Sis to disappear.", }, [10013608] = { ID = 10013608, Speaker = "Elena", Text = "If this can bring spring back, I’m willing.", }, [10013609] = { ID = 10013609, Speaker = "Celeia", Text = "Don’t make it sound so easy...", }, [10013610] = { ID = 10013610, Speaker = "Daelia", Text = "The only solution recorded in ancient texts is re-Fusion.", }, [10013611] = { ID = 10013611, Speaker = "Ishna", Text = "Which means Elena’s sense of self would no longer be independent.", }, [10013612] = { ID = 10013612, Speaker = "Me", Text = "...", }, [10013613] = { ID = 10013613, Speaker = "Revontulet", Text = "Human, you seem to have something else in mind.", }, [10013614] = { ID = 10013614, Speaker = "Me", Text = "I just think the biggest flaw in fairy tales is that the authors are obsessed with forcing a choice between only two options.", }, [10013615] = { ID = 10013615, Speaker = "Ishna", Text = "He’s about to start breaking the manual again.", }, [10013616] = { ID = 10013616, Speaker = "Me", Text = "Your existence requires Energy.", }, [10013617] = { ID = 10013617, Speaker = "Me", Text = "You’re still only half a sun right now.", }, [10013618] = { ID = 10013618, Speaker = "Me", Text = "I’ll make up for the missing half.", }, [10013619] = { ID = 10013619, Speaker = "Daelia", Text = "Wait… you’re not actually serious, are you?", }, [10013620] = { ID = 10013620, Speaker = "Me", Text = "I rarely joke at times like this.", }, [10013621] = { ID = 10013621, Speaker = "Daelia", Text = "You want Elena to become like you, merged with the Spaceship!?", }, [10013622] = { ID = 10013622, Speaker = "Me", Text = "Exactly.", }, [10013623] = { ID = 10013623, Speaker = "Ishna", Text = "I take back what I said. This isn’t breaking the manual, this is rewriting the specs of the universe from scratch.", }, [10013624] = { ID = 10013624, Speaker = "Celeia", Text = "Is that really possible?", }, [10013625] = { ID = 10013625, Speaker = "Daelia", Text = "In theory… if we stabilize the output of a portion of the Core…", }, [10013626] = { ID = 10013626, Speaker = "Daelia", Text = "We can! Elena’s existential structure will shift into a new equilibrium!", }, [10013627] = { ID = 10013627, Speaker = "Elena", Text = "A new… equilibrium?", }, [10013628] = { ID = 10013628, Speaker = "Me", Text = "Half from the sun.", }, [10013629] = { ID = 10013629, Speaker = "Me", Text = "Half from my journey.", }, [10013630] = { ID = 10013630, Speaker = "Choppy", Text = "Big Sis Lantern becomes half a sun and half a giant doll.", }, [10013631] = { ID = 10013631, Speaker = "Ishna", Text = "That summary is so absurd it’s impossible to refute.", }, [10013632] = { ID = 10013632, Speaker = "Elena", Text = "So that means… even if the sun returns to the sky, I can still exist?", }, [10013633] = { ID = 10013633, Speaker = "Me", Text = "As long as you wish to.", }, [10013634] = { ID = 10013634, Speaker = "Elena", Text = "But I’m just a part that split off from her.", }, [10013635] = { ID = 10013635, Speaker = "Me", Text = "No.", }, [10013636] = { ID = 10013636, Speaker = "Me", Text = "You’re not a piece of anyone’s machinery.", }, [10013637] = { ID = 10013637, Speaker = "Me", Text = "You are Elena.", }, [10013638] = { ID = 10013638, Speaker = "Elena", Text = "…I am… Elena.", }, [10013639] = { ID = 10013639, Speaker = "Revontulet", Text = "I see.", }, [10013640] = { ID = 10013640, Speaker = "Revontulet", Text = "Even if you’re separated, you can still live under your own name.", }, [10013641] = { ID = 10013641, Speaker = "Sisia", Text = "Revontulet…", }, [10013642] = { ID = 10013642, Speaker = "Celeia", Text = "Thank goodness… I’m so glad.", }, [10013643] = { ID = 10013643, Speaker = "Daelia", Text = "But I need to say this up front.", }, [10013644] = { ID = 10013644, Speaker = "Daelia", Text = "This might permanently reduce the Spaceship Core’s maximum output.", }, [10013645] = { ID = 10013645, Speaker = "Me", Text = "It won’t. With an extra heart, it’ll only go faster.", }, [10013646] = { ID = 10013646, Speaker = "Ishna", Text = "This is probably the most expensive pickup line in history.", }, [10013647] = { ID = 10013647, Speaker = "Me", Text = "Strictly speaking, it’s more like a long‑term investment.", }, [10013648] = { ID = 10013648, Speaker = "Choppy", Text = "Choppy supports investment.", }, [10013649] = { ID = 10013649, Speaker = "Elena", Text = "Are you really willing to share your power with me?", }, [10013650] = { ID = 10013650, Speaker = "Me", Text = "This heart of mine was only ever used to run away.", }, [10013651] = { ID = 10013651, Speaker = "Me", Text = "Now, I want to try making it the reason someone chooses to stay.", }, [10013652] = { ID = 10013652, Speaker = "Celeia", Text = "...", }, [10013653] = { ID = 10013653, Speaker = "Revontulet", Text = "Human.", }, [10013654] = { ID = 10013654, Speaker = "Revontulet", Text = "Maybe you understand better than I do what hope really is.", }, [10013655] = { ID = 10013655, Speaker = "Me", Text = "I just hate endings where ‘someone has to disappear.’", }, [10013656] = { ID = 10013656, Speaker = "Sisia", Text = "…That sounds more like you.", }, [10013657] = { ID = 10013657, Speaker = "Elena", Text = "If your power flows inside me…", }, [10013658] = { ID = 10013658, Speaker = "Elena", Text = "Does that mean I can be considered part of your journey too?", }, [10013659] = { ID = 10013659, Speaker = "Me", Text = "No.", }, [10013660] = { ID = 10013660, Speaker = "Me", Text = "It means my journey is finally becoming a part of you.", }, [10013661] = { ID = 10013661, Speaker = "Elena", Text = "...", }, [10013662] = { ID = 10013662, Speaker = "Celeia", Text = "In that case…", }, [10013663] = { ID = 10013663, Speaker = "Celeia", Text = "Then spring won’t have to take anyone away anymore.", }, [10013664] = { ID = 10013664, Speaker = "Revontulet", Text = "So, let’s send the sun home.", }, [10013665] = { ID = 10013665, Speaker = "Choppy", Text = "The sun’s getting out of bed!", }, [10013666] = { ID = 10013666, Speaker = "Daelia", Text = "Spaceship Core ready for synchronization!", }, [10013667] = { ID = 10013667, Speaker = "Ishna", Text = "Everyone fall back, and get ready to welcome spring.", }, [10013668] = { ID = 10013668, Speaker = "Me", Text = "Would you like to rewrite this fairy tale with me, just a little?", }, [10013669] = { ID = 10013669, Speaker = "Elena", Text = "…I would.", }, [10013670] = { ID = 10013670, Text = "Beyond the dome of the frozen royal capital, the first light of dawn is waiting to be born again.", }, [10013671] = { ID = 10013671, Text = "And this time, spring doesn’t need anyone to disappear.", }, [10013672] = { ID = 10013672, }, [10013673] = { ID = 10013673, }, [10013674] = { ID = 10013674, Text = "Outside the frozen royal capital, long‑lost sunlight spills over the snowy plains, and melting snow drips down along the Spaceship’s deck.", }, [10013675] = { ID = 10013675, Speaker = "Daelia", Text = "For the first time, I feel like even water dripping off the ship can be this romantic.", }, [10013676] = { ID = 10013676, Speaker = "Ishna", Text = "Once you see the maintenance list, it won’t feel so romantic anymore.", }, [10013677] = { ID = 10013677, Speaker = "Daelia", Text = "Don’t bring up costs at a moment this beautiful!", }, [10013678] = { ID = 10013678, Speaker = "Choppy", Text = "The snow is crying, and laughing too.", }, [10013679] = { ID = 10013679, Speaker = "Celeia", Text = "Because spring has come back.", }, [10013680] = { ID = 10013680, Speaker = "Elena", Text = "The light… it’s so warm.", }, [10013681] = { ID = 10013681, Speaker = "Me", Text = "And this time, you don’t have to carry it all by yourself anymore.", }, [10013682] = { ID = 10013682, Speaker = "Elena", Text = "…Yes.", }, [10013683] = { ID = 10013683, Speaker = "Choppy", Text = "Big plushie.", }, [10013684] = { ID = 10013684, Speaker = "Me", Text = "What is it?", }, [10013685] = { ID = 10013685, Speaker = "Choppy", Text = "You promised that when everything was over, you’d play with Choppy.", }, [10013686] = { ID = 10013686, Speaker = "Me", Text = "I thought you’d forgotten.", }, [10013687] = { ID = 10013687, Speaker = "Choppy", Text = "Choppy doesn’t forget important things.", }, [10013688] = { ID = 10013688, Speaker = "Ishna", Text = "Especially when it’s about collecting debts.", }, [10013689] = { ID = 10013689, Speaker = "Choppy", Text = "Choppy is here to claim the reward.", }, [10013690] = { ID = 10013690, Speaker = "Daelia", Text = "This kid is getting more and more business‑savvy.", }, [10013691] = { ID = 10013691, Speaker = "Celeia", Text = "Go on, don’t keep Choppy waiting too long.", }, [10013692] = { ID = 10013692, }, [10013693] = { ID = 10013693, }, [10013694] = { ID = 10013694, Speaker = "Choppy", Text = "Whoa! I got pushed down!!!", }, [10013695] = { ID = 10013695, Speaker = "Me", Text = "Heave-ho~ heave-ho~ undo the restraints!", }, [10013696] = { ID = 10013696, Speaker = "Choppy", Text = "Aaah! That’s cheating! The big plushie isn’t allowed to free itself!!", }, [10013697] = { ID = 10013697, Speaker = "Me", Text = "Well, about that…", }, [10013698] = { ID = 10013698, Speaker = "Me", Text = "Right, because the big plushie wants to try some other, even more exciting ways to play~", }, [10013699] = { ID = 10013699, Speaker = "Choppy", Text = "Ooh ooh ooh! Really?", }, [10013700] = { ID = 10013700, Speaker = "Choppy", Text = "What kind of play is it? Choppy wants to know!", }, [10013701] = { ID = 10013701, Speaker = "Me", Text = "(She’s surprisingly easy to fool…)", }, [10013702] = { ID = 10013702, Speaker = "Me", Text = "If you want to know, then stay just like this and don’t move.", }, [10013703] = { ID = 10013703, Speaker = "Choppy", Text = "Okay, Choppy won’t move, Choppy will wait like a good girl…", }, [10013704] = { ID = 10013704, Text = "A vibrating egg pressed against her clit, a wand massager rubbing at her entrance.", }, [10013705] = { ID = 10013705, Speaker = "Choppy", Text = "Mmm ah~~~ like this… what kind of game is this?", }, [10013706] = { ID = 10013706, Speaker = "Me", Text = "A tickling game~ if you can’t hold out, you lose.", }, [10013707] = { ID = 10013707, Speaker = "Choppy", Text = "But… this doesn’t tickle… it just feels a bit—", }, [10013708] = { ID = 10013708, Text = "The wand slides into Choppy’s pussy, and Choppy’s legs start to tremble.", }, [10013709] = { ID = 10013709, Speaker = "Choppy", Text = "—Mmm aaahhh~~~", }, [10013710] = { ID = 10013710, Speaker = "Me", Text = "Don’t rush it, I never said I was going to tickle you there.", }, [10013711] = { ID = 10013711, Speaker = "Choppy", Text = "Then where… mm mm… are you going to tickle…", }, [10013712] = { ID = 10013712, Speaker = "Choppy", Text = "If you keep doing that… Choppy feels like… mm aaah~", }, [10013713] = { ID = 10013713, Text = "Choppy’s legs tremble, her feet drifting close to the protagonist’s face.", }, [10013714] = { ID = 10013714, Speaker = "Me", Text = "The game’s only just getting started, isn’t it~", }, [10013715] = { ID = 10013715, Text = "The protagonist sticks out his tongue and licks the soles of Choppy’s feet.", }, [10013716] = { ID = 10013716, Speaker = "Choppy", Text = "Hss… mmm—", }, [10013717] = { ID = 10013717, Speaker = "Choppy", Text = "Mmm ah… it itches so much… feels so weird…", }, [10013718] = { ID = 10013718, Speaker = "Choppy", Text = "And down there… it’s still buzzing, mmn ahhh~~~", }, [10013719] = { ID = 10013719, Speaker = "Me", Text = "Hehe… this is the essence of this game.", }, [10013720] = { ID = 10013720, Speaker = "Me", Text = "Heavenly orgasms… and hellish tickling, all at the same time…", }, [10013721] = { ID = 10013721, Speaker = "Me", Text = "So… are you ready to give up yet…?", }, [10013722] = { ID = 10013722, Speaker = "Choppy", Text = "Hah… ah…", }, [10013723] = { ID = 10013723, Speaker = "Choppy", Text = "Choppy… mmn ah… won’t give in…", }, [10013724] = { ID = 10013724, Speaker = "Choppy", Text = "Ugh ah— between my toes… no, not there!", }, [10013725] = { ID = 10013725, Text = "Choppy’s vagina grows wet and dripping as the vibrator thrusts in and out.", }, [10013726] = { ID = 10013726, Speaker = "Choppy", Text = "Mmm hahaha… my feet are so itchy…", }, [10013727] = { ID = 10013727, Speaker = "Choppy", Text = "It’s all tingly down there… hahaha… I’m gonna lose it…", }, [10013728] = { ID = 10013728, Speaker = "Choppy", Text = "Haa… hahaha…", }, [10013729] = { ID = 10013729, Speaker = "Me", Text = "Smooch… slurp…", }, [10013730] = { ID = 10013730, Speaker = "Me", Text = "You’re getting wetter and wetter down here… do you really like being licked like this?", }, [10013731] = { ID = 10013731, Speaker = "Choppy", Text = "Mmm haha… no I don’t… hahaha—", }, [10013732] = { ID = 10013732, Speaker = "Me", Text = "You don’t? But that’s not what your pussy is telling me~", }, [10013733] = { ID = 10013733, Text = "The vibrator slips out, Choppy’s body shudders in climax as her hips gush with fluid.", }, [10013734] = { ID = 10013734, Speaker = "Choppy", Text = "Mmm ahhhh——!", }, [10013735] = { ID = 10013735, Speaker = "Me", Text = "Oh my, you squirted so much you soaked the sheets.", }, [10013736] = { ID = 10013736, Speaker = "Me", Text = "Ready to give up now?", }, [10013737] = { ID = 10013737, Speaker = "Choppy", Text = "Nn… hah… not a chance… this service of yours…", }, [10013738] = { ID = 10013738, Speaker = "Choppy", Text = "Big plushie… doing this… I can barely feel a thing…", }, [10013739] = { ID = 10013739, Text = "You can really hold out, huh~ then we’ll have to Upgrade the game’s difficulty~", }, [10013740] = { ID = 10013740, Text = "His cock rubs against the entrance of Choppy’s vagina.", }, [10013741] = { ID = 10013741, Speaker = "Choppy", Text = "Mmm!? Why—", }, [10013742] = { ID = 10013742, Text = "His cock drives in deep, and Choppy shudders as she comes again.", }, [10013743] = { ID = 10013743, Speaker = "Choppy", Text = "—Aaahhhhhhh!!!", }, [10013744] = { ID = 10013744, Text = "Intense thrusting loop", }, [10013745] = { ID = 10013745, Speaker = "Choppy", Text = "Ugh… ah!", }, [10013746] = { ID = 10013746, Speaker = "Choppy", Text = "W‑wait… hold on…", }, [10013747] = { ID = 10013747, Speaker = "Choppy", Text = "No, no, no—", }, [10013748] = { ID = 10013748, Text = "The protagonist pounds into her, his cock sliding in and out as he takes the tips of Choppy’s feet into his mouth.", }, [10013749] = { ID = 10013749, Speaker = "Me", Text = "Smooch… *tsk*…", }, [10013750] = { ID = 10013750, Speaker = "Choppy", Text = "Hahaha… ha… d‑don’t…", }, [10013751] = { ID = 10013751, Speaker = "Choppy", Text = "Down there is already… mm, hahaha… I’m about to lose it, hahaha…", }, [10013752] = { ID = 10013752, Speaker = "Choppy", Text = "Mmm, aaahhh, hahaha… ah! Don’t—don’t lick there…!", }, [10013753] = { ID = 10013753, Speaker = "Choppy", Text = "Big plushie, doing that is… totally cheating, hahaha, mmh mmh~~", }, [10013754] = { ID = 10013754, Speaker = "Me", Text = "Squish, squish…", }, [10013755] = { ID = 10013755, Speaker = "Me", Text = "Ready to give up yet…? *suck*…", }, [10013756] = { ID = 10013756, Speaker = "Choppy", Text = "Haha… no… I’m just… mmph!!", }, [10013757] = { ID = 10013757, Speaker = "Choppy", Text = "Oh no, oh no, oh no, oh no—", }, [10013758] = { ID = 10013758, Speaker = "Choppy", Text = "I… I give… I… mmh, mmh, mmh—", }, [10013759] = { ID = 10013759, Text = "He Accelerates his thrusts, then slams all the way in and cums deep inside!", }, [10013760] = { ID = 10013760, Speaker = "Choppy", Text = "Nnnaaaahhhh————!!!", }, [10013761] = { ID = 10013761, Speaker = "Choppy", Text = "You’re hitting it! You’re all the way inside!!", }, [10013762] = { ID = 10013762, Speaker = "Choppy", Text = "You filled me up…", }, [10013763] = { ID = 10013763, Text = "After 1–2 seconds he pulls out and sprays it all over Choppy’s body.", }, [10013764] = { ID = 10013764, Speaker = "Choppy", Text = "I… I’ve been fucked completely senseless…", }, [10013765] = { ID = 10013765, Speaker = "Choppy", Text = "Haa… haa…", }, [10013766] = { ID = 10013766, Speaker = "Choppy", Text = "My head’s spinning… I can’t move at all…", }, [10013767] = { ID = 10013767, Text = "Afterglow loop, Choppy stays in the same position, breathing hard in a looping animation.", }, [10013768] = { ID = 10013768, Speaker = "Me", Text = "Haa~ I didn’t expect to make you come and you still wouldn’t admit defeat.", }, [10013769] = { ID = 10013769, Speaker = "Me", Text = "So this round… I guess you win.", }, [10013770] = { ID = 10013770, Speaker = "Choppy", Text = "Haa… thank goodness… Choppy won…", }, [10013771] = { ID = 10013771, Speaker = "Choppy", Text = "But… haa… Choppy feels…", }, [10013772] = { ID = 10013772, Speaker = "Choppy", Text = "Like something’s… a little off…?", }, [10013773] = { ID = 10013773, Speaker = "Me", Text = "Oh? Really?", }, [10013774] = { ID = 10013774, Speaker = "Choppy", Text = "But… that was so much fun… haa… let’s play again next time…", }, [10013775] = { ID = 10013775, Speaker = "Me", Text = "(So she really does love this after all…)", }, [10013776] = { ID = 10013776, }, [10013777] = { ID = 10013777, }, [10013778] = { ID = 10013778, Text = "On the third day after spring’s return, the snow on Hill of Hope had retreated to the shaded slopes and eaves.", }, [10013779] = { ID = 10013779, Text = "In the small garden behind the church, the first cluster of nameless white flowers was quietly blooming.", }, [10013780] = { ID = 10013780, Text = "Snowmelt dripped down along the stone steps, as if winter were slowly learning how to let go.", }, [10013781] = { ID = 10013781, Speaker = "Me", Text = "You’re here.", }, [10013782] = { ID = 10013782, Speaker = "Celeia", Text = "I knew you’d come.", }, [10013783] = { ID = 10013783, Speaker = "Me", Text = "That sounds like some kind of prophecy.", }, [10013784] = { ID = 10013784, Speaker = "Celeia", Text = "It’s not a prophecy.", }, [10013785] = { ID = 10013785, Speaker = "Celeia", Text = "It’s just faith.", }, [10013786] = { ID = 10013786, Speaker = "Me", Text = "This place is completely different from when I first met you.", }, [10013787] = { ID = 10013787, Speaker = "Celeia", Text = "So am I.", }, [10013788] = { ID = 10013788, Speaker = "Me", Text = "Did you grow flowers too?", }, [10013789] = { ID = 10013789, Speaker = "Celeia", Text = "N-no, that’s not what I meant.", }, [10013790] = { ID = 10013790, Speaker = "Me", Text = "What a shame, I was kind of looking forward to it.", }, [10013791] = { ID = 10013791, Speaker = "Celeia", Text = "You always say embarrassing things on purpose at the most important moments.", }, [10013792] = { ID = 10013792, Speaker = "Me", Text = "Because you’re adorable when you’re embarrassed.", }, [10013793] = { ID = 10013793, Speaker = "Celeia", Text = "…Saying things like that is totally cheating.", }, [10013794] = { ID = 10013794, Speaker = "Narrator", Text = "The wind drifts through the garden, carrying the scent of earth and melting snow.", }, [10013795] = { ID = 10013795, Speaker = "Celeia", Text = "When I was little, I always thought spring only existed in stories.", }, [10013796] = { ID = 10013796, Speaker = "Celeia", Text = "Like a fairy tale far, far away.", }, [10013797] = { ID = 10013797, Speaker = "Celeia", Text = "But now, it’s really come back.", }, [10013798] = { ID = 10013798, Speaker = "Me", Text = "Because someone never stopped believing in it.", }, [10013799] = { ID = 10013799, Speaker = "Celeia", Text = "No.", }, [10013800] = { ID = 10013800, Speaker = "Celeia", Text = "It’s because you came.", }, [10013801] = { ID = 10013801, Speaker = "Me", Text = "...", }, [10013802] = { ID = 10013802, Speaker = "Celeia", Text = "I used to think a saint’s duty was just to put others at ease.", }, [10013803] = { ID = 10013803, Speaker = "Celeia", Text = "So I wasn’t allowed to be afraid, or to be weak.", }, [10013804] = { ID = 10013804, Speaker = "Celeia", Text = "But when I’m with you, it feels like I don’t have to try so hard.", }, [10013805] = { ID = 10013805, Speaker = "Me", Text = "That’s not weakness.", }, [10013806] = { ID = 10013806, Speaker = "Me", Text = "That’s trust.", }, [10013807] = { ID = 10013807, Speaker = "Celeia", Text = "I know.", }, [10013808] = { ID = 10013808, Speaker = "Celeia", Text = "So… there’s something I want to tell you.", }, [10013809] = { ID = 10013809, Speaker = "Me", Text = "I’m listening.", }, [10013810] = { ID = 10013810, Speaker = "Celeia", Text = "I like you.", }, [10013811] = { ID = 10013811, Speaker = "Celeia", Text = "I like you so, so much.", }, [10013812] = { ID = 10013812, Speaker = "Celeia", Text = "I like you so much that sometimes just seeing you standing there makes me feel at peace.", }, [10013813] = { ID = 10013813, Speaker = "Celeia", Text = "And I like you so much that whenever I think about how you’ll have to leave someday, it makes me really sad.", }, [10013814] = { ID = 10013814, Speaker = "Me", Text = "...", }, [10013815] = { ID = 10013815, Speaker = "Celeia", Text = "But I’m not trying to make you stay.", }, [10013816] = { ID = 10013816, Speaker = "Celeia", Text = "I know you belong to the sky, and to all the places you haven’t reached yet.", }, [10013817] = { ID = 10013817, Speaker = "Celeia", Text = "The you I like is exactly who you are now.", }, [10013818] = { ID = 10013818, Speaker = "Celeia", Text = "So…", }, [10013819] = { ID = 10013819, Speaker = "Celeia", Text = "I just want you to know.", }, [10013820] = { ID = 10013820, Speaker = "Celeia", Text = "No matter how far you fly, there will always be someone here waiting for you.", }, [10013821] = { ID = 10013821, Speaker = "Narrator", Text = "My smile faltered for a moment.", }, [10013822] = { ID = 10013822, Speaker = "Narrator", Text = "Those words were like a gentle key, opening a door in his heart that hadn’t been touched for a very long time.", }, [10013823] = { ID = 10013823, Speaker = "Me", Text = "I’ve lived for a long time.", }, [10013824] = { ID = 10013824, Speaker = "Me", Text = "So long that I’ve grown used to never looking back whenever I leave.", }, [10013825] = { ID = 10013825, Speaker = "Me", Text = "Because as long as I don’t look back, I don’t have to notice that I’m actually a little lonely.", }, [10013826] = { ID = 10013826, Speaker = "Celeia", Text = "...", }, [10013827] = { ID = 10013827, Speaker = "Me", Text = "You’re dangerous, Celeia.", }, [10013828] = { ID = 10013828, Speaker = "Celeia", Text = "Dangerous?", }, [10013829] = { ID = 10013829, Speaker = "Me", Text = "Because you’re the first person who’s ever made me really start to think.", }, [10013830] = { ID = 10013830, Speaker = "Me", Text = "Whether freedom also means wanting to return to a certain place.", }, [10013831] = { ID = 10013831, Speaker = "Celeia", Text = "...", }, [10013832] = { ID = 10013832, Speaker = "Me", Text = "I can’t promise I’ll stay forever.", }, [10013833] = { ID = 10013833, Speaker = "Me", Text = "But I can make you a promise.", }, [10013834] = { ID = 10013834, Speaker = "Me", Text = "I will definitely come back.", }, [10013835] = { ID = 10013835, Speaker = "Celeia", Text = "…Really?", }, [10013836] = { ID = 10013836, Speaker = "Me", Text = "After all, you’ve already taken a piece of my heart.", }, [10013837] = { ID = 10013837, Speaker = "Celeia", Text = "You’re saying that kind of totally unfair thing again…", }, [10013838] = { ID = 10013838, Speaker = "Me", Text = "So then, dear Saint.", }, [10013839] = { ID = 10013839, Speaker = "Me", Text = "Would you be willing to go out with someone who almost never stops moving?", }, [10013840] = { ID = 10013840, Speaker = "Celeia", Text = "I would.", }, [10013841] = { ID = 10013841, Speaker = "Narrator", Text = "She threw herself into his arms, like the very first flower finally blooming in spring.", }, [10013842] = { ID = 10013842, Speaker = "Me", Text = "Careful.", }, [10013843] = { ID = 10013843, Speaker = "Me", Text = "My heart’s output is lower than usual right now.", }, [10013844] = { ID = 10013844, Speaker = "Celeia", Text = "Then I’ll hold you more gently.", }, [10013845] = { ID = 10013845, Speaker = "Me", Text = "No.", }, [10013846] = { ID = 10013846, Speaker = "Me", Text = "You can hold me even tighter.", }, [10013847] = { ID = 10013847, Speaker = "Narrator", Text = "Amid melting snow and the scent of flowers, he lowered his head and kissed her.", }, [10013848] = { ID = 10013848, Speaker = "Celeia", Text = "...Mm.", }, [10013849] = { ID = 10013849, Speaker = "Narrator", Text = "That kiss was feather‑light, yet as gentle and sure as spring itself.", }, [10013850] = { ID = 10013850, Speaker = "Celeia", Text = "I’ll wait for you.", }, [10013851] = { ID = 10013851, Speaker = "Me", Text = "Then I’ve got a reason I absolutely have to come back.", }, [10013852] = { ID = 10013852, Text = "The white flowers in the garden swayed in the wind like a silent blessing.", }, [10013853] = { ID = 10013853, Text = "For a traveler, freedom has never meant having no attachments.", }, [10013854] = { ID = 10013854, Text = "It means finally meeting someone worth turning back for.", }, [10013855] = { ID = 10013855, Text = "For a saint, a miracle isn’t forcing someone to stay.", }, [10013856] = { ID = 10013856, Text = "It’s believing he’ll return, even knowing he’s destined to leave again.", }, [10013857] = { ID = 10013857, Text = "And so, in the garden where spring had come once more, two hearts that had been lonely for far too long finally found each other.", }, [10013858] = { ID = 10013858, }, [10013859] = { ID = 10013859, }, [10013860] = { ID = 10013860, Text = "A few days later, the snow on Hill of Hope had retreated into the shadows of the mountains and forests.", }, [10013861] = { ID = 10013861, Text = "Water began to drip from the eaves, the scent of earth rose again, and children ran across the grass for the first time.", }, [10013862] = { ID = 10013862, Text = "Spring, like a traveler who’d been delayed far too long, finally knocked on this country’s door.", }, [10013863] = { ID = 10013863, Speaker = "Daelia", Text = "Thruster calibration complete!", }, [10013864] = { ID = 10013864, Speaker = "Daelia", Text = "The Spaceship is back in flying condition!", }, [10013865] = { ID = 10013865, Speaker = "Choppy", Text = "The Big plushie’s home has come back to life!", }, [10013866] = { ID = 10013866, Speaker = "Ishna", Text = "To be precise, it’s only barely restored thanks to everyone’s hard work.", }, [10013867] = { ID = 10013867, Speaker = "Me", Text = "What senpai means is, she wants me to thank her properly.", }, [10013868] = { ID = 10013868, Speaker = "Ishna", Text = "What I mean is, next time don’t use your heart as a universal battery.", }, [10013869] = { ID = 10013869, Speaker = "Me", Text = "I’ll do my best to improve.", }, [10013870] = { ID = 10013870, Speaker = "Elena", Text = "If you break down, Celeia will cry.", }, [10013871] = { ID = 10013871, Speaker = "Me", Text = "You’ve gotten a lot better at getting to the point lately.", }, [10013872] = { ID = 10013872, Speaker = "Elena", Text = "I’m learning what it means to be myself.", }, [10013873] = { ID = 10013873, Text = "The light glowing on Elena’s chest was gentle and steady.", }, [10013874] = { ID = 10013874, Text = "Half of it was the sun, and the other half was the heartbeat of the Spaceship.", }, [10013875] = { ID = 10013875, Speaker = "Daelia", Text = "From an engineering standpoint, this is basically an epic-level cross-system compatibility feat.", }, [10013876] = { ID = 10013876, Speaker = "Choppy", Text = "From Choppy’s point of view, Elena is now half a Spaceship.", }, [10013877] = { ID = 10013877, Speaker = "Elena", Text = "So do I need to pay docking fees for her?", }, [10013878] = { ID = 10013878, Speaker = "Ishna", Text = "This team’s sense of normal is steadily falling apart.", }, [10013879] = { ID = 10013879, Text = "The residents of Hill of Hope slowly gather in the plaza.", }, [10013880] = { ID = 10013880, Text = "Snowmen, little block people, children, and adults whose smiles have finally returned.", }, [10013881] = { ID = 10013881, Speaker = "Villager A", Text = "Lady Saint! Mr. Traveler! Thank you!", }, [10013882] = { ID = 10013882, Speaker = "Child A", Text = "Big brother, you have to fall from the sky again next time!", }, [10013883] = { ID = 10013883, Speaker = "Me", Text = "I’ll try to make my entrance in a slightly more elegant way.", }, [10013884] = { ID = 10013884, Speaker = "Child B", Text = "It’s a promise!", }, [10013885] = { ID = 10013885, Text = "Sisia stands beside Celeia, wrapped in a thick shawl, her face still a little pale.", }, [10013886] = { ID = 10013886, Speaker = "Sisia", Text = "In the history of medicine, this is probably the most ridiculous treatment case ever.", }, [10013887] = { ID = 10013887, Speaker = "Me", Text = "You’re looking much better.", }, [10013888] = { ID = 10013888, Speaker = "Sisia", Text = "I only improved from ‘about to die’ to ‘not dying for now.’", }, [10013889] = { ID = 10013889, Speaker = "Celeia", Text = "Sisia.", }, [10013890] = { ID = 10013890, Speaker = "Sisia", Text = "But… thank you.", }, [10013891] = { ID = 10013891, Speaker = "Me", Text = "Just hearing you say thanks already makes this whole journey worth it.", }, [10013892] = { ID = 10013892, Speaker = "Sisia", Text = "Don’t get cocky. I still think you’re highly suspicious.", }, [10013893] = { ID = 10013893, Speaker = "Ishna", Text = "On that point, we’re in complete agreement.", }, [10013894] = { ID = 10013894, Speaker = "Choppy", Text = "Being suspicious is part of a big mascot’s charm.", }, [10013895] = { ID = 10013895, Text = "A Wolf’s howl suddenly echoes from the direction of the forest.", }, [10013896] = { ID = 10013896, Speaker = "Ylva", Text = "Little rooster! Don’t forget that spring bites too!", }, [10013897] = { ID = 10013897, Text = "Ylva sits on a tree branch, her red cloak billowing in the wind.", }, [10013898] = { ID = 10013898, Speaker = "Snowball", Text = "Awoo!", }, [10013899] = { ID = 10013899, Speaker = "Charcoal", Text = "Awooo!", }, [10013900] = { ID = 10013900, Speaker = "Me", Text = "I’ll remember, Little Red Riding Hood.", }, [10013901] = { ID = 10013901, Speaker = "Ylva", Text = "Next time you come, I’ll take you to chase the sun!", }, [10013902] = { ID = 10013902, Speaker = "Me", Text = "Sounds a lot like a Date.", }, [10013903] = { ID = 10013903, Speaker = "Celeia", Text = "...", }, [10013904] = { ID = 10013904, Speaker = "Me", Text = "Of course—only after we get the saintly lady’s approval.", }, [10013905] = { ID = 10013905, Speaker = "Celeia", Text = "I-I’m not that petty.", }, [10013906] = { ID = 10013906, Speaker = "Sisia", Text = "You’d better be a little petty.", }, [10013907] = { ID = 10013907, Text = "Laughter ripples through the square.", }, [10013908] = { ID = 10013908, Speaker = "Elena", Text = "I’m not leaving with you.", }, [10013909] = { ID = 10013909, Speaker = "Me", Text = "I know.", }, [10013910] = { ID = 10013910, Speaker = "Elena", Text = "Back then, I was just a lamp.", }, [10013911] = { ID = 10013911, Speaker = "Elena", Text = "Now, I want to live as Elena.", }, [10013912] = { ID = 10013912, Speaker = "Me", Text = "That’s a very good name.", }, [10013913] = { ID = 10013913, Speaker = "Elena", Text = "Thank you, for letting me be more than just a part of someone else.", }, [10013914] = { ID = 10013914, Speaker = "Me", Text = "You’ve been yourself from the very beginning.", }, [10013915] = { ID = 10013915, Text = "Elena gently wraps her arms around me.", }, [10013916] = { ID = 10013916, Speaker = "Elena", Text = "Safe travels.", }, [10013917] = { ID = 10013917, Text = "The Spaceship’s boarding ramp slowly lowers.", }, [10013918] = { ID = 10013918, Speaker = "Daelia", Text = "All hands, prepare to board!", }, [10013919] = { ID = 10013919, Speaker = "Choppy", Text = "Kingdom of Spring, see you next time!", }, [10013920] = { ID = 10013920, Speaker = "Ishna", Text = "Looks like someone still has the most important farewell left to say.", }, [10013921] = { ID = 10013921, Speaker = "Me", Text = "I know.", }, [10013922] = { ID = 10013922, Text = "Celeia walks up to me, holding a small charm woven from white blossoms.", }, [10013923] = { ID = 10013923, Speaker = "Celeia", Text = "This is for you.", }, [10013924] = { ID = 10013924, Speaker = "Celeia", Text = "These are the first flowers to bloom this year.", }, [10013925] = { ID = 10013925, Speaker = "Celeia", Text = "And proof that spring really did exist.", }, [10013926] = { ID = 10013926, Speaker = "Me", Text = "Then I’ll carry spring with me, right here on my body.", }, [10013927] = { ID = 10013927, Speaker = "Celeia", Text = "That way, even if you’re far, far away, you’ll never forget the way home.", }, [10013928] = { ID = 10013928, Speaker = "Me", Text = "I won’t forget.", }, [10013929] = { ID = 10013929, Speaker = "Me", Text = "Because this place has already become the one place I ache to return to.", }, [10013930] = { ID = 10013930, Speaker = "Celeia", Text = "I’ll be waiting for you, always.", }, [10013931] = { ID = 10013931, Speaker = "Me", Text = "Then please wait for me.", }, [10013932] = { ID = 10013932, Text = "The Spaceship’s engine began to hum softly, like a heart starting to beat again.", }, [10013933] = { ID = 10013933, Speaker = "Villagers", Text = "Fair winds and safe travels—!", }, [10013934] = { ID = 10013934, Speaker = "Ylva", Text = "Little rooster! You’re not allowed to get lost!", }, [10013935] = { ID = 10013935, Speaker = "Choppy", Text = "Big plushies are always getting lost anyway!", }, [10013936] = { ID = 10013936, Speaker = "Ishna", Text = "But somehow, they always manage to stumble onto the right answer.", }, [10013937] = { ID = 10013937, Text = "The Spaceship slowly lifted off the ground.", }, [10013938] = { ID = 10013938, Text = "Amid the sea of flowers in full bloom and the hands waving below, the traveler set out on his journey once more.", }, [10013939] = { ID = 10013939, Text = "And this time, for the first time, he knew with perfect clarity that in a place where spring would always return, someone was there, waiting for him to come home.", }, [10013940] = { ID = 10013940, }, [20003811] = { ID = 20003811, Text = "Pupetta Date System Placeholder CG2-7", }, [20003812] = { ID = 20003812, Text = "Pupetta Date System Placeholder CG2-8", }, [20003813] = { ID = 20003813, Text = "Pupetta Date System Placeholder CG2-9", }, [20003814] = { ID = 20003814, Text = "Pupetta Date System Placeholder CG3-1", }, [20003815] = { ID = 20003815, Text = "Pupetta Date System Placeholder CG3-2", }, [20003816] = { ID = 20003816, Text = "Pupetta Date System Placeholder CG3-3", }, [20003817] = { ID = 20003817, Text = "Pupetta Date System Placeholder CG3-4", }, [20003818] = { ID = 20003818, Text = "Pupetta Date System Placeholder CG3-5", }, [20003819] = { ID = 20003819, Text = "Pupetta Date System Placeholder CG3-6", }, [20003820] = { ID = 20003820, Text = "Pupetta Date System Placeholder CG3-7", }, [20003821] = { ID = 20003821, Text = "Pupetta Date System Placeholder CG3-8", }, [20003822] = { ID = 20003822, Text = "Pupetta Date System Placeholder CG3-9", }, [20003823] = { ID = 20003823, Text = "Fade to black transition", }, [20003824] = { ID = 20003824, Speaker = "Me", Text = "It suits you perfectly!", }, [20003825] = { ID = 20003825, Speaker = "Ishna", Text = "Oh?", }, [20003826] = { ID = 20003826, Speaker = "Ishna", Text = "Telling a girl she looks insanely good in a bunny suit.", }, [20003827] = { ID = 20003827, Speaker = "Ishna", Text = "Isn’t that basically sexual harassment?", }, [20003828] = { ID = 20003828, Speaker = "Ishna", Text = "Hmph! Don’t think saying that is going to make me happy!", }, [20003829] = { ID = 20003829, Speaker = "Me", Text = "You look really happy about it though, senpai.", }, [20003830] = { ID = 20003830, Speaker = "Ishna", Text = "Cut the crap, that’s just the lighting playing tricks on you.", }, [20003831] = { ID = 20003831, Speaker = "Ishna", Text = "Anyway, sit down already! Since you’re here, I’ll show you what proper bar culture really looks like!", }, [20003832] = { ID = 20003832, Text = "Fade to black transition", }, [20003833] = { ID = 20003833, Speaker = "Me", Text = "Dressed like this, you look really different from usual.", }, [20003834] = { ID = 20003834, Speaker = "Ishna", Text = "Of course it’s different, I picked this out especially.", }, [20003835] = { ID = 20003835, Speaker = "Ishna", Text = "I’m in a good mood today, so I’ll let you compliment me a bit more.", }, [20003836] = { ID = 20003836, Speaker = "Me", Text = "With this outfit on, your chest really stands out, your waist looks extra slim, and with that high slit—", }, [20003837] = { ID = 20003837, Speaker = "Me", Text = "your ass looks amazing, really big and sexy!", }, [20003838] = { ID = 20003838, Speaker = "Ishna", Text = "What the hell are you babbling about, you idiot?!", }, [20003839] = { ID = 20003839, Speaker = "Ishna", Text = "That is absolutely sexual harassment!", }, [20003840] = { ID = 20003840, Speaker = "Ishna", Text = "You idiot! Keep those thoughts in your head, don’t you dare say them out loud!", }, [20003841] = { ID = 20003841, Speaker = "Ishna", Text = "And if you have to say them, you only say them to me!", }, [20003842] = { ID = 20003842, Speaker = "Ishna", Text = "Honestly!", }, [20003843] = { ID = 20003843, Speaker = "Ishna", Text = "With the way you talk, it wouldn’t be surprising if the police hauled you off someday!", }, [20003844] = { ID = 20003844, Text = "(Ishna’s face flushes red all the way to her ears as she turns her head away.)", }, [20003845] = { ID = 20003845, Speaker = "Ishna", Text = "Anyway, sit down already! Since you’re here, I’ll show you what proper bar culture really looks like!", }, [20003846] = { ID = 20003846, }, [20003847] = { ID = 20003847, Speaker = "Me", Text = "Cheap beer is fine.", }, [20003848] = { ID = 20003848, Speaker = "Ishna", Text = "...What?", }, [20003849] = { ID = 20003849, Speaker = "Ishna", Text = "You mean the cheap beer?", }, [20003850] = { ID = 20003850, Speaker = "Ishna", Text = "Kouhai, are you Confirm?", }, [20003851] = { ID = 20003851, Speaker = "Me", Text = "Yeah, they taste about the same, right?", }, [20003852] = { ID = 20003852, Speaker = "Ishna", Text = "No way. They’re totally different, okay!", }, [20003853] = { ID = 20003853, Speaker = "Ishna", Text = "Do you even get what that kind of thing means? If you’re drinking that cheap stuff, how are you living up to your own status?", }, [20003854] = { ID = 20003854, Speaker = "Me", Text = "My status… I’m just a Normal kouhai, you know.", }, [20003855] = { ID = 20003855, Speaker = "Ishna", Text = "That’s exactly why you need to be picky!", }, [20003856] = { ID = 20003856, Speaker = "Ishna", Text = "Taste is cultivated through the choices you make every day.", }, [20003857] = { ID = 20003857, Speaker = "Ishna", Text = "If a corporate drone stuck at the bottom keeps drinking cheap beer day after day, they’ll be a corporate drone forever!", }, [20003858] = { ID = 20003858, Speaker = "Me", Text = "Reality...... is it really that cruel?", }, [20003859] = { ID = 20003859, Speaker = "Me", Text = "Then how about this instead?", }, [20003860] = { ID = 20003860, Speaker = "Me", Text = "Senpai, you’ve definitely got way more drinking experience than I do. Want to pick a drink for me?", }, [20003861] = { ID = 20003861, Speaker = "Ishna", Text = "…What?", }, [20003862] = { ID = 20003862, Speaker = "Ishna", Text = "Wait, you said… you want me to pick for you?", }, [20003863] = { ID = 20003863, Text = "(Her hands pause for a moment. She lifts a finger to brush her bangs, then lets it fall again—)", }, [20003864] = { ID = 20003864, Speaker = "Ishna", Text = "I-I mean… it’s not like I can’t.", }, [20003865] = { ID = 20003865, Speaker = "Ishna", Text = "I do have more experience than you. You don’t need to remind me of that.", }, [20003866] = { ID = 20003866, Speaker = "Me", Text = "Then I’ll be in your hands, Senpai.", }, [20003867] = { ID = 20003867, Speaker = "Ishna", Text = "Nonsense, who said you could trouble me?", }, [20003868] = { ID = 20003868, Speaker = "Ishna", Text = "You really are impossible to deal with…", }, [20003869] = { ID = 20003869, Speaker = "Me", Text = "Oh? Senpai, were you just smiling?", }, [20003870] = { ID = 20003870, Speaker = "Ishna", Text = "Was I?! I wasn’t!", }, [20003871] = { ID = 20003871, Speaker = "Ishna", Text = "Be quiet for a second and let me think.", }, [20003872] = { ID = 20003872, Text = "(I watch her lower her head and start mixing—ice cubes, a bit of clear base, then a few drops of a darker-colored liqueur—)", }, [20003873] = { ID = 20003873, Speaker = "Ishna", Text = "Done.", }, [20003874] = { ID = 20003874, Text = "(Senpai slides a pale pink-orange cocktail across the counter to me.)", }, [20003875] = { ID = 20003875, Speaker = "Ishna", Text = "It’s sweet, you should be able to handle it. A hundred times better than that cheap beer you were talking about.", }, [20003876] = { ID = 20003876, Speaker = "Me", Text = "…Senpai really put a lot of thought into this for me.", }, [20003877] = { ID = 20003877, Speaker = "Ishna", Text = "Don’t get the wrong idea, I just don’t want people saying the drinks I mix taste bad.", }, [20003878] = { ID = 20003878, Speaker = "Ishna", Text = "Hurry up and try it, and don’t forget to tell me what you think.", }, [20003879] = { ID = 20003879, }, [20003880] = { ID = 20003880, Speaker = "Ishna", Text = "Rookie, what do you want to drink? The selection here’s pretty decent—light, strong, it’s all here. Tell me what you’re in the mood for.", }, [20003881] = { ID = 20003881, Speaker = "Me", Text = "If not, then that one—the one on the very top.", }, [20003882] = { ID = 20003882, Speaker = "Ishna", Text = "…Wait, which one are you talking about?", }, [20003883] = { ID = 20003883, Speaker = "Me", Text = "That one. The one that looks the most expensive.", }, [20003884] = { ID = 20003884, Speaker = "Ishna", Text = "Are you Confirm? That’s a rare spirit shipped straight from the steam distillery for this voyage. Usually only Experts who really know their liquor order it.", }, [20003885] = { ID = 20003885, Speaker = "Ishna", Text = "If you don’t even know what it is, why is it on your ship in the first place?", }, [20003886] = { ID = 20003886, Speaker = "Me", Text = "Good question. Maybe I used to have a crewmate on this ship who really loved to drink?", }, [20003887] = { ID = 20003887, Speaker = "Me", Text = "Anyway, it sounds like some pretty serious booze. Let’s go with that one, Senpai.", }, [20003888] = { ID = 20003888, Speaker = "Ishna", Text = "…Tch. Fine, have it your way.", }, [20003889] = { ID = 20003889, Speaker = "Ishna", Text = "I’ve never opened something this pricey before. I feel like there should be more of a ritual to it or something.", }, [20003890] = { ID = 20003890, Speaker = "Me", Text = "Think of this as practice. Next time, we’ll go to a real bar together.", }, [20003891] = { ID = 20003891, Speaker = "Ishna", Text = "You’ve really got an eye for things, Rookie—first time in a bar and you go straight for the most expensive bottle on the whole shelf. Consider me impressed.", }, [20003892] = { ID = 20003892, Speaker = "Me", Text = "Oh? Is Senpai complimenting I?", }, [20003893] = { ID = 20003893, Speaker = "Ishna", Text = "I’m just stating the facts. Don’t twist my words.", }, [20003894] = { ID = 20003894, Speaker = "Me", Text = "Then I’m drinking it.", }, [20003895] = { ID = 20003895, Text = "(I pick up the glass and take a sniff—the smell hits hard, a mix of steam engine oil and smoked wood.)", }, [20003896] = { ID = 20003896, Text = "(I take a sip. The moment it hits my throat, it’s like something lights a fire at the base of my tongue, heat burning all the way down my throat to my chest.)", }, [20003897] = { ID = 20003897, Speaker = "Me", Text = "…Mm. Kind of…hard to swallow.", }, [20003898] = { ID = 20003898, Speaker = "Ishna", Text = "You’re saying it’s hard to swallow?", }, [20003899] = { ID = 20003899, Speaker = "Me", Text = "Yeah. Really strong, and it burns.", }, [20003900] = { ID = 20003900, Speaker = "Ishna", Text = "…Then let me show you what the proper standard is.", }, [20003901] = { ID = 20003901, Text = "(Ishna’s expression froze for a moment. The corner of her mouth twitched slightly as her gaze slowly drifted off into the distance.)", }, [20003902] = { ID = 20003902, Speaker = "Ishna", Text = "...Ugh...", }, [20003903] = { ID = 20003903, Speaker = "Me", Text = "Senpai!?", }, [20003904] = { ID = 20003904, Speaker = "Ishna", Text = "That’s way too strong!", }, [20003905] = { ID = 20003905, Speaker = "Me", Text = "Oh—Senpai just said this is the kind of drink only Experts order...", }, [20003906] = { ID = 20003906, Speaker = "Ishna", Text = "W-When did I say that? Did I? Maybe I mixed it up with another drink.", }, [20003907] = { ID = 20003907, Speaker = "Me", Text = "You just said it. Usually only Experts order this.", }, [20003908] = { ID = 20003908, Speaker = "Ishna", Text = "...Fine, forget it. Let’s set this one aside for now. We can switch to something sweeter instead, I’ll mix you a drink.", }, [20003909] = { ID = 20003909, Speaker = "Me", Text = "You know how to mix drinks, Senpai?", }, [20003910] = { ID = 20003910, Speaker = "Ishna", Text = "If a bartender can’t even do that much, what kind of bartender would I be?", }, [20003911] = { ID = 20003911, Speaker = "Me", Text = "Right now you look more like a bunny girl than a bartender.", }, [20003912] = { ID = 20003912, Speaker = "Ishna", Text = "Shut it!", }, [20003913] = { ID = 20003913, }, [20003914] = { ID = 20003914, Speaker = "Ishna", Text = "There.", }, [20003915] = { ID = 20003915, Text = "(Senpai slid a pale pink-orange cocktail over to me.)", }, [20003916] = { ID = 20003916, Speaker = "Ishna", Text = "It’s sweet, you should be able to handle it. If you can’t even drink this, then all we’ve got left is milk.", }, [20003917] = { ID = 20003917, Speaker = "Me", Text = "...Senpai really put some thought into this for me, huh.", }, [20003918] = { ID = 20003918, Speaker = "Ishna", Text = "Don’t get the wrong idea. I just don’t want anyone saying the drinks I make taste bad.", }, [20003919] = { ID = 20003919, Speaker = "Ishna", Text = "Hurry up and try it, and don’t forget to tell me what you think.", }, [20003920] = { ID = 20003920, }, [20003921] = { ID = 20003921, Speaker = "Me", Text = "Um... Senpai.", }, [20003922] = { ID = 20003922, Speaker = "Ishna", Text = "What is it?", }, [20003923] = { ID = 20003923, Speaker = "Me", Text = "I don’t really know much about this stuff. Could you just pick one for me?", }, [20003924] = { ID = 20003924, Speaker = "Ishna", Text = "Don’t really know?", }, [20003925] = { ID = 20003925, Speaker = "Ishna", Text = "Even if you’ve never been to a bar, you’ve at least seen me drink once in a while, right?", }, [20003926] = { ID = 20003926, Speaker = "Me", Text = "Sure, I’ve seen you drink, but that doesn’t mean I understand it.", }, [20003927] = { ID = 20003927, Speaker = "Me", Text = "If anything, when it comes to alcohol, what sticks in my mind most is Estelle and Key going completely nuts after they’ve had too much to drink.", }, [20003928] = { ID = 20003928, Speaker = "Ishna", Text = "You can’t even remember what you drank yourself, but you remember other people getting drunk and acting crazy?", }, [20003929] = { ID = 20003929, Speaker = "Me", Text = "Yeah. Why not?", }, [20003930] = { ID = 20003930, Speaker = "Ishna", Text = "You’re obviously someone who drinks! How can your common sense be this low?", }, [20003931] = { ID = 20003931, Speaker = "Me", Text = "I just drink whatever’s around.", }, [20003932] = { ID = 20003932, Speaker = "Me", Text = "If it tastes good, I drink more. If it tastes bad, I stop. Something like that?", }, [20003933] = { ID = 20003933, Speaker = "Ishna", Text = "...", }, [20003934] = { ID = 20003934, Speaker = "Me", Text = "Then how about this instead?", }, [20003935] = { ID = 20003935, Speaker = "Ishna", Text = "Instead?", }, [20003936] = { ID = 20003936, Speaker = "Me", Text = "Senpai, make a drink for me. One you came up with yourself.", }, [20003937] = { ID = 20003937, Speaker = "Me", Text = "Isn’t there that kind of bartending? Where the glasses are flying around in the air and all that?", }, [20003938] = { ID = 20003938, Speaker = "Ishna", Text = "…What?", }, [20003939] = { ID = 20003939, Speaker = "Ishna", Text = "No, wait! Normal people can’t do that at all, that’s way too professional!", }, [20003940] = { ID = 20003940, Speaker = "Ishna", Text = "If it’s just a normal cocktail, I do know a little bit......", }, [20003941] = { ID = 20003941, Speaker = "Ishna", Text = "(Does adding lemon and soda water to alcohol really count as mixing a cocktail?)", }, [20003942] = { ID = 20003942, Speaker = "Ishna", Text = "(It should be fine. My kouhamy tongue probably can’t tell the difference, right?)", }, [20003943] = { ID = 20003943, Speaker = "Me", Text = "A special cocktail made by Senpai. I’m starting to look forward to this.", }, [20003944] = { ID = 20003944, Speaker = "Ishna", Text = "Just you wait, I’ll mix a perfect one right now.", }, [20003945] = { ID = 20003945, }, [20003946] = { ID = 20003946, Speaker = "Ishna", Text = "Done.", }, [20003947] = { ID = 20003947, Text = "(Senpai slides a glass of pale pink-orange cocktail in front of I.)", }, [20003948] = { ID = 20003948, Speaker = "Ishna", Text = "It’s sweet, you should be able to handle it. If you can’t even drink this, then all we’ve got left is milk.", }, [20003949] = { ID = 20003949, Speaker = "Me", Text = "…Senpai really put a lot of thought into this for I.", }, [20003950] = { ID = 20003950, Speaker = "Ishna", Text = "Don’t get the wrong idea. I just don’t want anyone saying the drinks I make taste bad.", }, [20003951] = { ID = 20003951, Speaker = "Ishna", Text = "Hurry up and try it, and don’t forget to tell I what you think.", }, [20003952] = { ID = 20003952, }, [20003953] = { ID = 20003953, Speaker = "Me", Text = "Besides, if only I am drinking, it just feels a little lonely.", }, [20003954] = { ID = 20003954, Speaker = "Ishna", Text = "…That has nothing to do with I.", }, [20003955] = { ID = 20003955, Speaker = "Ishna", Text = "Right now I am the bartender. How could I drink together with you?", }, [20003956] = { ID = 20003956, Speaker = "Me", Text = "Senpai, it’s after work now.", }, [20003957] = { ID = 20003957, Speaker = "Ishna", Text = "...", }, [20003958] = { ID = 20003958, Speaker = "Ishna", Text = "Even if it’s after work, that doesn’t mean you can do whatever you want!", }, [20003959] = { ID = 20003959, Speaker = "Me", Text = "Then what kind of flavor do you like, Senpai? Sweet? More on the bitter side?", }, [20003960] = { ID = 20003960, Speaker = "Ishna", Text = "…Nonsense.", }, [20003961] = { ID = 20003961, Text = "(I pick up the glass and pour half of it for her.)", }, [20003962] = { ID = 20003962, Speaker = "Ishna", Text = "I never said I wanted a drink!", }, [20003963] = { ID = 20003963, Speaker = "Me", Text = "It’s more fun if we drink together. Just do it for me, okay?", }, [20003964] = { ID = 20003964, Speaker = "Ishna", Text = "Who would do anything for you, you narcissist!", }, [20003965] = { ID = 20003965, Speaker = "Me", Text = "Then let’s have a little toast, Senpai.", }, [20003966] = { ID = 20003966, Speaker = "Ishna", Text = "...", }, [20003967] = { ID = 20003967, Speaker = "Ishna", Text = "…Just this once.", }, [20003968] = { ID = 20003968, Speaker = "Me", Text = "Just this once.", }, [20003969] = { ID = 20003969, Text = "(Our glasses clink softly, the clear sound quickly swallowed by the bar’s noisy chatter.)", }, [20003970] = { ID = 20003970, Speaker = "Ishna", Text = "…How is it?", }, [20003971] = { ID = 20003971, Speaker = "Me", Text = "As expected of you, Senpai. It tastes especially good.", }, [20003972] = { ID = 20003972, Speaker = "Ishna", Text = "If you’re hoping to see me make a fool of myself, you’re going to be disappointed.", }, [20003973] = { ID = 20003973, Speaker = "Me", Text = "Oh?", }, [20003974] = { ID = 20003974, Speaker = "Ishna", Text = "I can actually hold my liquor pretty well. I won’t give you the chance to laugh at me.", }, [20003975] = { ID = 20003975, Speaker = "Me", Text = "I see.", }, [20003976] = { ID = 20003976, Speaker = "Me", Text = "That’s great, then.", }, [20003977] = { ID = 20003977, Speaker = "Me", Text = "This time I finally don’t have to look after someone going crazy drunk.", }, [20003978] = { ID = 20003978, Speaker = "Ishna", Text = "Want another drink?", }, [20003979] = { ID = 20003979, Speaker = "Ishna", Text = "I can make an exception and fix you one more if you like.", }, [20003980] = { ID = 20003980, Speaker = "Me", Text = "Awesome, then I’ll trouble you for another one, Senpai!", }, [20003981] = { ID = 20003981, Speaker = "Ishna", Text = "You really are a handful.", }, [20003982] = { ID = 20003982, }, [20003983] = { ID = 20003983, }, [20003984] = { ID = 20003984, Speaker = "Ishna", Text = "What kind of crap are you spouting now.", }, [20003985] = { ID = 20003985, Speaker = "Ishna", Text = "This one’s my own special mix.", }, [20003986] = { ID = 20003986, Speaker = "Me", Text = "Senpai, why don’t you have a little too?", }, [20003987] = { ID = 20003987, Speaker = "Ishna", Text = "So that’s what you were after, huh?", }, [20003988] = { ID = 20003988, Speaker = "Ishna", Text = "Getting me to sit here and drink with you?", }, [20003989] = { ID = 20003989, Speaker = "Ishna", Text = "Then getting me so drunk I can’t stand.", }, [20003990] = { ID = 20003990, Speaker = "Ishna", Text = "So you can do all sorts of pervy things to me.", }, [20003991] = { ID = 20003991, Speaker = "Me", Text = "Ugh.", }, [20003992] = { ID = 20003992, Speaker = "Ishna", Text = "Save your excuses, you damn pervert.", }, [20003993] = { ID = 20003993, Speaker = "Ishna", Text = "But you’re going to be disappointed.", }, [20003994] = { ID = 20003994, Speaker = "Ishna", Text = "If you’re hoping to see me make a fool of myself, you’ll be waiting forever.", }, [20003995] = { ID = 20003995, Speaker = "Me", Text = "Oh?", }, [20003996] = { ID = 20003996, Speaker = "Ishna", Text = "I can actually hold my liquor pretty well, so you won’t get the chance to laugh at me.", }, [20003997] = { ID = 20003997, Speaker = "Me", Text = "I see.", }, [20003998] = { ID = 20003998, Speaker = "Me", Text = "That’s a relief.", }, [20003999] = { ID = 20003999, Speaker = "Me", Text = "Maybe this time I won’t have to babysit some drunk maniac again.", }, [20004000] = { ID = 20004000, Speaker = "Me", Text = "Honestly, I just wanted you to drink with me, Senpai.", }, [20004001] = { ID = 20004001, Speaker = "Ishna", Text = "Who’d believe something that straightforward from you, you sex-crazed monster!", }, [20004002] = { ID = 20004002, }, [20004003] = { ID = 20004003, Speaker = "Ishna", Text = "Want another drink?", }, [20004004] = { ID = 20004004, Speaker = "Ishna", Text = "I can make an exception and mix one more for you, if you like.", }, [20004005] = { ID = 20004005, Speaker = "Me", Text = "Awesome, I’ll be in your care then, Senpai!", }, [20004006] = { ID = 20004006, Speaker = "Ishna", Text = "What a troublesome guy.", }, [20004007] = { ID = 20004007, Text = "Black screen", }, [20004008] = { ID = 20004008, }, [20004009] = { ID = 20004009, Speaker = "Me", Text = "Oh, right—Senpai, you’ve been on this ship for a while now. Getting used to it?", }, [20004010] = { ID = 20004010, Speaker = "Me", Text = "Are you getting used to life on board?", }, [20004011] = { ID = 20004011, Speaker = "Ishna", Text = "‘Used to it’… that’s a strange way to put it.", }, [20004012] = { ID = 20004012, Speaker = "Me", Text = "What’s so weird about it?", }, [20004013] = { ID = 20004013, Speaker = "Ishna", Text = "That’s not right. You usually say you ‘get used to’ things that can’t be changed.", }, [20004014] = { ID = 20004014, Speaker = "Me", Text = "Like what?", }, [20004015] = { ID = 20004015, Speaker = "Ishna", Text = "Like how the entire administrative system is a complete mess. No standardized document formats, no fixed window for submitting reports, and the whole ship is full of lunatics!", }, [20004016] = { ID = 20004016, Speaker = "Me", Text = "Sounds rough.", }, [20004017] = { ID = 20004017, Speaker = "Ishna", Text = "It’s not about whether it’s rough or not, it’s about whether it’s right or wrong!", }, [20004018] = { ID = 20004018, Speaker = "Me", Text = "So you went and straightened it all out, senpai?", }, [20004019] = { ID = 20004019, Speaker = "Ishna", Text = "…There wasn’t any other choice, was there. If things are just lying around in chaos, leaving them alone is what’s really wrong.", }, [20004020] = { ID = 20004020, Text = "(She’s drinking faster than I expected. I glance at her glass but don’t say anything.)", }, [20004021] = { ID = 20004021, Speaker = "Me", Text = "What about your daily life? Anything you’re not used to?", }, [20004022] = { ID = 20004022, Speaker = "Ishna", Text = "Daily life… there’s a lot I’m not used to. No fixed time for breakfast, my schedule is completely different from before.", }, [20004023] = { ID = 20004023, Speaker = "Ishna", Text = "Sometimes the cabin AC is too cold, sometimes it’s too hot, and there’s this one light in the corridor that keeps flickering in the middle of the night—", }, [20004024] = { ID = 20004024, Speaker = "Me", Text = "I’ll go talk to Daelia about that light.", }, [20004025] = { ID = 20004025, Speaker = "Ishna", Text = "…Don’t be ridiculous, I’m not complaining so you’ll go fix the damn light.", }, [20004026] = { ID = 20004026, Speaker = "Me", Text = "But a flickering light is annoying, isn’t it?", }, [20004027] = { ID = 20004027, Speaker = "Ishna", Text = "…………It is annoying.", }, [20004028] = { ID = 20004028, Speaker = "Me", Text = "So that means you’re not used to it, senpai.", }, [20004029] = { ID = 20004029, Speaker = "Ishna", Text = "I told you, whether I’m used to it or not isn’t the point. The point is these things can be fixed, so they should be fixed.", }, [20004030] = { ID = 20004030, Speaker = "Me", Text = "And after you’ve fixed them?", }, [20004031] = { ID = 20004031, Speaker = "Ishna", Text = "…After that, I move on to the next one.", }, [20004032] = { ID = 20004032, Speaker = "Me", Text = "Doesn’t that wear you out, senpai?", }, [20004033] = { ID = 20004033, Speaker = "Ishna", Text = "Life isn’t about being tired or not. Without my management, wouldn’t this ship just fall apart?", }, [20004034] = { ID = 20004034, Speaker = "Ishna", Text = "There’s no way I could just stand by and watch this ship break down.", }, [20004035] = { ID = 20004035, Speaker = "Me", Text = "But taking everything on by yourself has to be exhausting, right?", }, [20004036] = { ID = 20004036, Speaker = "Ishna", Text = "Hold on, when did I ever say I was doing everything by myself…? Did you get the wrong idea about something?", }, [20004037] = { ID = 20004037, Speaker = "Me", Text = "Is that so?", }, [20004038] = { ID = 20004038, Speaker = "Ishna", Text = "...Anyway, compared to back on the Steam Planet—", }, [20004039] = { ID = 20004039, Speaker = "Me", Text = "Compared to...?", }, [20004040] = { ID = 20004040, Speaker = "Ishna", Text = "I’m a bit happier than before.", }, [20004041] = { ID = 20004041, Speaker = "Me", Text = "Huh—", }, [20004042] = { ID = 20004042, Speaker = "Ishna", Text = "What do you mean, ‘Huh—’! I’m just stating a fact. A fact is a fact, don’t look at me with that expression.", }, [20004043] = { ID = 20004043, Text = "(I leaned in a little and took a closer look. From the base of her ears to her cheeks, there was a faint blush—)", }, [20004044] = { ID = 20004044, Speaker = "Me", Text = "...Senpai, your face is really red.", }, [20004045] = { ID = 20004045, Speaker = "Ishna", Text = "It’s not! It’s stuffy in here, it’s the air conditioning, I told you the AC on this ship—the AC has, has issues...", }, [20004046] = { ID = 20004046, }, [20004047] = { ID = 20004047, Speaker = "Me", Text = "Right—about what happened back on the Steam Planet, Senpai...", }, [20004048] = { ID = 20004048, Speaker = "Me", Text = "Do you have any thoughts about it?", }, [20004049] = { ID = 20004049, Speaker = "Ishna", Text = "What thoughts could I possibly have?", }, [20004050] = { ID = 20004050, Speaker = "Ishna", Text = "Everything suddenly turned into this in the blink of an eye.", }, [20004051] = { ID = 20004051, Speaker = "Ishna", Text = "I didn’t even get any time to adjust.", }, [20004052] = { ID = 20004052, Speaker = "Me", Text = "Like what?", }, [20004053] = { ID = 20004053, Speaker = "Ishna", Text = "You still dare to ask me? You came crashing down from the sky in that piece-of-junk ship of yours, without even bothering to get it properly in order.", }, [20004054] = { ID = 20004054, Speaker = "Ishna", Text = "If Daelia and I hadn’t been working so hard to keep things together, this ship would’ve fallen apart long ago.", }, [20004055] = { ID = 20004055, Speaker = "Me", Text = "You’ve worked hard.", }, [20004056] = { ID = 20004056, Speaker = "Ishna", Text = "This isn’t about whether it’s hard work or not!", }, [20004057] = { ID = 20004057, Speaker = "Ishna", Text = "Besides, the Goddess even comes aboard this ship from time to time... and she even seems to be pretty close with you.", }, [20004058] = { ID = 20004058, Speaker = "Ishna", Text = "You, kouhai... you really are full of mysteries...", }, [20004059] = { ID = 20004059, Speaker = "Me", Text = "What about your daily life then? Anything you’re not used to?", }, [20004060] = { ID = 20004060, Speaker = "Ishna", Text = "Daily life... there’s a lot I’m not used to. There’s no fixed time for breakfast, and my schedule is completely different from how it used to be.", }, [20004061] = { ID = 20004061, Speaker = "Ishna", Text = "Sometimes the cabin’s AC is too cold, sometimes it’s too hot, and there’s this one light in the corridor that keeps flickering in the middle of the night—", }, [20004062] = { ID = 20004062, Speaker = "Me", Text = "I’ll go talk to Daelia about that light.", }, [20004063] = { ID = 20004063, Speaker = "Ishna", Text = "...Nonsense. I wasn’t complaining to make you go fix the light.", }, [20004064] = { ID = 20004064, Speaker = "Me", Text = "But a flickering light is annoying, isn’t it?", }, [20004065] = { ID = 20004065, Speaker = "Ishna", Text = "...Yeah, it’s annoying.", }, [20004066] = { ID = 20004066, Speaker = "Me", Text = "So you’re just not used to it, Senpai.", }, [20004067] = { ID = 20004067, Speaker = "Ishna", Text = "I told you, being used to it isn’t the point. The point is that these things can be fixed, so they should be fixed.", }, [20004068] = { ID = 20004068, Speaker = "Me", Text = "And after you fix it?", }, [20004069] = { ID = 20004069, Speaker = "Ishna", Text = "...After that, I move on to the next thing.", }, [20004070] = { ID = 20004070, Speaker = "Me", Text = "Doesn’t that wear you out, Senpai?", }, [20004071] = { ID = 20004071, Speaker = "Ishna", Text = "Life isn’t about being tired or not.", }, [20004072] = { ID = 20004072, Speaker = "Ishna", Text = "There’s no way I could just stand by and watch this ship fall apart.", }, [20004073] = { ID = 20004073, Speaker = "Me", Text = "But taking everything on by yourself has to be exhausting, right?", }, [20004074] = { ID = 20004074, Speaker = "Ishna", Text = "Hold on, when did I ever say I was doing everything alone...? Did you get the wrong idea about something?", }, [20004075] = { ID = 20004075, Speaker = "Me", Text = "Did I?", }, [20004076] = { ID = 20004076, Speaker = "Ishna", Text = "...Anyway, compared to back on the Steam Planet—", }, [20004077] = { ID = 20004077, Speaker = "Me", Text = "Compared to...?", }, [20004078] = { ID = 20004078, Speaker = "Ishna", Text = "I’m a little happier than before.", }, [20004079] = { ID = 20004079, Speaker = "Me", Text = "Huh—", }, [20004080] = { ID = 20004080, Speaker = "Ishna", Text = "What do you mean, ‘Huh—’?! I’m just stating a fact. A fact is a fact, so don’t look at me with that expression.", }, [20004081] = { ID = 20004081, Text = "(I leaned in a bit and took a closer look. From the base of her ears to her cheeks, there was a faint blush—)", }, [20004082] = { ID = 20004082, Speaker = "Me", Text = "...Senpai, your face is really red.", }, [20004083] = { ID = 20004083, Speaker = "Ishna", Text = "It’s not! It’s stuffy in here, it’s the air conditioning. I told you, the air conditioning on this ship—the air conditioning is, i-it’s malfunctioning...", }, [20004084] = { ID = 20004084, }, [20004085] = { ID = 20004085, Speaker = "Me", Text = "How long have you known Daelia, Senpai...?", }, [20004086] = { ID = 20004086, Speaker = "Ishna", Text = "How long... He’s just a craftsman. At the very beginning, we were only coworkers.", }, [20004087] = { ID = 20004087, Speaker = "Ishna", Text = "I never imagined our relationship would end up this close.", }, [20004088] = { ID = 20004088, Speaker = "Ishna", Text = "Even back then, that guy was always a bit of an oddball, always making people worry.", }, [20004089] = { ID = 20004089, Speaker = "Me", Text = "Like what?", }, [20004090] = { ID = 20004090, Speaker = "Ishna", Text = "That guy will go days without sleep, fixing things that don’t even need fixing.", }, [20004091] = { ID = 20004091, Speaker = "Ishna", Text = "He keeps inventing all these so‑called convenient gadgets that are a nightmare to manage.", }, [20004092] = { ID = 20004092, Speaker = "Me", Text = "Is that a bad thing?", }, [20004093] = { ID = 20004093, Speaker = "Ishna", Text = "As his superior officer, it’s my duty to make sure he actually rests!", }, [20004094] = { ID = 20004094, Speaker = "Me", Text = "What about your day‑to‑day life? Anything you’re not used to?", }, [20004095] = { ID = 20004095, Speaker = "Ishna", Text = "Day‑to‑day life… there’s a lot I’m not used to. Breakfast isn’t at a set time, and the daily schedule is completely different from what I had before.", }, [20004096] = { ID = 20004096, Speaker = "Ishna", Text = "Sometimes the cabin’s air conditioning is freezing, sometimes it’s boiling, and there’s this one light in the corridor that just keeps flickering in the middle of the night—", }, [20004097] = { ID = 20004097, Speaker = "Me", Text = "I’ll go talk to Daelia about that light.", }, [20004098] = { ID = 20004098, Speaker = "Ishna", Text = "…Don’t be ridiculous, I wasn’t complaining so you’d go fix the light.", }, [20004099] = { ID = 20004099, Speaker = "Me", Text = "But a flickering light is annoying, isn’t it?", }, [20004100] = { ID = 20004100, Speaker = "Ishna", Text = "…It is. Really annoying.", }, [20004101] = { ID = 20004101, Speaker = "Me", Text = "So that means you’re not used to it, senpai.", }, [20004102] = { ID = 20004102, Speaker = "Ishna", Text = "I told you, being ‘not used to it’ isn’t the point. The point is that these things can be fixed, so they should be fixed.", }, [20004103] = { ID = 20004103, Speaker = "Me", Text = "And after you’ve fixed them?", }, [20004104] = { ID = 20004104, Speaker = "Ishna", Text = "…After that, I move on to the next one.", }, [20004105] = { ID = 20004105, Speaker = "Me", Text = "Doesn’t that wear you out, senpai?", }, [20004106] = { ID = 20004106, Speaker = "Ishna", Text = "Life isn’t about being tired or not.", }, [20004107] = { ID = 20004107, Speaker = "Ishna", Text = "There’s no way I could just stand by and watch this ship fall apart.", }, [20004108] = { ID = 20004108, Speaker = "Me", Text = "But taking everything on yourself has to be exhausting, right?", }, [20004109] = { ID = 20004109, Speaker = "Ishna", Text = "Hold on, when did I ever say I was taking everything on myself…? Did you get the wrong idea about something?", }, [20004110] = { ID = 20004110, Speaker = "Me", Text = "Did I?", }, [20004111] = { ID = 20004111, Speaker = "Ishna", Text = "…Whatever the case, compared to back on the Steam Planet—", }, [20004112] = { ID = 20004112, Speaker = "Me", Text = "Compared to…?", }, [20004113] = { ID = 20004113, Speaker = "Ishna", Text = "I’m a little happier than I was back then.", }, [20004114] = { ID = 20004114, Speaker = "Me", Text = "Huh—", }, [20004115] = { ID = 20004115, Speaker = "Ishna", Text = "What do you mean, ‘Huh—’?! I’m just stating facts. Facts are facts, don’t look at me like that.", }, [20004116] = { ID = 20004116, Text = "(I leaned in a little, taking a closer look. From the tips of her ears down to her cheeks, there was a faint blush—not the kind you get from being teased, more like something welling up from deep inside.)", }, [20004117] = { ID = 20004117, Speaker = "Me", Text = "…Senpai, your face is really red.", }, [20004118] = { ID = 20004118, Speaker = "Ishna", Text = "It’s not! It’s stuffy in here, it’s the air conditioning, I told you the AC on this ship—the AC, it’s, it’s got issues…", }, [20004119] = { ID = 20004119, }, [20004120] = { ID = 20004120, Speaker = "Me", Text = "Senpai, why is your face looking a little red?", }, [20004121] = { ID = 20004121, Speaker = "Ishna", Text = "It-It is not red! It is just way too hot in here! Can't you feel it? This room temperature is a safety hazard!", }, [20004122] = { ID = 20004122, Speaker = "Ishna", Text = "You jerk, are you trying to get reported to the Labor Bureau?!", }, [20004123] = { ID = 20004123, Speaker = "Me", Text = "Really? I don't think it's hot at all.", }, [20004124] = { ID = 20004124, Speaker = "Ishna", Text = "Stop gaslighting me, kouhai!", }, [20004125] = { ID = 20004125, Speaker = "Me", Text = "Oh, alright. Then I'll just keep observing you.", }, [20004126] = { ID = 20004126, Speaker = "Ishna", Text = "Observe what?! ...Wait, no, what was I trying to say just now?", }, [20004127] = { ID = 20004127, Speaker = "Me", Text = "What were you going to say?", }, [20004128] = { ID = 20004128, Speaker = "Ishna", Text = "I was gonna… I was… whatever, it doesn’t matter! Anyway, I'm not red!", }, [20004129] = { ID = 20004129, Speaker = "Me", Text = "Senpai, how many drinks have you had tonight?", }, [20004130] = { ID = 20004130, Speaker = "Ishna", Text = "A few, just a few... As a responsible administrative officer, there’s no way I would just…", }, [20004131] = { ID = 20004131, Speaker = "Me", Text = "Just what?", }, [20004132] = { ID = 20004132, Speaker = "Ishna", Text = "Jusssst… huhhh? What am I even saying?", }, [20004133] = { ID = 20004133, Speaker = "Me", Text = "Senpai.", }, [20004134] = { ID = 20004134, Speaker = "Ishna", Text = "W-W-What?", }, [20004135] = { ID = 20004135, Speaker = "Me", Text = "You’re drunk.", }, [20004136] = { ID = 20004136, Speaker = "Ishna", Text = "No I'm not! I can hold my liquor really, really well! Kouhai, stop making things up!", }, [20004137] = { ID = 20004137, Speaker = "Me", Text = "Alright, alright.", }, [20004138] = { ID = 20004138, Speaker = "Ishna", Text = "Exactly! …Mm… it’s so hot. Why is it so hot in here.", }, [20004139] = { ID = 20004139, Speaker = "Me", Text = "The A/C is on, so it really shouldn't be that hot...", }, [20004140] = { ID = 20004140, Text = "(Ishna fumbles with the side fasteners of her bunny suit, her movements swaying unsteadily.)", }, [20004141] = { ID = 20004141, Speaker = "Ishna", Text = "I don't care if it's on! I'm telling you, it's hot! Kouhai, this outfit is way too stuffy!", }, [20004142] = { ID = 20004142, Speaker = "Me", Text = "W-wait, senpai!! What are you doing—", }, [20004143] = { ID = 20004143, Speaker = "Ishna", Text = "Taking my clothes off, duh! Who decided a bunny suit was mandatory wear for a date anyway?! It’s hot and tight and so uncomfortable!", }, [20004144] = { ID = 20004144, Speaker = "Me", Text = "But we're not at your place!!", }, [20004145] = { ID = 20004145, Speaker = "Ishna", Text = "Who cares? ...Hey, kouhai... listen. I actually work incredibly hard every single day. The regulations, the procedures, all that stuff...", }, [20004146] = { ID = 20004146, Speaker = "Ishna", Text = "I remember all of it. Kouhai, are you even listening to me? Kouhai?", }, [20004147] = { ID = 20004147, Speaker = "Me", Text = "…I’m listening.", }, [20004148] = { ID = 20004148, Text = "(Ishna's bunny suit has been stripped off completely, leaving nothing but two small pasties covering her swaying breasts.)", }, [20004149] = { ID = 20004149, Text = "(A thin string runs forward from her fluffy bunny tail, acting as a microscopic thong that barely masks her pussy.)", }, [20004150] = { ID = 20004150, Speaker = "Ishna", Text = "Mmm... wait, what was I even saying? Kouhai, you're actually really handsome... No, wait, that's not it. What did I want to say just now?", }, [20004151] = { ID = 20004151, Speaker = "Ishna", Text = "Stop it... it's just so hot... Kouhai... kouhai... from now on, you have to... always... ughhh, whatever... Ooh, look, a sofa.", }, [20004152] = { ID = 20004152, Text = "(Completely losing track of her own words, she kicks off her remaining accessories and collapses face-first onto the couch.)", }, [20004153] = { ID = 20004153, Text = "(And just like that, Ishna lies almost entirely exposed on the cushions, tossing and turning clumsily from one side to the other.)", }, [20004154] = { ID = 20004154, Text = "(Her neatly styled hair buns have completely unraveled, messy strands sticking to her flushed cheeks as she continues to mumble words that are entirely unintelligible.)", }, [20004155] = { ID = 20004155, Speaker = "Me", Text = "What am I supposed to do now?!", }, [20004156] = { ID = 20004156, }, [20004157] = { ID = 20004157, Speaker = "Me", Text = "Senpai, do you want more to drink?", }, [20004158] = { ID = 20004158, Speaker = "Ishna", Text = "Hahaha~ Pour me more~", }, [20004159] = { ID = 20004159, Speaker = "Ishna", Text = "Hehe~ Kouhai, your face looks all twisted~", }, [20004160] = { ID = 20004160, Speaker = "Me", Text = "It’s me, senpai. Try to sober up a little.", }, [20004161] = { ID = 20004161, Speaker = "Ishna", Text = "You’re definitely here to check if I’ve been managing Daelia properly!", }, [20004162] = { ID = 20004162, Speaker = "Me", Text = "Why Daelia of all people…", }, [20004163] = { ID = 20004163, Speaker = "Ishna", Text = "If Daelia gets bullied… that’s management’s responsibility…", }, [20004164] = { ID = 20004164, Speaker = "Me", Text = "What are you trying to say?", }, [20004165] = { ID = 20004165, Speaker = "Ishna", Text = "I’m saying… I’m saying… whatever, it doesn’t matter! Anyway it’s like… goddess boss~ planet explodes~", }, [20004166] = { ID = 20004166, Speaker = "Me", Text = "Senpai, how many drinks have you had tonight?", }, [20004167] = { ID = 20004167, Speaker = "Ishna", Text = "Just… just a few. As a responsible administrator, there’s no way I would just…", }, [20004168] = { ID = 20004168, Speaker = "Me", Text = "Would just what?", }, [20004169] = { ID = 20004169, Speaker = "Ishna", Text = "Would just… huh? What am I even saying?", }, [20004170] = { ID = 20004170, Speaker = "Me", Text = "Senpai.", }, [20004171] = { ID = 20004171, Speaker = "Ishna", Text = "Wh-what?", }, [20004172] = { ID = 20004172, Speaker = "Me", Text = "You’re drunk.", }, [20004173] = { ID = 20004173, Speaker = "Ishna", Text = "No I'm not! I can hold my liquor really, really well! Kouhai, stop making things up!", }, [20004174] = { ID = 20004174, Speaker = "Me", Text = "Alright, alright.", }, [20004175] = { ID = 20004175, Speaker = "Ishna", Text = "Exactly! …Mm… it’s so hot. Why is it so hot in here.", }, [20004176] = { ID = 20004176, Speaker = "Me", Text = "The A/C is on, so it really shouldn't be that hot...", }, [20004177] = { ID = 20004177, Text = "(Ishna fumbles with the side fasteners of her bunny suit, her movements swaying unsteadily.)", }, [20004178] = { ID = 20004178, Speaker = "Ishna", Text = "I don't care if it's on! I'm telling you, it's hot! Kouhai, this outfit is way too stuffy!", }, [20004179] = { ID = 20004179, Speaker = "Me", Text = "W-wait, senpai!! What are you doing—", }, [20004180] = { ID = 20004180, Speaker = "Ishna", Text = "Taking my clothes off, duh! Who decided a bunny suit was mandatory wear for a date anyway?! It’s hot and tight and so uncomfortable!", }, [20004181] = { ID = 20004181, Speaker = "Me", Text = "But we're not at your place!!", }, [20004182] = { ID = 20004182, Speaker = "Ishna", Text = "Who cares? ...Hey, kouhai... listen. I actually work incredibly hard every single day. The regulations, the procedures, all that stuff...", }, [20004183] = { ID = 20004183, Speaker = "Ishna", Text = "I remember all of it. Kouhai, are you even listening to me? Kouhai?", }, [20004184] = { ID = 20004184, Speaker = "Me", Text = "…I’m listening.", }, [20004185] = { ID = 20004185, Text = "(Ishna's bunny suit has been stripped off completely, leaving nothing but two small pasties covering her swaying breasts.)", }, [20004186] = { ID = 20004186, Text = "(A thin string runs forward from her fluffy bunny tail, acting as a microscopic thong that barely masks her pussy.)", }, [20004187] = { ID = 20004187, Speaker = "Ishna", Text = "Mmm... wait, what was I even saying? Kouhai, you're actually really handsome... No, wait, that's not it. What did I want to say just now?", }, [20004188] = { ID = 20004188, Speaker = "Ishna", Text = "Stop it... it's just so hot... Kouhai... kouhai... from now on, you have to... always... ughhh, whatever... Ooh, look, a sofa.", }, [20004189] = { ID = 20004189, Text = "(Completely losing track of her own words, she kicks off her remaining accessories and collapses face-first onto the couch.)", }, [20004190] = { ID = 20004190, Text = "(And just like that, Ishna lies almost entirely exposed on the cushions, tossing and turning clumsily from one side to the other.)", }, [20004191] = { ID = 20004191, Text = "(Her neatly styled hair buns have completely unraveled, messy strands sticking to her flushed cheeks as she continues to mumble words that are entirely unintelligible.)", }, [20004192] = { ID = 20004192, Speaker = "Me", Text = "What am I supposed to do now?!", }, [20004193] = { ID = 20004193, }, [20004194] = { ID = 20004194, Speaker = "Me", Text = "Didn’t you say you could really hold your liquor?!", }, [20004195] = { ID = 20004195, Speaker = "Ishna", Text = "I’m great, I’m great! Look, I can still walk in a straight line!", }, [20004196] = { ID = 20004196, Speaker = "Ishna", Text = "You… do you doubt my professional skills, my professional… straight-line walking~", }, [20004197] = { ID = 20004197, Speaker = "Me", Text = "...", }, [20004198] = { ID = 20004198, Speaker = "Ishna", Text = "Hehe~", }, [20004199] = { ID = 20004199, Speaker = "Me", Text = "I’ll take a picture for you. When you sober up, I’ll show it to you…", }, [20004200] = { ID = 20004200, Speaker = "Ishna", Text = "My kouhamy gonna take pictures of me~?", }, [20004201] = { ID = 20004201, Speaker = "Ishna", Text = "Then I’ll just… get… get ready~", }, [20004202] = { ID = 20004202, Speaker = "Me", Text = "Senpai, how many drinks have you had tonight?", }, [20004203] = { ID = 20004203, Speaker = "Me", Text = "No, wait, get ready for what?", }, [20004204] = { ID = 20004204, Text = "(Ishna reaches for the side buttons of the bunny suit, her hands wobbling as she fumbles with them.)", }, [20004205] = { ID = 20004205, Speaker = "Ishna", Text = "If we’re taking pictures, it only looks good if I’m naked~", }, [20004206] = { ID = 20004206, Speaker = "Me", Text = "W–Wait, Senpai!! What are you doing—", }, [20004207] = { ID = 20004207, Speaker = "Ishna", Text = "Taking my clothes off, duh! Isn’t that how you always do photos?", }, [20004208] = { ID = 20004208, Text = "Kouhai, kouhai! You listen… *hic*… listen to me!", }, [20004209] = { ID = 20004209, Speaker = "Me", Text = "…I’m listening.", }, [20004210] = { ID = 20004210, Text = "(Like an exhibitionist, Ishna yanks down the top of her bunny outfit.)", }, [20004211] = { ID = 20004211, Speaker = "Ishna", Text = "Look! I’ve got pasties on!", }, [20004212] = { ID = 20004212, Speaker = "Me", Text = "...", }, [20004213] = { ID = 20004213, Text = "(I press the shutter.)", }, [20004214] = { ID = 20004214, Text = "(Ishna’s bunny suit has been completely stripped off; her swaying breasts are covered only by two pasties.)", }, [20004215] = { ID = 20004215, Text = "(A strip extends from the bunny tail forward, connecting around to cover her crotch.)", }, [20004216] = { ID = 20004216, Speaker = "Ishna", Text = "Mm, mm… No, that’s not it, what was I saying. Kouhai, you look really good. N–No, that’s not what I was trying to say, what was it again?", }, [20004217] = { ID = 20004217, Speaker = "Ishna", Text = "Don’t… it’s hot… Kouhai, my cute underclassman… from now on you have to… have to always… anyway just… okay, the couch.", }, [20004218] = { ID = 20004218, Text = "(By the end even she has no idea what she’s saying anymore. She kicks off the rest of her things and just collapses straight onto the sofa.)", }, [20004219] = { ID = 20004219, Text = "(Ishna is now lying stark naked on the couch, rolling over to one side, then the other.)", }, [20004220] = { ID = 20004220, Text = "(Her bun has long since come undone, hair sticking to her cheeks, and she’s still mumbling things I can’t make out at all.)", }, [20004221] = { ID = 20004221, Speaker = "Me", Text = "What am I supposed to do now!", }, [20004222] = { ID = 20004222, }, [20004223] = { ID = 20004223, Speaker = "Me", Text = "…I can’t even bear to watch this anymore.", }, [20004224] = { ID = 20004224, Speaker = "Ishna", Text = "Heeey, kouhai~ Listen to meee~", }, [20004225] = { ID = 20004225, Speaker = "Me", Text = "I’m listening… what is it?", }, [20004226] = { ID = 20004226, Text = "(I rub my aching temples with my fingers. In the end, I still have to take care of the drunk maniac.)", }, [20004227] = { ID = 20004227, Text = "(At the very least, I absolutely cannot let the other lunatics find out there’s a setup like this on the ship.)", }, [20004228] = { ID = 20004228, Speaker = "Ishna", Text = "Honestly... I’ve been feeling uneasy this whole time...", }, [20004229] = { ID = 20004229, Speaker = "Ishna", Text = "My whole life...", }, [20004230] = { ID = 20004230, Speaker = "Ishna", Text = "has gone so smoothly it’s almost boring.", }, [20004231] = { ID = 20004231, Speaker = "Ishna", Text = "I don’t even know~ if that’s a good thing or a bad thing!", }, [20004232] = { ID = 20004232, Speaker = "Ishna", Text = "Maybe... if that kouhai hadn’t fallen out of the sky...", }, [20004233] = { ID = 20004233, Speaker = "Ishna", Text = "I’d still be stuck on that dull little planet, playing the role of some unlikeable, naughty supervisor~", }, [20004234] = { ID = 20004234, Speaker = "Ishna", Text = "Kouhai~ are you still listening~?", }, [20004235] = { ID = 20004235, Speaker = "Me", Text = "I’m here, senpai. You should get some rest.", }, [20004236] = { ID = 20004236, Speaker = "Ishna", Text = "No waaay~ I still want my kouhai to keep me company a bit longer~", }, [20004237] = { ID = 20004237, Speaker = "Ishna", Text = "It’s been so, so long since I relaxed like this.", }, [20004238] = { ID = 20004238, Speaker = "Ishna", Text = "The pressure’s really been so, so heavy.", }, [20004239] = { ID = 20004239, Speaker = "Ishna", Text = "I’ve always tried so hard, tried so hard to do everything right~", }, [20004240] = { ID = 20004240, Speaker = "Ishna", Text = "I’m already an adult, so I can’t cling and act spoiled like Choppy does.", }, [20004241] = { ID = 20004241, Speaker = "Ishna", Text = "So at least right now, kouhai...", }, [20004242] = { ID = 20004242, Speaker = "Ishna", Text = "just keep your eyes on me, stay by my side, and drink with me.", }, [20004243] = { ID = 20004243, Speaker = "Ishna", Text = "That alone makes me feel like coming to this place...", }, [20004244] = { ID = 20004244, Speaker = "Ishna", Text = "was such a joy...", }, [20004245] = { ID = 20004245, Speaker = "Ishna", Text = "So...", }, [20004246] = { ID = 20004246, Speaker = "Ishna", Text = "I want my kouhai to give me just a little more encouragement.", }, [20004247] = { ID = 20004247, Speaker = "Ishna", Text = "Hehe...", }, [20004248] = { ID = 20004248, Speaker = "Ishna", Text = "Did I do well?", }, [20004249] = { ID = 20004249, Speaker = "Ishna", Text = "Kouhai.", }, [20004250] = { ID = 20004250, }, [20004251] = { ID = 20004251, }, [20004252] = { ID = 20004252, Speaker = "Me", Text = "Senpai, put on a jacket. Here, take this one.", }, [20004253] = { ID = 20004253, Speaker = "Me", Text = "What about your original clothes?", }, [20004254] = { ID = 20004254, Speaker = "Ishna", Text = "Sent them to be washed~ A top-tier supervisor’s clothes~ have to be freshly washed and nice and fragrant every single day.", }, [20004255] = { ID = 20004255, Speaker = "Me", Text = "You really should prepare something to wear that isn’t a bunny girl outfit!", }, [20004256] = { ID = 20004256, Speaker = "Ishna", Text = "*Hic...*", }, [20004257] = { ID = 20004257, Speaker = "Me", Text = "...I can hardly bear to watch this anymore.", }, [20004258] = { ID = 20004258, Speaker = "Ishna", Text = "Heeey, kouhai~ Listen to meee~", }, [20004259] = { ID = 20004259, Speaker = "Me", Text = "I’m listening... what is it?", }, [20004260] = { ID = 20004260, Text = "(I rub my aching temples with my fingers. In the end, I still have to look after the drunk.)", }, [20004261] = { ID = 20004261, Text = "(At the very least, I absolutely can’t let the other lunatics find out about this facility on the ship.)", }, [20004262] = { ID = 20004262, Speaker = "Ishna", Text = "Actually... I’ve always felt uneasy...", }, [20004263] = { ID = 20004263, Speaker = "Ishna", Text = "About my whole life...", }, [20004264] = { ID = 20004264, Speaker = "Ishna", Text = "It’s gone so smoothly it’s almost boring.", }, [20004265] = { ID = 20004265, Speaker = "Ishna", Text = "I don’t even knooow if that’s a good thing or a bad thing!", }, [20004266] = { ID = 20004266, Speaker = "Ishna", Text = "Maybe... if my kouhai hadn’t fallen from the sky...", }, [20004267] = { ID = 20004267, Speaker = "Ishna", Text = "I’d still be stuck on that boring planet, playing the unlikeable, naughty supervisor~", }, [20004268] = { ID = 20004268, Speaker = "Ishna", Text = "Kouhai~ Are you still listening~?", }, [20004269] = { ID = 20004269, Speaker = "Me", Text = "I’m here, senpai. You should get some rest.", }, [20004270] = { ID = 20004270, Speaker = "Ishna", Text = "Nooo, I still want my kouhai to keep me company a bit longer~", }, [20004271] = { ID = 20004271, Speaker = "Ishna", Text = "It’s been so, so long since I relaxed like this.", }, [20004272] = { ID = 20004272, Speaker = "Ishna", Text = "The pressure’s really, really crushing me.", }, [20004273] = { ID = 20004273, Speaker = "Ishna", Text = "I’ve always tried so, so hard to do everything right~", }, [20004274] = { ID = 20004274, Speaker = "Ishna", Text = "I’m already an adult, so I can’t cling and act spoiled like Choppy.", }, [20004275] = { ID = 20004275, Speaker = "Ishna", Text = "So at least for now, kouhai...", }, [20004276] = { ID = 20004276, Speaker = "Ishna", Text = "If you could just look at me, stay by my side, and drink with me...", }, [20004277] = { ID = 20004277, Speaker = "Ishna", Text = "Then coming to this place...", }, [20004278] = { ID = 20004278, Speaker = "Ishna", Text = "Makes me so happy...", }, [20004279] = { ID = 20004279, Speaker = "Ishna", Text = "So...", }, [20004280] = { ID = 20004280, Speaker = "Ishna", Text = "I want my kouhai to give me a little more encouragement.", }, [20004281] = { ID = 20004281, Speaker = "Ishna", Text = "Hehe......", }, [20004282] = { ID = 20004282, Speaker = "Ishna", Text = "Did I do a good job?", }, [20004283] = { ID = 20004283, Speaker = "Ishna", Text = "Kouhai.", }, [20004284] = { ID = 20004284, }, [20004285] = { ID = 20004285, Speaker = "Me", Text = "...Senpai, how many drinks have you actually had?", }, [20004286] = { ID = 20004286, Speaker = "Ishna", Text = "I-I am not drunk! I’m completely sober!", }, [20004287] = { ID = 20004287, Speaker = "Ishna", Text = "This is my first glass~ Hehe~", }, [20004288] = { ID = 20004288, Text = "(Ishna is lying on the sofa, hugging an empty bottle and squeezing it between her breasts, twisting and squirming all over.)", }, [20004289] = { ID = 20004289, Speaker = "Me", Text = "Senpai, that’s the seventh empty bottle.", }, [20004290] = { ID = 20004290, Speaker = "Ishna", Text = "...No way.", }, [20004291] = { ID = 20004291, Speaker = "Ishna", Text = "One...... two...... four~ o~ne~", }, [20004292] = { ID = 20004292, Speaker = "Ishna", Text = "Hehe~", }, [20004293] = { ID = 20004293, Speaker = "Me", Text = "Alright, alright, so you really are drunk. How about we go back and sleep first, and continue tomorrow?", }, [20004294] = { ID = 20004294, Speaker = "Ishna", Text = "No!", }, [20004295] = { ID = 20004295, Text = "(She suddenly sits up straight, almost slipping off the barstool, scrambling to grab the edge of the counter.)", }, [20004296] = { ID = 20004296, Speaker = "Me", Text = "Senpai, you just drank my drink thinking it was yours. The whole thing.", }, [20004297] = { ID = 20004297, Speaker = "Ishna", Text = "...That was... that was an accident.", }, [20004298] = { ID = 20004298, Speaker = "Me", Text = "Come on, I’ll help you back.", }, [20004299] = { ID = 20004299, Speaker = "Ishna", Text = "Nooo~", }, [20004300] = { ID = 20004300, Speaker = "Ishna", Text = "Then how about we... play a game?", }, [20004301] = { ID = 20004301, Text = "(Ishna suddenly swats away the hand I’m reaching out. She stands up, sways a little—)", }, [20004302] = { ID = 20004302, Text = "(Then her gaze lands on the dartboard hanging in the corner of the bar—the look in her eyes suddenly sharpens, filled with a dangerous kind of fighting spirit.)", }, [20004303] = { ID = 20004303, Speaker = "Ishna", Text = "Darts?", }, [20004304] = { ID = 20004304, Speaker = "Me", Text = "...Huh?", }, [20004305] = { ID = 20004305, Speaker = "Ishna", Text = "Let’s have a dart match! Loser has to do whatever the winner says!", }, [20004306] = { ID = 20004306, Text = "(She plants her hands on her hips, steadying herself, her expression full of battle-ready bravado.)", }, [20004307] = { ID = 20004307, Speaker = "Me", Text = "Senpai, you can barely even stand up straight right now...", }, [20004308] = { ID = 20004308, Speaker = "Ishna", Text = "I’m totally fine!", }, [20004309] = { ID = 20004309, Speaker = "Me", Text = "(She’s this drunk—there’s no way her darts will hit anything... This is basically a free win.)", }, [20004310] = { ID = 20004310, Speaker = "Me", Text = "Alright, let’s do it.", }, [20004311] = { ID = 20004311, Speaker = "Ishna", Text = "If I win, you’re not allowed to say the words go back to sleep even once tonight!", }, [20004312] = { ID = 20004312, Text = "(Looking completely self-righteous, she raised her hand and traced a three in the air.)", }, [20004313] = { ID = 20004313, Speaker = "Me", Text = "Then what happens if you lose, Senpai?", }, [20004314] = { ID = 20004314, Speaker = "Ishna", Text = "Hmph! I’m not gonna lose!", }, [20004315] = { ID = 20004315, Text = "(Ishna snapped her arm like an assassin throwing knives, sending three darts flying in an instant.)", }, [20004316] = { ID = 20004316, Speaker = "Me", Text = "(...How was that move so damn smooth.)", }, [20004317] = { ID = 20004317, Text = "(All three darts landed clustered around the bullseye, and in that moment her eyes were sharp and focused, like she’d turned into a different person.)", }, [20004318] = { ID = 20004318, Text = "(I lowered my head to check where my first two darts had landed on the board, then looked at the last one in my hand.)", }, [20004319] = { ID = 20004319, Speaker = "Ishna", Text = "Yay~ I won! I wooo~n!", }, [20004320] = { ID = 20004320, Speaker = "Ishna", Text = "Hehe~", }, [20004321] = { ID = 20004321, Speaker = "Ishna", Text = "Time for me to Claim the winner’s prize~", }, [20004322] = { ID = 20004322, Speaker = "Me", Text = "What pri—mmph!", }, [20004323] = { ID = 20004323, Text = "(Before I could even figure out what was happening, Ishna lunged straight at me.)", }, [20004324] = { ID = 20004324, Text = "(Her lips crashed onto mine, and her tongue slipped right into my mouth.)", }, [20004325] = { ID = 20004325, }, [20004326] = { ID = 20004326, Speaker = "Me", Text = "...Senpai, how many drinks have you actually had?", }, [20004327] = { ID = 20004327, Speaker = "Ishna", Text = "I-I am not drunk! I’m completely sober!", }, [20004328] = { ID = 20004328, Speaker = "Ishna", Text = "This is my first one~ Hehe~", }, [20004329] = { ID = 20004329, Text = "(Ishna lay sprawled on the sofa, hugging an empty bottle and pinning it between her breasts, twisting and squirming her whole body.)", }, [20004330] = { ID = 20004330, Speaker = "Me", Text = "Senpai, that’s your seventh empty bottle.", }, [20004331] = { ID = 20004331, Speaker = "Ishna", Text = "...No way.", }, [20004332] = { ID = 20004332, Speaker = "Ishna", Text = "O...one... two... fou~r~ o~ne~", }, [20004333] = { ID = 20004333, Speaker = "Ishna", Text = "Hehe~", }, [20004334] = { ID = 20004334, Speaker = "Me", Text = "Alright, alright, you’re really drunk. How about we head back to sleep for now and pick this up tomorrow.", }, [20004335] = { ID = 20004335, Speaker = "Ishna", Text = "No!", }, [20004336] = { ID = 20004336, Text = "(She bolts upright, almost slipping off the barstool, scrambling to grab the edge of the counter.)", }, [20004337] = { ID = 20004337, Speaker = "Me", Text = "Senpai, you just drank my drink thinking it was yours. The whole thing.", }, [20004338] = { ID = 20004338, Speaker = "Ishna", Text = "...That was... that was an accident.", }, [20004339] = { ID = 20004339, Speaker = "Me", Text = "Sigh, but, I am actually a little curious...", }, [20004340] = { ID = 20004340, Text = "(I let my gaze fall on the white fluffy ball on Senpamy ass.)", }, [20004341] = { ID = 20004341, Speaker = "Me", Text = "You’ve already taken off the bunny girl outfit, so this tail is actually... I’m pulling it!", }, [20004342] = { ID = 20004342, Speaker = "Ishna", Text = "Yaaah!", }, [20004343] = { ID = 20004343, Speaker = "Me", Text = "...", }, [20004344] = { ID = 20004344, Speaker = "Me", Text = "Uh, let me just Confirm one more time... this shouldn’t be...", }, [20004345] = { ID = 20004345, Speaker = "Ishna", Text = "Haaah...", }, [20004346] = { ID = 20004346, Text = "(Ishna’s lower body now looks like something flat is covering her crotch, with the tail stuck onto that flat piece.)", }, [20004347] = { ID = 20004347, Text = "(But when I gave it a tug, there was clearly some resistance.)", }, [20004348] = { ID = 20004348, Text = "(After pulling a bit harder, the flat cover peeled slightly away from Ishna’s crotch, and underneath it were—)", }, [20004349] = { ID = 20004349, Text = "(Two thick shafts, slick and dripping with fluids—)", }, [20004350] = { ID = 20004350, Speaker = "Me", Text = "!!!???", }, [20004351] = { ID = 20004351, Speaker = "Me", Text = "Waaah!!!", }, [20004352] = { ID = 20004352, Speaker = "Ishna", Text = "Kouhai, what are you doing~", }, [20004353] = { ID = 20004353, Speaker = "Me", Text = "Senpai! You—you’ve had this in you the whole time since just now?", }, [20004354] = { ID = 20004354, Speaker = "Ishna", Text = "What else was I supposed to do~", }, [20004355] = { ID = 20004355, Speaker = "Ishna", Text = "I bought it from the shop, and the tail just came like this...", }, [20004356] = { ID = 20004356, Speaker = "Ishna", Text = "A bunny girl can’t go without a tail~", }, [20004357] = { ID = 20004357, Speaker = "Ishna", Text = "Anyway, Kouhai.", }, [20004358] = { ID = 20004358, Speaker = "Me", Text = "What—mmph!", }, [20004359] = { ID = 20004359, Text = "(Before I can even figure out what’s happening, Ishna suddenly pounces on me.)", }, [20004360] = { ID = 20004360, Text = "(Her lips crash against mine, and her tongue slips straight into my mouth.)", }, [20004361] = { ID = 20004361, }, [20004362] = { ID = 20004362, Speaker = "Me", Text = "Since Senpai is already this drunk...", }, [20004363] = { ID = 20004363, Speaker = "Me", Text = "Might as well do something a little naughty, don’t you think?", }, [20004364] = { ID = 20004364, Speaker = "Me", Text = "Senpai, are you still awake?", }, [20004365] = { ID = 20004365, Speaker = "Ishna", Text = "Yeees, teacher, I’m still here!", }, [20004366] = { ID = 20004366, Speaker = "Me", Text = "Senpai, what are your measurements?", }, [20004367] = { ID = 20004367, Speaker = "Ishna", Text = "That I know~ From top to bottom, they’re...", }, [20004368] = { ID = 20004368, }, [20004369] = { ID = 20004369, Speaker = "Me", Text = "I’m starting to feel kind of guilty. Maybe I really shouldn’t keep doing this.", }, [20004370] = { ID = 20004370, Speaker = "Me", Text = "I just hope Senpai won’t remember any of this tomorrow.", }, [20004371] = { ID = 20004371, Speaker = "Ishna", Text = "Kouhai, are you asking if there’s someone I like?", }, [20004372] = { ID = 20004372, Speaker = "Ishna", Text = "Well... that would be...", }, [20004373] = { ID = 20004373, Speaker = "Me", Text = "Stop! Senpai! Stop right there! That’s not what I asked!", }, [20004374] = { ID = 20004374, Speaker = "Me", Text = "I’m trying to protect your future here!", }, [20004375] = { ID = 20004375, Speaker = "Me", Text = "Please, I’m begging you, don’t say another word. It’s my fault, okay?!", }, [20004376] = { ID = 20004376, Speaker = "Ishna", Text = "Hehe~ Kouhai, your face is so red. Why are you so nervous~?", }, [20004377] = { ID = 20004377, Speaker = "Ishna", Text = "Could it be that...", }, [20004378] = { ID = 20004378, Speaker = "Ishna", Text = "your head is completely filled with dirty thoughts right now?", }, [20004379] = { ID = 20004379, Speaker = "Ishna", Text = "You know... those naughty things, we could totally do them right now~", }, [20004380] = { ID = 20004380, Speaker = "Me", Text = "!?", }, [20004381] = { ID = 20004381, Speaker = "Me", Text = "Huh?", }, [20004382] = { ID = 20004382, Speaker = "Ishna", Text = "Hehe... *hic—*", }, [20004383] = { ID = 20004383, Speaker = "Ishna", Text = "Mwah~", }, [20004384] = { ID = 20004384, Speaker = "Me", Text = "Wha— mmph!", }, [20004385] = { ID = 20004385, Text = "(Before I can even figure out what’s happening, Ishna suddenly throws herself at me.)", }, [20004386] = { ID = 20004386, Text = "(Her lips crash against mine, and her tongue slips straight into my mouth.)", }, [20004387] = { ID = 20004387, }, [20004388] = { ID = 20004388, Speaker = "Me", Text = "W-w-w-wait!!", }, [20004389] = { ID = 20004389, Speaker = "Me", Text = "Senpai!", }, [20004390] = { ID = 20004390, Speaker = "Me", Text = "C-c-calm down!", }, [20004391] = { ID = 20004391, Speaker = "Ishna", Text = "I’m perfectly calm. It’s your body down here that’s not... Hehe...", }, [20004392] = { ID = 20004392, Text = "(Ishna’s hand goes straight for my crotch, then slips right into my pants.)", }, [20004393] = { ID = 20004393, Speaker = "Ishna", Text = "Hehe... And you still expect me to stay calm like this?", }, [20004394] = { ID = 20004394, Speaker = "Me", Text = "Senpai, snap out of it already!", }, [20004395] = { ID = 20004395, Speaker = "Ishna", Text = "Nooo~ That’s so boring. Right now I just want to have sex with my kouhai!", }, [20004396] = { ID = 20004396, Speaker = "Me", Text = "This is bad, she’s not listening at all!", }, [20004397] = { ID = 20004397, Text = "(Ishna grabs my hand and guides it down between her legs, to that flat piece of material covering her.)", }, [20004398] = { ID = 20004398, Text = "(Then she makes me grab the fluffy ball of her bunny tail and slowly... then firmly... pulls it out...)", }, [20004399] = { ID = 20004399, Speaker = "Ishna", Text = "Haaah... It’s... it’s so big...", }, [20004400] = { ID = 20004400, Speaker = "Me", Text = "...", }, [20004401] = { ID = 20004401, Text = "(As senpai collapses limply against me, I finally see what I just pulled out.)", }, [20004402] = { ID = 20004402, Text = "(Two thick, beaded objects slide out from her pussy and her ass, and the overflowing fluids are already running all down her thighs.)", }, [20004403] = { ID = 20004403, Text = "(Right in front of me, senpai is gasping for breath, rubbing her wet slit over and over against my thigh.)", }, [20004404] = { ID = 20004404, Speaker = "Ishna", Text = "Look... I’m already like this... You’re really not going to put it in?", }, [20004405] = { ID = 20004405, Speaker = "Ishna", Text = "Haa~mm...", }, [20004406] = { ID = 20004406, Text = "(Senpai leans in close to my ear and gently takes my earlobe between her lips.)", }, [20004407] = { ID = 20004407, }, [20004408] = { ID = 20004408, Speaker = "Me", Text = "W-w-w-wait!!", }, [20004409] = { ID = 20004409, Text = "(I dash over to the door and grab the handle with all my strength.)", }, [20004410] = { ID = 20004410, Speaker = "Me", Text = "Open!", }, [20004411] = { ID = 20004411, Speaker = "Me", Text = "...", }, [20004412] = { ID = 20004412, Speaker = "Me", Text = "Why is it locked from the inside!?", }, [20004413] = { ID = 20004413, Speaker = "Ishna", Text = "Hehe~ I was worried you’d get too drunk~ and cause trouble for everyone else~", }, [20004414] = { ID = 20004414, Speaker = "Ishna", Text = "It’s already really late after all... It’d be bad if we woke anyone up~", }, [20004415] = { ID = 20004415, Speaker = "Me", Text = "Senpai! Please, calm down a little!", }, [20004416] = { ID = 20004416, Speaker = "Ishna", Text = "I’m very calm. It’s your body down here that’s not... Hehe...", }, [20004417] = { ID = 20004417, Text = "(She suddenly shoves me down flat onto the sofa.)", }, [20004418] = { ID = 20004418, Text = "(Ishna’s hand goes straight for my crotch, then slips right into my pants.)", }, [20004419] = { ID = 20004419, Speaker = "Ishna", Text = "Heh heh... and you still want me to calm down like this?", }, [20004420] = { ID = 20004420, Speaker = "Me", Text = "Senpai, snap out of it, please!", }, [20004421] = { ID = 20004421, Speaker = "Ishna", Text = "Nooo~ That’s so boring. Right now I just want to have sex with my kouhai!", }, [20004422] = { ID = 20004422, Speaker = "Me", Text = "This is bad, she’s not listening at all!", }, [20004423] = { ID = 20004423, Text = "(Ishna grabs my hand and guides it down between her legs, to that flat piece of material covering her crotch.)", }, [20004424] = { ID = 20004424, Text = "(Then she makes me grab the fluffy ball of the bunny tail and slowly... pulls it out with force...)", }, [20004425] = { ID = 20004425, Speaker = "Ishna", Text = "Haaah... it’s... it’s so big...", }, [20004426] = { ID = 20004426, Speaker = "Me", Text = "...", }, [20004427] = { ID = 20004427, Text = "(With Senpai collapsing limply on top of me, I finally see what I just pulled out.)", }, [20004428] = { ID = 20004428, Text = "(Two thick, beaded objects slide out from Senpamy pussy and anus, and the overflowing fluids are already running all down her thighs.)", }, [20004429] = { ID = 20004429, Text = "(And right in front of me, Senpai is gasping for breath, rubbing her wet pussy over and over against my thigh.)", }, [20004430] = { ID = 20004430, Speaker = "Ishna", Text = "Look... I’m already like this... aren’t you going to put it in?", }, [20004431] = { ID = 20004431, Speaker = "Ishna", Text = "Haa~mm...", }, [20004432] = { ID = 20004432, Text = "(Senpai leans in close to my ear and gently takes my earlobe between her lips.)", }, [20004433] = { ID = 20004433, }, [20004434] = { ID = 20004434, Text = "(I’m pushed straight down onto the sofa.)", }, [20004435] = { ID = 20004435, Text = "(Ishna’s hand goes directly for my crotch, then slips into my pants.)", }, [20004436] = { ID = 20004436, Speaker = "Ishna", Text = "Heh heh... got you now, kouhai...", }, [20004437] = { ID = 20004437, Speaker = "Ishna", Text = "So hard... so big... this hot, throbbing cock...", }, [20004438] = { ID = 20004438, Speaker = "Me", Text = "Senpai, snap out of it, please!", }, [20004439] = { ID = 20004439, Speaker = "Ishna", Text = "Nooo~ That’s so boring. Right now I just want to have sex with my kouhai!", }, [20004440] = { ID = 20004440, Speaker = "Me", Text = "This is bad, she’s not listening at all!", }, [20004441] = { ID = 20004441, Text = "(Ishna grabs my hand and guides it down between her legs, to that flat piece of material covering her crotch.)", }, [20004442] = { ID = 20004442, Text = "(Then she makes me grab the fluffy ball of the bunny tail and slowly... pulls it out with force...)", }, [20004443] = { ID = 20004443, Speaker = "Ishna", Text = "Haaah... it’s... it’s so big...", }, [20004444] = { ID = 20004444, Speaker = "Me", Text = "...", }, [20004445] = { ID = 20004445, Text = "(With Senpai collapsing limply on top of me, I finally see what I just pulled out.)", }, [20004446] = { ID = 20004446, Text = "(Two thick, beaded objects slide out from Senpamy pussy and anus, and the overflowing fluids are already running all down her thighs.)", }, [20004447] = { ID = 20004447, Text = "(Right now, my upperclassman is panting heavily, rubbing her wet pussy back and forth against my thigh.)", }, [20004448] = { ID = 20004448, Speaker = "Ishna", Text = "Look... it’s already like this... aren’t you going to put it in?", }, [20004449] = { ID = 20004449, Speaker = "Ishna", Text = "Haa~mm~", }, [20004450] = { ID = 20004450, Text = "(She leans in close to my ear and gently takes my earlobe between her lips.)", }, [20004451] = { ID = 20004451, }, [20004452] = { ID = 20004452, Text = "Fade to black", }, [20004453] = { ID = 20004453, Speaker = "Ishna", Text = "Haa~mm~ hnnf~", }, [20004454] = { ID = 20004454, Speaker = "Ishna", Text = "Your tongue... mmgh...", }, [20004455] = { ID = 20004455, Speaker = "Me", Text = "Senpai, I’m almost tapped out... I don’t think I can cum anymore...", }, [20004456] = { ID = 20004456, Speaker = "Ishna", Text = "You’ve only shot a few times. Give me... more...", }, [20004457] = { ID = 20004457, Text = "(Before I can finish, she presses her lips against mine again, sealing my mouth.)", }, [20004458] = { ID = 20004458, Text = "(She throws her whole body on top of me, her huge breasts pressing down against my chest.)", }, [20004459] = { ID = 20004459, Text = "(At the same time, her hips keep thrusting up and down on Ishna’s strap.)", }, [20004460] = { ID = 20004460, Text = "(Lewd, wet slapping sounds echo through the entire room.)", }, [20004461] = { ID = 20004461, Speaker = "Ishna", Text = "Haaah— I’m gonna... I’m gonna cum again—", }, [20004462] = { ID = 20004462, Speaker = "Ishna", Text = "Guhhhn!", }, [20004463] = { ID = 20004463, Text = "(Ishna’s body convulses and tightens up again, her eyes losing focus as she collapses on top of me.)", }, [20004464] = { ID = 20004464, Speaker = "Ishna", Text = "That’s it...? Is that all you’ve got?", }, [20004465] = { ID = 20004465, Speaker = "Ishna", Text = "If that’s all you can do... you’ll never satisfy anyone, you know?", }, [20004466] = { ID = 20004466, Speaker = "Me", Text = "D-damn it, don’t push your luck...", }, [20004467] = { ID = 20004467, Speaker = "Ishna", Text = "Nn... you suddenly came inside...", }, [20004468] = { ID = 20004468, Speaker = "Ishna", Text = "And you’re still getting bigger...", }, [20004469] = { ID = 20004469, Text = "(I grab Ishna’s ass with both hands and drive myself into her as deep as I can go.)", }, [20004470] = { ID = 20004470, Speaker = "Me", Text = "Damn it... you perverted woman...", }, [20004471] = { ID = 20004471, Speaker = "Me", Text = "You were sitting there with that thing inside you, drinking with me like it was nothing!", }, [20004472] = { ID = 20004472, Speaker = "Ishna", Text = "Haaah... this is all your fault, kouhai...", }, [20004473] = { ID = 20004473, Text = "(Ishna’s tongue is lolling out of her mouth as she lies slumped over my shoulder, her whole body twitching.)", }, [20004474] = { ID = 20004474, Speaker = "Me", Text = "Take it all for me.", }, [20004475] = { ID = 20004475, Speaker = "Ishna", Text = "Hurry… all of it… shoot it all inside…", }, [20004476] = { ID = 20004476, Speaker = "Ishna", Text = "Nngh… haaaaaaah…", }, [20004477] = { ID = 20004477, Speaker = "Me", Text = "Hah… hah… this time… I really can’t get it up anymore.", }, [20004478] = { ID = 20004478, Text = "(Ishna lifts her ass, and cum keeps spilling from her pussy, dripping onto the couch.)", }, [20004479] = { ID = 20004479, Text = "(Then she collapses forward onto me.)", }, [20004480] = { ID = 20004480, Speaker = "Me", Text = "Senpai? Senpai?", }, [20004481] = { ID = 20004481, Speaker = "Ishna", Text = "Mmmnn…", }, [20004482] = { ID = 20004482, Speaker = "Me", Text = "Did you fall asleep…?", }, [20004483] = { ID = 20004483, Speaker = "Me", Text = "Forget it…", }, [20004484] = { ID = 20004484, Speaker = "Me", Text = "Let’s just stay like this…", }, [20004485] = { ID = 20004485, Speaker = "Me", Text = "Good night…", }, [20004486] = { ID = 20004486, Text = "...", }, [20004487] = { ID = 20004487, Text = "Black screen", }, [20004488] = { ID = 20004488, Text = "Transition to black screen", }, [20004489] = { ID = 20004489, Speaker = "Ishna", Text = "Phew~ I’m exhausted. There was so much maintenance work today. Managing people is way easier than doing it myself.", }, [20004490] = { ID = 20004490, Speaker = "Me", Text = "Speaking of which, what did you usually do at work before, Senpai?", }, [20004491] = { ID = 20004491, Speaker = "Ishna", Text = "Oh? You want to know?", }, [20004492] = { ID = 20004492, Speaker = "Ishna", Text = "Why, of course—", }, [20004493] = { ID = 20004493, Speaker = "Ishna", Text = "Training brats like you who love to slack off and coast through everything.", }, [20004494] = { ID = 20004494, Speaker = "Me", Text = "So that’s why you’re carrying a whip…?", }, [20004495] = { ID = 20004495, Speaker = "Me", Text = "What about after work?", }, [20004496] = { ID = 20004496, Speaker = "Ishna", Text = "I’d usually go to a bar. Those were the days… I haven’t gone back since I left that place.", }, [20004497] = { ID = 20004497, Speaker = "Me", Text = "A bar, huh? Sounds nice. I don’t have any memories of ever going to one.", }, [20004498] = { ID = 20004498, Speaker = "Ishna", Text = "Seriously? With how indecent you usually sound, I figured you’d be the type who practically lives in bars.", }, [20004499] = { ID = 20004499, Speaker = "Me", Text = "Scared you, huh? Deep down, I’m actually a pure-hearted boy, you know.", }, [20004500] = { ID = 20004500, Speaker = "Ishna", Text = "Who are you trying to fool?! You serial harasser!", }, [20004501] = { ID = 20004501, Speaker = "Ishna", Text = "Well, anyway, since you’ve never been to a bar, let me think......", }, [20004502] = { ID = 20004502, Speaker = "Ishna", Text = "Why don’t you come to this place tonight?", }, [20004503] = { ID = 20004503, Speaker = "Me", Text = "Isn’t this the coordinate for my own ship?", }, [20004504] = { ID = 20004504, Speaker = "Me", Text = "Senpai seems even more hung up on this than I am.", }, [20004505] = { ID = 20004505, Speaker = "Ishna", Text = "I am not hung up on it! It’s just… as your senpai, seeing my kouhai with such a huge blank spot in this area, I kind of feel a certain sense of responsibility… Forget it! Just leave it to me!", }, [20004506] = { ID = 20004506, }, [20004507] = { ID = 20004507, Text = "(The lower deck is much quieter than during the day; most of the rowdy types have already gone to sleep.)", }, [20004508] = { ID = 20004508, Text = "(The corridor lights are dim and yellow. I walk in the direction Senpai told I, and the door with the little red light is just around the corner.)", }, [20004509] = { ID = 20004509, Text = "(Pushing the door open, I see a lavishly decorated space inside, with red sofas and rosewood cabinets lined with all kinds of liquor.", }, [20004510] = { ID = 20004510, Speaker = "Me", Text = "I had no idea......there was a place like this on my ship......?", }, [20004511] = { ID = 20004511, Speaker = "Me", Text = "Senpai~ Are you in there?", }, [20004512] = { ID = 20004512, Speaker = "Ishna", Text = "Stop yelling, I’m coming out!", }, [20004513] = { ID = 20004513, Speaker = "Ishna", Text = "You… you can’t even… even remember what facilities you have on your own ship? We have to help you dig them out one by one.", }, [20004514] = { ID = 20004514, Text = "(Ishna steps out from behind the door and stands behind the bar.)", }, [20004515] = { ID = 20004515, Text = "(Unlike usual, Senpai is wearing a black bunny-girl outfit—shattering that cool, bureaucratic aura she normally has. A few empty glasses are lined up at her hand. She’s trying very hard to look composed, but that little stutter has already given half the way.)", }, [20004516] = { ID = 20004516, Speaker = "Ishna", Text = "H-how is it, left you speechless, didn’t I!", }, [20004517] = { ID = 20004517, Speaker = "Me", Text = "Is the bunny-girl outfit also something that was already on my ship?", }, [20004518] = { ID = 20004518, Speaker = "Ishna", Text = "No! Ahem—", }, [20004519] = { ID = 20004519, Text = "Fade to black transition", }, [20004520] = { ID = 20004520, Text = "The two of them keep drinking like that for a while.", }, [20004521] = { ID = 20004521, Text = "What should I chat about with Ishna?", }, [20004522] = { ID = 20004522, Text = "Fade to black transition", }, [20004523] = { ID = 20004523, Text = "(The bar is dimly lit. A completely naked Ishna is sitting behind the counter, a row of empty glasses lined up by her hand.)", }, [20004524] = { ID = 20004524, Text = "(I sit beside her, not entirely sure how I’m supposed to deal with this situation.)", }, [20004525] = { ID = 20004525, Text = "Choppy Date System Placeholder CG1-1", }, [20004526] = { ID = 20004526, Text = "Choppy Date System Placeholder CG1-2", }, [20004527] = { ID = 20004527, Text = "Choppy Date System Placeholder CG1-3", }, [20004528] = { ID = 20004528, Text = "Choppy Date System Placeholder CG1-4", }, [20004529] = { ID = 20004529, Text = "Choppy Date System Placeholder CG1-5", }, [20004530] = { ID = 20004530, Text = "Choppy Date System Placeholder CG1-6", }, [20004531] = { ID = 20004531, Text = "Choppy Date System Placeholder CG1-7", }, [20004532] = { ID = 20004532, Text = "Choppy Date System Placeholder CG1-8", }, [20004533] = { ID = 20004533, Text = "Choppy Date System Placeholder CG1-9", }, [20004534] = { ID = 20004534, Text = "Choppy Date System Placeholder CG2-1", }, [20004535] = { ID = 20004535, Text = "Choppy Date System Placeholder CG2-2", }, [20004536] = { ID = 20004536, Text = "Choppy Date System Placeholder CG2-3", }, [20004537] = { ID = 20004537, Text = "Choppy Date System Placeholder CG2-4", }, [20004538] = { ID = 20004538, Text = "Choppy Date System Placeholder CG2-5", }, [20004539] = { ID = 20004539, Text = "Choppy Date System Placeholder CG2-6", }, [20004540] = { ID = 20004540, Text = "Choppy Date System Placeholder CG2-7", }, [20004541] = { ID = 20004541, Text = "Choppy Date System Placeholder CG2-8", }, [20004542] = { ID = 20004542, Text = "Choppy Date System Placeholder CG2-9", }, [20004543] = { ID = 20004543, Text = "Choppy Date System Placeholder CG3-1", }, [20004544] = { ID = 20004544, Text = "Choppy Date System Placeholder CG3-2", }, [20004545] = { ID = 20004545, Text = "Choppy Date System Placeholder CG3-3", }, [20004546] = { ID = 20004546, Text = "Choppy Date System Placeholder CG3-4", }, [20004547] = { ID = 20004547, Text = "Choppy Date System Placeholder CG3-5", }, [20004548] = { ID = 20004548, Text = "Choppy Date System Placeholder CG3-6", }, [20004549] = { ID = 20004549, Text = "Choppy Date System Placeholder CG3-7", }, [20004550] = { ID = 20004550, Text = "Choppy Date System Placeholder CG3-8", }, [20004551] = { ID = 20004551, Text = "Choppy Date System Placeholder CG3-9", }, [20004552] = { ID = 20004552, }, [20004553] = { ID = 20004553, Speaker = "Estelle", Text = "The path on the left has clearly been maintained. In a dungeon, this level of upkeep wouldn’t occur naturally; it’s probably some kind of magic.", }, [20004554] = { ID = 20004554, Speaker = "Me", Text = "What about the one on the right? It doesn’t look quite right.", }, [20004555] = { ID = 20004555, Speaker = "Estelle", Text = "At the very least, it wouldn’t be my first choice.", }, [20004556] = { ID = 20004556, Speaker = "Me", Text = "And the one in the middle? Narrow and pitch-black.", }, [20004557] = { ID = 20004557, Speaker = "Estelle", Text = "The middle path doesn’t offer any readable information at all. Precisely because of that, it’s the hardest of the three to judge.", }, [20004558] = { ID = 20004558, Speaker = "Me", Text = "I’ve decided. Let’s take the one on the right.", }, [20004559] = { ID = 20004559, Speaker = "Estelle", Text = "That path is all loose gravel underfoot, with no light source whatsoever. It really doesn’t look like a good option.", }, [20004560] = { ID = 20004560, Speaker = "Me", Text = "Hear me out first.", }, [20004561] = { ID = 20004561, Speaker = "Me", Text = "What’s the true nature of a dungeon?", }, [20004562] = { ID = 20004562, Speaker = "Estelle", Text = "…A city underground?", }, [20004563] = { ID = 20004563, Speaker = "Me", Text = "Not that kind.", }, [20004564] = { ID = 20004564, Speaker = "Me", Text = "I mean that anything truly valuable is always placed in the most dangerous spot. Treasure without guards isn’t worthy of being called treasure.", }, [20004565] = { ID = 20004565, Speaker = "Estelle", Text = "…That logic does hold up, under certain assumptions.", }, [20004566] = { ID = 20004566, Speaker = "Me", Text = "And one more thing. Why do you think the path on the left is so bright?", }, [20004567] = { ID = 20004567, Speaker = "Estelle", Text = "...", }, [20004568] = { ID = 20004568, Speaker = "Me", Text = "For all we know, that might be the real trap.", }, [20004569] = { ID = 20004569, Speaker = "Estelle", Text = "I see… is that it?", }, [20004570] = { ID = 20004570, Speaker = "Estelle", Text = "No, it’s not entirely unreasonable.", }, [20004571] = { ID = 20004571, Speaker = "Estelle", Text = "I understand. Then I’ll follow your decision. Let’s go.", }, [20004572] = { ID = 20004572, Speaker = "Me", Text = "You’re just agreeing like that? I thought you’d argue with me.", }, [20004573] = { ID = 20004573, Speaker = "Estelle", Text = "A reasoned judgment is different from a reckless decision. Besides, I would never doubt your judgment.", }, [20004574] = { ID = 20004574, Speaker = "Me", Text = "I actually wish you’d argue with me more. That’s what makes it feel like a Date.", }, [20004575] = { ID = 20004575, Speaker = "Estelle", Text = "Mmph! A Date!", }, [20004576] = { ID = 20004576, Text = "(In the darkness, Estelle cups her flushed cheeks in both hands, but soon her expression returns to its usual calm.)", }, [20004577] = { ID = 20004577, Speaker = "Estelle", Text = "It’s really dark in here.", }, [20004578] = { ID = 20004578, Speaker = "Me", Text = "Yeah. Feels like the most dangerous kind of path.", }, [20004579] = { ID = 20004579, Speaker = "Estelle", Text = "…I wish you’d at least sound a little nervous when you say things like that.", }, [20004580] = { ID = 20004580, Speaker = "Me", Text = "Getting nervous won’t make the road any brighter.", }, [20004581] = { ID = 20004581, Speaker = "Estelle", Text = "Stop.", }, [20004582] = { ID = 20004582, Speaker = "Me", Text = "What is it?", }, [20004583] = { ID = 20004583, Speaker = "Estelle", Text = "Three steps ahead. The color of the stone slabs is off. Go around through the gap in the left wall.", }, [20004584] = { ID = 20004584, Text = "(Estelle tosses a stone over; the instant it hits the ground, a barrage of bolts shoots out from the walls.)", }, [20004585] = { ID = 20004585, Text = "(The two of us look at each other.)", }, [20004586] = { ID = 20004586, Speaker = "Estelle", Text = "I think we should turn back.", }, [20004587] = { ID = 20004587, Speaker = "Me", Text = "Someone went to a lot of trouble for this trap. We ought to appreciate it, don’t you think?", }, [20004588] = { ID = 20004588, Speaker = "Estelle", Text = "…Your way of appreciating danger is a little strange.", }, [20004589] = { ID = 20004589, Speaker = "Me", Text = "Okay, we’re past it. See? Nothing to wor—", }, [20004590] = { ID = 20004590, Speaker = "Estelle", Text = "Run!", }, [20004591] = { ID = 20004591, Text = "(The stone slabs behind us collapse one after another, vanishing into the darkness. The moment our heels leave a slab, it drops away.)", }, [20004592] = { ID = 20004592, Speaker = "Estelle", Text = "The path is over here!", }, [20004593] = { ID = 20004593, Speaker = "Me", Text = "Got it!", }, [20004594] = { ID = 20004594, Text = "(I jump after, but the instant I land my foot slips, and a hollow emptiness rushes up from beneath my soles.)", }, [20004595] = { ID = 20004595, Speaker = "Estelle", Text = "I’ve got you!", }, [20004596] = { ID = 20004596, Speaker = "Me", Text = "Thanks.", }, [20004597] = { ID = 20004597, Speaker = "Estelle", Text = "There’s light ahead. That’s the exit.", }, [20004598] = { ID = 20004598, Speaker = "Me", Text = "Then let’s sprint for it!", }, [20004599] = { ID = 20004599, Speaker = "Estelle", Text = "Above you!", }, [20004600] = { ID = 20004600, Speaker = "Me", }, [20004601] = { ID = 20004601, Text = "(A spike drops from the ceiling with a howl of air, grazing past my head and slamming into the floor behind us.)", }, [20004602] = { ID = 20004602, Speaker = "Me", Text = "We’re out!", }, [20004603] = { ID = 20004603, Speaker = "Estelle", Text = "...", }, [20004604] = { ID = 20004604, Speaker = "Me", Text = "It was a bit more exciting than I expected. Pretty fun, actually.", }, [20004605] = { ID = 20004605, Speaker = "Estelle", Text = "You really are hard to kill...", }, [20004606] = { ID = 20004606, Speaker = "Estelle", Text = "Look! There’s an iron gate up ahead.", }, [20004607] = { ID = 20004607, Text = "(Estelle points toward the end of the path, where there’s a large iron gate)", }, [20004608] = { ID = 20004608, }, [20004609] = { ID = 20004609, Speaker = "Estelle", Text = "The path on the left has been maintained by someone. In a dungeon, this level of upkeep doesn’t happen naturally. It’s probably some kind of magic at work.", }, [20004610] = { ID = 20004610, Speaker = "Me", Text = "What about the one on the right? Something feels off about it.", }, [20004611] = { ID = 20004611, Speaker = "Estelle", Text = "It definitely wouldn’t be my first choice.", }, [20004612] = { ID = 20004612, Speaker = "Me", Text = "And the one in the middle? Narrow and pitch-black.", }, [20004613] = { ID = 20004613, Speaker = "Estelle", Text = "The middle path doesn’t offer any readable clues at all. Precisely because of that, it’s the hardest of the three to judge.", }, [20004614] = { ID = 20004614, Speaker = "Me", Text = "Then let’s take the one on the left.", }, [20004615] = { ID = 20004615, Speaker = "Estelle", Text = "...I see.", }, [20004616] = { ID = 20004616, Speaker = "Estelle", Text = "You picked the one that looks safer.", }, [20004617] = { ID = 20004617, Speaker = "Me", Text = "What’s wrong, is there a problem?", }, [20004618] = { ID = 20004618, Speaker = "Estelle", Text = "No problem. It’s just—I thought you’d go for the more dangerous one.", }, [20004619] = { ID = 20004619, Speaker = "Me", Text = "That’s where you’re too naive! My dear Estelle!", }, [20004620] = { ID = 20004620, Speaker = "Estelle", Text = "Mmph!? D-Dear...!", }, [20004621] = { ID = 20004621, Speaker = "Me", Text = "Think about it—why does this path look so safe?", }, [20004622] = { ID = 20004622, Speaker = "Estelle", Text = "...Because it actually is safe?", }, [20004623] = { ID = 20004623, Speaker = "Me", Text = "Not even close!", }, [20004624] = { ID = 20004624, Speaker = "Me", Text = "The reason this path looks so safe is because someone wants us to *think* it’s safe.", }, [20004625] = { ID = 20004625, Speaker = "Estelle", Text = "Someone...?", }, [20004626] = { ID = 20004626, Speaker = "Me", Text = "The dungeon’s creator.", }, [20004627] = { ID = 20004627, Speaker = "Estelle", Text = "Creator?", }, [20004628] = { ID = 20004628, Speaker = "Me", Text = "Exactly. The tidy floor, the bright, well-ventilated passage—those are all red flags luring people in.", }, [20004629] = { ID = 20004629, Speaker = "Me", Text = "These looks perfectly safe corridors, in most stories and games, nine times out of ten are traps.", }, [20004630] = { ID = 20004630, Speaker = "Me", Text = "The moment you step inside, you can feel danger lurking everywhere, like any second we might trigger some kind of mechanism.", }, [20004631] = { ID = 20004631, Speaker = "Estelle", Text = "...", }, [20004632] = { ID = 20004632, Speaker = "Me", Text = "So! I’ve already predicted what the author wants us to predict.", }, [20004633] = { ID = 20004633, Speaker = "Me", Text = "On the surface, it looks like I chose the safe route — but in reality, I walked right into the trap on purpose and picked the most dangerous one.", }, [20004634] = { ID = 20004634, Speaker = "Estelle", Text = "Is that a serious analysis?", }, [20004635] = { ID = 20004635, Speaker = "Me", Text = "One thousand percent.", }, [20004636] = { ID = 20004636, Speaker = "Estelle", Text = "…I can’t directly refute that logic.", }, [20004637] = { ID = 20004637, Speaker = "Me", Text = "Oh?", }, [20004638] = { ID = 20004638, Speaker = "Estelle", Text = "As your sword, I will not question your decisions, but that doesn’t mean I agree with your conclusion.", }, [20004639] = { ID = 20004639, Speaker = "Me", Text = "Once we reach the end, we’ll see who was right.", }, [20004640] = { ID = 20004640, Text = "(Estelle falls silent for a moment, then follows along into the passage.)", }, [20004641] = { ID = 20004641, Text = "(Fade to black)", }, [20004642] = { ID = 20004642, Text = "(Fade to black)", }, [20004643] = { ID = 20004643, Speaker = "Estelle", Text = "Nothing’s happened so far.", }, [20004644] = { ID = 20004644, Speaker = "Me", Text = "Yeah. We’re not at the end yet.", }, [20004645] = { ID = 20004645, Speaker = "Estelle", Text = "This danger everywhere you mentioned…", }, [20004646] = { ID = 20004646, Speaker = "Me", Text = "Don’t rush it. Real danger can’t be predicted.", }, [20004647] = { ID = 20004647, Speaker = "Estelle", Text = "This passage is longer than I expected.", }, [20004648] = { ID = 20004648, Speaker = "Me", Text = "Starting to feel that sense of impending doom?", }, [20004649] = { ID = 20004649, Text = "(The passage stretches on. Footsteps echo left and right between the oppressively silent stone walls.)", }, [20004650] = { ID = 20004650, Speaker = "Estelle", Text = "Not yet, for now.", }, [20004651] = { ID = 20004651, Speaker = "Me", Text = "Most traps only spring when you’re at your most off guard—", }, [20004652] = { ID = 20004652, Speaker = "Estelle", Text = "There’s light ahead.", }, [20004653] = { ID = 20004653, Speaker = "Me", Text = "Oh? We’re there already?", }, [20004654] = { ID = 20004654, Speaker = "Estelle", Text = "Looks like it’s just a Normal room.", }, [20004655] = { ID = 20004655, Text = "(At the end of the passage is a slightly larger space. In the center sits a brightly colored treasure chest.)", }, [20004656] = { ID = 20004656, Text = "(On the small wooden tray beside it, several plump, round fruits are neatly arranged, their sheen perfectly even, looking nothing like the real thing.)", }, [20004657] = { ID = 20004657, Speaker = "Me", Text = "...A treasure chest? No, wait, this is made of paper?", }, [20004658] = { ID = 20004658, Speaker = "Estelle", Text = "The fruits next to it are made of wax. Ugh...", }, [20004659] = { ID = 20004659, Speaker = "Me", Text = "Did you eat them?", }, [20004660] = { ID = 20004660, Speaker = "Me", Text = "...So the real danger is going home empty-handed?", }, [20004661] = { ID = 20004661, Speaker = "Estelle", Text = "Your choices manage to surprise people every single time...", }, [20004662] = { ID = 20004662, Speaker = "Me", Text = "...Hold on, was that supposed to be a compliment or sarcasm?", }, [20004663] = { ID = 20004663, Speaker = "Estelle", Text = "I’d say sarcasm.", }, [20004664] = { ID = 20004664, Speaker = "Me", Text = "You’re starting to crack jokes now.", }, [20004665] = { ID = 20004665, Text = "(Estelle lets out a sigh.)", }, [20004666] = { ID = 20004666, Speaker = "Estelle", Text = "Look, there’s an iron gate up ahead.", }, [20004667] = { ID = 20004667, Text = "(Estelle points toward the end of the stone chamber, where a large iron gate stands.)", }, [20004668] = { ID = 20004668, }, [20004669] = { ID = 20004669, Speaker = "Estelle", Text = "The path on the left has been maintained by someone. In a dungeon, this level of upkeep wouldn’t occur naturally; it might be some kind of magic.", }, [20004670] = { ID = 20004670, Speaker = "Me", Text = "What about the one on the right? It doesn’t look quite right.", }, [20004671] = { ID = 20004671, Speaker = "Estelle", Text = "It definitely wouldn’t be my first choice.", }, [20004672] = { ID = 20004672, Speaker = "Me", Text = "And the one in the middle? Narrow and pitch-black.", }, [20004673] = { ID = 20004673, Speaker = "Estelle", Text = "There’s nothing at all to read from the middle path. Precisely because of that, it’s the hardest of the three to judge.", }, [20004674] = { ID = 20004674, Speaker = "Estelle", Text = "The path on the left has been maintained by someone. In a dungeon, this level of upkeep wouldn’t occur naturally; it might be some kind of magic.", }, [20004675] = { ID = 20004675, Speaker = "Me", Text = "What about the one on the right? It doesn’t look quite right.", }, [20004676] = { ID = 20004676, Speaker = "Estelle", Text = "It definitely wouldn’t be my first choice.", }, [20004677] = { ID = 20004677, Speaker = "Me", Text = "And the one in the middle? Narrow and pitch-black.", }, [20004678] = { ID = 20004678, Speaker = "Estelle", Text = "There’s nothing at all to read from the middle path. Precisely because of that, it’s the hardest of the three to judge.", }, [20004679] = { ID = 20004679, Speaker = "Estelle", Text = "The path on the left has been maintained by someone. In a dungeon, this level of upkeep wouldn’t occur naturally; it might be some kind of magic.", }, [20004680] = { ID = 20004680, Speaker = "Me", Text = "What about the one on the right? It doesn’t look quite right.", }, [20004681] = { ID = 20004681, Speaker = "Estelle", Text = "It definitely wouldn’t be my first choice.", }, [20004682] = { ID = 20004682, Speaker = "Me", Text = "What about the one in the middle? The narrow, dark one.", }, [20004683] = { ID = 20004683, Speaker = "Estelle", Text = "The middle one doesn’t give us any readable information. That’s exactly why it’s the hardest of the three to judge.", }, [20004684] = { ID = 20004684, Speaker = "Me", Text = "Let’s go with this one.", }, [20004685] = { ID = 20004685, Speaker = "Estelle", Text = "That crack is so tight it’d be Hard to squeeze through even sideways. Are you Confirm you want this one?", }, [20004686] = { ID = 20004686, Speaker = "Me", Text = "As long as there’s any space at all, there’s a chance.", }, [20004687] = { ID = 20004687, Speaker = "Estelle", Text = "Is that your own special interpretation of the word chance?", }, [20004688] = { ID = 20004688, Speaker = "Me", Text = "If I just squeeze a little, I should be able to get in, right?", }, [20004689] = { ID = 20004689, Speaker = "Estelle", Text = "The actual width of this gap is— mmph!", }, [20004690] = { ID = 20004690, Speaker = "Estelle", Text = "…I’m stuck.", }, [20004691] = { ID = 20004691, Speaker = "Me", Text = "Estelle’s breasts......", }, [20004692] = { ID = 20004692, Speaker = "Me", Text = "...", }, [20004693] = { ID = 20004693, Speaker = "Estelle", Text = "You’re holding back a laugh.", }, [20004694] = { ID = 20004694, Speaker = "Me", Text = "I absolutely am not.", }, [20004695] = { ID = 20004695, Speaker = "Estelle", Text = "Your face says it all.", }, [20004696] = { ID = 20004696, Speaker = "Estelle", Text = "Confirm complete. This route’s a dead end. Let’s try the next one.", }, [20004697] = { ID = 20004697, Speaker = "Me", Text = "Wait!", }, [20004698] = { ID = 20004698, Speaker = "Me", Text = "I’ll give it a try.", }, [20004699] = { ID = 20004699, Speaker = "Estelle", Text = "Your shoulders aren’t suited to that opening either.", }, [20004700] = { ID = 20004700, Speaker = "Me", Text = "Then how about this?", }, [20004701] = { ID = 20004701, Speaker = "Me", Text = "You push me in from behind, I’ll check what’s inside, and then you pull me back out.", }, [20004702] = { ID = 20004702, Speaker = "Estelle", Text = "I’m worried I’ll hurt you, and I don’t like the idea of being separated from you.", }, [20004703] = { ID = 20004703, Speaker = "Me", Text = "Even if I get hurt, it still means I made it through. Or is Estelle just afraid of being lonely?", }, [20004704] = { ID = 20004704, Speaker = "Estelle", Text = "Your logic is deeply concerning......", }, [20004705] = { ID = 20004705, Speaker = "Me", Text = "But you didn’t say no, did you? Let’s give it a try.", }, [20004706] = { ID = 20004706, Speaker = "Estelle", Text = "...", }, [20004707] = { ID = 20004707, Speaker = "Estelle", Text = "Your judgment is equally concerning......", }, [20004708] = { ID = 20004708, Speaker = "Me", Text = "Anyway, let’s just try it first. You’re already getting ready to go along with me, aren’t you?", }, [20004709] = { ID = 20004709, Speaker = "Estelle", Text = "This is just to Confirm whether my prediction is correct. Ready?", }, [20004710] = { ID = 20004710, Text = "(The instant I’m shoved into the gap—the stone walls press in from both sides, my shoulders and back are pinned at the same time, and I can’t even take a single step forward.)", }, [20004711] = { ID = 20004711, Speaker = "Me", Text = "Ah. I really can’t get through—no, wait! I’m stuck!", }, [20004712] = { ID = 20004712, Speaker = "Estelle", Text = "Just as I expected.", }, [20004713] = { ID = 20004713, Speaker = "Me", Text = "Can you pull me out?", }, [20004714] = { ID = 20004714, Text = "(Estelle grabs my hand and yanks backward. Once, twice, a third time—)", }, [20004715] = { ID = 20004715, Speaker = "Estelle", Text = "You’re not coming out.", }, [20004716] = { ID = 20004716, Speaker = "Me", Text = "You look pretty calm about this. You must have a plan, right?", }, [20004717] = { ID = 20004717, Speaker = "Estelle", Text = "Haa...", }, [20004718] = { ID = 20004718, Text = "(Estelle’s portrait leaves the screen.)", }, [20004719] = { ID = 20004719, Speaker = "Me", Text = "Estelle?", }, [20004720] = { ID = 20004720, Speaker = "Estelle", Text = "My liege, please close your eyes.", }, [20004721] = { ID = 20004721, Speaker = "Me", Text = "Huh?", }, [20004722] = { ID = 20004722, Speaker = "Estelle", Text = "On my mark—", }, [20004723] = { ID = 20004723, Speaker = "Me", Text = "Wait, wait—", }, [20004724] = { ID = 20004724, Text = "(Estelle’s portrait flashes quickly across the screen, then the screen shakes, and then everything snaps back into place.)", }, [20004725] = { ID = 20004725, Text = "(A thunderous boom shatters the silence of the dungeon. The entire stone wall crumbles, ash and rubble exploding outward—)", }, [20004726] = { ID = 20004726, Text = "(At the same moment, a violent impact slams into me from behind, hurling my whole body forward and out.)", }, [20004727] = { ID = 20004727, Speaker = "Me", Text = "Holy hell! I almost got flattened!", }, [20004728] = { ID = 20004728, Speaker = "Estelle", Text = "Better than ending up as a dungeon exhibit, isn’t it?", }, [20004729] = { ID = 20004729, Speaker = "Estelle", Text = "This was the fastest solution, and you did get out.", }, [20004730] = { ID = 20004730, Speaker = "Me", Text = "You could at least tell me before you do something like that!", }, [20004731] = { ID = 20004731, Speaker = "Estelle", Text = "I did tell you to close your eyes.", }, [20004732] = { ID = 20004732, Speaker = "Estelle", Text = "Look, there’s an iron gate up ahead.", }, [20004733] = { ID = 20004733, Text = "(Estelle points toward the end of the passage she blasted through, where a large iron gate stands.)", }, [20004734] = { ID = 20004734, }, [20004735] = { ID = 20004735, Speaker = "Me", Text = "This door is pretty solid.", }, [20004736] = { ID = 20004736, Speaker = "Estelle", Text = "The keyhole design is unusual. This door wasn’t put here at random.", }, [20004737] = { ID = 20004737, Speaker = "Me", Text = "Perfect, I can use my power to create a key.", }, [20004738] = { ID = 20004738, Speaker = "Me", Text = "That should let us open the door, right?", }, [20004739] = { ID = 20004739, Text = "(Estelle’s brows knit slightly, as if she’s hesitating.)", }, [20004740] = { ID = 20004740, Speaker = "Estelle", Text = "…I’ll leave the decision to you.", }, [20004741] = { ID = 20004741, Speaker = "Me", Text = "Oh?", }, [20004742] = { ID = 20004742, Speaker = "Me", Text = "Estelle, something seems to be bothering you.", }, [20004743] = { ID = 20004743, Speaker = "Me", Text = "What’s on your mind?", }, [20004744] = { ID = 20004744, Speaker = "Estelle", Text = "Forgive me if I overstep.", }, [20004745] = { ID = 20004745, Speaker = "Estelle", Text = "I believe that since a key exists, it means the designer of this dungeon wanted someone to find it.", }, [20004746] = { ID = 20004746, Speaker = "Estelle", Text = "If we just cheat our way through like this—it feels like it would upset the designer.", }, [20004747] = { ID = 20004747, Speaker = "Me", Text = "Cheat?", }, [20004748] = { ID = 20004748, Speaker = "Me", Text = "You actually care whether the designer’s happy or not?", }, [20004749] = { ID = 20004749, Speaker = "Estelle", Text = "That’s not really the heart of the issue.", }, [20004750] = { ID = 20004750, Speaker = "Me", Text = "Then what is?", }, [20004751] = { ID = 20004751, Speaker = "Estelle", Text = "This door exists because someone chose to place an obstacle here. That obstacle itself is a kind of intent.", }, [20004752] = { ID = 20004752, Speaker = "Estelle", Text = "Ignoring that intent and skipping it with a shortcut—that does count as cheating.", }, [20004753] = { ID = 20004753, Speaker = "Me", Text = "That makes sense. Like using hacks when you’re playing a game?", }, [20004754] = { ID = 20004754, Speaker = "Me", Text = "So by your logic, we should go look for the real key?", }, [20004755] = { ID = 20004755, Speaker = "Estelle", Text = "I believe that would be more appropriate.", }, [20004756] = { ID = 20004756, Speaker = "Me", Text = "But you didn’t directly object just now.", }, [20004757] = { ID = 20004757, Speaker = "Estelle", Text = "You’re the one who makes the decisions here. My judgment is meant to support you, not stand in your way.", }, [20004758] = { ID = 20004758, Speaker = "Me", Text = "Because you’re a knight?", }, [20004759] = { ID = 20004759, Speaker = "Estelle", Text = "Before a monarch makes a choice, it’s my duty to show you what you might have overlooked.", }, [20004760] = { ID = 20004760, Speaker = "Me", Text = "Then that reaction just now… were you trying to get my attention and waiting for me to ask?", }, [20004761] = { ID = 20004761, Speaker = "Estelle", Text = "...", }, [20004762] = { ID = 20004762, Speaker = "Me", Text = "Alright, I’ve changed my mind.", }, [20004763] = { ID = 20004763, Speaker = "Me", Text = "Let’s go find the real key.", }, [20004764] = { ID = 20004764, Speaker = "Estelle", Text = "I see.", }, [20004765] = { ID = 20004765, Speaker = "Me", Text = "By the way—you’re a little different today.", }, [20004766] = { ID = 20004766, Speaker = "Estelle", Text = "Different how?", }, [20004767] = { ID = 20004767, Speaker = "Me", Text = "Normally, you wouldn’t try to convince me with something like the designer will be upset.", }, [20004768] = { ID = 20004768, Speaker = "Estelle", Text = "…True, that doesn’t really sound like something I’d say.", }, [20004769] = { ID = 20004769, Speaker = "Me", Text = "Oh? So you think so too?", }, [20004770] = { ID = 20004770, Speaker = "Estelle", Text = "I just feel like… this dungeon itself is pretty interesting.", }, [20004771] = { ID = 20004771, Speaker = "Me", Text = "That means you’re enjoying the adventure.", }, [20004772] = { ID = 20004772, Speaker = "Estelle", Text = "I’m not sure it counts as enjoying it.", }, [20004773] = { ID = 20004773, Speaker = "Me", Text = "How about this—if you catch yourself wondering what’s coming next, then you’re enjoying it.", }, [20004774] = { ID = 20004774, Speaker = "Estelle", Text = "...", }, [20004775] = { ID = 20004775, Speaker = "Me", Text = "Well? Are you?", }, [20004776] = { ID = 20004776, Speaker = "Estelle", Text = "…Maybe a little.", }, [20004777] = { ID = 20004777, Speaker = "Me", Text = "Then we’ll call that enjoying it.", }, [20004778] = { ID = 20004778, Speaker = "Estelle", Text = "You really know how to push your luck, don’t you.", }, [20004779] = { ID = 20004779, Text = "(Estelle’s expression doesn’t quite turn into a smile, but that sense of distance that usually feels carved into her features seems to soften, just a little.)", }, [20004780] = { ID = 20004780, Speaker = "Me", Text = "I’ll take that as a compliment.", }, [20004781] = { ID = 20004781, Speaker = "Estelle", Text = "Back to business—where do you think the key might be?", }, [20004782] = { ID = 20004782, Speaker = "Estelle", Text = "Since the designer wants the key to be found, they wouldn’t make it completely impossible to track down. There should be some kind of clue.", }, [20004783] = { ID = 20004783, Text = "(Following the path, the two of them step into a more spacious room.)", }, [20004784] = { ID = 20004784, Text = "(Fade to black.)", }, [20004785] = { ID = 20004785, Text = "(Fade to black.)", }, [20004786] = { ID = 20004786, Text = "(The passage ahead is still long. Talk to Estelle about something?)", }, [20004787] = { ID = 20004787, }, [20004788] = { ID = 20004788, Speaker = "Me", Text = "This door is pretty solid.", }, [20004789] = { ID = 20004789, Speaker = "Estelle", Text = "The keyhole design is unusual. This door wasn’t just put here at random.", }, [20004790] = { ID = 20004790, Speaker = "Me", Text = "Hmm… so how are we supposed to get through?", }, [20004791] = { ID = 20004791, Speaker = "Me", Text = "No way around, no tools to pry it open, explosives… and no explosives either.", }, [20004792] = { ID = 20004792, Speaker = "Me", Text = "So maybe…", }, [20004793] = { ID = 20004793, Text = "(I turn my head and meet Estelle’s gaze head‑on.)", }, [20004794] = { ID = 20004794, Speaker = "Estelle", Text = "…The way you’re looking at me is making me nervous.", }, [20004795] = { ID = 20004795, Speaker = "Estelle", Text = "I’m sure you’re plotting—", }, [20004796] = { ID = 20004796, Speaker = "Me", Text = "Estelle, how about you just ram straight through this door?", }, [20004797] = { ID = 20004797, Speaker = "Estelle", Text = "...", }, [20004798] = { ID = 20004798, Text = "(Estelle’s eyes go wide. She silently looks at the door, then back at me.)", }, [20004799] = { ID = 20004799, Speaker = "Estelle", Text = "This door’s at least thirty centimeters thick, at the very least.", }, [20004800] = { ID = 20004800, Speaker = "Me", Text = "True! It does look pretty thick.", }, [20004801] = { ID = 20004801, Speaker = "Me", Text = "You can’t break through it?", }, [20004802] = { ID = 20004802, Text = "(Estelle puffs out her cheeks and lets out a breath.)", }, [20004803] = { ID = 20004803, Speaker = "Estelle", Text = "…I can.", }, [20004804] = { ID = 20004804, Speaker = "Me", Text = "Then let’s do it—", }, [20004805] = { ID = 20004805, Speaker = "Estelle", Text = "Wait a moment!", }, [20004806] = { ID = 20004806, Speaker = "Me", Text = "What’s wrong?", }, [20004807] = { ID = 20004807, Speaker = "Estelle", Text = "I just want to Confirm one thing.", }, [20004808] = { ID = 20004808, Speaker = "Me", Text = "What is it?", }, [20004809] = { ID = 20004809, Speaker = "Estelle", Text = "I want to Confirm something very important.", }, [20004810] = { ID = 20004810, Speaker = "Estelle", Text = "Namely, what kind of impression I truly leave in my lord’s heart.", }, [20004811] = { ID = 20004811, Speaker = "Me", Text = "Oh? Estelle, are you hoping for a deeper, more intimate relationship?", }, [20004812] = { ID = 20004812, Speaker = "Estelle", Text = "Eh!? N–no, that’s not what I meant. I mean, my lord’s impression of me—", }, [20004813] = { ID = 20004813, Speaker = "Estelle", Text = "—is that of a knight who should stand in this world by virtue of swordsmanship, bearing, and judgment…", }, [20004814] = { ID = 20004814, Speaker = "Estelle", Text = "Or maybe… some muscle-brained brute girl who just smashes through iron gates with raw strength?", }, [20004815] = { ID = 20004815, Speaker = "Me", Text = "…Hm?", }, [20004816] = { ID = 20004816, Speaker = "Me", Text = "Those two images should be able to coexist, right?", }, [20004817] = { ID = 20004817, Speaker = "Estelle", Text = "They clash badly.", }, [20004818] = { ID = 20004818, Speaker = "Me", Text = "Do… they?", }, [20004819] = { ID = 20004819, Speaker = "Estelle", Text = "This may seem trivial to you, but to me, this is a fundamental question of who I am.", }, [20004820] = { ID = 20004820, Text = "(Estelle steps in closer)", }, [20004821] = { ID = 20004821, Speaker = "Estelle", Text = "When you suggested I should smash this gate open—what made you think I could actually do that?", }, [20004822] = { ID = 20004822, Speaker = "Me", Text = "Uh…", }, [20004823] = { ID = 20004823, Speaker = "Me", Text = "Because… you’re really strong?", }, [20004824] = { ID = 20004824, Speaker = "Estelle", Text = "...", }, [20004825] = { ID = 20004825, Speaker = "Me", Text = "W-wait, wait, what I mean is—", }, [20004826] = { ID = 20004826, Speaker = "Me", Text = "You’re a knight, and an incredible one at that! Not just strong in the usual sense.", }, [20004827] = { ID = 20004827, Speaker = "Me", Text = "It’s that kind of… powerful, beautiful, ageless strength!", }, [20004828] = { ID = 20004828, Speaker = "Estelle", Text = "…Powerful and beautiful?", }, [20004829] = { ID = 20004829, Speaker = "Me", Text = "Yes! Exactly!", }, [20004830] = { ID = 20004830, Speaker = "Estelle", Text = "And then you chose to have someone like that go and ram down an iron gate.", }, [20004831] = { ID = 20004831, Speaker = "Me", Text = "Because… that gate was in your way?", }, [20004832] = { ID = 20004832, Speaker = "Estelle", Text = "...", }, [20004833] = { ID = 20004833, Speaker = "Estelle", Text = "…True. That gate was in my way.", }, [20004834] = { ID = 20004834, Text = "(Estelle puffs out her cheeks again)", }, [20004835] = { ID = 20004835, Speaker = "Me", Text = "Estelle?", }, [20004836] = { ID = 20004836, Speaker = "Estelle", Text = "Please step back.", }, [20004837] = { ID = 20004837, Speaker = "Me", Text = "O-okay!", }, [20004838] = { ID = 20004838, Text = "(Estelle draws her sword and lowers it to her side. A faint light shimmers along the blade.)", }, [20004839] = { ID = 20004839, Text = "(She then swings forward. Under the radiance, the heavy iron gate is cleanly sliced in two and crashes heavily to the ground.)", }, [20004840] = { ID = 20004840, Speaker = "Me", Text = "…Whoa.", }, [20004841] = { ID = 20004841, Speaker = "Estelle", Text = "(Estelle is still puffing out her cheeks at me. To avoid getting chopped, I hurriedly start clapping.)", }, [20004842] = { ID = 20004842, Speaker = "Me", Text = "That swordplay was beautiful. As expected of the elegant and dependable Estelle.", }, [20004843] = { ID = 20004843, Speaker = "Estelle", Text = "Mmph!", }, [20004844] = { ID = 20004844, Text = "(Estelle twirls a lock of hair around her finger, her cheeks slightly flushed.)", }, [20004845] = { ID = 20004845, Speaker = "Estelle", Text = "We should get moving.", }, [20004846] = { ID = 20004846, Text = "(She takes my hand and leads me deeper into the passage.)", }, [20004847] = { ID = 20004847, Text = "(Fade to black)", }, [20004848] = { ID = 20004848, Text = "(Fade to black)", }, [20004849] = { ID = 20004849, Text = "(The passage ahead is still long. Should I chat with Estelle about something?)", }, [20004850] = { ID = 20004850, }, [20004851] = { ID = 20004851, Speaker = "Me", Text = "This door is pretty sturdy.", }, [20004852] = { ID = 20004852, Speaker = "Estelle", Text = "The keyhole design is unusual. This door wasn’t put here at random.", }, [20004853] = { ID = 20004853, Speaker = "Me", Text = "Let’s head back.", }, [20004854] = { ID = 20004854, Speaker = "Estelle", Text = "…Oh?", }, [20004855] = { ID = 20004855, Speaker = "Me", Text = "We haven’t found the key yet, which means there must be a path I haven’t taken. I’ll go back and clear everything first.", }, [20004856] = { ID = 20004856, Speaker = "Estelle", Text = "I see.", }, [20004857] = { ID = 20004857, Speaker = "Me", Text = "When it comes to exploring dungeons, I have this habit. It might be a bit of a hassle.", }, [20004858] = { ID = 20004858, Speaker = "Estelle", Text = "I’d like to hear it. What kind of habit?", }, [20004859] = { ID = 20004859, Speaker = "Me", Text = "Even if a fork in the road looks like a dead end nine times out of ten, I still have to go all the way to the end to Confirm it.", }, [20004860] = { ID = 20004860, Speaker = "Me", Text = "As long as there’s any path on the map I haven’t fully explored, I just can’t relax and keep moving forward.", }, [20004861] = { ID = 20004861, Speaker = "Estelle", Text = "It feels like a very cautious—and rather charming—habit.", }, [20004862] = { ID = 20004862, Speaker = "Me", Text = "It really slows down progress, though.", }, [20004863] = { ID = 20004863, Speaker = "Estelle", Text = "Progress—what do you mean by that?", }, [20004864] = { ID = 20004864, Speaker = "Me", Text = "I mean the progress of moving forward. Pushing deeper into the dungeon.", }, [20004865] = { ID = 20004865, Speaker = "Estelle", Text = "But Confirming every path is also for the sake of being able to keep going.", }, [20004866] = { ID = 20004866, Speaker = "Estelle", Text = "No, carefully Confirming every path you’ve taken is actually a part of moving forward in and of itself.", }, [20004867] = { ID = 20004867, Speaker = "Estelle", Text = "I really enjoy progressing through the dungeon together with you, my liege.", }, [20004868] = { ID = 20004868, Speaker = "Estelle", Text = "Mmph!", }, [20004869] = { ID = 20004869, Text = "(Estelle seems to realize what she just said is actually pretty embarrassing, and pats her own cheeks.)", }, [20004870] = { ID = 20004870, Speaker = "Me", Text = "That does make a lot of sense.", }, [20004871] = { ID = 20004871, Speaker = "Estelle", Text = "This may be rude to say, but I originally thought you would have me open that door.", }, [20004872] = { ID = 20004872, Speaker = "Me", Text = "Open it? Like, hack the lock off with a sword?", }, [20004873] = { ID = 20004873, Speaker = "Estelle", Text = "Or use your powers to bypass it outright, or even have me ram the door down or something like that.", }, [20004874] = { ID = 20004874, Speaker = "Estelle", Text = "I feel deeply ashamed that I still held such a poor impression of you.", }, [20004875] = { ID = 20004875, Speaker = "Me", Text = "What I enjoy is the feeling of exploring together with Estelle, after all.", }, [20004876] = { ID = 20004876, Speaker = "Estelle", Text = "Mmph! Thank you.", }, [20004877] = { ID = 20004877, Speaker = "Estelle", Text = "That makes me very happy.", }, [20004878] = { ID = 20004878, Speaker = "Me", Text = "...Huh?", }, [20004879] = { ID = 20004879, Speaker = "Estelle", Text = "You were willing to turn back and walk the path again, without letting me step in, without looking for shortcuts—that really changed how I see you.", }, [20004880] = { ID = 20004880, Speaker = "Me", Text = "Huh, what’s with you today, handing out compliments so bluntly... I’m not really used to it.", }, [20004881] = { ID = 20004881, Speaker = "Me", Text = "(It’s not like I didn’t think about having Estelle smash that door open, or finding my own way around it. That would’ve been way easier.)", }, [20004882] = { ID = 20004882, Text = "(But... it feels like taking the long way around a few more times makes Estelle a bit happier, so it seems I made the right choice.)", }, [20004883] = { ID = 20004883, Speaker = "Me", Text = "Alright, let’s keep going. We can talk after we’ve filled in the rest of the map.", }, [20004884] = { ID = 20004884, Text = "(Fade to black transition)", }, [20004885] = { ID = 20004885, Text = "(Fade to black transition)", }, [20004886] = { ID = 20004886, Text = "(The passage ahead is still long. Should I chat with Estelle about something?)", }, [20004887] = { ID = 20004887, }, [20004888] = { ID = 20004888, Speaker = "Me", Text = "Estelle, let me ask you something.", }, [20004889] = { ID = 20004889, Speaker = "Estelle", Text = "What is it?", }, [20004890] = { ID = 20004890, Speaker = "Me", Text = "What do you think counts as treasure in a dungeon?", }, [20004891] = { ID = 20004891, Speaker = "Estelle", Text = "Treasure?", }, [20004892] = { ID = 20004892, Speaker = "Estelle", Text = "Hmm—what the dungeon leaves behind and what counts as treasure depends on what you need. There’s no fixed answer.", }, [20004893] = { ID = 20004893, Speaker = "Me", Text = "Alright, then let’s talk about you personally—what would you yourself want?", }, [20004894] = { ID = 20004894, Speaker = "Estelle", Text = "I’m not in the habit of thinking about questions like ‘what do I want.’", }, [20004895] = { ID = 20004895, Speaker = "Me", Text = "Then think about it now.", }, [20004896] = { ID = 20004896, Speaker = "Estelle", Text = "…Good food?", }, [20004897] = { ID = 20004897, Speaker = "Me", Text = "Yeah, that makes sense…", }, [20004898] = { ID = 20004898, Speaker = "Estelle", Text = "I never said I wanted it, I was only listing a reasonable option!", }, [20004899] = { ID = 20004899, Speaker = "Me", Text = "Fine, forget that. Then Gemstones? The shiny kind.", }, [20004900] = { ID = 20004900, Speaker = "Estelle", Text = "The value of Gemstones varies depending on their use—ornamental, monetary, archival. If it’s only about appearance, I have no particular preference.", }, [20004901] = { ID = 20004901, Speaker = "Me", Text = "So do you like them?", }, [20004902] = { ID = 20004902, Speaker = "Estelle", Text = "…Not especially, no.", }, [20004903] = { ID = 20004903, Speaker = "Me", Text = "So basically, there’s nothing you actually want.", }, [20004904] = { ID = 20004904, Speaker = "Estelle", Text = "I am your sword. A sword has no need for treasure.", }, [20004905] = { ID = 20004905, Speaker = "Me", Text = "That just sounds so sad…", }, [20004906] = { ID = 20004906, Speaker = "Estelle", Text = "It isn’t sad. It’s merely a definition.", }, [20004907] = { ID = 20004907, Speaker = "Me", Text = "Fair enough… I don’t really have anything I especially want either.", }, [20004908] = { ID = 20004908, Speaker = "Estelle", Text = "In that case, the question itself has no answer.", }, [20004909] = { ID = 20004909, Speaker = "Me", Text = "Speaking of which, having a personal sword of my own would be pretty cool, you know?", }, [20004910] = { ID = 20004910, Speaker = "Estelle", }, [20004911] = { ID = 20004911, Text = "(Walking behind Me, Estelle’s eyes fly wide open, and her pace slows to a crawl.)", }, [20004912] = { ID = 20004912, Speaker = "Estelle", Text = "…A new… sword!?", }, [20004913] = { ID = 20004913, Speaker = "Estelle", Text = "Am I… no longer enough?", }, [20004914] = { ID = 20004914, Speaker = "Estelle", Text = "Where… does a knight who’s been replaced go?", }, [20004915] = { ID = 20004915, Speaker = "Estelle", Text = "He said ‘it’d be pretty cool’—that means he wants it.", }, [20004916] = { ID = 20004916, Speaker = "Estelle", Text = "…So he wants a new knight.", }, [20004917] = { ID = 20004917, Text = "(I catch the faint sound of someone choking back tears behind Me, so I turn around to look.)", }, [20004918] = { ID = 20004918, Text = "(Estelle is standing there clutching her sword with both hands, staring at Me with an expression I’ve never once seen on her face before—)", }, [20004919] = { ID = 20004919, Text = "(Her eyes are fixed on I, and I can’t tell if she’s waiting or worrying.)", }, [20004920] = { ID = 20004920, Text = "(It’s completely different from her usual calm, all-seeing demeanor—she looks more like a little puppy afraid of being abandoned.)", }, [20004921] = { ID = 20004921, Speaker = "Me", Text = "...Estelle?", }, [20004922] = { ID = 20004922, Speaker = "Estelle", Text = "...", }, [20004923] = { ID = 20004923, Speaker = "Me", Text = "What’s wrong?", }, [20004924] = { ID = 20004924, Speaker = "Estelle", Text = "...Uu, I cannot interfere with any decision my lord makes, but if you desire a new sword......", }, [20004925] = { ID = 20004925, Speaker = "Me", Text = "...Wait, don’t tell me you thought I was going to replace you?", }, [20004926] = { ID = 20004926, Speaker = "Estelle", Text = "I didn’t mean it like that.", }, [20004927] = { ID = 20004927, Speaker = "Me", Text = "You absolutely did.", }, [20004928] = { ID = 20004928, Speaker = "Estelle", Text = "……。", }, [20004929] = { ID = 20004929, Speaker = "Me", Text = "I was talking about a Normal piece of gear! You know, the kind that just looks cool when you hold it. Totally different from you.", }, [20004930] = { ID = 20004930, Speaker = "Estelle", Text = "...I see.", }, [20004931] = { ID = 20004931, Speaker = "Me", Text = "Besides, even if I really did have another sword, it would have nothing to do with you.", }, [20004932] = { ID = 20004932, Speaker = "Me", Text = "You’re someone important to me, Estelle. Not a tool, not a knight—you’re a person.", }, [20004933] = { ID = 20004933, Speaker = "Estelle", Text = "...That’s a strange way to put it. Is this how you usually charm the people around you?", }, [20004934] = { ID = 20004934, Speaker = "Estelle", Text = "Using all sorts of sweet words...", }, [20004935] = { ID = 20004935, Speaker = "Estelle", Text = "To bewitch everyone around you?", }, [20004936] = { ID = 20004936, Speaker = "Me", Text = "Every word of that was from the heart.", }, [20004937] = { ID = 20004937, Speaker = "Me", Text = "You’re precious family to me, not some tool that can just be replaced.", }, [20004938] = { ID = 20004938, Speaker = "Estelle", Text = "Even if one day you no longer need a sword...", }, [20004939] = { ID = 20004939, Speaker = "Estelle", Text = "Can I still stay by your side?", }, [20004940] = { ID = 20004940, Speaker = "Estelle", Text = "...Yeah.", }, [20004941] = { ID = 20004941, Speaker = "Me", Text = "Of course you can.", }, [20004942] = { ID = 20004942, Speaker = "Estelle", Text = "Really... thank you so much...", }, [20004943] = { ID = 20004943, Speaker = "Estelle", Text = "My liege...", }, [20004944] = { ID = 20004944, Speaker = "Me", Text = "What did you just say?", }, [20004945] = { ID = 20004945, Speaker = "Estelle", Text = "It’s nothing, I was just talking to myself.", }, [20004946] = { ID = 20004946, Speaker = "Estelle", Text = "Let’s go.", }, [20004947] = { ID = 20004947, Text = "(Without another word, Estelle gently took my hand and led me forward.)", }, [20004948] = { ID = 20004948, Speaker = "Me", Text = "...Huh?", }, [20004949] = { ID = 20004949, Text = "(Estelle’s palm felt soft and warm against mine.)", }, [20004950] = { ID = 20004950, Text = "(So different from the steadfast girl she usually is—right now, Estelle felt more like an ordinary girl simply enjoying an adventure.)", }, [20004951] = { ID = 20004951, }, [20004952] = { ID = 20004952, Speaker = "Me", Text = "Estelle.", }, [20004953] = { ID = 20004953, Speaker = "Estelle", Text = "What’s wrong?", }, [20004954] = { ID = 20004954, Speaker = "Me", Text = "The passage is so long anyway, why don’t we chat about something to kill time?", }, [20004955] = { ID = 20004955, Speaker = "Estelle", Text = "…Chatting.", }, [20004956] = { ID = 20004956, Speaker = "Estelle", Text = "I’m not very good at it.", }, [20004957] = { ID = 20004957, Speaker = "Me", Text = "Then I’ll just ask you directly.", }, [20004958] = { ID = 20004958, Speaker = "Me", Text = "Estelle, what do you usually do?", }, [20004959] = { ID = 20004959, Speaker = "Estelle", Text = "Usually…", }, [20004960] = { ID = 20004960, Speaker = "Estelle", Text = "I see. You mean the time outside of my duties.", }, [20004961] = { ID = 20004961, Speaker = "Estelle", Text = "I mostly train.", }, [20004962] = { ID = 20004962, Speaker = "Me", Text = "Train?", }, [20004963] = { ID = 20004963, Speaker = "Estelle", Text = "Swinging my sword, regulating my breathing, Confirming the condition of my body.", }, [20004964] = { ID = 20004964, Speaker = "Estelle", Text = "It doesn’t really feel like I’m doing anything special.", }, [20004965] = { ID = 20004965, Speaker = "Me", Text = "So… that’s all?", }, [20004966] = { ID = 20004966, Speaker = "Estelle", Text = "What’s wrong with that?", }, [20004967] = { ID = 20004967, Speaker = "Me", Text = "Nothing, it just feels like…", }, [20004968] = { ID = 20004968, Speaker = "Me", Text = "Estelle doesn’t really have any hobbies of her own.", }, [20004969] = { ID = 20004969, Speaker = "Estelle", Text = "Hobbies of my own…?", }, [20004970] = { ID = 20004970, Speaker = "Estelle", Text = "…I’m not sure what that would be.", }, [20004971] = { ID = 20004971, Speaker = "Me", Text = "Then maybe we’ll find a clue about that today.", }, [20004972] = { ID = 20004972, Speaker = "Estelle", Text = "…Will we now.", }, [20004973] = { ID = 20004973, Speaker = "Estelle", Text = "Then let’s change the angle.", }, [20004974] = { ID = 20004974, Speaker = "Estelle", Text = "What do you usually do, my lord?", }, [20004975] = { ID = 20004975, Speaker = "Me", Text = "Oh? My turn to be questioned?", }, [20004976] = { ID = 20004976, Speaker = "Me", Text = "Well… there are a lot of easygoing girls on the ship.", }, [20004977] = { ID = 20004977, Speaker = "Me", Text = "I just chat with everyone, eat together, you know, pass the time and such.", }, [20004978] = { ID = 20004978, Text = "(Estelle’s brows knit ever so slightly.)", }, [20004979] = { ID = 20004979, Speaker = "Estelle", Text = "...I see.", }, [20004980] = { ID = 20004980, Speaker = "Estelle", Text = "You really haven’t changed at all.", }, [20004981] = { ID = 20004981, Speaker = "Estelle", Text = "A man who’s utterly ruled by his lust.", }, [20004982] = { ID = 20004982, Speaker = "Me", Text = "Hey, that’s way too blunt, don’t you think?", }, [20004983] = { ID = 20004983, Speaker = "Me", Text = "All I meant was having a nice, honest conversation.", }, [20004984] = { ID = 20004984, Speaker = "Estelle", Text = "There’s not much difference. I’ve heard plenty of rumors about you all over the place before.", }, [20004985] = { ID = 20004985, Speaker = "Me", Text = "There’s a huge difference!", }, [20004986] = { ID = 20004986, Speaker = "Me", Text = "But...", }, [20004987] = { ID = 20004987, Speaker = "Me", Text = "To be honest, just wandering around the dungeon like this with Estelle, talking about nothing in particular... it’s actually pretty nice.", }, [20004988] = { ID = 20004988, Speaker = "Estelle", Text = "...", }, [20004989] = { ID = 20004989, Text = "(Estelle lets out a soft sigh.)", }, [20004990] = { ID = 20004990, Speaker = "Estelle", Text = "In the end—", }, [20004991] = { ID = 20004991, Speaker = "Estelle", Text = "Your head is still going to be filled with nothing but dirty thoughts, isn’t it?", }, [20004992] = { ID = 20004992, Speaker = "Me", Text = "Why do you have so little faith in me!?", }, [20004993] = { ID = 20004993, Speaker = "Estelle", Text = "Is that so? I feel like I can already see exactly how this is going to play out, you know?", }, [20004994] = { ID = 20004994, Speaker = "Me", Text = "No, hold on, no matter how desperate someone is, there’s no way they’d actually do that kind of thing in a dungeon, right!?", }, [20004995] = { ID = 20004995, Speaker = "Estelle", Text = "Sigh... Please remember that you were the one who said that.", }, [20004996] = { ID = 20004996, Text = "(The passage ahead widens a little, and their footsteps grow heavier. Estelle pauses for a brief moment.)", }, [20004997] = { ID = 20004997, Speaker = "Estelle", Text = "However.", }, [20004998] = { ID = 20004998, Speaker = "Estelle", Text = "Like this—no quests, no duties to fulfill, just walking for the sake of it...", }, [20004999] = { ID = 20004999, Speaker = "Estelle", Text = "It really is a feeling I’ve never had before.", }, [20005000] = { ID = 20005000, Speaker = "Estelle", Text = "I’m happy.", }, [20005001] = { ID = 20005001, Speaker = "Me", Text = "What did you just say?", }, [20005002] = { ID = 20005002, Speaker = "Estelle", Text = "Nothing. I was just talking to myself.", }, [20005003] = { ID = 20005003, Speaker = "Estelle", Text = "Let’s keep going together.", }, [20005004] = { ID = 20005004, Text = "(Without another word, Estelle gently took I hand and led I forward.)", }, [20005005] = { ID = 20005005, Speaker = "Me", Text = "...Huh?", }, [20005006] = { ID = 20005006, Text = "(A soft warmth spread from Estelle’s palm.)", }, [20005007] = { ID = 20005007, Text = "(So different from the usually resolute girl, in this moment Estelle felt more like an ordinary girl savoring the thrill of an adventure.)", }, [20005008] = { ID = 20005008, Speaker = "Estelle", Text = "Really... thank you so much...", }, [20005009] = { ID = 20005009, Speaker = "Estelle", Text = "My liege...", }, [20005010] = { ID = 20005010, Text = "Estelle spoke in a voice so soft that no one else could possibly hear.", }, [20005011] = { ID = 20005011, }, [20005012] = { ID = 20005012, Speaker = "Me", Text = "Since we’re here, we might as well search it thoroughly.", }, [20005013] = { ID = 20005013, Speaker = "Estelle", Text = "Rummaging around without a clear goal is terribly inefficient.", }, [20005014] = { ID = 20005014, Speaker = "Me", Text = "Then let’s go through it one layer at a time, carefully.", }, [20005015] = { ID = 20005015, Speaker = "Estelle", Text = "I understand. Please allow I to assist you.", }, [20005016] = { ID = 20005016, Speaker = "Me", Text = "Then I won’t hold back.", }, [20005017] = { ID = 20005017, Text = "(The first chest was filled with metal parts so rusted their original shapes were impossible to make out.)", }, [20005018] = { ID = 20005018, Text = "(Estelle picked up a wooden crate, and a pile of items instantly spilled out through its rotten bottom.)", }, [20005019] = { ID = 20005019, Speaker = "Estelle", Text = "These things... must have been sitting here for a long time.", }, [20005020] = { ID = 20005020, Speaker = "Estelle", Text = "It feels like a dumping ground for scrap.", }, [20005021] = { ID = 20005021, Speaker = "Me", Text = "You know places like this well?", }, [20005022] = { ID = 20005022, Speaker = "Estelle", Text = "It’s just a conclusion based on what I see.", }, [20005023] = { ID = 20005023, Speaker = "Me", Text = "Oh? Sounds like I could learn a lot from you.", }, [20005024] = { ID = 20005024, Speaker = "Me", Text = "What’s this—some kind of stone tablet with symbols carved into it?", }, [20005025] = { ID = 20005025, Speaker = "Estelle", Text = "An old-style inscribed marker stone, used to record which storeroom something belongs to.", }, [20005026] = { ID = 20005026, Text = "(Estelle tilted her head, thinking for a long moment.)", }, [20005027] = { ID = 20005027, Speaker = "Estelle", Text = "Something like a deed or title, more or less.", }, [20005028] = { ID = 20005028, Speaker = "Me", Text = "Oh, so someone used this place in the past.", }, [20005029] = { ID = 20005029, Text = "(The deeper I dug, the thicker the dust became. Just as I was about to give up on this corner...)", }, [20005030] = { ID = 20005030, Text = "(My fingers bumped into something unexpectedly solid—)", }, [20005031] = { ID = 20005031, Text = "(A round, bulging clay jar, with a ring of runes I couldn’t read carved along the edge of the lid.)", }, [20005032] = { ID = 20005032, Speaker = "Me", Text = "Uh, this…", }, [20005033] = { ID = 20005033, Speaker = "Me", Text = "Heavier than I thought?", }, [20005034] = { ID = 20005034, Speaker = "Estelle", Text = "Let me take a look.", }, [20005035] = { ID = 20005035, Speaker = "Me", Text = "I’ll try opening it.", }, [20005036] = { ID = 20005036, Speaker = "Me", Text = "…There’s a familiar smell.", }, [20005037] = { ID = 20005037, Speaker = "Estelle", Text = "Cheese?", }, [20005038] = { ID = 20005038, Speaker = "Estelle", Text = "I see. The preservation technique is impressive, keeping it intact for so long.", }, [20005039] = { ID = 20005039, Text = "(The hall fell quiet again for about a second—then a not‑so‑small sound came from Estelle’s direction.)", }, [20005040] = { ID = 20005040, Speaker = "Me", Text = "(I slowly turned my head.)", }, [20005041] = { ID = 20005041, Speaker = "Estelle", Text = "...", }, [20005042] = { ID = 20005042, Speaker = "Me", Text = "Your stomach growled.", }, [20005043] = { ID = 20005043, Speaker = "Estelle", Text = "I know.", }, [20005044] = { ID = 20005044, Speaker = "Me", Text = "Think this is edible?", }, [20005045] = { ID = 20005045, Speaker = "Estelle", Text = "We brought emergency rations.", }, [20005046] = { ID = 20005046, Speaker = "Me", Text = "What if we hadn’t?", }, [20005047] = { ID = 20005047, Speaker = "Estelle", Text = "Even then, we shouldn’t eat food of unknown origin.", }, [20005048] = { ID = 20005048, Speaker = "Me", Text = "I just want to Confirm whether it’s edible or not.", }, [20005049] = { ID = 20005049, Speaker = "Me", Text = "Check it for me.", }, [20005050] = { ID = 20005050, Speaker = "Estelle", Text = "...", }, [20005051] = { ID = 20005051, Text = "(Estelle took the clay jar and glanced down at it. Then she closed her eyes and slowly brought her face closer to the mouth of the jar.)", }, [20005052] = { ID = 20005052, Speaker = "Me", Text = "W‑wait, wait!!", }, [20005053] = { ID = 20005053, Speaker = "Me", Text = "I was kidding.", }, [20005054] = { ID = 20005054, Speaker = "Me", Text = "If I really get hungry, I’ll just eat the rations.", }, [20005055] = { ID = 20005055, Speaker = "Estelle", Text = "Looking closely, though, this actually still seems edible.", }, [20005056] = { ID = 20005056, Speaker = "Me", Text = "We really shouldn’t do that…", }, [20005057] = { ID = 20005057, Text = "(And then she just ate it. So fast I didn’t even have time to react. By the time I came to my senses.)", }, [20005058] = { ID = 20005058, Text = "(Estelle was already hugging the clay jar to her chest, her eyes now shining with an indescribable glimmer that hadn’t been there before.)", }, [20005059] = { ID = 20005059, Speaker = "Estelle", Text = "It’s actually incredibly delicious.", }, [20005060] = { ID = 20005060, Text = "(I tried to take the jar back, but she was holding it tight.)", }, [20005061] = { ID = 20005061, Speaker = "Me", Text = "...", }, [20005062] = { ID = 20005062, Speaker = "Estelle", Text = "Maybe we should bring it back to the ship. Someone else might want to give it a try.", }, [20005063] = { ID = 20005063, Speaker = "Me", Text = "…All right.", }, [20005064] = { ID = 20005064, Speaker = "Me", Text = "(This woman…)", }, [20005065] = { ID = 20005065, Speaker = "Estelle", Text = "What are you still waiting for?", }, [20005066] = { ID = 20005066, Text = "(Estelle finally lifted her head, her expression returning to its usual calm. The clay jar, however, was still in her hands.)", }, [20005067] = { ID = 20005067, Speaker = "Me", Text = "N-no, it’s nothing. Let’s keep exploring.", }, [20005068] = { ID = 20005068, Speaker = "Estelle", Text = "Maybe we’ll find other varieties…", }, [20005069] = { ID = 20005069, Text = "(Estelle tucked the clay jar under her arm and walked ahead. I followed behind her, heading down the next passage.)", }, [20005070] = { ID = 20005070, Text = "Following the far end of the room forward, we came across several different chambers.", }, [20005071] = { ID = 20005071, Speaker = "Estelle", Text = "The design here is quite peculiar. Once you open one of the doors, all the others automatically lock.", }, [20005072] = { ID = 20005072, Speaker = "Estelle", Text = "Any thoughts?", }, [20005073] = { ID = 20005073, }, [20005074] = { ID = 20005074, Speaker = "Me", Text = "Since we’re here, we might as well search the place thoroughly.", }, [20005075] = { ID = 20005075, Speaker = "Estelle", Text = "Searching without a clear objective is highly inefficient.", }, [20005076] = { ID = 20005076, Speaker = "Me", Text = "Wow, this place is a total mess.", }, [20005077] = { ID = 20005077, Speaker = "Estelle", Text = "A layout with passages in every direction is good for searching, but it also makes it easy to get separated.", }, [20005078] = { ID = 20005078, Speaker = "Me", Text = "Then let’s just wander around the nearby shelves for a bit. The exit’s in that direction anyway.", }, [20005079] = { ID = 20005079, Speaker = "Estelle", Text = "…Wander around is a phrase that sounds somewhat unsettling.", }, [20005080] = { ID = 20005080, Speaker = "Me", Text = "Relax, it’ll be fine.", }, [20005081] = { ID = 20005081, Speaker = "Estelle", Text = "In a dungeon, people who say it’ll be fine tend to have a very high chance of running into trouble.", }, [20005082] = { ID = 20005082, Speaker = "Me", Text = "I’ll be careful—hey, is that a bookshelf over there?", }, [20005083] = { ID = 20005083, Speaker = "Me", Text = "Huh, the writing in these books is really strange. I can’t read a single word.", }, [20005084] = { ID = 20005084, Speaker = "Estelle", Text = "Books sealed with fringe magic like this usually aren’t meant to be flipped through casually.", }, [20005085] = { ID = 20005085, Speaker = "Me", Text = "Oh? But I’m just looking at the cover. It’s not like I’m opening it.", }, [20005086] = { ID = 20005086, Speaker = "Estelle", Text = "The problem is that for you, my liege, just looking at the cover is usually only one step before opening it.", }, [20005087] = { ID = 20005087, Speaker = "Me", Text = "…So you’ve seen through me to that extent, huh.", }, [20005088] = { ID = 20005088, Speaker = "Estelle", Text = "It may already qualify as hard-earned experience.", }, [20005089] = { ID = 20005089, Speaker = "Me", Text = "Eh—this one feels a bit different, though.", }, [20005090] = { ID = 20005090, Speaker = "Estelle", Text = "Put it down.", }, [20005091] = { ID = 20005091, Speaker = "Me", Text = "I’ll just turn one page, just one. I’ll put it back right after.", }, [20005092] = { ID = 20005092, Speaker = "Estelle", Text = "...", }, [20005093] = { ID = 20005093, Speaker = "Me", Text = "Just. One. Page.", }, [20005094] = { ID = 20005094, Speaker = "Estelle", Text = "...", }, [20005095] = { ID = 20005095, Text = "(The pages begin to turn on their own between I fingers. A dark green light seeps from the paper, and with a whoosh, something bursts open.)", }, [20005096] = { ID = 20005096, Speaker = "Me", Text = "…Oh?", }, [20005097] = { ID = 20005097, Text = "(What gushes out from the gaps between the pages are tentacles. One, two, five of them—slick with thick fluid.)", }, [20005098] = { ID = 20005098, Text = "(They ignore I completely and shoot straight toward Estelle. In the blink of an eye, she’s wrapped up tight.)", }, [20005099] = { ID = 20005099, Speaker = "Me", Text = "Estelle! That… that came out of the book, I swear! It wasn’t on purpose!", }, [20005100] = { ID = 20005100, Speaker = "Estelle", Text = "Sigh... I already suspected as much.", }, [20005101] = { ID = 20005101, Speaker = "Me", Text = "You’re taking this way too calmly!", }, [20005102] = { ID = 20005102, Speaker = "Estelle", Text = "Overreacting will not help resolve the situation at hand.", }, [20005103] = { ID = 20005103, Speaker = "Me", Text = "Then… do you need my help!?", }, [20005104] = { ID = 20005104, Speaker = "Estelle", Text = "Please step back.", }, [20005105] = { ID = 20005105, Speaker = "Me", Text = "(I hop to the side.)", }, [20005106] = { ID = 20005106, Text = "(A flash of steel. I barely see how Estelle draws her sword; all I catch is a sweep of violet light.)", }, [20005107] = { ID = 20005107, Text = "(Slime splatters everywhere as the tentacles are severed one after another at the base, twitch a few times, then crumble into ink. The floor is covered in fluid.)", }, [20005108] = { ID = 20005108, Speaker = "Me", Text = "…Dealt with in just a few moves.", }, [20005109] = { ID = 20005109, Speaker = "Estelle", Text = "This level hardly counts as a threat.", }, [20005110] = { ID = 20005110, Speaker = "Me", Text = "Is your clothing all right?", }, [20005111] = { ID = 20005111, Speaker = "Estelle", Text = "Everything’s in perfect working order. My clothes have DEF on par with plate armor.", }, [20005112] = { ID = 20005112, Speaker = "Me", Text = "(I’m not talking about how it works… I mean all this slime all over you...)", }, [20005113] = { ID = 20005113, Speaker = "Estelle", Text = "You’re definitely thinking something very rude right now, aren’t you.", }, [20005114] = { ID = 20005114, Speaker = "Me", Text = "I’m not, I swear.", }, [20005115] = { ID = 20005115, Speaker = "Estelle", Text = "…Based on what I know about you, My Lord, you’re probably imagining something like a defeated Knightess being ravished by tentacles, aren’t you?", }, [20005116] = { ID = 20005116, Speaker = "Me", Text = "No—wait, that’s way too specific. Where did you even learn those words?", }, [20005117] = { ID = 20005117, Speaker = "Estelle", Text = "There are four related books on your bookshelf, and two more under your bed.", }, [20005118] = { ID = 20005118, Speaker = "Me", Text = "...", }, [20005119] = { ID = 20005119, Speaker = "Me", Text = "Those… are from a long time ago.", }, [20005120] = { ID = 20005120, Speaker = "Estelle", Text = "The two under the bed were acquired last month.", }, [20005121] = { ID = 20005121, Speaker = "Me", Text = "...", }, [20005122] = { ID = 20005122, Speaker = "Me", Text = "When did you go into my room?", }, [20005123] = { ID = 20005123, Speaker = "Estelle", Text = "Necessary intelligence gathering for a bodyguard.", }, [20005124] = { ID = 20005124, Speaker = "Me", Text = "What kind of bodyguard needs to gather that kind of intel!?", }, [20005125] = { ID = 20005125, Speaker = "Estelle", Text = "Next time, before you open an unknown Magic Tome, please at least Confirm that there’s no one else standing nearby, My Lord.", }, [20005126] = { ID = 20005126, Text = "(Estelle walks straight toward the passage.)", }, [20005127] = { ID = 20005127, Text = "(I follow behind her, heading down the next corridor.)", }, [20005128] = { ID = 20005128, Text = "Following the far end of the room forward, we see several different chambers.", }, [20005129] = { ID = 20005129, Speaker = "Estelle", Text = "The design here is quite peculiar. As soon as you open one door, all the others automatically lock.", }, [20005130] = { ID = 20005130, Speaker = "Estelle", Text = "Any thoughts?", }, [20005131] = { ID = 20005131, }, [20005132] = { ID = 20005132, Speaker = "Me", Text = "If not, let’s check out this glittering, golden room.", }, [20005133] = { ID = 20005133, Text = "(The moment my fingers touch the doorknob, I hear the sound of the other doors locking.)", }, [20005134] = { ID = 20005134, Speaker = "Estelle", Text = "Mm.", }, [20005135] = { ID = 20005135, Text = "(The instant the door swings open, my vision is filled with a sea of gold.)", }, [20005136] = { ID = 20005136, Text = "( Gold covers the floor, piled so thick it nearly reaches my ankles; golden goblets lie scattered and toppled among it all.)", }, [20005137] = { ID = 20005137, Text = "(A few Gemstones catch the light from the gaps, scattering tiny shards of brilliance. The whole room looks like someone just dumped an entire vault in here.)", }, [20005138] = { ID = 20005138, Speaker = "Me", Text = "Wow, we’ve struck it rich.", }, [20005139] = { ID = 20005139, Speaker = "Estelle", Text = "Where is this place?", }, [20005140] = { ID = 20005140, Speaker = "Me", Text = "Who would leave this much treasure lying around in a place like this?", }, [20005141] = { ID = 20005141, Speaker = "Estelle", Text = "No guards. And no sign of traps either.", }, [20005142] = { ID = 20005142, Speaker = "Me", Text = "Maybe it was meant to be left here for any explorer who happens to pass by.", }, [20005143] = { ID = 20005143, Speaker = "Estelle", Text = "Still feels like a trap...", }, [20005144] = { ID = 20005144, Speaker = "Me", Text = "As long as I can convince myself, that’s enough.", }, [20005145] = { ID = 20005145, Text = "(I grab Estelle and pull her into the room, then lie down in the Gold like a kid in a ball pit.)", }, [20005146] = { ID = 20005146, Text = "(Estelle glances over at me from the corner of her eye, saying nothing.)", }, [20005147] = { ID = 20005147, Speaker = "Me", Text = "Look, even the wine glasses are made of Gold. The previous owner had decent taste.", }, [20005148] = { ID = 20005148, Text = "(I walk a bit further in, every step landing on a pile of Gold. The delicate clinking of metal spreads out from under my feet.)", }, [20005149] = { ID = 20005149, Speaker = "Me", Text = "Walking on money feels pretty strange.", }, [20005150] = { ID = 20005150, Speaker = "Estelle", Text = "Mm.", }, [20005151] = { ID = 20005151, Text = "(Estelle casually picks up a sword made of Gold and scratches the back of her head in puzzlement.)", }, [20005152] = { ID = 20005152, Speaker = "Me", Text = "This is my first time walking on this much money.", }, [20005153] = { ID = 20005153, Speaker = "Estelle", Text = "Even in other dungeons, I’ve never seen this much treasure.", }, [20005154] = { ID = 20005154, Speaker = "Estelle", Text = "How much would you like to take with you?", }, [20005155] = { ID = 20005155, Speaker = "Me", Text = "Oh? You’re asking me?", }, [20005156] = { ID = 20005156, Speaker = "Estelle", Text = "We’re probably the only two people in here.", }, [20005157] = { ID = 20005157, Speaker = "Me", Text = "To be honest... I’m not actually that interested in money.", }, [20005158] = { ID = 20005158, Speaker = "Estelle", Text = "What?", }, [20005159] = { ID = 20005159, Speaker = "Me", Text = "I mean, even if I haul all this Gold back, it’ll just sit there in a pile. There’s not much I can really use it for.", }, [20005160] = { ID = 20005160, Speaker = "Me", Text = "Besides, with my own abilities, I can have as much Gold as I want, can’t I?", }, [20005161] = { ID = 20005161, Speaker = "Estelle", Text = "I see.", }, [20005162] = { ID = 20005162, Speaker = "Me", Text = "On one condition: Estelle has to let me touch her as much as I want.", }, [20005163] = { ID = 20005163, Text = "(Estelle stares at me like I’m some kind of filthy creature.)", }, [20005164] = { ID = 20005164, Speaker = "Me", Text = "But if it were a beautiful woman’s room instead, that’d be a different story.", }, [20005165] = { ID = 20005165, Speaker = "Estelle", Text = "...", }, [20005166] = { ID = 20005166, Text = "(I can feel Estelle’s gaze stabbing into me like something solid.)", }, [20005167] = { ID = 20005167, Speaker = "Me", Text = "You seem even more relaxed now.", }, [20005168] = { ID = 20005168, Text = "(Estelle lets out a heavy sigh.)", }, [20005169] = { ID = 20005169, Speaker = "Estelle", Text = "By your side, I can’t even manage to stay serious.", }, [20005170] = { ID = 20005170, Speaker = "Me", Text = "That’s good. Estelle is much cuter like this.", }, [20005171] = { ID = 20005171, Speaker = "Me", Text = "No tension at all—just like a beautiful Knightess.", }, [20005172] = { ID = 20005172, Speaker = "Estelle", Text = "I see...", }, [20005173] = { ID = 20005173, Text = "(Estelle shyly twirls the ends of her hair.)", }, [20005174] = { ID = 20005174, Speaker = "Me", Text = "Yeah, this is nice.", }, [20005175] = { ID = 20005175, Text = "(I crouch down in the pile of Gold, idly flipping through a few coins before picking one whose edge is still mostly intact.)", }, [20005176] = { ID = 20005176, Speaker = "Estelle", Text = "Just that?", }, [20005177] = { ID = 20005177, Speaker = "Me", Text = "One is enough. A little keepsake from our adventure.", }, [20005178] = { ID = 20005178, Speaker = "Estelle", Text = "You just said you weren’t interested in money.", }, [20005179] = { ID = 20005179, Speaker = "Me", Text = "This is a memento of my adventure with Estelle, not money.", }, [20005180] = { ID = 20005180, Speaker = "Estelle", Text = "...There’s not much difference.", }, [20005181] = { ID = 20005181, Speaker = "Me", Text = "Then how about this—", }, [20005182] = { ID = 20005182, Text = "(I take Estelle’s hand and slip a silver ring onto her finger.)", }, [20005183] = { ID = 20005183, Speaker = "Estelle", Text = "Huh?!", }, [20005184] = { ID = 20005184, Speaker = "Estelle", Text = "Th-this... mmph!", }, [20005185] = { ID = 20005185, Speaker = "Estelle", Text = "You really do love to joke around. This absolutely won’t do.", }, [20005186] = { ID = 20005186, Speaker = "Me", Text = "There’s nothing wrong with it. Today belongs to just the two of us.", }, [20005187] = { ID = 20005187, Speaker = "Me", Text = "If you turn me down, you might regret it someday.", }, [20005188] = { ID = 20005188, Speaker = "Me", Text = "I’ve got some experience with that, you know.", }, [20005189] = { ID = 20005189, Text = "(I step out through the stone gate and back into the corridor. The feeling under my feet is completely different from when I came in—)", }, [20005190] = { ID = 20005190, Text = "(Soft and sticky, like stepping on something jelly-like.)", }, [20005191] = { ID = 20005191, Speaker = "Me", Text = "......This hallway.", }, [20005192] = { ID = 20005192, Speaker = "Estelle", Text = "It’s all slime.", }, [20005193] = { ID = 20005193, Text = "(Estelle grabs I with one hand and pulls I back into the room, shielding I with her body.)", }, [20005194] = { ID = 20005194, Speaker = "Estelle", Text = "Please give the order.", }, [20005195] = { ID = 20005195, }, [20005196] = { ID = 20005196, Speaker = "Me", Text = "Otherwise, let’s check out this room that should be the wine cellar.", }, [20005197] = { ID = 20005197, Text = "(The moment my fingers touch the doorknob, I hear the sound of doors in other rooms being locked.)", }, [20005198] = { ID = 20005198, Speaker = "Estelle", Text = "Mmph......Alcohol?", }, [20005199] = { ID = 20005199, Text = "(A sweet alcoholic aroma rushes into my nose. All around the room, wooden barrels of various sizes are neatly arranged, each fitted with a spigot.)", }, [20005200] = { ID = 20005200, Speaker = "Me", Text = "Wow......I really didn’t see this coming.", }, [20005201] = { ID = 20005201, Speaker = "Estelle", Text = "A hidden wine cellar in a dungeon.", }, [20005202] = { ID = 20005202, Speaker = "Me", Text = "That builder actually had decent taste.", }, [20005203] = { ID = 20005203, Speaker = "Estelle", Text = "Looks like it’s all moonshine. That’s illegal in some regions......", }, [20005204] = { ID = 20005204, Speaker = "Me", Text = "Anyway, the builder’s probably already dead, so let’s cut him some slack.", }, [20005205] = { ID = 20005205, Speaker = "Estelle", Text = "......Not unlikely.", }, [20005206] = { ID = 20005206, Speaker = "Me", Text = "What language is this label in? I can’t read a single word.", }, [20005207] = { ID = 20005207, Speaker = "Estelle", Text = "Never seen it before. The wax seal is intact, so it probably hasn’t been opened.", }, [20005208] = { ID = 20005208, Speaker = "Me", Text = "Then let’s give it a try. I just happen to have an empty bottle.", }, [20005209] = { ID = 20005209, Speaker = "Estelle", Text = "......You’re just going to drink it like that?", }, [20005210] = { ID = 20005210, Speaker = "Me", Text = "What, did you want to sniff it first before deciding?", }, [20005211] = { ID = 20005211, Speaker = "Estelle", Text = "Mmph......Forget it.", }, [20005212] = { ID = 20005212, Text = "(I lightly taste it with the tip of my tongue. The liquid spreads through my mouth, sweet, yet with a bit of a burn.)", }, [20005213] = { ID = 20005213, Speaker = "Me", Text = "This is actually really good.", }, [20005214] = { ID = 20005214, Speaker = "Estelle", Text = "How good are we talking?", }, [20005215] = { ID = 20005215, Speaker = "Me", Text = "I don’t really know much about this kind of thing, so it’s hard to describe. Anyway, it tastes pretty good.", }, [20005216] = { ID = 20005216, Speaker = "Estelle", Text = "What are you doing?", }, [20005217] = { ID = 20005217, Speaker = "Me", Text = "It’d be a waste to leave such good wine here. Let’s take a jug with us.", }, [20005218] = { ID = 20005218, Speaker = "Estelle", Text = "You’re serious.", }, [20005219] = { ID = 20005219, Speaker = "Me", Text = "Of course I’m serious. But is Estelle really okay with this?", }, [20005220] = { ID = 20005220, Speaker = "Me", Text = "Your face is a little red.", }, [20005221] = { ID = 20005221, Speaker = "Estelle", Text = "Mmph......", }, [20005222] = { ID = 20005222, Text = "(The concentrated aroma of the wine spreads through the room—far more direct than when we first came in, almost assaulting the nose.)", }, [20005223] = { ID = 20005223, Speaker = "Estelle", Text = "...", }, [20005224] = { ID = 20005224, Speaker = "Estelle", Text = "I’m fine.", }, [20005225] = { ID = 20005225, Speaker = "Estelle", Text = "It’s the air.", }, [20005226] = { ID = 20005226, Speaker = "Me", Text = "Mm, the air is full of alcohol.", }, [20005227] = { ID = 20005227, Speaker = "Estelle", Text = "…Hurry up and finish filling it.", }, [20005228] = { ID = 20005228, Speaker = "Me", Text = "Alright, alright.", }, [20005229] = { ID = 20005229, Speaker = "Me", Text = "Speaking of which… just from the smell alone you’re already like this. Do you remember what happened the last time you had alcohol?", }, [20005230] = { ID = 20005230, Speaker = "Estelle", Text = "Ugh… please forgive how unreasonable I was back then.", }, [20005231] = { ID = 20005231, Text = "(Estelle covers her face with both hands.)", }, [20005232] = { ID = 20005232, Speaker = "Me", Text = "I haven’t even said anything yet—", }, [20005233] = { ID = 20005233, Speaker = "Estelle", Text = "There’s no need to bring that up again. I absolutely refuse to admit that lewd side is a part of me.", }, [20005234] = { ID = 20005234, Speaker = "Me", Text = "Okay, okay, I won’t. But back then you were actually pretty…", }, [20005235] = { ID = 20005235, Speaker = "Estelle", Text = "Please don’t say another word.", }, [20005236] = { ID = 20005236, Text = "(Estelle’s face is red all the way to the tips of her ears; it’s hard to tell if it’s from embarrassment or the alcohol.)", }, [20005237] = { ID = 20005237, Speaker = "Me", Text = "Alright, alright, my lips are sealed. I won’t say anything.", }, [20005238] = { ID = 20005238, Speaker = "Estelle", Text = "That incident… from now on, it is never to be mentioned. Ever.", }, [20005239] = { ID = 20005239, Speaker = "Estelle", Text = "You depraved man!", }, [20005240] = { ID = 20005240, Text = "(I agree with her out loud, but I still can’t stop the corners of my mouth from curling up.)", }, [20005241] = { ID = 20005241, Speaker = "Estelle", Text = "What are you laughing at?", }, [20005242] = { ID = 20005242, Speaker = "Me", Text = "Nothing, you’re overthinking it. Alright, let’s go.", }, [20005243] = { ID = 20005243, Text = "(I step out through the stone door and back into the corridor. The sensation under my feet is completely different from before—)", }, [20005244] = { ID = 20005244, Text = "(Soft, sticky, like I’m stepping on something jelly-like.)", }, [20005245] = { ID = 20005245, Speaker = "Me", Text = "…This corridor.", }, [20005246] = { ID = 20005246, Speaker = "Estelle", Text = "It’s all slime.", }, [20005247] = { ID = 20005247, Text = "(Estelle grabs me with one hand and pulls me back into the room, shielding me with her body.)", }, [20005248] = { ID = 20005248, Speaker = "Estelle", Text = "Please give the order.", }, [20005249] = { ID = 20005249, }, [20005250] = { ID = 20005250, Speaker = "Me", Text = "Estelle! Go forth! Cut those slimes down!", }, [20005251] = { ID = 20005251, Text = "(The moment the words leave my mouth, something slick squelches underfoot. Estelle’s steps come to an abrupt halt—)", }, [20005252] = { ID = 20005252, Text = "(Soaked, glistening slimes squeeze in from every direction. In the blink of an eye, the two of us are surrounded by dozens of them in the middle of the hallway.)", }, [20005253] = { ID = 20005253, Speaker = "Estelle", Text = "Aye aye my Lord!", }, [20005254] = { ID = 20005254, Text = "(Estelle’s sword flashes out, a pale violet arc cleaving every slime in front of us cleanly in two.)", }, [20005255] = { ID = 20005255, Speaker = "Estelle", Text = "So they’re just Normal low-level mobs?", }, [20005256] = { ID = 20005256, Speaker = "Me", Text = "Good thing they’re not anything too dangerous.", }, [20005257] = { ID = 20005257, Speaker = "Estelle", Text = "It’s not over yet, they’re still moving.", }, [20005258] = { ID = 20005258, Text = "(Estelle steps forward, her blade sweeping sideways—the three slimes in the front row are neatly split apart, semi-transparent jelly spraying everywhere.)", }, [20005259] = { ID = 20005259, Text = "(But a second later, each of the six halves slowly contracts and fuses back together, returning to complete spheres.)", }, [20005260] = { ID = 20005260, Speaker = "Me", Text = "Wha-wha-wha—", }, [20005261] = { ID = 20005261, Speaker = "Estelle", Text = "…So physical attacks don’t seem to work? Does that mean I have no choice but to use that?", }, [20005262] = { ID = 20005262, Speaker = "Me", Text = "No, no, no, it’s not like you have anything other than physical attacks right now!", }, [20005263] = { ID = 20005263, Speaker = "Estelle", Text = "Cut one and it turns into two. There’s no record of this behavior in any of the texts.", }, [20005264] = { ID = 20005264, Speaker = "Me", Text = "T-then the more you cut, the more there’ll be—", }, [20005265] = { ID = 20005265, Speaker = "Estelle", Text = "I admit, that was my mistake.", }, [20005266] = { ID = 20005266, Speaker = "Me", Text = "Anyone could misjudge in a situation like this—but you’re still cutting!", }, [20005267] = { ID = 20005267, Speaker = "Me", Text = "Just stop for a second, they’re multiplying!", }, [20005268] = { ID = 20005268, Speaker = "Me", Text = "Then how about this—we just run around them and make a break for it?", }, [20005269] = { ID = 20005269, Speaker = "Estelle", Text = "They’re behind us too. We are cut off.", }, [20005270] = { ID = 20005270, Text = "(Just as the two of them are scrambling for a plan, the front row of slimes moves in perfect unison, all of them turning toward Estelle.)", }, [20005271] = { ID = 20005271, Text = "(The next instant, dozens of translucent orbs leap into the air, all lunging at Estelle and sticking to her armor and clothes one after another.)", }, [20005272] = { ID = 20005272, Speaker = "Estelle", Text = "Eek! They’re slipping... inside my armor!", }, [20005273] = { ID = 20005273, Text = "(On closer look, the slimes aren’t trying to deal DMG to Estelle’s body—)", }, [20005274] = { ID = 20005274, Text = "(They’re clinging to the fabric of her white veil and armor instead, dissolving the delicate garments at a speed visible to the naked eye.)", }, [20005275] = { ID = 20005275, Speaker = "Estelle", Text = "Wait—these things—they’re eating my clothes!", }, [20005276] = { ID = 20005276, Speaker = "Me", Text = "These slimes... like to eat clothing?!", }, [20005277] = { ID = 20005277, Speaker = "Estelle", Text = "What kind of ridiculous habit is that?! Get them off me—!", }, [20005278] = { ID = 20005278, Speaker = "Me", Text = "Can I hear that cute little scream again?", }, [20005279] = { ID = 20005279, Speaker = "Estelle", Text = "Ngh! Please shut it !", }, [20005280] = { ID = 20005280, Speaker = "Me", Text = "Why are they only going after you and not me...", }, [20005281] = { ID = 20005281, Speaker = "Estelle", Text = "I’d LOVE to know that too!", }, [20005282] = { ID = 20005282, Speaker = "Me", Text = "Could it be you’ve got some kind of special scent on you?", }, [20005283] = { ID = 20005283, Speaker = "Me", Text = "Do slimes like the fragrance of pretty girls too?", }, [20005284] = { ID = 20005284, Speaker = "Estelle", Text = "Please stop your yapping!", }, [20005285] = { ID = 20005285, Speaker = "Estelle", Text = "As long as I swing fast enough, they won’t be able to split anymore. Watch this!", }, [20005286] = { ID = 20005286, Text = "(Estelle raises her sword, a faint violet glow radiating from the blade.)", }, [20005287] = { ID = 20005287, Text = "(A second later, a slime engulfs the sword.)", }, [20005288] = { ID = 20005288, Speaker = "Estelle", Text = "Aaah!! My sword!! It took it from me!", }, [20005289] = { ID = 20005289, Speaker = "Estelle", Text = "Nngh! No!", }, [20005290] = { ID = 20005290, Text = "(With her sword stolen, Estelle crosses both arms over her chest, as if losing her weapon were somehow more embarrassing than being naked.)", }, [20005291] = { ID = 20005291, Speaker = "Me", Text = "I’ll help you!", }, [20005292] = { ID = 20005292, Speaker = "Estelle", Text = "What are—you doing!!", }, [20005293] = { ID = 20005293, Speaker = "Me", Text = "I’m saving you!!", }, [20005294] = { ID = 20005294, Speaker = "Estelle", Text = "You’re helping the slimes tear my clothes off!!", }, [20005295] = { ID = 20005295, Speaker = "Me", Text = "...Ah, shit.", }, [20005296] = { ID = 20005296, Speaker = "Estelle", Text = "Back off! Now! Immediately!", }, [20005297] = { ID = 20005297, Text = "(More and more slimes climb onto Estelle’s body, until their sticky weight finally drags her down onto the cold stone floor.)", }, [20005298] = { ID = 20005298, Speaker = "Me", Text = "Estelle... are you okay?", }, [20005299] = { ID = 20005299, Speaker = "Estelle", Text = "Don’t look this way! Don’t look at me!", }, [20005300] = { ID = 20005300, Speaker = "Estelle", Text = "Ugh! My sword! How am I supposed to face anyone without my sword!", }, [20005301] = { ID = 20005301, Speaker = "Me", Text = "Maybe worry about your clothes first?", }, [20005302] = { ID = 20005302, Speaker = "Me", Text = "Um... do you want me to take off my coat for you?", }, [20005303] = { ID = 20005303, }, [20005304] = { ID = 20005304, Speaker = "Me", Text = "Let’s just charge straight through!", }, [20005305] = { ID = 20005305, Text = "(The moment the words leave my mouth, a slick squelching sound comes from underfoot. Estelle’s steps halt abruptly—)", }, [20005306] = { ID = 20005306, Text = "(Soaked, glistening slimes squeeze in from every direction. In the blink of an eye, the two of us are surrounded by dozens of them in the middle of the corridor.)", }, [20005307] = { ID = 20005307, Speaker = "Estelle", Text = "Feels a bit Hard, but let’s give it a shot!", }, [20005308] = { ID = 20005308, Text = "(Estelle scoops I up into her arms, plants a foot on a slime’s head, and dashes forward at full speed.)", }, [20005309] = { ID = 20005309, Text = "(As Estelle steps down, the slime spreads aside.)", }, [20005310] = { ID = 20005310, Text = "(But in the next second, the two halves slowly contract and merge again, wrapping around Estelle’s boots.)", }, [20005311] = { ID = 20005311, Speaker = "Me", Text = "W-w-w-whoa—", }, [20005312] = { ID = 20005312, Speaker = "Estelle", Text = "Mmff! They’re climbing up!", }, [20005313] = { ID = 20005313, Speaker = "Estelle", Text = "Huh? My shoes are being...", }, [20005314] = { ID = 20005314, Text = "(Estelle musters all her strength and throws I onto a high platform free of slimes, and then I see what’s happening before my eyes.)", }, [20005315] = { ID = 20005315, Text = "(Estelle’s shoes dissolve like sugar dropped into a glass of water, revealing her pale toes, completely engulfed by slime.)", }, [20005316] = { ID = 20005316, Speaker = "Estelle", Text = "They’re behind us too. We are cut off.", }, [20005317] = { ID = 20005317, Text = "(Just as the two of us are scrambling for a plan, the front row of slimes moves in perfect unison, all turning toward Estelle at once.)", }, [20005318] = { ID = 20005318, Text = "(In the next instant, dozens of translucent orbs leap into the air, all of them hurling themselves at Estelle, sticking to her armor and clothes one after another.)", }, [20005319] = { ID = 20005319, Speaker = "Estelle", Text = "Eek! They’re slipping... inside my armor!", }, [20005320] = { ID = 20005320, Text = "(Looking closely, the slimes aren’t actually trying to deal DMG to Estelle’s body—)", }, [20005321] = { ID = 20005321, Text = "(They’re clinging to the sheer veil and fabric of her armor instead, dissolving those delicate garments at a speed visible to the naked eye.)", }, [20005322] = { ID = 20005322, Speaker = "Estelle", Text = "Wait—these things—they’re eating my clothes!", }, [20005323] = { ID = 20005323, Speaker = "Me", Text = "These slimes... like to eat clothing?!", }, [20005324] = { ID = 20005324, Speaker = "Estelle", Text = "What kind of ridiculous habit is that?! Get them off me—!", }, [20005325] = { ID = 20005325, Speaker = "Me", Text = "Can I hear that cute little scream again?", }, [20005326] = { ID = 20005326, Speaker = "Estelle", Text = "Ngh! Please shut it !", }, [20005327] = { ID = 20005327, Speaker = "Me", Text = "Why are they only going after you and not me...", }, [20005328] = { ID = 20005328, Speaker = "Estelle", Text = "I’d LOVE to know that too!", }, [20005329] = { ID = 20005329, Speaker = "Me", Text = "Could it be you’ve got some kind of special scent on you?", }, [20005330] = { ID = 20005330, Speaker = "Me", Text = "Do slimes like the fragrance of pretty girls too?", }, [20005331] = { ID = 20005331, Speaker = "Estelle", Text = "Please stop your yapping!", }, [20005332] = { ID = 20005332, Speaker = "Estelle", Text = "As long as I swing fast enough, they won’t be able to split anymore. Watch this!", }, [20005333] = { ID = 20005333, Text = "(Estelle raises her sword, a faint violet glow radiating from the blade.)", }, [20005334] = { ID = 20005334, Text = "(A second later, a slime engulfs the sword.)", }, [20005335] = { ID = 20005335, Speaker = "Estelle", Text = "Aaah!! My sword!! It took it from me!", }, [20005336] = { ID = 20005336, Speaker = "Estelle", Text = "Nngh! No!", }, [20005337] = { ID = 20005337, Text = "(Disarmed, Estelle crosses both arms over her chest, as if losing her sword were somehow more embarrassing than being naked.)", }, [20005338] = { ID = 20005338, Speaker = "Me", Text = "I’ll help you!", }, [20005339] = { ID = 20005339, Speaker = "Estelle", Text = "What are—you doing!!", }, [20005340] = { ID = 20005340, Speaker = "Me", Text = "I’m saving you!!", }, [20005341] = { ID = 20005341, Speaker = "Estelle", Text = "You’re helping the slimes tear my clothes off!!", }, [20005342] = { ID = 20005342, Speaker = "Me", Text = "...Ah, shit.", }, [20005343] = { ID = 20005343, Speaker = "Estelle", Text = "Back off! Now! Immediately!", }, [20005344] = { ID = 20005344, Text = "(More and more slimes climb onto Estelle’s body, until their sticky weight finally drags her down onto the cold stone floor.)", }, [20005345] = { ID = 20005345, Speaker = "Me", Text = "Estelle... are you okay?", }, [20005346] = { ID = 20005346, Speaker = "Estelle", Text = "Don’t look this way! Don’t look at me!", }, [20005347] = { ID = 20005347, Speaker = "Estelle", Text = "Ugh! My sword! How am I supposed to face anyone without my sword!", }, [20005348] = { ID = 20005348, Speaker = "Me", Text = "Maybe worry about your clothes first?", }, [20005349] = { ID = 20005349, Speaker = "Me", Text = "Um... do you want me to take off my coat for you?", }, [20005350] = { ID = 20005350, }, [20005351] = { ID = 20005351, Speaker = "Me", Text = "Estelle, you can talk to monsters, right? Try talking to them?", }, [20005352] = { ID = 20005352, Text = "(The moment the words leave my mouth, something slick squelches underfoot. Estelle’s steps halt abruptly—)", }, [20005353] = { ID = 20005353, Text = "(Soaked, glistening slimes squeeze in from every direction. In the blink of an eye, the two are surrounded by dozens of them in the middle of the corridor.)", }, [20005354] = { ID = 20005354, Speaker = "Estelle", Text = "Feels kind of Hard, but let’s give it a shot!", }, [20005355] = { ID = 20005355, Text = "(Estelle closes her eyes, and then her face slowly starts turning red.)", }, [20005356] = { ID = 20005356, Speaker = "Estelle", Text = "No good!", }, [20005357] = { ID = 20005357, Speaker = "Me", Text = "What did they say?", }, [20005358] = { ID = 20005358, Speaker = "Estelle", Text = "A bunch of filthy stuff!", }, [20005359] = { ID = 20005359, Text = "(Estelle slams down the pommel of her sword, smashing the leaping slime to pieces.)", }, [20005360] = { ID = 20005360, Text = "(But in the very next second, the two halves slowly contract and merge back together, reforming into a complete sphere that wraps itself directly around Estelle’s hand.)", }, [20005361] = { ID = 20005361, Speaker = "Me", Text = "W-w-w-wha—", }, [20005362] = { ID = 20005362, Speaker = "Estelle", Text = "Mmff! It’s climbing up!", }, [20005363] = { ID = 20005363, Speaker = "Estelle", Text = "Huh? My glove is...", }, [20005364] = { ID = 20005364, Text = "(Estelle musters all her strength and hurls me onto a high platform clear of slimes, and then I see what’s happening before my eyes.)", }, [20005365] = { ID = 20005365, Text = "(Estelle’s glove melts away like sugar dropped into a glass of water, revealing her fingers completely engulfed by slime.)", }, [20005366] = { ID = 20005366, Speaker = "Estelle", Text = "They’re behind us too. We are cut off.", }, [20005367] = { ID = 20005367, Text = "(Just as the two are scrambling for a plan, the front row of slimes moves in perfect unison, all of them turning toward Estelle at once.)", }, [20005368] = { ID = 20005368, Text = "(In the next instant, dozens of translucent spheres leap into the air, all of them lunging at Estelle, sticking to her armor and clothes one after another.)", }, [20005369] = { ID = 20005369, Speaker = "Estelle", Text = "Eek! They’re slipping... inside my armor!", }, [20005370] = { ID = 20005370, Text = "(Looking closely, the slimes don’t seem to be trying to deal DMG to Estelle’s body—)", }, [20005371] = { ID = 20005371, Text = "(Instead, they cling to the fabric of her white veil and armor, dissolving those delicate garments at a speed visible to the naked eye.)", }, [20005372] = { ID = 20005372, Speaker = "Estelle", Text = "Wait—these things—they’re eating my clothes!", }, [20005373] = { ID = 20005373, Speaker = "Me", Text = "These slimes... like to eat clothing?!", }, [20005374] = { ID = 20005374, Speaker = "Estelle", Text = "What kind of ridiculous habit is that?! Get them off me—!", }, [20005375] = { ID = 20005375, Speaker = "Me", Text = "Can I hear that cute little scream again?", }, [20005376] = { ID = 20005376, Speaker = "Estelle", Text = "Ngh! Please shut it !", }, [20005377] = { ID = 20005377, Speaker = "Me", Text = "Why are they only going after you and not me...", }, [20005378] = { ID = 20005378, Speaker = "Estelle", Text = "Because I'm cuter!", }, [20005379] = { ID = 20005379, Speaker = "Me", Text = "Aren't you embarrassed saying that yourself!?", }, [20005380] = { ID = 20005380, Speaker = "Estelle", Text = "The Slime said it itself!", }, [20005381] = { ID = 20005381, Speaker = "Estelle", Text = "Please stop your yapping!", }, [20005382] = { ID = 20005382, Speaker = "Estelle", Text = "As long as I swing fast enough, they won’t be able to split anymore. Watch this!", }, [20005383] = { ID = 20005383, Text = "(Estelle raises her sword, a faint violet glow radiating from the blade.)", }, [20005384] = { ID = 20005384, Text = "(A second later, a slime engulfs the sword.)", }, [20005385] = { ID = 20005385, Speaker = "Estelle", Text = "Aaah!! My sword!! It took it from me!", }, [20005386] = { ID = 20005386, Speaker = "Estelle", Text = "Nngh! No!", }, [20005387] = { ID = 20005387, Text = "(With her sword stolen, Estelle crosses both arms over her chest, as if losing her weapon were somehow more embarrassing than being naked.)", }, [20005388] = { ID = 20005388, Speaker = "Me", Text = "I’ll help you!", }, [20005389] = { ID = 20005389, Speaker = "Estelle", Text = "What are—you doing!!", }, [20005390] = { ID = 20005390, Speaker = "Me", Text = "I’m saving you!!", }, [20005391] = { ID = 20005391, Speaker = "Estelle", Text = "You’re helping the slimes tear my clothes off!!", }, [20005392] = { ID = 20005392, Speaker = "Me", Text = "...Ah, shit.", }, [20005393] = { ID = 20005393, Speaker = "Estelle", Text = "Back off! Now! Immediately!", }, [20005394] = { ID = 20005394, Text = "(More and more slimes climb over Estelle’s body, until their combined weight drags her down onto the cold stone floor.)", }, [20005395] = { ID = 20005395, Speaker = "Me", Text = "Estelle... are you okay?", }, [20005396] = { ID = 20005396, Speaker = "Estelle", Text = "Don’t look this way! Don’t look at me!", }, [20005397] = { ID = 20005397, Speaker = "Estelle", Text = "Ugh! My sword! How am I supposed to face anyone without my sword!", }, [20005398] = { ID = 20005398, Speaker = "Me", Text = "Maybe worry about your clothes first?", }, [20005399] = { ID = 20005399, Speaker = "Me", Text = "Um... do you want me to take off my coat for you?", }, [20005400] = { ID = 20005400, }, [20005401] = { ID = 20005401, Text = "(I glanced down both ends of the corridor. A chill seeped out from the cracks in the stone, carrying an ancient, damp smell.)", }, [20005402] = { ID = 20005402, Text = "(At least we were safe for the moment. I walked over, crouched down beside her, and held out my hand.)", }, [20005403] = { ID = 20005403, Speaker = "Me", Text = "Let’s get you up first, or you’ll get cold on the floor. Then we can rest for a bit.", }, [20005404] = { ID = 20005404, Text = "(She didn’t move right away. After a few seconds, she slowly pushed herself up and laid her hand in the palm I was offering.)", }, [20005405] = { ID = 20005405, Text = "(I pulled her up in one smooth motion—she rose to her feet and immediately returned to that characteristically straight, upright posture.)", }, [20005406] = { ID = 20005406, Text = "(Except now she was using one arm to cover her chest and the other to shield between her legs, which, if anything, only made her look even more erotic.)", }, [20005407] = { ID = 20005407, Speaker = "Me", Text = "…If nothing else, your skin looks incredibly smooth right now.", }, [20005408] = { ID = 20005408, Speaker = "Estelle", Text = "…That is not helping at all.", }, [20005409] = { ID = 20005409, Speaker = "Me", Text = "Seems like slimes are great for exfoliation.", }, [20005410] = { ID = 20005410, Speaker = "Estelle", Text = "There really are places that use slimes for beauty treatments… but this is still my first time experiencing it myself.", }, [20005411] = { ID = 20005411, Speaker = "Me", Text = "So… do you want to rest here for a while?", }, [20005412] = { ID = 20005412, Speaker = "Estelle", Text = "Let’s stay put until nightfall before we move on.", }, [20005413] = { ID = 20005413, Speaker = "Estelle", Text = "If we walk around like this in broad daylight, someone’s bound to see us.", }, [20005414] = { ID = 20005414, Speaker = "Me", Text = "…True. It’d be a pain to explain. I’d just look like some exhibitionist Knightess.", }, [20005415] = { ID = 20005415, Speaker = "Me", Text = "Put on my coat for now.", }, [20005416] = { ID = 20005416, Text = "(Estelle took the coat, but the hem was still far too short. Estelle tugged it down hard, trying to cover her crotch.)", }, [20005417] = { ID = 20005417, Speaker = "Estelle", Text = "It’s a bit short…", }, [20005418] = { ID = 20005418, Speaker = "Estelle", Text = "Thanks.", }, [20005419] = { ID = 20005419, Text = "(I kept quiet, sat down with my back against the stone wall of the corridor, and stretched out my legs. There were still a few hours until nightfall.)", }, [20005420] = { ID = 20005420, }, [20005421] = { ID = 20005421, Text = "(I glanced down both ends of the corridor. A chill seeped out from the cracks in the stone, carrying an ancient, damp smell.)", }, [20005422] = { ID = 20005422, Text = "(At least we were safe for the moment. I walked over, crouched down beside her, and held out my hand.)", }, [20005423] = { ID = 20005423, Speaker = "Me", Text = "Get up first, or the floor will chill you. Then we’ll rest a bit and get out of here.", }, [20005424] = { ID = 20005424, Text = "(She didn’t move right away. After a few seconds, she slowly pushed herself up and laid her hand in the palm I was holding out.)", }, [20005425] = { ID = 20005425, Text = "(I used that momentum to pull her up—she rose to her feet and immediately returned to that characteristically straight, upright posture.)", }, [20005426] = { ID = 20005426, Text = "(She was covering her chest with one hand and her crotch with the other; if anything, that just made her look even more indecent.)", }, [20005427] = { ID = 20005427, Speaker = "Estelle", Text = "If we leave now, what about the second half?", }, [20005428] = { ID = 20005428, Speaker = "Me", Text = "We can always come back another time, right?", }, [20005429] = { ID = 20005429, Speaker = "Estelle", Text = "Mmph...... I’m so sorry. Because I failed at my duty, this adventure ended in failure.", }, [20005430] = { ID = 20005430, Speaker = "Me", Text = "The adventure didn’t fail, so don’t dwell on it. If anything, it just means we’ve got an excuse to come back again, doesn’t it?", }, [20005431] = { ID = 20005431, Speaker = "Me", Text = "All right, shall we?", }, [20005432] = { ID = 20005432, Speaker = "Estelle", Text = "Let’s stay put until nightfall before we move on.", }, [20005433] = { ID = 20005433, Speaker = "Estelle", Text = "If we walk around like this in broad daylight, someone’s bound to see us.", }, [20005434] = { ID = 20005434, Speaker = "Me", Text = "…True. It’d be a pain to explain. I’d just look like some exhibitionist Knightess.", }, [20005435] = { ID = 20005435, Speaker = "Me", Text = "Put on my coat for now.", }, [20005436] = { ID = 20005436, Text = "(Estelle took the coat, but the hem was still too short. Estelle tugged it down hard, trying to cover her sex.)", }, [20005437] = { ID = 20005437, Speaker = "Estelle", Text = "It’s a bit short…", }, [20005438] = { ID = 20005438, Speaker = "Estelle", Text = "Thanks.", }, [20005439] = { ID = 20005439, Text = "(I said nothing, sat down with my back against the stone wall of the corridor, and stretched out my legs. There were still a few hours until nightfall.)", }, [20005440] = { ID = 20005440, }, [20005441] = { ID = 20005441, Text = "(I glanced down both ends of the corridor. A chill seeped out from the cracks in the stone, carrying an ancient, damp smell.)", }, [20005442] = { ID = 20005442, Text = "(At least we were safe for the moment. I walked over, crouched down beside her, and held out my hand.)", }, [20005443] = { ID = 20005443, Speaker = "Me", Text = "Come on, get up. Are you hungry? Let’s have something to eat.", }, [20005444] = { ID = 20005444, Text = "(She didn’t move right away. After a few seconds, she slowly pushed herself up and laid her hand in the palm I was holding out.)", }, [20005445] = { ID = 20005445, Text = "(I used that momentum to pull her up—she rose to her feet and immediately returned to that characteristically straight, upright posture.)", }, [20005446] = { ID = 20005446, Text = "(She was covering her chest with one hand and her crotch with the other; if anything, that just made her look even more indecent.)", }, [20005447] = { ID = 20005447, Speaker = "Me", Text = "Here, have some apple bread.", }, [20005448] = { ID = 20005448, Speaker = "Estelle", Text = "Mmph...... apple......", }, [20005449] = { ID = 20005449, Text = "(Estelle looks completely spaced out as she takes the bread and starts wolfing it down.)", }, [20005450] = { ID = 20005450, Speaker = "Me", Text = "…If nothing else, your skin looks incredibly smooth right now.", }, [20005451] = { ID = 20005451, Speaker = "Estelle", Text = "…That is not helping at all.", }, [20005452] = { ID = 20005452, Speaker = "Me", Text = "Seems like slimes are great for exfoliation.", }, [20005453] = { ID = 20005453, Speaker = "Estelle", Text = "There really are places that use slimes for beauty treatments… but this is still my first time experiencing it myself.", }, [20005454] = { ID = 20005454, Speaker = "Me", Text = "So… do you want to rest here for a while?", }, [20005455] = { ID = 20005455, Speaker = "Estelle", Text = "Let’s stay put until nightfall before we move on.", }, [20005456] = { ID = 20005456, Speaker = "Estelle", Text = "If we walk around like this in broad daylight, someone’s bound to see us.", }, [20005457] = { ID = 20005457, Speaker = "Me", Text = "…True. It’d be a pain to explain. I’d just look like some exhibitionist Knightess.", }, [20005458] = { ID = 20005458, Speaker = "Me", Text = "Put on my coat for now.", }, [20005459] = { ID = 20005459, Text = "(Estelle takes the coat, but the hem is still far too short. She yanks it down hard, trying to cover her crotch.)", }, [20005460] = { ID = 20005460, Speaker = "Estelle", Text = "It’s a bit short…", }, [20005461] = { ID = 20005461, Speaker = "Estelle", Text = "Thanks.", }, [20005462] = { ID = 20005462, Text = "(I keep my mouth shut, sit down with my back against the stone wall of the corridor, stretch out my legs, and wait for night to come. There are still a few hours to go.)", }, [20005463] = { ID = 20005463, }, [20005464] = { ID = 20005464, Speaker = "Estelle", Text = "...", }, [20005465] = { ID = 20005465, Speaker = "Me", Text = "Speaking of which—was that your first time running into that kind of slime in a dungeon?", }, [20005466] = { ID = 20005466, Speaker = "Estelle", Text = "…Yes.", }, [20005467] = { ID = 20005467, Speaker = "Estelle", Text = "I was too careless. I never imagined there’d be a slime that eats clothes.", }, [20005468] = { ID = 20005468, Speaker = "Estelle", Text = "I won’t ever fall for the same trap again.", }, [20005469] = { ID = 20005469, Speaker = "Me", Text = "If we’re coming back next time, we should think up a countermeasure.", }, [20005470] = { ID = 20005470, Speaker = "Estelle", Text = "Slimes are usually afraid of fire.", }, [20005471] = { ID = 20005471, Speaker = "Estelle", Text = "Next time I’ll just burn this whole place up first.", }, [20005472] = { ID = 20005472, Speaker = "Me", Text = "If you burn it clean, there won’t be any dungeon left to explore…", }, [20005473] = { ID = 20005473, Text = "(Estelle lets out a sigh and doesn’t bother replying.)", }, [20005474] = { ID = 20005474, Speaker = "Estelle", Text = "My lord, I know you’re trying your best to make small talk and distract me…", }, [20005475] = { ID = 20005475, Speaker = "Estelle", Text = "But between your legs…", }, [20005476] = { ID = 20005476, Speaker = "Me", Text = "...", }, [20005477] = { ID = 20005477, Speaker = "Me", Text = "You noticed even that?", }, [20005478] = { ID = 20005478, Speaker = "Estelle", Text = "It’s kind of hard not to notice...", }, [20005479] = { ID = 20005479, Speaker = "Me", Text = "I can’t help it. There’s a pretty woman standing completely naked right in front of me, covered head to toe in slime.", }, [20005480] = { ID = 20005480, Speaker = "Me", Text = "It’s insanely lewd. Any man would react like this.", }, [20005481] = { ID = 20005481, Speaker = "Me", Text = "If anything, this is a primal, instinctive compliment from a man—to Estelle’s body!", }, [20005482] = { ID = 20005482, Speaker = "Estelle", Text = "My lord, can’t you just be honest and say you want to do it?", }, [20005483] = { ID = 20005483, Speaker = "Estelle", Text = "I would never refuse to serve you.", }, [20005484] = { ID = 20005484, Speaker = "Me", Text = "Huh? You mean it?", }, [20005485] = { ID = 20005485, Speaker = "Estelle", Text = "Mm... it’s fine. Besides, just now... the slime...", }, [20005486] = { ID = 20005486, Speaker = "Estelle", Text = "It made my whole body tingle...", }, [20005487] = { ID = 20005487, }, [20005488] = { ID = 20005488, Text = "(I quietly lean against Estelle. She doesn’t answer, just presses her body closer to mine.)", }, [20005489] = { ID = 20005489, Speaker = "Me", Text = "Feeling a bit calmer now?", }, [20005490] = { ID = 20005490, Speaker = "Estelle", Text = "Mm... it’s only my clothes that are gone. Compared to losing my sword or my life...", }, [20005491] = { ID = 20005491, Speaker = "Estelle", Text = "You could say it’s a small blessing in all this misfortune.", }, [20005492] = { ID = 20005492, Speaker = "Me", Text = "Good girl, good girl~", }, [20005493] = { ID = 20005493, Speaker = "Estelle", Text = "What are you doing!? That... that’s how you pet an animal!", }, [20005494] = { ID = 20005494, Speaker = "Me", Text = "It’s just that sometimes Estelle really does feel like what people call a puppy-like girl.", }, [20005495] = { ID = 20005495, Speaker = "Estelle", Text = "No one describes a maiden like that. Especially not me.", }, [20005496] = { ID = 20005496, Speaker = "Estelle", Text = "And also...", }, [20005497] = { ID = 20005497, Text = "(Estelle looks at me with a helpless expression.)", }, [20005498] = { ID = 20005498, Speaker = "Estelle", Text = "Getting hard in a place like this... you really are talented in your own way.", }, [20005499] = { ID = 20005499, Speaker = "Me", Text = "I’ll take that as a compliment.", }, [20005500] = { ID = 20005500, Speaker = "Me", Text = "I can’t help it. There’s a pretty woman standing completely naked right in front of me, covered head to toe in slime.", }, [20005501] = { ID = 20005501, Speaker = "Me", Text = "It’s insanely lewd. Any man would react like this.", }, [20005502] = { ID = 20005502, Speaker = "Me", Text = "If anything, this is a primal, instinctive compliment from a man—to Estelle’s body!", }, [20005503] = { ID = 20005503, Speaker = "Estelle", Text = "My lord, can’t you just be honest and say you want to do it?", }, [20005504] = { ID = 20005504, Speaker = "Estelle", Text = "I would never refuse to serve you.", }, [20005505] = { ID = 20005505, Speaker = "Me", Text = "Huh? You mean it?", }, [20005506] = { ID = 20005506, Speaker = "Estelle", Text = "Mm... it’s fine. Besides, just now... the slime...", }, [20005507] = { ID = 20005507, Speaker = "Estelle", Text = "It made my whole body tingle...", }, [20005508] = { ID = 20005508, }, [20005509] = { ID = 20005509, Speaker = "Estelle", Text = "Mmph...... Hah ah ah.....", }, [20005510] = { ID = 20005510, Speaker = "Estelle", Text = "You were a bit quick today; it came out just like that.", }, [20005511] = { ID = 20005511, Speaker = "Estelle", Text = "Sucking on my nipples this hard, Your Majesty, you really do like breasts.", }, [20005512] = { ID = 20005512, Speaker = "Estelle", Text = "It may be rude to say this, but you really are just like a little baby.", }, [20005513] = { ID = 20005513, Speaker = "Me", Text = "Why do I feel like......", }, [20005514] = { ID = 20005514, Speaker = "Me", Text = "Estelle is especially proactive today, and especially amazing.", }, [20005515] = { ID = 20005515, Text = "(Estelle’s whole body presses down on me, her breasts swaying just a few centimeters in front of my eyes.)", }, [20005516] = { ID = 20005516, Text = "(At the same time, her hand keeps stroking my dick, her fair fingers slick with cum.)", }, [20005517] = { ID = 20005517, Speaker = "Estelle", Text = "I am only doing my best to serve you, My Lord.", }, [20005518] = { ID = 20005518, Speaker = "Estelle", Text = "As long as you feel good, that’s all that matters.", }, [20005519] = { ID = 20005519, Text = "(Then Estelle bends down and uses her tongue to lick up the semen dripping onto my stomach.)", }, [20005520] = { ID = 20005520, Speaker = "Estelle", Text = "Your cum......", }, [20005521] = { ID = 20005521, Speaker = "Estelle", Text = "It’s flowing all over the place......", }, [20005522] = { ID = 20005522, Speaker = "Estelle", Text = "Haaah...... it tastes so good......", }, [20005523] = { ID = 20005523, Speaker = "Estelle", Text = "Mmph...... there, it’s all licked clean now......", }, [20005524] = { ID = 20005524, Text = "(Estelle presses her nipple against the tip of my dick, her hand continuing to work me over.)", }, [20005525] = { ID = 20005525, Speaker = "Estelle", Text = "Your Majesty’s cock is still twitching.", }, [20005526] = { ID = 20005526, Speaker = "Me", Text = "If I keep teasing you like this...... you’ll be coming again any second—", }, [20005527] = { ID = 20005527, Speaker = "Estelle", Text = "Wah!", }, [20005528] = { ID = 20005528, Speaker = "Estelle", Text = "I just finished licking it clean, and it’s already coming out again.", }, [20005529] = { ID = 20005529, Text = "(Estelle wraps her lips around the tip of my dick, like she’s trying to suck out every last drop of cum.)", }, [20005530] = { ID = 20005530, Speaker = "Estelle", Text = "Mmm… puhah… You just came a moment ago.", }, [20005531] = { ID = 20005531, Speaker = "Estelle", Text = "And you’re still this hard… As expected of you.", }, [20005532] = { ID = 20005532, Speaker = "Estelle", Text = "It looks like your cock is still full of energy… Please, let me feel good together with you, my liege.", }, [20005533] = { ID = 20005533, Text = "(Estelle licks the cum from her hand, then leans forward and straddles me.)", }, [20005534] = { ID = 20005534, Text = "(She grips my dick and rubs it insistently against her entrance.)", }, [20005535] = { ID = 20005535, Speaker = "Me", Text = "Did that slime from earlier have something mixed into it? Why does Estelle look like she’s in heat?", }, [20005536] = { ID = 20005536, Speaker = "Estelle", Text = "No, that’s not it. I’m terribly sorry.", }, [20005537] = { ID = 20005537, Speaker = "Estelle", Text = "Being able to go out with you today, my Lord, has made me so very happy.", }, [20005538] = { ID = 20005538, Speaker = "Estelle", Text = "It’s so rare to have a chance like this, so please let me…", }, [20005539] = { ID = 20005539, Speaker = "Estelle", Text = "My Lord… you still have some strength left, don’t you? Please allow Estelle to continue serving you.", }, [20005540] = { ID = 20005540, Text = "(Without waiting for my answer, Estelle sinks straight down, my dick spreading her tight walls as it drives all the way into her depths.)", }, [20005541] = { ID = 20005541, Text = "(The squeezing sensation relentlessly stimulates me, and Estelle leans forward to lick and tease my chest.)", }, [20005542] = { ID = 20005542, Speaker = "Estelle", Text = "So hot… Your cock, soaked in cum… is stretching me wide open inside…", }, [20005543] = { ID = 20005543, Speaker = "Estelle", Text = "Every thrust slams into my deepest spot like this…", }, [20005544] = { ID = 20005544, Speaker = "Estelle", Text = "Every time you pull out and push back in, it feels like I’m going to come.", }, [20005545] = { ID = 20005545, Speaker = "Estelle", Text = "My Lord…", }, [20005546] = { ID = 20005546, Speaker = "Estelle", Text = "Please give me even more of your affection… Fill my pussy.", }, [20005547] = { ID = 20005547, Speaker = "Estelle", Text = "Nnngh… All of your scorching-hot cum… all of it…", }, [20005548] = { ID = 20005548, Text = "(Estelle pulls my dick out, then collapses limply on top of me, panting hard with her tongue hanging out.)", }, [20005549] = { ID = 20005549, Text = "(My cum-slick cock rests against Estelle’s ass, semen still slowly leaking out.)", }, [20005550] = { ID = 20005550, Speaker = "Me", Text = "Estelle, are you okay?", }, [20005551] = { ID = 20005551, Speaker = "Estelle", Text = "Haa… I just… need to rest a bit. My Lord, you’re still ok, aren’t you…?", }, [20005552] = { ID = 20005552, Speaker = "Estelle", Text = "I’m so sorry… My Lord, may I have you all to myself for a little longer…?", }, [20005553] = { ID = 20005553, Speaker = "Estelle", Text = "The night is still young… Please, grant me more—", }, [20005554] = { ID = 20005554, Speaker = "Estelle", Text = "—More affection.", }, [20005555] = { ID = 20005555, }, [20005556] = { ID = 20005556, Text = "Today I’d arranged to explore a newly discovered nearby dungeon together with Estelle.", }, [20005557] = { ID = 20005557, Text = "(The dungeon is quieter than I expected. At least the atmosphere along the way has been pretty relaxed.)", }, [20005558] = { ID = 20005558, Text = "(There are many ever-burning candles on the walls, and according to Estelle they’re some kind of magic used for lighting.)", }, [20005559] = { ID = 20005559, Text = "(Fade to black)", }, [20005560] = { ID = 20005560, Text = "(Fade to black)", }, [20005561] = { ID = 20005561, Text = "(Characters appear)", }, [20005562] = { ID = 20005562, Speaker = "Estelle", Text = "Mm...", }, [20005563] = { ID = 20005563, Speaker = "Estelle", Text = "The writing on the wall... it’s in two different languages. This place might have been around even longer than we thought...", }, [20005564] = { ID = 20005564, Speaker = "Me", Text = "You study archaeology too?", }, [20005565] = { ID = 20005565, Speaker = "Estelle", Text = "When I’m not training, killing time by reading a book in a dungeon every now and then is actually pretty fun.", }, [20005566] = { ID = 20005566, Speaker = "Estelle", Text = "Brute strength alone isn’t enough. Whenever there’s time, I have to keep improving myself.", }, [20005567] = { ID = 20005567, Speaker = "Me", Text = "You seem different today. A lot more relaxed than usual.", }, [20005568] = { ID = 20005568, Speaker = "Estelle", Text = "(Estelle tilts her head to the side.)", }, [20005569] = { ID = 20005569, Speaker = "Estelle", Text = "...This place is simply more interesting, that’s all.", }, [20005570] = { ID = 20005570, Text = "(After walking a bit farther, the passage suddenly splits into three.)", }, [20005571] = { ID = 20005571, Text = "(The path on the left is wide and even, the rock walls polished smooth, with many decorations on the walls.)", }, [20005572] = { ID = 20005572, Text = "(The path on the right is rough and uneven, and a sticky wind blows out from within, sending a chill down the spine.)", }, [20005573] = { ID = 20005573, Text = "(The middle path is the narrowest, just wide enough for one person to squeeze through sideways. The torchlight barely reaches inside, but it doesn’t seem very deep.)", }, [20005574] = { ID = 20005574, Text = "(Fade to black)", }, [20005575] = { ID = 20005575, Text = "The two of them continue walking forward for a while.", }, [20005576] = { ID = 20005576, Text = "A spacious room appears before their eyes.", }, [20005577] = { ID = 20005577, Text = "The room is filled with shelves, with clay jars and scrolls scattered across the floor.", }, [20005578] = { ID = 20005578, }, [20005579] = { ID = 20005579, Text = "(The slimes gradually quiet down. One after another, the round, squishy creatures squirm back into the depths of the darkness.)", }, [20005580] = { ID = 20005580, Text = "(Leaving behind a few trails of glistening slime in the torchlight, they vanish into the shadows at the end of the corridor. They look very satisfied.)", }, [20005581] = { ID = 20005581, Text = "(I glance down at the floor. Estelle’s sheer veil, every last scrap of fabric that had been on her body—gone. All that’s left on the ground are a few glistening traces, like the aftermath of some quiet little crime scene. Not a single piece remains.)", }, [20005582] = { ID = 20005582, Text = "(Estelle doesn’t say a word. She just lowers herself right where she is, lying down flat on the floor with a calm so absolute it leaves I speechless.)", }, [20005583] = { ID = 20005583, Speaker = "Estelle", Text = "…Forget it.", }, [20005584] = { ID = 20005584, Text = "(Face down, voice muffled against the floor.)", }, [20005585] = { ID = 20005585, Speaker = "Me", Text = "Are you okay?", }, [20005586] = { ID = 20005586, Speaker = "Estelle", Text = "Don’t want to move.", }, [20005587] = { ID = 20005587, Speaker = "Me", Text = "…You did great.", }, [20005588] = { ID = 20005588, Speaker = "Estelle", Text = "What do we do now?", }, [20005589] = { ID = 20005589, Text = "Elena Date System Placeholder CG1-1", }, [20005590] = { ID = 20005590, Text = "Elena Date System Placeholder CG1-2", }, [20005591] = { ID = 20005591, Text = "Elena Date System Placeholder CG1-3", }, [20005592] = { ID = 20005592, Text = "Elena Date System Placeholder CG1-4", }, [20005593] = { ID = 20005593, Text = "Elena Date System Placeholder CG1-5", }, [20005594] = { ID = 20005594, Text = "Elena Date System Placeholder CG1-6", }, [20005595] = { ID = 20005595, Text = "Elena Date System Placeholder CG1-7", }, [20005596] = { ID = 20005596, Text = "Elena Date System Placeholder CG1-8", }, [20005597] = { ID = 20005597, Text = "Elena Date System Placeholder CG1-9", }, [20005598] = { ID = 20005598, Text = "Elena Date System Placeholder CG2-1", }, [20005599] = { ID = 20005599, Text = "Elena Date System Placeholder CG2-2", }, [20005600] = { ID = 20005600, Text = "Elena Date System Placeholder CG2-3", }, [20005601] = { ID = 20005601, Text = "Elena Date System Placeholder CG2-4", }, [20005602] = { ID = 20005602, Text = "Elena Date System Placeholder CG2-5", }, [20005603] = { ID = 20005603, Text = "Elena Date System Placeholder CG2-6", }, [20005604] = { ID = 20005604, Text = "Elena Date System Placeholder CG2-7", }, [20005605] = { ID = 20005605, Text = "Elena Date System Placeholder CG2-8", }, [20005606] = { ID = 20005606, Text = "Elena Date System Placeholder CG2-9", }, [20005607] = { ID = 20005607, Text = "Elena Date System Placeholder CG3-1", }, [20005608] = { ID = 20005608, Text = "Elena Date System Placeholder CG3-2", }, [20005609] = { ID = 20005609, Text = "Elena Date System Placeholder CG3-3", }, [20005610] = { ID = 20005610, Text = "Elena Date System Placeholder CG3-4", }, [20005611] = { ID = 20005611, Text = "Elena Date System Placeholder CG3-5", }, [20005612] = { ID = 20005612, Text = "Elena Date System Placeholder CG3-6", }, [20005613] = { ID = 20005613, Text = "Elena Date System Placeholder CG3-7", }, [20005614] = { ID = 20005614, Text = "Elena Date System Placeholder CG3-8", }, [20005615] = { ID = 20005615, Text = "Elena Date System Placeholder CG3-9", }, [20005616] = { ID = 20005616, Text = "Sisia Date System Placeholder CG1-1", }, [20005617] = { ID = 20005617, Text = "Sisia Date System Placeholder CG1-2", }, [20005618] = { ID = 20005618, Text = "Sisia Date System Placeholder CG1-3", }, [20005619] = { ID = 20005619, Text = "Sisia Date System Placeholder CG1-4", }, [20005620] = { ID = 20005620, Text = "Sisia Date System Placeholder CG1-5", }, [20005621] = { ID = 20005621, Text = "Sisia Date System Placeholder CG1-6", }, [20005622] = { ID = 20005622, Text = "Sisia Date System Placeholder CG1-7", }, [20005623] = { ID = 20005623, Text = "Sisia Date System Placeholder CG1-8", }, [20005624] = { ID = 20005624, Text = "Sisia Date System Placeholder CG1-9", }, [20005625] = { ID = 20005625, Text = "Sisia Date System Placeholder CG2-1", }, [20005626] = { ID = 20005626, Text = "Sisia Date System Placeholder CG2-2", }, [20005627] = { ID = 20005627, Text = "Sisia Date System Placeholder CG2-3", }, [20005628] = { ID = 20005628, Text = "Sisia Date System Placeholder CG2-4", }, [20005629] = { ID = 20005629, Text = "Sisia Date System Placeholder CG2-5", }, [20005630] = { ID = 20005630, Text = "Sisia Date System Placeholder CG2-6", }, [20005631] = { ID = 20005631, Text = "Sisia Date System Placeholder CG2-7", }, [20005632] = { ID = 20005632, Text = "Sisia Date System Placeholder CG2-8", }, [20005633] = { ID = 20005633, Text = "Sisia Date System Placeholder CG2-9", }, [20005634] = { ID = 20005634, Text = "Sisia Date System Placeholder CG3-1", }, [20005635] = { ID = 20005635, Text = "Sisia Date System Placeholder CG3-2", }, [20005636] = { ID = 20005636, Text = "Sisia Date System Placeholder CG3-3", }, [20005637] = { ID = 20005637, Text = "Sisia Date System Placeholder CG3-4", }, [20005638] = { ID = 20005638, Text = "Sisia Date System Placeholder CG3-5", }, [20005639] = { ID = 20005639, Text = "Sisia Date System Placeholder CG3-6", }, [20005640] = { ID = 20005640, Text = "Sisia Date System Placeholder CG3-7", }, [20005641] = { ID = 20005641, Text = "Sisia Date System Placeholder CG3-8", }, [20005642] = { ID = 20005642, Text = "Sisia Date System Placeholder CG3-9", }, [20005643] = { ID = 20005643, Text = "Key Date System Placeholder CG1-1", }, [20005644] = { ID = 20005644, Text = "Key Date System Placeholder CG1-2", }, [20005645] = { ID = 20005645, Text = "Key Date System Placeholder CG1-3", }, [20005646] = { ID = 20005646, Text = "Key Date System Placeholder CG1-4", }, [20005647] = { ID = 20005647, Text = "Key Date System Placeholder CG1-5", }, [20005648] = { ID = 20005648, Text = "Key Date System Placeholder CG1-6", }, [20005649] = { ID = 20005649, Text = "Key Date System Placeholder CG1-7", }, [20005650] = { ID = 20005650, Text = "Key Date System Placeholder CG1-8", }, [20005651] = { ID = 20005651, Text = "Key Date System Placeholder CG1-9", }, [20005652] = { ID = 20005652, Text = "Key Date System Placeholder CG2-1", }, [20005653] = { ID = 20005653, Text = "Key Date System Placeholder CG2-2", }, [20005654] = { ID = 20005654, Text = "Key Date System Placeholder CG2-3", }, [20005655] = { ID = 20005655, Text = "Key Date System Placeholder CG2-4", }, [20005656] = { ID = 20005656, Text = "Key Date System Placeholder CG2-5", }, [20005657] = { ID = 20005657, Text = "Key Date System Placeholder CG2-6", }, [20005658] = { ID = 20005658, Text = "Key Date System Placeholder CG2-7", }, [20005659] = { ID = 20005659, Text = "Key Date System Placeholder CG2-8", }, [20005660] = { ID = 20005660, Text = "Key Date System Placeholder CG2-9", }, [20005661] = { ID = 20005661, Text = "Key Date System Placeholder CG3-1", }, [20005662] = { ID = 20005662, Text = "Key Date System Placeholder CG3-2", }, [20005663] = { ID = 20005663, Text = "Key Date System Placeholder CG3-3", }, [20005664] = { ID = 20005664, Text = "Key Date System Placeholder CG3-4", }, [20005665] = { ID = 20005665, Text = "Key Date System Placeholder CG3-5", }, [20005666] = { ID = 20005666, Text = "Key Date System Placeholder CG3-6", }, [20005667] = { ID = 20005667, Text = "Key Date System Placeholder CG3-7", }, [20005668] = { ID = 20005668, Text = "Key Date System Placeholder CG3-8", }, [20005669] = { ID = 20005669, Text = "Key Date System Placeholder CG3-9", }, [20005670] = { ID = 20005670, Text = "Risa Date System Placeholder CG1-1", }, [20005671] = { ID = 20005671, Text = "Risa Date System Placeholder CG1-2", }, [20005672] = { ID = 20005672, Text = "Risa Date System Placeholder CG1-3", }, [20005673] = { ID = 20005673, Text = "Risa Date System Placeholder CG1-4", }, [20005674] = { ID = 20005674, Text = "Risa Date System Placeholder CG1-5", }, [20005675] = { ID = 20005675, Text = "Risa Date System Placeholder CG1-6", }, [20005676] = { ID = 20005676, Text = "Risa Date System Placeholder CG1-7", }, [20005677] = { ID = 20005677, Text = "Risa Date System Placeholder CG1-8", }, [20005678] = { ID = 20005678, Text = "Risa Date System Placeholder CG1-9", }, [20005679] = { ID = 20005679, Text = "Risa Date System Placeholder CG2-1", }, [20005680] = { ID = 20005680, Text = "Risa Date System Placeholder CG2-2", }, [20005681] = { ID = 20005681, Text = "Risa Date System Placeholder CG2-3", }, [20005682] = { ID = 20005682, Text = "Risa Date System Placeholder CG2-4", }, [20005683] = { ID = 20005683, Text = "Risa Date System Placeholder CG2-5", }, [20005684] = { ID = 20005684, Text = "Risa Date System Placeholder CG2-6", }, [20005685] = { ID = 20005685, Text = "Risa Date System Placeholder CG2-7", }, [20005686] = { ID = 20005686, Text = "Risa Date System Placeholder CG2-8", }, [20005687] = { ID = 20005687, Text = "Risa Date System Placeholder CG2-9", }, [20005688] = { ID = 20005688, Text = "Risa Date System Placeholder CG3-1", }, [20005689] = { ID = 20005689, Text = "Risa Date System Placeholder CG3-2", }, [20005690] = { ID = 20005690, Text = "Risa Date System Placeholder CG3-3", }, [20005691] = { ID = 20005691, Text = "Risa Date System Placeholder CG3-4", }, [20005692] = { ID = 20005692, Text = "Risa Date System Placeholder CG3-5", }, [20005693] = { ID = 20005693, Text = "Risa Date System Placeholder CG3-6", }, [20005694] = { ID = 20005694, Text = "Risa Date System Placeholder CG3-7", }, [20005695] = { ID = 20005695, Text = "Risa Date System Placeholder CG3-8", }, [20005696] = { ID = 20005696, Text = "Risa Date System Placeholder CG3-9", }, [40000031] = { ID = 40000031, Speaker = "Daelia", Text = "Lightbath Festival! What’s that, Captain? Is there some kind of festival?", }, [40000032] = { ID = 40000032, Speaker = "Me", Text = "Choppy, can you tell us a bit more?", }, [40000034] = { ID = 40000034, Speaker = "Ishna", Text = "A festival… for blooming flowers?", }, [40000036] = { ID = 40000036, Text = "(They lined up, cradling the crowns, wobbling and rolling toward the four of us one by one, letting out a soft little Chuu—.)", }, [40000037] = { ID = 40000037, Speaker = "Me", Text = "So these flower crowns… are for us?", }, [40000039] = { ID = 40000039, Speaker = "Ishna", Text = "Um… you really don’t have to—", }, [40000040] = { ID = 40000040, Speaker = "Daelia", Text = "Miss Ishna! On your head! Flowers!!!", }, [40000041] = { ID = 40000041, Speaker = "Ishna", Text = "Who said I’m putting them on my head!", }, [40000042] = { ID = 40000042, Speaker = "Me", Text = "It looks really cute on you. Not that it’s a surprise—you’re a stunning beauty to begin with.", }, [40000043] = { ID = 40000043, Speaker = "Ishna", Text = "You’re the last person who gets to say that!", }, [40000045] = { ID = 40000045, Speaker = "Daelia", Text = "Then let’s enjoy it! Captain! The Lightbath Festival!", }, [40000046] = { ID = 40000046, Speaker = "Leonardo", Text = "Chirp chirp!", }, [40000049] = { ID = 40000049, }, [10000001] = { ID = 10000001, Text = "What… happened?", }, [10000002] = { ID = 10000002, Text = "My head feels like it’s been split open, throbbing with pain.", }, [10000003] = { ID = 10000003, Text = "Even just trying to think takes everything I’ve got.", }, [10000004] = { ID = 10000004, Speaker = "???", Text = "Hey, hey—hey, hey! Chief Assistant, you’re not allowed to fall asleep!", }, [10000005] = { ID = 10000005, Speaker = "Me", Branches = { { Text = "Who’s there…?", Order = 6 }, }, }, [10000006] = { ID = 10000006, Speaker = "???", Text = "Ah… looks like I’ll have to crank up the output and the stimulation a bit…", }, [10000007] = { ID = 10000007, Text = "(Scene transition)", }, [10000008] = { ID = 10000008, Text = "Open-eyes transition", }, [10000009] = { ID = 10000009, Speaker = "???", Text = "Don’t move around, okay? I only know this in theory…", }, [10000010] = { ID = 10000010, Speaker = "???", Text = "In theory I should line it up here, and then push it in… here?", }, [10000011] = { ID = 10000011, Speaker = "???", Text = "Heh heh, I only practiced a little, but it feels like I should be able to pull it off, right?", }, [10000012] = { ID = 10000012, Speaker = "???", Text = "I can feel it—your body’s getting hotter, and your cock’s getting harder.", }, [10000013] = { ID = 10000013, Speaker = "Me", Text = "This is… something that’s happening to I?", }, [10000014] = { ID = 10000014, Speaker = "???", Text = "Ah, did you just cum?", }, [10000015] = { ID = 10000015, Speaker = "???", Text = "Looks like this genius’s ●●●● works just fine after all.", }, [10000016] = { ID = 10000016, Speaker = "???", Text = "It’s just that ●●●●●● disappeared just like that, huh?", }, [10000017] = { ID = 10000017, Speaker = "Me", Text = "You… who are you?", }, [10000018] = { ID = 10000018, Speaker = "Me", Text = "What’s… happening now? Again?", }, [10000019] = { ID = 10000019, Speaker = "???", Text = "●●? Chief assistant?", }, [10000020] = { ID = 10000020, Speaker = "???", Text = "What ●●● is about to do is a bit of a dirty trick with ●●●●●●, you know?", }, [10000021] = { ID = 10000021, Speaker = "???", Text = "It’s a little unfair to you… but still…", }, [10000022] = { ID = 10000022, Speaker = "???", }, [10000024] = { ID = 10000024, Speaker = "Me", Branches = { { Text = "…Huh?", Order = 25 }, }, }, [10000025] = { ID = 10000025, Speaker = "Me", Branches = { { Text = "Why…", Order = 26 }, }, }, [10000026] = { ID = 10000026, Speaker = "Me", Branches = { { Text = "am I floating in midair?!", Order = 27 }, }, }, [10000027] = { ID = 10000027, Text = "(Scene transition)", }, [10000028] = { ID = 10000028, Speaker = "Me", }, [10000029] = { ID = 10000029, Branches = { { Text = "Ouch…", Order = 30 }, }, }, [10000030] = { ID = 10000030, Speaker = "Me", Branches = { { Text = "Wait, where is this? It kind of feels like…", Order = 31 }, }, }, [10000031] = { ID = 10000031, Speaker = "???", Text = "Is this an amusement park? Or some kind of movie set?", }, [10000032] = { ID = 10000032, Speaker = "???", Text = "Ugh—this is so damn annoying!", }, [10000033] = { ID = 10000033, Speaker = "???", Text = "First an earthquake, then an alarm, and before I knew it I got tossed into this place.", }, [10000034] = { ID = 10000034, Speaker = "???", Text = "Once I get back, I’m definitely filing a formal complaint with the authorities…", }, [10000035] = { ID = 10000035, Speaker = "???", Text = "Oh?", }, [10000036] = { ID = 10000036, Speaker = "???", Text = "Isn’t this my kouhai? Great!", }, [10000037] = { ID = 10000037, Speaker = "???", Text = "I was just wondering how I kept running into no one I knew wherever I went!", }, [10000038] = { ID = 10000038, Speaker = "Me", Branches = { { Text = "Ah! I remember, you’re…", Order = 39 }, }, }, [10000039] = { ID = 10000039, Speaker = "Me", Branches = { { Text = "Senpai!", Order = 40 }, { Text = "Ishna!", Order = 42 }, }, }, [10000040] = { ID = 10000040, Speaker = "Ishna", Text = "I’m really glad I ran into you…", }, [10000041] = { ID = 10000041, Speaker = "Ishna", Text = "As if!", }, [10000042] = { ID = 10000042, Speaker = "Ishna", Text = "Whoa, why are you suddenly calling I by my name like that?", }, [10000043] = { ID = 10000043, Speaker = "Ishna", Text = "I just heard a huge crash—don’t tell me you banged your head and broke your brain?", }, [10000044] = { ID = 10000044, Speaker = "Ishna", Text = "And also…", }, [10000045] = { ID = 10000045, Speaker = "Ishna", Text = "Why aren’t your pants on properly?!", }, [10000046] = { ID = 10000046, Speaker = "Me", Branches = { { Text = "Huh?", Order = 47 }, }, }, [10000047] = { ID = 10000047, Speaker = "Ishna", Text = "Is this a kindergarten? Why do I have to remind people to put their pants on?", }, [10000048] = { ID = 10000048, Speaker = "Ishna", Text = "Or is this a zoo, and that’s why someone’s out here walking their bird in broad daylight.", }, [10000049] = { ID = 10000049, Speaker = "Me", Branches = { { Text = "W-Wait a second…", Order = 50 }, }, }, [10000050] = { ID = 10000050, Speaker = "Me", Branches = { { Text = "I think I’ve lost some of my memories. I can’t remember what happened before this.", Order = 51 }, }, }, [10000051] = { ID = 10000051, Speaker = "Ishna", Text = "…Well, whatever. I guess that works too.", }, [10000052] = { ID = 10000052, Speaker = "Ishna", Text = "We can sit down and have a nice, long talk later about why you can’t seem to keep your pants on…", }, [10000053] = { ID = 10000053, Speaker = "Me", Branches = { { Text = "Please don’t look at me with such a dangerous expression!", Order = 54 }, }, }, [10000054] = { ID = 10000054, Speaker = "Me", Branches = { { Text = "And also… what exactly was I doing before this?", Order = 55 }, }, }, [10000055] = { ID = 10000055, Speaker = "Me", Branches = { { Text = "I remember my own name, and that I work at the institute, but…", Order = 56 }, }, }, [10000056] = { ID = 10000056, Speaker = "Me", Branches = { { Text = "I can’t shake the feeling that I’ve forgotten something really important…", Order = 57 }, }, }, [10000057] = { ID = 10000057, Speaker = "Ishna", Text = "Kouhai…? Are you okay?", }, [10000058] = { ID = 10000058, Speaker = "Ishna", Text = "You don’t look so good. Do you want to take a break first?", }, [10000059] = { ID = 10000059, Speaker = "Me", Branches = { { Text = "I…", Order = 60 }, }, }, [10000060] = { ID = 10000060, Text = "Explosion SFX, screen shake, smoke effects, remember to hide the text box and auto-play flag", }, [10000061] = { ID = 10000061, Speaker = "Ishna", Text = "What’s going on!", }, [10000062] = { ID = 10000062, Speaker = "Me", Branches = { { Text = "Is the ship shaking?", Order = 63 }, { Text = "Did something just explode?", Order = 63 }, }, }, [10000063] = { ID = 10000063, Speaker = "Ishna", Text = "What are those things that look like toys!", }, [10000064] = { ID = 10000064, Speaker = "Ishna", Text = "Those things are surrounding the Spaceship and keep launching ATK!", }, [10000065] = { ID = 10000065, Text = "Explosion SFX, screen shake, smoke effects, remember to hide the text box and auto-play flag", }, [10000066] = { ID = 10000066, Speaker = "???", Text = "Hey, hey? Can you hear me?", }, [10000067] = { ID = 10000067, Speaker = "???", Text = "It’s been a while since I tested this loudspeaker function. It’ll be a pain if it’s broken, hahaha.", }, [10000068] = { ID = 10000068, Speaker = "Ishna", Text = "Who’s talking?", }, [10000069] = { ID = 10000069, Speaker = "???", Text = "Oh, oh! Looks like you can hear I now!", }, [10000070] = { ID = 10000070, Speaker = "???", Text = "Listen, things are looking a little bad right now.", }, [10000071] = { ID = 10000071, Speaker = "???", Text = "I was just fixing up the defense system yesterday, and now someone’s found a loophole in it.", }, [10000072] = { ID = 10000072, Speaker = "???", Text = "Isn’t there a loose screw right in front of you?", }, [10000073] = { ID = 10000073, Speaker = "???", Text = "Tighten that screw for me and the Nebula will be able to go all out!", }, [10000074] = { ID = 10000074, Speaker = "Ishna", Text = "Tighten it? That screw’s as big as my hand. Where am I supposed to find a wrench that huge?", }, [10000075] = { ID = 10000075, Speaker = "???", Text = "Oh? The way you’re looking around… don’t tell me you can’t find any tools?", }, [10000076] = { ID = 10000076, Speaker = "???", Text = "…Right, I think I put the wrench away somewhere.", }, [10000077] = { ID = 10000077, Text = "Explosion SFX, screen shake, smoke effects, remember to hide the text box and auto-play flag", }, [10000078] = { ID = 10000078, Speaker = "???", Text = "…How about this—why don’t you just try turning it with your hands?", }, [10000079] = { ID = 10000079, Speaker = "Ishna", Text = "Don’t ask the impossible!", }, [10000080] = { ID = 10000080, Speaker = "Me", Branches = { { Text = "Wait!", Order = 81 }, { Text = "I think I might have a way… maybe?", Order = 81 }, }, }, [10000081] = { ID = 10000081, Speaker = "Ishna", Text = "Aaah, whatever you’re gonna do, just hurry up already!", }, [10000082] = { ID = 10000082, Speaker = "Me", Branches = { { Text = "Senpai, I’m sorry!", Order = 83 }, }, }, [10000083] = { ID = 10000083, Speaker = "Ishna", Text = "At a time like this, what are you even doing…", }, [10000084] = { ID = 10000084, Text = "For scene transition", }, [10000085] = { ID = 10000085, Text = "For scene transition", }, [10000086] = { ID = 10000086, Speaker = "Ishna", Text = "Eeeh—w-w-w-w-w-what!?", }, [10000087] = { ID = 10000087, Speaker = "Ishna", Text = "What is it, what is it? What happened this time!?", }, [10000088] = { ID = 10000088, Speaker = "Ishna", Text = "Where did this wrench even come from!?", }, [10000089] = { ID = 10000089, Speaker = "Ishna", Text = "Is this some kind of magic trick? Or is there another weird mechanism at work?", }, [10000090] = { ID = 10000090, Speaker = "Ishna", Text = "Wait, wait! It just came back to me!", }, [10000091] = { ID = 10000091, Speaker = "Ishna", Text = "Isn’t the research you underclassmen are doing related to this whole thing?", }, [10000092] = { ID = 10000092, Text = "Transition, remember to hide the text box", }, [10000093] = { ID = 10000093, Speaker = "Me", Branches = { { Text = "The screw’s tightened!", Order = 94 }, }, }, [10000094] = { ID = 10000094, Speaker = "???", Text = "Ooh! That’s a huge help!", }, [10000095] = { ID = 10000095, Speaker = "???", Text = "I’ve got a ton of questions, but let’s deal with the problem in front of us first.", }, [10000096] = { ID = 10000096, Speaker = "???", Text = "Things are urgent, so just call me Daelia for now.", }, [10000097] = { ID = 10000097, Speaker = "Daelia", Text = "Now I’ll show you what this kid, the Nebula, is really capable of!", }, [10000098] = { ID = 10000098, Text = "Effects, remember to hide the text box", }, [10000099] = { ID = 10000099, Text = "(Scene transition)", }, [10000100] = { ID = 10000100, Text = "Daelia appears", }, [10000101] = { ID = 10000101, Speaker = "Daelia", Text = "So it really won’t work…", }, [10000102] = { ID = 10000102, Speaker = "Daelia", Text = "No! Maybe the emotional fluctuation just isn’t strong enough!", }, [10000103] = { ID = 10000103, Speaker = "Daelia", Text = "If we feed it an even stronger emotional reaction, it might be able to create anything!", }, [10000104] = { ID = 10000104, Speaker = "Ishna", Text = "Hey, what exactly are you trying to do?", }, [10000105] = { ID = 10000105, Speaker = "Daelia", Text = "Relax, we’re not going to get anyone killed.", }, [10000106] = { ID = 10000106, Speaker = "Ishna", Text = "Am I supposed to ask which kind of getting someone killed you mean?", }, [10000107] = { ID = 10000107, Speaker = "Me", Branches = { { Text = "I don’t think it’s an Energy input issue either.", Order = 10 }, { Text = "It’s really my understanding of unknown materials that matters here.", Order = 10 }, }, }, [10000108] = { ID = 10000108, Speaker = "Ishna", Text = "Oh? You’re still trying to use the underclassman’s ability to make Spaceship parts?", }, [10000109] = { ID = 10000109, Speaker = "Daelia", Text = "That's right, the experiment was a com-plete and to-tal fai-lure—", }, [10000110] = { ID = 10000110, Speaker = "Daelia", Text = "Mr. No-Pants isn’t some kind of genie from a magic lamp at all.", }, [10000111] = { ID = 10000111, Speaker = "Daelia", Text = "He’s basically a 3D printer that feeds on emotional Energy.", }, [10000112] = { ID = 10000112, Speaker = "Daelia", Text = "And the things it makes aren’t just size-limited, you also have to understand the materials and structure.", }, [10000113] = { ID = 10000113, Speaker = "Daelia", Text = "Even if I explain everything in detail, even if I draw up proper blueprints, it’s still really easy to mess things up.", }, [10000114] = { ID = 10000114, Speaker = "Me", Branches = { { Text = "If we at least had something to use as a reference, that’d be one thing…", Order = 17 }, { Text = "Conjuring something I’ve never even seen out of thin air is seriously difficult…", Order = 17 }, }, }, [10000115] = { ID = 10000115, Speaker = "Ishna", Text = "I figured as much…", }, [10000116] = { ID = 10000116, Speaker = "Ishna", Text = "Maybe even the most basic particle structures and forces follow their own set of rules in this world.", }, [10000117] = { ID = 10000117, Speaker = "Ishna", Text = "So it actually makes perfect sense that you can’t easily manufacture matter from this world, kouhai.", }, [10000118] = { ID = 10000118, Speaker = "Ishna", Text = "The basic common sense of our two worlds is completely different, after all.", }, [10000119] = { ID = 10000119, Speaker = "Daelia", Text = "Oh? Miss Ishna is way smarter than I thought!", }, [10000120] = { ID = 10000120, Speaker = "Daelia", Text = "I originally assumed Miss Ishna just spent all day yelling and screaming.", }, [10000121] = { ID = 10000121, Speaker = "Ishna", Text = "And whose fault is it that I lose my temper so easily, huh?! It’s you two thick-skinned idiots!", }, [10000122] = { ID = 10000122, Speaker = "Ishna", Text = "I’ll have you know I’m considered elite among national civil servants!", }, [10000123] = { ID = 10000123, Speaker = "Me", Branches = { { Text = "Senpai, your exam scores have always been really good!", Order = 26 }, { Text = "On top of that, the club activities are going great too!", Order = 26 }, }, }, [10000124] = { ID = 10000124, Speaker = "Daelia", Text = "That kind of school life must’ve been pretty fun. I’m kinda jealous…", }, [10000125] = { ID = 10000125, Speaker = "Ishna", Text = "…Thanks? But honestly, that sort of thing doesn’t really matter.", }, [10000126] = { ID = 10000126, Speaker = "Ishna", Text = "What we should be focusing on now is getting properly ready for the trip.", }, [10000127] = { ID = 10000127, Speaker = "Daelia", Text = "Yeah! Since we can’t rely on Mr. No-Pants to make our parts, we’ll just have to do it the old-fashioned way.", }, [10000128] = { ID = 10000128, Speaker = "Daelia", Text = "Before I ran into you two, that’s exactly how I slowly gathered materials, bit by bit.", }, [10000129] = { ID = 10000129, Speaker = "Daelia", Text = "Please look over there.", }, [10000130] = { ID = 10000130, Speaker = "Ishna", Text = "What’s that…?", }, [10000131] = { ID = 10000131, Speaker = "Me", Branches = { { Text = "A clock tower?", Order = 34 }, { Text = "But why is there a hand missing on the dial?", Order = 34 }, }, }, [10000132] = { ID = 10000132, Speaker = "Daelia", Text = "Exactly, that clock tower is where we’re going to borrow our materials from.", }, [10000133] = { ID = 10000133, Speaker = "Daelia", Text = "Though it seems to be missing a hand, and I’ve never heard it chime even once.", }, [10000134] = { ID = 10000134, Speaker = "Daelia", Text = "But this clock tower is basically this city’s Treasure—its very heart!", }, [10000135] = { ID = 10000135, Speaker = "Daelia", Text = "Not only is it a gigantic machine in its own right, it’s also connected to the entire city through pipelines!", }, [10000136] = { ID = 10000136, Speaker = "Daelia", Text = "Mechanical guards even patrol regularly and maintain all the facilities inside the clock tower.", }, [10000137] = { ID = 10000137, Speaker = "Daelia", Text = "Whenever I need parts, I sneak in and see if there’s anything that fits the bill.", }, [10000138] = { ID = 10000138, Speaker = "Ishna", Text = "Wait, but don’t those machines actively target our ATK?", }, [10000139] = { ID = 10000139, Speaker = "Ishna", Text = "Isn’t that way too dangerous?", }, [10000140] = { ID = 10000140, Speaker = "Daelia", Text = "You’re right. At the beginning, I really went through hell.", }, [10000141] = { ID = 10000141, Speaker = "Daelia", Text = "But later I realized that as long as you time it right, the clock tower is actually pretty easy to break into.", }, [10000142] = { ID = 10000142, Speaker = "Daelia", Text = "From experience, it should be about that time now…", }, [10000143] = { ID = 10000143, Text = "A few explosions go off, the screen shakes.", }, [10000144] = { ID = 10000144, Speaker = "Me", Branches = { { Text = "What’s that sound?", Order = 47 }, }, }, [10000145] = { ID = 10000145, Speaker = "Daelia", Text = "Let’s just take that as a signal from a friend.", }, [10000146] = { ID = 10000146, Speaker = "Ishna", Text = "Hold on, did you just say a friend?", }, [10000147] = { ID = 10000147, Speaker = "Ishna", Text = "There’s someone else in this city?", }, [10000148] = { ID = 10000148, Speaker = "Daelia", Text = "Forget about all that for now, the mechanical guards are all chasing that guy.", }, [10000149] = { ID = 10000149, Speaker = "Daelia", Text = "We’ve gotta hurry and slip inside!", }, [10000150] = { ID = 10000150, }, [10000151] = { ID = 10000151, }, [10000152] = { ID = 10000152, Speaker = "Daelia", Text = "Ta‑da! Take a look, you two—this is the inside of the clock tower.", }, [10000153] = { ID = 10000153, Speaker = "Ishna", Text = "This is really incredible.", }, [10000154] = { ID = 10000154, Speaker = "Ishna", Text = "There are spinning gears and steam-spewing pipes everywhere.", }, [10000155] = { ID = 10000155, Speaker = "Ishna", Text = "It’s just like a movie set.", }, [10000156] = { ID = 10000156, Speaker = "Me", Branches = { { Text = "For just a clock tower, did it really need to be this complicated?", Order = 59 }, }, }, [10000157] = { ID = 10000157, Speaker = "Daelia", Text = "Of course not! Honestly, I don’t really understand what this clock tower is actually for, either.", }, [10000158] = { ID = 10000158, Speaker = "Daelia", Text = "Those pipes are probably there to provide power, right? I don’t even know where they all lead.", }, [10000159] = { ID = 10000159, Speaker = "Daelia", Text = "Maybe this whole clock tower is actually some giant Robot or something?", }, [10000160] = { ID = 10000160, Speaker = "Me", Branches = { { Text = "What about the other places? Like inside the other houses?", Order = 63 }, }, }, [10000161] = { ID = 10000161, Speaker = "Daelia", Text = "All the other houses are pretty Normal inside, they don’t have such complicated mechanical structures.", }, [10000162] = { ID = 10000162, Speaker = "Daelia", Text = "And it’s not just the machinery—the interior of this clock tower is decorated much more beautifully than anywhere else.", }, [10000163] = { ID = 10000163, Speaker = "Daelia", Text = "And because the clock tower’s decor is so nice, I’ve been borrowing their materials to build the Spaceship.", }, [10000165] = { ID = 10000165, Speaker = "Daelia", Text = "And… there’s also a sleeping princess at the top of the tower.", }, [10000166] = { ID = 10000166, Speaker = "Me", Branches = { { Text = "Sleeping...", Order = 69 }, { Text = "Princess!?", Order = 69 }, }, }, [10000167] = { ID = 10000167, Speaker = "Ishna", Text = "How could you not mention something that important earlier!", }, [10000168] = { ID = 10000168, Speaker = "Ishna", Text = "If you’re calling her a princess, she must know a lot of things!", }, [10000169] = { ID = 10000169, Speaker = "Ishna", Text = "If we talk to her properly, she might even be willing to help us finish building the Spaceship.", }, [10000170] = { ID = 10000170, Speaker = "Daelia", Text = "Uh—how should I put this…", }, [10000171] = { ID = 10000171, Speaker = "Daelia", Text = "Forget it, it’s too much trouble to explain. I’ll just take you to meet the princess directly.", }, [10000172] = { ID = 10000172, }, [10000173] = { ID = 10000173, }, [10000174] = { ID = 10000174, Speaker = "Ishna", Text = "So this is…", }, [10000175] = { ID = 10000175, Speaker = "Me", Branches = { { Text = "Princess?", Order = 78 }, }, }, [10000176] = { ID = 10000176, }, [10000177] = { ID = 10000177, Speaker = "Sleeping Doll", }, [10000178] = { ID = 10000178, Speaker = "Ishna", Text = "How is this a princess? She’s just some kind of creepy pervert!", }, [10000179] = { ID = 10000179, Speaker = "Daelia", Text = "Huh?! How did this happen? She definitely didn’t have all this graffiti on her before!", }, [10000180] = { ID = 10000180, Speaker = "Daelia", Text = "I’ve got it! It must be that guy’s doing! He’s always causing trouble!", }, [10000181] = { ID = 10000181, Speaker = "Ishna", Text = "First it’s a ‘friend,’ then it’s ‘that guy’—just how many people do you even know?", }, [10000182] = { ID = 10000182, Speaker = "Daelia", Text = "This is bad, this is bad—if she wakes up now, won’t she think we’re the ones who did this?", }, [10000183] = { ID = 10000183, Speaker = "Me", Branches = { { Text = "...She’s beautiful.", Order = 86 }, }, }, [10000184] = { ID = 10000184, Speaker = "Ishna", Text = "Hm? Kouhai, what did you just say?", }, [10000185] = { ID = 10000185, Speaker = "Me", Branches = { { Text = "N-no, it’s nothing.", Order = 88 }, { Text = "By the way, since this was someone else’s prank, shouldn’t we clean it off?", Order = 88 }, }, }, [10000186] = { ID = 10000186, Speaker = "Daelia", Text = "Mm… true, that way we won’t get mistaken by those Robot guards.", }, [10000187] = { ID = 10000187, Speaker = "Me", Branches = { { Text = "Then leave it to me.", Order = 90 }, }, }, [10000188] = { ID = 10000188, }, [10000189] = { ID = 10000189, Speaker = "Sleeping Doll", Text = "...", }, [10000190] = { ID = 10000190, }, [10000191] = { ID = 10000191, Speaker = "Me", Branches = { { Text = "(Huh?)", Order = 94 }, { Text = "(There was some kind of light just now, wasn’t there?)", Order = 94 }, }, }, [10000192] = { ID = 10000192, Speaker = "Me", }, [10000193] = { ID = 10000193, Speaker = "Daelia", Text = "By the way, how did the princess’s body feel to the touch?", }, [10000194] = { ID = 10000194, Speaker = "Daelia", Text = "Did she have body heat? Was her skin smooth? Did it feel like metal or plastic?", }, [10000195] = { ID = 10000195, Speaker = "Me", Branches = { { Text = "It feels soft, and still a little warm, almost like a living person?", Order = 98 }, { Text = "You’ve never touched it before?", Order = 98 }, }, }, [10000196] = { ID = 10000196, Speaker = "Daelia", Text = "Well… how should I put it…", }, [10000197] = { ID = 10000197, Speaker = "Daelia", Text = "I mean, the princess looks a little too much like a human.", }, [10000198] = { ID = 10000198, Speaker = "Daelia", Text = "Wouldn’t it be pretty creepy if she suddenly started moving? That’s why I never dared get too close to her.", }, [10000199] = { ID = 10000199, Speaker = "Me", Branches = { { Text = "It’s way too human-like?", Order = 102 }, }, }, [10000200] = { ID = 10000200, Speaker = "Daelia", Text = "Yeah, at first I actually thought she was alive.", }, [10000201] = { ID = 10000201, Speaker = "Daelia", Text = "But then I realized she never blinked, and her pose never changed.", }, [10000202] = { ID = 10000202, Speaker = "Daelia", Text = "Speaking of which… she’s probably a mechanical doll too, right? Her joints should be able to move, shouldn’t they?", }, [10000203] = { ID = 10000203, Speaker = "Me", Branches = { { Text = "When I was wiping off the graffiti just now, its body seemed to move a little.", Order = 106 }, { Text = "Even the hair feels like that of a real person.", Order = 106 }, }, }, [10000204] = { ID = 10000204, Speaker = "Daelia", Text = "She really lives up to the name Sleeping Princess of the Clock Tower!", }, [10000205] = { ID = 10000205, Speaker = "Daelia", Text = "Eh, eh? Maybe she’s actually the master switch for this whole city, or some kind of input terminal?", }, [10000206] = { ID = 10000206, Speaker = "Daelia", Text = "Mr. No-Pants, why don’t you see if you can turn her on?", }, [10000207] = { ID = 10000207, Speaker = "Daelia", Text = "Like, drop to one knee and take her hand or something?", }, [10000208] = { ID = 10000208, Speaker = "Daelia", Text = "Or maybe kiss her like the prince in a fairy tale?", }, [10000209] = { ID = 10000209, Speaker = "Daelia", Text = "She might have some kind of biometric authentication or binding function, you know!", }, [10000210] = { ID = 10000210, }, [10000211] = { ID = 10000211, Speaker = "Me", Branches = { { Text = "(Leans in, bringing the face close to the sleeping doll’s face)", Order = 114 }, { Text = "(Reaching out to take the hand of the sleeping doll)", Order = 114 }, }, }, [10000212] = { ID = 10000212, Speaker = "Ishna", Text = "Quit messing around, you two! Don’t forget we’re here to gather materials!", }, [10000213] = { ID = 10000213, Speaker = "Me", Branches = { { Text = "We’ll help you right away!", Order = 116 }, }, }, [10000214] = { ID = 10000214, Speaker = "Ishna", Text = "Anyway, the décor in this place is really weird, huh?", }, [10000215] = { ID = 10000215, Speaker = "Ishna", Text = "Is it supposed to be imitating some kind of architectural style?", }, [10000216] = { ID = 10000216, Speaker = "Ishna", Text = "There are all these concentric circles on the floor, and there are strange ovals painted on the hemispherical ceiling too.", }, [10000217] = { ID = 10000217, Speaker = "Ishna", Text = "There are some patterns on the walls… but why are they all just dots and lines?", }, [10000218] = { ID = 10000218, Speaker = "Me", Branches = { { Text = "Is this modern art?", Order = 121 }, { Text = "Is this the language of this place?", Order = 123 }, }, }, [10000219] = { ID = 10000219, Speaker = "Ishna", Text = "It might actually be, you know.", }, [10000220] = { ID = 10000220, Speaker = "Ishna", Text = "The art Robots see and the art we see might be completely different.", }, [10000221] = { ID = 10000221, Speaker = "Ishna", Text = "The language of Robots…?", }, [10000222] = { ID = 10000222, Speaker = "Ishna", Text = "Would it be some kind of programming language? I can’t make heads or tails of that.", }, [10000223] = { ID = 10000223, Speaker = "Daelia", Text = "What’s up? Are you talking about this room?", }, [10000224] = { ID = 10000224, Speaker = "Ishna", Text = "You’ve probably been here tons of times, right? Have you noticed anything unusual or suspicious?", }, [10000225] = { ID = 10000225, Speaker = "Ishna", Text = "There has to be a reason the clock tower was built like this.", }, [10000226] = { ID = 10000226, Speaker = "Ishna", Text = "Especially that doll you call the princess.", }, [10000227] = { ID = 10000227, Speaker = "Ishna", Text = "If the whole city were full of Robots like her, that’d be one thing.", }, [10000228] = { ID = 10000228, Speaker = "Ishna", Text = "But why is she the only one that’s such a finely crafted humanoid doll?", }, [10000229] = { ID = 10000229, Speaker = "Daelia", Text = "Miss Ishna, you’re so sharp!", }, [10000230] = { ID = 10000230, Speaker = "Daelia", Text = "I never even thought about any of that!", }, [10000231] = { ID = 10000231, Speaker = "Ishna", Text = "You really have zero sense of danger, don’t you!", }, [10000232] = { ID = 10000232, Speaker = "Daelia", Text = "Huh? But there are already so many things in this world that don’t make sense, you know?", }, [10000233] = { ID = 10000233, Speaker = "Daelia", Text = "One more mystery doesn’t really make a difference.", }, [10000234] = { ID = 10000234, Speaker = "Ishna", Text = "Oh?", }, [10000235] = { ID = 10000235, Speaker = "Ishna", Text = "Then, what if things actually went like this…?", }, [10000236] = { ID = 10000236, Speaker = "Ishna", Text = "What if this clock tower is actually a Robot pyramid?", }, [10000237] = { ID = 10000237, Speaker = "Ishna", Text = "The sleeping princess is really a Robot pharaoh mummy…", }, [10000238] = { ID = 10000238, Speaker = "Ishna", Text = "And the walls are actually covered in curses aimed at grave robbers.", }, [10000239] = { ID = 10000239, Speaker = "Ishna", Text = "And you, who’ve come here to rob the grave over and over, are already cursed…", }, [10000240] = { ID = 10000240, Speaker = "Daelia", Text = "What! That would be so cool!", }, [10000241] = { ID = 10000241, Speaker = "Daelia", Text = "What’s the curse do? Does my body turn mechanical too?", }, [10000242] = { ID = 10000242, Speaker = "Daelia", Text = "Heh heh, if that’s how it worked, that’d actually be pretty nice…", }, [10000243] = { ID = 10000243, Speaker = "Ishna", Text = "Wow, looks like you’re not just sloppy in life, you’re kind of a pervert too.", }, [10000244] = { ID = 10000244, Speaker = "Ishna", Text = "I feel like an idiot for trying to scare you with something like that.", }, [10000245] = { ID = 10000245, }, [10000246] = { ID = 10000246, Speaker = "Me", Branches = { { Text = "Huh? What was that sound?", Order = 3 }, }, }, [10000247] = { ID = 10000247, Speaker = "Daelia", Text = "Ah, looks like that person’s gotten close.", }, [10000248] = { ID = 10000248, Speaker = "Daelia", Text = "We should probably start running too.", }, [10000249] = { ID = 10000249, }, [10000250] = { ID = 10000250, Speaker = "Ishna", Text = "Huh? Aren’t those explosions getting closer to us?", }, [10000251] = { ID = 10000251, }, [10000252] = { ID = 10000252, Speaker = "Me", Branches = { { Text = "It really is getting closer!?", Order = 9 }, }, }, [10000253] = { ID = 10000253, Speaker = "Daelia", Text = "How is it this fast?! It’s like it’s charging straight toward the clock tower—", }, [10000254] = { ID = 10000254, Speaker = "Daelia", Text = "Nothing like this has ever happened before!", }, [10000255] = { ID = 10000255, Speaker = "Me", Branches = { { Text = "Watch out!", Order = 12 }, }, }, [10000256] = { ID = 10000256, }, [10000257] = { ID = 10000257, Speaker = "???", Text = "Oh? Ohohoho!", }, [10000258] = { ID = 10000258, Speaker = "???", Text = "Look at that, so many new friends all at once!", }, [10000259] = { ID = 10000259, }, [10000260] = { ID = 10000260, Speaker = "???", Text = "Daelia, you’re so mean! You found new friends and didn’t even tell me!", }, [10000261] = { ID = 10000261, Speaker = "Ishna", Text = "Daelia, is she a friend of yours?", }, [10000262] = { ID = 10000262, Speaker = "Daelia", Text = "Ah… the troublesome one found me.", }, [10000263] = { ID = 10000263, Speaker = "Daelia", Text = "She’s Choppy, someone who I honestly have no idea what she’s doing…", }, [10000264] = { ID = 10000264, Speaker = "Ishna", Text = "Do you really have the right to say that about anyone else?", }, [10000265] = { ID = 10000265, Speaker = "Choppy", Text = "Yeah, yeah, Daelia’s obviously the one who never knows what she’s doing.", }, [10000266] = { ID = 10000266, Speaker = "Choppy", Text = "You promised you’d play with me, but you just spend all day messing around with tools and gears.", }, [10000267] = { ID = 10000267, Speaker = "Choppy", Text = "You keep talking about building a Spaceship. What’s so fun about a big lump of metal?", }, [10000268] = { ID = 10000268, Speaker = "Choppy", Text = "Instead of watching metal plates spin and spin, wouldn’t it be way more fun to blow them up?", }, [10000269] = { ID = 10000269, Speaker = "Daelia", Text = "Playing around and tearing apart my Spaceship are two completely different things!", }, [10000270] = { ID = 10000270, Speaker = "Daelia", Text = "Anyway, it’s better if you don’t get involved with her.", }, [10000271] = { ID = 10000271, Speaker = "Daelia", Text = "This city is already strange enough, and Choppy is even more incomprehensible.", }, [10000272] = { ID = 10000272, Speaker = "Daelia", Text = "How can anyone just float into the sky with nothing but balloons?!", }, [10000273] = { ID = 10000273, Speaker = "Me", Branches = { { Text = "You’re right.", Order = 30 }, { Text = "If you hadn’t said anything, I wouldn’t have noticed.", Order = 30 }, }, }, [10000274] = { ID = 10000274, Speaker = "Choppy", Text = "What’s so strange about that?", }, [10000275] = { ID = 10000275, Speaker = "Choppy", Text = "Balloons are supposed to float, you know.", }, [10000276] = { ID = 10000276, Speaker = "Ishna", Text = "No, no, no, that’s taking it way too far.", }, [10000277] = { ID = 10000277, Speaker = "Ishna", Text = "Balloons can float because they’re very light on their own.", }, [10000278] = { ID = 10000278, Speaker = "Ishna", Text = "Something as heavy as a human body could never float with just a few balloons.", }, [10000279] = { ID = 10000279, Speaker = "Ishna", Text = "It doesn’t matter what kind of gas you pump into them.", }, [10000280] = { ID = 10000280, Speaker = "Choppy", Text = "That’s why I use a lot of balloons.", }, [10000281] = { ID = 10000281, Speaker = "Ishna", Text = "...", }, [10000282] = { ID = 10000282, Speaker = "Choppy", Text = "...", }, [10000283] = { ID = 10000283, Speaker = "Daelia", Text = "See? I told you she makes no sense at all.", }, [10000284] = { ID = 10000284, Speaker = "Me", Branches = { { Text = "Our common senses are clashing hard...", Order = 41 }, }, }, [10000285] = { ID = 10000285, Speaker = "Choppy", Text = "Forget about all that for now, you two should be my friends too!", }, [10000286] = { ID = 10000286, Speaker = "Choppy", Text = "There are still so, so many really fun things to do here!", }, [10000287] = { ID = 10000287, Speaker = "Ishna", Text = "…Are you asking about me and the underclassman?", }, [10000288] = { ID = 10000288, Speaker = "Ishna", Text = "…I’ll pass. I still have a lot of serious work to do.", }, [10000289] = { ID = 10000289, Speaker = "Daelia", Text = "Hey, hey, we should get going, right? It’ll be bad if those mechanical guards rush up here.", }, [10000290] = { ID = 10000290, Speaker = "Choppy", Text = "Eh? None of you are going to play with me? You don’t want to be my friends?", }, [10000291] = { ID = 10000291, Speaker = "Choppy", Text = "What about you?", }, [10000292] = { ID = 10000292, Speaker = "Me", Branches = { { Text = "Me?", Order = 49 }, }, }, [10000293] = { ID = 10000293, Speaker = "Ishna", Text = "Don’t say something so stupid. The underclassman doesn’t have time to mess around with you.", }, [10000294] = { ID = 10000294, }, [10000295] = { ID = 10000295, Speaker = "Daelia", Text = "If we don’t leave now, we really won’t make it in time.", }, [10000296] = { ID = 10000296, Speaker = "Ishna", Text = "I’m heading out too. Don’t forget to grab the materials we need for the Spaceship.", }, [10000297] = { ID = 10000297, Speaker = "Choppy", Text = "...", }, [10000298] = { ID = 10000298, Speaker = "Me", Branches = { { Text = "……", Order = 55 }, { Text = "Um…", Order = 55 }, }, }, [10000299] = { ID = 10000299, Speaker = "Me", Branches = { { Text = "If you don’t mind, I can be your friend.", Order = 56 }, }, }, [10000300] = { ID = 10000300, }, [10000301] = { ID = 10000301, Speaker = "Me", Branches = { { Text = "Once I make a quick trip back to the Spaceship—", Order = 58 }, }, }, [10000302] = { ID = 10000302, }, [10000303] = { ID = 10000303, Speaker = "Choppy", Text = "That’s great!", }, [10000304] = { ID = 10000304, Speaker = "Me", Branches = { { Text = "(What a nice smell—wait, what!?)", Order = 61 }, }, }, [10000305] = { ID = 10000305, Speaker = "Me", Branches = { { Text = "(She’s hugging I!?)", Order = 62 }, }, }, [10000306] = { ID = 10000306, Speaker = "Choppy", Text = "Let’s stay best friends forever and ever!", }, [10000307] = { ID = 10000307, Speaker = "Choppy", Text = "We still have so, so many things to do together, and so, so many places to go!", }, [10000308] = { ID = 10000308, Speaker = "Choppy", Text = "First, let’s go take a look at where I live, and meet my other friends!", }, [10000309] = { ID = 10000309, }, [10000310] = { ID = 10000310, }, [10000311] = { ID = 10000311, }, [10000312] = { ID = 10000312, Speaker = "Ishna", Text = "The underclassman got captured!?", }, [10000313] = { ID = 10000313, Speaker = "Daelia", Text = "Didn’t I tell you it’d be better not to get involved with her!?", }, [10000314] = { ID = 10000314, Speaker = "Daelia", Text = "What on earth is Mr. No-Pants doing!?", }, [10000315] = { ID = 10000315, }, [10000316] = { ID = 10000316, Speaker = "Daelia", Text = "How could this happen!?", }, [10000317] = { ID = 10000317, Speaker = "Daelia", Text = "The guards are closing in too. For now, we can only head back to the Spaceship and then figure out how to rescue Mr. No-Pants.", }, [10000318] = { ID = 10000318, Speaker = "Ishna", Text = "…That’s all we can do.", }, [10000319] = { ID = 10000319, }, [10000320] = { ID = 10000320, Text = "...", }, [10000321] = { ID = 10000321, }, [10000322] = { ID = 10000322, }, [10000323] = { ID = 10000323, }, [10000324] = { ID = 10000324, }, [10000325] = { ID = 10000325, Speaker = "Me", Branches = { { Text = "…………", Order = 82 }, }, }, [10000326] = { ID = 10000326, Speaker = "Me", Branches = { { Text = "...Waaah!", Order = 83 }, }, }, [10000327] = { ID = 10000327, Speaker = "Choppy", Text = "Thank goodness! I thought you were broken!", }, [10000328] = { ID = 10000328, Speaker = "Choppy", Text = "Get up, get up! I’m going to take you to meet my other friends!", }, [10000329] = { ID = 10000329, Speaker = "Me", Branches = { { Text = "...Where is this?", Order = 86 }, { Text = "…Why am I here?", Order = 86 }, }, }, [10000330] = { ID = 10000330, Speaker = "Choppy", Text = "Huh? What’s so important about all that stuff?", }, [10000331] = { ID = 10000331, Speaker = "Choppy", Text = "If you’ve forgotten it, then just forget it!", }, [10000333] = { ID = 10000333, Text = "Static, conveying a feeling of headache", }, [10000334] = { ID = 10000334, Speaker = "Me", Branches = { { Text = "Wait, I think it’s coming back to me...", Order = 91 }, }, }, [10000335] = { ID = 10000335, Text = "Static continues, the background shifts to a lab setting with Estelle’s silhouette.", }, [10000336] = { ID = 10000336, Speaker = "Me", Branches = { { Text = "(What is this...memory?)", Order = 93 }, { Text = "(My chest… it hurts like it’s been pierced through?)", Order = 93 }, }, }, [10000337] = { ID = 10000337, Speaker = "Me", }, [10000338] = { ID = 10000338, Speaker = "Choppy", Text = "Huh? Are you feeling sick?", }, [10000339] = { ID = 10000339, Speaker = "Me", Branches = { { Text = "I remember now! You actually grabbed me and jumped off the clock tower!?", Order = 96 }, { Text = "And in the middle of that, you even got into a huge fight with those Robots!?", Order = 96 }, }, }, [10000340] = { ID = 10000340, Speaker = "Me", }, [10000341] = { ID = 10000341, Speaker = "Choppy", Text = "Huh? And what does that matter?", }, [10000342] = { ID = 10000342, Speaker = "Choppy", Text = "Even if those things hit you, it just tears your clothes a bit and gets you a little dirty, that’s all!", }, [10000343] = { ID = 10000343, Speaker = "Me", Branches = { { Text = "Don’t go applying your idea of common sense to normal people.", Order = 100 }, { Text = "An ordinary person would’ve died long ago.", Order = 100 }, }, }, [10000344] = { ID = 10000344, Speaker = "Choppy", Text = "Normal people? What are normal people?", }, [10000345] = { ID = 10000345, Speaker = "Choppy", Text = "You did have some red stuff leaking out just now, and there was a really big wound, right?", }, [10000346] = { ID = 10000346, Speaker = "Choppy", Text = "No matter how I called you, you wouldn’t respond. I almost left you with my other friends.", }, [10000347] = { ID = 10000347, Speaker = "Choppy", Text = "Does that still count as being a normal person?", }, [10000348] = { ID = 10000348, Speaker = "Choppy", Text = "By the way, what does it mean to die? Will you die? Can you die and show me?", }, [10000349] = { ID = 10000349, Speaker = "Me", Branches = { { Text = "What are you talking about, I... huh?", Order = 106 }, }, }, [10000350] = { ID = 10000350, Speaker = "Me", Branches = { { Text = "My chest... there’s no wound at all!? Not even a scar?", Order = 107 }, }, }, [10000351] = { ID = 10000351, Speaker = "Choppy", Text = "It’s true! You’re completely different from all my other friends!", }, [10000352] = { ID = 10000352, Speaker = "Choppy", Text = "They either disappear on their own, or they just break by themselves!", }, [10000353] = { ID = 10000353, Speaker = "Choppy", Text = "And the broken parts never go back to how they were before.", }, [10000354] = { ID = 10000354, Speaker = "Choppy", Text = "Amazing! This is so great! That means you can stay and play with me forever, right?", }, [10000355] = { ID = 10000355, Speaker = "Choppy", Text = "Wonderful! From now on, you’re my life-sized doll for the rest of my life!", }, [10000356] = { ID = 10000356, Speaker = "Me", Branches = { { Text = "I know you’re really worked up, but could you please let go of me first...", Order = 113 }, }, }, [10000357] = { ID = 10000357, Speaker = "Choppy", Text = "What’s so bad about that? None of the other friends here ever turn me down like this.", }, [10000358] = { ID = 10000358, Speaker = "Me", Branches = { { Text = "Other friends?", Order = 115 }, }, }, [10000359] = { ID = 10000359, Speaker = "Choppy", Text = "Mm-hm! I was just about to take you to meet them!", }, [10000360] = { ID = 10000360, Speaker = "Choppy", Text = "Come with me, come with me!", }, [10000361] = { ID = 10000361, Speaker = "Me", Branches = { { Text = "By the way... where is this?", Order = 118 }, { Text = "Why does it feel like something keeps getting sent in?", Order = 118 }, }, }, [10000362] = { ID = 10000362, Speaker = "Choppy", Text = "Here? This is just… here!", }, [10000363] = { ID = 10000363, Speaker = "Choppy", Text = "I usually hang out here with my friends!", }, [10000364] = { ID = 10000364, Speaker = "Choppy", Text = "Because we don’t run into those stiff, hard guys as much here, my friends don’t break as easily.", }, [10000365] = { ID = 10000365, Speaker = "Choppy", Text = "Ah, Big plushie, look, look!", }, [10000366] = { ID = 10000366, Speaker = "Choppy", Text = "New friends show up there all the time!", }, [10000367] = { ID = 10000367, Speaker = "Me", Branches = { { Text = "...Huh?", Order = 124 }, }, }, [10000368] = { ID = 10000368, Speaker = "Me", Branches = { { Text = "(This just looks like some old junkyard for recycling stuff.)", Order = 125 }, }, }, [10000369] = { ID = 10000369, Speaker = "Me", Branches = { { Text = "(Withered flowers, broken toys,\nwrinkled photos... and a few dolls.)", Order = 126 }, { Text = "(All this junk just keeps falling down through some kind of pipe…)", Order = 126 }, }, }, [10000370] = { ID = 10000370, Speaker = "Me", Branches = { { Text = "(Where did all this stuff even come from?)", Order = 127 }, }, }, [10000371] = { ID = 10000371, Speaker = "Choppy", Text = "Ah, I found another new friend! Though it’s missing an arm, and I have no idea where its eyes went.", }, [10000372] = { ID = 10000372, Speaker = "Choppy", Text = "I still have lots of bandages and buttons ready. I’ll have it fixed up in no time!", }, [10000373] = { ID = 10000373, Speaker = "Me", Branches = { { Text = "Um... Choppy?", Order = 130 }, }, }, [10000374] = { ID = 10000374, Speaker = "Me", Branches = { { Text = "When you say your friends, do you mean the dolls?", Order = 131 }, }, }, [10000375] = { ID = 10000375, Speaker = "Choppy", Text = "Yep! They’re all my friends!", }, [10000376] = { ID = 10000376, Speaker = "Choppy", Text = "Although I do have some friends who, like you, big walking doll, can walk and talk.", }, [10000377] = { ID = 10000377, Speaker = "Choppy", Text = "But later on, they all disappeared to who knows where.", }, [10000378] = { ID = 10000378, Speaker = "Choppy", Text = "So now I’m only left with these friends who can’t walk on their own.", }, [10000379] = { ID = 10000379, Text = "...", }, [10010000] = { ID = 10010000, Text = "Black screen", }, [10010001] = { ID = 10010001, }, [10010002] = { ID = 10010002, Text = "(Transition background)", }, [10010003] = { ID = 10010003, Speaker = "Knightess", Text = "Blasphemous immortal, he who defy the gods—got any last words?", }, [10010004] = { ID = 10010004, Text = "*Cough, cough…*", }, [10010005] = { ID = 10010005, Text = "*Blood splatters*", }, [10010006] = { ID = 10010006, Text = "Dying at the hands of a beauty like you... honestly doesn't sound so bad.", }, [10010007] = { ID = 10010007, Speaker = "Knightess", Text = "Just like the legends say, you're a miserable sinner cursed by your own insatiable lust.", }, [10010008] = { ID = 10010008, Speaker = "Knightess", Text = "Then I shall grant your final wish and put an end to your twisted existence—", }, [10010009] = { ID = 10010009, }, [10010010] = { ID = 10010010, }, [10010013] = { ID = 10010013, }, [10010014] = { ID = 10010014, Speaker = "Knightess", Text = "Who’s there!?", }, [10010015] = { ID = 10010015, }, [10010016] = { ID = 10010016, Speaker = "Mysterious Witch", Text = "Just a meddlesome witch, that’s all—does that answer satisfy you?", }, [10010017] = { ID = 10010017, Speaker = "Knightess", Text = "Unhand him! That person is a criminal pursued by us gods.", }, [10010018] = { ID = 10010018, Speaker = "Knightess", Text = "Interfere any further, and I will execute sentence upon you alongside him!", }, [10010021] = { ID = 10010021, Speaker = "Mysterious Witch", Text = "My, my. Aren't you a smooth talker?", }, [10010022] = { ID = 10010022, Speaker = "Mysterious Witch", Text = "Now you've given me an even better reason not to leave you behind.", }, [10010023] = { ID = 10010023, Speaker = "Knightess", Text = "If your mind is made up, don't resent me when you fall—Name yourself!", }, [10010024] = { ID = 10010024, Speaker = "Mysterious Witch", Text = "Hot-blooded Knightess, remember this…", }, [10010025] = { ID = 10010025, Speaker = "Yehl", Text = "My name is Yehl, a mage who walks the boundary between life and death.", }, [10010026] = { ID = 10010026, Speaker = "Yehl", Text = "And that little chat just now wasn’t meaningless… take a look.", }, [10010027] = { ID = 10010027, }, [10010028] = { ID = 10010028, Speaker = "Knightess", Text = "...She vanished!?", }, [10010029] = { ID = 10010029, Speaker = "Knightess", Text = "As expected, That so-called witch wields a forbidden power that no mortal should ever possess, just like the sinner before her.", }, [10010030] = { ID = 10010030, Speaker = "Knightess", Text = "...Tch, it seems I have no other choice.", }, [10010031] = { ID = 10010031, Speaker = "Knightess", Text = "First, I must devise a way to explain this outcome in my report...", }, [10010032] = { ID = 10010032, }, [10010033] = { ID = 10010033, }, [10010034] = { ID = 10010034, Text = "(Black Screen)", }, [10010035] = { ID = 10010035, Speaker = "Yehl", Text = "O Son of Mortal... O Son of Mortal...", }, [10010036] = { ID = 10010036, Speaker = "Yehl", Text = "O Son of Mortal, hailing from the distant edge of the cosmos...", }, [10010037] = { ID = 10010037, Speaker = "Yehl", Text = "The past you gaze upon... what kind of sight is it...?", }, [10010038] = { ID = 10010038, Speaker = "Me", Text = "Nngh...", }, [10010039] = { ID = 10010039, Speaker = "Yehl", Text = "O Son of Mortal... O Son of Mortal...", }, [10010040] = { ID = 10010040, Speaker = "Yehl", Text = "O Son of Mortal, who dares covet the realm of the gods...", }, [10010041] = { ID = 10010041, Speaker = "Yehl", Text = "The future you hope for... what kind of scenery will it bring...?", }, [10010042] = { ID = 10010042, Speaker = "Me", Text = "Me...?", }, [10010043] = { ID = 10010043, }, [10010044] = { ID = 10010044, Speaker = "Yehl", Text = "Oh, look who's finally awake.", }, [10010045] = { ID = 10010045, Speaker = "Yehl", Text = "Hehe... I was starting to wonder. Your little friend down there is so raring to go, yet the rest of you just kept sleeping.", }, [10010046] = { ID = 10010046, Speaker = "Me", Text = "I...", }, [10010047] = { ID = 10010047, Speaker = "Yehl", Text = "Hehe... Quiet now, don't force it. Clear your head first.", }, [10010048] = { ID = 10010048, Speaker = "Yehl", Text = "Like... who are you? And what exactly are you here for?", }, [10010049] = { ID = 10010049, Speaker = "Yehl", Text = "You really need to clear that up before anything else, don't you think?", }, [10010050] = { ID = 10010050, Speaker = "Me", Text = "Who am I...? The things I... want to do?", }, [10010051] = { ID = 10010051, Speaker = "Yehl", Text = "Hehehe, just a fair warning, don't tell me your goal is to get naughty with me.", }, [10010052] = { ID = 10010052, Speaker = "Yehl", Text = "That sort of thing isn't a goal for you; it's a reward I'll be giving you.", }, [10010053] = { ID = 10010053, Speaker = "Me", Text = "I...", }, [10010054] = { ID = 10010054, Speaker = "Me", Text = "I am...", }, [10010055] = { ID = 10010055, Speaker = "Yehl", Text = "Hm? Who... are.... you?", }, [10010056] = { ID = 10010056, Speaker = "Me", Text = "I'm... a wandering magician, traveling the world...", }, [10010057] = { ID = 10010057, Speaker = "Yehl", Text = "So that's your little title, then...?", }, [10010059] = { ID = 10010059, Speaker = "Me", Text = "To cross paths with beautiful strangers... and weave countless tales...", }, [10010060] = { ID = 10010060, Speaker = "Yehl", Text = "Hehe, what a lovely answer!", }, [10010061] = { ID = 10010061, Speaker = "Yehl", Text = "Good boy, I have a special gift ready for you!", }, [10010062] = { ID = 10010062, Speaker = "Yehl", Text = "See... your little friend here... is buried completely between my breasts, you know?", }, [10010063] = { ID = 10010063, Speaker = "Yehl", Text = "The head is so swollen... throbbing and pulsing every now and then... how adorable.", }, [10010064] = { ID = 10010064, Speaker = "Me", Text = "Nngh...", }, [10010065] = { ID = 10010065, Speaker = "Yehl", Text = "Hehe... Good boy... No need to look so distressed...", }, [10010066] = { ID = 10010066, Speaker = "Yehl", Text = "All you need to think about is how to make yourself feel good...", }, [10010067] = { ID = 10010067, Speaker = "Yehl", Text = "Forget about everything else. Just keep your eyes on my breasts and enjoy yourself.", }, [10010068] = { ID = 10010068, Speaker = "Yehl", Text = "Look... doesn't it feel amazing when I do this?", }, [10010069] = { ID = 10010069, Speaker = "Yehl", Text = "That firm little bud your shaft is grinding against... that's my nipple.", }, [10010070] = { ID = 10010070, Speaker = "Yehl", Text = "Your pressing makes my nipples feel so good too... they're fully erect now.", }, [10010071] = { ID = 10010071, Speaker = "Me", Text = "Does it... feel good?", }, [10010072] = { ID = 10010072, Speaker = "Yehl", Text = "That's right... this is the true ecstasy of the mortal frame.", }, [10010073] = { ID = 10010073, Speaker = "Yehl", Text = "Come on, remember... you're supposed to be quite the expert at this, aren't you?", }, [10010074] = { ID = 10010074, Speaker = "Yehl", Text = "After all, a charming magician... is bound to be excellent at socializing, right?", }, [10010075] = { ID = 10010075, Speaker = "Yehl", Text = "Ever the enigma, yet you always present yourself before others with perfect composure.", }, [10010076] = { ID = 10010076, Speaker = "Yehl", Text = "And before long, you find yourself sliding right into their sheets...", }, [10010077] = { ID = 10010077, Speaker = "Yehl", Text = "Aren't these romantic escapades the very stories you love to boast about?", }, [10010078] = { ID = 10010078, Speaker = "Me", Text = "Things like that... I... Nngh!", }, [10010079] = { ID = 10010079, Speaker = "Yehl", Text = "My my, what a vigorous ejaculation!", }, [10010080] = { ID = 10010080, Speaker = "Yehl", Text = "If only you had poured it inside me... hehehe...", }, [10010081] = { ID = 10010081, Speaker = "Yehl", Text = "Oh...? You can move your hands already?", }, [10010082] = { ID = 10010082, Speaker = "Yehl", Text = "Such a fast recovery. You're far more resilient than I anticipated...", }, [10010083] = { ID = 10010083, Speaker = "Yehl", Text = "Hehehe... no need to squeeze so hard, my big bunnies aren't going anywhere.", }, [10010084] = { ID = 10010084, Speaker = "Me", Text = "...I wouldn't be so sure about that.", }, [10010085] = { ID = 10010085, Speaker = "Yehl", Text = "Hm?", }, [10010086] = { ID = 10010086, Speaker = "Me", Text = "After all, isn't a magician's job to make the bunny vanish?", }, [10010087] = { ID = 10010087, Speaker = "Yehl", Text = "You cheeky brat... well enough to throw banter around already, are we?", }, [10010088] = { ID = 10010088, Speaker = "Yehl", Text = "There's really nothing like a youthful frame.", }, [10010089] = { ID = 10010089, Speaker = "Yehl", Text = "As long as the body is healthy, the mind naturally follows suit.", }, [10010090] = { ID = 10010090, Speaker = "Yehl", Text = "Look how eager you are... just like a virgin during his very first time.", }, [10010091] = { ID = 10010091, Speaker = "Me", Text = "Well, that's entirely due to your irresistible charm.", }, [10010092] = { ID = 10010092, Speaker = "Me", Text = "Facing a stunning woman who's pushing all my buttons, it would be crime to not get horny.", }, [10010093] = { ID = 10010093, Speaker = "Yehl", Text = "My my, sliding effortlessly into sweet poetry now, are we?", }, [10010094] = { ID = 10010094, Speaker = "Yehl", Text = "Flattery of that caliber has long ceased to amuse me.", }, [10010095] = { ID = 10010095, Speaker = "Yehl", Text = "You will have to be far more inventive if you wish to sway this beauty.", }, [10010096] = { ID = 10010096, Speaker = "Me", Text = "No problem... but I think you can already feel the proof.", }, [10010097] = { ID = 10010097, Speaker = "Me", Text = "I literally just finished, yet it's already rock hard again.", }, [10010098] = { ID = 10010098, Speaker = "Me", Text = "This is all the proof your charm needs.", }, [10010099] = { ID = 10010099, Speaker = "Me", Text = "A man's shaft never lies, does it?", }, [10010100] = { ID = 10010100, Speaker = "Yehl", Text = "Hehe... look who found his silver tongue.", }, [10010101] = { ID = 10010101, Speaker = "Yehl", Text = "If I didn't know better... I might have actually fallen for it.", }, [10010102] = { ID = 10010102, Speaker = "Yehl", Text = "Gosh, a handsome face always makes me want to play along with the lie.", }, [10010103] = { ID = 10010103, Speaker = "Me", Text = "Lies...? I speak nothing but the absolute truth.", }, [10010104] = { ID = 10010104, Speaker = "Me", Text = "Are you going to deny that you are an absolutely stunning woman?", }, [10010105] = { ID = 10010105, Speaker = "Yehl", Text = "My, my, what a sweet, golden tongue you have...", }, [10010106] = { ID = 10010106, Speaker = "Yehl", Text = "It'd be a crime if big sis didn't give you a proper reward for that, right...?", }, [10010108] = { ID = 10010108, Speaker = "Yehl", Text = "Slurp... do you like it?", }, [10010109] = { ID = 10010109, Speaker = "Yehl", Text = "When it comes to pure oral skills... mmmph...", }, [10010110] = { ID = 10010110, Speaker = "Yehl", Text = "My mouth can easily match your golden tongue, don't you think?", }, [10010111] = { ID = 10010111, Speaker = "Me", Text = "Oh...!", }, [10010112] = { ID = 10010112, Speaker = "Yehl", Text = "Hehe... amateur after all...", }, [10010113] = { ID = 10010113, Speaker = "Yehl", Text = "Your body's reaction... can't hide a thing... slurp...", }, [10010114] = { ID = 10010114, Speaker = "Yehl", Text = "See...? slurp... all I have to do is tease you like this, and then like this...", }, [10010115] = { ID = 10010115, Speaker = "Yehl", Text = "You're right on the edge... aren't you?", }, [10010116] = { ID = 10010116, Speaker = "Me", Text = "Heavens...", }, [10010117] = { ID = 10010117, Speaker = "Yehl", Text = "Haa... you feel it, don't you...?", }, [10010118] = { ID = 10010118, Speaker = "Yehl", Text = "My tongue swirling right around the tip...", }, [10010119] = { ID = 10010119, Speaker = "Yehl", Text = "Slurp... the tight suction of my lips wrapping around your shaft.", }, [10010120] = { ID = 10010120, Speaker = "Yehl", Text = "That thick, sticky suction when it plunges deep into my throat...", }, [10010121] = { ID = 10010121, Speaker = "Yehl", Text = "A sensation like this... bet you've never experienced before, have you...? slurp...", }, [10010122] = { ID = 10010122, Speaker = "Me", Text = "Oh...!", }, [10010123] = { ID = 10010123, Speaker = "Yehl", Text = "Hehe... spare your ego the trouble...", }, [10010124] = { ID = 10010124, Speaker = "Yehl", Text = "If you really can't hold back anymore...", }, [10010125] = { ID = 10010125, Speaker = "Yehl", Text = "Let it all out...Slurp", }, [10010126] = { ID = 10010126, Speaker = "Yehl", Text = "Inside big sis's mouth...!", }, [10010127] = { ID = 10010127, Speaker = "Me", Text = "Ngh... I'm cumming!", }, [10010128] = { ID = 10010128, Speaker = "Yehl", Text = "Ghlk... Mnnnnphhhh!", }, [10010129] = { ID = 10010129, Speaker = "Yehl", Text = "Hehe... the sheer vitality of youth...", }, [10010130] = { ID = 10010130, Speaker = "Yehl", Text = "Oh? Look who's back on his feet.", }, [10010131] = { ID = 10010131, Speaker = "Me", Text = "Thanks to you, I'm feeling much better now.", }, [10010132] = { ID = 10010132, Speaker = "Yehl", Text = "I can tell. Your little friend is still raring to go.", }, [10010133] = { ID = 10010133, Speaker = "Yehl", Text = "Hehehe... do you want to do something naughty to big sis?", }, [10010134] = { ID = 10010134, Speaker = "Yehl", Text = "Rubbing your hard shaft right against my cheek... you're turning me on, you know.", }, [10010135] = { ID = 10010135, Speaker = "Me", Text = "Consider this a little payback.", }, [10010136] = { ID = 10010136, Speaker = "Me", Text = "As you can see, I'm completely stripped of everything else.", }, [10010137] = { ID = 10010137, Speaker = "Me", Text = "So the only way I can repay you is with this body.", }, [10010138] = { ID = 10010138, Speaker = "Yehl", Text = "Your body as payback...? Hehe... you better deliver a performance worth the price.", }, [10010139] = { ID = 10010139, Speaker = "Yehl", Text = "I've got high expectations, boy.", }, [10010140] = { ID = 10010140, Text = "(Scene transition)", }, [10010141] = { ID = 10010141, Speaker = "Yehl", Text = "Oh...? Spreading my thighs so wide open...", }, [10010142] = { ID = 10010142, Speaker = "Yehl", Text = "Seriously, how deep do you plan to ram that massive cock into me?", }, [10010143] = { ID = 10010143, Speaker = "Me", Text = "Relax, I'll be very gentle.", }, [10010144] = { ID = 10010144, Speaker = "Yehl", Text = "Hehe... acting like a real man now, are we?", }, [10010145] = { ID = 10010145, Speaker = "Yehl", Text = "Remind me, who was the little brat that blew his load in seconds earlier?", }, [10010146] = { ID = 10010146, Speaker = "Yehl", Text = "Look at that... your desperate shaft is just rubbing the entrance, completely lost.", }, [10010147] = { ID = 10010147, Speaker = "Yehl", Text = "Have you lost your way? Does the boy require big sis's expert guidance?", }, [10010148] = { ID = 10010148, Speaker = "Me", Text = "Who's lost? I'm just scoping out the terrain before I conquer it.", }, [10010149] = { ID = 10010149, Speaker = "Me", Text = "I need to open you up a little before I plunge all the way in, right?", }, [10010150] = { ID = 10010150, Speaker = "Me", Text = "See? Your thighs are practically trembling with tension.", }, [10010151] = { ID = 10010151, Speaker = "Yehl", Text = "Oh? So your fingers were actually massaging me? How sweet.", }, [10010152] = { ID = 10010152, Speaker = "Yehl", Text = "I hope your actual performance is worth all this dramatic foreplay.", }, [10010153] = { ID = 10010153, Speaker = "Me", Text = "Well then, I'm coming in.", }, [10010154] = { ID = 10010154, Speaker = "Me", Text = "Try not to pass out from how good it feels...", }, [10010155] = { ID = 10010155, Speaker = "Yehl", Text = "Nngh... haa... mmh...", }, [10010156] = { ID = 10010156, Speaker = "Yehl", Text = "Ahh!", }, [10010157] = { ID = 10010157, Speaker = "Me", Text = "What was that? That was an awfully cute moan just now.", }, [10010158] = { ID = 10010158, Speaker = "Yehl", Text = "Shut up... ngh...", }, [10010159] = { ID = 10010159, Speaker = "Yehl", Text = "I'm just tired, okay...? I just need... a second...", }, [10010160] = { ID = 10010160, Speaker = "Me", Text = "Oh really? Want to take it to the bed then?", }, [10010161] = { ID = 10010161, Speaker = "Me", Text = "Though, you won't get to feel it as deep if we do that...", }, [10010162] = { ID = 10010162, Speaker = "Yehl", Text = "Hmph... I give you a little credit and it goes straight to your head... ngh...", }, [10010163] = { ID = 10010163, Speaker = "Yehl", Text = "Seeing how good it feels when you move... I guess I'll cooperate with you a little...", }, [10010164] = { ID = 10010164, Speaker = "Yehl", Text = "After all... mgh... if we were on the bed...", }, [10010165] = { ID = 10010165, Speaker = "Yehl", Text = "That beast between your legs wouldn't be able to move as freely, right, boy?", }, [10010166] = { ID = 10010166, Speaker = "Me", Text = "Miss Yehl is truly thoughtful.", }, [10010167] = { ID = 10010167, Speaker = "Me", Text = "Then I won't hold back anymore. Time to keep pushing forward.", }, [10010168] = { ID = 10010168, Speaker = "Yehl", Text = "Right back at you... ah...", }, [10010169] = { ID = 10010169, Speaker = "Yehl", Text = "You've already ejaculated twice... you should be running on empty by now, right?", }, [10010170] = { ID = 10010170, Speaker = "Yehl", Text = "If you've still got the juice... mgh...", }, [10010171] = { ID = 10010171, Speaker = "Yehl", Text = "Then show no mercy... slam into my pussy with everything you've got... ahh!", }, [10010172] = { ID = 10010172, Speaker = "Me", Text = "Oh...?", }, [10010173] = { ID = 10010173, Speaker = "Me", Text = "Don't mind if I do!", }, [10010174] = { ID = 10010174, Speaker = "Yehl", Text = "Your hand... where exactly are you touching...?!", }, [10010175] = { ID = 10010175, Speaker = "Yehl", Text = "Nngh!", }, [10010176] = { ID = 10010176, Speaker = "Me", Text = "Just returning the favor.", }, [10010177] = { ID = 10010177, Speaker = "Me", Text = "My dick was well taken care of earlier, so now it's my turn to make Miss Yehl feel good.", }, [10010178] = { ID = 10010178, Speaker = "Yehl", Text = "Haa... uh...", }, [10010179] = { ID = 10010179, Speaker = "Yehl", Text = "Do you honestly think... that such amateur technique...", }, [10010180] = { ID = 10010180, Speaker = "Yehl", Text = "Can actually bring me pleasure... mgh...", }, [10010181] = { ID = 10010181, Speaker = "Me", Text = "I think Miss Yehl is actually enjoying this quite a bit.", }, [10010182] = { ID = 10010182, Speaker = "Me", Text = "The noises you're making are getting incredibly sweet, you know.", }, [10010183] = { ID = 10010183, Speaker = "Me", Text = "If nothing else, your dripping wet hole says otherwise.", }, [10010184] = { ID = 10010184, Speaker = "Yehl", Text = "Haa... you brat... haven't you ever heard of playing along?", }, [10010185] = { ID = 10010185, Speaker = "Yehl", Text = "A woman's lower lips... are exactly like the lips above...", }, [10010186] = { ID = 10010186, Speaker = "Yehl", Text = "They are very good at lying... mgh...", }, [10010187] = { ID = 10010187, Speaker = "Me", Text = "Right, noted. Thanks for the lesson.", }, [10010188] = { ID = 10010188, Speaker = "Me", Text = "Though, whether Miss Yehl's pussy is lying or not, I can't say.", }, [10010189] = { ID = 10010189, Speaker = "Me", Text = "But I do know now that your lower mouth doesn't just love to talk—it's also drooling a lot.", }, [10010190] = { ID = 10010190, Speaker = "Yehl", Text = "You brat... you really are a fast learner... haa...", }, [10010191] = { ID = 10010191, Speaker = "Yehl", Text = "I was only planning... to use you as a little toy for a quick layout...", }, [10010192] = { ID = 10010192, Speaker = "Yehl", Text = "Who knew... ah... you'd actually be able to make me feel this good.", }, [10010193] = { ID = 10010193, Speaker = "Me", Text = "Don't mention it.", }, [10010194] = { ID = 10010194, Speaker = "Me", Text = "After all, Miss Yehl saved my life. This is the least I can do.", }, [10010195] = { ID = 10010195, Speaker = "Yehl", Text = "Hehe... I thought you were kind of sweet at first... ah...", }, [10010196] = { ID = 10010196, Speaker = "Yehl", Text = "Now your cheeky attitude is just getting on my nerves... ah...", }, [10010197] = { ID = 10010197, Speaker = "Me", Text = "Isn't that perfect? That way, I can make Miss Yehl fall in love with me all over again next time.", }, [10010198] = { ID = 10010198, Speaker = "Yehl", Text = "Haa... you've just got a slightly bigger cock... and a bit of decent hip work...", }, [10010199] = { ID = 10010199, Speaker = "Yehl", Text = "In essence you're just a glorified dildo...", }, [10010200] = { ID = 10010200, Speaker = "Yehl", Text = "Don't act like I've actually caught feelings for you, got it?", }, [10010201] = { ID = 10010201, Speaker = "Me", Text = "Oh really? Because I think your body is saying the exact opposite.", }, [10010202] = { ID = 10010202, Speaker = "Me", Text = "See?", }, [10010203] = { ID = 10010203, Speaker = "Yehl", Text = "Ah... Nngh... Ahhhhhhhhh!", }, [10010204] = { ID = 10010204, Speaker = "Yehl", Text = "This... this cock... I'll admit it... it's absolutely amazing...", }, [10010205] = { ID = 10010205, Speaker = "Me", Text = "Well? Hits the spot, doesn't it?", }, [10010206] = { ID = 10010206, Speaker = "Yehl", Text = "Hmph... say whatever you want.", }, [10010207] = { ID = 10010207, Speaker = "Yehl", Text = "More importantly... how much longer are you going to keep groping me?", }, [10010208] = { ID = 10010208, Speaker = "Me", Text = "Miss Yehl's breasts are a priceless treasure. I can't bring myself to let go.", }, [10010209] = { ID = 10010209, Speaker = "Yehl", Text = "Keep pinching like that and you're going to ruin their shape.", }, [10010210] = { ID = 10010210, Speaker = "Yehl", Text = "And seriously... why are you still rock hard?", }, [10010211] = { ID = 10010211, Speaker = "Yehl", Text = "Damn it... I wanted to watch it shrink so I could make fun of you...", }, [10010212] = { ID = 10010212, Speaker = "Yehl", Text = "Now I can't even find anything to criticize.", }, [10010213] = { ID = 10010213, Speaker = "Me", Text = "Want to find my limit? Maybe one more round will do the trick.", }, [10010214] = { ID = 10010214, Speaker = "Yehl", Text = "Honestly, you just love to drop such tempting offers at times like this, don't you?", }, [10010215] = { ID = 10010215, Speaker = "Yehl", Text = "Sadly, our playtime is over...", }, [10010216] = { ID = 10010216, Speaker = "Yehl", Text = "I have other matters to attend to now.", }, [10010217] = { ID = 10010217, Speaker = "Yehl", Text = "If fate allows... no, we are destined to meet again.", }, [10010218] = { ID = 10010218, Speaker = "Yehl", Text = "My precious... mortal boy...", }, [10010219] = { ID = 10010219, Speaker = "Me", Text = "Destined...?", }, [10010220] = { ID = 10010220, Text = "(Fade to black)", }, [10010221] = { ID = 10010221, Text = "(Background)", }, [10010222] = { ID = 10010222, Text = "(Characters appear)", }, [10010223] = { ID = 10010223, Speaker = "Daelia", Text = "You were working just fine yesterday! What's the issue today?", }, [10010224] = { ID = 10010224, Speaker = "Daelia", Text = "Gears are good, circuits are clear... where the hell is the error coming from?", }, [10010225] = { ID = 10010225, Text = "Ishna approaches, carrying a massive pile of paperwork.", }, [10010226] = { ID = 10010226, Speaker = "Ishna", Text = "Daelia, the evacuation is underway. What are you still waiting for?", }, [10010227] = { ID = 10010227, Speaker = "Daelia", Text = "Just a second, just a second! Give me a bit more time!", }, [10010229] = { ID = 10010229, Speaker = "Ishna", Text = "Wait, wasn't 002 officially categorized as decommissioned?", }, [10010231] = { ID = 10010231, Speaker = "Ishna", Text = "Look, as your commander, I'm ordering you to drop it. Its time is up.", }, [10010233] = { ID = 10010233, Speaker = "Ishna", Text = "You think you can save this entire planet on your own?", }, [10010234] = { ID = 10010234, Speaker = "Ishna", Text = "Your stubbornness needs to have a line.", }, [10010235] = { ID = 10010235, Speaker = "Daelia", }, [10010236] = { ID = 10010236, Speaker = "Ishna", Text = "Pouting isn't going to fix this! HQ said the system is just aging and needs a scheduled reboot.", }, [10010237] = { ID = 10010237, Speaker = "Ishna", Text = "Once rebooted, all cybernetic citizens will receive a renewed lifecycle.", }, [10010238] = { ID = 10010238, Speaker = "Daelia", Text = "You really buy that?", }, [10010239] = { ID = 10010239, Speaker = "Ishna", Text = "There is no reason to doubt it.", }, [10010240] = { ID = 10010240, Speaker = "Daelia", Text = "Look, I've been repairing machinery for years. I know what a degrading system feels like.", }, [10010241] = { ID = 10010241, Speaker = "Daelia", Text = "This isn't just degradation. It's... ugh, everything just feels off!", }, [10010242] = { ID = 10010242, Speaker = "Daelia", Text = "And this whole evac is sketchy as hell too!", }, [10010244] = { ID = 10010244, Speaker = "Daelia", Text = "But this evac is nothing like the last few times. They always gave us a return date before. This time, there's nothing.", }, [10010245] = { ID = 10010245, Speaker = "Daelia", Text = "Don't tell me the smartest girl on the planet missed that, Commander Ishna?", }, [10010246] = { ID = 10010246, Speaker = "Ishna", Text = "I asked. They said it's still under evaluation.", }, [10010247] = { ID = 10010247, Text = "Suddenly, an anomalous engine hum echoes from the distant sky.", }, [10010248] = { ID = 10010248, Speaker = "Daelia", Text = "...Wait, a ship? Now?", }, [10010250] = { ID = 10010250, Speaker = "Daelia", Text = "That ship...", }, [10010251] = { ID = 10010251, Text = "An ancient, completely junk-rigged spaceship wobbling through the air, hurtling right toward them.", }, [10010252] = { ID = 10010252, Text = "Its engines screech a death rattle, the fans spin weakly, and gas is leaking from at least three places on the hull.", }, [10010253] = { ID = 10010253, Speaker = "Daelia", Text = "Vintage hull design... but that propulsion system is aftermarket. And it's been modded multiple times...", }, [10010254] = { ID = 10010254, Speaker = "Daelia", Text = "Are those blast marks from artillery? And that engine noise... I've never heard that kind of power source before...", }, [10010255] = { ID = 10010255, Speaker = "Ishna", Text = "Daelia, it's coming right for us! Run!", }, [10010257] = { ID = 10010257, Speaker = "Ishna", Text = "Daelia!", }, [10010258] = { ID = 10010258, Text = "The ship's shadow swallows both of them. Panicking, Ishna instinctively shoves Daelia behind her back.", }, [10010260] = { ID = 10010260, Text = "A broadcast blares from the ship; a male voice speaks with absolute composure.", }, [10010261] = { ID = 10010261, Speaker = "Me", Text = "Hey, you two beautiful ladies down there—mind taking a big step to the side real quick?", }, [10010264] = { ID = 10010264, Speaker = "Ishna", Text = "Run, Daelia!", }, [10010265] = { ID = 10010265, Speaker = "Daelia", Text = "If the brakes are broken, how is he supposed to land?!", }, [10010266] = { ID = 10010266, Text = "The ship sways wildly, yet miraculously adjusts its course, narrowly missing the space right above them.", }, [10010267] = { ID = 10010267, Speaker = "Daelia", Text = "Did he just kill the main engines?! Cuts the power first, then instantly overriding to backup energy...", }, [10010268] = { ID = 10010268, Speaker = "Ishna", Text = "You were nearly crushed to death, do you realize that?!", }, [10010269] = { ID = 10010269, Speaker = "Daelia", Text = "Using auxiliary thrust vectors as an emergency airbrake...? How is that even possible?!", }, [10010271] = { ID = 10010271, Speaker = "Me", Text = "Well, she made it here in one piece. Not bad.", }, [10010272] = { ID = 10010272, Speaker = "Me", Text = "Hehehe, what an honor to be welcomed by such beautiful ladies!", }, [10010273] = { ID = 10010273, Speaker = "Ishna", Text = "Identify yourself. Are you an unregistered smuggler?", }, [10010274] = { ID = 10010274, Speaker = "Me", Text = "If I were a smuggler, I'd make sure your hearts were my first score.", }, [10010275] = { ID = 10010275, Speaker = "Me", Text = "Relax, I'm just looking for help. My ride's acting up.", }, [10010276] = { ID = 10010276, Speaker = "Daelia", Text = "Well, Mr. Captain, you hit the jackpot! I'm a mechanic!", }, [10010277] = { ID = 10010277, Speaker = "Ishna", Text = "Stand down, Daelia. Get behind me.", }, [10010279] = { ID = 10010279, Speaker = "Me", Text = "Wow, you're truly that desperate to know me?", }, [10010281] = { ID = 10010281, Speaker = "Me", Text = "I get it. But a guy like me? You can't understand me just by reading a piece of paper.", }, [10010282] = { ID = 10010282, Speaker = "Ishna", Text = "In other words, you don't have any permits?! Security! Security!", }, [10010285] = { ID = 10010285, Speaker = "Me", Text = "Hold on... what is going on with this planet?", }, [10010286] = { ID = 10010286, Text = "I drop to the ground, pressing my ear flat against the dirt like I'm listening to the heartbeat of the planet.", }, [10010287] = { ID = 10010287, Speaker = "Daelia", Text = "Hey, Mr. Captain, what are you doing down there?", }, [10010288] = { ID = 10010288, Text = "I dust myself off and walk toward Daelia with a puzzled look.", }, [10010289] = { ID = 10010289, Speaker = "Me", Text = "Seeing you two beautiful ladies made me think I'd struck gold... Guess my nav-comms are fried after all.", }, [10010290] = { ID = 10010290, Speaker = "Daelia", Text = "What was your intended destination?", }, [10010291] = { ID = 10010291, Speaker = "Me", Text = "A paradise of pure sunshine, sandy beaches, and bikinis... The Planet of Beach Babes!", }, [10010292] = { ID = 10010292, Speaker = "Daelia", Text = "What?! There's seriously a planet like that?!", }, [10010293] = { ID = 10010293, Speaker = "Me", Text = "The universe is incredibly vast, sweetheart. Just like my heart.", }, [10010294] = { ID = 10010294, Speaker = "Ishna", Text = "Then what was that whole thing on the ground for?", }, [10010295] = { ID = 10010295, Speaker = "Ishna", Text = "It looked like whatever you heard is what made you realize you missed your stop.", }, [10010296] = { ID = 10010296, Speaker = "Me", Text = "Bingo. My observations indicate... this planet is terminally dying.", }, [10010297] = { ID = 10010297, }, [10010298] = { ID = 10010298, Speaker = "Ishna", Text = "Nonsense! Just what kind of fraud are you?", }, [10010299] = { ID = 10010299, Speaker = "Me", Text = "Hey, I might stretch the truth, but I'd never trick a lady.", }, [10010300] = { ID = 10010300, Speaker = "Me", Text = "Especially gorgeous ones.", }, [10010301] = { ID = 10010301, Speaker = "Ishna", Text = "You... I honestly... don't even know what to respond to that!", }, [10010302] = { ID = 10010302, Speaker = "Daelia", Text = "(Wow, I've never seen Miss Ishna blush before.)", }, [10010304] = { ID = 10010304, Speaker = "Me", Text = "If our lovely mechanic doesn't mind patching up my fuel and swapping a few parts...", }, [10010305] = { ID = 10010305, Speaker = "Me", Text = "I can give you both a ride out of here.", }, [10010306] = { ID = 10010306, Text = "Daelia looks at Ishna with some confusion, waiting for her call.", }, [10010307] = { ID = 10010307, Speaker = "Ishna", Text = "Disregarding your sketchy little speech for the moment—", }, [10010308] = { ID = 10010308, Speaker = "Ishna", Text = "Allow me to introduce myself. I am Ishna Remington, Chief Administrator of this planetary jurisdiction.", }, [10010309] = { ID = 10010309, Speaker = "Ishna", Text = "This is Daelia. If it's just getting your ship up and running again, we can handle that easily.", }, [10010310] = { ID = 10010310, Speaker = "Ishna", Text = "However, we decline your offer of passage. Thank you for the offer.", }, [10010311] = { ID = 10010311, Speaker = "Me", Text = "Chief Administrator... and your entire staff consists of two personnel?", }, [10010312] = { ID = 10010312, Speaker = "Ishna", Text = "Everyone else evacuated ahead of us.", }, [10010313] = { ID = 10010313, Speaker = "Me", Text = "Right, right. The ones stuck cleaning up the mess are usaully the most important.", }, [10010314] = { ID = 10010314, Speaker = "Me", Text = "Or the ones who simply can't let go.", }, [10010315] = { ID = 10010315, Speaker = "Ishna", Text = "Say whatever you want.", }, [10010316] = { ID = 10010316, Speaker = "Daelia", Text = "Yay! Can I go check out the ship now?!", }, [10010317] = { ID = 10010317, Speaker = "Me", Text = "Be my guest, it is my absolute honor!", }, [10010318] = { ID = 10010318, Text = "Daelia eagerly follows me into the ship, but Ishna seems to still have something weighing heavily on her mind.", }, [10010319] = { ID = 10010319, Speaker = "Ishna", Text = "(Claiming the planet is dying... who the hell is this guy?)", }, [10010320] = { ID = 10010320, }, [10010321] = { ID = 10010321, }, [10010322] = { ID = 10010322, }, [10010323] = { ID = 10010323, Speaker = "???", Text = "My loyal servant, Cyaechosis...", }, [10010324] = { ID = 10010324, Speaker = "Cyaechosis", Text = "Hehehehe... My Lord, did you summon me?", }, [10010325] = { ID = 10010325, Speaker = "???", Text = "It looks like that pathetic little bug just flew right into my trap.", }, [10010326] = { ID = 10010326, Speaker = "Cyaechosis", Text = "Oh? Which one? I've laid down so many traps, I lost count.", }, [10010328] = { ID = 10010328, Speaker = "Cyaechosis", Text = "Ah! That one! Hehehehe! That trap was absolutely magnificent!", }, [10010329] = { ID = 10010329, Speaker = "???", Text = "Hehe... Bound One, your task is at hand.", }, [10010330] = { ID = 10010330, Speaker = "Cyaechosis", Text = "Hehehe... Standing by for orders...!", }, [10010332] = { ID = 10010332, Speaker = "Glassia?", Text = "Deploy to the Steam Planet immediately. Initiate the engine of destruction, and crush that unkillable bug once and for all.", }, [10010333] = { ID = 10010333, Speaker = "Cyaechosis", Text = "As you command!", }, [10010334] = { ID = 10010334, Speaker = "Glassia?", Text = "Annoying little bug... Hmph, go turn into stardust.", }, [10010335] = { ID = 10010335, }, [10010336] = { ID = 10010336, }, [10010337] = { ID = 10010337, Speaker = "Daelia", Text = "This Spaceship is so cool!", }, [10010338] = { ID = 10010338, Speaker = "Daelia", Text = "Captain! What is this…? Wow! It’s really badly damaged here, can I try fixing it?", }, [20000001] = { ID = 20000001, }, [20000002] = { ID = 20000002, Text = "(The frozen lake lies quietly between the trees, its surface a white mirror, ringed by black trunks heavy with snow.)", }, [20000004] = { ID = 20000004, Text = "(As I paced around waiting, something by my feet caught my eye.)", }, [20000005] = { ID = 20000005, Text = "(There was a round hole cut into the ice, with a slightly worn fishing rod set beside it. It didn’t look like someone’s personal gear.)", }, [20000006] = { ID = 20000006, Speaker = "Me", Text = "So this is... shared fishing Equip?", }, [20000007] = { ID = 20000007, Speaker = "Me", Text = "Fishing on a frozen lake in Wolf territory... that’s a pretty laid-back hobby.", }, [20000009] = { ID = 20000009, Speaker = "Me", Text = "Yeah, the problem is I don’t have any bait.", }, [20000011] = { ID = 20000011, Speaker = "Me", Text = "Celeia, if you don’t get here soon, I’m going to scrape the snow into a face and start talking to it instead.", }, [20000012] = { ID = 20000012, Speaker = "Celeia", Text = "Mr. Morning Star—! Mr. Morning Star, are you over there?", }, [20000013] = { ID = 20000013, Speaker = "Me", Text = "Oh, over here!", }, [20000014] = { ID = 20000014, Text = "(Celeia stepped through the snow toward me, her long silver hair swaying lightly with each step, the hem of her dress tracing a faint line across the white ground.)", }, [20000015] = { ID = 20000015, Text = "(For some reason, Celeia’s clothes were a bit disheveled, dusted with patches of snow.)", }, [20000016] = { ID = 20000016, Speaker = "Celeia", Text = "Sorry... um, have you been waiting long? Are you feeling okay?", }, [20000017] = { ID = 20000017, Speaker = "Me", Text = "No, and I found something to pass the time.", }, [20000019] = { ID = 20000019, Speaker = "Me", Text = "Yeah, I noticed this set of Equip seems to be for public use, so I borrowed it for a bit of fun.", }, [20000020] = { ID = 20000020, Speaker = "Celeia", Text = "Um... did you catch anything?", }, [20000021] = { ID = 20000021, Speaker = "Me", Text = "No, I don’t have any bait.", }, [20000022] = { ID = 20000022, Speaker = "Celeia", Text = "Huh? No bait... so you’re just casting into nothing?", }, [20000024] = { ID = 20000024, Speaker = "Celeia", Text = "Ha—hahaha—ah, sorry, I’m not trying to laugh at you, Mr. Morning Star.", }, [20000025] = { ID = 20000025, Speaker = "Me", Text = "It’s fine if you laugh, it really is pretty funny.", }, [20000026] = { ID = 20000026, Speaker = "Celeia", Text = "That’s not what I meant, I just think... this scene is really cute.", }, [20000027] = { ID = 20000027, Speaker = "Me", Text = "Describing it as cute feels kind of new to me.", }, [20000028] = { ID = 20000028, Speaker = "Celeia", Text = "Then let’s try another one—fun? Or special?", }, [20000029] = { ID = 20000029, Speaker = "Celeia", Text = "Um... even the waiting feels kind of fun now.", }, [20000030] = { ID = 20000030, Speaker = "Me", Text = "I’ve been fake-fishing for half a day and that alone makes the wait fun? That’s a pretty low bar.", }, [20000031] = { ID = 20000031, Speaker = "Celeia", Text = "Mr. Morning Star, you turn Normal things into something special!", }, [20000033] = { ID = 20000033, Speaker = "Celeia", Text = "I definitely didn’t forget this time! I’ve been really looking forward to riding the sled with you since last night, Mr. Morning Star.", }, [20000035] = { ID = 20000035, }, [20000037] = { ID = 20000037, Text = "(I look around along the shore, trying to find a slightly sheltered spot to wait.)", }, [20000038] = { ID = 20000038, Speaker = "Me", Text = "The wind’s pretty strong around here...", }, [20000039] = { ID = 20000039, Text = "(And just then, I see it—)", }, [20000040] = { ID = 20000040, Text = "(In the snow there’s a rounded mound, with a small opening just big enough for one person to squeeze through.)", }, [20000041] = { ID = 20000041, Speaker = "Me", Text = "Is that... an igloo?", }, [20000042] = { ID = 20000042, Speaker = "Me", Text = "Someone actually made this? In a place like this…", }, [20000044] = { ID = 20000044, Text = "(And the igloo was surprisingly good at keeping in the warmth—the air inside wasn’t nearly as biting as outside.)", }, [20000045] = { ID = 20000045, Speaker = "Me", Text = "Crouching in here waiting for someone probably looks pretty stupid from the outside, but if no one sees, it’s fine.", }, [20000047] = { ID = 20000047, Text = "(The low dome kept the outside chill firmly at bay.)", }, [20000048] = { ID = 20000048, Speaker = "Me", Text = "Oh… this is actually pretty nice.", }, [20000049] = { ID = 20000049, Speaker = "Me", Text = "It felt more like the inside of a giant snowball, but as a makeshift shelter from the wind, it was more than good enough.", }, [20000050] = { ID = 20000050, Speaker = "Me", Text = "If Celeia could come in too, that’d be perfect. Sitting here all by myself feels a bit…", }, [20000051] = { ID = 20000051, Speaker = "Celeia", Text = "Mr. Morningstar—! Mr. Morningstar, where are you… huh? What’s this?", }, [20000052] = { ID = 20000052, Speaker = "Me", Text = "Over here.", }, [20000053] = { ID = 20000053, Speaker = "Celeia", Text = "Huh, huh, huh—there’s a voice coming from the snowbank? Mr. Morningstar, are you… inside the igloo?", }, [20000055] = { ID = 20000055, Speaker = "Celeia", Text = "Um… is that okay? Can I… can I crawl in too?", }, [20000056] = { ID = 20000056, Speaker = "Me", Text = "Give it a try.", }, [20000057] = { ID = 20000057, Text = "(A moment later, there was a rustling sound at the entrance.)", }, [20000059] = { ID = 20000059, Text = "(For some reason, Celeia’s clothes were a little disheveled, dusted with bits of snow.)", }, [20000060] = { ID = 20000060, Speaker = "Celeia", Text = "Wow—it’s so much warmer in here than outside! And… it’s way bigger than I imagined!", }, [20000061] = { ID = 20000061, Speaker = "Me", Text = "Yeah, surprisingly comfortable.", }, [20000062] = { ID = 20000062, Speaker = "Celeia", Text = "So… who built this, I wonder? It looks like it took a lot of work.", }, [20000063] = { ID = 20000063, Speaker = "Me", Text = "No idea. It doesn’t look newly made, though. The walls are really smooth, like someone’s used it a lot.", }, [20000064] = { ID = 20000064, Speaker = "Celeia", Text = "So that means someone comes here often? Out here in this forest…", }, [20000065] = { ID = 20000065, Text = "(The two of them looked at the black and white dog fur scattered all over the floor and more or less figured out who had made the igloo.)", }, [20000066] = { ID = 20000066, Speaker = "Me", Text = "(We’ll have to thank her properly when we get back.)", }, [20000067] = { ID = 20000067, Speaker = "Celeia", Text = "Before I left today, Sisi was still worrying that the sled might be too hard to handle!", }, [20000068] = { ID = 20000068, Speaker = "Celeia", Text = "But I told her Celeia is really strong, as long as she’s willing to play, it’ll be fine.", }, [20000069] = { ID = 20000069, Speaker = "Me", Text = "You sound pretty confident. Have you actually tried it yourself?", }, [20000070] = { ID = 20000070, Speaker = "Celeia", Text = "I practiced thoroughly in my dreams last night.", }, [20000071] = { ID = 20000071, Speaker = "Celeia", Text = "It doesn’t feel that hard, and I’m really, really looking forward to it today. I’m sure it’ll go great!", }, [20000073] = { ID = 20000073, }, [20000074] = { ID = 20000074, Text = "(With the snow covering it, the little hill looks rounder and smoother than usual.)", }, [20000076] = { ID = 20000076, Speaker = "Me", Text = "The snow’s piled up pretty thick here… sledding should feel amazing.", }, [20000077] = { ID = 20000077, Speaker = "Me", Text = "I just don’t know when Celeia’s going to get here—", }, [20000078] = { ID = 20000078, Text = "(Right then, a strange sound comes from behind me.)", }, [20000079] = { ID = 20000079, Text = "(It’s not the wind, and it’s not a branch snapping. It sounds more like something rolling really fast over the snow.)", }, [20000080] = { ID = 20000080, Speaker = "Me", Text = "…What?", }, [20000081] = { ID = 20000081, Text = "(I don’t have time to turn around before a white blur shoots down from the top of the slope.)", }, [20000082] = { ID = 20000082, Text = "(It whooshes right past me, carving a deep track in the snow just a few dozen centimeters from where I’m standing.)", }, [20000083] = { ID = 20000083, Speaker = "Me", Text = "W–wait, wait—", }, [20000084] = { ID = 20000084, Text = "(The blur keeps rolling until it reaches the bottom of the slope, then finally stops, turning into a quiet white ball that doesn’t move.)", }, [20000085] = { ID = 20000085, Speaker = "Me", Text = "…Celeia?", }, [20000087] = { ID = 20000087, Speaker = "Celeia", Text = "Ah… Mr. Morning Star.", }, [20000088] = { ID = 20000088, Speaker = "Me", Text = "Are… you okay? Why did you roll all the way down from the top?", }, [20000089] = { ID = 20000089, Speaker = "Celeia", Text = "Um, are you hurt anywhere?", }, [20000090] = { ID = 20000090, Speaker = "Me", Text = "I should be the one asking if you’re hurt!", }, [20000092] = { ID = 20000092, Speaker = "Me", Text = "…You mean rolling down the hillside like that?", }, [20000093] = { ID = 20000093, Speaker = "Celeia", Text = "Mm! The ground gets slippery in winter, so sometimes when I’m walking I just… end up like that.", }, [20000094] = { ID = 20000094, Speaker = "Me", Text = "You mean you just roll down the hill while you’re walking?", }, [20000095] = { ID = 20000095, Speaker = "Celeia", Text = "Sort of? It’s not always on a slope, sometimes it’s just flat ground.", }, [20000096] = { ID = 20000096, Speaker = "Me", Text = "…You can fall and roll on flat ground too?", }, [20000099] = { ID = 20000099, Speaker = "Celeia", Text = "You don’t have to do that, I’m really fine! I’m very sturdy, a few falls are nothing at all—if you’re going to worry about me, you’ll probably never get a break from it.", }, [20000100] = { ID = 20000100, Speaker = "Me", Text = "That does make a bit of sense. In that case, I won’t worry.", }, [20000101] = { ID = 20000101, Speaker = "Celeia", Text = "Yes! Yes! That’s exactly it!", }, [20000103] = { ID = 20000103, Speaker = "Celeia", Text = "Whatever! Have you been waiting long, Morning Star?", }, [20000106] = { ID = 20000106, Speaker = "Me", Text = "It didn’t really scare me, it was more like… I was extremely, extremely shocked.", }, [20000107] = { ID = 20000107, Speaker = "Celeia", Text = "Eh, isn’t that basically the same thing?", }, [20000109] = { ID = 20000109, Speaker = "Celeia", Text = "Eh? Admiration…?", }, [20000110] = { ID = 20000110, Speaker = "Me", Text = "I mean, being able to roll down an entire slope at that speed without a single scratch is actually pretty impressive.", }, [20000111] = { ID = 20000111, Speaker = "Celeia", Text = "(Is… is that supposed to be a compliment?)", }, [20000112] = { ID = 20000112, Speaker = "Me", Text = "Anyway, putting that aside, you didn’t forget the sled, right?", }, [20000113] = { ID = 20000113, Speaker = "Celeia", Text = "I brought it, I brought it! Thinking about it now, maybe I should’ve just ridden the sled down from the top, huh?", }, [20000114] = { ID = 20000114, Speaker = "Celeia", Text = "But… before we play with the sled, how about we do something else first?", }, [20000115] = { ID = 20000115, }, [20000116] = { ID = 20000116, Speaker = "Me", Text = "Oh… want to build a snowman?", }, [20000117] = { ID = 20000117, Speaker = "Celeia", Text = "Huh? A snowman?", }, [20000119] = { ID = 20000119, Speaker = "Me", Text = "Want to figure it out together?", }, [20000120] = { ID = 20000120, Speaker = "Celeia", Text = "Wouldn’t that just be two clueless newbies piling stuff together?", }, [20000121] = { ID = 20000121, Speaker = "Me", Text = "Isn’t it just turning snow into a ball? What’s so hard about that?", }, [20000122] = { ID = 20000122, Text = "(The two of them each find a clear spot, squat down, and start digging up snow, packing it tight, rolling it into balls.)", }, [20000123] = { ID = 20000123, Speaker = "Celeia", Text = "Huh… Why does it keep falling apart?", }, [20000124] = { ID = 20000124, Speaker = "Me", Text = "You have to roll it while pressing it down.", }, [20000126] = { ID = 20000126, Speaker = "Celeia", Text = "Ah! I did it—Mr. Morning Star, you’re amazing!", }, [20000127] = { ID = 20000127, Speaker = "Me", Text = "That’s about right. Let’s try making a snowman now.", }, [20000128] = { ID = 20000128, Text = "(They stack a few snowballs, then casually pinch out some facial features—a deeply furrowed brow and an unhappy expression.)", }, [20000129] = { ID = 20000129, Speaker = "Celeia", Text = "Huh… Huh?! It’s a mini Miss Ishna!", }, [20000130] = { ID = 20000130, Speaker = "Celeia", Text = "That’s awesome! It totally feels just like her!", }, [20000131] = { ID = 20000131, Speaker = "Me", Text = "Let’s make another one.", }, [20000132] = { ID = 20000132, Speaker = "Celeia", Text = "Oh, this one’s Miss Lamplighter, I can tell from that expression!", }, [20000133] = { ID = 20000133, Speaker = "Celeia", Text = "Um… I’m guessing those two have no idea their snowmen look like this, right?", }, [20000134] = { ID = 20000134, Speaker = "Celeia", Text = "Can we take them back and put them by the front door?", }, [20000136] = { ID = 20000136, Speaker = "Me", Text = "Let’s leave this one here as a memento.", }, [20000137] = { ID = 20000137, Speaker = "Celeia", Text = "Next time we come back, we might still see them! Then we’ll have to give them more family members!", }, [20000138] = { ID = 20000138, Speaker = "Celeia", Text = "Then I want to make one too—I’m making Sisia!", }, [20000141] = { ID = 20000141, Speaker = "Celeia", Text = "Done—! This one is Sisia!", }, [20000142] = { ID = 20000142, Text = "(A small flower is stuck on top of the snowman’s head.)", }, [20000143] = { ID = 20000143, Speaker = "Me", Text = "Doesn’t that expression look a little too happy?", }, [20000144] = { ID = 20000144, Speaker = "Celeia", Text = "But that’s what Sisia usually looks like, isn’t it?", }, [20000145] = { ID = 20000145, Speaker = "Me", Text = "It’s a bit different from how I remember her. The Sisia I know is nowhere near that gentle.", }, [20000146] = { ID = 20000146, Speaker = "Celeia", Text = "Of course not, Sismy an adorable kid.", }, [20000147] = { ID = 20000147, Speaker = "Me", Text = "…With this lineup, it’s better if we don’t let them see us just yet.", }, [20000148] = { ID = 20000148, Speaker = "Celeia", Text = "Um… maybe we should step back a bit and look at the whole view? That way we can see everyone—huh—!", }, [20000149] = { ID = 20000149, Speaker = "Celeia", Text = "—Wah, whoa!", }, [20000150] = { ID = 20000150, Text = "(The next second, Celeia’s foot lands on a patch of ice hidden under a thin layer of snow.)", }, [20000151] = { ID = 20000151, Text = "(She loses her balance and crashes straight into me. I don’t have time to dodge, and we both topple backward together.)", }, [20000152] = { ID = 20000152, }, [20000153] = { ID = 20000153, Speaker = "Me", Text = "There’s so much snow here… how about a snowball fight?", }, [20000154] = { ID = 20000154, Speaker = "Celeia", Text = "Huh? A… snowball fight? That sounds kind of dangerous?", }, [20000155] = { ID = 20000155, Speaker = "Me", Text = "No, no, it’s just throwing snowballs at each other. Like this.", }, [20000156] = { ID = 20000156, Text = "(I scoop up some snow from the ground, shape it into a snowball, and toss it at Celeia, hitting her on the shoulder.)", }, [20000157] = { ID = 20000157, Speaker = "Celeia", Text = "Wahya!", }, [20000158] = { ID = 20000158, Speaker = "Celeia", Text = "That actually seems pretty fun. My turn—!", }, [20000159] = { ID = 20000159, Text = "(The first snowball comes flying a little off target. I twist my body to the side and it shatters against the tree trunk behind me.)", }, [20000160] = { ID = 20000160, Speaker = "Celeia", Text = "Hey!", }, [20000161] = { ID = 20000161, Text = "(The second snowball hits me square in the face.)", }, [20000162] = { ID = 20000162, Speaker = "Celeia", Text = "Whoaa! …Mr. Morning Star, are you hurt? Were the snowballs too hard?", }, [20000163] = { ID = 20000163, Speaker = "Me", Text = "You’ve got to pick one—either focus on the snowball fight or worry about me—heyah!", }, [20000164] = { ID = 20000164, Speaker = "Celeia", Text = "Both!—Waaah!", }, [20000165] = { ID = 20000165, Speaker = "Me", Text = "Then how could I possibly let you handle both—", }, [20000166] = { ID = 20000166, Text = "(Celeia hides behind a fallen dead tree.)", }, [20000167] = { ID = 20000167, Speaker = "Me", Text = "Hiding over there? I just have to walk around and I’ll find you.", }, [20000168] = { ID = 20000168, Speaker = "Celeia", Text = "Eeeeh— watch this!", }, [20000169] = { ID = 20000169, Text = "(Celeia starts tossing all sorts of shapeless snow clumps at I, scattering into white mist in midair.)", }, [20000170] = { ID = 20000170, Speaker = "Me", Text = "Hyaah! Check out my bombardment!", }, [20000171] = { ID = 20000171, Speaker = "Celeia", Text = "So cold! I’m going to fight back for real now, Mr. Morning Star!", }, [20000172] = { ID = 20000172, Speaker = "Celeia", Text = "Heave-ho!", }, [20000174] = { ID = 20000174, Text = "(The snowball traces an arc through the air and smacks right into the top of my head.)", }, [20000175] = { ID = 20000175, Text = "(Celeia freezes for two seconds, then throws both hands up high, her triumphant cheer echoing through the whole forest.)", }, [20000176] = { ID = 20000176, Speaker = "Celeia", Text = "Got you! We’re tied now!", }, [20000178] = { ID = 20000178, Text = "(I slowly back away toward a nearby snowdrift, then collapse into it, lying still and silent.)", }, [20000179] = { ID = 20000179, Speaker = "Celeia", Text = "Huh!?", }, [20000180] = { ID = 20000180, Speaker = "Celeia", Text = "Mr. Morning Star? Mr. Morning Star! Are you okay?", }, [20000181] = { ID = 20000181, Speaker = "Celeia", Text = "Waaah! I’ve killed someone!", }, [20000182] = { ID = 20000182, Speaker = "Celeia", Text = "No good, I’m coming over!", }, [20000183] = { ID = 20000183, Text = "(Celeia’s footsteps draw closer—then there’s a misstep, her weight shifts wrong, and it sounds like her heel catches on something.)", }, [20000184] = { ID = 20000184, Text = "(Her whole body comes down on top of I, her long silver hair scattering like snowflakes and covering my vision.)", }, [20000185] = { ID = 20000185, Speaker = "Celeia", Text = "…H-Huhhh?", }, [20000186] = { ID = 20000186, Text = "(Scene transition)", }, [20000187] = { ID = 20000187, Speaker = "Me", Text = "Want to try lying down in the snowbank?", }, [20000188] = { ID = 20000188, Speaker = "Celeia", Text = "Huh? L-Lie down… in the snow?", }, [20000191] = { ID = 20000191, Text = "(Without any warning, I just flop backward, my whole body sinking into the snow with a low, muffled thump.)", }, [20000192] = { ID = 20000192, Text = "(White powdery snow bursts up all around us and slowly drifts back down, my outline buried in a soft ring of white.)", }, [20000193] = { ID = 20000193, Speaker = "Celeia", Text = "H-hey, hey!? Are you okay!?", }, [20000195] = { ID = 20000195, Text = "(Celeia carefully lies down, her long silver-white hair fanning out over the snow, soft violet eyes gazing up at the star-filled sky overhead.)", }, [20000198] = { ID = 20000198, Speaker = "Celeia", Text = "Um… Mr. Morning Star, what are you doing?", }, [20000200] = { ID = 20000200, Speaker = "Celeia", Text = "Snow… angels? Um, or rather… no, I’ve never heard of that before.", }, [20000201] = { ID = 20000201, Speaker = "Celeia", Text = "Is it a kind of wish-granting fairy?", }, [20000203] = { ID = 20000203, Speaker = "Celeia", Text = "Wow… like this? Up and down… I think I’m doing it right?", }, [20000204] = { ID = 20000204, Speaker = "Celeia", Text = "So angels are creatures with such a strange shape?", }, [20000205] = { ID = 20000205, Speaker = "Me", Text = "Perfect, just like that.", }, [20000206] = { ID = 20000206, Speaker = "Celeia", Text = "It feels… a bit like swimming! It’s cold, but once I start moving it’s not so bad.", }, [20000208] = { ID = 20000208, Speaker = "Celeia", Text = "Ah, that’s true… Um, when we’re done, does it really look like angel wings?", }, [20000210] = { ID = 20000210, Speaker = "Celeia", Text = "Hope Hill gets tons of snow every winter, but… I honestly never knew you could play like this.", }, [20000213] = { ID = 20000213, Speaker = "Me", Text = "That’s all that matters.", }, [20000214] = { ID = 20000214, Speaker = "Celeia", Text = "Um… I want to see the shape we just made! I bet it looks really pretty, right?", }, [20000215] = { ID = 20000215, Text = "(The moment Celeia pushes her upper body up, her elbows sink into the snow, her balance vanishes, and she topples over onto her side.)", }, [20000216] = { ID = 20000216, Speaker = "Celeia", Text = "Whoaa—!", }, [20000217] = { ID = 20000217, Text = "(In the next instant, Celeia’s whole body crashes down on top of me, her long silver hair spilling across my chest.)", }, [20000218] = { ID = 20000218, Text = "(The distance between us suddenly shrinks until there’s nothing left but the space of a single breath.)", }, [20000219] = { ID = 20000219, Speaker = "Celeia", Text = "E-Eh!? I-I’m so sorry! I didn’t mean to! Did I hit you? Are you hurt!?", }, [20000220] = { ID = 20000220, }, [20000221] = { ID = 20000221, Speaker = "Me", Text = "...Are you okay?", }, [20000222] = { ID = 20000222, Speaker = "Celeia", Text = "Aaaah—!", }, [20000223] = { ID = 20000223, Speaker = "Celeia", Text = "Mr. Morning Star! Are you alright? Did you hit yourself anywhere? Does it hurt? Do you need help?", }, [20000224] = { ID = 20000224, Speaker = "Me", Text = "Wait, I should be the one asking you—", }, [20000225] = { ID = 20000225, Speaker = "Me", Text = "What about you? Are you hurt?", }, [20000226] = { ID = 20000226, Speaker = "Celeia", Text = "Um... I-I don’t think so?", }, [20000227] = { ID = 20000227, Speaker = "Celeia", Text = "Not exactly... It’s more like... my whole body’s still shaking.", }, [20000228] = { ID = 20000228, Speaker = "Me", Text = "Looks like you got quite a scare.", }, [20000229] = { ID = 20000229, Speaker = "Celeia", Text = "Ah... I guess so.", }, [20000231] = { ID = 20000231, Speaker = "Celeia", Text = "...Huh?", }, [20000232] = { ID = 20000232, Speaker = "Celeia", Text = "S-Sorry! I’ll get up right away—!", }, [20000235] = { ID = 20000235, Speaker = "Celeia", Text = "Ah... okay.", }, [20000236] = { ID = 20000236, Speaker = "Celeia", Text = "Thank goodness... I don’t think I twisted it.", }, [20000237] = { ID = 20000237, Speaker = "Me", Text = "Good.", }, [20000238] = { ID = 20000238, Speaker = "Celeia", Text = "Thank you...", }, [20000239] = { ID = 20000239, Speaker = "Celeia", Text = "I’m really sorry, I just fell all of a sudden like that.", }, [20000240] = { ID = 20000240, Speaker = "Celeia", Text = "Ha... haha.", }, [20000241] = { ID = 20000241, Speaker = "Celeia", Text = "...Mr. Morning Star, ever since you came, it feels like everything’s changed.", }, [20000242] = { ID = 20000242, Speaker = "Me", Text = "Hm?", }, [20000243] = { ID = 20000243, Speaker = "Celeia", Text = "Back in the Eternal Winter... I thought all we could do was hold on together and pray that maybe, someday, the sun would come back.", }, [20000244] = { ID = 20000244, Speaker = "Celeia", Text = "But after you showed up, we can come out and do things like ride sleds in the snow. Days like this used to exist only in my dreams.", }, [20000245] = { ID = 20000245, Speaker = "Celeia", Text = "And Sisi too... she's been so much happier lately. That smile I could never get her to show before—I get to see it every single day now.", }, [20000246] = { ID = 20000246, Speaker = "Me", Text = "That's all thanks to you staying by her side.", }, [20000248] = { ID = 20000248, Speaker = "Celeia", Text = "Thank you, Mr. Morning Star.", }, [20000249] = { ID = 20000249, }, [20000250] = { ID = 20000250, Speaker = "Celeia", Text = "E-E-Eh?! Mr. Morning Star?!", }, [20000251] = { ID = 20000251, Speaker = "Me", Text = "I can't...", }, [20000252] = { ID = 20000252, Speaker = "Celeia", Text = "What do you mean you can't?! Are you feeling sick?! Does it hurt? Where...", }, [20000253] = { ID = 20000253, Speaker = "Me", Text = "Don't ask so much yet... I have a few last words I want to get off my chest...", }, [20000254] = { ID = 20000254, Speaker = "Celeia", Text = "L-Last words?! No, no, you have to hang in there! I'll go get help—", }, [20000255] = { ID = 20000255, Speaker = "Me", Text = "Wait... listen to me first...", }, [20000257] = { ID = 20000257, Speaker = "Me", Text = "My last words are... please take good care of my ship.", }, [20000258] = { ID = 20000258, Speaker = "Celeia", Text = "Uuuh... your ship...", }, [20000259] = { ID = 20000259, Speaker = "Me", Text = "She's been with me for so long. She's a really wonderful ship.", }, [20000260] = { ID = 20000260, Speaker = "Celeia", Text = "Ah... aaah...", }, [20000262] = { ID = 20000262, Speaker = "Celeia", Text = "Mr. Morning Star...!", }, [20000263] = { ID = 20000263, Speaker = "Me", Text = "And... one last request...", }, [20000264] = { ID = 20000264, Speaker = "Me", Text = "That halo above your head... could you let me touch it? I've always wanted to know what it really feels like.", }, [20000265] = { ID = 20000265, Speaker = "Celeia", Text = "...Huh? What halo?", }, [20000267] = { ID = 20000267, Speaker = "Celeia", Text = "Don't you dare die on me! Whatever it is, I'll let you touch it!", }, [20000269] = { ID = 20000269, Speaker = "Celeia", Text = "Yep! So hurry up and open your eyes!", }, [20000271] = { ID = 20000271, Speaker = "Celeia", Text = "Eek!", }, [20000273] = { ID = 20000273, Speaker = "Celeia", Text = "…Huh!?!", }, [20000274] = { ID = 20000274, Speaker = "Me", Text = "Looks like a miracle just happened. All of a sudden, I feel totally fine with it.", }, [20000275] = { ID = 20000275, Speaker = "Celeia", Text = "You!", }, [20000276] = { ID = 20000276, Speaker = "Celeia", Text = "Ugh! Honestly! And to think I was so worried about you!", }, [20000277] = { ID = 20000277, Text = "(Celeia’s soft little fists thump against my chest one after another.)", }, [20000278] = { ID = 20000278, Text = "(The snowy field near Hill of Hope.)", }, [20000281] = { ID = 20000281, Text = "The snow spreads gently out from underfoot, rising into a gentle slope over the distant hills.", }, [20000282] = { ID = 20000282, Text = "Humming a little tune, Celeia holds a rope in her hand, tied to the sled behind her, dragging a wobbly line across the snow.", }, [20000283] = { ID = 20000283, Text = "Side by side, the two of them leave twin tracks of footprints in the snow as they walk on together.", }, [20000284] = { ID = 20000284, Speaker = "Celeia", Text = "Mr. Morning Star, have you ever ridden a sled before?", }, [20000285] = { ID = 20000285, Speaker = "Me", Text = "Never!", }, [20000286] = { ID = 20000286, Speaker = "Celeia", Text = "Huh!? If neither of us knows what we’re doing, is this really safe?", }, [20000287] = { ID = 20000287, Speaker = "Me", Text = "If two beginners wipe out together, at least we won’t be lonely when we crash, right?", }, [20000288] = { ID = 20000288, Speaker = "Me", Text = "Besides, I can even pilot a Spaceship. How could a few planks on a bit of ice possibly be too much for me?", }, [20000289] = { ID = 20000289, Speaker = "Celeia", Text = "That… actually makes a lot of sense!", }, [20000290] = { ID = 20000290, Text = "Celeia looks back; her long silver-white hair is lifted by the cold wind on the hill, then settles and clings softly to her shoulders again.", }, [20000291] = { ID = 20000291, Text = "(Celeia turns to look toward the far side of the slope.)", }, [20000292] = { ID = 20000292, Text = "(The starlit sky stretches their shadows out into long, slender silhouettes.)", }, [20000294] = { ID = 20000294, Speaker = "Celeia", Text = "I haven’t taken the time to just quietly sit and look at the scenery like this in a long while.", }, [20000295] = { ID = 20000295, Speaker = "Celeia", Text = "This starry sky has never actually gone anywhere.", }, [20000296] = { ID = 20000296, Speaker = "Celeia", Text = "But feeling this way about it… this is a first for me.", }, [20000297] = { ID = 20000297, Speaker = "Me", Text = "Let’s come watch the sunrise next time. In daylight, this view would be even more breathtaking.", }, [20000298] = { ID = 20000298, Speaker = "Celeia", Text = "You’re right. Thinking about it, we really should’ve come during the day. Heading out in this kind of light… I feel like I’m the only one who’s used to it.", }, [20000299] = { ID = 20000299, Speaker = "Celeia", Text = "Ahaha— huh!?", }, [20000300] = { ID = 20000300, Speaker = "Celeia", Text = "We can really come again next time!?", }, [20000301] = { ID = 20000301, Speaker = "Me", Text = "Of course, no problem.", }, [20000302] = { ID = 20000302, Speaker = "Celeia", Text = "Yay, I’m already looking forward to it~", }, [20000303] = { ID = 20000303, Speaker = "Me", Text = "Let’s make the most of this time first!", }, [20000305] = { ID = 20000305, Text = "(Celeia pulls on the reins controlling the sleigh.)", }, [20000306] = { ID = 20000306, Speaker = "Celeia", Text = "Can you really steer this thing properly with just one or two ropes?", }, [20000307] = { ID = 20000307, Speaker = "Me", Text = "Have a little faith in the wisdom of the ancients. There’s a reason they managed to survive this long, right?", }, [20000308] = { ID = 20000308, Speaker = "Celeia", Text = "That’s true.", }, [20000309] = { ID = 20000309, }, [20000310] = { ID = 20000310, Text = "(Scene transition indicating the passage of time.)", }, [20000311] = { ID = 20000311, Speaker = "Me", Text = "Phew, we finally made it to the top. It should be fine from here, right?", }, [20000315] = { ID = 20000315, Text = "(Celeia freezes in place.)", }, [20000317] = { ID = 20000317, Text = "(Celeia rubs her slightly soft belly.)", }, [20000318] = { ID = 20000318, Text = "(Snowfield near Hill of Hope.)", }, [20000321] = { ID = 20000321, Text = "Snow spread out slowly from beneath our feet, rising into a gentle slope over the distant hills.", }, [20000322] = { ID = 20000322, Speaker = "Me", Text = "Here we go!", }, [20000323] = { ID = 20000323, Speaker = "Celeia", Text = "Okay, I’m holding on tight!", }, [20000324] = { ID = 20000324, Text = "Even though the slope was fairly gentle, Celeia still wrapped her arms tightly around my waist from behind.", }, [20000325] = { ID = 20000325, Text = "Two overly heavy mounds pressed down on me so hard I could barely breathe.", }, [20000326] = { ID = 20000326, Text = "(I pushed hard off the ground—the sled grudgingly shifted a little, then came to a stop.)", }, [20000327] = { ID = 20000327, Speaker = "Celeia", Text = "Huh? It doesn’t slide?", }, [20000328] = { ID = 20000328, Speaker = "Me", Text = "With a slope like this, we’d probably have to turn into ice blocks before it even starts moving.", }, [20000329] = { ID = 20000329, Text = "(Celeia kicked her body forward twice, and the sled only twisted in place, showing no intention of going forward at all.)", }, [20000330] = { ID = 20000330, Speaker = "Me", Text = "The slope isn’t steep enough. Let’s try somewhere a bit steeper.", }, [20000331] = { ID = 20000331, Speaker = "Celeia", Text = "Huh-ehhh? Won’t that be dangerous?", }, [20000332] = { ID = 20000332, Speaker = "Celeia", Text = "I just feel like that’d be really scary. If we go too fast, won’t we lose control?", }, [20000333] = { ID = 20000333, Text = "(Celeia lifted her head and looked up toward the top of the hill.)", }, [20000336] = { ID = 20000336, Speaker = "Me", Text = "And it’ll help Celeia get more used to the feeling of sitting on the sled.", }, [20000337] = { ID = 20000337, Speaker = "Celeia", Text = "Are you sure it’s really okay?", }, [20000338] = { ID = 20000338, Speaker = "Celeia", Text = "Then I’ll be in your care.", }, [20000339] = { ID = 20000339, Text = "(Celeia sat on the sled as I slowly pushed her up the hill.)", }, [20000340] = { ID = 20000340, Text = "Celeia looked back, her long silver-white hair lifted gently by the cold wind on the hillside, then fell and settled back against her shoulders.", }, [20000341] = { ID = 20000341, Text = "(Celeia turned to look toward the other side of the slope.)", }, [20000342] = { ID = 20000342, Text = "(The brilliance of the star-filled sky stretched their shadows out into long, slender shapes.)", }, [20000344] = { ID = 20000344, Speaker = "Celeia", Text = "It’s been so long since I last just sat quietly like this and took in the view.", }, [20000345] = { ID = 20000345, Speaker = "Celeia", Text = "This starry sky has never really gone anywhere.", }, [20000346] = { ID = 20000346, Speaker = "Celeia", Text = "But feeling the way I do right now… this is a first.", }, [20000347] = { ID = 20000347, Speaker = "Me", Text = "Let’s come watch the sunrise next time. In daylight, this scenery would be even more breathtaking.", }, [20000348] = { ID = 20000348, Speaker = "Celeia", Text = "You’re right. Thinking about it, we really should’ve come during the day. Heading out in this kind of dim light… I’m probably the only one who’s used to it.", }, [20000349] = { ID = 20000349, Speaker = "Celeia", Text = "Ahaha— huh!?", }, [20000350] = { ID = 20000350, Speaker = "Celeia", Text = "Can we really come again next time!?", }, [20000351] = { ID = 20000351, Speaker = "Me", Text = "Of course, no problem.", }, [20000352] = { ID = 20000352, Speaker = "Celeia", Text = "Yay, I’m already looking forward to it~", }, [20000353] = { ID = 20000353, Speaker = "Me", Text = "Let’s make the most of this time first!", }, [20000355] = { ID = 20000355, Text = "(Celeia pulls on the reins controlling the sleigh.)", }, [20000356] = { ID = 20000356, Speaker = "Celeia", Text = "Can you really steer this thing properly with just one or two ropes?", }, [20000357] = { ID = 20000357, Speaker = "Me", Text = "Have a little faith in the wisdom of the ancients. There’s a reason they managed to survive for so long, right?", }, [20000358] = { ID = 20000358, Speaker = "Me", Text = "This is the last stretch. Sit tight, I’m going to sprint!", }, [20000359] = { ID = 20000359, Speaker = "Celeia", Text = "Waaah!", }, [20000360] = { ID = 20000360, }, [20000361] = { ID = 20000361, Text = "(Scene transition indicating the passage of time.)", }, [20000362] = { ID = 20000362, Speaker = "Me", Text = "Phew, we finally made it to the top of the slope. Things should be fine from here, right?", }, [20000363] = { ID = 20000363, Speaker = "Me", Text = "Feels like I’ve used up my entire day’s worth of energy just on this hill.", }, [20000364] = { ID = 20000364, Text = "(Celeia’s expression carries a faint hint of guilt.)", }, [20000367] = { ID = 20000367, Text = "(Celeia rubs her slightly soft belly.)", }, [20000368] = { ID = 20000368, }, [20000369] = { ID = 20000369, Text = "(The snowy fields near Hill of Hope.)", }, [20000372] = { ID = 20000372, Text = "The snowfield slowly stretches out from under our feet, rising into a gentle slope over the distant hill.", }, [20000373] = { ID = 20000373, Speaker = "Celeia", Text = "It really looks high from down here!", }, [20000375] = { ID = 20000375, Speaker = "Me", Text = "Feels like by the time we walk from here to the top, dawn will already be breaking.", }, [20000376] = { ID = 20000376, Speaker = "Celeia", Text = "Uh—! I actually never thought about that part.", }, [20000379] = { ID = 20000379, Speaker = "Celeia", Text = "Mr. Morning Star sometimes says things that are really hard to understand.", }, [20000380] = { ID = 20000380, Text = "(Just as the two fall silent, each staring at that white slope, light, quick footsteps suddenly sound in the snow.)", }, [20000381] = { ID = 20000381, Text = "(A black and a white Pomeranian burst out from beside the slope like two fluffy cotton balls.)", }, [20000382] = { ID = 20000382, Text = "(Little pink tongues lolling out, they run with such wagging tails that their whole coats tremble.)", }, [20000383] = { ID = 20000383, Speaker = "Celeia", Text = "Huh!? Ylva’s Wolves—!", }, [20000384] = { ID = 20000384, Speaker = "Me", Text = "…Oh?", }, [20000385] = { ID = 20000385, Speaker = "Me", Text = "Um… I have an idea that might not actually work.", }, [20000386] = { ID = 20000386, Speaker = "Me", Text = "Have them bite down on the ropes and drag the two of us up the hill.", }, [20000387] = { ID = 20000387, Speaker = "Celeia", Text = "Uh… can those Wolves… actually understand what we’re saying?", }, [20000388] = { ID = 20000388, Speaker = "Me", Text = "Hey, you two—can you grab these ropes and pull us up that slope?", }, [20000389] = { ID = 20000389, Text = "(Both Pomeranians stop at the same time, tilt their heads to look at the rope, then glance at each other—)", }, [20000390] = { ID = 20000390, Text = "(Then one of them picks up the end of a rope, and the other immediately bites down on the other rope.)", }, [20000391] = { ID = 20000391, Text = "(They wag their tails, looking for all the world like they understood perfectly.)", }, [20000392] = { ID = 20000392, Speaker = "Celeia", Text = "T-they… they understood!!", }, [20000393] = { ID = 20000393, Speaker = "Me", Text = "Hop on.", }, [20000394] = { ID = 20000394, Speaker = "Celeia", Text = "R-really…? Um, are they really strong enough to pull us…?", }, [20000395] = { ID = 20000395, Speaker = "Me", Text = "You two, I’m counting on you—let’s go.", }, [20000396] = { ID = 20000396, Speaker = "Celeia", Text = "Eeeehhhhhh—!!", }, [20000397] = { ID = 20000397, Text = "(The two little dogs pump their short legs at high speed, plowing a path through the snow, Celeia’s white hair and headscarf streaming in the wind.)", }, [20000398] = { ID = 20000398, Speaker = "Me", Text = "Hah—way faster than I expected.", }, [20000399] = { ID = 20000399, Speaker = "Celeia", Text = "How can they be this fast!? Can a Wolf really be this strong!?", }, [20000400] = { ID = 20000400, Speaker = "Celeia", Text = "Ah—!", }, [20000401] = { ID = 20000401, Speaker = "Celeia", Text = "We’re at the top!! We’re at the top!!", }, [20000402] = { ID = 20000402, Text = "(The sled pulls off a flashy drift at the summit, then comes to a steady stop.)", }, [20000403] = { ID = 20000403, Text = "(One of them happily jumps onto Celeia and rubs against her hard, then runs off with its partner.)", }, [20000404] = { ID = 20000404, Speaker = "Me", Text = "Thanks, you two. I’ll treat you to some meat when we get back!", }, [20000407] = { ID = 20000407, Text = "(Celeia rubs her slightly soft belly.)", }, [20000409] = { ID = 20000409, Speaker = "Me", Text = "You’re putting me in a really tough spot with that question.", }, [20000410] = { ID = 20000410, Speaker = "Celeia", Text = "Huh? Why!?", }, [20000411] = { ID = 20000411, Speaker = "Me", Text = "When a girl asks something like that…", }, [20000412] = { ID = 20000412, Speaker = "Me", Text = "If you say she’s light, it sounds like you’re lying.", }, [20000413] = { ID = 20000413, Speaker = "Me", Text = "If you say she’s heavy, then you’re completely done for.", }, [20000414] = { ID = 20000414, Speaker = "Celeia", Text = "When you think about it, that really does make sense.", }, [20000415] = { ID = 20000415, Speaker = "Celeia", Text = "Girls are such mysterious creatures.", }, [20000416] = { ID = 20000416, Speaker = "Me", Text = "...", }, [20000417] = { ID = 20000417, Speaker = "Celeia", Text = "Um, I’d like to take that a step further.", }, [20000418] = { ID = 20000418, Speaker = "Me", Text = "Oh?", }, [20000419] = { ID = 20000419, Speaker = "Celeia", Text = "If you say ‘you’re not heavy,’ that means you’re lying, right?", }, [20000421] = { ID = 20000421, Speaker = "Celeia", Text = "But if you say ‘you’re not heavy,’ and you really do feel that way…", }, [20000422] = { ID = 20000422, Speaker = "Celeia", Text = "Isn’t that… you know, the thing where when you lie, it actually turns out to be the truth…", }, [20000423] = { ID = 20000423, Speaker = "Celeia", Text = "Ehhhhh? Wait, what did I just say?", }, [20000424] = { ID = 20000424, Speaker = "Me", Text = "You’re tying yourself up in your own words.", }, [20000425] = { ID = 20000425, Speaker = "Celeia", Text = "Aaahhh, r-right, right…", }, [20000426] = { ID = 20000426, Speaker = "Celeia", Text = "Th-then! Mr. Morningstar, is there a third option?!", }, [20000427] = { ID = 20000427, Speaker = "Me", Text = "There is. I’m always ready with a third option!", }, [20000428] = { ID = 20000428, Speaker = "Celeia", Text = "What is it?!", }, [20000429] = { ID = 20000429, Speaker = "Me", Text = "We pretend you never asked that question. It’s better for your mental health.", }, [20000431] = { ID = 20000431, Speaker = "Celeia", Text = "Um… Mr. Morningstar…", }, [20000432] = { ID = 20000432, Speaker = "Me", Text = "Hm? I’m listening.", }, [20000433] = { ID = 20000433, Speaker = "Celeia", Text = "Um… I think… I’m moving?", }, [20000434] = { ID = 20000434, Speaker = "Me", Text = "Moving?", }, [20000436] = { ID = 20000436, Speaker = "Celeia", Text = "Aaaaaaahhhh——!!!", }, [20000437] = { ID = 20000437, Speaker = "Celeia", Text = "I-I’m sliding down! The sleigh is moving on its own—Mr. Morningstar!!", }, [20000438] = { ID = 20000438, Speaker = "Me", Text = "Celeia——!", }, [20000439] = { ID = 20000439, Speaker = "Celeia", Text = "Help me!", }, [20000441] = { ID = 20000441, Speaker = "Celeia", Text = "Wow! Mr. Morningstar, you’re amazing!", }, [20000442] = { ID = 20000442, Speaker = "Me", Text = "This is not the time for that! Stop! Hit the brakes!", }, [20000443] = { ID = 20000443, Speaker = "Celeia", Text = "Eeeek—! How do I stop?!", }, [20000445] = { ID = 20000445, Speaker = "Celeia", Text = "What am I supposed to do?!", }, [20000447] = { ID = 20000447, Speaker = "Me", Text = "...", }, [20000449] = { ID = 20000449, Speaker = "Celeia", }, [20000450] = { ID = 20000450, Speaker = "Celeia", Text = "R-Really… really?", }, [20000452] = { ID = 20000452, Speaker = "Celeia", Text = "Th-That… just a tiny slice every day… that should be fine… right…?", }, [20000453] = { ID = 20000453, Speaker = "Me", Text = "A tiny slice?", }, [20000454] = { ID = 20000454, Speaker = "Celeia", Text = "…Sometimes it’s two slices.", }, [20000455] = { ID = 20000455, Speaker = "Me", Text = "I’ve seen you eat three.", }, [20000456] = { ID = 20000456, Speaker = "Celeia", Text = "...", }, [20000457] = { ID = 20000457, Speaker = "Celeia", Text = "Thinking about it… ever since Fimbulwinter ended…", }, [20000458] = { ID = 20000458, Speaker = "Celeia", Text = "Food stopped being a problem… I might’ve been living a little too luxuriously…", }, [20000459] = { ID = 20000459, Speaker = "Me", Text = "Wait, I was just joking—", }, [20000460] = { ID = 20000460, Speaker = "Celeia", Text = "Oh goddess… please forgive me…", }, [20000462] = { ID = 20000462, Text = "(The wind scatters her voice, leaving only fragments like starting tomorrow and I’m sorry, Sisi drifting over now and then.)", }, [20000463] = { ID = 20000463, Text = "(From past experience, at times like this it’s best to leave her be and wait for her to snap out of it on her own.)", }, [20000464] = { ID = 20000464, Speaker = "Celeia", Text = "Um… Mr. Morningstar…", }, [20000465] = { ID = 20000465, Speaker = "Me", Text = "Hm? I’m listening.", }, [20000466] = { ID = 20000466, Speaker = "Celeia", Text = "Um… I think… I’m moving?", }, [20000467] = { ID = 20000467, Speaker = "Me", Text = "Moving?", }, [20000469] = { ID = 20000469, Speaker = "Celeia", Text = "Aaaaahhhh—!!!", }, [20000470] = { ID = 20000470, Speaker = "Celeia", Text = "I-I’m sliding down! The sleigh’s moving on its own—Mr. Morningstar!!", }, [20000471] = { ID = 20000471, Speaker = "Me", Text = "Celeia—!", }, [20000472] = { ID = 20000472, Speaker = "Celeia", Text = "Help me!", }, [20000474] = { ID = 20000474, Speaker = "Celeia", Text = "Wow! Mr. Morningstar, you’re amazing!", }, [20000475] = { ID = 20000475, Speaker = "Me", Text = "This is not the time for that! Stop the sleigh! Hit the brakes, now!", }, [20000476] = { ID = 20000476, Speaker = "Celeia", Text = "Eek—! Why’d you stop!", }, [20000478] = { ID = 20000478, Speaker = "Celeia", Text = "What am I supposed to do!", }, [20000480] = { ID = 20000480, Speaker = "Celeia", Text = "I kind of feel like I’m really heavy myself.", }, [20000481] = { ID = 20000481, Speaker = "Me", Text = "You feel like you are?", }, [20000483] = { ID = 20000483, Speaker = "Me", Text = "I see, then I get it.", }, [20000484] = { ID = 20000484, Speaker = "Me", Text = "In that case, I might have an explanation.", }, [20000485] = { ID = 20000485, Speaker = "Celeia", Text = "Huh? What explanation?", }, [20000487] = { ID = 20000487, Speaker = "Me", Text = "According to a friend of mine whose head is full of science,", }, [20000488] = { ID = 20000488, Speaker = "Me", Text = "that sense of weight might have something to do with your...", }, [20000489] = { ID = 20000489, Speaker = "Me", Text = "your chest, maybe? You’ve got more volume there, so of course it feels different when I’m carrying you.", }, [20000490] = { ID = 20000490, Speaker = "Celeia", Text = "...Huh?", }, [20000491] = { ID = 20000491, Speaker = "Celeia", Text = "H-Huhhh?", }, [20000492] = { ID = 20000492, Speaker = "Me", Text = "No, listen, this is a perfectly reasonable bit of physics—", }, [20000493] = { ID = 20000493, Speaker = "Me", Text = "You know, that thing! The greater the mass, the stronger the attraction?", }, [20000494] = { ID = 20000494, Speaker = "Celeia", Text = "Mr. Morning Star, what on earth are you talking about!", }, [20000495] = { ID = 20000495, Speaker = "Me", Text = "When the center of gravity shifts upward, it causes—", }, [20000496] = { ID = 20000496, Speaker = "Celeia", Text = "This has nothing to do with my center of gravity at all!", }, [20000497] = { ID = 20000497, Text = "(Celeia’s cheeks burn hot as she buries her face in her hands.)", }, [20000499] = { ID = 20000499, Speaker = "Celeia", Text = "Um... Mr. Morning Star...", }, [20000500] = { ID = 20000500, Speaker = "Me", Text = "I’m listening.", }, [20000501] = { ID = 20000501, Speaker = "Celeia", Text = "Um... I think... I’m moving?", }, [20000502] = { ID = 20000502, Speaker = "Me", Text = "Moving?", }, [20000504] = { ID = 20000504, Speaker = "Celeia", Text = "Aaaahhhhh—!!!", }, [20000505] = { ID = 20000505, Speaker = "Celeia", Text = "I... I’m sliding down! The sled’s moving on its own— Mr. Morningstar!!", }, [20000506] = { ID = 20000506, Speaker = "Me", Text = "Celeia—!", }, [20000507] = { ID = 20000507, Speaker = "Celeia", Text = "Help me!", }, [20000509] = { ID = 20000509, Speaker = "Celeia", Text = "Wow! Mr. Morningstar, you’re amazing!", }, [20000510] = { ID = 20000510, Speaker = "Me", Text = "This is not the time for that! Stop it! Stop the sled!", }, [20000511] = { ID = 20000511, Speaker = "Celeia", Text = "Eeeek—! How do I stop it?!", }, [20000513] = { ID = 20000513, Speaker = "Celeia", Text = "What am I supposed to do?!", }, [20000514] = { ID = 20000514, }, [20000515] = { ID = 20000515, Speaker = "Celeia", Text = "Awa-wa-wa-wa—!", }, [20000516] = { ID = 20000516, Text = "(With a series of strange, miserable screams, Celeia was shooting down the slope at a terrifying speed.)", }, [20000517] = { ID = 20000517, Text = "(And to make matters worse, she wasn’t going down the gentle path we came up on, but was heading straight for a much steeper slope.)", }, [20000518] = { ID = 20000518, Speaker = "Celeia", Text = "Is it getting faster and faster?!", }, [20000519] = { ID = 20000519, Speaker = "Me", Text = "I know that’s a problem! But can we ignore that for now?!", }, [20000520] = { ID = 20000520, Speaker = "Me", Text = "I’ve got you!", }, [20000521] = { ID = 20000521, Speaker = "Celeia", Text = "Th-Then what do we do now!?", }, [20000523] = { ID = 20000523, Speaker = "Me", Text = "Good question. At least I’ve got you! Now what can we even do?!", }, [20000524] = { ID = 20000524, Speaker = "Celeia", Text = "Mr. Morningstar, did you ever think about how we’re supposed to stop?!", }, [20000525] = { ID = 20000525, Speaker = "Me", Text = "Not even once!", }, [20000526] = { ID = 20000526, Speaker = "Celeia", Text = "You don’t have some kind of backup plan!? Or a backup for the backup plan?!", }, [20000527] = { ID = 20000527, Speaker = "Me", Text = "How could I possibly have something like that?!", }, [20000528] = { ID = 20000528, Speaker = "Celeia", Text = "Um... up ahead... there’s something... in front...", }, [20000529] = { ID = 20000529, Speaker = "Celeia", Text = "Mr. Morningstar, look ahead!", }, [20000530] = { ID = 20000530, Text = "(Celeia ducks half her head into the sled, leaving only her eyes peeking out at the path ahead.)", }, [20000531] = { ID = 20000531, Speaker = "Me", Text = "What’s up ahead—?!", }, [20000532] = { ID = 20000532, Speaker = "Celeia", Text = "There’s a huge snowdrift! Like a jump ramp!!", }, [20000533] = { ID = 20000533, Speaker = "Me", Text = "Wha—", }, [20000534] = { ID = 20000534, Speaker = "Me & Celeia", Text = "Waaahhh—!", }, [20000535] = { ID = 20000535, Text = "(The moment the sled slams into the curved snow mound, the two of them are launched into the air—silver-white long hair whipping high in the rushing wind.)", }, [20000536] = { ID = 20000536, Text = "(Two tiny black figures trace a clean parabola beneath the deep winter moonlight, slowly disappearing beyond the treetops at the far end of the slope.)", }, [20000537] = { ID = 20000537, Text = "(Scene transition indicating the passage of time)", }, [20000538] = { ID = 20000538, Text = "(Scene transition indicating the passage of time)", }, [20000540] = { ID = 20000540, Speaker = "Celeia", Text = "I’m over here! Mr. Morning Star—!!!", }, [20000541] = { ID = 20000541, Speaker = "Me", Text = "Celeia!?", }, [20000542] = { ID = 20000542, Speaker = "Celeia", Text = "Up in the tree! Mr. Morning Star! Please look up!", }, [20000543] = { ID = 20000543, Speaker = "Celeia", Text = "I’m stuck in the tree, waaah!", }, [20000545] = { ID = 20000545, Speaker = "Celeia", Text = "But?", }, [20000547] = { ID = 20000547, Text = "(Insert CG)", }, [20000548] = { ID = 20000548, Speaker = "Celeia", Text = "Eeeeyaaahhhh!", }, [20000549] = { ID = 20000549, Speaker = "Celeia", Text = "Don’t look! Don’t look at me—!!!", }, [20000550] = { ID = 20000550, Speaker = "Me", Text = "If I don’t look at you, how am I supposed to get you down?!", }, [20000552] = { ID = 20000552, Speaker = "Me", Text = "Do you normally not wear panties!?", }, [20000553] = { ID = 20000553, Speaker = "Celeia", Text = "Please don’t ask me that right now, waaah—", }, [20000554] = { ID = 20000554, Speaker = "Celeia", Text = "Just hurry up and get me down first, sob sob—", }, [20000556] = { ID = 20000556, Speaker = "Celeia", Text = "Why are you just standing there watching!", }, [20000557] = { ID = 20000557, Speaker = "Me", Text = "Let me think about what to do first.", }, [20000558] = { ID = 20000558, Speaker = "Me", Text = "Until then, I’ll just enjoy the beautiful view to get my brain going.", }, [20000559] = { ID = 20000559, Speaker = "Celeia", Text = "That’s way too much— eek!", }, [20000560] = { ID = 20000560, Text = "(A faint cracking sound from a branch comes from above)", }, [20000561] = { ID = 20000561, Speaker = "Celeia", Text = "Whaaa—! You’ve got to be kidding me!", }, [20000562] = { ID = 20000562, Speaker = "Celeia", Text = "Mr. Morning Star! I think the branch is about to give way!", }, [20000563] = { ID = 20000563, Speaker = "Celeia", Text = "So I really am that heavy, aren’t I!?", }, [20000564] = { ID = 20000564, Speaker = "Me", Text = "Can we not get hung up on that right now!", }, [20000565] = { ID = 20000565, Speaker = "Me", Text = "Just hang on, I’ll figure something out.", }, [20000566] = { ID = 20000566, Text = "(I mean, we flew down from that mountain without a scratch, do I really need to figure anything out!?)", }, [20000567] = { ID = 20000567, }, [20000568] = { ID = 20000568, Speaker = "Celeia", Text = "Awa wa wa wa—!", }, [20000569] = { ID = 20000569, Text = "(With a series of strange screams, Celeia hurtles down the slope at incredible speed.)", }, [20000570] = { ID = 20000570, Text = "(And to make matters worse, she isn’t sliding down the gentle path we came up on, but shooting toward a much steeper slope.)", }, [20000571] = { ID = 20000571, Speaker = "Celeia", Text = "Is it just me, or are we going faster and faster!", }, [20000572] = { ID = 20000572, Speaker = "Me", Text = "I know that’s a bit of a problem! But can we ignore that for now, please!", }, [20000573] = { ID = 20000573, Speaker = "Me", Text = "Celeia! Calm down and listen to me!", }, [20000574] = { ID = 20000574, Speaker = "Celeia", Text = "C-calm down! I’m listening! What do I do!", }, [20000575] = { ID = 20000575, Speaker = "Me", Text = "Look for some kind of brake! Like a lever or something!", }, [20000576] = { ID = 20000576, Speaker = "Celeia", Text = "A lever! Found it!", }, [20000577] = { ID = 20000577, Speaker = "Me", Text = "Just pull it as hard as you can!", }, [20000578] = { ID = 20000578, Speaker = "Celeia", Text = "Hyaa!", }, [20000579] = { ID = 20000579, Text = "(As Celeia yanks on it, the brake snaps clean off)", }, [20000581] = { ID = 20000581, Speaker = "Celeia", Text = "Here’s your brake.", }, [20000583] = { ID = 20000583, Speaker = "Celeia", Text = "Um… up there… there’s something… something ahead…", }, [20000584] = { ID = 20000584, Speaker = "Celeia", Text = "Mr. Morningstar, look in front of us!", }, [20000585] = { ID = 20000585, Text = "(Celeia ducks half her head into the sled, leaving only her eyes peeking forward.)", }, [20000586] = { ID = 20000586, Speaker = "Me", Text = "What’s up ahead—?!", }, [20000587] = { ID = 20000587, Speaker = "Celeia", Text = "There’s a huge snowdrift! Like a jump ramp!!", }, [20000588] = { ID = 20000588, Speaker = "Me", Text = "What—", }, [20000589] = { ID = 20000589, Speaker = "Me & Celeia", Text = "Waaahhh—!", }, [20000590] = { ID = 20000590, Text = "(I, very unheroically, cut across the board and hit the brakes before the snow mound.)", }, [20000591] = { ID = 20000591, Text = "(But the moment the sled slams into the curved snowbank, it launches into the air—silver-white long hair whipping high in the rushing wind.)", }, [20000592] = { ID = 20000592, Text = "(A tiny black speck traces a clean arc through the deep winter moonlight, slowly vanishing beyond the treetops at the far end of the slope.)", }, [20000593] = { ID = 20000593, Text = "(I stop halfway down the slope, tilt my head back, and silently stare at the path that’s already vanished.)", }, [20000594] = { ID = 20000594, Text = "(Scene transition indicating the passage of time)", }, [20000595] = { ID = 20000595, Text = "(Scene transition indicating the passage of time)", }, [20000597] = { ID = 20000597, Speaker = "Celeia", Text = "I’m over here! Mr. Morningstar—!!!", }, [20000598] = { ID = 20000598, Speaker = "Me", Text = "Celeia?!", }, [20000599] = { ID = 20000599, Speaker = "Celeia", Text = "Up in the tree! Mr. Morningstar! Please look up!", }, [20000600] = { ID = 20000600, Speaker = "Celeia", Text = "I’m stuck in the tree, waaah!", }, [20000602] = { ID = 20000602, Speaker = "Celeia", Text = "But?", }, [20000604] = { ID = 20000604, Text = "(Insert CG)", }, [20000605] = { ID = 20000605, Speaker = "Celeia", Text = "Eeeaaahhhhhh!", }, [20000606] = { ID = 20000606, Speaker = "Celeia", Text = "Don’t look! Don’t look at me—!!!", }, [20000607] = { ID = 20000607, Speaker = "Me", Text = "If I don’t look at you, how am I supposed to get you down?!", }, [20000609] = { ID = 20000609, Speaker = "Me", Text = "Do you normally not wear panties!?", }, [20000610] = { ID = 20000610, Speaker = "Celeia", Text = "Please don’t ask me that right now, ugh—", }, [20000611] = { ID = 20000611, Speaker = "Celeia", Text = "Just hurry up and get me down from here, sob—", }, [20000613] = { ID = 20000613, Speaker = "Celeia", Text = "Why are you still just standing there watching!", }, [20000614] = { ID = 20000614, Speaker = "Me", Text = "Let me think about what to do first.", }, [20000615] = { ID = 20000615, Speaker = "Me", Text = "In the meantime I’ll enjoy the lovely view to get my brain going.", }, [20000616] = { ID = 20000616, Speaker = "Celeia", Text = "That’s too mean— eek!", }, [20000617] = { ID = 20000617, Text = "(A faint cracking sound comes from the branches above.)", }, [20000618] = { ID = 20000618, Speaker = "Celeia", Text = "Whaaa—! You’ve got to be kidding me!", }, [20000619] = { ID = 20000619, Speaker = "Celeia", Text = "Mr. Morning Star! I think the branch is about to give way!", }, [20000620] = { ID = 20000620, Speaker = "Celeia", Text = "So I really am that heavy, aren’t I!?", }, [20000621] = { ID = 20000621, Speaker = "Me", Text = "Can you not get hung up on that right now!", }, [20000622] = { ID = 20000622, Speaker = "Me", Text = "Hang on, I’ll figure something out.", }, [20000623] = { ID = 20000623, Text = "(I mean, she flew off that mountain and didn’t even get hurt. Do I really need to figure anything out!?)", }, [20000624] = { ID = 20000624, }, [20000625] = { ID = 20000625, Speaker = "Celeia", Text = "Aaaahhhh—!", }, [20000626] = { ID = 20000626, Text = "(Letting out a bizarre scream, Celeia is hurtling down the slope at an incredible speed.)", }, [20000627] = { ID = 20000627, Text = "(And worse, she isn’t sliding down the gentle path we came up on, but shooting toward a much steeper slope.)", }, [20000628] = { ID = 20000628, Speaker = "Celeia", Text = "Is it just me, or are you going faster and faster!?", }, [20000629] = { ID = 20000629, Speaker = "Me", Text = "I know that’s a bit of a problem! But can we ignore that for now, please!", }, [20000630] = { ID = 20000630, Speaker = "Me", Text = "Celeia! Jump off!", }, [20000631] = { ID = 20000631, Speaker = "Celeia", Text = "Jump off!? How am I supposed to do that!", }, [20000632] = { ID = 20000632, Speaker = "Me", Text = "Trust me!", }, [20000634] = { ID = 20000634, Speaker = "Me", Text = "Just jump! Look in front of you!", }, [20000635] = { ID = 20000635, Speaker = "Celeia", Text = "What’s up ahead—?!", }, [20000636] = { ID = 20000636, Speaker = "Me", Text = "There’s a huge snowbank! Like a jump ramp!!", }, [20000637] = { ID = 20000637, Speaker = "Celeia", Text = "Kyaaaah! I’m jumping!", }, [20000638] = { ID = 20000638, Text = "(Celeia’s body soars through the air in my direction.)", }, [20000639] = { ID = 20000639, Speaker = "Celeia", Text = "Aaah! My skirt!", }, [20000640] = { ID = 20000640, Text = "(The hem of her skirt seems to get caught on the sled. Celeia drops straight down and tumbles across the ground.)", }, [20000641] = { ID = 20000641, Text = "(She then turns into a rolling snowball, growing bigger and bigger.)", }, [20000642] = { ID = 20000642, Text = "(The moment the giant snowball slams into the ramp, Celeia is launched into the air—.)", }, [20000643] = { ID = 20000643, Text = "(A tiny white speck slowly overlaps with the full moon, then quickly drifts away, gradually disappearing beyond the treetops at the far end of the slope.)", }, [20000644] = { ID = 20000644, Text = "(I stop halfway down the slope, tilt my head back, and silently stare at the trail that’s already vanished.)", }, [20000645] = { ID = 20000645, Text = "(Scene transition indicating the passage of time)", }, [20000646] = { ID = 20000646, Text = "(Scene transition indicating the passage of time)", }, [20000648] = { ID = 20000648, Speaker = "Celeia", Text = "I’m over here! Mr. Morning Star—!!!!", }, [20000649] = { ID = 20000649, Speaker = "Me", Text = "Celeia!?", }, [20000650] = { ID = 20000650, Speaker = "Celeia", Text = "Up in the tree! Mr. Morning Star! Look up, please!", }, [20000651] = { ID = 20000651, Speaker = "Celeia", Text = "I’m stuck in the tree, waaah!", }, [20000653] = { ID = 20000653, Speaker = "Celeia", Text = "But?", }, [20000655] = { ID = 20000655, Text = "(Insert CG)", }, [20000656] = { ID = 20000656, Speaker = "Celeia", Text = "Eeeeyaaaaaahhhh!", }, [20000657] = { ID = 20000657, Speaker = "Celeia", Text = "Don’t look! Don’t look at me—!!!", }, [20000658] = { ID = 20000658, Speaker = "Me", Text = "If I don’t look at you, how am I supposed to get you down?!", }, [20000660] = { ID = 20000660, Speaker = "Me", Text = "Do you seriously just never wear panties!?", }, [20000661] = { ID = 20000661, Speaker = "Celeia", Text = "Please, don’t ask me that right now, ugh—", }, [20000662] = { ID = 20000662, Speaker = "Celeia", Text = "Just hurry up and get me down from here, please—", }, [20000664] = { ID = 20000664, Speaker = "Celeia", Text = "Why are you still just standing there watching!?", }, [20000665] = { ID = 20000665, Speaker = "Me", Text = "Let me think about what to do first.", }, [20000666] = { ID = 20000666, Speaker = "Me", Text = "Until then, I’ll just enjoy the lovely view to get my brain going.", }, [20000667] = { ID = 20000667, Speaker = "Celeia", Text = "That’s way too mean— eek!", }, [20000668] = { ID = 20000668, Text = "(A faint cracking sound comes from the branches above)", }, [20000669] = { ID = 20000669, Speaker = "Celeia", Text = "W-whaaat—! You’ve got to be kidding me!", }, [20000670] = { ID = 20000670, Speaker = "Celeia", Text = "Mr. Morningstar! I think the branch is about to give way!", }, [20000671] = { ID = 20000671, Speaker = "Celeia", Text = "I really am heavy, aren’t I!?", }, [20000672] = { ID = 20000672, Speaker = "Me", Text = "Stop obsessing over that right now!", }, [20000673] = { ID = 20000673, Speaker = "Me", Text = "Just wait, I’ll think of something.", }, [20000674] = { ID = 20000674, Text = "(I mean, she jumped off that mountain and didn’t even get hurt. Do I really need to think of anything at all!?)", }, [20000675] = { ID = 20000675, Speaker = "Me", Text = "Can you climb down?", }, [20000676] = { ID = 20000676, Speaker = "Celeia", Text = "I tried… but my robe got stuck, I can’t move.", }, [20000677] = { ID = 20000677, Speaker = "Me", Text = "Stuck where?", }, [20000679] = { ID = 20000679, Speaker = "Celeia", Text = "Feels like the branch can’t hold me much longer.", }, [20000680] = { ID = 20000680, Speaker = "Me", Text = "Then I’ll climb up and help you get it loose.", }, [20000681] = { ID = 20000681, Speaker = "Celeia", Text = "Can you? It’s really slippery up here!", }, [20000682] = { ID = 20000682, Text = "(The moment I brace my foot on the edge of the trunk, it just slips right off.)", }, [20000683] = { ID = 20000683, Speaker = "Me", Text = "…Yeah, that’s not happening.", }, [20000684] = { ID = 20000684, Speaker = "Me", Text = "Thinking about it, if I climb up there I’ll just end up stuck with you, won’t I?", }, [20000685] = { ID = 20000685, Speaker = "Celeia", Text = "Waaah, you’re kinda right.", }, [20000686] = { ID = 20000686, Speaker = "Me", Text = "Then how about this instead?", }, [20000687] = { ID = 20000687, Speaker = "Me", Text = "Can you just yank the robe off the branch?", }, [20000688] = { ID = 20000688, Speaker = "Celeia", Text = "This is one of my favorite robes… I can’t…", }, [20000689] = { ID = 20000689, Speaker = "Celeia", Text = "And if I rip it off, I’ll have to walk back to the village naked, won’t I!?", }, [20000690] = { ID = 20000690, Speaker = "Me", Text = "It’s nighttime now, maybe everyone’s already asleep?", }, [20000691] = { ID = 20000691, Speaker = "Celeia", Text = "That… actually makes sense—", }, [20000692] = { ID = 20000692, Speaker = "Celeia", Text = "—No it doesn’t! That makes no sense at all!", }, [20000693] = { ID = 20000693, Speaker = "Me", Text = "If you don’t want to tear it, then there’s only one option left.", }, [20000694] = { ID = 20000694, Speaker = "Celeia", Text = "Ugh—I’ve got a bad feeling about this.", }, [20000696] = { ID = 20000696, Speaker = "Celeia", Text = "I knew it would come to this.", }, [20000697] = { ID = 20000697, Text = "(Scene transition indicating time passing)", }, [20000698] = { ID = 20000698, Text = "(Scene transition indicating time passing)", }, [20000699] = { ID = 20000699, Speaker = "Me", Text = "I caught your clothes!", }, [20000700] = { ID = 20000700, Speaker = "Celeia", Text = "Ugh—no one’s ever going to marry me now—", }, [20000701] = { ID = 20000701, Speaker = "Celeia", Text = "What am I supposed to do next— eek—", }, [20000702] = { ID = 20000702, Speaker = "Celeia", Text = "Mr. Morningstar, don’t sniff it!", }, [20000703] = { ID = 20000703, Speaker = "Celeia", Text = "I can see everything perfectly clearly from here, you know!", }, [20000705] = { ID = 20000705, Speaker = "Me", Text = "Back to the serious topic!", }, [20000707] = { ID = 20000707, Speaker = "Celeia", Text = "...Huh?", }, [20000708] = { ID = 20000708, Speaker = "Me", Text = "I’ll stand right underneath you with my arms open and wait for you.", }, [20000709] = { ID = 20000709, Speaker = "Celeia", Text = "Won’t I crush you if I fall on you!?", }, [20000710] = { ID = 20000710, Speaker = "Me", Text = "I’m not that fragile.", }, [20000711] = { ID = 20000711, Speaker = "Celeia", Text = "What if you don’t catch me properly!", }, [20000713] = { ID = 20000713, Speaker = "Me", Text = "I’ll count to three and then you jump, I’ll catch you!", }, [20000714] = { ID = 20000714, Speaker = "Celeia", Text = "Uuugh—", }, [20000715] = { ID = 20000715, Speaker = "Celeia", Text = "Okay, deep breath!", }, [20000718] = { ID = 20000718, Speaker = "Celeia", Text = "Wait, weren’t you going to count to three—", }, [20000719] = { ID = 20000719, Speaker = "Celeia", Text = "Aaaahhhhhhh—", }, [20000720] = { ID = 20000720, Text = "(As Celeia gets distracted, her foot slips and she falls from the tree, her butt slamming down hard onto my face.", }, [20000721] = { ID = 20000721, Speaker = "Celeia", Text = "Aaaaahhh!", }, [20000722] = { ID = 20000722, Speaker = "Me", Text = "C-caught it…!", }, [20000723] = { ID = 20000723, Speaker = "Celeia", Text = "Mr. Morningstar!? What’s wrong?!", }, [20000724] = { ID = 20000724, Speaker = "Me", Text = "My balance… is off…! And I’m having a Hard time breathing!", }, [20000725] = { ID = 20000725, Text = "(The next second, it just feels like all the friction under our feet disappears, and the two of us topple backward together into the snowy slope.)", }, [20000726] = { ID = 20000726, Speaker = "Celeia", Text = "Aaaah—cold! Cold! So cold!!!", }, [20000727] = { ID = 20000727, Text = "(We roll faster and faster down the slope, powdery snow flying everywhere, new snow constantly wrapping around us until we turn into a bigger and bigger snowball.", }, [20000729] = { ID = 20000729, }, [20000730] = { ID = 20000730, Speaker = "Me", Text = "Can you climb down?", }, [20000731] = { ID = 20000731, Speaker = "Celeia", Text = "I tried… but my robe’s stuck, I can’t move.", }, [20000732] = { ID = 20000732, Speaker = "Me", Text = "Stuck where?", }, [20000734] = { ID = 20000734, Speaker = "Celeia", Text = "Feels like the branch can barely hold me anymore.", }, [20000735] = { ID = 20000735, Speaker = "Me", Text = "Then I’ll climb up and help you get loose.", }, [20000736] = { ID = 20000736, Speaker = "Celeia", Text = "Can you? It’s really slippery up here!", }, [20000737] = { ID = 20000737, Text = "(The moment I brace my foot on the edge of the trunk, it just slips right off.)", }, [20000738] = { ID = 20000738, Speaker = "Me", Text = "…Maybe not.", }, [20000739] = { ID = 20000739, Speaker = "Me", Text = "Thinking about it, if I climb up there I’ll just end up stuck with you, won’t I?", }, [20000740] = { ID = 20000740, Speaker = "Celeia", Text = "Waaah, that’s true, actually.", }, [20000741] = { ID = 20000741, Speaker = "Me", Text = "Then how about this instead?", }, [20000742] = { ID = 20000742, Speaker = "Me", Text = "Can you just yank the robe straight off the branch?", }, [20000743] = { ID = 20000743, Speaker = "Celeia", Text = "This is a robe I really like… I can’t…", }, [20000744] = { ID = 20000744, Speaker = "Celeia", Text = "And if I rip it off, wouldn’t I have to walk back to the village naked!?", }, [20000745] = { ID = 20000745, Speaker = "Me", Text = "It’s nighttime now, maybe everyone’s already asleep?", }, [20000746] = { ID = 20000746, Speaker = "Celeia", Text = "That… actually kind of makes sense—", }, [20000747] = { ID = 20000747, Speaker = "Celeia", Text = "—No, wait! That doesn’t make sense at all!", }, [20000748] = { ID = 20000748, Speaker = "Me", Text = "If we don’t want to tear it, then there’s only one option left.", }, [20000749] = { ID = 20000749, Speaker = "Celeia", Text = "Ugh—I’ve got a bad feeling about this.", }, [20000751] = { ID = 20000751, Speaker = "Celeia", Text = "I knew it would end up like this.", }, [20000752] = { ID = 20000752, Text = "(Scene transition indicating time passing)", }, [20000753] = { ID = 20000753, Text = "(Scene transition indicating time passing)", }, [20000754] = { ID = 20000754, Speaker = "Me", Text = "I’ve got the clothes!", }, [20000755] = { ID = 20000755, Speaker = "Celeia", Text = "Ugh—I’ll never get married now—", }, [20000756] = { ID = 20000756, Speaker = "Celeia", Text = "What are we supposed to do next— eek—", }, [20000757] = { ID = 20000757, Speaker = "Celeia", Text = "Mr. Morning Star, don’t sniff it!", }, [20000758] = { ID = 20000758, Speaker = "Celeia", Text = "I can see everything from down here, you know!", }, [20000760] = { ID = 20000760, Speaker = "Me", Text = "Back to the serious topic!", }, [20000762] = { ID = 20000762, Speaker = "Celeia", Text = "...Huh?", }, [20000763] = { ID = 20000763, Speaker = "Me", Text = "Wait for me a second, I’ll shovel some snow.", }, [20000764] = { ID = 20000764, Text = "(A faint cracking sound from a branch comes from above.)", }, [20000765] = { ID = 20000765, Speaker = "Celeia", Text = "Eek! Mr. Morning Star!", }, [20000766] = { ID = 20000766, Speaker = "Me", Text = "Just wait a second, I’m almost done!", }, [20000767] = { ID = 20000767, Speaker = "Celeia", Text = "Eek, but—", }, [20000768] = { ID = 20000768, Text = "(With a crisp snap, Celeia falls along with a huge tree branch)", }, [20000770] = { ID = 20000770, Speaker = "Celeia", Text = "Ugh—", }, [20000771] = { ID = 20000771, Speaker = "Celeia", Text = "Aaaahhhhhhhhh—", }, [20000772] = { ID = 20000772, Text = "(Fade to black / scene transition)", }, [20000773] = { ID = 20000773, Text = "(Fade to black transition)", }, [20000774] = { ID = 20000774, Speaker = "Me", Text = "C-caught you!", }, [20000775] = { ID = 20000775, Speaker = "Celeia", Text = "Mr. Morningstar!? That was amazing?!", }, [20000776] = { ID = 20000776, Speaker = "Me", Text = "Y-you’re kinda heavy—!", }, [20000777] = { ID = 20000777, Text = "(The next second, it feels like all traction vanishes under their feet, and the two of them topple backward together down the snowy slope.)", }, [20000778] = { ID = 20000778, Speaker = "Celeia", Text = "Aaaah—! Cold! Cold! So cold!!!", }, [20000779] = { ID = 20000779, Text = "(They roll faster and faster down the incline, powdery snow spraying everywhere as more and more snow clings to them, turning them into a growing snowball.", }, [20000780] = { ID = 20000780, Text = "(The huge snowball roars past the bottom of the slope—and with a loud thud, rolls straight into the river.)", }, [20000782] = { ID = 20000782, }, [20000783] = { ID = 20000783, Speaker = "Celeia", Text = "Found it! Mr. Morningstar, we really found the cave!", }, [20000784] = { ID = 20000784, Speaker = "Celeia", Text = "Mr. Morningstar, are you feeling unwell anywhere? Do you feel especially cold? Any numbness in your hands or feet?", }, [20000785] = { ID = 20000785, Speaker = "Me", Text = "A little cold. What about you, Celeia?", }, [20000787] = { ID = 20000787, Speaker = "Me", Text = "The problem now is that we’re both soaked through.", }, [20000788] = { ID = 20000788, Speaker = "Celeia", Text = "Um… are we supposed to just wait here until our bodies dry off?", }, [20000789] = { ID = 20000789, Speaker = "Me", Text = "But before that, we need to get our clothes dry.", }, [20000790] = { ID = 20000790, Speaker = "Celeia", Text = "Dry them? How are we supposed to do that?", }, [20000791] = { ID = 20000791, Speaker = "Me", Text = "Make a fire.", }, [20000792] = { ID = 20000792, Speaker = "Celeia", Text = "Make a fire! Right, right—if we have fire, we can figure something out!", }, [20000793] = { ID = 20000793, Speaker = "Celeia", Text = "Mr. Morningstar, can you use your powers to make fire?", }, [20000794] = { ID = 20000794, Speaker = "Me", Text = "I might be able to conjure up a lighter?", }, [20000795] = { ID = 20000795, Speaker = "Me", Text = "But—", }, [20000796] = { ID = 20000796, Speaker = "Me", Text = "I really feel like trying to make a fire myself!", }, [20000797] = { ID = 20000797, Speaker = "Me", Text = "I’ve got this weird confidence that today I can totally make Flame with my bare hands!", }, [20000798] = { ID = 20000798, Speaker = "Celeia", Text = "Waaah, so this is what they call a man’s romance?", }, [20000799] = { ID = 20000799, Speaker = "Celeia", Text = "There are some branches over there. Let’s try making a fire by rubbing wood together!", }, [20000800] = { ID = 20000800, Speaker = "Me", Text = "Rubbing wood to make fire? Can that really work?", }, [20000801] = { ID = 20000801, Speaker = "Celeia", Text = "In theory it should, I guess, though Xixi has never actually managed to do it before.", }, [20000802] = { ID = 20000802, Speaker = "Celeia", Text = "In theory…", }, [20000803] = { ID = 20000803, Text = "(I gathered a few fallen leaves that looked drier, then found a straighter branch.)", }, [20000805] = { ID = 20000805, Speaker = "Celeia", Text = "Want me to help you?", }, [20000807] = { ID = 20000807, Speaker = "Celeia", Text = "Okay! Good luck, Mr. Morning Star! You can do it!", }, [20000808] = { ID = 20000808, Text = "(Three minutes later, no fire. Five minutes later, still no fire. The stick had carved out a groove, but there wasn’t even a wisp of smoke.)", }, [20000809] = { ID = 20000809, Speaker = "Celeia", Text = "Come on! You can do it!", }, [20000810] = { ID = 20000810, Speaker = "Me", Text = "Hnnnghhhhh—watch this!", }, [20000812] = { ID = 20000812, Speaker = "Me", Text = "I should just use my power to make a lighter.", }, [20000813] = { ID = 20000813, Speaker = "Celeia", Text = "Um… Mr. Morning Star, can I give it a try?", }, [20000814] = { ID = 20000814, Speaker = "Me", Text = "Sure, you can give it a shot.", }, [20000815] = { ID = 20000815, Speaker = "Celeia", Text = "Like this… turn it like this…?", }, [20000817] = { ID = 20000817, Text = "(She leaned forward a bit, and her knee accidentally bumped into a pile of loose stones nearby.)", }, [20000818] = { ID = 20000818, Text = "(Her whole body lurched forward—the pile of stones hit the ground with a crisp clatter, and a few golden sparks flew out at the same time.)", }, [20000819] = { ID = 20000819, Speaker = "Celeia", Text = "Ah! I’m sorry, I’m sorry, I didn’t mean to hit it…", }, [20000820] = { ID = 20000820, Speaker = "Me", Text = "Wait—", }, [20000821] = { ID = 20000821, Speaker = "Celeia", Text = "Huh? Wait for what?", }, [20000822] = { ID = 20000822, Speaker = "Me", Text = "Those two rocks you just bumped into—do that again.", }, [20000823] = { ID = 20000823, Speaker = "Celeia", Text = "Like this? Like this, right?", }, [20000824] = { ID = 20000824, Speaker = "Me", Text = "Harder.", }, [20000825] = { ID = 20000825, Speaker = "Celeia", Text = "Okaaaay—!", }, [20000826] = { ID = 20000826, Text = "(The moment the spark landed on the dry leaves, I bent down and blew on it. Celeia crouched beside me, copying my movements and blowing together with me.)", }, [20000827] = { ID = 20000827, Text = "(The tiny orange glow slowly spread, the leaves curling and charring, and then real flames suddenly sprang to life.)", }, [20000828] = { ID = 20000828, Speaker = "Celeia", Text = "Aaah— It caught! It really caught!", }, [20000829] = { ID = 20000829, Speaker = "Celeia", Text = "Thank goodness. I didn’t expect to actually find flint in a place like this.", }, [20000830] = { ID = 20000830, Text = "(Black screen indicating time passing)", }, [20000831] = { ID = 20000831, Text = "(Black screen indicating time passing)", }, [20000832] = { ID = 20000832, Speaker = "Me", Text = "Now that we have a fire… we can move on to the next problem.", }, [20000834] = { ID = 20000834, Speaker = "Celeia", Text = "Can’t stay on…", }, [20000836] = { ID = 20000836, Speaker = "Celeia", Text = "T-Take them off…?", }, [20000837] = { ID = 20000837, Speaker = "Celeia", Text = "Do we have to get completely naked again?", }, [20000841] = { ID = 20000841, Speaker = "Celeia", Text = "I-I’ll turn my back to you too!!", }, [20000842] = { ID = 20000842, }, [20000843] = { ID = 20000843, Speaker = "Celeia", Text = "Found it! Mr. Morningstar, we really found a cave!", }, [20000844] = { ID = 20000844, Speaker = "Celeia", Text = "Mr. Morningstar, are you feeling unwell anywhere? Do you feel especially cold? Any numbness in your hands or feet?", }, [20000845] = { ID = 20000845, Speaker = "Me", Text = "A little cold. What about you, Celeia?", }, [20000847] = { ID = 20000847, Speaker = "Me", Text = "The problem now is that we’re both soaked through.", }, [20000848] = { ID = 20000848, Speaker = "Me", Text = "Then we can only strip naked and cuddle to keep warm!", }, [20000849] = { ID = 20000849, Speaker = "Celeia", Text = "Huh!? Isn’t this exactly the kind of situation where we’re supposed to make a fire?", }, [20000850] = { ID = 20000850, Speaker = "Me", Text = "Yeah, we still need to get a fire going.", }, [20000851] = { ID = 20000851, Speaker = "Celeia", Text = "A fire! Right, right—once we have fire, we can figure things out!", }, [20000852] = { ID = 20000852, Speaker = "Celeia", Text = "Even if we’re going to cuddle up, we should at least wait until after we’ve got a fire going, right?", }, [20000853] = { ID = 20000853, Speaker = "Me", Text = "What did you just say? I didn’t catch that.", }, [20000855] = { ID = 20000855, Speaker = "Celeia", Text = "Mr. Morning Star, can you use your power to make some fire?", }, [20000856] = { ID = 20000856, Speaker = "Me", Text = "I could probably conjure up a lighter, at least?", }, [20000857] = { ID = 20000857, Speaker = "Me", Text = "But—", }, [20000858] = { ID = 20000858, Speaker = "Me", Text = "I really, really want to try making a fire myself!", }, [20000859] = { ID = 20000859, Speaker = "Me", Text = "I’ve got this feeling that today, I could definitely create Flame with my bare hands!", }, [20000860] = { ID = 20000860, Speaker = "Celeia", Text = "Woooah, so this is what they call a man’s romance?", }, [20000861] = { ID = 20000861, Speaker = "Celeia", Text = "There are some branches over there. Let’s try starting a fire by rubbing sticks together!", }, [20000862] = { ID = 20000862, Speaker = "Me", Text = "Rubbing sticks together to make fire! Is that actually going to work?", }, [20000863] = { ID = 20000863, Speaker = "Celeia", Text = "In theory it should, even though Sismy never managed to pull it off before.", }, [20000864] = { ID = 20000864, Speaker = "Celeia", Text = "In theory…", }, [20000865] = { ID = 20000865, Text = "(I gathered a few fallen leaves that looked fairly dry, then found a straighter branch.)", }, [20000867] = { ID = 20000867, Speaker = "Celeia", Text = "Want me to help you?", }, [20000869] = { ID = 20000869, Speaker = "Celeia", Text = "Okay! You can do it, Mr. Morning Star! I know you can!", }, [20000870] = { ID = 20000870, Text = "(Three minutes later, no fire. Five minutes later, still no fire. The stick had carved a groove into the wood, but there wasn’t even a wisp of smoke.)", }, [20000871] = { ID = 20000871, Speaker = "Celeia", Text = "Come on! You can do it!", }, [20000872] = { ID = 20000872, Speaker = "Me", Text = "Hnnnnggggh—watch this!", }, [20000874] = { ID = 20000874, Speaker = "Me", Text = "Guess I’ll just use my power to make a lighter instead.", }, [20000875] = { ID = 20000875, Speaker = "Celeia", Text = "Um... Mr. Morningstar, can I give it a try?", }, [20000876] = { ID = 20000876, Speaker = "Me", Text = "You can try it too.", }, [20000877] = { ID = 20000877, Speaker = "Celeia", Text = "Like this... turn it like this...", }, [20000879] = { ID = 20000879, Text = "(She leans in closer, and her knee accidentally bumps into a nearby pile of loose stones.)", }, [20000880] = { ID = 20000880, Text = "(Her whole body tilts forward—the pile of stones crashes against the ground with a crisp clatter, and a few golden sparks jump out at the same time.)", }, [20000881] = { ID = 20000881, Speaker = "Celeia", Text = "Ah! I-I'm sorry, I'm sorry, I didn't mean to hit it...", }, [20000882] = { ID = 20000882, Speaker = "Me", Text = "Wait—", }, [20000883] = { ID = 20000883, Speaker = "Celeia", Text = "Huh? Wait for what?", }, [20000884] = { ID = 20000884, Speaker = "Me", Text = "Those two rocks you just hit. Do that again.", }, [20000885] = { ID = 20000885, Speaker = "Celeia", Text = "Like this? Like this?", }, [20000886] = { ID = 20000886, Speaker = "Me", Text = "Harder.", }, [20000887] = { ID = 20000887, Speaker = "Celeia", Text = "Okay—!", }, [20000888] = { ID = 20000888, Text = "(The moment the sparks land on the dry leaves, I bend down and blow on them. Celeia also crouches beside me, copying my movements as we blow together.)", }, [20000889] = { ID = 20000889, Text = "(The tiny orange-red glow slowly spreads, the leaves curl and blacken, and then real flames leap to life.)", }, [20000890] = { ID = 20000890, Speaker = "Celeia", Text = "Aaah—it's lit! It's really lit!", }, [20000891] = { ID = 20000891, Speaker = "Celeia", Text = "Perfect. I didn't expect to find flint in a place like this.", }, [20000892] = { ID = 20000892, Text = "(Black screen indicating time passing)", }, [20000893] = { ID = 20000893, Text = "(Black screen indicating time passing)", }, [20000894] = { ID = 20000894, Speaker = "Me", Text = "Now that we have fire... we can move on to the next problem.", }, [20000896] = { ID = 20000896, Speaker = "Celeia", Text = "Not on our bodies...", }, [20000898] = { ID = 20000898, Speaker = "Celeia", Text = "T-take them off?", }, [20000899] = { ID = 20000899, Speaker = "Celeia", Text = "Do we have to get completely naked again?", }, [20000903] = { ID = 20000903, Speaker = "Celeia", Text = "I-I’ll turn my back to you too!!", }, [20000904] = { ID = 20000904, }, [20000905] = { ID = 20000905, Text = "(A gentle snow falls slowly from the sky, with only a faint glimmer of firelight peeking out from the cave, standing out sharply against the snowy plains.)", }, [20000908] = { ID = 20000908, Speaker = "Celeia", Text = "Um... Mr. Morningstar, do you feel unwell anywhere? Are you hurt? That ice water was freezing, did you choke on any...?", }, [20000909] = { ID = 20000909, Text = "(Celeia wraps her cowl a little tighter around herself, her gaze shifting across the bonfire with a look of worried earnestness.)", }, [20000910] = { ID = 20000910, Speaker = "Me", Text = "I'm fine. Luckily we just tumbled into the river. Are you alright too, Celeia?", }, [20000911] = { ID = 20000911, Speaker = "Celeia", Text = "I-I'm fine too! But are you absolutely sure, Mr. Morningstar? Sometimes you don't feel the impact right away after hitting the ice...", }, [20000912] = { ID = 20000912, Speaker = "Me", Text = "I'm really alright. We just need to wait here until our clothes dry before we leave this cave.", }, [20000914] = { ID = 20000914, Speaker = "Me", Text = "How could this possibly be your fault?", }, [20000916] = { ID = 20000916, Speaker = "Me", Text = "No use crying over spilled milk now. Stop stressing about it.", }, [20000917] = { ID = 20000917, Speaker = "Me", Text = "Did you have fun, though?", }, [20000918] = { ID = 20000918, Speaker = "Celeia", Text = "Well... I'm not entirely sure... I think... I was happy...", }, [20000921] = { ID = 20000921, Speaker = "Celeia", Text = "Um... anyone would have done that! No matter who it was, they would have turned back to pull you up...", }, [20000922] = { ID = 20000922, Speaker = "Me", Text = "What, am I not allowed to say thank you?", }, [20000923] = { ID = 20000923, Speaker = "Celeia", Text = "No, that's not it! It's just... when you put it like that... Wait, why is my face suddenly burning up...?", }, [20000924] = { ID = 20000924, Speaker = "Me", Text = "Maybe you're just sitting too close to the fire?", }, [20000925] = { ID = 20000925, Speaker = "Celeia", Text = "I am not too close to the fire! It's just... Ah! Or maybe I actually am? Yes, yes, that must be exactly why...", }, [20000926] = { ID = 20000926, Speaker = "Me", Text = "Hmm?", }, [20000927] = { ID = 20000927, Speaker = "Celeia", Text = "Eek! Mr. Morningstar, why are you looking at me with those eyes?!", }, [20000928] = { ID = 20000928, Text = "(Celeia tries to hide her upper body using her cowl.)", }, [20000929] = { ID = 20000929, Speaker = "Me", Text = "You're still shivering.", }, [20000930] = { ID = 20000930, Speaker = "Celeia", Text = "I am not! I'm not shivering! It's just... just a tiny, little bit...", }, [20000931] = { ID = 20000931, Speaker = "Celeia", Text = "Ah... um... well...", }, [20000932] = { ID = 20000932, Speaker = "Celeia", Text = "Would you like to do some exercise? It might help you warm up.", }, [20000933] = { ID = 20000933, Speaker = "Me", Text = "Exercise? What kind of exercise could we possibly do in a place like this?", }, [20000934] = { ID = 20000934, Speaker = "Celeia", Text = "Um... you know...", }, [20000936] = { ID = 20000936, Text = "(Celeia's voice trails off into a whisper)", }, [20000937] = { ID = 20000937, Speaker = "Me", Text = "Hmm? I can't quite hear you.", }, [20000939] = { ID = 20000939, Speaker = "Me", Text = "I'm just messing with you. Of course I know exactly what you mean, Celeia.", }, [20000941] = { ID = 20000941, Speaker = "Me", Text = "Who would have thought? You're quite the passionate one, Celeia, wanting to do it outdoors like this.", }, [20000943] = { ID = 20000943, Text = "(I lift Celeia's leg upward, shifting her into a side-lying position.)", }, [20000944] = { ID = 20000944, Speaker = "Me", Text = "To think you're already overflowing this much just from having your naked body gazed upon.", }, [20000945] = { ID = 20000945, Speaker = "Me", Text = "You really are a filthy little pervert, Celeia.", }, [20000947] = { ID = 20000947, Speaker = "Celeia", Text = "That is just river water, it's definitely not... that kind of fluid.", }, [20000948] = { ID = 20000948, Speaker = "Me", Text = "There's no way river water would ever have such a smooth, slippery texture.", }, [20000949] = { ID = 20000949, Speaker = "Me", Text = "Allow me to act in the Goddess's stead and deliver a proper punishment to this lying saint.", }, [20000950] = { ID = 20000950, Text = "(Scene transition, insert CG.)", }, [20000951] = { ID = 20000951, }, [20000953] = { ID = 20000953, Speaker = "Celeia", Text = "Mr. Morningstar's manhood... has pushed all the way inside me, out here in the wild.", }, [20000954] = { ID = 20000954, Speaker = "Me", Text = "You're completely dripping wet all the way inside, and you're still trying to say it's just river water?", }, [20000956] = { ID = 20000956, Speaker = "Celeia", Text = "When you're inside me like this, my whole body burns up so bad.", }, [20000958] = { ID = 20000958, Speaker = "Me", Text = "If anyone were to see you like this out in the wild, Celeia, I wonder what they would think.", }, [20000960] = { ID = 20000960, Speaker = "Me", Text = "Just the thought of getting caught makes you clamp down even tighter. What you're saying isn't convincing at all.", }, [20000962] = { ID = 20000962, Speaker = "Me", Text = "Really? Then should I stop?", }, [20000966] = { ID = 20000966, Speaker = "Celeia", Text = "Faster... Mr. Morningstar...", }, [20000967] = { ID = 20000967, Speaker = "Celeia", Text = "I can't... I can't hold back anymore...", }, [20000968] = { ID = 20000968, Speaker = "Celeia", Text = "Please, hurry... release all of your warmth inside me.", }, [20000973] = { ID = 20000973, Speaker = "Me", Text = "Does just thinking about that make you excited again?", }, [20000974] = { ID = 20000974, Speaker = "Celeia", Text = "Mr. Morningstar, I still feel a little cold... can we do it again?", }, [20000975] = { ID = 20000975, Speaker = "Celeia", Text = "This is purely to maintain my body temperature.", }, [20000976] = { ID = 20000976, Speaker = "Celeia", Text = "It's definitely not for any other reason.", }, [20000978] = { ID = 20000978, Text = "(Screen fades to black)", }, [20000979] = { ID = 20000979, Text = "(The two of them kept going like that until dawn, then hurried back to Celeia’s place to take a shower.)", }, [20000980] = { ID = 20000980, Text = "Transition", }, [20000981] = { ID = 20000981, Text = "I had promised Celeia that tonight we’d go out into the snow and ride a sled together.", }, [20000982] = { ID = 20000982, Text = "Celeia seems to be running a little late.", }, [20000983] = { ID = 20000983, Text = "When it comes down to it, I’m a bit out of it too—I actually forgot to Confirm the Date location with Celeia.", }, [20000984] = { ID = 20000984, Text = "Where should I wait for her?", }, [20000985] = { ID = 20000985, Text = "Transition", }, [20000986] = { ID = 20000986, Text = "I’m finally going to ride a sled together with Celeia.", }, [20000987] = { ID = 20000987, Text = "It’s just… this slope looks pretty tall.", }, [20000988] = { ID = 20000988, Text = "How are we supposed to get up there?", }, [20000989] = { ID = 20000989, Text = "Transition", }, [20000991] = { ID = 20000991, Text = "Is there any good way to handle this?", }, [20000992] = { ID = 20000992, Text = "Kyphi Date System Placeholder CG1-1", }, [20000993] = { ID = 20000993, Text = "Kyphi Date System Placeholder CG1-2", }, [20000994] = { ID = 20000994, Text = "Kyphi Date System Placeholder CG1-3", }, [20000995] = { ID = 20000995, Text = "Kyphi Date System Placeholder CG1-4", }, [20000996] = { ID = 20000996, Text = "Kyphi Date System Placeholder CG1-5", }, [20000997] = { ID = 20000997, Text = "Kyphi Date System Placeholder CG1-6", }, [20000998] = { ID = 20000998, Text = "Kyphi Date System Placeholder CG1-7", }, [20000999] = { ID = 20000999, Text = "Kyphi Date System Placeholder CG1-8", }, [20001000] = { ID = 20001000, Text = "Kyphi Date System Placeholder CG1-9", }, [20001001] = { ID = 20001001, Text = "Kyphi Date System Placeholder CG1-1", }, [20001002] = { ID = 20001002, Text = "Kyphi Date System Placeholder CG1-2", }, [20001003] = { ID = 20001003, Text = "Kyphi Date System Placeholder CG1-3", }, [20001004] = { ID = 20001004, Text = "Kyphi Date System Placeholder CG2-1", }, [20001005] = { ID = 20001005, Text = "Kyphi Date System Placeholder CG2-2", }, [20001006] = { ID = 20001006, Text = "Kyphi Date System Placeholder CG2-3", }, [20001007] = { ID = 20001007, Text = "Kyphi Date System Placeholder CG3-1", }, [20001008] = { ID = 20001008, Text = "Kyphi Date System Placeholder CG3-2", }, [20001009] = { ID = 20001009, Text = "Kyphi Date System Placeholder CG3-3", }, [20001010] = { ID = 20001010, Text = "Kyphi Date System Placeholder CG1-1", }, [20001011] = { ID = 20001011, Text = "Kyphi Date System Placeholder CG1-2", }, [20001012] = { ID = 20001012, Text = "Kyphi Date System Placeholder CG1-3", }, [20001013] = { ID = 20001013, Text = "Kyphi Date System Placeholder CG2-1", }, [20001014] = { ID = 20001014, Text = "Kyphi Date System Placeholder CG2-2", }, [20001015] = { ID = 20001015, Text = "Kyphi Date System Placeholder CG2-3", }, [20001016] = { ID = 20001016, Text = "Kyphi Date System Placeholder CG3-1", }, [20001017] = { ID = 20001017, Text = "Kyphi Date System Placeholder CG3-2", }, [20001018] = { ID = 20001018, Text = "Kyphi Date System Placeholder CG3-3", }, [20001019] = { ID = 20001019, Text = "Grimm Date System Placeholder CG1-1", }, [20001020] = { ID = 20001020, Text = "Grimm Date System Placeholder CG1-2", }, [20001021] = { ID = 20001021, Text = "Grimm Date System Placeholder CG1-3", }, [20001022] = { ID = 20001022, Text = "Grimm Date System Placeholder CG1-4", }, [20001023] = { ID = 20001023, Text = "Grimm Date System Placeholder CG1-5", }, [20001024] = { ID = 20001024, Text = "Grimm Date System Placeholder CG1-6", }, [20001025] = { ID = 20001025, Text = "Grimm Date System Placeholder CG1-7", }, [20001026] = { ID = 20001026, Text = "Grimm Date System Placeholder CG1-8", }, [20001027] = { ID = 20001027, Text = "Grimm Date System Placeholder CG1-9", }, [20001028] = { ID = 20001028, Text = "Grimm Date System Placeholder CG2-1", }, [20001029] = { ID = 20001029, Text = "Grimm Date System Placeholder CG2-2", }, [20001030] = { ID = 20001030, Text = "Grimm Date System Placeholder CG2-3", }, [20001031] = { ID = 20001031, Text = "Grimm Date System Placeholder CG2-4", }, [20001032] = { ID = 20001032, Text = "Grimm Date System Placeholder CG2-5", }, [20001033] = { ID = 20001033, Text = "Grimm Date System Placeholder CG2-6", }, [20001034] = { ID = 20001034, Text = "Grimm Date System Placeholder CG2-7", }, [20001035] = { ID = 20001035, Text = "Grimm Date System Placeholder CG2-8", }, [20001036] = { ID = 20001036, Text = "Grimm Date System Placeholder CG2-9", }, [20001037] = { ID = 20001037, Text = "Grimm Date System Placeholder CG3-1", }, [20001038] = { ID = 20001038, Text = "Grimm Date System Placeholder CG3-2", }, [20001039] = { ID = 20001039, Text = "Grimm Date System Placeholder CG3-3", }, [20001040] = { ID = 20001040, Text = "Grimm Date System Placeholder CG3-4", }, [20001041] = { ID = 20001041, Text = "Grimm Date System Placeholder CG3-5", }, [20001042] = { ID = 20001042, Text = "Grimm Date System Placeholder CG3-6", }, [20001043] = { ID = 20001043, Text = "Grimm Date System Placeholder CG3-7", }, [20001044] = { ID = 20001044, Text = "Grimm Date System Placeholder CG3-8", }, [20001045] = { ID = 20001045, Text = "Grimm Date System Placeholder CG3-9", }, [20001046] = { ID = 20001046, Text = "Cyaechosis Date System Placeholder CG1-1", }, [20001047] = { ID = 20001047, Text = "Cyaechosis Date System Placeholder CG1-2", }, [20001048] = { ID = 20001048, Text = "Cyaechosis Date System Placeholder CG1-3", }, [20001049] = { ID = 20001049, Text = "Cyaechosis Date System Placeholder CG1-4", }, [20001050] = { ID = 20001050, Text = "Cyaechosis Date System Placeholder CG1-5", }, [20001051] = { ID = 20001051, Text = "Cyaechosis Date System Placeholder CG1-6", }, [20001052] = { ID = 20001052, Text = "Cyaechosis Date System Placeholder CG1-7", }, [20001053] = { ID = 20001053, Text = "Cyaechosis Date System Placeholder CG1-8", }, [20001054] = { ID = 20001054, Text = "Cyaechosis Date System Placeholder CG1-9", }, [20001055] = { ID = 20001055, Text = "Cyaechosis Date System Placeholder CG2-1", }, [20001056] = { ID = 20001056, Text = "Cyaechosis Date System Placeholder CG2-2", }, [20001057] = { ID = 20001057, Text = "Cyaechosis Date System Placeholder CG2-3", }, [20001058] = { ID = 20001058, Text = "Cyaechosis Date System Placeholder CG2-4", }, [20001059] = { ID = 20001059, Text = "Cyaechosis Date System Placeholder CG2-5", }, [20001060] = { ID = 20001060, Text = "Cyaechosis Date System Placeholder CG2-6", }, [20001061] = { ID = 20001061, Text = "Cyaechosis Date System Placeholder CG2-7", }, [20001062] = { ID = 20001062, Text = "Cyaechosis Date System Placeholder CG2-8", }, [20001063] = { ID = 20001063, Text = "Cyaechosis Date System Placeholder CG2-9", }, [20001064] = { ID = 20001064, Text = "Cyaechosis Date System Placeholder CG3-1", }, [20001065] = { ID = 20001065, Text = "Cyaechosis Date System Placeholder CG3-2", }, [20001066] = { ID = 20001066, Text = "Cyaechosis Date System Placeholder CG3-3", }, [20001067] = { ID = 20001067, Text = "Cyaechosis Date System Placeholder CG3-4", }, [20001068] = { ID = 20001068, Text = "Cyaechosis Date System Placeholder CG3-5", }, [20001069] = { ID = 20001069, Text = "Cyaechosis Date System Placeholder CG3-6", }, [20001070] = { ID = 20001070, Text = "Cyaechosis Date System Placeholder CG3-7", }, [20001071] = { ID = 20001071, Text = "Cyaechosis Date System Placeholder CG3-8", }, [20001072] = { ID = 20001072, Text = "Cyaechosis Date System Placeholder CG3-9", }, [20001608] = { ID = 20001608, }, [20002565] = { ID = 20002565, }, [30000001] = { ID = 30000001, Speaker = "Celeia", Text = "Mr. Morningstar! Do you also know the tricks to telling which wild plants are edible?", }, [30000002] = { ID = 30000002, Speaker = "Me", Branches = { { Text = "I suppose you could say I know a thing or two about it.", Order = 3 }, }, }, [30000003] = { ID = 30000003, Speaker = "Me", Branches = { { Text = "Having traveled to so many places, I've picked up a basic understanding of which plants are safe to eat.", Order = 4 }, }, }, [30000004] = { ID = 30000004, Speaker = "Celeia", Text = "As expected of you, Mr. Morningstar—you really do seem to know just about everything!", }, [30000005] = { ID = 30000005, Speaker = "Celeia", Text = "As someone who grew up on this land, I can’t afford to lose to you!", }, [30000006] = { ID = 30000006, Speaker = "Celeia", Text = "…Ah, over there—that looks like a very rare Mushroom! The aroma is really strong.", }, [30000007] = { ID = 30000007, Speaker = "Celeia", Text = "I’ll go pick some right away, Mr. Morningstar. Please just wait here for a bit!", }, [30000008] = { ID = 30000008, Text = "(Celeia disappears)", }, [30000009] = { ID = 30000009, Speaker = "Me", Branches = { { Text = "Good grief, you're getting way too excited over this.", Order = 10 }, }, }, [30000010] = { ID = 30000010, Speaker = "Me", Branches = { { Text = "Be careful. Don't go falling on your face again.", Order = 11 }, }, }, [30000011] = { ID = 30000011, Speaker = "Celeia", Text = "(The screen shakes to show her falling over, with some goofy-looking emoji flying in from off-screen)", }, [30000012] = { ID = 30000012, Speaker = "Celeia", Text = "Ouch!", }, [30000013] = { ID = 30000013, Speaker = "Me", Branches = { { Text = "...I literally just warned you, yet you still managed to wipe out like that. That's a talent in itself.", Order = 14 }, }, }, [30000014] = { ID = 30000014, Speaker = "Me", Branches = { { Text = "Hey, Celeia, you're not hurt, are you?", Order = 15 }, }, }, [30000015] = { ID = 30000015, Speaker = "Celeia", Text = "Injured…? Ehehe… nope…", }, [30000016] = { ID = 30000016, Speaker = "Celeia", Text = "If anything… hehehe… I feel kind of floaty…", }, [30000017] = { ID = 30000017, Speaker = "Me", Branches = { { Text = "Celeia?", Order = 18 }, }, }, [30000018] = { ID = 30000018, Speaker = "Me", Branches = { { Text = "Wait, hold on... the mushroom you swallowed when you fell, could it possibly be...", Order = 19 }, }, }, [30000019] = { ID = 30000019, Speaker = "Celeia", Text = "Mushrooms? Oh, right… we came here to gather food…", }, [30000020] = { ID = 30000020, Speaker = "Celeia", Text = "Huh? When did you pick this big Mushroom, Mr. Morningstar?", }, [30000021] = { ID = 30000021, Text = "(Scene transition)", }, [30000022] = { ID = 30000022, }, [30000023] = { ID = 30000023, Speaker = "Celeia", Text = "Mr. Morningstar... you are a beacon of wonders!", }, [30000024] = { ID = 30000024, Speaker = "Celeia", Text = "A mushroom this massive... I've never seen anything like it before...", }, [30000025] = { ID = 30000025, Speaker = "Celeia", Text = "Just looking at it... makes my mouth water... gulp.", }, [30000026] = { ID = 30000026, Speaker = "Me", Text = "Look at your eyes... Wait, are you seriously seeing a mushroom right now?", }, [30000027] = { ID = 30000027, Speaker = "Celeia", Text = "Huh? What else could it be if not a mushroom...? Are you testing me on purpose, Mr. Morningstar?", }, [30000028] = { ID = 30000028, Speaker = "Celeia", Text = "I know I can be a bit spacey, but even I wouldn't misidentify something this obvious.", }, [30000030] = { ID = 30000030, Speaker = "Celeia", Text = "Huh...? Well, because it's so warm out, obviously.", }, [30000031] = { ID = 30000031, Speaker = "Celeia", Text = "Just because it's hot means you have to strip down?", }, [30000032] = { ID = 30000032, Speaker = "Celeia", Text = "Heehee... that's so silly. Why are you asking such strange questions, Mr. Morningstar?", }, [30000033] = { ID = 30000033, Speaker = "Me", Text = "(There's no mistake—those mushrooms were loaded with hallucinogens.)", }, [30000034] = { ID = 30000034, Speaker = "Me", Text = "(If I want her to swallow the antidote, I only have one choice.)", }, [30000035] = { ID = 30000035, Speaker = "Me", Text = "Look, I just found this incredibly rare mushroom. Why don't you have a taste?", }, [30000036] = { ID = 30000036, Speaker = "Celeia", Text = "Don't mind if I do, then—aaahmm...", }, [30000037] = { ID = 30000037, Speaker = "Celeia", Text = "Oh—!? This mushroom... is surprisingly... mm... thick...", }, [30000038] = { ID = 30000038, Speaker = "Celeia", Text = "But... slurp... the flavor is so rich!", }, [30000039] = { ID = 30000039, Speaker = "Celeia", Text = "I've never tasted anything like this before...! Nngh...!", }, [30000040] = { ID = 30000040, Speaker = "Celeia", Text = "This taste... mmh... it's hard to put into words.", }, [30000041] = { ID = 30000041, Speaker = "Celeia", Text = "It's a bit muskier... with a distinct aroma...", }, [30000042] = { ID = 30000042, Speaker = "Celeia", Text = "But the more I taste it, the more addictive it becomes... ngh...", }, [30000043] = { ID = 30000043, Speaker = "Celeia", Text = "Mm... what's happening? Why is the mushroom you picked starting to throb?", }, [30000044] = { ID = 30000044, Speaker = "Celeia", Text = "Is it... swelling up just from soaking in my saliva?", }, [30000045] = { ID = 30000045, Speaker = "Me", Text = "(Perfect. If this keeps going, I can discharge the antidote directly into her mouth.)", }, [30000046] = { ID = 30000046, Speaker = "Me", Text = "(But to get this load ready, I need to work a little harder...)", }, [30000047] = { ID = 30000047, Speaker = "Me", Text = "Celeia, there's a trick to make this mushroom taste even more delicious.", }, [30000048] = { ID = 30000048, Speaker = "Celeia", Text = "Eh, really...!? As expected of you, Mr. Morningstar! You even know how to prepare it?", }, [30000049] = { ID = 30000049, Speaker = "Celeia", Text = "Enlighten me, please! I want to know the secret to making it delicious!", }, [30000050] = { ID = 30000050, Speaker = "Me", Text = "It's actually quite simple. I just need to borrow your breasts for a moment... like this.", }, [30000051] = { ID = 30000051, Speaker = "Celeia", Text = "Like this... or more like this?", }, [30000052] = { ID = 30000052, Speaker = "Celeia", Text = "If I press the mushroom between my breasts, it will taste better?", }, [30000053] = { ID = 30000053, Speaker = "Me", Text = "Exactly, Celeia, you're doing wonderful.", }, [30000054] = { ID = 30000054, Speaker = "Me", Text = "When it's enveloped and massaged by such soft breasts, the flavor becomes incredible!", }, [30000055] = { ID = 30000055, Speaker = "Celeia", Text = "Ehehe... I don't quite understand why you're complimenting me, but it makes me happy!", }, [30000056] = { ID = 30000056, Speaker = "Celeia", Text = "I'll keep rubbing it so all the delicious juices get squeezed out!", }, [30000057] = { ID = 30000057, Speaker = "Celeia", Text = "Ngh... ngh... am I doing it right?", }, [30000058] = { ID = 30000058, Speaker = "Me", Text = "Yeah, you're doing perfect!", }, [30000059] = { ID = 30000059, Speaker = "Me", Text = "But Celeia, you're drooling quite a bit...", }, [30000060] = { ID = 30000060, Speaker = "Celeia", Text = "Huh? Am I making an incredibly greedy, hungry face...?", }, [30000061] = { ID = 30000061, Speaker = "Celeia", Text = "I can't help it, you know...", }, [30000062] = { ID = 30000062, Speaker = "Celeia", Text = "You're the one who presented something so delicious-looking right in front of me, Mr. Morningstar...", }, [30000063] = { ID = 30000063, Speaker = "Celeia", Text = "Look... with all this friction, doesn't it feel like the mushroom has grown even larger?", }, [30000064] = { ID = 30000064, Speaker = "Celeia", Text = "And as it gets primed, the scent is becoming so thick and heavy...", }, [30000065] = { ID = 30000065, Speaker = "Celeia", Text = "Nn... I... I can't hold back anymore...", }, [30000066] = { ID = 30000066, Speaker = "Me", Text = "Celeia?", }, [30000067] = { ID = 30000067, Speaker = "Celeia", Text = "Mmph... slurp...", }, [30000069] = { ID = 30000069, Speaker = "Me", Text = "So you couldn't resist and just shoved it straight in?", }, [30000070] = { ID = 30000070, Speaker = "Me", Text = "You really are a little glutton, Celeia.", }, [30000071] = { ID = 30000071, Speaker = "Celeia", Text = "Mmmf... don't tease me like that, Mr. Morningstar...", }, [30000072] = { ID = 30000072, Speaker = "Celeia", Text = "I'm just... just having a little taste, that's all... ngh...", }, [30000073] = { ID = 30000073, Speaker = "Celeia", Text = "I haven't even swallowed yet, so the mushroom is completely unharmed, right...?", }, [30000074] = { ID = 30000074, Speaker = "Celeia", Text = "It's just that... ngh...", }, [30000075] = { ID = 30000075, Speaker = "Celeia", Text = "...the delicious juices from the tip keep overflowing...", }, [30000076] = { ID = 30000076, Speaker = "Celeia", Text = "Even if I lick it clean, more of that tasty broth just keeps leaking out...", }, [30000077] = { ID = 30000077, Speaker = "Celeia", Text = "Is it because I've been rubbing it this whole time?", }, [30000078] = { ID = 30000078, Speaker = "Celeia", Text = "As long as I press it like this, those rich juices just keep pouring out from within...", }, [30000079] = { ID = 30000079, Speaker = "Celeia", Text = "Haa... I can't even drink it all down...", }, [30000080] = { ID = 30000080, Speaker = "Celeia", Text = "The rich flavor is completely flooding my mouth... nnnnnngh...", }, [30000081] = { ID = 30000081, Speaker = "Me", Text = "(Toxin analysis is complete. Time to cure her.)", }, [30000082] = { ID = 30000082, Speaker = "Me", Text = "Celeia, hang on just a little longer! The final dish is almost ready!", }, [30000083] = { ID = 30000083, Speaker = "Celeia", Text = "The final... dish...? Ngh!", }, [30000084] = { ID = 30000084, Speaker = "Celeia", Text = "Gulp... Mmmmmmmmph!", }, [30000085] = { ID = 30000085, Speaker = "Celeia", Text = "Huh... Mr. Morningstar...? Wait, were we just...", }, [30000086] = { ID = 30000086, Speaker = "Me", Text = "You're finally back to your senses, Celeia.", }, [30000087] = { ID = 30000087, Speaker = "Me", Text = "We were simply preparing the mushroom, that's all.", }, [30000088] = { ID = 30000088, Speaker = "Celeia", Text = "The mushroom... wait...", }, [30000089] = { ID = 30000089, Speaker = "Celeia", Text = "Goodness, Mr. Morningstar, you're teasing me again. We were clearly doing something incredibly indecent!", }, [30000090] = { ID = 30000090, Speaker = "Celeia", Text = "Mr. Morningstar's manhood had a wonderful time too, didn't it?", }, [30000091] = { ID = 30000091, Speaker = "Celeia", Text = "It's not like I would ever say no to it, so why make jokes like that?", }, [30000092] = { ID = 30000092, Speaker = "Me", Text = "Wait, do you seriously not remember?", }, [30000093] = { ID = 30000093, Speaker = "Me", Text = "You seemed to be having the time of your life preparing that mushroom.", }, [30000094] = { ID = 30000094, Speaker = "Celeia", Text = "Mmm... I really am feeling quite happy right now...", }, [30000095] = { ID = 30000095, Speaker = "Celeia", Text = "In that case... Mr. Morningstar?", }, [30000096] = { ID = 30000096, Speaker = "Celeia", Text = "Why don't you keep teaching me how to handle your 'mushroom'...?", }, [30000097] = { ID = 30000097, Speaker = "Celeia", Text = "Both my breasts and my mouth are fully prepared for you...", }, [30000098] = { ID = 30000098, Speaker = "Me", Text = "And here you are, still claiming you aren't a little glutton.", }, [30000099] = { ID = 30000099, Speaker = "Celeia", Text = "Thank you so much for your help today, Mr. Morningstar!", }, [30000100] = { ID = 30000100, Speaker = "Celeia", Text = "I used to dread the long hours, but now I find myself eagerly awaiting sunset so I can go home and rest.", }, [30000102] = { ID = 30000102, Speaker = "Celeia", Text = "A... 'happy kind of exhaustion'?", }, [30000103] = { ID = 30000103, Speaker = "Celeia", Text = "That's a beautiful phrase! May I adopt it as my own?", }, [30000104] = { ID = 30000104, Speaker = "Celeia", Text = "I'd love to share that sentiment with everyone later.", }, [30000106] = { ID = 30000106, Speaker = "Celeia", Text = "Thank you!", }, [30000107] = { ID = 30000107, Speaker = "Celeia", Text = "Since you've granted me such a wonderful gift, I must offer something in return.", }, [30000108] = { ID = 30000108, Speaker = "Celeia", Text = "Please promise to stay at my place tonight so I can treat you properly!", }, [30000110] = { ID = 30000110, Text = "(Scene transition)", }, [30000111] = { ID = 30000111, Text = "(Scene transition)", }, [30000112] = { ID = 30000112, Speaker = "Celeia", Text = "The flour... where did I leave the flour... ahh!", }, [30000114] = { ID = 30000114, Speaker = "Celeia", Text = "I-I'm fine... just... mm, I think I worked myself way too hard today... hehe...", }, [30000115] = { ID = 30000115, Speaker = "Celeia", Text = "The moment I bent over, a sudden wave of soreness hit my thighs, and now I can't quite stand back up...", }, [30000119] = { ID = 30000119, Speaker = "Celeia", Text = "Eh? You don't need to go through all that trouble, just letting me rest for a moment is enough...", }, [30000120] = { ID = 30000120, Speaker = "Celeia", Text = "M-Mr. Morningstar...!? What are you doing...?", }, [30000122] = { ID = 30000122, Speaker = "Celeia", Text = "Wait, your thing is...", }, [30000125] = { ID = 30000125, Speaker = "Celeia", Text = "Oh... you're right! Mr. Morningstar, your knowledge is truly vast!", }, [30000126] = { ID = 30000126, Speaker = "Celeia", Text = "Here I thought you simply wanted to indulge in something indecent again.", }, [30000127] = { ID = 30000127, Speaker = "Celeia", Text = "Not that it wouldn't feel absolutely wonderful either... hehe...", }, [30000130] = { ID = 30000130, Speaker = "Celeia", Text = "My hips... positioned like this...? Nngh! My muscles are incredibly sore...", }, [30000133] = { ID = 30000133, Speaker = "Celeia", Text = "Like this... and then push down...?", }, [30000134] = { ID = 30000134, Speaker = "Celeia", Text = "Mr. Morningstar, yeat keeps brushing against my hips... it's growing so warm...", }, [30000135] = { ID = 30000135, Speaker = "Celeia", Text = "Please, do not hesitate—slide it inside. If this is a treatment, then press all the way into my deepest spot.", }, [30000136] = { ID = 30000136, Speaker = "Celeia", Text = "If you keep teasing me like this, I won't be able to endure it...", }, [30000139] = { ID = 30000139, Speaker = "Celeia", Text = "Wait, it actually feels...? Uuugh...", }, [30000140] = { ID = 30000140, Speaker = "Celeia", Text = "...it really does feel a bit more relaxed now!", }, [30000144] = { ID = 30000144, Speaker = "Celeia", Text = "I-It's inside... ngh... mm... ah!", }, } return en_dialoguequery